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+ | {{#Invoke:Loadout|resolveItemPage}} |
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− | {{Item|{{PAGENAME}}|5}} |
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+ | |||
+ | |||
+ | == History == |
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+ | === Version 1.0.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! Icon !! Description !! Durability |
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+ | |- |
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+ | ! [[File:FulliconItems skeletonKey.png|64px|frameless|center]] |
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+ | | A tarnished and crooked Key, vibrating with ominous power. |
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+ | The Skeleton Key's power cannot be triggered by itself. |
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+ | Various objects can be attached to its jump ring, which channels the ''Skeleton Key's'' power into various effects: |
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+ | * Must be equipped with Add-ons to unlock its Aura-reading abilities. |
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+ | * Can be consumed to open a closed Hatch. |
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+ | |||
+ | The ''Skeleton Key's'' Aura-reading abilities can be used for '''{{#Invoke:Utils|clr|2|30 seconds}}'''. |
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+ | |} |
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+ | === Version 5.1.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! Icon !! Description !! Durability |
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+ | |- |
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+ | ! [[File:FulliconItems skeletonKey.png|64px|frameless|center]] |
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+ | | A tarnished and crooked Key, vibrating with ominous power. |
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+ | The Skeleton Key's power cannot be triggered by itself. |
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+ | Various objects can be attached to its jump ring, which channels the ''Skeleton Key's'' power into various effects: |
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+ | * Must be equipped with Add-ons to unlock its Aura-reading abilities. |
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+ | * Can be consumed to open a closed Hatch, if not depleted of Charges. |
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+ | |||
+ | The ''Skeleton Key's'' Aura-reading abilities can be used for '''{{#Invoke:Utils|clr|2|30 seconds}}'''. |
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+ | |} |
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+ | |||
+ | |||
+ | == Change Log == |
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+ | === [[Patch 5.1.0]] === |
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+ | * '''''{{#Invoke:Utils|clr|8|Nerf}}:''''' a depleted Key can no longer open the {{#Invoke:Utils|IconLink|Hatch}}. |
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+ | ** This is a minor nerf as it only really affects Keys brought into a Trial, rather than those found in Chests, as the latter lack any Aura-reading Add-ons, unless one uses {{#Invoke:Utils|IconLink|Ace in the Hole}}. |
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== Trivia == |
== Trivia == |
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* The '''{{PAGENAME}}''' was the only Key in the game up to [[Patch 1.1.2]]. |
* The '''{{PAGENAME}}''' was the only Key in the game up to [[Patch 1.1.2]]. |
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+ | |||
− | * The '''{{PAGENAME}}''' can still be used to unlock the Hatch without any charges left on it, as the charges only affect the Aura-reading abilities of the Key. |
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+ | |||
+ | == Gallery == |
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+ | <gallery mode="packed" heights="150"> |
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+ | File:SkeletonKeyRender.png|A render of the '''Skeleton Key''' |
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+ | </gallery> |
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+ | |||
[[Category: Ultra Rare Items]] |
[[Category: Ultra Rare Items]] |
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+ | |||
+ | [[fr: Passe-Partout]] |
Latest revision as of 21:01, 16 March 2024
Skeleton Key is an Ultra Rare Item.
Icon | Description | Cost |
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A tarnished and crooked Key, vibrating with ominous power. The Skeleton Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Key's power into various effects.
|
5,000 |
History
Version 1.0.0
Icon | Description | Durability |
---|---|---|
A tarnished and crooked Key, vibrating with ominous power.
The Skeleton Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Skeleton Key's power into various effects:
The Skeleton Key's Aura-reading abilities can be used for 30 seconds. |
Version 5.1.0
Icon | Description | Durability |
---|---|---|
A tarnished and crooked Key, vibrating with ominous power.
The Skeleton Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Skeleton Key's power into various effects:
The Skeleton Key's Aura-reading abilities can be used for 30 seconds. |
Change Log
Patch 5.1.0
- Nerf: a depleted Key can no longer open the Hatch.
- This is a minor nerf as it only really affects Keys brought into a Trial, rather than those found in Chests, as the latter lack any Aura-reading Add-ons, unless one uses Ace in the Hole.
Trivia
- The Skeleton Key was the only Key in the game up to Patch 1.1.2.