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===[[Patch 1.5.0]]=== |
===[[Patch 1.5.0]]=== |
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− | * Removed the flat attack cool-down reductions of '''{{clr|3|14%}}/{{clr|4|18%}}/{{clr|5|20%}} for missed attacks''' and '''{{clr|3|25%}}/{{clr|4|29%}}/{{clr|5|33%}} for successful attacks''' and replaced them with an attack |
+ | * Removed the flat attack cool-down reductions of '''{{clr|3|14%}}/{{clr|4|18%}}/{{clr|5|20%}} for missed attacks''' and '''{{clr|3|25%}}/{{clr|4|29%}}/{{clr|5|33%}} for successful attacks''' and replaced them with an attack cool-down reduction of '''{{clr|3|30%}}/{{clr|4|35%}}/{{clr|4|40%}} for successful attacks only''' that is triggered after chasing a Survivor for '''{{clr|2|20 consecutive seconds}}'''. |
[[Category:Perks]] |
[[Category:Perks]] |
Revision as of 00:56, 28 February 2018
Template:Perk Article
Template:Perk Table Teachable
Cooldowns
- Does not include the approximate 0.33(3) seconds swing windup time, which is not affected.
Perk Tier | Cooldown |
---|---|
None | 3.167s |
I | 2.217s |
II | 2.058s |
III | 1.9s |
History
Version 1.2.1
Change Log
Patch 1.5.0
- Removed the flat attack cool-down reductions of 14%/18%/20% for missed attacks and 25%/29%/33% for successful attacks and replaced them with an attack cool-down reduction of 30%/35%/40% for successful attacks only that is triggered after chasing a Survivor for 20 consecutive seconds.