IconHelp scratchMarks.png

Scratch Marks are an essential Game Mechanic featured in Dead by Daylight IconHelp DBDlogo.png .


Scratch Marks are created whenever a Survivor is running across the Trial Grounds (or when reaching at least 60 % of their default Movement speed while the sprint button is pressed).

Scratch Marks trail after Survivors and spawn in chunks. They betray the general location of a Survivor and the direction they are headed in to the Killer, who can see the Scratch Marks at all times.
Survivors cannot see their own Scratch Marks unless they use the Perk Fixated IconPerks fixated.png .

Scratch Marks are the main mechanic by which a Killer can track a Survivor's movement. There are few means to prevent Scratch Marks from spawning, only to alter their behaviour.

Scratch Marks start to fade in their brightness after a few moments and disappear completely after a few seconds, meaning that if the Killer sees Scratch Marks around, there will definitely be a Survivor close-by.


Scratch Marks can spawn on all surfaces as long as they are within the spawn radius. If a Survivor runs close enough to a wall, a tall rock, a structure or even just the trees spawning throughout the Map, the Scratch Marks will spawn on their surface, which makes them visible from a considerable distance away for the Killer, allowing an attentive Killer to spot a Survivor's general location from across the Map.


  • Scratch Marks last for 10 seconds by default.
    • Full brightness is reached after 1 second.
    • Full brightness is maintained for 8 seconds.
    • Fade-out takes 1 second to complete.
      • However, on lighter surfaces, Scratch Marks appear to start the fading process up to ~4 seconds sooner, due to the fact that the initial fading is more noticeable in effect on light textures.
        The fading time remains the same.


A couple of Perks can affect the behaviour of Scratch Marks:

IconPerks babysitter.png


While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the rescued Survivor will leave neither Scratch Marks IconHelp scratchMarks.png nor Pools of Blood IconStatusEffects bleeding.png for the next 4/6/8 seconds.

  • Both you and the Killer see each other's Aura IconHelp auras.png for 4 seconds.

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

IconPerks danceWithMe.png
Dance With Me}}
Dance With Me

When performing a rushed action to vault a Window IconHelp window.png or leave a Locker IconHelp lockers.png , you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up."
— Kate Denson's "Dance With Me"

IconPerks deception.png

Your adventurous lifestyle requires moments of crafty misdirection.

Interact with a Locker IconHelp lockers.png while holding the Sprint button to trigger a Loud Noise notification for the Killer at your location instead of entering the Locker.

Deception can only be triggered once every 60/50/40 seconds.

IconPerks distortion.png

You start the Trial with 3 Tokens.

Whenever the Killer attempts to read your Aura IconHelp auras.png , Distortion activates and a Token is consumed:

  • Your Aura will not be shown to the Killer and you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 6/8/10 seconds.

Distortion does not activate when you are in the Dying State IconHelp dying.png or in a Killer Trap.

"'Death Fooled by the Cloak of Falcon Feathers.'
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

IconPerks fixated.png


When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.

You walk 10/15/20 % faster and can see your own Scratch Marks IconHelp scratchMarks.png .

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

IconPerks lightweight.png

Your running is light and soft, making your tracks harder to follow.

Your Scratch Marks IconHelp scratchMarks.png start to disappear 1/2/3 seconds sooner.

"Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes

IconPerks luckyBreak.png
Lucky Break}}
Lucky Break

You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured State IconHelp injured.png , Lucky Break activates:

  • Bleeding IconStatusEffects bleeding.png and Scratch Marks IconHelp scratchMarks.png are suppressed for a maximum of 40/50/60 seconds, after which Lucky Break is disabled for the remainder of the Trial.

Lucky Break deactivates when you are Healthy IconHelp healthy.png or in the Dying State IconHelp dying.png .

"That's not enough to beat me. Not even close." — Yui Kimura

IconPerks poised.png

Achieving goals boosts your confidence.

After a Generator IconHelpLoading generators.png is completed, you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

IconPerks predator.png

Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

The Scratch Marks IconHelp scratchMarks.png left by Survivors spawn slightly (refer to the Trivia section in Predator's Article)/moderately (refer to the Trivia section in Predator's Article)/considerably (refer to the Trivia section in Predator's Article) closer together.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

IconPerks self-Preservation.png

Life is unforgiving.
The more confirmation you get of that, the more prepared you become.

Whenever another Survivor is hit with a Basic or Special Attack within 16 metres of you, Self-Preservation activates:

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee


  • While it is possible to reach walking Movement speeds above 60 % when using Perks, Scratch Marks will not be created due to the additional sprint-button requirement.


General Spawn behaviour Spawn behaviour in the distance
Spawn behaviour with Lightweight IconPerks lightweight.png III Spawn behaviour with Predator IconPerks predator.png III
Default spawn behaviour
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