Dead by Daylight Wiki

This Article archives the various changes that occurred to Ranks and the various Ranking Systems over the history of Dead by Daylight.


Bloodpoint Ranking[]

The original, unsegmented Ranking Bar, dependant on obtained Bloodpoints.

The original, unsegmented Ranking Bar, dependant on obtained Bloodpoints.

This Ranking System was used up to Patch 1.5.3 for Killers and up to Patch 1.9.3 for Survivors:

In order to rank, Players had to accumulate sufficient amounts of BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints in four scoring Categories.

Survivors had the following Categories: Objectives, Survival, Altruism and Boldness.

Killers had the following Categories: Brutality, Deviousness, Hunting and Sacrifice.

After the trial ended, or if the Player died, the Player would be shown their total score as a breakdown of the four Categories. Concurrently, a red bar beneath this information would begin to fill - with the bar representing the Player's total Bloodpoints accumulated that counted towards pipping and thus ranking up or down. In order to gain Pips, the red bar must have filled up past the first white pip. Players could earn up to two Pips per trial.

After a Player's Bloodpoint score reached 5,000 in a Category, the additional Bloodpoints earned would not count towards their Rank anymore and just be added to their account. For example, if a Player had earned 8,000 Bloodpoints in one category and 2,000 in another, they would not gain a Pip, due to the fact that each Category caps at 5,000 "ranking" Bloodpoints (and therefore the total "ranking" Bloodpoints would be 7,000). However, the Player would not lose a pip, due to the fact that they earned 7,000 "ranking" Bloodpoints which were enough for a safety pip. The "spendable" Bloodpoints received by the Player at the end of the match would still be 10,000.

"Ranking" Bloodpoints required Pips Awarded
0 - 6999 -1
7000 - 9999 0 (Safety Pip)
10000 - 19999 1
20000 - 32000 2


Victory Cube[]

As of Patch 1.5.3, the Pip system for Killers was based upon achieved sacrifices and not upon the amount of Bloodpoints achieved in a scoring category, those two were now completely independent.

Killers earned Killer Goals by bringing a Survivor closer and closer to being sacrificed. The scoring events necessary for that were:

  1. Hooking: For each Hook phase, you gain +1 Killer Goals.
    • First time hooked +1
    • Struggle +1
    • Sacrifice +2 (+1 for the phase and +1 for the player's death)
  2. Memento Mori: Performing a Memento Mori on a Survivor grants +2 Killer Goals. (+ 1 for the action and +1 for the player’s death)
    • Bleed out: Bleeding out a Survivor grants +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
  3. Survivor Disconnect Loading: Survivors who disconnect during loading will grant Killers +2 Killer Goals each. (Killers should still be able to satisfy their Killer Goals when this happens, but as the Killer did not play against these Survivors he is only granted half the points)
  4. Survivor Disconnect during Trial: Survivors who disconnect after 5 minutes of the Trial will grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals.
  5. Killer Disconnects: All Killer Goals are negated and the Killer is awarded 0 Killer Goals.
Killer Goals Pips Awarded Displayed Message
0 - 7 -1 Entity Displeased
8 0 (Safety Pip) Brutal Killer
9 - 15 1 Ruthless Killer
16 2 Merciless Killer


Emblems (pre-2.6.0)[]

Old Pip Conditions[]

Emblem Points Pips Awarded
0 - 5 -1
6 - 8 0 (Safety Pip)
9 - 13 1
14 - 16 2


Original Rank Reset (pre-2.1.0)[]

Up to Patch 2.1.0, a Players post Rank Reset Rank was determined by the amount of Ranks they had obtained during the Season, which was converted into Pips that were awarded. This would reset Rank 1 Players to Rank 15 and 2 Pips, which is the equivalent of 20 Pips.

Pre Reset Rank Post Reset Rank
1 15, 1 Pip
2 15
3 16, 3 Pips
4 16, 2 Pips
5 16, 1 Pip
6 16
7 17, 3 Pips
8 17, 2 Pips
9 17, 1 Pip
10 17
11 18, 3 Pips
12 18, 2 Pips
13 18, 1 Pip
14 18
15 19, 2 Pips
16 19, 1 Pip
17 19
18 20, 2 Pips
19 20, 1 Pip
20 20


Rank Reset (pre-3.4.0)[]

With Patch 2.1.0, the Developers adjusted the rank reset Pip thresholds. These thresholds were used until Patch 3.4.0 instead determined the Rank Reset via the Rank Crest colours.

Pre Reset Rank Post Reset Rank
1 10, 2 Pips
2 10
3 11, 2 Pips
4 11
5 12, 3 Pips
6 12
7 13, 3 Pips
8 13
9 14, 2 Pips
10 14
11 15, 2 Pips
12 15
13 16, 1 Pip
14 16
15 17, 1 Pip
16 18, 3 Pips
17 18
18 19, 1 Pip
19 20, 2 Pips
20 20