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** {{IconLink|Venomous Concoction}} ({{IconLink|Hunting Hatchets}}) |
** {{IconLink|Venomous Concoction}} ({{IconLink|Hunting Hatchets}}) |
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* Perks: |
* Perks: |
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− | ** |
+ | **{{IconLink|Adrenaline}} |
** {{IconLink|Balanced Landing}} |
** {{IconLink|Balanced Landing}} |
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** {{IconLink|Blood Echo}} |
** {{IconLink|Blood Echo}} |
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** {{IconLink|Lithe}} |
** {{IconLink|Lithe}} |
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** {{IconLink|Mindbreaker}} |
** {{IconLink|Mindbreaker}} |
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⚫ | |||
** {{IconLink|Sprint Burst}} |
** {{IconLink|Sprint Burst}} |
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** {{IconLink|Iridescent Coin}} ({{IconLink|The Redeemer}}) |
** {{IconLink|Iridescent Coin}} ({{IconLink|The Redeemer}}) |
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** {{IconLink|Iridescent Pendant}} ({{IconLink|Blood Bond}}) |
** {{IconLink|Iridescent Pendant}} ({{IconLink|Blood Bond}}) |
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⚫ | |||
⚫ | |||
** {{IconLink|Redhead's Pinky Finger}} ({{IconLink|The Afterpiece Tonic}}) |
** {{IconLink|Redhead's Pinky Finger}} ({{IconLink|The Afterpiece Tonic}}) |
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* Perks: |
* Perks: |
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** {{IconLink|Iron Maiden}} |
** {{IconLink|Iron Maiden}} |
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** {{IconLink|Rancor}} |
** {{IconLink|Rancor}} |
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⚫ | |||
* Powers: |
* Powers: |
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** {{IconLink|Evil Within III}} |
** {{IconLink|Evil Within III}} |
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|- |
|- |
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! [[File:FulliconStatusEffects_bleeding.png|frameless|64px]] |
! [[File:FulliconStatusEffects_bleeding.png|frameless|64px]] |
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− | | Survivors affected by the '''''Haemorrhage''''' '''Status Effect''' are bleeding profusely, making it easier for Killers to track them by the |
+ | | Survivors affected by the '''''Haemorrhage''''' '''Status Effect''' are bleeding profusely, even when healthy, making it easier for Killers to track them by the {{IconLink|Pools of Blood}} left on the ground. |
|} |
|} |
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The following Unlockables inflict the '''''Haemorrhage''''' '''Status Effect''': |
The following Unlockables inflict the '''''Haemorrhage''''' '''Status Effect''': |
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* Add-ons: |
* Add-ons: |
||
⚫ | |||
** {{IconLink|"Blind Warrior" - White}} ({{IconLink|Wailing Bell}}) |
** {{IconLink|"Blind Warrior" - White}} ({{IconLink|Wailing Bell}}) |
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⚫ | |||
** {{IconLink|Crimson Ceremony Book}} ({{IconLink|Rites of Judgement}}) |
** {{IconLink|Crimson Ceremony Book}} ({{IconLink|Rites of Judgement}}) |
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⚫ | |||
** {{IconLink|Rusted Needle}} ({{IconLink|Blood Bond}}) |
** {{IconLink|Rusted Needle}} ({{IconLink|Blood Bond}}) |
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** {{IconLink|Serrated Jaws}} ({{IconLink|Bear Traps}}) |
** {{IconLink|Serrated Jaws}} ({{IconLink|Bear Traps}}) |
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|- |
|- |
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! [[File:FulliconStatusEffects_hindered.png|frameless|64px]] |
! [[File:FulliconStatusEffects_hindered.png|frameless|64px]] |
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− | | The '''''Hindered''''' '''Status Effect''' temporarily impairs the Survivor's [[Movement Speeds#Status Effects|Movement speed]], the strength of which depending on the Unlockable applying the '''Status Effect''' |
+ | | The '''''Hindered''''' '''Status Effect''' temporarily impairs the Survivor's [[Movement Speeds#Status Effects|Movement speed]], the strength of which depending on the Unlockable applying the '''Status Effect'''. |
|} |
|} |
||
The following Unlockables inflict the '''''Hindered''''' '''Status Effect''': |
The following Unlockables inflict the '''''Hindered''''' '''Status Effect''': |
||
* Add-ons: |
* Add-ons: |
||
− | ** {{IconLink| |
+ | ** {{IconLink|Compound Thirty-Three}} ({{IconLink|Blighted Corruption}}) ('''{{clr|2|-15 %}}''') |
− | ** {{IconLink| |
+ | ** {{IconLink|Flask of Bleach}} ({{IconLink|The Afterpiece Tonic}}) ('''{{clr|6|-5 %}}''') |
− | ** {{IconLink| |
+ | ** {{IconLink|Waterlogged Shoe}} ({{IconLink|Blackened Catalyst}}) ('''{{clr|3|-15 %}}''') |
⚫ | |||
⚫ | |||
⚫ | |||
* Powers: |
* Powers: |
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+ | ** {{IconLink|The Afterpiece Tonic}} ('''{{clr|2|-15 %}}''') |
||
⚫ | |||
− | ** {{IconLink| |
+ | ** {{IconLink|Dream Snares}} ('''{{clr|6|-15 %}}''') |
+ | ** {{IconLink|T-Virus}} ('''{{clr|8|-20 %}}''') |
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=== {{clr|8|Incapacitated}} === |
=== {{clr|8|Incapacitated}} === |
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|- |
|- |
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! [[File:FulliconStatusEffects_incapacitated.png|frameless|64px]] |
! [[File:FulliconStatusEffects_incapacitated.png|frameless|64px]] |
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− | | The '''''Incapacitated''''' '''Status Effect''' |
+ | | The '''''Incapacitated''''' '''Status Effect''' impairs the Survivor's ability to interact with certain [[Props]]. |
|} |
|} |
||
The following (inter-)actions are inhibited by the '''''Incapacitated''''' '''Status Effect''': |
The following (inter-)actions are inhibited by the '''''Incapacitated''''' '''Status Effect''': |
||
⚫ | |||
⚫ | |||
* Repairing {{IconLink|Generators}} |
* Repairing {{IconLink|Generators}} |
||
* Sabotaging {{IconLink|Hooks}} |
* Sabotaging {{IconLink|Hooks}} |
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The following (inter-)actions are '''''{{clr|8|not}}''''' inhibited by the '''''Incapacitated''''' '''Status Effect''': |
The following (inter-)actions are '''''{{clr|8|not}}''''' inhibited by the '''''Incapacitated''''' '''Status Effect''': |
||
⚫ | |||
* Opening an {{IconLink|Exit Gate}} |
* Opening an {{IconLink|Exit Gate}} |
||
⚫ | |||
* Leaving through the {{IconLink|Hatch}} |
* Leaving through the {{IconLink|Hatch}} |
||
* Dropping a {{IconLink|Pallet}} |
* Dropping a {{IconLink|Pallet}} |
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The following Unlockables inflict the '''''Incapacitated''''' '''Status Effect''': |
The following Unlockables inflict the '''''Incapacitated''''' '''Status Effect''': |
||
+ | * Add-ons: |
||
⚫ | |||
+ | * Perks: |
||
⚫ | |||
* Powers: |
* Powers: |
||
** {{IconLink|Blood Bond}} |
** {{IconLink|Blood Bond}} |
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* Add-ons: |
* Add-ons: |
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** {{IconLink|Drop of Perfume}} ({{IconLink|Blood Bond}}) |
** {{IconLink|Drop of Perfume}} ({{IconLink|Blood Bond}}) |
||
+ | ** {{IconLink|NE-a Parasite}} ({{IconLink|T-Virus}}) |
||
** {{IconLink|Lost Memories Book}} ({{IconLink|Rites of Judgement}}) |
** {{IconLink|Lost Memories Book}} ({{IconLink|Rites of Judgement}}) |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
* Perks: |
* Perks: |
||
** {{IconLink|Deathbound}} |
** {{IconLink|Deathbound}} |
||
** {{IconLink|Hex: Retribution}} |
** {{IconLink|Hex: Retribution}} |
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+ | ** {{IconLink|Hysteria}} |
||
** {{IconLink|Nemesis}} |
** {{IconLink|Nemesis}} |
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⚫ | |||
+ | ** {{IconLink|Blood Bond}} |
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⚫ | |||
+ | ** {{IconLink|Of the Abyss}} |
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=== {{clr|8|Sleep Penalty}} === |
=== {{clr|8|Sleep Penalty}} === |
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** {{IconLink|Leafy Mash}} ({{IconLink|Chainsaw}}) |
** {{IconLink|Leafy Mash}} ({{IconLink|Chainsaw}}) |
||
** {{IconLink|Obsidian Goblet}} ({{IconLink|Rites of Judgement}}) |
** {{IconLink|Obsidian Goblet}} ({{IconLink|Rites of Judgement}}) |
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+ | ** {{IconLink|Serotonin Injector}} ({{IconLink|T-Virus}}) |
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** {{IconLink|Silencing Cloth}} ({{IconLink|Blood Bond}}) |
** {{IconLink|Silencing Cloth}} ({{IconLink|Blood Bond}}) |
||
** {{IconLink|Vermilion Webcap}} ({{IconLink|Of the Abyss}}) |
** {{IconLink|Vermilion Webcap}} ({{IconLink|Of the Abyss}}) |
||
** {{IconLink|Vigo's Journal}} ({{IconLink|Blighted Corruption}}) |
** {{IconLink|Vigo's Journal}} ({{IconLink|Blighted Corruption}}) |
||
** {{IconLink|Violet Waxcap}} ({{IconLink|Of the Abyss}}) |
** {{IconLink|Violet Waxcap}} ({{IconLink|Of the Abyss}}) |
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⚫ | |||
* Perks: |
* Perks: |
||
** {{IconLink|Beast of Prey}} |
** {{IconLink|Beast of Prey}} |
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|- |
|- |
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! [[File:FulliconStatusEffects_efficiency.png|frameless|64px]] |
! [[File:FulliconStatusEffects_efficiency.png|frameless|64px]] |
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− | | The '''''Efficiency''''' '''Proficiency Indicator''' indicates whether an Item's current |
+ | | The '''''Efficiency''''' '''Proficiency Indicator''' indicates whether an Item's current Depletion rate is '''{{clr|8|increased}}''' or '''{{clr|2|decreased}}'''. |
* This '''Proficiency Indicator''' was originally known as '''''"Expertise"'''''. |
* This '''Proficiency Indicator''' was originally known as '''''"Expertise"'''''. |
||
|} |
|} |
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|} |
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The following displays the '''''Skill Check Difficulty''''' '''Proficiency Indicator''': |
The following displays the '''''Skill Check Difficulty''''' '''Proficiency Indicator''': |
||
+ | |||
+ | Items: |
||
+ | |||
+ | *{{IconLink|Med-Kits}} |
||
+ | |||
+ | * Perks: |
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+ | ** {{IconLink|Spine Chill}} |
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+ | ** {{IconLink|This Is Not Happening}} |
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* To be completed. |
* To be completed. |
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|} |
|} |
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The following displays the '''''Skill Check Probability''''' '''Proficiency Indicator''': |
The following displays the '''''Skill Check Probability''''' '''Proficiency Indicator''': |
||
+ | * Perks: |
||
+ | **{{IconLink|Spine Chill}} |
||
+ | **{{IconLink|Unnerving Presence}} |
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* To be completed. |
* To be completed. |
||
== Perk Effects System == |
== Perk Effects System == |
||
+ | The '''Perk Effects System''' is used to display when foreign {{IconLink|Perks}} (those equipped by other Players) are affecting the Player.<br> |
||
− | The '''Perk Effects System''' was the original (and up to [[Patch 1.5.0]] only) system available to display any Unlockables affecting a Player that are not equipped by themselves.<br>It displayed all HUD information in regards to Perks and Add-ons affecting Survivors and Killers.<br>With the introduction of '''Status Effects''' and '''Proficiency Indicators''', its only use these days is to indicate effects another Survivor's or the Killer's {{IconLink|Perks}} have on the Player. |
||
+ | Up to the implementation of '''Status Effects''' and '''Proficiency Indicators''', it was the only system available to display when any kind of [[Unlockable]] would affect Players other than the one having them equipped. |
||
− | + | If a Perk affects another Player other than yourself, its icon will be displayed on their HUD, next to the ''Perk Diamond'', with either a '''{{clr|13|turquoise (buff)}}''' or '''{{clr|8|red (debuff)}}''' background. |
|
+ | The fact that the system uses '''{{clr|13|turquoise}}''' instead of '''{{clr|2|yellow}}''' to display a buff hints at its age as one of the oldest Game Mechanics in ''Dead by Daylight''. |
||
− | Prior to the implementation of '''Status Effect''' and '''Proficiency Indicators''' the type of effect an Add-on had on the Player could not be conveyed by that system and relied on the Player recognising the icon and knowing about its effects, which was ultimately deemed too user-unfriendly, especially for newcomers and inexperienced Players, prompting the devs to implement the new system. |
||
+ | === Original Iteration === |
||
− | The '''Perk Effects System''' was kept for Perks, however, as it is easier to remember Perk icons and their associated effects, and continues to be used to this day, hinting at its age by continuing to use a '''{{clr|13|turquoise}}''' colour instead of '''{{clr|2|yellow}}''' to display buffs. |
||
+ | The original iteration of the '''Perk Effects System''' was in use until [[Patch 1.5.0]].<br> |
||
+ | It was used to inform a Survivor when {{IconLink|Perks}} equipped by other Survivors were affecting them, as well as {{IconLink|Add-ons}} the Killer would have equipped. |
||
+ | |||
+ | Since the Developers deemed the latter use too user-unfriendly, for the average likely did not memorise various Killer Add-ons and their effects, they ultimately implemented the '''Status Effect''' and '''Proficiency Indicator''' system.<br> |
||
+ | This new system since replaced the latter uses and some of the former as well. |
||
+ | |||
+ | === Current Iteration === |
||
+ | The current iteration of the '''Perk Effects System''' retains the original functionality of informing Players when Perks equipped by other Players are affecting them. |
||
+ | * This also extended to some Killer {{IconLink|Add-ons}} that affected a Survivor's default abilities, rather than any Item they might or might not have been carrying. |
||
+ | ** Namely, this were the pre-4.7.0 iterations of {{IconLink|Jump Rope}} and {{IconLink|Swing Chains}} ({{IconLink|Dream Demon}}). |
||
+ | * Uniquely, The Doctor's Power {{IconLink|Carter's Spark}} displays its icon for the duration of the Interaction Cool-down Survivors experience when getting hit with a ''Shock Therapy'' attack. |
||
=== Icons === |
=== Icons === |
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! [[File:IconStatusEffects buffPerk.png|128px]] || [[File:IconStatusEffects debuffPerk.png|128px]] |
! [[File:IconStatusEffects buffPerk.png|128px]] || [[File:IconStatusEffects debuffPerk.png|128px]] |
||
|} |
|} |
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+ | |||
+ | === Unlockables === |
||
+ | The following Unlockables will display their icon as a '''Perk Effect''' when their conditions are met: |
||
+ | * Powers: |
||
+ | ** {{IconLink|Carter's Spark}} |
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+ | * Perks: |
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+ | ** {{IconLink|Aftercare}} |
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+ | ** {{IconLink|Blood Pact}} |
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+ | ** {{IconLink|Blood Echo}} |
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+ | ** {{IconLink|Boil Over}} |
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+ | ** {{IconLink|Coulrophobia}} |
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+ | ** {{IconLink|Dark Devotion}} |
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+ | ** {{IconLink|Decisive Strike}} |
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+ | ** {{IconLink|Dying Light}} |
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+ | ** {{IconLink|Franklin's Demise}} |
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+ | ** {{IconLink|Kindred}} |
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+ | ** {{IconLink|Knock Out}} |
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+ | ** {{IconLink|Leader}} |
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+ | ** {{IconLink|Head On}} |
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+ | ** {{IconLink|Hex: The Third Seal}} |
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+ | ** {{IconLink|Mindbreaker}} |
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+ | ** {{IconLink|Open-Handed}} |
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+ | ** {{IconLink|Overwhelming Presence}} |
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+ | ** {{IconLink|Prove Thyself}} |
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+ | ** {{IconLink|Remember Me}} |
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+ | ** {{IconLink|Sloppy Butcher}} |
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+ | ** {{IconLink|Streetwise}} |
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+ | ** {{IconLink|Thanatophobia}} |
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+ | ** {{IconLink|Unnerving Presence}} |
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+ | ** {{IconLink|Up the Ante}} |
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+ | ** {{IconLink|Vigil}} |
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+ | ** {{IconLink|We'll Make It}} |
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== Change Log == |
== Change Log == |
||
=== [[Patch 2.5.0]] === |
=== [[Patch 2.5.0]] === |
||
− | * |
+ | * '''''{{clr|3|Change}}:''''' timers no longer stack or automatically reset; the longest timer will prevail and shorter ones are ignored. |
** If the new Timer is the higher one, the previous timer is discarded and the '''Status Effect''' icon will visually reset to '''100 %'''. |
** If the new Timer is the higher one, the previous timer is discarded and the '''Status Effect''' icon will visually reset to '''100 %'''. |
||
** If the new Timer is the lower one, the new timer is discarded and the '''Status Effect''' icon will remain at its current progression. |
** If the new Timer is the lower one, the new timer is discarded and the '''Status Effect''' icon will remain at its current progression. |
||
=== [[Patch 3.4.0]] === |
=== [[Patch 3.4.0]] === |
||
− | * |
+ | * '''''{{clr|3|Change}}:''''' the red debuff icon applied by Perks no longer appears on the Survivors' HUD until the debuff is active. |
=== [[Patch 4.5.0]] === |
=== [[Patch 4.5.0]] === |
||
− | * |
+ | * '''''{{clr|3|Change}}:''''' the '''''Deep Wound''''' timer is now '''{{clr|2|20 seconds}}''' across the board. |
− | {{ |
+ | {{Levelling Ranking & HUD}} |
Revision as of 13:00, 26 May 2021
Status HUD is an information system featured in Template:IconLink.
Overview
The Status HUD indicates to the Players how they are currently affected by Template:IconLink, Template:IconLink and in-game mechanics.
It consists of three sub-systems: Perk Effects, Status Effects and Proficiency Indicators.
The latter two were implemented with Patch 1.5.0.
Status Effects
Status Effects show whenever a Survivor is affected by a special effect or affliction, indicated by a corresponding icon above the Perk diamond.
The icon's colour will reflect whether it is a buff (yellow) or a debuff (red).
Tiered Status Effects feature chevrons on the icon. The more chevrons a Status Effect shows, the stronger is its effect.
There are currently just two tiered Status Effects: Template:IconLink and Template:IconLink.
Status Effects that are on a timer may have their timer refreshed by a new application of the effect, but will not stack their afflictions.
Blindness
The Blindness Status Effect impairs all Aura-reading abilities of Survivors, temporarily disabling them. |
The following Unlockables inflict the Blindness Status Effect:
- Action:
- Entering a Template:IconLink
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
Bloodlust
- For more details on Bloodlust, please refer to its Article.
The Bloodlust Status Effect increasingly boosts the Killer's Movement speed in a prolonged Chase. |
Broken
Survivors affected by the Broken Status Effect are heavily wounded and unable to heal back to the Healthy State. |
The following Unlockables inflict the Broken Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Powers:
- Template:IconLink
- Template:IconLink
Cursed
The Cursed Status Effect indicates an active Hex Perk affecting the Survivors. Cleansing a Template:IconLink will dispel its curse. |
The following Unlockables inflict the Cursed Status Effect:
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
The following Unlockables require the Cursed Status Effect to trigger a secondary effect:
- Perks:
- Template:IconLink
Deep Wound
- For more details on Deep Wound, please refer to the Health State Article.
The following Unlockables inflict the Deep Wound Status Effect:
- Add-ons:
- Template:IconLink
- Perks:
- Template:IconLink
- Template:IconLink
- Powers:
- Template:IconLink
- Template:IconLink
Endurance
File:FulliconStatusEffects endurance.png | Survivors affected by the Endurance Status Effect are temporarily hardened and can resist a hit. Upon being hit, the Survivor will be outlined by a white Aura, indicating the Status Effect to the Killer. |
---|
The following Unlockables inflict the Endurance Status Effect:
- Add-ons:
- Template:IconLink
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
Exhausted
- For more details on Exhaustion, please refer to its Article.
File:FulliconStatusEffects exhaustion.png | The Exhausted Status Effect prevents Survivors from chaining Exhaustion Perks, putting them all on a shared cool-down. When a Survivor is rescued from a Hook, any Exhaustion cool-down is reset immediately. |
---|
The following Unlockables inflict the Exhausted Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Exposed
The Exposed Status Effect puts Survivors in great peril, allowing the Killer to deal double-damage with their Basic Attack.
When the Exposed Status Effect is triggered, a global sound cue plays and the HUD icon appears for all affected Survivors. |
The following Unlockables inflict the Exposed Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Powers:
- Template:IconLink
- Template:IconLink
Haemorrhage
- For more details on Bleeding, please refer to its Article.
Survivors affected by the Haemorrhage Status Effect are bleeding profusely, even when healthy, making it easier for Killers to track them by the Template:IconLink left on the ground. |
The following Unlockables inflict the Haemorrhage Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
Haste
The Haste Status Effect temporarily boosts the Survivor's or Killer's Movement speed. |
The following Unlockables inflict the Haste Status Effect:
- Powers:
- Template:IconLink
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Hearing
The Hearing Status Effect temporarily impairs the hearing of Survivors and Killers, muffling their audio and playing a high-pitched whistling sound. |
The following Unlockables inflict the Hearing Status Effect:
- None, currently unused Status Effect.
Hindered
The Hindered Status Effect temporarily impairs the Survivor's Movement speed, the strength of which depending on the Unlockable applying the Status Effect. |
The following Unlockables inflict the Hindered Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink) (-15 %)
- Template:IconLink (Template:IconLink) (-5 %)
- Template:IconLink (Template:IconLink) (-15 %)
- Powers:
- Template:IconLink (-15 %)
- Template:IconLink (-15 %)
- Template:IconLink (-20 %)
Incapacitated
The Incapacitated Status Effect impairs the Survivor's ability to interact with certain Props. |
The following (inter-)actions are inhibited by the Incapacitated Status Effect:
- Repairing Template:IconLink
- Sabotaging Template:IconLink
- Using Template:IconLink
- Interacting with other Template:IconLink
- Cleansing Template:IconLink
The following (inter-)actions are not inhibited by the Incapacitated Status Effect:
- Entering/exiting Template:IconLink
- Opening an Template:IconLink
- Leaving through the Template:IconLink
- Leaving through the Template:IconLink
- Dropping a Template:IconLink
- Vaulting Template:IconLink or Template:IconLink
The following Unlockables inflict the Incapacitated Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Powers:
- Template:IconLink
Madness
- For more details on Madness, please refer to its Article.
The following Unlockables inflict the Madness Status Effect:
- Powers:
- Template:IconLink
Mangled
The Mangled Status Effect slows the speed at which the affected Survivor can be healed by 20 %. The Status Effect persist until the Survivor is fully healed. |
The following Unlockables inflict the Mangled Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
Oblivious
The following Unlockables inflict the Oblivious Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Powers:
- Template:IconLink
- Template:IconLink
- Template:IconLink
Sleep Penalty
The Sleep Penalty Status Effect increases the time it takes awake Survivors to wake sleeping Survivors from the Dream World. |
The following Unlockable inflicts the Sleep Penalty Status Effect:
- Powers:
- Template:IconLink
Undetectable
The Undetectable Status Effect activates the Killer's stealth mechanics.
|
The following inflict the Undetectable Status Effect:
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Powers:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Vision
The Vision Status Effect enhances all Aura-reading abilities. |
The following Unlockables inflict the Vision Status Effect:
- None, currently unused Status Effect.
Proficiency Indicators
Proficiency Indicators indicate to Survivors how various effects from either their own or someone else's Add-ons, Perks, Offerings, etc. affect their performance at the interaction they are currently performing, by showing corresponding icons above the progress bar and colour the bar itself accordingly.
Unlike Status Effects, Proficiency Indicators are not inherently a buff (yellow) or a debuff (red) in effect, but can be either, indicated by the colour of the icon and the colour of the progress bar.
Chance
The Chance Proficiency Indicator works alongside the Luck mechanic and indicates whether the action the Player is currently performing has a higher or lower chance at succeeding.
|
The following displays the Chance Proficiency Indicator:
- Offering:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Efficiency
The Efficiency Proficiency Indicator indicates whether an Item's current Depletion rate is increased or decreased.
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The following displays the Efficiency Proficiency Indicator:
- Add-ons:
- Template:IconLink
- Template:IconLink
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Healing
The Healing Proficiency Indicator indicates whether a Player's Healing speed is increased or decreased. |
The following displays the Healing Proficiency Indicator:
- Items:
- Template:IconLink
- Add-ons:
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Template:IconLink (Template:IconLink)
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Progression speed
The Progression speed Proficiency Indicator indicates whether a Player's Progression speed in an action is increased or decreased. |
The following displays the Repairing Proficiency Indicator:
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Repairing
The Repairing Proficiency Indicator indicates whether a Player's Repair speed is increased or decreased. |
The following displays the Repairing Proficiency Indicator:
- To be completed.
Sabotaging
The Sabotaging Proficiency Indicator indicates whether a Player's Sabotage speed is increased or decreased. |
The following displays the Sabotaging Proficiency Indicator:
- To be completed.
Skill Check Difficulty
The Skill Check Difficulty Proficiency Indicator indicates whether a skilful action's success zone is increased or reduced. |
The following displays the Skill Check Difficulty Proficiency Indicator:
Items:
- Template:IconLink
- Perks:
- Template:IconLink
- Template:IconLink
- To be completed.
Skill Check Probability
The Skill Check Probability Proficiency Indicator indicates whether a skilful action has a higher or lower chance to trigger a Template:IconLink. |
The following displays the Skill Check Probability Proficiency Indicator:
- Perks:
- Template:IconLink
- Template:IconLink
- To be completed.
Perk Effects System
The Perk Effects System is used to display when foreign Template:IconLink (those equipped by other Players) are affecting the Player.
Up to the implementation of Status Effects and Proficiency Indicators, it was the only system available to display when any kind of Unlockable would affect Players other than the one having them equipped.
If a Perk affects another Player other than yourself, its icon will be displayed on their HUD, next to the Perk Diamond, with either a turquoise (buff) or red (debuff) background.
The fact that the system uses turquoise instead of yellow to display a buff hints at its age as one of the oldest Game Mechanics in Dead by Daylight.
Original Iteration
The original iteration of the Perk Effects System was in use until Patch 1.5.0.
It was used to inform a Survivor when Template:IconLink equipped by other Survivors were affecting them, as well as Template:IconLink the Killer would have equipped.
Since the Developers deemed the latter use too user-unfriendly, for the average likely did not memorise various Killer Add-ons and their effects, they ultimately implemented the Status Effect and Proficiency Indicator system.
This new system since replaced the latter uses and some of the former as well.
Current Iteration
The current iteration of the Perk Effects System retains the original functionality of informing Players when Perks equipped by other Players are affecting them.
- This also extended to some Killer Template:IconLink that affected a Survivor's default abilities, rather than any Item they might or might not have been carrying.
- Namely, this were the pre-4.7.0 iterations of Template:IconLink and Template:IconLink (Template:IconLink).
- Uniquely, The Doctor's Power Template:IconLink displays its icon for the duration of the Interaction Cool-down Survivors experience when getting hit with a Shock Therapy attack.
Icons
Buff | Debuff |
---|---|
Unlockables
The following Unlockables will display their icon as a Perk Effect when their conditions are met:
- Powers:
- Template:IconLink
- Perks:
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Change Log
Patch 2.5.0
- Change: timers no longer stack or automatically reset; the longest timer will prevail and shorter ones are ignored.
- If the new Timer is the higher one, the previous timer is discarded and the Status Effect icon will visually reset to 100 %.
- If the new Timer is the lower one, the new timer is discarded and the Status Effect icon will remain at its current progression.
Patch 3.4.0
- Change: the red debuff icon applied by Perks no longer appears on the Survivors' HUD until the debuff is active.
Patch 4.5.0
- Change: the Deep Wound timer is now 20 seconds across the board.
CHARACTER PROGRESSION & HUD OVERLAY | ||||||
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Emblems | Grades | Levels & Prestige | Player Level | Ranks | Status HUD |