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This page is a compendium of all the help information featured in the in-game Help & Tutorials section of Dead by DaylightIconHelp DBDlogo.

Stealth: avoid getting detected

Survivors are very vulnerable and have few methods of fighting back against the Killer. To avoid being caught, they should start by learning how to hide. Basic strategies can include crouching behind obstacles, finding cover in tall grass, tucking into dark corners or getting into Lockers. However, to avoid detection, Survivors must gain understanding of the Killer's heightened senses:

Scratch Marks

Running is louder than walking, but the real downside to running is the trail it leaves behind. These Scratch Marks can only be seen by the Killer, unless a Survivor uses FixatedIconPerks fixated. They disappear after a few seconds, but the trail they leave can lead the Killer straight to a running Survivor.

Loud Noise Notifications

Some actions, such as window vaults, can be performed quickly or slowly (depending on whether the run button is held). Rushing these actions creates a loud noise notification that the Killer can see. Be aware that these actions will give away your position.

Bloodstains

Injured Survivors leave a trail of blood that is visible to all players. Survivors bleed regardless of whether they are walking or running. Bloodstains disappear after a few seconds, but like scratch marks, can give away your location to a tracking Killer.

Crows

Crows are servants of the Entity. Survivors who startle them or get too close will cause them to caw loudly and take flight, which can tip off an attentive Killer.

Stillness Crows will give away a Survivor's precise location via a noise indicator if they stay AFK or do not perform an interaction while staying in an area for too long.

Failed Skill Checks

A failed Skill Check will create a loud noise notification for the Killer. Be very careful after failing a Skill Check.


Detecting the Killer

Most Killers are quite large and easy to spot. However, Survivor have a few extra situational awareness advantages they can use to increase their odds of survival:

Third Person View

Survivors have a versatile third person view that allows them 360° situational awareness. It can also be used to look around corners or over obstacles and locate the Killer without being seen.

Terror Radius

The Killer's approach is indicated by a Heartbeat. As the Killer gets closer, the Heartbeat gets more intense. Experienced Survivors can use the Terror Radius to accurately determine the distance between themselves and the Killer.

The Stain

The Stain is an eerie red light emitted in front of the Killer. It is especially good for quickly determining where the Killer is looking. If you are in a chase and see the Stain bathing your character in its red glow, don't panic. It's too late.


Skill Checks

While performing actions such as repairing, healing or sabotaging, Survivors will periodically trigger Skill Checks. A Skill Check is a quick challenge that requires the player to tap a button at the right time.

Repairing Generators

The first step to complete in order to escape is to repair 5 Generators. There are a few things to keep in mind while doing so:

Generator Locations

Generator locations are randomly selected before the trial, so they cannot be simply memorised. However, many Generators often spawn in similar locations trial-to-trial. To find Generators, Survivors can try looking for the flashing lights above them or listen for the sound of partially repaired ones. Partially repaired generators are quite loud, however the repair noises made by a survivor are significantly harder to hear.

Killer Patrols

Killers can see the Auras of unrepaired and partially repaired Generators. When not engaged in a chase, Killers will often patrol the Generators searching for Survivors.

Skill Checks

Survivors should be listening for the Skill Check audio cue while repairing Generators. Failing one will cause it to explode, which sets back the progress and alerts the Killer.

Careful Repairs

Repairing a Generator takes time (90 seconds by default with one person), and makes noise that can attract the Killer; Survivors need to be on their guard. It's a good idea to plan one or more escape routes in case the Killer approaches.

The Escape

Once 5 Generators have been repaired, a level-wide siren will alert all players that the Exit Gates can be opened. Survivors will only be shown the exit locations for a limited time, so they will need to remember where they are. Many Survivors have been caught at the end of a trial searching the perimeter for the exit.

Altruistic Actions

Survivors can increase their chances of escape by taking care of each other:

Healing

Survivors can heal each other, even without a Med-Kit. With a Med-Kit, or Self-CareUnknown QuestionMark a Survivor can heal themselves.

Hook Rescue

Survivors can rescue each other from the Hook and prevent the sacrifice.

Shoulder Rescue

Survivors can attempt to blind or stun the Killer to make them drop a carried Survivor.

Though it is possible to play and escape as a lone wolf, it is much more difficult once the other Survivors have been killed.


Unlocking Chests

Chests can be found during trials. These chests contain helpful Items such as Med-Kits, Toolboxes, Keys, or Flashlights. Unlocking a chest is a somewhat noisy action that can be completed fairly quickly, but also alert an attentive Killer.

An opened chest has often already been looted and is usually empty.


Sabotage & Cleansing

With the proper Items or Perks, Survivors can sabotage the Killer's tools. Strategic sabotage can be useful and even save lives.

Sabotage Hooks

The Hooks found around the map (but not in the Basement) can be temporarily disabled by sabotage. A sabotaged hook cannot be used by the Killer until it is repaired by the Entity. Hooks are automatically repaired after a while.

Sabotage Tools

Killer objects, such as the Trapper's Bear Traps, used to be able to be destroyed by sabotage, causing new ones to reappear on the map after 180 seconds. As of patch 3.6.0 it is no longer possible to destroy them at all.

Cleanse Totems

Cleansing is a specific interactions done on Totems. Cleansing a totem destroys it and disabled any Hex that was assigned to it. Cleansing does not require any perks or items.

These actions generate a great deal of noise and will notify the Killer when they are completed!


Cooperative Actions

Certain interactions can be accelerated through cooperation, including healing and repairing.

Cooperation comes at a cost, however, as a larger group can be easier to spot by the Killer and generate more opportunities for failed Skill Checks that could endanger the entire group.


Chases

When the Killer gets too close, it's time to run!

Killer Speed

Most Killers are faster than Survivors, and in long chases they will gain even more speed due to Bloodlust.

Vaults

Survivors can vault over windows and pallets very quickly. Killers traverse these obstacles slowly, so they can be used by Survivors to gain distance.

Killers are able to grab Survivors mid-vault if they are injured and the Killer performs a Quick Attack.

Break line of sight

To survive a chase, a Survivor should try to break line of sight and head in a direction the Killer does not expect or cannot anticipate.

Pallets

Pallets are objects the Survivors can throw down in order to put an obstacle between themselves and the Killer. Killers can be stunned by dropping a pallet on them directly. Pallets can only be dropped once, after which they can be vaulted by Survivors or destroyed by Killers. The only Killer able to also vault dropped Pallets is Legion and that also only if they are using their Power.


The Exit Gates

When 5 Generators have been repaired, the Exit Gates power up and become accessible. Their positions will be temporarily revealed to the Survivors. To open the gate, its switch must be held down for a few seconds (20s by default). This is a crucial moment, as Survivors are exposed and vulnerable during this time. There's a good chance the Killer will head straight for one of the exits as soon as they become powered.

Once the gate is opened, Survivors can go through and escape. Survivors may also choose to stay in the trial and help other Survivors escape. Taking the risk to stay for others in need is a great way to earn more Bloodpoints and a good reputation.


Wiggling

In order to sacrifice a Survivor, the Killer must pick them up and transport them to a sacrificial hook. During this time, the Survivor can wiggle to hinder the Killer's movement and attempt to escape his grasp.

A successful grasp escape puts a Survivor right back on their feet and stuns the Killer briefly, giving them a narrow chance to escape.


Hooks & Sacrifice

The ultimate goal of the Killer is to sacrifice Survivors to the Entity. Once a Survivor is hung on a sacrificial hook, the sacrifice sequence will begin, which has three phases. Refer to Meathooks for more details.


Items & Add-ons

Survivors have access to a variety of useful Items. Only one item can be equipped in the load-out, but it can be customised with up to two item Add-ons.

Item use is limited by its amount of charge, which is indicated by the bar next to the item icon in the HUD. Once it has been fully depleted, the item is disabled for the duration of the trial, however still remaining in the survivor's hand.

If a Survivor dies during a trial, any carried items and add-ons are lost. If a Survivor escapes, any items they were carrying except for their add-ons, will be banked in that Survivor's inventory, unless the Survivor has Ace in the HoleIconPerks aceInTheHole, in which case both the item and its add-ons will be retained.

The Hatch

The Hatch is a secret door that offers an alternative way for Survivors to escape. The hatch appears once there is one Survivor remaining in the trial, offering them a last chance at escape. The Killer can close the hatch if it is open. If the Exit Gates are not powered at that moment, they will receive Power and the Endgame Collapse is initiated. If the hatch has been closed by the Killer, a survivor can interact with it using a Skeleton KeyIconItems skeletonKey or a Dull KeyIconItems dullKey to open it.

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