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Template:Perk Article

Template:Perk Table Teachable


History

Version 1.2.1

Icon Tier I Tier II Tier III Description
IconPerks saveTheBestForLast 14 %

25 %

18 %

29 %

20 %

33 %

You become obsessed with one Survivor.

As long as your Obsession is alive, the cool-down of missed attacks is decreased by 14/18/20 %.
The cool-down of successful attacks is decreased by 25/29/33 %.

Version 1.5.0

Icon Tier I Tier II Tier III Description
IconPerks saveTheBestForLast 30 % 35 % 40 % You become obsessed with one Survivor.

As long as your Obsession is alive, after being in a Chase for 20 seconds, the cool-down for your next successful attack is decreased by 30/35/40 %.

Your successful attack cool-down remains active for 5 seconds after not being in a Chase and is lost after those 5 seconds have passed if a new Chase was not initiated.

Version 2.1.0

Icon Tier I Tier II Tier III Description
IconPerks saveTheBestForLast 4 Tokens 3 Tokens 2 Tokens You become obsessed with one Survivor.

Earn a Token for each successful hit that is not dealt to the Obsession.

Each Token grants a stack-able 5 % decreased cool-down on successful Basic Attacks. You can earn up to 8 Tokens.

Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain any Tokens if your Obsession is sacrificed or killed.


Change Log

Patch 1.5.0

  • Nerf: removed the flat attack cool-down reductions of 14/18/20 % for missed attacks and 25/29/33 % for successful attacks.
    • Replaced those with an attack cool-down reduction of 30/35/40 % for successful attacks only that is triggers after chasing a Survivor for 20 consecutive seconds.

Patch 2.1.0

  • Mechanics Change: now Token-based, each Token grants a stackable 5 % decreased cool-down on successful attacks.
    • Tokens are gained for each successful hit that is not dealt to the Obsession.
    • You can earn up to 8 Tokens or a total cool-down reduction of 40 %.
    • 4/3/2 Tokens are lost for attacking the Obsession with Basic Attacks.


Calculations

Calculations as of Patch 6.1.0
Nothing Save the Best for Last
(any Tier)
0 Tokens 2.7 seconds
1 Token 2.56 seconds
2 Tokens 2.43 seconds - 3 Tokens 2.29 seconds
4 Tokens 2.16 seconds
5 Tokens 2.02 seconds
6 Tokens 1.89 seconds
7 Tokens 1.75 seconds
8 Tokens 1.62 seconds
Calculations up to Patch 6.0.2
Nothing Save the Best for Last
(any Tier)
0 Tokens 3 seconds
1 Token 2.85 seconds
2 Tokens 2.7 seconds - 3 Tokens 2.55 seconds
4 Tokens 2.4 seconds
5 Tokens 2.25 seconds
6 Tokens 2.1 seconds
7 Tokens 1.95 seconds
8 Tokens 1.8 seconds


Trivia

  • The reduction is applied based on amount of Tokens after hitting a Survivor, instead from before.
    • For instance, hitting a Survivor and gaining 1 Token will already grant 5 % reduction to Basic Attack cool-down.
  • Save the Best for Last does not include the approximately 0.33(3) seconds of swing wind-up time.
  • Attacking with a Killer's Special Attack will neither gain nor lose Tokens for Save the Best for Last.
SaveTheBestForLast Console
  • Prior to CHAPTER II: The HALLOWEEN® Chapter becoming available on all platforms, those that did not yet have its contents yet would still have the Characters' Perks available as regular general Perks, including Save the Best for Last, whose icons featured a generic Survivor head instead of Laurie Strode.
    This also applied to Template:IconLink.
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