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Revision as of 18:01, 4 February 2018

SkillChecks

A Skill Check

Skill Checks are a Game Mechanic of Quick Time Events (QTE) in Template:IconLink, that have a chance of appearing while performing various interactions.

Overview

A Skill Check has a chance of appearing during an interaction with a Prop or in some cases with the Template:IconLink. To succeed, the Player needs to tap the secondary action button (default: SPACE) when the pointer of the Skill Check is inside the highlighted area. The pointer moves clockwise on a dial.

A Skill Check announces itself shortly before appearing via a gong-like sound.

A Skill Check can be triggered at any given moment:

  • Different interactions have different chances of triggering them.
    • 8% - Template:IconLink Repair.
    • 15% - Template:IconLink Sabotage with a Toolbox.
    • 10.5% - Template:IconLink Sabotage with Saboteur.
    • 15% - Healing another Survivor.
    • 12.5% - Healing oneself with a Med-Kit.
    • 10.5% - Healing oneself with Self Care.
    • 10% - Template:IconLink Sabotage


There are currently four types of successful Skill Checks that award points:

Good Skill Check

Succeed a Skill Check in the transparent section.

  • Grants 50 Template:IconLink.

Great Skill Check

Succeed a Skill Check in the white section.

  • Grants 150 Bloodpoints and a 2% bonus to progression.

Hex Skill Check

Only if under the effects of Template:IconLink.
Succeed a Skill Check in the red section.

  • Grants 150 Bloodpoints and no penalty to progression.

Insane Skill Check

Only if under the effects of Madness inflicted by the Template:IconLink.
Succeed a randomly placed Skill Check

Failed Skill Check

Failing to succeed a Skill Check in any of the aforementioned sections.

  • The action will lose some progression and come to a halt, momentarily pausing any further progress. It will also give the Killer a noise indicator.
    • This can also be used strategically to attract the Killer's attention.
  • If you failed a Skill Check on a Template:IconLink while using Template:IconLink, there's a chance that the the Generator will not explode, and the Killer will not receive a noise indicator.

Dream World

Survivors can be woken up from the Dream World by failing various Skill Checks.

  • Failing a Template:IconLink
    • If there are multiple survivors repairing the generator and one survivor fails a skill check, all of them will wake up.
  • Failing a Healing Skill Check with a Template:IconLink or with Template:IconLink
  • Having another Survivor fail a Skill Check while healing you.

Interactions that might trigger a Skill Check

  • Repairing a Template:IconLink.
  • Healing oneself with a Template:IconLink or Template:IconLink.
  • Healing other Template:IconLink.
  • Sabotaging Template:IconLink or Template:IconLink
  • Using Template:IconLink
  • Snapping out of Template:IconLink Tier III.
  • Interacting with Template:IconLink.

Unlockables affecting Skill Checks

Survivor Perks

Icon Name Description
IconPerks decisiveStrike
Decisive Strike Template:Perk desc
IconPerks saboteur
Saboteur Template:Perk desc
IconPerks thisIsNotHappening
This Is Not Happening Template:Perk desc
IconPerks stakeOut
Stake Out Template:Perk desc

Killer Perks

Icon Name Description
IconPerks hexHuntressLullaby
Hex: Huntress Lullaby Template:Perk desc
Hex: Ruin Template:Perk desc
Overcharge Template:Perk desc
IconPerks unnervingPresence
Unnerving Presence Template:Perk desc

Killer Add-ons

Template:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on Table
Icon Name Stacking Tinkerer Rarity Description Power
Dream Demon
IconHelpLoading nightmare
Dream Demon
IconHelpLoading nightmare
Dream Demon
IconHelpLoading nightmare
Dream Demon
IconHelpLoading nightmare