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== Trivia == |
== Trivia == |
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* '''{{PAGENAME}}''' can be used in conjunction with {{IconLink|Adrenaline}} as an extra late-game-unhook safety net in case of taking damage in-between the '''Adrenaline'''-induced heal and '''Second Wind's''' timer completing. |
* '''{{PAGENAME}}''' can be used in conjunction with {{IconLink|Adrenaline}} as an extra late-game-unhook safety net in case of taking damage in-between the '''Adrenaline'''-induced heal and '''Second Wind's''' timer completing. |
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− | * If a Player performs the Healing action with a second Survivor helping out, the Healing progression will be split evenly between both |
+ | * If a Player performs the Healing action with a second Survivor helping out, the Healing progression will be split evenly between both. '''{{PAGENAME}}''' will therefore '''''{{clr|8|not}}''''' activate after the Healing action is concluded and will require to heal at least one other Survivor. |
[[Category: Perks]] |
[[Category: Perks]] |
Revision as of 10:31, 28 September 2019
Template:Perk Article
Template:Perk Table Teachable
Trivia
- Renewal can be used in conjunction with Template:IconLink as an extra late-game-unhook safety net in case of taking damage in-between the Adrenaline-induced heal and Second Wind's timer completing.
- If a Player performs the Healing action with a second Survivor helping out, the Healing progression will be split evenly between both. Renewal will therefore not activate after the Healing action is concluded and will require to heal at least one other Survivor.