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IconStatusEffects exhausted

Exhausted is the Status Effect to the Exhaustion mechanic introduced to Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo in Patch 1.5.2.

It is applied exclusively to SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor.


Mechanic[]

The Exhausted Status Effect is a debuffing effect applied by various Unlockables and the Remote Flame TurretIconItems remoteFlameTurretIconItems remoteFlameTurretIconItems remoteFlameTurret.

Survivors suffering from Exhausted are unable to use any of the numerous Exhaustion Perks, with Exhausted acting as a universal cool-down.

Exhaustion recovers whenever the affected Survivor is not running, and pauses if they run.


Unlockables[]

The following Unlockables either inflict or interact with the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect:

Add-ons[]

IconAddon berusToxin
Berus Toxin THIS ADD-ON WAS DECOMMISSIONED (This Unlockable was decommissioned in the past and no longer exists in the current Game.)

A toxin from the Berus Snake, applied to the Hatchet's blade.
In such small quantities, it merely causes tiredness.

  • Survivors hit by Hatchets suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 30 seconds.


IconAddon hypnotistsWatch
Hypnotist's Watch Hypnotherapy was recommended to recover repressed memories.
What emerged from his mind would be his undoing.
  • Survivors hit by an airborne UVX Projectile suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 10 seconds.


IconAddon looseScrew
Loose Screw A bone-chilling rattling emanates from the Drone, and it seems like it may fall at any moment, distracting Survivors from complicated tasks.
  • Claw-Trapped Survivors suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 6 seconds.


IconAddon moultedSkin
Moulted Skin The Xenomorph moulted many times as it rapidly grew on the Nostromo.
Its shed skin was a constant reminder of its presence.


IconAddon oGriefOLover
O Grief, O Lover An abstract ink drawing that Carmina drew before walking to the Death Leap.
  • Swarmed Survivors suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect.


IconAddon sliceOfFrank
Slice of Frank A slab of Frank's face after his torture at the hand of the Cenobites.

"The Cenobites gave me an experience beyond limits. Pain and pleasure, indivisible." — Frank Cotton

IconAddon slow-ReleaseToxin
Slow-Release Toxin A modification to the Reverse Bear Trap:
A poison that is not fatal, but weakens the body and makes it nearly impossible to recover fully from any effort.
  • Survivors caught in a Reverse Bear Trap suffer permanently from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect.


IconAddon spentOxygenTank
Spent Oxygen Tank Without air to breathe, organics do not last long.
  • Slipstreamed Survivors suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 6 seconds.


IconAddon unfinishedMap
Unfinished Map Features details on the area that would come to be known as the Bermuda Triangle.
  • Causes Survivors affected by Houndsense to also suffer from the ExhaustedIconStatusEffects exhausted Status Effect for 15 seconds.


IconAddon venomousConcoction
Venomous Concoction A toxic concoction, applied to the Hatchet's blade.
The murky concoction is mainly composed of Berus Snake venom, which gives it fatiguing capabilities.
  • Survivors hit by Hatchets suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 5 seconds.


IconAddon fieldRecorder
Field Recorder Haddie documented all of her forays near Overlaps, to prove not only to the world but herself what she saw and felt.
  • Causes the Trial to start in Nightfall.
  • Causes Nightfall to activate automatically once the last GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed.
  • Survivors suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 15 seconds after coming into contact with the Remnant.


IconAddon nightVisionMonocular
Night Vision Monocular Night vision lens enabling sharp photos even when shrouded in darkness.
Ideal for discreet, impromptu visits late at night.
  • Survivors suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 10 seconds after revealing you.


IconAddon plasticBag
Plastic Bag Nothing tires out a kill like a lack of oxygen.
  • Survivors walking through an Illusory Footfall suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 15 seconds.


IconAddon serumVial
Serum Vial The molecular structure of the substance was synthesised in the lab, but its effects could never be replicated.
  • Survivors entering the Aura range of a Hallucination suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 10 seconds.


IconAddon victimsDetailedRoutine
Victim's Detailed Routine A ripped page outlining the weekly routine of Olsen's first victim in Roseville.
Compiling your victim's habits allows you to anticipate their movements.
  • Survivors suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 5 seconds after marking them.

"I have been watching you for a while. I wanted this to be special; the kind of headlines that people do not forget." — The Ghost Face

Items[]

IconItems remoteFlameTurret
Remote Flame Turret Limited Item

A flamethrower turret that Survivors can retrieve from Control Stations and placed in the environment.

  • Tracks the presence of The XenomorphIconHelpLoading xenomorphIconHelpLoading xenomorphIconHelpLoading xenomorph within 41 metres of its location.
    • This ability is briefly disabled whenever The Xenomorph exits the Tunnels.
  • Grants immunity from Detection by The Xenomorph when it is inside the Tunnels while carrying the Turret.
  • Survivors suffer from a -35 % HinderedIconStatusEffects hinderedIconStatusEffects hinderedIconStatusEffects hindered Status Effect, and the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted and IncapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitated Status Effects, while carrying the Turret.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Survivors carrying a Turret are revealed to all other Survivors.
  • Shoots flames at a Crawler Mode The Xenomorph when within 10 metres and established Line of Sight.
    • This slows The Xenomorph and knocks it out of Crawler Mode after filling the Power gauge.
    • Overheats after doing so or when firing consecutively for 4 seconds.
    • Overheated Turrets can be repaired and reactivated by Survivors.
    • Multiple Turrets firing simultaneously do not stack their damage output.
  • Dropping a Turret on the ground instead of deploying it destroys it after 30 seconds, unless at least one Survivor remains within 6 metres of where it was dropped.
  • Can be destroyed by an attack from The Xenomorph.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The EntityIconHelp entityIconHelp entityIconHelp entity upon exiting the Trial.

Perks[]

Adrenaline Adrenaline You are fuelled by unexpecting energy when on the verge of escape.

Once the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates are powered, Adrenaline activates:

  • Instantly heal the equivalent of 1 Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing.
  • Grants a +50 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 3 seconds.
Adrenaline ignores an existing ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect , but causes it for 60/50/40 seconds.
Background Player Background Player You are not usually the centre of attention and in some cases, this can be a good thing.

Whenever another Survivor is picked up, Background Player activates for 10 seconds.
Starting to run while it is active causes the following effect:

  • Grants a +50 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 5 seconds.
Background Player causes the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 30/25/20 seconds.
Background Player cannot be used when Exhausted.

"You forget about me?" — Renato Lyra

Balanced Landing Balanced Landing Your agility and cat-like relexes are incomparable.

After falling from a height, you benefit from the following effects:

  • Reduces the duration of the Stagger upon landing by -75 %.
  • Suppresses all noises associated with falling.
  • Grants a +50 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 3 seconds upon landing.
Balanced Landing causes the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

"I have jumped from higher places." — Nea Karlsson

Blood Echo Blood Echo The agony of one is inflicted onto others.
  • Whenever you hook a Survivor, all other injured Survivors suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted and HaemorrhageIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding Status Effects for 20/25/30 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Blood Rush Blood Rush Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.

After unhooking yourself or being unhooked, Blood Rush activates for 40/50/60 seconds:

  • Press the Active Ability button to instantly recover from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect.
Blood Rush is deactivated after use or performing a Conspicuous Action.
Blood Rush is disabled for the remainder of the Trial once the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates are powered.

"Just gotta... push through!" — Renato Lyra

Buckle Up Buckle Up Unlocks potential in your Aura-reading ability.

When healing a Survivor in the Dying StateIconHelp dyingIconHelp dyingIconHelp dying, Buckle Up activates:

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the Killer is revealed to the both of you.
  • Completing a Healing Action on the dying Survivor suppresses their Scratch MarksIconHelp scratchMarksIconHelp scratchMarksIconHelp scratchMarks and grants them a +50 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 3/4/5 seconds.
Buckle Up does not cause the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect.

"Ghost beaters never leave a man behind." — Ash Williams

Dead Hard Dead Hard You can take a beating.

After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the EnduranceIconStatusEffects enduranceSurvivor Status Effect for 0.5 seconds.
Dead Hard deactivates after use.

Dead Hard causes the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

Dramaturgy Dramaturgy When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.

Whenever you are HealthyIconHelp healthyIconHelp healthyIconHelp healthy, Dramaturgy activates:

  • While running, press the Active Ability button to run with knees high for 0.5 seconds to gain a +25 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 2 seconds, followed by one of the following effects:
    • Suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 12 seconds.
    • Extend the duration of the HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for another 2 seconds.
    • Scream, but without notifying the Killer.
    • Receive a random ItemIconHelp itemsIconHelp itemsIconHelp items of Rare Rarity, with a random selection of Add-onsIconHelp addonsIconHelp addonsIconHelp addons attached to it, automatically dropping any previously held Item.
  • The same effect cannot happen twice in a row.
Dramaturgy causes the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Dramaturgy cannot be used when Exhausted.

"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage

Genetic Limits Genetic Limits Around you, the limits of human life become readily apparent.
  • Whenever a Survivor loses a Health State, they suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 6/7/8 seconds.

"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13

Head On Head On When your mind is set, there better be no one standing in your way.

After hiding in a LockerIconHelp lockersIconHelp lockersIconHelp lockers for 3 seconds, Head On activates:

  • Performing a Rush Exit out of the Locker stuns a nearby Killer for 3 seconds.
Head On causes the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Head On cannot be used while Exhausted or when having accrued Idle CrowsIconHelp crowsIconHelp crowsIconHelp crows.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Iron Will Iron Will You are able to concentrate and enter a meditative-like state to numb some pain.
  • Reduces the volume of Grunts of Pain while in the Injured StateIconHelp injuredIconHelp injuredIconHelp injured by 80/90/100 %.

Iron Will cannot be used when suffering from Exhaustion, but does not cause the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect.

Languid Touch Languid Touch Your dreadful aura is so suffocating that even terrifying scenes tire your prey.

When a Survivor scares off a CrowIconHelp crowsIconHelp crowsIconHelp crows within 36 metres of your location, Languid Touch activates:

  • Causes that Survivor to suffer from the ExhaustedIconStatusEffects exhausted Status Effect for 6/8/10 seconds.
Languid Touch has a cool-down of 5 seconds.

"Submit to me. It is inevitable." — Vecna

Lithe Lithe Performing a Rushed Vault triggers Lithe:
  • Grants a +50 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 3 seconds.

Lithe causes the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.

"U mad?" — Feng Min

Made for This Made for This You were born to survive, and raised to adapt.

Whenever you are in the Injured StateIconHelp injuredIconHelp injuredIconHelp injured, Made for This activates and you benefit from the following effects:

  • Grants the EnduranceIconStatusEffects enduranceSurvivorIconStatusEffects enduranceSurvivorIconStatusEffects enduranceSurvivor Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor.
  • Grants a 1/2/3 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect while running and also suffering from the Deep WoundIconStatusEffects deepWoundIconStatusEffects deepWoundIconStatusEffects deepWound Status Effect.
"I didn't come here to be robot food!" — Gabriel Soma
Mindbreaker Mindbreaker Your distressing presence drains and weakens your prey.

All SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor repairing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators suffer from the following afflictions:

  • Incurs the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision and ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effects for the duration of the Repair action.
    • If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.
    • Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
Overcome Overcome You have calculated how much energy you can risk to expend.

Becoming injured by any means triggers Overcome:

  • Extends the duration of the On-hit Speed Boost by +2 seconds.
Overcome causes the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

Septic Touch Septic Touch The Land of the Shadows subsumes all. Healing only delays the inevitable.
  • Whenever a Survivor performs a Healing action while they are inside your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius, that Survivor suffers from the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision and ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effects
    • These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper

Smash Hit Smash Hit When your rival makes a mistake, you seize the opportunity.

Stunning the Killer with a PalletIconHelp pullDownIconHelp pullDownIconHelp pullDown triggers Smash Hit:

  • Grants a +50 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 4 seconds.
Smash Hit causes the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 30/25/20 seconds.
Smash Hit cannot be used when Exhausted.

"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Sprint Burst Sprint Burst Starting to run triggers Sprint Burst:
  • Grants a +50 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 3 seconds.

Sprint Burst causes the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.

"See you if you can catch up..." — Meg Thomas

Vigil Vigil You look over your friends even in dire situations.

Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

Skills[]

IconSkills RunnerTeam
Escapist Team Skill Starting to run triggers this Skill:
  • Grants a +150 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 3 seconds.
    • This effect is also extended to all other Survivors within 12 metres of your location.

This Skill causes the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 20 seconds.
This Skill cannot be used when Exhausted.

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Change Log[]

Patch 1.8.0[]

  • Nerf: removed the functionality of accelerated (+33 %) Exhaustion Recovery while crouching.
    • Exhaustion then recovered at the default rate while crouching.

Patch 2.1.0[]

  • Nerf: removed the functionality of slowed (-50 %) Exhaustion Recovery while running.
    • It is now impossible to recover Exhaustion while running.


Trivia[]

  • Exhaustion was originally added to prevent Survivors from chaining together multiple Exhaustion Perks, which back then exclusively granted sprint bursts.
    • Specifically, its cause of implementation was the so-called "Survivor Machine Gun" (refer to Save the Best for LastIconPerks saveTheBestForLastIconPerks saveTheBestForLastIconPerks saveTheBestForLast for the Killer-equivalent), a combination of stacking both Sprint BurstIconPerks sprintBurstIconPerks sprintBurstIconPerks sprintBurst and Balanced LandingIconPerks balancedLandingIconPerks balancedLandingIconPerks balancedLanding, which was prevalent in late 2016 and early 2017.
  • Exhausted is removed instantly upon being hooked.
  • AdrenalineIconPerks adrenalineIconPerks adrenalineIconPerks adrenaline is the only Perk applying the Status Effect while ignoring its existence upon activation.
  • VigilIconPerks vigilIconPerks vigilIconPerks vigil is the only Perk that reduces the duration of the Status Effect.
  • Iron WillIconPerks ironWillIconPerks ironWillIconPerks ironWill is the only Perk affected by the Status Effect while not causing it.
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