Protection Hits

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Protection Hits are a core Gameplay Mechanic for Survivors IconHelpLoading survivor.png in Dead by Daylight IconHelp DBDlogo.png.

They were first used in a Perk's mechanics with the introduction of We're Gonna Live Forever IconPerks wereGonnaLiveForever.png in Patch 1.6.0.

Overview[edit | edit source]

Protection Hits are exclusively used as a trigger condition for a handful of Perks IconHelp perks.png.

Protection Hit Tokens are accumulated by triggering the Protection Hit Score Event.

Mechanic[edit | edit source]

The Protection Hit Score Event can be triggered once every 3 seconds under the following conditions:

  • Get hit by the Killer while within 10 metres of an injured Survivor.
  • Get hit by the Killer while they are carrying a Survivor on their shoulder.

Unlockables[edit | edit source]

The following Perks make use of Protection Hits:

Forced Penance}} Forced Penance

Those who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit are inflicted with the Broken IconStatusEffects broken.png Status Effect for 60/70/80 seconds.

Mettle of Man}} Mettle of Man

Evil has a way of always finding you.

After you earn 3 Protection Hit Score Events, Mettle of Man activates.

Once activated, the next occasion that would put you into the Dying State IconHelp dying.png from the Injured State IconHelp injured.png is ignored.

The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer.

Mettle of Man will deactivate the next time you are put into the Dying State.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

We're Gonna Live Forever}} We're Gonna Live Forever

Your few friends deserve the best protection.

When healing a dying Survivor, your Healing speed is increased by 100 %.

Gain a Token for performing any of the following actions:

  • Perform a Safe Hook Rescue.
  • Take a Protection Hit for an injured Survivor.
  • Stun the Killer to rescue a carried Survivor.
  • Blind the Killer to rescue a carried Survivor.

Gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King