Dead by Daylight Wiki
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{{#Invoke:Loadout|resolvePerkPage}}
{{Unreleased Content}}
 
{{Perk Article|Yes|WS_CM|30}}
 
 
{{Perk Table Teachable}}
 
   
   
 
== History ==
 
== History ==
  +
<tabber>
=== Version 4.0.0 ===
 
  +
|-|4.0.0=
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
+
! width="64px"|Icon !! width="100px"|{{#Invoke:Utils|clr|3|Tier I}} !! width="100px"|{{#Invoke:Utils|clr|4|Tier II}} !! width="100px"|{{#Invoke:Utils|clr|5|Tier III}} !! Description
 
|-
 
|-
 
! [[File:IconPerks soulGuard.png|64px]]
 
! [[File:IconPerks soulGuard.png|64px]]
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| 8 seconds
 
| 8 seconds
 
| You have been through immense hardship and you're stronger for it.
 
| You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State, ''Soul Guard'' grants you the '''''Endurance''''' '''Status Effect''' for the next '''{{clr|3|4}}/{{clr|4|6}}/{{clr|5|8}} seconds'''.
+
After being healed from or having recovered from the Dying State, ''Soul Guard'' grants you the '''''Endurance''''' '''Status Effect''' for the next '''{{#Invoke:Utils|clr|3|4}}/{{#Invoke:Utils|clr|4|6}}/{{#Invoke:Utils|clr|5|8}} seconds'''.
* Any damage taken that would put you into the Dying State will instead trigger the '''''Deep Wound''''' '''Status Effect''', after which you have '''{{clr|2|20 seconds}}''' to Mend yourself.
+
* Any damage taken that would put you into the Dying State will instead trigger the '''''Deep Wound''''' '''Status Effect''', after which you have '''{{#Invoke:Utils|clr|2|20 seconds}}''' to Mend yourself.
 
* Taking any damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put you into the Dying State.
 
* Taking any damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put you into the Dying State.
   
 
''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''Cursed''''' '''Status Effect'''.
 
''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''Cursed''''' '''Status Effect'''.
 
|}
 
|}
  +
=== Version 4.7.0 ===
 
  +
|-|4.7.0=
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="64px"|Icon !! width="100px"|{{clr|2|Tier I}} !! width="100px"|{{clr|3|Tier II}} !! width="100px"|{{clr|4|Tier III}} !! Description
+
! width="64px"|Icon !! width="100px"|{{#Invoke:Utils|clr|2|Tier I}} !! width="100px"|{{#Invoke:Utils|clr|3|Tier II}} !! width="100px"|{{#Invoke:Utils|clr|4|Tier III}} !! Description
 
|-
 
|-
 
! [[File:IconPerks soulGuard.png|64px]]
 
! [[File:IconPerks soulGuard.png|64px]]
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| 8 seconds
 
| 8 seconds
 
| You have been through immense hardship and you're stronger for it.
 
| You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State, ''Soul Guard'' grants you the '''''Endurance''''' '''Status Effect''' for the next '''{{clr|2|4}}/{{clr|3|6}}/{{clr|4|8}} seconds'''.
+
After being healed from or having recovered from the Dying State, ''Soul Guard'' grants you the '''''Endurance''''' '''Status Effect''' for the next '''{{#Invoke:Utils|clr|2|4}}/{{#Invoke:Utils|clr|3|6}}/{{#Invoke:Utils|clr|4|8}} seconds'''.
* Any damage taken that would put you into the Dying State will instead trigger the '''''Deep Wound''''' '''Status Effect''', after which you have '''{{clr|2|20 seconds}}''' to Mend yourself.
+
* Any damage taken that would put you into the Dying State will instead trigger the '''''Deep Wound''''' '''Status Effect''', after which you have '''{{#Invoke:Utils|clr|2|20 seconds}}''' to Mend yourself.
 
* Taking any damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put you into the Dying State.
 
* Taking any damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put you into the Dying State.
   
 
''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''Cursed''''' '''Status Effect'''.
 
''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''Cursed''''' '''Status Effect'''.
   
''Soul Guard'' has a cool-down of '''{{clr|6|30 seconds}}'''.
+
''Soul Guard'' has a cool-down of '''{{#Invoke:Utils|clr|6|30 seconds}}'''.
 
|}
 
|}
  +
</tabber>
 
   
 
== Change Log ==
 
== Change Log ==
 
=== [[Patch 4.7.0]] ===
 
=== [[Patch 4.7.0]] ===
* '''''{{clr|8|Nerf}}:''''' added a cool-down of '''{{clr|2|30 seconds}}'''.
+
* '''''{{#Invoke:Utils|clr|8|Nerf}}:''''' added a cool-down of '''{{#Invoke:Utils|clr|2|30 seconds}}'''.
** This nerf does '''''{{clr|8|not}}''''' affect regular users of '''{{PAGENAME}}''', but instead prevents stacking it with {{IconLink|We're Gonna Live Forever}} and {{IconLink|We'll Make It}} to create situations of practically invincible Survivors.
+
** This nerf does '''''{{#Invoke:Utils|clr|8|not}}''''' affect regular users of '''{{PAGENAME}}''', but instead prevents stacking it with {{#Invoke:Utils|IconLink|We're Gonna Live Forever}} and {{#Invoke:Utils|IconLink|We'll Make It}} to create situations of practically invincible Survivors.
   
   
 
== Trivia ==
 
== Trivia ==
* '''{{PAGENAME}}''' may be used in conjunction with {{IconLink|Unbreakable}} in order to receive the latter's Recovery Speed boost.
+
* '''{{PAGENAME}}''' may be used in conjunction with {{#Invoke:Utils|IconLink|Unbreakable}} in order to receive the latter's Recovery Speed boost.
  +
  +
  +
== Video ==
  +
{| class="wikitable"
  +
! Using ''Soul Guard'' to recover from the ''Dying State'' and taking a hit while the Survivor is cursed by a [[Hex Perk]]
  +
|-
  +
| [[File:PerkAnimation SoulGuard.mp4|800px|frameless|left|border]]
  +
|}
   
   
[[Category:Teachable Survivor Perks]]
+
[[Category: Unique Survivor Perks]]
   
[[zh:靈魂守衛]]
+
[[de: Seelenwächter]]
  +
[[es: Salvaguarda de Alma]]
  +
[[fr: Protection de l'Âme]]
  +
[[zh: 靈魂守衛]]

Latest revision as of 21:27, 16 March 2024

Soul Guard is a Unique PerkIconHelp perks belonging to Cheryl MasonSurvivorCheryl.
Prestige Cheryl Mason to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Soul Guard for all other Characters.

Icon
IconPerks soulGuard
Cost
2,500
IconHelp bloodpoints
3,250
IconHelp bloodpoints
4,000
IconHelp bloodpoints
Description
You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying StateIconHelp dying, you benefit from the following effect:

While suffering from the CursedIconStatusEffects cursed Status Effect, you benefit from the following effects:
  • Grants the ability to fully recover yourself from the Dying State.
Soul Guard has a cool-down of 30 seconds.



History

Icon Tier I Tier II Tier III Description
IconPerks soulGuard 4 seconds 6 seconds 8 seconds You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.

  • Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.

Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect.

Icon Tier I Tier II Tier III Description
IconPerks soulGuard 4 seconds 6 seconds 8 seconds You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.

  • Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.

Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect.

Soul Guard has a cool-down of 30 seconds.

Change Log

Patch 4.7.0

  • Nerf: added a cool-down of 30 seconds.
    • This nerf does not affect regular users of Soul Guard, but instead prevents stacking it with We're Gonna Live ForeverIconPerks wereGonnaLiveForever and We'll Make ItIconPerks wellMakeIt to create situations of practically invincible Survivors.


Trivia

  • Soul Guard may be used in conjunction with UnbreakableIconPerks unbreakable in order to receive the latter's Recovery Speed boost.


Video

Using Soul Guard to recover from the Dying State and taking a hit while the Survivor is cursed by a Hex Perk