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Killer Ranks

Survivor Ranks

Rank is an integral matchmaking-mechanic for the Trials in Dead by Daylight IconHelp DBDlogo.png.


Overview

Original Lobby showing the Survivors' Ranks.

Both Survivors and Killers have a separate Rank, which is shared amongst all Survivors and Killers respectively.
Rank is used by Dead by Daylight's matchmaking system to match Players with others of the same Rank Group (or Crest colour) under ideal circumstances.
It is possible that a Lobby will end up featuring Players of different Rank Groups, depending on outside factors such as amount of Players currently online in a given matchmaking region, time of day, etc.


Rank

A Player's Rank is determined by the amount of Pips (white tear-drop-shaped diamonds) one has obtained in a given Ranking Season.

Pips are either gained, lost, or kept at the current number depending on one's performance in ranked Trials (Custom Games have no effect on Pips), as determined by the amount of gained Emblem Points (see Emblems or below).

Each Rank has a set amount of Pip Slots displayed beneath the Rank Number.
Filling all slots will increase one's Rank, whereas losing a Pip when all slots are empty will decrease it.

Ranks can be increased all the way to Rank 1, at which point ranking will cease and Pips can only be kept or lost anymore.
Ranks can also be decreased, but only down to Rank 16, after which de-pipping is no longer possible.
Players in-between Rank 20 and Rank 16 are only able to keep or gain additional Pips.
Purposeful de-ranking past Rank 15 is not possible.

Terminology

Due to the fact that Dead by Daylight's Ranking System progresses backwards in terms of the numbers (starting at Rank 20 and ending at Rank 1), specific terminology quickly emerged in the Community:

Terminology Meaning
"High Ranks" Red-coloured Ranks (4-1)
"High-Mid Ranks" Purple-coloured Ranks (8-5)
"Low-Mid Ranks" Green-coloured Ranks (12-9)
"Low Ranks" Brown- and Yellow-coloured Ranks (20-17 & 16-13)
Nothing.png
"Ranking Up" Moving up to the next Crest Colour
"Ranking Down" Moving down to the previous Crest Colour
"De-Ranking" Purposefully losing or disconnecting from Trials to lower one's Rank
Nothing.png
"Double-Pipping" Gaining 2 Pips after a Trial
"Pipping" Gaining 1 Pip after a Trial
"Safety Pipping" Neither gaining nor losing a Pip after a Trial
"De-Pipping" Losing 1 Pip after a Trial

Ranking

Partially filled Pip Slots

After a Trial has concluded, the number of obtained or lost Pips is added to or subtracted from the Player's Rank (unless one Safety-Pipped).

Table of Pips required to rank up per Rank
Ranks 20 & 19 Nothing.png Ranks 18, 17, 16, 15, 14, 13 Nothing.png Ranks 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2 Nothing.png Rank 1
3 Pips 4 Pips 5 Pips 0 Pips

Emblem System

Ranking Bar displaying a Double Pip after obtained 4 Iridescent Emblems

Main article: Emblems

Whether a Player gains, keeps, or loses Pips is determined by their performance in the Trial, as judged by the Emblem System introduced in Patch 1.9.4.

The Quality of an Emblem determines Emblem Points it will add to the Ranking Bar displayed in the Tally Screen after a Trial:

Quality Emblem Points
None (no Emblem received) 0
Bronze 1
Silver 2
Gold 3
Iridescent 4

The Ranking Bar is segmented into 16 Subdivisions, reflecting that in the best case scenario, 4 Iridescent Emblems will award 16 Emblem Points.
How many Emblem Points are necessary to pass the thresholds for a Safety Pip, Single Pip, or a Double Pip, is determined by the Pip Conditions, introduced with Patch 2.6.0:

Rank Group Killer Emblem Points Survivor Emblem Points Pip Change
Ranks 20-17 0-8 0 (Safety Pip)
9-13 +1 (Pip)
14-16 +2 (Double Pip)
Nothing.png
Rank 16
0-9 0 (Safety Pip)
10-13 +1 (Pip)
14-16 +2 (Double Pip)
Nothing.png
Ranks 15-13 0-5 -1 (De-Pip)
6-9 0 (Safety Pip)
10-13 +1 (Pip)
14-16 +2 (Double Pip)
Nothing.png
Ranks 12-9 0-6 -1 (De-Pip)
7-10 7-9 0 (Safety Pip)
11-14 10-13 +1 (Pip)
15-16 14-16 +2 (Double Pip)
Nothing.png
Ranks 8-5 0-7 -1 (De-Pip)
8-11 8-10 0 (Safety Pip)
12-14 11-13 +1 (Pip)
15-16 14-16 +2 (Double Pip)
Nothing.png
Ranks 4-2 0-8 -1 (De-Pip)
9-12 9-11 0 (Safety Pip)
13-15 12-14 +1 (Pip)
16 15-16 +2 (Double Pip)
Nothing.png
Rank 1 0-8 -1 (De-Pip)
9-16 0 (Safety Pip)


Ranking Seasons

Ranks are only valid for one Ranking Seasons, which lasts for one month, after which one's Rank is partially reset.
There are currently no rewards for reaching a high Rank.

Rank Reset

The 13th of every month marks Rank Reset Day, during which a Player's Survivor and Killer Ranks are partially reset; since Patch 3.4.0, one is reset to the lowest Rank of the previous Crest Colour:

Pre Reset Rank Post Reset Rank
Ranks 20-17 Rank 20
Ranks 16-13 Rank 17
Ranks 12-9 Rank 13
Ranks 8-5 Rank 9
Ranks 4-1 Rank 5


History

Please refer to the Sub-Article in order to see the various changes to Ranks and the Ranking System throughout Dead by Daylight's history:


Trivia

  • Up to Patch 1.0.6, there was no Safety Pip, Players could only gain or lose a Pip, but not remain at the same Pip Level.
  • In the Game's log files, Pips are referred to as "Skulls".


LEVELLING, RANKING & HUD
Icon Level.png Levels Icon Rank small.png Ranks IconHelp statusHUD.png Status HUD