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IconHelp bloodpoints

Score Events are used to award Players with Template:IconLink in Template:IconLink.

They are triggered through various (inter-)actions the Player can make during the course of a Trial.


Overview

Score Events are awarded in 8 Categories, 4 per side:

  • For Template:IconLink:
    • Objectives
    • Survival
    • Altruism
    • Boldness
  • For Template:IconLink:
    • Brutality
    • Deviousness
    • Hunter
    • Sacrifice

Additionally, there is a special Category reserved for Score Events that can only be triggered by interacting with Special Event Props.


Tracking Score

Triggering a Score Event will cause a pop-up in the lower left-hand side of the screen, showing the associated Scoring Category's icon and a white Circle that will fill in red colour the more Score Events are triggered by the Player in that Category.

The Circle is divided into 4 quadrants, each representing 1,250 Bloodpoints, making a full circle represent having obtained 5,000 Bloodpoints in that Category.

This is a remnant from the old Ranking System, which required the Player to fill the equivalent of 2 Scoring circles in order to pip, allowing them to track that progress mid-game.
Any points obtained past the 5,000 mark would not be counted towards Pipping.


Survivor Score Events

DailyRitualIcon objectives Objectives

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
CHEATER! Objectives 1 - - Inactive: unknown activation condition.
Chest Unlocked (I) - 2.5 per % 250 (100%) Awarded for contributing to unlocking a Template:IconLink.
Chest Unlocked (II) 250 - - Inactive: unused Score Event awarded for unlocking a Template:IconLink.
Coop Action 25 - - Awarded for performing cooperative actions in the Objectives Category.
Has a buffer of 1 second.
Good Skill Check 50 - - Awarded for succeeding a Good Skill Check while repairing a Template:IconLink, searching a Template:IconLink or destroying an Template:IconLink Portal.
Great Skill Check 300 - - Awarded for succeeding a Great Skill Check while repairing a Template:IconLink.
Great Skill Check 150 - - Awarded for succeeding a Great Skill Check while searching a Template:IconLink.
Hatch Escape 2,500 - - Awarded after escaping the Trial through the Template:IconLink.
Hex Skill Check 150 - - Inactive: unused Score Event for repairing a Template:IconLink that was under the original effect of Template:IconLink.
Macabre Search 100 - - Awarded for searching through Template:IconLink.
Map Scout 250 - 1,500 (6x) Awarded whenever another track-able Objective is added to Template:IconLink.
Open Hatch 2,000 - - Awarded for unlocking the Template:IconLink with a Template:IconLink.
Repairs (I) - 12.5 per % 1,250 (100 %) Awarded for repairing a Template:IconLink.
Repairs (II) - - - Inactive: unused Score Event for repairing a Template:IconLink mid-chase.
Unlocking - 12.5 per % 1,250 (100 %; 1x) Awarded for opening an Template:IconLink.
Tenacious 500 - - Awarded for repairing a Template:IconLink as the Last Survivor Standing.

DailyRitualIcon survival Survival

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Break Away 250 - - Awarded for breaking free from Template:IconLink.
Built to Last 200 - - Awarded after Template:IconLink replenishes an Item's charges.
CHEATER! Survival 1 - - Inactive: unknown activation condition.
Disturbance 150 - - Awarded for firing off a Template:IconLink.
Escaped - - - Inactive: unused Score Event awarded for escaping the Trial mid-chase.
Fully Mended 100 - - Awarded for mending yourself from the Template:IconLink Status Effect.
Good Skill Check 50 - - Awarded for succeeding a Good Skill Check while healing one's self.
Great Skill Check 150 - - Awarded for succeeding a Great Skill Check while healing one's self.
Heal - 3 per % 300 (100 %) Awarded for healing one's self.
Has a buffer of 1 second.
Hook Escape 500 - - Awarded for unhooking one's self from a Template:IconLink.
Killer Grasp Escape 500 - - Awarded for wiggling free.
Killer Stun 500 - - Awarded after stunning the Killer with a Template:IconLink.
Lethal Rush Dodged 250 - - Awarded for causing The Template:IconLink to miss a Lethal Rush.
Obsession Dead 1,000 - - Awarded after being sacrificed as the Template:IconLink.
Obsession Escaped 1,500 - - Awarded for escaping the Trial as the Template:IconLink.
Outlast 250 - - Awarded for outlasting a targeted, but temporary Template:IconLink Status Effect.
Pressure 250 - - Awarded for being the Last Survivor Standing after the Killer closed the Template:IconLink.
Purify 100 - - Awarded for cleansing at a Template:IconLink.
Recovery - 3.16 per % 316 (100%) Awarded for recovering in the Template:IconLink.
Release 1,500 - - Awarded for opening an Template:IconLink as the Last Survivor Standing.
Resistance - 20 BP/s - Awarded for struggling against Template:IconLink.
Snapped Out of It 200 - 1,000 (5x) Awarded after snapping out of Template:IconLink Tier III.
Struggle - 15 BP/s 900 (60 s) Awarded for struggling against The Template:IconLink during the final Hook Stage.
Survived 5,000 - - Awarded for escaping the Trial.
SURVIVAL TIME - - - Inactive: unused Score Event awarded for surviving some timer.
Too Close for Comfort 450 - - Awarded for breaking free from the Harpoon within 3 metres of The Template:IconLink.
Trap Escape (I) 500 - - Awarded for rescuing one's self from a Template:IconLink.
Trap Escape (II) 400 - - Awarded for rescuing one's self from a Template:IconLink.
Wiggle - 25 BP/s 1,200 (48 s; 4x) Awarded wiggling while being carried by the Killer.
Woke Up! 100 - - Awarded for waking up from the Dream World.

DailyRitualIcon altruism Altruism

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Abandoned 600 - 600 (1x) Awarded for having been abandoned by another Survivor who disconnected.
Assist (I) 315 - - Awarded for completing a Template:IconLink near an injured Survivor.
Assist (II) 250 - - Awarded for being near an injured Survivor.
CHEATER! Altruism 1 - - Inactive: unknown activation condition.
Coop Action 25 - - Awarded for performing cooperative actions in the Altruism Category.
Has a buffer of 1 second.
Distraction 250 - - Awarded when a Killer who was chasing another Survivor switches targets to chase after you instead.
Fully Mended 100 - - Awarded for mending another Survivor from the Template:IconLink Status Effect.
Good Skill Check 50 - - Awarded for succeeding a Good Skill Check while healing another Survivor.
Great Skill Check 150 - - Awarded for succeeding a Great Skill Check while healing another Survivor.
Heal (I) - 5 per % 500 (100 %) Awarded for healing another Survivor.
Has a buffer of 1 second.
Heal (II) - 7 per % 700 (100 %) Awarded for healing another Survivor after all Generators are completed or the Template:IconLink was triggered.
Has a buffer of 1 second.
Hook Rescue (I) 1,000 - - Awarded for rescuing a Survivor from a Template:IconLink.
Hook Rescue (II) 1,500 - - Awarded for rescuing a Survivor from a Template:IconLink after all Generators are completed or the Template:IconLink was triggered.
Killer Grasp Rescue 1,250 - - Awarded after stunning the carrying Killer by any means and freeing the Survivor from their grasp.
Late Heal 750 - - Awarded for healing another Survivor during the Template:IconLink.
Late Hook Rescue 2,000 - - Awarded for unhooking another Survivor during the Template:IconLink.
Med-Kit Heal (I) - 6 per % 600 (100 %) Awarded for healing another Survivor with a Template:IconLink.
Has a buffer of 1 second.
Med-Kit Heal (II) - 8 per % 800 (100 %) Awarded for healing another Survivor with a Template:IconLink after all Generators are completed or the Template:IconLink was triggered.
Has a buffer of 1 second.
Obsession Heal - - - Inactive: unused Score Event to track healing the Template:IconLink.
Protection 200 - - Awarded for taking a Protection Hit for another Survivor.
Reunited 200 - 600 (3x) Awarded for meeting another Survivor in the Trial. Only awarded when meeting a specific Survivor for the first time.
Safe Cage Rescue 500 - - Awarded 10 seconds after rescuing another Survivor from a Template:IconLink, given that they were not put into the Template:IconLink in that time frame.
Safe Hook Rescue 500 - - Awarded 10 seconds after rescuing another Survivor from the Template:IconLink, given that they were not put into the Template:IconLink in that time frame.
Transfusion 500 - - Awarded for exchanging Health States with another Survivor using Template:IconLink.
Trap Rescue (I) 1,000 - - Awarded for rescuing a trapped Survivor out of a Template:IconLink.
Trap Rescue (II) 1,250 - - Awarded for rescuing a trapped Survivor out of a Template:IconLink after all Generators are completed or the Template:IconLink was triggered.
Wake Up! 150 - - Awarded for waking up another Survivor from the Dream World.

DailyRitualIcon boldness Boldness

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Basement Time - 5 BP/s - Awarded for staying inside the Template:IconLink and awarded after leaving it.
Has a buffer of 4 seconds; the trigger point is about half-way up the Basement stairs.
Bold (I) - 3 BPs - Awarded for running near the Killer.
Has a buffer of 4 seconds.
Bold (II) 50 - 250 (5x) Awarded for leaving a locker inside the Killer's Terror Radius.
Cage Rescue 550 - - Awarded for rescuing another Survivor from a Template:IconLink.
Chain-Breaker 100 - - Awarded after breaking free, having struggled against being reeled in by The Template:IconLink.
Has a buffer of 1 second.
Chased - 40 BP/s - Awarded for being chased by the Killer and awarded after the Chase ends.
CHEATER! Boldness 1 - - Inactive: unknown activation condition.
Cleansing (I) 1,000 - - Awarded after cleansing a Template:IconLink.
Cleansing (II) 1,500 - - Awarded after cleansing a Template:IconLink.
Coop Action 10 - - Awarded for performing cooperative actions in the Boldness Category.
Has a buffer of 1 second.
Destroy Trap 400 - - Awarded after destroying a Template:IconLink with a Template:IconLink.
Escaped 400 - - Awarded after escaping a Chase.
Good Skill Check 50 - - Inactive: was originally awarded after succeeding a Good Skill Check while sabotaging a Template:IconLink or a Template:IconLink.
Great Skill Check 150 - - Inactive: was originally awarded after succeeding a Great Skill Check while sabotaging a Template:IconLink or a Template:IconLink.
Hook Sabotage 500 - - Awarded after sabotaging a Template:IconLink.
Killer Blind (I) 400 - - Awarded after blinding the Killer with a Template:IconLink or a Template:IconLink.
Killer Blind (II) 500 - - Awarded after blinding the Killer with a Template:IconLink or a Template:IconLink while they are mid-chase.
Killer Burn (I) 350 - - Awarded for lightburning The Template:IconLink using a Template:IconLink.
Killer Burn (II) 450 - - Awarded for lightburning The Template:IconLink using a Template:IconLink.
Killer Stun 1,000 - - Awarded after stunning the Killer by any means.
Near-Miss 250 - - Awarded when a Harpoon from Template:IconLink barely missed you.
Pallet Drop 200 - - Awarded after dropping a Template:IconLink mid-chase.
Portal Sealed 100 - 1,000 (10x) Awarded for sealing a Portal of The Template:IconLink.
Reckless - - - Inactive: unused Score Event to track purposeful distractions via Loud Noise notifications.
Reset Pallet 500 - - Awarded after resetting a Template:IconLink using Template:IconLink.
Reveal 500 - - Awarded for revealing The Template:IconLink out of Night Shroud.
Seal Portal - 10 per % 1,500 (150 %) Awarded for the process of sealing a Portal of The Demogorgon.
Has a buffer of 1 second.
Trap Disarm 300 - - Awarded after disarming a Template:IconLink.
Trap Sabotage 250 - - Inactive: was originally awarded after sabotaging a Template:IconLink.
Vault 100 - 1,500 (15x) Awarded after vaulting a Template:IconLink mid-chase.
Victor Crushed (I) 150 - - Awarded after removing Victor from yourself.
Victor Crushed (II) 300 - - Awarded after destroying Victor during the stun period following a failed Pounce.

Special Events

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Blighted Repairs 1,000 - 5,000 (5x) Awarded for each Blighted Generator that was completed by either yourself or other Survivors.
Cocktail Party! 4,500 - 31,500 (7x) Awarded for each Frozen Cocktail Machine that was completed by either yourself or other Survivors.
Crown Unlocked 500 - - Awarded for escaping the Trial with a Crown.
Crowned 250 - - Awarded for obtaining a Crown from the Pillar.
Escaped with Vessel 5,000 - - Awarded for escaping the Trial with a Lunar Lantern.
Keen Eye 100 - - Awarded for searching an open Template:IconLink using Template:IconLink.
Lunar Generator - - - Inactive: originally used to award completion of Lunar Generators.
Nectar Harvested 4,000 - 31,500 (7.875x) Awarded for harvesting a Visceral Canker.
Pustula Blighted Repairs 3,000 - 15,000 (5x) Awarded for each Blighted Generator that was completed by either yourself or other Survivors.
Only awarded to the Player(s) using Template:IconLink.
Vessel Held 500 - 5,500 (11x) Awarded for holding a Lunar Lantern and moving about the Trial Grounds.
Vessel Unhooked 1,000 - 7,000 (7x) Awarded for unhooking a Lunar Lantern from its hook.


Killer Score Events

DailyRitualIcon brutality Brutality

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
CHEATER! Brutality 1 - - Inactive: unknown activation condition.
Catch 600 - - Awarded for interrupting a Survivor performing the following interactions:
  • Using an Template:IconLink (only available to The Template:IconLink)
  • Opening a Template:IconLink
  • Opening an Template:IconLink
  • Repairing a Template:IconLink
  • Escaping through the Template:IconLink (no longer possible)
  • Rescuing a Survivor from a Template:IconLink
  • Sabotaging a Template:IconLink
  • Using a Template:IconLink (only available to The Template:IconLink)
  • Using a Template:IconLink (only available to The Template:IconLink)
  • Destroying an Template:IconLink Portal (only available to The Template:IconLink).
  • Cleansing a Template:IconLink
  • Vaulting a Template:IconLink while Template:IconLink
Corrupt Purge Damage 300 - - Awarded for hitting a Survivor with Corrupt Purge (only available to The Template:IconLink).
Damage Generator 100 - - Awarded for damaging a Template:IconLink.
Demon Strike 500 - - Awarded for hitting a Survivor with the Kanabo during Blood Fury (only available to The Template:IconLink).
Destruction 100 - - Awarded for destroying a Template:IconLink or a Template:IconLink.
Hit 300 - - Awarded for hitting a Survivor.
Marked Stab 500 - - Awarded for hitting Marked Survivors (only available to The Template:IconLink).
Quitter Bonus 625 - - Awarded for a Survivor who disconnected from the Trial.
Sickness Damage 300 - - Awarded for hitting a Survivor with Vile Purge (only available to The Template:IconLink).

DailyRitualIcon deviousness Deviousness

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Bleeding - 2.5 per % 250 (100 %) Awarded partially whenever a dying Survivor is healed to the injured State.
Bonus Hit 1,000 - - Unknown activation condition.
CHEATER! Deviousness 1 - - Inactive: unknown activation condition.
Death 50 - - Awarded after a dying Survivor bled out.
Forced Penance 300 - - Awarded after triggering the effects of Template:IconLink.
Flashlight Evasion 75 - - Awarded for evading getting blinded by a Template:IconLink or Template:IconLink.
Hatch Closed 250 - - Awarded after closing the Template:IconLink.
Gate Open 500 - - Awarded for opening an Template:IconLink.
No One Escaped 2,500 - - Awarded when no Survivors escaped the Trial.
Related to The Template:IconLink
Grab Trapped Survivor 500 - - Awarded for grabbing a Survivor out of a Template:IconLink.
Set Trap 100 - - Awarded for setting a Template:IconLink.
Trapped 1,000 - - Awarded whenever a Survivor gets caught in a Template:IconLink.
Related to The Template:IconLink
Flashlight Evasion 125 - - Awarded for evading a Lightburn attempt.
Stalker - 12 BP/s - Awarded for stalking a Survivor while cloaked.
Surprise 150 - 750 (5x) Awarded for uncloaking in view of a Survivor.
Surprise Attack 550 - - Awarded for attacking a Survivor shortly after uncloaking.
Related to The Template:IconLink
Chainsaw Hit 850 - - Awarded for hitting a Survivor with the Template:IconLink.
Chainsaw Sprint - 15 BP/s - Awarded for sprinting with the Template:IconLink.
Has a buffer of 1 second.
Related to The Template:IconLink
Gasp! 200 - - Awarded for causing a Survivor to scream when blinking by them.
Requires the use of Template:IconLink.
Lethal Blink 250 - - Awarded for hitting a Survivor after blinking before going into fatigue.
Precise Blink 150 - - Awarded for landing a Blink that initiates a Chase.
Surprise Blink 200 - - Awarded after interrupting a Survivor interacting with a Prop after performing a Blink.
Related to The Template:IconLink
Evil Within 500 - - Awarded for causing Template:IconLink to tier up.
Stalker 100 - - Awarded for each Stalk point gained when stalking Survivors.
Has a buffer of 1.5 seconds.
Related to The Template:IconLink
Phantasm Attack 550 - 4,400 (8x) Awarded for hitting a Survivor shortly after having teleported to a Template:IconLink.
Set Trap 25 - 1,000 (40x) Awarded for setting a Template:IconLink.
Trap Triggered 200 - 3,000 (15x) Awarded whenever a Survivor triggers a Template:IconLink.
Related to The Template:IconLink
Attack Bonus 250/100/0 - 3,100 Awarded for hitting a Survivor shortly after shocking them with Template:IconLink.
Awards the full 250 Bloodpoints for the first 10 Hits, after which the gain depreciates to 100 Bloodpoints for Hits 11-16.
Will stop awarding any Bloodpoints after Hits 17+.
Calm 10 - - Awarded whenever a Survivor is affected with Iridescent Calm induced by Template:IconLink.
Discipline 10 - - Awarded whenever a Survivor is affected with Iridescent Discipline induced by Template:IconLink.
Insanity 1,000 - 1,000 (1x) Awarded for bringing all Survivors to Template:IconLink Tier III.
Madness Tier Up 200 - 1,600 (8x) Awarded whenever a Survivor reaches a new Template:IconLink Tier.
Obedience 10 - - Awarded whenever a Survivor is affected with Iridescent Obedience induced by Template:IconLink.
Order 10 - - Awarded whenever a Survivor is affected with Iridescent Order induced by Template:IconLink.
Pacified 250/100 - 1,740 Awarded for shocking a Survivor with Shock Therapy.
Awards the full 250 Bloodpoints for the first 5 Shocks, after which the gain depreciates to 100 Bloodpoints for all subsequent Shocks.
Restraint 10 - - Awarded whenever a Survivor is affected with Iridescent Restraint induced by Template:IconLink.
Tranquillised 150/50 - - Awarded for shocking a Survivor with Static Blast.
Awards the full 150 Bloodpoints for the first 8 Shocks, after which the gain depreciates to 50 Bloodpoints for all subsequent Shocks.
Related to The Template:IconLink
Charged Shot 300/150/0 - 2,700 Awarded for hitting a Survivor with fully charged Template:IconLink.
Awards the full 300 Bloodpoints for the first 8 Hits, after which the gain depreciates to 150 Bloodpoints for Hits 9-13.
Will stop awarding any Bloodpoints after Hits 14+.
Hatchet Throw - - - Inactive: unused Score Event awarded for throwing Template:IconLink.
Hatchet Far Hit - - - Inactive: unused Score Event awarded for hitting a Survivor with Template:IconLink from far away.
Precise Shot 500/250/0 - 5,250 Awarded for hitting a Survivor with Template:IconLink.
Awards the full 500 Bloodpoints for the first 8 Hits, after which the gain depreciates to 250 Bloodpoints for Hits 9-13.
Will stop awarding any Bloodpoints after Hits 14+.
Related to The Template:IconLink
Chainsaw Hit 850 - - Awarded for hitting a Survivor with Template:IconLink.
Chainsaw Run 100/50.27 - 2,250 Awarded for starting a Chase with a Chainsaw Sweep.
Initiating the first 15 Chases awards the full 100 Bloodpoints, after which the gain depreciates to 50.27454 Bloodpoints for all subsequent Chase initiations.
Related to The Template:IconLink
Dream Chaser 200 - - Awarded for hitting a sleeping Survivor.
Dream Demon 25 - - Awarded each time a Survivor falls asleep.
Dream Master 300 - - Awarded for hitting a Survivor shortly after teleporting to a Template:IconLink.
Dream Pallet Triggered 200 - - Awarded each time a Survivor drops a Dream Pallet.
Dream Projection 50 - - Awarded for teleporting to a Template:IconLink.
Dream Snare Triggered 100 - - Awarded each time a Survivor walks into a Dream Snare.
Kid's Drawing Bonus 200 - - Awarded in addition to Dream Snare Triggered when using Template:IconLink.
Set Dream Pallet 25 - - Awarded for spawning a Dream Pallet.
Set Dream Snare 25 - - Awarded for spawning a Dream Snare.
Related to The Template:IconLink
Ambush Dash 100 - - Awarded for initiating an Ambush Dash.
Ambush Hit 500 - - Awarded for hitting a Survivor during an Ambush Dash.
Trap Set 500 - - Awarded for putting a Reverse Bear Trap on a Survivor's head.
Related to The Template:IconLink
Bottle Toss 250 - - Awarded for hitting a Survivor directly with a Bottle of Template:IconLink.
Intoxication 150 - - Awarded each time a Survivor enters a Gas Cloud.
Wasted 250 - - Awarded for hitting an intoxicated Survivor.
Related to The Template:IconLink
Grudge 600 - - Awarded for hitting a Survivor shortly after exiting a Phase Walk.
Haunting - 50 BP/s - Awarded for Phase Walking.
Has a buffer of 1 second.
Possession 850 - - Awarded for grabbing a Survivor shortly after exiting a Phase Walk.
Related to The Template:IconLink
Deep Cut 250 - - Awarded for afflicting a Survivor with the Template:IconLink Status Effect.
Frenzied - 25 BP/s - Awarded for using Feral Frenzy.
Has a buffer of 5 seconds.
Related to The Template:IconLink
Contagious 25 - - Awarded for infecting environmental objects with Vile Purge.
Corruption 300 - - Awarded for hitting Survivors with Corrupt Purge.
Devotion 100 - - Awarded after ingesting corruption at a corrupted Template:IconLink.
Infection (I) 150 - - Awarded after a Survivor became infected by Vile Purge.
Infection (II) - 2 BP per Projectile - Awarded for hitting Survivors with Vile Purge.
Has a buffer of 2 seconds.
Purge 200 - - Awarded for downing a Survivor who is fully infected by Vile Purge (Template:IconLink Status Effect).
Related to The Template:IconLink
Hidden Stalker - 55 BP/s 2,000 (40s) Awarded for stalking Survivors while peeking around a corner.
Has a buffer of 1 second.
Marked 500 - - Awarded for fully stalking a Survivor and marking them.
Silent Stab 500 - - Awarded for hitting a Survivor while in Night Shroud.
Sneaky Stab 250 - - Awarded for hitting a Survivor while crouching.
Stalker - 25 BP/s 2,000 (80s) Awarded for stalking Survivors.
Has a buffer of 1 second.
Related to The Template:IconLink
Interdimensional Travel 50 - - Awarded for travelling through a Portal.
Open Portal 200 - - Awarded for creating a Portal.
Shredded 800 - - Awarded for hitting a Survivor with a Shred attack.
Surprise Arrival 200 - - Awarded for hitting a Survivor shortly after exiting a Portal.
Related to The Template:IconLink
Blood Orb - 25 BP per Orb - Awarded for absorbing Blood Orbs.
Has a buffer of 1 second.
Demon Dash - 15 BP/s - Awarded for dashing during Blood Fury.
Has a buffer of 1 second.
Wrath 250 - - Awarded for activating Blood Fury.
Related to The Template:IconLink
Off the Hook 150 - - Awarded when a Survivor breaks free, but is afflicted with the Template:IconLink Status Effect.
Reeled In 350 - - Awarded for hitting a speared and reeled in Survivor with a Basic Attack.
Reeling - 20 BP/s - Awarded for reeling in a speared Survivor.
Has a buffer of 1 second.
Sharpshooter 400 - - Awarded for spearing a Survivor from close to maximum range.
Speared 200 - - Awarded for spearing a Survivor with the Harpoon.
Related to The Template:IconLink
Caged 500 - - Awarded for sending a tormented Survivor to a Template:IconLink.
Judgement - 35 BP per Trail Element - Awarded for creating a Torment Trail using Rites of Judgement.
Has a buffer of 1 second.
Punishment 500 - - Awarded for hitting a Survivor with Punishment of the Damned.
Related to The Template:IconLink
Compound Thirty-Three Hinder 50 - - Awarded for afflicting nearby Survivors with the Template:IconLink Status Effect during a Slam.
Requires the use of Template:IconLink.
Compound Twenty-One Reveal 50 - - Awarded for revealing nearby Survivors' Template:IconLink during a Slam.
Requires the use of Template:IconLink.
Lethal Rush 50 - - Awarded for initiating a Lethal Rush.
Lethal Rush Down 500 - - Awarded for downing a Survivor with a Lethal Rush.
Lethal Rush Hit 300 - - Awarded for hitting a Survivor with a Lethal Rush.
Rush 25 - - Awarded for initiating a Rush.
Rushing - 25 BP/s - Awarded for Rushing.
Has a buffer of 1 second.
Summoning Stone Block 100 - - Awarded for summoning The Template:IconLink to block nearby Template:IconLink.
Requires the use of Template:IconLink.
Related to The Template:IconLink
Downed by Victor 850 - - Awarded for downing an injured Survivor with a successful Pounce as Victor.
Victor Attached 650 - - Awarded after Victor latched onto a healthy Survivor.
Victor Unbound 150 - - Awarded after Charlotte unbinds Victor to roam the Trial Grounds.

DailyRitualIcon hunter Hunter

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Catch 600 - - Awarded for interrupting a Survivor while they are exiting a Template:IconLink.
Chase - 10/2 BP/s - Awarded for chasing a Survivor.
Chasing a Survivor for fewer than 60 seconds awards the full 10 Bloodpoints per second, after which the gain depreciates to 2 Bloodpoints per second for the remainder of the Chase.
CHEATER! Hunter 1 - - Inactive: unknown activation condition.
Survivor Found 400/200 - - Awarded for initiating a Chase with a Survivor.
Awards the full 400 Bloodpoints for the first 4 Chases, after which the gain depreciates to 200 Bloodpoints for all subsequent Chase initiations.
Thriller 500 - - Unknown activation condition.

DailyRitualIcon sacrifice Sacrifice

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Captive Sacrifice 500 - - Awarded when a Survivor is sacrificed in a Template:IconLink (only available to The Template:IconLink).
Caught! 200 - - Awarded for hooking a Survivor for the first time.
CHEATER! Sacrifice 1 - - Inactive: unknown activation condition.
Entity Summoned 200 - - Awarded when a hooked Survivor enters the Struggle Phase.
Final Judgement 1,000 - - Awarded when a tormented Survivor, who has been hooked twice, is killed using Final Judgement (only available to The Template:IconLink).
Game Over 500 - - Awarded when a Survivor is killed by a Reverse Bear Trap (only available to The Template:IconLink).
Hooked 500 - - Awarded for hooking a Survivor for the first, second, and third time.
Kill 1,000 - - Awarded for killing a Survivor.
Late Hook 250 - - Awarded for hooking a Survivor during the Template:IconLink.
Late Kill 250 - - Inactive: unused Score Event awarded for killing a Survivor during the Template:IconLink.
Late Sacrifice 500 - - Awarded when a hooked Survivor is sacrificed to The Template:IconLink during the Template:IconLink.
Sacrifice 200 - - Awarded when a hooked Survivor is sacrificed to The Template:IconLink.
Time's Up 500 - - Awarded when The Template:IconLink sacrifices all Survivors remaining in the Trial Grounds after the Template:IconLink has elapsed.

Special Events

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Blighted Hook 1,000 - 4,000 (4x) Awarded for each Blighted Hook that was used to hook a Survivor on.
Crown Unlocked 500 - - Awarded for ending the Trial after having obtained a Crown.
Crowned 250 - - Awarded for obtaining a Crown from the Pillar.
Lunar Hook - - - Inactive: originally used to award hooking Survivors on a Lunar Hook.
Pustula Blighted Hook 3,000 - 12,000 (4x) Awarded for each Blighted Hook that was used to hook a Survivor on.
Only awarded when using Template:IconLink.
Sausage Sizzle! 5,500 - 38,500 (7x) Awarded for hooking a Survivor on a Grill Hook.
Vessel Destroyed 1,500 - 10,500 (7x) Awarded for destroying a Lunar Vessel during the Window of Opportunity.
Vessel Reset 1,000 - 7,000 (7x) Awarded for hooking a Survivor with a Lunar Vessel, causing it to respawn at its hook.
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