Dead by Daylight Wiki
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| 20 %
 
| 20 %
 
33 %
 
33 %
  +
| You become '''''obsessed''''' with one Survivor.
| You become '''''obsessed''''' with one Survivor. As long as your '''''Obsession''''' is alive, the cool-down of missed attacks is decreased by '''{{clr|3|14}}/{{clr|4|18}}/{{clr|5|20}} %'''. The cool-down of successful attacks is decreased by '''{{clr|3|25}}/{{clr|4|29}}/{{clr|5|33}} %'''.
+
As long as your '''''Obsession''''' is alive, the cool-down of missed attacks is decreased by '''{{clr|3|14}}/{{clr|4|18}}/{{clr|5|20}} %'''.<br>The cool-down of successful attacks is decreased by '''{{clr|3|25}}/{{clr|4|29}}/{{clr|5|33}} %'''.
 
|}
 
|}
 
=== Version 1.5.0 ===
 
=== Version 1.5.0 ===
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| 35 %
 
| 35 %
 
| 40 %
 
| 40 %
  +
| You become '''''obsessed''''' with one Survivor.
| You become '''''obsessed''''' with one Survivor. As long as your '''''Obsession''''' is alive, after being in a chase for '''{{clr|2|20 seconds}}''' the cool-down for your next successful attack is decreased by '''{{clr|3|30}}/{{clr|4|35}}/{{clr|5|40}} %'''. Your successful attack cool-down remains active for '''{{clr|6|5 seconds}}''' after not being in a chase and is lost after those '''{{clr|8|5 seconds}}''' have past if no '''Chase''' is initiated.
+
As long as your '''''Obsession''''' is alive, after being in a Chase for '''{{clr|2|20 seconds}}''', the cool-down for your next successful attack is decreased by '''{{clr|3|30}}/{{clr|4|35}}/{{clr|5|40}} %'''.
  +
  +
Your successful attack cool-down remains active for '''{{clr|6|5 seconds}}''' after not being in a Chase and is lost after those '''{{clr|8|5 seconds}}''' have passed if a new Chase was not initiated.
 
|}
 
|}
 
=== Version 2.1.0 ===
 
=== Version 2.1.0 ===
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| 2 Tokens
 
| 2 Tokens
 
| You become '''''obsessed''''' with one Survivor.
 
| You become '''''obsessed''''' with one Survivor.
Earn a Token for each successful hit that is not dealt to the '''''Obsession'''''. Each Token grants a stack-able '''{{clr|2|5 %}}''' decreased cool-down on successful attacks. You can earn up to '''{{clr|6|8}}''' Tokens.
+
Earn a Token for each successful hit that is not dealt to the '''''Obsession'''''.
  +
  +
Each Token grants a stack-able '''{{clr|2|5 %}}''' decreased cool-down on successful attacks. You can earn up to '''{{clr|6|8}}''' Tokens.
   
 
Attacking your '''''Obsession''''' will make you lose '''{{clr|3|4}}/{{clr|4|3}}/{{clr|5|2}}''' Tokens. You can no longer gain any Tokens if your '''''Obsession''''' is sacrificed or killed.
 
Attacking your '''''Obsession''''' will make you lose '''{{clr|3|4}}/{{clr|4|3}}/{{clr|5|2}}''' Tokens. You can no longer gain any Tokens if your '''''Obsession''''' is sacrificed or killed.

Revision as of 10:13, 27 June 2020

Template:Perk Article

Template:Perk Table Teachable


History

Version 1.2.1

Icon Tier I Tier II Tier III Description
IconPerks saveTheBestForLast 14 %

25 %

18 %

29 %

20 %

33 %

You become obsessed with one Survivor.

As long as your Obsession is alive, the cool-down of missed attacks is decreased by 14/18/20 %.
The cool-down of successful attacks is decreased by 25/29/33 %.

Version 1.5.0

Icon Tier I Tier II Tier III Description
IconPerks saveTheBestForLast 30 % 35 % 40 % You become obsessed with one Survivor.

As long as your Obsession is alive, after being in a Chase for 20 seconds, the cool-down for your next successful attack is decreased by 30/35/40 %.

Your successful attack cool-down remains active for 5 seconds after not being in a Chase and is lost after those 5 seconds have passed if a new Chase was not initiated.

Version 2.1.0

Icon Tier I Tier II Tier III Description
IconPerks saveTheBestForLast 4 Tokens 3 Tokens 2 Tokens You become obsessed with one Survivor.

Earn a Token for each successful hit that is not dealt to the Obsession.

Each Token grants a stack-able 5 % decreased cool-down on successful attacks. You can earn up to 8 Tokens.

Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain any Tokens if your Obsession is sacrificed or killed.


Change Log

Patch 1.5.0

  • Nerf: removed the flat attack cool-down reductions of 14/18/20 % for missed attacks and 25/29/33 % for successful attacks.
    • Replaced those with an attack cool-down reduction of 30/35/40 % for successful attacks only that is triggers after chasing a Survivor for 20 consecutive seconds.

Patch 2.1.0

  • Mechanics Change: now Token-based, each Token grants a stackable 5 % decreased cool-down on successful attacks.
    • Tokens are gained for each successful hit that is not dealt to the Obsession.
    • You can earn up to 8 Tokens or a total cool-down reduction of 40 %.
    • 4/3/2 Tokens are lost for attacking the Obsession.


Trivia

  • Save the Best for Last does not include the approximately 0.33(3) seconds of swing wind-up time.
  • Attacking with a Killer's Special Attack will neither gain nor lose Tokens for Save the Best for Last.