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IconHelp statusHUD

Status HUD is an information system featured in Template:IconLink.


Overview

The Status HUD indicates to the Players how they are currently affected by Template:IconLink, Template:IconLink and in-game mechanics.

It consists of three sub-systems: Perk Effects, Status Effects and Proficiency Indicators.
The latter two were implemented with Patch 1.5.0.


Status Effects

IconHelp statusEffects
IconHelp statusEffectList

Status Effects show whenever a Survivor is affected by a special effect or affliction, indicated by a corresponding icon above the Perk diamond.
The icon's colour will reflect whether it is a buff (yellow) or a debuff (red).

Tiered Status Effects feature chevrons on the icon. The more chevrons a Status Effect shows, the stronger is its effect.
There are currently just two tiered Status Effects: Template:IconLink and Template:IconLink.

Status Effects that are on a timer may have their timer refreshed by a new application of the effect, but will not stack their afflictions.

Blindness

IconStatusEffects vision The Blindness Status Effect impairs all Aura-reading abilities of Survivors, temporarily disabling them.

The following Unlockables inflict the Blindness Status Effect:

  • Action:
    • Entering a Template:IconLink
  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink
    • Template:IconLink

Bloodlust

For more details on Bloodlust, please refer to its Article.
IconStatusEffects bloodLust The Bloodlust Status Effect increasingly boosts the Killer's Movement speed in a prolonged Chase.

Broken

IconStatusEffects broken Survivors affected by the Broken Status Effect are heavily wounded and unable to heal back to the Healthy State.

The following Unlockables inflict the Broken Status Effect:

  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
  • Powers:
    • Template:IconLink

Cursed

IconStatusEffects cursed The Cursed Status Effect indicates an active Hex Perk affecting the Survivors.
Cleansing a Template:IconLink will dispel its curse.

The following Unlockables inflict the Cursed Status Effect:

  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink

The following Unlockables require the Cursed Status Effect to trigger a secondary effect:

  • Perks:
    • Template:IconLink

Deep Wound

For more details on Deep Wound, please refer to the Health State Article.
IconStatusEffects deepWound Survivors affected by the Deep Wound Status Effect are heavily damaged and getting closer to the Template:IconLink.

The following Unlockables inflict the Deep Wound Status Effect:

  • Add-ons:
    • Template:IconLink
  • Perks:
    • Template:IconLink
    • Template:IconLink
  • Powers:
    • Template:IconLink
    • Template:IconLink

Endurance

File:IconStatusEffects endurance.png Survivors affected by the Endurance Status Effect are temporarily hardened and can resist a hit.
Upon being hit, the Survivor will be outlined by a white Aura, indicating the Status Effect to the Killer.

The following Unlockables inflict the Endurance Status Effect:

  • Add-ons:
    • Template:IconLink
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink

Exhausted

IconStatusEffects exhausted The Exhausted Status Effect prevents Survivors from chaining Exhaustion Perks, putting them all on a shared cool-down.
When a Survivor is rescued from a Hook, any Exhaustion cool-down is reset immediately.

The following Unlockables inflict the Exhausted Status Effect:

  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink

Exposed

IconStatusEffects exposed The Exposed Status Effect puts Survivors in great peril, allowing the Killer to deal double-damage with their Basic Attack.

When the Exposed Status Effect is triggered, a global sound cue plays and the HUD icon appears for all affected Survivors.

The following Unlockables inflict the Exposed Status Effect:

  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
  • Powers:
    • Template:IconLink
    • Template:IconLink

Haste

IconStatusEffects haste The Haste Status Effect temporarily boosts the Survivor's Movement speed.

The following Unlockables inflict the Haste Status Effect:

  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink

Haemorrhage

For more details on Bleeding, please refer to its Article.
IconStatusEffects bleeding Survivors affected by the Haemorrhage Status Effect are bleeding profusely, making it easier for Killers to track them by the Pools of Blood left on the ground.

The following Unlockables inflict the Haemorrhage Status Effect:

  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink
    • Template:IconLink

Hindered

IconStatusEffects hindered The Hindered Status Effect temporarily impairs the Survivor's Movement speed, the strength of which depending on the Unlockable applying the Status Effect.

The following Unlockables inflict the Hindered Status Effect:

  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Powers:
    • Template:IconLink

Madness

For more details on Madness, please refer to its Article.
IconStatusEffects madness The Madness Status Effect, used exclusively by The Template:IconLink, impairs the Survivor's sanity, increasingly affecting them with various Afflictions, depending on the Add-on(s) The Doctor is using.

The following Unlockables inflict the Madness Status Effect:

  • Powers:
    • Template:IconLink

Mangled

IconStatusEffects mangled The Mangled Status Effect slows the speed at which the affected Survivor can be healed by 20 %.

The following Unlockables inflict the Mangled Status Effect:

  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink

Oblivious

IconStatusEffects oblivious Survivors affected by the Oblivious Status Effect are oblivious to the Killer's whereabouts, cloaking their Terror Radius.
  • Survivors do not hear a heartbeat inside the Terror Radius.
  • Perks relying on the Terror Radius to activate will not trigger.

The following Unlockables inflict the Oblivious Status Effect:

  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Powers:
    • Template:IconLink
    • Template:IconLink
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink

Undetectable

IconStatusEffects undetectable The Undetectable Status Effect activates the Killer's stealth mechanics.
  • Disables the Terror Radius.
  • Disables the Red Stain.
  • Blocks Survivors from reading the Killer's Template:IconLink.
  • Disables the jump-scare SFX upon starting to move from being stationary.
  • Enables the smokey screen VFX, indicating stealth.

The following inflict the Undetectable Status Effect:

  • Add-ons:
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
    • Template:IconLink (Template:IconLink)
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
  • Powers:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink


Proficiency Indicators

IconHelp proficiency
IconHelp proficiencyList

Proficiency Indicators indicate to Survivors how various effects from either their own or someone else's Add-ons, Perks, Offerings, etc. affect their performance at the interaction they are currently performing, by showing corresponding icons above the progress bar and colour the bar itself accordingly.

Unlike Status Effects, Proficiency Indicators are not inherently a buff (yellow) or a debuff (red) in effect, but can be either, indicated by the colour of the icon and the colour of the progress bar.

Chance

IconStatusEffects luck The Chance Proficiency Indicator works alongside the Luck mechanic and indicates whether the action the Player is currently performing has a higher or lower chance at succeeding.
  • Only applies to actions that have the possibility to fail, such as escaping from Template:IconLink and self-unhooking from a Template:IconLink.

The following displays the Chance Proficiency Indicator:

  • Offering:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink

Efficiency

IconStatusEffects expertise The Efficiency Proficiency Indicator indicates whether an Item's current Consumption rate is increased or decreased.
  • This Proficiency Indicator was originally known as "Expertise".

The following displays the Efficiency Proficiency Indicator:

  • Add-ons:
    • Template:IconLink
    • Template:IconLink
  • Perks:
    • Template:IconLink
    • Template:IconLink
    • Template:IconLink

Healing

IconStatusEffects healing The Healing Proficiency Indicator indicates whether a Player's Healing speed is increased or decreased.

The following displays the Healing Proficiency Indicator:

  • To be completed

Progression speed

IconStatusEffects progressionSpeed The Progression speed Proficiency Indicator indicates whether a Player's Progression speed in an action is increased or decreased.

The following displays the Repairing Proficiency Indicator:

  • To be completed

Repairing

IconStatusEffects repairing The Repairing Proficiency Indicator indicates whether a Player's Repair speed is increased or decreased.

The following displays the Repairing Proficiency Indicator:

  • To be completed

Sabotaging

IconStatusEffects sabotaging The Sabotaging Proficiency Indicator indicates whether a Player's Sabotage speed is increased or decreased.

The following displays the Sabotaging Proficiency Indicator:

  • To be completed

Skill Check Difficulty

IconStatusEffects skillCheckDifficulty The Skill Check Difficulty Proficiency Indicator indicates whether a skilful action's success zone is increased or reduced.

The following displays the Skill Check Difficulty Proficiency Indicator:

  • To be completed

Skill Check Probability

IconStatusEffects skillCheckProbability The Skill Check Probability Proficiency Indicator indicates whether a skilful action has a higher or lower chance to trigger a Template:IconLink.

The following displays the Skill Check Probability Proficiency Indicator:

  • To be completed


Perk Effects System

The Perk Effects System was the original (and up to Patch 1.5.0 only) system available to display any Unlockables affecting a Player that are not equipped by themselves.
It displayed all HUD information in regards to Perks and Add-ons affecting Survivors and Killers.
With the introduction of Status Effects and Proficiency Indicators, its only use these days is to indicate effects another Survivor's or the Killer's Template:IconLink have on the Player.

A Perk affecting other Survivors will display its icon with either a turquoise (buff) or red (debuff) background (see below), next to the Perk Diamond in the lower right corner of the screen.

Prior to the implementation of Status Effect and Proficiency Indicators the type of effect an Add-on had on the Player could not be conveyed by that system and relied on the Player recognising the icon and knowing about its effects, which was ultimately deemed too user-unfriendly, especially for newcomers and inexperienced Players, prompting the devs to implement the new system.

The Perk Effects System was kept for Perks, however, as it is easier to remember Perk icons and their associated effects, and continues to be used to this day, hinting at its age by continuing to use a turquoise colour instead of yellow to display buffs.

Icons

Buff Debuff
IconStatusEffects buffPerk IconStatusEffects debuffPerk

Change Log

Patch 2.5.0

  • All Timers no longer stack or automatically reset, but will now take the highest remaining Status timer and ignore the other.
    • If the new Timer is the higher one, the previous timer is discarded and the Status Effect icon will visually reset to 100 %.
    • If the new Timer is the lower one, the new timer is discarded and the Status Effect icon will remain at its current progression.

Patch 3.4.0

  • The red debuff icon applied by Perks no longer appears on the Survivors' HUD until the debuff is active.


Trivia

  • There is an unused Status Effect called "Vision". It would most likely have been used to show when something enhanced one's Aura-reading abilities, but no such Unlockable currently uses it.


Template:Leveling Ranking & HUD

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