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'''{{PAGENAME}}''' are a type of [[Unlockable]] and a core Game Mechanic in ''{{IconLink|Dead by Daylight}}''. |
'''{{PAGENAME}}''' are a type of [[Unlockable]] and a core Game Mechanic in ''{{IconLink|Dead by Daylight}}''. |
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− | There are currently '''{{clr|2| |
+ | There are currently '''{{clr|2|{{#Invoke:Perks|getPerksCount}}}} {{PAGENAME}}''' featured in ''Dead by Daylight''. |
{{Description Disclaimer}} |
{{Description Disclaimer}} |
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=== Survivor Teachables === |
=== Survivor Teachables === |
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− | <div> |
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<div style="width:100%; margin:0 auto; font-weight:bold; text-align:center; font-size:18px;">Unique Survivor Perks</div> |
<div style="width:100%; margin:0 auto; font-weight:bold; text-align:center; font-size:18px;">Unique Survivor Perks</div> |
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+ | {{#Invoke:Survivors|resolveSurvivorsEntries}} |
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− | <div style="display: flex; flex-flow: row wrap; justify-content:center;"> |
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− | {{/entry|Dwight|S01|Bond|Prove Thyself|Leader}} |
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− | {{/entry|Meg|S02|Quick & Quiet|Sprint Burst|Adrenaline}} |
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− | {{/entry|Claudette|S03|Empathy|Botany Knowledge|Self-Care}} |
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− | {{/entry|Jake|S04|Iron Will|Calm Spirit|Saboteur}} |
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− | {{/entry|Nea|S05|Balanced Landing|Urban Evasion|Streetwise}} |
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− | {{/entry|Laurie|S06|Sole Survivor|Object of Obsession|Decisive Strike}} |
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− | {{/entry|Ace|S07|Open-Handed|Up the Ante|Ace in the Hole}} |
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− | {{/entry|Bill|S08|Left Behind|Borrowed Time|Unbreakable}} |
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− | {{/entry|Feng|S09|Technician|Lithe|Alert}} |
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− | {{/entry|David|S10|We're Gonna Live Forever|Dead Hard|No Mither}} |
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− | {{/entry|Quentin|S11|Wake Up!|Pharmacy|Vigil}} |
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− | {{/entry|Tapp|S12|Tenacity|Detective's Hunch|Stake Out}} |
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− | {{/entry|Kate|S13|Dance With Me|Windows of Opportunity|Boil Over}} |
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− | {{/entry|Adam|S14|Diversion|Deliverance|Autodidact}} |
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− | {{/entry|Jeff|S15|Breakdown|Aftercare|Distortion}} |
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− | {{/entry|Jane|S16|Solidarity|Poised|Head On}} |
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− | {{/entry|Ash|S17|Flip-Flop|Buckle Up|Mettle of Man}} |
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− | {{/entry|Nancy|S18|Better Together|Fixated|Inner Strength}} |
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− | {{/entry|Steve|S19|Babysitter|Camaraderie|Second Wind}} |
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− | {{/entry|Yui|S20|Lucky Break|Any Means Necessary|Breakout}} |
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− | {{/entry|Zarina|S21|Off the Record|Red Herring|For the People}} |
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− | {{/entry|Cheryl|S22|Soul Guard|Blood Pact|Repressed Alliance}} |
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− | {{/entry|Felix|S23|Visionary|Desperate Measures|Built to Last}} |
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− | {{/entry|Élodie|S24|Appraisal|Deception|Power Struggle}} |
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− | {{/entry|Yun-Jin|S25|Fast Track|Smash Hit|Self-Preservation}} |
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− | {{/entry|Jill|S26|Counterforce|Resurgence|Blast Mine}} |
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− | {{/entry|Leon|S27|Bite the Bullet|Flashbang|Rookie Spirit}} |
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− | </div> |
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− | </div> |
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=== Killer Teachables === |
=== Killer Teachables === |
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− | <div> |
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<div style="width:100%; margin:0 auto; font-weight:bold; text-align:center; font-size:18px;">Unique Killer Perks</div> |
<div style="width:100%; margin:0 auto; font-weight:bold; text-align:center; font-size:18px;">Unique Killer Perks</div> |
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+ | {{#Invoke:Killers|resolveKillersEntries}} |
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− | <div style="display: flex; flex-flow: row wrap; justify-content:center;"> |
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− | {{/entry|Trapper|K01|Unnerving Presence|Brutal Strength|Agitation}} |
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− | {{/entry|Wraith|K02|Predator|Bloodhound|Shadowborn}} |
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− | {{/entry|Hillbilly|K03|Enduring|Lightborn|Tinkerer}} |
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− | {{/entry|Nurse|K04|Stridor|Thanatophobia|A Nurse's Calling}} |
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− | {{/entry|Shape|K05|Save the Best for Last|Play with Your Food|Dying Light}} |
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− | {{/entry|Hag|K06|Hex: The Third Seal|Hex: Ruin|Hex: Devour Hope}} |
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− | {{/entry|Doctor|K07|Overwhelming Presence|Monitor & Abuse|Overcharge}} |
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− | {{/entry|Huntress|K08|Beast of Prey|Territorial Imperative|Hex: Huntress Lullaby}} |
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− | {{/entry|Cannibal|K09|Knock Out|Barbecue & Chilli|Franklin's Demise}} |
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− | {{/entry|Nightmare|K10|Fire Up|Remember Me|Blood Warden}} |
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− | {{/entry|Pig|K11|Hangman's Trick|Surveillance|Make Your Choice}} |
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− | {{/entry|Clown|K12|Bamboozle|Coulrophobia|Pop Goes the Weasel}} |
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− | {{/entry|Spirit|K13|Spirit Fury|Hex: Haunted Ground|Rancor}} |
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− | {{/entry|Legion|K14|Discordance|Mad Grit|Iron Maiden}} |
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− | {{/entry|Plague|K15|Corrupt Intervention|Infectious Fright|Dark Devotion}} |
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− | {{/entry|Ghostface|K16|I'm All Ears|Thrilling Tremors|Furtive Chase}} |
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− | {{/entry|Demogorgon|K17|Surge|Cruel Limits|Mindbreaker}} |
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− | {{/entry|Oni|K18|Zanshin Tactics|Blood Echo|Nemesis}} |
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− | {{/entry|Deathslinger|K19|Gearhead|Dead Man's Switch|Hex: Retribution}} |
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− | {{/entry|Executioner|K20|Forced Penance|Trail of Torment|Deathbound}} |
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− | {{/entry|Blight|K21|Dragon's Grip|Hex: Blood Favour|Hex: Undying}} |
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− | {{/entry|Twins|K22|Hoarder|Oppression|Coup de Grâce}} |
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− | {{/entry|Trickster|K23|Starstruck|Hex: Crowd Control|No Way Out}} |
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− | {{/entry|Nemesis|K24|Lethal Pursuer|Hysteria|Eruption}} |
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− | </div> |
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− | </div> |
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− | == Survivor Perks (95) == |
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− | {{Perks_Survivor}} |
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+ | == Survivor Perks ({{#Invoke:Utils|getCount|survPerk}}) == |
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+ | {{#Invoke:Perks|resolvePerkCategory|all|charTable|S}} |
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− | == Killer Perks (84) == |
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− | {{Perks_Killer}} |
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+ | == Killer Perks ({{#Invoke:Utils|getCount|killerPerk}}) == |
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+ | {{#Invoke:Perks|resolvePerkCategory|all|charTable|K}} |
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+ | |||
− | == Unused Perks == |
+ | == Unused & Retired Perks == |
− | The following '''Perks''' can or could be found in the Game files, but cannot be accessed by the Player: |
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+ | '''Unused Perks''' either can or could be found in the Game's files, but remain unused in ''Dead by Daylight'' to this day.<br>'''Retired Perks''' were once available as {{IconLink|Teachable Perks}}, but have since been retired and were replaced with a General-Perk-variant: |
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− | {| class="wikitable unsortable" |
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+ | {{#Invoke:Perks|resolvePerkCategory|-|unusedTable}} |
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− | |- |
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− | ! Icon !! Name !! Description !! Belonging to |
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− | |- |
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− | ! [[File:IconPerks_artefactHunter.png|64px|frameless|center]] !! [[Artefact Hunter]] |
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− | | {{perk_desc|artefact hunter}} |
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− | ! {{IconLink|Survivors}} |
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− | |- |
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− | ! No Icon !! [[In the Dark]] |
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− | | {{perk_desc|in the dark}} |
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− | ! {{IconLink|Killer}} |
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− | |- |
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− | ! [[File:IconPerks_lastStanding.png|64px|frameless|center]] !! [[Last Standing]] |
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− | | {{perk_desc|last standing}} |
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− | ! {{IconLink|Survivors}} |
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− | |- |
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− | ! No Icon !! Overconfidence |
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− | | {{perk_desc|overconfidence}} |
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− | ! {{IconLink|Survivors}} |
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− | |- |
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− | ! [[File:IconPerks_toughRunner.png|64px|frameless|center]] !! [[Tough Runner]] |
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− | | {{perk_desc|tough runner}} |
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− | ! {{IconLink|Survivors}} |
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− | |- |
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− | ! [[File:IconPerks_underperform.png|64px|frameless|center]] !! [[Underperform]] |
||
− | | {{perk_desc|underperform}} |
||
− | ! {{IconLink|Killer}} |
||
− | |} |
||
Revision as of 00:48, 19 October 2021
Perks are a type of Unlockable and a core Game Mechanic in Template:IconLink.
There are currently 255 Perks featured in Dead by Daylight.
Overview
- For additional information about a specific Perk, its history and changes over time, interaction(s) with Game Mechanics, other Unlockables, or even other Template:IconLink, please refer to a Perk's Article page
Perks can be unlocked by both Killers and Survivors and equipped in their Template:IconLink slot to grant the chosen Character special abilities in the Trials.
Perk Tiers
Each Perk comes with three variants of itself referred to as Perk Tiers, indicated by markings (Pips) on the top-right side of their icon and by their Rarity.
Higher-tiered Perks are generally stronger than their lower-tiered variants and grant the Character either more or improved benefits.
Purchasing a Perk's next Tier from the Template:IconLink will replace the previous Tier completely.
Rarity Levels
Like all Unlockables in Dead by Daylight, Perks also come in different Rarity Levels that depend directly on a Perk's Tier, affecting its probability of spawning at any given Bloodweb Level.
However, unlike other Unlockables, Perks only come in 3 instead of 5 Rarities.
Current Rarities
- These Perk Rarities are in use since Perk Rarity Rework II (Patch 4.3.0)
- Tier I Perks: Uncommon (Yellow)
- Tier II Perks: Rare (Green)
- Tier III Perks: Very Rare (Purple)
- Teachable Perks: Teachable (Orange)
Original Perk Rarities
- These Perk Rarities were in use up to Perk Rarity Rework I (Patch 1.4.1).
- Tier I Perks: either Common (Brown), Uncommon (Yellow) or Rare (Green)
- Tier II Perks: either Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
- Tier III Perks: either Rare (Green), Very Rare (Purple) or Ultra Rare (Pink)
- Teachable Perks: Teachable (Orange)
Rework 1.0 Rarities
- These Perk Rarities were in use between Perk Rarity Reworks I & II.
- Tier I Perks: either Uncommon (Yellow) or Rare (Green)
- Tier II Perks: either Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
- Tier III Perks: either Rare (Green) or Very Rare (Purple)
- Teachable Perks: Teachable (Orange)
Perk Rarity Rework I
Due to issues with the original Template:IconLink spawning rarer Perks much more often than more common ones, ironically making common Perks so rare to the point of many Players only being able to obtain them when the Bloodweb had no other Perks left to spawn, the Developers intended to rework the spawn rules for Perks with a fix in Patch 1.4.1.
However, the Patch went overboard on the changes and caused Perks to spawn in strict order of Rarity, making it close to impossible to obtain Tiers II and III of a Perk, due to their higher Rarity, because the Bloodweb would spawn all Tier I Perks first.
A supposed temporary fix for this new issue was introduced with Patch 1.5.0, wherein the Developers narrowed the available Perk Rarities to the spawn rules of the Bloodweb, by upping/lowering all Common/Ultra Rare Perks by one Rarity Level respectively, causing them to remain Uncommon/Very Rare for two Perk Tiers respectively. The fix, however, remained until a second rework in 2020.
Perk Rarity Rework II
With Patch 4.3.0, the Developers decided to rework Perk Rarities once more, tying a Perk's Rarity to its Tier.
This was decided for two reasons:
- Perk Tiers are immediately recognisable by their colour.
- Perks are sorted completely alphabetically in the inventory, unlike the previous mix of sorted alphabetically and by Rarity.
Obtaining Perks
Aside from a Character's three Unique Perks (see below), all Perks must be purchased from the Template:IconLink using Template:IconLink.
Perk Slots
A Character can be equipped with up to 4 Perks at once, given that all Perk Slots are unlocked, which depends on their Level.
Characters start off with just one Perk Slot unlocked and will unlock Slots 2-4 by reaching Levels 5, 10, and 15 respectively.
Teachable Perks
Each Character comes with 3 Unique Perks which, as the name implies, are unique to them and will only spawn in their own Template:IconLink, making them unobtainable for other Characters.
Each Character will always have the Tier I version of their Unique Perks available in their Inventory.
In order for other Characters to obtain the Unique Perks of other Characters a special version of those Perks called a Teachable Perk must be purchased from the original Character's Bloodweb at specific Levels (30, 35, 40).
Teachable Perks are not quite Perks as such. Their description is the same as the Tier I version of the associated Unique Perk, but only for the purpose of not being left blank and they have their own Rarity class (Teachable).
Purchasing a Teachable Perk will not unlock a physical Perk in the inventory of other Characters, but rather unlock the Teachable Perk's ability to henceforth spawn in the Bloodweb of all Characters.
In this regard, Teachable Perks are best compared to a key used to unlock them for all Characters, turning a formerly Unique Perk into a General Perk.
This action is what gives the Teachable Perks their name: lore-wise, a Character taught their Unique Perk to the other Characters.
It should be noted, that Bloodwebs are procedurally generated and thus finding a specific Perk is based purely on chance. Unlocking a Teachable Perk does not guarantee its spawn in the very next Bloodweb of any Character.
It is entirely possible for an unlocked Teachable Perk to not appear in another Character's Bloodweb until several Levels later.
Unlocked Teachable Perks are completely independent from the original Character and it is therefore very much possible for a Character to own Tiers II or III of a taught Perk with the original Character only owning Tier I still.
Prestiging the original Character also does not affect already unlocked Teachable Perks in any way and any remaining locked Teachable Perks will reappear at their appropriate spawn Level.
Another way of unlocking a Character's Unique Perks for everyone is by purchasing the Teachable Perks from the Template:IconLink with Template:IconLink.
Survivor Teachables
Bond | ||
---|---|---|
Prove Thyself | ||
Leader |
Quick & Quiet | ||
---|---|---|
Sprint Burst | ||
Adrenaline |
Empathy | ||
---|---|---|
Botany Knowledge | ||
Self-Care |
Iron Will | ||
---|---|---|
Calm Spirit | ||
Saboteur |
Balanced Landing | ||
---|---|---|
Urban Evasion | ||
Streetwise |
Sole Survivor | ||
---|---|---|
Object of Obsession | ||
Decisive Strike |
Open-Handed | ||
---|---|---|
Up the Ante | ||
Ace in the Hole |
Left Behind | ||
---|---|---|
Borrowed Time | ||
Unbreakable |
Technician | ||
---|---|---|
Lithe | ||
Alert |
We're Gonna Live Forever | ||
---|---|---|
Dead Hard | ||
No Mither |
Tenacity | ||
---|---|---|
Detective's Hunch | ||
Stake Out |
Dance With Me | ||
---|---|---|
Windows of Opportunity | ||
Boil Over |
Diversion | ||
---|---|---|
Deliverance | ||
Autodidact |
Breakdown | ||
---|---|---|
Aftercare | ||
Distortion |
Solidarity | ||
---|---|---|
Poised | ||
Head On |
Flip-Flop | ||
---|---|---|
Buckle Up | ||
Mettle of Man |
Better Together | ||
---|---|---|
Fixated | ||
Inner Strength |
Babysitter | ||
---|---|---|
Camaraderie | ||
Second Wind |
Lucky Break | ||
---|---|---|
Any Means Necessary | ||
Breakout |
Off the Record | ||
---|---|---|
Red Herring | ||
For the People |
Soul Guard | ||
---|---|---|
Blood Pact | ||
Repressed Alliance |
Visionary | ||
---|---|---|
Desperate Measures | ||
Built to Last |
Appraisal | ||
---|---|---|
Deception | ||
Power Struggle |
Fast Track | ||
---|---|---|
Smash Hit | ||
Self-Preservation |
Counterforce | ||
---|---|---|
Resurgence | ||
Blast Mine |
Bite the Bullet | ||
---|---|---|
Flashbang | ||
Rookie Spirit |
Clairvoyance | ||
---|---|---|
Boon: Circle of Healing | ||
Boon: Shadow Step |
Overcome | ||
---|---|---|
Corrective Action | ||
Boon: Exponential |
Parental Guidance | ||
---|---|---|
Empathic Connection | ||
Boon: Dark Theory |
Inner Focus | ||
---|---|---|
Residual Manifest | ||
Overzealous |
Wiretap | ||
---|---|---|
Reactive Healing | ||
Low Profile |
Better than New | ||
---|---|---|
Reassurance | ||
Hyperfocus |
Potential Energy | ||
---|---|---|
Fogwise | ||
Quick Gambit |
Friendly Competition | ||
---|---|---|
Teamwork: Power of Two | ||
Cut Loose |
Blood Rush | ||
---|---|---|
Teamwork: Collective Stealth | ||
Background Player |
Troubleshooter | ||
---|---|---|
Made for This | ||
Scavenger |
Dramaturgy | ||
---|---|---|
Scene Partner | ||
Plot Twist |
Champion of Light | ||
---|---|---|
Boon: Illumination | ||
Deadline |
Invocation: Weaving Spiders | ||
---|---|---|
Strength in Shadows | ||
Wicked |
Killer Teachables
Predator | ||
---|---|---|
Bloodhound | ||
Shadowborn |
Knock Out | ||
---|---|---|
Barbecue & Chilli | ||
Franklin's Demise |
Fire Up | ||
---|---|---|
Remember Me | ||
Blood Warden |
Spirit Fury | ||
---|---|---|
Hex: Haunted Ground | ||
Rancor |
Discordance | ||
---|---|---|
Mad Grit | ||
Iron Maiden |
I'm All Ears | ||
---|---|---|
Thrilling Tremors | ||
Furtive Chase |
Surge | ||
---|---|---|
Mindbreaker | ||
Cruel Limits |
Gearhead | ||
---|---|---|
Dead Man's Switch | ||
Hex: Retribution |
Forced Penance | ||
---|---|---|
Trail of Torment | ||
Deathbound |
Hoarder | ||
---|---|---|
Oppression | ||
Coup de Grâce |
Starstruck | ||
---|---|---|
Hex: Crowd Control | ||
No Way Out |
Lethal Pursuer | ||
---|---|---|
Hysteria | ||
Eruption |
Superior Anatomy | ||
---|---|---|
Awakened Awareness | ||
Terminus |
THWACK! | ||
---|---|---|
Leverage | ||
Game Afoot |
Genetic Limits | ||
---|---|---|
Forced Hesitation | ||
Machine Learning |
Rapid Brutality | ||
---|---|---|
Alien Instinct | ||
Ultimate Weapon |
Unbound | ||
---|---|---|
Unforeseen | ||
Undone |
Survivor Perks (137)
Script error: The function "resolvePerkCategory" does not exist.
Killer Perks (118)
Script error: The function "resolvePerkCategory" does not exist.
Unused & Retired Perks
Unused Perks either can or could be found in the Game's files, but remain unused in Dead by Daylight to this day.
Retired Perks were once available as Template:IconLink, but have since been retired and were replaced with a General-Perk-variant:
Script error: The function "resolvePerkCategory" does not exist.
Change Log
Patch 4.3.0
- Unified Perk Tiers to match a Perk's Rarity (see above).
Trivia
- In the Dark was an early version of what would become Template:IconLink.
- Last Standing was an early version of what would become Template:IconLink.
UNLOCKABLES | |||
---|---|---|---|
Achievements | Add-ons | Charms | Daily Rituals |
Items | Mystery Boxes | Offerings | Perks |