Status HUD

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IconHelp statusHUD.png

Status HUD is an information system featured in Dead by Daylight IconHelp DBDlogo.png.


Overview

The Status HUD indicates to the Players how they are currently affected by Perks IconHelp perks.png, Add-ons IconHelp addons.png and in-game mechanics.

It consists of three sub-systems: Perk Effects, Status Effects and Proficiency Indicators.
The latter two were implemented with Patch 1.5.0.


Status Effects

IconHelp statusEffects.png
IconHelp statusEffectList.png

Status Effects show whenever a Survivor is affected by a special effect or affliction, indicated by a corresponding icon above the Perk diamond.
The icon's colour will reflect whether it is a buff (yellow) or a debuff (red).

Tiered Status Effects feature chevrons on the icon. The more chevrons a Status Effect shows, the stronger is its effect.
There are currently just two tiered Status Effects: Bloodlust IconHelp bloodlust.png and Madness IconStatusEffects madness.png.

Status Effects that are on a timer may have their timer refreshed by a new application of the effect, but will not stack their afflictions.

Blindness

FulliconStatusEffects blindness.png The Blindness Status Effect impairs all Aura-reading abilities of Survivors, temporarily disabling them.

The following Unlockables inflict the Blindness Status Effect:

Bloodlust

For more details on Bloodlust, please refer to its Article.
FulliconStatusEffects bloodlust.png The Bloodlust Status Effect increasingly boosts the Killer's Movement speed in a prolonged Chase.

Broken

FulliconStatusEffects broken.png Survivors affected by the Broken Status Effect are heavily wounded and unable to heal back to the Healthy State.

The following Unlockables inflict the Broken Status Effect:

Cursed

FulliconStatusEffects cursed.png The Cursed Status Effect indicates an active Hex Perk affecting the Survivors.
Cleansing a Hex Totem IconHelpLoading totem.png will dispel its curse.

The following Unlockables inflict the Cursed Status Effect:

The following Unlockables require the Cursed Status Effect to trigger a secondary effect:

Deep Wound

For more details on Deep Wound, please refer to the Health State Article.
FulliconStatusEffects deepWound.png Survivors affected by the Deep Wound Status Effect are heavily damaged and getting closer to the Dying State IconHelp dying.png, into which the Survivor will transition if they are not mended after 20 seconds of being stationary.

The following Unlockables inflict the Deep Wound Status Effect:

Endurance

FulliconStatusEffects endurance.png Survivors affected by the Endurance Status Effect are temporarily hardened and can resist a hit.
Upon being hit, the Survivor will be outlined by a white Aura, indicating the Status Effect to the Killer.

The following Unlockables inflict the Endurance Status Effect:

Exhausted

For more details on Exhaustion, please refer to its Article.
FulliconStatusEffects exhaustion.png The Exhausted Status Effect prevents Survivors from chaining Exhaustion Perks, putting them all on a shared cool-down.
When a Survivor is rescued from a Hook, any Exhaustion cool-down is reset immediately.

The following Unlockables inflict the Exhausted Status Effect:

Exposed

FulliconStatusEffects exposed.png The Exposed Status Effect puts Survivors in great peril, allowing the Killer to deal double-damage with their Basic Attack.

When the Exposed Status Effect is triggered, a global sound cue plays and the HUD icon appears for all affected Survivors.

The following Unlockables inflict the Exposed Status Effect:

Haemorrhage

For more details on Bleeding, please refer to its Article.
FulliconStatusEffects bleeding.png Survivors affected by the Haemorrhage Status Effect are bleeding profusely, making it easier for Killers to track them by the Pools of Blood left on the ground.

The following Unlockables inflict the Haemorrhage Status Effect:

Haste

FulliconStatusEffects haste.png The Haste Status Effect temporarily boosts the Survivor's or Killer's Movement speed.

The following Unlockables inflict the Haste Status Effect:

Hearing

FulliconStatusEffects hearing.png The Hearing Status Effect temporarily impairs the hearing of Survivors and Killers, muffling their audio and playing a high-pitched whistling sound.

The following Unlockables inflict the Hearing Status Effect:

  • None, currently unused Status Effect.

Hindered

FulliconStatusEffects hindered.png The Hindered Status Effect temporarily impairs the Survivor's Movement speed, the strength of which depending on the Unlockable applying the Status Effect (usually by -15 %, unless stated otherwise).

The following Unlockables inflict the Hindered Status Effect:

Incapacitated

FulliconStatusEffects incapacitated.png The Incapacitated Status Effect, used exclusively by The Twins IconHelpLoading twins.png, impairs the Survivor's ability to interact with certain Props for as long as Victor is latched onto them.

The following (inter-)actions are inhibited by the Incapacitated Status Effect:


The following (inter-)actions are not inhibited by the Incapacitated Status Effect:


The following Unlockables inflict the Incapacitated Status Effect:

Madness

For more details on Madness, please refer to its Article.
FulliconStatusEffects madness.png The Madness Status Effect, used exclusively by The Doctor IconHelpLoading doctor.png, impairs the Survivor's sanity, increasingly affecting them with various Afflictions, depending on the Add-on(s) The Doctor is using.

The following Unlockables inflict the Madness Status Effect:

Mangled

FulliconStatusEffects mangled.png The Mangled Status Effect slows the speed at which the affected Survivor can be healed by 20 %.
The Status Effect persist until the Survivor is fully healed.

The following Unlockables inflict the Mangled Status Effect:

Oblivious

FulliconStatusEffects oblivious.png Survivors affected by the Oblivious Status Effect are oblivious to the Killer's whereabouts, cloaking their Terror Radius IconHelp terrorRadius.png.
  • Survivors do not hear a heartbeat inside the Terror Radius.
  • Perks relying on the Terror Radius to activate will not trigger.

The following Unlockables inflict the Oblivious Status Effect:

Sleep Penalty

FulliconStatusEffects sleepPenalty.png The Sleep Penalty Status Effect increases the time it takes awake Survivors to wake sleeping Survivors from the Dream World.

The following Unlockable inflicts the Sleep Penalty Status Effect:

Undetectable

FulliconStatusEffects undetectable.png The Undetectable Status Effect activates the Killer's stealth mechanics.
  • Disables the Terror Radius IconHelp terrorRadius.png.
  • Disables the Red Stain.
  • Blocks Survivors from reading the Killer's Aura IconHelp auras.png.
  • Disables the jump-scare SFX upon starting to move from being stationary.
  • Enables the smokey screen VFX, indicating stealth.

The following inflict the Undetectable Status Effect:

Vision

FulliconStatusEffects vision.png The Vision Status Effect enhances all Aura-reading abilities.

The following Unlockables inflict the Vision Status Effect:

  • None, currently unused Status Effect.


Proficiency Indicators

IconHelp proficiency.png
IconHelp proficiencyList.png

Proficiency Indicators indicate to Survivors how various effects from either their own or someone else's Add-ons, Perks, Offerings, etc. affect their performance at the interaction they are currently performing, by showing corresponding icons above the progress bar and colour the bar itself accordingly.

Unlike Status Effects, Proficiency Indicators are not inherently a buff (yellow) or a debuff (red) in effect, but can be either, indicated by the colour of the icon and the colour of the progress bar.

Chance

FulliconStatusEffects chance.png The Chance Proficiency Indicator works alongside the Luck mechanic and indicates whether the action the Player is currently performing has a higher or lower chance at succeeding.
  • Only applies to actions that have the possibility to fail, such as escaping from Bear Traps IconPowers trap.png and self-unhooking from a Hook IconHelpLoading hook.png.

The following displays the Chance Proficiency Indicator:

Efficiency

FulliconStatusEffects efficiency.png The Efficiency Proficiency Indicator indicates whether an Item's current Consumption rate is increased or decreased.
  • This Proficiency Indicator was originally known as "Expertise".

The following displays the Efficiency Proficiency Indicator:

Healing

FulliconStatusEffects healing.png The Healing Proficiency Indicator indicates whether a Player's Healing speed is increased or decreased.

The following displays the Healing Proficiency Indicator:

Progression speed

FulliconStatusEffects progressionSpeed.png The Progression speed Proficiency Indicator indicates whether a Player's Progression speed in an action is increased or decreased.

The following displays the Repairing Proficiency Indicator:

Repairing

FulliconStatusEffects repairing.png The Repairing Proficiency Indicator indicates whether a Player's Repair speed is increased or decreased.

The following displays the Repairing Proficiency Indicator:

  • To be completed.

Sabotaging

FulliconStatusEffects sabotaging.png The Sabotaging Proficiency Indicator indicates whether a Player's Sabotage speed is increased or decreased.

The following displays the Sabotaging Proficiency Indicator:

  • To be completed.

Skill Check Difficulty

FulliconStatusEffects skillCheckDifficulty.png The Skill Check Difficulty Proficiency Indicator indicates whether a skilful action's success zone is increased or reduced.

The following displays the Skill Check Difficulty Proficiency Indicator:

  • To be completed.

Skill Check Probability

FulliconStatusEffects skillCheckProbability.png The Skill Check Probability Proficiency Indicator indicates whether a skilful action has a higher or lower chance to trigger a Skill Check IconHelp skillChecks.png.

The following displays the Skill Check Probability Proficiency Indicator:

  • To be completed.


Perk Effects System

The Perk Effects System was the original (and up to Patch 1.5.0 only) system available to display any Unlockables affecting a Player that are not equipped by themselves.
It displayed all HUD information in regards to Perks and Add-ons affecting Survivors and Killers.
With the introduction of Status Effects and Proficiency Indicators, its only use these days is to indicate effects another Survivor's or the Killer's Perks IconHelp perks.png have on the Player.

A Perk affecting other Survivors will display its icon with either a turquoise (buff) or red (debuff) background (see below), next to the Perk Diamond in the lower right corner of the screen.

Prior to the implementation of Status Effect and Proficiency Indicators the type of effect an Add-on had on the Player could not be conveyed by that system and relied on the Player recognising the icon and knowing about its effects, which was ultimately deemed too user-unfriendly, especially for newcomers and inexperienced Players, prompting the devs to implement the new system.

The Perk Effects System was kept for Perks, however, as it is easier to remember Perk icons and their associated effects, and continues to be used to this day, hinting at its age by continuing to use a turquoise colour instead of yellow to display buffs.

Icons

Buff Debuff
IconStatusEffects buffPerk.png IconStatusEffects debuffPerk.png


Change Log

Patch 2.5.0

  • All Timers no longer stack or automatically reset, but will now take the highest remaining Status timer and ignore the other.
    • If the new Timer is the higher one, the previous timer is discarded and the Status Effect icon will visually reset to 100 %.
    • If the new Timer is the lower one, the new timer is discarded and the Status Effect icon will remain at its current progression.

Patch 3.4.0

  • The red debuff icon applied by Perks no longer appears on the Survivors' HUD until the debuff is active.

Patch 4.5.0

  • The Deep Wound timer is now 20 seconds across the board.


LEVELING, RANKING & HUD
Icon Level.png Levels Icon Rank small.png Ranks IconHelp statusHUD.png Status HUD