Status HUD
Status HUD is an information system featured in Dead by Daylight .
Overview
The Status HUD indicates to the Players how they are currently affected by Perks , Add-ons
and in-game mechanics.
It consists of three sub-systems: Perk Effects, Status Effects and Proficiency Indicators.
The latter two were implemented with Patch 1.5.0.
Status Effects
Status Effects show whenever a Survivor is affected by a special effect or affliction, indicated by a corresponding icon above the Perk diamond.
The icon's colour will reflect whether it is a buff (yellow) or a debuff (red).
Tiered Status Effects feature chevrons on the icon. The more chevrons a Status Effect shows, the stronger is its effect.
There are currently just two tiered Status Effects: Bloodlust and Madness
.
Status Effects that are on a timer may have their timer refreshed by a new application of the effect, but will not stack their afflictions.
Blindness
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The Blindness Status Effect impairs all Aura-reading abilities of Survivors, temporarily disabling them. |
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The following Unlockables inflict the Blindness Status Effect:
- Action:
- Entering a Locker
- Entering a Locker
- Add-ons:
- Perks:
Bloodlust
- For more details on Bloodlust, please refer to its Article.
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The Bloodlust Status Effect increasingly boosts the Killer's Movement speed in a prolonged Chase. |
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Broken
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Survivors affected by the Broken Status Effect are heavily wounded and unable to heal back to the Healthy State. |
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The following Unlockables inflict the Broken Status Effect:
- Add-ons:
- Perks:
- Powers:
Cursed
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The Cursed Status Effect indicates an active Hex Perk affecting the Survivors. Cleansing a Hex Totem ![]() |
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The following Unlockables inflict the Cursed Status Effect:
- Perks:
The following Unlockables require the Cursed Status Effect to trigger a secondary effect:
- Perks:
Deep Wound
- For more details on Deep Wound, please refer to the Health State Article.
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Survivors affected by the Deep Wound Status Effect are heavily damaged and getting closer to the Dying State ![]() |
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The following Unlockables inflict the Deep Wound Status Effect:
- Add-ons:
- Perks:
- Powers:
Endurance
The following Unlockables inflict the Endurance Status Effect:
- Add-ons:
- Perks:
Exhausted
- For more details on Exhaustion, please refer to its Article.
The following Unlockables inflict the Exhausted Status Effect:
- Add-ons:
- Perks:
Exposed
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The Exposed Status Effect puts Survivors in great peril, allowing the Killer to deal double-damage with their Basic Attack.
When the Exposed Status Effect is triggered, a global sound cue plays and the HUD icon appears for all affected Survivors. |
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The following Unlockables inflict the Exposed Status Effect:
- Add-ons:
- Perks:
- Powers:
Haemorrhage
- For more details on Bleeding, please refer to its Article.
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Survivors affected by the Haemorrhage Status Effect are bleeding profusely, even when healthy, making it easier for Killers to track them by the Pools of Blood ![]() |
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The following Unlockables inflict the Haemorrhage Status Effect:
- Add-ons:
- Perks:
Haste
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The Haste Status Effect temporarily boosts the Survivor's or Killer's Movement speed. |
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The following Unlockables inflict the Haste Status Effect:
- Powers:
- Perks:
Hearing
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The Hearing Status Effect temporarily impairs the hearing of Survivors and Killers, muffling their audio and playing a high-pitched whistling sound. |
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The following Unlockables inflict the Hearing Status Effect:
- None, currently unused Status Effect.
Hindered
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The Hindered Status Effect temporarily impairs the Survivor's Movement speed, the strength of which depending on the Unlockable applying the Status Effect. |
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The following Unlockables inflict the Hindered Status Effect:
- Add-ons:
- Compound Thirty-Three
(Blighted Corruption
) (-15 %)
- Flask of Bleach
(The Afterpiece Tonic
) (-5 %)
- Waterlogged Shoe
(Blackened Catalyst
) (-15 %)
- Compound Thirty-Three
- Powers:
- The Afterpiece Tonic
(-15 %)
- Dream Snares
(-15 %)
- The Afterpiece Tonic
Incapacitated
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The Incapacitated Status Effect, used exclusively by The Twins ![]() |
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The following (inter-)actions are inhibited by the Incapacitated Status Effect:
- Repairing Generators
- Sabotaging Hooks
- Using Items
- Interacting with other Survivors
- Cleansing Totems
The following (inter-)actions are not inhibited by the Incapacitated Status Effect:
- Entering/exiting Lockers
- Opening an Exit Gate
- Leaving through the Exit Gates
- Leaving through the Hatch
- Dropping a Pallet
- Vaulting Pallets
or Windows
The following Unlockables inflict the Incapacitated Status Effect:
- Add-ons:
- Powers:
Madness
- For more details on Madness, please refer to its Article.
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The Madness Status Effect, used exclusively by The Doctor ![]() |
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The following Unlockables inflict the Madness Status Effect:
- Powers:
Mangled
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The Mangled Status Effect slows the speed at which the affected Survivor can be healed by 20 %. The Status Effect persist until the Survivor is fully healed. |
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The following Unlockables inflict the Mangled Status Effect:
- Add-ons:
- Begrimed Head
(Hunting Hatchets
)
- "Blind Warrior" - White
(Wailing Bell
)
- Defaced Smiley Pin
(Feral Frenzy
)
- Grisly Chains
(Bubba's Chainsaw
)
- Honey Locust Thorn
(The Redeemer
)
- Rusted Jaws
(Bear Traps
)
- Rusted Spike
(The Redeemer
)
- Rusty Attachments
(Jigsaw's Baptism
)
- Rusty Head
(Hunting Hatchets
)
- Sulphuric Acid Vial
(The Afterpiece Tonic
)
- Begrimed Head
- Perks:
Oblivious
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Survivors affected by the Oblivious Status Effect are oblivious to the Killer's whereabouts, cloaking their Terror Radius ![]()
|
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The following Unlockables inflict the Oblivious Status Effect:
- Add-ons:
- Powers:
- Perks:
Sleep Penalty
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The Sleep Penalty Status Effect increases the time it takes awake Survivors to wake sleeping Survivors from the Dream World. |
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The following Unlockable inflicts the Sleep Penalty Status Effect:
- Powers:
Undetectable
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The Undetectable Status Effect activates the Killer's stealth mechanics.
|
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The following inflict the Undetectable Status Effect:
- Add-ons:
- "Bad Man's" Last Breath
(Spencer's Last Breath
)
- Iridescent Brick
(Chainsaw
)
- Leafy Mash
(Chainsaw
)
- Obsidian Goblet
(Rites of Judgement
)
- Silencing Cloth
(Blood Bond
)
- Vermilion Webcap
(Of the Abyss
)
- Vigo's Journal
(Blighted Corruption
)
- Violet Waxcap
(Of the Abyss
)
- Wooden Fox
(Hunting Hatchets
)
- "Bad Man's" Last Breath
- Perks:
- Powers:
Vision
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The Vision Status Effect enhances all Aura-reading abilities. |
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The following Unlockables inflict the Vision Status Effect:
- None, currently unused Status Effect.
Proficiency Indicators
Proficiency Indicators indicate to Survivors how various effects from either their own or someone else's Add-ons, Perks, Offerings, etc. affect their performance at the interaction they are currently performing, by showing corresponding icons above the progress bar and colour the bar itself accordingly.
Unlike Status Effects, Proficiency Indicators are not inherently a buff (yellow) or a debuff (red) in effect, but can be either, indicated by the colour of the icon and the colour of the progress bar.
Chance
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The Chance Proficiency Indicator works alongside the Luck mechanic and indicates whether the action the Player is currently performing has a higher or lower chance at succeeding.
|
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The following displays the Chance Proficiency Indicator:
- Offering:
- Perks:
Efficiency
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The Efficiency Proficiency Indicator indicates whether an Item's current Depletion rate is increased or decreased.
|
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The following displays the Efficiency Proficiency Indicator:
- Add-ons:
- Perks:
Healing
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The Healing Proficiency Indicator indicates whether a Player's Healing speed is increased or decreased. |
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The following displays the Healing Proficiency Indicator:
- Items:
- Add-ons:
- Perks:
Progression speed
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The Progression speed Proficiency Indicator indicates whether a Player's Progression speed in an action is increased or decreased. |
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The following displays the Repairing Proficiency Indicator:
- Perks:
Repairing
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The Repairing Proficiency Indicator indicates whether a Player's Repair speed is increased or decreased. |
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The following displays the Repairing Proficiency Indicator:
- To be completed.
Sabotaging
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The Sabotaging Proficiency Indicator indicates whether a Player's Sabotage speed is increased or decreased. |
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The following displays the Sabotaging Proficiency Indicator:
- To be completed.
Skill Check Difficulty
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The Skill Check Difficulty Proficiency Indicator indicates whether a skilful action's success zone is increased or reduced. |
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The following displays the Skill Check Difficulty Proficiency Indicator:
- Perks:
- To be completed.
Skill Check Probability
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The Skill Check Probability Proficiency Indicator indicates whether a skilful action has a higher or lower chance to trigger a Skill Check ![]() |
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The following displays the Skill Check Probability Proficiency Indicator:
- Perks:
- To be completed.
Perk Effects System
The Perk Effects System was the original (and up to Patch 1.5.0 only) system available to display any Unlockables affecting a Player that are not equipped by themselves.
It displayed all HUD information in regards to Perks and Add-ons affecting Survivors and Killers.
With the introduction of Status Effects and Proficiency Indicators, its only use these days is to indicate effects another Survivor's or the Killer's Perks have on the Player.
A Perk affecting other Survivors will display its icon with either a turquoise (buff) or red (debuff) background (see below), next to the Perk Diamond in the lower right corner of the screen.
Prior to the implementation of Status Effect and Proficiency Indicators the type of effect an Add-on had on the Player could not be conveyed by that system and relied on the Player recognising the icon and knowing about its effects, which was ultimately deemed too user-unfriendly, especially for newcomers and inexperienced Players, prompting the devs to implement the new system.
The Perk Effects System was kept for Perks, however, as it is easier to remember Perk icons and their associated effects, and continues to be used to this day, hinting at its age by continuing to use a turquoise colour instead of yellow to display buffs.
Icons
Buff | Debuff |
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Change Log
Patch 2.5.0
- All Timers no longer stack or automatically reset, but will now take the highest remaining Status timer and ignore the other.
- If the new Timer is the higher one, the previous timer is discarded and the Status Effect icon will visually reset to 100 %.
- If the new Timer is the lower one, the new timer is discarded and the Status Effect icon will remain at its current progression.
Patch 3.4.0
- The red debuff icon applied by Perks no longer appears on the Survivors' HUD until the debuff is active.
Patch 4.5.0
- The Deep Wound timer is now 20 seconds across the board.
LEVELING, RANKING & HUD | ||||||
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