Rank is an integral matchmaking-mechanic for the Trials in Dead by Daylight .
Both Survivors and Killers have a separate Rank, which is shared amongst all Survivors and Killers respectively.
Rank is used by Dead by Daylight's matchmaking system to match Players with others of the same Rank Group (or Crest colour) under ideal circumstances.
It is possible that a Lobby will end up featuring Players of different Rank Groups, depending on outside factors such as amount of Players currently online in a given matchmaking region, time of day, etc.
A Player's Rank is determined by the amount of Pips (white tear-drop-shaped diamonds) one has obtained in a given Ranking Season.
Pips are either gained, lost, or kept at the current number depending on one's performance in ranked Trials (Custom Games have no effect on Pips), as determined by the amount of gained Emblem Points (see Emblems or below).
Each Rank has a set amount of Pip Slots displayed beneath the Rank Number.
Filling all slots will increase one's Rank, whereas losing a Pip when all slots are empty will decrease it.
Ranks can be increased all the way to Rank 1, at which point ranking will cease and Pips can only be kept or lost anymore.
Ranks can also be decreased, but only down to Rank 16, after which de-pipping is no longer possible.
Players in-between Rank 20 and Rank 16 are only able to keep or gain additional Pips.
Purposeful de-ranking past Rank 15 is not possible.
Due to the fact that Dead by Daylight's Ranking System progresses backwards in terms of the numbers (starting at Rank 20 and ending at Rank 1), specific terminology quickly emerged in the Community:
After a Trial has concluded, the number of obtained or lost Pips is added to or subtracted from the Player's Rank (unless one Safety-Pipped).
|Ranks 20 & 19||Ranks 18, 17, 16, 15, 14, 13||Ranks 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2||Rank 1|
|3 Pips||4 Pips||5 Pips||0 Pips|
- Main article: Emblems
Whether a Player gains, keeps, or loses Pips is determined by their performance in the Trial, as judged by the Emblem System introduced in Patch 1.9.4.
The Quality of an Emblem determines Emblem Points it will add to the Ranking Bar displayed in the Tally Screen after a Trial:
|None (no Emblem received)||0|
The Ranking Bar is segmented into 16 Subdivisions, reflecting that in the best case scenario, 4 Iridescent Emblems will award 16 Emblem Points.
How many Emblem Points are necessary to pass the thresholds for a Safety Pip, Single Pip, or a Double Pip, is determined by the Pip Conditions, introduced with Patch 2.6.0:
Ranks are only valid for one Ranking Seasons, which lasts for one month, after which one's Rank is partially reset.
There are currently no rewards for reaching a high Rank.
The 13th of every month marks Rank Reset Day, during which a Player's Survivor and Killer Ranks are partially reset; since Patch 3.4.0, one is reset to the lowest Rank of the previous Crest Colour:
|Pre Reset Rank||Post Reset Rank|
|Ranks 20-17||Rank 20|
|Ranks 16-13||Rank 17|
|Ranks 12-9||Rank 13|
|Ranks 8-5||Rank 9|
|Ranks 4-1||Rank 5|
Please refer to the Sub-Article in order to see the various changes to Ranks and the Ranking System throughout Dead by Daylight's history:
- Up to Patch 1.0.6, there was no Safety Pip, Players could only gain or lose a Pip, but not remain at the same Pip Level.
- In the Game's log files, Pips are referred to as "Skulls".
|LEVELLING, RANKING & HUD|