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Raccoon City Police Station
IconMap Ecl Eclipselevel01
WIP/File Name EclipseLevel01
Associated Realm Raccoon City
Release Patch Patch 5.0.0
Intro Theme
Map Layouts
RaccoonCityPoliceStationOutline LowerFloor
RaccoonCityPoliceStationOutline UpperFloor

Raccoon City Police Station or "EclipseLevel01" was a Map in the Raccoon City RealmIconHelp procedural before it was retired.


Overview[]

With Patch 6.2.0, due to issues with its size and pathing, the Map was split into two versions: East Wing and West Wing.

The original Map is no longer accessible and this page merely preserves its original layout for comparison and to preserve the changes the Map received compared to its original iteration in Resident Evil 2 Remake.


Lore[]

The smell of blood and festering limbs permeated the concrete walls of the Raccoon City police station. Once an art museum, the building was converted into a precinct at the heart of the city. But when evil took residence, the station showed one last terrifying exhibition: corpses crowding narrow corridors, blood smeared on shattered windows, and festering flesh dripping down the stairs.


Landmark[]

Main Hall[]

The Main Hall is the main Landmark in all iterations of the Raccoon City Police Station Map.

It contains a Generator either down near the front desk or half-way up at the foot of the statue.


Change Log[]

Patch 6.1.3[]

  • Change: added "East Wing" to the original Map name, leaking the then upcoming Rework of the Map that split it into two smaller Maps.

Patch 6.2.0[]


Layout Changes to Resident Evil[]

East Wing: Lower Floor[]

  • Permanently opened the shutter doors leading from the Main Hall to the East Office.
  • Broke through a wall in the middle of the Main Hall, creating a passageway to outside the East-Office-Press-Room Corridor.
  • Added a second doorway to the Observation Room, facing the aforementioned corridor.
  • Added a second and a third doorway to the Press Room, facing the Observation Room and the staircase leading to the Chief's Office (Upper Floor) respectively.
  • Added a doorway to the wall next to the aforementioned staircase, leading to the outdoor area connecting to the Roof.
  • Opened a wall outside the Bathrooms to connect to the aforementioned staircase.
  • Moved the Bathroom closer towards the aforementioned staircase and added a doorway into the Break Room.
  • Blocked the door leading to the original Bathroom location, which is now a closed-off area.
  • Added a second doorway to the Break Room, leading to the Eastern-most corridor.
  • Opened up a section below the outdoors staircase leading to the Roof to add a doorway into the Eastern-most corridor, adjacent to a staircase originally leading to the Kennel, which is now one of the two possible locations for the BasementIconHelp basement (purple stairs).
  • Blocked off the Boiler Room section and parts of the outdoor area connecting to the Roof, which is one of the three possible locations for the Exit GatesIconHelp exitGates to spawn.
  • Blocked access to a small room leading to the corridor between the Observation Room and the Press Room.

East Wing: Upper Floor[]

  • Blocked off access to the Chief's Office express elevator and parts of the original corridor.
  • Moved a doorway behind the Chief's desk, originally leading to the aforementioned elevator, towards the middle of that wall, creating a narrow corridor between the Chief's Office and the Main Hall.
  • Added a third doorway to the Private Collection Room, facing the Art Room.
  • Added a second doorway to the Art Room, facing the Waiting Room.
  • Permanently opened the shutter gate connecting the Waiting-Room-Corridor with the staircase outside the Chief's Office.
  • Added a third doorway to the corridor connecting the Chief's Office with the Private Collection Room, connecting to the aforementioned staircase.
  • Blocked off access to the uppermost floor at said staircase.

West Wing: Lower Floor[]

  • Added a staircase to the Upper Floor: the bottom landing is half-way down the Western-most corridor, adjacent to the Records Room; the top landing is right outside the Linen Room.
  • Added a fourth doorway to the room in-between the Operations Room and the Records Room, facing the Western-most corridor.
  • Added a third doorway to the Records Room, facing the West Office.
  • Added a doorway to the end of the blocked-off corridor after the Operations Room.
  • Added a doorway adjacent to the previous one, leading to a newly-created outdoors area, which is one of the three possible locations for the Exit GatesIconHelp exitGates to spawn.
  • Added a second doorway to the Safety Deposit Room, facing the Operations Room.
  • Opened the blocked-off corridor between the Records Room and the West Office.
  • Added a doorway between the West Office and the Reception.
  • Added a second doorway to the Dark Room, vis-à-vis the film-development sink.
  • Added a staircase below the one outside the Dark Room, which is one of the two possible locations for the BasementIconHelp basement (purple stairs).
  • Created a corridor between the Dark Room and the aforementioned outdoors area.
  • Created an outdoors park area to the North-West side of the Police Station.
  • Blocked off parts of the outdoor area leading to the main gate outside the Police Station, which is one of the three possible locations for the Exit GatesIconHelp exitGates to spawn.

West Wing: Upper Floor[]

  • Added a staircase to the Lower Floor: the bottom landing is half-way down the Western-most corridor, adjacent to the Records Room; the top landing is right outside the Linen Room.
  • Added a second doorway to the Linen Room, facing the aforementioned staircase.
  • Added a second doorway to the Armoury, leading into the Western-most corridor.
  • Added a doorway to the previously blocked off corridor outside the Shower Room, connecting to the Western-most corridor.
  • Opened a previously closed shutter gate, connecting to Main Hall with the large staircase outside the Shower Room.
  • Blocked off access to the uppermost floor at said staircase.
  • Blocked off access to the Clock Tower from the Library walkway.


Trivia[]

  • Dead by Daylight's version of the Racoon City Police Station is incredibly faithful to the one in the Resident Evil 2 Remake.
    Though as can be seen in the section above, some lay-out changes had to be made to adapt it to Dead by Daylight's playstyle.
  • Entering rooms which in Resident Evil 2 Remake were considered Safe Rooms (rooms that could not be entered by enemies and contained a typewriter and an inventory chest), will play the Safety-Room-Melody instead of the usual sound ambiance.
  • Raccoon City Police Station was the first multi-floor Map with the ability to spawn the HatchIconHelp hatch on the Upper Floor.


Video[]

Map Rework Showcase[]


Gallery[]


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