Perks

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IconHelp perks.png

Perks are a type of Unlockable and a core Game Mechanic in Dead by Daylight IconHelp DBDlogo.png.

There are currently 170 Perks featured in Dead by Daylight.



Overview

For additional information about a specific Perk, its history and changes over time, interaction(s) with Game Mechanics, other Unlockables, or even other Characters IconHelpLoading players.png, please refer to a Perk's Article page

Perks can be unlocked by both Killers and Survivors and equipped in their Load-out IconHelp loadout.png slot to grant the chosen Character special abilities in the Trials.


Perk Tiers

Each Perk comes with three variants of itself referred to as Perk Tiers, indicated by markings (Pips) on the top-right side of their icon and by their Rarity.

Higher-tiered Perks are generally stronger than their lower-tiered variants and grant the Character either more or improved benefits.
Purchasing a Perk's next Tier from the Bloodweb IconHelp bloodweb.png will replace the previous Tier completely.

Rarity Levels

Like all Unlockables in Dead by Daylight, Perks also come in different Rarity Levels that depend directly on a Perk's Tier, affecting its probability of spawning at any given Bloodweb Level.
However, unlike other Unlockables, Perks only come in 3 instead of 5 Rarities.

Current Rarities

These Perk Rarities are in use since Perk Rarity Rework II (Patch 4.3.0)
  • Tier I Perks: Uncommon (Yellow)
  • Tier II Perks: Rare (Green)
  • Tier III Perks: Very Rare (Purple)
  • Teachable Perks: Teachable (Orange)

Original Perk Rarities

These Perk Rarities were in use up to Perk Rarity Rework I (Patch 1.4.1).
  • Tier I Perks: either Common (Brown), Uncommon (Yellow) or Rare (Green)
  • Tier II Perks: either Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
  • Tier III Perks: either Rare (Green), Very Rare (Purple) or Ultra Rare (Pink)
  • Teachable Perks: Teachable (Orange)

Rework 1.0 Rarities

These Perk Rarities were in use between Perk Rarity Reworks I & II.
  • Tier I Perks: either Uncommon (Yellow) or Rare (Green)
  • Tier II Perks: either Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
  • Tier III Perks: either Rare (Green) or Very Rare (Purple)
  • Teachable Perks: Teachable (Orange)


Perk Rarity Rework I

Due to issues with the original Bloodweb IconHelp bloodweb.png spawning rarer Perks much more often than more common ones, ironically making common Perks so rare to the point of many Players only being able to obtain them when the Bloodweb had no other Perks left to spawn, the Developers intended to rework the spawn rules for Perks with a fix in Patch 1.4.1.

However, the Patch went overboard on the changes and caused Perks to spawn in strict order of Rarity, making it close to impossible to obtain Tiers II and III of a Perk, due to their higher Rarity, because the Bloodweb would spawn all Tier I Perks first.

A supposed temporary fix for this new issue was introduced with Patch 1.5.0, wherein the Developers narrowed the available Perk Rarities to the spawn rules of the Bloodweb, by upping/lowering all Common/Ultra Rare Perks by one Rarity Level respectively, causing them to remain Uncommon/Very Rare for two Perk Tiers respectively. The fix, however, remained until a second rework in 2020.


Perk Rarity Rework II

With Patch 4.3.0, the Developers decided to rework Perk Rarities once more, tying a Perk's Rarity to its Tier.

This was decided for two reasons:

  1. Perk Tiers are immediately recognisable by their colour.
  2. Perks are sorted completely alphabetically in the inventory, unlike the previous mix of sorted alphabetically and by Rarity.


Obtaining Perks

Aside from a Character's three Unique Perks (see below), all Perks must be purchased from the Bloodweb IconHelp bloodweb.png using Bloodpoints IconHelp bloodpoints.png.


Perk Slots

A Character can be equipped with up to 4 Perks at once, given that all Perk Slots are unlocked, which depends on their Level.
Characters start off with just one Perk Slot unlocked and will unlock Slots 2-4 by reaching Levels 5, 10, and 15 respectively.


Teachable Perks

IconHelp teachables.png

Each Character comes with 3 Unique Perks which, as the name implies, are unique to them and will only spawn in their own Bloodweb IconHelp bloodweb.png, making them unobtainable for other Characters.
Each Character will always have the Tier I version of their Unique Perks available in their Inventory.

In order for other Characters to obtain the Unique Perks of other Characters a special version of those Perks called a Teachable Perk must be purchased from the original Character's Bloodweb at specific Levels (30, 35, 40).

Teachable Perks are not quite Perks as such. Their description is the same as the Tier I version of the associated Unique Perk, but only for the purpose of not being left blank and they have their own Rarity class (Teachable).
Purchasing a Teachable Perk will not unlock a physical Perk in the inventory of other Characters, but rather unlock the Teachable Perk's ability to henceforth spawn in the Bloodweb of all Characters.
In this regard, Teachable Perks are best compared to a key used to unlock them for all Characters, turning a formerly Unique Perk into a General Perk.
This action is what gives the Teachable Perks their name: lore-wise, a Character taught their Unique Perk to the other Characters.

It should be noted, that Bloodwebs are procedurally generated and thus finding a specific Perk is based purely on chance. Unlocking a Teachable Perk does not guarantee its spawn in the very next Bloodweb of any Character.
It is entirely possible for an unlocked Teachable Perk to not appear in another Character's Bloodweb until several Levels later.
Unlocked Teachable Perks are completely independent from the original Character and it is therefore very much possible for a Character to own Tiers II or III of a taught Perk with the original Character only owning Tier I still.
Prestiging the original Character also does not affect already unlocked Teachable Perks in any way and any remaining locked Teachable Perks will reappear at their appropriate spawn Level.

Another way of unlocking a Character's Unique Perks for everyone is by purchasing the Teachable Perks from the Shrine of Secrets IconHelp shrineOfSecrets.png with Iridescent Shards IconHelp iridescentShard trimmed.png.

Survivor Teachables

Unique Survivor Perks
Dwight
S01 charSelect portrait.png IconPerks bond.png Bond 30
IconPerks proveThyself.png Prove Thyself 35
IconPerks leader.png Leader 40
Claudette
S03 charSelect portrait.png IconPerks empathy.png Empathy 30
IconPerks botanyKnowledge.png Botany Knowledge 35
IconPerks self-Care.png Self-Care 40
Feng
S09 charSelect portrait.png IconPerks technician.png Technician 30
IconPerks lithe.png Lithe 35
IconPerks alert.png Alert 40
Quentin
S11 charSelect portrait.png IconPerks wakeUp.png Wake Up! 30
IconPerks pharmacy.png Pharmacy 35
IconPerks vigil.png Vigil 40
Jane
S16 charSelect portrait.png IconPerks solidarity.png Solidarity 30
IconPerks poised.png Poised 35
IconPerks headOn.png Head On 40

Killer Teachables

Unique Killer Perks
Wraith
K02 charSelect portrait.png IconPerks predator.png Predator 30
IconPerks bloodhound.png Bloodhound 35
IconPerks shadowborn.png Shadowborn 40
Hillbilly
K03 charSelect portrait.png IconPerks enduring.png Enduring 30
IconPerks lightborn.png Lightborn 35
IconPerks tinkerer.png Tinkerer 40
Nightmare
K10 charSelect portrait.png IconPerks fireUp.png Fire Up 30
IconPerks rememberMe.png Remember Me 35
IconPerks bloodWarden.png Blood Warden 40
Legion
K14 charSelect portrait.png IconPerks discordance.png Discordance 30
IconPerks madGrit.png Mad Grit 35
IconPerks ironMaiden.png Iron Maiden 40
Demogorgon
K17 charSelect portrait.png IconPerks surge.png Surge 30
IconPerks cruelLimits.png Cruel Limits 35
IconPerks mindbreaker.png Mindbreaker 40


Survivor Perks (89)

Icon Name Description Character
Ace in the Hole}} Ace in the Hole

Lady Luck always seems to be throwing something good your way.

When retrieving an Item IconHelp items.png from a Chest IconHelp chests.png, there is a chance an Add-on IconHelp addons.png will be attached to it.

  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
S07 charSelect portrait.png
Adrenaline}} Adrenaline

You are fuelled by unexpected energy when on the verge of escape.

When the Exit Gates IconHelp exitGates.png are powered, instantly heal one Health State IconStatusEffects healing.png and sprint at 150 % of your normal Running speed for 5 seconds.

  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The Nightmare IconHelpLoading nightmare.png, Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.

Meg
S02 charSelect portrait.png
Aftercare}} Aftercare

Unlocks potential in your Aura-reading ability.

You see the Aura IconHelp auras.png of the last 1/2/3 Survivor(s):

  • You have rescued from a Hook IconHelpLoading hook.png or who have rescued you from a Hook.
  • You have completed a Healing action on who have completed a Healing action on you.

All effects of Aftercare are reset upon being hooked by the Killer.

"'A Mercy that Rips the Storm.'
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
S15 charSelect portrait.png
Alert}} Alert

Your acute senses are on high alert.

When the Killer breaks a Pallet IconHelp pullDown.png or Breakable Wall IconHelp breakableDoors.png, or damages a Generator IconHelpLoading generators.png, their Aura IconHelp auras.png is revealed to you for 3/4/5 seconds.

"I have true sight." — Feng Min

Feng
S09 charSelect portrait.png
Any Means Necessary}} Any Means Necessary

You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet IconHelp pullDown.png to reset it to its upright position.

Any Means Necessary has a cool-down of 100/80/60 seconds.

"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura

Yui
S20 charSelect portrait.png
Appraisal}} Appraisal

You have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens:

  • When a Chest IconHelp chests.png has already been opened, consume 1 Token to rummage through it for an Item IconHelp items.png.
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Élodie
S24 charSelect portrait.png
Autodidact}} Autodidact

You start the Trial with a -25 % Progression penalty for Skill Checks IconHelp skillChecks.png to heal Survivors IconHelpLoading survivor.png.
For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.

  • Each Token grants you a +15 % bonus Progression for a successful Skill Check while healing Survivors.
  • Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-Kit IconItems firstAidKit.png to heal.

"There's no limit to what you can achieve, as long as you back it up with hard work." — Adam Francis

Adam
S14 charSelect portrait.png
Babysitter}} Babysitter

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the rescued Survivor will leave neither Scratch Marks IconHelp scratchMarks.png nor Pools of Blood IconStatusEffects bleeding.png for the next 4/6/8 seconds.

  • Both you and the Killer see each other's Aura IconHelp auras.png for 4 seconds.

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

Steve
S19 charSelect portrait.png
Balanced Landing}} Balanced Landing

Your agility and cat-like reflexes are incomparable.

When falling from great heights:

  • Your Stagger duration is reduced by 75 % and your grunts are muffled by 100 %.
  • Upon landing, you start sprinting at 150 % of your normal running speed for a maximum of 3 seconds.

Balanced Landing causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Balanced Landing cannot be used when Exhausted.

"I've jumped from higher places." — Nea Karlsson

Nea
S05 charSelect portrait.png
Better Together}} Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.

While repairing a Generator IconHelpLoading generators.png, its Aura IconHelp auras.png is revealed in yellow to all other Survivors located within 32 metres.

If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Nancy
S18 charSelect portrait.png
Blood Pact}} Blood Pact

It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.

When you or the Obsession IconHelp obsession.png are injured, you both see each other's Auras IconHelp auras.png.

  • After healing the Obsession or being healed by the Obsession, you both gain the Haste IconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other.
  • If you are the Obsession, Blood Pact deactivates.

Reduces the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

Cheryl
S22 charSelect portrait.png
Boil Over}} Boil Over

You are a battler and do everything to escape a foe's grasp.

While being carried by the Killer:

  • Your Struggle Effects from Wiggling, causing the Killer to strafe sideways, are increased by 25/50/75 %.
  • You obscure the Killer's ability to read the Auras IconHelp auras.png of all Hooks IconHelpLoading hook.png within 10/12/14 metres of your pick-up location.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me."
— Kate Denson's "Boil Over"

Kate
S13 charSelect portrait.png
Bond}} Bond

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of other Survivors are revealed to you when they are within a range of 20/28/36 metres.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Dwight
S01 charSelect portrait.png
Borrowed Time}} Borrowed Time

You are fuelled with an unexpected energy when saving an Ally from a Hook.

For 10/12/15 seconds after unhooking a Survivor, the unhooked Survivor is protected by the Endurance IconStatusEffects endurance.png Status Effect.

  • Any damage taken that would put the Survivor into the Dying State IconHelp dying.png will instead trigger the Deep Wound IconStatusEffects deepWound.png Status Effect, after which the Survivor has 20 seconds to Mend themselves.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Botany Knowledge}} Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding.

Healing speeds and the efficiency of Med-Kits IconItems firstAidKit.png are increased by 11/22/33 %.

"Basic botany knowledge could save your life someday." — Claudette Morel

Claudette
S03 charSelect portrait.png
Breakdown}} Breakdown

Each time you are unhooked or unhook yourself, the Hook IconHelpLoading hook.png breaks and the Killer's Aura IconHelp auras.png is revealed to you for 4/5/6 seconds.

  • A Hook broken by Breakdown takes 180 seconds to respawn.

"'Charge from the Belly of the Beast.'
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
S15 charSelect portrait.png
Breakout}} Breakout

You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

When within 6 metres of a carried Survivor, you gain the Haste IconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 %.

  • The carried Survivor's Wiggling speed is increased by 20 %.

"Come, we're going to rip our way out of this." — Yui Kimura

Yui
S20 charSelect portrait.png
Buckle Up}} Buckle Up

Unlocks potential in your Aura-reading ability.

You can determine the Recovery progress of dying Survivors by the intensity of their Aura IconHelp auras.png at a distance of up to 48 metres away.

When healing another Survivor from the Dying State IconHelp dying.png to the Injured State IconHelp injured.png, the Killer's Aura is revealed to the both of you for 4/5/6 seconds.

"Ghost beaters never leave a man behind." — Ash Williams

Ash
S17 charSelect portrait.png
Built to Last}} Built to Last

You know how to get the most out of your tools.

Once per Trial, your carried Item IconHelp items.png will refill 30/40/50 % of its Charges 10 seconds after having depleted it.

"Architecture is the soul of civilisation." — Felix Richter

Felix
S23 charSelect portrait.png
Calm Spirit}} Calm Spirit

Animals seem to trust you as they often stay calm in your presence.

The chances of alerting nearby Crows IconHelp crows.png are reduced by 80/90/100 % and your urge to scream from pain is suppressed.

Jake
S04 charSelect portrait.png
Camaraderie}} Camaraderie

Life has taught you the importance of friendship which has given you strength.

While you are on the Hook IconHelpLoading hook.png in the Struggle Phase, Camaraderie activates.

  • If another Survivor is within 16 metres of your Hook while Camaraderie is active, the Struggle Phase timer is paused for 26/30/34 seconds.

"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington

Steve
S19 charSelect portrait.png
Dance With Me}} Dance With Me

When performing a rushed action to vault a Window IconHelp window.png or leave a Locker IconHelp lockers.png, you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up."
— Kate Denson's "Dance With Me"

Kate
S13 charSelect portrait.png
Dark Sense}} Dark Sense

Unlocks potential in your Aura-reading ability.

Each time a Generator IconHelpLoading generators.png is completed, the Killer's Aura IconHelp auras.png is revealed to you for 5 seconds and for 5/7/10 seconds when the last Generator is completed.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

All
Dead Hard}} Dead Hard

Activate-able Perk.

You can take a beating.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King

David
S10 charSelect portrait.png
Deception}} Deception

Your adventurous lifestyle requires moments of crafty misdirection.

Interact with a Locker IconHelp lockers.png while holding the Sprint button to trigger a Loud Noise notification for the Killer at your location instead of entering the Locker.

Deception can only be triggered once every 60/50/40 seconds.

Élodie
S24 charSelect portrait.png
Decisive Strike}} Decisive Strike

Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check IconHelp skillChecks.png to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.

While Decisive Strike is active, the following interactions will deactivate it:

  • Repairing a Generator IconHelpLoading generators.png.
  • Healing yourself or other Survivors.
  • Cleansing a Totem IconHelpLoading totem.png.
  • Sabotaging a Hook IconHelpLoading hook.png.
  • Unhooking other Survivors.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"There's nothing to be scared of." — Laurie Strode

Laurie
S06 charSelect portrait.png
Déjà Vu}} Déjà Vu

Unlocks potential in your Aura-reading ability.

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The Auras IconHelp auras.png of 3 Generators IconHelpLoading generators.png in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed.
  • If you are holding a Map IconItems map.png, Generators revealed by Déjà Vu are automatically added to it.
All
Deliverance}} Deliverance

After performing a Safe Hook Rescue on another Survivor, Deliverance activates:

  • Your Self-Unhook attempts will succeed 100 % of the time.

Deliverance causes the Broken IconStatusEffects broken.png Status Effect for 100/80/60 seconds after unhooking yourself.

"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
S14 charSelect portrait.png
Desperate Measures}} Desperate Measures

You refuse to fail, even during your darkest hour.

Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

"When they come with a wrecking ball, build stronger walls." — Felix Richter

Felix
S23 charSelect portrait.png
Detective's Hunch}} Detective's Hunch

Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the Auras IconHelp auras.png of any Generators IconHelpLoading generators.png, Chests IconHelp chests.png, and Totems IconHelpLoading totem.png within 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a Map IconItems map.png that can track the corresponding objects revealed by Detective's Hunch, they are automatically added to it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Tapp
S12 charSelect portrait.png
Distortion}} Distortion

You start the Trial with 3 Tokens.

Whenever the Killer attempts to read your Aura IconHelp auras.png, Distortion activates and a Token is consumed:

  • Your Aura will not be shown to the Killer and you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 6/8/10 seconds.

Distortion does not activate when you are in the Dying State IconHelp dying.png or in a Killer Trap.

"'Death Fooled by the Cloak of Falcon Feathers.'
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
S15 charSelect portrait.png
Diversion}} Diversion

Activate-able Perk.

Standing within the Killer's Terror Radius IconHelp terrorRadius.png while not in a Chase for 40/35/30 seconds activates Diversion.

Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 meters.

The distraction consists of the following:

Diversion's timer resets once the ability has been activated.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
S14 charSelect portrait.png
Empathy}} Empathy

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of dying or injured Survivors are revealed to you within a range of 64/96/128 metres.

Empathy does not reveal the Aura of a Survivor currently being carried by the Killer.

Claudette
S03 charSelect portrait.png
Fast Track}} Fast Track

Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.

  • You consume all accumulated Tokens after a Great Skill Check IconHelp skillChecks.png on a Generator IconHelpLoading generators.png.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Fixated}} Fixated

When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.

You walk 10/15/20 % faster and can see your own Scratch Marks IconHelp scratchMarks.png.

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

Nancy
S18 charSelect portrait.png
Flip-Flop}} Flip-Flop

You have an uncanny ability to escape the inevitable.

While in the Dying State IconHelp dying.png, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the Killer.

"Catch ya on the flip-flop." — Ash Williams

Ash
S17 charSelect portrait.png
For the People}} For the People

You risk life and injury for others.

For the People is only active while at full health.

  • Press the Active Ability button while healing another Survivor without a Med-Kit IconItems firstAidKit.png to instantly heal them 1 Health State IconStatusEffects healing.png.
  • You become the Obsession IconHelp obsession.png.

For the People causes the Broken IconStatusEffects broken.png Status Effect for 110/100/90 seconds after using it.

Reduces the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Head On}} Head On

When your mind is set, there better be no one standing in your way.

While standing in a Locker IconHelp lockers.png for 3 seconds, Head On activates.

  • When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Head On cannot be used when Exhausted or when you have accrued Stillness Crows IconHelp crows.png.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
S16 charSelect portrait.png
Hope}} Hope

The growing odds of a successful escape fill you with hope and give you wings.

As soon as the Exit Gates IconHelp exitGates.png are powered, you gain a 5/6/7 % Haste IconStatusEffects haste.png Status Effect for 120 seconds.

"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes

All
Inner Strength}} Inner Strength

You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a Totem IconHelpLoading totem.png, Inner Strength activates:

  • You are automatically healed 1 Health State when hiding inside a Locker IconHelp lockers.png for 10/9/8 seconds while injured or suffering from the Deep Wound IconStatusEffects deepWound.png Status Effect.

Inner Strength does not activate if you currently suffer from the Broken IconStatusEffects broken.png Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Nancy
S18 charSelect portrait.png
Iron Will}} Iron Will

You are able to concentrate and enter a meditative-like state to numb some pain.

When injured, Grunts of Pain are reduced by 50/75/100 %.

Jake
S04 charSelect portrait.png
Kindred}} Kindred

Unlocks potential in your Aura-reading ability.

While you are hooked:

  • The Auras IconHelp auras.png of all Survivors are revealed to one another.
  • Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.

While another Survivor is hooked:

  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.

"Be kind to one another. We're all in this together." — Sujan, The Lost Tapes

All
Leader}} Leader

You are able to organise a team to cooperate more efficiently.

When other Survivors are within 8 metres of you, Leader increases their Action speeds for Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking actions by 15/20/25 %.

  • This effect lingers for 15 seconds when leaving Leader's range.

Leader does not stack with other instances of itself.

Dwight
S01 charSelect portrait.png
Left Behind}} Left Behind

You will get the job done... no matter the cost.

When you are the last Survivor remaining in the Trial, the Aura IconHelp auras.png of the Hatch IconHelp hatch.png is revealed to you when you are within 24/28/32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Lightweight}} Lightweight

Your running is light and soft, making your tracks harder to follow.

Your Scratch Marks IconHelp scratchMarks.png start to disappear 1/2/3 seconds sooner.

"Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes

All
Lithe}} Lithe

After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Lithe causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Lithe cannot be used when Exhausted.

"U mad?" — Feng Min

Feng
S09 charSelect portrait.png
Lucky Break}} Lucky Break

You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured State IconHelp injured.png, Lucky Break activates:

  • Bleeding IconStatusEffects bleeding.png and Scratch Marks IconHelp scratchMarks.png are suppressed for a maximum of 35/40/45 seconds, after which Lucky Break is disabled for the remainder of the Trial.

Lucky Break deactivates when you are Healthy IconHelp healthy.png or in the Dying State IconHelp dying.png.

"That's not enough to beat me. Not even close." — Yui Kimura

Yui
S20 charSelect portrait.png
Mettle of Man}} Mettle of Man

Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates and you are protected by the Endurance IconStatusEffects endurance.png Status Effect:

  • Any damage taken that would put you into the Dying State IconHelp dying.png from the Injured State IconHelp injured.png is blocked.
  • When you are healed again, your Aura IconHelp auras.png will be revealed to the Killer whenever you are farther than 12/14/16 metres away.

Mettle of Man deactivates the next time you are put into the Dying State.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
S17 charSelect portrait.png
No Mither}} No Mither

You suffer from the Broken IconStatusEffects broken.png Status Effect for the entire Trial.

Your thick blood coagulates practically instantly:

  • Bleeding IconStatusEffects bleeding.png is suppressed at all times.
  • When injured or dying, Grunts of Pain are reduced by 0/25/50 %.
  • You can completely recover from the Dying State IconHelp dying.png.

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
S10 charSelect portrait.png
No One Left Behind}} No One Left Behind

It is inconceivable to leave someone behind.

Once at least one Exit Gate IconHelp exitGates.png has been opened, No One Left Behind activates:

  • Gain a 30/40/50 % Action Speed bonus to Unhooking and Healing other Survivors.
  • The Auras IconHelp auras.png of all other Survivors are revealed to you.

No One Left Behind grants 50/75/100 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Altruism IconHelp altruism.png Category.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

All
Object of Obsession}} Object of Obsession

A supernatural bond links you to the Killer.

Whenever the Killer reads your Aura IconHelp auras.png, Object of Obsession activates:

  • The Killer's Aura is revealed to you for the same duration as they read your Aura.
  • Your Action speeds in Repairing, Healing, and Cleansing are increased by 2/4/6 %.
  • If you are the Obsession IconHelp obsession.png, your Aura is revealed to the Killer for 3 seconds every 30 seconds.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Laurie
S06 charSelect portrait.png
Off the Record}} Off the Record

You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Your Aura IconHelp auras.png will not be shown to the Killer if they attempt to read it.
  • When injured, Grunts of Pain are reduced by 100 %.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Zarina
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Open-Handed}} Open-Handed

Strengthens the potential in your and your team's Aura-reading abilities.

Open-Handed increases all Aura-reading ranges by 8/12/16 metres.

Open-Handed does not stack with other instances of itself.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Ace
S07 charSelect portrait.png
Pharmacy}} Pharmacy

You have a knack for finding medicine.

Pharmacy reduces the audible range of your Chest-unlocking noises by 8 metres.

"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
S11 charSelect portrait.png
Plunderer's Instinct}} Plunderer's Instinct

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of closed Chests IconHelp chests.png and dropped Items IconHelp items.png throughout the Trial Grounds are revealed to you within 16/24/32 metres.

  • Grants a considerably better chance at finding an Item of a higher Rarity from Chests.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

All
Poised}} Poised

Achieving goals boosts your confidence.

After a Generator IconHelpLoading generators.png is completed, you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Jane
S16 charSelect portrait.png
Power Struggle}} Power Struggle

You have never given up and you are not about to start now.

While being carried by The Killer, reaching 35/30/25 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing Pallet IconHelp pullDown.png to stun The Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Élodie
S24 charSelect portrait.png
Premonition}} Premonition

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the Killer's direction within a 45 ° cone within 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"

All
Prove Thyself}} Prove Thyself

Gain a stack-able 15 % Repair Speed bonus for each Survivor within 4 metres of you, up to a maximum of 45 %.

  • This effect is also applied to all other Survivors within that range.

Prove Thyself grants 50/75/100 % bonus Bloodpoints IconHelp bloodpoints.png for Co-operative actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

Dwight
S01 charSelect portrait.png
Quick & Quiet}} Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Loud Noise notifications for rushing to vault Windows IconHelp window.png, or to enter or exit Lockers IconHelp lockers.png are completely suppressed.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Meg
S02 charSelect portrait.png
Red Herring}} Red Herring

You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a Generator IconHelpLoading generators.png for at least 3 seconds, its Aura IconHelp auras.png is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker IconHelp lockers.png.
  • Entering a Locker will trigger a Loud Noise notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.

"The news edit out what is burdensome and complex, which is the truth." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Repressed Alliance}} Repressed Alliance

You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing Generators IconHelpLoading generators.png for a total of 80/70/60 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The Entity IconHelp entity.png to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The Aura IconHelp auras.png of the blocked Generator is revealed to all Survivors in white.
Cheryl
S22 charSelect portrait.png
Resilience}} Resilience

You are motivated in dire situations.

When injured, your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 3/6/9 %.

"Focus, even in these desperate times."

All
Saboteur}} Saboteur

Unlocks potential in your Aura-reading ability.

  • While a Survivor is being carried, the Auras IconHelp auras.png of all Hooks IconHelpLoading hook.png within 56 metres the location they were picked up at are revealed to you.

Unlocks the ability to sabotage Hooks without needing a Toolbox IconItems toolbox.png:

  • Sabotaging a Hook without a Toolbox takes 3 seconds.
  • The Sabotage action has a cool-down of 90/75/60 seconds.
Jake
S04 charSelect portrait.png
Second Wind}} Second Wind

You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another Survivor for the equivalent of 1 Health State IconStatusEffects healing.png, Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the Broken IconStatusEffects broken.png Status Effect until Second Wind deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.

While Second Wind is active, the following conditions will deactivate it:

  • Successfully being healed by Second Wind.
  • Being put into the Dying State IconHelp dying.png before the timer elapses.

Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Steve
S19 charSelect portrait.png
Self-Care}} Self-Care

Unlocks the ability to heal yourself without needing a Med-Kit IconItems firstAidKit.png at 50 % of the normal Healing speed.

  • When using a Med-Kit IconItems firstAidKit.png, its Depletion rate is decreased by 10/15/20 %.
Claudette
S03 charSelect portrait.png
Self-Preservation}} Self-Preservation

Life is unforgiving.
The more confirmation you get of that, the more prepared you become.

Whenever another Survivor is hit with a Basic or Special Attack within 12 metres of you, Self-Preservation activates:

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Slippery Meat}} Slippery Meat

You have developed an efficient way to get off Hooks.

  • Grants 3 additional Self-Unhook attempts.
  • Your Self-Unhook chance is increased by 2/3/4 %.
All
Small Game}} Small Game

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

Small Game has a cool-down of 15/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:

  • Each Token decreases the Detection cone's angle by 5 °, down to a minimum of 20 °.

"Nope." — Andy, The Lost Tapes

All
Smash Hit}} Smash Hit

When your rival makes a mistake, you seize the opportunity.

After stunning the Killer with a Pallet IconHelp pullDown.png, break into a sprint at 150 % of your normal running speed for a maximum of 4 seconds.

Smash Hit causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Smash Hit cannot be used when Exhausted.

"I've dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Sole Survivor}} Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your Aura IconHelp auras.png, up to a maximum of 60/66/72 metres.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Laurie
S06 charSelect portrait.png
Solidarity}} Solidarity

Sharing painful experiences has the power to heal.

When injured, healing another Survivor without using a Med-Kit IconItems firstAidKit.png also heals you with a Conversion rate of 40/45/50 %.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

Jane
S16 charSelect portrait.png
Soul Guard}} Soul Guard

You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying State IconHelp dying.png, Soul Guard grants you the Endurance IconStatusEffects endurance.png Status Effect for the next 4/6/8 seconds.

  • Any damage taken that would put you into the Dying State will instead trigger the Deep Wound IconStatusEffects deepWound.png Status Effect, after which you have 20 seconds to Mend yourself.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.

Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed IconStatusEffects cursed.png Status Effect.

Soul Guard has a cool-down of 30 seconds.

Cheryl
S22 charSelect portrait.png
Spine Chill}} Spine Chill

An unnatural tingle warns you of impending doom.

Whenever the Killer is looking in your direction when within 36 metres of you, Spine Chill activates:

  • Skill Check IconHelp skillChecks.png Trigger odds are increased by 10 %.
  • Skill Check Success zones are reduced by 10 %.
  • Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

All
Sprint Burst}} Sprint Burst

When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Sprint Burst causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Sprint Burst cannot be used when Exhausted.

Meg
S02 charSelect portrait.png
Stake Out}} Stake Out

Getting close to the Killer fills you with determination.

Every 15 seconds you are standing within the Killer's Terror Radius IconHelp terrorRadius.png without being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill Checks IconHelp skillChecks.png consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Tapp
S12 charSelect portrait.png
Streetwise}} Streetwise

Long nights out taught you to do a lot with what you have got.

The Depletion rate of your Items IconHelp items.png is reduced by 15/20/25 %.

  • This effect also applies to all other Survivors within 8 metres of you and lingers for 15 seconds.

"You're doing it wrong! Let me show you how it's done." — Nea Karlsson

Nea
S05 charSelect portrait.png
Technician}} Technician

You are apt at handling machinery with the greatest care and precision.

Failing a Skill Check IconHelp skillChecks.png while repairing:

  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Applies an additional Regression penalty of 5/4/3 %.

Technician reduces the audible range of your Generator-repairing noises by 8 metres.

"I'm gonna stealth this one." — Feng Min

Feng
S09 charSelect portrait.png
Tenacity}} Tenacity

There is nothing stopping you.

Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and also recover at the same time.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

Tapp
S12 charSelect portrait.png
This Is Not Happening}} This Is Not Happening

You perform at your best when you are under extreme stress.

When injured, the Success zone of Great Skill Checks IconHelp skillChecks.png while Repairing, Healing, and Sabotaging is increased by 10/20/30 %.

All
Up the Ante}} Up the Ante

All will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.

For each Survivor still in the Trial, Up the Ante gains 1 Token.

  • Each Token applies a stack-able 1/2/3 % bonus to the Luck IconStatusEffects luck.png of all Survivors, up to a maximum of 3/6/9 %.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace
S07 charSelect portrait.png
Unbreakable}} Unbreakable

Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying State IconHelp dying.png.

  • Your Recovery speed is permanently increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Urban Evasion}} Urban Evasion

Years of evading the cops taught you a thing or two about stealth.

When crouching, your Movement speed is increased by 90/95/100 %.

"The paint is still fresh but I'm long gone." — Nea Karlsson

Nea
S05 charSelect portrait.png
Vigil}} Vigil

You look over your friends even in dire situations.

You recover 10/15/20 % faster from the Blindness IconStatusEffects vision.png, Exhaustion IconStatusEffects exhausted.png, Haemorrhage IconStatusEffects bleeding.png, and Hindered IconStatusEffects hindered.png Status Effects.

  • This effect also applies to all other Survivors within 8 metres of you and lingers for 15 seconds.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith

Quentin
S11 charSelect portrait.png
Visionary}} Visionary

You are remarkably focused on your means of escape.

The Auras IconHelp auras.png of Generators IconHelpLoading generators.png are revealed to you within 32 metres.

  • Each time a Generator is completed, Visionary is disabled for 20/18/16 seconds.
Felix
S23 charSelect portrait.png
Wake Up!}} Wake Up!

Unlocks potential in your Aura-reading ability.

Once all Generators IconHelpLoading generators.png are completed, Wake Up! activates:

  • The Auras IconHelp auras.png of the Exit Gate Switches IconHelp exitGates.png are revealed to you within 128 metres.
  • When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres.
  • You open Exit Gates 5/10/15 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
S11 charSelect portrait.png
We'll Make It}} We'll Make It

Helping others heightens your morale.

Whenever you rescue a Survivor from a Hook, your Altruistic Healing speed is increased by 100 % for the next 30/60/90 seconds.

"I'm confident we can all escape in one piece if we help each other."

All
We're Gonna Live Forever}} We're Gonna Live Forever

Your few friends deserve the best protection.

When healing a dying Survivor, your Healing speed is increased by 100 %.

Performing any of the following actions has We're Gonna Live Forever gain 1 Token:

  • Performing a Safe Hook Rescue.
  • Taking a Protection Hit for an injured Survivor.
  • Stunning the Killer to rescue a carried Survivor.
  • Blinding the Killer to rescue a carried Survivor.

Each Token grants a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

David
S10 charSelect portrait.png
Windows of Opportunity}} Windows of Opportunity

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of Breakable Walls IconHelp breakableDoors.png, Pallets IconHelp pullDown.png, and Windows IconHelp window.png are revealed to you within 20 metres.

Windows of Opportunity has a cool-down of 30/25/20 seconds after vaulting or dropping a Pallet during a Chase.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity"
— Kate Denson's "Windows of Opportunity"

Kate
S13 charSelect portrait.png


Killer Perks (81)

Icon Name Description Character
A Nurse's Calling}} A Nurse's Calling

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of Survivors who are healing or being healed are revealed to you when they are within a range of 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Nurse
K04 charSelect portrait.png
Agitation}} Agitation

You get excited in anticipation of hooking your prey.

While carrying a Survivor, your Movement speed is increased by 6/12/18 % and your Terror Radius IconHelp terrorRadius.png is increased by 12 metres.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Trapper
K01 charSelect portrait.png
Bamboozle}} Bamboozle

Performing a Vault action is 5/10/15 % faster and calls upon The Entity IconHelp entity.png to block that Vault location for Survivors for 8/12/16 seconds.

Only one Vault location may be blocked this way at any given time.

Bamboozle does not affect Pallets IconHelp pullDown.png.

Clown
K12 charSelect portrait.png
Barbecue & Chilli}} Barbecue & Chilli

A deep bond with The Entity IconHelp entity.png unlocks potential in one's Aura-reading ability.

After hooking a Survivor, all other Survivors' Auras IconHelp auras.png are revealed to you for 4 seconds when they are farther than 40 metres from the Hook IconHelpLoading hook.png.

  • Each time a Survivor is hooked for the first time, gain a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Cannibal
K09 charSelect portrait.png
Beast of Prey}} Beast of Prey

Your lust for a kill is so intense that your connection with The Entity IconHelp entity.png is momentarily lost, making you totally unpredictable.

Upon gaining Bloodlust IconHelp bloodlust.png Tier I, you are granted the Undetectable IconStatusEffects undetectable.png Status Effect for as long as Bloodlust is active

Beast of Prey grants 30/40/50 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Hunter DailyRitualIcon hunter.png Category.

The bonus Bloodpoints are only awarded during the Trial.


"Where did she go?"

Huntress
K08 charSelect portrait.png
Bitter Murmur}} Bitter Murmur

Unlocks potential in your Aura-reading ability.

Each time a Generator IconHelpLoading generators.png is completed, the Auras IconHelp auras.png of Survivors who are within 16 metres of the completed Generator will be revealed to you for 5 seconds.

  • When the last Generator is completed, the Auras of all Survivors are shown for 5/7/10 seconds.
All
Blood Echo}} Blood Echo

The agony of one is inflicted onto others.

When hooking a Survivor, all other injured Survivors suffer from the Haemorrhage IconStatusEffects bleeding.png Status Effect until healed and the Exhausted IconStatusEffects exhausted.png Status Effect for 45 seconds.

Blood Echo can only be triggered once every 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Oni
K18 charSelect portrait.png
Blood Warden}} Blood Warden

As soon as at least one Exit Gate IconHelp exitGates.png is opened, Blood Warden activates.

  • The Auras IconHelp auras.png of Survivors standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity IconHelp entity.png to block the exits for all Survivors for 30/40/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger

Nightmare
K10 charSelect portrait.png
Bloodhound}} Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance.

Pools of Blood IconStatusEffects bleeding.png are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Wraith
K02 charSelect portrait.png
Brutal Strength}} Brutal Strength

Your great strength allows you to shred through your prey's defences.

Breaking Pallets IconHelp pullDown.png and Breakable Walls IconHelp breakableDoors.png, as well as damaging Generators IconHelpLoading generators.png, is 10/15/20 % faster.

"It's more than muscles. A dark power motivates the beast."

Trapper
K01 charSelect portrait.png
Corrupt Intervention}} Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity IconHelp entity.png for 80/100/120 seconds.

"It shall be known across the land that the Gods curse the unfaithful." (The Tablet of Adiris, 3.7)

Plague
K15 charSelect portrait.png
Coulrophobia}} Coulrophobia

Your presence alone instils great fear.

The Healing speed of Survivors within your Terror Radius IconHelp terrorRadius.png is reduced by 30/40/50 %.

Clown
K12 charSelect portrait.png
Coup de Grâce}} Coup de Grâce

As the end nears, you go in for the kill.

Each time a Generator IconHelpLoading generators.png is completed, Coup de Grâce grows in power and you gain 1 Token.

  • Consume 1 Token to increase the distance of your next Lunge Attack by 40/50/60 %.
Twins
K22 charSelect portrait.png
Cruel Limits}} Cruel Limits

Your ties to the otherworldly manifest when your prey attempts to get away.

Each time a Generator IconHelpLoading generators.png is repaired, all Windows IconHelp window.png and Vault locations within 32 metres of it become blocked for all Survivors for the next 20/25/30 seconds.

"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory

Demogorgon
K17 charSelect portrait.png
Dark Devotion}} Dark Devotion

The display of your Powers creates a whirlwind of panic that spreads throughout the land.

You become obsessed with one Survivor.

Hitting the Obsession IconHelp obsession.png with a Basic Attack causes them to emit a Terror Radius IconHelp terrorRadius.png of 32 metres for the next 20/25/30 seconds.

  • You are granted the Undetectable IconStatusEffects undetectable.png Status Effect.
  • The Obsession hears their own Terror Radius.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." (The Tablet of Adiris, 48.9)

Plague
K15 charSelect portrait.png
Dead Man's Switch}} Dead Man's Switch

You become obsessed with one Survivor.

After hooking the Obsession IconHelp obsession.png, Dead Man's Switch activates for the next 35/40/45 seconds.

  • While activated, any Survivor that stops repairing a Generator IconHelpLoading generators.png before it is fully repaired causes The Entity IconHelp entity.png to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white Aura IconHelp auras.png.

You can only be obsessed with one Survivor at a time.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deathslinger
K19 charSelect portrait.png
Deathbound}} Deathbound

Those whose lives are intertwined in darkness are destined to suffer together.

When a Survivor heals another Survivor for the equivalent of 1 Health State IconStatusEffects healing.png at least 32 metres away from you, that Survivor will scream, revealing their location and activating Deathbound:

  • For the next 60 seconds, that Survivor suffers from the Oblivious IconStatusEffects oblivious.png Status Effect when farther than 16/12/8 metres away from the healed Survivor.
Executioner
K20 charSelect portrait.png
Deerstalker}} Deerstalker

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of Survivors who are in the Dying State IconHelp dying.png are revealed to you when they are within a range of 20/28/36 metres.

All
Discordance}} Discordance

Any Generator IconHelpLoading generators.png within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura IconHelp auras.png.

  • When the Generator is first highlighted, Discordance triggers a Loud Noise notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Legion
K14 charSelect portrait.png
Distressing}} Distressing

Your horrifying emanation strikes at a supernaturally long distance.

Your Terror Radius IconHelp terrorRadius.png is increased by 22/24/26 %.

Distressing grants 100 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Deviousness DailyRitualIcon deviousness.png Category.

The bonus Bloodpoints are only awarded during the Trial.

"Bask in their fear."

All
Dragon's Grip}} Dragon's Grip

After kicking a Generator IconHelpLoading generators.png, for the next 30 seconds, the first Survivor interacting with it will scream, revealing their location for 4 seconds, and suffers from the Exposed IconStatusEffects exposed.png Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Blight
K21 charSelect portrait.png
Dying Light}} Dying Light

You become obsessed with one Survivor.

Each time you hook a Survivor other than your Obsession IconHelp obsession.png, you gain 1 Token:

  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent 33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

Shape
K05 charSelect portrait.png
Enduring}} Enduring

You are resilient to pain.

The duration of Pallet Stuns is reduced by 40/45/50 %.

"He stops at nothing."

Hillbilly
K03 charSelect portrait.png
Fire Up}} Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power.

  • Gain a stack-able 3/3.5/4 % Action Speed bonus to picking-up and dropping Survivors, breaking Pallets IconHelp pullDown.png and Breakable Walls IconHelp breakableDoors.png, damaging Generators IconHelpLoading generators.png, and vaulting Windows IconHelp window.png, up to a maximum of 15/17.5/20 %.

"Now why don't you just fucking die?" — Freddy Krueger

Nightmare
K10 charSelect portrait.png
Forced Penance}} Forced Penance

Those who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit suffer from the Broken IconStatusEffects broken.png Status Effect for the next 60/70/80 seconds.

Executioner
K20 charSelect portrait.png
Franklin's Demise}} Franklin's Demise

Your vicious Basic Attacks make Survivors drop their Item IconHelp items.png on impact.

  • If not recovered within 150/120/90 seconds, the lost Item will be consumed by The Entity IconHelp entity.png.
  • The Auras IconHelp auras.png of lost Items are revealed to you within 32 metres and slowly fade from white to red while the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Cannibal
K09 charSelect portrait.png
Furtive Chase}} Furtive Chase

You become obsessed with one Survivor.

You lurk in the shadows, eliminating your victims one by one.

Each time you hook your Obsession IconHelp obsession.png, you gain 1 Token, up to a maximum of 2/3/4 Tokens:

  • While in a Chase, your Terror Radius IconHelp terrorRadius.png is reduced by 4 metres per accumulated Token.
  • When a Survivor rescues the Obsession from the Hook, that Survivor will become the new Obsession.
  • All accumulated Tokens are lost when Obsession is sacrificed or killed.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Ghost Face
K16 charSelect portrait.png
Gearhead}} Gearhead

You have got an ear for well-oiled gears.

After hitting a Survivor twice with your Basic Attack, Gearhead activates for 20/25/30 seconds.

  • Each time a Survivor succeeds a Good Skill Check IconHelp skillChecks.png while repairing, the Generator IconHelpLoading generators.png will be revealed by a yellow Aura IconHelp auras.png for as long as it continues being repaired.

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Deathslinger
K19 charSelect portrait.png
Hangman's Trick}} Hangman's Trick

Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks IconHelpLoading hook.png alert you of tampering.

  • Gain a Loud Noise notification whenever a Survivor begins sabotaging a Hook.
  • While carrying a Survivor, see the Aura IconHelp auras.png of any Survivor within 2/4/6 metres of any Hook.

"No excuses, no equivocations... No crying." — Amanda Young

Pig
K11 charSelect portrait.png
Hex: Blood Favour}} Hex: Blood Favour

A Hex that gains the favour of The Entity IconHelp entity.png when blood is spilt.

Hitting a Survivor with your Basic Attack prompts The Entity IconHelp entity.png to hold all Pallets IconHelp pullDown.png within a radius of 16 metres from your location in place for the next 15 seconds, preventing Survivors from pulling them down.

Hex: Blood Favour has a cool-down of 60/50/40 seconds.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Blight
K21 charSelect portrait.png
Hex: Crowd Control}} Hex: Crowd Control

A Hex that ensures those lesser than you are properly herded.

Survivors who perform a rushed vault through a Window IconHelp window.png prompt The Entity IconHelp entity.png to block it for the next 10/12/14 seconds.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"You have no control. People like you never did." — Ji-Woon Hak

Trickster
K23 charSelect portrait.png
Hex: Devour Hope}} Hex: Devour Hope

A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.

Each time a Survivor is rescued from a Hook when you are at least 24 metres away, Devour Hope receives 1 Token:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % Haste IconStatusEffects haste.png Status Effect for the next 10 seconds.
  • 3 Tokens: Survivors suffer permanently from the Exposed IconStatusEffects exposed.png Status Effect.
  • 5 Tokens: You are granted the ability to kill all Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hag
K06 charSelect portrait.png
Hex: Haunted Ground}} Hex: Haunted Ground

Two trapped Hex Totems IconHelpLoading totem.png will spawn in the Trial Grounds.

  • When either Hex Totem is cleansed, all Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home became profane."

Spirit
K13 charSelect portrait.png
Hex: Huntress Lullaby}} Hex: Huntress Lullaby

A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6 % Regression penalty on Failed Skill Checks IconHelp skillChecks.png for Repair and Healing actions.

Hex: Huntress Lullaby grows in power each time you hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

  • 1 Token: shortens the time between the Warning sound and the Skill Check by -14 %.
  • 2 Tokens: shortens the time between the Warning sound and the Skill Check by -28 %.
  • 3 Tokens: shortens the time between the Warning sound and the Skill Check by -42 %.
  • 4 Tokens: shortens the time between the Warning sound and the Skill Check by -56 %.
  • 5 Tokens: disables the Warning sound.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"That song, it drives me crazy!"

Huntress
K08 charSelect portrait.png
Hex: No One Escapes Death}} Hex: No One Escapes Death

A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates IconHelp exitGates.png are powered and there is at least one Dull Totem IconHelpLoading totem.png remaining in the Trial Grounds, Hex: No One Escapes Death activates and lights the Totem:

Hex: No One Escapes Death remains inactive if no Dull Totems are available.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

All
Hex: Retribution}} Hex: Retribution

A Hex that lashes out upon its destruction.
Those who cross you will be punished.

Survivors cleansing a Dull Totem IconHelpLoading totem.png suffer from the Oblivious IconStatusEffects oblivious.png Status Effect for 35/40/45 seconds.

After cleansing a Hex Totem IconHelpLoading totem.png, the Auras IconHelp auras.png of all Survivors are revealed to you for 10 seconds.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Deathslinger
K19 charSelect portrait.png
Hex: Ruin}} Hex: Ruin

A Hex that affects all Survivor's Generator Repair progress.

All Generators IconHelpLoading generators.png automatically regress at 100/150/200 % of the normal Regression speed whenever they are not being repaired.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."

Hag
K06 charSelect portrait.png
Hex: The Third Seal}} Hex: The Third Seal

A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors hit with your Basic Attack suffer from the Blindness IconStatusEffects vision.png Status Effect.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"She touched your skin, you bear the witch's mark!"

Hag
K06 charSelect portrait.png
Hex: Thrill of the Hunt}} Hex: Thrill of the Hunt

A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the Trial Grounds, Hex: Thrill of the Hunt gains 1 Token.

  • Survivors suffer from a stack-able 4/5/6 % Cleansing Speed penalty per Token, up to a maximum of 20/25/30 %.

Hex: Thrill of the Hunt grants a stack-able 10 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Hunter DailyRitualIcon hunter.png Category per Token, up to a maximum of 50 %.

Survivors starting to cleanse any Hex Totem will trigger a Loud Noise notification.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

All
Hex: Undying}} Hex: Undying

A Hex which maintains the vile powers that flow throughout the Trial.

The Auras IconHelp auras.png of Survivors within 2/3/4 meters of any Dull Totem IconHelpLoading totem.png are revealed to you.

  • When another Perk's Hex Totem IconHelpLoading totem.png is cleansed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

Blight
K21 charSelect portrait.png
Hoarder}} Hoarder

You protect what little you have and are perceptive to those rummaging through your stockpiles.

Receive a Loud Noise notification for 4 seconds when Survivors interact with a Chest IconHelp chests.png or when they pick up an Item IconHelp items.png within 32/48/64 metres of your location.

  • The Trial begins with 2 additional Chests spawning in the Trial Grounds.
Twins
K22 charSelect portrait.png
I'm All Ears}} I'm All Ears

Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity.

Any Survivor performing a rushed action within 48 metres of your location has their Aura IconHelp auras.png revealed to you for 6 seconds.

I'm All Ears can only be triggered once every 60/50/40 seconds.

"There is no need to worry. I've been preparing my whole life for this. — The Ghost Face"

Ghost Face
K16 charSelect portrait.png
Infectious Fright}} Infectious Fright

The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying State IconHelp dying.png by any means, all other Survivors within your Terror Radius IconHelp terrorRadius.png will scream and reveal their current location to you for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." (Hymn of Praise, 11.4)

Plague
K15 charSelect portrait.png
Insidious}} Insidious

Unlocks your stealth ability.

After standing still for 4/3/2 seconds, you are granted the Undetectable IconStatusEffects undetectable.png Status Effect until you act or move again.

All
Iron Grasp}} Iron Grasp

Your powerful grasp on Survivors causes escapes to be nearly impossible.

While carrying a Survivor:

  • The Survivor's Struggle Effects from Wiggling, causing you to strafe sideways, are reduced by 75 %.
  • The time for the Survivor to wiggle free from your grasp is increased by 4/8/12 %.
All
Iron Maiden}} Iron Maiden

You open Lockers IconHelp lockers.png 30/40/50 % faster.

Survivors who exit Lockers suffer from the Exposed IconStatusEffects exposed.png Status Effect for 30 seconds and their location is revealed to you for 4 seconds.

"This is no place for cowards." — The Legion

Legion
K14 charSelect portrait.png
Knock Out}} Knock Out

The trauma caused by your brutal attacks makes crying for help painfully difficult.

When putting a Survivor into the Dying State IconHelp dying.png with your Basic Attack:

  • Their Aura IconHelp auras.png is not revealed to any Survivor farther away from them than 32/24/16 metres.
  • For the next 15 seconds, the dying Survivor suffers from a decreased Field of View, the Blindness IconStatusEffects vision.png Status Effect, and crawls 50 % slower.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Cannibal
K09 charSelect portrait.png
Lightborn}} Lightborn

Unlike other beasts of The Fog, you have adapted to light.

The Auras IconHelp auras.png of Survivors attempting to blind you with a Flashlight are revealed to you for 6/8/10 seconds.

Lightborn grants immunity from being blinded by Flashlights IconItems flashlight.png or Firecrackers IconItems chineseFirecracker.png.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Hillbilly
K03 charSelect portrait.png
Mad Grit}} Mad Grit

While carrying a Survivor, you suffer no cool-down on missed attacks.

  • Successfully hitting a Survivor will pause the carried Survivor's Wiggling Progression for 2/3/4 seconds.

"There's no getting out of this now. We're too good at it." — The Legion

Legion
K14 charSelect portrait.png
Make Your Choice}} Make Your Choice

Each time a Survivor is rescued from a Hook when you are at least 32 metres away, Make Your Choice activates:

  • The Rescuer suffers from the Exposed IconStatusEffects exposed.png Status Effect for the next 40/50/60 seconds.

Make Your Choice has a cool-down of 40/50/60 seconds.

"You'd be surprised what tools can save a life." — Amanda Young

Pig
K11 charSelect portrait.png
Mindbreaker}} Mindbreaker

Your distressing presence drains and weakens your prey.

Whenever a Survivor is repairing a Generator IconHelpLoading generators.png, they suffer from the Exhausted IconStatusEffects exhausted.png Status Effect.

  • If the Survivor is already Exhausted, their Status Effect's timer will be paused.
  • The Status Effect lingers for 3/4/5 seconds after stopping to repair.

"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Demogorgon
K17 charSelect portrait.png
Monitor & Abuse}} Monitor & Abuse

Meticulous in your approach, terrifying in your application.

Your base Terror Radius IconHelp terrorRadius.png is increased by 8 metres.

  • Whenever you are outside of a Chase, your Terror Radius IconHelp terrorRadius.png is reduced by 16 metres while your Field of View is increased by 3/5/10 °.

Field of View gains do not stack.

"It's time for your treatment!." — Herman Carter, The Doctor

Doctor
K07 charSelect portrait.png
Monstrous Shrine}} Monstrous Shrine

Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.

The Basement Hooks IconHelp basement.png possess the following benefits:

  • Hook Progression is accelerated by 3/6/9 %.
  • Self-Unhook difficulty is increased by 5/10/15 % .
  • Self-Unhook penalty is increased by 3/6/9 %.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

All
Nemesis}} Nemesis

You seek retribution on those who have wronged you.

Each time a Survivor blinds you or stuns you using a Pallet IconHelp pullDown.png or Locker IconHelp lockers.png, they become your new Obsession IconHelp obsession.png:

  • The Survivor suffers from the Oblivious IconStatusEffects oblivious.png Status Effect for 40/50/60 seconds and their Aura IconHelp auras.png is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Oni
K18 charSelect portrait.png
No Way Out}} No Way Out

You are not going to let just anyone into the VIP room.

For each of the Survivors you manage to hook, No Way Out gains 1 Token:

  • When the last Generator IconHelpLoading generators.png is completed, The Entity IconHelp entity.png blocks both Exit Gate Switches IconHelp exitGates.png for 10 seconds and an additional 4/6/8 seconds per Token in your possession, up to a combined maximum of 26/34/42 seconds.

"That sound when you bleed... let me hear it again" — Ji-Woon Hak

Trickster
K23 charSelect portrait.png
Oppression}} Oppression

Life has been difficult for you, so you will make it difficult for others.

When damaging a Generator IconHelpLoading generators.png, up to 3 other random Generators also begin regressing.

  • Triggers a difficult Skill Check IconHelp skillChecks.png if the selected Generators are currently being repaired.

Oppression has a cool-down of 120/100/80 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Twins
K22 charSelect portrait.png
Overcharge}} Overcharge

You are fuelled by your hate for progress.

Damaging a Generator IconHelpLoading generators.png overcharges it:

  • The next Survivor interacting with it will be faced with a difficult Skill Check IconHelp skillChecks.png.
  • Failing the Skill Check results in an additional Progression loss of 3/4/5 %.
  • Succeeding the Skill Check does not grant any bonus Progression.

"It is a trap. But a trap one must step in..."

Doctor
K07 charSelect portrait.png
Overwhelming Presence}} Overwhelming Presence

Your presence alone instils great fear.

Survivors within your Terror Radius IconHelp terrorRadius.png suffer from inefficiency:

  • When using an Item IconHelp items.png, its Depletion rate is increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Doctor
K07 charSelect portrait.png
Play with Your Food}} Play with Your Food

You become obsessed with one Survivor.

Each time you chase your Obsession IconHelp obsession.png and let them escape, Play with Your Food receives 1 Token, up to a maximum of 3 Tokens:

  • Each Token applies a stack-able 3/4/5 % Haste IconStatusEffects haste.png Status Effect, up to a maximum of 9/12/15 %.
  • Performing a Basic or Special Attack consumes 1 Token.

Play with Your Food has a cool-down of 10 seconds on Token-accumulation.

You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

Shape
K05 charSelect portrait.png
Pop Goes the Weasel}} Pop Goes the Weasel

A deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • The next Generator IconHelpLoading generators.png you damage instantly loses 25 % Progression.
  • Regular Generator Regression applies afterwards and Pop Goes the Weasel deactivates.
Clown
K12 charSelect portrait.png
Predator}} Predator

Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

The Scratch Marks IconHelp scratchMarks.png left by Survivors spawn slightly/moderately/considerably closer together.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Wraith
K02 charSelect portrait.png
Rancor}} Rancor

You become obsessed with one Survivor.

Each time a Generator IconHelpLoading generators.png is completed:

  • Your Aura IconHelp auras.png is revealed to the Obsession IconHelp obsession.png for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once all Generators are completed:

  • The Obsession suffers from a permanent Exposed IconStatusEffects exposed.png Status Effect.
  • You are granted the ability to kill the Obsession by your own hand.

You can only be obsessed with one Survivor at a time.

Spirit
K13 charSelect portrait.png
Remember Me}} Remember Me

You become obsessed with one Survivor.

Each time you hit your Obsession IconHelp obsession.png with a Basic Attack, Remember Me gains 1 Token:

  • The Opening time of both Exit Gates IconHelp exitGates.png is increased by 4 seconds per Token, up to a maximum of 8 additional/12 additional/16 additional seconds.
  • The Obsession is unaffected by this penalty.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Nightmare
K10 charSelect portrait.png
Save the Best for Last}} Save the Best for Last

You become obsessed with one Survivor.

Each time you hit a Survivor other than your Obsession IconHelp obsession.png with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:

  • Gain a stack-able 5 % Cool-down reduction on successful attacks per Token, up to a maximum of 40 %.

Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.

  • When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Shape
K05 charSelect portrait.png
Shadowborn}} Shadowborn

You have a keen vision in the darkness of the night.

Your Field of View is increased by 9/12/15 °.

Field of View gains do not stack.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Wraith
K02 charSelect portrait.png
Sloppy Butcher}} Sloppy Butcher

You know where to hit to make them bleed.

Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage IconStatusEffects bleeding.png and Mangled IconStatusEffects mangled.png Status Effects:

  • Haemorrhage increases the Survivor's Bleeding frequency by 50/75/100 %.
  • Both Status Effects are removed once the Survivor is fully healed.

"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."

All
Spies from the Shadows}} Spies from the Shadows

Crows found throughout the Trial Grounds can communicate directly with you.

Crows IconHelp crows.png startled by Survivors within 20/28/36 metres alert you with a Loud Noise notification.

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

All
Spirit Fury}} Spirit Fury

Each Pallet you break magnifies the wrath of The Entity.

After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet IconHelp pullDown.png, The Entity IconHelp entity.png will instantly break it.

  • You still suffer from the Stun penalty.

"Fury is her blood."

Spirit
K13 charSelect portrait.png
Starstruck}} Starstruck

Your unmatched showmanship dazzles all.

When carrying a Survivor, Starstruck activates:

  • Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect while in your Terror Radius IconHelp terrorRadius.png.
  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

"Enjoy this moment, few get so close." — Ji-Woon Hak

Trickster
K23 charSelect portrait.png
Stridor}} Stridor

You are acutely sensitive to the breathing of your prey.

All Survivors' Grunts of Pain are 25/50/50 % louder and their regular breathing is 0/0/25 % louder.

"If you don't stop and catch your breath... she will."

Nurse
K04 charSelect portrait.png
Surge}} Surge

Your eerie presence charges the air and interferes with technology.

When you put a Survivor into the Dying State IconHelp dying.png with your Basic Attack, all Generators IconHelpLoading generators.png within 32 metres of you instantly explode and start regressing.

  • Applies an immediate 8 % Progression penalty.

Surge has a cool-down of 60/50/40 seconds.

"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory

Demogorgon
K17 charSelect portrait.png
Surveillance}} Surveillance

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of regressing Generators IconHelpLoading generators.png are highlighted in white.

  • If the Regression process is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.

"Are you gonna behave?" — Amanda Young

Pig
K11 charSelect portrait.png
Territorial Imperative}} Territorial Imperative

Unlocks potential in your Aura-reading ability.

The Aura IconHelp auras.png of a Survivor entering the Basement IconHelp basement.png when you are at least 32 metres away is revealed to you for 3 seconds.

Territorial Imperative has a cool-down of 30/25/20 seconds.

"We're not safe anywhere..."

Huntress
K08 charSelect portrait.png
Thanatophobia}} Thanatophobia

Their courage fades in the face of their undeniable mortality.

Each injured, dying, or hooked Survivor incurs a stack-able 4/4.5/5 % penalty to all Survivors' Repairing, Sabotaging, and Cleansing Action speeds, up to a maximum of 16/18/20 %.

"She plays with us and revels in our pain."

Nurse
K04 charSelect portrait.png
Thrilling Tremors}} Thrilling Tremors

Your dark designs and shrewd composure rouse The Entity.

After picking up a Survivor, all Generators IconHelpLoading generators.png not currently being repaired by Survivors are blocked by The Entity IconHelp entity.png for the next 16 seconds.

  • The Auras IconHelp auras.png of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.

"The night assists me and it's endless here." — The Ghost Face

Ghost Face
K16 charSelect portrait.png
Tinkerer}} Tinkerer

Whenever a Generator IconHelpLoading generators.png is repaired to 70 %, it triggers a Loud Noise notification and you are granted the Undetectable IconStatusEffects undetectable.png Status Effect for the next 12/14/16 seconds.

Hillbilly
K03 charSelect portrait.png
Trail of Torment}} Trail of Torment

You guide your victims along a path of pain and punishment.

After kicking a Generator IconHelpLoading generators.png, you are granted the Undetectable IconStatusEffects undetectable.png Status Effect until that Generator stops regressing or you damage a Survivor by any means.

  • The Aura IconHelp auras.png of that Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 80/70/60 seconds.

Executioner
K20 charSelect portrait.png
Unnerving Presence}} Unnerving Presence

Your presence alone instils great fear.

For all Survivors repairing, healing, or sabotaging within your Terror Radius IconHelp terrorRadius.png:

  • Skill Check IconHelp skillChecks.png Trigger odds are increased by 10 %.
  • Skill Check Success zones are reduced by 40/50/60 %.

"Its presence befalls us."

Trapper
K01 charSelect portrait.png
Unrelenting}} Unrelenting

You recuperate faster from missed attacks made with your main weapon.

The Cool-down on missed Basic Attacks is reduced by 20/25/30 %.

All
Whispers}} Whispers

You have a rudimentary understanding of The Entity's voice.

Sporadically hear the whispers of The Entity IconHelp entity.png when a Survivor is within 48/40/32 metres of your location.

"It's unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

All
Zanshin Tactics}} Zanshin Tactics

Unlocks potential in your Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.

The Auras IconHelp auras.png of Breakable Walls IconHelp breakableDoors.png, Pallets IconHelp pullDown.png, and Windows IconHelp window.png are revealed to you within 24/28/32 metres.

"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5

Oni
K18 charSelect portrait.png


Unused Perks

The following Perks can or could be found in the Game files, but cannot be accessed by the Player:

Icon Name Description Belonging to
IconPerks artefactHunter.png
Artefact Hunter

Unknown effects.

Survivors IconHelpLoading survivor.png
No Icon In the Dark

Your Terror Radius IconHelp terrorRadius.png is set to 36/24/16 metres, depending on the amount of Survivors left alive in the Trial.

This is a possible Perk description based on information found in the code.

Killer IconHelpLoading killer.png
IconPerks lastStanding.png
Last Standing

Gain a stack-able 7.5/15/25 % bonus to Action speeds for each Survivor who is no longer in the Trial, up to a maximum of 22.5/45/75 %.

Survivors IconHelpLoading survivor.png
No Icon Overconfidence

Unknown effects.

Survivors IconHelpLoading survivor.png
IconPerks toughRunner.png
Tough Runner

Unknown effects.

Survivors IconHelpLoading survivor.png
IconPerks underperform.png
Underperform

Unknown effects.

Killer IconHelpLoading killer.png

Trivia

  • In the Dark was an early version of what would become Knock Out IconPerks knockOut.png.
  • Last Standing was an early version of what would become Left Behind IconPerks leftBehind.png.

Change Log

Patch 4.3.0

  • Unified Perk Tiers to match a Perk's Rarity (see above).


UNLOCKABLES
IconHelp achievements.pngAchievements IconHelp addons.png Add-ons Charm Icon.png Charms IconHelp dailyRituals.png Daily Rituals
IconHelp items.png Items IconHelp mysteryBox FP.png Mystery Boxes IconHelp offerings.png Offerings IconHelp perks.png Perks