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Revision as of 15:08, 13 July 2021

Template:Perk Article

Template:Perk Table Teachable


History

Version 1.2.1

Icon Tier I Tier II Tier III Description
IconPerks playWithYourFood 5 % 6 % 7 % You become obsessed with one Survivor.

Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens.

  • Each Token increases your Movement speed by 5/6/7 %.
  • Each offensive action spends 1 Token.

You can only be obsessed with one Survivor at a time.

Version 1.2.1d

Icon Tier I Tier II Tier III Description
IconPerks playWithYourFood 3 % 4 % 5 % You become obsessed with one Survivor.

Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens.

  • Each Token increases your Movement speed by 3/4/5 %.
  • Each offensive action spends 1 Token.

Play with Your Food has a cool-down of 10 seconds.

You can only be obsessed with one Survivor at a time.

Version 3.7.0

Icon Tier I Tier II Tier III Description
IconPerks playWithYourFood 3 % 4 % 5 % You become obsessed with one Survivor.

Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens.

  • Each Token increases your Movement speed by 3/4/5 %.
  • Performing a Basic or Special Attack will consume 1 Token.

Play with Your Food has a cool-down of 10 seconds.

You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr. Sam Loomis


Change Log

Hotfix 1.2.1d

  • Nerf: decreased the Movement Speed bonus to 3/4/5 % per Token.
  • Nerf: added a cool-down timer to Token-accumulation.

Patch 3.7.0

  • Updated the Perk's description to specify the types of Attack instead of just referring to them as "offensive actions".


Attacks and Tokens

It has occurred in the past that Attack conditions changed without mention in-between Patches.
The list below should therefore be taken with a grain of salt.
Last tested: 10 July 2021
Killer Attack Token-Interaction
All Killers Grabs Do not deplete Tokens
The Template:IconLink Bear Trap Catch Does not deplete Tokens
The Template:IconLink Surprise Attack Depletes Tokens
The Template:IconLink Chainsaw Hit Depletes Tokens
The Template:IconLink Post-Blink Attack Depletes Tokens
The Template:IconLink Kill
(Template:IconLink/
Template:IconLink)
Does not deplete Tokens
The Template:IconLink Post-Teleport Attack Depletes Tokens
The Template:IconLink Shock Therapy Attack
Static Blast Attack
Do not deplete Tokens
The Template:IconLink Hunting Hatchet Depletes Tokens
The Template:IconLink Chainsaw Hit Depletes Tokens
The Template:IconLink Ambush Dash Attack Depletes Tokens
The Template:IconLink Bottle Throw Does not deplete Tokens
The Template:IconLink Post-Phase-Walk Attack Depletes Tokens
The Template:IconLink Frenzy Slash Depletes Tokens
The Template:IconLink Vile Purge Does not deplete Tokens
Corrupt Purge Depletes Tokens
The Template:IconLink Shred Attack Depletes Tokens
The Template:IconLink Demon Strike Attacks Deplete Tokens
The Template:IconLink Shooting The Redeemer Depletes Tokens
The Template:IconLink Punishment of the Damned Attack Depletes Tokens
The Template:IconLink Lethal Rush Depletes Tokens
The Template:IconLink Pounce Attack (Victor) Does not deplete Tokens
The Template:IconLink Showstopper Attacks Deplete Tokens
The Template:IconLink Tentacle Strike Attack Depletes Tokens


Trivia

  • Play with Your Food is often abbreviated as the initialism "PWYF".
  • Play with Your Food generally does not deplete Tokens on Attacks that are inherently unable to damage Survivors when they hit.
    The exception to this is Victor's Pounce Attack, but this is due to technical reasons.
  • As The Template:IconLink: each individual usage of a Charge during the Chainsaw Sweep is considered a separate attack and will deplete a Token each.
  • As The Template:IconLink: each individual usage of a Charge performing a Lethal Rush is considered a separate attack and will deplete a Token each.
    • The charge is lost when using the Charge, not when initiating an attack, so missing a Lethal Rush Attack or not initiating one does not prevent the loss of a Token.
  • As The Template:IconLink: Victor is not considered as a Killer by Play with Your Food.
    • This makes it possible to gain Tokens by switching back-and-forth between Charlotte and Victor, which breaks the Chase on the Obsession.
    • Victor does not benefit from the Movement Speed bonus, but also does not deplete any Tokens when pouncing.