I awoke to find myself in this strange place. I have no memory of how I came here. | |||
~ Benedict Baker |
Every place feels mysterious, yet is somehow the same. Every time I wake up I shiver with fear for what new nightmare awaits. Each departure from the campfire is into confusion. Slowly I learn the different places, recognising features and buildings but I never really understand the pattern. As if some powerful force is shuffling the world as if we were a deck of cards. Maybe we are just pawns on a scrabble board? | |||
~ Benedict Baker's Journal |
The Trial Grounds, also known as "Environments" or "Maps" are located in pockets of space referred to as "Realms", which themselves are all located in the overall Realm of The Entity.
Overview
The Realms and the Maps within them are twisted recreations of locations The Entity abducted its victims from, fashioned after their memories.
They now serve as the Trial Grounds for the endless cycle of Trials used to feed and sustain The Entity.
Lore
The Realms are small pockets within The Entity's malevolent universe and are constructed from Auric Cells.
They do not coexist at all times, but are rather created whenever needed, including Sub-Realms such as the Campfire.
Anything beyond the border walls of the Trial Grounds or the woods and black fog found surrounding the Campfire are just a façade to mask the boundaries of the pockets.
Terminology
Realm
A Realm is the themed location fashioned from the memories of The Entity's victims, mimicking a twisted version of the location they were abducted from.
It usually consists of multiple Maps' (though new Realms often just feature one Map) and dictates their shared theme, but is itself not a playable environment.
Map
A Map is the actual playable environment in which the Trials take place.
It is located within a Realm.
Multiple Maps within the same Realm all share the same assets, fog and sky colour, and colour palette, but feature different unique landmark buildings, based on a Map's individual lore.
Map Variation
A Map Variation is a slightly altered version of an existing Map and usually marked with a Roman numeral.
It is not its own unique Map, since despite the layout and potentially also the size and shape being different, the Map Variation will feature the same landmark building as the original.
Realm Selection
When loading into a regular Trial, The Entity randomly chooses one from all available Maps.
Players may influence the Realm by burning a Realm Selection Offerings, which usually (it is not a guaranteed chance) causes The Entity to still choose a random Map, but within a specific Realm, with Players generally unable to influence the specific Map.
This excludes edge-cases in which a Realm only features a single Map or when Players burn either the Alien Flora or Airlock Doors Offerings, which are tied to specific Maps instead of Realms.
List of Realms and Maps
There are currently 20 Realms and 58 playable Maps (includes variations of the same Map) featured in Dead by Daylight:
The MacMillan Estate
Autohaven Wreckers
Coldwind Farm
Crotus Prenn Asylum
Haddonfield
Backwater Swamp
Léry's Memorial Institute
Red Forest
Springwood
Gideon Meat Plant
Yamaoka Estate
Ormond
Hawkins National Laboratory
Grave of Glenvale
Silent Hill
Raccoon City
RETIRED |
Forsaken Boneyard
Withered Isle
The Decimated Borgo
Dvarka Deepwood
Recurring Structures
These are structures that appear on most if not all Maps:
The Basement | The Killer Shack | Hills | Maze Tiles |
---|---|---|---|
Unused Maps
Over the course of Dead by Daylight's existence, several either unreleased or unused Maps have been found in the Game files.
It is not known whether they will be released at some point or be removed from the code eventually.
Maps listed in gold can (still) be found in the Game code, Maps in fuchsia have been removed over time.
Their names are generally WIP names of Maps and a Map's actual name upon release would likely be different:
- The MacMillan Estate
- Mini
- Seb's Dream
- Crotus Prenn Asylum
- Infinite Gym
- Haddonfield
- Facility
- Backwater Swamp
- Dead Lake
- Grim Gully
- Mound
- Ormond
- Shack
Sub-Realms
Sub-Realms come in two varieties: different planes of existence existing in the Trial Grounds and small Realm pockets outside of the Trial Grounds.
There are currently 8 known Sub-Realms:
- The Campfire
- Location to which The Entity brings the Survivors and the Killer before a next Trial.
- The Dream World
- Another plane of existence that is accessible to The Nightmare and Survivors affected by his Power.
- The Ethereal Plane
- Another plane of existence that is accessible to The Spirit while using her Power.
- The Otherworld
- Another plane of existence that is accessible to The Onryō while using her Power.
- The Spirit World
- The Upside Down
- Another plane of existence that is accessible to The Demogorgon while using its Power.
- The Void
- Location to which The Entity discards both Killers and Survivors that no longer serve their purpose and have been drained of all emotion.
Map Repeat Prevention
Patch 6.6.0 introduced the "Map Repeat Prevention" mechanic, which affects the Map Selection process when loading into a ranked Trial.
The mechanic has the following effects on ranked Trials:
- Reduces the odds of Players loading into the same Map two Trials in a row to near zero.
- Makes it unlikely for Players to load into recently played Maps in upcoming Trials in general, but not near zero.
- Does not affect the impact of Realm Selection Offerings.
- Does not affect Custom Games, if no specific Map was selected by the host.
The Map Repeat Prevention system is temporarily disabled whenever a Map is updated. The mechanic is enabled again a week after a Map update has been released.
Intro Themes
Upon loading into a Trial, during the initial camera pan, each Map will play a short intro theme, that is unique to each Realm, with the exception of Dvarka Deepwood and The Decimated Borgo, which both have a unique intro theme for either of their Maps.
These intro themes, with the exception of those for Haddonfield and Silent Hill, were added with Patch 5.5.0 for the Coldwind Farm and Patch 5.6.0 for all other Realms and are now an integral part of new Realms.
Realm Intros | |
---|---|
Autohaven Wreckers | |
Backwater Swamp | |
Coldwind Farm | |
Crotus Prenn Asylum | |
Forsaken Boneyard | |
Gideon Meat Plant | |
Grave of Glenvale | |
Haddonfield | |
Hawkins National Laboratory | |
Léry's Memorial Institute | |
The MacMillan Estate | |
Ormond | |
Raccoon City | |
Red Forest | |
Silent Hill | |
Springwood | |
Withered Isle | |
Yamaoka Estate | |
Map Intros | |
The Decimated Borgo: Forgotten Ruins |
|
The Decimated Borgo: The Shattered Square |
|
Dvarka Deepwood: Nostromo Wreckage |
|
Dvarka Deepwood: Toba Landing |
Map Sizes
The Trial Grounds in Dead by Daylight come in a variety of sizes and consists of Tiles that are placed semi-procedurally between different Trials on the same Map.
Minor tiles can be placed and rotated randomly, whereas major tiles with large structures tend to remain in the same location.
Most Map tiles come in one of three sizes: 16x16, 16x32, or 32x32 metres.
Measuring Size
All Map Sizes have been measured manually by the Wiki Guardians of the Dead by Daylight Wiki as there are no official measurements available.
The Map size mentioned on the Wiki generally just regards the area a Map covers and disregards all structures placed within it that reduce the actual playable size, as there are no means to measure them accurately.
Methodology
The Wiki measures Map Sizes based on the length and structure of the outer walls surrounding all outdoor Maps, as it was discovered that they are constructed from segments that are exactly 8 metres in length (column to column) and never change between different iterations of a Map.
This is the most accurate method available to measure Map Sizes without requiring access to Developer Tools.
However, it creates an issue for measuring indoor Maps, as they have no visible outer wall segments and it has been noted that their repeating wall segments (if available) have varying sizes.
There have been found other methods to measure indoor Maps, but they require several hours of painstaking work and have been deemed not worth the trouble in the case of the Raccoon City Police Station Maps, which are excessively difficult to measure.
Square Tiles
The Wiki gives a Map's size in two different units: metres squared (m2) and Square Tiles (sqT).
A square Tile was defined to be an area of 8x8 metres, the length of an outer wall segment.
It is not to be confused with the three Tile sizes mentioned previously, as it is much smaller.
Size Table
Rank | Map | Size (sqT, 8x8 m2) | Size (m2) |
---|---|---|---|
1 | Mother's Dwelling (2v8) | 200 | 12,800 |
2 | Disturbed Ward (2v8) | 188 | 12,032 |
3 | Suffocation Pit (2v8) | 184 | 11,776 |
Azarov's Resting Place (2v8) | |||
4 | The Thompson House (2v8) | 180 | 11,520 |
5 | Shelter Woods I | 176 | 11,264 |
Shelter Woods II | |||
Azarov's Resting Place I | |||
6 | Disturbed Ward I | 172 | 11,008 |
7 | Torment Creek | 168 | 10,752 |
Grim Pantry | |||
8 | Wretched Shop | 164 | 10,496 |
Garden of Joy | |||
9 | The Pale Rose | 161 | 10,304 |
10 | Ironworks of Misery I | 160 | 10,240 |
Suffocation Pit I | |||
Rotten Fields | |||
Mount Ormond Resort II | |||
Greenville Square | |||
11 | Groaning Storehouse I | 156 | 9,984 |
Ironworks of Misery II | |||
Blood Lodge | |||
Gas Heaven | |||
Family Residence I | |||
Family Residence II | |||
Sanctum of Wrath I | |||
Mount Ormond Resort I | |||
Mount Ormond Resort III | |||
12 | Suffocation Pit II | 152 | 9,728 |
Fractured Cowshed | |||
The Thompson House I | |||
Mother's Dwelling I | |||
Nostromo Wreckage | |||
13 | Groaning Storehouse II | 148 | 9,472 |
Badham Preschool V | |||
Sanctum of Wrath II | |||
Eyrie of Crows | |||
14 | Wreckers' Yard | 144 | 9,216 |
Badham Preschool I | |||
Badham Preschool II | |||
Badham Preschool III | |||
The Shattered Square | |||
15 | The Game | 142 | 9,088 |
16 | Rancid Abattoir | 140 | 8,960 |
Father Campbell's Chapel | |||
Badham Preschool IV | |||
17 | The Underground Complex | 138 | 8,832 |
18 | Coal Tower II | 136 | 8,704 |
The Temple of Purgation | |||
Dead Dawg Saloon | |||
Toba Landing | |||
19 | Forgotten Ruins | 132 | 8,448 |
20 | Midwich Elementary School | 113.5 | 7,264 |
21 | Treatment Theatre | 98 | 6,272 |
Realm Nature Guide
In celebration of Earth Day 2021, the Developers published a "totally accurate nature guide to The Entity's Realm":
Trivia
- The average Map has a size of 148 square Tiles or 9477 m2.
- The largest Map in the Game is Mother's Dwelling II with 200.
- The smallest Map in the Game is Treatment Theatre with 98 square Tiles.
- Even though The Underground Complex used to be the Map covering the smallest surface area from a technical POV, its numerous catwalks increased its actual playable surface, estimated to be in the neighbourhood of ~138 square Tiles.
- In almost every Realm there are newspapers that are titled Behaviour Times, referring to the Game Developers, Behaviour Interactive.
A Behaviour Times newspaper in one of the Autohaven Wreckers Maps.
- There are numerous paintings found all throughout the Realms depicting sceneries of certain Maps. Currently, there exist paintings of the Coldwind Farm, Crotus Prenn Asylum, Yamaoka Estate, Ormond, and Withered Isle Realms.