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| style="background-color: #d41c1c;" | [[File:IconStatusEffects_exhausted.png|frameless|64px]] |
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− | | The '''''Exhausted''''' '''Status Effect''' prevents Survivors from chaining Exhaustion Perks, putting them all on a shared cool-down. |
+ | | The '''''Exhausted''''' '''Status Effect''' prevents Survivors from chaining Exhaustion Perks, putting them all on a shared cool-down.<br>When a Survivor is rescued from a Hook, any Exhaustion cool-down is reset immediately. |
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The following Unlockables inflict the '''''Exhausted''''' '''Status Effect''': |
The following Unlockables inflict the '''''Exhausted''''' '''Status Effect''': |
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| style="background-color: #d41c1c;" | [[File:IconStatusEffects_bleeding.png|frameless|64px]] |
| style="background-color: #d41c1c;" | [[File:IconStatusEffects_bleeding.png|frameless|64px]] |
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− | | Survivors affected by the '''''Haemorrhage''''' '''Status Effect''' are bleeding profusely, making it easier for Killers to track them. |
+ | | Survivors affected by the '''''Haemorrhage''''' '''Status Effect''' are bleeding profusely, making it easier for Killers to track them by the [[Pools of Blood]] left on the ground. |
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The following Unlockables inflict the '''''Haemorrhage''''' '''Status Effect''': |
The following Unlockables inflict the '''''Haemorrhage''''' '''Status Effect''': |
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| style="background-color: #d41c1c;" | [[File:IconStatusEffects_madness.png|frameless|64px]] |
| style="background-color: #d41c1c;" | [[File:IconStatusEffects_madness.png|frameless|64px]] |
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− | | The '''''Madness''''' '''Status Effect''', used exclusively by The {{IconLink|Doctor}}, impairs the Survivor's sanity, increasingly affecting them with various Afflictions, depending on the Add-on(s) The Doctor is using. |
+ | | The '''''Madness''''' '''Status Effect''', used exclusively by The {{IconLink|Doctor}}, impairs the Survivor's sanity, increasingly affecting them with various Afflictions, depending on the Add-on(s) '''The Doctor''' is using. |
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The following Unlockables inflict the '''''Madness''''' '''Status Effect''': |
The following Unlockables inflict the '''''Madness''''' '''Status Effect''': |
Revision as of 07:58, 28 August 2020
Status HUD is an information system featured in Template:IconLink.
Overview
The Status HUD indicates to the Players how they are currently affected by Template:IconLink, Template:IconLink and in-game mechanics.
It consists of three sub-systems: Perk Effects, Status Effects and Proficiency Indicators.
The latter two were implemented with Patch 1.5.0.
Status Effects
Status Effects show whenever a Survivor is affected by a special effect or affliction, indicated by a corresponding icon above the Perk diamond.
The icon's colour will reflect whether it is a buff or a debuff.
Tiered Status Effects feature chevrons on the icon. The more chevrons a Status Effect shows, the stronger is its effect.
There are currently just two tiered Status Effects: Template:IconLink and Template:IconLink.
Blindness
The Blindness Status Effect impairs all Aura-reading abilities of Survivors, temporarily disabling them. |
The following Unlockables inflict the Blindness Status Effect:
- Action:
- Entering a Template:IconLink
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
Bloodlust
- For more details on Bloodlust, please refer to its Article.
The Bloodlust Status Effect increasingly boosts the Killer's Movement speed in a prolonged Chase. |
Broken
Survivors affected by the Broken Status Effect are heavily wounded and unable to heal back to the Healthy State. |
The following Unlockables inflict the Broken Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Powers:
- Template:IconLink
Cursed
The Cursed Status Effect indicates an active Hex Perk affecting the Survivors. Cleansing a Template:IconLink will dispel its curse. |
The following Unlockables inflict the Cursed Status Effect:
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
The following Unlockables require the Cursed Status Effect to trigger a secondary effect:
- Perks:
- Template:IconLink
Deep Wound
- For more details on Deep Wound, please refer to the Health State Article.
Survivors affected by the Deep Wound Status Effect are heavily damaged and getting closer to the Template:IconLink. |
The following Unlockables inflict the Deep Wound Status Effect:
- Add-ons:
- Template:IconLink
- Perks:
- Template:IconLink
- Powers:
- Template:IconLink
- Template:IconLink
Endurance
File:IconStatusEffects endurance.png | Survivors affected by the Endurance Status Effect are temporarily hardened and can resist a hit. Upon being hit, the Survivor will be outlined by a white Aura, indicating the Status Effect to the Killer. |
The following Unlockables inflict the Endurance Status Effect:
- Add-ons:
- Template:IconLink
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
Exhausted
The following Unlockables inflict the Exhausted Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Exposed
The following Unlockables inflict the Exposed Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Powers:
- Template:IconLink
- Template:IconLink
Haste
The Haste Status Effect temporarily boosts the Survivor's Movement speed. |
The following Unlockables inflict the Haste Status Effect:
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Haemorrhage
- For more details on Bleeding, please refer to its Article.
Survivors affected by the Haemorrhage Status Effect are bleeding profusely, making it easier for Killers to track them by the Pools of Blood left on the ground. |
The following Unlockables inflict the Haemorrhage Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
Hindered
The Hindered Status Effect temporarily impairs the Survivor's Movement speed, the strength of which depending on the Unlockable applying the Status Effect. |
The following Unlockables inflict the Hindered Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Powers:
- Template:IconLink
Madness
- For more details on Madness, please refer to its Article.
The following Unlockables inflict the Madness Status Effect:
- Powers:
- Template:IconLink
Mangled
The Mangled Status Effect slows the speed at which the affected Survivor can be healed by 20 %. |
The following Unlockables inflict the Mangled Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
Oblivious
Survivors affected by the Oblivious Status Effect are oblivious to the Killer's whereabouts, cloaking their Terror Radius.
|
The following Unlockables inflict the Oblivious Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Powers:
- Template:IconLink
- Template:IconLink
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
Undetectable
The Undetectable Status Effect activates the Killer's stealth mechanics.
|
The following inflict the Undetectable Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Powers:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Proficiency Indicators
Proficiency Indicators indicate to Survivors how various effects from either their own or someone else's Add-ons, Perks, Offerings, etc. affect their performance at the interaction they are currently performing, by showing corresponding icons above the progress bar and colour the bar itself accordingly. Unlike Status Effects, Proficiency Indicators are not inherently a buff or a debuff in effect, but can be either, indicated by the colour of the icon and the progress bar.
Chance
The Chance Proficiency Indicator works alongside the Luck mechanic and indicates whether the action the Player is currently performing has a higher or lower chance at succeeding.
|
The following displays the Chance Proficiency Indicator:
- Offering:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Efficiency
The Efficiency Proficiency Indicator indicates whether an Item's current Consumption rate is increased or decreased.
|
The following displays the Efficiency Proficiency Indicator:
- Add-ons:
- Template:IconLink
- Template:IconLink
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
Healing
The Healing Proficiency Indicator indicates whether a Player's Healing speed is increased or decreased. |
The following displays the Healing Proficiency Indicator:
- To be completed
Progression speed
The Progression speed Proficiency Indicator indicates whether a Player's Progression speed in an action is increased or decreased. |
The following displays the Repairing Proficiency Indicator:
- To be completed
Repairing
The Repairing Proficiency Indicator indicates whether a Player's Repair speed is increased or decreased. |
The following displays the Repairing Proficiency Indicator:
- To be completed
Sabotaging
The Sabotaging Proficiency Indicator indicates whether a Player's Sabotage speed is increased or decreased. |
The following displays the Sabotaging Proficiency Indicator:
- To be completed
Skill Check Difficulty
The Skill Check Difficulty Proficiency Indicator indicates whether a skilful action's success zone is increased or reduced. |
The following displays the Skill Check Difficulty Proficiency Indicator:
- To be completed
Skill Check Probability
The Skill Check Probability Proficiency Indicator indicates whether a skilful action has a higher or lower chance to trigger a Template:IconLink. |
The following displays the Skill Check Probability Proficiency Indicator:
- To be completed
Perk Effects System
The so-called Perk Effects System was the precursor to the Status HUD used prior to Patch 1.5.0. It displayed all HUD information in regards to Perks and Add-ons affecting Survivors and Killers.
If a Perk or an Add-on affected the Player, it would show that Unlockable's icon displayed on top of either a turquoise (buff) or a red (de-buff) background (see below), indicating to the Player that they were either positively or negatively affected by said Unlockable. What effect the Unlockable had on the Player could not be conveyed by that system and relied on the Players recognising the Unlockable by its icon and remembering its effects.
This system was deemed to not be very user-friendly for newcomers or inexperienced Players, and even seasoned Players had trouble recognising and remembering all icons and effects. It has since been partially replaced by the Status HUD System, which uses the Status Effect and Proficiency Indicator icons alongside a coloured-progress bar to indicate an Unlockable's effect.
The old system is still in use for Perks and Add-ons that have effects that do not use either of the new indicator systems (i.e. Template:IconLink indicating to the rescued Survivor that their rescuer has the Perk equipped).
Icons
Buff | Debuff |
---|---|
Change Log
Patch 2.5.0
- All Timers no longer stack or automatically reset, but will now take the highest remaining Status timer and ignore the other.
- If the new Timer is the higher one, the previous timer is discarded and the Status Effect icon will visually reset to 100 %.
- If the new Timer is the lower one, the new timer is discarded and the Status Effect icon will remain at its current progression.
Patch 3.4.0
- The red debuff icon applied by Perks no longer appears on the Survivors' HUD until the debuff is active.
Trivia
- There is an unused Status Effect called "Vision". It would most likely have been used to show when something enhanced one's Aura-reading abilities, but no such Unlockable currently uses it.
Template:Leveling Ranking & HUD