Pools of Blood, also known as "Bleeding", is a Game Mechanic featured in Dead by Daylight that is applied exclusively to Survivors.
Mechanic[]
Pools of Blood are small puddles of blood spawning beneath the feet of (usually) injured Survivors, making them easier to track for the Killer, or other Survivors.
Unlockables[]
The following Unlockables interact with Pools of Blood:
Add-ons[]
"The Hound" - Soot | The Wonnug symbol, representing a peerless tracker, is finger-drawn out of soot on the body of the Bell.
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Tiny Scalpel | Sometimes, a precision cut can lead to a beautiful bleed.
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Father's Glasses | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A pair of dad glasses that belonged to an overworked salary man.
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Perks[]
Babysitter | While you have a reputation for being self-centred, you risk it all to help those in need.
When you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds and the unhooked Survivor benefits from the following effects for 4/6/8 seconds:
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Bloodhound | Like a hunting scent hound, you smell traces of blood at a great distance.
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow." | |
Deception | Your adventurous lifestyle requires moments of crafty misdirection.
Interacting with a Locker while holding the Sprint button has the following effects:
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Low Profile | You work best alone. When it is just you and your pursuer, you know how to disappear. Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, Low Profile activates:
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Lucky Break | You have had your share of scrapes and bruises, but luck is always on your side.
Whenever you are in the Injured State, Lucky Break activates:
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration. Lucky Break also deactivates whenever you are Healthy or in the Dying State. "That's not enough to beat me. | |
Lucky Star | You know how to stay calm in the face of incomprehensible danger.
While hiding inside a Locker, Lucky Star activates: Upon exiting the Locker, you benefit from the following effects for 10 seconds:
"You are my... lucky star..." — Ellen Ripley | |
No Mither | Go on out, kid, it is just a scratch. Your thick blood coagulates practically instantly.
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King | |
Parental Guidance | You have inherited the ability to hear the dead — and now the dead warn you of danger.
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Plot Twist | Big moments are vital, but you know that sometimes an understated read can be just as powerful.
Whenever you are in the Injured State, Plot Twist activates:
Plot Twist deactivates after recovering yourself by any means. Plot Twist reactivates once more when the Exit Gates become powered. "I think you'll find this shooting location... captivating." — Pauline Stamper | |
Self-Preservation | Life is unforgiving. The more confirmation you get of that, the more prepared you become.
"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee | |
Sloppy Butcher | You know where to hit to make them bleed.
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Video[]
Default | Old Bloodhound (1.8.3) | Sloppy Butcher |
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