DocOctober (talk | contribs) m (→Patch 1.5.0) |
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− | {{Perk Article|Yes |
+ | {{Perk Article|Yes|Shape|30}} |
{{Perk Table Teachable}} |
{{Perk Table Teachable}} |
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+ | |||
− | ==History== |
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− | == |
+ | == History == |
⚫ | |||
{| class="wikitable" |
{| class="wikitable" |
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|- |
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! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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|- |
|- |
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− | ! [[File:saveTheBestForLast. |
+ | ! [[File:IconPerks saveTheBestForLast.png|64px]] |
| 14 % |
| 14 % |
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25 % |
25 % |
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| 20 % |
| 20 % |
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33 % |
33 % |
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+ | | You become '''''obsessed''''' with one Survivor. |
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− | + | As long as your '''''Obsession''''' is alive, the cool-down of missed attacks is decreased by '''{{clr|3|14}}/{{clr|4|18}}/{{clr|5|20}} %'''.<br>The cool-down of successful attacks is decreased by '''{{clr|3|25}}/{{clr|4|29}}/{{clr|5|33}} %'''. |
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+ | |} |
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+ | === Version 1.5.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks saveTheBestForLast.png|64px]] |
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+ | | 30 % |
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+ | | 35 % |
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+ | | 40 % |
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+ | | You become '''''obsessed''''' with one Survivor. |
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+ | As long as your '''''Obsession''''' is alive, after being in a Chase for '''{{clr|2|20 seconds}}''', the cool-down for your next successful attack is decreased by '''{{clr|3|30}}/{{clr|4|35}}/{{clr|5|40}} %'''. |
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+ | Your successful attack cool-down remains active for '''{{clr|6|5 seconds}}''' after not being in a Chase and is lost after those '''{{clr|8|5 seconds}}''' have passed if a new Chase was not initiated. |
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− | ''Only one'' '''''Obsession''''' ''per match''. |
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|} |
|} |
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+ | === Version 2.1.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks saveTheBestForLast.png|64px]] |
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+ | | 4 Tokens |
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+ | | 3 Tokens |
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+ | | 2 Tokens |
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+ | | You become '''''obsessed''''' with one Survivor. |
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+ | Earn a Token for each successful hit that is not dealt to the '''''Obsession'''''. |
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+ | |||
+ | Each Token grants a stack-able '''{{clr|2|5 %}}''' decreased cool-down on successful attacks. You can earn up to '''{{clr|6|8}}''' Tokens. |
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+ | |||
+ | Attacking your '''''Obsession''''' will make you lose '''{{clr|3|4}}/{{clr|4|3}}/{{clr|5|2}}''' Tokens. You can no longer gain any Tokens if your '''''Obsession''''' is sacrificed or killed. |
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+ | |} |
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+ | |||
+ | |||
+ | == Change Log == |
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+ | === [[Patch 1.5.0]] === |
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⚫ | |||
+ | ** Replaced those with an attack cool-down reduction of '''{{clr|3|30}}/{{clr|4|35}}/{{clr|5|40}} %''' for successful attacks only that is triggers after chasing a Survivor for '''{{clr|2|20}} consecutive seconds'''. |
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+ | ===[[Patch 2.1.0]] === |
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+ | * '''''Mechanics Change:''''' now Token-based, each Token grants a stackable '''{{clr|2|5 %}}''' decreased cool-down on successful attacks. |
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+ | ** Tokens are gained for each successful hit that is not dealt to the Obsession. |
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+ | ** You can earn up to '''{{clr|6|8}}''' Tokens or a total cool-down reduction of '''{{clr|8|40 %}}'''. |
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+ | ** '''{{clr|3|4}}/{{clr|4|3}}/{{clr|5|2}}''' Tokens are lost for attacking the Obsession. |
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+ | |||
− | == |
+ | == Trivia == |
+ | * '''{{PAGENAME}}''' does '''''{{clr|8|not}}''''' include the approximately 0.33(3) seconds of swing wind-up time. |
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+ | * Attacking with a Killer's ''Special Attack'' will neither gain nor lose Tokens for '''{{PAGENAME}}'''. |
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⚫ | * |
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− | [[Category:Perks]] |
+ | [[Category:Obsession Perks]] |
+ | [[Category:Teachable Killer Perks]] |
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[[de:Das Beste kommt zum Schluss]] |
[[de:Das Beste kommt zum Schluss]] |
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+ | [[es:Deja lo Mejor para el Final]] |
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+ | [[it:Conserva il Meglio per la Fine]] |
Revision as of 10:13, 27 June 2020
Template:Perk Article
Template:Perk Table Teachable
History
Version 1.2.1
Version 1.5.0
Version 2.1.0
Change Log
Patch 1.5.0
- Nerf: removed the flat attack cool-down reductions of 14/18/20 % for missed attacks and 25/29/33 % for successful attacks.
- Replaced those with an attack cool-down reduction of 30/35/40 % for successful attacks only that is triggers after chasing a Survivor for 20 consecutive seconds.
Patch 2.1.0
- Mechanics Change: now Token-based, each Token grants a stackable 5 % decreased cool-down on successful attacks.
- Tokens are gained for each successful hit that is not dealt to the Obsession.
- You can earn up to 8 Tokens or a total cool-down reduction of 40 %.
- 4/3/2 Tokens are lost for attacking the Obsession.
Trivia
- Save the Best for Last does not include the approximately 0.33(3) seconds of swing wind-up time.
- Attacking with a Killer's Special Attack will neither gain nor lose Tokens for Save the Best for Last.