- Additional information may be found in the Health State article.
Deep Wound is a Status Effect and Game Mechanic featured in Dead by Daylight that is applied exclusively to Survivors.
Mechanic[]
The Deep Wound Status Effect is a debuffing effect applied by various Unlockables and some Powers.
Survivors suffering from Deep Wound are on borrowed time and will automatically enter the Dying State after 20 seconds, unless they either Self-Mend or have other Survivors Mend them.
The Deep Wound timer is displayed to all Players as a special, yellow Health bar displayed on the Survivor HUD.
The timer is paused whenever the affected Survivor is either running or in the process of Mending.
If Survivors take any damage while suffering from Deep Wound, they immediately enter the Dying State.
Deep Wound is considered its own Health State (in-between the Dying and the Injured State) for technical reasons, so healing (i.e. Mending) Survivors from it will put them into the Injured State.
This also applies to any Healing effects acting on Deep Wound.
Unlockables[]
The following Unlockables either inflict or interact with the Deep Wound Status Effect:
Add-ons[]
Interlocking Razor | A modification to the Reverse Bear Trap: The addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists.
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Punctured Eyeball | The station was a scene of madness. The officers had seemingly turned on each other.
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Smiley Face Pin | A friendly looking, bright yellow button used as a sarcastic statement.
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Defaced Smiley Pin | A once friendly looking, bright yellow button of a defaced smiley. A signature icon of The Legion.
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Lengthened Jaws | Jaws with long teeth that dig further into the flesh than a conventional Bear Traps.
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Poison Oak Leaves | An ordinary-looking plant, Caleb found out that spears coated in its oil cause unbearable blistering around wound.
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Joey's Mix Tape | A mix of bangin' tracks and slammin' beats for chillaxin' when life's a bitch.
Joey's Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos. | |
Stylish Sunglasses | Oval-shaped sunglasses that exude poise and cool. Their colour-tinted lenses add an understated appeal.
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The Legion Pin | A handmade button with the face of The Legion. To use exclusively on intimidation dares.
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Barbed Wire | Pliable American-made steel lined with sharp barbs. Despite its simplicity, Caleb found it could be wrapped around a spear to increase its viciousness.
"There won't be nothing to fear soon. Till then, fear me." — Caleb Quinn | |
Filthy Blade | This blade is stained with foul spots of blood and grime that make injuries particularly difficult to mend.
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LoPro Chains | Light chains that decrease the weight of the Chainsaw, allowing for greater manoeuvrability.
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Original Pain | The first pin pushed into Pinhead's skull. Such pleasure and pain.
"No tears, please. It's a waste of good suffering." — Pinhead | |
Soma Family Photo | A sentimental object that grounds someone to an imagined past. Inflicting Survivors with Temporal Slipstream from a Biopod has the following effects:
"YOUR ATTACHMENT TO ILLUSIONS IS WEAKNESS." — HUX-A7-13 | |
Stab Wounds Study | A printed medical article stolen from Ormond's public library, vulgarising a study on lesions and stab wounds.
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Acidic Blood | When damaged, The Xenomorph's unique physiology made it deadlier than ever.
When Survivors stun you within 20 seconds after emerging from the Tunnels and while you are in Crawler Mode, the following effects apply:
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Perks[]
Dead Hard | You can take a beating.
After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. | |
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For the People | You risk life and injury for others.
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects:
The Killer can only be obsessed with one Survivor at a time. "We can write our own story and decide how it really ends." — Zarina Kassir | |
Inner Strength | You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem, Inner Strength activates:
"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler | |
Made for This | You were born to survive, and raised to adapt.
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
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Off the Record | You have learnt that a quiet approach is sometimes best.
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:
Off the Record deactivates once the Exit Gates are powered. "Trust me, I investigate thoroughly and discreetly." — Zarina Kassir | |
Soul Guard | You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State, you benefit from the following effect:
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We're Gonna Live Forever | Your few friends deserve the best protection.
You benefit from the following effect when healing a dying Survivor:
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Powers[]
Eyes in the Sky | |
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Feral Frenzy | |
Guardia Compagnia | |
The Redeemer | |
Virulent Bound |
Tryks[]
Heal You, Expose You! |
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