Skill Checks

From Dead by Daylight Wiki
Jump to: navigation, search
IconHelp note.png Quotes left.png The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective! Quotes right.png
~ Mysterious Note
A Skill Check

Skill Checks are a Game Mechanic of Quick Time Events (QTE) in Dead by Daylight IconHelp DBDlogo.png, that have a chance of appearing while performing various interactions.


Overview

Skill Checks have a chance of triggering whenever a Survivor is performing specific interactions.

In order to succeed a Skill Check, Survivors must press the Secondary Action button once the pointer is inside the highlighted area, also called the Success Zone.
The Skill Check pointer always moves clockwise on a dial, with the only exception being Madness IconStatusEffects madness.png Skill Checks, which have a chance to rotate counter-clockwise.

If the game decides to trigger a Skill Check, it will briefly announce it with a gong-like sound, shortly before displaying the Skill Check.
However, that buffer can be shortened or even omitted with the use of Hex: Huntress Lullaby IconPerks hexHuntressLullaby.png.


Trigger Chances

When performing any of the following interactions, the Game will check once per second whether or not to trigger a Skill Check, with the trigger chances being as follows:

Interaction Chance
Generator Repair 8 %
Altruistic Healing 15 %
Self-Care IconPerks self-Care.png Healing 10.5 %
Med-Kit IconItems firstAidKit.png Healing 12.5 %


Types

There are several types of Skill Checks.
Succeeding them will generally award the Survivor with some Bloodpoints IconHelp bloodpoints.png:

Good Skill Check

Succeed a Skill Check in the transparent section of the Success Zone.

  • Grants 50 Bloodpoints

Great Skill Check

Succeed a Skill Check in the white section of the Success Zone.

  • Grants 300 Bloodpoints and a 1 % Progression bonus for Repair actions
  • Grants 150 Bloodpoints and a 5 % Progression bonus for Healing actions

Hex Skill Check

This Skill Check was part of the original version of Hex: Ruin IconPerks hexRuin.png and can no longer be triggered.

Succeeded a Skill Check in the transparent section.

  • Granted no Bloodpoints and applied a 3/4/5 % Regression penalty

Succeeded a Skill Check in the white section of the Success Zone.

  • Granted 150 Bloodpoints and no Progression bonus for Repair actions

Madness Skill Check

This Skill Check is only applicable during the Snap Out of It interaction on Madness IconStatusEffects madness.png Tier III.

Succeed a randomly placed Skill Check.

  • Does not give any Progression bonus

Failed Skill Check

Failing to succeed a Skill Check in any of the aforementioned sections.

  • Will pause the interaction for 3 seconds and incur a 10 % Progression penalty for all actions.

Dream World

Survivors can be woken up from the Dream World by failing various Skill Checks.

  • Failing a Generator IconHelpLoading generators.png Skill Check
  • Failing a Healing Skill Check


Unlockables

Perks

Autodidact}} Autodidact

You start the Trial with a -25 % Progression penalty for Skill Checks IconHelp skillChecks.png to heal Survivors IconHelpLoading survivor.png.
For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.

  • Each Token grants you a +15 % bonus Progression for a successful Skill Check while healing Survivors.
  • Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-Kit IconItems firstAidKit.png to heal.

"There's no limit to what you can achieve, as long as you back it up with hard work." — Adam Francis

Decisive Strike}} Decisive Strike

Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check IconHelp skillChecks.png to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.

While Decisive Strike is active, the following interactions will deactivate it:

  • Repairing a Generator IconHelpLoading generators.png.
  • Healing yourself or other Survivors.
  • Cleansing a Totem IconHelpLoading totem.png.
  • Sabotaging a Hook IconHelpLoading hook.png.
  • Unhooking other Survivors.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"There's nothing to be scared of." — Laurie Strode

Fast Track}} Fast Track

Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.

  • You consume all accumulated Tokens after a Great Skill Check IconHelp skillChecks.png on a Generator IconHelpLoading generators.png.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Hex: Huntress Lullaby}} Hex: Huntress Lullaby

A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6 % Regression penalty on Failed Skill Checks IconHelp skillChecks.png for Repair and Healing actions.

Hex: Huntress Lullaby grows in power each time you hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

  • 1 Token: shortens the time between the Warning sound and the Skill Check by -14 %.
  • 2 Tokens: shortens the time between the Warning sound and the Skill Check by -28 %.
  • 3 Tokens: shortens the time between the Warning sound and the Skill Check by -42 %.
  • 4 Tokens: shortens the time between the Warning sound and the Skill Check by -56 %.
  • 5 Tokens: disables the Warning sound.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"That song, it drives me crazy!"

Oppression}} Oppression

Life has been difficult for you, so you will make it difficult for others.

When damaging a Generator IconHelpLoading generators.png, up to 3 other random Generators also begin regressing.

  • Triggers a difficult Skill Check IconHelp skillChecks.png if the selected Generators are currently being repaired.

Oppression has a cool-down of 120/100/80 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Overcharge}} Overcharge

You are fuelled by your hate for progress.

Damaging a Generator IconHelpLoading generators.png overcharges it:

  • The next Survivor interacting with it will be faced with a difficult Skill Check IconHelp skillChecks.png.
  • Failing the Skill Check results in an additional Progression loss of 3/4/5 %.
  • Succeeding the Skill Check does not grant any bonus Progression.

"It is a trap. But a trap one must step in..."

Stake Out}} Stake Out

Getting close to the Killer fills you with determination.

Every 15 seconds you are standing within the Killer's Terror Radius IconHelp terrorRadius.png without being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill Checks IconHelp skillChecks.png consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Spine Chill}} Spine Chill

An unnatural tingle warns you of impending doom.

Whenever the Killer is looking in your direction when within 36 metres of you, Spine Chill activates:

  • Skill Check IconHelp skillChecks.png Trigger odds are increased by 10 %.
  • Skill Check Success zones are reduced by 10 %.
  • Your Actions speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

Technician}} Technician

You are apt at handling machinery with the greatest care and precision.

Failing a Skill Check IconHelp skillChecks.png while repairing:

  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Applies an additional Regression penalty of 5/4/3 %.

Technician reduces the distance at which repairing noises can be heard by 8 metres.

"I'm gonna stealth this one." — Feng Min

This Is Not Happening}} This Is Not Happening

You perform at your best when you are under extreme stress.

When injured, the Success zone of Great Skill Checks IconHelp skillChecks.png while Repairing, Healing, and Sabotaging is increased by 10/20/30 %.

Unnerving Presence}} Unnerving Presence

Your presence alone instils great fear.

For all Survivors repairing, healing, or sabotaging within your Terror Radius IconHelp terrorRadius.png:

  • Skill Check IconHelp skillChecks.png Trigger odds are increased by 10 %.
  • Skill Check Success zone are reduced by 40/50/60 %.

"Its presence befalls us."

Items

Worn-Out Tools}}
Worn-Out Tools A metal box containing out of condition tools that could break at any moment.
Even without training, can be used to repair or break various mechanical components.
  • 16 Charges.
  • Moderately increases Repair speed.
  • Slightly decreases Skill Check success zones.
  • Unlocks the Sabotage action.
    • Considerably decreases Toolbox Efficiency during Sabotage.

"You call these tools? ... Really?"

Ranger Med-Kit}}
Ranger Med-Kit A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations.
  • 32 Charges.
  • Tremendously increases Altruistic Healing speed.
  • Moderately increases Skill Check success zones.
  • Moderately increases Skill Check bonus zones.
  • Unlocks the Self-Healing action.

"A small engraved label can be found glued to the back panel: VK.ID-3994723."

Add-ons (Items)

Rubber Gloves}}
Rubber Gloves Disposable medical gloves to avoid cross-contamination.
  • Moderately increases Great Healing Skill Check Progression bonus.
IconItems firstAidKit.png

Med-Kit

Sponge}}
Sponge A mundane sponge used to soak up extra blood, providing easier access to wounds.
  • Considerably increases Great Healing Skill Check Progression bonus.
Needle & Thread}}
Needle & Thread Not exactly a medical device, however it can be used to quickly and painfully close up a wound.
  • Moderately increases Healing Skill Check Trigger odds.
  • Moderately increases Healing speed.
  • Grants 100 % Bonus Bloodpoints for Great Skill Check Score Events when Healing.
Surgical Suture}}
Surgical Suture A medical device used to close and hold body tissue. Even though it's very effective, the surgical suture is challenging to use.
  • Considerably increases Healing Skill Check Trigger Odds.
  • Moderately increases Healing speed.
  • Grants 150 % Bonus Bloodpoints Great Skill Check Score Events when Healing.
Instructions}}
Instructions Someone quickly painted what seems to be repair instructions on this piece of bark.
  • Eliminates Skill Checks IconHelp skillChecks.png while repairing with the Toolbox.
IconItems toolbox.png

Toolbox

Brand New Part}}
Brand New Part This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
  • Toolbox Repair action is replaced with Install Brand New Part.
  • Installing the Brand New Part will complete 15 % of a Generator IconHelpLoading generators.png over 5 seconds.
  • During the install, you will be faced with 2 difficult Skill Checks IconHelp skillChecks.png.
  • Hitting each Skill Check will result in 5 % progression for a maximum of 25 % added progression.

Brand New Part is consumed on use.

Add-ons (Powers)

Wool Shirt}}
Wool Shirt A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".

While Survivors are in the Dream World:

  • Slightly increases Regression penalties of Repair, Healing, and Sabotage actions.
Dream Demon
IconHelpLoading nightmare.png
Green Dress}}
Green Dress A little girl's green dress with a silky white ribbon.

While Survivors are in the Dream World:

  • Slightly increases Regression penalties of Repair, Healing, and Sabotage actions.
  • When failing such an action's Skill Check IconHelp skillChecks.png, the Survivor's Aura IconHelp auras.png is revealed to The Nightmare for 3 seconds.
Blue Dress}}
Blue Dress A little girl's pale blue dress with white lace which's front is ruined by large cuts.

While Survivors are in the Dream World:

  • Slightly increases Regression penalties of Repair, Healing, and Sabotage actions.
  • When failing such an action's Skill Check IconHelp skillChecks.png, the Survivor's Aura IconHelp auras.png is revealed to The Nightmare for 4 seconds.
Red Paint Brush}}
Red Paint Brush A large paint brush, wet with crimson paint.
  • All Survivors start the Trial inside the Dream World.
  • Failing a Skill Check IconHelp skillChecks.png will no longer allow Survivors to wake up.
Interlocking Razor}}
Interlocking Razor A modification to the Jigsaw Box: the addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists.
  • Tremendously increases the Regression penalty of failed Skill Checks on Jigsaw Boxes.
Jigsaw's Baptism
IconHelpLoading pig.png
Razor Wires}}
Razor Wires A modification to the Jigsaw Box: the addition of razor sharp wires makes it extra difficult and potentially painful to search them.
  • Moderately increases Jigsaw Box Skill Check IconHelp skillChecks.png Trigger odds.
Workshop Grease}}
Workshop Grease A modification to the Jigsaw Box: the lubricated parts make the search a more delicate exercise.
  • Slightly increases Jigsaw Box Skill Check IconHelp skillChecks.png Trigger odds.
Soul Chemical}}
Soul Chemical A chemical squeezed from the pineal gland of a recently deceased Survivor.
  • During a Rush, the moment The Blight comes within 16 metres of a Survivor who is repairing or healing, trigger a tremendously difficult Skill Check IconHelp skillChecks.png for that Survivor.

Soul Chemical can activate once per Survivor per Rush.

Soul Chemical does not trigger for a Rush started within 16 metres of the Survivor.

"...suspected to cause atypical alterations in neural rhythmic activity." — Unlabelled Mystery School Text

Blighted Corruption
IconHelpLoading blight.png


History

Sabotage Skill Checks

  • Up to Patch 3.6.0, the Sabotage action took considerably longer and had a chance to trigger Skill Checks, which would grant 3 % Progression bonus when succeeding a Great Skill Check.
  • Failing a Sabotage Skill Check used to also be one possible way to wake oneself up from the Dream World.


Change Log

Patch 3.6.0

  • Removed Skill Checks for the Sabotage action.

Patch 3.7.0

  • Reduced the Great Skill Check success bonus for Repair actions from 2 % to 1 %.