Dead by Daylight Wiki
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[[File:Atl Loadout Icon XP.png|right|128px]]
The '''{{PAGENAME}}''' is a new progression feature in ''{{IconLink|Dead by Daylight|IconHelp|DBDlogo}}''. It was introduced with [[Patch 2.0.0]].
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The '''{{PAGENAME}}''' is a progression feature introduced to ''{{IconLink|Dead by Daylight}}'' with [[Patch 2.0.0]].
   
   
 
== Overview ==
 
== Overview ==
The '''{{PAGENAME}}''' represents a Player's overall progression on their account. All Character that one plays, whether Killer or Survivor, contribute to one's Player Account Level.
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The '''{{PAGENAME}}''' represents a Player's overall progression on their account.<br>Every Character that one plays contributes to one's Player Account Level.
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== Experience Points ==
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'''Experience Points''' or ''"XP"'' are how one levels up their account.<br>'''Experience Points''' are obtained by playing ranked Trials.<br>Their amount is determined after a Trial concludes according to several factors, as well as one's obtained [[Emblem]] Qualities:
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* Time spent in a Trial (capped at 10 minutes):
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** '''{{clr|2|1 XP per second}}'''
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* Emblem Qualities:
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** '''{{clr|6|18 XP}} per {{clr|5|Iridescent Emblem}}'''
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** '''{{clr|8|12 XP}} per {{clr|2|Gold Emblem}}'''
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** '''{{clr|4|6 XP}} per {{clr|7|Silver Emblem}}'''
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In addition to the aforementioned factors, ''Dead by Daylight'' grants Players with a bonus of '''{{clr|3|300 XP}}''' for playing the ''"First Game of the Day"''.<br>This bonus can be earned twice by playing both a first game as Killer and as Survivor.
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=== Rift Fragments ===
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Whenever a [[Rift]] is open, '''Experience Points''' are passively converted to {{IconLink|Rift Fragments}}.<br>'''{{clr|10|1 Rift Fragment}}''' is earned every '''{{clr|11|500 Experience Points}}'''.
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== Iridescent Shards ==
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Since the introduction of '''Player Levels''', {{IconLink|Iridescent Shards}} are awarded as a bonus for levelling up one's '''{{PAGENAME}}'''.
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Averaging across all 99 Levels within one '''Devotion''', one earns approximately '''{{clr|2|0.065 Iridescent Shards per Experience Point}}'''.
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== Devotion ==
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Levelling up past '''Level 99''' will reset the '''Player Level''' to '''1''' and increase their '''Devotion''' by one.<br>Currently, this mechanic has no practical use other than displaying how often one has played the Game since the system's inception.
   
   
 
== Levels ==
 
== Levels ==
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Required XP<br>per Level !! Required XP<br>Total !! Awarded Iridescent Shards<br>per Level !! Awarded Iridescent Shards<br>Total !! Awarded Rift Fragements<br>per Level !! Awarded Rift Fragments<br>Total !! Shards/XP ratio
! align="left"| Level
 
! Experience Points needed
 
! Iridescent Shards obtained
 
! Total amount of Shards obtained
 
!Total XP Needed
 
!Average Amount Of Games To Achieve Roughly
 
!Shards/XP
 
 
|-
 
|-
|Level 1
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! Level 1
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| n/a || n/a || n/a || n/a || n/a || n/a || n/a
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
 
|-
 
|-
|Level 2
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! Level 2
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| 720 XP || 720 XP || 50 IS || 50 IS || 1.44 RF || 1.44 RF || 0.0694
|720 XP
 
|50 Shards
 
|50 Shards
 
|720 XP
 
|2 Games (Total)
 
|0.0694
 
 
|-
 
|-
|Level 3
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! Level 3
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| 900 XP || 1,620 XP || 65 IS || 115 IS || 1.8 RF || 3.24 RF || 0.072
|900 XP
 
|65 Shards
 
|115 Shards
 
|1,620 XP
 
|4 Games (Total)
 
|0.0722
 
 
|-
 
|-
|Level 4 - 6
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! Level 4 - 6
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| 1,200 XP || 5,220 XP || 85 IS || 370 IS || 2.4 RF || 10.44 RF || 0.071
|1,200 XP
 
|85 Shards
 
|370 Shards
 
|5,220 XP
 
|8 Games (Total)
 
|0.0708
 
 
|-
 
|-
|Level 7 - 14
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! Level 7 - 14
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| 2,100 XP || 22,020 XP || 150 IS || 1,570 IS || 4.2 RF || 44.04 RF || 0.071
|2,100 XP
 
|150 Shards
 
|1,570 Shards
 
|22,020 XP
 
|33 Games (Total)
 
|0.0714
 
 
|-
 
|-
|Level 15 - 24
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! Level 15 - 24
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| 2,700 XP || 49,020 XP || 195 IS || 3,520 IS || 5.4 RF || 98.04 RF || 0.072
|2,700 XP
 
|195 Shards
 
|3,520 Shards
 
|49,020 XP
 
|75 Games (Total)
 
|0.0722
 
 
|-
 
|-
|Level 25 - 34
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! Level 25 - 34
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| 3,300 XP || 82,020 XP || 235 IS || 5,870 IS || 6.6 RF || 164.04 RF || 0.072
|3,300 XP
 
|235 Shards
 
|5,870 Shards
 
|82,020 XP
 
|126 Games (Total)
 
|0.0712
 
 
|-
 
|-
|Level 35 - 49
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! Level 35 - 49
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| 3,750 XP || 138,270 XP || 270 IS || 9,920 IS || 7.5 RF || 276.54 RF || 0.072
|3,750 XP
 
|270 Shards
 
|9,920 Shards
 
|138,270 XP
 
|217 Games (Total)
 
|0.072
 
 
|-
 
|-
|Level 50 - 100
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! Level 50 - 99
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| 4,200 XP || 348,270 XP || 300 IS || 24,920 IS || 8.4 RF || 696.54 RF || 0.072
|4,200 XP
 
|300 Shards
 
|25,220 Shards
 
|352,470 XP
 
|579 Games (Total)
 
|0.0714
 
|-
 
 
 
|}
 
|}
   
   
 
[[Category: Ranking System]]
 
[[Category: Ranking System]]
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[[de:Spielerlevel]]
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[[es:Nivel de la Cuenta del Jugador]]

Revision as of 01:43, 9 July 2021

Atl Loadout Icon XP

The Player Level is a progression feature introduced to Template:IconLink with Patch 2.0.0.


Overview

The Player Level represents a Player's overall progression on their account.
Every Character that one plays contributes to one's Player Account Level.

Experience Points

Experience Points or "XP" are how one levels up their account.
Experience Points are obtained by playing ranked Trials.
Their amount is determined after a Trial concludes according to several factors, as well as one's obtained Emblem Qualities:

  • Time spent in a Trial (capped at 10 minutes):
    • 1 XP per second
  • Emblem Qualities:
    • 18 XP per Iridescent Emblem
    • 12 XP per Gold Emblem
    • 6 XP per Silver Emblem

In addition to the aforementioned factors, Dead by Daylight grants Players with a bonus of 300 XP for playing the "First Game of the Day".
This bonus can be earned twice by playing both a first game as Killer and as Survivor.

Rift Fragments

Whenever a Rift is open, Experience Points are passively converted to Template:IconLink.
1 Rift Fragment is earned every 500 Experience Points.


Iridescent Shards

Since the introduction of Player Levels, Template:IconLink are awarded as a bonus for levelling up one's Player Level.

Averaging across all 99 Levels within one Devotion, one earns approximately 0.065 Iridescent Shards per Experience Point.


Devotion

Levelling up past Level 99 will reset the Player Level to 1 and increase their Devotion by one.
Currently, this mechanic has no practical use other than displaying how often one has played the Game since the system's inception.


Levels

Level Required XP
per Level
Required XP
Total
Awarded Iridescent Shards
per Level
Awarded Iridescent Shards
Total
Awarded Rift Fragements
per Level
Awarded Rift Fragments
Total
Shards/XP ratio
Level 1 n/a n/a n/a n/a n/a n/a n/a
Level 2 720 XP 720 XP 50 IS 50 IS 1.44 RF 1.44 RF 0.0694
Level 3 900 XP 1,620 XP 65 IS 115 IS 1.8 RF 3.24 RF 0.072
Level 4 - 6 1,200 XP 5,220 XP 85 IS 370 IS 2.4 RF 10.44 RF 0.071
Level 7 - 14 2,100 XP 22,020 XP 150 IS 1,570 IS 4.2 RF 44.04 RF 0.071
Level 15 - 24 2,700 XP 49,020 XP 195 IS 3,520 IS 5.4 RF 98.04 RF 0.072
Level 25 - 34 3,300 XP 82,020 XP 235 IS 5,870 IS 6.6 RF 164.04 RF 0.072
Level 35 - 49 3,750 XP 138,270 XP 270 IS 9,920 IS 7.5 RF 276.54 RF 0.072
Level 50 - 99 4,200 XP 348,270 XP 300 IS 24,920 IS 8.4 RF 696.54 RF 0.072