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{{Perk Article|Yes|Killer|Shape|30-K}}
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{{Perk Article|Yes|Shape|30}}
   
 
{{Perk Table Teachable}}
 
{{Perk Table Teachable}}
   
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==History==
 
===Version 1.2.1===
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== History ==
 
=== Version 1.2.1 ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
 
! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
 
|-
 
|-
! [[File:saveTheBestForLast.gif|64px]]
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! [[File:IconPerks saveTheBestForLast.png|64px]]
 
| 14 %
 
| 14 %
 
25 %
 
25 %
Line 16: Line 17:
 
| 20 %
 
| 20 %
 
33 %
 
33 %
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| You become '''''obsessed''''' with one Survivor.
| You become obsessed with one Survivor. As long as your Obsession is alive, the cooldown of missed attacks is decreased by '''{{clr|3|14}}/{{clr|4|18}}/{{clr|5|20}} %'''. The cooldown of successful attacks is decreased by '''{{clr|3|25}}/{{clr|4|29}}/{{clr|5|33}} %'''.
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As long as your '''''Obsession''''' is alive, the cool-down of missed attacks is decreased by '''{{clr|3|14}}/{{clr|4|18}}/{{clr|5|20}} %'''.<br>The cool-down of successful attacks is decreased by '''{{clr|3|25}}/{{clr|4|29}}/{{clr|5|33}} %'''.
  +
|}
  +
=== Version 1.5.0 ===
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{| class="wikitable"
  +
|-
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! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
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|-
  +
! [[File:IconPerks saveTheBestForLast.png|64px]]
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| 30 %
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| 35 %
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| 40 %
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| You become '''''obsessed''''' with one Survivor.
  +
As long as your '''''Obsession''''' is alive, after being in a Chase for '''{{clr|2|20 seconds}}''', the cool-down for your next successful attack is decreased by '''{{clr|3|30}}/{{clr|4|35}}/{{clr|5|40}} %'''.
   
  +
Your successful attack cool-down remains active for '''{{clr|6|5 seconds}}''' after not being in a Chase and is lost after those '''{{clr|8|5 seconds}}''' have passed if a new Chase was not initiated.
''Only one'' '''''Obsession''''' ''per match''.
 
 
|}
 
|}
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=== Version 2.1.0 ===
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{| class="wikitable"
  +
|-
  +
! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
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|-
  +
! [[File:IconPerks saveTheBestForLast.png|64px]]
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| 4 Tokens
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| 3 Tokens
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| 2 Tokens
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| You become '''''obsessed''''' with one Survivor.
  +
Earn a Token for each successful hit that is not dealt to the '''''Obsession'''''.
  +
  +
Each Token grants a stack-able '''{{clr|2|5 %}}''' decreased cool-down on successful attacks. You can earn up to '''{{clr|6|8}}''' Tokens.
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  +
Attacking your '''''Obsession''''' will make you lose '''{{clr|3|4}}/{{clr|4|3}}/{{clr|5|2}}''' Tokens. You can no longer gain any Tokens if your '''''Obsession''''' is sacrificed or killed.
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|}
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  +
  +
== Change Log ==
  +
=== [[Patch 1.5.0]] ===
 
* '''''{{clr|8|Nerf}}:''''' removed the flat attack cool-down reductions of '''{{clr|3|14}}/{{clr|4|18}}/{{clr|5|20}} %''' for missed attacks and '''{{clr|3|25}}/{{clr|4|29}}/{{clr|5|33}} %''' for successful attacks.
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** Replaced those with an attack cool-down reduction of '''{{clr|3|30}}/{{clr|4|35}}/{{clr|5|40}} %''' for successful attacks only that is triggers after chasing a Survivor for '''{{clr|2|20}} consecutive seconds'''.
  +
===[[Patch 2.1.0]] ===
  +
* '''''Mechanics Change:''''' now Token-based, each Token grants a stackable '''{{clr|2|5 %}}''' decreased cool-down on successful attacks.
  +
** Tokens are gained for each successful hit that is not dealt to the Obsession.
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** You can earn up to '''{{clr|6|8}}''' Tokens or a total cool-down reduction of '''{{clr|8|40 %}}'''.
  +
** '''{{clr|3|4}}/{{clr|4|3}}/{{clr|5|2}}''' Tokens are lost for attacking the Obsession.
  +
   
==Change Log==
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== Trivia ==
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* '''{{PAGENAME}}''' does '''''{{clr|8|not}}''''' include the approximately 0.33(3) seconds of swing wind-up time.
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* Attacking with a Killer's ''Special Attack'' will neither gain nor lose Tokens for '''{{PAGENAME}}'''.
   
===[[Patch 1.5.0]]===
 
* Removed the flat attack cool-down reductions of '''{{clr|3|14%}}/{{clr|4|18%}}/{{clr|5|20%}} for missed attacks''' and '''{{clr|3|25%}}/{{clr|4|29%}}/{{clr|5|33%}} for successful attacks''' and replaced them with an attack coold-own reduction of '''{{clr|3|30%}}/{{clr|4|35%}}/{{clr|4|40%}} for successful attacks only''' that is triggered after chasing a Survivor for '''{{clr|2|20 consecutive seconds}}'''.
 
   
[[Category:Perks]]
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[[Category:Obsession Perks]]
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[[Category:Teachable Killer Perks]]
   
 
[[de:Das Beste kommt zum Schluss]]
 
[[de:Das Beste kommt zum Schluss]]
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[[es:Deja lo Mejor para el Final]]
  +
[[it:Conserva il Meglio per la Fine]]

Revision as of 10:13, 27 June 2020

Template:Perk Article

Template:Perk Table Teachable


History

Version 1.2.1

Icon Tier I Tier II Tier III Description
IconPerks saveTheBestForLast 14 %

25 %

18 %

29 %

20 %

33 %

You become obsessed with one Survivor.

As long as your Obsession is alive, the cool-down of missed attacks is decreased by 14/18/20 %.
The cool-down of successful attacks is decreased by 25/29/33 %.

Version 1.5.0

Icon Tier I Tier II Tier III Description
IconPerks saveTheBestForLast 30 % 35 % 40 % You become obsessed with one Survivor.

As long as your Obsession is alive, after being in a Chase for 20 seconds, the cool-down for your next successful attack is decreased by 30/35/40 %.

Your successful attack cool-down remains active for 5 seconds after not being in a Chase and is lost after those 5 seconds have passed if a new Chase was not initiated.

Version 2.1.0

Icon Tier I Tier II Tier III Description
IconPerks saveTheBestForLast 4 Tokens 3 Tokens 2 Tokens You become obsessed with one Survivor.

Earn a Token for each successful hit that is not dealt to the Obsession.

Each Token grants a stack-able 5 % decreased cool-down on successful attacks. You can earn up to 8 Tokens.

Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain any Tokens if your Obsession is sacrificed or killed.


Change Log

Patch 1.5.0

  • Nerf: removed the flat attack cool-down reductions of 14/18/20 % for missed attacks and 25/29/33 % for successful attacks.
    • Replaced those with an attack cool-down reduction of 30/35/40 % for successful attacks only that is triggers after chasing a Survivor for 20 consecutive seconds.

Patch 2.1.0

  • Mechanics Change: now Token-based, each Token grants a stackable 5 % decreased cool-down on successful attacks.
    • Tokens are gained for each successful hit that is not dealt to the Obsession.
    • You can earn up to 8 Tokens or a total cool-down reduction of 40 %.
    • 4/3/2 Tokens are lost for attacking the Obsession.


Trivia

  • Save the Best for Last does not include the approximately 0.33(3) seconds of swing wind-up time.
  • Attacking with a Killer's Special Attack will neither gain nor lose Tokens for Save the Best for Last.