Powers

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Powers lists a compendium of all Killer Powers featured in Dead by Daylight.

Each Killer has a unique Power, creating their distinct and unique play-styles.


The Trapper IconHelpLoading trapper.png

Bear Trap

FulliconPowers trap.png
Quotes left.png A large foothold trap made of steel. Bear Traps are found lying around throughout the Trial Grounds, waiting to be picked up and set anywhere. Quotes right.png


BEAR TRAP:
Start the Trial with 1 Bear Trap by default.
Find and collect more throughout the environment.


Collect Bear Trap:
Press the Interaction button while standing near a disarmed Bear Trap in the environment to collect it.
The Trapper may only carry 1 Bear Trap at a time by default.


Set Bear Trap:
Press and hold the Power button to set and arm a Bear Trap in a valid location in front of you.
An armed Bear Trap will immobilise and incapacitate any Player that steps in it (including The Trapper).
A healthy Survivor that steps into an armed Bear Trap will also become injured, but may attempt to escape the Bear Trap.


Catching Survivors:
Press the Interaction button on a trapped Survivor to lift them out of the Bear Trap and onto The Trapper's shoulder.


Reset Bear Trap:
Press and hold the Power button while standing near a disarmed Bear Trap in the environment to reset it where it lies, if it is not already armed.


The Wraith IconHelpLoading wraith.png

Wailing Bell

FulliconPowers bell.png
Quotes left.png A heavy cast iron bell imbued with ancient powers. Allows the user to enter and walk the Spirit World when rung. Quotes right.png


WAILING BELL:
Press and hold the Power button to cloak.
Press and hold it again to uncloak, granting a speed burst lasting 1.25 seconds upon re-appearing.
The Wailing Bell can be heard up to 24 metres away, and the accompanying *Wooosh* noise up to 40 metres away.


Cloak:

  • Grants near total invisibility when moving.
    • Total invisibility when standing still.
  • Grants increased Movement speed (6.0 m/s).
  • Grants the Undetectable IconStatusEffects undetectable.png Status Effect.
  • Cannot attack when cloaked, but can interact with environmental objects.
  • Exposure to bright light forces The Wraith to automatically uncloak.


The Hillbilly IconHelpLoading hillbilly.png

Chainsaw

FulliconPowers chainsaw.png
Quotes left.png A hulking and deadly Chainsaw of terrifying strength. Grinds through flesh, bone, and soul. Once revved up, sends its user into a violent frenzy. Quotes right.png


CHAINSAW:
Press and hold the Power button to break into a Chainsaw Sprint, moving at twice your regular Movement speed (9.2 m/s).
Survivors hit during a Chainsaw Sprint are put into the Dying State IconHelp dying.png.

  • Each Chainsaw action (starting, revving, and sprinting) will cause the Overheat meter to fill.
  • When the Overheat meter is filled, the Chainsaw cannot be used until its fully cooled down.
    • Reaching the Overheat limit will not interrupt an ongoing Chainsaw Sprint.
  • The Overheat meter decreases when the Chainsaw is not in use.


The Teacher (unused)

Detention

FulliconPowers detention.png

Detention is an unused Killer Power for an unused Killer. This Power's icon, along with those of the Item Trapple FulliconItems trapple.png and the Perk Underperform IconPerks underperform.png were added sometime in July or August 2016, before The Nurse's release, which fuelled speculations about the then upcoming new Killer.


The Nurse IconHelpLoading nurse.png

Spencer's Last Breath

FulliconPowers breath.png
Quotes left.png A powerful and violent last breath snatched from Crotus Prenn Asylum Warden Patrick Spencer.
Channelling its energy allows The Nurse to pierce and jump through the Spirit World in a blink multiple times in a row. Doing so leaves her in a state of fatigue.
Quotes right.png


SPENCER'S LAST BREATH:
Press and hold the Power button to charge a Blink:

  • Blink for up to 20 metres upon activation.
    • During the ensuing Chain Blink Window, charge again to initiate a Chain Blink of up to 12 metres upon activation.
    • After either the Chain Blink Window closed or the final Chain Blink elapsed, enter a state of Fatigue (2-3 seconds*).
  • Grants 1 Chain Blink.


The Shape IconHelpLoading shape.png

Evil Within

Quotes left.png The darkness inside feeds his determination to take the life of his prey. Quotes right.png


EVIL WITHIN:
Activating Evil Within allows The Shape to see his prey clearly and build up more evil power by stalking them:

Evil Within I:

FulliconPowers stalker1.png

Evil Within II:

FulliconPowers stalker2.png
  • Reduced Terror Radius.
  • Regular Movement speed.
  • Regular Lunge range.
  • Slightly increased Vaulting speed.

Evil Within III:

FulliconPowers stalker3.png
  • Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect.
  • Lasts for 60 seconds, after which The Shape regresses to Evil Within II.
  • Regular Terror Radius.
  • Regular Movement speed.
  • Slightly increased Lunge range.
  • Moderately increased Vaulting speed.


SPECIAL ABILITY: Stalk
Press and hold the Power button to stalk all visible Survivors. Stalking Survivors builds up your progress through Evil Within Tiers.


"I met him, fifteen years ago; I was told there was nothing left; no reason, no conscience, no understanding; and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face, and the blackest eyes... the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up, because I realised that what was living behind that boy's eyes was purely and simply... evil." — Dr Sam Loomis


The Hag IconHelpLoading hag.png

Blackened Catalyst

FulliconPowers blackenedCatalyst.png
Quotes left.png The Source of The Hag's power, a blackened finger used as a catalyst for her terrible power.
The Hag bends and shapes mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself, made from mud and decay, which she can use for various effects.
Quotes right.png


BLACKENED CATALYST:
Press the Power button to bend down and draw the Phantasm Trap sign:

  • The Hag can maintain up to 10 Phantasm Traps.
    • Each subsequently drawn Phantasm Trap will replace the oldest one.


SPECIAL ABILITY: Teleport
Press the Active Ability button to teleport to a tripped Phantasm Trap located within a range of 40 metres.
Survivors trigger a Phantasm Trap by entering its Area of Effect, which causes a Mud Phantasm to appear, yanking the Survivor's camera towards it, disorienting them.

Phantasm Traps are vulnerable to the light of Flashlights IconItems flashlight.png, which reveals them and can be used to disable them.

A Phantasm Trap will not trigger when Survivors are crouching in or interacting with a Prop within its Area of Effect.


The Doctor IconHelpLoading doctor.png

Carter's Spark

FulliconPowers cartersSpark.png
Quotes left.png Is it a gift, or a curse?
The Entity has ignited a corrupted and inexhaustible spark in The Doctor's heart which allows him to generate electroconvulsive power at will.
His insidious treatment corrupts the minds of those it touches.
Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness.
Quotes right.png


CARTER'S SPARK:
Successfully striking Survivors with The Doctor's special abilities, Shock Therapy and Static Blast, increases the Survivors' Madness IconStatusEffects madness.png, eventually afflicting them with the Madness Status Effect and triggering increasingly potent effects:

Madness I:

  • Causes Survivors to scream once, revealing their location to The Doctor.
  • Slight chance to trigger Madness Skill Checks (33 %).

Madness II:

  • Causes Survivors to scream once, revealing their location to The Doctor.
  • Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
  • Moderate chance to trigger Madness Skill Checks (66 %).

Madness III:

  • Causes Survivors to scream intermittently, revealing their location to The Doctor.
  • Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
  • Disables Survivors' ability to perform any Repairing, Healing, Sabotaging, Searching, or Cleansing interactions until they successfully Snap Out of It.
  • Tremendous chance to trigger Madness Skill Checks (100 %) during Snap Out of It.
  • Succeeding Snap Out of It will return Survivors back to Madness I.


SPECIAL ABILITY: Shock Therapy
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a ranged shock attack on the ground in front of The Doctor.
Survivors struck by Shock Therapy gain increased Madness and any interactions they are performing are immediately cancelled and put on a cool-down of 2.5 seconds.

Shock Therapy immediately negates the Oblivious IconStatusEffects oblivious.png Status Effect.


SPECIAL ABILITY: Static Blast
Press and hold the Active Ability button to perform a Static Blast, causing all Survivors within The Doctor's Terror Radius to scream.
Survivors struck by Static Blast gain one Madness Tier and any interactions they are performing are immediately cancelled.

Static Blast can only be activated when not on cool-down (60 seconds).

Static Blast immediately negates the Oblivious Status Effect.


The Huntress IconHelpLoading huntress.png

Hunting Hatchets

FulliconPowers huntingHatchets.png
Quotes left.png A skill taught by her mother and mastered in the wild. The Huntress can throw Hatchets with deadly precision. Quotes right.png


HUNTING HATCHETS:
Press and hold the Power button to wind up a Hunting Hatchet.
Release the Power button to initiate a Hatchet Throw.

  • Start the Trial with 5 Hunting Hatchets.
  • The Hatchet Throw can be charged for maximum Throwing speed (40 m/s).
  • The Hatchet Throw can be cancelled mid-charge.
  • Hunting Hatchets are consumed on use and can be refilled at Lockers IconHelp lockers.png.


The Cannibal IconHelpLoading cannibal.png

Bubba's Chainsaw

FulliconPowers bubbasChainsaw.png
FulliconPowers bubbasChainsaw tantrum.png
Quotes left.png An incredibly powerful and heavy Chainsaw which sank its teeth into countless victims.
A suitable birthday gift for The Cannibal.
Quotes right.png


BUBBA'S CHAINSAW:
The Cannibal starts the Trial with 3 Charges.


SPECIAL ABILITY: Chainsaw Sweep
Press and hold the Power button to consume one Charge and perform a Chainsaw Dash for 2 seconds that can hit multiple targets.
Survivors hit during a Chainsaw Dash are put into the Dying State IconHelp dying.png.

Additional Chainsaw Dashes
Press the Power button again during the Chainsaw Dash window to consume another Charge and extend the Chainsaw Sweep by another Chainsaw Dash.

  • Resets the Chainsaw Sweep timer to 2 seconds.
  • Increases the Chainsaw Sweep cool-down by 1 second per charge.

Charges replenish while Bubba's Chainsaw is not in use.

Tantrum
The Tantrum meter slowly fills when revving Bubba's Chainsaw.
Once the meter is full, or after hitting an obstacle during a Chainsaw Sweep, The Cannibal unleashes a Tantrum, wildly slashing out and damaging any Survivors in close proximity, putting them into the Dying State IconHelp dying.png.

  • Tantrum duration increases by 1 second for each Charge that was consumed.
  • Lose any remaining Charges.
  • Tremendously decreased Movement speed.

The Tantrum meter decreases when Bubba's Chainsaw is not in use and completely depletes during a Chainsaw Sweep.


The Nightmare IconHelpLoading nightmare.png

Dream Demon

FulliconPowers dreamDemon.png
Quotes left.png Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares. Quotes right.png


DREAM DEMON:
Dream Demon cloaks The Nightmare from awake Survivors, causing them to hear his Terror Radius IconHelp terrorRadius.png, but only seeing him fully when he is within 16 metres, and only intermittently from 16 to 32 metres.
The Nightmare is invisible to Survivors when he is farther than 32 metres away.


Micro-Sleep:
The Nightmare's presence in the Trial Grounds induces micro-sleep, passively causing Survivors to fall asleep over 60 seconds, after which they enter the Dream World.


Dream World:
Once inside the Dream World, Survivors suffer from the Oblivious IconStatusEffects oblivious.png Status Effect:

  • Survivors only hear The Nightmare's non-directional Lullaby.
  • Survivors can see and be affected by Dream Traps placed by The Nightmare.

Successful Basic Attacks immediately pull Survivors into the Dream World, unless they recently woke up using an Alarm Clock IconStatusEffects sleepPenalty.png.


Waking Up:
Survivors have several ways to wake up and leave the Dream World:

  • Failing Skill Checks IconHelp skillChecks.png
  • Have an awake Survivor perform the Wake Up action on them.
    Each successive Wake Up action will take twice as long to perform.
  • Find and use their personal Alarm Clock.

Using the Alarm Clock will give Survivors immunity from micro-sleep for 30 seconds.
This includes being pulled into the Dream World by successful Basic Attacks.


SPECIAL ABILITY: Dream Snare
Press and hold the Power button to place a Dream Snare on the ground directly in front of The Nightmare.
Survivors that come in contact with a Dream Snare suffer from the Hindered IconStatusEffects hindered.png Status Effect, slowing them for as long as they remain within its Area of Effect and for a short duration after leaving it.


SPECIAL ABILITY: Dream Pallet
Press and hold the Power button to place a Dream Pallet at an available location.
A Dream Pallet dropped by a Survivor will be destroyed immediately and not stun The Nightmare.


SPECIAL ABILITY: Dream Projection
Press and hold the Active Ability button to perform a Dream Projection and teleport to a Generator IconHelpLoading generators.png in view.
Releasing the button early will cancel the action.

For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by a stack-able 15 %.


"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger


The Pig IconHelpLoading pig.png

Jigsaw's Baptism

FulliconPowers jigsawsBaptism.png
Quotes left.png Forever devoted to her master's cause, she punished the ungrateful and the guilty with slyness and murderous puzzles.
The Pig can move stealthily, dash in Ambush Attacks and put deadly
Reverse Bear Traps on Survivors' heads.
Quotes right.png


JIGSAW'S BAPTISM:
Start the Trial with 4 Reverse Bear Traps.


Inactive Reverse Bear Traps:
While standing over a Survivor who is in the Dying State IconHelp dying.png, press the Active Ability button to place an inactive Reverse Bear Trap on that Survivor's head.

Survivors may attempt to free themselves from both inactive and active Reverse Bear Traps by searching Jigsaw Boxes IconHelp jigsawBoxes.png for the key.
Jigsaw Boxes are randomly located throughout the Trial Grounds.
Survivors may leave through an Exit Gate IconHelp exitGates.png while wearing an inactive Reverse Bear Trap.


Active Reverse Bear Traps:
Whenever a Generator IconHelpLoading generators.png is completed, all currently inactive Reverse Bear Traps will become active.

Active Reverse Bear Traps initiate a countdown timer displayed on the Survivor's Status icon.
Once the timer expires, the active Reverse Bear Trap will automatically sacrifice the Survivor wearing it.
Attempting to leave the Trial Grounds through an Exit Gate with an active Reverse Bear Trap will cause the timer to expire immediately and sacrifice the Survivor.

The countdown timer is paused whenever the Survivor is being chased by The Pig or is in the Dying State.


SPECIAL ABILITY: Crouch
Press the Active Ability button to crouch. Press it again while crouched to stand. The Pig is granted the Undetectable IconStatusEffects undetectable.png Status Effect and moves at a slower speed when crouched (3.6 m/s).


SPECIAL ATTACK: Ambush Dash
Press and hold the Attack button when crouched to perform an Ambush Dash attack at increased speed (6.9 m/s).


"You will give everything to me, every cell in your body. The marks on your arms, they're from another life. We'll leave that life behind. When you walk down that corridor there is no turning back. Do you understand that?" — Jigsaw's Baptism


The Clown IconHelpLoading clown.png

The Afterpiece Tonic

FulliconPowers gasBomb.png
FulliconPowers gasBomb2.png
Quotes left.png Throughout his years experimenting with anaesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas.
His favourite, The Afterpiece Tonic, he has used to great effect, intoxicating and capturing many unwilling victims.
The associated Afterpiece Antidote also has useful effects.
Quotes right.png


THE AFTERPIECE TONIC:
Tap the Active Ability button to switch between the Afterpiece Tonic and the Afterpiece Antidote.
Tap or hold and release the Power button to launch a Bottle.
Press and hold the Active Ability button to replenish your Bottles.


SPECIAL ABILITY: Afterpiece Tonic
On contact, the Tonic Bottle will break, releasing a purple Gas Cloud that intoxicates Survivors.

Intoxicated Survivors will suffer from impaired vision, the Hindered IconStatusEffects hindered.png Status Effect, and involuntary coughing, which linger for 2 seconds after leaving the Gas Cloud.

The Afterpiece Gas Cloud is neutralised by an active Antidote Gas Cloud.


SPECIAL ABILITY: Afterpiece Antidote
On contact, the Antidote Bottle will break, releasing a white Gas Cloud, which turns yellow after activation (2.5 seconds) and invigorates The Clown and Survivors.

Invigorated Players gain a Movement Speed bonus of 10 % for 5 seconds.

Intoxicated Survivors who enter an Antidote Gas Cloud are cured.

The Antidote Gas Cloud is neutralised by an Afterpiece Gas Cloud.


The Spirit IconHelpLoading spirit.png

Yamaoka's Haunting

FulliconPowers yamaokasHaunting.png
Quotes left.png Yamaoka is the name she carries from her ancestors, who unleashed hell on the battlefield.
The Spirit draws her power from their wrath, haunting the living as retribution for her suffering.
The Spirit can use
Yamaoka's Haunting to enter the Ethereal Plane and re-appear at a new location.
Quotes right.png


YAMAOKA'S HAUNTING:
Press and hold the Power button to charge Yamaoka's Haunting and initiate a Phase Walk.
The Spirit will depart her physical body and enter the Ethereal Plane, leaving behind a stationary Husk.

Using Yamaoka's Haunting depletes The Spirit's Power gauge (5 seconds).
It will automatically replenish over time (15 seconds).
The Power gauge must be fully replenished before Yamaoka's Haunting can be charged again.


Phase Walking:

  • The Spirit may traverse to a new location at increased Movement speed (7.04 m/s).
  • The Spirit loses sight of all Survivors, but still sees the Scratch Marks IconHelp scratchMarks.png they leave throughout the Trial Grounds.
  • The Spirit emits an audible, non-directional cue while Phase Walking
  • When ending a Phase Walk, The Spirit retains her Movement Speed boost for a brief moment and her Husk fades away.


Husk:

  • The Husk emits The Spirit's regular Terror Radius IconHelp terrorRadius.png.
  • The Husk suppresses The Spirit's audible cue within its Terror Radius.
  • Survivors may disperse the Husk by shining a Flashlight IconItems flashlight.png on it.


Passive Phasing:

  • When not Phase Walking and only from the Survivor's Point of View, The Spirit constantly phases in and out of view at random intervals.


The Legion IconHelpLoading legion.png

Feral Frenzy

FulliconPowers feralFrenzy.png
Quotes left.png They were a plain group of friends until Frank formed them into a Legion.
Now they draw power from the thrilling freedom of not abiding to any rule but their own.
Quotes right.png


FERAL FRENZY:
Trigger Feral Frenzy to run at high speed and chain attacks between multiple Survivors.
When the Power gauge is full, press the Power button to initiate Feral Frenzy.
While Feral Frenzy is active, The Legion moves faster (5.2 m/s) and gains access to additional abilities: Pallet Vault and Feral Slash.


SPECIAL ABILITY: Feral Vault:
Press the Interaction button while in Feral Frenzy to perform a swift Feral Vault (0.9 seconds) at any Pallet IconHelp pullDown.png or Window IconHelp window.png.


SPECIAL ATTACK: Feral Slash:
Press the Attack button while in Feral Frenzy to perform a Feral Slash.
Hitting a Survivor with Feral Slash puts them into the Injured State IconHelp injured.png and inflicts the Deep Wound IconStatusEffects deepWound.png Status Effect.
Additionally, this refills The Legion's Power gauge and all Survivors within the Terror Radius IconHelp terrorRadius.png not already afflicted with the Deep Wound Status Effect have their location revealed by Killer Instinct.
If the hit Survivor was already afflicted with the Deep Wound Status Effect or The Legion misses the attack, Feral Frenzy ends immediately .


Hitting a Survivor with a Basic Attack while Feral Frenzy is not active will deplete the Power gauge by half of its maximum.


The Plague IconHelpLoading plague.png

Vile Purge

FulliconPowers vilePurge.png
Quotes left.png Her condition deteriorated as the black plague overtook her body: her toes blackened, her neck mushroomed into cysts, and her throat gagged with bloody vomit. Quotes right.png


VILE PURGE:
Infect Props and Survivors with Vile Purge to create an unending cycle of sickness. Press and hold the Power button to charge Vile Purge, and release it to unleash a stream of infectious bile.

Hitting a Survivor will cause them to become infected. Hitting a Prop will cause it to become infected for a short time. Survivors interacting with infected objects will also become infected.

When a Survivor's infection indicators is completely filled, they are put into the Injured State IconHelp injured.png and are affected by the Broken IconStatusEffects broken.png Status Effect. They will vomit at random intervals.


SPECIAL ABILITY: Ingest Corruption
Infected Survivors can heal themselves back to full health and cure their infection by cleansing themselves at a Pool of Devotion IconHelp poolsOfDevotion.png, located throughout the Trial Grounds. This action corrupts the Pool of Devotion, allowing The Plague to consume the corruption and empower her purge.

Press and hold the Interaction button while next to a corrupt Pool of Devotion to transform vile Purge into Corrupt Purge. This action removes the corruption from the Pool of Devotion.


SPECIAL ATTACK: Corrupt Purge
After ingesting corruption, Vile Purge is replaced by Corrupt Purge for a short duration (60 seconds). Corrupt Purge instantly damages any Survivor hit by its stream, however, it no longer applies infection to Survivors or Props.


The Ghost Face IconHelpLoading ghost.png

Night Shroud

FulliconPowers nightShroud.png
FulliconPowers nightShroud activated.png
Quotes left.png The Ghost Face used to study his victims for weeks, meticulously registering their habits.
When the urge to kill swelled, he'd know exactly how and where to strike.
Quotes right.png


NIGHT SHROUD:
Press the Power button to activate Night Shroud when the Power gauge is full.
The Ghost Face is granted the Undetectable IconStatusEffects undetectable.png Status Effect when Night Shroud is active.
Performing a Basic Attack fully depletes the Power gauge and deactivates Night Shroud.

Reveal:
Survivors within close proximity to The Ghost Face may attempt to reveal him by looking in his direction for 1.5 seconds.
A successful reveal fully depletes The Ghost Face's Power gauge and automatically deactivates Night Shroud for 30 seconds.
Survivors who reveal The Ghost Face have their current location indicated by Killer Instinct for 2 seconds.


SPECIAL ABILITY: Stalk
Hold down the Power button to stalk Survivors when Night Shroud is active.
Hold down the Power button when behind cover to lean out and stalk at a faster rate (x2).
Completing stalk progress on a Survivor will cause them to become Marked, applying the Exposed IconStatusEffects exposed.png Status Effect for 45 seconds.


SPECIAL ABILITY: Crouch
Press the Active Ability button to crouch.
Press it again when crouched to stand.
The Ghost Face moves at a slower speed when crouched (3.6 m/s).


"Don't mind me. That's it, keep going. Perfect. That's the image I'll keep of you." — The Ghost Face


The Demogorgon IconHelpLoading demogorgon.png

Of the Abyss

FulliconPowers ofTheAbyss.png
Quotes left.png An unknown and otherworldly power surged through its body.
Suddenly the ground ripped open, swallowing The Demogorgon whole.
Quotes right.png


OF THE ABYSS:
Press and hold the Power button to fully charge and activate Of the Abyss.

  • All Survivors within a close proximity to any activated Portals will be indicated by Killer Instinct.


SPECIAL ATTACK: Shred
Press the Attack button while charging or holding Of the Abyss to dive forwards and unleash a vicious slash.


SPECIAL ABILITY: Portals
Press the Active Ability button to place an inactive Portal on the ground in front of you.

  • Inactive Portals are invisible to Survivors and cannot be sealed by them.


Traversing the Upside Down
When standing on a placed Portal while viewing a highlighted Portal, press the Active Ability button to travel through the Upside Down, emerging from the highlighted Portal.

  • After emerging from a Portal, The Demogorgon is cloaked by the Undetectable IconStatusEffects undetectable.png Status Effect for 3 seconds.


Activated Portals
Portals become activated when they are first traversed to or from

  • Only activated Portals may be sealed by Survivors.


The Oni IconHelpLoading oni.png

Yamaoka's Wrath

FulliconPowers yamaokasWrath.png
FulliconPowers yamaokasWrath Demon.png
Quotes left.png The desire to destroy weaker bloodlines shaped into a literal force. Quotes right.png


YAMAOKA'S WRATH:
Absorb Blood Orbs left by your injured foes. Press and hold the Power button to absorb Blood Orbs in the environment and fill your Power gauge. When your Power gauge is full, press and hold the Active Ability button to initiate Blood Fury.

Blood Fury:
While Blood Fury is active, The Oni becomes lethal and gains access to additional abilities: Demon Dash and Demon Strike.


SPECIAL ABILITY: Demon Dash
Press and hold the Power button while Blood Fury is active, to perform a Demon Dash. This ability allows The Oni to cover large distances rapidly.


SPECIAL ATTACK: Demon Strike
Press and hold the Attack button while Blood Fury is active, to perform a Demon Strike in the direction you are facing. Demon Strike has an extended Lunge range and successful hits immediately put healthy Survivors into the Dying State IconHelp dying.png.


The Deathslinger IconHelpLoading deathslinger.png

The Redeemer

FulliconPowers theRedeemer.png
FulliconPowers theRedeemer chainBreak.png
Quotes left.png The Deathslinger's ingenuity affords him the ability to reel in bounties with a unique invention — a heavily modified, hybrid rifle that replaces conventional ammunition with a razor-sharp spear affixed to a chain. Quotes right.png


THE REDEEMER:
Press and hold the Power button to aim down sights.
Press the Attack button to shoot a spear that can lodge itself in a Survivor, allowing them to be reeled in towards The Deathslinger against their will.


Reel:
While a Survivor is speared by The Redeemer, press and hold the Power button to reel them in towards you.
Survivors may struggle against the chain or use the environment to pressure the chain to break.
Doing so will result in briefly stunning The Deathslinger as well as putting the Survivor in the Injured State IconHelp injured.png and applying the Deep Wound IconStatusEffects deepWound.png Status Effect.

Using a Basic Attack while a Survivor is speared will break the chain without applying either a stun penalty to The Deathslinger or the Deep Wound Status Effect to the Survivor.

Successfully hitting a Survivor with a Basic Attack while they are speared and healthy will also apply the Deep Wound Status Effect.


Reload:
The Redeemer must be reloaded after every shot, before it may be fired again. Press and hold the Active Ability button to reload The Redeemer.


The Executioner IconHelpLoading wales.png

Rites of Judgement

FulliconPowers ritesOfJudgement.png
Quotes left.png Open the Gates of Suffering and be judged! The Great Knife splits the ground, giving rise to an infernal construct and spreading agony to all who approach. Quotes right.png


RITES OF JUDGEMENT:
Hold the Power button to activate, then move forward in any direction to carve a trail into the ground.

Survivors who walk or run on the trail will trigger Killer Instinct and be afflicted with Torment.
Survivors affected by Torment may be sent to a Cage of Atonement while they are in the Dying State IconHelp dying.png.


SPECIAL ATTACK: Punishment of the Damned
Press the Attack button while Rites of Judgement is active to perform Punishment of the Damned.
This unleashes a wave of force, damaging any Survivors in its path.


SPECIAL ABILITY: Cage of Atonement
Press the Active Ability button while standing over a dying Survivor suffering from Torment to send them to a Cage of Atonement IconHelp cagesOfAtonement.png.
Survivors in a Cage of Atonement can be sacrificed as if they were on a Hook IconHelpLoading hook.png.
During the second phase of the summoning ritual, they will be forced to complete Skill Checks IconHelp skillChecks.png to hold off The Entity IconHelp entity.png.

Being rescued or rescuing another Survivor from a Cage of Atonement will remove Torment.


SPECIAL ABILITY: Final Judgement
Press the Active Ability button while standing over a dying Survivor suffering from Torment, who has reached the second stage on a Hook or in a Cage of Atonement, to execute them.


The Blight IconHelpLoading blight.png

Blighted Corruption

FulliconPowers blightedCorruption.png
Quotes left.png Pustula serum courses through his veins, corrupting his mind and body, yet granting him unnatural physical abilities. Quotes right.png


SPECIAL ABILITY: Rush
Press the Power button initiate a Rush, allowing you to quickly dash forwards, consuming 1 Token.
While performing Rush, The Blight cannot launch an attack.

Rushing into walls or obstacles will cause The Blight to Slam into them, opening the Chain Rush Window.


SPECIAL ATTACK: Lethal Rush
Press the Power button during the Chain Rush Window following a Slam in order to initiate a Lethal Rush, consuming 1 Token.
A Lethal Rush behaves the same as a Rush, except that The Blight may launch an Attack by pressing the Attack button mid-Rush.

Slamming into Pallets IconHelp pullDown.png or Breakable Walls IconHelp breakableDoors.png with a Lethal Rush will destroy them.

After either the Chain Rush Window closes, the final Lethal Rush elapses, or The Blight consumes all Tokens, enter a state of fatigue and begin recharging the Tokens.


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Blood Bond

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FulliconPowers bloodBond LittleBrother.png
Quotes left.png Though forever bound through blood and trauma, The Twins have been granted the power to separate from their shared body. Together they hunt as brother and sister, doubling the threat to Survivors. Quotes right.png


SPECIAL ABILITY: Blood Bond
Press and hold the Power button to unleash Victor.
Swap control between Charlotte and Victor by tapping the Ability button, causing her to fall into a Dormant State.

While Victor is unable to see Scratch Marks IconHelp scratchMarks.png, he sees any Pools of Blood IconStatusEffects bleeding.png left by injured Survivors in bright red.

While left on his own, Victor will trigger Killer Instinct on any walking or running Survivors who can hear his Shrieks, revealing their outlines to Charlotte.
However, Victor can be crushed by Survivors while Charlotte is being controlled.

If crushed, Victor will re-grow on Charlotte after some time has passed (6 seconds).


SPECIAL ATTACK: Pounce
While controlling Victor, hold the Ability button to charge a Pounce and tap the Attack button to unleash it.

Successfully landing a Pounce deals damage to the Survivor.
If the Survivor was at full health, Victor will latch onto them, afflicting them with the Broken IconStatusEffects broken.png, Oblivious IconStatusEffects oblivious.png, and Incapacitated IconStatusEffects incapacitated.png Status Effects, and control will swap to Charlotte.
If the Survivor was injured, Victor will instead down them without swapping control to Charlotte.

While latched on, Survivors are unable to enter Lockers IconHelp lockers.png or leave through the Exit Gates IconHelp exitGates.png, and will reveal the Aura IconHelp auras.png of nearby Survivors.
The afflicted Survivor can crush Victor while he is latched onto them by completing the Remove action (8 seconds).

If Victor misses his Pounce, he is momentarily vulnerable and can be crushed by a Survivor.
If Victor lands and stays on an obstacle taller than himself, he will be destroyed and re-grow on Charlotte.


The Trickster IconHelpLoading trickster.png

Showstopper

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Quotes left.png A mesmerising skill honed through a lifetime of practice, Ji-Woon Hak unleashes a flurry of knives with rapid-fire speed. Quotes right.png


SHOWSTOPPER:
Start the Trial with 60 Blades.
Press and hold the Power button to wind up and enter the Throw State.

While in the Throw State, tap the Attack button to throw a single Blade, or hold down the Attack button to unleash a flurry of Blades.
Throwing a flurry of Blades increases control and Throw rate, while decreasing Movement speed.

Restock Blades at Lockers IconHelp lockers.png.


Laceration Meter:
A Survivor's Laceration Meter increases each time they are hit by a Blade.
Once the meter is filled (8 Blade Hits), they lose a Health State IconStatusEffects healing.png, putting them either into the Injured IconHelp injured.png or Dying State IconHelp dying.png.

A Survivor's Laceration Meter will gradually decrease if they have not been hit by a Blade for a short time.
Hitting a Survivor with a Basic Attack will partially deplete their Laceration Meter.


SPECIAL ATTACK: The Main Event
Each Blade Hit also fills the Event Meter.
Once full, The Main Event can be activated by pressing the Active Ability button.
In this mode The Trickster automatically throws unlimited Blades for the duration of The Main Event.

His Throw rate is significantly increased and his Movement speed does not decrease after each throw.
The Main Event can be cancelled by pressing the Active Ability button again.
Doing so reset the Event Meter and initiates a cool-down on Showstopper.