Oblivious is a Status Effect featured in Dead by Daylight that is applied exclusively to Survivors.
It was originally introduced in Patch 3.2.0 alongside the release of CHAPTER 13: Stranger Things, with The Demogorgon and The Nightmare having been the first Killers to use it.
Mechanic[]
The Oblivious Status Effect is a debuffing effect that can applied to any Survivor as soon as its activation conditions are triggered.
Survivors suffering from Oblivious are unable to perceive the Killer's Terror Radius and also do not hear the Heartbeat warning of the Killer's proximity.
Survivors suffering from Oblivious do not suffer from any effects that rely on Survivors being inside the Terror Radius to be applied.
During a Chase, Survivors are still able to hear the Chase Music.
Unlockables[]
Killer[]
The following Unlockables apply the Oblivious Status Effect:
Add-ons[]
Sketch Attempt | The victim’s child was given paper and crayons at the station, while he waited for his father to pick him up.
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Belaying Pins | Ideal for holding rope, securing knots, and rigging sails.
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Bullhorn | The commands screamed into this device riled up some and disoriented others.
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Device of Undisclosed Origin | Was the thing made on Earth? Or somewhere else entirely?
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Etched Ruler | A wooden ruler deeply etched with the names of enemies.
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Olsen's Journal | A spiral notebook filled with stained, handwritten entries. The journal details different equipment used to stalk victims. Going through your past methods triggers thrilling memories.
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Telephoto Lens | A manual focus lens to remain undetected while taking pictures from afar.
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Brown Noise Generator | An ominous hum disseminates from the Drone, blanketing the soundscape and making it difficult to hear anything else.
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Hologram Generator | Originally used for communication and entertainment, this has been repurposed for obfuscation.
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Ironworker's Tongs | Vital for repairs between battles and a horrifying, gauging, tearing improvisational weapon.
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Rickety Pinwheel | A pinwheel found in the caves of Izu Oshima. It spins even when there is no wind, disorienting those who see or hear it.
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Silver Bell | A shiny trinket that a crow took a liking to. The clinking of the bell was a distraction to everyone but Carmina.
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Bag of Holding | The realm itself bends to its astounding capacity, populating trials with even more to take.
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Drop of Perfume | One of the few luxuries Madeleine escaped her past life with. It has a pleasant, disarming scent.
"Beware the deceit of witches, for they exploit the goodness in men's hearts." — A History of Witches and Demons, 1602 | |
Lost Memories Book | A book about the history and legends of Silent Hill and the surrounding area.
"They called this place 'The Place of the Silent Spirits'." | |
Ne-α Parasite | A parasite used in the development of Nemesis T-Types, it is capable of hijacking its host's brain.
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Iridescent Lament Configuration | A glass-like puzzle box moulded from The Fog itself. This replica differs from the original, providing altogether new powers.
"You opened it. We came." — Pinhead |
Perks[]
Alien Instinct | You are so stealthy, sometimes it seems like you appear out of nowhere.
Whenever you hook a Survivor, Alien Instinct activates:
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Deathbound | Those whose lives are intertwined in darkness are destined to suffer together.
Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State, Deathbound activates:
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Hex: Plaything | A Hex that toys with a victim's suffering. If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. | |
Hex: Retribution | A Hex that lashes out upon its destruction. Those who cross you will be punished.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn | |
Hysteria | You know how to brutalise one member of a team to cause a panic. Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds. | |
Nemesis | You seek retribution on those who have wronged you.
You can only be obsessed with one Survivor at a time. "Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9 | |
Weave Attunement | You are so attuned to magical energies that you can sense even minor ripples around enchantments.
Whenever an Item is depleted for the first time, it is automatically dropped:
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Powers[]
Blood Bond | |
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Dream Demon | |
Of the Abyss | |
Summons of Pain |
Survivor[]
The following Unlockables interact with the Oblivious Status Effect:
Glyphs[]
Blue Glyphs |
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Perks[]
Vigil | You look over your friends even in dire situations.
Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds. "I am gonna be here when you wake up. You are gonna make it." — Quentin Smith |
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