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{{Perk Article|Yes|Survivor|MT|35-S}}
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{{Perk Article|Yes|MT|35}}
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{{Perk Table Teachable}}
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==History==
 
==History==
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! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
 
! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
 
|-
 
|-
| [[File:IconPerks sprintBurst.png|64px]]
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! [[File:IconPerks sprintBurst.png|64px]]
 
| 40 seconds
 
| 40 seconds
 
| 30 seconds
 
| 30 seconds
 
| 20 seconds
 
| 20 seconds
| When starting to run, break into a sprint at '''{{clr|2|150%}}''' your normal running speed for a maximum of '''{{clr|6|3 seconds}}'''. A recuperation of '''{{clr|3|40}}/{{clr|4|30}}/{{clr|5|20}} seconds''' is necessary before being able to use ''Sprint Burst'' again.
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| When starting to run, break into a sprint at '''{{clr|2|150 %}}''' your normal running speed for a maximum of '''{{clr|6|3 seconds}}'''.
  +
A recuperation of '''{{clr|3|40}}/{{clr|4|30}}/{{clr|5|20}} seconds''' is necessary before being able to use ''Sprint Burst'' again.
 
|}
 
|}
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===Version 1.0.2===
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{| class="wikitable"
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|-
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! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
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|-
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! [[File:IconPerks sprintBurst.png|64px]]
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| 60 seconds
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| 50 seconds
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| 40 seconds
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| When starting to run, break into a sprint at '''{{clr|2|150 %}}''' your normal running speed for a maximum of '''{{clr|6|3 seconds}}'''.
  +
A recuperation of '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}} seconds''' is necessary before being able to use ''Sprint Burst'' again.
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|}
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===Version 1.3.0===
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{| class="wikitable"
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|-
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! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
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|-
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! [[File:IconPerks sprintBurst.png|64px]]
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| 60 seconds
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| 50 seconds
  +
| 40 seconds
  +
| When starting to run, break into a sprint at '''{{clr|2|150 %}}''' your normal running speed for a maximum of '''{{clr|6|3 seconds}}'''.
  +
A recuperation of '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}} seconds''' is necessary before being able to use ''Sprint Burst'' again. Recuperation time is doubled while running.
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|}
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===Version 1.5.0===
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{| class="wikitable"
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|-
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! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
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|-
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! [[File:IconPerks sprintBurst.png|64px]]
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| 60 seconds
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| 50 seconds
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| 40 seconds
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| When starting to run, break into a sprint at '''{{clr|2|150 %}}''' your normal running speed for a maximum of '''{{clr|6|3 seconds}}'''.
 
Causes '''Exhaustion''' for '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}} seconds'''.
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|}
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==Change Log==
 
==Change Log==
 
===[[Patch 1.0.2]]===
 
===[[Patch 1.0.2]]===
* '''{{PAGENAME}}'s''' cool-down was increased to '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}}''' seconds.
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* '''''{{clr|8|Nerf}}:''''' '''{{PAGENAME}}'s''' cool-down was increased to '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}}''' seconds.
 
===[[Patch 1.3.0]]===
 
===[[Patch 1.3.0]]===
* '''{{PAGENAME}}'s''' cool-down takes twice as long to recharge when sprinting.
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* '''''{{clr|8|Nerf}}:''''' '''{{PAGENAME}}'s''' cool-down takes twice as long to recharge when sprinting.
 
===[[Patch 1.4.2]]===
 
===[[Patch 1.4.2]]===
* Activating '''{{PAGENAME}}''' if you press the shift key while in the [[Health States#Dying|dying state]] has been fixed.
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* '''''{{clr|6|Quality of Life}}:''''' activating '''{{PAGENAME}}''' if you press the shift key while in the [[Dying State]] has been fixed.
 
===[[Patch 1.5.0]]===
 
===[[Patch 1.5.0]]===
* '''{{PAGENAME}}''' now causes [[Exhaustion]], preventing the combined use of multiple sprint-inducing Perks.
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* '''''Mechanics Change:''''' '''{{PAGENAME}}''' now causes {{IconLink|Exhaustion}}, preventing the combined use of multiple sprint-inducing Perks.
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===[[Patch 2.1.0]]===
* Crouching accelerates the cool-down by 33% thus making Exhaustion only last for '''{{clr|3|45}}/{{clr|4|37.5}}/{{clr|4|30}} seconds'''.
 
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* '''''{{clr|8|Nerf}}:''''' {{IconLink|Exhaustion}} no longer recovers while running.
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==Trivia==
 
==Trivia==
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* '''''{{PAGENAME}}''''' can be 'saved' while a Survivor is Exhausted: as Exhaustion doesn't recover while running, a common tactic is to let Exhaustion recover to 99%, then run continuously. When the Survivor wants to trigger '''''{{PAGENAME}}''''', they can briefly stop running, recover the remaining 1% of their Exhaustion, then run again to trigger '''''{{PAGENAME}}'''''.
* '''{{PAGENAME}}''' will also activate if already sprinting while the cool-down finishes.
 
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* '''''{{PAGENAME}}''''' can be inefficiently activated when attempting to quickly vault a {{IconLink|Window}} or {{IconLink|Pallet}}, or exit a {{IconLink|Locker}}, reducing the available speed boost duration.
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* Triggering '''''{{PAGENAME}}''''' by tapping the run button, then walking, will produce a movement akin to a jog. While it's faster than walking and produces no Scratch Marks, it makes as much audible noise as running.
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** Likewise, activating '''''{{PAGENAME}}''''' while standing, then proceeding to crouch-walk, will provide a brief window of fast moving crouched speed (similar to the effect of {{IconLink|Urban Evasion}}).
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* On the official website, '''{{PAGENAME}}''' features the following flavour text: ''{{clr|9|"See if you can catch up..."}}''
   
[[Category:Perks]]
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[[Category:Teachable Survivor Perks]]
   
 
[[de:Sprintboost]]
 
[[de:Sprintboost]]
 
[[pl:Rozrywający sprint]]
 
[[pl:Rozrywający sprint]]
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[[es:Impulso de Carrera]]
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[[pt:Arrancada Explosiva]]
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[[zh:衝刺爆發]]

Revision as of 12:10, 15 March 2021

Template:Perk Article

Template:Perk Table Teachable


History

Version 1.0.0

Icon Tier I Tier II Tier III Description
IconPerks sprintBurst 40 seconds 30 seconds 20 seconds When starting to run, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.

A recuperation of 40/30/20 seconds is necessary before being able to use Sprint Burst again.

Version 1.0.2

Icon Tier I Tier II Tier III Description
IconPerks sprintBurst 60 seconds 50 seconds 40 seconds When starting to run, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.

A recuperation of 60/50/40 seconds is necessary before being able to use Sprint Burst again.

Version 1.3.0

Icon Tier I Tier II Tier III Description
IconPerks sprintBurst 60 seconds 50 seconds 40 seconds When starting to run, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.

A recuperation of 60/50/40 seconds is necessary before being able to use Sprint Burst again. Recuperation time is doubled while running.

Version 1.5.0

Icon Tier I Tier II Tier III Description
IconPerks sprintBurst 60 seconds 50 seconds 40 seconds When starting to run, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.

Causes Exhaustion for 60/50/40 seconds.


Change Log

Patch 1.0.2

  • Nerf: Sprint Burst's cool-down was increased to 60/50/40 seconds.

Patch 1.3.0

  • Nerf: Sprint Burst's cool-down takes twice as long to recharge when sprinting.

Patch 1.4.2

  • Quality of Life: activating Sprint Burst if you press the shift key while in the Dying State has been fixed.

Patch 1.5.0

  • Mechanics Change: Sprint Burst now causes Template:IconLink, preventing the combined use of multiple sprint-inducing Perks.

Patch 2.1.0

  • Nerf: Template:IconLink no longer recovers while running.


Trivia

  • Sprint Burst can be 'saved' while a Survivor is Exhausted: as Exhaustion doesn't recover while running, a common tactic is to let Exhaustion recover to 99%, then run continuously. When the Survivor wants to trigger Sprint Burst, they can briefly stop running, recover the remaining 1% of their Exhaustion, then run again to trigger Sprint Burst.
  • Sprint Burst can be inefficiently activated when attempting to quickly vault a Template:IconLink or Template:IconLink, or exit a Template:IconLink, reducing the available speed boost duration.
  • Triggering Sprint Burst by tapping the run button, then walking, will produce a movement akin to a jog. While it's faster than walking and produces no Scratch Marks, it makes as much audible noise as running.
    • Likewise, activating Sprint Burst while standing, then proceeding to crouch-walk, will provide a brief window of fast moving crouched speed (similar to the effect of Template:IconLink).
  • On the official website, Sprint Burst features the following flavour text: "See if you can catch up..."