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Revision as of 16:38, 6 April 2019

Template:Perk Article

Template:Perk Table Teachable


Generator Repair Speed

Note: Repair speeds are measured in Charges per second. One Template:IconLink requires 80 Charges to be repaired.
Survivors on Generator Default Repair Speed Prove Thyself Repair Speed
1 Survivor 1.0 c/s -
2 Survivors 0.9 c/s 0.99 c/s
3 Survivors 0.8 c/s 0.96 c/s
4 Survivors 0.7 c/s 0.91 c/s


History

Version 1.0.0

Icon Tier I Tier II Tier III Description
IconPerks proveThyself 1 %

2 %

3 %

2 %

4 %

6 %

3 %

6 %

9 %

Receive an incremental speed bonus to repairing, healing, sabotaging, cleansing, opening Exit Gates and searching Chests when other Survivors are within 8 metres of range.
  • 1 nearby Survivor grants 1 %/2 %/3 % increased speed.
  • 2 nearby Survivors grant 2 %/4 %/6 % increased speed.
  • 3 nearby Survivors grant 3 %/6 %/9 % increased speed.

Version 2.5.0

Icon Tier I Tier II Tier III Description
IconPerks proveThyself 50 % 75 % 100 % Increases the Repair Speed by 10 % for each other Survivor working on a Generator within a range of 4 metres. Gain 50/75/100 % more Bloodpoints for cooperative Actions.

Survivors can only be affected by one Prove Thyself effect at a time.


Change Log

Patch 2.5.0

  • Mechanics Change: only affects Repair Speeds now.
  • Mechanics Change: now gives a bonus percentage to cooperative Actions.


Trivia

  • Prove Thyself nearly counters the Repair efficiency penalty applied to multiple Survivors repairing the same Generator.
  • Up to Patch 2.5.0, Prove Thyself featured the following flavour text: "I'll show you what I can do!" — Dwight Fairfield
  • Due to the Game's tendency to round up values it uses to display the animation in the progress bar, when 2 Survivors repair the Generator under the influence of Prove Thyself, the progress will appear as the neutral grey, indicating a Repair speed of 1.0 c/s, which is actually just 0.99 c/s being rounded up solely for the animation.