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| You have the undeniable capability to sense danger. |
| You have the undeniable capability to sense danger. |
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Get an auditory warning when looking in the direction of ''Bear Traps'' and '''Totems''' in a '''{{clr|2|45°}}''' cone within a range of '''{{clr|1|8}}/{{clr|2|10}}/{{clr|3|12}} metres'''. |
Get an auditory warning when looking in the direction of ''Bear Traps'' and '''Totems''' in a '''{{clr|2|45°}}''' cone within a range of '''{{clr|1|8}}/{{clr|2|10}}/{{clr|3|12}} metres'''. |
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− | * For ''Phantasm Traps'', this range is increased by '''{{clr|6|4 metres}}'''. |
+ | * For ''Phantasm Traps'', this range is increased by an additional '''{{clr|6|4 metres}}'''. |
''Small Game'' has a cool-down of '''{{clr|1|15}}/{{clr|2|12}}/{{clr|3|10}} seconds''' each time it activates. |
''Small Game'' has a cool-down of '''{{clr|1|15}}/{{clr|2|12}}/{{clr|3|10}} seconds''' each time it activates. |
Revision as of 10:22, 12 March 2021
Template:Perk Article
History
Version 1.0.0
Version 1.3.0
Change Log
Patch 1.3.0
- Rework: Small Game now works in a similar way to Template:IconLink, giving an auditory warning instead of revealing Auras.
- Buff: increased the range to 8/10/12 metres and added the ability to detect Totems and Phantasm Traps.
- Nerf: added a cool-down of 15/12/10 seconds.
Audio Cue
Whenever a Killer Trap or Totem is detected within Small Game's detection cone, this sound cue will play:
Trivia
- Despite the in-game description not mentioning it, Small Game will detect Template:IconLink within an additional 4-metre range, so 12/14/16 metres.