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− | {{Perk Article|Yes |
+ | {{Perk Article|Yes|MT|35}} |
{{Perk Table Teachable}} |
{{Perk Table Teachable}} |
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===Version 1.5.0=== |
===Version 1.5.0=== |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks sprintBurst.png|64px]] |
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+ | | 60 seconds |
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+ | | 50 seconds |
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+ | | 40 seconds |
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+ | | When starting to run, break into a sprint at '''{{clr|2|150 %}}''' your normal running speed for a maximum of '''{{clr|6|3 seconds}}'''. |
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+ | Causes '''Exhaustion''' for '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}} seconds'''. |
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+ | |} |
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+ | |||
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==Change Log== |
==Change Log== |
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===[[Patch 1.0.2]]=== |
===[[Patch 1.0.2]]=== |
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* Triggering '''''{{PAGENAME}}''''' by tapping the run button, then walking, will produce a movement akin to a jog. While it's faster than walking and produces no Scratch Marks, it makes as much audible noise as running. |
* Triggering '''''{{PAGENAME}}''''' by tapping the run button, then walking, will produce a movement akin to a jog. While it's faster than walking and produces no Scratch Marks, it makes as much audible noise as running. |
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** Likewise, activating '''''{{PAGENAME}}''''' while standing, then proceeding to crouch-walk, will provide a brief window of fast moving crouched speed (similar to the effect of {{IconLink|Urban Evasion}}). |
** Likewise, activating '''''{{PAGENAME}}''''' while standing, then proceeding to crouch-walk, will provide a brief window of fast moving crouched speed (similar to the effect of {{IconLink|Urban Evasion}}). |
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+ | * On the official website, '''{{PAGENAME}}''' features the following flavour text: ''{{clr|9|"See if you can catch up..."}}'' |
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− | [[Category:Perks]] |
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[[Category:Teachable Survivor Perks]] |
[[Category:Teachable Survivor Perks]] |
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[[pl:Rozrywający sprint]] |
[[pl:Rozrywający sprint]] |
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[[es:Impulso de Carrera]] |
[[es:Impulso de Carrera]] |
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+ | [[pt:Arrancada Explosiva]] |
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+ | [[zh:衝刺爆發]] |
Revision as of 12:10, 15 March 2021
Template:Perk Article
Template:Perk Table Teachable
History
Version 1.0.0
Version 1.0.2
Version 1.3.0
Version 1.5.0
Change Log
Patch 1.0.2
- Nerf: Sprint Burst's cool-down was increased to 60/50/40 seconds.
Patch 1.3.0
- Nerf: Sprint Burst's cool-down takes twice as long to recharge when sprinting.
Patch 1.4.2
- Quality of Life: activating Sprint Burst if you press the shift key while in the Dying State has been fixed.
Patch 1.5.0
- Mechanics Change: Sprint Burst now causes Template:IconLink, preventing the combined use of multiple sprint-inducing Perks.
Patch 2.1.0
- Nerf: Template:IconLink no longer recovers while running.
Trivia
- Sprint Burst can be 'saved' while a Survivor is Exhausted: as Exhaustion doesn't recover while running, a common tactic is to let Exhaustion recover to 99%, then run continuously. When the Survivor wants to trigger Sprint Burst, they can briefly stop running, recover the remaining 1% of their Exhaustion, then run again to trigger Sprint Burst.
- Sprint Burst can be inefficiently activated when attempting to quickly vault a Template:IconLink or Template:IconLink, or exit a Template:IconLink, reducing the available speed boost duration.
- Triggering Sprint Burst by tapping the run button, then walking, will produce a movement akin to a jog. While it's faster than walking and produces no Scratch Marks, it makes as much audible noise as running.
- Likewise, activating Sprint Burst while standing, then proceeding to crouch-walk, will provide a brief window of fast moving crouched speed (similar to the effect of Template:IconLink).
- On the official website, Sprint Burst features the following flavour text: "See if you can catch up..."