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Icon Name Description Character
Ace in the Hole Ace in the Hole Lady Luck always seems to be throwing something good your way.
When retrieving an Item IconHelp items.png from a Chest IconHelp chests.png, there is a chance an Add-on IconHelp addons.png will be attached to it.
  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
S07 charSelect portrait.png
Adrenaline Adrenaline You are fuelled by unexpecting energy when on the verge of escape.
When the Exit Gates IconHelp exitGates.png are powered, instantly heal one Health State IconStatusEffects healing.png and sprint at 150 % of your normal Running speed for 5 seconds.
  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The Nightmare IconHelpLoading nightmare.png, Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Meg
S02 charSelect portrait.png
Aftercare Aftercare Unlocks potential in your Aura-reading ability.
You see the Aura IconHelp auras.png of the last 1/2/3 Survivor(s):
  • You have rescued from a Hook IconHelpLoading hook.png, or who have rescued you from a Hook.
  • You have completed a Healing action on, or who have completed a Healing action on you.
  • They also see your Aura.

All effects of Aftercare are reset upon being hooked by the Killer IconHelpLoading killer.png.
"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
S15 charSelect portrait.png
Alert Alert Your acute senses are on high alert.
Whenever the Killer destroys a Pallet IconHelp pullDown.png or a Breakable Wall IconHelp breakableDoors.png, or damages a Generator IconHelpLoading generators.png, their Aura IconHelp auras.png is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng Min
Feng
S09 charSelect portrait.png
Any Means Necessary Any Means Necessary You stand up for yourself, using whatever's on hand to gain an advantage.
You see the Auras IconHelp auras.png of dropped Pallets IconHelp pullDown.png.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position.
Any Means Necessary has a cool-down of 100/80/60 seconds.
"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
Yui
S20 charSelect portrait.png
Appraisal Appraisal You have a careful eye that notices what many overlook.
Start the Trial with 3 Tokens:
  • When a Chest IconHelp chests.png has already been opened, consume 1 Token to rummage through it for an Item IconHelp items.png.
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Élodie
S24 charSelect portrait.png
Autodidact Autodidact You start the Trial with a -25 % Progression penalty for Skill Checks IconHelp skillChecks.png to heal Survivors IconHelpLoading survivor.png.
For every successful Skill Check completed while healing a Survivor, Autodidact gains 1 Token up to a maximum of 3/4/5 Tokens.
  • Each Token grants a +15 % bonus Progression for a successful Skill Check while healing Survivors.
  • Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-Kit IconItems firstAidKit.png to heal.
"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

Adam
S14 charSelect portrait.png
Balanced Landing Balanced Landing Your agility and cat-like relexes are incomparable.
When falling from great heights:
  • Your Stagger duration is reduced by 75 % and your grunts are muffled by 100 %.
  • Upon landing, you start sprinting at 150 % of your normal running speed for a maxiumum of 3 seconds.

Balanced Landing causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.
"I've jumped from higher places." — Nea Karlsson

Nea
S05 charSelect portrait.png
Bite the Bullet Bite the Bullet Pain hurts you as much as anyone, but you would prefer others do not know that.
When healing yourself or another Survivor IconHelpLoading survivor.png, Grunts of Pain and all noises related to the Healing action are suppressed:

"I can do this." — Leon Scott Kennedy

Leon
S27 charSelect portrait.png
Blast Mine Blast Mine When direct combat is not an option, you still find ways to strike back.
After repairing Generators IconHelpLoading generators.png for a total of 66 %, Blast Mine activates:
  • After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 35/40/45 seconds.
  • The Aura IconHelp auras.png of Trapped Generators are revealed in yellow to all Survivors IconHelpLoading survivor.png.
  • When the Killer IconHelpLoading killer.png damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully.
"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Jill
S26 charSelect portrait.png
Blood Pact Blood Pact It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.
When you or the Obsession IconHelp obsession.png are injured, you both see each other's Auras IconHelp auras.png.
  • After healing the Obsession or being healed by the Obsession, you both gain the Haste IconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other.
  • If you are the Obsession, Blood Pact deactivates.

Increases the odds of being the Obsession by 100 %.
The Killer can only be obsessed with one Survivor at a time.

Cheryl
S22 charSelect portrait.png
Boil Over Boil Over You are a battler and do everything to escape a foe's grasp.
While being carried by the Killer IconHelpLoading killer.png:
  • Your Struggle Effects from Wiggling, causing the Killer to strafe sideways, are increased by 25/50/75 %.
  • You obscure the Killer's ability to read the Auras IconHelp auras.png of all Hooks IconHelpLoading hook.pngwithin 10/12/14 metres of your pick-up location.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"

Kate
S13 charSelect portrait.png
Bond Bond Unlocks potential in your Aura-reading ability.
The Auras IconHelp auras.png of other Survivors are revealed to you when they are within a range of 20/28/36 metres.
"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield
Dwight
S01 charSelect portrait.png
Boon: Circle of Healing Boon: Circle of Healing A Boon that offers comfort amidst the terror.
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem IconHelpLoading totem.png.
Soft chimes ring out within a radius of 28 metres.
Survivors inside the Boon Totem's range benefit from the following effects:
  • 90/95/100 % bonus to all Healing Speeds.
  • Unlocks the Self-Care ability, allowing to self-heal without needing a Med-Kit IconItems firstAidKit.png at 50 % of the normal Healing speed.
    • Also benefits from the Healing Speed bonus, boosting the Self-Healing speed to 95/97.5/100 %.

You can only bless one Totem at a time.
All equipped Boon Perks are active on the Same Boon Totem.
"Try this, it's better than anything you'll find in a pharmacy." — Mikaela Reid

Mikaela
S28 charSelect portrait.png
Boon: Shadow Step Boon: Shadow Step A Boon that conceals the truth.
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem IconHelpLoading totem.png.
Soft chimes ring out within a radius of 28 metres.
Survivors inside the Boon Totem's range benefit from the following effects:
  • Scratch Marks IconHelp scratchMarks.png are suppressed.
  • Auras IconHelp auras.png are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.

You can only bless one Totem at a time.
All equipped Boon Perks are active on the Same Boon Totem.
"Stick to the shadows and cover your tracks." — Mikaela Reid

Mikaela
S28 charSelect portrait.png
Borrowed Time Borrowed Time You are fuelled with an unexpected energy when saving an Ally from a Hook.
For 10/15/20 seconds after unhooking a Survivor, the unhooked Survivor is protected by the Endurance IconStatusEffects endurance.png Status Effect.
  • Any damage taken that would put the Survivor into the Dying State IconHelp dying.png will instead trigger the Deep Wound IconStatusEffects deepWound.png Status Effect, after which the Survivor has 20 seconds to Mend themselves.
  • Taking damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Botany Knowledge Botany Knowledge You transform plants found around The Campfire into tinctures that slow down bleeding.
Healing speeds, as well as the efficiency of Med-Kits IconItems firstAidKit.png, are increased by 11/22/33 %.
"Basic botany knowledge could save your life someday" — Claudette Morel
Claudette
S03 charSelect portrait.png
Breakdown Breakdown Each time you are unhooked or unhook yourself, the Hook IconHelpLoading hook.png breaks and the Killer's Aura IconHelp auras.png is revealed to you for 4/5/6 seconds.
  • A Hook broken by Breakdown takes 180 seconds to respawn.

"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
S15 charSelect portrait.png
Breakout Breakout You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.
When within 6 metres of a carried Survivor IconHelpLoading survivor.png, you gain the Haste IconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 %.
  • The carried Survivor's Wiggling speed is increased by 20 %.

"Come, we're going to rip our way out of this." — Yui Kimura

Yui
S20 charSelect portrait.png
Buckle Up Buckle Up Unlocks potential in your Aura-reading ability.
You can determine the Recovery progress of dying Survivors IconHelpLoading survivor.png by the intensity of their Aura IconHelp auras.png at a distance of 48 metres away.
When healing another Survivor from the Dying State IconHelp dying.png to the Injured State IconHelp injured.png, the Killer's Aura is revealed to the both of you for 4/5/6 seconds.
"Ghost beaters never leave a man behind." — Ash Williams
Ash
S17 charSelect portrait.png
Built to Last Built to Last You know how to get the most out of your tools.
Hiding inside a Locker IconHelp lockers.png for 14/13/12 seconds while carrying a depleted Item IconHelp items.png will replenish its Charges to 99 %.
Each use of Built to Last reduces this percentage by -33 %.
"Architecture is the soul of civilisation." — Felix Richter
Felix
S23 charSelect portrait.png
Calm Spirit Calm Spirit Animals seem to trust you as they often stay calm in your presence.
The chances of alerting nearby Crows IconHelp crows.png are reduced by 80/90/100 % and your urge to scream from pain is suppressed.
Jake
S04 charSelect portrait.png
Clairvoyance Clairvoyance There is an intrinsic energy in you that sees beyond your vision.
Whenever you cleanse a Totem IconHelpLoading totem.png, Clairvoyance activates:
  • When empty-handed, press and hold the Active Ability button to unlock your full Aura-reading potential, allowing you to see the Auras IconHelp auras.png of the Exit Gate Switches IconHelp exitGates.png, Generators IconHelpLoading generators.png, Hooks IconHelpLoading hook.png, and Chests IconHelp chests.png within 64 metres for 8/9/10 seconds.

"Does anyone else see that? Just me?" — Mikaela Reid

Mikaela
S28 charSelect portrait.png
Counterforce Counterforce You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.
You cleanse Totems IconHelpLoading totem.png 20 % faster.
  • Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the Aura IconHelp auras.png of the Totem farthest from you is revealed to you for 2/3/4 seconds.

"I don't mind a little detective work." — Jill Valentine

Jill
S26 charSelect portrait.png
Dance With Me Dance With Me When performing a rushed action to vault a Window IconHelp window.png or leave a Locker IconHelp lockers.png, you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 3 seconds.
Dance With Me has a cool-down of 60/50/40 seconds.
"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"
Kate
S13 charSelect portrait.png
Dark Sense Dark Sense Unlocks potential in your Aura-reading ability.
Each time a Generator IconHelpLoading generators.png is completed, the Killer's Aura IconHelp auras.png is revealed to you for 5 seconds and for 5/7/10 seconds when the last Generator is completed.
"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes
All
Dead Hard Dead Hard Activate-able Perk.
You can take a beaking.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.
"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King

David
S10 charSelect portrait.png
Deception Deception Your adventurous lifestyle requires moments of crafty misdirection.
Interact with a Locker IconHelp lockers.png while holding the Sprint button to trigger a Loud Noise Notification for the killer at your location instead of entering the Locker.

Deception can only be triggered once every 60/50/40 seconds.

Élodie
S24 charSelect portrait.png
Decisive Strike Decisive Strike Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:
  • When being grabbed or picked up by the Killer, succeed a Skill Check IconHelp skillChecks.png to automatically escape their grasp, stunning them for 5 seconds.
  • Successfuly stunning the Killer will disable Decisive Strike for the remainer of the Trial and result you in becoming the Obsession IconHelp obsession.png.

While Decisive Strike is active, the following interactions will deactivate it:

  • Repairing a Generator IconHelpLoading generators.png.
  • Healing yourself or other Survivors.
  • Cleansing or blessing a Totem IconHelpLoading totem.png.
  • Sabotaging a Hook IconHelpLoading hook.png.
  • Unhooking other Survivors IconHelpLoading survivor.png.

Increases the odds of being the Obsession by 100 %.
The Killer can only be obsessed with one Survivor at a time.
"There's nothing to be scared of." — Laurie Strode

Laurie
S06 charSelect portrait.png
Deliverance Deliverance After performing a Safe Hook Rescue on another Survivor, Deliverance activates:
  • Your Self-Unhook attempts will succeed 100 % of the time.

Deliverance causes the Broken IconStatusEffects broken.png Status Effect for 100/80/60 seconds after unhooking yourself.
"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
S14 charSelect portrait.png
Desperate Measures Desperate Measures You refuse to fail, even during your darkest hour.
Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.
"When they come with a wrecking ball, build stronger walls." — Felix Richter
Felix
S23 charSelect portrait.png
Detective's Hunch Detective's Hunch Unlocks potential in your Aura-reading ability.
Each time a Generator is completed, the Auras IconHelp auras.png of any Generators IconHelpLoading generators.png, Chests IconHelp chests.png, and Totems IconHelpLoading totem.pngwithin 32/48/64 metres are revealed to you for 10 seconds.
  • If you are holding a Map IconItems map.png, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

David
S12 charSelect portrait.png
Distortion Distortion You start the trial with 3 Tokens.
Whenever the Killer IconHelpLoading killer.png attempts to read your Aura IconHelp auras.png, Distortion activates and a Token is consumed:
  • Your Aura will not be shown to the Killer and you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 6/8/10 seconds.

Distortion does not activate when you are in the Dying State IconHelp dying.png or in a Killer Trap.
"Death Fooled by the Cloak of Falcon Feathers.
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
S15 charSelect portrait.png
Diversion Diversion Activate-able perk.
Standing within the Killer's Terror Radius IconHelp terrorRadius.png while not in a Chase for 40/35/30 seconds activates Diversion.
Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres.
The distraction consists of the following:

Diversion's timer resets once the ability has been activated.
"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
S14 charSelect portrait.png
Déjà Vu Déjà Vu Unlocks potential in your Aura-reading ability.
Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
  • The Auras IconHelp auras.png of 3 Generators IconHelpLoading generators.png in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed.
  • If you are holding a Map IconItems map.png, Generators revealed by Déjà Vu are automatically added to it.
All
Empathy Empathy Unlocks potential in your Aura-reading ability.
The Auras IconHelp auras.png of dying or injured Survivors IconHelpLoading survivor.png are revealed to you within a range of 64/96/128 metres.
Empathy does not reveal the Aura of a survivor currently being carried by the Killer IconHelpLoading killer.png.
Claudette
S03 charSelect portrait.png
Fast Track Fast Track Sometimes the sacrifice of others is necessary to get ahead.
Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.
  • You consume all accumulated Tokens after a Great Skill Check IconHelp skillChecks.png on a Generator IconHelpLoading generators.png.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the defult Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Flashbang Flashbang You have adapted to a world in chaos and making what you can from the debris.
After repairing Generators IconHelpLoading generators.png for a total of 70/60/50 %, Flashbang activates:

The Flashbang is left behind when escaping the Trial.
"Get outta my face!" — Leon Scott Kennedy

Leon
S27 charSelect portrait.png
Flip-Flop Flip-Flop You have an uncanny ability to escape the inevitable.
While in the Dying State IconHelp dying.png, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the Killer IconHelpLoading killer.png.
"Catch ya on the flip-flop." — Ash Williams
Ash
S17 charSelect portrait.png
For the People For the People You risk life and injury for others.
For the People is only active while at full health.
  • Press the Active Ability button while healing another Survivor without a Med-Kit IconItems firstAidKit.png to instantly heal them 1 Health State IconStatusEffects healing.png.
  • You become the Obsession IconHelp obsession.png.

For the People causes the Broken IconStatusEffects broken.png Status Effect for 80/70/60 seconds after using it.
Increases the odds of being the Obsession by 100 %.
The Killer can only be obsessed with one Survivor at a time.
"We can write our own story and decide how it really ends." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Guardian Guardian You risk it all to help those in need.
When you unhook a Survivor IconHelpLoading survivor.png, the rescued Survivor benefits from the following effects for 4/6/8 seconds:

Guardian reveals the Killer's Aura IconHelp auras.png to you for 8 seconds.

All
Head On Head On When your mind is set, there better be no one standing in your way.
While standing in a Locker IconHelp lockers.png for 3 seconds, Head On activates:
  • When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Head On cannot be used when Exhausted or when you have accrued Stillness Crows IconHelp crows.png.
"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
S16 charSelect portrait.png
Hope Hope The growing odds of a successful escape fill you with hope and give you wings
As soon as the Exit Gates IconHelp exitGates.png are powered, you gain a 5/6/7 % Haste IconStatusEffects haste.png Status Effect for 120 seconds.
"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes
All
Inner Healing Inner Healing You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem IconHelpLoading totem.png, Inner Healing activates:
  • You are automatically healed 1 Health State when hiding inside a Locker IconHelp lockers.png for 10/9/8 seconds while injured or suffering from the Deep Wound IconStatusEffects deepWound.png Status Effect.

Inner Healing does not activate if you currently suffer from the Broken IconStatusEffects broken.png Status Effect.

All
Iron Will Iron Will You are able to concentrate and enter a meditative-like state to numb some pain.
When injured, Grunts of Pain are reduced by 50/75/100 %.
Jake
S04 charSelect portrait.png
Kindred Kindred Unlocks potential in your Aura-reading ability.
While you are hooked:
  • The Auras IconHelp auras.png of all Survivors IconHelpLoading survivor.png are revealed to one another.
  • Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.

While another Survivor is hooked:

  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.

"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes

All
Kinship Kinship The importance of friendship has given you strength.
While you are on the Hook IconHelpLoading hook.png in the Struggle Phase, Kinship activates:
  • If another Survivor IconHelpLoading survivor.png is within 16 metres of your Hook while Kinship is active, the Struggle Phase timer is paused for 26/30/34 seconds.
All
Leader Leader You are able to organise a team to cooperate more efficiently.
When other Survivors IconHelpLoading survivor.png are within 8 metres of you, Leader increases their Action speeds for Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking actions by 15/20/25 %.
  • This effect lingers for 15 seconds when leaving Leader's range.

Leader does not stack with other instances of itself.

Dwight
S01 charSelect portrait.png
Left Behind Left Behind You will get the job done... no matter the cost.
When you are the last Survivor remaining in the Trial, the Aura IconHelp auras.png of the Hatch IconHelp hatch.png is revealed to you when you are within 24/28/32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Lightweight Lightweight Your running is light and soft, making your tracks harder to follow.
Your Scratch Marks IconHelp scratchMarks.png start to disappear 1/2/3 seconds sooner.
"Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes
All
Lithe Lithe After performing a rushed vault, break into a sprint of 150 % of your normal running speed for a maximum of 3 seconds.
Lithe causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.
"U mad?" — Feng Min
Feng
S09 charSelect portrait.png
Lucky Break Lucky Break You have had your share of scrapes and bruises, but luck is always on your side.
Whenever you are in the Injured State IconHelp injured.png, Lucky Break activates:
  • Bleeding IconStatusEffects bleeding.png and Scratch Marks IconHelp scratchMarks.png are suppressed for a maximum of 40/50/60 seconds, after which Lucky Break is disabled for the remainer of the Trial.

Lucky Break deactivates when you are Healthy IconHelp healthy.png or in the Dying State IconHelp dying.png.
"That's not enough to beat me. Not even close." — Yui Kimura

Yui
S20 charSelect portrait.png
Mettle of Man Mettle of Man Evil has a way of always finding you.
After triggering your third Protection Hit, Mettle of Man activates and you are protected by the Endurance IconStatusEffects endurance.png Status Effect:
  • Any damage taken that would put you into the Dying State IconHelp dying.png from the Injured State IconHelp injured.png is blocked.
  • When you are healed again, your Aura IconHelp auras.png will be revealed to the Killer whenever you are farther than 12/14/16 metres away.

Mettle of Man deactivates the next time you are put into the Dying State.
Increases the odds of being the Obsession by 100 %.
The Killer can only be obsessed with one Survivor at a time.
"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
S17 charSelect portrait.png
No Mither No Mither Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.
You suffer from the Broken IconStatusEffects broken.png Status Effect for the entire Trial, but benefit from the following effects:
  • Pools of Blood IconStatusEffects bleeding.png are suppressed.
  • When injured or dying, Grunts of Pain are reduced by 25/50/75 %.
  • Your Recovery speed is increased by 15/20/25 %.
  • You can recover fully from the Dying State IconHelp dying.png.

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
S10 charSelect portrait.png
No One Left Behind No One Left Behind It is inconceivable to leave someone behind.
Once at least one Exit Gate IconHelp exitGates.png has been opened, No One Left Behind activates:
  • Gain a 50/75/100 % Action Speed Bonus to Unhooking and Healing other Survivors IconHelpLoading survivor.png.
  • The Auras IconHelp auras.png of all other Survivors are revealed to you.

No One Left Behind grants 30/40/50 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Altruism IconHelp altruism.png Category.
"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

All
Object of Obsession Object of Obsession A supernatural bond links you to the Killer.
Whenever the Killer reads your Aura IconHelp auras.png, Object of Obsession activates:
  • The Killer's Aura is revealed to you for the same duration as they read your Aura.
  • Your Action speeds in Repairing, Healing, and Cleansing are increased by 2/4/6 %.
  • If you are the Obsession IconHelp obsession.png, your Aura is revealed to the Killer for 3 seconds every 30 seconds.

Increases the odds of being the Obsession by 100 %.
"He was watching me!" — Laurie Strode

Laurie
S06 charSelect portrait.png
Off the Record Off the Record You have learnt that a quiet approach is sometimes best.
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:
  • Your Aura IconHelp auras.png will not be shown to the Killer if they attempt to read it.
  • When injured, Grunts of Pain are reduced by 100 %.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Zarina
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Open-Handed Open-Handed Strengthens the potential in your and your team's Aura-reading abilities.
Open-Handed increases all Aura-reading ranges by 8/12/16 metres.
Open-Handed does not stack with other instances of itself.
"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti
Ace
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Pharmacy Pharmacy You have a knack for finding medicine.

Pharmacy reduces the audible range of your Chest-unlocking noises by 8 metres.
"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
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Plunderer's Instinct Plunderer's Instinct Unlocks potential in your Aura-reading ability.
The Auras IconHelp auras.png of closed Chests IconHelp chests.png and dropped Items IconHelp items.png throughout the Trial Grounds are revealed to you within 16/24/32 metres.
  • Grants a considerably better chance at finding an Item of a higher Rarity from Chests.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

All
Poised Poised Achieving goals boosts your confidence.
After a Generator IconHelpLoading generators.png is completed, you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 6/8/10 seconds.
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero
Jane
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Power Struggle Power Struggle You have never given up and you are not about to start now.
While being carried by The Killer, reaching 35/30/25 % Wiggling progression activates Power Struggle:
  • You can drop a nearby, standing Pallet IconHelp pullDown.png to stun the Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.
"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Élodie
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Premonition Premonition You have the undeniable capability to sense danger.
Get an auditory warning when looking in the Killer's direction within a 45 ° cone within 36 metres.
Premonition has a cool-down of 60/45/30 seconds each time it activates.
"I have a bad feeling about this!"
All
Prove Thyself Prove Thyself Gain a stack-able 15 % repair Speed bonus for each Survivor IconHelpLoading survivor.png within 4 metres of you, up to a maximum of 45 %.
  • This effect is also apllied to all other Survivors within that range.

Prove Thyself grants 50/75/100 % bonus Bloodpoints IconHelp bloodpoints.png for Co-operative actions.
Prove Thyself does not stack with other instances of itself.
"Show me what you can do!" — Dwight Fairfield

Dwight
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Quick & Quiet Quick & Quiet You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.
Loud Noise Notifications for rushing to vault Windows IconHelp window.png, or to enter or exit Lockers IconHelp lockers.png are completely suppressed.
Quick & Quiet has a cool-down of 30/25/20 seconds.
Meg
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Red Herring Red Herring You have noticed that people pay attention to whatever makes the loudest noise.
After repairing a Generator IconHelpLoading generators.png for at least 3 seconds, its Aura IconHelp auras.png is highlighted to you in yellow.
  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker IconHelp lockers.png.
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Zarina
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Renewal Renewal When you heal another Survivor IconHelpLoading survivor.png for the equivalent of 1 Health State IconStatusEffects healing.png, Renewal activates:
  • The next time you are unhooked or unhook yourself, you suffer from the Broken IconStatusEffects broken.png Status Effect until Renewal deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.

While Renewal is active, the following conditions will deactivate it:

  • Successfully being healed by Renewal.
  • Being put into the Dying State IconHelp dying.png before the timer elapses.

Renewal does not activate if you already suffer from the Broken Status Effect.

All
Repressed Alliance Repressed Alliance You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.
After repairing Generators IconHelpLoading generators.png for a total of 55/50/45 seconds, Repressed Alliance activates:
  • Press the Active Ability button to call upon The Entity IconHelp entity.png to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The Aura IconHelp auras.png of the blocked Generator is revealed to all Survivors in white.
Cheryl
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Resilience Resilience You are motivated in dire situations.
When injured, your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 3/6/9 %.
"Focus, even in these desperate times."
All
Resurgence Resurgence You have come back from near impossible odds... and you will do it again.
After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.
"It's my turn, bitch!" — Jill Valentine
Jill
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Rookie Spirit Rookie Spirit You keep a careful eye on objectives when they are slipping away.
While repairing Generators IconHelpLoading generators.png, complete 5/4/3 Good or Great Skill Checks IconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:
  • Once active, the Auras IconHelp auras.png of any regressing Generators are revealed to you.

"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy

Leon
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Saboteur Saboteur Unlocks potential in your Aura-reading ability.
  • While a Survivor is being carried, the Auras IconHelp auras.png of all Hooks IconHelpLoading hook.png within 56 metres of the location they were picked up at are revealed to you.

Unlocks the ability to sabotage Hooks without needing a Toolbox IconItems toolbox.png:

  • Sabotaging a Hook without a Toolbox takes 3 seconds.
  • The Sabotage action has a cool-down of 90/75/60 seconds.
Jake
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Self-Aware Self-Aware You know your weaknesses and refuse to hide from them.
You walk 10/15/20 seconds faster and can see your own Scratch Marks IconHelp scratchMarks.png.
All
Self-Care Self-Care Unlocks the ability to heal yourself without needing a Med-Kit IconItems firstAidKit.png at 50 % of the normal Healing speed.
  • When using a Med-Kit IconItems firstAidKit.png, its Depletion rate is decreased by 10/15/20 %.
Claudette
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Self-Preservation Self-Preservation Life is unforgiving.
The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Yun-Jin
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Situational Awareness Situational Awareness You are aware of your surroundings and share the information with others.
While repairing a Generator IconHelpLoading generators.png, its Aura IconHelp auras.png is revealed in yellow to all other Survivors located within 32 metres.
If the Killer IconHelpLoading killer.png downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.
All
Slippery Meat Slippery Meat You have developed an efficent way to get off Hooks.
  • Grants 3 additional Self-Unhook attempts.
  • Your Self-Unhook chance is increased by 2/3/4 %.
All
Small Game Small Game You have the undeniable capability to sense danger.
Get an auditory warning when looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.
Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:

  • Each Token decreases the Detection cone's angle by 5 °, down to a minimum of 20 °.
    "Nope." — Andy, The Lost Tapes
All
Smash Hit Smash Hit When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a Pallet IconHelp pullDown.png, break into a sprint at 150 % of your normal running speed for a maximum of 4 seconds.
Smash Hit causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Smash Hit cannot be used when Exhausted.
"I've dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee
Yun-Jin
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Sole Survivor Sole Survivor As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
  • Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your Aura IconHelp auras.png, up to a maximum of 60/66/72 metres.

Increases the odds of being the Obsession by 100 %.
The Killer can only be obsessed with one Survivor at a time.
"It was the boogeyman." — Laurie Strode

Laurie
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Solidarity Solidarity Sharing painful experiences has the power to heal.
When injured, healing another Survivor IconHelpLoading survivor.png without using a Med-Kit IconItems firstAidKit.png also heals you with a Conversion rate of 40/45/50 %.
"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero
Jane
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Soul Guard Soul Guard You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State IconHelp dying.png, Soul Guard grants you the Endurance IconStatusEffects endurance.png Status Effect for the next 4/6/8 seconds.
  • Any damage taken that would put you into the Dying State will instead trigger the Deep Wound IconStatusEffects deepWound.png Status Effect, after which you have 20 seconds to Mend yourself.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.

Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed IconStatusEffects cursed.png Status Effect.
Soul Guard has a cool-down of 30 seconds.

Cheryl
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Spine Chill Spine Chill An unnatural tingle warns you of impending doom.
Whenever the Killer is looking in your direction when within 36 metres of you, Spine Chill activates:
  • Skill Check IconHelp skillChecks.png Trigger odds are increased by 10 %.
  • Skill Check Success zones are reduced by 10 %.
  • Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

All
Sprint Burst Sprint Burst When starting to run, break into a sprint at 150 % of your normal running speed for a maxiumum of 3 seconds.
Sprint Burst causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.
"See you if you can catch up..." — Meg Thomas
Meg
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Stake Out Stake Out Getting close to the Killer fills you with determination.
Every 15 seconds you are standing within the Killer's Terror Radius IconHelp terrorRadius.png without being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
  • When Stake Out has at least 1 Token, Good Skill Checks IconHelp skillChecks.png consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

David
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Streetwise Streetwise Long nights out taught you to do a lot with what you have got.
The Depletion rate of your Items IconHelp items.png is reduced by 15/20/25 %.
  • This effect also applies to all other Survivors IconHelpLoading survivor.png within 8 metres of you and lingers for 15 seconds.

"You're doing it wrong! Let me show you how it's done." — Nea Karlsson

Nea
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Technician Technician You are apt at handling machinery with the greatest care and precision.
Failing a Skill Check IconHelp skillChecks.png while repairing:
  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Applies an additional Regression penalty of 5/4/3 %.

Technician reduces the audible range of your Generator-repairing noises by 8 metres.
"I'm gonna stealth this one." — Feng Min

Feng
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Tenacity Tenacity There is nothing stopping you.
Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and also recover at the same time.
"What the hell is this? I'm taking this bastard down!" — Detective David Tapp
David
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This Is Not Happening This Is Not Happening You perform at your best when you are under extreme stress.
When injured, the Success zone of Great Skill Checks IconHelp skillChecks.png while Repairing, Healing, and Sabotaging is increased by 10/20/30 %.
All
Unbreakable Unbreakable Past battles have taught you a thing or two about survival.
Once per Trial, you can completely recover from the Dying State IconHelp dying.png.
  • Your Recovery speed is increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
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Up the Ante Up the Ante All will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.
For Each Survivor still in the Trial, Up the Ante gains 1 Token.
  • Each Token applies a stack-able 1/2/3 % bonus to the Luck IconStatusEffects luck.png of all Survivors, up to a maximum of 3/6/9 %.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace
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Urban Evasion Urban Evasion Years of evading the cops taught you a thing or two about stealth.
When crouching, your Movement Speed is increased by 90/95/100 %.
"The paint is still fresh but I'm long gone." — Nea Karlsson
Nea
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Vigil Vigil You look over your friends even in dire situations.
You recover 20/25/30 % faster from the Blindness IconStatusEffects vision.png, Broken IconStatusEffects broken.png, Exhaustion IconStatusEffects exhausted.png, Exposed IconStatusEffects exposed.png, Haemorrhage IconStatusEffects bleeding.png, Hindered IconStatusEffects hindered.png, and Oblivious IconStatusEffects oblivious.png Status Effects.
  • This effect also applies to all other Survivors IconHelpLoading survivor.png within 8 metres of you and lingers for 15 seconds.
    "I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith
Quentin
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Visionary Visionary You are remarkably focused on your means of escape.
The Auras IconHelp auras.png of Generators IconHelpLoading generators.png are revealed to you within 32 metres.
  • Each time a Generator is completed, Visionary is disabled for 20/18/16 seconds.
Felix
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Wake Up! Wake Up! Unlocks potential in your Aura-reading ability.
Once all Generators IconHelpLoading generators.png are completed, Wake Up! activates:
  • The Auras IconHelp auras.png of the Exit Gate Switches IconHelp exitGates.png are revealed to you within 128 metres.
  • When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres.
  • You open Exit Gates 5/10/15 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
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We'll Make It We'll Make It Helping others heightens your morale.
Whenever you rescue a Survivor from a Hook, your Altruistic Healing speed is increased by 100 % for the next 30/60/90 seconds.
"I'm confident we can all escape in one piece if we help each other."
All
We're Gonna Live Forever We're Gonna Live Forever Your few friends deserve the best protection.
When healing a dying Survivor IconHelpLoading survivor.png, your Healing speed is increased by 100 %.
Performing any of the following actions has We're Gonna Live Forever gain 1 Token:
  • Performing a Safe Hook Rescue
  • Taking a Protection Hit for an injured Survivor.
  • Stunning or Blinding the Killer to rescue a carried Survivor

Each Token grants a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 50/75/100 %.
The bonus Bloodpoints IconHelp bloodpoints.png are only awarded post-Trial.
"Come on then, let's ave' it! I don't give a shit pal." — David King

David
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Windows of Opportunity Windows of Opportunity Unlocks potential in your Aura-reading ability.
The Auras IconHelp auras.png of Breakable Walls IconHelp breakableDoors.png, Pallets IconHelp pullDown.png, and Windows IconHelp window.png are revealed to you within 24/28/32 seconds.
"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"
Kate
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