Dead by Daylight Wiki
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{{Unreleased Content}}
 
{{Quote|The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective!|Mysterious Note|4=IconHelp note.png}}
 
{{Quote|The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective!|Mysterious Note|4=IconHelp note.png}}
 
[[File:skillChecks.png|right|thumb|A Skill Check]]
 
[[File:skillChecks.png|right|thumb|A Skill Check]]
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|-
 
|-
 
| Generator Repair || 8 %
 
| Generator Repair || 8 %
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|-
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| Generator Repair with {{IconLink|Toolbox || x5 (40 %)
 
|-
 
|-
 
| Altruistic Healing || 15 %
 
| Altruistic Healing || 15 %
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=== [[Patch 3.7.0]] ===
 
=== [[Patch 3.7.0]] ===
 
* Reduced the Great Skill Check success bonus for Repair actions from '''{{clr|2|2 %}}''' to '''{{clr|6|1 %}}'''.
 
* Reduced the Great Skill Check success bonus for Repair actions from '''{{clr|2|2 %}}''' to '''{{clr|6|1 %}}'''.
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=== [[Patch 4.7.0]] ===
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* Increased the modifier for triggering Skill Checks when repairing Generators using a Toolbox from '''{{clr|2|x2}}''' to '''{{clr|6|x5}}'''
   
   

Revision as of 09:39, 14 April 2021

IconHelp note Quotes left The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective! Quotes right
~ Mysterious Note
SkillChecks

A Skill Check

Skill Checks are a Game Mechanic of Quick Time Events (QTE) in Template:IconLink, that have a chance of appearing while performing various interactions.


Overview

Skill Checks have a chance of triggering whenever a Survivor is performing specific interactions.

In order to succeed a Skill Check, Survivors must press the Secondary Action button once the pointer is inside the highlighted area, also called the Success Zone.
The Skill Check pointer always moves clockwise on a dial, with the only exception being Template:IconLink Skill Checks, which have a chance to rotate counter-clockwise.

If the game decides to trigger a Skill Check, it will briefly announce it with a gong-like sound, shortly before displaying the Skill Check.
However, that buffer can be shortened or even omitted with the use of Template:IconLink.


Trigger Chances

When performing any of the following interactions, the Game will check once per second whether or not to trigger a Skill Check, with the trigger chances being as follows:

Interaction Chance
Generator Repair 8 %
Toolbox x5 (40 %)
Altruistic Healing 15 %
Template:IconLink Healing 10.5 %
Template:IconLink Healing 12.5 %


Types

There are several types of Skill Checks.
Succeeding them will generally award the Survivor with some Template:IconLink:

Good Skill Check

Succeed a Skill Check in the transparent section of the Success Zone.

  • Grants 50 Bloodpoints

Great Skill Check

Succeed a Skill Check in the white section of the Success Zone.

  • Grants 300 Bloodpoints and a 1 % Progression bonus for Repair actions
  • Grants 150 Bloodpoints and a 5 % Progression bonus for Healing actions

Hex Skill Check

This Skill Check was part of the original version of Template:IconLink and can no longer be triggered.

Succeeded a Skill Check in the transparent section.

  • Granted no Bloodpoints and applied a 3/4/5 % Regression penalty

Succeeded a Skill Check in the white section of the Success Zone.

  • Granted 150 Bloodpoints and no Progression bonus for Repair actions

Madness Skill Check

This Skill Check is only applicable during the Snap Out of It interaction on Template:IconLink Tier III.

Succeed a randomly placed Skill Check.

  • Does not give any Progression bonus

Failed Skill Check

Failing to succeed a Skill Check in any of the aforementioned sections.

  • Will pause the interaction for 3 seconds and incur a 10 % Progression penalty for all actions.

Dream World

Survivors can be woken up from the Dream World by failing various Skill Checks.

  • Failing a Template:IconLink Skill Check
  • Failing a Healing Skill Check


Unlockables

Perks

Template:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk Table

Items

Template:Item TableTemplate:Item Table

Add-ons (Items)

Template:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items Table
IconItems firstAidKit

Med-Kit

IconItems toolbox

Toolbox

Add-ons (Powers)

Template:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on Table
Dream Demon
IconHelpLoading nightmare
Jigsaw's Baptism
IconHelpLoading pig
Blighted Corruption
IconHelpLoading blight


History

Sabotage Skill Checks

  • Up to Patch 3.6.0, the Sabotage action took considerably longer and had a chance to trigger Skill Checks, which would grant 3 % Progression bonus when succeeding a Great Skill Check.
  • Failing a Sabotage Skill Check used to also be one possible way to wake oneself up from the Dream World.


Change Log

Patch 3.6.0

  • Removed Skill Checks for the Sabotage action.

Patch 3.7.0

  • Reduced the Great Skill Check success bonus for Repair actions from 2 % to 1 %.

Patch 4.7.0

  • Increased the modifier for triggering Skill Checks when repairing Generators using a Toolbox from x2 to x5