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IconHelp perks.png

Perks are a type of Unlockable and a core Game Mechanic in Dead by Daylight IconHelp DBDlogo.png.

There are currently 191 Perks featured in Dead by Daylight.



Overview

For additional information about a specific Perk, its history and changes over time, interaction(s) with Game Mechanics, other Unlockables, or even other Characters IconHelpLoading players.png, please refer to a Perk's Article page

Perks can be unlocked by both Killers and Survivors and equipped in their Load-out IconHelp loadout.png slot to grant the chosen Character special abilities in the Trials.


Perk Tiers

Each Perk comes with three variants of itself referred to as Perk Tiers, indicated by markings (Pips) on the top-right side of their icon and by their Rarity.

Higher-tiered Perks are generally stronger than their lower-tiered variants and grant the Character either more or improved benefits.
Purchasing a Perk's next Tier from the Bloodweb IconHelp bloodweb.png will replace the previous Tier completely.

Rarity Levels

Like all Unlockables in Dead by Daylight, Perks also come in different Rarity Levels that depend directly on a Perk's Tier, affecting its probability of spawning at any given Bloodweb Level.
However, unlike other Unlockables, Perks only come in 3 instead of 5 Rarities.

Current Rarities

These Perk Rarities are in use since Perk Rarity Rework II (Patch 4.3.0)
  • Tier I Perks: Uncommon (Yellow)
  • Tier II Perks: Rare (Green)
  • Tier III Perks: Very Rare (Purple)
  • Teachable Perks: Teachable (Orange)

Original Perk Rarities

These Perk Rarities were in use up to Perk Rarity Rework I (Patch 1.4.1).
  • Tier I Perks: either Common (Brown), Uncommon (Yellow) or Rare (Green)
  • Tier II Perks: either Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
  • Tier III Perks: either Rare (Green), Very Rare (Purple) or Ultra Rare (Pink)
  • Teachable Perks: Teachable (Orange)

Rework 1.0 Rarities

These Perk Rarities were in use between Perk Rarity Reworks I & II.
  • Tier I Perks: either Uncommon (Yellow) or Rare (Green)
  • Tier II Perks: either Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
  • Tier III Perks: either Rare (Green) or Very Rare (Purple)
  • Teachable Perks: Teachable (Orange)


Perk Rarity Rework I

Due to issues with the original Bloodweb IconHelp bloodweb.png spawning rarer Perks much more often than more common ones, ironically making common Perks so rare to the point of many Players only being able to obtain them when the Bloodweb had no other Perks left to spawn, the Developers intended to rework the spawn rules for Perks with a fix in Patch 1.4.1.

However, the Patch went overboard on the changes and caused Perks to spawn in strict order of Rarity, making it close to impossible to obtain Tiers II and III of a Perk, due to their higher Rarity, because the Bloodweb would spawn all Tier I Perks first.

A supposed temporary fix for this new issue was introduced with Patch 1.5.0, wherein the Developers narrowed the available Perk Rarities to the spawn rules of the Bloodweb, by upping/lowering all Common/Ultra Rare Perks by one Rarity Level respectively, causing them to remain Uncommon/Very Rare for two Perk Tiers respectively. The fix, however, remained until a second rework in 2020.


Perk Rarity Rework II

With Patch 4.3.0, the Developers decided to rework Perk Rarities once more, tying a Perk's Rarity to its Tier.

This was decided for two reasons:

  1. Perk Tiers are immediately recognisable by their colour.
  2. Perks are sorted completely alphabetically in the inventory, unlike the previous mix of sorted alphabetically and by Rarity.


Obtaining Perks

Aside from a Character's three Unique Perks (see below), all Perks must be purchased from the Bloodweb IconHelp bloodweb.png using Bloodpoints IconHelp bloodpoints.png.


Perk Slots

A Character can be equipped with up to 4 Perks at once, given that all Perk Slots are unlocked, which depends on their Level.
Characters start off with just one Perk Slot unlocked and will unlock Slots 2-4 by reaching Levels 5, 10, and 15 respectively.


Teachable Perks

IconHelp teachables.png

Each Character comes with 3 Unique Perks which, as the name implies, are unique to them and will only spawn in their own Bloodweb IconHelp bloodweb.png, making them unobtainable for other Characters.
Each Character will always have the Tier I version of their Unique Perks available in their Inventory.

In order for other Characters to obtain the Unique Perks of other Characters a special version of those Perks called a Teachable Perk must be purchased from the original Character's Bloodweb at specific Levels (30, 35, 40).

Teachable Perks are not quite Perks as such. Their description is the same as the Tier I version of the associated Unique Perk, but only for the purpose of not being left blank and they have their own Rarity class (Teachable).
Purchasing a Teachable Perk will not unlock a physical Perk in the inventory of other Characters, but rather unlock the Teachable Perk's ability to henceforth spawn in the Bloodweb of all Characters.
In this regard, Teachable Perks are best compared to a key used to unlock them for all Characters, turning a formerly Unique Perk into a General Perk.
This action is what gives the Teachable Perks their name: lore-wise, a Character taught their Unique Perk to the other Characters.

It should be noted, that Bloodwebs are procedurally generated and thus finding a specific Perk is based purely on chance. Unlocking a Teachable Perk does not guarantee its spawn in the very next Bloodweb of any Character.
It is entirely possible for an unlocked Teachable Perk to not appear in another Character's Bloodweb until several Levels later.
Unlocked Teachable Perks are completely independent from the original Character and it is therefore very much possible for a Character to own Tiers II or III of a taught Perk with the original Character only owning Tier I still.
Prestiging the original Character also does not affect already unlocked Teachable Perks in any way and any remaining locked Teachable Perks will reappear at their appropriate spawn Level.

Another way of unlocking a Character's Unique Perks for everyone is by purchasing the Teachable Perks from the Shrine of Secrets IconHelp shrineOfSecrets.png with Iridescent Shards IconHelp iridescentShard trimmed.png.

Survivor Teachables

Unique Survivor Perks
Dwight Fairfield
S01 charSelect portrait.png IconPerks bond.png Bond 30
IconPerks proveThyself.png Prove Thyself 35
IconPerks leader.png Leader 40
Meg Thomas
S02 charSelect portrait.png IconPerks quickAndQuiet.png Quick & Quiet 30
IconPerks sprintBurst.png Sprint Burst 35
IconPerks adrenaline.png Adrenaline 40
Claudette Morel
S03 charSelect portrait.png IconPerks empathy.png Empathy 30
IconPerks botanyKnowledge.png Botany Knowledge 35
IconPerks self-Care.png Self-Care 40
Jake Park
S04 charSelect portrait.png IconPerks ironWill.png Iron Will 30
IconPerks calmSpirit.png Calm Spirit 35
IconPerks saboteur.png Saboteur 40
Nea Karlsson
S05 charSelect portrait.png IconPerks balancedLanding.png Balanced Landing 30
IconPerks urbanEvasion.png Urban Evasion 35
IconPerks streetwise.png Streetwise 40
Ace Visconti
S07 charSelect portrait.png IconPerks upTheAnte.png Up the Ante 35
IconPerks open-Handed.png Open-Handed 35
IconPerks aceInTheHole.png Ace in the Hole 40
William "Bill" Overbeck
S08 charSelect portrait.png IconPerks leftBehind.png Left Behind 30
IconPerks borrowedTime.png Borrowed Time 35
IconPerks unbreakable.png Unbreakable 40
Min Feng
S09 charSelect portrait.png IconPerks technician.png Technician 30
IconPerks lithe.png Lithe 35
IconPerks alert.png Alert 40
Quentin Smith
S11 charSelect portrait.png IconPerks wakeUp.png Wake Up! 30
IconPerks pharmacy.png Pharmacy 35
IconPerks vigil.png Vigil 40
Detective David Tapp
S12 charSelect portrait.png IconPerks tenacity.png Tenacity 30
IconPerks detectivesHunch.png Detective's Hunch 35
IconPerks stakeOut.png Stake Out 40
Adam Francis
S14 charSelect portrait.png IconPerks diversion.png Diversion 30
IconPerks deliverance.png Deliverance 35
IconPerks autodidact.png Autodidact 40
Jeffrey "Jeff" Johansen
S15 charSelect portrait.png IconPerks breakdown.png Breakdown 30
IconPerks aftercare.png Aftercare 35
IconPerks distortion.png Distortion 40
Jane Romero
S16 charSelect portrait.png IconPerks solidarity.png Solidarity 30
IconPerks poised.png Poised 35
IconPerks headOn.png Head On 40
Ash J. Williams
S17 charSelect portrait.png IconPerks flip-Flop.png Flip-Flop 30
IconPerks buckleUp.png Buckle Up 35
IconPerks mettleOfMan.png Mettle of Man 40
Nancy Wheeler
S18 charSelect portrait.png IconPerks betterTogether.png Better Together 30
IconPerks fixated.png Fixated 35
IconPerks innerStrength.png Inner Strength 40
Steve Harrington
S19 charSelect portrait.png IconPerks babysitter.png Babysitter 30
IconPerks camaraderie.png Camaraderie 35
IconPerks secondWind.png Second Wind 40
Zarina Kassir
S21 charSelect portrait.png IconPerks redHerring.png Red Herring 35
IconPerks offTheRecord.png Off the Record 35
IconPerks forThePeople.png For the People 40
Cheryl Mason
S22 charSelect portrait.png IconPerks soulGuard.png Soul Guard 30
IconPerks bloodPact.png Blood Pact 35
IconPerks repressedAlliance.png Repressed Alliance 40
Felix Richter
S23 charSelect portrait.png IconPerks visionary.png Visionary 30
IconPerks desperateMeasures.png Desperate Measures 35
IconPerks builtToLast.png Built to Last 40
Élodie Rakoto
S24 charSelect portrait.png IconPerks appraisal.png Appraisal 30
IconPerks deception.png Deception 35
IconPerks powerStruggle.png Power Struggle 40
Yun-Jin Lee
S25 charSelect portrait.png IconPerks fastTrack.png Fast Track 30
IconPerks smashHit.png Smash Hit 35
IconPerks self-Preservation.png Self-Preservation 40
Jill Valentine
S26 charSelect portrait.png IconPerks counterforce.png Counterforce 30
IconPerks resurgence.png Resurgence 35
IconPerks blastMine.png Blast Mine 40
Leon Scott Kennedy
S27 charSelect portrait.png IconPerks biteTheBullet.png Bite the Bullet 30
IconPerks flashbang.png Flashbang 35
IconPerks rookieSpirit.png Rookie Spirit 40


Killer Teachables

Unique Killer Perks
Wraith
K02 charSelect portrait.png IconPerks predator.png Predator 30
IconPerks bloodhound.png Bloodhound 35
IconPerks shadowborn.png Shadowborn 40
Hillbilly
K03 charSelect portrait.png IconPerks enduring.png Enduring 30
IconPerks lightborn.png Lightborn 35
IconPerks tinkerer.png Tinkerer 40
Nightmare
K10 charSelect portrait.png IconPerks fireUp.png Fire Up 30
IconPerks rememberMe.png Remember Me 35
IconPerks bloodWarden.png Blood Warden 40
Legion
K14 charSelect portrait.png IconPerks discordance.png Discordance 30
IconPerks madGrit.png Mad Grit 35
IconPerks ironMaiden.png Iron Maiden 40
Demogorgon
K17 charSelect portrait.png IconPerks surge.png Surge 30
IconPerks cruelLimits.png Cruel Limits 35
IconPerks mindbreaker.png Mindbreaker 40
Nemesis
K24 charSelect portrait.png IconPerks lethalPursuer.png Lethal Pursuer 30
IconPerks hysteria.png Hysteria 35
IconPerks eruption.png Eruption 40


Survivor Perks (101)

Icon Name Description Character
Ace in the Hole Ace in the Hole
Lady Luck always seems to be throwing something good your way.

When retrieving an ItemIconHelp items.png from a ChestIconHelp chests.png, there is a chance an Add-onIconHelp addons.png will be attached to it.

  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
S07 charSelect portrait.png
Adrenaline Adrenaline
You are fuelled by unexpecting energy when on the verge of escape.
  • Once the Exit GatesIconHelp exitGates.png are powered, instantly heal one Health StateIconStatusEffects healing.png and sprint at 150 % of your normal Running Movement speed for 5 seconds.
  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The NightmareIconHelpLoading nightmare.png, Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing Exhaustion timer, but causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Meg
S02 charSelect portrait.png
Aftercare Aftercare
Unlocks potential in your Aura-reading ability.

You see the AuraIconHelp auras.png of the last 1/2/3 Survivor(s):

  • You have rescued from a HookIconHelpLoading hook.png, or who have rescued you from a Hook.
  • You have completed a Healing action on, or who have completed a Healing action on you.
  • They also see your Aura.

All effects of Aftercare are reset upon being hooked by the KillerIconHelpLoading killer.png.
"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
S15 charSelect portrait.png
Alert Alert
Your acute senses are on high alert.

Whenever the Killer destroys a PalletIconHelp pullDown.png or a Breakable WallIconHelp breakableDoors.png, or damages a GeneratorIconHelpLoading generators.png, their AuraIconHelp auras.png is revealed to you for 3/4/5 seconds.

"I have true sight," — Min Feng
Min
S09 charSelect portrait.png
Any Means Necessary Any Means Necessary
You stand up for yourself, using whatever's on hand to gain an advantage.

You see the AurasIconHelp auras.png of dropped PalletsIconHelp pullDown.png.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position.
Any Means Necessary has a cool-down of 100/80/60 seconds.

"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
Yui
S20 charSelect portrait.png
Appraisal Appraisal
You have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens:

  • When a ChestIconHelp chests.png has already been opened, consume 1 Token to rummage through it for an ItemIconHelp items.png.
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Élodie
S24 charSelect portrait.png
Autodidact Autodidact
You start the Trial with a -25 % Progression penalty for Skill ChecksIconHelp skillChecks.png to heal SurvivorsIconHelpLoading survivor.png.

For every successful Skill Check completed while healing a Survivor, Autodidact gains 1 Token up to a maximum of 3/4/5 Tokens.

  • Each Token grants a +15 % bonus Progression for a successful Skill Check while healing Survivors.
  • Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-KitIconItems firstAidKit.png to heal.
"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

Adam
S14 charSelect portrait.png
Balanced Landing Balanced Landing
Your agility and cat-like relexes are incomparable.

When falling from great heights, you benefit from the following effects:

  • Reduces the Stagger duration by 75 %.
  • Suppresses Grunts of Exertion from falling.
  • Upon landing, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.

Balanced Landing causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

"I have jumped from higher places." — Nea Karlsson

Nea
S05 charSelect portrait.png
Bite the Bullet Bite the Bullet
Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another SurvivorIconHelpLoading survivor.png, Grunts of Pain and all noises related to the Healing action are suppressed:

"I can do this." — Leon Scott Kennedy

Leon
S27 charSelect portrait.png
Blast Mine Blast Mine
When direct combat is not an option, you still find ways to strike back.

After repairing GeneratorsIconHelpLoading generators.png for a total of 66 %, Blast Mine activates:

  • After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 35/40/45 seconds.
  • The AuraIconHelp auras.png of Trapped Generators are revealed in yellow to all SurvivorsIconHelpLoading survivor.png.
  • When the KillerIconHelpLoading killer.png damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully.
"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Jill
S26 charSelect portrait.png
Blood Pact Blood Pact
It is as if a latent part of yourself has awakened.

You feel like you can reach out beyond yourself for assistance.
When you or the ObsessionIconHelp obsession.png are injured, you both see each other's AurasIconHelp auras.png.

  • After healing the Obsession or being healed by the Obsession, you both gain the HasteIconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other.
  • If you are the Obsession, Blood Pact deactivates.

Lowers the odds of becoming the Killer's initial Obsession by -100 %.
The Killer can only be obsessed with one Survivor at a time.

Cheryl
S22 charSelect portrait.png
Boil Over Boil Over
You are a battler and do everything to escape a foe's grasp.

While being carried by the KillerIconHelpLoading killer.png:

  • Your Struggle Effects from Wiggling, causing the Killer to strafe sideways, are increased by 25/50/75 %.
  • You obscure the Killer's ability to read the AurasIconHelp auras.png of all HooksIconHelpLoading hook.pngwithin 10/12/14 metres of your pick-up location.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"

Kate
S13 charSelect portrait.png
Bond Bond
Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.png of all other SurvivorsIconHelpLoading survivor.png within 20/28/36 metres of your location are revealed to you.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Dwight
S01 charSelect portrait.png
Boon: Circle of Healing Boon: Circle of Healing
A Boon that offers comfort amidst the terror.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemIconHelpLoading totem.png.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:

  • 90/95/100 % bonus to all Healing speeds.
  • Unlocks the Self-Care ability, allowing to self-heal without needing a Med-KitIconItems firstAidKit.png at 50 % of the normal Healing speed.
    • Also benefits from the Healing Speed bonus, boosting the Self-Healing speed to 95/97.5/100 %.

You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.

"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

Mikaela
S28 charSelect portrait.png
Boon: Exponential Boon: Exponential
When it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemIconHelpLoading totem.png.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:

  • 90/95/100 % bonus to the Recovery speed.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying StateIconHelp dying.png.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

Jonah
S29 charSelect portrait.png
Boon: Shadow Step Boon: Shadow Step
A Boon that conceals the truth.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemIconHelpLoading totem.png.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:

  • Scratch MarksIconHelp scratchMarks.png are suppressed.
  • AurasIconHelp auras.png are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.

You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

Mikaela
S28 charSelect portrait.png
Borrowed Time Borrowed Time
You are fuelled with an unexpected energy when saving an Ally from a Hook.

For 8/10/12 seconds after unhooking a Survivor, the unhooked Survivor is protected by the EnduranceIconStatusEffects endurance.png Status Effect.

  • Any damage taken that would put the Survivor into the Dying StateIconHelp dying.png will instead trigger the Deep WoundIconStatusEffects deepWound.png Status Effect, after which the Survivor has 20 seconds to Mend themselves.
  • Taking damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Botany Knowledge Botany Knowledge
You transform plants found around The Campfire into tinctures that slow down bleeding.
  • Increases Healing speeds, as well as the efficiency of Med-KitsIconItems firstAidKit.png, by 11/22/33 %.

"Basic Botany Knowledge could save your life someday" — Claudette Morel

Claudette
S03 charSelect portrait.png
Breakdown Breakdown
Each time you are unhooked or unhook yourself, the HookIconHelpLoading hook.png breaks and the Killer's AuraIconHelp auras.png is revealed to you for 4/5/6 seconds.
  • A Hook broken by Breakdown takes 180 seconds to respawn.

"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
S15 charSelect portrait.png
Breakout Breakout
You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

When within 6 metres of a carried SurvivorIconHelpLoading survivor.png, you gain the HasteIconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 %.

  • The carried Survivor's Wiggling speed is increased by 20 %.

"Come, we're going to rip our way out of this." — Yui Kimura

Yui
S20 charSelect portrait.png
Buckle Up Buckle Up
Unlocks potential in your Aura-reading ability.

You can determine the Recovery progress of dying SurvivorsIconHelpLoading survivor.png by the intensity of their AuraIconHelp auras.png at a distance of 48 metres away.
When healing another Survivor from the Dying StateIconHelp dying.png to the Injured StateIconHelp injured.png, the Killer's Aura is revealed to the both of you for 4/5/6 seconds.

"Ghost beaters never leave a man behind." — Ash Williams
Ash
S17 charSelect portrait.png
Built to Last Built to Last
You know how to get the most out of your tools.

Hiding inside a LockerIconHelp lockers.png for 14/13/12 seconds while carrying a depleted ItemIconHelp items.png will replenish its Charges to 99 %.
Each use of Built to Last reduces this percentage by -33 %.

"Architecture is the soul of civilisation." — Felix Richter
Felix
S23 charSelect portrait.png
Calm Spirit Calm Spirit
Animals seem to trust you as they often stay calm in your presence.
  • Lowers the odds of alerting nearby CrowsIconHelp crows.png by 80/90/100 %.
  • Suppresses the urge to scream from pain at all times.
Jake
S04 charSelect portrait.png
Clairvoyance Clairvoyance
There is an intrinsic energy in you that sees beyond your vision.

Whenever you cleanse a TotemIconHelpLoading totem.png, Clairvoyance activates:

"Does anyone else see that? Just me?" — Mikaela Reid

Mikaela
S28 charSelect portrait.png
Corrective Action Corrective Action
You quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill CheckIconHelp skillChecks.png, up to a maximum of 5 Tokens.

  • Each time another Survivor cooperating with you on the same GeneratorIconHelpLoading generators.png fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead.
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez
Jonah
S29 charSelect portrait.png
Counterforce Counterforce
You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse TotemsIconHelpLoading totem.png 20 % faster.

  • Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the AuraIconHelp auras.png of the Totem farthest from you is revealed to you for 2/3/4 seconds.

"I don't mind a little detective work." — Jill Valentine

Jill
S26 charSelect portrait.png
Dance With Me Dance With Me
When performing a rushed action to vault a WindowIconHelp window.png or leave a LockerIconHelp lockers.png, you will not leave any Scratch MarksIconHelp scratchMarks.png for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"
Kate
S13 charSelect portrait.png
Dark Sense Dark Sense
Unlocks potential in your Aura-reading ability:
  • Each time a GeneratorIconHelpLoading generators.pngis completed, the AuraIconHelp auras.png of the Killer is revealed to you for 5 seconds.
  • Once the last Generator is completed, the Aura of the Killer is revealed to you for 5/7/10 seconds.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

.All
Dead Hard Dead Hard
Activate-able Perk.

You can take a beaking.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.
"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King

David
S10 charSelect portrait.png
Deception Deception
Your adventurous lifestyle requires moments of crafty misdirection.

Interact with a LockerIconHelp lockers.png while holding the Sprint button to trigger a Loud Noise Notification for the killer at your location instead of entering the Locker.

Deception can only be triggered once every 60/50/40 seconds.

Élodie
S24 charSelect portrait.png
Decisive Strike Decisive Strike
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill CheckIconHelp skillChecks.png to automatically escape their grasp, stunning them for 5 seconds.
  • Successfuly stunning the Killer will disable Decisive Strike for the remainer of the Trial and result you in becoming the ObsessionIconHelp obsession.png.

While Decisive Strike is active, the following interactions will deactivate it:

Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

Laurie
S06 charSelect portrait.png
Deliverance Deliverance
After performing a Safe Hook Rescue on another Survivor, Deliverance activates:
  • Your Self-Unhook attempts will succeed 100 % of the time.

Deliverance causes the BrokenIconStatusEffects broken.png Status Effect for 100/80/60 seconds after unhooking yourself.
"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
S14 charSelect portrait.png
Desperate Measures Desperate Measures
You refuse to fail, even during your darkest hour.

Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

"When they come with a wrecking ball, build stronger walls." — Felix Richter
Felix
S23 charSelect portrait.png
Detective's Hunch Detective's Hunch
Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the AurasIconHelp auras.png of any GeneratorsIconHelpLoading generators.png, ChestsIconHelp chests.png, and TotemsIconHelpLoading totem.pngwithin 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a MapIconItems map.png, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

David
S12 charSelect portrait.png
Distortion Distortion
You start the trial with 3 Tokens.

Whenever the KillerIconHelpLoading killer.png attempts to read your AuraIconHelp auras.png, Distortion activates and a Token is consumed:

  • Your Aura will not be shown to the Killer and you will not leave any Scratch MarksIconHelp scratchMarks.png for the next 6/8/10 seconds.

Distortion does not activate when you are in the Dying StateIconHelp dying.png or in a Killer Trap.
"Death Fooled by the Cloak of Falcon Feathers.
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
S15 charSelect portrait.png
Diversion Diversion
Activate-able perk.

Standing within the Killer's Terror RadiusIconHelp terrorRadius.png while not in a Chase for 40/35/30 seconds activates Diversion.
Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres.
The distraction consists of the following:

Diversion's timer resets once the ability has been activated.
"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
S14 charSelect portrait.png
Déjà Vu Déjà Vu
Unlocks potential in your Aura-reading ability:

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The AurasIconHelp auras.png of the 3 GeneratorsIconHelpLoading generators.png in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed.
  • If you are holding a MapIconItems map.png, Generators revealed by Déjà Vu are automatically added to it.
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Empathy Empathy
Unlocks potential in your Aura-reading ability:

Empathy does not reveal the Aura of a Survivor being carried by the KillerIconHelpLoading killer.png.

Claudette
S03 charSelect portrait.png
Fast Track Fast Track
Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.

  • You consume all accumulated Tokens after a Great Skill CheckIconHelp skillChecks.png on a GeneratorIconHelpLoading generators.png.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the defult Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Flashbang Flashbang
You have adapted to a world in chaos and making what you can from the debris.

After repairing GeneratorsIconHelpLoading generators.png for a total of 70/60/50 %, Flashbang activates:

The Flashbang is left behind when escaping the Trial.
"Get outta my face!" — Leon Scott Kennedy

Leon
S27 charSelect portrait.png
Flip-Flop Flip-Flop
You have an uncanny ability to escape the inevitable.

While in the Dying StateIconHelp dying.png, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the KillerIconHelpLoading killer.png.

"Catch ya on the flip-flop." — Ash Williams
Ash
S17 charSelect portrait.png
For the People For the People
You risk life and injury for others.

For the People is only active while at full health.

  • Press the Active Ability button while healing another Survivor without a Med-KitIconItems firstAidKit.png to instantly heal them 1 Health StateIconStatusEffects healing.png.
  • You become the ObsessionIconHelp obsession.png.

For the People causes the BrokenIconStatusEffects broken.png Status Effect for 80/70/60 seconds after using it.
Lowers the odds of becoming the Killer's initial Obsession by -100 %.
The Killer can only be obsessed with one Survivor at a time.
"We can write our own story and decide how it really ends." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Guardian Guardian
You risk it all to help those in need.

When you unhook a SurvivorIconHelpLoading survivor.png, the rescued Survivor benefits from the following effects for 4/6/8 seconds:

Guardian reveals the Killer's AuraIconHelp auras.png to you for 8 seconds.
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Head On Head On
When your mind is set, there better be no one standing in your way.

While standing in a LockerIconHelp lockers.png for 3 seconds, Head On activates:

  • When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Head On cannot be used when Exhausted or when you have accrued Stillness CrowsIconHelp crows.png.
"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
S16 charSelect portrait.png
Hope Hope
The growing odds of a successful escape fill you with hope and give you wings
  • As soon as the Exit GatesIconHelp exitGates.png are powered, gain a 5/6/7 % HasteIconStatusEffects haste.png Status Effect for 120 seconds.

"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes

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Inner Healing Inner Healing
You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a TotemIconHelpLoading totem.png, Inner Healing activates:

  • You are automatically healed 1 Health State when hiding inside a LockerIconHelp lockers.png for 10/9/8 seconds while injured or suffering from the Deep WoundIconStatusEffects deepWound.png Status Effect.
Inner Healing does not activate if you currently suffer from the BrokenIconStatusEffects broken.png Status Effect.
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Iron Will Iron Will
You are able to concentrate and enter a meditative-like state to numb some pain.
  • Lowers the volume of Grunts of Pain by 50/75/100 %.
Jake
S04 charSelect portrait.png
Kindred Kindred
Unlocks potential in your Aura-reading ability:

While you are hooked:

  • The AurasIconHelp auras.png of all SurvivorsIconHelpLoading survivor.png are revealed to one another.
  • Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.

While any another Survivor is hooked:

  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.

"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes

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Kinship Kinship
The importance of friendship has given you strength.

While you are on the HookIconHelpLoading hook.png in the Struggle Phase, Kinship activates:

  • If another SurvivorIconHelpLoading survivor.png is within 16 metres of your Hook while Kinship is active, the Struggle Phase timer is paused for 26/30/34 seconds.
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Leader Leader
You are able to organise a team to cooperate more efficiently.
  • Increases the Action speeds of other SurvivorsIconHelpLoading survivor.png in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 % while they are within 8 metres of your location.
  • This effect lingers for 15 seconds when leaving Leader's range.

Leader does not stack with other instances of itself.

Dwight
S01 charSelect portrait.png
Left Behind Left Behind
You will get the job done... no matter the cost.

When you are the last Survivor remaining in the Trial, the AuraIconHelp auras.png of the HatchIconHelp hatch.png is revealed to you when you are within 24/28/32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Lightweight Lightweight
Your running is light and soft, making your tracks harder to follow. "Take it slow, he knows where you have been... just like I have always said: 'live slow and die old'." — Dylan, The Lost Tapes
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Lithe Lithe
After performing a rushed vault, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds.

Lithe causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.

"U mad?" — Min Feng
Min
S09 charSelect portrait.png
Lucky Break Lucky Break
You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured StateIconHelp injured.png, Lucky Break activates:

  • BleedingIconStatusEffects bleeding.png and Scratch MarksIconHelp scratchMarks.png are suppressed for a maximum of 40/50/60 seconds, after which Lucky Break is disabled for the remainer of the Trial.

Lucky Break deactivates when you are HealthyIconHelp healthy.png or in the Dying StateIconHelp dying.png.
"That's not enough to beat me. Not even close." — Yui Kimura

Yui
S20 charSelect portrait.png
Mettle of Man Mettle of Man
Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates and you are protected by the EnduranceIconStatusEffects endurance.png Status Effect:

  • Any damage taken that would put you into the Dying StateIconHelp dying.png from the Injured StateIconHelp injured.png is blocked.
  • When you are healed again, your AuraIconHelp auras.png will be revealed to the Killer whenever you are farther than 12/14/16 metres away.

Mettle of Man deactivates the next time you are put into the Dying State.
Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.
"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
S17 charSelect portrait.png
No Mither No Mither
Go on out, kid, it is just a scratch.

Your thick blood coagulates practically instantly.
You suffer from the BrokenIconStatusEffects broken.png Status Effect for the entire Trial, but benefit from the following effects:

  • Pools of BloodIconStatusEffects bleeding.png are suppressed.
  • When injured or dying, Grunts of Pain are reduced by 25/50/75 %.
  • Your Recovery speed is increased by 15/20/25 %.
  • You can recover fully from the Dying StateIconHelp dying.png.

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
S10 charSelect portrait.png
No One Left Behind No One Left Behind
It is inconceivable to leave someone behind.

Once at least one Exit GateIconHelp exitGates.png has been opened, No One Left Behind activates:

  • Gain a 30/40/50 % Action Speed bonus to Unhooking and Healing other SurvivorsIconHelpLoading survivor.png.
  • The AurasIconHelp auras.png of all other Survivors are revealed to you.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

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Object of Obsession Object of Obsession
A supernatural bond links you to the Killer.

Whenever the Killer reads your AuraIconHelp auras.png and for the same duration as they do so, Object of Obsession activates:

  • The Killer's Aura is revealed to you.
  • Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.

If you are the ObsessionIconHelp obsession.png, your Aura is automatically revealed to the Killer for 3 seconds every 30 seconds.

Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Laurie
S06 charSelect portrait.png
Off the Record Off the Record
You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Your AuraIconHelp auras.png will not be shown to the Killer if they attempt to read it.
  • When injured, Grunts of Pain are reduced by 100 %.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Open-Handed Open-Handed
Strengthens the potential in your and your team's Aura-reading abilities.

Open-Handed increases all Aura-reading ranges by 8/12/16 metres.
Open-Handed does not stack with other instances of itself.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti
Ace
S07 charSelect portrait.png
Overcome Overcome
You have calculated how much energy you can risk to expend.
  • Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds.

Overcome causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

Jonah
S29 charSelect portrait.png
Pharmacy Pharmacy
You have a knack for finding medicine.

Pharmacy reduces the audible range of your Chest-unlocking noises by 8 metres.
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
S11 charSelect portrait.png
Plunderer's Instinct Plunderer's Instinct
Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.png of closed ChestsIconHelp chests.png and dropped ItemsIconHelp items.png in the environment within 16/24/32 metres of your location are revealed to you.
  • Grants a considerably better chance at finding an Item of a higher Rarity from Chests.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

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Poised Poised
Achieving goals boosts your confidence.

After a GeneratorIconHelpLoading generators.png is completed, you will not leave any Scratch MarksIconHelp scratchMarks.png for the next 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero
Jane
S16 charSelect portrait.png
Power Struggle Power Struggle
You have never given up and you are not about to start now.

While being carried by The Killer, reaching 35/30/25 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing PalletIconHelp pullDown.png to stun the Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.
"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Élodie
S24 charSelect portrait.png
Premonition Premonition
You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the Killer's direction within a 45 ° cone within 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"

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Prove Thyself Prove Thyself
  • Increases your Repair speed by +15 % for each other SurvivorIconHelpLoading survivor.png within 4 metres of your location, up to a maximum of +45 %.
  • This effect is also applied to all other Survivors within that range.

  • Grants 50/75/100 % bonus BloodpointsIconHelp bloodpoints.png for Co-operative actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

Dwight
S01 charSelect portrait.png
Quick & Quiet Quick & Quiet
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Meg
S02 charSelect portrait.png
Red Herring Red Herring
You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a GeneratorIconHelpLoading generators.png for at least 3 seconds, its AuraIconHelp auras.png is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a LockerIconHelp lockers.png.
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Renewal Renewal
When you heal another SurvivorIconHelpLoading survivor.png for the equivalent of 1 Health StateIconStatusEffects healing.png, Renewal activates:
  • The next time you are unhooked or unhook yourself, you suffer from the BrokenIconStatusEffects broken.png Status Effect until Renewal deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.

While Renewal is active, the following conditions will deactivate it:

  • Successfully being healed by Renewal.
  • Being put into the Dying StateIconHelp dying.png before the timer elapses.
Renewal does not activate if you already suffer from the Broken Status Effect.
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Repressed Alliance Repressed Alliance
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing GeneratorsIconHelpLoading generators.png for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The EntityIconHelp entity.png to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The AuraIconHelp auras.png of the blocked Generator is revealed to all Survivors in white.
Cheryl
S22 charSelect portrait.png
Resilience Resilience
You are motivated in dire situations.
  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by 3/6/9 % when in the Injured StateIconHelp injured.png.

"Focus, even in these desperate times."

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Resurgence Resurgence
You have come back from near impossible odds... and you will do it again.

After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.

"It's my turn, bitch!" — Jill Valentine
Jill
S26 charSelect portrait.png
Rookie Spirit Rookie Spirit
You keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsIconHelpLoading generators.png, complete 5/4/3 Good or Great Skill ChecksIconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:

  • Once active, the AurasIconHelp auras.png of any regressing Generators are revealed to you.

"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy

Leon
S27 charSelect portrait.png
Saboteur Saboteur
Unlocks potential in your Aura-reading ability:
  • While a Survivor is being carried, the AurasIconHelp auras.png of all HooksIconHelpLoading hook.png within 56 metres of their Pick-up location are revealed to you.

Unlocks the ability to sabotage Hooks without needing a ToolboxIconItems toolbox.png:

  • Sabotaging a Hook without a Toolbox takes 3 seconds.
  • The Sabotage action has a cool-down of 90/75/60 seconds.
Jake
S04 charSelect portrait.png
Self-Aware Self-Aware
You know your weaknesses and refuse to hide from them.
You walk 10/15/20 % faster and can see your own Scratch MarksIconHelp scratchMarks.png.
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Self-Care Self-Care
  • Unlocks the Self-Care ability, allowing to self-heal without needing a Med-KitIconItems firstAidKit.png at 50 % of the normal Healing speed.
  • Decreases the Depletion rate of Med-KitsIconItems firstAidKit.png by 10/15/20 %.
Claudette
S03 charSelect portrait.png
Self-Preservation Self-Preservation
Life is unforgiving.

The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Situational Awareness Situational Awareness
You are aware of your surroundings and share the information with others.

While repairing a GeneratorIconHelpLoading generators.png, its AuraIconHelp auras.png is revealed in yellow to all other Survivors located within 32 metres.

If the KillerIconHelpLoading killer.png downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.
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Slippery Meat Slippery Meat
You have developed an efficient way to get off Hooks.
  • Grants 3 additional Self-Unhook attempts.
  • Increases the Self-Unhook chance by 2/3/4 %.
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Small Game Small Game
You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:

  • Each Token decreases the Detection cone's angle by 5 °, down to a minimum of 20 °.

"Nope." — Andy, The Lost Tapes

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Smash Hit Smash Hit
When your rival makes a mistake, you seize the opportunity.

After stunning the Killer with a PalletIconHelp pullDown.png, break into a sprint at 150 % of your normal Running Movement speed for 4 seconds.
Smash Hit causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Smash Hit cannot be used when Exhausted.

"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Sole Survivor Sole Survivor
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your AuraIconHelp auras.png, up to a maximum of 60/66/72 metres.

Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Laurie
S06 charSelect portrait.png
Solidarity Solidarity
Sharing painful experiences has the power to heal.

When injured, healing another SurvivorIconHelpLoading survivor.png without using a Med-KitIconItems firstAidKit.png also heals you with a Conversion rate of 40/45/50 %.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero
Jane
S16 charSelect portrait.png
Soul Guard Soul Guard
You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying StateIconHelp dying.png, Soul Guard grants you the EnduranceIconStatusEffects endurance.png Status Effect for the next 4/6/8 seconds.

  • Any damage taken that would put you into the Dying State will instead trigger the Deep WoundIconStatusEffects deepWound.png Status Effect, after which you have 20 seconds to Mend yourself.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.

Soul Guard allows you to completely recover from the Dying State when you are affected by the CursedIconStatusEffects cursed.png Status Effect.
Soul Guard has a cool-down of 30 seconds.

Cheryl
S22 charSelect portrait.png
Spine Chill Spine Chill
An unnatural tingle warns you of impending doom.

Whenever the Killer is looking in your direction when they are within 36 metres of you, Spine Chill activates:

  • Increases the Trigger odds of Skill CheckIconHelp skillChecks.png by 10 %.
  • Decreases the Skill Check Success zone by 10 %.
  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

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Sprint Burst Sprint Burst
  • When starting to run, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.

Sprint Burst causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.

"See you if you can catch up..." — Meg Thomas

Meg
S02 charSelect portrait.png
Stake Out Stake Out
Getting close to the Killer fills you with determination.

Every 15 seconds you are standing within the Killer's Terror RadiusIconHelp terrorRadius.png without being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill ChecksIconHelp skillChecks.png consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

David
S12 charSelect portrait.png
Streetwise Streetwise
Long nights out taught you to do a lot with what you have got.
  • Decreases the Depletion rate of your ItemsIconHelp items.png by 15/20/25 %.

Streetwise extends its effect to all other SurvivorsIconHelpLoading survivor.png within 8 metres of your location and lingers for 15 seconds.

"You are doing it wrong! Let me show you how it is done." — Nea Karlsson

Nea
S05 charSelect portrait.png
Technician Technician
You are apt at handling machinery with the greatest care and precision.

Failing a Skill CheckIconHelp skillChecks.png while repairing:

  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Applies an additional Regression penalty of 5/4/3 %.

Technician reduces the audible range of your Generator-repairing noises by 8 metres.
"I am gonna stealth this one." — Min Feng

Min
S09 charSelect portrait.png
Tenacity Tenacity
There is nothing stopping you.

Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and also recover at the same time.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp
David
S12 charSelect portrait.png
This Is Not Happening This Is Not Happening
You perform at your best when you are under extreme stress.
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Unbreakable Unbreakable
Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying StateIconHelp dying.png.

  • Your Recovery speed is increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Up the Ante Up the Ante
All will be well in the end; you just know it.

Your confidence strengthens the feeling of hope for those around you.
For Each Survivor still in the Trial, Up the Ante gains 1 Token.

  • Each Token applies a stack-able 1/2/3 % bonus to the LuckIconStatusEffects luck.png of all Survivors, up to a maximum of 3/6/9 %.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace
S07 charSelect portrait.png
Urban Evasion Urban Evasion
Years of evading the cops taught you a thing or two about stealth.
  • Increases your Crouching Movement speed by 90/95/100 %.

"The paint is still fresh but I am long gone." — Nea Karlsson

Nea
S05 charSelect portrait.png
Vigil Vigil
You look over your friends even in dire situations.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

Quentin
S11 charSelect portrait.png
Visionary Visionary
You are remarkably focused on your means of escape.

The AurasIconHelp auras.png of GeneratorsIconHelpLoading generators.png are revealed to you within 32 metres.

  • Each time a Generator is completed, Visionary is disabled for 20/18/16 seconds.
Felix
S23 charSelect portrait.png
Wake Up! Wake Up!
Unlocks potential in your Aura-reading ability.

Once all GeneratorsIconHelpLoading generators.png are completed, Wake Up! activates:

  • The AurasIconHelp auras.png of the Exit Gate SwitchesIconHelp exitGates.png are revealed to you within 128 metres.
  • When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres.
  • You open Exit Gates 5/10/15 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
S11 charSelect portrait.png
We'll Make It We'll Make It
Helping others heightens your morale.
  • Increases your Altruistic Healing speed by 100 % for the next 30/60/90 seconds whenever you rescue another Survivor from a HookIconHelpLoading hook.png

"I am confident we can all escape in one piece if we help each other."

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We're Gonna Live Forever We're Gonna Live Forever
Your few friends deserve the best protection.

When healing a dying SurvivorIconHelpLoading survivor.png, your Healing speed is increased by 100 %.
Performing any of the following actions has We're Gonna Live Forever gain 1 Token:

  • Performing a Safe Hook Rescue
  • Taking a Protection Hit for an injured Survivor.
  • Stunning or Blinding the Killer to rescue a carried Survivor

Each Token grants a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 50/75/100 %.
The bonus BloodpointsIconHelp bloodpoints.png are only awarded post-Trial.
"Come on then, let's ave' it! I don't give a shit pal." — David King

David
S10 charSelect portrait.png
Windows of Opportunity Windows of Opportunity
Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras.png of Breakable WallsIconHelp breakableDoors.png, PalletsIconHelp pullDown.png, and WindowsIconHelp window.png are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"
Kate
S13 charSelect portrait.png


Killer Perks (90)

Icon Name Description Character
A Nurse's Calling A Nurse's Calling
Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras.png of Survivors, who are healing or being healed, are revealed to you when they are within a range of 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."
Nurse
K04 charSelect portrait.png
Agitation Agitation
You get excited in anticipation of hooking your prey.

While carrying a SurvivorIconHelpLoading survivor.pngyou benefit from the following effects:

  • Increases your Carrying Movement speed by 6/12/18 %.
  • Increases your Terror RadiusIconHelp terrorRadius.png by 12 metres.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Trapper
K01 charSelect portrait.png
Bamboozle Bamboozle
Performing a Vault action is 5/10/15 % faster and calls upon The EntityIconHelp entity.png to block that Vault location for SurvivorsIconHelpLoading survivor.png for 8/12/16 seconds.

Only one Vault location may be blocked this way at any given time.

Bamboozle does not affect PalletsIconHelp pullDown.png.
Clown
K12 charSelect portrait.png
Barbecue & Chilli Barbecue & Chilli
A deep bond with The EntityIconHelp entity.png unlocks potential in one's Aura-reading ability.

After hooking a Survivor, all other Survivors' AurasIconHelp auras.png are revealed to you for 4 seconds when they are farther than 40 metres from the HookIconHelpLoading hook.png

  • Each time a Survivor is hooked for the first time, gain a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 50/75/100 %.

The bonus BloodpointsIconHelp bloodpoints.png are only awarded post-Trial.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Cannibal
K09 charSelect portrait.png
Beast of Prey Beast of Prey
Your lust for a kill is so intense that your connection with The EntityIconHelp entity.png is momentarily lost, making you totally unpredictable.

Upon gaining the BloodlustIconHelp bloodlust.png Status Effect, Beast of Prey activates:

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50 % bonus BloodpointsIconHelp bloodpoints.png for actions in the HunterDailyRitualIcon hunter.png Category.
The bonus Bloodpoints are only awarded during the Trial.
"Where did she go?"

Huntress
K08 charSelect portrait.png
Bitter Murmur Bitter Murmur
Unlocks potential in your Aura-reading ability:
  • Each time a GeneratorIconHelpLoading generators.pngis completed, the AurasIconHelp auras.png of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
  • Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.
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Blood Echo Blood Echo
The agony of one is inflicted onto others.

When hooking a SurvivorIconHelpLoading survivor.png, all other Survivors suffer from the HaemorrhageIconStatusEffects bleeding.png Status Effect until healed and the ExhaustedIconStatusEffects exhausted.png Status Effect for 45 seconds.
Blood Echo can only be triggered once every 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3
Oni
K18 charSelect portrait.png
Blood Warden Blood Warden
As soon as one Exit GateIconHelp exitGates.png is opened, Blood Warden activates.
  • The AurasIconHelp auras.png of SurvivorsIconHelpLoading survivor.png standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityIconHelp entity.png to block the exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger

Nightmare
K10 charSelect portrait.png
Bloodhound Bloodhound
Like a hunting scent hound, you smell traces of blood at a great distance.
  • Pools of BloodIconStatusEffects bleeding.png are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Wraith
K02 charSelect portrait.png
Brutal Strength Brutal Strength
Your great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."

Trapper
K01 charSelect portrait.png
Claustrophobia Claustrophobia
Your ties to the EntityIconHelp entity.png manifest when your prey attempts to get away.

Whenever a GeneratorIconHelpLoading generators.png is completed, all WindowsIconHelp window.png and Vault locations within 32 metres of it become blocked for all Survivors for the next 20/25/30 seconds.

  • The AurasIconHelp auras.png of the block Vault locations are revealed to you for the duration.
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Corrupt Intervention Corrupt Intervention
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

At the start of the Trial, the 3 Generators located farthest from you are blocked by The EntityIconHelp entity.png for 80/100/120 seconds.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Plague
K15 charSelect portrait.png
Coulrophobia Coulrophobia
Your presence alone instils great fear.
The Healing speed of SurvivorsIconHelpLoading survivor.png within your Terror RadiusIconHelp terrorRadius.png is reduced by 30/40/50 %.
Clown
K12 charSelect portrait.png
Coup de Grâce Coup de Grâce
As the end nears, you go in for the kill.

Each time a GeneratorIconHelpLoading generators.png is completed, Coup de Grâce grows in power and gains 1 Token.

  • Consume 1 Token to increase the distance of your next Lunge Attack by 40/50/60 %.
Twins
K22 charSelect portrait.png
Dark Devotion Dark Devotion
The display of your Powers creates a whirlwind of panic that spreads throughout the land.

You become obsessed with one Survivor.
Hitting the ObsessionIconHelp obsession.png with a Basic Attack causes them to emit a Terror RadiusIconHelp terrorRadius.png of 32 metres for the next 20/25/30 seconds.

  • You are granted the UndetectableIconStatusEffects undetectable.png Status Effect.
  • The Obsession hears their own Terror Radius.

You can only be obsessed with one Survivor at a time.
"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Plague
K15 charSelect portrait.png
Dead Man's Switch Dead Man's Switch
You become Obsessed with one Survivor.

After hooking the ObsessionIconHelp obsession.png, Dead Man's Switch activates for the next 35/40/45 seconds:

  • While activated, any SurvivorIconHelpLoading survivor.png that stops repairing a GeneratorIconHelpLoading generators.png before it is fully repaired causes The EntityIconHelp entity.png to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white AuraIconHelp auras.png.

You can only be obsessed with one Survivor at a time.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deathslinger
K19 charSelect portrait.png
Deadlock Deadlock
You induce mental suffering by crushing any hope of escape.

Whenever a GeneratorIconHelpLoading generators.png is completed, The EntityIconHelp entity.png blocks the Generator with the most progression for 20/25/30 seconds.

  • The AuraIconHelp auras.png of the blocked Generator is revealed to you in white during this time.

"Nobody escapes us." — Pinhead

Cenobite
K25 charSelect portrait.png
Deathbound Deathbound
Those whose lives are intertwined in darkness are destined to suffer together.

When a Survivor heals another Survivor for the equivalent of 1 Health StateIconStatusEffects healing.png at least 32 metres away from you, that Survivor will scream, revealing their location and activating Deathbound:

  • For the next 60 seconds, that Survivor suffers from the ObliviousIconStatusEffects oblivious.png Status Effect when farther than 16/12/8 metres away from the healed Survivor.
Executioner
K20 charSelect portrait.png
Deerstalker Deerstalker
Unlocks potential in your Aura-reading ability:
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Discordance Discordance
Any GeneratorIconHelpLoading generators.png within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp auras.png.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no long within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Legion
K14 charSelect portrait.png
Distressing Distressing
Your horrifying emanation strikes at a supernaturally long distance.
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Dragon's Grip Dragon's Grip
After kicking a GeneratorIconHelpLoading generators.png, for the next 30 seconds, the first Survivor interacting with it will scream, revealing their location for 4 seconds, and suffers from the ExposedIconStatusEffects exposed.png Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes
Blight
K21 charSelect portrait.png
Dying Light Dying Light
You become obsessed with one Survivor.

Each time you hook a Survivor other than your ObsessionIconHelp obsession.png, you gain 1 Token:

  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent 33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.
"This isn't a man..." — Dr Sam Loomis

Shape
K05 charSelect portrait.png
Enduring Enduring
You are resilient to pain.
  • ReducesPallet Stun duration by 40/45/50 %.

"He stops at nothing."

Hillbilly
K03 charSelect portrait.png
Eruption Eruption
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

After kicking a GeneratorIconHelpLoading generators.png, its AuraIconHelp auras.png is highlighted in yellow.

  • When you put a SurvivorIconHelpLoading survivor.png into the Dying StateIconHelp dying.png, every affected Generator explodes and starts regressing, removing the highlighted Aura.
    • Applies an immediate 6 % Progression penalty.
  • Any Survivor repairing a Generator when it explodes will scream and suffer from the IncapacitatedIconStatusEffects incapacitated.png Status Effect for 12/14/16 seconds.

Eruption has a cool-down of 30 seconds.
"It can use weapons?" — Jill Valentine

Nemesis
K24 charSelect portrait.png
Fearmonger Fearmonger
Your distressing presence drains and weakens your prey.

Whenever a SurvivorIconHelpLoading survivor.png is repairing a GeneratorIconHelpLoading generators.png, they suffer from the BlindnessIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.png Status Effects.

  • If the Survivor is already Exhausted, their Status Effect's timer will be paused.
  • The Status Effect lingers for 3/4/5 seconds after the Survivor stops repairing.
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Fire Up Fire Up
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power.

  • Gain a stack-able 3/3.5/4 % Action Speed bonus to picking-up and dropping Survivors, breaking PalletsIconHelp pullDown.png and Breakable WallsIconHelp breakableDoors.png, damaging GeneratorsIconHelpLoading generators.png, and vaulting WindowsIconHelp window.png, up to a maximum of 15/17.5/20 %.
"Now why don't you just fucking die?" — Freddy Krueger
Nightmare
K10 charSelect portrait.png
Forced Penance Forced Penance
Those who stand in the way of duty will suffer harsh judgement.
Survivors who take a Protection Hit suffer from the BrokenIconStatusEffects broken.png Status Effect for the next 60/70/80 seconds.
Executioner
K20 charSelect portrait.png
Franklin's Demise Franklin's Demise
Your vicious Basic Attacks make Survivors drop their regular ItemsIconHelp items.png or Limited Items on impact.
  • If not recovered within 150/120/90 seconds, the lost Items will have their Charges depleted by The EntityIconHelp entity.png.
  • The AurasIconHelp auras.png of lost Items are revealed to you within 32 metres and slowly fade from white to red as the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Cannibal
K09 charSelect portrait.png
Furtive Chase Furtive Chase
You become obsessed with one Survivor.

You lurk in the shadows, eliminating your victims one by one.
Each time you hook your ObsessionIconHelp obsession.png, you gain 1 Token, up to a maximum of 2/3/4 Tokens:

  • While in a Chase, your Terror RadiusIconHelp terrorRadius.png is reduced by 4 metres per accumulated Token.
  • When a Survivor rescues the Obsession from the Hook, that Survivor will become the new Obsession.
  • All accumulated Tokens are lost when the Obsession is sacrificed or killed.

You can only be obsessed with one Survivor at a time.
"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Ghost Face
K16 charSelect portrait.png
Gearhead Gearhead
You have got an ear for well-oiled gears.

After hitting a Survivor twice with your Basic Attack, Gearhead activates for 20/25/30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Deathslinger
K19 charSelect portrait.png
Grim Embrace Grim Embrace
Your act of servitude to The EntityIconHelp entity.png has not gone unnoticed.

Each time a SurvivorIconHelpLoading survivor.png is hooked for the first time, Grim Embrace gains a Token.
Upon reaching 4 Tokens Grim Embrace activates:

  • The Entity blocks all GeneratorsIconHelpLoading generators.png for 20/25/30 seconds.
  • The AuraIconHelp auras.png of the Obsession is revealed to you for 4 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Artist
K26 charSelect portrait.png
Hangman's Trick Hangman's Trick
Unlocks potential in your Aura-reading ability and your ingenious modifications to HooksIconHelpLoading hook.png alert you of tampering.

"No excuses, no equivocations... No crying." — Amanda Young

Pig
K11 charSelect portrait.png
Hex: Blood Favour Hex: Blood Favour
A Hex that gains the favour of The EntityIconHelp entity.png when blood is spilt.

Damaging a Survivor with either your Basic Attack or Special Attack prompts The Entity to hold all PalletsIconHelp pullDown.png within a radius of 24/28/32 metres from that Survivor's location in place for the next 15 seconds, preventing Survivors from pulling them down.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes
Blight
K21 charSelect portrait.png
Hex: Crowd Control Hex: Crowd Control
A Hex that ensures those lesser than you are properly herded.

Survivors who perform a rushed vault through a WindowIconHelp window.png prompt The EntityIconHelp entity.png to block it for the next 14/17/20 seconds.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"You have no control. People like you never did." — Ji-Woon Hak
Trickster
K23 charSelect portrait.png
Hex: Devour Hope Hex: Devour Hope
A Hex rooting its power on hope.

The false hope of Survivors ignites your hunger.
Each time a SurvivorIconHelpLoading survivor.png is rescued from a Hook when you are at least 24 metres away, Hex: Devour Hope recieves 1 Token:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % HasteIconStatusEffects haste.png Status Effect for the next 10 seconds.
  • 3 Tokens: Survivors suffer permanently from the ExposedIconStatusEffects exposed.png Status Effect.
  • 5 Tokens: You are granted the ability to kill all Survivors by your own hand.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hag
K06 charSelect portrait.png
Hex: Haunted Ground Hex: Haunted Ground
Two trapped Hex TotemsIconHelpLoading totem.png will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all SurvivorsIconHelpLoading survivor.png suffer from the ExposedIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Spirit
K13 charSelect portrait.png
Hex: Huntress Lullaby Hex: Huntress Lullaby
A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.
SurvivorsIconHelpLoading survivor.png recieve a 2/4/6 % Regression penalty on Failed Skill ChecksIconHelp skillChecks.png for Repair and Healing actions.
Hex: Huntress Lullaby grows in power each time you Hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

  • 1 Token: shortens the time between the Warning sound and the Skill check by -14 %.
  • 2 Tokens: shortens the time between the Warning sound and the Skill check by -28 %.
  • 3 Tokens: shortens the time between the Warning sound and the Skill check by -42 %.
  • 4 Tokens: shortens the time between the Warning sound and the Skill check by -56 %.
  • 5 Tokens: disables the Warning sound.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.
"That song, it drives me crazy!"

Huntress
K08 charSelect portrait.png
Hex: No One Escapes Death Hex: No One Escapes Death
A Hex rooting its power on hope.

You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit GatesIconHelp exitGates.png are powered and there is at least one Dull TotemIconHelpLoading totem.png remaining in the environment, Hex: No One Escapes Death activates and lights its Totem:

  • Increases your Movement speed by 2/3/4 %.
  • Survivors suffer from a permanent ExposedIconStatusEffects exposed.png Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

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Hex: Pentimento Hex: Pentimento
You reveal the true power of the Totems, hidden within their remains.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
The more Rekindled Totems you create, the greater their effects:

  • 1 Totem: Reduces the Healing speed of all Survivors by 20/25/30 %.
  • 2 Totems: Reduces the Repair speed of all Survivors by 20/25/30 %.
  • 3 Totems: Reduces the Recovery speed of all Survivors by 20/25/30 %.
  • 4 Totems: Reduces the Gate Opening speed of all Survivors by 20/25/30 %.
  • 5 Totems: All Totems are blocked by The EntityIconHelp entity.png.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Artist
K26 charSelect portrait.png
Hex: Plaything Hex: Plaything
A Hex that toys with a victim's suffering.

If there is at least one Dull TotemIconHelpLoading totem.png remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedIconStatusEffects cursed.png and ObliviousIconStatusEffects oblivious.png Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The AuraIconHelp auras.png of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"We came. Now you must come with us. Taste our pleasure." — Pinhead
Cenobite
K25 charSelect portrait.png
Hex: Retribution Hex: Retribution
A Hex that lashes out upon its destruction.

Those who cross you will be punished.

  • Survivors cleansing any TotemIconHelpLoading totem.png suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a Hex TotemIconHelpLoading totem.png, the AurasIconHelp auras.png of all Survivors are revealed to you for 15 seconds.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Deathslinger
K19 charSelect portrait.png
Hex: Ruin Hex: Ruin
A Hex that affects all Survivor's Generator Repair progress.

All GeneratorsIconHelpLoading generators.png automatically regress at 100/150/200 % of the normal Regression speed whenever they are not being repaired.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."
Hag
K06 charSelect portrait.png
Hex: The Third Seal Hex: The Third Seal
A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the BlindnessIconStatusEffects vision.png Status Effect.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"She touched your skin, you bear the witch's mark!"
Hag
K06 charSelect portrait.png
Hex: Thrill of the Hunt Hex: Thrill of the Hunt
A Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt gains 1 Token.

  • Survivors suffer from a stack-able 8/9/10 % Action Speed penalty per Token to Cleansing and Blessing, up to a maximum of 40/45/50 %.
  • Grants a stack-able 10 % bonus BloodpointsIconHelp bloodpoints.png for actions in the HunterDailyRitualIcon hunter.png Category per Token, up to a maximum of 50 %.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.
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Hex: Undying Hex: Undying
A Hex which maintains the vile powers that flow throughout the Trial.

The AurasIconHelp auras.png of Survivors within 2/3/4 metres of any Dull TotemIconHelpLoading totem.png are revealed to you.

  • When another Perk's Hex TotemIconHelpLoading totem.png is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

Blight
K21 charSelect portrait.png
Hoarder Hoarder
You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification, whenever a Survivor performs any of the following actions within 32/48/64 metres of you:

  • Unlocks a ChestIconHelp chests.png.
  • Picks up any ItemIconHelp items.png, including Limited Items.

Hoarder spawns 2 additional chests in the Trial.

Twins
K22 charSelect portrait.png
Hysteria Hysteria
You know how to brutalise one member of a team to cause a panic.

Whenever you put a healthy Survivor into the Injured StateIconHelp injured.png, all injured Survivors suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo
Nemesis
K24 charSelect portrait.png
I'm All Ears I'm All Ears
Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The EntityIconHelp entity.png.

Any SurvivorIconHelpLoading survivor.png performing a rushed action within 48 metres of your location has their AuraIconHelp auras.png revealed to you for 6 seconds.
I'm All Ears can only be triggered once every 60/50/40 seconds.

"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face
Ghost Face
K16 charSelect portrait.png
Infectious Fright Infectious Fright
The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying StateIconHelp dying.png by any means, all other Survivors within your Terror RadiusIconHelp terrorRadius.png will scream and reveal their current location to you for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)
Plague
K15 charSelect portrait.png
Insidious Insidious
Unlocks your stealth ability:
  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect after standing still for 4/3/2 seconds and until you are moving again.
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Iron Grasp Iron Grasp
Your powerful grasp on Survivors causes escapes to be nearly impossible.

While carrying a SurvivorIconHelpLoading survivor.png you benefit from the following effects:

  • Decreases Wiggle effects, which cause you to strafe sideways, by 75 %.
  • Increases Wiggle duration by 4/8/12 %.
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Iron Maiden Iron Maiden
You open LockersIconHelp lockers.png 30/40/50 % faster.

Survivor's who exit Lockers suffer from the ExposedIconStatusEffects exposed.png Status Effect for 30 seconds and their location is revealed to you for 4 seconds.

"This is no place for cowards." — The Legion
Legion
K14 charSelect portrait.png
Jolt Jolt
Your eerie presence charges the air and interferes with technology.

When you put a SurvivorIconHelpLoading survivor.png into the Dying StateIconHelp dying.png with your Basic Attack, all GeneratorsIconHelpLoading generators.png within 32 metres of you instantly explode and start regressing.

  • Applies an immediate 8 % Progression penalty.

Jolt has a cool-down of 60/50/40 seconds.

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Knock Out Knock Out
The trauma caused by your brutal attacks makes crying for help painfully difficult.

When putting a Survivor into the Dying StateIconHelp dying.png with your Basic Attack:

  • Their AuraIconHelp auras.png is not revealed to any Survivor farther away from them than 32/24/16 metres.
  • For the next 15 seconds, the dying Survivor suffers from a decreased Field of View, the BlindnessIconStatusEffects vision.png Status Effect, and crawls 50 % slower.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Cannibal
K09 charSelect portrait.png
Lethal Pursuer Lethal Pursuer
You have been designed to track down and eliminate targets.

At the start of the Trial, the AurasIconHelp auras.png of all SurvivorsIconHelpLoading survivor.png are revealed to you for 7/8/9 seconds.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
Nemesis
K24 charSelect portrait.png
Lightborn Lightborn
Unlike other beasts of The Fog, you have adapted to light.
  • The AurasIconHelp auras.png of SurvivorsIconHelpLoading survivor.png attempting to blind you with a Flashlight are revealed to you for 6/8/10 seconds.

Lightborn grants immunity from being blinded by FlashlightsIconItems flashlight.png, FlashbangsIconPerks flashbang.png, or Blast MinesIconPerks blastMine.png.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Hillbilly
K03 charSelect portrait.png
Mad Grit Mad Grit
While carrying a Survivor, you suffer no cool-down on missed attacks.
  • Successfully hitting a Survivor will pause the carried Survivor's Wiggling Progression for 2/3/4 seconds.

"There's no getting out of this now. We're too good at it." — The Legion

Legion
K14 charSelect portrait.png
Make Your Choice Make Your Choice
Each time a Survivor is rescued from a Hook when you are at least 32 metres away, Make Your Choice activates:
  • The Rescuer suffers from the ExposedIconStatusEffects exposed.png Status Effect for the next 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.
"You'd be surprised what tools can save a life." — Amanda Young

Pig
K11 charSelect portrait.png
Monitor & Abuse Monitor & Abuse
Meticulous in your approach, terrifying in your application.

Your base Terror RadiusIconHelp terrorRadius.png is increased by 8 metres.

  • Whenever you are outside of a Chase, your Terror Radius is reduced by 16 metres while your Field of View is increased by 3/5/10 °.

Field of View gains do not stack.
"Its time for your treatment!" — Herman Carter, The Doctor

Doctor
K07 charSelect portrait.png
Monstrous Shrine Monstrous Shrine
Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.

The Basement HooksIconHelp basement.png possess the following benefits:

  • Accelerates Sacrifice Progression by 3/6/9 %.
  • Increases Self-Unhook difficulty by 5/10/15 %.
  • Increases Self-Unhook penalty by 3/6/9 %.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

.All
Nemesis Nemesis
You seek retribution on those who have wronged you.

Each time a SurvivorIconHelpLoading survivor.png blinds you or stuns you using a PalletIconHelp pullDown.png or LockerIconHelp lockers.png, they become your new ObsessionIconHelp obsession.png:

  • The Survivor suffers from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds and their AuraIconHelp auras.png is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.
"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Oni
K18 charSelect portrait.png
No Way Out No Way Out
You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit GatesIconHelp exitGates.png have been powered, No Way Out activates:

  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The EntityIconHelp entity.png blocks both Exit Gate SwitchesIconHelp exitGates.png for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Trickster
K23 charSelect portrait.png
Oppression Oppression
Life has been difficult for you, so you will make it difficult for others.

When damaging a GeneratorIconHelpLoading generators.png, up to 3 other random Generators also begin regressing.

  • Trigger a difficult Skill CheckIconHelp skillChecks.png if a selected Generator is being repaired.

Oppression has a cool-down of 120/100/80 seconds.
"Damn them as they would damn us." — Charlotte Deshayes

Twins
K22 charSelect portrait.png
Overcharge Overcharge
You are fuelled by your hate for progress.

Damaging a GeneratorIconHelpLoading generators.png overcharges it:

  • The next SurvivorIconHelpLoading survivor.png interacting with it will be faced with a difficult Skill CheckIconHelp skillChecks.png.
  • Failing the Skill Check results in an additional Progression loss of 3/4/5 %.
  • Succeeding the Skill Check does not grant any bonus Progression.

"Its a trap, But a trap one must step in..."

Doctor
K07 charSelect portrait.png
Overwhelming Presence Overwhelming Presence
Your presence alone instils great fear.

Survivors within your Terror RadiusIconHelp terrorRadius.png suffer from inefficiency:

  • When using an ItemIconHelp items.png, its Depletion rate is increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Doctor
K07 charSelect portrait.png
Play with Your Food Play with Your Food
You become obsessed with one Survivor.

Each time you chase your ObsessionIconHelp obsession.png and let them escape, Play with Your Food recieves 1 Token, up to a maximum of 3 Tokens:

  • Each Token applies a stack-able 3/4/5 % HasteIconStatusEffects haste.png Status Effect, up to a maximum of