Dead by Daylight Wiki
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IconStatusEffects incapacitated

Incapacitated is a Status Effect featured in Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo that is applied exclusively to SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor.


Mechanic[]

The Incapacitated Status Effect is a debuffing effect prevents Survivors from performing certain interactions while suffering from it.

Inhibited Actions[]

The following list details whether common Survivor-Interactions are inhibited by Incapacitated or not:

Action DBD UI Icon CheckMark Allowed /
DBD UI Icon X Not Allowed
Blessing/Cleansing Totems DBD UI Icon X
Dropping Pallets DBD UI Icon CheckMark
Entering/Exiting Lockers DBD UI Icon CheckMark
Healing/Mending other Survivors DBD UI Icon X
Leaving through Gates/Hatch DBD UI Icon CheckMark
Opening Gates/Hatch DBD UI Icon CheckMark
Repairing Generators DBD UI Icon X
Sabotaging Hooks DBD UI Icon X
Unhooking other Survivors DBD UI Icon CheckMark
Using Items DBD UI Icon X
Vaulting Pallets/Windows DBD UI Icon CheckMark


Unlockables[]

The following Unlockables interact with the IncapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitated Status Effect:

Add-ons[]

IconAddon weightedHead
Weighted Head An oddly weighted Hatchet head, crafted to deliver a hard blow to its target.
It requires a wielder with a strong arm.
  • Survivors hit by Hatchets suffer from the IncapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitated Status Effect for 10 seconds.


Items[]

IconItems remoteFlameTurret
Remote Flame Turret Limited Item

A flamethrower turret that Survivors can retrieve from Control Stations and placed in the environment.

  • Tracks the presence of The XenomorphIconHelpLoading xenomorphIconHelpLoading xenomorphIconHelpLoading xenomorph within 41 metres of its location.
    • This ability is briefly disabled whenever The Xenomorph exits the Tunnels.
  • Grants immunity from Detection by The Xenomorph when it is inside the Tunnels while carrying the Turret.
  • Survivors suffer from a -35 % HinderedIconStatusEffects hinderedIconStatusEffects hinderedIconStatusEffects hindered Status Effect, and the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted and IncapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitated Status Effects, while carrying the Turret.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Survivors carrying a Turret are revealed to all other Survivors.
  • Shoots flames at a Crawler Mode The Xenomorph when within 10 metres and established Line of Sight.
    • This slows The Xenomorph and knocks it out of Crawler Mode after filling the Power gauge.
    • Overheats after doing so or when firing consecutively for 4 seconds.
    • Overheated Turrets can be repaired and reactivated by Survivors.
    • Multiple Turrets firing simultaneously do not stack their damage output.
  • Dropping a Turret on the ground instead of deploying it destroys it after 30 seconds, unless at least one Survivor remains within 6 metres of where it was dropped.
  • Can be destroyed by an attack from The Xenomorph.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The EntityIconHelp entityIconHelp entityIconHelp entity upon exiting the Trial.

Powers[]

IconPowers bloodBond Blood Bond
IconPowers summonsOfPain Summons of Pain
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