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Pools of Blood, also known as "Bleeding", is a Game Mechanic featured in Dead by Daylight that is applied exclusively to Survivors.


Mechanic[]

Pools of Blood are small puddles of blood spawning beneath the feet of (usually) injured Survivors, making them easier to track for the Killer, or other Survivors.


Unlockables[]

The following Unlockables interact with Pools of Blood:

Add-ons[]

"The Hound" - Soot The Wonnug symbol, representing a peerless tracker, is finger-drawn out of soot on the body of the Bell.
  • When Cloaked, Pools of Blood appear to you in bright red.


Tiny Scalpel Sometimes, a precision cut can lead to a beautiful bleed.
  • When in Hidey-Ho Mode, Pools of Blood appear to you in bright red.


Father's Glasses THIS ADD-ON WAS DECOMMISSIONED (This Unlockable was decommissioned in the past and no longer exists in the current Game.)

A pair of dad glasses that belonged to an overworked salary man.

  • During a Phase-Walk, Pools of Blood appear to you in bright red.


Perks[]

Babysitter Babysitter While you have a reputation for being self-centred, you risk it all to help those in need.

Whenever you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds, while the unhooked Survivor benefits from the following effects for 20/25/30 seconds instead:

  • Suppresses the creation of their Scratch Marks and Pools of Blood.
  • Increases the strength of their Haste Status Effect by +10 %.
"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington
Bloodhound Bloodhound Like a hunting scent hound, you smell traces of blood at a great distance.
  • Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Deception Deception Your adventurous lifestyle requires moments of crafty misdirection.

Interacting with a Locker while holding the Sprint button has the following effects:

  • Prevents you from entering the Locker, allowing you to run past it.
  • Causes the doors of the Locker to swiftly open and close, feining a Survivor entering it.
  • Triggers a Loud Noise Notification at the location of the Locker.
  • Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds.
Deception has a cool-down of 30/25/20 seconds.
Low Profile Low Profile You work best alone.
When it is just you and your pursuer, you know how to disappear.

Whenever you are the only Survivor not currently incapacitated by either being downed, carried, or hooked, Low Profile activates:

  • Suppresses your Grunts of Pain and the creation of Pools of Blood and Scratch Marks for 70/80/90 seconds.
Low Profile deactivates after use and only accounts for Survivors still participating in the Trial.
Lucky Break Lucky Break You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured State, Lucky Break activates:

  • Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates.

Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are Healthy or in the Dying State.

"That's not enough to beat me.
Not even close." — Yui Kimura

Lucky Star Lucky Star You know how to stay calm in the face of incomprehensible danger.

While hiding inside a Locker, you benefit from the following effect:

  • Suppresses your Grunts of Pain.
After exiting the Locker you benefit from the following effects for 30 seconds:
  • Suppresses your Grunts of Pain and the creation of Pools of Blood.
  • The Auras of the other Survivors are revealed to you.
  • The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

No Mither No Mither Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.

The following effects apply permanently during the Trial:

  • Suffer from the Broken Status Effect.
  • Suppresses the creation of Pools of Blood.
  • Reduces the volume of Grunts of Pain while either in the Injured or the Dying State by 25/50/75 %.
  • Increases your Recovery speed by 15/20/25 %.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King
Parental Guidance Parental Guidance You have inherited the ability to hear the dead — and now the dead warn you of danger.
  • After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds.


Plot Twist Plot Twist Big moments are vital, but you know that sometimes an understated read can be just as powerful.

Whenever you are in the Injured State, Plot Twist activates:

  • While crouching and motionless, press the Active Ability button to silently enter the Dying State with the following benefits:
    • Suppresses Grunts of Pain.
    • Suppresses Pools of Blood.
    • Grants the ability to fully recover from the Dying State.
  • After full recovery using Plot Twist, you are healed instantly and gain a +50 % Haste Status Effect for 2/3/4 seconds.
Plot Twist deactivates after recovering yourself by any means and reactivates once more once the Exit Gates are powered.

"I think you'll find this shooting location... captivating." — Pauline Stamper

Self-Preservation Self-Preservation Life is unforgiving.

The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Sloppy Butcher Sloppy Butcher You know where to hit to make them bleed.

  • Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects for 70/80/90 seconds.
    • Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration.
  • Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."


Video[]

Default Old Bloodhound (1.8.3) Sloppy Butcher
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