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{{Quote|The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective!|Mysterious Note|4=IconHelp note.png}} |
{{Quote|The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective!|Mysterious Note|4=IconHelp note.png}} |
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[[File:skillChecks.png|right|thumb|A Skill Check]] |
[[File:skillChecks.png|right|thumb|A Skill Check]] |
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| Generator Repair || 8 % |
| Generator Repair || 8 % |
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+ | | Generator Repair with {{IconLink|Toolbox || x5 (40 %) |
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| Altruistic Healing || 15 % |
| Altruistic Healing || 15 % |
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=== [[Patch 3.7.0]] === |
=== [[Patch 3.7.0]] === |
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* Reduced the Great Skill Check success bonus for Repair actions from '''{{clr|2|2 %}}''' to '''{{clr|6|1 %}}'''. |
* Reduced the Great Skill Check success bonus for Repair actions from '''{{clr|2|2 %}}''' to '''{{clr|6|1 %}}'''. |
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+ | === [[Patch 4.7.0]] === |
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+ | * Increased the modifier for triggering Skill Checks when repairing Generators using a Toolbox from '''{{clr|2|x2}}''' to '''{{clr|6|x5}}''' |
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Revision as of 09:39, 14 April 2021
This Article contains content that either is going to, is currently, or was recently featured in the 7.7.2 Public Test Build. Any information featured in this and directly related Articles (such as the various Add-on Articles in case of a new Killer) may be subject to changes and should be taken with a grain of salt. |
Skill Checks are a Game Mechanic of Quick Time Events (QTE) in Template:IconLink, that have a chance of appearing while performing various interactions.
Overview
Skill Checks have a chance of triggering whenever a Survivor is performing specific interactions.
In order to succeed a Skill Check, Survivors must press the Secondary Action button once the pointer is inside the highlighted area, also called the Success Zone.
The Skill Check pointer always moves clockwise on a dial, with the only exception being Template:IconLink Skill Checks, which have a chance to rotate counter-clockwise.
If the game decides to trigger a Skill Check, it will briefly announce it with a gong-like sound, shortly before displaying the Skill Check.
However, that buffer can be shortened or even omitted with the use of Template:IconLink.
Trigger Chances
When performing any of the following interactions, the Game will check once per second whether or not to trigger a Skill Check, with the trigger chances being as follows:
Interaction | Chance |
---|---|
Generator Repair | 8 % |
Toolbox | x5 (40 %) |
Altruistic Healing | 15 % |
Template:IconLink Healing | 10.5 % |
Template:IconLink Healing | 12.5 % |
Types
There are several types of Skill Checks.
Succeeding them will generally award the Survivor with some Template:IconLink:
Good Skill Check
Succeed a Skill Check in the transparent section of the Success Zone.
- Grants 50 Bloodpoints
Great Skill Check
Succeed a Skill Check in the white section of the Success Zone.
- Grants 300 Bloodpoints and a 1 % Progression bonus for Repair actions
- Grants 150 Bloodpoints and a 5 % Progression bonus for Healing actions
Hex Skill Check
- This Skill Check was part of the original version of Template:IconLink and can no longer be triggered.
Succeeded a Skill Check in the transparent section.
- Granted no Bloodpoints and applied a 3/4/5 % Regression penalty
Succeeded a Skill Check in the white section of the Success Zone.
- Granted 150 Bloodpoints and no Progression bonus for Repair actions
Madness Skill Check
- This Skill Check is only applicable during the Snap Out of It interaction on Template:IconLink Tier III.
Succeed a randomly placed Skill Check.
- Does not give any Progression bonus
Failed Skill Check
Failing to succeed a Skill Check in any of the aforementioned sections.
- Will pause the interaction for 3 seconds and incur a 10 % Progression penalty for all actions.
Dream World
Survivors can be woken up from the Dream World by failing various Skill Checks.
- Failing a Template:IconLink Skill Check
- Failing a Healing Skill Check
Unlockables
Perks
Template:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableItems
Template:Item TableTemplate:Item TableAdd-ons (Items)
Template:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableTemplate:Add-on Items TableAdd-ons (Powers)
Template:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableDream Demon |
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Jigsaw's Baptism |
Blighted Corruption |
History
Sabotage Skill Checks
- Up to Patch 3.6.0, the Sabotage action took considerably longer and had a chance to trigger Skill Checks, which would grant 3 % Progression bonus when succeeding a Great Skill Check.
- Failing a Sabotage Skill Check used to also be one possible way to wake oneself up from the Dream World.
Change Log
Patch 3.6.0
- Removed Skill Checks for the Sabotage action.
Patch 3.7.0
- Reduced the Great Skill Check success bonus for Repair actions from 2 % to 1 %.
Patch 4.7.0
- Increased the modifier for triggering Skill Checks when repairing Generators using a Toolbox from x2 to x5