Rank
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The MMR system has been disabled for the time being and Ranks are again used to determine matchmaking. |
Rank is a matchmaking feature integral to Ranked Trials in Dead by Daylight .
Contents
Overview
The Player's Rank is dependent on how many "Pips" they have accumulated from playing ranked games (any game-mode that isn't Kill Your Friends). The number of a Character's Rank indicates the Player's overall skill level at the game. The highest is Rank 1, the lowest Rank 20. To "rank up" means to have gained enough Pips to increase your Rank by one. Similarly, "ranking down" means to have failed to receive a Pip.
By ranking up, Players will be placed in lobbies against other Players of similar Ranks, and will display more colourful Rank borders.
Ranks
There are two types of Ranks in the Game: Killers have a Killer Rank, whilst Survivors
have a Survivor Rank.
Unlike Levels, Ranks are shared between all Survivors and between all Killers.
Ranking
After a Trial has concluded, the number of Pips obtained will be put towards the Player's Rank for either the Killer Rank or Survivor Rank.
If a Player has filled their Pip slots to the maximum, the Player will Rank up and their Pips will be reset, up to Rank 1.
If a Player completes a Trial without receiving a Pip, they will lose a Pip from their Rank, a process referred to as a "De-pip".
If they lose enough Pips, they will eventually lose a Rank.
Purposeful de-ranking by disconnecting from Trials to below Rank 15 is not possible unless it is achieved by de-pipping.
Players in Ranks 20 through 16 cannot de-pip, they will either gain a Pip or Safety Pip until they reach Rank 15.
As a Player ranks up, the number of Pips to reach the next Rank will increase.
At Rank 1, Pips are no longer accumulated. In subsequent games, losing one pip will return the player to Rank 2 with 4 pips.
Ranks 20 & 19 | ![]() |
Ranks 18, 17, 16, 15, 14, 13 | ![]() |
Ranks 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2 | ![]() |
Rank 1 |
---|---|---|---|---|---|---|
3 Pips | 4 Pips | 5 Pips | 0 Pips |
Emblem System
- Main article: Emblems
As of Patch 1.9.4, the Ranking for both Killers and Survivors is now determined by the Emblems System.
The Quality of Emblems determines the amount of points they award towards ranking:
Quality | Points awarded |
---|---|
None (no Emblem received) | 0 |
Bronze | 1 |
Silver | 2 |
Gold | 3 |
Iridescent | 4 |
Pip Conditions
As of Patch 2.6.0, the Pip conditions depend on the specific Rank group (colour) the Player's Character is in. This chart shows how the number of points received will affect whether the player loses a Pip, gets a Safety Pip, gains one Pip, or gains two Pips. (For example, if a Rank 19 player’s points add up to 10, say two Gold Emblems and two Silver Emblems, then the player will gain one Pip as shown in the chart.)
Rank Group | Emblem Points (Killers) | Emblem Points (Survivors) | Pip(s) |
---|---|---|---|
Ranks 20-17 | < 9 Points | < 9 Points | 0 (Safety) Pip |
9 Points | 9 Points | +1 Pip | |
14 Points | 14 Points | +2 Pips | |
| |||
Ranks 16-13 | < 6 Points | < 6 Points | -1 Pip |
6 Points | 6 Points | 0 (Safety) Pip | |
10 Points | 10 Points | +1 Pip | |
14 Points | 14 Points | +2 Pips | |
| |||
Ranks 12-9 | < 7 Points | < 7 Points | -1 Pip |
7 Points | 7 Points | 0 (Safety) Pip | |
11 Points | 10 Points | +1 Pip | |
15 Points | 14 Points | +2 Pips | |
| |||
Ranks 8-5 | < 8 Points | < 8 Points | -1 Pip |
8 Points | 8 Points | 0 (Safety) Pip | |
12 Points | 11 Points | +1 Pip | |
15 Points | 14 Points | +2 Pips | |
| |||
Ranks 4-2 | < 9 Points | < 9 Points | -1 Pip |
9 Points | 9 Points | 0 (Safety) Pip | |
13 Points | 12 Points | +1 Pip | |
16 Points | 15 Points | +2 Pips |
Seasons
On the 13th of each month, Ranks reset. Currently, no ranking rewards are given by the end of the season.
Rank Reset
As of Patch 3.4.0, the Players are reset back to a specific Rank of the previous Crest colour, with exception of Players in Brown Ranks:
Pre Reset Rank | Post Reset Rank |
---|---|
Ranks 20-17 | Rank 20 |
Ranks 16-13 | Rank 17 |
Ranks 12-9 | Rank 13 |
Ranks 8-5 | Rank 9 |
Ranks 4-1 | Rank 5 |
History
Bloodpoint Ranking
This Ranking System was used up to Patch 1.5.3 for Killers and up to Patch 1.9.3 for Survivors:
In order to rank, Players had to accumulate sufficient amounts of Bloodpoints in four scoring Categories.
Survivors had the following Categories: Objectives, Survival, Altruism and Boldness.
Killers had the following Categories: Brutality, Deviousness, Hunting and Sacrifice.
After the trial ended, or if the Player died, the Player would be shown their total score as a breakdown of the four Categories. Concurrently, a red bar beneath this information would begin to fill - with the bar representing the Player's total Bloodpoints accumulated that counted towards pipping and thus ranking up or down. In order to gain Pips, the red bar must have filled up past the first white pip. Players could earn up to two Pips per trial.
After a Player's Bloodpoint score reached 5,000 in a Category, the additional Bloodpoints earned would not count towards their Rank anymore and just be added to their account. For example, if a Player had earned 8,000 Bloodpoints in one category and 2,000 in another, they would not gain a Pip, due to the fact that each Category caps at 5,000 "ranking" Bloodpoints (and therefore the total "ranking" Bloodpoints would be 7,000). However, the Player would not lose a pip, due to the fact that they earned 7,000 "ranking" Bloodpoints which were enough for a safety pip. The "spendable" Bloodpoints received by the Player at the end of the match would still be 10,000.
"Ranking" Bloodpoints required | Pips Awarded |
---|---|
0 - 6999 | -1 |
7000 - 9999 | 0 (Safety Pip) |
10000 - 19999 | 1 |
20000 - 32000 | 2 |
Victory Cube
As of Patch 1.5.3, the Pip system for Killers was based upon achieved sacrifices and not upon the amount of Bloodpoints achieved in a scoring category, those two were now completely independent.
Killers earned Killer Goals by bringing a Survivor closer and closer to being sacrificed. The scoring events necessary for that were:
- Hooking: For each Hook phase, you gain +1 Killer Goals.
- First time hooked +1
- Struggle +1
- Sacrifice +2 (+1 for the phase and +1 for the player's death)
- Memento Mori: Performing a Memento Mori on a Survivor grants +2 Killer Goals. (+ 1 for the action and +1 for the player’s death)
- Bleed out: Bleeding out a Survivor grants +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
- Survivor Disconnect Loading: Survivors who disconnect during loading will grant Killers +2 Killer Goals each. (Killers should still be able to satisfy their Killer Goals when this happens, but as the Killer did not play against these Survivors he is only granted half the points)
- Survivor Disconnect during Trial: Survivors who disconnect after 5 minutes of the Trial will grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals.
- Killer Disconnects: All Killer Goals are negated and the Killer is awarded 0 Killer Goals.
Killer Goals | Pips Awarded | Displayed Message |
---|---|---|
0 - 7 | -1 | Entity Displeased |
8 | 0 (Safety Pip) | Brutal Killer |
9 - 15 | 1 | Ruthless Killer |
16 | 2 | Merciless Killer |
Emblems (pre-2.6.0)
Pip Conditions
Emblem Points | Pips Awarded |
---|---|
0 - 5 | -1 |
6 - 8 | 0 (Safety Pip) |
9 - 13 | 1 |
14 - 16 | 2 |
Original Rank Reset (pre-2.1.0)
Up to Patch 2.1.0, a Players post Rank Reset Rank was determined by the amount of Ranks they had obtained during the Season, which was converted into Pips that were awarded. This would reset Rank 1 Players to Rank 15 and 2 Pips, which is the equivalent of 20 Pips.
Pre Reset Rank | Post Reset Rank |
---|---|
1 | 15, 1 Pip |
2 | 15 |
3 | 16, 3 Pips |
4 | 16, 2 Pips |
5 | 16, 1 Pip |
6 | 16 |
7 | 17, 3 Pips |
8 | 17, 2 Pips |
9 | 17, 1 Pip |
10 | 17 |
11 | 18, 3 Pips |
12 | 18, 2 Pips |
13 | 18, 1 Pip |
14 | 18 |
15 | 19, 2 Pips |
16 | 19, 1 Pip |
17 | 19 |
18 | 20, 2 Pips |
19 | 20, 1 Pip |
20 | 20 |
Rank Reset (pre-3.4.0)
With Patch 2.1.0, the Developers adjusted the rank reset Pip thresholds. These thresholds were used until Patch 3.4.0 instead determined the Rank Reset via the Rank Crest colours.
Pre Reset Rank | Post Reset Rank |
---|---|
1 | 10, 2 Pips |
2 | 10 |
3 | 11, 2 Pips |
4 | 11 |
5 | 12, 3 Pips |
6 | 12 |
7 | 13, 3 Pips |
8 | 13 |
9 | 14, 2 Pips |
10 | 14 |
11 | 15, 2 Pips |
12 | 15 |
13 | 16, 1 Pip |
14 | 16 |
15 | 17, 1 Pip |
16 | 18, 3 Pips |
17 | 18 |
18 | 19, 1 Pip |
19 | 20, 2 Pips |
20 | 20 |
Trivia
- Up to Patch 1.0.6, there was no Safety Pip, Players could only gain or lose a Pip, but not remain at the same Pip Level.
- In the Game's log files, Pips are referred to as "Skulls".
LEVELING, RANKING & HUD | ||||||
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