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"Raccoon City Police Station"
IconMap Ecl Eclipselevel01.png
WIP Name
EclipseLevel01
Realm
Raccoon City
Area in square Tiles
0 (Lower Floor) | 0 (Upper Floor)
Area in m2
0 (Lower Floor) | 0 (Upper Floor)
Total area in sq. Tiles
0
Total area in m2
0
Minimum # of Hooks
10
Maximum # of Hooks
100
Probablity weightCoefficient representing a probability the map will be selected for trial
500
Release
Patch 5.0.0
RaccoonCityPoliceStationOutline LowerFloor.png
RaccoonCityPoliceStationOutline UpperFloor.png

Raccoon City Police Station or "EclipseLevel01" is the only Map in the Raccoon City Realm.


Lore[]

The smell of blood and festering limbs permeated the concrete walls of the Raccoon City police station. Once an art museum, the building was converted into a precinct at the heart of the city. But when evil took residence, the station showed one last terrifying exhibition: corpses crowding narrow corridors, blood smeared on shattered windows, and festering flesh dripping down the stairs.


Landmark[]

Main Hall[]

The Main Hall is the main Landmark in the Raccoon City Police Station Map.


Trivia[]

  • Dead by Daylight's Raccoon City Police Station is incredibly faithful to the one in Resident Evil 2.
    However, some changes were made to adapt it to Dead by Daylight's playstyle.
  • Entering rooms that in Resident Evil were safety rooms (containing a typewriter and inventory chest) will play the Safety-Room-Melody instead of the usual sound ambiance.
  • Raccoon City Police Station is the first Map where the Hatch IconHelp hatch.png can spawn on an upper floor.

Changes from Resident Evil[]

Lower Floor, West Side[]

  • Added a staircase to the Upper Floor: the bottom landing is half-way down the Western-most corridor, adjacent to the Records Room; the top landing is right outside the Linen Room.
  • Added a fourth doorway to the room in-between the Operations Room and the Records Room, facing the Western-most corridor.
  • Added a third doorway to the Records Room, facing the West Office.
  • Added a doorway to the end of the blocked-off corridor after the Operations Room.
  • Added a doorway adjacent to the previous one, leading to a newly-created outdoors area, which is one of the three possible locations for the Exit Gates IconHelp exitGates.png to spawn.
  • Added a second doorway to the Safety Deposit Room, facing the Operations Room.
  • Opened the blocked-off corridor between the Records Room and the West Office.
  • Added a doorway between the West Office and the Reception.
  • Added a second doorway to the Dark Room, vis-à-vis the film-development sink.
  • Added a staircase below the one outside the Dark Room, which is one of the two possible locations for the Basement IconHelp basement.png (purple stairs).
  • Created a corridor between the Dark Room and the aforementioned outdoors area.
  • Created an outdoors park area to the North-West side of the Police Station.
  • Blocked off parts of the outdoor area leading to the main gate outside the Police Station, which is one of the three possible locations for the Exit Gates IconHelp exitGates.png to spawn.

Lower Floor, East Side[]

  • Permanently opened the shutter doors leading from the Main Hall to the East Office.
  • Broke through a wall in the middle of the Main Hall, creating a passageway to outside the East-Office-Press-Room Corridor.
  • Added a second doorway to the Observation Room, facing the aforementioned corridor.
  • Added a second and a third doorway to the Press Room, facing the Observation Room and the staircase leading to the Chief's Office (Upper Floor) respectively.
  • Added a doorway to the wall next to the aforementioned staircase, leading to the outdoor area connecting to the Roof.
  • Opened a wall outside the Bathrooms to connect to the aforementioned staircase.
  • Moved the Bathroom closer towards the aforementioned staircase and added a doorway into the Break Room.
  • Blocked the door leading to the original Bathroom location, which is now a closed-off area.
  • Added a second doorway to the Break Room, leading to the Eastern-most corridor.
  • Opened up a section below the outdoors staircase leading to the Roof to add a doorway into the Eastern-most corridor, adjacent to a staircase originally leading to the Kennel, which is now one of the two possible locations for the Basement IconHelp basement.png (purple stairs).
  • Blocked off the Boiler Room section and parts of the outdoor area connecting to the Roof, which is one of the three possible locations for the Exit Gates IconHelp exitGates.png to spawn.

Upper Floor, West Side[]

  • Added a staircase to the Lower Floor: the bottom landing is half-way down the Western-most corridor, adjacent to the Records Room; the top landing is right outside the Linen Room.
  • Added a second doorway to the Linen Room, facing the aforementioned staircase.
  • Added a second doorway to the Armoury, leading into the Western-most corridor.
  • Added a doorway to the previously blocked off corridor outside the Shower Room, connecting to the Western-most corridor.
  • Opened a previously closed shutter gate, connecting to Main Hall with the large staircase outside the Shower Room.
  • Blocked off access to the uppermost floor at said staircase.
  • Blocked off access to the Clock Tower from the Library walkway.

Upper Floor, East Side[]

  • Blocked off access to the Chief's Office express elevator and parts of the original corridor.
  • Moved a doorway behind the Chief's desk, originally leading to the aforementioned elevator, towards the middle of that wall, creating a narrow corridor between the Chief's Office and the Main Hall.
  • Added a third doorway to the Private Collection Room, facing the Art Room.
  • Added a second doorway to the Art Room, facing the Waiting Room.
  • Permanently opened the shutter gate connecting the Waiting-Room-Corridor with the staircase outside the Chief's Office.
  • Added a third doorway to the corridor connecting the Chief's Office with the Private Collection Room, connecting to the aforementioned staircase.
  • Blocked off access to the uppermost floor at said staircase.


Gallery[]


Realms & Maps
MACMILLAN ESTATE AUTOHAVEN WRECKERS COLDWIND FARM CROTUS PRENN ASYLUM HADDONFIELD BACKWATER SWAMP
Coal Tower Azarov's Resting Place Fractured Cowshed Disturbed Ward Lampkin Lane The Pale Rose
Groaning Storehouse Blood Lodge Rancid Abattoir Father Campbell's Chapel Grim Pantry
Ironworks of Misery Gas Heaven Rotten Fields
Shelter Woods Wreckers' Yard The Thompson House
Suffocation Pit Wretched Shop Torment Creek
LÉRY'S MEMORIAL INSTITUTE RED FOREST SPRINGWOOD GIDEON MEAT PLANT YAMAOKA ESTATE ORMOND
Treatment Theatre Mother's Dwelling Badham Preschool I The Game Family Residence Mount Ormond Resort
The Temple of Purgation Badham Preschool II Sanctum of Wrath
Badham Preschool III
Badham Preschool IV
Badham Preschool V
HAWKINS NATIONAL LABORATORY GRAVE OF GLENVALE SILENT HILL RACCOON CITY
The Underground Complex Dead Dawg Saloon Midwich Elementary School Raccoon City Police Station
Sub-Realms
The Campfire The Dream World The Ethereal Plane The Spirit World The Upside Down The Void
Recurring Locations
The Basement The Killer Shack
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