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== Behaviour ==
 
== Behaviour ==
'''{{PAGENAME}}''' are created whenever a Survivor is running across the Trial Grounds (or when reaching at least '''{{clr|2|60 %}}''' of their default Movement speed).<br>
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'''{{PAGENAME}}''' are created whenever a Survivor is running across the Trial Grounds (or when reaching at least '''{{clr|2|60 %}}''' of their default [[Movement speed]] while the sprint button is pressed).
They trail after them, spawning in chunks, betraying the direction the Survivor is headed in to the Killer, who can see the '''{{PAGENAME}}''' that are otherwise invisible to the Survivor unless they have {{IconLink|Fixated}} equipped.
 
   
 
'''{{PAGENAME}}''' trail after Survivors and spawn in chunks. They betray the general location of a Survivor and the direction they are headed in to the Killer, who can see the '''{{PAGENAME}}''' at all times.<br>Survivors cannot see their own '''{{PAGENAME}}''' unless they use the Perk {{IconLink|Fixated}}.
Since walking and crouching are slower than the required '''{{clr|2|60 %}}''' or '''{{clr|6|2.4 m/s}}''' threshold, those forms of locomotion will '''''{{clr|8|not}}''''' spawn any '''{{PAGENAME}}'''.
 
   
 
'''{{PAGENAME}}''' are the main mechanic by which a Killer can track a Survivor's movement. There are few means to prevent '''{{PAGENAME}}''' from spawning, only to alter their behaviour.
 
'''{{PAGENAME}}''' are the main mechanic by which a Killer can track a Survivor's movement. There are few means to prevent '''{{PAGENAME}}''' from spawning, only to alter their behaviour.
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'''{{PAGENAME}}''' start to fade in their brightness after a few moments and disappear completely after a few seconds, meaning that if the Killer sees '''{{PAGENAME}}''' around, there will definitely be a Survivor close-by.
 
'''{{PAGENAME}}''' start to fade in their brightness after a few moments and disappear completely after a few seconds, meaning that if the Killer sees '''{{PAGENAME}}''' around, there will definitely be a Survivor close-by.
   
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=== Spawning ===
 
'''{{PAGENAME}}''' can spawn on all surfaces as long as they are within the spawn radius. If a Survivor runs close enough to a wall, a tall rock, a structure or even just the trees spawning throughout the Map, the '''{{PAGENAME}}''' will spawn on their surface, which makes them visible from a considerable distance away for the Killer, allowing an attentive Killer to spot a Survivor's general location from across the Map.
 
'''{{PAGENAME}}''' can spawn on all surfaces as long as they are within the spawn radius. If a Survivor runs close enough to a wall, a tall rock, a structure or even just the trees spawning throughout the Map, the '''{{PAGENAME}}''' will spawn on their surface, which makes them visible from a considerable distance away for the Killer, allowing an attentive Killer to spot a Survivor's general location from across the Map.
   
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== Unlockables ==
== Perks affecting Scratch Marks ==
 
 
A couple of Perks can affect the behaviour of '''{{PAGENAME}}''':
 
A couple of Perks can affect the behaviour of '''{{PAGENAME}}''':
 
{| class="wikitable"
 
{| class="wikitable"
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== Trivia ==
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* While it is possible to reach walking [[Movement speeds]] above '''{{clr|6|60 %}}''' when using Perks, '''{{PAGENAME}}''' will '''''{{clr|8|not}}''''' be created due to the additional sprint-button requirement.
   
 
== Videos ==
 
== Videos ==

Revision as of 13:10, 2 August 2020

IconHelp scratchMarks

Scratch Marks are an essential Game Mechanic featured in Template:IconLink.


Behaviour

Scratch Marks are created whenever a Survivor is running across the Trial Grounds (or when reaching at least 60 % of their default Movement speed while the sprint button is pressed).

Scratch Marks trail after Survivors and spawn in chunks. They betray the general location of a Survivor and the direction they are headed in to the Killer, who can see the Scratch Marks at all times.
Survivors cannot see their own Scratch Marks unless they use the Perk Template:IconLink.

Scratch Marks are the main mechanic by which a Killer can track a Survivor's movement. There are few means to prevent Scratch Marks from spawning, only to alter their behaviour.

Scratch Marks start to fade in their brightness after a few moments and disappear completely after a few seconds, meaning that if the Killer sees Scratch Marks around, there will definitely be a Survivor close-by.

Spawning

Scratch Marks can spawn on all surfaces as long as they are within the spawn radius. If a Survivor runs close enough to a wall, a tall rock, a structure or even just the trees spawning throughout the Map, the Scratch Marks will spawn on their surface, which makes them visible from a considerable distance away for the Killer, allowing an attentive Killer to spot a Survivor's general location from across the Map.


Statistics

  • Scratch Marks last for 10 seconds by default.
    • Full brightness is reached after 1 second.
    • Full brightness is maintained for 8 seconds.
    • Fade-out takes 1 second to complete.
      • However, on lighter surfaces, Scratch Marks appear to start the fading process up to ~4 seconds sooner.


Unlockables

A couple of Perks can affect the behaviour of Scratch Marks:

Template:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk Table


Trivia

  • While it is possible to reach walking Movement speeds above 60 % when using Perks, Scratch Marks will not be created due to the additional sprint-button requirement.

Videos

General Spawn behaviour Spawn behaviour in the distance
Spawn behaviour with Template:IconLink III Spawn behaviour with Template:IconLink III
Default spawn behaviour