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| 20 % |
| 20 % |
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33 % |
33 % |
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+ | | You become '''''obsessed''''' with one Survivor. |
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− | + | As long as your '''''Obsession''''' is alive, the cool-down of missed attacks is decreased by '''{{clr|3|14}}/{{clr|4|18}}/{{clr|5|20}} %'''.<br>The cool-down of successful attacks is decreased by '''{{clr|3|25}}/{{clr|4|29}}/{{clr|5|33}} %'''. |
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=== Version 1.5.0 === |
=== Version 1.5.0 === |
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| 35 % |
| 35 % |
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| 40 % |
| 40 % |
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+ | | You become '''''obsessed''''' with one Survivor. |
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− | + | As long as your '''''Obsession''''' is alive, after being in a Chase for '''{{clr|2|20 seconds}}''', the cool-down for your next successful attack is decreased by '''{{clr|3|30}}/{{clr|4|35}}/{{clr|5|40}} %'''. |
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+ | |||
+ | Your successful attack cool-down remains active for '''{{clr|6|5 seconds}}''' after not being in a Chase and is lost after those '''{{clr|8|5 seconds}}''' have passed if a new Chase was not initiated. |
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=== Version 2.1.0 === |
=== Version 2.1.0 === |
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| 2 Tokens |
| 2 Tokens |
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| You become '''''obsessed''''' with one Survivor. |
| You become '''''obsessed''''' with one Survivor. |
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− | Earn a Token for each successful hit that is not dealt to the '''''Obsession''''' |
+ | Earn a Token for each successful hit that is not dealt to the '''''Obsession'''''. |
+ | |||
+ | Each Token grants a stack-able '''{{clr|2|5 %}}''' decreased cool-down on successful attacks. You can earn up to '''{{clr|6|8}}''' Tokens. |
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Attacking your '''''Obsession''''' will make you lose '''{{clr|3|4}}/{{clr|4|3}}/{{clr|5|2}}''' Tokens. You can no longer gain any Tokens if your '''''Obsession''''' is sacrificed or killed. |
Attacking your '''''Obsession''''' will make you lose '''{{clr|3|4}}/{{clr|4|3}}/{{clr|5|2}}''' Tokens. You can no longer gain any Tokens if your '''''Obsession''''' is sacrificed or killed. |
Revision as of 10:13, 27 June 2020
Template:Perk Article
Template:Perk Table Teachable
History
Version 1.2.1
Version 1.5.0
Version 2.1.0
Change Log
Patch 1.5.0
- Nerf: removed the flat attack cool-down reductions of 14/18/20 % for missed attacks and 25/29/33 % for successful attacks.
- Replaced those with an attack cool-down reduction of 30/35/40 % for successful attacks only that is triggers after chasing a Survivor for 20 consecutive seconds.
Patch 2.1.0
- Mechanics Change: now Token-based, each Token grants a stackable 5 % decreased cool-down on successful attacks.
- Tokens are gained for each successful hit that is not dealt to the Obsession.
- You can earn up to 8 Tokens or a total cool-down reduction of 40 %.
- 4/3/2 Tokens are lost for attacking the Obsession.
Trivia
- Save the Best for Last does not include the approximately 0.33(3) seconds of swing wind-up time.
- Attacking with a Killer's Special Attack will neither gain nor lose Tokens for Save the Best for Last.