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Score Events are used to award Players with Template:IconLink in Template:IconLink.

They are triggered through various (inter-)actions the Player can make during the course of a Trial.


Overview

Score Events are awarded in 8 Categories, 4 per side:

  • For Template:IconLink:
    • Objectives
    • Survival
    • Altruism
    • Boldness
  • For Template:IconLink:
    • Brutality
    • Deviousness
    • Hunter
    • Sacrifice

Additionally, there is a special Category reserved for Score Events that can only be triggered by interacting with Special Event Props.


Tracking Score

Triggering a Score Event will cause a pop-up in the lower left-hand side of the screen, showing the associated Scoring Category's icon and a white Circle that will fill in red colour the more Score Events are triggered by the Player in that Category.

The Circle is divided into 4 quadrants, each representing 1,250 Bloodpoints, making a full circle represent having obtained 5,000 Bloodpoints in that Category.

This is a remnant from the old Ranking System, which required the Player to fill the equivalent of 2 Scoring circles in order to pip, allowing them to track that progress mid-game.
Any points obtained past the 5,000 mark would not be counted towards Pipping.


Survivor Score Events

DailyRitualIcon objectives Objectives

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
CHEATER! Objectives 1 - - Inactive: unknown activation condition.
Chest Unlocked (I) 250 - - Awarded for unlocking a Template:IconLink.
Chest Unlocked (II) - - - Inactive: unused Score Event awarded for contributing to unlocking a Template:IconLink.
Coop Action 25 - - Awarded for performing cooperative actions in the Objectives Category.
Has a buffer of 1 second.
Good Skill Check 50 - - Awarded for succeeding a Good Skill Check while repairing a Template:IconLink, searching a Template:IconLink or destroying an Template:IconLink Portal.
Great Skill Check 150 - - Awarded for succeeding a Great Skill Check while repairing a Template:IconLink or searching a {{IconLink|Jigsaw Box}.
Hatch Escape 2,500 - - Awarded after escaping the Trial through the Template:IconLink.
Hex Skill Check 150 - - Inactive: unused Score Event for repairing a Template:IconLink that was under the original effect of Template:IconLink.
Macabre Search 100 - - Awarded for searching through Template:IconLink.
Map Scout 250 - 1,500 (6x) Awarded whenever another track-able Objective is added to Template:IconLink.
Open Hatch 2,000 - - Awarded for unlocking the Template:IconLink with a Template:IconLink.
Repairs (I) - 12.5 per % 1,250 (100 %) Awarded for repairing a Template:IconLink.
Repairs (II) - - - Inactive: unused Score Event for repairing a Template:IconLink mid-chase.
Unlocking - 12.5 per % 1,250 (100 %; 1x) Awarded for opening an Template:IconLink.
Tenacious 500 - - Awarded for repairing a Template:IconLink as the Last Survivor Standing.

DailyRitualIcon survival Survival

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Break Away 250 - - Awarded for breaking free from Template:IconLink.
Built to Last 200 - - Awarded after Template:IconLink replenishes an Item's charges.
CHEATER! Survival 1 - - Inactive: unknown activation condition.
Disturbance 150 - - Awarded for firing off a Template:IconLink.
Escaped (I) - - - Inactive: unused Score Event awarded for escaping the Trial mid-chase.
Fully Mended 100 - - Awarded for mending yourself from the Template:IconLink Status Effect.
Good Skill Check 50 - - Awarded for succeeding a Good Skill Check while healing one's self.
Great Skill Check 150 - - Awarded for succeeding a Great Skill Check while healing one's self.
Heal - 3 per % 300 (100 %) Awarded for healing one's self.
Has a buffer of 1 second.
Hook Escape 500 - - Awarded for unhooking one's self from a Template:IconLink.
Killer Grasp Escape 500 - - Awarded for wiggling free.
Killer Stun 500 - - Awarded after stunning the Killer with a Template:IconLink.
Lethal Rush Dodged 250 - - Awarded for causing The Template:IconLink to miss a Lethal Rush.
Obsession Dead 1,000 - - Awarded after being sacrificed as the Template:IconLink.
Obsession Escaped 1,500 - - Awarded for escaping the Trial as the Template:IconLink.
Outlast 250 - - Awarded for outlasting a targeted, but temporary Template:IconLink Status Effect.
Pressure 250 - - Awarded for being the Last Survivor Standing after the Killer closed the Template:IconLink.
Purify 100 - - Awarded for cleansing at a Template:IconLink.
Recovery 316 - - Awarded for recovering in the Template:IconLink.
Release 1,500 - - Awarded for opening an Template:IconLink as the Last Survivor Standing.
Resistance - 20 BP/s - Awarded for struggling against Template:IconLink.
Snapped Out of It 200 - 1,000 (5x) Awarded after snapping out of Template:IconLink Tier III.
Struggle - 15 BP/s 900 (60 s) Awarded for struggling against The Template:IconLink during the final Hook Stage.
Survived 5,000 - - Awarded for escaping the Trial.
SURVIVAL TIME - - - Inactive: unused Score Event awarded for surviving some timer.
Too Close for Comfort 450 - - Awarded for breaking free from the Harpoon just before The Template:IconLink has reeled you in enough for an attack.
Trap Escape (I) 500 - - Awarded for rescuing one's self from a Template:IconLink.
Trap Escape (II) 400 - - Awarded for rescuing one's self from a Template:IconLink.
Wiggle - 25 BP/s 1,200 (48 s; 4x) Awarded wiggling while being carried by the Killer.
Woke Up! 100 - - Awarded for waking up from the Dream World.

DailyRitualIcon altruism Altruism

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Abandoned 600 - 600 (1x) Awarded for having been abandoned by another Survivor who disconnected.
Assist (I) 315 - - Awarded for completing a Template:IconLink near an injured Survivor.
Assist (II) 250 - - Awarded for being near an injured Survivor.
CHEATER! Altruism 1 - - Inactive: unknown activation condition.
Coop Action 25 - - Awarded for performing cooperative actions in the Altruism Category.
Has a buffer of 1 second.
Distraction 250 - - Awarded when a Killer who was chasing another Survivor switches targets to chase after you instead.
Fully Mended 100 - - Awarded for mending another Survivor from the Template:IconLink Status Effect.
Good Skill Check 50 - - Awarded for succeeding a Good Skill Check while healing another Survivor.
Great Skill Check 150 - - Awarded for succeeding a Great Skill Check while healing another Survivor.
Heal (I) - 5 per % 500 (100 %) Awarded for healing another Survivor.
Has a buffer of 1 second.
Heal (II) - 7 per % 700 (100 %) Awarded for healing another Survivor after all Generators are completed or the Template:IconLink was triggered.
Has a buffer of 1 second.
Hook Rescue (I) 1,000 - - Awarded for rescuing a Survivor from a Template:IconLink.
Hook Rescue (II) 1,500 - - Awarded for rescuing a Survivor from a Template:IconLink after all Generators are completed or the Template:IconLink was triggered.
Killer Grasp Rescue 1,250 - - Awarded after stunning the carrying Killer by any means and freeing the Survivor from their grasp.
Late Heal 750 - - Awarded for healing another Survivor during the Template:IconLink.
Late Hook Rescue 2,000 - - Awarded for unhooking another Survivor during the Template:IconLink.
Med-Kit Heal (I) - 6 per % 600 (100 %) Awarded for healing another Survivor with a Template:IconLink.
Has a buffer of 1 second.
Med-Kit Heal (II) - 8 per % 800 (100 %) Awarded for healing another Survivor with a Template:IconLink after all Generators are completed or the Template:IconLink was triggered.
Has a buffer of 1 second.
Obsession Heal - - - Inactive: unused Score Event to track healing the Template:IconLink.
Protection 200 - - Awarded for taking a Protection Hit for another Survivor.
Reunited 200 - 600 (3x) Awarded for meeting another Survivor in the Trial.
Safe Cage Rescue 500 - - Awarded 10 seconds after rescuing another Survivor from a Template:IconLink, given that they were not put into the Template:IconLink in that time frame.
Safe Hook Rescue 500 - - Awarded 10 seconds after rescuing another Survivor from the Template:IconLink, given that they were not put into the Template:IconLink in that time frame.
Transfusion 500 - - Awarded for exchanging Health States with another Survivor using Template:IconLink.
Trap Rescue (I) 1,000 - - Awarded for rescuing a trapped Survivor out of a Template:IconLink.
Trap Rescue (II) 1,250 - - Awarded for rescuing a trapped Survivor out of a Template:IconLink after all Generators are completed or the Template:IconLink was triggered.
Wake Up! 150 - - Awarded for waking up another Survivor from the Dream World.

DailyRitualIcon boldness Boldness

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Basement Time - 5 BP/s - Awarded for staying inside the Template:IconLink and awarded after leaving it.
Has a buffer of 4 seconds; the trigger point is about half-way up the Basement stairs.
Bold (I) - 3 BPs - Awarded for running near the Killer.
Has a buffer of 4 seconds.
Bold (II) 50 - 250 (5x) Awarded for revealing one's self to the Killer after hiding.
Cage Rescue 550 - - Awarded for rescuing another Survivor from a Template:IconLink.
Chain-Breaker 100 - - Awarded after breaking free, having struggled against being reeled in by The Template:IconLink.
Has a buffer of 1 second.
Chased - 40 BP/s - Awarded for being chased by the Killer and awarded after the Chase ends.
CHEATER! Boldness 1 - - Inactive: unknown activation condition.
Cleansing (I) 1,000 - - Awarded after cleansing a Template:IconLink.
Cleansing (II) 1,500 - - Awarded after cleansing a Template:IconLink.
Coop Action 10 - - Awarded for performing cooperative actions in the Boldness Category.
Has a buffer of 1 second.
Destroy Trap 400 - - Awarded after destroying a Template:IconLink with a Template:IconLink.
Escaped 400 - - Awarded after escaping a Chase.
Good Skill Check 50 - - Inactive: was originally awarded after succeeding a Good Skill Check while sabotaging a Template:IconLink or a Template:IconLink.
Great Skill Check 150 - - Inactive: was originally awarded after succeeding a Great Skill Check while sabotaging a Template:IconLink or a Template:IconLink.
Hook Sabotage 500 - - Awarded after sabotaging a Template:IconLink.
Killer Blind (I) 400 - - Awarded after blinding the Killer with a Template:IconLink or a Template:IconLink.
Killer Blind (II) 500 - - Awarded after blinding the Killer with a Template:IconLink or a Template:IconLink while they are mid-chase.
Killer Burn (I) 350 - - Awarded for lightburning The Template:IconLink using a Template:IconLink.
Killer Burn (II) 450 - - Awarded for lightburning The Template:IconLink using a Template:IconLink.
Killer Stun 1,000 - - Awarded after stunning the Killer by any means.
Near-Miss 250 - - Awarded when a Harpoon from Template:IconLink barely missed you.
Pallet Drop 200 - - Awarded after dropping a Template:IconLink mid-chase.
Portal Sealed 100 - 1,000 (10x) Awarded for sealing a Portal of The Template:IconLink.
Reckless - - - Inactive: unused Score Event to track purposeful distractions via Loud Noise notifications.
Reset Pallet 500 - - Awarded after resetting a Template:IconLink using Template:IconLink.
Reveal 500 - - Awarded for revealing The Template:IconLink out of Night Shroud.
Seal Portal - 10 per % 1,500 (150 %) Awarded for repairing a Template:IconLink as the Last Survivor Standing.
Has a buffer of 1 second.
Trap Disarm 300 - - Awarded after disarming a Template:IconLink.
Trap Sabotage 250 - - Inactive: was originally awarded after sabotaging a Template:IconLink.
Vault 100 - 1,500 (15x) Awarded after vaulting a Template:IconLink mid-chase.

Special Events

Score Event Awarded Points
(if fixed)
Awarded Points
(if on-going)
Cap Associated Action(s)
Blighted Repairs 1,000 - 5,000 (5x) Awarded for each Blighted Generator that was completed by either yourself or other Survivors.
Cocktail Party! 4,500 - 31,500 (7x) Awarded for each Frozen Cocktail Machine that was completed by either yourself or other Survivors.
Crown Unlocked 500 - - Awarded for escaping the Trial with a Crown.
Crowned 250 - - Awarded for obtaining a Crown from the Pillar.
Escaped with Vessel 5,000 - - Awarded for escaping the Trial with a Lunar Lantern.
Lunar Generator - - - Inactive: originally used to award completion of Lunar Generators.
Nectar Harvested 4,000 - 31,500 (7.875x) Awarded for harvesting a Visceral Canker.
Pustula Blighted Repairs 3,000 - 15,000 (5x) Awarded for each Blighted Generator that was completed by either yourself or other Survivors.
Only awarded to the Player(s) using Template:IconLink.
Vessel Held 500 - 5,500 (11x) Awarded for holding a Lunar Lantern and moving about the Trial Grounds.
Vessel Unhooked 1,000 - 7,000 (7x) Awarded for unhooking a Lunar Lantern from its hook.


Killer Score Events

DailyRitualIcon brutality Brutality

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Catch - 600 - Obtained after interrupting a Survivor mid-animation by grabbing them.
Hit - 300 - Obtained after hitting a Survivor.
Destruction - 100 - Obtained after breaking a Template:IconLink.
Damage Generator - 100 - Obtained after damaging a Template:IconLink.
Quitter Bonus 625 - 2500 Obtained post-trial after a Survivor has disconnected from the Game.
In order to get the maximum amount, all 4 Survivors have to disconnect.
Corrupt Purge Damage - 300 - Obtained after hitting a Survivor with Corrupt Purge as The Template:IconLink.
Sickness Damage - 300 - Obtained after a Survivor infected with Vile Purge gets afflicted with the Template:IconLink Status Effect.
Marked Stab - 500 - Obtained after hitting an Exposed Survivor as The Template:IconLink.
Demon Strike - 500 - Obtained after hitting a Survivor with a Demon Strike as The Template:IconLink.

DailyRitualIcon deviousness Deviousness

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
For All Template:IconLink
Bleeding 1 - 8,000 (Cap) Obtained after an Template:IconLink Survivor is healed back to Template:IconLink.
The amount of awarded points depends on the amount of time they were in the Template:IconLink.
Death - 50 - Obtained after a Survivor bleeds out in the Template:IconLink.
It takes Survivors 240 seconds to bleed out.
Gate Open - 500 - Obtained after opening a powered Template:IconLink, triggering the Template:IconLink Phase.
Hatch Close - 250 - Obtained after closing the Template:IconLink.
No One Escaped - 2500 - Achieved by getting 4 kills in a Trial, letting no Survivor escape.
Forced Penance - 300 - Obtained after a Survivor gets afflicted with Template:IconLink Status Effect from a hit with the Template:IconLink.
For The Template:IconLink
Set Trap - 100 - Obtained after setting a Bear Trap as The Template:IconLink.
Trapped - 1000 - Obtained after a Survivor walked into a Template:IconLink.
Trap Grab - 500 - Obtained when grabbing a Survivor out of Template:IconLink.
For The Template:IconLink
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor while cloaking. (100 Bloodpoints per second)
Surprise Attack - 550 - Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Template:IconLink.
Surprise! - 150 - Obtained when getting successful hit or grab after uncloaking without triggering chase.
For The Template:IconLink
Chainsaw Sprint 1 - 8,000 (Cap) Obtained after stopping a Chainsaw Sprint as The Template:IconLink.
Chainsaw Hit - 850 - Obtained after hitting a Survivor with the Chainsaw as The Template:IconLink.
For The Template:IconLink
Precise Blink - 150 - Obtained by blinking very close to a Survivor as The Template:IconLink.
Lethal Blink - 250 - Obtained by landing a post-blink hit on a Survivor as The Template:IconLink.
Surprise Attack - 550 - Obtained when successfully landing an attack shortly after blinking on a repairing Survivor with The Template:IconLink.
Blink Grab - 200 - Obtained by grabbing a survivor while blinking as The Template:IconLink.
For The Template:IconLink
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor as The Template:IconLink. (100 Bloodpoints per second)
Evil Within - 500 - Obtained by increasing the Tier of Template:IconLink as The Template:IconLink.
For The Template:IconLink
Set Trap - 25 - Obtained after setting a Template:IconLink as The Template:IconLink.
Trap Triggered - 200 - Obtained after a Survivor triggered a Template:IconLink.
Phantasm Attack - 550 - Obtained when successfully hitting a Survivor who set off a Template:IconLink as The Template:IconLink.
The Hag does not need to teleport to the Template:IconLink to achieve this Score Event.
For The Template:IconLink
Pacified 250 - 1,740 Obtained when a Survivor gets hit with the Shock Therapy Attack as The Template:IconLink.
Attack Bonus - 250 - Obtained when landing a hit on a Survivor shortly after they were hit with a Shock Therapy Attack as The Template:IconLink.
Tranquillised - 150 - Obtained when a Survivor gets hit with a Static Blast attack as The Template:IconLink.
Insanity - 1,000 - Obtained after bringing all four Survivors to Template:IconLink Status Effect Tier III as The Template:IconLink.
Madness Tier Up 200 - 1,600 Obtained after increasing a Survivor's Template:IconLink Status Effect Tier as The Template:IconLink.
Iridescent Order/Calm/Discipline/Restraint 10 - 8,000 (Category Cap) Obtained when Survivors are afflicted by the aforementioned Afflictions applied by Template:IconLink.
For The Template:IconLink
Precise Shot - 500 - Obtained when landing a hit on a Survivor by throwing Hatchet as The Template:IconLink.
Charged Shot - 300 - Obtained when landing a hit on a Survivor by throwing fully-charged Hatchet as The Template:IconLink.
For The Template:IconLink
Chainsaw Run - 100 - Obtained after fully revving Chainsaw and breaking into a Chainsaw Sweep while chasing a Survivor as the Template:IconLink.
Chainsaw Hit - 850 - Obtained after hitting a Survivor with the Chainsaw as The Template:IconLink.
For The Template:IconLink
Dream Demon - 25 - Obtained after a Survivor gets into the Dream World.
Dream Chaser - 200 - Obtained when The Template:IconLink hits a survivor who is in the Dream World.
Set Dream Snare - 25 - Obtained when The Template:IconLink sets a Dream Snare.
Dream Snare Triggered - 100 - Obtained when a Survivor steps on a Dream Snare.
Set Dream Pallet - 50 - Obtained when The Template:IconLink sets a Dream Pallet.
Dream Pallet Triggered - 200 - Obtained when a Survivor pulls down a Dream Pallet.
Dream Projection - 50 - Obtained when The Template:IconLink teleports, using Dream Projection.
Dream Master - 300 - Obtained when The Template:IconLink hits a Survivor shortly after teleporting with Dream Projection.
For The Template:IconLink
Ambush Dash - 100 - Obtained when The Template:IconLink dashes forward in an Ambush attack towards a Survivor.
Ambush Hit - 500 - Obtained when The Template:IconLink lands a successful hit with the Ambush attack.
Trap Set - 500 - Obtained when The Template:IconLink puts a Reverse Bear Trap onto a Dying Survivor.
For The Template:IconLink
Intoxication - 150 - Obtained when a Survivor gets intoxicated by The Template:IconLink's The Afterpiece Tonic.
Wasted - 300 - Obtained when an intoxicated Survivor is downed by The Template:IconLink.
Bottle Toss - 300 - Obtained when The Template:IconLink hits a Survivor with a bottle of The Afterpiece Tonic directly.
For The Template:IconLink
Haunting 1 - 8,000 (Cap) Obtained after coming out of the Phase Walk as The Template:IconLink.
Grudge - 600 - Obtained when The Spirit hits a Survivor shortly after coming out of a Phase Walk.
Possession - 850 - Obtained when The Spirit grabs a Survivor shortly after coming out of a Phase Walk.
For The Template:IconLink
Frenzied 1 - 8,000 (Cap) Obtained after coming out of Frenzy as The Template:IconLink. (25 Bloodpoints per second)
Deep Cut - 250 - Obtained after hitting a Survivor during Frenzy as The Template:IconLink.
For The Template:IconLink
Contagious - 25 - Obtained after infecting an Obstacle with Vile Purge as The Template:IconLink.
Infection 1 150 8,000 (Cap) Obtained after infecting a Survivor with Vile Purge as The Template:IconLink.

This Score Event is unusual as it features a both a set amount of Points (150 when directly infecting Survivors) and a variable amount when Survivors get further infected with Vile Purge. (2 Bloodpoints per 0.1 seconds)

Devotion - 100 - Obtained after ingesting Corruption at a Template:IconLink as The Template:IconLink.
Purge - 200 - Obtained after putting a fully infected Survivor into the Template:IconLink as The Template:IconLink.
Corrupted - 300 - Obtained after injuring a Survivor with Corrupt Purge as The Template:IconLink.
For The Template:IconLink
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor as The Template:IconLink. (100 Bloodpoints per second)
Hidden Stalker 1 - 8,000 (Cap) Obtained after stalking a Survivor while leaning from a cover as The Template:IconLink.
Marked - 500 - Obtained after fully stalking a Survivor as The Template:IconLink.
Silent Stab - 500 - Obtained after hitting a Survivor while in Night Shroud as The Template:IconLink.
Sneaky Stab - 250 - Obtained after hitting a Survivor while crouched as The Template:IconLink.
For The Template:IconLink
Open Portal - 200 - Obtained after setting a portal as The Template:IconLink.
Interdimensional Travel - 50 - Obtained after traversing the Upside Down as The Template:IconLink.
Surprise Arrival - 200 - Obtained after hitting a Survivor shortly after traversing the Upside Down as The Template:IconLink.
Shredded - 800 - Obtained after hitting a Survivor with Shred as The Template:IconLink.
For The Template:IconLink
Wrath - 250 - Obtained after activating Blood Fury as The Template:IconLink.
Demon Dash 1 - 8,000 (Category Cap) Obtained after during Demon Dash as The Template:IconLink. (15 Bloodpoints per second)
Blood Orb - 25 - Obtained after absorbing a Blood Orb as The Template:IconLink.
For The Template:IconLink
Speared - 200 - Obtained after spearing a Survivor as The Template:IconLink.
Sharpshooter - 200 - Obtained after spearing a Survivor from far away as The Template:IconLink.
Reeling 20 - 8,000 (Category Cap) Obtained when reeling in a Survivor as The Template:IconLink.
Off the Hook - 150 - Obtained after inflicting the Template:IconLink on a Survivor as The Template:IconLink, due to them breaking free from the Speargun.
Reeled In - 350 - Obtained after hitting a reeled in Survivor as The Template:IconLink.
For The Template:IconLink
Judgement 1 - 8000 (Cap) Obtained after stopping the Rites of Judgement as the Template:IconLink.
Punishment - 500 - Obtained after hitting a survivor with the Punishment of the Damned as the Template:IconLink.
Caged - 500 - Obtained after forcing a survivor into a Cage of Atonement as the Template:IconLink.
Judgement 35 - 8,000 (Category Cap) Obtained while carving Torment Trails with Template:IconLink.

DailyRitualIcon hunter Hunter

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Chase 1 - 8,000 (Cap) Obtained after chasing a Survivor (10 Bloodpoints per second).
Survivor Found - 400 - Obtained after finding a Survivor.
Catch - 600 - Obtained after finding a Survivor in a Template:IconLink.

DailyRitualIcon sacrifice Sacrifice

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Hooked - 500 - Obtained after putting a Survivor on a Template:IconLink.
Caught! - 200 - Obtained after beginning the summoning phase (1st Hook Stage).
Entity Summoned - 200 - Obtained after beginning the struggle phase (2nd Hook Stage).
Sacrifice - 200 - Obtained after a Survivor is freed from a Hook or being sacrificed to the Template:IconLink (3rd Hook Stage).
Kill - 1000 - Obtained after Killing a Survivor by your own hand.
Game Over - 500 - Obtained when a Survivor is killed by a Template:IconLink.
Lunar Hook - 5500 - Obtained when any Survivor is hooked for the first time on a Lunar Hook, limited to the Howling Grounds Event.
Sausage Sizzle! - 5500 - Obtained when any Survivor is hooked for the first time on a Grill Hook and if the Killer has burnt a Template:IconLink Offering, also limited to the Scorching Summer BBQ Event.
Nectar Harvested - 5000 - Obtained when any Survivor is hooked for the first time on a Visceral Hook and if the Killer has burnt a Template:IconLink Offering, also limited to the The Hallowed Blight Event.
Late Hook - 250 - Obtained after hooking a Survivor during the Template:IconLink Phase.
Late Sacrifice - 500 - Obtained after sacrificing a Survivor during the Template:IconLink Phase.
Time's Up - 500 - Obtained when The Template:IconLink kills a Survivor after the Template:IconLink timer has expired.
Captive Sacrifice - 500 - Obtained if a Survivor is sacrificed in a Cage of Atonement.
Final Judgement - 1000 - Obtained when a Survivor is killed by Final Judgement.

Special Event

This Category is only used for Score Events triggered for actions during Special Events:

Name Value Description
Crowned 500 Obtained after interacting with a Crown Pillar during the Fourth Year Anniversary Event.
Crown Unlocked 250 Obtained when escaping a Trial with a Crown as Survivor, or finishing a Trial with a Crown as Killer during the Fourth Year Anniversary Event.
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