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IconHelp note.png Quotes left.png The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective! Quotes right.png
~ Mysterious Note

A Skill Check

Skill Checks are a Game Mechanic of Quick Time Events (QTE) in Dead by Daylight IconHelp DBDlogo.png, that have a chance of appearing while performing various interactions.


Overview

Skill Checks have a chance of triggering whenever a Survivor is performing specific interactions.

In order to succeed a Skill Check, Survivors must press the Secondary Action button once the pointer is inside the highlighted area, also called the Success Zone.
The Skill Check pointer always moves clockwise on a dial, with the only exception being Madness IconStatusEffects madness.png Skill Checks, which have a chance to rotate counter-clockwise.

If the game decides to trigger a Skill Check, it will briefly announce it with a gong-like sound, shortly before displaying the Skill Check.
However, that buffer can be shortened or even omitted with the use of Hex: Huntress Lullaby IconPerks hexHuntressLullaby.png.


Trigger Chances

When performing any of the following interactions, the Game will check once per second whether or not to trigger a Skill Check, with the trigger chances being as follows:

Interaction Chance
Generator Repair 8 %
Toolbox x5 (40 %)
Altruistic Healing 15 %
Self-Care IconPerks self-Care.png Healing 10.5 %
Med-Kit IconItems firstAidKit.png Healing 12.5 %


Types

There are several types of Skill Checks.
Succeeding them will generally award the Survivor with some Bloodpoints IconHelp bloodpoints.png:

Good Skill Check

Succeed a Skill Check in the transparent section of the Success Zone:

  • Grants 50 Bloodpoints.

Great Skill Check

Succeed a Skill Check in the white section of the Success Zone:

  • Grants 300 Bloodpoints and a +1 % Progression bonus for Repair actions.
  • Grants 150 Bloodpoints and a +5 % Progression bonus for Healing actions.

Hex Skill Check

This Skill Check was part of the original version of Hex: Ruin IconPerks hexRuin.png and can no longer be triggered.

Succeeded a Skill Check in the transparent section:

  • Granted no Bloodpoints and applied a 3/4/5 % Regression penalty.

Succeeded a Skill Check in the white section of the Success Zone:

  • Granted 150 Bloodpoints and no Progression bonus for Repair actions.

Madness Skill Check

This Skill Check is only applicable during the Snap Out of It interaction on Madness IconStatusEffects madness.png Tier III.

Succeed a randomly placed Skill Check:

  • Does not give any Progression bonus

Failed Skill Check

Failing to succeed a Skill Check in any of the aforementioned sections:

  • Will pause the interaction for 3 seconds and incur a -10 % Progression penalty for all actions.

Dream World

Survivors can be woken up from the Dream World by failing various Skill Checks:

  • Failing a Generator IconHelpLoading generators.png Skill Check.
  • Failing a Healing Skill Check.


Unlockables

Unlockables

Killer Perks

Gearhead Gearhead
You have got an ear for well-oiled gears.

After hitting a Survivor twice with your Basic Attack, Gearhead activates for 20/25/30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Hex: Huntress Lullaby Hex: Huntress Lullaby
A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.
SurvivorsIconHelpLoading survivor.png recieve a 2/4/6 % Regression penalty on Failed Skill ChecksIconHelp skillChecks.png for Repair and Healing actions.
Hex: Huntress Lullaby grows in power each time you Hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

  • 1 Token: shortens the time between the Warning sound and the Skill check by -14 %.
  • 2 Tokens: shortens the time between the Warning sound and the Skill check by -28 %.
  • 3 Tokens: shortens the time between the Warning sound and the Skill check by -42 %.
  • 4 Tokens: shortens the time between the Warning sound and the Skill check by -56 %.
  • 5 Tokens: disables the Warning sound.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.
"That song, it drives me crazy!"

Oppression Oppression
Life has been difficult for you, so you will make it difficult for others.

When damaging a GeneratorIconHelpLoading generators.png, up to 3 other random Generators also begin regressing.

  • Trigger a difficult Skill CheckIconHelp skillChecks.png if a selected Generator is being repaired.

Oppression has a cool-down of 120/100/80 seconds.
"Damn them as they would damn us." — Charlotte Deshayes

Overcharge Overcharge
You are fuelled by your hate for progress.

Damaging a GeneratorIconHelpLoading generators.png overcharges it:

  • The next SurvivorIconHelpLoading survivor.png interacting with it will be faced with a difficult Skill CheckIconHelp skillChecks.png.
  • Failing the Skill Check results in an additional Progression loss of 3/4/5 %.
  • Succeeding the Skill Check does not grant any bonus Progression.

"Its a trap, But a trap one must step in..."

Unnerving Presence Unnerving Presence
Your presence alone instils great fear.

SurvivorsIconHelpLoading survivor.png repairing or healing within your Terror RadiusIconHelp terrorRadius.png suffer from the following effects:

  • Increases the Trigger odds of Skill CheckIconHelp skillChecks.png by 10 %.
  • Decreases the Success zone of Skill Checks by 40/50/60 %.

"Its presence befalls us."

Survivor Perks

Autodidact Autodidact
You start the Trial with a -25 % Progression penalty for Skill ChecksIconHelp skillChecks.png to heal SurvivorsIconHelpLoading survivor.png.

For every successful Skill Check completed while healing a Survivor, Autodidact gains 1 Token up to a maximum of 3/4/5 Tokens.

  • Each Token grants a +15 % bonus Progression for a successful Skill Check while healing Survivors.
  • Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-KitIconItems firstAidKit.png to heal.
"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

Bite the Bullet Bite the Bullet
Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another SurvivorIconHelpLoading survivor.png, Grunts of Pain and all noises related to the Healing action are suppressed:

  • Failed Healing Skill ChecksIconHelp skillChecks.png do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 %.
"I can do this." — Leon Scott Kennedy
Corrective Action Corrective Action
You quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill CheckIconHelp skillChecks.png, up to a maximum of 5 Tokens.

  • Each time another Survivor cooperating with you on the same GeneratorIconHelpLoading generators.png fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead.
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez
Decisive Strike Decisive Strike
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill CheckIconHelp skillChecks.png to automatically escape their grasp, stunning them for 5 seconds.
  • Successfuly stunning the Killer will disable Decisive Strike for the remainer of the Trial and result you in becoming the ObsessionIconHelp obsession.png.

While Decisive Strike is active, the following interactions will deactivate it:

  • Repairing a GeneratorIconHelpLoading generators.png.
  • Healing yourself or other Survivors.
  • Cleansing or Blessing a TotemIconHelpLoading totem.png.
  • Sabotaging a HookIconHelpLoading hook.png.
  • Unhooking other SurvivorsIconHelpLoading survivor.png.

Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

Fast Track Fast Track
Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.

  • You consume all accumulated Tokens after a Great Skill CheckIconHelp skillChecks.png on a GeneratorIconHelpLoading generators.png.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the defult Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Rookie Spirit Rookie Spirit
You keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsIconHelpLoading generators.png, complete 5/4/3 Good or Great Skill ChecksIconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:

  • Once active, the AurasIconHelp auras.png of any regressing Generators are revealed to you.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
Spine Chill Spine Chill
An unnatural tingle warns you of impending doom.

Whenever the Killer is looking in your direction when they are within 36 metres of you, Spine Chill activates:

  • Increases the Trigger odds of Skill CheckIconHelp skillChecks.png by 10 %.
  • Decreases the Skill Check Success zone by 10 %.
  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

Stake Out Stake Out
Getting close to the Killer fills you with determination.

Every 15 seconds you are standing within the Killer's Terror RadiusIconHelp terrorRadius.png without being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill ChecksIconHelp skillChecks.png consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Technician Technician
You are apt at handling machinery with the greatest care and precision.

Failing a Skill CheckIconHelp skillChecks.png while repairing:

  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Applies an additional Regression penalty of 5/4/3 %.

Technician reduces the audible range of your Generator-repairing noises by 8 metres.
"I am gonna stealth this one." — Min Feng

This Is Not Happening This Is Not Happening
You perform at your best when you are under extreme stress.

Items

Worn-Out Tools}}
Worn-Out Tools A metal box containing out of condition tools that could break at any moment.
Even without training, can be used to repair or break various mechanical components.
  • Increased Generator Repair speed of +50 %.
  • Decreased Good Skill Check zone of -10 %.
  • Unlocks the Sabotage action.

The Worn-Out Toolbox has a Capacity of 16 Charges.

"You call these tools? ... Really?"

Ranger Med-Kit}}
Ranger Med-Kit A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations.
  • Unlocks the Self-Heal action.
  • Increased Altruistic Healing speed of +50 %.
  • Increased Good Skill Check zone of +14 %.
  • Increased Great Skill Check zone of +15 %.

The Ranger Med-Kit has a Capacity of 32 Charges.

"A small engraved label can be found glued to the back panel: VK.ID-3994723."

Add-ons (Items)

Rubber Gloves}}
Rubber Gloves Disposable medical gloves to avoid cross-contamination.
  • Increases the Progression bonus of Great Healing Skill Checks by +3 %.
IconItems firstAidKit.png

Med-Kit

Sponge}}
Sponge A mundane sponge used to soak up extra blood, providing easier access to wounds.
  • Increases the Progression bonus of Great Healing Skill Checks by +5 %.
Needle & Thread}}
Needle & Thread Not exactly a medical device.
However, it can be used to quickly and painfully close up a wound.
  • Increases the Med-Kit's Healing speeds by +15 %.
  • Increases the Trigger odds of Healing Skill Checks IconHelp skillChecks.png by +10 %.
  • Grants 100 % bonus Bloodpoints for Great Healing Skill Checks.
Surgical Suture}}
Surgical Suture A medical device used to close and hold body tissue.
Even though it is very effective, the surgical suture is challenging to use.
  • Increases the Med-Kit's Healing speeds by +15 %.
  • Increases the Trigger odds of Healing Skill Checks IconHelp skillChecks.png by +15 %.
  • Grants 150 % bonus Bloodpoints for Great Healing Skill Checks.
Instructions}}
Instructions Someone quickly painted what seems to be repair instructions on this piece of bark.
  • Suppresses all normal Skill Checks IconHelp skillChecks.png that are usually triggered while repairing a Generator IconHelpLoading generators.png.
IconItems toolbox.png

Toolbox

Brand New Part}}
Brand New Part This intricate mechanical part feels oddly out of place.
It is clean and shiny as if straight out of the factory.
  • Replaces the "Toolbox Repair" prompt with "Install Brand New Part" instead:
    • Installing the Brand New Part takes 5 seconds to complete and adds 15 % to the Generator IconHelpLoading generators.png Progression.
    • Triggers 2 difficult Skill Checks IconHelp skillChecks.png during the Installation process.
    • Succedding each Skill Check adds an additional 5 % bonus Progression, up to a maximum of 10 % bonus Progression,
      and a combined total of up to 25 % Generator Progression.

Add-ons (Powers)

Wool Shirt
Wool Shirt A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".

Survivors inside the Dream World suffer from the following effects:

  • Increases the Regression penalty of failed Repairing and Healing Skill Checks IconHelp skillChecks.png by +4 %.
Dream Demon
IconHelpLoading nightmare.png
Green Dress
Green Dress A little girl's green dress with a silky white ribbon.

Survivors inside the Dream World suffer from the following effects:

  • Increases the Regression penalty of failed Repairing and Healing Skill Checks IconHelp skillChecks.png by +4 %.
  • The Auras IconHelp auras.png of Survivors failing these Skill Checks are revealed for 3 seconds.
Blue Dress
Blue Dress A little girl's pale blue dress with white lace which's front is ruined by large cuts.

Survivors inside the Dream World suffer from the following effects:

  • Increases the Regression penalty of failed Repairing and Healing Skill Checks IconHelp skillChecks.png by +4 %.
  • The Auras IconHelp auras.png of Survivors failing these Skill Checks are revealed for 4 seconds.
Red Paint Brush
Red Paint Brush A large paint brush, wet with crimson paint.
  • Causes all Survivors to start the Trial inside the Dream World.
  • Survivors are unable to wake themselves up by failing Skill Checks IconHelp skillChecks.png.
Interlocking Razor
Interlocking Razor A modification to the Jigsaw Box:
The addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists.
Jigsaw's Baptism
IconHelpLoading pig.png
Razor Wires
Razor Wires A modification to the Jigsaw Box:
The addition of razor sharp wires makes it extra difficult and potentially painful to search them.
Soul Chemical
Soul Chemical A chemical squeezed from the pineal gland of a recently deceased Survivor.
  • During a Rush, the moment The Blight comes within 16 metres of a Survivor who is repairing or healing, trigger a tremendously difficult Skill Check IconHelp skillChecks.png for that Survivor.

Soul Chemical can activate once per Survivor per Rush.

Soul Chemical does not trigger for a Rush started within 16 metres of the Survivor.

"...suspected to cause atypical alterations in neural rhythmic activity." — Unlabelled Mystery School Text

Blighted Corruption
IconHelpLoading blight.png


History

Sabotage Skill Checks

  • Up to Patch 3.6.0, the Sabotage action took considerably longer and had a chance to trigger Skill Checks, which would grant 3 % Progression bonus when succeeding a Great Skill Check.
  • Failing a Sabotage Skill Check used to also be one possible way to wake oneself up from the Dream World.


Change Log

Patch 1.8.0

  • Removed the Good Skill Check success bonus for Healing actions of +1 %.
  • Skill Check chance while using a Med-Kit decreased from 15 % to 12.5 %.
  • Skill Check chance while healing with Self-Care decreased from 15 % to 10.5 %.
  • Skill Check chance while repairing with a toolkit increased from 8 % to 10.5 %.
  • Skill Check chance while sabotaging without a toolkit decreased from 15 % to 10.5 %.

Patch 3.6.0

  • Removed Skill Checks for the Sabotage action.

Patch 3.7.0

  • Reduced the Great Skill Check success bonus for Repair actions from +2 % to +1 %.
  • Great Skill Checks while repairing now give 300 Bloodpoints instead of 150 Bloodpoints.

Patch 4.7.0

  • Increased the modifier for triggering Skill Checks when repairing Generators using a Toolbox from x2 to x5
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