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Second Wind

Second Wind is a Teachable Perk IconHelp perks.png unique to Steve Harrington. It can be unlocked for all other Characters from Level 40 onwards:

Perk descriptions may vary from in-game descriptions for reasons explained here.
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Icon Tier I Tier II Tier III Description
SecondWind.gif
4,000
IconHelp bloodpoints.png
5,000
IconHelp bloodpoints.png
6,000
IconHelp bloodpoints.png
You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another Survivor for the equivalent of 1 Health State IconStatusEffects healing.png, Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the Broken IconStatusEffects broken.png Status Effect until Second Wind deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.

While Second Wind is active, the following conditions will deactivate it:

  • Successfully being healed by Second Wind.
  • Being put into the Dying State IconHelp dying.png before the timer elapses.

Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Icon Teachable Description
Teachable secondWind.png
5,000
IconHelp bloodpoints.png
Unlocking this Perk makes it available in the Bloodweb of all Survivors

You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.
  • You are automatically healed 1 Health State after Template:Lr.

While Second Wind is active, the following conditions will deactivate it:

  • Successfully being healed by Second Wind.
  • Being put into the Dying State before the timer elapses.

Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

May be unlocked in the Shrine of Secrets or in Steve's Bloodweb at Level 40.

History

Version 3.2.0

Icon Tier I Tier II Tier III Description
IconPerks secondWind.png
34 seconds 32 seconds 30 seconds You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you have healed other Survivors for the equivalent of one Health State, Second Wind activates.

  • While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken Status Effect.
  • After a total duration of 34/32/30 seconds, Second Wind automatically heals you from Injured to the Healthy State.

Second Wind deactivates once you are completely healed or if you are put into the Dying State before Second Wind successfully triggers.

  • You will lose the Broken Status Effect once Second Wind deactivates.

Second Wind does not activate if you are already afflicted by the Broken Status Effect.

Version 4.5.0

Icon Tier I Tier II Tier III Description
IconPerks secondWind.png
28 seconds 24 seconds 20 seconds

You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another Survivor for the equivalent of 1 Health State IconStatusEffects healing.png, Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the Broken IconStatusEffects broken.png Status Effect until Second Wind deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.

While Second Wind is active, the following conditions will deactivate it:

  • Successfully being healed by Second Wind.
  • Being put into the Dying State IconHelp dying.png before the timer elapses.

Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Change Log

Patch 4.5.0

  • Buff: reduced the Healing timer.

Trivia

  • One must heal another Survivor for the equivalent of 16 Health Charges to activate Second Wind.
    • If a Player performs the Healing action with a second Survivor helping out, the Healing progression will be split evenly between both.
      Second Wind will therefore not activate after the Healing action is concluded and will require to heal at least one other Survivor.
  • Second Wind can be used in conjunction with Adrenaline IconPerks adrenaline.png as an extra late-game-unhook safety net in case of taking damage in-between the Adrenaline-induced heal and Second Wind's timer completing.
  • Second Wind will display how far along the Healing process is by means of a red indicator on top of the Perk's icon in the HUD.
  • Second Wind does not gain any progress towards its activation if a Med-Kit IconItems firstAidKit.png is used to heal, since this is considered a separate interaction.
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