Healing is an unused Proficiency Indicator featured in Dead by Daylight that would have been displayed exclusively to Survivors.
Its functionality is usurped by the Progression Speed Proficiency Indicator.
Mechanic[]
The Healing Proficiency Indicator would have indicated whether the Healing speed of a Survivor or an Item used by a Survivor would be increased or reduced.
Unlockables[]
The following Unlockables would have affected the Healing Proficiency Indicator:
Add-ons[]
Butterfly Tape | Medical quality tape used to close small wounds.
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Medical Scissors | Scissors designed to easily cut through textiles.
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Needle & Thread | Not exactly a medical device. However, it can be used to quickly and painfully close up a wound.
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Self Adherent Wrap | A pack of bandages that stick to themselves without the need of clips for a faster patch-up that requires less readjustments.
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Surgical Suture | A medical device used to close and hold body tissue. Even though it is very effective, the surgical suture is challenging to use.
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Abdominal Dressing | A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds.
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Items[]
Camping Aid Kit | A rudimentary First Aid Kit which can save lives in emergencies, even if it's lacking some of its supplies. Can be used to heal other Survivors:
Unlocks the Self-Heal action:
The Camping Aid Kit has a Capacity of 24 Charges. "Barely has enough material for a decent patch-up." | |
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First Aid Kit | A standard First Aid Kit with all the necessary equipment for treating common to more serious injuries. Can be used to heal other Survivors:
Unlocks the Self-Heal action:
The First Aid Kit has a Capacity of 24 Charges. | |
Emergency Med-Kit | A sturdy and well organised Med-Kit equipped with top condition emergency supplies. Can be used to heal other Survivors:
Unlocks the Self-Heal action:
The Emergency Med-Kit has a Capacity of 24 Charges. "There is a cure for almost everything...but not for this." | |
Ranger Med-Kit | A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations. Can be used to heal other Survivors:
Unlocks the Self-Heal action:
The Ranger Med-Kit has a Capacity of 24 Charges. "A small engraved label can be found glued to the back panel: VK.ID-3994723." | |
All Hallows' Eve Lunchbox | THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)
A plastic lunchbox with phosphorescent Halloween Stickers that has been packed with First-Aid equipment.
Can be used to heal other Survivors:
Unlocks the Self-Heal action:
The All Hallows' Eve Lunchbox has a Capacity of 24 Charges. The All Hallows' Eve Lunchbox is only available during Halloween Events. "Safety first! Make sure you can be seen when trick or treating." | |
Anniversary Med-Kit | THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)
A festive Med-Kit that explodes with confetti upon fully healing a Survivor. Surprise!
Can be used to heal other Survivors:
Unlocks the Self-Heal action:
The Anniversary Med-Kit has a Capacity of 24 Charges. The Anniversary Med-Kit was only available during the Fourth and Fifth Year Anniversary Events. "Happy Anniversary! Here's to many more!" — The Dead by Daylight Team | |
Masquerade Med-Kit | THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)
A festive Med-Kit with a shocking surprise, giving a whole new meaning to the term "Health Scare".
Can be used to heal other Survivors:
Unlocks the Self-Heal action:
The Masquerade Med-Kit has a Capacity of 24 Charges. The Masquerade Med-Kit is only available during Anniversary Events. "Happy Anniversary! To your health!" — The Dead by Daylight Team |
Perks[]
Better than New | You are an expert in combat medicine. Patients leave your care reinvigorated. Completing a Healing action on another Survivor grants them the following benefits until they receive damage again:
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Boon: Circle of Healing | A Boon that offers comfort amidst the terror.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid | |
Botany Knowledge | You transform plants found around the campfire into tinctures that slow down bleeding.
"Basic Botany Knowledge could save your life someday" — Claudette Morel | |
Coulrophobia | Even those without a fear of clowns know to be terrified of you.
For all Survivors within your Terror Radius, the following effects apply:
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Desperate Measures | You refuse to fail, even during your darkest hour.
"When they come with a wrecking ball, build stronger walls." — Felix Richter | |
Dying Light | Each time you hook a Survivor other than your Obsession, you gain +1 Token:
You can only be obsessed with one Survivor at a time. "This isn't a man..." — Dr Sam Loomis | |
Empathic Connection | Your presence psychically projects itself to those in danger.
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Hex: Pentimento | You reveal the true power of the Totems, hidden within their remains.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled. "Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961) | |
Leader | You are able to organise a team to cooperate more efficiently.
Other Survivors within 8 metres of your location benefit from the following effect:
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Leverage | Kick your competitors when they're down. Never let them regain lost ground.
Whenever a Survivor performs an Unhook action, they suffer from the following effect for 30 seconds:
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No One Left Behind | It is inconceivable to leave someone behind.
Once the Exit Gates are powered, No One Left Behind activates:
But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes | |
Object of Obsession | A supernatural bond links you to the Killer.
Whenever the Killer reads your Aura, Object of Obsession activates for the same duration as their Aura-reading action:
The Killer can only be obsessed with one Survivor at a time. "He was watching me!" — Laurie Strode | |
Resilience | You are motivated in dire situations.
"Focus, even in these desperate times." | |
Scourge Hook: Gift of Pain | You are the bringer of sweet pain.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
"We will tear your soul apart." — Pinhead | |
Self-Care |
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Spine Chill | An unnatural tingle warns you of impending doom.
Whenever the Killer is within 36 metres of your location and looking at you with a clear Line of Sight, Spine Chill activates:
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Strength in Shadows | A chance for renewed power down where danger calls home.
When you are in the Basement, Strength in Shadows activates:
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We'll Make It | Helping others heightens your morale.
After unhooking another Survivor, We'll Make It activates:
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We're Gonna Live Forever | Your few friends deserve the best protection.
You benefit from the following effect when healing a dying Survivor:
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