Second Wind
Second Wind is a teachable Unique Steve Harrington Perk . It can be unlocked for all other Characters from Level 40 onwards:
- Perk descriptions may vary from in-game descriptions for reasons explained here.
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Icon | Tier I | Tier II | Tier III | Description |
---|---|---|---|---|
4,000 | 5,000 | 6,000 | You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves.
When you have healed other Survivors for the equivalent of one Health State While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken After a total duration of 28/24/20 seconds, Second Wind automatically heals you from Injured Second Wind deactivates once you are completely healed or if you are put into the Dying State You will lose the Broken Status Effect once Second Wind deactivates. Second Wind does not activate if you are already afflicted by the Broken Status Effect. "Yeah, that's a no." — Steve Harrington |
Icon | Teachable | Description |
---|---|---|
5,000 | Unlocking this Perk makes it available in the Bloodweb of all Survivors
You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves. When you have healed other Survivors for the equivalent of one Health State, Second Wind activates. While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken Status Effect. After a total duration of several seconds, Second Wind automatically heals you from Injured to the Healthy State. Second Wind deactivates once you are completely healed or if you are put into the Dying State before Second Wind successfully triggers. You will lose the Broken Status Effect once Second Wind deactivates. Second Wind does not activate if you are already afflicted by the Broken Status Effect. "Yeah, that's a no." — Steve Harrington May be unlocked in the Shrine of Secrets or in Steve's Bloodweb at Level 40. |
History
Version 3.2.0
Version 4.5.0
Icon | Tier I | Tier II | Tier III | Description |
---|---|---|---|---|
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28 seconds | 24 seconds | 20 seconds |
You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves. When you have healed other Survivors for the equivalent of one Health State While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken After a total duration of 28/24/20 seconds, Second Wind automatically heals you from Injured Second Wind deactivates once you are completely healed or if you are put into the Dying State You will lose the Broken Status Effect once Second Wind deactivates. Second Wind does not activate if you are already afflicted by the Broken Status Effect. "Yeah, that's a no." — Steve Harrington |
Change Log
Patch 4.5.0
- Buff: reduced the Healing timer.
Trivia
- Second Wind can be used in conjunction with Adrenaline
as an extra late-game-unhook safety net in case of taking damage in-between the Adrenaline-induced heal and Second Wind's timer completing.
- If a Player performs the Healing action with a second Survivor helping out, the Healing progression will be split evenly between both. Second Wind will therefore not activate after the Healing action is concluded and will require to heal at least one other Survivor.
- Second Wind will display how far along the Healing process is by means of a red indicator on top of the Perk's icon in the HUD.
- Second Wind does not gain any progress towards its activation if a Med-Kit
is used to heal, since this is considered a separate interaction.