Dead by Daylight Wiki
m (Fixed cooldown numbers to exclude the windup time.)
(→‎Patch 1.5.0: Fixed typo)
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===[[Patch 1.5.0]]===
 
===[[Patch 1.5.0]]===
* Removed the flat attack cool-down reductions of '''{{clr|3|14%}}/{{clr|4|18%}}/{{clr|5|20%}} for missed attacks''' and '''{{clr|3|25%}}/{{clr|4|29%}}/{{clr|5|33%}} for successful attacks''' and replaced them with an attack coold-own reduction of '''{{clr|3|30%}}/{{clr|4|35%}}/{{clr|4|40%}} for successful attacks only''' that is triggered after chasing a Survivor for '''{{clr|2|20 consecutive seconds}}'''.
+
* Removed the flat attack cool-down reductions of '''{{clr|3|14%}}/{{clr|4|18%}}/{{clr|5|20%}} for missed attacks''' and '''{{clr|3|25%}}/{{clr|4|29%}}/{{clr|5|33%}} for successful attacks''' and replaced them with an attack cool-down reduction of '''{{clr|3|30%}}/{{clr|4|35%}}/{{clr|4|40%}} for successful attacks only''' that is triggered after chasing a Survivor for '''{{clr|2|20 consecutive seconds}}'''.
   
 
[[Category:Perks]]
 
[[Category:Perks]]

Revision as of 00:56, 28 February 2018

Template:Perk Article

Template:Perk Table Teachable

Cooldowns

  • Does not include the approximate 0.33(3) seconds swing windup time, which is not affected.
Perk Tier Cooldown
None 3.167s
I 2.217s
II 2.058s
III 1.9s

History

Version 1.2.1

Icon Tier I Tier II Tier III Description
SaveTheBestForLast 14 %

25 %

18 %

29 %

20 %

33 %

You become obsessed with one Survivor. As long as your Obsession is alive, the cooldown of missed attacks is decreased by 14/18/20 %. The cooldown of successful attacks is decreased by 25/29/33 %.

Only one Obsession per match.

Change Log

Patch 1.5.0

  • Removed the flat attack cool-down reductions of 14%/18%/20% for missed attacks and 25%/29%/33% for successful attacks and replaced them with an attack cool-down reduction of 30%/35%/40% for successful attacks only that is triggered after chasing a Survivor for 20 consecutive seconds.