Dead by Daylight Wiki
Tag: Visual edit
(typos fixed: close-by → close by)
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'''{{PAGENAME}}''' are the main mechanic by which a Killer can track a Survivor's movement. There are few means to prevent '''{{PAGENAME}}''' from spawning, only to alter their behaviour.
 
'''{{PAGENAME}}''' are the main mechanic by which a Killer can track a Survivor's movement. There are few means to prevent '''{{PAGENAME}}''' from spawning, only to alter their behaviour.
   
'''{{PAGENAME}}''' start to fade in their brightness after a few moments and disappear completely after a few seconds, meaning that if the Killer sees '''{{PAGENAME}}''' around, there will definitely be a Survivor close-by.
+
'''{{PAGENAME}}''' start to fade in their brightness after a few moments and disappear completely after a few seconds, meaning that if the Killer sees '''{{PAGENAME}}''' around, there will definitely be a Survivor close by.
   
 
'''{{PAGENAME}}''' can spawn on all surfaces as long as they are within the spawn radius. If a Survivor runs close enough to a wall, a tall rock, a structure or even just the trees spawning throughout the Map, the '''{{PAGENAME}}''' will spawn on their surface, which makes them visible from a considerable distance away for the Killer, allowing an attentive Killer to spot a Survivor's general location from across the Map.
 
'''{{PAGENAME}}''' can spawn on all surfaces as long as they are within the spawn radius. If a Survivor runs close enough to a wall, a tall rock, a structure or even just the trees spawning throughout the Map, the '''{{PAGENAME}}''' will spawn on their surface, which makes them visible from a considerable distance away for the Killer, allowing an attentive Killer to spot a Survivor's general location from across the Map.

Revision as of 23:50, 28 May 2020

IconHelp scratchMarks

Scratch Marks are an essential Game Mechanic featured in Template:IconLink.


Behaviour

Scratch Marks are created whenever a Survivor is running across the Trial Grounds (or when reaching at least 60 % of their default Movement speed).
They trail after them, spawning in chunks, betraying the direction the Survivor is headed in to the Killer, who can see the Scratch Marks that are otherwise invisible to the Survivor unless they have Template:IconLink equipped.

Since walking and crouching are slower than the required 60 % or 2.4 m/s threshold, those forms of locomotion will not spawn any Scratch Marks.

Scratch Marks are the main mechanic by which a Killer can track a Survivor's movement. There are few means to prevent Scratch Marks from spawning, only to alter their behaviour.

Scratch Marks start to fade in their brightness after a few moments and disappear completely after a few seconds, meaning that if the Killer sees Scratch Marks around, there will definitely be a Survivor close by.

Scratch Marks can spawn on all surfaces as long as they are within the spawn radius. If a Survivor runs close enough to a wall, a tall rock, a structure or even just the trees spawning throughout the Map, the Scratch Marks will spawn on their surface, which makes them visible from a considerable distance away for the Killer, allowing an attentive Killer to spot a Survivor's general location from across the Map.


Statistics

  • Scratch Marks last for 10 seconds by default.
    • Full brightness is reached after 1 second.
    • Full brightness is maintained for 8 seconds.
    • Fade-out takes 1 second to complete.
      • However, on lighter surfaces, Scratch Marks appear to start the fading process up to ~4 seconds sooner.


Perks affecting Scratch Marks

A couple of Perks can affect the behaviour of Scratch Marks:

Template:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk Table


Videos

General Spawn behaviour Spawn behaviour in the distance
Spawn behaviour with Template:IconLink III Spawn behaviour with Template:IconLink III
Default spawn behaviour