Sable Ward | |
---|---|
Gender | Woman |
Origin | American |
DLC | CHAPTER 31: All Things Wicked |
Voice Actor | Liz Morey (Professional Voice Actress) |
Cost | 9,000 Iridescent Shards
500 Auric Cells |
Menu Music | |
CharID | S41 |
Sable Ward is one of 44 Survivors currently featured in Dead by Daylight.
She was introduced as the Survivor of CHAPTER 31: All Things Wicked, a Chapter DLC released on 12 March 2024.
Overview[]
Sable Ward is not afraid to embrace the darkness, or the power that lies within it.
Her personal Perks, Invocation: Weaving Spiders, Strength in Shadows, and Wicked, allow her to quicken Repair progress, heal herself without a Med-Kit, and gain benefits from some Status Effects.
Lore[]
Sable figured she had to be adopted. No way was she the progeny of her insanely perky mom and her grinning, golf-playing, frat boy of a dad. They didn’t understand the first thing about her. No one in Greenville did. Except for Mikaela. They were fast friends since third grade. Up until then Sable had no friends. She wasn’t into ponies or dolls or tea parties with teddy bears. She liked bugs, lizards, riding bikes and dirt clod fights. Her favourite holiday was Halloween and Mikaela was the only one who didn’t think she was crazy when she dyed her hair purple in eighth grade. Sable’s mom was furious. Her dad didn’t even notice. Mikaela went with her to the mall when she got her ears pierced and helped her pick out her first tattoo. An occult symbol hidden in a place her parents would never see. Mikaela declined to get her own tattoo. She flirted with the dark side, but she didn’t live it. Not like Sable. The dark side made sense to Sable, and she revelled in it. Partly because it freaked out her parents and teachers. Partly because it felt like who she was. Some called her a goth because of the way she presented herself. But she wasn’t into labels. She loved horror movies and found the occult exciting. It made sense to her. She knew that the shiny suburban world of her mom and dad had a dark underbelly. They were afraid to confront their fear, so they pretended everything was perfect and that they would live forever. But Sable knew better. Death stalked us all and no one was getting out alive.
Mikaela got Sable a job at Moonstone. Probably the only place in town that would have hired her. She took classes at the local college and produced a guerrilla radio show on the shortwave in her attic. All Things Wicked This Night was about the world’s dark underbelly. The occult. Urban legends. Horror. And often there were heated discussions with Mikaela about the horror movies they’d catch at the only theatre in Greenville. Mikaela liked her horror with a little comedy, but Sable liked it meaner. Scarier. Bloodier. She relished the gore. Enjoyed the terror. Liked to feel the adrenaline rush. And their debates were entertaining to say the least.
When searching for inspiration for her show, Sable would take walks in the cemetery with all the statues and headstones of early settlers who had founded the town as a sanctuary for those escaping persecution. She often talked about that history on her show, and she formed a theory that the uncanny sightings and disappearances were somehow linked to the town’s history. One caller suggested the town was built on top of a fracture. The caller went on to describe a fracture as an overlap between worlds. Another caller said these fractures were created by an ancient cult devoted to forgotten demons. Another caller defined fractures as a cosmic buffet for an elder god that fed on pain, fear, and misery. And one caller even argued that it wasn’t a fracture but The Unknown, a mysterious creature that consumed anyone who dared to imagine it. All the theories made for fun and inspiring debates, and she loved nothing more than to discuss real-life horror until the horror became personal.
One evening Sable had challenged Mikaela to tell a real horror story at Moonstone’s Annual Halloween Festival. Scare the crap out of people. Stop dancing around the horror and embrace it. Tell a story about The Unknown. Make them imagine it. Make them believe The Unknown will show up on stage. Nothing terrifies an audience more than a show that could potentially kill them. Mikaela laughed at the idea and declined the challenge because she was working on another story with her roommate.
But a strange, black fog had taken Mikaela during her performance and Sable felt the icy hand of guilt grab her by the back of the neck. She was convinced that she had somehow sent Mikaela to her doom. Did The Unknown take her? Did she try to define The Unknown? What about her roommate? Her roommate disappeared as well. But then she realised Mikaela’s story wasn’t about The Unknown. It was about something else. Another dimension. A dimension filled with terrifying creatures, sadistic killers, and endless horror.
This was not The Unknown.
With this realisation, Sable began to investigate other disappearances in Greenville. Before long, she realised most of the disappearances occurred at the theatre or somewhere close by. Investigating further, she discovered the theatre was built over the ruins of an old, one-room schoolhouse that had burned to the ground in the 1920s. Somehow the students couldn’t get out and everyone perished in the flames. Feeling close to an answer, she continued her research and discovered two teenage brothers had recently disappeared from the theatre. Elias and Elan. The only witness, their younger sister, Ellen, was committed to an institution after ripping her eyes out. And so, pretending to be a relative, Sable went to talk to Ellen who admitted she and her brothers had been trying to steal old movie posters from the storage room behind the movie screen. She then described a secret door in the basement and a passageway that led to another place.
A dark place.
A cold place.
An evil place.
Stay away from there, she begged. Stay away.
But Sable wasn’t about to stay away.
Not after that story.
Determined to see Mikaela again, Sable hitched a ride to the theatre and soon found the door behind the movie screen. In the darkness she jimmied the door open with a crowbar and headed down a creaking, wooden stairway to the dank cellar. A light switch activated flickering fluorescent lights that illuminated a room filled with broken theatre seats and old movie posters dating back eighty years. She searched the sprawling basement and found a thick wooden door hidden behind a poster of the original Frankenstein. She pushed and shoved the door open to reveal an endless circular stairway descending into perfect darkness. Using a penlight to navigate, she descended for ten minutes before she noticed the cold, black fog rising from the lower depths.
The same cold, black fog that had taken Mikaela.
Sable considered running back up the stairs to where she would be safe. But then she thought about the terrifying creatures and the sadistic killers and the endless horror, and she quickly decided she wasn’t going to let her best friend have all the fun.
Load-out[]
Unique Perks[]
Sable comes with 3 Perks that are unique to her:
Invocation: Weaving Spiders | The place where fear festers and terror treads is also where those with the gift can reach across the veil.
When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete. Once the Invocation is completed, the following effects apply:
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable | |
---|---|---|
Strength in Shadows | A chance for renewed power down where danger calls home.
When you are in the Basement, Strength in Shadows activates:
| |
Wicked | They can try to hurt you. But you're not going down so easily.
"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable |
Prestige[]
Prestiging Sable will automatically add Tier I of her Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.
Prestige Sable twice more to automatically add Tier II and Tier III respectively into the other Survivors' inventories.
Achievements[]
There is 1 Achievement related to Sable:
Icon | Name | Description |
---|---|---|
Adept Sable | Playing as Sable Ward, escape a Trial using only her 3 Unique Perks: Invocation: Weaving Spiders, Strength in Shadows, and Wicked |
Cosmetic Options[]
Players can choose from a variety of Cosmetic options to customise Sable:
Base Cosmetics[]
Default[]
Prestige[]
Perk Charms[]
Prestige Level 7 Reward | Prestige Level 8 Reward | Prestige Level 9 Reward |
---|---|---|
A keepsake gained upon mastery of a particular skill. |
Alternatives[]
Special[]
DLC[]
Icon | Name | Body | Rarity | Description | DLC |
---|---|---|---|---|---|
Garden Casuals | Common | Once she saw it in the store window, she knew she had a reason to save her money. | CHAPTER 31: All Things Wicked. |
Exclusive[]
Icon | Name | Body | Rarity | Description | Event |
---|---|---|---|---|---|
Twitchy Sable | Rare | Twitchy Sable is twitching. | Given to selected twitch affiliates/partners |
Rift[]
Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price
Description
She spent nights under the full moon in Greenville Cemetery, looking for material for her show.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price
Description
She spent nights walking among the tombstones in Greenville Cemetery, hoping for a sign of the supernatural.
⇓ Expand ⇓
|
In-Game Store[]
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
No one could understand her need to be free and be her true self.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
No one could understand her need to be free and be her true self.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
No one could understand her need to be free and be her true self.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
No one could understand her need to be free and be her true self.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
She pulled out all the stops when the mood struck her.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
She pulled out all the stops when the mood struck her.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
She pulled out all the stops when the mood struck her.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
Sable took the bus to the city in search of a new look.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
Sable took the bus to the city in search of a new look.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
Kids ran by, kicking sand onto Sable's towel. She rolled her eyes, wishing she could be at home alone with her book.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
She bought tickets to the overnight horror marathon at the cinema and dressed for the occasion.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
Her show that night was about a psychic's involvement in a murder investigation, but a new idea came to her while on the air.
⇓ Expand ⇓
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Description
She bought tickets to the overnight horror marathon at the cinema and dressed for the occasion.
⇓ Expand ⇓
|
DLC[]
Sable is part of 1 DLC:
Trivia[]
- Sable's Lore reveals that she and Mikaela Reid were friends before they entered the Realm of the Entity.
- Sable is the only Survivor who willingly joined The Entity's Realm in search of her friend.
- Sable, similarly to Mikaela with Boon Perks, introduced a new Perk variety: Invocation Perks.
Voice-Lines[]
- Sable is the tenth voiced Survivor since Ash Williams.
Voice Line | Audio |
---|---|
Idling in the Main Menu | |
"Great." | |
"Not again." | |
"I get the feeling something bad is about to happen. Yum." | |
"I get the feeling something horrible is about to happen." | |
"This all feels very familiar." | |
"Super." | |
"Yum." | |
"Where am I?" | |
"Where’s Toto?" | |
"Fantastic." | |
Loading into a Lobby | |
"A fire. Yeah. We’re so lucky." | |
"A fire. Yum. Bring out the marshmallows." | |
"A fire. Yum." | |
"Whatever we do, separating isn’t the best idea." | |
"Who forgot the marshmallows? The nerve." | |
"Okay. People. Let’s try to work as a team." | |
"Okay. This is not what I expected." | |
"A fire. Wow. We’re so lucky." | |
"Does anyone know where we are?" | |
"This ain’t Kansas, is it?" | |
"I feel like Dorothy. Except no dog and no flying house." | |
"So the moral of the story is… doesn’t matter…" | |
"So the moral of the story is… stay away from the fog…" | |
"So the moral of the story is… you see fog… you run away…" | |
"So the moral of the story is… we’re screwed…" | |
"So the moral of the story is… death isn’t what I expected…" | |
"This feels like something I read." | |
"It’s like I’m in a story I heard at the Moonstone." | |
"Anyone else feel like they are being watched?" | |
"I have the feeling I’ve been here before." | |
"I just had a déjà vu. Yum." | |
"I just had a déjà vu. I think I know what’s going to happen next." | |
"I haven’t enjoyed a moment like this since I had my wisdom teeth pulled." | |
"Yeah. Let’s hear a campfire story." | |
"Someone bring a radio? I want to hear a creepy story." | |
"She is protected by the Power of Good, and that is greater than the Power of Evil. I hope." | |
"If we walk far enough… we shall sometime come to someplace." | |
"Okay. I want to wake up now. Seriously." | |
"Anyone have a story they want to share?" | |
"Anyone have a HAM? I know a great station for scary stories." |
Gallery[]
In-game assets[]
Concept arts[]