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QuestIcons glyph

Glyphs are special Props featured in Dead by DaylightIconHelp DBDlogo.

Their first variation, the Red Glyph, was introduced with Tome 6 - Divergence in Patch 4.5.0.
Since then, every new Tome up to and including Tome 13 - Malevolence introduced a new variation, each with a new colour and new effects.


Overview[]

Glyphs are special Props that are only generated when a Player has a Glyph Challenge selected, which are available in various iterations from Tome 6 - Divergence onwards.

The following variations have been introduced so far (in order of release):

  • Red Glyph
  • Blue Glyphs
  • Yellow Glyphs
  • Purple Glyphs
  • White Glyphs
  • Green Glyphs
  • Orange Glyphs
  • Pink Glyphs

Please check below for more details.


Visibility[]

Glyphs have the appearance of a plumb-bob-shaped crystal that floats in mid-air.

Glyphs spawn in a random location in the Trial Grounds and are invisible to all Players but those, who have the associated Glyph Challenge selected.
Once those Players approach the Glyph's location and come close enough, the Glyph reveals itself to those Players and plays an audio cue.

Some Glyphs, given specific circumstances, reveal their AuraIconHelp auras to the Player, making it easier to find them.


Spawn Behaviour[]

Selecting a Glyph Challenge from a Tome that features this type of challenge will spawn either one or multiple Glyphs in the next Trial, depending on the Glyph colour.

Single Glyph[]

Most Glyph Challenge only spawn a single Glyph of their specific colour-variation.

The Glyph will be located in a completely random location in the environment.
Single Glyphs are generally personal and only reveal themselves to the Challenge Holder and remain invisible and un-interactable for all other Players.
However, when the Challenge Holder starts communing with the Glyph, other Players will be able to see it.

Uniquely for single Glyphs, Yellow Glyphs respawn in a new location if the Challenge Holder fails one of the multiple Skill ChecksIconHelp skillChecks communing with the Glyph triggers for them.

Multiple Glyphs[]

A few Glyph Challenge spawn multiple Glyphs of their specific colour-variation.
They follow the same general rules as single Glyphs, with the exception of the Green Glyphs:

  • White Glyphs always spawn as a pair, with one spawning in a random location outside, but near the BasementIconHelp basement and the second one spawning inside it after the Challenge Holder successfully interacted with the first one.
  • Multiple Green Glyphs spawn in unused spawn locations for TotemsIconHelpLoading totem after Survivors or the Killer progress their respective main objective.
    • If Players fail to progress their respective main objective, no Glyph will spawn.
    • Green Glyphs are unique in that if several Players have that Challenge selected, the Green Glyphs will act as a general pool and are visible and interactable to all those Players.


Interaction[]

Both Survivors and Killers must commune with a Glyph in order to close it and succeed the Glyph Challenge.
This interaction will dissolve the crystal and temporarily replace it with a floating Glyph symbol.
This interaction, as well as the symbol, can be seen by all Players, indicating to them what the Glyph Communer is doing.


Variations[]

Currently, there exist 8 variations of Glyphs.
Each variation was introduced with a new Tome:

Glyph Associated Challenge(s) Spawn per Trial Introductory Tome Availability
ChallengeIcon redGlyph Red Glyph Glyph Seeker 1 Glyph Tome 6 - Divergence IconHelpLoading killer IconHelpLoading survivor
ChallengeIcon blueGlyph Blue Glyph Glyph Communer /
Glyph Escapee
1 Glyph Tome 7 - Forsaken Nothing IconHelpLoading survivor
ChallengeIcon yellowGlyph Yellow Glyph Glyph Graduate 1 Glyph Tome 8 - Deliverance Nothing IconHelpLoading survivor
ChallengeIcon purpleGlyph Purple Glyph Glyph Tracker 1 Glyph Tome 9 - Crescendo IconHelpLoading killer Nothing
ChallengeIcon whiteGlyph White Glyph Glyph Caretaker 2 Glyphs Tome 10 - SAW Nothing IconHelpLoading survivor
ChallengeIcon greenGlyph Green Glyph Glyph Pursuer 0-6 Glyphs Tome 11 - Devotion IconHelpLoading killer IconHelpLoading survivor
ChallengeIcon orangeGlyph Orange Glyph Glyph Massacre 1 Glyph Tome 12 - Discordance IconHelpLoading killer
ChallengeIcon pinkGlyph Pink Glyph Glyph Prowler 1 Glyph Tome 13 - Malevolence IconHelpLoading survivor

Red Glyph[]

IconProp redGlyph

The Glyph Seeker Challenge is available to all Players:

  • Interaction time for Killers: 1.5 seconds
  • Interaction time for Survivors: 3 seconds
  • Visibility range: 8 metres

Blue Glyph[]

IconProp blueGlyph

The Glyph Communer and Glyph Escapee Challenges are only available to Survivors.

  • Interaction time: 3 seconds
  • Visibility range: 10 metres
  • Penalty duration: 60 seconds
    • After communing with a Blue Glyph, the Survivor suffers from either the BlindnessIconStatusEffects vision or the ObliviousIconStatusEffects oblivious Status Effect.
    • If the Challenge is Glyph Escapee, the Survivor must escape the Trial in addition to communing with the Blue Glyph to complete it.

Yellow Glyph[]

IconProp yellowGlyph

The Glyph Graduate Challenge is only available to Survivors.
The Yellow Glyph requires to succeed several Skill Checks in quick succession to commune with it:

  • Interaction time: 5 seconds
  • Visibility range: 16 metres
    • While communing with a Yellow Glyph, the Glyph triggers several Skill ChecksIconHelp skillChecks in quick succession.
      Failing a Skill Check will relocate the Glyph to a different part of the Trial Grounds.

Purple Glyph[]

IconProp purpleGlyph

The Glyph Tracker Challenge is only available to Killers.
The Purple Glyph does not remain stationary, it randomly moves throughout the Trial Grounds, leaving only a trail of purple ooze behind it, with which The Killer can track its location in order to reveal it.
Hooking a Survivor will reveal its AuraIconHelp auras for a short duration:

  • Interaction time: 2 seconds
  • Visibility range: 4 metres
  • Movement speed: 1.5 m/s
  • Movement range: 2 metres
    • If The Killer approaches within this range, the Purple Glyph stops moving.
  • Redirect range: 10 metres
    • If The Killer approaches within this range, the Purple Glyph starts choosing its next location.
  • Minimum distance to new spawn point: 1 metre
  • Maximum distance to new spawn point: 25 metres
  • Movement Acceptance radius: 2 metres
    • Used while the Glyph moves to its new location.
  • Post-Hook Aura Reveal duration: 4 seconds
    • This refers to how long The Killer sees the AuraIconHelp auras of the Purple Glyph after hooking a Survivor.

White Glyph[]

IconProp whiteGlyph

The Glyph Caretaker Challenge is only available to Survivors.
The White Glyph spawns a fragile Pocket MirrorIconItems pocketMirror that will need to be carried into the BasementIconHelp basement without breaking in order to complete the Challenge.
The Survivor with the active Challenge can see the AuraIconHelp auras of the first Glyph:

  • Interaction time: 3 seconds
  • Visibility range: 8 metres
  • Respawn duration: 10 seconds
    • This refers to how long it takes the White Glyph to respawn after breaking the Pocket Mirror.
  • Minimum Spawn distance from the Basement: 30 metres
  • Maximum Spawn distance from the Basement: 50 metres

Green Glyph[]

IconProp greenGlyph

The Glyph Pursuer Challenge is available to all Players.
Multiple Green Glyphs spawn in locations TotemsIconHelpLoading totem could spawn in.

Green Glyphs spawn when Players with the Challenge equipped progress their objective.
The Killer spawns 1 Glyph per Hook action and Survivors spawn 1 Glyph per completed Generator.
However, there can only spawn 6 Glyphs per Trial.

Green Glyphs can be interacted with by any Player with the Challenge equipped, regardless of who caused it to spawn.

During the Endgame CollapseIconHelp endGame, their AuraIconHelp auras will be briefly revealed:

  • Interaction time for Killers: 2 seconds
  • Interaction time for Survivors: 8 seconds
  • Visibility range: 8 metres
  • Maximum Spawn number: 6 Glyphs
    • Due to Green Glyphs sharing their spawn locations with Totems, it is possible that a Trial will spawn fewer than 6 Glyphs, if there are not enough spawn locations available on the Map.
      Shelter Woods, for example, only has 10 Spawn locations available in total.
      As 5 are always reserved for Totems, Shelter Woods can only spawn up to 5 Glyphs.

Orange Glyph[]

IconProp orangeGlyph

The Glyph Massacre Challenge is only available to the Killer.
The Orange Glyph causes the Killer to suffer from several afflictions at the same time while they are tasked to hook 6 Survivors in order to close the Glyph:

  • Interaction time: 2 seconds
  • Visibility range: 16 metres
    • It should be noted that the Orange Glyph spawns right next to the Killer upon loading into a Trial and thus does not require to be searched for first.
  • Afflictions:
    • Increases the Cool-down duration of missed Basic Attacks by +0.5 seconds.
    • Reduces the Recovery speed from Pallet Stuns by -50 %.
    • Reduces the Action speed of breaking Breakable WallsIconHelp breakableWall and PalletsIconHelp pullDown, and damaging GeneratorsIconHelpLoading generators by -30 %.

Pink Glyph[]

IconProp pinkGlyph

The Glyph Prowler Challenge is only available to Survivors.
A Survivor must be cautious in approaching the Pink Glyph as it will inflict them with the ExposedIconStatusEffects exposed Status Effect and disappear, if the Glyph has line-of-sight for too long.
The Pink Glyph will reappear in a different location on the Map if stalking it was unsuccessful or if one moves too far away from it.
Managing to sneak up on the Pink Glyph without being seen for too long will allow the Survivor to interact with it:

  • Interaction time: 3 seconds
  • Visibility range: 30 metres
    • Within this range, the Pink Glyph is also able to detect the Survivor approaching it, potentially causing Exposed if they are not careful.
    • An audible sound cue plays as soon as the Survivor has entered its range and the Glyph become visible.
  • Marking time: 4 seconds
    • This refers to for how long the Glyph must have line-of-sight on the approaching Survivor before it Marks it, using the same mechanic that The Ghost FaceIconHelpLoading ghost uses.
  • Grace timer: 1 second
    • This refers to for how long the Glyph must have line-of-sight on the approaching Survivor before its starts the Marking process.
  • Movement range: 32 metres
    • Once a Survivor enters the visibility range of the Glyph, they must stay within the movement range, otherwise it will despawn and teleport to a different location.
  • Marked Timer duration: 30 seconds
  • Teleportation delay: 10 seconds
    • This refers to for how long the Glyph waits before relocating to a new location.
  • Marking Progress Reset delay: 1 second
    • This refers to the delay after losing line-of-sight before the Glyph fully resets the Marking process.


Tome Availability[]

The following table lists all TomesIconHelp archivesCollection that feature Glyph Challenges and which variations they are:

Tome Featured Glyphs
ChallengeIcon redGlyph ChallengeIcon blueGlyph ChallengeIcon yellowGlyph ChallengeIcon purpleGlyph ChallengeIcon whiteGlyph ChallengeIcon greenGlyph ChallengeIcon orangeGlyph ChallengeIcon pinkGlyph
Tome 6 DBD UI Icon CheckMark NaN NaN NaN NaN NaN NaN NaN
Tome 7 DBD UI Icon CheckMark DBD UI Icon CheckMark NaN NaN NaN NaN NaN NaN
Tome 8 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark NaN NaN NaN NaN NaN
Tome 9 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark NaN NaN NaN NaN
Tome 10 DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark NaN NaN NaN
Tome 11 DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark NaN NaN
Tome 12 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark NaN
Tome 13 DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark
Tome 14 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark
Tome 15 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon X
Tome 16 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark
Tome 17 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X
Tome 18 DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X


Change Log[]

Tome 14[]

  • Killer Nerf: the Orange Glyph now applies all three of its afflictions at the same time instead of just one of them, depending on the Tome Level it was part of, like it did in its introductory Tome 12.
  • Killer QoL: the Orange Glyph no longer applies the sound effect affliction, nor the visual HUD overlay affliction.


Trivia[]

  • It is possible for a Survivor to spawn into the Trial within both range and line-of-sight of their Pink Glyph, causing them to become Exposed immediately after gaining control over their character.
  • Tome 14 - Betrayal was the first Tome since the introduction of Glyphs to not introduce a new variation of the Glyphs and there have been no new Glyphs since.
  • It should be noted that just as with other Interactables, the Killer has the ability to grab both healthy or injured Survivors, if they are actively interacting with a Glyph, making it dangerous to do so in view of the Killer.


Video[]

Claudette communing with a Red Glyph The Demogorgon communing with a Red Glyph
Feng communing with a Yellow Glyph The Trickster communing with a Purple Glyph
Yun-Jin communing with a White Glyph Yun-Jin communing with a Green Glyph
The Demogorgon communing with a Green Glyph The Onryō communing with an Orange Glyph (Old HUD Effect)
The Onryō damaging a Generator while affected by an Orange Glyph Yun-Jin communing with a Pink Glyph
Zarina being Exposed by a Pink Glyph


Gallery[]

Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages of Atonement
Dbd-gameplay-crate Chests IconItems LimitedTurret Control Stations IconHelp crownPillar5A Crown Pillar IconPerks spiesFromTheShadows Crows IconFavors murkyReagent Dark Mist
IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
IconHelpLoading hook Hooks IconHelp jigsawBoxes Jigsaw Boxes IconHelp lockers Lockers IconHelp crownPillar5A Masquerade Pillar QuestIcons fragment Memory Shards
IconFavors quarterMoonBouquet Moonlight IconHelp pullDown Pallets IconHelp paperLantern Paper Lanterns IconHelp poolsOfDevotion Pools of Devotion IconHelp pumpkin Pumpkins
IconHelp snowman Snowmen IconHelp supplyCase Supply Cases IconHelpLoading totem Totems IconHelp tv TVs QuestIcons Halloween2020 Visceral Cankers
IconHelp window Windows
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