Dead by Daylight Wiki
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IconHelp DBDlogo.png Quotes left.png I awoke to find myself in this strange place. I have no memory of how I came here. Quotes right.png
~ Benedict Baker
Dbd-journal-procedural.png Quotes left.png Every place feels mysterious, yet is somehow the same. Every time I wake up I shiver with fear for what new nightmare awaits. Each departure from the campfire is into confusion. Slowly I learn the different places, recognising features and buildings but I never really understand the pattern. As if some powerful force is shuffling the world as if we were a deck of cards. Maybe we are just pawns on a scrabble board? Quotes right.png
~ Benedict Baker's Journal
Quotes left.png In Dead by Daylight, Killers and Survivors face off in sinister arenas known as Realms. Fabricated by The Entity from the memories of its victims, Realms contain one or more locations – or maps – whose layouts change every time you play. Quotes right.png

Benedict Baker's depiction of the Procedural.

The Realms are semi-procedural locations within the World of The Entity IconHelp entity.png.
Each Realm was the site of a violent tragedy in the past and they now serve as the Arenas for The Entity's trials.


Overview

The location of the Trial is chosen by The Entity.
Players can influence The Entity's choice by burning certain Offerings IconHelp offerings.png.

Trial locations have certain fixed landmarks, but elements such as Player starting locations, Generators IconHelpLoading generators.png, Chests IconHelp chests.png Lockers IconHelp lockers.png, Totems IconHelpLoading totem.png and Exit Gates IconHelp exitGates.png are placed to The Entity's whims.
Even the terrain itself shifts from Trial to Trial.

There are currently 18 Realms and 38 Maps featured in Dead by Daylight IconHelp DBDlogo.png.


Lore

The Realms are pockets within The Entity, constructed like everything else in its Realms from Auric Cells and based on the memories of those trapped within it.

The Realms do not co-exist at all times, but are rather created whenever needed.
The Campfire is also located within such a pocket.
The Woods and the Black Fog beyond the Trial Grounds represent the boundaries of the pocket and are just a façade.


Realms & Maps

The MacMillan Estate

Coal Tower
IconMap Ind CoalTower.png
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Groaning Storehouse
IconMap Ind Storehouse.png
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Ironworks of Misery
IconMap Ind Foundry.png
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Shelter Woods
IconMap Ind Forest.png
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Suffocation Pit
IconMap Ind Mine.png
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Autohaven Wreckers

Azarov's Resting Place
IconMap Jnk Office.png
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Blood Lodge
IconMap Jnk Lodge.png
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Gas Heaven
IconMap Jnk GasStation.png
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Wreckers' Yard
IconMap Jnk Scrapyard.png
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Wretched Shop
IconMap Jnk Garage.png
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Coldwind Farm

Fractured Cowshed
IconMap Frm Barn.png
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Rancid Abattoir
IconMap Frm Slaughterhouse.png
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Rotten Fields
IconMap Frm Cornfield.png
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The Thompson House
IconMap Frm Farmhouse.png
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Torment Creek
IconMap Frm Silo.png
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Crotus Prenn Asylum

Disturbed Ward
IconMap Asy Asylum.png
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Father Campbell's Chapel
IconMap Asy Chapel.png
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Haddonfield

Lampkin Lane
IconMap Sub Street.png
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Backwater Swamp

The Pale Rose
IconMap Swp ThePaleRose.png
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Grim Pantry
IconMap Swp GrimPantry.png
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Léry's Memorial Institute

Treatment Theatre
IconMap Hos Treatment.png
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Red Forest

Mother's Dwelling
IconMap Brl MadHouse.png
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The Temple of Purgation
IconMap Brl Temple.png
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Springwood

Badham Preschool I
IconMap Eng ElmStreet.png
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Badham Preschool II
IconMap Eng ElmStreet02.png
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Badham Preschool III
IconMap Eng ElmStreet03.png
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Badham Preschool IV
IconMap Eng ElmStreet04.png
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Badham Preschool V
IconMap Eng ElmStreet05.png
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Gideon Meat Plant

The Game
IconMap Fin TheGame.png
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Yamaoka Estate

Family Residence
IconMap Hti Manor.png
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Sanctum of Wrath
IconMap Hti Shrine.png
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Ormond

Mount Ormond Resort
IconMap Kny Cottage.png
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Hawkins National Laboratory

The Underground Complex
IconMap Qat Laboratory.png
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Grave of Glenvale

Dead Dawg Saloon
IconMap Ukr Saloon.png
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Silent Hill

Midwich Elementary School
IconMap Wal Level01.png
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Raccoon City

Raccoon City Police Station
IconMap Ecl Eclipselevel01.png
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Forsaken Boneyard

Eyrie of Crows
IconMap Ion Ionlevel01.png
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Withered Isle

Garden of Joy


Recurring Structures

These are structures that with few exceptions in case of the Killer Shack, appear on every single Map:

The Basement
Dbd-journal-basement.png
The Killer Shack
KillerShackOutside.png

Unused Maps

Over the course of Dead by Daylight's existence, several either unreleased or unused Maps have been found in the Game files.
It is not known whether they will be released at some point or be removed from the code eventually.

Maps listed in gold can (still) be found in the Game code, Maps in fuchsia have been removed over time.
Their names are generally WIP names of Maps and a Map's actual name upon release would likely be different:

  • The MacMillan Estate
    • Mini
    • Seb's Dream
  • Crotus Prenn Asylum
    • Infinite Gym
  • Haddonfield
    • Facility
  • Backwater Swamp
    • Dead Lake
    • Grim Gully
    • Mound
  • Ormond
    • Shack

Sub-Realms

Sub-Realms come in two varieties: different planes of existence existing in the Trial Grounds and small Realm pockets outside of the Trial Grounds.
There are currently 7 known Sub-Realms:

  • The Campfire
    • Location to which The Entity brings the Survivors and the Killer before a next Trial.
  • The Dream World
    • Another plane of existence that is accessible to The Nightmare IconHelpLoading nightmare.png and Survivors affected by his Power.
  • The Ethereal Plane
    • Another plane of existence that is accessible to The Spirit IconHelpLoading spirit.png while using her Power.
  • The Otherworld
    • Another plane of existence that is accessible to The Onryō IconHelpLoading onryo.png while using her Power.
  • The Spirit World
    • Another plane of existence that is accessible to both The Wraith IconHelpLoading wraith.png and The Nurse IconHelpLoading nurse.png while using their respective Power.
  • The Upside Down
    • Another plane of existence that is accessible to The Demogorgon IconHelpLoading demogorgon.png while using its Power.
  • The Void
    • Location to which The Entity discards both Killers and Survivors that no longer serve their purpose and have been drained of all emotion.


Realm Intros

Upon loading into a Trial, during the initial camera pan, each Map will play a short intro theme, that is unique to each Realm.
With few exceptions (Haddonfield and Silent Hill), these intro themes were all added with Patch 5.6.0 and already with Patch 5.5.0 for Coldwind Farm:

Realm Intro Theme
The MacMillan Estate
Autohaven Wreckers
Coldwind Farm
Crotus Prenn Asylum
Haddonfield
Backwater Swamp
Léry's Memorial Institute
Red Forest
Springwood
Gideon Meat Plant
Yamaoka Estate
Ormond
Grave of Glenvale
Silent Hill
Raccoon City
Forsaken Boneyard


Map Sizes

The Trial Grounds in Dead by Daylight come in a variety of sizes and consists of Tiles that are placed semi-procedurally between different Trials on the same Map.
Minor tiles can be placed and rotated randomly, whereas major tiles with large structures tend to remain in the same location.
Most Map tiles come in one of three sizes: 16x16, 16x32, or 32x32 metres.

Measuring Size

All Map Sizes have been measured manually by the Wiki Guardians of the Dead by Daylight as there are no official measurements available.
The Map size mentioned on the Wiki generally just regards the area a Map covers and disregards all structures placed within it that reduce the actual playable size, as there are no means to measure them accurately.

Methodology

The Wiki measures Map Sizes based on the length and structure of the outer walls surrounding all outdoor Maps, as it was discovered that they are constructed from segments that are exactly 8 metres in length (column to column) and never change between different iterations of a Map.

This is the most accurate method available to measure Map Sizes without requiring access to Developer Tools.
However, it creates an issue for measuring indoor Maps, as they have no visible outer wall segments and it has been noted that their repeating wall segments (if available) have varying sizes.
There have been found other methods to measure indoor Maps, but they require several hours of painstaking work and have been deemed not worth the trouble in case of the Raccoon City Police Station Map, which is excessively difficult to measure.

Square Tiles

The Wiki gives a Map's size in two different units: metres squared (m2) and Square Tiles (sqT).
A square Tile was defined to be an area of 8x8 metres, the length of an outer wall segment.
It is not to be confused with the three Tile sizes mentioned previously, as it is much smaller.

Size Table

Rank Map Size in square Tiles Size in m2
1 Mother's Dwelling 188 12,032
2 Shelter Woods 176 11,264
Azarov's Resting Place
3 Disturbed Ward 172 11,008
4 Blood Lodge 168 10,752
Torment Creek
Grim Pantry
5 Gas Heaven 164 10,496
Wretched Shop
6 The Pale Rose 161 10,304
7 Ironworks of Misery 160 10,240
Suffocation Pit
Rotten Fields
8 Groaning Storehouse 156 9,984
Fractured Cowshed
The Temple of Purgation
Family Residence
Sanctum of Wrath
Mount Ormond Resort
Eyrie of Crows
9 The Thompson House 152 9,728
Lampkin Lane
10 Treatment Theatre 148 9,472
Badham Preschool V
11 Wreckers' Yard 144 9,216
Badham Preschool I
Badham Preschool II
Badham Preschool III
12 The Game 142 9,088
13 Father Campbell's Chapel 140 8,960
Badham Preschool IV
14 The Underground Complex 138 8,832
15 Rancid Abattoir 136 8,704
Dead Dawg Saloon
16 Coal Tower 132 8,448
17 Midwich Elementary School 113.5 7,264
18 Raccoon City Police Station 0 0
Garden of Joy


Realm Nature Guide

In celebration of Earth Day 2021, the Developers published a "totally accurate nature guide to The Entity's Realm":


Trivia

  • The average Map has a size of 146 square Tiles or 9315 m2.
    • The largest Map in the Game is Mother's Dwelling with 188.
    • The smallest Map in the Game is Midwich Elementary School with 113.5 square Tiles.
      • Even though The Underground Complex used to be the Map covering the smallest surface area from a technical POV, its numerous catwalks increased its actual playable surface, estimated to be in the neighbourhood of ~138 square Tiles.
  • In almost every Realm there are newspapers that are titled Behaviour Times, referring to the Game Developers, Behaviour Interactive.


Realms & Maps
MACMILLAN ESTATE AUTOHAVEN WRECKERS COLDWIND FARM CROTUS PRENN ASYLUM HADDONFIELD BACKWATER SWAMP
Coal Tower Azarov's Resting Place Fractured Cowshed Disturbed Ward Lampkin Lane The Pale Rose
Groaning Storehouse Blood Lodge Rancid Abattoir Father Campbell's Chapel Grim Pantry
Ironworks of Misery Gas Heaven Rotten Fields
Shelter Woods Wreckers' Yard The Thompson House
Suffocation Pit Wretched Shop Torment Creek
LÉRY'S MEMORIAL INSTITUTE RED FOREST SPRINGWOOD GIDEON MEAT PLANT YAMAOKA ESTATE ORMOND
Treatment Theatre Mother's Dwelling Badham Preschool I The Game Family Residence Mount Ormond Resort
The Temple of Purgation Badham Preschool II Sanctum of Wrath
Badham Preschool III
Badham Preschool IV
Badham Preschool V
HAWKINS NATIONAL LABORATORY GRAVE OF GLENVALE SILENT HILL RACCOON CITY FORSAKEN BONEYARD
The Underground Complex Dead Dawg Saloon Midwich Elementary School Raccoon City Police Station Eyrie of Crows
Sub-Realms
The Campfire The Dream World The Ethereal Plane The Otherworld The Spirit World The Upside Down
The Void
Recurring Locations
The Basement The Killer Shack
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