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− | {{Perk Article|Yes |
+ | {{Perk Article|Yes|MT|35}} |
+ | |||
+ | {{Perk Table Teachable}} |
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+ | |||
==History== |
==History== |
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! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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|- |
|- |
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− | + | ! [[File:IconPerks sprintBurst.png|64px]] |
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| 40 seconds |
| 40 seconds |
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| 30 seconds |
| 30 seconds |
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| 20 seconds |
| 20 seconds |
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− | | When starting to run, break into a sprint at '''{{clr|2|150%}}''' your normal running speed for a maximum of '''{{clr|6|3 seconds}}''' |
+ | | When starting to run, break into a sprint at '''{{clr|2|150 %}}''' your normal running speed for a maximum of '''{{clr|6|3 seconds}}'''. |
+ | A recuperation of '''{{clr|3|40}}/{{clr|4|30}}/{{clr|5|20}} seconds''' is necessary before being able to use ''Sprint Burst'' again. |
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|} |
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+ | ===Version 1.0.2=== |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks sprintBurst.png|64px]] |
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+ | | 60 seconds |
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+ | | 50 seconds |
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+ | | 40 seconds |
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+ | | When starting to run, break into a sprint at '''{{clr|2|150 %}}''' your normal running speed for a maximum of '''{{clr|6|3 seconds}}'''. |
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+ | A recuperation of '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}} seconds''' is necessary before being able to use ''Sprint Burst'' again. |
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+ | |} |
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+ | ===Version 1.3.0=== |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks sprintBurst.png|64px]] |
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+ | | 60 seconds |
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+ | | 50 seconds |
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+ | | 40 seconds |
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+ | | When starting to run, break into a sprint at '''{{clr|2|150 %}}''' your normal running speed for a maximum of '''{{clr|6|3 seconds}}'''. |
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+ | A recuperation of '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}} seconds''' is necessary before being able to use ''Sprint Burst'' again. Recuperation time is doubled while running. |
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+ | |} |
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+ | ===Version 1.5.0=== |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks sprintBurst.png|64px]] |
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+ | | 60 seconds |
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+ | | 50 seconds |
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+ | | 40 seconds |
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+ | | When starting to run, break into a sprint at '''{{clr|2|150 %}}''' your normal running speed for a maximum of '''{{clr|6|3 seconds}}'''. |
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⚫ | |||
+ | |} |
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+ | |||
==Change Log== |
==Change Log== |
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===[[Patch 1.0.2]]=== |
===[[Patch 1.0.2]]=== |
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− | * '''{{PAGENAME}}'s''' cool-down was increased to '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}}''' seconds. |
+ | * '''''{{clr|8|Nerf}}:''''' '''{{PAGENAME}}'s''' cool-down was increased to '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}}''' seconds. |
===[[Patch 1.3.0]]=== |
===[[Patch 1.3.0]]=== |
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− | * '''{{PAGENAME}}'s''' cool-down takes twice as long to recharge when sprinting. |
+ | * '''''{{clr|8|Nerf}}:''''' '''{{PAGENAME}}'s''' cool-down takes twice as long to recharge when sprinting. |
===[[Patch 1.4.2]]=== |
===[[Patch 1.4.2]]=== |
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− | * |
+ | * '''''{{clr|6|Quality of Life}}:''''' activating '''{{PAGENAME}}''' if you press the shift key while in the [[Dying State]] has been fixed. |
===[[Patch 1.5.0]]=== |
===[[Patch 1.5.0]]=== |
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− | * '''{{PAGENAME}}''' now causes |
+ | * '''''Mechanics Change:''''' '''{{PAGENAME}}''' now causes {{IconLink|Exhaustion}}, preventing the combined use of multiple sprint-inducing Perks. |
+ | ===[[Patch 2.1.0]]=== |
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⚫ | |||
+ | * '''''{{clr|8|Nerf}}:''''' {{IconLink|Exhaustion}} no longer recovers while running. |
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+ | |||
==Trivia== |
==Trivia== |
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+ | * '''''{{PAGENAME}}''''' can be 'saved' while a Survivor is Exhausted: as Exhaustion doesn't recover while running, a common tactic is to let Exhaustion recover to 99%, then run continuously. When the Survivor wants to trigger '''''{{PAGENAME}}''''', they can briefly stop running, recover the remaining 1% of their Exhaustion, then run again to trigger '''''{{PAGENAME}}'''''. |
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− | * '''{{PAGENAME}}''' will also activate if already sprinting while the cool-down finishes. |
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+ | * '''''{{PAGENAME}}''''' can be inefficiently activated when attempting to quickly vault a {{IconLink|Window}} or {{IconLink|Pallet}}, or exit a {{IconLink|Locker}}, reducing the available speed boost duration. |
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+ | * Triggering '''''{{PAGENAME}}''''' by tapping the run button, then walking, will produce a movement akin to a jog. While it's faster than walking and produces no Scratch Marks, it makes as much audible noise as running. |
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+ | ** Likewise, activating '''''{{PAGENAME}}''''' while standing, then proceeding to crouch-walk, will provide a brief window of fast moving crouched speed (similar to the effect of {{IconLink|Urban Evasion}}). |
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+ | * On the official website, '''{{PAGENAME}}''' features the following flavour text: ''{{clr|9|"See if you can catch up..."}}'' |
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− | [[Category:Perks]] |
+ | [[Category:Teachable Survivor Perks]] |
[[de:Sprintboost]] |
[[de:Sprintboost]] |
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[[pl:Rozrywający sprint]] |
[[pl:Rozrywający sprint]] |
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+ | [[es:Impulso de Carrera]] |
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+ | [[pt:Arrancada Explosiva]] |
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+ | [[zh:衝刺爆發]] |
Revision as of 12:10, 15 March 2021
Template:Perk Article
Template:Perk Table Teachable
History
Version 1.0.0
Version 1.0.2
Version 1.3.0
Version 1.5.0
Change Log
Patch 1.0.2
- Nerf: Sprint Burst's cool-down was increased to 60/50/40 seconds.
Patch 1.3.0
- Nerf: Sprint Burst's cool-down takes twice as long to recharge when sprinting.
Patch 1.4.2
- Quality of Life: activating Sprint Burst if you press the shift key while in the Dying State has been fixed.
Patch 1.5.0
- Mechanics Change: Sprint Burst now causes Template:IconLink, preventing the combined use of multiple sprint-inducing Perks.
Patch 2.1.0
- Nerf: Template:IconLink no longer recovers while running.
Trivia
- Sprint Burst can be 'saved' while a Survivor is Exhausted: as Exhaustion doesn't recover while running, a common tactic is to let Exhaustion recover to 99%, then run continuously. When the Survivor wants to trigger Sprint Burst, they can briefly stop running, recover the remaining 1% of their Exhaustion, then run again to trigger Sprint Burst.
- Sprint Burst can be inefficiently activated when attempting to quickly vault a Template:IconLink or Template:IconLink, or exit a Template:IconLink, reducing the available speed boost duration.
- Triggering Sprint Burst by tapping the run button, then walking, will produce a movement akin to a jog. While it's faster than walking and produces no Scratch Marks, it makes as much audible noise as running.
- Likewise, activating Sprint Burst while standing, then proceeding to crouch-walk, will provide a brief window of fast moving crouched speed (similar to the effect of Template:IconLink).
- On the official website, Sprint Burst features the following flavour text: "See if you can catch up..."