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=== <span style="font-variant:small-caps;"><big>[[Patch Notes 4.3.X#Public Test Build 4.3.0|Patch 4.3.0 (PTB)]] - 29 September 2020</big></span> ===
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Revision as of 09:07, 30 September 2020

Patches are Updates to Template:IconLink.

The following is a list of all the Patches that have been released for the Game since its release. The release dates are from the PC version only.


List of Patches

Patch 1.0.1 - 17 June 2016

CHANGES
  • Fixed various chainsaw sounds
  • Fixed various hook sounds
  • Adjusted visual for the match results text
  • Fixed an issue that could cause eye popping during a hook rescue
  • Fixed various issues that could result in floating chests and barricades
  • Fixed an issue that could cause drastic framerate drops when healing fellow survivors
  • Fixed an issue that could cause bloodpoints to display a negative value when players earned more points than their previous total
  • Fixed an issue that cause the killer to play a "carrying attack" animation after hooking a survivor
  • Fixed various issues that could occur if a player sabotaged a hook while a killer hooks someone
  • Fixed an issue that could cause the killer to get stuck in objects when interrupting survivor actions
  • Added missing shadows to the campfire
  • Adjusted certain fire materials
  • Adjusted certain emissive materials
  • Adjusted certain effects on Meg's hair
  • Fixed an issue that could prevent players from disarming traps when holding a toolbox
  • Modified a certain hill tile to prevent certain collision issues
  • Fixed an issue that could cause escaped players' outlines to be shown to hooked players
  • Fixed certain issues that could occur when a hooked player disconnects
  • Item addons will now function properly if the item is given to another player
  • Adjustments to male and female run animations
  • Fixed an issue could cause the "Zealous" achievement to be awarded incorrectly
  • Fixed an issue that could cause players to become stuck if the player healing them taps the input rather than holding it
  • Fixed an issue that could result in a broken lobby transition when accepting a private lobby invitation while watching a tutorial video
  • Fixed various UI issues in the Kill Your Friends lobby
  • Rapidly pressing on "Loadout" and "Switch Role" will no longer result in the loadout background to be displayed without the menu
  • Fixed an issue that could cause a crash when pressing alt-F4 during the intro video
  • The "Saboteur" perk was missing its skill check difficulty adjustment. It has been fixed.
  • The "Spine Chill" and "Premonition" perks were not working correctly. They have been fixed.
  • Fixed a graphical issue that could occur when a player leaves the match during the sacrifice sequence
  • Fixed an issue that could cause players to incorrectly lose rank pips when in the tally screen
  • Fixed an issue that could cause the host player to crash when leaving a public match
  • Fixed an issue that could cause daily rituals to behave incorrectly for new players
  • Fixed an issue that could cause the category of maxed out score events to be replaced by "none"
  • Fixed an issue that could leave a lobby in a state unable to receive new players
  • Fixed an issue where healing a survivor would reward the points to the survivor that got healed, rather that the healer.

Patch 1.0.1a - 22 June 2016

CONTENT
  • Added art book for owners of the Deluxe Edition

Patch 1.0.2 - 29 June 2016

BALANCE CHANGES
  • Adjusted cooldown of "Sprint Burst"
  • "We'll Make It" now only affects healing others, and its maximum bonus has been reduced
  • Various balance changes to healing build perks, survivalist build perks and healing items
  • Adjusted spawn location weights for chests and generators
  • Adjusted various score values
  • Crows will now notify killers of survivors who bore the Entity by being too still for too long
  • The Wraith now has better things to do than cloak and uncloak repeatedly for points
  • Adjusted window vaulting mechanics for killers and survivors


MISCELLANEOUS CHANGES

  • "Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
  • Added a 5 second delay before joining a new game after leaving lobby
  • Killers are now awarded sacrifice points if a survivor leaves the game
  • Killers are now awarded bonus points if a survivor disconnects
  • Unspent blood points are now capped
  • Adjusted certain matchmaking values
  • Various changes to basement, mine and blood lodge
  • Adjusted distortion effects during the sacrifice sequence
  • Adjusted smoke and materials when spawning characters
  • UI updates to the tally, loadout and inventory screens
  • The tally screen should now display the proper status for players that left or disconnected
  • Increased penalties for disconnecting or leaving a game
  • Animation polish


BUG FIXES

  • Fixed an issue which could cause "No One Escapes Death" to grant an incorrect attack cooldown reduction
  • Fixed an issue that could cause the killer's camera to clip when picking up a survivor
  • Fixed an issue that could cause loud noise indicators to be seen in the tally screen
  • Fixed an issue that could stop a survivor from running when pressing the item use button when no interactions are available
  • Fixed an issue that could cause the trapper's addons to only affect his starting trap
  • Fixed a matchmaking issue that could cause some players to be unable to play as the killer
  • Fixed an issue that could cause the survivor's HP (bleed out) bar to not update properly on the survivor's screen
  • Fixed an issue that could cause The Wraith to flicker when dissolving
  • Fixed an issue that could cause the wrong animation to play after picking up a survivor
  • Fixed an issue which could cause players not to derank after achieving rank 1
  • Fixed an issue which could block movement when The Hillbilly destroys an obstacle with the chainsaw
  • Fixed an issue where survivors couldn’t run away while getting healed
  • Fixed an issue which could cause players to get stuck on the hill
  • Various audio fixes
  • The Entity now manifests at the sacrificial hook in its proper glory

Patch 1.0.2a - 30 June 2016

BUGFIX
  • Fixed jittery walking animations for survivors

Patch 1.0.2b - 30 June 2016

BUGFIX
  • Fixed placement of bear traps near windows
  • Fixed picking up of crawling survivors near windows

Patch 1.0.2c - 30 June 2016

BUGFIXES & BALANCING
  • Capped blood points at 500,000
  • Fix Wraith point farming when cloaking / uncloaking next to injured survivors
  • Fix for some killer add-ons not working (Wraith, Trapper)
  • Fixed PIP penalties for leaving a game

Patch 1.0.2d - 30 June 2016

BUGFIX
  • Fixed an issue that could slow down or break matchmaking for some killers

Patch 1.0.3 - 11 July 2016

BUG FIXES
  • Fixed entity visible at the start of the hook sequence
  • Fixed interruption on hatch causing the survivor to turn invisible

FEATURES

  • Survive With Friends (V1)

This initial implementation of Survive With Friends will allow for a group of survivors to be created and to matchmake into a ranked lobby together. It should be used in a similar fashion as the Kill Your Friends Mode:

  1. Have a survivor (host) created click Survive With Friends from the Main Menu
  2. As the host, invite other survivors to the lobby.
  3. Once the party is formed, have all players ready. This will triggered the matchmaking process and transition the party to an online lobby.

Note: After playing a game, the survivor group will be automatically disbanded and all members will be returned to their single player survivor lobby. We are working on maintaining the party between games, and you can expect this to come in a follow up patch.

Patch 1.0.3a - 14 July 2016

FEATURE
  • Matchmaking changes to prepare for Survivor Groups

Patch 1.0.3b - 14 July 2016

FEATURE
  • Added support for Survivor With Friends (V1)

Patch 1.0.4 - 26 July 2016

FEATURES & CONTENT
  • Additional Survivor customisation Items (one set per Survivor)
  • Survivor Gestures (1 & 2 on Keyboard, D-Pad Up & D-Pad Down on Controller)
  • Russian & Chinese Localisation
  • New Coldwind Farm Map (Fractured Cowshed)
  • Increased support for catching players tampering with game files


BALANCE CHANGES

  • Level design & art adjustments to reduce infinite window loops
  • Added dynamic spawning of window blockers
  • Removed the possibility to place bear trap really close (or on top) of each other


BUG FIXES

  • Fixed escaping of the level when running towards the exit and caught in a bear trap
  • Fixed hatch noise being audible even if the hatch is invisible
  • Fixed locker interior being visible in the distance
  • Fixed locker blocking placement of bear traps
  • Fixed some issues with objects appearing too clearly through fog and in low-end
  • Fixed issue with chainsaw add-ons making it impossible to fully heal a survivor
  • Fixed some cases where the survivor used killer customisation parts when entering a private lobby
  • Fixed returning to a lobby from a private match causing an infinite load for the Host
  • Fixed countdown not occurring in private lobby if a party member leaves while readied-up
  • Fixed some cases where bear traps could be farmed for points by survivors
  • Fixed some cases where players would not lose pips (disconnect penalty) while exiting an active game
  • Fixed scoring event localization
  • Fixed hatch appearance frequency on certain maps
  • Fixed black nodes appearing on the blood web (and force regenerate invalid blood webs)

Patch 1.0.5 - 4 August 2016

BUG FIXES
  • Fixed an issue which could cause Steam Stats & Achievements to get reset
  • Fixed an issue preventing the trapper from placing traps near sabotaged traps
  • Fixed an issue which could cause killer prestige weapons to flicker in game
  • Fixed an issue that caused the Saboteur perk to decrease sabotage speed when using a toolbox
  • Fixed an issue which could cause survivors to lose pips when the killer leaves the game (known issues with the Tally not properly displaying the pips & blood points status in such cases)
  • Fixed an issue which caused the perk "Whispers" to trigger when near dead or sacrificed survivors
  • Fixed an issue which could render a downed survivor unable to interact or be interacted with if a pickup interaction would fail


BALANCE CHANGES

  • Removed the ability for a survivor to disarm or sabotage traps while walking or running
  • Added a penalty to the wiggle build-up when a killer puts a survivor down

  • Bloodhound: Fresh blood marks can be for 2/3/4 seconds longer than normal (up from 1/2/3)

Our data indicates that Bloodhound is underpowered. In order to make this perk more viable, we have chosen to increase the duration of how long the blood marks are visible. With a longer blood trail, there are more chances you’ll pick up the scent and be able to start your hunt. We kept its powerful synergy with Sloppy Butcher in mind:

  • Sloppy Butcher: Increased the frequency of bleeding for tiers I and II. Decreased the frequency of bleeding for tier III.

We rebalanced the amount of blood spawned when affected by sloppy butcher. We feel the new balance is closer to the intended gameplay: being able to track a survivor. The injured survivor needs to use the environment to break the line of blood splatter using grass and other techniques to obscure their trail until they are healed (or killed). Overall this perk should be more a more viable option for killers’ loadouts at all levels. A good killer at this point should be able to follow the blood trail on most maps.

  • Brutal Strength: Increased barricade destruction speed bonus to 20%/30%/40% (up from 10%/20%/30%)

Brutal Strength is a good perk that is being picked, but not as often as the more popular perks. We have decided that a slight boost should allow for more dynamic play and enough of a boost to merit equipping this perk.

  • Insidious: Decreased time taken to become stealthy to 4/3/2 seconds (down from 6/4/3)

This is one of our favorite perks. However, in its current form, it can be too slow to use with the current pace of the game. The idle time required is often too high a price to pay, especially at level I. We have lowered time required to become stealthy for all tiers of the perk. Survivors, take your time to look around before you do you anything risky!

  • Iron Grasp: Fixed description and decreased wiggle reduction effect to 20%/40%/60% (down from 25%/50%/75%)

We want to add a bit more challenge for the killer when transporting a victim with Iron Grasp. As it currently stands (due mostly to sneaky sabotaging survivors!) we chose not to reduce the time required to struggle out. However, we did reduce the wiggle force reduction to allow survivors to fight back a bit better. We also updated the description of the struggle time effect to match the values that were already in-game.

  • No One Escapes Death: Added a time limit of 120 seconds and reduced movement speed bonus to 3%/4%/4% (down from 3%/5%/5%)

No One Escapes Death is probably one of the game’s most controversial perks, and certainly one of the most often picked. By adding a time limit to the perk, we’re encouraging killers to try a “berserker blitz” where they have to hunt and find survivors as fast as possible, rather than camp strategic points. The very slight movement speed decrease will help some survivors get away during these 2 terrifying minutes. With these changes in place, we believe that this perk will no longer be a “must-have” for every killer loadout, but still be a viable option.

  • Shadowborn: Reduced the field of view bonus for all tiers

This perk has was so strong that it was a no-brainer to always use it, especially given the rarity of flashlight experts out there. The FOV difference should still be high enough to be noticeable and give an advantage to those who use this perk, without being an automatic pick.

  • Spies from the Shadows: Increased odds to trigger the effect to 50%/50%/75% (up from 25%/50%/75%) and increased range to 16/24/36 meter (from 12/24/36)

We believe this perk is fine at tiers II and III but the first tier of this perk could use a boost. Increasing the chance that the crows give a visual cue and increasing the range should make this perk viable even at tier I.

Even though the numbers appear unchanged, they are now added to the base chance rather than acting as a multiplier on them. This will greatly increase the probability of skill checks being triggered when in the terror radius of the killer.

Patch 1.0.5a - 8 August 2016

BUGFIX
  • Integrate additional analytics to investigate failures to join lobby & matchmaking

Patch 1.0.5b - 9 August 2016

BUGFIX
  • Fixed an issue that caused Unnerving Presence to cause skill-checks on some non-skill-check based charge interactions (recover, open door, ...)

Patch 1.0.6 - 12 August 2016

BALANCE CHANGES
  • Adjust PIP reward zones to 0 / 7000 / 10000 / 20000 for receiving -1, 0, 1 and 2 pips respectively.

Patch 1.1.0 - 18 August 2016

FEATURES & CONTENT
  • Added a new location (Crotus Prenn Asylum)
  • Added a new map for Crotus Prenn Asylum (Disturbed Ward)
  • Added a new Survivor Perk (Kindred)
  • Added chat functionality to the Tally Screen (available until server becomes unavailable)
  • Added support for Controls remapping
  • Added various prompts to indicate Easy-Anti Cheat banned status
  • New Killer Character Available (The Nurse)
  • New Survivor Character Available (Nea Karlsson)
  • Tooltip for add-ons has a mention to indicate that they can’t be equipped (if not compatible with the current item)


BALANCE

  • Added an angle tolerance for triggering the fast window vault interaction
  • Added a loud noise trigger upon sabotaging a hook
  • Added a new mechanic that will slow characters down after landing from a high enough point
  • Adjusted sound levels for entering / exiting closets and being inside a closet
  • Adjusted the Chainsaw’s long guide bar add-on to reduce the possibilities of triggering the attack without successfully landing a hit
  • Changed “Rank 1” display to behave like other ranks (displays the number of pips)
  • Chase trigger conditions have been adjusted
  • Scoring Adjustment – Balanced Hillbilly scoring events
  • Scoring Adjustment – Balanced Wraith scoring events
  • Scoring Adjustment – Increased scoring for hook struggling
  • Scoring Adjustment – Reduced score for placing a bear trap as Trapper
  • Scoring Adjustment – Reduced score for sabotage actions
  • Self-heal interaction is now only available when stopped


BUGFIXES

  • Adjusted leaving penalties to not apply when crashing
  • Adjusted survivors visuals so that they fade into the fog in the distance
  • Fixed an issue which caused a survivor struggling on the hook to be sacrificed if another survivor tried to unhook him but stopped midway
  • Fixed an issue which caused customization items to be applied on wrong characters
  • Fixed an issue which caused customization slots to be greyed out and made it impossible to customize parts of certain characters
  • Fixed an issue which caused killer to sometimes only lose a single pip when leaving a game (now set to 3 pips)
  • Fixed an issue which caused killers to get stuck at the end of an interaction (vault, hook, pickup) while playing in low or medium settings
  • Fixed an issue which caused Perk Slots to be automatically unlocked when Prestiging
  • Fixed an issue which caused perks that affect other players to still be displayed in their HUD after the owner player dies or is sacrificed
  • Fixed an issue which caused survivors to clip halfway through the ground after being put in a crawling state in a slope
  • Fixed an issue which caused the Barricade Killer Stun & Destroy Barricade scoring events to not be awarded
  • Fixed an issue which caused the Hillbilly to be able to break a plank during his chainsaw recovery
  • Fixed an issue which caused the killer to interrupt a survivor’s escape from his shoulder grasp by attacking
  • Fixed an issue which caused the list of players in the lobby in a Kill Your Friends Match to be invalid
  • Fixed an issue which caused the Map & Key Items to continuously emit sound for other players when depleted
  • Fixed an issue which caused the perk “Whispers” to trigger on survivors in paradise
  • Fixed an issue which caused the prompts for disarm and sabotage to be both displayed in quick succession (disarm is now required prior to sabotaging)
  • Fixed an issue which caused the recover or self-heal prompts to display when getting interrupted while entering a locker
  • Fixed an issue which caused the recover prompt to take precedence over the Hatch Escape prompt in dying state
  • Fixed an issue which caused the skill check marker to keep animating for a small amount of time after hitting the skill check button
  • Fixed an issue which caused the stillness crows to change height when a survivor crouches
  • Fixed an issue which caused the Wraith to be able to attack while turning fully invisible
  • Fixed an issue which made it impossible to sabotage a bear trap if the trapper is wielding the Tinkerer perk and some add-ons
  • Fixed an issue which made it impossible to unlock the Perfect Killing achievement
  • Fixed an issue which made it possible for survivors to obtain the Escaped status while being in the killer’s grasp
  • Fixed offering descriptions & rarities being mismatches during the offering sequence when more than one offering was played
  • Fixed various issues that could cause the tally screen & character status (Rank & Bloodpoints) to display incorrect values
  • Various localization fixes for Chinese & Russian

Patch 1.1.0a - 19 August 2016

BUGFIXES
  • Fixed a crash happening on the loading screen
  • Fixed an issue which allowed the Nurse to obtain scoring points when blink attacking a survivor on the hook
  • Fixed an issue which caused player to not see every other survivor in an online lobby after joining as a survivor group
  • Fixed an issue which caused the loud noise to not trigger on fast window vaults
  • Fixed an issue which caused the medium speed window vault to be triggered instead of the fast one
  • Fixed an issue which caused the player rank to not display properly until updated

Patch 1.1.0b - 19 August 2016

BALANCING
  • Adjusted the catch-up speed for the Nurse
  • Adjusted matchmaking parameters to discard older lobbies and reduce the potential of connecting to dead lobbies
  • Adjusted the Nurse camera angle when breaking pallets & getting stunned


BUGFIXES

  • Fixed a potential crash while healing (towards completion)
  • Fixed a potential loading screen crash
  • Fixed an issue which causes players to lose their item after the game begins if equipped with Anti-Haemorrhagic Syringe, Styptic Agent or Brand New Part
  • Fixed an issue which made generator highlights invisible to killers & survivors with maps when left at 99.9% completion

Patch 1.1.0c - 19 August 2016

BUGFIX
  • Fixed an issue which caused exited lobbies to be kept available (should alleviate matchmaking difficulties)

Patch 1.1.0d - 19 August 2016

BUGFIX
  • Fixes an issue which caused the leaving penalty (3 pips) to be applied to certain players upon lauching the game.

Patch 1.1.0e - 22 August 2016

BUGFIX
  • Fixed an issue which causes some players to be unable to save their game

Patch 1.1.0f - 23 August 2016

BALANCING
  • Adjusted attack and hit detection zone for Killers
  • Hide Survivor information UI bubbles indicating Name, Level & Rank in Public Lobbies


BUGFIXES

  • Fixed an issue which caused all Perk & Add-Ons revealing survivor outlines to not work at all
  • Fixed an issue which caused the survivor hair to be visible over generator outlines
  • Fixed an issue which made it impossible to remove some equipped prestige parts for the Nurse
  • Fixed an issue which made it possible a killer to attack or interrupt through some walls
  • Fixed an issue which made it possible for the Hillbilly to run infinitely against a collision and accumulate points
  • Fixed an issue which made it possible for the Nurse to interrupt, pick up or interact during the blink stun period
  • Fixed an issue which made it possible to lunge attack without looking at the target

Patch 1.1.1 - 30 August 2016

FEATURES & CONTENT
  • Adjusted Reset Controls to Default to apply to the current page only (killer / survivor & controller / keyboard)


BALANCE

  • Adjusted pallet overlap with a slasher (on drop down) to teleport the slasher away from survivor instead of the same side
  • Adjusted pallet stun to apply at the beginning of the pallet drop instead of the end


BUG FIXES

  • Fixed an issue which caused a survivor to get stuck if a player healing him would disconnect or leave during the interaction
  • Fixed an issue which caused a survivor to visually sink in the ground when using a gesture while crouched
  • Fixed an issue which caused the flashlight stun drop to not activate while a killer attacks or drops a survivor
  • Fixed an issue which caused the Iron Will Perk to not work as described (sound dampening reduction was lower than expected, and the local player did not hear the proper levels)
  • Fixed an issue which caused the Lightborn Perk to not display in the HUD and to not work as described
  • Fixed an issue which made it possible to exit out of sabotage early by using a gesture
  • Fixed for game client crashing when disconnecting from the server & when leaving the tally after a game
  • Updated FX visuals and additional optimization (telekinesis, burned trees, leaves, pallet)
  • Updated the Nurse Memento Mori animation

Patch 1.1.1a - 30 August 2016

BUGFIXES
  • Fixed an issue which caused pallet stun to maximize Boldness points for Survivors
  • Fixed an issue which made it possible for players to walk through arch structures in Asylum

Patch 1.1.1b - 13 September 2016

BUGFIXES
  • Disabled the use of macros while the game is running
  • Fixed an issue which cause the Season Reset to not trigger
  • Fixed an issue which caused promo customization items to only appear for users that owned them
  • Fixed an issue which made it possible to exceed the maximum turn-rate of the chainsaw by using the both a mouse and keyboard (or a controller) simultaneously

Patch 1.1.2 - 23 September 2016

FEATURES & CONTENT
  • Added a new set of 13 Item Add-Ons
  • Added a new set of 10 Offerings
  • Added a new set of 29 Power Add-Ons
  • Added 9 new Item variations.
  • New Survivor Customization Items Available (80s Pack DLC)
  • New Killer Customization (Weapons)
  • Added a reservation step prior to joining a Lobby (making sure there’s a spot available prior to transitioning)
  • As survivors, interval of ranks for which you are searching will not expand anymore (expansion is limited to Killers)
  • Searching for games now will search non-stop until a game is found (this can be cancelled out of)
  • Added a toggle button for the Chat in Lobby & Tally (display / hide)
  • Added automatic sorting of Items, Add-Ons & Offerings in the Inventory (by Compatibility, Rarity and then Name)


BALANCE

  • Added a bear trap immunity period after exiting a trap or being dropped by the killer (a player can’t be trapped for a certain period of time after either of these interactions)
  • Added a new mechanic that causes windows to become blocked for a short duration if a survivor uses the same window too frequently in a short period of time (only visible and blocked for the Survivor)
  • Adjusted spawning proximity values (reduce the chance of spawning in clumps of Survivors)
  • Adjusted the recovery time for Survivors in dying state (recovery in dying state is now twice as fast)
  • Implemented additional interactivity between the Flashlight and the Nurse (Flashlight can interrupt charge & chain blinking and cause a stun)
  • Rebalanced Map & Flashlight Scoring Values
  • Some Nurse Addons have been rebalanced (Pocket Watch, Wooden Horse, Bad Man’s Keepsake, Catatonic Boy’s Treasure)
  • Stillness crows (level crows) do not fly off anymore when a Survivor crouches or crouch walks
  • Survivors being healed from the crawling state are not animated anymore (makes it more difficult for the Killer to identify this through Outlines, like with Deerstalker)
  • The Nurse “Nurse’s Calling” Perk range has been reduced
  • The Nurse base blink amount has been reduced from 3 to 2
  • The Nurse base movement speed has been reduced


BUG FIXES

  • Disabled V-Sync while the game is in Windowed Full Screen (default) mode (should provide a performance increase in various circumstances)
  • Fixed an issue which caused “Prove Thyself” to remain active even if the wielder of the perk would die or disconnect
  • Fixed an issue which caused “Whispers” & “Spies from the Shadows” to trigger on dead & disconnected survivors
  • Fixed an issue which caused disconnected Survivors to count towards sacrifice achievements
  • Fixed an issue which caused hair (and other dynamically animated geometry) to get stuck in various buildings (Asylum, Shack)
  • Fixed an issue which caused part of The Wraith head’s geometry to be visible in first person when walking while invisible
  • Fixed an issue which caused players to stand-up after vaulting when crouched
  • Fixed an issue which caused survivors to jitter when put on the hook (usually the first time)
  • Fixed an issue which caused survivors to spawn with default customization items when accepting an invite from outside the game
  • Fixed an issue which caused the “Shroud of Separation” & “Should of Binding” offerings to not have any effect
  • Fixed an issue which caused the bear trap to change position & orientation every time the killer would step on it
  • Fixed an issue which caused the Flashlight Stun Drop to not be triggered while hooking up and picking up a Survivor
  • Fixed an issue which caused the Killer’s intro sequence to not play (which in turn caused part of the killer’s head geometry to stay visible during gameplay)
  • Fixed an issue which caused the killer matchmaking to search for a wider range of ranks after survivors would join a Lobby
  • Fixed an issue which caused the Nurse to move too quickly when holding a Survivor
  • Fixed an issue which caused the Pallet Stun Drop to not be triggered if the survivor was wiggling on the killer’s shoulder
  • Fixed an issue which caused the players to be transitioned to paradise but to still be considered in the game
  • Fixed an issue which could cause a survivor do dies instantaneously on the hook if another survivor would cancel the unhook interaction
  • Fixed an issue which made it impossible for some people to type in chat because of invalid characters in their Steam Name (specifically “&”, “<”, “>”)
  • Fixed an issue which made it impossible for the Hillbilly to chainsaw a crouching survivor down a hill
  • Fixed an issue which made it impossible to activate the Memento Mori from certain directions
  • Fixed an issue which made it possible for a survivor to get stuck on a loading screen when accepting a lobby invite while the last spot is getting taken
  • Fixed an issue which made it possible for players to keep using the flashlight when getting injured to the dying state
  • Fixed an issue which made it possible for players to skip the end of the sabotage interaction by dropping an item
  • Fixed an issue which made it possible for some interactions to be activated through a collision
  • Fixed an issue which made it possible for the Hillbilly to bump up a collision when colliding with the chainsaw
  • Fixed an issue which made it possible for the Nurse to blink on top of pallets
  • Fixed an issue which made it possible for the Nurse to interrupt during the blink cooldown phase
  • Fixed an issue which made it possible to obtain boldness points if another survivor would disconnect on the hook

Patch 1.1.2a - 27 September 2016

BALANCING
  • Adjusted Flashlight Burn out of Invisibility (350 down from 1000)
  • Disabled the possibility of flashlight stuns during Hooking & Picking Up Animations


BUGFIXES

  • Fixed an issue causing Survive With Friends groups to be kicked back to the main menu
  • Fixed an issue making it impossible to open the hatch with a key (Dull & Skeleton)

Patch 1.1.2b - 28 September 2016

BUGFIXES
  • Added analytics for better tracking of players getting booted out of killer lobbies upon joining
  • Fixed an issue causing missing collisions on certain Asylum walls
  • Increased timeout on matchmaking reservations (should decrease matchmaking times)

Patch 1.1.2c - 29 September 2016

BUGFIXES
  • Adjusted the EAC Integrity Violation Message
  • Fixed an issue causing some players to be kicked out of a lobby quickly after joining and receiving the “Cheater Detected” message

Patch 1.1.2d - 3 October 2016

BALANCING
  • Solution for maze tiles (aka “jungle gyms”) has been implemented randomizing the number of vaults and limiting it to one.

Patch 1.1.2e - 6 October 2016

BUGFIXES
  • Fixed an issue causing some players to not get access to DLC Customization Item after purchasing it (80s Pack)
  • Fixed an issue making it possible to keep customization items in your inventory after refunding a purchase

Patch 1.2.0 - 18 October 2016 (PTB) / 24 October 2016

The Patch Notes for 1.2.0 match the ones for its PTB, listed here are only additional changes:

FEATURES & CONTENT

  • Audio - Added two new musics that play when in proximity of the killer or during a chase
  • Audio - Added four new songs from the soundtrack to the menu music sequence


BALANCE

  • Added randomization of pallet spawning inside the Asylum
  • Adjusted random Map selection to have an equal distribution of Maps instead of Locations
  • Adjusted the Wraith visuals to make him more difficult to see
  • Reduced the Wraith sound loudness while cloaked
  • The Unrelenting Perk attack cooldown reduction has been increased for all tiers

BUG FIXES

  • Fixed an issue causing incorrect or no sounds to be played upon hitting various surfaces
  • Fixed an issue making it impossible to share The Last Breath Chapter through family sharing (both characters are unlocked by default)

Patch 1.2.0b - 19 October 2016 (PTB) / 24 October 2016

BUGFIX
  • Fixed a display issue with the rewarding of Iridescent Shards on the Tally Screen

Patch 1.2.1 - 25 October 2016

FEATURES & CONTENT
  • Content – Added a new location (Haddonfield)
  • Content – Added a new map for Haddonfield (Lampkin Lane)
  • Content – Added a new offering that allows to play as Michael Myers (appears on killers’ bloodwebs if you do not own the associated DLC) (refer to the dev message below for more details)
  • Feature – Added the new Obsession Mechanic (refer to the dev message below for more details)


BUG FIXES

  • Fixed an issue causing map calling tremendous offerings to have no effect
  • Fixed an issue making it possible for a killer to hook a survivor instantly from the ground if picked up under a hook
  • Fixed missing text for the Enduring Perk ("Recovery from physical stun condition caused by perks is increased by 20%" added)

Patch 1.2.1a - 26 October 2016

BUGFIX
  • Fixed an issue making it impossible to successfully stalk a survivor with The Shape at certain resolutions

Patch 1.2.1b - 27 October 2016

FEATURES & CONTENT
  • Added a new Halloween themed head customization item for Trapper, Wraith, and Hillbilly


BALANCING

  • Added an effect to the “Object of Obsession” Perk if the wielder of the perk is not the obsession (similar effect, shorter range)
  • Added a forced save of the game after a perk has been bought in the Shrine of Secret
  • Adjusted Chase & Proximity music levels


BUGFIXES

  • Fixed an issue making it impossible to jump down from a roof through fence gaps in Haddonfield
  • Fixed an issue making it impossible to navigate behind a specific bench in Haddonfield because of a rock too close to an hedge
  • Fixed an issue making it possible for The Shape to stalk survivors inside closets
  • Fixed an issue making it possible to jump on top of the Cabin building in Haddonfield
  • Fixed an issue that caused a barrel to spawn underneath a hook in Haddonfield
  • Fixed an issue that caused chases to end when entering Stalking mode with The Shape
  • Fixed an issue that caused Laurie Strode’s voice to be Meg’s
  • Fixed an issue that caused some Med-Kit Add-Ons to affect Self-Care and other interactions
  • Fixed an issue that caused The Shape tier 3 kill action to consume a Memento Mori kill
  • Readjusted game audio balance (this will cause a reduction in general volume)

Patch 1.2.1c - 7 November 2016

BUGFIXES
  • Fixed a few in-game crashes
  • Fixed an issue causing the camera to clip through survivor’s heads while opening the exit gates
  • Fixed an issue making it possible for players to be able to randomly go through one another (temporarily having no collisions between specific players)
  • Fixed an issue making it possible to push survivors away from hooks
  • Fixed an issue making it possible to stalk survivors after they have escaped the level

PTB Nov 2016 - 9 November 2016 (PTB)

BALANCING
  • Increased the initial phase of the sacrifice to be infinite
    • There is a 5% chance to save yourself from the hook during this sequence
    • There is 25% chance to be sent directly into the struggle phase when attempting to save yourself.
  • Killers can now interact with uncompleted generators by pressing and holding the interaction button.
  • Hooks auto-repair themselves after 2 minutes (from both sabotage and sacrifices)
  • Sabotage meat hook time will be reduced from 20 seconds to 12 seconds.
  • Disarm Bear trap time is reduced from 5 seconds to 3 seconds.
  • Trapper Bear Trap Add-on - Fastening Tools –increased the Bear-Traps disable time
  • Iron Grasp - Changed to - Your powerful hold on the survivors causes escapes to be nearly impossible. Effects of survivor struggling are reduced by 40%/50%/60%. Time to struggle out of your grasp is increased by 8%/10%/12%. (note that the text in game is NOT changed)

Patch 1.2.1d - 14 November 2016

BALANCING
  • Added a cooldown period (after losing or gaining a charge) before a killer can gain an additional charge for the “Play with Your Food” Perk
  • Added an additional modifier to the “Vanity Mirror” The Shape Add-On that slightly decreases the movement speed
  • Reduced the maximum recovery percentage to 85% (down from 95%)
  • The “Play with Your Food” speed increase bonus was adjusted to 3%/4%/5% (down from 5%/6%/7%)
  • The “Tinkerer” Perk now affects 3 additional Add-Ons for The Shape (“Judith’s Journal”, “Memorial Flower”, “J. Myers Memorial”)

Patch 1.2.1e - 17 November 2016

BUGFIXES
  • Added support for fixed duration blood points bonus events
  • Adjusted accumulation of stalking points to be the same for any number of stalked survivors (simultaneously stalking multiple survivors does not increase the speed at which stalking points increase)
  • Adjusted the minimum distance between bear traps to 1.5 meters (up from 0.6 meters)
  • Fixed an issue causing blood points to sometimes start counting from a negative value in the Tally screen
  • Modified the process of joining lobbies which results in reduced time to join a lobby after a game has been found

Patch 1.2.2 - 25 November 2016

FEATURES & CONTENT
  • Added Legacy Prestige Outfits in Customization View (currently locked until they are available)


BALANCE

  • Adjusted the Bloodweb generation to allow multiple perks on a single Bloodweb (the entity will always eat the remaining perk after the player selects one)
  • Reduced the amount of nodes per Bloodweb for faster leveling up of characters
  • Various other adjustments on Bloodweb generation (changing odds of appearance and content distribution)

Patch 1.2.2a - 25 November 2016

BUGFIXES
  • Fixed an issue causing Legacy Prestige outfits to not be displayed in character customization
  • Fixed an issue causing the CGVA Mask to be available in the character customization

Patch 1.2.2b - 28 November 2016

BUGFIX & BALANCING
  • Adjusted the starting round of the entity on the bloodweb to round 5 for levels 25+ (up from 4)
  • Fixed decisive strike having no effect

Patch 1.3.0 - 6 December 2016

FEATURES & CONTENT
  • Added a bell object and animation while the Wraith cloaks & de-cloaks
  • Added a popup message when launching the game and the save game can’t be read (also disables saving of the game)
  • Added additional information to Easy Anti-Cheat popup messages
  • Added an option to adjust the menu music volume
  • Added Legacy Customization Items for Dwight, Jake, Meg, Claudette, Nea, Trapper, Wraith, Hillbilly & Nurse
  • Added sorting (automatic) of customization items by rarity
  • Added support for spectators in Kill Your Friends (there are now 5 non-killer slots that can be filled by a mix of survivors and spectators)
  • Added support to rate the match in the Tally Screen
  • Added support to report or give props to other players in the Tally Screen
  • Added the Totem Mechanic (Dull Totems)
  • Adjusted the display of bear trap placement to match the actual placement of the bear trap
  • Re-integrated ready checkmarks & nameplates above survivors in online lobbies (without ranking and progression information)


BALANCE

  • Activating the last required generator for a game will automatically activate all remaining generators
  • Added a Scoring Event for 300 Brutality Points when doing a surprise uncloak attack with The Wraith (in addition to the Surprise Attack Deviousness points)
  • Added a Scoring Event for 300 Brutality Points when landing a chainsaw hit with The Hillbilly (in addition to the Deviousness points)
  • Added Affected by Tinkerer modifier to the following addons; Nurse: "Dull Bracelet", "Anxious Gasp", "Jenner's Last Breath", "Metal Spoon", "Bad Man's Keepsake", "Spasmodic Breath"; Trapper: "Strong Coil Spring", "4 Coil Spring", "Bloody Coil", "Fastening Tools"; Hillbilly: "Thompsons Mix", "Death Engravings", "Doom Engravings".
  • Adjusted "Plunderer’s Instinct" (reduced aura reading distances for Levels 2 & 3, added a modifier to increase the rarity of items found for all levels)
  • Adjusted "Vanity Mirror" & "Scratched Mirror" to provide bonus in the deviousness category (instead of brutality)
  • Adjusted Asylum building modeling & level-design to add more randomness and reduce possibilities for infinites
  • Adjusted Survivor vaulting animation to feel more fluid.
  • Adjusted the "Balanced Landing" Perk (sprint duration increased from 2 seconds to 3 seconds, cooldown decreased to 40 seconds from 60 seconds)
  • Adjusted the "Calm Spirit" Perk, (new values are 80/90/100%, increased from 70/80/95%)
  • Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
  • Adjusted the "Hope" Perk (new values are 5/6/7 increased from 2/3/4, included a condition for this perk to be active only for 120 seconds after the exit gates are powered)
  • Adjusted the "Sprint Burst" Perk so that recuperation time takes twice as long while running
  • Adjusted the "Tinkerer" Perk to provide its bonus to positive modifiers (negative effects will be let unaffected by the perk)
  • Adjusted the "Urban Evasion" Perk (new values are 40/45/50 increased from 10/12/15)
  • Adjusted the Hatch Escape interaction to be available from all incoming angles
  • Adjusted the number of pallets and hooks in various maps (ongoing)
  • Adjusted the parameters for the entity window blocking mechanic & added a condition that requires a recent chase to have happened for windows to be blocked
  • Adjusted The Shape Evil Within Scoring (500 bloodpoints upon raising the Evil Within Tier, up to 2000 bloodpoints. After reaching this, each event will reward 50 less blood points than the previous one, for a maximum of 4000 bloodpoints per game)
  • Adjusted The Shape Stalker Scoring (100 bloodpoints for each point stalked from a survivor, with each survivor having up to 10 stalking points, for a maximum of 4000 bloodpoints per game)
  • Redesigned the "Small Game" perk to work in a similar fashion as "Premonition" (emits a warning sound when looking at a trap or a totem, within a range of 45 degrees)
  • Reduced the time it takes for Killers to vault windows
  • Revisited the level-design of infinite spots in various maps (attempting to break fix infinites in the direction where fast-vaulting is not supported)
  • Survivor dying bleedout now keeps on progressing while in the Kill Interaction (Memento Mori)
  • The Nurse carry speed was slightly increased to match that of other killers
  • The Wraith now starts the match cloaked


BUGFIXES

  • Fixed an issue causing achievements relating to teachable perks to not unlock if bought in the Shrine of Secrets
  • Fixed an issue causing characters to disappear from offline lobby after accessing the credits
  • Fixed an issue causing characters to possibly appear as fully white in lobbies
  • Fixed an issue causing Decisive Strike to be lost if attempted while being dropped
  • Fixed an issue causing Decisive Strike to not be lost if attempted but failed for overshooting the skill check
  • Fixed an issue causing generators pistons to stop animating if a survivor leaves a generator after failing a skill check
  • Fixed an issue causing Laurie & Nea to sound echo when screaming on the hook
  • Fixed an issue causing spectators to see HUD Perks for other players at level 1 instead of their proper level (it was currently displaying the spectator’s perk level instead)
  • Fixed an issue causing survivors to display as disconnected on the Tally screen if they quit the game while in spectate
  • Fixed an issue causing the "Dying Light" perk to trigger when the obsession escaped the level
  • Fixed an issue causing the "Glass Fragment", "Reflective Fragment" & "Mirror Shards" add-ons to not display outlines
  • Fixed an issue causing the Bloodpoint Icon to remain on screen after purchasing a perk from the Shrine of Secrets
  • Fixed an issue causing the Lobby to transition into a game with only 3 Survivors if the fourth Survivor would leave while all the others are readied-up
  • Fixed an issue causing the luck trait to reduce the number of skill checks a survivor would trigger
  • Fixed an issue causing the Stalking Effect from The Shape to remain on the screen when transitioning to the Tally Screen
  • Fixed an issue causing the stillness crows to still circle the survivor when carried by the killer
  • Fixed an issue making it impossible for The Nurse to blink inside certain houses in Haddonfield
  • Fixed an issue making it possible for a killer to interrupt a survivor from a different height
  • Fixed an issue making it possible for players to get trapped inside a pallet
  • Fixed an issue making it possible for the Wraith to remain cloaked on certain clients while being uncloaked on the server
  • Fixed an issue making it possible to buy the same teachable perk multiple times from the Shrine of Secrets
  • Fixed an issue making it possible to equip add-ons for a different type of items if changing tabs (to add-ons) during the animation of changing the page (from another section)
  • Fixed an issue making it possible to see offering tooltips before they are revealed
  • Fixed various gameplay & animation issues with the hook (large revamp of how the hook is handled)

Patch 1.3.1 - 8 December 2016

FEATURES & CONTENT
  • Added the “Thrill of the Hunt” Killer Perk
  • Content - Added a new location (Backwater Swamp)
  • Content - Added a new map for Backwater Swamp (The Pale Rose)
  • Content - Added a new offering that allows to play as The Hag (appears on bloodwebs if you do not own the associated DLC)


BUG FIXES

  • Fixed an issue causing Perk Tooltips to not display on the Tally Screen
  • Fixed an issue causing survivors to get stuck in the unhook position when interrupted during the unhook interaction
  • Fixed an issue causing Teachable Perks to not appear in Prestige bloodwebs (event when they weren’t bought in normal bloodwebs)
  • Fixed an issue causing the blood web popups to appear underneath the sidebar buttons
  • Fixed an issue causing the Exit Entity blocker to not appear from the point of view of the Killer & Spectator
  • Fixed an issue causing the Report Button to refresh improperly when navigating between Spectate mode and the Tally Screen
  • Fixed an issue making it impossible to click the right-hand side button of setting sliders
  • Fixed an issue causing all Achievements to not register properly

Patch 1.3.1a - 9 December 2016

BUGFIXES
  • Fixed an issue causing the Nurse and Survivors to get stuck after an interruption to a pallet vault
  • Fixed an issue causing the All Aboard Achievement to not unlock

Patch 1.3.1b - 12 December 2016

BUGFIXES & BALANCING
  • Adjusted “deafening” sound effect of the “Disfigured Ear” Hag Add-On
  • Dull Totem outlines are not displayed from the POV of the Killer (only Hex totems are)
  • Dying survivors do not trigger Phantasm Traps
  • Progress of the cleanse totem interactions is resets if the Survivor doesn’t complete it in a single interaction

Patch 1.3.1c - 15 December 2016

BALANCING
  • Rebalanced all flashlight values that related to the blinding of killers (“flashlight beam effects against the killer”)


BUGFIXES

  • Fixed an issue causing killer stun durations to not be properly applied (causing Hag’s stun to be shorter than desired, and others to be longer than desired)
  • Fixed an issue causing the “Hex: Third Seal” perk’s tokens to still be awarded after the associated totem has been cleansed
  • Fixed an issue causing the progression of the cleanse totem interaction to not reset properly if already at 99% and then get hit by a killer
  • Fixed an issue making it impossible to destroy Hag’s Trap with a Flashlight if the Hag was too far away or not looking in the direction of the trap
  • Fixed some issues that could cause loading into a game to last indefinitely
  • Fixed an issue causing Killers to vault slower in one of the two directions

Patch 1.3.1d - 20 December 2016

FEATURES & CONTENT
  • Added the display of the Player ID in the settings screen (for Customer Support)
  • Added support for a double blood points weekend from December 23rd to December 27th
  • Added an error message when the game is about to write save data with regressed progress (should display a message instead of overriding the save game)


BUGFIXES

  • Fixed an issue causing Adept & Prestige related achievements to not be properly awarded when launching the game if the requirements are already met
  • Fixed an issue making it impossible for the Nurse to blink on the ground around the large boat in the Pale Rose map
  • Fixed an issue making it possible to gain progress on the Hag’s Rite of Flesh and Mud Daily Ritual by hitting a hooked camper

Patch 1.3.1e - 12 January 2017

BUGFIXES
  • Fixed an issue causing the burn progression to not display properly on the Nurse alternate outfit
  • Fixed an issue making it possible to prestige characters sub level 50
  • Fixed multiple issues making it possible to assign powers, items, perks & customization to invalid slots or characters.

Patch 1.3.1f - 24 January 2017

CONTENT
  • Added Lunar New Year Shirt for Claudette, Dwight, Jake & Meg
  • Added support & translation for Traditional Chinese
  • Integrated revised translation for Simplified Chinese

Patch 1.3.1g - 30 January 2017

BUGFIX
  • Adjusted reporting of analytics for save game writing failures

Patch 1.4.0 - 3 February 2017 (PTB) / 13 February 2017

FEATURES & CONTENT
  • Added new game options to the owner of a Kill Your Friends Lobby (map selection & enabling of perks, items / add-ons, offerings and DLC killers)
  • Added support and translation for Brazilian Portuguese
  • Added support to change roles in Kill Your Friends lobbies (killer, survivor or spectator)
  • Added the "Chinese Firecracker" item
  • Integrated an updated version of the Unreal Engine (4.13)
  • Kill Your Friends mode now allows all players to access every item, add-on, perk & offering (not tied to the player profile anymore)
  • The entity has granted its killers the power to damage generators that have been partially repaired


BALANCE

  • Added additional links to the bloodweb to make sure a player can reach any specific node before the Entity starts consuming nodes
  • Added the ability for the "Hex: The Third Seal" perk to affect the aura reading ability of maps
  • Adjusted hatch interaction allowing survivors to escape from all angles
  • Adjusted paradise lighting, all maps lighting and light affecting offerings
  • Adjusted spawning rules to increase the initial distance between survivors & totems
  • Adjusted the "Unrelenting" killer perk to not have a cooldown on successful attacks and increased the cooldown bonus on missed attacks on lower tiers
  • Adjusted the number of hooks and pallets that can spawn in The Pale Rose
  • Adjusted the number of pallets that can spawn in the Autohaven Wreckers maps
  • Adjusted the size of the survivors hitbox for the killer attack detection
  • Generator repair skill checks triggered while under the effect of "Hex: Ruin" perk now grant new score events
  • Hag: Added a screenspace effect on the killer's screen when in teleportation range of an active trap.
  • Hag: Trap outlines are now revealed to survivors when illuminated with a Flashlight
  • Hillbilly: Chainsaw charges can no longer be interrupted by flashlight blinds
  • Made it impossible to place bear traps on top of the hatch
  • Modified "Object of Obsession" to be affected by the "Sole Survivor" perk. The aura reading reduction applies only to the active zone between the killer's terror radius and the maximum range of the perk
  • Modified placement of totems on Haddonfield
  • Modified the "Decisive Strike" perk (the automatic skill check only applies to the obsession; non-obsession survivors will get a skill-check after filling up the wiggle meter to a certain point)
  • Survivors are now immune to bear traps while unhooking themselves from the hook
  • Updated the Flashlight's light cone FX to facilitate aiming

BUG FIXES

  • Fixed an issue causing Claudette's customization option "The Orange Smhock" to not display properly during a match
  • Fixed an issue causing Hag traps to be immune to the flashlight if placed under a hooked survivor
  • Fixed an issue causing a chest to spawn improperly between an outer wall and hook in The Pale Rose
  • Fixed an issue causing a hooked survivor to die without the chance to struggle if the unhooking survivor would get interrupted
  • Fixed an issue causing a survivor to receive full repair & coop points while repairing a generator if the last required generator is repaired by another survivor simultaneously
  • Fixed an issue causing bear traps to appear under the ground past the exit gate and inside the foundry building in "Ironworks of Misery"
  • Fixed an issue causing fireflies FX to not display in the Backwater Swamp
  • Fixed an issue causing killers to get stuck in a door frame on the 2nd floor of the foundry building in "Ironworks of Misery"
  • Fixed an issue causing partially used item energy bars to appear full when swapped or dropped
  • Fixed an issue causing players to see the "Open Hatch" interaction when holding a key even with the hatch being invisible
  • Fixed an issue causing some completed daily rituals texts to be cut off on the tally screen
  • Fixed an issue causing survivor and The Nurse getting stuck in between certain walls in The Asylum
  • Fixed an issue causing survivors to be able to interact while being picked up by the killer
  • Fixed an issue causing survivors to get stuck in the ground when getting free from The Nurse's grasp by any means
  • Fixed an issue causing survivors to receive the "Reunited" scoring event when approaching a dead survivor
  • Fixed an issue causing survivors to warp at the end of the Hag Memento Mori's interaction
  • Fixed an issue causing the "Ready" & "Unready" buttons inside a lobby to become inverted when repeatedly clicked
  • Fixed an issue causing the "Splinter" offerings to spawn the killer with the power of the currently selected killer instead of the killer associated with the offering
  • Fixed an issue causing the Hag "Half Eggshell" add-on to display the wrong UI icon
  • Fixed an issue causing the Hag to not receive a loud noise notification when a trap is triggered while using the "rusty shackles" add-on
  • Fixed an issue causing the Hag's traps to not produce a loud noise notification when getting destroyed with a flashlight
  • Fixed an issue causing the Hillbilly to hit an invisible collision when revving his chainsaw next to a hook
  • Fixed an issue causing the Wraith's bell to appear after being stunned
  • Fixed an issue causing the effects of the mist thickening offerings to be invisible to spectators
  • Fixed an issue causing the hatch escape score to be awarded multiple times if a survivor repeatedly attempts the interaction
  • Fixed an issue causing the host to crash when attempting to slash a survivor going into a locker while carrying another survivor on their shoulder
  • Fixed an issue causing the host to crash when loading into The Pale Rose map with an AMD graphics card
  • Fixed an issue causing the offering "Muddy Splinter" offering to appear in the bloodweb even if a the player would own the DLC "Of Flesh and Mud"
  • Fixed an issue causing the perk "Balanced Landing" to trigger on other survivor's falls
  • Fixed an issue causing the perk "Balanced Landing" to trigger without providing the speed bonus and stagger reduction to the survivor
  • Fixed an issue causing the perk "Decisive Strike" to continue triggering skill checks (which would provide no effect) after the perk had been used
  • Fixed an issue causing the perk "Hex: Devour Hope" to not grant a token for an unhook if the killer is too close to another hooked survivor (other than the one being unhooked)
  • Fixed an issue causing the perk "Hex: The Third Seal" to potentially remain active after its hex totem has been cleansed
  • Fixed an issue causing the perk "Spies from the Shadows" to not trigger notifications when crows are startled
  • Fixed an issue causing the perk "Streetwise" to provide a smaller decrease in energy usage at level 3 (was 13% instead of 15%)
  • Fixed an issue making it impossible for the Hag to place traps while going down a slope
  • Fixed an issue making it impossible for the Trapper to pick up a survivor in a bear trap while he attempts to escape
  • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if getting hooked while the hook is getting sabotaged
  • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if multiple survivors were sacrificed simultaneously
  • Fixed an issue making it possible for a killer to pick-up a crawling survivor at the exit gate after the survivor has exited
  • Fixed an issue making it possible for a survivor to exit through the hatch during a Memento Mori kill
  • Fixed an issue making traps immune to the flashlight depending on the Hag's orientation & position relative to the survivor
  • Fixed an issue that made it impossible to trigger activated abilities of add-ons attached to items spawned in chests (see perk "Ace in the Hole" and add-ons "Styptic Agent" & "Anti-Haemorrhagic Syringe)
  • Fixed some issues causing perks to display improperly in the HUD while spectating other players
  • Fixed some issues causing players to get stuck on a game logo screen while attempting to join a lobby
  • Fixed some issues causing survivors to lose pips if the killer disconnects
  • Fixed some issues causing the Nurse to be unable to blink in certain sections of The Pale Rose map
  • Fixed various totem placements in various maps that made them impossible to cleanse

Patch 1.4.0a - 14 February 2017

BUGFIXES
  • Fixed a frequent crash that could happen upon leaving a lobby as a survivor
  • Fixed a server crash that could happen upon a survivor leaving or disconnecting during a match
  • Fixed an issue causing interaction progress bars to fill in a clunky manner
  • Re-exposed most user settings under the Engine category

Patch 1.4.1 - 16 February 2017

FEATURES & CONTENT
  • Content – Added a new map for Autohaven Wreckers (Gas Heaven)


BALANCE

  • Adjusted the bloodweb generation’s perk selection to equalize the change of obtaining perks of all rarities


BUG FIXES

  • Fixed an issue causing APEX enabled clothing to remain fully visible during sacrifice (instead of becoming transparent)
  • Fixed an issue causing the “Decisive Strike” perk to not trigger if a killer would drop a survivor just before the 25% mark and pick him back up
  • Fixed an issue causing the moon to render on top of level geometry in the Asylum

Patch 1.4.1a - 22 February 2017

BUGFIXES
  • Re-adjusted the audio occlusion levels
  • Fixed a potential crash when a player would exit the game process inside a lobby
  • Fixed a potential crash when a survivor selected as the killer’s obsession would leave before to the intro sequence
  • Fixed an issue causing a killer to receive objective points when damaging a generator while a survivor is repairing it
  • Fixed an issue causing the sound of generator pistons to stop or restart when moving the camera

Patch 1.4.1b - 28 February 2017

BUGFIX
  • Fixed an issue that could cause an infinite loading screen while transitioning to a game

Patch 1.4.2 - 8 March 2017

FEATURES & CONTENT
  • Added a full set of customization for Claudette (as Rochelle from Left 4 Dead 2)
  • Added a full set of customization for Dwight (as Ellis from Left 4 Dead 2)
  • Added a full set of customization for Jake (as Francis from Left 4 Dead)
  • Added a full set of customization for Meg (as Zoey from Left 4 Dead)
  • New Survivor Character Available (William "Bill" Overbeck)


BUG FIXES

  • Fixed an issue causing Killers to be unable to do a totem interrupt
  • Fixed an issue causing Killers to lose pips if all survivors leave the game while loading into the match
  • Fixed an issue causing a kill your friends spectator to be unable to see The Nurse's blink marker when using the "Plaid Flannel" add-on
  • Fixed an issue causing a kill your friends spectator to see an extra survivor tick (UI Marker) for themselves when switching roles
  • Fixed an issue causing an impassable area between car pile and crane landmark in the "Gas Heaven" map
  • Fixed an issue causing some players to be stuck with an empty Shrine of Secrets that would only refresh in a very large number of days
  • Fixed an issue causing survivors wrists to twist unnaturally when opening a chest
  • Fixed an issue causing the "Sprint Burst" perk to activate while crouching or in crawl state
  • Fixed an issue causing the Nurse to be unable to blink into the basement in the "Gas Heaven" map
  • Fixed an issue causing the Wraith to have no terror radius when spamming the Cloak button
  • Fixed an issue causing the hatch to sometimes spawn in an inaccessible location in the "Backwater Swamp" map
  • Fixed an issue causing the map item to show fully repaired generator highlights when used
  • Fixed an issue causing the map item to show sabotaged bear trap highlights when used
  • Fixed an issue causing the mist to appear black in the "Backwater Swamp" map when a fog offering is used
  • Fixed an issue causing the spark VFX from damaging generators to persist after a survivor repairs it with a toolbox
  • Fixed an issue causing the spark VFX from damaging generators to remain after all generators are completed
  • Fixed an issue causing the status effect icons not to appear in the HUD for spectator
  • Fixed an issue that allowed the Nurse to get points when hitting hooked survivors after a Blink
  • Fixed the probability of a certain chest spawning in the "Gas Heaven" map

Patch 1.4.2a - 14 March 2017

BUG FIXES
  • Fixed an issue causing "Borrowed Time" to not activate when a healthy survivor would get hit with a double-damage attack (Chainsaw, Tier 3 Evil Within). The intent is that the survivor should lose a health state right away (into injured), and the bleedout timer should activate.
  • Fixed an issue causing L4D related content to appear as placeholder in languages other than english (currently forced to english until localization is completed)
  • Fixed an issue causing the "Borrowed Time" bleedout timer to remain active if the survivor would use the instant-heal interaction from the "Anti-hemorrhagic Syringe" add-on
  • Fixed an issue causing the "Borrowed Time" bleedout timer to remain active if the survivor would walk into a bear trap
  • Fixed an issue causing the server to potentially crash if a survivor would use an instant-heal interaction while the "Borrowed Time" bleedout timer is in effect
  • Integrated additional analytics to track matchmaking, lobby joining & connectivity issues

Patch 1.4.2b - 15 March 2017

BUGFIX
  • Fixed an issue causing a crash when disconnecting from the server after Borrowed Time was triggered and the cooldown was expired.

Patch 1.4.2c - 21 March 2017

BUGFIXES
  • Integrated localized texts for the new Left Behind content (all languages except Brazilian Portuguese)
  • Fixed an issue causing some analytic reports to get ignored by the backend
  • Integrated additional analytics for Survive With Friends Matchmaking

Patch 1.4.2d - 24 March 2017

BUGFIXES
  • Fixed an issue causing the "Borrowed Time" perk bleed-out timer to never end if the survivor wielding the perk would get hit twice with a double-damage attack
  • Fixed an issue that could cause a crash when searching for a lobby in Survive with Friends

Patch 1.4.2e - 28 March 2017

BUGFIX
  • Minor improvements to Survive with Friends Matchmaking (ignore servers for which a connection was already attempted and failed, sequentially attempt to join each search result before making a new search)

Patch 1.4.2f - 12 April 2017

BUGFIX
  • Added Shrine of Secrets content for this week

Patch 1.4.2g - 13 April 2017

FEATURE
  • Added support for a Blood Hunt this weekend

Patch 1.5.0 - 27 April 2017

FEATURES & CONTENT
  • Added a new info Status Effect display in the HUD
  • Added a set of black Left Behind shirts (torso customization) for Dwight, Jake, Meg, Claudette & Nea (available if the player is a member of the Dead by Daylight community on Steam)
  • Added controller support in the menus
  • Added localization support for the Korean & Japanese Languages
  • Menu UI V2


BALANCE

  • Added the Bloodlust Mechanic (increased speed for killers during chases)
  • Adjusted Hag Trap activation. Will no longer trigger when crouching
  • Adjusted rarities for some perks and rarity probabilities for perks selection in the bloodweb
  • Adjusted the audio occlusion levels of multiple objects
  • Adjusted the effect of light affecting offerings
  • Adjusted the radius of the circle at which the crows fly around still survivors
  • Changed "Bitter Murmur" perk. Changed reveal values from 2/4/6 to 5/7/9. This perk currently ranks as one of the lowest usage rates amongst killer perks, we are testing an increase in reveal time to see if this perk's usage rates increase.
  • Changed "Iron Grasp" perk. In light of the Sabotage and hook repair implementations, we have changed Iron Grasp's values to their old values. Struggling is reduced by 25/50/75% changed from 20/40/60%. Time to struggle out of the killers grasp is increased by 4/8/12% instead of 15/27/36%. As noticed the numbers have been much higher for a while, this was due to Killers not having enough access to hooks on the map. The Auto Hook Repair mechanic should allow for smaller Iron Grasp numbers.
  • Changed Dull Totem cleanse scoring value from 400 - 600
  • Changed Hex Totem cleanse scoring value from 800 - 1000
  • Changed Sabotage of Hooks to be 15 seconds instead of 20
  • Changed Totem cleansing time to 14 seconds from 10 seconds
  • Changed skillcheck starting point from .25 to .33
  • Changed the "Hex: Devour Hope" perk at level 3. Removed the repair generator penalty given at 1 token and replaced it with a speed boost at 2 tokens. The reason we changed the bonus from the token gain was due to the fact that the repair penalty was a dead giveaway that the killer had Devour Hope.
  • Changed the "Hex: Thrill of the Hunt" perk. Removed condition that required a hook save for a token to be applied, instead tokens will be awarded for each remaining totem on the map. Additionally the killer will receive a notification when someone starts working on a hex totem.
  • Changed the "Lightborn" & "Shadowborn" perks. These perks have changed to match the 1.4 engine update lighting. Modified the recovery time to a constant 50% for Lightborn, light effectiveness has been reduced from 100% to 35% for both Lightborn and Shadowborn. Shadowborn gets you blinded at most 30% faster which is down from 50% and the time to recover from this condition was reduced from 75% to 50%.
  • Changed the "No One Escapes Death" perk (now called "Hex: No One Escapes Death"). We've modified NOED to be a Hex based perk instead of having a 2 minute timer starting once the gates are powered. The Hex will be applied once the exit gates are powered as long as there is a dull totem still intact. Survivors will have an option to destroy the totem or try and open the door to escape.
  • Changed the "Save the Best for Last" perk. Removed the flat successful and missed attack cooldowns from the perk and replaced them with a Successful attack cooldown that is triggered after chasing a survivor for 20 consecutive seconds.
  • Changed the audio cue used when the "Small Game" perk gets triggered
  • Changed the color of survivor auras in the effects of the perk "Bond". These auras were previously red, which generally indicates the survivor is in trouble. Changed the auras to yellow
  • Changed the progression bar color to make the visibility of the progression more noticeable (ie repairing, unhooking, healing, etc)
  • Decreased the penalty for failing a Sabotage action skill check from 25% to 10%. We believe the Sabotage fail skill check penalty was too extreme, we've reduced the fail skill check from 25% to 10% in addition to making the sabotage time for bear traps longer.
  • Increased Exit Gate opening time from 15 seconds to 20 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches.
  • Increased bear trap sabotage time from 8 to 16 seconds. We believe that sabotaging the Trappers traps/his power, was too easy, we've increased the time to sabotage as compensation.
  • Increased generator total repair time from 70 seconds to 80 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches.
  • Reduced the bear trap disarm time from 5 to 2.5 seconds. We've reduced the total time to disarm a trap, we believe that finding a trap should be the challenge, whereas once found disarming should be relatively fast.
  • Removed hook sabotage score event once gates are powered
  • Removed the ability for the Trapper to place bear traps under hooks. Traps under hooks have caused many issues for survivors trying to save their teammates and ended up with more frustration than fun. Traps can still be placed near the hook but there should always be enough room for the survivor to unhook their teammates without either survivor being trapped.
  • Removed the possibility for the "Chinese Firecracker" item to spawn in chests or in the bloodweb
  • Sabotaged hooks will now automatically repair after 180 seconds. This feature has been implemented to help combat the sabotage loop that results in slugging due to the killer having no hooks/ being too far from all the hooks.
  • Some Character custom Items rarity value have been modified
  • The "Adrenaline", "Balanced Landing" & "Sprint Burst" perks now use a shared cooldown for the activation of the speed boost (Exhausted Status Effect). Exhausted cooldown is paused while running. "Adrenaline" cause Exhausted Status Effect but is not impaired by the Status Effect.
  • Trapper and The Hag trap place times have been reduced by 2 seconds overall. There is an initial trap placement time which took 2 seconds, then the trap would be set for 2-3 seconds followed by an out animation which would take another 2 seconds. We've reduced the out and the in animation times to 1 second each which should help trappers and hags place their traps more dynamically/ in chases and perhaps allow killers to mind game by fake placing a trap.
  • Unhooking a Survivor with an Item underneath them has been made easier, unhooking has the priority. Picking up the item requires the Survivor to look directly at the item.


BUG FIXING

  • Adjusted darkness levels around closed houses in Haddonfield
  • Fixed Prestige Items not properly showing during the Prestige reward screen.
  • Fixed a crash that could happen during the offering sequence
  • Fixed a crash that could happen while The Shape would stalk survivors
  • Fixed an issue causing "Left Behind" to affect all action speed rather than just repair speed
  • Fixed an issue causing "Sprint Burst" to trigger during interactions if the survivor holds the "run" button
  • Fixed an issue causing Killer powers and Memento Mori kills to not be usable when being a non host Killer in a Kill Your Friends lobby
  • Fixed an issue causing Killer to get blinded during Memento Mori kills
  • Fixed an issue causing killers to sometimes float instead of falling after vaulting a window higher than ground level
  • Fixed an issue causing map selection offerings to have no effect in Kill Your Friends even with map option set to "all"
  • Fixed an issue causing non-obsession survivors to not hear the audio cue when the obsession would get killed
  • Fixed an issue causing perks to not display the appropriate color in the HUD for spectators
  • Fixed an issue causing player(s) to be stuck on a pulsating logo screen when accepting/joining a private lobby
  • Fixed an issue causing players under the effects of the perk "Borrowed Time" to not go into crawl state when being hit out of a bear trap
  • Fixed an issue causing survivors not to get a delay after hitting a skill-check in the regression zone of the "Hex: Ruin" skill-check
  • Fixed an issue causing survivors to animate backwards (moonwalk) when performing an action while using the flashlight
  • Fixed an issue causing survivors to be unable to heal themselves with a medkit when standing too close to another player
  • Fixed an issue causing survivors to potentially become stuck when rescuing another survivor from the hook while a bear trap is being placed
  • Fixed an issue causing survivors to sometimes receive the "reunited" score event when escaping the level
  • Fixed an issue causing the "No One Left Behind" achievement to unlock in invalid circumstances
  • Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Torment Creek" map
  • Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Wrecker's Yard" map
  • Fixed an issue causing the Map item to display fully repaired generators
  • Fixed an issue causing the Map item to display sabotaged bear trap highlights
  • Fixed an issue causing the Map item to scout the bear trap held in the The Trapper's hand
  • Fixed an issue causing the Shape's stalking screen effect to remain on screen for a spectator switching from the killer's point of view to a survivor's point of view
  • Fixed an issue causing the audio from the Ferry Boat crows in "Backwater Swamp" to cut off
  • Fixed an issue causing the description for The Shape's add-on "Vanity Mirror" to display the description for "Scratched Mirror"
  • Fixed an issue causing the flashlight beam to display the old beam when spectating
  • Fixed an issue causing the hook camera animation to continue on the Tally Screen if the killer would leave the match during the sacrifice sequence
  • Fixed an issue causing the recover bar to be influenced by other players health bars and possible reset recover progress
  • Fixed an issue preventing The Nurse from blinking through the crashed bus asset in the Junkyard maps
  • Fixed an issue that made it impossible for the player to move the camera while cloaking or uncloaking with the Wraith
  • Fixed an issue that made it possible for a killer to attempt an interrupt while carrying a survivor
  • Fixed an issue that made the player camera partially stuck when loading in
  • Fixed an issue where generator pistons wouldn't move if the exit gates were powered and the generator was untouched
  • Fixed an issued causing "Unbreakable" to sometimes allow the owning survivor to recover more than once
  • Optimized GPU usage for higher cost lights (killer red light, flashlight, cop car light in Haddonfield, neon light in Gas Heaven)


FEATURES & CONTENT

  • Adjusted add-ons and perk slots to automatically change to the next slot when in the character Loadout
  • Changed mouse cursor and adjusted mouse cursor speed in menus
  • Moved "Settings & Controls", "Credits" and "Quit Game" buttons to the Main Menu
  • Removed "Extras" from Main Menu


BALANCE

  • Adjusted Exhaustion cooldown recovery speed to be half as fast when running and 133% faster when crouching
  • Bloodlust - Changed decay from 10% a second to 20% a second effectively causing the decay to last a maximum of 5 seconds
  • Bloodlust progression now resets after blinking (The Nurse) or after teleporting to a trap (The Hag)
  • Removed bloodlust accumulation and speed boost while cloaked (The Wraith) or stalking (The Shape)
  • Removed the bloodlust speed boost while attacking


BUG FIXING

  • Fixed an issue allowing Killers to be able to equip any power
  • Fixed an issue causing Spectate mode to freeze after switching roles in a KYF and Public lobby.
  • Fixed an issue causing Unbreakable to get consumed before usage
  • Fixed an issue causing survivor's recover bar to reset when they're picked up by the killer and dropped
  • Fixed an issue causing the Halloween Trademark music not to play when loading into Haddonfield
  • Fixed an issue causing the perk "Adrenaline" to trigger and cause Exhaustion when on the hook while the last generator is repaired. If hooked Adrenaline will now trigger once unhooked.
  • Fixed an issue causing the perk "Borrowed Time" to appear as a placeholder perk instead of a status effect icon
  • Fixed an issue causing the perk "Object of Obsession" not to show the Killer the survivor's aura under certain situations
  • Fixed an issue making it impossible to dismiss the Disconnected from server message with a mouse and keyboard
  • Fixed an issue that prevented players from being able to spectate in a KYF or public match
  • Fixed the missing collision in the Blood Lodge map (Junkyard)
  • Fixed typos in the main menu

Patch 1.5.1 - 11 May 2017

FEATURES & CONTENT
  • Content - Added a new location (Léry's Memorial Institute)
  • Content - Added a new map for Léry's Memorial Institute (Treatment Theatre)
  • Content - Added a new offering that allows to play as The Doctor (appears on bloodwebs if you do not own the associated DLC)
  • Feature - Added a loading bar to the loading screen
  • Feature - Added a new screen when opening the Settings menu in game. This features every survivor in game with their full Steam IDs and their selected survivor. Clicking on a player will bring up their Steam profile
  • Feature - Added a new sound effect when opening exit gates
  • Feature - Added a saving/loading icon at the top right of the screen. This icon indicates that the game is processing something, so don't close it!
  • Feature - Adjusted character limit for player Steam names in the game HUD. Now includes an ellipses (...) to indicate additional characters not seen
  • Feature - Adjusted the color of positive status effects. Was blue and is now yellow
  • Localization - Integrated community translated Japanese texts


BALANCE

  • Adjusted the maze wall distribution in Asylum, Fractured Cowshed, Torment Creek and Rancid Abattoir
  • Adjusted the window spawning on a house in Haddonfield


BUG FIXING

  • Adjusted pallet placements
  • Fixed a typo in The Hillbilly's add-on "Speed Limiter"
  • Fixed an issue allowing players to visually select all perks in their inventory
  • Fixed an issue causing an impassable gap between car stacks in Gas Heaven
  • Fixed an issue causing Player IDs in the Setting menu to not appear with a private Steam profile
  • Fixed an issue causing small bushes in Haddonfield to spawn between fence gaps
  • Fixed an issue causing the effects from the perk "Adrenaline" not to properly trigger when caught in a bear trap
  • Fixed an issue causing the effects from the perk "Adrenaline" to not properly trigger when dropped from the killers shoulder
  • Fixed an issue causing the effects from the perk "Adrenaline" to trigger when the killer performs their Memento Mori
  • Fixed an issue causing the effects of the perk "Hex: Devour Hope" to remain after the associated totem was destroyed
  • Fixed an issue causing the hatch to spawn in an inaccessible location in Suffocation Pit
  • Fixed an issue causing the perk "Hex: Devour Hope" to be non functional in a KYF for a killer who was not the host
  • Fixed an issue causing the perk "Hex: Ruin" icon to appear in the HUD at the start of the match. Now the icon will appear when starting to repair a generator
  • Fixed an issue causing the scratch marks not appearing in The Asylum
  • Fixed an issue causing the title to crash when exiting the game
  • Fixed the collision on Asylum walls and debris assets

Patch 1.5.1a - 15 May 2017

BUG FIXING
  • Adjusted the conditions in which survivors were allowed to escape the level (tentatively fixes issues where survivors would remain in the game past the exit gate)
  • Fixed an issue allowing players to equip more than one of the same add-on
  • Fixed an issue causing a survivor to die instantaneously when hooked if another survivor had previously disconnected while on the same hook
  • Fixed an issue causing the "Hex: Thrill of the Hunt" perk to not slow down the Cleanse Totem interaction
  • Fixed an issue causing the Shock, Black & Muddy Splinter offerings to have no effect
  • Fixed an issue making it impossible for The Nurse to blink anywhere in the shock therapy room in Treatment Theatre if the basement was in it
  • Fixed an issue making it possible for the Doctor to hit an injured survivor outside of his power radius
  • Fixed an issue that could cause a survivor in a Kill Your Friends party to get stuck on a loading screen while transitionning back from the lobby
  • Fixed some frequent crashes that could happen during gameplay
  • Reduced extreme texture memory usage when loading into "Lery's Memorial Institute" which is believed to cause crashes.

Patch 1.5.1b - 18 May 2017

FEATURES & CONTENT
  • Added support for a double bloodpoints weekend from May 19th to May 23rd


BALANCE

  • "Snap Out Of It" duration increased from 8 seconds to 12 seconds
  • All shock therapy zones have had their hitbox heights adjusted to better hit survivors at different elevations
  • Doctor add-on "Mouldy Electrode" charge speed penalty reduced to 10%
  • Doctor add-on "High Stimulus Electrode" charge speed penalty reduced to 30%
  • Doctor add-on "Order: Carter's Notes" special skill check chance increased to 100%
  • Doctor add-on "Order: Class I" special skill check chance increased to 25%
  • Doctor add-on "Order: Class II" special skill check chance increased to 50%
  • Doctor add-on "Polished Electrode" charge speed penalty reduced to 20%
  • Increased the default shock therapy attack range by 20%
  • Increased The Doctor's movement speed in Treatment Stance from 4.3 m/s to 4.4 m/s
  • Shared Hallucination aura color has been changed
  • Shared Hallucination auras are revealed to The Doctor in Madness III


BALANCE EXPLANATION

  • "Order" Add-on Special Skill Check Chance Increase: The chance of triggering this affliction was too small to make these add-ons an appealing choice. We have increased these numbers significantly in order to make its effects more noticeable and hopefully make it a more satisfying experience.
  • Changed Shared Hallucination Aura Color: The shared hallucination's aura colour was flashy, but not very fitting. It has been changed from "Notice Me!" Hot Pink to "I Indicate An Ally" Yellow.
  • Electrode Add-on Charge Time Penalty: We found the penalty to the charge time of Shock Therapy made these add-ons less fun to use so we have significantly decreased them. These add-ons should be more pleasant to use now!
  • Improving The Doctor's Base Kit: We have heard from players that The Doctor is too reliant on add-ons, and they would like to see improvements to his base abilities. We agree! Today's patch includes a change to the Shared Hallucination affliction to make its aura visible in Madness III by default to increase the incentive for driving survivors mad without relying on add-ons. Future updates to The Doctor will likely include new afflictions and changes to his base abilities.
  • Increase "Snap Out Of It" Charge Time: "Snap Out Of It" should feel like more than just a minor inconvenience. We have increased the time required by 4 seconds to give the killer more time to counter this action.
  • Movement Speed Increase in Treatment Stance: We have slightly increased The Doctor's movement speed in Treatment Stance to match that of The Hag. This change increases the consistency of movement speed across different killers, and gives the Doctor more mobility to land Shock Therapy attacks or patrol the level.
  • Shock Therapy Zone Adjustments: It seems very natural to chase a survivor and shock them as they run away. The default shock therapy zone was too small to do this reliably, so we have increased its range. Furthermore, it was very difficult to hit survivors on slopes or stairs; the hit detection zone has had its height adjusted to better handle these situations.


BUG FIXING

  • Fixed an issue with a locker in the hospital bathroom that could make it impossible for a killer to open while occupied by a survivor
  • Reworked Doctor texts to be clearer

Patch 1.5.1c - 31 May 2017

FEATURES & CONTENT
  • Added the ability for developers to change the active Matchmaking Systems (Steam to Dead by Daylight Services and the other way around). This is toggled using a switch in the Dead by Daylight Services, and applies to all players at the same time. (The players won't be able to switch from one service to the other on their own.)
  • Integrated Shrine of Secrets content for this week

Patch 1.5.2 - 8 June 2017

FEATURES & CONTENT
  • Added the ability for the KYF Match Manager to toggle whether join permissions are limited to friends only or not.
  • Added the ability to view Items, the Killer Power and Add-ons on the score board at the end of the match
  • Added the Proficiency System. The Proficiency System helps the player know how the different gameplay elements (e.g. their own or other players' perks, offerings, add-ons) affect their performance at the interaction they are currently performing. Proficiency icons will appear for:
    • Chance: Displays if the player has a better or worse chance at succeeding the performed action (only valid for actions that can fail, e.g. escaping a trap or a hook)
    • Efficiency: Displays if the player's Item Usage depletes slower or faster than usual
    • Progression Speed: Displays if the Action Progression Speed is slower or faster than usual
    • Skill Check Difficulty: Only displays after the first Skill check, and indicates if the Skill Check is easier or harder to succeed
    • Skill Check Probability: Only displays after the first Skill check, and indicates if Skill Checks happen more or less frequently than usual
  • Adjusted the color of the interaction bar when using perks, items or add-ons to properly reflect if there is a positive(yellow) or negative(red) speed effect
  • Adjusted the controller cursor speed and stickiness
  • Adjusted the font size of player steam names in the HUD. Font was reduced to compensate for names cutting off
  • Adjustements to various survivor & killer animations (killer attack camera movement, hooking, survivor carry, open exit, window vault)
  • Implemented a character info screen. This screen features each characters unique perks and their character biography
  • Implemented a new Help & Tutorials section
  • Implemented tooltips on the loading screen
  • Integrated additional status effects and modified some existing effects to use the new Proficiency system (see below). The current status effects are:
    • Blindness: Character’s vision is impaired.
    • Bloodlust: Killers gain bloodlust by maintaining a chase for at least 15 seconds. Bloodlust increases the Killer's movement speed
    • Cursed: The Survivor is suffering from a secret penalty due to a Hex Perk. Cleansing its Hex Totem will dispel the curse.
    • Endurance: The Survivor is hardened, and can resist a hit.
    • Exhausted: The Survivor cannot performs physically demanding feats of speed from perks such as Sprint Burst, Balanced Landing or Lithe.
    • Exposed: The Survivor is in peril and can be downed in one hit. (Will not show on chainsaw hit)
    • Haste: The character's movement speed is increased.
    • Hemorrhage: The Survivor gushes blood, making them easier to track.
    • Hindered: The character's movement speed is decreased.
    • Madness: The Survivor suffers various mental afflictions including hallucinations and uncontrollable screaming.
    • Mangled: The Survivor is heavily injured and requires more time to be fully healed.
  • The charge meter for items now changes colour when it is being positively or negatively affected. Red for negative affects (charge is depleted quickly) and yellow for positive affects (charge is depleted slowly)


BALANCE

  • Hex: Thrill of the Hunt Perk change: Changed values for blood points granted for hunting by 4%/6%/8% to 6%/8%/10%. Changed cleanse time from 4/7/10 to 4/5/6. The increased cleansing time was too high for what we wanted Thrill of the Hunt to do, we've reduced it to more manageable numbers.
  • Open-Handed perk change: Now affects teammates by increasing aura reading ranges by 4/6/8 meter range.
  • Quick & Quiet perk change: Added a cooldown every 30/25/20 seconds.
  • Removed Offerings which gives players addition Bloodpoints from the Kill Your Friends Inventory


BUG FIXING

  • Fixed an issue allowing players to equip 2 of the same add-ons in the Load-out
  • Fixed an issue causing infinite loading with a specific item
  • Fixed an issue causing Killers not to get an auditory/visual warning of certain interactions done by Survivors with Quick & Quiet equipped
  • Fixed an issue causing Killers to get stuck in a corner next to the Foundry in Ironworks of Misery
  • Fixed an issue causing Killers to not drop the non-Obsessed Survivors when succeeding a skill check with the perk Decisive Strike
  • Fixed an issue causing Killers to not get the "Destruction" score event when breaking Pallets
  • Fixed an issue causing placed bear traps to sink underneath the ground in Farm themed maps
  • Fixed an issue causing Survivors to be unable to interact with certain Hooks in Treatment Theatre
  • Fixed an issue causing Survivors not to escape when opening the Exit Gates
  • Fixed an issue causing The Doctor's prestige outfit not to appear properly in game
  • Fixed an issue causing the item inventory to display 3/2 when selecting a perk from the 3rd page
  • Fixed an issue causing the Killer to be unable to use a hook with a chest spawned next to it in Rancid Abattoir
  • Fixed an issue causing the Killers camera to clip through walls and lockers when the area was struck
  • Fixed an issue causing the perk Borrowed Time to trigger when being grabbed out of a Locker
  • Fixed an issue causing the items to be lost when using the offering White Ward and the add-on Weaved Ring
  • Fixed various issues with the terrain. Tiles should no longer be visible or have collisions preventing players from going from one to the other. These fixes have been applied to Industrial, Farm and Junkyard themed maps


ADDITIONAL CHANGES:

  • Update for Quick & Quiet, we didn't just add a cooldown to Quick and Quiet but rather we've added the much asked for Quiet aspect to our Quick and Quiet.
  • Quick and Quiet will now reduce audio and noise notification range by 100% instead of just noise notification range by 90%.
  • The cooldown was added as we felt like 100% Quick and Quiet is very strong even with a cooldown of 20 seconds.
  • Whispers change was made because we heard that it was too subtle for players. We tried something with the new audio, we'll see how you guys like it or not and gather that information and revise what we do with the audio!

Patch 1.5.2a - 9 June 2017

BUG FIXES
  • Disabled an unfinished Hag Customization set which was released earlier than planned (will be completed and eventually re-released)
  • Fixed an issue in Survive With Friends causing the match search to stop automatically if a game was not found
  • Fixed the "Item of Obsession" achievement not unlocking properly
  • Fixed the "Vulture" achievement not unlocking properly
  • Removed 5 customization items (2 Meg, 2 Claudette, 1 Jake) which were wrongfully assigned to the Head Case DLC
  • Removed empty pages at the end of the Survivor Guides section
  • The sound that plays when the "Whispers" perk is triggered was changed to what it used to be (pre-1.5.2)

Patch 1.5.2b - 13 June 2017

FEATURES & CONTENT


BUG FIXING

  • Adjusted the "We'll Make It" perk text, specified that the healing boost works just on others and not on yourself as well. (English only)
  • Fixed an issue causing a camera pop as a Killer after playing the attack miss animation.
  • Fixed an issue causing a Hillbilly Chainsaw Attack with both the "Begrimed Chains" & "Rusted Chains" add-ons equipped to increase survivor healing time to 30 minutes (using both Add-ons should now cause healing to be slowed-down by 4)
  • Fixed an issue causing survivors to not receive any points after an Insane Skill Check
  • Fixed an issue causing the audio when rushing in Lockers and over Pallets to persist with the perk Quick & Quiet equipped
  • Fixed an issue causing the Deerstalker perk to display survivor's outlines after they have escaped the level
  • Fixed an issue causing the flashlight to have no effect in a Kill Your Friends game if the host of the lobby is far away from the survivor activating the flashlight
  • Fixed an issue causing the Hillbilly's weapon to be higher than intended in the screen (should be in the lower portion of the right part of the screen instead of the full right portion of the screen)
  • Fixed an issue causing the perk Quick & Quiet not to have a cooldown when rushing out of a locker
  • Fixed an issue causing the perk Thanatophobia to stay active after a survivor was sacrificed or killed and remained in the tally screen or spectate
  • Fixed an issue making it impossible for the Nurse to blink on the ground around certain buildings in "The Macmillan Estate" & "Crotus Prenn Asylum" (Foundry, Mine & Asylum)

Patch 1.5.2c - 20 June 2017

FEATURES & CONTENT
  • Content - Added a new map for The MacMillan Estate (Groaning Storehouse)
  • Content - Added icons to the Anniversary customizations (Dwearder, Old-School Windbreaker, Old Man Jake, Classic Sleeveless, Red-Trim Leather Hoodie, Marked Bolo Machete, Marked Bloodlust Axe, Marked Spike Maul, Marked Bridal Saw and Iron Chuckles)
  • Content - Re-enabled the 25% and 50% single category point offerings for Killers and Survivors back into the Bloodweb


BALANCE

  • Adjusted the perk "Alert" to display the Killers aura for 6 seconds (up from 3) - Updated perk description in English only


BUG FIXING

  • Adjusted the collision boxes on various assets in Léry's Memorial Institute that blocked the Killers slashes and The Hillbilly's chainsaw
  • Fixed a typo in the offering Bloody Party Streamers description
  • Fixed an issue making it impossible for the Nurse to blink on Haddonfield exit tiles
  • Fixed an issue that could cause the survivor to become stuck in place when failing to vault a window
  • Fixed a typo in the perk Quick & Quiet description

Patch 1.5.3 - 4 July 2017

FEATURES & CONTENT
  • Feature - New Killer Win / Lose Condition: Prior to patch 1.5.3 Killer win conditions were determined through point gain: less than 7000 bloodpoints gained in a match resulted in losing 1 rank pip, 7000 to 9999 was considered a tie with no rank pips lost, 10,000 to 19,999 was considered a win granting 1 rank pip and finally 20,000 granted 2 rank pips. Unfortunately this did not satisfy most Killers as it does not directly reflect the amount of killing/hooking done in a match. As of patch 1.5.3 our Killer win/lose conditions change to reflect our Killers' visceral game play. Killers need to score Killer Goals to satisfy the entity.

For details: Victory Cube Changes

BALANCE

  • Four "post-exit" altruism score events have had their values increased by 25%:
    • "Post Exit: Heal" - Heal a Survivor after the exit gates have been powered: 500 altruism points (up from 400)
    • "Post Exit: Assist" - Get in range of a Survivor who is in need after the exit gates have been powered: 315 altruism points (up from 250)
    • "Post Exit: Trap Rescue" - Save a Survivor from a bear trap after the exit gates have been powered: 1250 altruism points (up from 1000)
    • "Post Exit: Hook Rescue" - Save a Survivor from a hook after the exit gates have been powered: 1875 altruism points (up from 1500)
  • Killers can now see the auras of hooks on which Survivors are being sacrificed
  • Old score events have been re-implemented with new diminishing returns and/or hard caps:
    • "Bold" - Exiting a locker while in the Killer's proximity: 50 boldness points
  • Reworked the toolbox add-on "Brand New Part": Brand New Part replaces the "Toolbox Repair" interaction with "Install Brand New Part". This interaction will trigger constant skill checks with large progress rewards. When the interaction ends for any reason, the toolbox is consumed
  • Sacrifice scoring has been reworked:
    • 500 points for hooking a survivor - Scoring Event: Hooked
    • 200 points for beginning the summoning phase - Scoring Event: Hooked
    • 200 points for beginning the struggle phase - Scoring Event: Entity Summoned
    • 200 points for a successful sacrifice - Scoring Event: Sacrifice Completed
  • The offerings "Ivory Memento Mori" and "Ebony Memento Mori" now require a Survivor to have been hooked at least once before they can be killed.
  • The summoning phase and struggle phase of the sacrifice sequence have each had their duration increased to 60 seconds (up from 45).
  • Two existing score events have had their values adjusted:
    • "Map Scout" - Adding an object to the map: 150 objective points (up from 50)
    • "Hex: Ruin Skill Check" - Succeed a skill check affected by Hex: Ruin: 150 objective points (up from 50)


BUG FIXING

  • Added missing Teachable perks in Killer tooltips
  • Fixed an issue that allowed the Character Info screen to open when pressing the right arrow key
  • Fixed redundant text in The Hillbilly's Teachable perk "Lightborn"

Patch 1.5.3a - 13 July 2017

BUGFIX
  • Fixed an issue causing survivors sometimes to receive a "No Network Connection" error when searching for a game in a Survive with Friends lobby

Patch 1.5.3b - 24 July 2017

FEATURE
  • Adjusted matchmaking logic for Survivor to ignore ranks after waiting for more than 90 seconds (after 90 seconds of waiting, as a survivor, the game will attempt to join any lobby available)

Patch 1.6.0 - 27 July 2017

FEATURES & CONTENT
  • Content - Added a new Killer (The Huntress)
  • Content - Added a new location (Red Forest)
  • Content - Added a new map for Red Forest (Mother's Dwelling)
  • Content - Added a new Survivor (David King)
  • Feature - Adjusted the perk display in the in game HUD to more clearly show perks from other players.
  • Feature - Changed the position of the lobby messages so they're more visible and have less overlap with other UI elements.


BUG FIXING

  • Fixed an animation de-sync when Killers picked up a crawling Survivor as they were falling.
  • Fixed an issue causing clients to lose their items and add-ons when the host leaves the match. (Please note this only includes when pressing "Leave". Pulling Ethernet cable is a separate issue).
  • Fixed an issue causing players to be prompted with "Cannot start with X Killers" after switching roles in a KYF lobby.
  • Fixed an issue causing Survivors to be able to repair the generator in the lodge from below the porch in the Blood Lodge map.
  • Fixed an issue causing Survivors to snap into the hook sabotage animation.
  • Fixed an issue causing Survivors to snap to the hook when attempting to sabotage from a distance.
  • Fixed an issue causing the camera to sometimes clip through The Shape's mask when attacking.
  • Fixed an issue causing the Killers to do a snapping animation when performing an interrupt on a Survivor rescuing someone from the hook.
  • Fixed an issue causing the Killers to sometimes see no scores in each category on the match results screen.
  • Fixed an issue causing The Nurse to be able to blink inside of hills.
  • Fixed an issue causing the perk Hex: No One Escapes Death levels I and II to display the "Exposed" status effect icon when the exit gates were available.
  • Fixed an issue causing the perks Borrowed Time and We'll Make It to have no effect once the exit gates were available.
  • Fixed an issue causing the speed boost from the perk Hex: Devour Hope to not take effect once the Exit Gates were available.
  • Fixed an issue causing the Survivor to be in a broken state when they were placed on a hook at the same time the hook was sabotaged.
  • Fixed an issue causing flickering on the hospital door prior to reaching the exit gates.
  • Fixed an issue that caused the Entity spikes to not appear for the Killer at the exit gates in Haddonfield.
  • Fixed an issue that could cause clients getting kicked out of lobbies when loading into a match.
  • Fixed an issue that could cause the player camera to switch to 1st person when getting hooked.
  • Fixed an issue that could rarely cause players bloodwebs to become empty after a prestige.
  • Fixed improper translations in Portuguese for offerings that reward Survivors with additional Bloodpoints in the Survival category.
  • Fixed several missing characters in various localized languages.
  • Fixed the misaligned burn effect when purchasing a perk from the Shrine of Secrets.
  • Fixed the width of several tooltips so they better fit localized text.
  • Fixed various customization clipping issues.

Patch 1.6.0a - 31 July 2017

BUGFIXES
  • Fixed an issue causing the Huntress' hatchets to trigger an explosion sound after successfully hitting a survivor
  • Fixed an issue causing the Huntress' hatchets to hit invisible collisions on barrels, crates & logs in the "Pale Rose" map
  • Fixed an issue that could cause a large rock to block the exit in the "Mother's Dwelling" map
  • Fixed an issue making it impossible for a survivor to be picked up by a killer in certain parts of the Smokehouse building of the "Mother's Dwelling" map
  • Fixed an LOD issue on sabotaged hooks
  • Fixed an issue causing The Nurse to have no cooldown animation after successfully hitting a Survivor
  • Fixed an issue that allowed The Nurse to be able to immediately attack after she blinks
  • Fixed an issue that caused The Nurse's hands to disappear after a successful Precise Blink
  • Fixed an issue that allowed The Nurse to move her camera while she was stunned

Patch 1.6.0b - 1 August 2017

FEATURES & CONTENT
  • Feature - Added Bloodfeast news in News pop up


BUG FIXING

  • Fixed an issue that allowed The Trapper to place bear traps directly under hooks

Patch 1.6.1 - 3 August 2017

FEATURES & CONTENT
  • Feature - Added a status effect on the portrait of a Survivor who has the perk No Mither equipped, to better indicate they cannot be healed


BALANCE

  • Added a "Hit" Brutality score event for The Huntress in addition to the Deviousness score event for Hatchet Hit and Precise Shot
  • Added locker on the ferry boat in Pale Rose (more access to hatchet refills)
  • Adjusted the axe positioning. Lifted axe up so the haft aims at the middle of the screen
  • Adjusted the detection of the flashlight beam against the Killer. Made it so you can now only blind the Killer when he’s looking at the survivor. Please note we are currently working on improvements, specifically when looking down.
  • Adjusted the locker search animation to play when The Huntress has max ammo, reducing the search time from 3 seconds to 2 seconds


BUG FIXING

  • Fix for survivor being hooked crooked from the killer perspective (Nurse and Hag)
  • Fixed an issue causing tokens to not properly apply to the perk "We're Gonna Live Forever" once all the generators were repaired
  • Fixed an issue that caused the survivor to remain in a bad state when rushing out of a locker at the same moment the Killer searches it
  • Fixed an issue that caused the tokens from the perk Play with Your Food to not be consumed on Hatchet Hits/throws
  • Fixed an issue that gives the wrong amount of Bloodpoints in the Shrine of Secrets
  • Fixed an issue where the Killer can partly climb downed pallets
  • Fixed an issue where Toolbox does not boost repair or deplete itself when repairing an indoor generator

Patch 1.6.1b - 9 August 2017

BALANCE
  • Increased Bloodpoint cap to 1 Million BPs
  • Increased Daily Ritual Bloodpoint rewards greatly
  • Increased Bloodpoint reward for buying already unlocked teachable perk in the Shrine to 250k (750 shards)
  • Increased Bloodpoint reward for buying already unlocked teachable perk in the Shrine to 200k (550 shards)

Patch 1.6.2 - 10 August 2017

FEATURES & CONTENT


BALANCE

  • "Snap Out Of It" is now classified as a form of healing. This means it is affected by perks such as "Botany Knowledge" or "A Nurse's Calling," status effects such as "Mangled", and other effects concerned with healing.
  • "Snap Out Of It" now has a chance to trigger skill checks. Failing a skill check will interrupt the interaction and reveal the survivor's location.
  • Added a 200-point score event to the Survival category when successfully performing the "Snap Out Of It" action.
  • Added a new affliction granted by The Doctor's "Order" Class add-ons: Every 20 seconds, a broken pallet within a certain range is replaced with an illusionary pallet that is visible to survivors past a certain madness threshold, depending on the add-on.
  • Adjusted the affliction granted by The Doctor's "Discipline" add-ons: When a chase begins, the chased survivor perceives the red stain and terror radius as though The Doctor were right behind them for a duration depending on the add-on used and the survivor's madness level. The Doctor shares in his patients' madness in order to see the illusionary red stain.
  • Removed the speed penalty when switching stances with The Doctor
  • Survivors hit by the The Doctor's Shock Therapy attack are rendered unable to perform any interaction for 2.5 seconds
  • The skill check affliction previously granted by The Doctor's "Order" add-ons is now a baseline ability. Skill checks have a 33%, 66% or 100% chance of appearing in a random location while in madness 1, 2 or 3, respectively.
  • Updated the description for The Doctor's "Iridescent King" add-on to describe the afflictions it can inflict


BUG FIXING

  • Fixed an issue that allowed Killers to get blinded by the flashlight while looking down
  • Fixed an issue that caused survivors to begin standing up before the end of the Snap Out Of It action
  • Fixed an issue that caused The Doctor to not have a penalty when attacking while carrying a survivor
  • Fixed an issue that caused the stun from Decisive Strike to last 4.33 seconds for all levels. The stun will last 3, 3.5 or 4 seconds for Decisive Strike I, II and III, respectively.
  • Fixed an issue that caused very choppy frame rate while spectating
  • Fixed an issue that prevented Enduring's stun length reduction from applying to the stun from Decisive Strike
  • Fixed an issue that prevented the special skill check from the perk Overcharge from triggering during the Install Brand New Part interaction
  • Fixed an issue where the amount of pips the killer would receive wasn't behaving properly
  • Fixed bug where players could climb on the outside of the building

Patch 1.6.2a - 11 August 2017

BUG FIXING
  • Fixed an issue causing the perk Left Behind to be active under the wrong conditions
  • Fixed a typo in a streamer customization from the Charity Case

Patch 1.6.2b - 15 August 2017

BUG FIXING
  • Fixed an issue where players could climb on the outside of the Asylum building #2
  • Fixed an issue where survivors were unable to interact briefly when getting out of the Killers grasp by any means

Patch 1.6.2c - 17 August 2017

BUG FIXING
  • Integrated A Lullaby for the Dark, Spark of Madness & other missing localization for Chinese & Japanese languages
  • Improved developer error reporting when the game client fails to join a lobby

Patch 1.6.2d - 22 August 2017

FEATURES & CONTENT
  • Integrated Shrine of Secrets content for the month of September.
  • Added support for the Polish Language (partial localization).


BUG FIXING

  • Fixed an issue causing members of a Survive with Friends party to not properly report joining of lobbies (this could result in the lobby state to become desynchronized and causing the services to send players to full lobbies).

Patch 1.6.3 - 6 September 2017

FEATURES & CONTENT
  • Added game client support for soft bans (restricting access to gameplay until it expires)
  • Add support for the Fall Masquerade event


BUG FIXING

  • Fixed an issue that caused instances of Rubber banding when getting rescued from the hook

Patch 1.7.0 - 14 September 2017

FEATURES & CONTENT

CONTENT - Added a new customization for The Huntress (head) for participating in the Fall Masquerade challenge
CONTENT - Added a new map for The Backwater Swamp (Grim Pantry)
FEATURE - Added a ping indicator to show players' latency to the host for public matches


BALANCE

  • Base Mechanic changes:
    • Changed Killer vault from 2.667 to 1.5
    • Changed Survivor medium vault speed from .8 seconds to 1 second.
    • Crouch speed increased from .84 to 1.1. This is half of normal walking speed.
    • Killer breaking pallet speed increased by 15%. Breaking pallets goes from 3 seconds to 2.6. This change is relevant to the new Brutal Strength values.
  • Item Camping Aid Med-Kit:
    • Increased base medkit charges from 8 to 12. Medkit can now heal 1 health state by default.
    • Reduced healing speed from 25% to 15% (Considerably to Moderately)
  • Item Emergency Med-Kit:
    • Increased base charges from 16 to 18.
  • Perk Urban Evasion:
    • Changed from only usable when Crouching and Uninjured to anytime crouching.
    • Crouch speed changed from 40/45/50% to 90/95/100% crouch speed.
  • Perk Self-Care
    • Efficiency of healing items during self-heal from 50/75/100% to 10/15/20%
    • Healing speed remains the same. 50/50/50%
    • Removed Skillcheck increased difficulty from tiers 1 and 2.
  • Perk Slippery Meat:
    • Added increased efficiency at hook escapes by 25%/40%/60%. This means that a Survivor has 1/2/3 extra escape attempts with Slippery Meat.
    • Changed the odds to escape a bear trap from 0/5/10 to 15/20/25.
    • Removed increased escape attempt speed on hooks and traps.
    • Removed the increased chance to escape a hook.
  • Perk Borrowed Time:
    • Changed Borrowed Time's proc timer from 20 to 15 seconds.
    • Changed bleedout timer from 30/35/40 to 15/20/25.
  • Perk This is Not happening:
    • Changed increased Success Zone size of the Great Skillcheck instead of the Good Skillcheck.
  • Perk We're Gonna Live Forever:
    • Change Maximum point gain from 100/150/200 to 50/75/100%.
    • Change stackable bonus from 50% to 25%
  • Perk Enduring:
    • Changed tier 1 and tier 2 values from 25/50% to 50/60%
  • Perk Unnerving Presence:
    • Increased skillcheck chance from 3/5/8 to 6/8/10
    • Increased skillcheck success zone reduction from 5/10/15 to 40%/50%/60%
  • Perk Lightborn:
    • Removed Dim vision
  • Perk Brutal Strength:
    • Changed Brutal Strength pallet breaking speed from 20/30/40% to 10/15/20%.
    • This change is relevant to the new breaking pallet values.
  • Perk Change Agitation:
    • Increased terror radius value. Terror radius values are now 6/8/12 meters up from 0/3/6 meters.
  • Perk Change Overwhelming Presence:
    • Increased the item consumption rate. Consumption rates are now 80%/90%/100% up from 40%/45%/50%
  • Perk Change Distressing:
    • Changed point gain from 5/10/15% to 50%/75%/100% more Bloodpoints for actions in the Deviousness category.
    • Changed terror radius increase from 8%/16%/24% gain to 22%/24%/26%
  • Map Changes:
    • Adjusted the assets outside of the window on the bottom floor of the foundry in the Ironworks of Misery map
    • Adjusted the pallet location next to the foundry window in the Ironworks of Misery map
    • Adjusted the window blockers on the windows on the second floor of the foundry in the Ironworks of Misery map


BUG FIXING

  • Adjujsted the collision in the Asylum building to properly detect hatchets in Crotus Prenn Asylum
  • Adjusted loading screen tips that were cut off
  • Fixed an issue that allowed Survivor to continue repairing the indoor generators in Haddonfield despite it being fully repaired
  • Fixed an issue that allowed Survivors to avoid triggering The Hag's phantasm traps when using the map or key items
  • Fixed an issue that allowed The Hillbilly to use his chainsaw to get on top of the Asylum
  • Fixed an issue that allowed The Nurse to be able to blink into the roof in Treatment Theatre
  • Fixed an issue that allowed The Nurse to see through the exit gate when blinking on the opposite side
  • Fixed an issue that allowed hatchets to pass through hospital bed curtains in Treatment Theatre
  • Fixed an issue that allowed hatchets to pass through specific walls in Treatment Theatre
  • Fixed an issue that caused Survivors to get in a bad state when entering / exiting a locker next to the silo in the Torment Creek map
  • Fixed an issue that caused The Nurse to automatically blink into the basement when attempting to blink on the surface above it
  • Fixed an issue that caused The Shape to be unable to kill Survivors with his add-ons while they were performing gestures
  • Fixed an issue that caused The Shape to get Bloodlust in Tier I
  • Fixed an issue that caused an unresponsive screen when spamming multiple specific buttons at once
  • Fixed an issue that caused an unresponsive state when accepting an invite during the match loading
  • Fixed an issue that caused grass to clip oddly inside of lockers in Junkyard maps
  • Fixed an issue that caused hatchets to pass through houses in Haddonfield
  • Fixed an issue that caused pallet to spawn in the wrong position or create invisible collision. Was most frequent in The Pale Rose map
  • Fixed an issue that caused the audio to become lower when opening the Help & Tutorials
  • Fixed an issue that caused the game to crash frequently when a non-host player uses The Huntress in a Kill Your Friends lobby
  • Fixed an issue that caused the generator repaired bubble to not appear for clients or hosts when indoor generators in Haddonfield were repaired
  • Fixed an issue that caused the perk "Sprint Burst" to activate while on the hook
  • Fixed an issue that caused the spark VFX from damaged generators not to appear for AMD cards
  • Fixed an issue that caused the tooltips in the Help & Tutorials to become uncentered
  • Fixed an issue that could cause any inputs made when a windowed notification is displayed onscreen to also affect any background window or menu
  • Fixed an issue that could cause selected customizations to reset when rebooting the game
  • Fixed an issue that could cause the perks "Deerstalker" and "Object of Obsession" to reveal auras after the survivor has escaped
  • Fixed an issue that could cause very long or infinite loading screen when accepting an invite to a private lobby during the match count down
  • Fixed an issue that could make it impossible to fix the exterior generators in Haddonfield
  • Fixed an issue where Survivor could vault at extremely slow speeds when attempting to vault during a fall
  • Fixed an issue where Survivors could reach a rock pillar in Mother's Dwelling when using the perks "Sprint Burst" or "Dead Hard"
  • Fixed an issue where the Killer's red stain affected Survivors' hair
  • Fixed an issue where the chainsaw blades stopped animating after The Hillbilly revved the chainsaw for an extended period of time
  • Fixed an issue where the player would not receive a "No Network Connection" error message when pulling the LAN cable in a Kill Your Friends lobby
  • Fixed an issue where there was no buff icon for Survivor when the perk "Open-Handed" was active
  • Fixed an issue with David Kings hair texture
  • Fixed some floating textures in Treatment Theatre
  • Fixed the collision on a fallen tree asset in The Pale Rose allowing the Killer to get stuck on it
  • Various LOD fixes
  • Various Localization fixes

Patch 1.7.1 - 21 September 2017

BALANCE
  • Reduced the audio levels of The Wraiths growls while cloaked


BUG FIXES

  • Adjusted the garage creaking audio in the Groaning Storehouse
  • Adjusted the Hillbilly's daily ritual text to mention the Killer (English only)
  • Fixed a typo in the Perk "Enduring"
  • Fixed an issue causing the chainsaw audio to become corrupted for the entire game when dropping a firecracker in front of The Cannibal
  • Fixed an issue that caused the user to receive the incorrect reward Item when reaching Prestige Level II and III with The Shape
  • Fixed an issue that caused female Survivor's knees to pop during the repair animation
  • Fixed an issue that caused the Add-on "Light Chassis" to increase the Chainsaw range
  • Fixed an issue that caused the destroyed pallet debris to float into the air
  • Fixed an issue that caused The Hag to snap into position after placing a trap
  • Fixed an issue that caused The Hags trap decal to be visible during the start of the set trap animation
  • Fixed an issue that caused the perk "Sole Survivor" to have no effect against the Killers aura reading when 1 or 2 survivors were sacrificed / killed
  • Fixed an issue that could cause the client to have the wrong status icon on the scoreboard when killed by The Shape with the "Tombstone Piece" or "Judith's Tombstone" add-ons
  • Fixed an issue that made it impossible to hit a survivor with The Cannibals chainsaw when the killer wasn't moving as the non-host killer of a Kill Your Friends lobby
  • Removed "slightly reduced chainsaw detection zone range" for the Light Chassis Chainsaw add-on for all languages
  • Fixed an issue that caused players to receive the incorrect amount of bloodpoints when purchasing a Teachable perk they already own in the Shrine of Secrets
  • Fixed an issue that caused the audio to loop for the rest of the match if the client disconnected during The Cannibals Memento Mori
  • Fixed an issue that caused the navigation UI to disappear for survivors if they would disconnect from a lobby with the any sidebar UI opened (bloodweb, inventory, customization)
  • Fixed an issue that could cause players to get a soft ban message without being banned
  • Fixed an issue that could cause the players Steam names to appear incorrectly in game if there were specific symbols in it
  • Fixed an issue that made it possible for players to use a DLC Killer character they do not own after playing against a killer who played the associated splinter offering

Patch 1.7.2 - 28 September 2017

FEATURES & CONTENT
  • Changed the order of Tally screen sequence so that score categories screen appears before leveling up (pips) screen


BALANCE

  • Adjusted Bloodlust to not affect The Cannibals chainsaw rev speed
  • Adjusted The Cannibal's speed limiter add-ons to allow multiple hits with the chainsaw on contact
  • Adjusted the bonus score event when hooking a survivor with "Barbecue & Chili" perk equipped to only trigger if there is a survivor already on the hook
  • Adjusted the perk "Franklin's Demise" to be ineffective when Killers used their power
  • Adjusted the perk "Open-Handed" to be effective versus the perk "Knock Out"
  • Changed the "Barbecue & Chili" perk to give the bonus bloodpoint post game rather than during the game, like the perk "We're Gonna Live Forever"
  • Changed the number of reduced hatchets from 2 to 4 with the Iridescent Head add-on for The Huntress


BUG FIXES

  • Fixed an issue that caused players queued for a public lobby to join a Private lobby after the host unchecked the "Friends Only" option in match management
  • Fixed an issue that caused players to be launched in to the air when vaulting over a pallet as it was being destroyed with a chainsaw
  • Fixed an issue that caused the audio to become corrupted after dropping a firecracker in front of The Cannibal
  • Fixed an issue that could cause The Shape to have no head after the Prestige reward fix in 1.7.1
  • Fixed the Decisive Strike skill checks in Tiers I and II appearing at the wrong percentage of the wiggle bar for the non Obsession

Patch 1.7.2a - 6 October 2017

BUG FIXES
  • Fixed an issue that caused nearby interactions to become instantly complete when the survivor spammed the action button while using the Self-Care perk

Patch 1.7.3 - 16 October 2017

FEATURES & CONTENT
  • Added a new head customization for The Nurse
  • Added new Halloween variations of the Flashlight and Medkit Items (can be found in chests and in the bloodweb)
  • Added new menu music for Halloween
  • Added various Halloween accessories (jack-o'-lanterns, candles, lanterns and tombstones) and changed the fog VFX and lighting in the main menu and lobbies


BUG FIXES

  • Fixed an issue that caused hooked survivors to drop their item when the killer hit them with the perk "Franklin's Demise" equipped
  • Fixed an issue that caused players to become stuck for the rest of the match when vaulting over the shutter windows in Treatment Theatre (Léry's Memorial Institute)
  • Fixed an issue that caused survivors to become stuck in the hook after being rescued at the last possible moment
  • Fixed some cases where a player could lose their save progress after the game client would lose Network connection
  • Updated the description for perk "Distressing" : The bonus Deviousness points are awarded during the trial, not afterwards. The description has been corrected
  • Fixed an issue that caused players queued for a public lobby to join a Private lobby after the host unchecked the "Friends Only" option in match management
  • Integrated multiples fixes for Russian localization

Patch 1.8.0 - 26 October 2017

FEATURES & CONTENT
  • Removed the Slightly and Moderately map offerings from Bloodwebs and from the Kill Your Friends offering inventory


BALANCE

  • Added the ability to unhook a survivor from all possible angles.
  • This is a step towards making the hook a happier place.
  • Adjusted Global Skill Check Chances, we believe they were currently a little too high when no item/perk was being used and we would like to encourage choice through items/perks and addons. As one of the first steps towards a *healthier balance we will be changing the following Skill Check Chances.
  • Heal Other Skill check Chance remains at 15%.
  • Heal Other with Medkit Skill Check Chance remains at 15%.
  • Heal Self with Medkit Skill Check Chance changed from 15% to 12.5%
  • Heal Self without medkit Skill check Chance changed from 15% to 10.5%
  • Repair with a toolkit Skill Check Chance has been changed from 8% to 10.5%
  • Repair without a toolkit Skill Check Chance has not changed, it remains at 8%.
  • Sabotage Hook with a toolkit Skill check Chance remains at 15%.
  • Sabotage Hook without a toolkit Skill Check Chance changed from 15% to 10.5%
  • Increased the time it takes to increase Bloodlust levels from 12 to 15 seconds. It has been brought to our attention that Bloodlust is currently triggering every 12 seconds. This is an error as Bloodlust is intended to trigger every 15 seconds. It is unclear when this issue occurred, Bloodlust should be triggering every 15 seconds as this should give an opportunity for survivors to lose the killer before they reach their next Bloodlust level. Bloodlust is intended to be an option for killers to use and it is not intended to be the answer to all situations.
  • Increased wiggle penalty for dropping a survivor from 25% to 33%. The initial intent was to cause killers to drop survivors after dropping them 4 times in a row. Due to recovery rates killers had 5 drops before the survivor was freed. This change should cause survivors to be freed after being dropped 3 times in a row when dropped in quick succession
  • Reduced "Good" healing skill check success reward from 1% to 0%. Good skillchecks are meant to continue progress as the skillcheck was not failed, Good skillchecks were not meant to advance progress.
  • Reduced the audio levels of The Wraiths growls while cloaked from the survivors standpoint
  • Removed some parts of the railing on the second floor of the Foundry in MacMillan Estate


BUG FIXING

  • Adjusted the audio cue when losing an item when the survivor was hit by a killer with the perk "Franklin's Demise"
  • Fixed an issue causing the items to be lost when using the offering White Ward and the add-ons Weaved Ring & Milky Glass Token
  • Fixed an issue that caused The Wraith's poncho to clip into the camera when attacking
  • Fixed an issue that caused items, perks, add-ons, powers, and offerings to have the incorrect inventory type text on the scoreboard
  • Fixed an issue that caused no bonus Bloodpoint rewards when using The Shape's add-ons "Scratched Mirror" & "Vanity Mirror", numbers are currently too high, they will be reduced in the next patch.
  • Fixed an issue that caused placeholder Lore Tips to be displayed on the loading screen
  • Fixed an issue that caused the Killer to become stuck in the boxes on the porch of the Strode house in Haddonfield when performing a window vault interrupt
  • Fixed an issue that caused the chainsaw's rev audio looping when doing a pallet stun on the Cannibal
  • Fixed an issue that caused the perk "Franklin's Demise" not destroying the toolbox add-on "Brand New Part" when survivor is hit while using it
  • Fixed an issue that caused the smoke VFX from the Nurse's Sally of the Lantern cusotmization to reappear before her blink was complete
  • Fixed an issue that caused the smoke VFX from the Nurse's Sally of the Lantern cusotmization to remain visible when looking downwards
  • Fixed an issue that could cause a hooked survivor to become broken for the rest of the match if a survivor got disconnected while unhooking them
  • Fixed an issue that could cause bear traps to float when placed in certain areas in the Grim Pantry map
  • Fixed an issue that could cause players ranks to reset when closing the application
  • Fixed an issue that could cause the match management settings to reset to default after each match in Kill Your Friends
  • Fixed an issue that could cause the non host killer of a Kill Your Friends match to remain in game when leaving the match
  • Fixed an issue that made it impossible for Killers to pick up survivors if they exited the locker in crawl state
  • Fixed an issue that made it impossible to earn the "No One Left Behind" achievement
  • Fixed an issue that made it impossible to interrupt a survivor installing a Brand New Part
  • Fixed an issue that made it possible for a player to remain the Obsession indefintely if they were the Obsession in a Kill Your Friends match as the host survivor
  • Fixed an issue where players were not awarded bloodpoints when partially sabotaging a hook
  • Fixed an issue where players were not awarded bloodpoints when partially searching a chest
  • Fixed an issue where the Halloween™ music was missing when loading into Haddonfield
  • Various localization fixes

Patch 1.8.0a - 27 October 2017

FEATURES & CONTENT
  • Integrated additional analytics support


1.8.0 ERRATA

  • Features & Content: Legacy clothing has been retouched to bring back it's glory
  • Balance: Generator regression % is increase to 100% from 25%
  • Balance: Generator breaking time reduced to 2 seconds from 3 seconds

Patch 1.8.0b - 2 November 2017

FEATURES & CONTENT
  • Added additional analytics support
  • Integrated Simplified Chinese localization for The Nightmare on Elm Street chapter

Patch 1.8.1 - 9 November 2017

FEATURES & CONTENT
  • Content - Added new VFX when failing a generator skill check to wake up
  • Feature - Added a status effect on the portrait of a Survivor who is asleep
  • Feature - Added dissolve VFX on the Nightmare when a survivor is transitioning to the Dream State
  • Feature - Removed the in and out of Dream World transition when The Nightmare performs his memento mori kill. Now survivors who are being killed by the Nightmare will always be in the Dream State


BALANCE

  • A bug fix where we made the 0.3 seconds of the attack always play has made all lunges feel longer. In fact we are playing the full attack phase animation allowing the killer too fully swing before playing the blade wipe animation. We have made a tweak this patch where this is not true for the obstruction hit. An obstruction as soon as it is registered will go into the obstruction hit cooldown.
  • Changed the medkit add-ons Needle & Thread and Surgical Suture to have an additive increased skill check chances instead of a multiplicative one. Changed the Surgical Suture Skillcheck chance, increased it from Slightly(3%) to Moderately(5%). English only
  • Increased The Nightmare's terror radius from 16 to 24 meters. Increasing the Terror radius allows for survivors to have more room to maneuver around Freddy without having their aura seen. We've matched the Terror Radius and Lullaby to keep The Nightmare's presence consistent at a base.
  • Increased The Nightmares slowdown when successfully putting someone to sleep from 1 to 3 seconds. The slowdown will be more present and give survivors a slight window to put distance between themselves and Freddy before they are asleep.
  • Nightmare's Red Paint Brush add-on reduces terror radius by 16 meters instead of 8 meters, this is an adjustment since we increased the terror radius to 24 meters as a base for Freddy.
  • Removed the ability to wake up a survivor in crawl state. Now when healed to the injured state they will automatically be woken up. Also applicable when using the Unbreakable perk
  • Survivors with the Adrenaline perk at all Tiers will automatically be woken up from the Dream State when Adrenaline triggers. Adrenaline tiers 1 and 2 gain the ability to heal from dying as well as Tier 1 gains a 5 second sprint on activation. Updated description in English only
  • The Nightmare will now appear twice briefly during the Dream Transition instead of being visible throughout the Dream Transition. This change should help Freddy players to confuse their targets and encourage a disengage and surprise strategy.
  • Tweaked the Dream State VFX when a survivor is being pulled out of a locker when awake. Now the survivor is put to sleep at the beginning of the interaction rather than at the end


BUG FIXING

  • Adjusted the brightness when in the Dream State in the Treatment Theatre map
  • Adjusted the collision on some bush asset barriers in Badhman Preschool
  • Adjusted the fire visual effects in the basement of the Badham Preschool
  • Adjusted the shape of the yard of one of the houses in Badham Preschool that caused grass to appear inside the house
  • Fixed a collision that sometimes blocked player movement between the crashed school bus and a rock in the Autohaven Wrecker's theme
  • Fixed an audio and desync issue when the Nightmare performed his memento mori
  • Fixed an issue that allowed a recovering survivor to be able to stack recovering and healing progression
  • Fixed an issue that caused The Nightmare to see the outline of a survivor when they stood in front of a generator
  • Fixed an issue that caused survivors to have the Wake Up prompt when the action wasn't actually available
  • Fixed an issue that caused the Hag's killer stain to appear extremely bright
  • Fixed an issue that caused the Nightmare's hand to bend unnaturally during his memento mori
  • Fixed an issue that caused the Unbreakable perk to be consumed if survivor was holding the Recover button at the same time they were being healed
  • Fixed an issue that caused the destroy pallet audio string to play when the Nightmare damages a generator
  • Fixed an issue that could cause a survivor to fall out of world and die when getting rescued from a hook
  • Fixed an issue that could cause survivors arms to contort when getting unhooked
  • Fixed an issue that could cause survivors to teleport on to the chandelier in the main house in Mother's Dwelling when waking up another survivor
  • Fixed an issue that could cause survivors to teleport to the first floor of the Treatment Room when healing another survivor on the control panel
  • Fixed an issue that made it impossible for all players in the lobby to use the lobby chat after certain symbols were used
  • Fixed an issue that made it impossible to interact with a totem located between a tree and fishing boat in the Backwater Swamp theme
  • Fixed an issue that made it impossible to pass between a hedge and a rock on the Badham Preschool map
  • Fixed an issue that made it impossible to pass between a rock and fence on the Badham Preschool map
  • Fixed an issue that made it impossible to pass between a tree and a trashcan in the Badham Preschool map
  • Fixed an issue that made it possible to get stuck behind a chest in the Badham Preschool map
  • Fixed an issue that sometimes made it impossible for the Hillbilly and the Cannibal to use the chainsaw sprint in the main entrance of the Smokehouse
  • Fixed an issue where achievements tied to leveling up appeared in Steam after closing and restarting the game
  • Fixed an issue where the attack detection phase would be skipped as soon as a target is found. This affects the lunge, and makes it so that the full attack animation 0.3 seconds is played each time you swing, after the attack phase the character will go into the blade wipe, obstruction hit, or miss swing animation. This was done in the Nightmare DLC release. We have now adjusted the obstruction hit to not completely play, please see balance change for more details.
  • Updated the descriptions for all the Medkit items to reflect the healing speed is increased while healing others. English only

Patch 1.8.1a - 14 November 2017

BUG FIXING
  • Fixed an issue causing players to disconnect from the server while transitioning to a lobby through a Survive With Friends group

Patch 1.8.1b - 17 November 2017

FEATURES & CONTENT
  • Content - Integrated an exclusive customization for David King (torso) for the GStar Event

Patch 1.8.2 - 20 November 2017

FEATURES & CONTENT
  • Content - Removed the Halloween themed lobby and menu music
  • Feature - Improved the speed of Bloodweb animations to make the Bloodweb more responsive and easier to use
  • Feature - Removed pop-up when purchasing an element of the Bloodweb, except when showing the content of a Mystery Box


BALANCE

  • Adjusted the rate at which the Mystery Boxes can spawn in the Bloodweb. Previously the Mystery Boxes spawned at every level, now it will spawn at levels 3, 5, then every 5 levels.
  • Adjusted the speed curve while channeling The Nightmare's ability: He now moves at 95% speed for the duration of channeling. The movement penalty applied when continually casting the Nightmare's ability was quite intense, we have added a slight reduction to the Nightmare's movement speed when using his ability continually.
  • Changed the overall balancing of the Bloodweb to have a better repartition of items and rarities. We wanted to make the progression in the Bloodweb more rewarding and satisfying when reaching the higher levels
  • Changed the prices of all Bloodweb elements to be based on Rarity instead of position. Price based on position created variance and inconsistency in the value of the rewards. We want players to be able to make choices on what to invest in based on consistent rules.
  • Fixed the interaction & attack block during The Nightmare's power success animation. 0.5 seconds after successfully casting his ability the Nightmare can now attack or interact.
  • Raised the Rarity of Bloody Party Streamers to Rare (previously Common). Bloody Party Streamers used to be Common for the event they were part of, but leaving them as part of the normal game required to raise their Rarity to appropriately reflect their impact.
  • Removed Tiers 2 and 3 of all Daily Rituals and reworked the values to reach for Tiers 1. We want the Daily Ritual to be short, easy to achieve objectives that you can complete every day.
  • Removed the possibility for all Moonlight Offerings to spawn in the Bloodweb. The usage of these Offerings could have a lot of impact on the lighting of each map. We needed more control over the exact lighting we decide to set in each map in order to ensure a good experience, and these offerings were making this harder.
  • Removed the possibility for the "Will O' Wisp" flashlight and "All Hallows' Eve Lunchbox" medkit items to spawn in chests and in the Bloodweb
  • Several changes to to the Rarity of Add-Ons and Offerings :
  • Based on the new pricing rules of the Bloodweb, we felt that these items values were superior to what their Rarity suggested.
  • The add-ons Garden Rake, Prototype Claws and Paint Thinner now reduce the speed penalty during the 3 second slowdown after The Nightmare triggers the dream transition on a survivor. Prior to this update, these aforementioned add-ons were reducing the speed penalty while you continually casted. Now these add-ons will strictly be reducing the slowdown after successfully putting a survivor to sleep.


BUG FIXING

  • Adjusted the description for the "Risk It All" Achievement
  • Adjusted the text for the Camping Aid Kit to have a considerable healing speed instead of moderately
  • Fixed a couple of typos in the Cannibals torso customization descriptions in English
  • Fixed an issue that caused an impassable gap between 2 rock assets when spawned too close together in Coldwind Farm
  • Fixed an issue that caused an impassable gap between 2 rock assets when spawned too close together in Mother's Dwelling
  • Fixed an issue that caused the Huntress' camera to behave improperly when slashing a suvrivor
  • Fixed an issue that caused the generator explosion and lights to appear when failing / completing an indoor generator in Lampkin Lane or Badham Preschool
  • Fixed an issue that caused the polygons on Nea's tank tops to stretch when viewing a character at a distance
  • Fixed an issue that could cause Ultra Rare items in the Bloodweb to spawn too frequently
  • Fixed an issue that could cause only 1 exit gate to spawn in Azarov's Resting Place map
  • Fixed an issue that could cause survivors to get stuck inside the hill asset when healing
  • Fixed an issue that made it impossible for the Nurse to blink near the ambulance and cross road in Badham Preschool
  • Fixed an issue that made it impossible to unlock the "Risk It All" achievement if the ultra rare item/add-on was lost or consumed
  • Fixed an issue where killers were not fully blinded by a Flashlight inside the houses in Lampkin Lane
  • Fixed an issue where the Nightmare claws played out of sync with the audio from a clients perspective
  • Fixed an issue with the Nurse's Sally of the Lantern head customization VFX that caused her eyes to reappear before her body when blinking
  • Fixed an issue with the textures on the Shape and the Nurse in the front end and in game
  • Tentatively fixed an issue that could occasionally cause no outdoor hooks to spawn in the MacMillan Estate maps. Due to the nature of this issue, it was difficult to reproduce and we will be tracking the status of the issue after this patch to confirm.
  • Tweaked the Flashlight blinding effects on the Nightmare. Was causing slight VFX corruption

Patch 1.8.2a - 22 November 2017

BUG FIXING
  • Fixed an issue that caused Bloodlust display an incorrect status notification
  • Fixed an issue that caused Kindred not to appear in the HUD
  • Fixed an issue where Killers would experience a half second freeze after hooking a survivor
  • Fixed an issue where only 1 perk would appear in the Bloodweb after level 25 (at random)
  • Fixed an issue where the blinding effect from the Killer's point of view would build up more quickly than it should (which made it impossible to avoid being fully blinded)
  • Fixed the placeholder text when viewing the Nightmares add-ons

Patch 1.8.2b - 27 November 2017

BUG FIXING

Patch 1.8.2c - 30 November 2017

FEATURES & CONTENT
  • Integrated modified texts from 1.8.2 (The Nightmare Addons Garden Rake, Paint Thinner & Prototype Claws descriptions) (Russian only)
  • Migrated save game data from Steam Cloud / local drive to the Dead by Daylight services for all players

Patch 1.8.2d - 5 December 2017

BUG FIXING
  • Fixed an issue causing players to lose their save game if they did not yet have a profile created on the Dead by Daylight backend servers (If they hadn’t played since May 2017).
  • Fixed an issue that could cause a loss of save game when Steam services goes down.

Patch 1.8.3 - 14 December 2017

FEATURES & CONTENT
  • Added 3 new achievements for the Winter season Holiday Get-Together, Milk 'n' Cookies and Happy Holidays
  • Added a new Winter skin for the Mystery Boxes in the Bloodweb. We are feeling generous this Winter season! The Winter Mystery Boxes will appear at every level of the Bloodweb, and will contain new rewards!
  • The regular mystery box reward with higher rarity tier weighting
  • Multiple versions of the mystery boxes will have cheaper bloodpoints costs
  • Added a new Winter themed head customization for all original Killers
  • Added a new Winter themed skin for the hooks, barrels and lockers in all levels
  • Added a new Winter variation of the Chinese Firecracker item (can be found in chests and in the bloodweb)
  • Added new menu and lobby music for the Winter season
  • Added various Winter accessories (snow piles, lanterns, snowman and blinking lights) and added falling snow in the main menu and lobbies


BALANCE

Wraith Changes

  • Changed the Wraith's Wailing Bell ringing audio to play up to 24 meters instead of map wide. Survivors, if you hear the bell it means that the Wraith is already decloaking near you!
  • Changed the Wraith's cloaking "woosh" sound to 40 meters, instead of infinite. Add-ons that reduced the Wraith's Wailing Bell audio range have been re-purposed for reducing the Cloaking woosh sound. Survivors, if you hear the woosh, the Wraith is near, but you are not in as much danger as when you hear the bell ringing!
  • Changed the blood pools and VFX from an injured Survivor to be brighter when The Wraith is cloaked. The blood color returns to normal when uncloaked.
  • Cloaking is now faster. Changed speed curve to be 100% of movement speed for 95% of the curve at which it increases to 110% of the Wraith's 4.6 movement speed. (5.06m/s). This should encourage cloaking during chases, we felt that it was rather penalizing to have a cloak reduced movement speed + a uncloak reduced movement speed.
  • Delay uncloaking sound by 1.5 seconds. (50% of the animation). Wraith's, use this delay of audio to try and surprise survivors. Survivors, actively look for the Wraith's shimmer while he is cloaked to make the most out of his decloak time/speed.
  • Increased the time it takes to Burn the Wraith out of invisibility with a flashlight from 1 second to 1.5
  • Increased uncloaking movement speed and adjusted the uncloak movement speed curve to feel smoother and give less ground to survivors. The decloak gave a lot of room for survivors to put distance between themselves and the Wraith, with these changes Survivors should be actively looking for the wraith shimmer to get a head start.
  • Interacting with a locker while cloaked should force the Wraith out of cloak if he finds a survivor. If he doesn't find anyone he should stay cloaked.
  • Odd Bulb has an adjusted consumption rate, from moderately (24%) to slightly (12%) increased consumption rate.
  • Reduced invisibility Burnout time when a survivor flashlights a cloaked Wraith from 4 seconds to 3
  • Removed the quicker blind and burn modifiers from the increased flashlight beam effects against the killer, and from increased the power of the flashlight beam add-ons and items as well as simplified the text to reflect these changes(Utility Flashlight, Focus Lens, High-end Sapphire Lens, Power Bulb, Intense Halogen, Odd Bulb and TIR Optic)
  • The Wraith can now damage generators and destroy pallets when cloaked. Doing this will force the Wraith out of invisibility during the animation, and the terror radius will play at full and then fade the Wraith back into invisibility.

Perk Changes

  • Bloodhound: Increased Tiers I and II so that all Tiers use the same blood intensity.
  • Shadowborn: Negative effects have been removed, FOV increased to 9/12/15 from 3/5/10.

Add-on Changes

  • All Wraith's Common add-ons are now "Soot" add-ons
  • All Wraith's Rare add-ons are now "White" add-ons
  • All Wraith's Ultra Rare add-ons are now "Spirit" add-ons
  • All Wraith's Uncommon add-ons are now "Mud" add-ons
  • All Wraith's Very Rare add-ons are now "Blood" add-ons

Add-on Rarity Changes

  • Adjusted the "Blink" add-ons that reduce The Wraiths disappearance charge time to 12.5/50%
  • Adjusted the White and Blood "Windstorm" add-ons for The Wraith's reappearance time to 10/15%.Adjusting the uncloak movement curve, we've made it so The Wraith exits the uncloak at max speed instead of having to accelerate to max speed after the uncloak. This effectively maximizes the Windstorm add-ons efficiency, in compensation we have increased the time it takes to uncloak.
  • Adjusted the range at which the Wraith's Wailing Bell can be heard with the "Coxcombed Clapper" add-on to 40%
  • Adjusted the time it takes for The Wraith to uncloak with the "Swift Hunt" add-ons to 10/15/20%
  • Changed the name of the "Ghost" Soot add-on to "Ghost" White to better fit it's rarity
  • Increased the aura reading range by 2 meters on the "All Seeing" add-ons. These are affected by other aura reading perks.

Map Changes

  • Moved the generator in the foundry in the Ironworks of Misery map
  • Re-integrated the adjusted pallet location next to the foundry window in the Ironworks of Misery map
  • Re-integrated the assets outside of the window on the bottom floor of the foundry in the Ironworks of Misery map

Bloodweb Changes

  • Mystery Box (Winter Gift) can never contain an Item below the box's Rarity
  • Mystery Box (Winter Gift) prices are half of the box rarity's
  • Reworked the spawn pattern of Mystery Box (Winter Gift) to be 1 at all Levels, and 2 every 5 Levels (except 50)


BUG FIXING

  • Fixed a level of detail issue on a specific type of tree in Badham Preschool
  • Fixed an issue that caused Feng Min's Day Off Wrap customization to become transparent while in the Dream State
  • Fixed an issue that caused additional extra bonus Bloodpoint rewards when using The Shape's add-ons "Scratched Mirror" & "Vanity Mirror"
  • Fixed an issue that caused an impassable gap between a rock and fire barrel in the MacMillan Estate maps
  • Fixed an issue that caused the Killers model to obstruct auras (outlines)
  • Fixed an issue that caused the Wraith to be unaffected by the Enduring perk when getting hit by a pallet while cloaked
  • Fixed an issue that caused the Wraiths eyes to remains visible when equipping the All Hallow's Eyes customization
  • Fixed an issue that caused the arrows in Spectate mode to be invisible
  • Fixed an issue that caused the generator repaired bubble not to appear for players when indoor generators in Lampkin Lane and Badham Preschool were repaired
  • Fixed an issue that could sometimes cause motion blur when changing graphics settings
  • Fixed an issue that made it impossible for the Nurse to blink behind one of the houses in Badham Preschool
  • Fixed an issue that made it impossible to properly interrupt a survivor repairing an indoor generator in the Lampkin Lane and Badham Preschool maps
  • Fixed an issue where out of world textures were visible while in the Dream State in the garage of the Wretched Shop map
  • Fixed an issue where out of world textures were visible while in the Dream State in the slaughterhouse of the Rancid Abbatoir map
  • Fixed an issue where the offering Black Salt Statuette had the incorrect rarity
  • Fixed an issue with the perk Beast of Prey, Tiers I and III were marked as 10/30, instead of 15/25 as listed in game.
  • Fixed an issue with the perk Object of Obsession, Tiers II and III were set to 50 meters and 56 meters instead of 56 and 64.
  • Fixed an issue with the perk Quick and Quiet, Tiers I and II were set to 60 and 40 second cooldowns instead of 30/25 respectively.
  • Fixed an issue with the perk Slippery Meat, Tier 1 decreased the escape rate by 25% instead of increasing it by 15%.
  • Fixed the ground textures in Badham Preschool

Patch 1.8.3a - 21 December 2017

FEATURES & CONTENT
  • Content - Integrated updated Polish localization
  • Event - Added support for Blood Hunt event from December 28th 2017 to January 2nd 2018


BUG FIXING

  • Re-integrated the Polish language (was erroneously removed with 1.8.3)

Patch 1.8.3b - 15 January 2018

BUG FIXING
  • Integrated additional anlaytics and logging to investigate connectivity issues with the backend services.

Patch 1.9.0 - 23 January 2018

FEATURES & CONTENT
  • Content - Removed the Winter Event gift box skin and replaced with the Mystery Box
  • Content - Removed the Winter accessories and themed skins from the lobbies and in game
  • Content - Removed the Winter themed lobby and menu music
  • Content - Removed the possibility for the "Winter Party Starter" firecracker item to spawn in chests and in the Bloodweb
  • Feature - Added a "Secondary Power" keybinding to the Killer Controls. Hag players can now rebind the Teleport button, which should now prevent accidental teleports when using the Mint Rag add-on.


BALANCE

  • BloodWeb Changes
    • Changed the half price cost of the Mystery Box back to the original values
    • Readjusted drop rates of items from level 25 to 50
    • The mystery boxes appearance rate is back at what it was prior to the Winter Event.
  • Design Changes
    • Blindness status effect now blocks auras of hooked and downed survivors. (This includes Hex: The Third Seal and Huntress Add-ons)
    • NURSE: After blinking, the Nurse used to have a special attack with different speed values and detection zones. This has been removed. The Nurse will now have a regular lunge after blinking.
    • NURSE: Duration of the blink now depends on the how long the player charged the blink for, rather than the distance traveled during the blink. The time required to fully charge a blink (2 seconds), the maximum distance traveled (20 meters) and the time required to cover that distance (1.5 seconds) remain unchanged.
    • NURSE: Lunge speed has been adjusted: She will now accelerate to a maximum speed of 6.9 m/s during the lunge, like other killers. Previously, her regular (non-blink) attack was slower than other killers due to her reduced movement speed.
    • NURSE: Reappearance time is now much shorter and should be occurring as she blinks, this should remove the feeling that her collision is in place before she is visible, and allow for visual feedback in order to play against The Nurse.
    • NURSE: We've updated how much time it takes to blink and linked this timing to how long The Nurse Blinks. Due to the Blink mechanic improvement, Nurse's are now able to short blink instead of being forced to blink in relation to how long they have charged. Coupling the charge time for how long the nurse will take to displace herself will allows for survivors to always have a similar visual queue and timing to give them time to try and dodge The Nurse.
    • NURSE: We've updated how we calculate where the Nurse Blinks, this change allows the Nurse to blink upwards and downwards with more accuracy. This change has also enabled the Nurse to vary how far she Blinks, allowing her to blink closer when previously she would have committed to the distance she had charged. This will significantly improve the Nurse's ability to Blink. The following points will address the additional balance changes that should counter balance the improved Blink.
    • SCRATCH MARKS: We've adjusted how Scratch Marks are displayed, they should no longer be; showing up on a floor above a survivor and showing up on walls that are opposite of a survivor running. They will still show up under floors when a survivor is running above it.
    • Save The Best for Last's text and functionality has been updated. The successful attack cooldown will not be lost when changing targets during a chase, and will continue to be active as long as a chase is held for more than 20 seconds.
  • Map Changes
    • Added logic that limits the number of generic pallets that can spawn inside the Badham Preschool map to 3. Made the outside pallets procedural.
    • Changed the minimum and maximum number of procedural pallets that can spawn. Global change.
    • Fixed an exploit on the harvester object in the farm theme.
    • Implemented a new pallet management system that allows us to tweak the minimum and maximum number of procedural pallets that can spawn per map.
    • Increased the minimum spawning distance between procedural pallets from 8m to 10m. Global change.
    • Reduced the number of pallets that can spawn on the edges of the Backwater Swamp maps.


BUG FIXING

  • Added "Personal" to the Chalk Pouch, Cream Chalk Pouch and Ivory Chalk Pouch offering descriptions in all languages except Portuguese, Polish,Traditional Chinese, Korean and Japanese
  • Added "Personal" to the Escape! Cake and Survivor Pudding Anniversary offerings descriptions in all languages except Portuguese, Polish,Traditional Chinese, Korean and Japanese
  • Changed the name of Jake's Old Man head customization from the Head Case DLC pack to Old Man Jake
  • Fixed a missing word in one of the survivors loading screen tool tips
  • Fixed a typo in the Doctor's "Obedience" - Carter's Notes add-on that referred to Shake it off instead of Snap Out Of It
  • Fixed a typo in the Survivors' Health State section of the Killers Help & Tutorials Guide
  • Fixed a visual desync between host and client that could cause The Nurse to become invisible after a double blink or Memento Mori
  • Fixed an issue that allowed players to get on top of one of the piers in The Pale Rose
  • Fixed an issue that blocked Killer movement when a survivor was crouched in front of the hay bale on the combine harvester in Coldwind Farm maps
  • Fixed an issue that caused incorrect audio to play when The Shape killed a survivor
  • Fixed an issue that caused perk bonuses to appear as Offering bonuses in the tally screen. English only.
  • Fixed an issue that caused the Cursed status effect and debuff icon not to appear when Hex: Ruin or Hex: Huntress Lullaby were triggered
  • Fixed an issue that caused the Nightmare's eyes to appear translucent in game
  • Fixed an issue that caused the Upgrade button to erroneously disappear from the tally screen
  • Fixed an issue that caused the aura of a Survivor opening an exit gate to show at the improper range when using the Wake Up! perk
  • Fixed an issue that caused the equipped perks in the Loadout to reset when switching roles in a Kill Your Friends
  • Fixed an issue that could cause an invisible survivor pawn to appear in a match when that survivor disconnected during loading
  • Fixed an issue that could sometimes cause the points on the scoreboard to be inconsistent between host and clients
  • Fixed an issue that made it impossible to search a chest in Mother's Dwelling
  • Fixed an issue that made it impossible to track the hatch or bear traps via the Rainbow Map item or the Black Silk Cord/Red Rope map add-ons
  • Fixed an issue that made it possible for the Engineer's Toolbox to sabotage
  • Fixed an issue that visually caused add-ons from a previously equipped item to remain when switching items in the Loadout
  • Fixed an issue where Killers were not awarded with bonus Bloodpoints with the perk Hex: Thrill of the Hunt equipped
  • Fixed an issue where clients had the Kill Your Friends Loadout if they left the private match
  • Fixed an issue with The Nurse's Plaid Flannel add-on that caused it to indicate the wrong position for the blink. It should now accurately display the target location for the blink.
  • Fixed an issue with The Nurse's Plaid Flannel add-on that caused the blink indicator to display the shading used for being behind an object at all times. It will now properly display with light shading when unobstructed, and dark shading when behind an object. This should make it clearer where the blink will land.
  • Fixed multiple issues that blocked player movement when a survivor was on specific hooks in Treatment Theatre
  • Fixed multiple typos in various Daily Rituals
  • Fixed various impassable gaps in the Badham Preschool map
  • Fixed various impassable gaps in the Coldwind Farm maps
  • Fixed various impassable gaps in the Disturbed Ward map
  • Fixed various impassable gaps in the MacMillan Estate maps
  • Tentatively fixed an issue that could occasionally cause no outdoor hooks to spawn in the MacMillan Estate maps #2. Due to the nature of this issue, it was difficult to reproduce and we will be tracking the status of the issue after this patch to confirm.
  • Updated various Offerings and add-on descriptions to properly reflect their behaviour in all languages

Patch 1.9.1 - 1 February 2018

BALANCE
  • Changed Dead Hard Speed curve. Speed increases to 250% then drops off back to 100% over 0.5 seconds. This is step one of making the speed match the animation (step 2) and the Dead Hard movement easier to decipher from the killer side.
  • Fixed an issue with Window Vaults allowing survivors to vault faster from one side, survivors now vault at the same speed from both sides of a window.
  • Increased the odds of spawning "openings" instead of walls (or closed doors) for the rooms in Lery`s Memorial Treatment Theater map.
  • Reworked the values of three Score Events for The Pig:
    • A Successful Hit after an Ambush Dash gives 200 Bloodpoints instead of 50.
    • Setting a Reverse Bear Trap gives 500 Bloodpoints instead of 250.
    • Starting an Ambush Dash gives 100 Bloodpoints instead of 25.


BUX FIXING

  • Fixed a couple of instances where the hatch spawned inside of walls in The Game map
  • Fixed an issue that allowed The Pig to get an automatic kill when dropping a Survivor with a reverse bear trap on at the exit gate
  • Fixed an issue that allowed player to see the Killers red stain through doors in The Game map
  • Fixed an issue that caused The Huntress' movement speed to be too slow when cancelling a hatchet throw
  • Fixed an issue that caused The Nurse to do the blade wipe animation after blinking and hitting a survivor. The Nurse should now only have her fatigue stun after blinking and hitting.
  • Fixed an issue that caused The Nurse's Lethal Blink score event to be unobtainable (which prevented progress on her Daily Ritual and achievement)
  • Fixed an issue that caused some floating grass patches in the Grim Pantry map
  • Fixed an issue that caused the game to freeze or crash when there were too many available interactions displayed in the HUD. This was affected by the selected language (which vary in length), and would cause the game to crash.
  • Fixed an issue that caused the pallet breaking sound to play when The Pig damaged a generator
  • Fixed an issue that prevented some players from obtaining the "Where Did They Go!?" achievement after meeting the requirements
  • Fixed some level of detail issues on the number signs at the exit gates in The Game map
  • Updated the Self-Care perk description with the updated values for Tiers I and II in Polish, Portuguese, Korean and Traditional Chinese.

Patch 1.9.2 - 15 February 2018

HOWLING GROUNDS - EVENT OBJECTIVE
  • Acquire a Red Envelope Offering in the Bloodweb and play it in a trial
  • Each Red Envelope Offering played will generate 1 Lunar Hook and 1 Lunar Generator
  • As a Killer, hook a Survivor on a Lunar Hook for the first time to gain 1 Burnt Coin
  • As a Survivor, complete repairs on a Lunar Generator to grant all Survivors 1 Golden Coin
  • If you played a Red Envelope, you will also score bonus Bloodpoints when the above conditions are met
  • Once you have enough Burnt Coins, you will unlock a customization item for The Huntress
  • Once you have enough Golden Coins, you will unlock a customization item for David King
  • Keep collecting coins - even if you have unlocked the customizations - they all contribute to the community challenge!
  • The Red Envelope Offering is only playable during the Lunar event


FEATURES & CONTENT

  • Content - Added new menu and lobby aesthetics for the Lunar New Year event
  • Content - Added support for the Howling Grounds event (see the details in the event objective section)
  • Feature - Added a Difficulty Rating for all Survivors and Killers and updated the character descriptions to better help our newer players
  • Feature - Added a tutorial pop-up when entering a new menu for the first time. For expert players, these can be easily dismissed using the 'Hide All Tutorials' checkbox.
  • Feature - Added additional help text, tool tips, and improvements to various menus such as the Bloodweb, Daily Rituals, Character Info, Currencies, Shrine of Secrets, etc.
  • Feature - Players now receive a notification the first time they are affected by another player's perks. This currently applies to the perks Leader, Streetwise, Dying Light, Thanatophobia and Unnerving Presence.


BALANCE

  • Killer Changes
    • Adjusted the sound of the static when shocked by The Doctor
    • Fixed an issue that allowed Survivor to use the Map item while in Madness Tier III. This was a design change made back in Doctor Cube (1.6.2), and was only applied to the healing/repairing interactions. Now all items cannot be used (auras reading, firecrackers, flashlights, healing, repairing/sabotaging) when needing to Snap Out Of It.
    • Fixed an issue that made it impossible to rescue a dying survivor with a pallet/flashlight save while being picked up or dropped mid animation. Now, the pick up/drop animation will play fully, followed by the flashlight/pallet stun.
    • Fixed an issue that prevented The Nurse from getting stunned by a pallet during her blink. If a pallet is pulled on her, she will get stunned after her blink is complete.
    • Reworked the Pig's Rite of the Ungrateful Daily Ritual: It now requires to land 4 successful. Dash attacks with the Pig for 30 000 Bloodpoints.
    • Reworked the values of three Score Events for the Pig:
      • A Successful Hit after an Ambush Dash gives 250 Bloodpoints (instead of 200).
      • Starting an Ambush Dash gives 50 Bloodpoints (instead of 100)
  • Perk Changes
    • Borrowed Time modification: Only the survivor being unhooked will be protected by Borrowed Time and Borrowed Time is no longer a single use perk. We will monitor the usage of this perk and its function before doing further changes to Borrowed Time. Text change is currently only updated in English.


BUG FIXES

  • Fixed an issue that allowed The Nightmare to put Survivor to sleep when they were hiding in a locker
  • Fixed an issue that allowed players to track the hatch with the Rainbow Map or Black Silk Cord add-on prior to meeting the requirements to spawn the hatch
  • Fixed an issue that caused Survivors not to receive Map Scout points for anything tracked by the Detective's Hunch perk
  • Fixed an issue that caused Survivors to be unable to perform certain actions / interactions when the same movement button was bound to Q
  • Fixed an issue that caused audio cues and Survivor groans to be heard map wide from both Killer and Survivor perspectives
  • Fixed an issue that caused improper camera placement when spectating the Killer in a Kill Your Friends lobby
  • Fixed an issue that caused missing audio when The Doctor landed a successful hit
  • Fixed an issue that caused stretched polygons when sacrificing a Survivor on a hook with a RBT on their head
  • Fixed an issue that caused the Map item reading audio to loop indefinitely when spectating a Survivor who depletes the Map charges
  • Fixed an issue that caused the bear trap not to animate when The Trapper stepped in a bear trap while carrying a Survivor
  • Fixed an issue that caused the framerate to drop below 30 FPS in a specific area of The Game map
  • Fixed an issue that caused the incorrect Offering bonus to display when another player uses a bonus Bloodpoint Offering
  • Fixed an issue that caused the item charges to continue to deplete upon failing a skill check
  • Fixed an issue that caused the loud noise indicator not to appear for the Killer when too far away from an unhook
  • Fixed an issue that caused the report icon not to appear immediately after a successful report
  • Fixed an issue that caused the reverse bear trap to continue beeping for other players when a Survivor died at the exit
  • Fixed an issue that caused unknown characters to appear when the host of a Kill Your Friends returned to lobby in Thai, Simplified and Tradition Chinese
  • Fixed an issue that made it impossible to cleanse a totem in the Ironworks of Misery map
  • Fixed an issue that made it nearly impossible to see Survivor auras when using the Wraith's "All Seeing" - Mud add-on
  • Fixed multiple prestige issues that were either generating a level 50 web at level 1, abusing the UI to Prestige low level characters, or characters randomly Prestiging unwantedly
  • Minor localization improvements. English only.

Patch 1.9.2b - 19 February 2018

BALANCE
  • Reverted the pallet and flashlight stun changes when picking up a downed Survivor
  • Reverted the pallet stun on a blinking nurse This change is planned to be brought back when other issues related to pallets are fixed


BUG FIXES

  • Fixed an issue that caused the chase music to play instead of the proximity music when within a Killers terror radius
  • Fixed an issue that caused the chase music to play when being put on a hook

Patch 1.9.3 - 27 February 2018

FEATURES & CONTENT
  • Content - Added a new customization for Feng Min (torso) for completing the Lunar New Year community challenge
  • Content - Extending the Lunar New Year personal challenge until Monday March 5th 7:00 pm UTC
  • Content - Removed the Lunar New Year fireworks from the lobbies. It has been decided that we are keeping the lobby lighting from the Lunar Event.
  • Content - Removed the possibility to spawn the Red Envelope Offering in the Bloodweb when the event ends. Please note, if you have one generated in the Bloodweb prior to it being disabled, it will still be there. Also note, the Offering will still be available in the inventory, but disabled until a future event.
  • Feature - Players now receive a notification the first time they are affected by the perk Overwhelming Presence. In addition, the perk We'll Make It will now give a notification to the player who has been unhooked. Maybe they won't run away this time!


BALANCE

  • The Hag's Terror Radius has been reduced from 28 meters to 24 meters. A smaller Terror Radius will help the hag approach survivors with more time before being detected, in addition to a larger range in which she can hide her presence in range of her maximum teleport range.


BUG FIXES

  • Fixed an issue that caused Lunar New Year Event coin totals to duplicate in the save data when quitting a Kill Your Friends, which could cause the game to crash or infinite load
  • Fixed an issue that caused The Hag's phantasms to appear normally when using a Prestiged Hag
  • Fixed an issue that caused all players to hear The Hillbilly hit an object with his chainsaw map wide
  • Fixed an issue that caused corrupted characters to appear in the Daily Rituals screen in Thai, Japanese and Traditional Chinese
  • Fixed an issue that caused no impact sound when hitting a Survivor, or failing a self heal skill check
  • Fixed an issue that caused some Memento Mori audio elements to be missing or inconsistent between clients and host
  • Fixed an issue that caused the loud noise indicators not to appear when Survivors rushed an action above the basement while the Killer was in it
  • Fixed an issue that caused the perks, items, add-ons and offerings from players in the scoreboard to appear through the other pages on the tally screen
  • Fixed an issue that caused totems revealed from the perk Detective's Hunch not to be added to the map
  • Fixed an issue that could cause Survivors to briefly teleport to the sides when vaulting
  • Fixed an issue that could cause Survivors to get stuck inside a pallet when vaulting
  • Fixed an issue that could cause The Hag's triggered traps not to have a terror radius
  • Fixed an issue that could cause a crash on the Title Screen if the save data of the player would become too large
  • Fixed an issue that could cause the tally screen and scoreboard to be empty if a Daily Ritual was completed but not dismissed before the host left
  • Fixed an issue that could make it impossible to pick up an item after swapping it from a chest
  • Fixed an issue that made it almost impossible to pick up a medkit from a chest after searching it
  • Fixed the Hex: Devour Hope description formatting in Simplified Chinese
  • Minor localization improvements

Patch 1.9.3a - 6 March 2018

FEATURES
  • Feature - Added a more thorough retry mechanism to the saving functionality and display a failure message to the user if the game is unable to process a save request for an extended period of time (30 seconds)
  • Feature - Added a new saving icon
  • Feature - Added a warning message when a player attempts to leave the game while there is still a save command pending
  • Feature - Added an auto-save message on the splash screen

Patch 1.9.3b - 12 March 2018

BUG FIXES
  • Fixed two specific cases where a save/load data operation would fail to process properly and could result in loss of progress

Patch 1.9.4 - 10 April 2018

FEATURES & CONTENT
  • Feature - Emblem System: The Emblem System has been developed as a way to evaluate your performance in a trial (affect your overall online rank) and to replace the previous victory conditions of the match. There are 4 different categories in which your performance is evaluated for both, Survivor and Killer.


BALANCE

  • Changed values and adding curves for the following Scoring Events: Chase Escape, Chase Per Second, Coop Objective
  • Reworked the bonus Bloodpoints granted by several Bloodpoints Bonus Offerings:
    • All basic Sachets & Wreath offerings : raised from 25 to 50%
    • All Fresh Sachets & Devout Wreath offerings : raised from 50 to 75%
    • All Fragrant Sachets & Ardent Wreath offerings : raised from 75 to 100%
    • Bound envelope offering: raised from 15 to 25%


BUG FIXES

  • Fixed a few instances of the game crashing when continuously opening/closing certain menus
  • Fixed a rare issue that could cause the Killers power to load in on the ground when the match started
  • Fixed an issue that could cause players to get stuck on loading past the title screen
  • Fixed an issue where a player could get stuck on the loading screen while transitioning into the trial, which blocked all other players from progressing into the match
  • Fixed an issue that could cause a player to be randomly kicked back to the pre-lobby from the match loading screen
  • Fixed an issue that could cause a player to become stuck on a broken screen when the host of a Kill Your Friends returned the party to the lobby
  • Fixed an issue where clients has a "Switch to Spectator" option when leaving a Kill Your Friends match
  • Fixed an issue that could cause players with refunded Bloodpoints to be unable to spend them in the Bloodweb
  • Fixed an issue that caused the same perk to keep generating in the Bloodweb if not consumed
  • Fixed an issue that caused Splinter Offerings to appear in Killer Bloodwebs despite owning the corresponding DLC
  • Fixed an issue that caused the Offering tooltips not to appear when hovering over them on the Offering burn screen
  • Fixed an issue that the spectator camera to view out of world when spectating a player in the match and another player died or escaped
  • Fixed an issue that could cause the different tally pages to be displayed on top of each other
  • Fixed an issue that caused the report pop-up to appear twice after selecting a report category
  • Fixed an issue that caused The Nightmare's add-on Red Paint Brush to reduce the chase music instead of the terror radius
  • Fixed an issue that caused the Hag's trap triggering to be heard map-wide. Now, like The Hillbilly’s chainsaw, it is heard within 60 meters.
  • Fixed an issue that could caused the Phantasm Attack score event not to trigger
  • Fixed an issue that could cause repaired generator audio to become corrupted in the Mother's Dwelling
  • Fixed an issue that caused the perk Stake Out to accumulate tokens while being carried and on the hook
  • Fixed an issue that caused the Survivors footsteps and breathing to be lower than intended. Please note that we are still investigating some reported issues with regards to this.
  • Fixed an issue that caused the unhook audio sounds to play during the unhook interaction rather than after
  • Changed the sound of the hook and bear trap sabotage
  • Fixed an issue that caused an impassable gap between a cedar tree and 2 ends of a hedge in Lampkin Lane
  • Fixed an issue that caused scratch marks to be spawned in random parts of the environment and much further away from the survivors than intended
  • Minor audio improvements
  • Minor localization improvements


KNOWN ISSUES

  • All remaining clients in a match will crash when one player disconnects from the match result screen when the Killer is the Doctor
  • Chainsaw SFX players for each attack if the Cannibal attacks immediately after using the chainsaw
  • Successful hatchet hits will cause blood VFX to appear on the Huntress' screen

Patch 1.9.4b - 12 April 2018

FEATURES & CONTENT
  • Integrated missing Russian localization for the 1.9.4 update


KNOWN ISSUES

  • Fixed an issue that can cause an error code 100 on the splash screen while attempting to load the save data if a player hadn’t played for a long period of time (multiple months)

Patch 1.9.4c - 25 April 2018

FEATURES & CONTENT
  • Added loadout validation to limit the number of perks & add-ons assigned at once
  • Integrated Polish and Japanese localization (from community) (PC only)


BUG FIXES

  • Fixed an issue where a save request could result in an HTTP error (changes the format of the save game)
  • Fixed an issue causing end game analytics to not be reported properly.
  • Fixed an issue causing Nea's "Tartan Special" customization to be available by default (from the 80s Suitcase DLC)


XB1 & PS4

  • Fixed an issue that can cause an error code 100 on the splash screen while attempting to load the save data if a player hadn’t played for a long period of time (multiple months) (Consoles only - This fix already live on PC)

Patch 2.0.0 (PTB) - 29 May 2018

PTB-SPECIFIC PATCH NOTES

This section is meant for features or changes that are planned for testing during the PTB, but aren't necessarily meant to be released with the official update.

Progress & save data information has been copied from the Live game to our PTB servers (on May 24th). Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


CONTENT

All players have been granted 4025 Auric Cells to allow purchasing of items in the Store for use exclusively during the PTB


BALANCE

Added a new interaction allowing Killers to close the hatch


MAIN PATCH NOTES

FEATURES & CONTENT

  • Content - Added new main menu music to tie in with the DLC Chapter
  • Content - Added new sounds when Emblems appear in the Tally Screen based on their quality
  • Content - Added new idle animations for Killers in the offline lobby & store sections
  • Content - Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherface™ DLC
  • Feature - Re-designed all confirmation prompts
  • Feature - Updated the main menu and player loadout button layouts to accommodate for the newly added Store and Tutorials.
  • Feature - Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.
  • Feature - Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.
  • Feature - Added Tutorial levels to explain Survivor & Killer gameplay
  • Content - Integrated Simplified Chinese, Japanese and Korean community localization


BALANCE

  • All characters now start with their 3 personal perks unlocked by default (at level 1)
  • Adjusted the level requirements for unlocking perk slots. The 2nd, 3rd and 4th perk slots now unlock at levels 5/10/15 respectively (down from 15/20/25)
  • Changed hook auras to always be visible from the Killer's standpoint while carrying a survivor. Prior to this change, hook auras would only be displayed if the hook was hidden behind another object.
  • Decreased the range of activation for the Killer pick up interaction
  • Decreased the Wraith flashlight uncloak stun time from 4 seconds to 3 seconds
  • Removed the possibility of spawning the Doctor or the Hag splinters in the Bloodweb because these characters can now be purchased for Iridescent Shards.


MAP ADJUSTMENTS

  • Added a few totem spawn points in the buildings of Macmillan Estate
  • Pallet loops in the maps of Macmillan Estate, Autohaven Wreckers and Coldwind Farm themes have been tweaked in order to increase their fun factor
  • Changed the number of hooks for each map to be based on its number of tiles (Total Tile Count / 3)
  • Improved totem placement in various maps
  • Removed a pallet from the Badham Preschool building tile
  • Adjusted Torment Creek and Rancid Abattoir map layouts to create more distance between the maze tiles
  • Relaxed the default Survivor-on-Survivor spawning rules in order to minimize the occurrence of killers spawning close to survivors.


IRIDESCENT SHARDS

The shards economy has been reworked completely:

  • Shards are now obtained by leveling up your Player Level
  • The maximum cap for the Shards has been removed
  • Shrine of Secrets teachable perk costs have been increased to 2700/2000 (previously at 750/550). Note that the Shrine of Secrets will remain empty until this update is released on all platforms.
  • Shrine can now be used to purchase certain characters and cosmetics from the Store, in addition to purchasing teachable perks from the Shrine of Secrets.
  • The amount of Bloodpoints received when purchasing an already owned Teachable Perk from the Shrine has been reduced to 200000 / 150000 (from 250000 / 200000) for new and old perks respectively


SCORING

The following scoring events have had their initial Bloodpoints reward increased but adjusted with diminishing returns when triggered additional times during the game. The will increase Bloodpoints gain in general, particularly for those who were consistently receiving a low amount of Bloodpoints at the end of a trial.

  • Objectives, Coop (increased from 10 to 25)
  • Boldness, Chased (increased from 20/sec to 40/sec)
  • Boldness, Escaped (increased from 250 to 400)
  • Brutality, Hit (increased from 300 to 500)
  • Hunter, Chase (increased from 5/sec to 10/sec)
  • Hunter, Survivor Found (increased from 200 to 400)


EMBLEMS

Benevolent

  • Increased the starting amount of Benevolent points (from 20 points to 35 points)

Lightbringer

  • Reduced the requirement to attain Bronze quality (from 50 points to 30 points)
  • Reduced the requirement to attain Silver quality (from 130 points to 100 points)
  • Reduced the requirement to attain Gold quality (from 230 points to 190 points)
  • Reduced the requirement to attain Iridescent quality (from 310 points to 270 points)

Evader

  • Increased the requirement to attain Bronze quality (from 200 points to 230 points)
  • Reduced the requirement to attain Silver quality (from 400 points to 380 points)
  • Reduced the requirement to attain Gold quality (from 700 points to 560 points)
  • Reduced the requirement to attain Iridescent quality (from 1100 points to 880 points)

Chaser

  • Increased the requirement to attain Bronze quality (from 550 points to 650 points)
  • Increased the requirement to attain Silver quality (from 1100 points to 1230 points)
  • Reduced the requirement to attain Gold quality (from 2200 points to 1800 points)
  • Reduced the requirement to attain Iridescent quality (from 3300 points to 2550 points)


PALLETS

  • Pallet Interaction & Stun Zone changes

Removed the ability to drop a pallet and rapidly cross the zone, what is often referred to as the pallet vacuum. With this change, a survivor will always stay on the same side of the pallet when triggering the interaction. Adjusted the dimensions of the pallet stun hitbox. The hitbox was larger on one side than the other and encompassed both the standing pallet and the fallen pallet. It has been reduced to only encompass the fallen pallet.


PERKS

Dead Hard:

  • Added an new animation to indicate that the perk is active
  • Removed the speed boost from Dead Hard while in the air. This change aims to fix a variety of game hostage issues in multiple maps

Balanced Landing:

  • Stagger effects from long falls are reduced by 75% for all Tiers, without cooldown
  • Added sprint of 150% for 3 seconds for all Tiers
  • Sprint causes Exhaustion for 60/50/40 seconds

Stake Out:

  • Stake Out's progression is not lost anymore when a token is consumed


BUG FIXES

Killer specific

  • Fixed an issue that caused players to become stuck if attempting to cleanse a totem that has a bear trap in front of it
  • Fixed an issue that could caused a non-host Trapper to be launched in the air when picking up a trapped Survivor
  • Fixed an issue that caused Bloodlust to be reset at the end of a Chainsaw interaction with the Hillbilly. Bloodlust will now reset at the start of the Chainsaw interaction instead.
  • Fixed an issue that caused the Survivors camera to become offset when being pulled out of a locker or interrupted by the Killer
  • Fixed an issue that caused the Killer Burn score events for The Wraith and Nurse not properly trigger
  • Fixed an issue that caused The Wraith's red stain to be visible for a few seconds after successfully cloaking
  • Fixed an issue that would cause the nurse blink destination (and thus the plaid flannel's target blink indicator) to wiggle around obstructions while moving/charging blink
  • Fixed an issue that made it impossible to heal, Snap Out of It, or use Dead Hard during the Killer stun animation when getting free from their shoulder
  • Fixed an issue that caused the Survivor to briefly go flying when a Survivor dropped a pallet on the Killer during the pick up animation
  • Fixed an issue that caused blood splatters to appear on the Huntress' screen when successfully hitting a Survivor with a hatchet
  • Fixed an issue that caused The Huntress' hatchets to hit a collision over a picnic bench in Lampkin Lane
  • Fixed an issue that caused The Huntress' hatchets to hit a collisions when thrown over the flatbed of the pick up truck asset
  • Fixed an issue that made it possible for The Huntress' hatchets to hit Survivors through walls
  • Fixed an issue that caused The Huntress' hatchets to hit a collision when thrown over the engine part of the generators
  • Fixed an issue that caused The Huntress' red stain to flicker while idle
  • Fixed an issue that caused The Doctor's Maple Knight add-on not to work properly
  • Fixed an issue where The Doctor's illusions did not match the equipped customization items
  • Fixed an issue that could cause The Hag to fall out of world when teleporting to a trap with the Mint Rag add-on
  • Fixed an issue which caused the Hag, the Nightmare and the Pig to vault windows slower than intended. All killers should now vault windows in 1.7 seconds.
  • Fixed an issue that made it impossible to hit a Survivor that was underneath the Killer


Map specific

  • Fixed an issue that made it impossible for The Nurse to use her blink power to get on top of assets in the Autohaven Wrecker's and Coldwind Farm themes
  • Fixed an issue that allowed players to walk on a rock in the Autohaven Wreckers maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Grim Pantry map
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an impassable gap between a chest and a row of seats in Lery's Memorial Institute map
  • Fixed an issue that could cause Killers to become stuck when hitting a Survivor in the corner next to one of the exit gates in Lery's Memorial Institute map
  • Fixed an issue that caused an impassable gap between a chest and a hedge on Lampkin Lane
  • Fixed an issue that caused an impassable gap between a hill and a tree in the Red Forest map
  • Fixed an issue that could cause an impassable gap between a brick wall and a tree by the exit in the MacMillan Estate theme maps
  • Fixed an issue that prevented Killers from damaging the generator in the Foundry building from one side
  • Fixed an issue that made it impossible to cleanse a totem between crates and a small log pile in the Suffocation Pit map
  • Changed the position of the white arrows on the ground in The Game map to properly indicate where the stair cases are
  • Fixed an issue that could cause the generator in the Vat Room of The Game map to be inaccessible from one side
  • Tweaked the brightness in a few of the darker rooms in The Game map to make it more visible when in the Dream State with The Nightmare
  • Fixed an issue causing too many pallets to be spawned in the Pale Rose map
  • Fixed various LOD issues in the multiple maps


Miscellaneous

  • Fixed an issue that could cause the survivor to teleport back to the side of the pallet/window they vaulted from
  • Fixed an issue that caused the auto-save icon to appear after tapping a generator
  • Fixed an issue where The Cannibal's chainsaw didn't make noise during his memento mori if he hadn't previously used it
  • Fixed an issue that caused David Kings jacket collars to remain floating after being sacrificed
  • Fixed multiple instances of character customization stretching from other players point of view
  • Fixed an issue that could cause Survivors to be pushed into a generator when failing a skill check while the Killer was too close to them
  • Fixed an issue that could cause a crash when the match ended while a Survivor vaulted over a pallet
  • Fixed an issue that made it impossible to blind the Killer with a Survivor standing in front of them
  • Fixed an issue that could rarely cause the interrupt animation not to play
  • Fixed an issue that caused cleansed totems to fall through the floor/ceilings when cleansed on a 2nd floor
  • Fixed an issue that caused the disconnected Survivor body to remain floating when disconnecting from the Killers shoulder
  • Fixed an issue that caused a desync in animation when Killer picks up a falling Survivor
  • Fixed an issue that could cause a desync in animation & health states when the Killer hit the survivor at the same time as they were going through the hatch
  • Fixed an issue that caused the Survivors health state to appear as Dead when crawling through the exit with little health left
  • Fixed an issue that could cause the scratch marks to generate through walls and floors
  • Fixed an issue that could cause the moon to appear through trees and other assets
  • Fixed an issue where pips for players at rank one would be displayed on the Tally screen page (causing an inconsistency with the rank display at the top right)
  • Changed the report icon from gray to white
  • Improvements to customization clipping and skinning issues for multiple characters & customization items


AUDIO & LOCALIZATION

  • Fixed an issue that could make the heartbeat extremely difficult to hear when the Killer had the perk Monitor & Abuse equipped
  • Fixed an issue that caused the unhook audio to play shortly after hooking a Survivor
  • Tweaked the hatch audio to be a bit louder and fixed sound occlusion
  • Fixed improper formatting in the Dead Hard perk in English
  • Fixed the improper values in the Bloodhound perk for Tier II in English
  • Minor improvements to localization, audio & UI
  • Integrated some missing localization for Italian


PC

  • Fixed an instance of an issue that could cause a client to get kicked out of a lobby, followed by an Easy Anti Cheat error message
  • Changed the requirements for unlocking the Adept achievements for Dwight, Meg, Claudette, Jake, Trapper, Wraith and Hillbilly to keep consistency with the other Adept achievements. Please note: If there is partial progress on the achievement, it will be lost since the unlock requirements have changed.
  • Fixed an issue that made it impossible to make progress on the Taking One For The Team achievement
  • Fixed an issue that caused The Shape's Vanity Mirror add-on to use the wrong description when the language was set to Polish

Patch 2.0.0a (PTB) - 31 May 2018

PTB PATCH UPDATE 2.0.0A


FEATURES & CONTENT

  • Feature - Updated Lobby and Store lighting
  • Content - Integrated additional Simplified Chinese & Korean community localization
  • Content - Added new sounds when leveling up the Global Player Level


BALANCE

  • Adjusted the speed boost received by a Survivor when hit by the Killer to be a fixed value instead of variable over time. Removing the curve should allow the Survivors to have more control over their character during the speed boost that is given to them after being injured.
  • Removed the Intoxication Effect Time penalty from the Clown's Flask of Bleach add-on


BUG FIXES

  • Fixed an issue that could cause a player to crash while loading into a match
  • Fixed an issue that could cause a desync in the procedural map for a client (this would manifest by seeing the an incorrect tile or invalid placement of interactive objects)
  • Fixed an issue that allowed Survivors to escape with a reverse bear trap on their heads under specific conditions
  • Fixed an issue where only 2 idle crows would spawn the first time a client is idle
  • Fixed an issue that caused the Frosty Eyes head customization to clip into the Doctor's camera
  • Fixed an issue that caused the Back button to overlap during the transition to Store
  • Fixed an issue that caused the scroll bar in the Character Bio not to reset its position when closing and re-opening the bio section
  • Fixed the infinite loading symbol that appeared over characters perks in the Character Info
  • Fixed an issue in the Survivor Tutorial where if the player ran away from the Killer terror radius it would skip the Stealth pop-ups from the next section of the tutorial
  • Fixed an issue that caused the moon in the Tutorial levels to appear flat
  • Fixed an issue making it possible for a Customization Item icon to exceed the boundaries of the button
  • Multiple customization improvements (skinning, clipping, etc)
  • Updated skinning for David King and Feng Min that caused a gap in their waists when wearing certain customization item combinations
  • Adjusted the audio that plays during The Clown's mori animation

Patch 2.0.0b (PTB) - 6 June 2018

PTB PATCH UPDATE 2.0.0B


FEATURES & CONTENT

Content - Added skull bone cracking audio for the Clown's mori Content - Integrated French, Italian, German, Spanish, Japanese and Thai localization Content - Integrated Kate Denson's updated VOs


BALANCE

The Clown changes

  • Addon - Ether 10% (rare) +1.0s to +0.66s
  • Addon - Ether 15% (very rare) +1.5s to +1.0s
  • Addon - Ether 5% (common) +0.5s to +0.33s
  • Addon - Flask of Bleach: removed intoxication penalty effect.
  • Addon - Garish Makeup Kit (very rare) +1.0s to +0.66s
  • Addon - Redhead's Pinky Finger: removed intoxication penalty effect.
  • Addon - Smelly Inner Soles 15% to 20%.
  • Addon - VHS Porn 25% to 35%.
  • Increased the Based Intoxication time of the Afterpiece Tonic (power) from 1.5 sec. to 2.0 sec.
  • Removed the slowdown penalty of holding the bomb (-9% to 0%)

Hatch changes

  • The close hatch interaction now automatically completes the remaining generators and powers the exit gates upon completion.
    • Note that this does not actually open the exit gates, and that they will still need to be interacted with by the survivor for 16 seconds with the normal open gate interaction.


BUG FIXES

  • Fixed an issue that caused Splinter offerings to appear in the Bloodwebs of owned Killers
  • Fixed an issue that caused the Frosty Eyes head customization to be too bright on the Nurse
  • Fixed an issue that caused the Hag's killer stain to be too big
  • Fixed an issue that caused the Howling Grounds customization items to be missing from players inventory
  • Fixed an issue that caused the Trapper's beard from the Strongman outfit to stay on screen when changing characters/customization items
  • Fixed an issue that caused the VFX from the Clown's bombs to be active in the tally screen/scoreboard
  • Fixed an issue that caused the camera to snap when a Survivor gets interrupted
  • Fixed an issue that caused the hatch to clip into the ground in the Survivor Tutorial
  • Fixed an issue that caused the muddy VFX to appear on screen when a Survivor triggered the Hag's Phantasm traps
  • Fixed an issue that caused the players rank to disappear inside the lobby
  • Fixed an issue that caused the tally screen/scoreboard to become empty when spectating another player
  • Fixed an issue that could cause the Survivor Tutorial becoming blocked when there was no Survivor on the hook
  • Fixed an issue that made it impossible for the Killer to pick up a Survivor who was downed around a specific tire asset in Autohaven Wrecker's Maps
  • Fixed an issue that made it impossible to drop a pallet when holding the Rush action button
  • Fixed an issue that made it impossible to hit Survivor with Huntress hatchets if too close
  • Fixed an issue that made it impossible to hit Survivors with the Hag
  • Fixed an issue that made it impossible to hit a Survivors head with the Clown's Afterpiece Tonic
  • Fixed an issue that prevented the Nurse from blinking in potential basement locations
  • Fixed an issue where hair was not highlighted when stalking a Survivor as the Shape
  • Misc UI and icon improvements
  • Misc customization items improvements (skinning, clipping, etc)
  • Misc stability improvements


DEV MESSAGE

Our first tests on the PTB with the hatch close mechanic have proved quite promising. We received a lot of varying feedback on the mechanic, and we believe the overall feeling is that the hatch close mechanic in itself solves the hatch standoff, but also comes with it's own set of frustration and issues. One of those issues in particular is a survivor who would be left in the match to complete at minimum 3 generators, in a one survivor versus one killer scenario, we feel like completing generators may be detracting from the main component of the game, the chase.

For the next iteration, when the killer chooses to close the hatch, we will complete all remaining generators, powering the exit gates. All end game perks will activate (ie: No One Escapes Death, Remember Me, Adrenaline, etc). The exit gates will NOT open automatically, and will still need to be interacted with by the survivor for 16 seconds in order to open the gate.

This is not the final version of the hatch close/ end game mechanic. This mechanic needs to work well with emblems, granting the proper gatekeeper score to killers, adding a scoring event for closing the hatch, in addition to new hatch close text to indicate that the killer is triggering the end game + a series of other changes.

This is a test to see if players enjoy this game play and to see what we can do to continue to improve the experience for everyone. The Hatch Close interaction is meant for testing and gathering feedback for the duration of the PTB and will be removed for the 2.0.0 update.

Patch 2.0.0 - 12 June 2018

FEATURES & CONTENT
  • Content - Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherface™ DLC
  • Content - Added new idle animations for Killers in the offline lobby & store sections
  • Content - Added new main menu music to tie in with the DLC Chapter
  • Content - Added new sounds when Emblems appear in the Tally Screen based on their quality
  • Content - Integrated Simplified Chinese, Japanese and Korean community localization
  • Content - Removed the RedShell third party tool from the game
  • Feature - Added Tutorial levels to explain Survivor & Killer gameplay
  • Feature - Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.
  • Feature - Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.
  • Feature - Re-designed all confirmation prompts
  • Feature - Updated the main menu and player loadout button layouts to accommodate for the newly added Store and Tutorials.
    • For more details on the Upcoming content and changes, please consult the 2.0.0 Dev Message


BALANCE

  • Adjusted the level requirements for unlocking perk slots. The 2nd, 3rd and 4th perk slots now unlock at levels 5/10/15 respectively (down from 15/20/25)
  • Adjusted the red aura intensity for killers on totems, bear traps, hooks and generators.
  • All characters now start with their 3 personal perks unlocked by default (at level 1)
  • Changed hook auras to always be visible from the Killer's standpoint while carrying a survivor. Prior to this change, hook auras would only be displayed if the hook was hidden behind another object.
  • Decreased the Wraith flashlight uncloak stun time from 4 seconds to 3 seconds
  • Decreased the range of activation for the Killer pick up interaction
  • Fixed an issue that caused The Wraith's red stain and terror radius to remain for several seconds after successfully cloaking. This change gives the Wraith the bit of a boost that he needs, and also applies when damaging generators and destroying pallets.
  • Removed the acceleration curve when the Survivor was hit by the Killer. Removing the acceleration curve should allow the Survivors to use their default acceleration and have more control over their character during the speed boost.
  • Removed the possibility of spawning the Doctor or the Hag splinters in the Bloodweb because these characters can now be purchased for Iridescent Shards.


MAP ADJUSTMENTS

  • Added a few totem spawn points in the buildings of Macmillan Estate
  • Adjusted Torment Creek and Rancid Abattoir map layouts to create more distance between the maze tiles
  • Changed the number of hooks for each map to be based on its number of tiles (Total Tile Count / 3)
  • Improved totem placement in various maps
  • Pallet loops in the maps of Macmillan Estate, Autohaven Wreckers and Coldwind Farm themes have been tweaked in order to increase their fun factor
  • Relaxed the default Survivor-on-Survivor spawning rules in order to minimize the occurrence of killers spawning close to survivors.
  • Updated pallets within Badham, Hospital and "map" The Game to use procedural distribution system. This should result in a more fair pallet generation.


IRIDESCENT SHARDS

  • The shards economy has been reworked completely:
  • Shards are now obtained by leveling up your Player Level
  • The maximum cap for the Shards has been removed
  • Shrine of Secrets teachable perk costs have been increased to 2700/2000 (previously at 750/550). Note that the Shrine of Secrets will remain empty until this update is released on all platforms.
  • Shrine can now be used to purchase certain characters and cosmetics from the Store, in addition to purchasing teachable perks from the Shrine of Secrets.
  • The amount of Bloodpoints received when purchasing an already owned Teachable Perk from the Shrine has been reduced to 200000 / 150000 (from 250000 / 200000) for new and old perks respectively


SCORING

  • The following scoring events have had their initial Bloodpoints reward increased but adjusted with diminishing returns when triggered additional times during the game. This will increase Bloodpoints gain in general, particularly for those who were consistently receiving a low amount of Bloodpoints at the end of a trial.
    • Objectives, Coop (increased from 10 to 25)
    • Boldness, Chased (increased from 20/sec to 40/sec)
    • Boldness, Escaped (increased from 250 to 400)
    • Brutality, Hit (increased from 300 to 500)
    • Hunter, Chase (increased from 5/sec to 10/sec)
    • Hunter, Survivor Found (increased from 200 to 400)


EMBLEMS

  • Benevolent
    • Increased the starting amount of Benevolent points (from 20 points to 35 points)
  • Lightbringer
    • Reduced the requirement to attain Bronze quality (from 50 points to 30 points)
    • Reduced the requirement to attain Gold quality (from 230 points to 190 points)
    • Reduced the requirement to attain Iridescent quality (from 310 points to 270 points)
    • Reduced the requirement to attain Silver quality (from 130 points to 100 points)
  • Evader
    • Increased the requirement to attain Bronze quality (from 200 points to 230 points)
    • Reduced the requirement to attain Gold quality (from 700 points to 560 points)
    • Reduced the requirement to attain Iridescent quality (from 1100 points to 880 points)
    • Reduced the requirement to attain Silver quality (from 400 points to 380 points)
  • Chaser
    • Increased the requirement to attain Bronze quality (from 550 points to 650 points)
    • Increased the requirement to attain Silver quality (from 1100 points to 1230 points)
    • Reduced the requirement to attain Gold quality (from 2200 points to 1800 points)
    • Reduced the requirement to attain Iridescent quality (from 3300 points to 2550 points)


PALLETS

  • Pallet Interaction & Stun Zone changes
    • Adjusted the dimensions of the pallet stun hitbox. The hitbox was larger on one side than the other and encompassed both the standing pallet and the fallen pallet. It has been reduced to only encompass the fallen pallet.
    • Removed the ability to drop a pallet and rapidly cross the zone, what is often referred to as the pallet vacuum. With this change, a survivor will always stay on the same side of the pallet when triggering the interaction.
    • The way survivors drop pallets has changed, the interaction is now input based rather than velocity/ direction based. If you want to drop a pallet from a standstill, you simply need to be on the side of the pallet that you would like to stay after dropping the pallet, and press the drop pallet interaction key. If you would like to drop the pallet on the opposite side of you, as there is no longer a vacuum to take you from one side to the other, you must run through the pallet and press the drop pallet interaction key when you are on the other side of the pallet. *We are looking into fixing an issue where you cannot drop the pallet if you are holding the rush key (SHIFT key on PC) while dropping the pallet.


PERKS

  • Dead Hard:
    • Added an new animation to indicate that the perk is active
    • Removed the speed boost from Dead Hard while in the air. This change aims to fix a variety of game hostage issues in multiple maps
  • Balanced Landing:
    • Added sprint of 150% for 3 seconds for all Tiers
    • Sprint causes Exhaustion for 60/50/40 seconds
    • Stagger effects from long falls are reduced by 75% for all Tiers, without cooldown
  • Stake Out:
    • Stake Out's progression is not lost anymore when a token is consumed


BUG FIXES

KILLER RELATED

  • Fixed an issue that caused Bloodlust to be reset at the end of a Chainsaw Sprint with the Hillbilly. Bloodlust will now reset at the start of the Chainsaw Sprint instead.
  • Fixed an issue that caused The Doctor's Maple Knight add-on not to work properly
  • Fixed an issue that caused The Huntress' hatchets to hit a collision over a picnic bench in Lampkin Lane
  • Fixed an issue that caused The Huntress' hatchets to hit a collision when thrown over the engine part of the generators
  • Fixed an issue that caused The Huntress' hatchets to hit a collisions when thrown over the flatbed of the pick up truck asset
  • Fixed an issue that caused The Huntress' red stain to flicker while idle
  • Fixed an issue that caused The Wraith's red stain to be visible for a few seconds after successfully cloaking
  • Fixed an issue that caused blood splatters to appear on the Huntress' screen when successfully hitting a Survivor with a hatchet
  • Fixed an issue that caused players to become stuck if attempting to cleanse a totem that has a bear trap in front of it
  • Fixed an issue that caused the Killer Burn score events for The Wraith and Nurse not properly trigger
  • Fixed an issue that caused the Survivor to briefly go flying when a Survivor dropped a pallet on the Killer during the pick up animation
  • Fixed an issue that caused the Survivors camera to become offset when being pulled out of a locker or interrupted by the Killer
  • Fixed an issue that caused the Trappers add-on Logwood Dye to take priority over the Tar Bottle add-on
  • Fixed an issue that could cause The Hag to fall out of world when teleporting to a trap with the Mint Rag add-on
  • Fixed an issue that could cause a client to be unable to interact and repeatedly teleport from their location if the Killer had interrupted their exit locker animation
  • Fixed an issue that could caused a non-host Trapper to be launched in the air when picking up a trapped Survivor
  • Fixed an issue that made it impossible to heal, Snap Out of It, or use Dead Hard during the Killer stun animation when getting free from their shoulder
  • Fixed an issue that made it impossible to hit a Survivor that was underneath the Killer
  • Fixed an issue that made it possible for The Huntress' hatchets to hit Survivors through walls
  • Fixed an issue that would cause the nurse blink destination (and thus the plaid flannel's target blink indicator) to wiggle around obstructions while moving/charging blink
  • Fixed an issue where The Doctor's illusions did not match the equipped customization items
  • Fixed an issue where hair was not highlighted when stalking a Survivor as the Shape
  • Fixed an issue which caused the Hag, the Nightmare and the Pig to vault windows slower than intended. All killers should now vault windows in 1.7 seconds.


MAP SPECIFIC

  • Changed the position of the white arrows on the ground in The Game map to properly indicate where the stair cases are
  • Fixed an issue causing too many pallets to be spawned in the Pale Rose map
  • Fixed an issue that allowed players to walk on a rock in the Autohaven Wreckers maps
  • Fixed an issue that caused an impassable gap between a chest and a hedge on Lampkin Lane
  • Fixed an issue that caused an impassable gap between a chest and a row of seats in Lery's Memorial Institute map
  • Fixed an issue that caused an impassable gap between a hill and a tree in the Red Forest map
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in Mother's Dwelling
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Grim Pantry map
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the MacMillan Estate maps
  • Fixed an issue that could cause Killers to become stuck when hitting a Survivor in the corner next to one of the exit gates in Lery's Memorial Institute map
  • Fixed an issue that could cause an impassable gap between a brick wall and a tree by the exit in the MacMillan Estate theme maps
  • Fixed an issue that could cause the generator in the Vat Room of The Game map to be inaccessible from one side
  • Fixed an issue that made it impossible for The Nurse to use her blink power to get on top of assets in the Autohaven Wrecker's and Coldwind Farm themes
  • Fixed an issue that made it impossible to cleanse a totem between crates and a small log pile in the Suffocation Pit map
  • Fixed an issue that prevented Killers from damaging the generator in the Foundry building from one side
  • Fixed various LOD issues in the multiple maps
  • Tweaked the brightness in a few of the darker rooms in The Game map to make it more visible when in the Dream State with The Nightmare


AUDIO & LOCALIZATION

  • Changed the requirements for unlocking the Adept achievements for Dwight, Meg, Claudette, Jake, Trapper, Wraith and Hillbilly to keep consistency with the other Adept achievements. Please note: If there is partial progress on the achievement, it will be lost since the unlock requirements have changed.
  • Fixed an instance of an issue that could cause a client to get kicked out of a lobby, followed by an Easy Anti Cheat error message
  • Fixed an issue that caused The Shape's Vanity Mirror add-on to use the wrong description when the language was set to Polish
  • Fixed an issue that caused the unhook audio to play shortly after hooking a Survivor
  • Fixed an issue that could make the heartbeat extremely difficult to hear when the Killer had the perk Monitor & Abuse equipped
  • Fixed improper formatting in the Dead Hard perk in English
  • Fixed the description for Claudette's Myopian Frohawk head customization in French, Italian, German and Spanish
  • Fixed the improper values in the Bloodhound perk for Tier II in English
  • Integrated some missing localization for Italian
  • Misc UI and icon improvements
  • Tweaked the hatch audio to be a bit louder and fixed sound occlusion


MISCELLANEOUS

  • Changed the report icon from gray to white
  • Fixed an issue that allowed Survivors to escape with a reverse bear trap on their heads under specific conditions
  • Fixed an issue that caused David Kings jacket collars to remain floating after being sacrificed
  • Fixed an issue that caused a desync in animation when Killer picks up a falling Survivor
  • Fixed an issue that caused cleansed totems to fall through the floor/ceilings when cleansed on a 2nd floor
  • Fixed an issue that caused the Survivors health state to appear as Dead when crawling through the exit with little health left
  • Fixed an issue that caused the auto-save icon to appear after tapping a generator
  • Fixed an issue that caused the disconnected Survivor body to remain floating when disconnecting from the Killers shoulder
  • Fixed an issue that caused the player profile to open when reporting or giving props to a player
  • Fixed an issue that could cause Survivors to be pushed into a generator when failing a skill check while the Killer was too close to them
  • Fixed an issue that could cause a crash when the match ended while a Survivor vaulted over a pallet
  • Fixed an issue that could cause a desync in animation & health states when the Killer hit the survivor at the same time as they were going through the hatch
  • Fixed an issue that could cause the moon to appear through trees and other assets
  • Fixed an issue that could cause the scratch marks to generate through walls and floors
  • Fixed an issue that could cause the survivor to teleport back to the side of the pallet/window they vaulted from
  • Fixed an issue that could rarely cause the interrupt animation not to play
  • Fixed an issue that made it impossible to blind the Killer with a Survivor standing in front of them
  • Fixed an issue that made it impossible to make progress on the Taking One For The Team achievement
  • Fixed an issue where The Cannibal's chainsaw didn't make noise during his memento mori if he hadn't previously used it
  • Fixed an issue where pips for players at rank one would be displayed on the Tally screen page (causing an inconsistency with the rank display at the top right)
  • Fixed multiple instances of character customization stretching from other players point of view
  • Improvements to customization clipping and skinning issues for multiple characters & customization items
  • Misc stability improvements


KNOWN ISSUES:

  • Kate's hair and t-shirts are stretching when running or performing an action
  • The Clown's reload related add-ons are currently affected by the Tinkerer Perk. We're currently in the process of changing the mechanics for the Tinkerer perk and this will result in it not affecting add-ons directly in the future.
  • The Hag's killer stain is too pale.
  • The Hillbilly's First Anniversary weapon doesn't display in the inventory

Patch 2.0.1 - 19 June 2018

FEATURES & CONTENT
  • Content - Integrated Korean & Polish community translations


BUG FIXES

  • Added extra logging to better help track down the issue where a player can be unable to move after loading into a match
  • Fixed an incorrect value in the Clown's power description (coughing duration should be 2 seconds instead of 1.5 seconds)
  • Fixed an issue that caused English localization to appear in a few areas of the Store when the game languages was not set to English
  • Fixed an issue that caused the Generator Icon & count to be invisible in the HUD in a match after completing the Tutorial levels
  • Fixed an issue that could cause a locker to spawn underneath a window in Father Campbell's Chapel, thus allowing Survivor to hold the game hostage
  • Fixed an issue that could cause the pallet collision to remain active after being destroyed by a chainsaw attack from The Hillbilly or The Cannibal
  • Fixed an issue where the Hillbilly's Marked Spike Maul customization item was erroneously removed from the inventory
  • Fixed text color formatting for Chinese, Japanese, Korean & Thai

Patch 2.0.1a - 26 June 2018

BUG FIXES
  • Fixed an issue that could cause clients to be unable to move once they have loaded into a match

Patch 2.0.1b - 4 July 2018

BUG FIXES
  • Fixed an issue that caused a missing collision on a wall of the Wretched Shop building in Autohaven Wreckers when the basement spawned in the shack building
  • Fixed an issue that made it possible for players to increase their navigation & interaction speed
  • Fixed the textures on Claudette's Official Botanist Apron

Patch 2.1.0 (PTB) - 10 July 2018

FEATURES & CONTENT
  • Feature - Added progress bar to emblem tooltips
  • Feature - Integrated additional Status Effect score notification for the Vigil and Decisive Strike perks
  • Feature - Integrated the Proficiency System to interaction progress bars from other players. For example, when a player is being healed by a different player, while a healing debuff perk is active (ie: Coulrophobia), they will see the debuff applied in their HUD.


BALANCE

  • Adjusted the Killer pick up (Pick up Survivor from ground) speeds to 3 seconds total, down from 4.3 seconds total
  • Changed the Obsession mechanic to show all players in the match who the Obsession is. All players will receive notification when the Obsession is in a chase (animated Entity spikes icon).
  • Changed Exhaustion so it can no longer be recovered while running.
  • Wraith uncloaking: Adjusted the timing of the smoke effect (and its audio) for the Wraith's uncloaking to avoid giving away his position earlier than intended


SEASON RESET & RANK PIP CHANGES

  • Players at Rank 15 will not be able to de-rank to Rank 16
    • From Rank 16 - 20, players will not lose pips or de-rank.
    • The number of pips that players receives back when the rank reset occurs has been adjusted to create distinct Rank pools.
      • Rank 1 + 2 will be reset to Rank 10;
      • Rank 3 + 4 will be reset to Rank 11;
      • Rank 5 + 6 will be reset to Rank 12, and so on.


KILLER PERK CHANGES:

  • Bitter Murmur: When a generator is completed, survivors within 16m of that generator will have their aura shown for 5 seconds, when the last generator is powered all survivor auras are shown for 5/7/10 seconds.
  • Brutal Strength: Brutal Strength will now increase the speed at which you damage generators in addition to pallets. 10%/15%/20% faster.
  • Hangman's Trick: Hangman's Trick will now reduce the bear trap re-spawn timer by 60 seconds.
  • Predator: Changed the way scratch marks are distributed - a smaller cone rather than a longer duration.
  • Save the Best for Last: Made the perk token based. Tokens are gained by attacking Survivors who are not the Obsession. Each token is worth a stackable 5% decreased cooldown on successful attacks. Attacking the Obsession makes you lose 4/3/2 tokens.
  • Sloppy Butcher: Added the Mangled Status Effect. 25% increased healing time after being hit in addition to the bleed. Mangled status effects do not stack.
  • Tinkerer: When a generator is repaired to 90%, Killer receives a loud noise indicator and Terror Radius is reduced to 0 meters for 4/6/8 seconds. NOTE: Add-ons are no longer affected by this perk.


SURVIVOR PERK CHANGES:

  • Ace in the Hole: 100% chance to find an add-on of very rare rarity or lower, added a 10/25/50% chance to find a second add-on with an uncommon rarity or lower.
  • Calm Spirit: Additional modifier that causes survivors to not scream in pain when: being hit, under the effects of madness or being affected by the clown's bottle.
  • Dark Sense: Reveal the killer's aura for 5 seconds each time a generator is completed. When the final generator is completed, the killer's aura is revealed for 5/7/10 seconds.
  • Deja Vu: Perk now reveals the aura's of 3 generators, which are in close proximity to one another for 30/45/60 seconds, at the start of the match and each time a generator is completed for the person who is using Deja Vu.
  • Sole Survivor: Functionality change, for each survivor killed or sacrificed, your aura will not be readable within 16/18/20 meters from the killer.


THE TRAPPER CHANGES:

  • Added a new add-on "Padded Jaws" for the Trapper (Common rarity). Bear traps do not inflict damage to trapped Survivors, and points awarded for trapping Survivors are increased by 100%.
  • Added a new add-on "Trapper Sack" for the Trapper (Common rarity). Start with and allows the transportation of 1 extra bear trap.
  • Changed trap setting time to have a 0.5 open phase, and 0.5 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
  • Disarm time is set to 2.5 seconds instead of 1.5 seconds.
  • Loud noise indicators for trap disarm now have global range
  • Sabotaged bear traps will respawn after 180 seconds, similar to the hook regeneration. The regeneration time can be modified with the Oily Coil add-on and with the perk Hangman's Trick.
  • The mid phase animation has been reduced to 1.5 seconds, this can be modified using add-ons.


TRAPPER ADD-ON CHANGES

  • Bloody Coil: Changed rarity from Very Rare to Ultra Rare.
  • Bloody Coil: Complete rework: When a Survivor disarms or sabotages a bear trap the Survivor is injured. Survivors are not put into the dying state when sabotaging or disarming a Bloody Coil, they can only be injured from healthy.
  • Diamond Stone: Gave it a new name, Iridescent Stone. New mechanic where every 30 seconds one of the unset bear traps (chosen at random) will become set.
  • Honing Stone: Inflicts dying upon the trapped victim if they free themselves.
  • Logwood Dye and Tar bottle add-ons now stack
  • Trapper Bag: Allows the transportation of 2 extra bear traps (up from 1).


THE HAG CHANGES

  • Changed trap setting time to have a 0.5 open phase, and 0.7 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
  • Increased the trap teleport range to 40 meters from 32 meters
  • Revisited all of the Hag's add-ons. We removed all the negative effects on the add-ons, giving the Hag the bit of a buff that she needs.
  • The mid phase animation has been reduced to 1 second, this can be modified using add-ons.


HAG ADD-ONS CHANGES

  • Bloodied Mud: Removed the slight decrease of tripped trap duration time
  • Cracked Turtle Egg: Removed the moderately decreased range at which the Hag can teleport to her traps
  • Cypress Necklet: Removed stacks and removed Tinkerer mention
  • Disfigured Ear: Removed the considerable decrease of tripped trap duration time
  • Dragonfly Wings: Removed the slight increase of setting time for traps and removed Tinkerer mention
  • Dried Cicada: Removed the moderately increased setting time of the traps and Tinkerer mention
  • Half Eggshell: Removed the slightly decreased range at which the Hag can teleport to her traps
  • Pussy Willow Catkins: Removed the slightly reduced trap effective range
  • Rope Necklet: Removed stacks and removed Tinkerer mention
  • Scarred Hand: Removed the reduced movement speed
  • Swamp Orchid Necklet: Removed stacks and removed Tinkerer mention
  • Waterlogged Shoe: Slightly increased the Hag's movement speed
  • Willow Wreath: Removed the moderately reduced trap effective range


THE HUNTRESS CHANGES

  • Flower Babushka to have -12% instead of -20% charge time
  • Manna Grass Braid to have -8% instead of -10% charge time


THE SHAPE CHANGES

  • Myers tier 1 speed buff from 90% (of 4.6 m/s) which means he currently moves at 4.14 m/s to 91.4% for 4.2 m/s
  • Changed Myers carry speed in Tier I. Now he will carry Survivors at the same speed as Tier II and III (3.68 m/s)


BRAND NEW PART (TOOLBOX ADD-ON) CHANGES

  • Brand New Part can no longer repair a generator 100%
  • Installing the Brand New Part will complete 15% of a generator over 5 seconds.
  • During the install there will be 2 difficult skill checks
  • Successful skill check will result in 5% progression each (for a maximum of 25% added progression)
  • The toolbox is no longer consumed when the add-on is used, add-on is consumed instead


BUG FIXES

AUDIO & LOCALIZATION

  • Fixed an issue that caused male Survivors not to make any noise when cleansing totems
  • Fixed an issue that caused the trap disarm audio to be cut off or corrupted if the Trapper was not facing the trap
  • Fixed multiple community reported spelling and grammatical errors in Store customization items and Clown's add-on texts in English


KILLER RELATED

  • Fixed an issue that caused jittery animation when the Nurse attacked while carrying a Survivor
  • Fixed an issue that caused the Clowns gas bomb VFX to remain visible on the tally screen
  • Fixed an issue that caused the Hag's killer stain to appear too bright
  • Fixed an issue that caused the Hag's phantasm trap to appear misaligned when holding a directional key during the trap placement
  • Fixed an issue that caused the Nurse to be able to cancel a charged blink by attacking
  • Fixed an issue that caused the Nurse to be unable to use her blink power around the Asylum building in the Crotus Prenn Asylum map
  • Fixed an issue that caused the bear traps & trap indicator to become offset during the Trappers trap placement animation
  • Fixed an issue that could sometimes cause the Cannibal to be unable to destroy a pallet when using the chainsaw
  • Fixed an issue where the locked (unequippable) Cannibal's Face Mask Collection customization items were not appearing in the players inventory


MAP SPECIFIC

  • Fixed an LOD (level of detail) issue on one of the houses in Haddonfield
  • Fixed an impassable gap for Killers between a rock and a fence tile in the Autohaven Wrecker's themed maps
  • Fixed an impassable gap for Killers between a rock and a tree in the Mother's Dwelling map
  • Fixed an issue could cause less than 5 totems to spawn in the Pale Rose map
  • Fixed an issue that allowed players to climb on top of a chest next to a broken boat in the Backwater Swamp themed maps
  • Fixed an issue that could cause a MacMillan killer hook to spawn in the Badham Preschool map if the basement was not located inside the preschool
  • Fixed an issue that could cause a player to become stuck in a closed room inside The Game map when rescued from the Killers grasp in a specific area
  • Fixed an issue that could cause assets to disappear from a distance in the MacMillan Estate themed maps
  • Fixed an issue where the Pig and the Nightmare didn't fall after vaulting through the window on the car crusher asset in Autohaven Wrecker's themed maps


PERKS

  • Fixed an issue that caused generator progression when succeeding an Overcharge skill check
  • Fixed an issue that caused Survivor aura not to be visible within the exit gates when using the Blood Warden perk
  • Fixed an issue that caused the Stake Out perk to accumulate tokens during the interrupt animation
  • Fixed an issue that caused the Windows of Opportunity perk to show the aura of a boarded-up window vault in Léry's Memorial Institute


UI & HUD

  • Added a tooltip on the "Filter" icon in the Store
  • Fixed an issue that prevented players from viewing how much Player XP was calculated during the match when switching pages in the tally screen


MISCELLANEOUS

  • Fixed an issue that allowed clients to spectate a broken screen if the host of the match disconnected
  • Fixed an issue that caused Survivor hair and glasses to remain visible after disconnecting in the Dream State
  • Fixed an issue that caused a broken screen when spectating if the host of the match disconnected
  • Fixed an issue that caused the Bloodweb to skip levels if the last node was a perk
  • Fixed an issue that caused the Killer model in a Kill Your Friends lobby to be invisible when switching roles rapidly
  • Fixed an issue that caused the Killers stain to be active in the tally screen
  • Fixed an issue that caused the wrong Prestige item unlock order for the Hag and the Nurse
  • Fixed an issue that could cause Survivor's face to appear solid white when rapidly swapping outfits in the Store
  • Fixed an issue that could cause the exit gate not to open if the Killer hit the Survivor at the very last frame of the interaction
  • Fixed an issue that made it possible to receive a reward at a lower rarity than ultra rare when purchasing an ultra rare mystery box in the Bloodweb
  • Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the one pushed live with 2.0.1a.
  • Tentatively fixed an issue that could cause players not to receive the first match of the day bonus XP
  • Various cosmetic adjustments and improvements


PLATFORM SPECIFIC

  • Added a message indicating that the Steam Overlay needs to be enabled in order to purchase Auric Cell Packs
  • Fixed an issue that could cause a crash when the user quit the game by spamming the "B" and "A" buttons on a Xbox360/Xbox One controller
  • Fixed multiple issues that could cause the menus to become unresponsive when opening and closing any of the lobby buttons
  • Integrated Simplified Chinese and Korean community translations


PTB KNOWN ISSUES

  • Bitter Murmur perk always lit up in HUD
  • Cannot damage generator from one side on a specific tile in Junkyard maps
  • Hangman's Trick perk increases bear trap respawn time instead of decreases
  • Item dropped/depleted audio cue is missing
  • Various camera clipping with Killer customization items

Patch 2.1.0a (PTB) - 13 July 2018

BALANCE
  • Adjusted the logic the Bloodweb uses to spawn multiple perks in one single Bloodweb level. This means perks should no longer spawn on the first ring, and levels with 2 perks should spawn further apart rather than close together.


PERK CHANGES

  • Tinkerer: Added a new visual indicator when the perk activates
  • Tinkerer: When a generator is repaired to 85% (was 90%), Killer receives a loud noise indicator and Terror Radius is reduced to 0 meters for 8/10/12 seconds (was 4/6/8)


BUG FIXES

PERKS

  • Fixed an issue that caused the Bitter Murmur perk to always be lit up in the HUD
  • Fixed an issue that caused the perk Hangman's Trick to increase the bear trap respawn by 60 seconds instead of decreasing it by 60 seconds
  • Fixed an issue where the extra hook escape attempts sometimes weren't given when using the Slippery Meat perk
  • Updated the proper perk descriptions for Calm Spirit, Dark Sense and Deja Vu/


MISCELLANEOUS

  • Fixed an issue that caused bear traps to sink into the stairs of the main building in the Blood Lodge map
  • Fixed an issue that caused players to be unable to de-pip at Rank 15
  • Fixed an issue that caused the wrong Prestige item unlock order for the Hag and the Nurse
  • Minor localization improvements
  • Tentatively fixed an issue that could cause players not to receive the first match of the day bonus XP

Patch 2.1.0 - 24 July 2018

FEATURES & CONTENT
  • Feature - Added progress bar to emblem tooltips
  • Feature - Integrated additional Status Effect score notification for the Vigil and Decisive Strike perks
  • Feature - Integrated the Proficiency System to interaction progress bars from other players. For example, when a player is being healed by a different player, while a healing debuff perk is active (ie: Coulrophobia), they will see the debuff applied in their HUD.


BALANCE

  • Adjusted the Killer pick up (Pick up Survivor from ground) time to 3 seconds, down from 4.3 seconds
  • Changed the Obsession mechanic to show all players in the match who the Obsession is. All players will receive notification when the Obsession is in a chase (animated Entity spikes icon).
  • Exhaustion no longer recovers while running.
  • Wraith uncloaking: Adjusted the timing of the smoke effect (and its audio) for the Wraith's uncloaking to avoid giving away his position earlier than intended


SEASON RESET & RANK PIP CHANGES

  • Players at Rank 15 will not be able to de-rank to Rank 16 (or lower) outside of rank reset.
  • From Rank 16 - 20, players will not lose pips or de-rank.
  • The number of pips that players receives back when the rank reset occurs has been adjusted to create distinct Rank 'pools'.
    • Rank 1 will be reset to Rank 10 with 2 pips
    • Rank 2 will be reset to Rank 10 with 0 pips
    • Rank 3 will be reset to Rank 11 with 2 pips
    • Rank 4 will be reset to Rank 11 with 0 pips
    • Rank 5 will be reset to Rank 12 with 3 pips
    • Rank 6 will be reset to Rank 12 with 0 pips
    • Rank 7 will be reset to Rank 13 with 3 pips
    • Rank 8 will be reset to Rank 13 with 0 pips
    • Rank 9 will be reset to Rank 14 with 2 pips
    • Rank 10 will be reset to Rank 14 with 0 pips
    • Rank 11 will be reset to Rank 15 with 2 pips
    • Rank 12 will be reset to Rank 15 with 0 pips
    • Rank 13 will be reset to Rank 16 with 1 pips
    • Rank 14 will be reset to Rank 16 with 0 pips
    • Rank 15 will be reset to Rank 17 with 1 pip
    • Rank 16 will be reset to Rank 18 with 3 pips
    • Rank 17 will be reset to Rank 18 with 0 pips
    • Rank 18 will be reset to Rank 19 with 1 pips
    • Rank 19 will be reset to Rank 20 with 2 pips
    • Rank 20 will be reset to Rank 20 with 0 pips


KILLER PERK CHANGES

  • Bitter Murmur: When a generator is completed, survivors within 16m of that generator will have their aura shown for 5 seconds, when the last generator is powered all survivor auras are shown for 5/7/10 seconds.
  • Brutal Strength: Brutal Strength will now increase the speed at which you damage generators in addition to pallets. 10%/15%/20% faster.
  • Hangman's Trick: Hangman's Trick will now reduce the bear trap re-spawn timer by 60 seconds.
  • Predator: Changed the way scratch marks are distributed - a smaller cone rather than a longer duration.
  • Save the Best for Last: Made the perk token based. Tokens are gained by attacking Survivors who are not the Obsession. Each token is worth a stackable 5% decreased cooldown on successful attacks. Attacking the Obsession makes you lose 4/3/2 tokens.
  • Sloppy Butcher: Added the Mangled Status Effect. 25% increased healing time after being hit in addition to the bleed. Mangled status effects do not stack.
  • Tinkerer: When a generator is repaired to 75%, Killer receives a loud noise indicator and Terror Radius is reduced to 0 meters for 810/12 seconds. NOTE: Add-ons are no longer affected by this perk.


SURVIVOR PERK CHANGES

  • Ace in the Hole: 100% chance to find an add-on of very rare rarity or lower, added a 10/25/50% chance to find a second add-on with an uncommon rarity or lower.
  • Calm Spirit: Additional modifier that causes survivors to not scream in pain when: being hit, under the effects of madness or being affected by the clown's bottle.
  • Dark Sense: Reveal the killer's aura for 5 seconds each time a generator is completed. When the final generator is completed, the killer's aura is revealed for 5/7/10 seconds.
  • Deja Vu: Perk now reveals the aura's of 3 generators, which are in close proximity to one another for 30/45/60 seconds, at the start of the match and each time a generator is completed for the person who is using Deja Vu.
  • Sole Survivor: Functionality change, for each survivor killed or sacrificed, your aura will not be readable within 16/18/20 meters from the killer.


THE TRAPPER CHANGES

  • Added a new add-on "Padded Jaws" for the Trapper (Common rarity). Bear traps do not inflict damage to trapped Survivors, and points awarded for trapping Survivors are increased by 100%.
  • Added a new add-on "Trapper Sack" for the Trapper (Common rarity). Start with and allows the transportation of 1 extra bear trap.
  • Changed trap setting time to have a 0.5 open phase, and 0.5 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
  • Disarm time is set to 2.5 seconds instead of 1.5 seconds.

Increased loud noise indicator range for trap disarm from 48m to 10000000m

  • Logwood Dye and Tar bottle add-ons now stack
  • Sabotaged bear traps will respawn after 180 seconds, similar to the hook regeneration. The regeneration time can be modified with the Oily Coil add-on and with the perk Hangman's Trick.
  • The mid phase animation has been reduced to 1.5 seconds, this can be modified using add-ons.


Add-on changes

  • Bloody Coil: Changed rarity from Very Rare to Ultra Rare.
  • Bloody Coil: Complete rework: When a Survivor disarms or sabotages a bear trap the Survivor is injured. Survivors are not put into the dying state when sabotaging or disarming a Bloody Coil, they can only be injured from healthy.
  • Diamond Stone: Renamed to Iridescent Stone. New mechanic where every 30 seconds one of the unset bear traps (chosen at random) will become set.
  • Honing Stone: Inflicts dying upon the trapped victim if they free themselves.
  • Trapper Bag: Allows the transportation of 2 extra bear traps (up from 1).


THE HAG CHANGES

  • Changed trap setting time to have a 0.5 open phase, and 0.7 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
  • Increased the trap teleport range to 40 meters from 32 meters
  • The mid phase animation has been reduced to 1 second, this can be modified using add-ons.
  • Revisited all of the Hag's add-ons. We removed all the negative effects on the add-ons, giving the Hag the bit of a buff that she needs.


Add-on changes

  • _Bloodied Mud_: Removed the slight decrease of tripped trap duration time
  • _Cracked Turtle Egg_: Removed the moderately decreased range at which the Hag can teleport to her traps
  • _Cypress Necklet_: Removed stacks and removed Tinkerer mention
  • _Disfigured Ear_: Removed the considerable decrease of tripped trap duration time
  • _Dragonfly Wings_: Removed the slight increase of setting time for traps and removed Tinkerer mention
  • _Dried Cicada_: Removed the moderately increased setting time of the traps and Tinkerer mention
  • _Half Eggshell_: Removed the slightly decreased range at which the Hag can teleport to her traps
  • _Pussy Willow Catkins_: Removed the slightly reduced trap effective range
  • _Rope Necklet_: Removed stacks and removed Tinkerer mention
  • _Scarred Hand_: Removed the reduced movement speed
  • _Swamp Orchid Necklet_: Removed stacks and removed Tinkerer mention
  • _Waterlogged Shoe_: Slightly increased the Hag's movement speed
  • _Willow Wreath_: Removed the moderately reduced trap effective range


THE HUNTRESS CHANGES

  • Flower Babushka to have -12% instead of -20% charge time
  • Manna Grass Braid to have -8% instead of -10% charge time


THE SHAPE CHANGES

  • Changed Myers carry speed in Tier I. Now he will carry Survivors at the same speed as Tier II and III (3.68 m/s)
  • Myers tier 1 speed buff from 90% (of 4.6 m/s) which means he currently moves at 4.14 m/s to 91.4% for 4.2 m/s


BRAND NEW PART (TOOLBOX ADD-ON) CHANGES

  • Brand New Part can no longer repair a generator 100%
  • Installing the Brand New Part will complete 15% of a generator over 5 seconds.
  • During the install there will be 2 difficult skill checks
  • Successful skill check will result in 5% progression each (for a maximum of 25% added progression)
  • The toolbox is no longer consumed when the add-on is used, add-on is consumed instead


BUG FIXES


AUDIO & LOCALIZATION

  • Fixed an issue that caused male Survivors not to make any noise when cleansing totems
  • Fixed an issue that caused the trap disarm audio to be cut off or corrupted if the Trapper was not facing the trap
  • Fixed multiple community reported spelling and grammatical errors in Store customization items and Clown's add-on texts in English
  • Minor localization and translation improvements


KILLER RELATED

  • Fixed an issue that caused jittery animation when the Nurse attacked while carrying a Survivor
  • Fixed an issue that caused the Clowns gas bomb VFX to remain visible on the tally screen
  • Fixed an issue that caused the Hag's killer stain to appear too bright
  • Fixed an issue that caused the Hag's phantasm trap to appear misaligned when holding a directional key during the trap placement
  • Fixed an issue that caused the Nurse to be able to cancel a charged blink by attacking
  • Fixed an issue that caused the Nurse to be unable to use her blink power around the Asylum building in the Crotus Prenn Asylum map
  • Fixed an issue that caused the Survivor not to immediately go into crawl state when The Trapper hit them during the step in bear trap animation
  • Fixed an issue that caused the bear traps & trap indicator to become offset during the Trappers trap placement animation
  • Fixed an issue that could sometimes cause the Cannibal to be unable to destroy a pallet when using the chainsaw
  • Fixed an issue where the locked (unequippable) Cannibal's Face Mask Collection customization items were not appearing in the players inventory


MAP SPECIFIC

  • Fixed an LOD issue on one of the houses in Haddonfield
  • Fixed an impassable gap for Killers between a rock and a fence tile in the Autohaven Wrecker's themed maps
  • Fixed an impassable gap for Killers between a rock and a tree in the Mother's Dwelling map
  • Fixed an issue could cause less than 5 totems to spawn in the Pale Rose map
  • Fixed an issue that allowed players to climb on top of a chest next to a broken boat in the Backwater Swamp themed maps
  • Fixed an issue that caused bear traps to sink into the stairs of the main building in the Blood Lodge map
  • Fixed an issue that caused players to become permanently stuck when interrupting a vault through a specific window in the Smokehouse building in the Mother's Dwelling map
  • Fixed an issue that caused players to become permanently stuck when interrupting a vault through a specific window in the chapel building in the Father Campbell's Chapel map
  • Fixed an issue that could cause a MacMillan killer hook to spawn in the Badham Preschool map if the basement was not located inside the preschool
  • Fixed an issue that could cause a player to become stuck in a closed room inside The Game map when rescued from the Killers grasp in a specific area
  • Fixed an issue that could cause multiple totems to spawn in the main building of the Groaning Storehouse map
  • Fixed an issue that could cause specific assets to disappear from a distance in the Crotus Prenn Asylum maps
  • Fixed an issue that could cause specific assets to disappear from a distance in the MacMillan Estate themed maps
  • Fixed an issue where the Pig and the Nightmare didn't fall after vaulting through the window on the car crusher asset in Autohaven Wrecker's themed maps


PERKS

  • Fixed an issue that caused Survivor aura not to be visible within the exit gates when using the Blood Warden perk
  • Fixed an issue that caused generator progression when succeeding an Overcharge skill check
  • Fixed an issue that caused the Stake Out perk to accumulate tokens during the interrupt animation
  • Fixed an issue that caused the Windows of Opportunity perk to show the aura of a boarded-up window vault in Léry's Memorial Institute
  • Fixed an issue where the extra hook escape attempts sometimes weren't given when using the Slippery Meat perk


UI & HUD

  • Added a tooltip on the "Filter" icon in the Store
  • Fixed an issue that prevented players from viewing how much Player XP was calculated during the match when switching pages in the tally screen


MISCELLANEOUS

  • Fixed an issue that allowed clients to spectate a broken screen if the host of the match disconnected
  • Fixed an issue that caused Survivor hair and glasses to remain visible after disconnecting in the Dream State
  • Fixed an issue that caused Survivors to briefly fly outside of the locker when the Killer grabs them out
  • Fixed an issue that caused a broken screen when spectating if the host of the match disconnected
  • Fixed an issue that caused the Bloodweb to skip levels if the last node was a perk
  • Fixed an issue that caused the Killer model in a Kill Your Friends lobby to be invisible when switching roles rapidly
  • Fixed an issue that caused the Killers stain to be active in the tally screen
  • Fixed an issue that caused the wrong Prestige item unlock order for the Hag and the Nurse
  • Fixed an issue that could cause Survivor's face to appear solid white when rapidly swapping outfits in the Store
  • Fixed an issue that could cause the exit gate not to open if the Killer hit the Survivor at the very last frame of the interaction
  • Fixed an issue that made it possible to receive a reward at a lower rarity than ultra rare when purchasing an ultra rare mystery box in the Bloodweb
  • Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the one pushed live with 2.0.1a.
  • Tentatively fixed an issue that could cause players not to receive the first match of the day bonus XP
  • Various cosmetic adjustments and improvements


BUG FIXES - PS4

  • Fixed an issue that caused an infinite loading screen for clients when the host of the private lobby left via invite
  • Fixed an issue that could cause the user to be re-directed to the character select tab in the Store after selecting a character
  • Integrated missing translations for the Curtain Call trophy pack


2.0.0 - Fixes

  • Fixed an issue that caused a missing collision on a wall of the Wretched Shop building in Autohaven Wreckers when the basement spawned in the shack building
  • Fixed an issue that caused the Generator Icon & count to be invisible in the HUD in a match after completing the Tutorial levels
  • Fixed an issue that could cause a locker to spawn underneath a window in Father Campbell's Chapel, thus allowing Survivor to hold the game hostage
  • Fixed an issue that could cause the pallet collision to remain active after being destroyed by a chainsaw attack from The Hillbilly or The Cannibal
  • Fixed the textures on Claudette's Official Botanist Apron

Patch 2.1.1 - 7 August 2018

FEATURES & CONTENT
  • Integrated Chinese & Korean community localization


BUG FIXES

  • Fixed an issue that caused the Hag to lose collision with Survivors after carrying them on her shoulder
  • Fixed an issue that caused the Killers terror radius to disappear indefinitely when Tinkerer at Tier II was activated
  • Fixed an issue that could cause framerate hitches in the lobby and during matches after opening the Store


BUG FIX PC

  • Fixed an issue that could make it impossible for a Survivor to sprint

Patch 2.1.2 - 20 August 2018

FEATURES & CONTENT
  • Content - Extending the BBQ event personal challenge until Thursday August 23rd 3:00 PM UTC

Patch 2.2.0 (PTB) - 28 August 2018

FEATURES & CONTENT
  • Content - Added the Exploit option for player reporting in the Tally.
  • Feature - Added a direct link to the Customer Support Help Desk in the Help & Tutorial page, as well as on the tally screen. Help Desk can be used to open a ticket with the Customer Support team. This is the place to go if you want to report an issue you have encountered in-game.
  • Feature - Added a new score event: Safe Hook Rescue. The scoring event triggers after a Survivor has been unhooked and not downed for 10 seconds. The Survivor that performed the hook rescue gains the points. This score event helps clarify if / when a safe hook rescue has occurred (for the purposes of Emblem: Benevolent, and new perk, Deliverance).
  • Feature - Added a new status effect for Survivors: Broken. Survivors afflicted with the Broken status effect may not be healed past the injured health state for the duration (similar to the No Mither effect). This status is shown to other players on the character portraits in the HUD. The Broken status effect is applied to Survivors when they successfully use Deliverance to unhook themselves.


BALANCE

SCORE EVENT CHANGES

  • Added a score event for healing yourself or others with an insta-heal medkit add-ons
  • The score event points for a Safe Hook Rescue (for the Survivor that performed the action) is 500
  • The score event points for unhooking a Survivor after the generators are complete have been reduced from 1875 to 1500
  • The score event points for unhooking a Survivor before the generators are complete have been reduced from 1500 to 1000

UNHOOK CHANGES

  • Players who are being unhooked, or are freeing themselves from the hook, will not take damage from killer attacks if they are hit before they regain control of their character
  • The animation for freeing oneself from the hook has been reduced from 2.4 to 1.2 seconds
  • The unhook animation can be cancelled if the survivor moves away before completing the charge interaction

PALLET CHANGES

  • Adjusted the animation for a survivor throwing down a pallet while stationary (the pallet will be dropped more quickly)

MAP CHANGES

  • Various buildings were adjusted to minimize the effect of long-chase windows on main building tiles
  • Added some additional lockers and blockers to some main building tiles in various maps.
  • Coal Tower: Adjusted the debris setups around the Coal Tower. Disassociated the pallet loops from the window loops.
  • Disturbed Ward: Improved navigation inside the Asylum by moving debris out from the center of the hallways.
  • Fractured Cowshed: Removed the possibility of the long-chase window to spawn. Improved the safety of the short window close to the basement. Modified the outside debris near the basement to remove a dead-end. Adjusted totem placement.
  • Gas Heaven: The front door is now always open.
  • Grim Pantry: Adjusted the window spawning logic on the top floor.
  • Groaning Storehouse: Made it impossible for one of the two long-chase windows to spawn. Increase the length of one of the long-chase window and short window loop.
  • Mother's Dwelling: Adjusted the spawning logic for windows and pallets.
  • Rancid Abatoir: Changed the configuration of the guide fences when the long-chase window spawns to force players to take a longer route around the loop. Adjusted placement of two lockers.
  • Torment Creek: Removed the possibility for two pallets to spawn in the front of the silo. Blocked dead-end when the long-chase window doesn't spawn. Only one pallet will now spawn if the long-chase window spawns. Adjusted totem placement.
  • Wretched Shop: Removed the possibility for the two long-chase windows to spawn. Removed the dead-end near the former long-chase windows. Increased the length for existing short window loops. Moved pallets from the front of the building to the back. Adjusted hook and totem placement.

BLOODLUST CHANGES

  • Bloodlust 2 speed bonus reduced from +0.6m/s to +0.4 m/s
  • Bloodlust 3 speed bonus reduced from +1.2m/s to +0.6 m/s

EMBLEM CHANGES

  • Hover over each Emblem to see the activities and actions that contributed (both positively and negatively) toward your final Emblem result.
  • Scoring criteria and Emblem results breakdown have been added to the post-match Emblem screen.
  • The values represent the percentage of points you gained towards reaching the Iridescent Emblem threshold (100%), however, it is possible to receive an Emblem result with an overall percentage greater than 100%.
  • This Emblem results breakdown is intended to give more clarity and transparency to the resulting outcome, and reduce the confusion and frustration that some players feel when they receive unexpected results.

THE WRAITH CHANGES

  • After successfully uncloaking, the wraith gains a burst of speed for 1 second, similar to the effect from the Windstorm add-ons. These add-ons have been redesigned.
  • Movement speed while uncloaking has been adjusted.
  • The uncloak exit animation, which lasts 0.3 seconds after finishing uncloaking, can now be cancelled by attacking or interacting with objects.
  • Time required to burn the Wraith out of cloak with a flashlight increased from 1.5 to 2 seconds. The Blind Warrior add-ons, which previously granted further light burn protection, have been redesigned.
  • Revisited all of the Wraith's add-ons
    • "All Seeing" - Blood: Survivor aura reading range increased from 10m to 12m.
    • "All Seeing" - Mud: Replaced with new add-on "The Beast" - Soot. Changed rarity from Uncommon to Common. The Wraith's terror radius no longer suppressed while cloaked, and bloodpoints granted for Stalker and Surprise Attack are increased by 100%.
    • "All Seeing" - Spirit: Redesigned. While cloaked, the repair progress of generators can be determined by the intensity of their auras.
    • "All Seeing" - White: Replaced with new add-on "The Serpent" - Soot. Changed rarity from Rare to Common. The Wraith will uncloak completely when breaking pallets or damaging generators while cloaked.
    • "Blind Warrior" - Blood: Replaced with new add-on "Shadow Dance" - White. Changed rarity from Very Rare to Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked.
    • "Blind Warrior" - Mud: Redesigned. Surprise attacks inflict survivors with aura blindness for 60 seconds.
    • "Blind Warrior" - Soot: replaced with "The Hound" - Soot. Fresh blood marks are considerable more discernible than normal.
    • "Blind Warrior" - Spirit: Replaced with new add-on "Shadow Dance" - Blood. Changed rarity from Ultra Rare to Very Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked.
    • "Blind Warrior" - White: Redesigned. Surprise attacks inflict survivors with mangled and hemorrhage until healed.
    • "Blink" add-ons have had their values and rarities adjusted.
    • "Swift Hunt" add-ons have had their values and rarities adjusted.
    • "The Ghost" - White: Redesigned and renamed "The Ghost" - Soot. Changed rarity from Rare to Common. The Wraith's terror radius will remains suppressed for 6 seconds after uncloaking.
    • "Windstorm" add-ons now increase the Wraith's movement speed while cloaked and decrease the Wraith's movement speed while uncloaking.
    • Bone Clapper: Changed rarity from Common to Uncommon. Survivors can no longer discern the Wailing Bell's distance or direction.
    • Coxcombed Clapper: Changed rarity from Uncommon to Ultra Rare. Renders the Wailing Bell completely silent.

THE NURSE CHANGES

  • Readjusted The Nurse interruption animations


BUG FIXES

AUDIO & LOCALIZATION

  • Adjusted the audio of the hag's phantasm traps being triggered from the Killer perspective
  • Fixed an issue that caused the wrong material audio when running or walking beneath a hole in the main building of the Grim Pantry map
  • Minor localization improvements

KILLER RELATED

  • Fixed an issue that allowed Survivor to be able to burn the Wraith out of invisibility through walls
  • Fixed an issue that allowed the Clown to throw bottles through walls when the camera was against the wall
  • Fixed an issue that caused Survivors to be offset when being hooked by the Nightmare
  • Fixed an issue that caused the Obsession not to have the dream state VFX on their icon in the HUD when the Nightmare used the Black Box add-on
  • Fixed an issue that caused the Pig not to be able to hit Survivors with her Ambush attack if they were crouched on stairs
  • Fixed an issue that caused the Pig's Bag or Gears and Crate of Gears add-ons not to debuff the Survivor accordingly
  • Fixed an issue that caused the Trapper to be unable to set bear traps for the rest of the match after picking up a bear trap while it's getting set with the Iridescent Stone add-on
  • Fixed an issue that could cause the Hillbilly's chainsaw to miss the hit detection
  • Fixed an issue that could cause the Survivor to become stuck in place when the Killer fell on top of them

MAP SPECIFIC

  • Fixed an issue that allowed Killers to interrupt Survivors' window vault through a specific asset in the slaughterhouse of the Rancid Abbatoir map
  • Fixed an issue that caused an LOD issue on the exit gates in all maps
  • Fixed an issue that caused an LOD issue on the hooks in the Autohaven Wrecker's maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an invisible collision on one of the planks in the Silo building in the Torment Creek map
  • Fixed an issue that caused an invisible collision on the stairs inside the foundry building in the Ironworks of Misery map
  • Fixed an issue that caused characters to clip through the asset when vaulting over the window on the combine harvester asset in Coldwind Farm maps
  • Fixed an issue that caused the Trapper's bear traps to sink into the ground on certain areas of the ferry boat in the Pale Rose map
  • Fixed an issue that could cause a bush or trash pile to spawn too close to a generator, preventing repairs in the Lampkin Lane map
  • Fixed an issue that could cause the ground textures to flicker when seen from another tile in the Mother's Dwelling map
  • Fixed an issue that could cause the hatch to spawn inside of a tree in the Mother's Dwelling map
  • Fixed an issue that could sometimes make it impossible to repair a generator on one side in the Autohaven Wrecker's maps

PERKS

  • Fixed an issue that allowed Survivors to propel themselves to unreachable areas when combining the speed boost when hit with Dead Hard over a hole
  • Fixed an issue that caused the Overcharge skill check to explode on the player if the player let go of the repair action and failed the skill check
  • Fixed an issue that could prevent Survivors from escaping the Killer when succeeding the Decisive Strike skill check while the Killer lung attack towards the ground
  • Fixed an issue that made it impossible to use Unbreakable if the player was recovering when Adrenaline triggered
  • Fixed an issue that made it possible to use Sprint Burst while hiding in a locker
  • Fixed an issue that prevented Monitor & Abuse from playing certain Killer proximity layers
  • Fixed an issue that prevented players from healing another Survivor in the Borrowed Time state if they had No Mither equipped
  • Fixed an issue that that caused Decisive Strike to get used when succeeding the skill check while dropped or hooked. Now the skill check should re-appear if succeeded

UI & HUD

  • Fixed an issue that caused the category score event meter to appear full at 5000 Bloodpoints instead of 8000

MISCELLANEOUS

  • Fixed an issue that caused all female Survivors to have their eyes closed during the Nightmare's mori
  • Fixed an issue that caused the Emergency Medkit item not to give 25% healing efficiency
  • Fixed an issue that caused the Loadout menu to be inaccessible when leaving a Kill Your Friends lobby as a spectator
  • Fixed an issue that caused the Ranger Medkit not to modify the skill check difficulty and bonus zones
  • Fixed an issue that caused the Tarnished Coin not to be present in Kill Your Friends
  • Fixed an issue that caused the improper text and missing icon when prestiging Nea to Prestige level II
  • Fixed an issue that could allow Survivors to fully heal themselves at the same moment as getting hit, or hit with a double damage weapon
  • Fixed an issue that could cause a Survivor to farm Sabotage points with a bear trap
  • Fixed an issue that could cause the Hag to become stuck in a pallet if teleporting to a triggered trap while a pallet was being dropped
  • Fixed an issue where 4 of Jake's Grey Performance Top variations were missing gloves
  • Fixed an issue where The Wraith's blade wipe animation was misaligned with the weapons from the Grim Tidings collection
  • Fixed an issue where the Doctor's Overcharge customization items and the Cannibal's face collection was missing from the players inventory when purchasing the character in-store instead of through DLC
  • Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the ones pushed live with patch 2.0.1a and 2.1.0.
  • Updated the intro video
  • Various cosmetic clipping/camera adjustments and improvements

PLATFORM SPECIFIC PC

  • Fixed an issue that caused the game to hang when the player lost connection during the transition to a lobby
  • Fixed an issue that caused no confirmation prompt when pressing ALT + F4 on the Credits
  • Fixed an issue that caused an infinite loading when attempting to joina Kill Your Friends lobby without being friends with the host. Players should now get a user friendly message*.

Patch 2.2.0 - 18 September 2018

FEATURES & CONTENT
  • Content - Added a new option for player reporting in the Tally (Exploit).
  • Feature - Added a direct link to the Customer Support Help Desk in the Help & Tutorial page, as well as on the tally screen. Help Desk can be used to open a ticket with the Customer Support team. This is the place to go if you want to report an issue you have encountered in-game.
  • Feature - Added a new score event: Safe Hook Rescue. The scoring event triggers after a Survivor has been unhooked and not downed for 10 seconds. The Survivor that performed the hook rescue gains the points. This score event helps clarify if / when a safe hook rescue has occurred (for the purposes of Emblem: Benevolent, and new perk, Deliverance).
  • Feature - Added a new status effect for Survivors: Broken. Survivors afflicted with the Broken status effect may not be healed past the injured health state for the duration (similar to the No Mither effect). This status is shown to other players on the character portraits in the HUD. The Broken status effect is applied to Survivors when they successfully use Deliverance to unhook themselves.
  • Feature - Added new menu and lobby music
  • Integrated updated Portuguese translations PC only


BALANCE

  • Adjusted and shortened all Killer interrupt animations
  • Killers with a 4.4 m/s move speed (The Hag, The Huntress and The Spirit) now lunge at the same speed as other killers.


SCORE EVENT CHANGES:

  • Added a score event for healing yourself or others with an insta-heal medkit add-ons
  • The score event points for a Safe Hook Rescue (for the Survivor that performed the action) is 500
  • The score event points for unhooking a Survivor after the generators are complete have been reduced from 1875 to 1500
  • The score event points for unhooking a Survivor before the generators are complete have been reduced from 1500 to 1000


UNHOOK CHANGES:

  • Players who are being unhooked, or are freeing themselves from the hook, will not take damage from killer attacks if they are hit before they regain control of their character
  • The animation for freeing oneself from the hook has been reduced from 2.4 to 1.2 seconds
  • The unhook animation can be cancelled if the survivor moves away before completing the charge interaction


PALLET CHANGES:

  • Adjusted the animation for a survivor throwing down a pallet while stationary (the pallet will be dropped more quickly)


MAP CHANGES:

  • Added some additional lockers and blockers to some main building tiles in various maps.
  • Coal Tower: Adjusted the debris setups around the Coal Tower. Disassociated the pallet loops from the window loops.
  • Disturbed Ward: Improved navigation inside the Asylum by moving debris out from the center of the hallways.
  • Fractured Cowshed: Removed the possibility of the long-chase window to spawn. Improved the safety of the short window close to the basement. Modified the outside debris near the basement to remove a dead-end. Adjusted totem placement.
  • Gas Heaven: The front door is now always open.
  • Grim Pantry: Adjusted the window spawning logic on the top floor.
  • Groaning Storehouse: Made it impossible for one of the two long-chase windows to spawn. Increase the length of one of the long-chase window and short window loop.
  • Mother's Dwelling: Adjusted the spawning logic for windows and pallets.
  • Rancid Abatoir: Changed the configuration of the guide fences when the long-chase window spawns to force players to take a longer route around the loop. Adjusted placement of two lockers.
  • Torment Creek: Removed the possibility for two pallets to spawn in the front of the silo. Blocked dead-end when the long-chase window doesn't spawn. Only one pallet will now spawn if the long-chase window spawns. Adjusted totem placement.
  • Various buildings were adjusted to minimize the effect of long-chase windows on main building tiles:
  • Wretched Shop: Removed the possibility for the two long-chase windows to spawn. Removed the dead-end near the former long-chase windows. Increased the length for existing short window loops. Moved pallets from the front of the building to the back. Adjusted hook and totem placement.


BLOODLUST CHANGES:

  • Bloodlust 2 speed bonus reduced from +0.6m/s to +0.4 m/s
  • Bloodlust 3 speed bonus reduced from +1.2m/s to +0.6 m/s


EMBLEM CHANGES:

  • Hover over each Emblem to see the activities and actions that contributed (both positively and negatively) toward your final Emblem result.
  • Scoring criteria and Emblem results breakdown have been added to the post-match Emblem screen.
  • The values represent the percentage of points you gained towards reaching the Iridescent Emblem threshold (100%), however, it is possible to receive an Emblem result with an overall percentage greater than 100%.
  • This Emblem results breakdown is intended to give more clarity and transparency to the resulting outcome, and reduce the confusion and frustration that some players feel when they receive unexpected results.


THE TRAPPER CHANGES:

  • "Trap Buffering" has been reintroduced: A bear trap that is being disarmed will not trap survivors who run over it
  • Disarm Bear Trap time increased from 2.5s to 3.5s


THE WRAITH CHANGES:

  • After successfully uncloaking, the wraith gains a burst of speed for 1 second, similar to the effect from the Windstorm add-ons. These add-ons have been redesigned.
  • Movement speed while uncloaking has been adjusted.
  • The uncloak exit animation, which lasts 0.3 seconds after finishing uncloaking, can now be cancelled by attacking or interacting with objects.
  • Time required to burn the Wraith out of cloak with a flashlight increased from 1.5 to 2 seconds. The Blind Warrior add-ons, which previously granted further light burn protection, have been redesigned.


REVISITED ALL OF THE WRAITH'S ADD-ONS:

  • "All Seeing" - Blood: Survivor aura reading range increased from 10m to 12m.
  • "All Seeing" - Mud: Replaced with new add-on "The Beast" - Soot. Changed rarity from Uncommon to Common. The Wraith's terror radius no longer suppressed while cloaked, and bloodpoints granted for Stalker and Surprise Attack are increased by 100%.
  • "All Seeing" - Spirit: Redesigned. While cloaked, the repair progress of generators can be determined by the intensity of their auras.
  • "All Seeing" - White: Replaced with new add-on "The Serpent" - Soot. Changed rarity from Rare to Common. The Wraith will uncloak completely when breaking pallets or damaging generators while cloaked.
  • "Blind Warrior" - Blood: Replaced with new add-on "Shadow Dance" - White. Changed rarity from Very Rare to Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked.
  • "Blind Warrior" - Mud: Redesigned. Surprise attacks inflict survivors with aura blindness for 60 seconds.
  • "Blind Warrior" - Soot: replaced with "The Hound" - Soot. Fresh blood marks are considerable more discernible than normal.
  • "Blind Warrior" - Spirit: Replaced with new add-on "Shadow Dance" - Blood. Changed rarity from Ultra Rare to Very Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked.
  • "Blind Warrior" - White: Redesigned. Surprise attacks inflict survivors with mangled and hemorrhage until healed.
  • "Blink" add-ons have had their values and rarities adjusted.
  • "Swift Hunt" add-ons have had their values and rarities adjusted.
  • "The Ghost" - White: Redesigned and renamed "The Ghost" - Soot. Changed rarity from Rare to Common. The Wraith's terror radius will remains suppressed for 6 seconds after uncloaking.
  • "Windstorm" add-ons now increase the Wraith's movement speed while cloaked and decrease the Wraith's movement speed while uncloaking.
  • Bone Clapper: Changed rarity from Common to Uncommon. Survivors can no longer discern the Wailing Bell's distance or direction.
  • Coxcombed Clapper: Changed rarity from Uncommon to Ultra Rare. Renders the Wailing Bell completely silent.


THE NURSE CHANGES:

  • Readjusted The Nurse interruption animations


BUG FIXES

KILLER RELATED:

  • Fixed an issue that allowed Survivor to be able to burn the Wraith out of invisibility through walls
  • Fixed an issue that allowed the Clown to throw bottles through walls when the camera was against the wall
  • Fixed an issue that caused Survivors to be briefly offset during multiple Killers pick up animation from the Killer POV
  • Fixed an issue that caused Survivors to be offset when being hooked by the Nightmare
  • Fixed an issue that caused Survivors to be offset when being picked up by the Shape
  • Fixed an issue that caused the Obsession not to have the dream state VFX on their icon in the HUD when the Nightmare used the Black Box add-on
  • Fixed an issue that caused the Pig not to be able to hit Survivors with her Ambush attack if they were crouched on stairs
  • Fixed an issue that caused the Pig's Bag or Gears and Crate of Gears add-ons not to debuff the Survivor accordingly
  • Fixed an issue that caused the Trapper to be unable to set bear traps for the rest of the match after picking up a bear trap while it's getting set with the Iridescent Stone add-on
  • Fixed an issue that could cause the Hillbilly's chainsaw to miss the hit detection
  • Fixed an issue that could cause the Survivor to become stuck in place when the Killer fell on top of them
  • Fixed an issue that could make it to be impossible to blind the Nightmare with flashlights or firecrackers

MAP SPECIFIC:

  • Fixed an issue that allowed Killers to interrupt Survivors' window vault through a specific asset in the slaughterhouse of the Rancid Abbatoir map
  • Fixed an issue that allowed the Nurse to blink out of world through a corner wall in the bathroom of The Game map
  • Fixed an issue that caused an LOD issue on the exit gates in all maps
  • Fixed an issue that caused an LOD issue on the hooks in the Autohaven Wrecker's maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an inaccessible hook in the Mother's Dwelling map
  • Fixed an issue that caused an invisible collision on one of the planks in the Silo building in the Torment Creek map
  • Fixed an issue that caused an invisible collision on the stairs inside the foundry building in the Ironworks of Misery map
  • Fixed an issue that caused characters to clip through the asset when vaulting over the window on the combine harvester asset in Coldwind Farm maps
  • Fixed an issue that caused the Survivor to be able to get on top of a locker in the main building in the Mother's Dwelling map
  • Fixed an issue that caused the Trapper's bear traps to sink into the ground on certain areas of the ferry boat in the Pale Rose map
  • Fixed an issue that could cause a bush or trash pile to spawn too close to a generator, preventing repairs in the Lampkin Lane map
  • Fixed an issue that could cause a totem to spawn inside a locker on the 2nd floor of the foundry in the Ironworks of Misery map
  • Fixed an issue that could cause the ground textures to flicker when seen from another tile in the Mother's Dwelling map
  • Fixed an issue that could cause the hatch to spawn inside of a tree in the Mother's Dwelling map
  • Fixed an issue that could sometimes make it impossible to repair a generator on one side in the Autohaven Wrecker's maps
  • Fixed an issue that prevented Survivors from sabotaging a specific hook in The Game map
  • Fixed an issue that prevented the Nurse from blinking in a certain part of the barn in the Fractured Cowshed map
  • Fixed an issue that prevented the Nurse from blinking on certain tiles in the Treatment Theatre map

PERKS:

  • Fixed an issue that allowed Survivors to propel themselves to unreachable areas when combining the speed boost when hit with Dead Hard over a hole
  • Fixed an issue that caused the Mangled effects from Sloppy Butcher to be removed after healing one health state when healed from the dying state ****
  • Fixed an issue that caused the Overcharge skill check to explode on the player if the player let go of the repair action and failed the skill check
  • Fixed an issue that could prevent Survivors from escaping the Killer when succeeding the Decisive Strike skill check while the Killer lung attack towards the ground
  • Fixed an issue that made it impossible to use Unbreakable if the player was recovering when Adrenaline triggered
  • Fixed an issue that made it possible to use Sprint Burst while hiding in a locker
  • Fixed an issue that prevented Monitor & Abuse from playing certain Killer proximity layers
  • Fixed an issue that prevented players from healing another Survivor in the Borrowed Time state if they had No Mither equipped
  • Fixed an issue that that caused Decisive Strike to get used when succeeding the skill check while dropped or hooked. Now the skill check should re-appear if succeeded

PROGRAMMING:

  • Fixed an issue that caused the Emergency Medkit item not to give 25% healing efficiency
  • Fixed an issue that caused the Loadout menu to be inaccessible when leaving a Kill Your Friends lobby as a spectator
  • Fixed an issue that caused the Ranger Medkit not to modify the skill check difficulty and bonus zones
  • Fixed an issue that could allow Survivors to fully heal themselves at the same moment as getting hit, or hit with a double damage weapon
  • Fixed an issue that could cause a Survivor to farm Sabotage points with a bear trap
  • Fixed an issue that could cause the Hag to become stuck in a pallet if teleporting to a triggered trap while a pallet was being dropped
  • Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the ones pushed live with patch 2.0.1a and 2.1.0
  • Adjusted the brightness for hex totem outlines
  • Fixed an issue that caused Feng's pony tails from the Sci-Fi Fan collection to go crazy
  • Fixed an issue that caused all female Survivors to have their eyes closed during the Nightmare's mori
  • Fixed an issue that caused the Tarnished Coin not to be present in Kill Your Friends
  • Fixed an issue that caused the improper text and missing icon when prestiging Nea to Prestige level II
  • Fixed an issue that could cause Kate's hair and shirt to stretch when performing certain actions
  • Fixed an issue where 4 of Jake's Grey Performance Top variations were missing gloves
  • Fixed an issue where The Wraith's blade wipe animation was misaligned with the weapons from the Grim Tidings collection
  • Fixed an issue where the Doctor's Overcharge customization items and the Cannibal's face collection was missing from the players inventory when purchasing the character in-store instead of through DLC
  • Updated the intro video
  • Various cosmetic clipping/camera adjustments and improvements
  • Fixed an issue that caused the material on the Hillbilly's Chrome Pickaxe to appear darker
  • Fixed an issue that prevented players from accepting an invite in the Tutorial after the title had finished installing
  • Fixed an issue that cause non-installed DLC characters to be missing when restricting content
  • Fixed an issue that caused the right stick and the D-Pad to share the same inputs
  • Fixed an issue that caused a FPS drop when using Sprint Burst
  • Fixed an issue that could cause an initialization error that blocked the user on the IIS if the game was unable to fetch the Auric Cell bundles
  • Fixed an issue causing certain assets to not be properly reloaded if the game would finish downloading and installing while running. This would cause assets added after update 2.0.0 to not load properly (certain customization items, Summer BBQ Event Hooks & Generators, etc).

AUDIO & LOCALIZATION:

  • Adjusted the audio of the Hag's phantasm traps being triggered from the Killer perspective
  • Fixed an issue that caused the wrong material audio when running or walking beneath a hole in the main building of the Grim Pantry map
  • Minor localization improvements

UI & HUD:

  • Fixed an issue that caused the category score event meter to appear full at 5000 Bloodpoints instead of 8000

KNOWN ISSUE

  • There's an issue causing the flashlight's blinding effect to build up very rapidly on The Spirit
  • There's an issue causing no heartbeat or terror radius when triggering a phantasm trap

Patch 2.2.1 - 27 September 2018

FEATURES & CONTENT
  • Integrated the Polish community translations for 2.2.0


BALANCE

  • Removed the Huntress' hatchet hitbox changes introduced with update 2.2.0. It should now function as it did prior to that update.
  • Reduced the default recharge time of the Spirit's power from 20 seconds to 15 seconds


BUG FIXES

  • Fixed an issue that caused the Spirit to get instantly blinded with a flashlight
  • Fixed an issue that sometimes caused pallets to push killers without stunning them
  • Fixed an issue that caused the Halloween™ music not to play when selecting the Shape in the Loadout
  • Fixed an issue that caused triggered Hag traps not to have a terror radius
  • Fixed an issue that allowed the Clown to have consistent increased movement speed when combining the VHS Porn and Smelly Inner Soles add-ons
  • Fixed an issue that caused the cooldown for the Spirit's Yamaoka's Haunting to be reduced when combining the Kaiun Talisman and the Katsumori Talisman add-ons
  • Fixed an issue that caused Adam and the Spirit perk descriptions to be improperly formatted in French
  • Fixed an issue that caused the Hex: Devour Hope perk to gain tokens every time a Survivor starts the unhook action (instead of upon completion of the interaction).
  • Fixed an issue that caused the duration of Yamaoka's Haunting to last longer as a client Spirit killer in Kill Your Friends

Patch 2.3.0 (PTB) - 2 October 2018

FEATURES & CONTENT
  • Feature - Added additional HUD information for both Survivors and Killers to see their equipped add-ons.
  • Feature - Added additional information the in-game pause screen to show the offerings burnt at the start of the Trial.
  • Feature - Created a new rarity for event-specific offerings, items and customization outfits and pieces. Some items from earlier events (Scorching Summer BBQ and Howling Grounds) have been updated to this rarity.
  • Feature - Added additional progress information about the login process on the title screen.


BALANCE

  • Disabled all Moon Bouquet (lightest / darkest moonlight) offerings
  • Added the ability to unlock perks in Bloodweb levels 2, 3 and 4
  • Adjusted the speed thresholds to hit a running vault (fast vault). They should now be more consistent. To hit a running vault, make sure to run straight at the window with at least 2.5 meters of clearance.
  • Added new interaction prompt text for the running vault to make it more clear when to hit the input. It's pretty quick, so keep your eyes peeled. (Herman Carter laughs in the distance)
  • The Spirit's phasing audio has been adjusted: Survivors within the Spirit Husk's terror radius will not hear the phasing sound. Survivors outside the Spirit Husk's terror radius can hear the Spirit's phasing sound, but will not be able to determine its direction. Survivors will no longer be able to hear the Spirit's breathing while she is phasing.
  • Adjusted the spawning rules to reduce the possibility for Survivors to spawn next to a Killer
  • Time to hook a survivor reduced from 2 seconds to 1.5 seconds. The hooking animation has been updated.


MAP CHANGES:

GLOBAL CHANGES

  • The minimum and maximum hook rules no longer define a random range. They now specify a minimum number of hooks to spawn and a maximum that is allowed to spawn
  • Hooks will now spawn at least 24 meters away from each other (unless the minimum is not reached, no two hooks will be closer than 24 meters).
  • The effects of the Petrified Oak, Moldy Oak, Rotten Oak and Putrid Oak Offerings may have changed due to the above hook changes.
  • Pallets will now spawn at least 16 meters away from each other (unless they are forced by tile logic or unless the minimum is not reached, no two pallets will be closer than 16 meters).
  • Hill Totems are now better hidden.
  • Added a few extra hook spawn points to various building tiles to improve the hook spawn pool which was too restricted.

SPECIFIC CHANGES

  • In The Game map, slightly moved or re-positioned pallets to increase their visibility.
  • In The Game map, a new corner tile may appear with a maze on the bottom floor.
  • In The Game map, set the minimum number of pallets to 15.
  • In Haddonfield, all short fences (white picket fences and hedge fences) have holes in them. Only tall fences can completely enclose a yard.
  • In Lery's Memorial Institute, fixed a situation where two windows leading from the treatment room could spawn at the same time.
  • In Coldwind Farm maps, the slaughter tree walls have been lowered.
  • In Pale Rose, made the layout smaller.
  • In Grim Pantry, made the layout smaller.

FLASHLIGHT CHANGES:

  • Improved the consistency of flashlight target zones for each Killer (aim at the head!).
  • Improved flashlight feedback to make it clearer when the blind effect is being applied, and when a successful flashlight blind occurs.
  • Reworked the flashlight blind effect that the Killer experiences in first person view (no longer a blindingly pure white-screen effect). New VFX are also applicable for Survivors being blinded with a firecracker item.

HEALING CHANGES:

  • Increased the base heal time from 12 seconds to 16 seconds
  • Mangled Status Effect: Reduced the modifier strength from -25% to -20%. Mangled will now increase healing time from 16 seconds to 20 seconds.
  • Medkits and their add-ons have had their charges increased to match the new charges required for one heal (from 12 to 16)
  • The recover cap has been increased from 85% to 95%.
  • Recover action speed has been increased from 40% to 50%. Recover is a form of healing, and is affected by the base healing time change. It now takes 30.4 seconds to recover to a maximum of 95%. (It previously took 25.5 seconds to recover to a maximum of 85%)

SABOTAGE CHANGES:

  • Toolbox Sabotage: Removed efficiency penalty. Previously, sabotaging with a toolbox would use 3 charges per second from that toolbox. Seeing as sabotage is no longer permanent, this efficiency penalty has been removed.
  • Saboteur: Seeing as toolbox sabotage no longer suffers from an item efficiency penalty, Saboteur's toolbox sabotage efficiency bonus has been removed. Saboteur now causes hooks and traps sabotaged by that player to stay sabotaged for an extra 40/50/60 seconds.

EMBLEM CHANGES:

  • Devout: Hooking all Survivors at least once in a Trial each awards a minimum of Bronze quality in this Emblem.
  • Chaser: Remaining within a close (16 meters) proximity of a hooked Survivor will reduce the quality of this Emblem over time.

SURVIVOR PERK CHANGES:

  • Alert: Range and cooldown have been removed, and effect duration has been adjusted. It now reads: When the Killer performs a break action, the Killer is revealed to you for 3/4/5 seconds.
  • Bond: Increased aura reading range for levels 1 and 2. It now reads: Allies' auras are revealed to you when they are within a 20/28/36 meter range.
  • Iron Will: Removed the stillness condition from levels 1 and 2. Volume reduction adjusted from 75%/100%/100% to 50%/75%/100%.
  • Botany Knowledge: Increased values from 10%/15%/20% to 14%/23%/33%. This will reduce healing time from 16 seconds to 14/13/12 seconds.
  • Sole Survivor: Increased aura reading disruption ranges for all levels. Also, the perk icon will now show as activate when the perk is disrupting killer aura reading that would have revealed the player.
  • Leader, Vigil & Streetwise: The effects of Leader, Vigil and Streetwise now persist for 15 seconds after the perk owner is out of range

KILLER PERK CHANGES:

  • Hex: No One Escapes Death: Survivors now suffer from the Exposed Status Effect at all levels. Movement increase bonus changed from +3%/4%/4% to +2%/3%/4%.
  • Make Your Choice: Changed the unhook range to 32 meters at all levels. The exposed effect now lasts for 40/50/60 seconds. Perk will stay dimmed in the HUD until at least 32 meters away from the hooked player.
  • Beast of Prey: The red stain disappears after gaining Bloodlust Tier I and stays hidden until you lose Bloodlust. Gain 30%/40%/50% more Bloodpoints for actions in the Hunter category.


BUG FIXES

  • Tentatively fixed an issue that could cause the Killer to teleport next to the pallet while stunned with it
  • Fixed an issue that caused the red arrow indicator to appear when Killers broke a pallet
  • Fixed an issue that allowed Survivors to be able to push Killers if the Killer stops moving after hitting a Survivor
  • Fixed an issue that allowed Killers to enter a hooked Survivors' collision, preventing a hook rescue when they attempted to escape
  • Fixed an issue that caused the Pig's red stain to stay visible after the transition to the Ambush stance
  • Fixed an issue that caused the Pig to leave the Ambush stance when searching a locker
  • Fixed an issue that caused the camera to clip through the Shape's body when performing a Memento Mori kill
  • Fixed an issue that caused the Survivors' blood to appear bright red while the Spirit charged her power
  • Fixed an issue that caused items to remain visible if Survivors picked them up during the Spirit's Phase Walk
  • Fixed an issue that caused the chase music to continue for the Spirit when using Yamaoka's Haunting
  • Fixed an issue that caused the Spirit's katana to hang from her hand after being stunned with a pallet while attacking
  • Fixed an issue that allowed the Hag to see through maze walls while carrying or dropping a Survivor from her shoulder

MAP SPECIFIC

  • Fixed an issue that caused an impassable gap between a log and the Shrimp Boat in The Pale Rose map
  • Fixed an issue that could cause the Killer to get stuck on an invisible collision in the big cabin in the Grim Pantry map
  • Fixed an issue that made it impossible for the Nurse to blink in or around the bathroom tile in The Game map
  • Fixed an issue that made it possible for the Nurse to blink beyond the map barriers in the Family Residence map
  • Fixed an issue that allowed survivors to block Killer movement when crouching in front of the hay bale on the combine harvester in Coldwind Farm maps
  • Fixed an issue that could make it impossible to pick up a Survivor in certain areas of houses in the Lampkin Lane and Badham Preschool maps


PERKS

  • Fixed an issue where the guaranteed hook escape attempt sometimes wasn't granted when using the Deliverance perk
  • Fixed an issue that caused Survivors aura not to show when looking directly at them while they're hiding in a locker with Survivor aura perks (ie: Bond, Empathy, etc)
  • Fixed an issue that caused the notification bubble for the Diversion perk to appear slightly higher than other loud noise notifications
  • Fixed an issue that allowed a Survivor to skip the self-unhook animation by throwing a pebble with the Diversion perk
  • Fixed an issue that caused the skill checks for Autodidact to be to non-healing skill checks

PROGRAMMING

  • Fixed an issue that could cause the doors on the locker to open/close twice when rapidly entering/exiting
  • Fixed an issue that caused the Survivors' to briefly clip through the locker when being grabbed out of it
  • Fixed an issue that caused Survivors to clip through the locker doors if the Killer hit them at the same time as they quickly hid in it
  • Fixed an issue that caused the prompt order to change when the Killer has more than one prompt at a time
  • Fixed an issue that caused the Killers animation to break when hooking a Survivor gets interrupted
  • Fixed an issue that caused the blinding VFX to display for a survivor using the flashlight while a different Survivor blinds the Killer using a flashlight
  • Fixed an issue that caused the medkit self healing to stop when medkit ran out of charges while the Self-Care perk is equipped
  • Fixed an issue that caused the Doctor's illusions to block the flashlight beam for a short time after they have disappeared
  • Fixed an issue that caused the textures on items dropped by sacrificed Survivors to change to the sacrificed texture
  • Fixed an issue that caused the Spirit to appear invisible for the Kill Your Friends spectator when switching to her while she uses Yamaoka's Haunting

AUDIO & LOCALIZATION

  • Fixed an issue that caused auto completed generator piston audio to be louder than manually completed generators
  • Audio - fix crack on active phasing

UI & HUD

  • Fixed an issue that caused the Killers weapons to be flagged as a "power" in the Store
  • Fixed an issue that caused the "Auric Cell Packs" texts to appear cut-off on the short-cut icon in the Store in certain languages
  • Fixed an issue that caused the host's cursor to reset to the default position when a Survivor joins the lobby
  • Fixed an issue that made it impossible to use the controller buttons to change pages in the map selection in Kill Your Friends
  • Fixed an issue that caused the "Waiting for {X} Survivors" to disappear for the Killer when selecting anything in the Loadout

DEV NOTE:

  • Decisive Strike: We planned the Decisive Strike changes to be live for this update. However, after implementing the changes and testing, we realized the result were not satisfying.

Patch 2.2.2 - 4 October 2018

BUG FIXES
  • Fixed an issue that caused the Clowns Titled Doll Hat head customization item to visually clip through the camera during gameplay

Patch 2.3.0 - 16 October 2018

FEATURES & CONTENT
  • Feature - Added additional HUD information for both Survivors and Killers to see their equipped add-ons.
  • Feature - Added additional information the in-game pause screen to show the offerings burnt at the start of the Trial.
  • Feature - Created a new rarity for event-specific offerings, items and customization outfits and pieces. Some items from earlier events (Scorching Summer BBQ and Howling Grounds) have been updated to this rarity.
  • Feature - Added customization filter options "Artefact" and "Event" in the Store catalog screen
  • Feature - Added additional progress information about the login process on the title screen.


BALANCE

  • Disabled all Moon Bouquet (lightest / darkest moonlight) offerings
  • Added the ability to unlock perks in Bloodweb levels 2, 3 and 4
  • Adjusted the speed thresholds to hit a running vault (fast vault). They should now be more consistent. To hit a running vault, make sure to run straight at the window with at least 2.5 meters of clearance.
  • Added new interaction prompt text for the running vault to make it more clear when to hit the input. It's pretty quick, so keep your eyes peeled. (Herman Carter laughs in the distance)
  • Adjusted the spawning rules to reduce the possibility for Survivors to spawn next to a Killer
  • Time to hook a survivor reduced from 2 seconds to 1.5 seconds. The hooking animation has been updated.


AUDIO ADJUSTMENTS:

  • The Spirit's phasing audio has been adjusted: Survivors within the Spirit Husk's terror radius will not hear the phasing sound. Survivors outside the Spirit Husk's terror radius can hear the Spirit's phasing sound, but will not be able to determine its direction. Survivors will no longer be able to hear the Spirit's breathing while she is phasing.
  • Adjusted the footstep audio for the stealthier and smaller Killers (The Hag, The Nightmare, The Pig, The Shape, The Spirit and The Wraith)


MAP CHANGES:

GLOBAL CHANGES

  • The minimum and maximum hook rules no longer define a random range. They now specify a minimum number of hooks to spawn and a maximum that is allowed to spawn
  • Hooks will now spawn at least 20 meters away from each other (unless the minimum is not reached, no two hooks will be closer than 20 meters).
  • The effects of the Petrified Oak, Moldy Oak, Rotten Oak and Putrid Oak Offerings have changed. They now apply a modifier to the minimum and maximum hooks allowed.
  • Tweaked the Pallet Density for each map. The minimum distance between pallets are now either 14m, 16m, 18m or 20m.
  • Hill Totems are now better hidden.
  • Added a few extra hook spawn points to various building tiles to improve the hook spawn pool which was too restricted.

SPECIFIC CHANGES

  • In The Game map, slightly moved or re-positioned pallets to increase their visibility.
  • In The Game map, a new corner tile may appear with a maze on the bottom floor.
  • In The Game map, set the minimum number of pallets to 15.
  • In Haddonfield, all short fences (white picket fences and hedge fences) have holes in them. Only tall fences can completely enclose a yard.
  • In Lery's Memorial Institute, fixed a situation where two windows leading from the treatment room could spawn at the same time.
  • In Coldwind Farm maps, reworked the Slaughter Tree. Made the loop smol and added a blocker in front of the vault to give the loop a preferred direction.
  • In Pale Rose, made the layout smaller and moved the Shrimp Boat tile.
  • In Grim Pantry, made the layout smaller and added a Dock tile.
  • Added a hook to the top floor of the Thompson House.


FLASHLIGHT CHANGES:

  • Improved the consistency of flashlight target zones for each Killer (aim at the head!).
  • Improved flashlight feedback to make it clearer when the blind effect is being applied, and when a successful flashlight blind occurs.
  • Reworked the flashlight blind effect that the Killer experiences in first person view (no longer a blindingly pure white-screen effect). New VFX are also applicable for Survivors being blinded with a firecracker item.


HEALING CHANGES:

  • To give killers the ability to extend the game length through regular gameplay and without increasing generator times, the base time to heal is being increased.
  • Increased the base heal time from 12 seconds to 16 seconds
  • Mangled Status Effect: Reduced the modifier strength from -25% to -20%. Mangled will now increase healing time from 16 seconds to 20 seconds.
  • Medkits and their add-ons have had their charges increased to match the new charges required for one heal (from 12 to 16)
  • The recover cap has been increased from 85% to 95%.
  • Recover action speed has been increased from 40% to 50%. Recover is a form of healing, and is affected by the base healing time change. It now takes 30.4 seconds to recover to a maximum of 95%. (It previously took 25.5 seconds to recover to a maximum of 85%)


SABOTAGE CHANGES:

  • Toolbox Sabotage: Removed efficiency penalty. Previously, sabotaging with a toolbox would use 3 charges per second from that toolbox. Seeing as sabotage is no longer permanent, this efficiency penalty has been removed.
  • Saboteur: Seeing as toolbox sabotage no longer suffers from an item efficiency penalty, Saboteur's toolbox sabotage efficiency bonus has been removed. Saboteur now causes hooks and traps sabotaged by that player to stay sabotaged for an extra 10/20/30 seconds.
  • Event specific hooks can no longer be sabotaged by Survivors.


EMBLEM CHANGES:

  • Devout: Hooking all Survivors at least once in a Trial each awards a minimum of Bronze quality in this Emblem.
  • Chaser: Remaining within a close (16 meters) proximity of a hooked Survivor will reduce the quality of this Emblem over time. Being within 8m greatly increases this penalty. This penalty is not applied for the first 10 seconds after a Survivor is hooked. If the Killer is currently in a chase OR there are 1 or more other Survivors within a 16m radius of the hooked Survivor, the penalty is not applied. If the hooked Survivor is the last remaining Survivor in a match, the penalty is not applied.


SURVIVOR PERK CHANGES:

  • Alert: Range and cooldown have been removed, and effect duration has been adjusted. It now reads: When the Killer performs a break action, the Killer is revealed to you for 3/4/5 seconds.
  • Bond: Increased aura reading range for levels 1 and 2. It now reads: Allies' auras are revealed to you when they are within a 20/28/36 meter range.
  • Iron Will: Removed the stillness condition from levels 1 and 2. Volume reduction adjusted from 75%/100%/100% to 50%/75%/100%.
  • Botany Knowledge: Increased values from 10%/15%/20% to 11%/22%/33%.
  • Sole Survivor: Increased aura reading disruption ranges for all levels. Also, the perk icon will now show as activate when the perk is disrupting killer aura reading that would have revealed the player.
  • Saboteur: Saboteur now causes hooks and traps sabotaged by that player to stay sabotaged for an extra 10/20/30 seconds
  • Leader, Vigil & Streetwise: The effects of Leader, Vigil and Streetwise now persist for 15 seconds after the perk owner is out of range


KILLER PERK CHANGES:

  • Hex: No One Escapes Death: Survivors now suffer from the Exposed Status Effect at all levels. Movement increase bonus changed from +3%/4%/4% to +2%/3%/4%.
  • Make Your Choice: Changed the unhook range to 32 meters at all levels. The exposed effect now lasts for 40/50/60 seconds. Perk will stay dimmed in the HUD until at least 32 meters away from the hooked player.
  • Beast of Prey: The red stain disappears after gaining Bloodlust Tier I and stays hidden until you lose Bloodlust. Gain 30%/40%/50% more Bloodpoints for actions in the Hunter category.


BUG FIXES - GENERAL

KILLER RELATED:

  • Tentatively fixed an issue that could cause the Killer to teleport next to the pallet while stunned with it
  • Fixed an issue that caused the red arrow indicator to appear when Killers broke a pallet
  • Fixed an issue that allowed Survivors to be able to push Killers if the Killer stops moving after hitting a Survivor
  • Fixed an issue that allowed Killers to enter a hooked Survivors' collision, preventing a hook rescue when they attempted to escape
  • Fixed an issue that caused awake Survivor to retain collision with the Nightmare after being hooked
  • Fixed an issue that caused the Hag's terror radius to be removed for the remainder of the match when equipping the Grandma's Heart add-on
  • Fixed an issue that allowed the Hag to see through maze walls while carrying or dropping a Survivor from her shoulder
  • Fixed an issue that caused no effect when Survivors vaulted a pallet at the same time as the Hillbilly used his chainsaw to break it
  • Fixed an issue that caused the Pig's red stain to stay visible after the transition to the Ambush stance
  • Fixed an issue that caused the Pig to leave the Ambush stance when searching a locker
  • Fixed an issue that caused the camera to clip through the Shape's body when performing a Memento Mori kill
  • Fixed an issue that caused the Survivors' blood to appear bright red while the Spirit charged her power
  • Fixed an issue that caused the Survivors' blood to remain bright red when the Spirit cancelled her power during the charge
  • Fixed an issue that caused items to remain visible if Survivors picked them up during the Spirit's Phase Walk
  • Fixed an issue that caused the chase music to continue for the Spirit when using Yamaoka's Haunting
  • Fixed an issue that caused the Spirit's katana to hang from her hand after being stunned with a pallet while attacking

MAP SPECIFIC:

  • Fixed an issue that caused an impassable gap between a log and the Shrimp Boat in The Pale Rose map
  • Fixed an issue that caused audio corruption in The Pale Rose
  • Fixed an issue that could cause the Killer to get stuck on an invisible collision in the big cabin in the Grim Pantry map
  • Fixed an issue that made it impossible for the Nurse to blink in or around the bathroom tile in The Game map
  • Fixed an issue that caused a room on the lower level of The Game map to spawn with no open doors
  • Fixed an issue that made it possible for the Nurse to blink beyond the map barriers in the Family Residence map
  • Fixed an issue that allowed survivors to block Killer movement when crouching in front of the hay bale on the combine harvester in Coldwind Farm maps
  • Fixed an issue that could make it impossible to pick up a Survivor in certain areas of houses in the Lampkin Lane and Badham Preschool maps

PERKS:

  • Fixed an issue where the guaranteed hook escape attempt sometimes wasn't granted when using the Deliverance perk
  • Fixed an issue that caused Survivors aura not to show when looking directly at them while they're hiding in a locker with Survivor aura perks (ie: Bond, Empathy, etc)
  • Fixed an issue that caused the notification bubble for the Diversion perk to appear slightly higher than other loud noise notifications
  • Fixed an issue that allowed a Survivor to skip the self-unhook animation by throwing a pebble with the Diversion perk
  • Fixed an issue that caused the skill checks for Autodidact to be to non-healing skill checks
  • Fixed an issue that caused the Kill with the Rancor perk to consume the Ivory Memento Mori Kill

MISCELLANEOUS:

  • Fixed an issue that could cause the doors on the locker to open/close twice when rapidly entering/exiting
  • Fixed an issue that caused the Survivors' to briefly clip through the locker when being grabbed out of it
  • Fixed an issue that caused Survivors to clip through the locker doors if the Killer hit them at the same time as they quickly hid in it
  • Fixed an issue that caused the prompt order to change when the Killer has more than one prompt at a time
  • Fixed an issue that caused the Killers animation to break when hooking a Survivor gets interrupted
  • Fixed an issue that caused the blinding VFX to display for a survivor using the flashlight while a different Survivor blinds the Killer using a flashlight
  • Fixed an issue that caused the medkit self healing to stop when medkit ran out of charges while the Self-Care perk is equipped
  • Fixed an issue that caused the Doctor's illusions to block the flashlight beam for a short time after they have disappeared
  • Fixed an issue that caused the textures on items dropped by sacrificed Survivors to change to the sacrificed texture
  • Fixed an issue that caused the Spirit to appear invisible for the Kill Your Friends spectator when switching to her while she uses Yamaoka's Haunting
  • Various cosmetic clipping/camera adjustments and improvements

AUDIO & LOCALIZATION:

  • Fixed an issue that caused auto completed generator piston audio to be louder than manually completed generators
  • Fixed an issue that caused the Spirit's glass cracking noises to play while she was Phase Walking
  • Minor localization and translation improvements

UI & HUD

  • Fixed an issue that caused the Killers weapons to be flagged as a "power" in the Store
  • Fixed an issue that caused the "Auric Cell Packs" texts to appear cut-off on the short-cut icon in the Store in certain languages
  • Fixed an issue that caused the host's cursor to reset to the default position when a Survivor joins the lobby
  • Fixed an issue that made it impossible to use the controller buttons to change pages in the map selection in Kill Your Friends
  • Fixed an issue that caused the "Waiting for {X} Survivors" to disappear for the Killer when selecting anything in the Loadout
  • Fixed an issue that caused the category icon to be missing from the Spirit's daily ritual
  • Minor UI improvements

BUG FIXES

  • Fixed an issue that caused the wiggle prompts to appear as the default keys when modifying the keyboard controls
  • Fixed an issue that caused some players playing in Chinese to be unable to purchase Auric Cell Packs
  • Fixed an issue that made it impossible to acquire any of the escaping achievements if the user escaped through the hatch with less than 5 generators repaired

FIXES & CHANGES FROM PTB 2.3.0

  • Fixed an issue that caused the Spirit's Phase Walk audio to be directional
  • Fixed an issue with the Spirit's Prayer Bead Bracelet add-on that caused the Phase Walk sounds not to be removed
  • Adjusted the Spirit's Prayer Bead Bracelet add-on description
  • Adjusted the Hex: No One Escapes Death and Botany Knowledge descriptions in all Tiers to properly reflect the values in the Patch Notes. Saboteur has also been updated to reflect the sabotage time changes.
  • Fixed an issue that caused the Sole Survivor perk to remain active at over 72 meters in Tier III with 3 tokens Tier 3
  • Fixed an issue that caused the Pig's red stain to be removed for the rest of the match after using the Ambush dash
  • Fixed an issue that caused the Killer not to get an audio cue when a Survivor rushed out of a locker
  • Fixed an issue that caused the Cannibal to be unable to break pallets with his chainsaw
  • Fixed an issue that caused the top floor of the main building in the Grim Pantry map not to have any windows

Patch 2.3.1 - 19 October 2018

BUG FIXES
  • Fixed an issue that would cause the interaction efficiency penalty of self-healing or sabotage to apply to other interactions if the Med-Kit or Toolbox used for the interaction would deplete.
  • Fixed an issue that caused the Survivor camera to be placed out of world when crouch entering a locker

Patch 2.3.2 - 26 October 2018

FEATURES
  • Adjusted the Hallowed Blight widget to reflect the merging of survivor & killer event objectives


BUG FIXES

  • Fixed an issue causing event vial progress to get reset for the killers when completing a survivor objective or vice-versa. This issue was originally introduced with the merging of event objectives.

Patch 2.3.3 - 6 November 2018

BALANCE
  • Adjusted the Spirit's husk animations while activating Yamaoka's Haunting. This change will make the transition more seamless, improving the mind-game potential.


BUG FIXES

  • Fixed an issue that caused the Mangled status effect to have an incorrect healing speed penalty.
  • Fixed an issue that caused the Clown's gas bottles not to have an effect on Survivors' vault speed.
  • Fixed an issue that caused event items to be erroneously removed from Kill Your Friends.
  • Fixed an issue that caused The Spirit's husk to play a running animation after the power would end.
  • Fixed an issue that caused the Hallowed Blight's event Vial to be displayed in the HUD after the event's completion.
  • Minor localization and translation improvements.

Patch 2.4.0 (PTB) - 27 November 2018

NEW MAP: THE ORMOND SLOPES RESORT

Welcome to Ormond, Alberta. Surrounded by an impressive mountain range, The Ormond Slopes Resort now lies derelict. The resort fell into disuse. Ormond’s resort was abandoned to decay, and then became a hideout for gangs of teenagers looking for trouble. Some people say it hid a darkness, a bottomless hole from where no one could return.


NEW KILLER: THE LEGION

When teenagers get involved with an impulsive mastermind, they discover an addictive kind of freedom. Together, they spiral out of control and become the wrong kind of crowd. Players will choose to embody one of the agile teenagers able to catch Survivors off-guard with their power, Feral Frenzy.


THE LEGION’S POWER IS:

  • Feral Frenzy. When active, The Legion can move at a faster rate, vault pallets, and missed attacks have a shorter cooldown. Successful attacks made during the Frenzy apply a new status effect – DEEP WOUND – and reset the power’s duration, allowing The Legion to chain their attacks to multiple Survivors.


THE LEGION COMES WITH 3 PERKS:

  • Discordance: Any time 2 or more survivors are working on the same Generator; the Generator's aura is highlighted for a short duration.
  • Mad Grit: While carrying a Survivor, you suffer no cooldown for missed attacks, and hitting another Survivor will pause the carried Survivor’s wiggle timer for a moment.
  • Iron Maiden: You open lockers faster. Additionally, when a Survivor exits a locker, their location is revealed, and they suffer from the Exposed status effect for a while.


NEW SURVIVOR: JEFF JOHANSEN

  • Jeff is an artist with a heart of gold. One morning, he got a phone call from Ormond, Alberta. Home. Jeff revisited the home he left behind, but he should never have looked back.


JEFF JOHANSEN COMES WITH 3 PERKS:

  • Breakdown: Any time you are removed from a hook (escaped or saved), the hook breaks and the Killer's aura is shown to you.
  • Aftercare: A 2-way link is created between yourself and other Survivors when you cooperate. When you heal or rescue someone, or when someone heals or rescues you, a link is created, allowing you to see each other’s auras across the entire map.
  • Distortion: You start the Trial with 3 tokens. When your aura would be shown to the killer, the perk activates, and a token is consumed. For a short period, your aura will not be shown to the Killer and you leave no scratch marks.


DEV NOTES

PTB INFORMATION

Your personal profile (save data, inventory, currencies) has been copied from the Live servers to the PTB servers at 8:15UTC on November 26th. Any progress or purchases made on the Live servers after this date will not be reflected on the PTB. All progress made during the PTB will not be transferred over to the Live servers. You can leave feedback of your experience here: https://forum.deadbydaylight.com/en/categories/ptb-feedback


UNREAL ENGINE UPDATE

The updated engine has added support for many new features (especially in Audio & Rendering), but also caused some incompatibility with existing features the game relied on. As such, we have re-balanced a few very important components of the game (lighting, fog, sound & occlusion):

  • Added support for more realistic volumetric fog in all exterior maps.
  • Adjusted audio balance and occlusion levels across all maps.
  • Adjusted lighting across all themes and maps, quality settings (PC Only), as well as Killer specific lighting conditions (The Nightmare's dream world, etc).


NEW MATCHMAKING SYSTEM

We will be testing a new matchmaking system during the Chapter X PTB. For more info about the nature of this new matchmaking system and when it will roll out on the live environment, please consult this post.


DEEP WOUND STATUS

With our latest chapter, Darkness Among Us, we are introducing a new status effect to the world of Dead by Daylight: Deep Wound. You may already be familiar with the effect if you have ever been on the receiving end of a Borrowed Time save. The perk, Borrowed Time, has now been updated to reflect this new status effect.

Deep Wound indicates that a Survivor has been afflicted with a devastating internal injury and has a limited amount of time in which to be mended before being put into the dying state.

Survivors now have the ability to mend themselves, or others, without requiring a med-kit. Just find a safe place to stop running and spend a bit of time repairing those internal injuries. The Deep Wound timer now pauses while the Survivor is in a chase and The Killer is shown a location indicator if the Survivor goes down because of Deep Wound.

For these reasons, Borrowed Time’s bleed-out timer has been reduced to 10/15/20 seconds (previously 15/20/25 seconds) before putting the afflicted Survivor into dying state.

The portrait icon in the bottom-left of the screen indicates the amount of time the Survivor has before they go down. The screen effects while in Deep Wound have also been modified from the desaturated look of the original Borrowed Time to now incorporate more blood to make it very clear that you are still in peril.


FEATURES & CONTENT

  • Feature - Added a new status effect for Survivors: Deep Wound. Survivors afflicted with the Deep Wound status effect need to mend before being able to heal themselves, or be healed by others. Survivors can mend each other.
  • Feature - Added the theme, map and tile information in the Pause menu. This feature is to better help our players and the Dev team when reporting map specific issues. Please be sure to include that information when reporting any map issues.
  • Feature - Integrated an updated version of the Unreal Engine (4.20, from 4.13).
  • Feature - Map Scheduler: Added a server configuration to allow control of map frequency during Online Ranked matches. This will allow us to add or remove emphasis on certain maps or themes during specific periods. Map selection offerings will still normally take precedence over these.
  • Feature - Opening the Store from the offline lobbies will redirect the user to the currently selected character's catalog page.


BALANCE

UI UPDATES

  • Updated layout for the character information screen. Killer information screens now show basic stats (Max Base Speed, Base Terror Radius, and Height).


SURVIVOR PERKS

  • Borrowed Time: Unhooked Survivors are now affected by the Deep Wound Status effect. Changed the Bleedout timer from 15/20/25 seconds to 10/15/20 seconds. VFX have been updated. Please see the dev message: "Deep Wound" for more details.
  • Diversion: Scratch marks will now appear at the location of the loud noise from the pebble.


BUG FIXES

AUDIO & LOCALIZATION

  • Major localization and translation improvements.


KILLER

  • Fixed an issue that caused Survivors hooked by the Hag to appear a bit offset from the hook.
  • Fixed an issue that caused Survivors to flip into the dead position when mori'd by the Shape with either Judith's Tombstone or Tombstone Piece add-ons.
  • Fixed an issue that caused an audio discrepancy between two game client who are facing in opposite directions (towards and away) from the Hillbilly's chainsaw.
  • Fixed an issue that caused blood VFX from the environment to appear brighter when the Spirit uses her power.
  • Fixed an issue that caused the Clown's knife to become misaligned when interrupting a Survivor vaulting towards them.
  • Fixed an issue that caused the Killers red stain to be visible on their own character's model.
  • Fixed an issue that caused the Nurse to clip into Survivors during her mori kill.
  • Fixed an issue that caused the Nurse to go into the fatigued state when blink interrupting a Survivor.
  • Fixed an issue that caused the Spirit's Husk to start a fresh idle animation instead of using the players current animation during her Phase Walk.
  • Fixed an issue that caused the Spirit's head to disappear towards the end of the camera pan intro sequence at the start of a match.
  • Fixed an issue that caused the Survivor stepped in trap loud noise bubble to appear when the Trapper was holding a bear trap near any other notification bubble.
  • Fixed an issue that caused the Survivor to move in front of the camera when the Spirit attacks while carrying a Survivor on her shoulder.
  • Fixed an issue that caused the blood from Survivors to be visible while the Spirit charged her power.
  • Fixed an issue that caused the camera to be incorrectly placed from Survivor perspective when being mori'd by the Shape with either Judith's Tombstone or Tombstone Piece add-ons.
  • Fixed an issue that caused the held items to briefly appear out of the Killers' hand when interrupting a Survivor vaulting towards them.
  • Fixed an issue that caused the wrong LOD to sometimes load on The Spirit's customization.
  • Fixed an issue that made it impossible for the Trapper to pick up Survivors from a bear trap when it was placed too close to a totem.
  • Fixed an issue that made it impossible to blind a Killer with a flashlight if there was a downed Survivor in front of them.


MAP SPECIFIC

  • Fixed an issue that allowed the Killer to interrupt a chest search across from a fence in Lampkin Lane.
  • Fixed an issue that caused an impassable gap for Killers when two trees spawned too close together in the Mother's Dwelling map.
  • Fixed an issue that caused an inaccessible chest in the Grim Pantry map.
  • Fixed an issue that could cause a stuck spot in the Grim Pantry map between a log and a hill.
  • Fixed an issue that made it impossible to open or escape through the hatch when spawned on a specific hill in the Mother's Dwelling map.
  • Fixed an issue that made it impossible to repair a generator from one of the shorts sides next to the van in the street in Lampkin Lane.


PERKS

  • Fixed an issue that caused Adrenaline to trigger during the pick-up and interrupt animations.
  • Fixed an issue that caused the attack cooldown to be applied on Hex: No One Escapes Death, after it was removed in patch 2.3.0.
  • Fixed an issue that caused the bleedout timer from Borrowed Time perk to cancel completely when stepping in a bear trap.
  • Fixed an issue that caused the hooks destroyed by a sacrifice not to respawn with the Hangman's Trick perk.


MISCELLANEOUS

  • Adjusted lighting across all themes and maps, quality settings (PC Only), as well as Killer specific lighting conditions (The Nightmare's dream world, The Spirit's phase walk, etc).
  • Fixed an issue that caused Survivors to overlap on one another in the match result screen.
  • Fixed an issue that caused Survivors to snap back underneath the hook when unhooking themselves.
  • Fixed an issue that caused an inconsistency in the way that perks, powers and add-ons dynamically modify the Terror Radius.
  • Fixed an issue that caused healing progress not to reset when being interrupted and hooked.
  • Fixed an issue that caused players to be invisible to others until moving if spawned in the Shack.
  • Fixed an issue that caused the Clown's stomach to jiggle too much in the tally screen.
  • Fixed an issue that caused the Killer Prestige items to be awarded in the wrong order.
  • Fixed an issue that caused the Mangled status effect to stack when applied from different sources (add-ons, perks).
  • Fixed an issue that caused the Object of Obsession perk not to work when the character body was not facing a non-host Killer in a Kill Your Friends match.
  • Fixed an issue that caused the Rite of the Spirit Daily Ritual to unlock without meeting the requirements.
  • Fixed an issue that caused the Spectator camera to remain in spectate when the last player would leave the match.
  • Fixed an issue that could cause items to disappear when swapping items in a chest.
  • Fixed an issue that could cause the damage protection from getting unhooked to either not trigger, or be applied long after the player has regained control of their character.
  • Fixed an issue that made it possible for a Survivor to obtain an Iridescent Unbroken Emblem in a game where they were pulled out of a bear trap and hooked.
  • Hiding inside of lockers now blocks the auras of Survivors while they are inside.
  • Increased the brightness of auras.
  • Made it possible for Survivors to cancel being healed by walking away. Prior to this change, survivors needed to run in order to cancel being healed.
  • Misc cosmetic clipping & camera adjustments and improvements.
  • Survivors who activate a map or key item while crouched now stay crouched.
  • When in a locker once the Bleedout timer has ended, Survivors will automatically exit the locker.


UI & HUD

  • Changed the "Survivors" tab in the pause menu to "Match Details".
  • Fixed an issue that caused the Killer add-ons not to appear in the tally screen in a Kill Your Friends match with a non-host Killer.
  • Fixed an issue that caused the prices to be missing from customization tooltips that were only purchasable with Auric Cells.
  • Fixed an issue that caused the tooltips from Page 1 to carry over to Page 2 of the Map Select in Match Management in Kill Your Friends.
  • Fixed an issue that made it impossible to open profiles or read perk, add-ons, items or offering descriptions on the match result screen after spectating.
  • Fixed an issue that made it impossible to scroll through the DLC confirmation texts with the controller sticks.
  • Misc UI improvements.


PLATFORM SPECIFIC - PC

  • Fixed an issue that made it impossible to unlock the "Where Did They Go!?" achievement as a Survivor and caused the Killer to unlock it instead.
  • Fixed an issue that made it possible to unlock the "Risk It All" achievement with event items.


PTB KNOWN ISSUES

  • Distortion tokens are consumed when being downed, carried and interrupted if the Killer has Deerstalker equipped.
  • Kill Your Friends camera is misplaced.
  • Snap Out Of It and Wake Up takes priority over mending.
  • Some floors and various other objects are using the wrong texture material.
  • The Cannibal does not have chainsaw rev audio.
  • The Legion can hear Survivors sounds while in Frenzy.
  • The Legion's camera becomes offset when interrupting a mori.
  • The Legion's mori is missing some audio SFX.
  • The game hangs for about 30 seconds the first time the Loadout is opened.

Patch 2.4.0 - 18 December 2018

KNOWN ISSUE
  • Content already unlocked might disappear from the player's inventory after purchasing the Darkness Among Us Content with Auric Cells or Iridescent Shards. The work around is to restart your application.


DEV NOTES

UNREAL ENGINE UPDATE

The updated engine has added support for many new features (especially in Audio & Rendering), but also caused some incompatibility with existing features the game relied on. As such, we have re-balanced a few very important components of the game (lighting, fog, sound & occlusion)

  • Added support for more realistic volumetric fog in all exterior maps.
  • Adjusted audio balance and occlusion levels across all maps.
  • Adjusted lighting across all themes and maps, quality settings, as well as Killer specific lighting conditions (The Nightmare's dream world, etc).
  • Reduced the distance at which a Killer's red stain is visible to Survivors.


NEW MATCHMAKING SYSTEM

We tested the new matchmaking system during the 2.4.0 PTB. For more info about the nature of this new matchmaking system and when it will roll out on the live environment, please consult this post.


DEEP WOUND STATUS

With our latest chapter, Darkness Among Us, we are introducing a new status effect to the world of Dead by Daylight: Deep Wound. You may already be familiar with the effect if you have ever been on the receiving end of a Borrowed Time save. The perk, Borrowed Time, has now been updated to reflect this new status effect.

Deep Wound indicates that a Survivor has been afflicted with a devastating internal injury and has a limited amount of time in which to be mended before being put into the dying state.

Survivors now have the ability to mend themselves, or others, without requiring a med-kit. Just find a safe place to stop running and spend a bit of time repairing those internal injuries. The Deep Wound timer now pauses while the Survivor is in a chase and The Killer is shown a location indicator if the Survivor goes down because of Deep Wound.

For these reasons, Borrowed Time’s bleed-out timer has been reduced to 10/15/20 seconds (previously 15/20/25 seconds) before putting the afflicted Survivor into dying state.

The portrait icon in the bottom-left of the screen indicates the amount of time the Survivor has before they go down. The screen effects while in Deep Wound have also been modified from the desaturated look of the original Borrowed Time to now incorporate more blood to make it very clear that you are still in peril.


FEATURES & CONTENT

  • Content - Made the "Best New Trapper Mask" customization item (CVA Award) available to all players.
  • Feature - Added a new status effect for Survivors: Deep Wound. Survivors afflicted with the Deep Wound status effect need to mend before being able to heal themselves, or be healed by others. Survivors can mend each other.
  • Feature - Added the theme, map and tile information in the Pause menu. This feature is to better help our players and the Dev team when reporting map specific issues. Please be sure to include that information when reporting any map issues.
  • Feature - Integrated an updated version of the Unreal Engine (4.20, from 4.13).
  • Feature - Map Scheduler: Added a server configuration to allow control of map frequency during Online Ranked matches. This will allow us to add or remove emphasis on certain maps or themes during specific periods. Map selection offerings will still normally take precedence over these.
  • Feature - Opening the Store from the offline lobbies will redirect the user to the currently selected character's catalog page.


BALANCE

UI UPDATES

  • Updated layout for the character information screen. Killer information screens now show basic stats (Max Base Speed, Base Terror Radius, and Height).


SURVIVOR PERKS

  • Borrowed Time: Unhooked Survivors are now affected by the Deep Wound Status effect. Changed the Bleedout timer from 15/20/25 seconds to 10/15/20 seconds. VFX have been updated. Please see the dev message: "Deep Wound" for more details.
  • Diversion: Scratch marks will now appear at the location of the loud noise from the pebble.


OTHER BALANCE CHANGES

  • Hiding inside of lockers now blocks the auras of Survivors while they are inside.
  • Increased the brightness of auras.
  • Made it possible for Survivors to cancel being healed by walking away. Prior to this change, survivors needed to run in order to cancel being healed.
  • Snap Out Of It is no longer affected by the A Nurse's Calling perk. Actions such as Snap Out Of It and Mending are not healing actions, thus perks should not affect them.
  • Survivors who activate a map or key item while crouched now stay crouched.
  • When in a locker once the Bleedout timer has ended, Survivors will automatically exit the locker.


BUG FIXES

AUDIO & LOCALIZATION

  • Major localization and translation improvements.


KILLER

  • Fixed an issue that caused Survivors hooked by the Hag to be a bit offset from the hook.
  • Fixed an issue that caused Survivors to flip into the dead position when mori'd by the Shape with either Judith's Tombstone or Tombstone Piece add-ons.
  • Fixed an issue that caused an audio discrepancy between two game client who are facing in opposite directions (towards and away) from the Hillbilly's chainsaw.
  • Fixed an issue that caused blood VFX from the environment to appear brighter when the Spirit uses her power.
  • Fixed an issue that caused the Clown's knife to become misaligned when interrupting a Survivor vaulting towards them.
  • Fixed an issue that caused the Killers red stain to be visible on their own character's model.
  • Fixed an issue that caused the Nurse to clip into Survivors during her mori kill.
  • Fixed an issue that caused the Nurse to go into the fatigued state when blink interrupting a Survivor.
  • Fixed an issue that caused the Spirit's Husk to start a fresh idle animation instead of using the players current animation during her Phase Walk.
  • Fixed an issue that caused the Spirit's head to disappear towards the end of the camera pan intro sequence at the start of a match.
  • Fixed an issue that caused the Survivor stepped in trap loud noise bubble to appear when the Trapper was holding a bear trap near any other notification bubble.
  • Fixed an issue that caused the Survivor to move in front of the camera when the Spirit attacks while carrying a Survivor on her shoulder.
  • Fixed an issue that caused the blood from Survivors to be visible while the Spirit charged her power.
  • Fixed an issue that caused the camera to be incorrectly placed from Survivor perspective when being mori'd by the Shape with either Judith's Tombstone or Tombstone Piece add-ons.
  • Fixed an issue that caused the held items to briefly appear out of the Killers' hand when interrupting a Survivor vaulting towards them.
  • Fixed an issue that caused the wrong LOD to sometimes load on The Spirit's customization.
  • Fixed an issue that made it impossible for the Trapper to pick up Survivors from a bear trap when it was placed too close to a totem.
  • Fixed an issue that made it impossible to blind a Killer with a flashlight if there was a downed Survivor in front of them.


MAP SPECIFIC

  • Fixed an issue that allowed players to walk on a large rock in the Autohaven Wrecker's maps.
  • Fixed an issue that allowed the Killer to interrupt a chest search across from a fence in Lampkin Lane.
  • Fixed an issue that caused a small pile of logs to spawn in between two hedges in Lampkin Lane.
  • Fixed an issue that caused an impassable gap between a fence wall and a rock in The Pale Rose map.
  • Fixed an issue that caused an impassable gap for Killers when two trees spawned too close together in the Mother's Dwelling map.
  • Fixed an issue that caused an inaccessible chest in the Grim Pantry map.
  • Fixed an issue that could cause a stuck spot in the Grim Pantry map between a log and a hill.
  • Fixed an issue that made it impossible to open or escape through the hatch when spawned on a specific hill in the Mother's Dwelling map.
  • Fixed an issue that made it impossible to repair a generator from one of the shorts sides next to the van in the street in Lampkin Lane.


PERKS

  • Fixed an issue that allowed Survivors to spam the Diversion perk while repairing a generator.
  • Fixed an issue that caused Adrenaline to trigger during the pick-up and interrupt animations.
  • Fixed an issue that caused the attack cooldown to be applied on Hex: No One Escapes Death, after it was removed in patch 2.3.0.
  • Fixed an issue that caused the bleedout timer from Borrowed Time perk to cancel completely when stepping in a bear trap.
  • Fixed an issue that caused the hooks destroyed by a sacrifice not to respawn with the Hangman's Trick perk.


FIXES

  • Fixed an issue that caused Survivors to overlap on one another in the match result screen.
  • Fixed an issue that caused Survivors to snap back underneath the hook when unhooking themselves.
  • Fixed an issue that caused an inconsistency in the way that perks, powers and add-ons dynamically modify the Terror Radius.
  • Fixed an issue that caused healing progress not to reset when being interrupted and hooked.
  • Fixed an issue that caused players to be invisible to others until moving if spawned in the Shack.
  • Fixed an issue that caused the Clown's stomach to jiggle too much in the tally screen.
  • Fixed an issue that caused the Killer Prestige items to be awarded in the wrong order.
  • Fixed an issue that caused the Mangled status effect to stack when applied from different sources (add-ons, perks).
  • Fixed an issue that caused the Object of Obsession perk not to work when the character body was not facing a non-host Killer in a Kill Your Friends match.
  • Fixed an issue that caused the Rite of the Spirit Daily Ritual to unlock without meeting the requirements.
  • Fixed an issue that caused the Spectator camera to remain in spectate when the last player would leave the match.
  • Fixed an issue that could cause items to disappear when swapping items in a chest.
  • Fixed an issue that could cause the damage protection from getting unhooked to either not trigger, or be applied long after the player has regained control of their character.
  • Fixed an issue that made it possible for a Survivor to obtain an Iridescent Unbroken Emblem in a game where they were pulled out of a bear trap and hooked.
  • Misc cosmetic clipping & camera adjustments and improvements.


UI & HUD

  • Changed the "Survivors" tab in the pause menu to "Match Details".
  • Fixed an issue that caused the Killer add-ons not to appear in the tally screen in a Kill Your Friends match with a non-host Killer.
  • Fixed an issue that caused the prices to be missing from customization tooltips that were only purchasable with Auric Cells.
  • Fixed an issue that caused the tooltips from Page 1 to carry over to Page 2 of the Map Select in Match Management in Kill Your Friends.
  • Fixed an issue that made it impossible to open profiles or read perk, add-ons, items or offering descriptions on the match result screen after spectating.
  • Fixed an issue that made it impossible to scroll through the DLC confirmation texts with the controller sticks.
  • Misc UI improvements.


PLATFORM SPECIFIC - PS4

  • Adjusted the logic for the inversion of the X & O buttons in Japanese (now based on OS setting instead of language)
  • Fixed an issue that could cause frame rate drops during the Tutorial levels.
  • Fixed an issue that made it impossible to unlock the "Where Did They Go!?" trophy as a Survivor and caused the Killer to unlock it instead.
  • Fixed an issue that made it possible to unlock the "Risk It All" trophy with event items.
  • Translated the Platinum Trophy in all supported languages.

Patch 2.5.0 (PTB) - 8 January 2019

FEATURES & CONTENT
  • Feature - Added controls to change characters in the lobbies and the store without accessing the character selection panel.
  • Feature - Added new main menu idle animations for all Survivors. These can be observed at the campfire.
  • Feature - Clicking on an unpurchased character from offline lobby will automatically redirect to this character's store page.


BALANCE

AUDIO ADJUSTMENTS

  • Changed the lobby music back to the default music.
  • Remixed volume levels for footsteps, music & VOs.
  • Removed the attenuation on VOs and footsteps that were integrated in the 2.4.0 release.


KILLER

PERK CHANGES:

  • Bamboozle: Updated text to reflect the perk does not work with pallets.
  • Blood Warden: Added a timer on the perk in the HUD to better indicate when and for how long Blood Warden is active.
  • Iron Maiden: Reduced Survivor location notification from 4 seconds to 3 seconds.
  • Spies from the Shadows: Increased the chances of a visual notification to 100% for all tiers. Added crow outline in Loud Noise notification. Increased the notification range from 16/24/36 meters to 32/40/48 meters.
  • Surveillance: Increased audible repair sounds by a distance by 8 meters. Any regressing generators will be highlighted by a white aura. If regression on a generator is interrupted, it will be highlighted by a yellow aura for 8/12/16 seconds.


THE LEGION

  • Manually ending Frenzy no longer depletes the remainder of your Power gauge.
  • Reduced the intensity of the blurred VFX during Frenzy.


THE PIG

  • Adjusted the Combat Straps add-on in accordance to the crouch duration change, decreased value from 1 second to 0.3 seconds.
  • Changed the Terror Radius fade time for when crouching / uncrouching to fade out/in ~4 seconds, down from 6.6 seconds.
  • Decreased the base crouch and uncrouch duration from 2 seconds to 1.3 seconds.
  • Increased Terror Radius from 28 meters to 32 meters.


THE PIG: SCORING ADJUSTMENTS

  • Hit during dash attack: increased from 250 to 500.
  • Initiate dash attack: increased from 50 to 100.


MAP CHANGES

  • Added extra hooks spawning spots around certain buildings to improve hook distribution.
  • Backwater Swamp: Adjusted height of bulrushes.
  • Backwater Swamp: Increased the spawning probability of the hooks in the center portion of the map to prioritize this portion of the map in favor of the edges.
  • Badham Preschool: Now forcing a hook to spawn in the back of the preschool school if the basement is not there.
  • Changed the basement reference point (used to calculate hook to basement distance) to the top of the basement stairs instead of being in the middle of the basement.
  • Grim Pantry: Added a new crow bomb to the map.
  • Procedural System - Added a minimum distance between chests so that jigsaw boxes don't spawn too close together.
  • Procedural System - Hook distribution adjustments: changed the amount and distribution of hooks for each map. Every map now has a baseline minimum distance between hooks, a minimum number of hooks and a maximum number of hooks. *Procedural System - Hook offerings now modify the newly introduced minimum distance between hooks. This distance will ultimately be ignored in the case where the minimum number of hooks requirements are not fulfilled. The effect of each offering is as such: Moldy Oak (Uncommon) = -1.5m, Rotten Oak (Rare)= -2.5m, Putrid Oak (Very Rare) = -3.5m, Petrified Oak (Survivor Very Rare) = +1m.
  • Reduced basement to hook minimum distance to 16 meters.

The Game: Added a few extra signs to help players navigate to the stairs.

  • Totem placement improvements: Recent upgrades to the totem interaction method allows the level design team to place the totems closer to other objects and as such, totem placement and hiding spots will be continuously improved starting with this update.


STATUS EFFECT UPDATES

  • All status effects that are timer based no longer stack or automatically reset the timer, but rather, take the highest remaining status timer and ignore the other.
    • If the new timer is the higher one, the previous timer is discarded and the status effect icon will visually reset to 100%.
    • If the new timer is the lower one, the new timer is discarded and the status effect icon remains at its current progression.


SURVIVOR PERK CHANGES

  • Distortion: Updated text to reflect that this perks effect does not trigger when survivors are in the dying state or affected by traps.
  • Leader: All action speeds, with the exception of repair speed, are increased to 15%/20%/25% instead of 3%/6%/9%. The effect now persists for 15 seconds after the perk owner is out of range. Only one Leader effect at a time.
  • Prove Thyself: For every other Survivor working on a generator within a 4m range, gain 10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Gain 50%/75%/100% more Bloodpoints for coop actions. Only one Prove Thyself effect at a time.
  • Technician: All tiers reduce audible repair sounds by a distance of 8 meters, up from 0/-4/-8.


UI UPDATES

  • Hidden Killer Loadout: Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Killer information will be revealed once all Survivors have exited the match.
  • Item Interaction: Items found in chests without already holding an item now require being picked up. This makes the interaction consistent with when you have an item already in hand and allows you to see what you have found before you commit to picking it up.
  • Mori Icon: If The Killer has played a mori offering, the offering's icon will be displayed in the in-game HUD when the conditions are valid and they are standing over a downed Survivor.


MISCELLANEOUS

  • Adjusted the Vault mechanic so that survivors come out of the vault with momentum, instead of being set to 0 movement speed after a vault.
  • After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends.
  • Changed the Medium Vault speed to last 0.9 seconds down from 1 second.
  • Created a new Medium Vault animation to distinguish the medium from the slow and fast vaults.
  • Renamed the "Hooked" scoring event to "Caught!" and the "Hook" scoring event to "Hooked". Fixed an issue that made it impossible to gain progress on coop Daily Rituals (The Initiation).


BUG FIXES – GENERAL

AUDIO & LOCALIZATION:

  • Fixed an issue that caused missing audio at the end of a Sacrifice.
  • Fixed an issue that caused missing audio for disarming, stepping and getting out of a bear trap.
  • Fixed an issue that caused the menu music to disappear when backing out of a Kill Your Friends, or when sent back to the offline lobby screen after a public match.
  • Minor localization and translation improvements.
  • Adjusted the camera position for the Hag, Legion (specifically Julie and Susie), Nightmare and Pig.
  • Fixed an issue that allowed the Shape to gain Evil Within progress through objects.
  • Fixed an issue that caused Prove Thyself to grant an additional 10% repair speed bonus. Because the Prove Thyself owner was counted as well.
  • Fixed an issue that caused Prove Thyself to show as active in the HUD when within range of a dead or disconnected Survivor.
  • Fixed an issue that caused Survivor auras not to be visible within the exit gates when using the Blood Warden perk.
  • Fixed an issue that caused a Survivor repairing a generator with Prove Thyself not to get the bonus repair speed when within range of another Survivor with Prove Thyself.
  • Fixed an issue that caused the Cannibal's chainsaw animation to reset before it actually finished.
  • Fixed an issue that caused the Exhaustion Status Effect not to be removed when hooked.
  • Fixed an issue that caused the Mangled Status Effect from the Begrimed Chain and Rusted Chain add-ons to be permanent.
  • Fixed an issue that caused the Nightmare's movement speed to drop considerably when using his power.
  • Fixed an issue that caused the crow bombs in the Backwater Swamp maps not to have the correct notification icon when using Spies from the Shadows.
  • Fixed an issue that caused the host to see the blood spurt VFX (when not the Nightmare) when a Survivor failed a generator skill check.
  • Fixed an issue that made it impossible for the Legion to Frenzy vault over any windows above ground level.
  • Fixed an issue that made it impossible to gain progress on the Blood Dance and The Saviour Daily Rituals.
  • Fixed an issue that made it impossible to open a specific chest in the Léry's Memorial Institute map.
  • Fixed how we calculate the Prove thyself multiplier to be additive instead of multiplicative (the action speed bonus when using a Toolbox was much higher than we intended it to be).
  • Fixed lobby music & Halloween stingers
  • Miscellaneous customization stretching and LOD bug fixes.
  • Various localization improvements and bug fixes.


KILLER RELATED:

  • Adjusted the intensity of the Spirit's Phase Walk VFX. The VFX changed due to the update to Unreal Engine 4.20 and the lighting changes introduced in 2.4.0.
  • Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and/or the "Blind Warrior" - White add-on.
  • Fixed an issue that caused the Hillbilly's arm to stretch during his mori.
  • Fixed an issue that caused the Legion's Killer Instinct to display the location of escaped Survivors.
  • Fixed an issue that caused the Legion's attack VFX to be out of sync with their attack.
  • Fixed an issue that caused the Legion's camera to snap up or down if the camera was moved in either direction during the Feral Frenzy cooldown.
  • Fixed an issue that caused the Legion's power not to stop and reset when getting blinded by a flashlight while in Feral Frenzy.
  • Fixed an issue that caused the Madness notification bubbles to end abruptly from Survivors perspectives.
  • Fixed an issue that caused the Shape's Mirror Shard add-on not to show Survivor auras for the amount of time stated in the add-on.
  • Fixed an issue that caused the Wraith's blade wipe animation to block most of the screen.
  • Fixed an issue that could cause a desync in player states when getting out of a bear trap after attempting to vault over a window with a bear trap in front of it.
  • Fixed an issue that could cause a desync in player states when picked out of a bear trap by the Trapper.


MAP SPECIFIC:

  • Adjusted the lighting in the basement houses in the Lampkin Lane and Badham Preschool maps.
  • Fixed an issue in Lampkin Lane that was preventing edge-object trees from spawning near the sidewalk between street tiles.
  • Fixed an issue that allowed the Nurse to blink out of world through a corner wall in the bathroom of The Game map.
  • Fixed an issue that caused a hook in front of the warehouse to gloat in the Coal Tower map.
  • Fixed an issue that caused a partially transparent wall decal to appear in an empty doorway in The Game map.
  • Fixed an issue that caused an impassable gap between a rock and a tree in the Family Residence map.
  • Fixed an issue that caused an impassable gap between a tree and a chest on the Rancid Abattoir map.
  • Fixed an issue that caused an invisible collision that blocked player movement on the hills in the Family Residence map. Fixed an issue that caused incorrect character placement when entering/exiting a specific locker in the Mount Ormond Resort map.
  • Fixed an issue that caused players to float after falling on top of a totem and cleansing it, next to the unique tree in the Shelter Woods map.
  • Fixed an issue that could cause multiple generators to spawn in one area in multiple maps that use the indoor generators (ie: Lampkin Lane, The Game, etc).
  • Fixed an issue that made it impossible for hatchets, bottles and chainsaws to go through open windows and doorways into the chalet building in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible for the Legion to Frenzy vault over a specific pallet in the Grim Pantry map.
  • Fixed an issue that made it impossible to damage the short side of a specific generator on the bottom floor of The Game map.
  • Fixed an issue that made it impossible to interact with one side of a generator in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to pass a Survivor repairing a generator from the long side in one of the houses in Lampkin Lane.
  • Fixed an issue that made it impossible to pick up Survivors when they were in between a tree and a rock in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to vault from one side of a fence vault in Lampkin Lane.
  • Fixed an issue where a pile of wood was blocking an opening in one of the fences in Lampkin Lane.
  • Misc LOD fixes.


PERKS:

  • Fixed an issue that caused the Endurance timer from Borrowed Time to be removed from the player unhooked if the player unhooking got downed.
  • Fixed an issue that caused the loud noise indicator and scratch marks from the Diversion perk to appear on the Survivor who threw the pebble, if thrown outside of the Killers terror radius.
  • Fixed an issue with Plunderer's Instinct causing a lower rate of Event items to appear in chests.


UI & HUD:

  • Added more logging to help identify the issue that caused players to encounter invisible skill checks. We will be closely monitoring the impact of this change.
  • Fixed an issue that caused disconnected clients to have the incorrect status in the scoreboard.
  • Fixed an issue that caused frame rate drops when navigating through the Loadout.
  • Fixed an issue that caused interaction prompts to be visible for certain items when in Madness Tier III.
  • Fixed an issue that caused the Killer to have a superfluous Spectate button on the tally screen.
  • Fixed an issue that could cause Loadout items to appear through tally screen pages.


MISCELLANEOUS

  • Fixed an issue that allowed Survivors to enter a locker through the Killers collision.
  • Fixed an issue that allowed injured Survivors to finish Mending another Survivor before entering the dying state if the killer hit them.
  • Fixed an issue that allowed the Legion to have infinite Frenzy in Kill Your Friends.
  • Fixed an issue that caused cosmetics from previous special event to automatically get unequipped.
  • Fixed an issue that caused the flower and finger key ring to be missing on the Clown's outfits from "The Showman" Collection. Icons have been updated to reflect this.
  • Fixed an issue that caused the non-Killer host not to see blood pouring VFX on failed generator skill checks when waking up from the Dream State.
  • Fixed an issue that could allow players to gain control of their character before others.
  • Fixed an issue that made it impossible to heal/mend yourself when holding the sprint button, and standing still.
  • Fixed an issue with generator repair efficiency for multiple Survivors working on the same generator. The efficiency debuff (-10%) should now be applied at the correct rate.
  • Misc cosmetic clipping & camera adjustments and improvements.


BUG FIXES - PLATFORM SPECIFIC

  • Fixed an issue that caused assets in the preschool basement to disappear at varying distances on Low graphic settings in the Badham Preschool map.
  • Fixed an issue that caused special characters not to be supported in the in-game chat in all non-English languages.
  • Fixed an issue that caused the Nurse and the Legion not to have Fatigued VFX on Low graphic settings.


TESTING

ATTENTION

These changes are meant to be tested by the Community on the PTB. They might not be included in the final release.

  • Self-Care: All healing action speeds are reduced by 45%/35%/25%. This action speed penalty replaces the previous Self-care penalty (-50% speed) and applies a flat penalty to ALL healing actions.
  • The Deep Wound timer now starts at 20 seconds (instead of 30 seconds) when an injured survivor is hit by Feral Frenzy. The timer for Feral Frenzy hits on healthy survivors remains at 30 seconds.

Patch 2.5.0 - 22 January 2019

FEATURES & CONTENT
  • Feature - Added controls to change characters in the lobbies and the store without accessing the character selection panel.
  • Feature - Added new main menu idle animations for all Survivors. These can be observed at the campfire.
  • Feature - Clicking on an unpurchased character from offline lobby will automatically redirect to this character's store page.


BALANCE

AUDIO ADJUSTMENTS

  • Changed the lobby music back to the default music.
  • Remixed volume levels for footsteps, music & VOs.
  • Removed the attenuation on VOs and footsteps that were integrated in the 2.4.0 release.


KILLER

PERK CHANGES:

  • Bamboozle: Updated text to reflect the perk does not work with pallets.
  • Blood Warden: Added a timer on the perk in the HUD to better indicate when and for how long Blood Warden is active.
  • Iron Maiden: Reduced Survivor location notification from 4 seconds to 3 seconds.
  • Spies from the Shadows: Increased the chances of a visual notification to 100% for all tiers. Added crow outline in Loud Noise notification. Increased the notification range from 16/24/36 meters to 32/40/48 meters.
  • Surveillance: Increased audible repair sounds by a distance by 8 meters. Any regressing generators will be highlighted by a white aura. If regression on a generator is interrupted, it will be highlighted by a yellow aura for 8/12/16 seconds.


THE LEGION

  • Manually ending Frenzy no longer depletes the remainder of your Power gauge.
  • Reduced the intensity of the blurred VFX during Frenzy.


THE PIG

  • Adjusted the Combat Straps add-on in accordance to the crouch duration change, decreased value from 1 second to 0.3 seconds.
  • Changed the Terror Radius fade time for when crouching / uncrouching to fade out/in ~4 seconds, down from 6.6 seconds.
  • Decreased the base crouch and uncrouch duration from 2 seconds to 1.3 seconds.
  • Increased Terror Radius from 28 meters to 32 meters.


THE PIG: SCORING ADJUSTMENTS

  • Hit during dash attack: increased from 250 to 500.
  • Initiate dash attack: increased from 50 to 100.


MAP CHANGES

  • Added extra hooks spawning spots around certain buildings to improve hook distribution.
  • Backwater Swamp: Adjusted height of bulrushes.
  • Backwater Swamp: Increased the spawning probability of the hooks in the center portion of the map to prioritize this portion of the map in favor of the edges.
  • Badham Preschool: Now forcing a hook to spawn in the back of the preschool school if the basement is not there.
  • Changed the basement reference point (used to calculate hook to basement distance) to the top of the basement stairs instead of being in the middle of the basement.
  • Grim Pantry: Added a new crow bomb to the map.
  • Procedural System - Added a minimum distance between chests so that jigsaw boxes don't spawn too close together.
  • Procedural System - Hook distribution adjustments: changed the amount and distribution of hooks for each map. Every map now has a baseline minimum distance between hooks, a minimum number of hooks and a maximum number of hooks.
  • Procedural System - Hook offerings now modify the newly introduced minimum distance between hooks. This distance will ultimately be ignored in the case where the minimum number of hooks requirements are not fulfilled. The effect of each offering is as such: Moldy Oak (Uncommon) = -1.5m, Rotten Oak (Rare)= -2.5m, Putrid Oak (Very Rare) = -3.5m, Petrified Oak (Survivor Very Rare) = +1m.
  • Reduced basement to hook minimum distance to 16 meters.
  • The Game: Added a few extra signs to help players navigate to the stairs.
  • Totem placement improvements: Recent upgrades to the totem interaction method allows the level design team to place the totems closer to other objects and as such, totem placement and hiding spots will be continuously improved starting with this update.


STATUS EFFECT UPDATES

  • All status effects that are timer based no longer stack or automatically reset the timer, but rather, take the highest remaining status timer and ignore the other.
    • If the new timer is the higher one, the previous timer is discarded and the status effect icon will visually reset to 100%.
    • If the new timer is the lower one, the new timer is discarded and the status effect icon remains at its current progression.


SURVIVOR PERK CHANGES

  • Distortion: Updated text to reflect that this perks effect does not trigger when survivors are in the dying state or affected by traps.
  • Leader: All action speeds, with the exception of repair speed, are increased to 15%/20%/25% instead of 3%/6%/9%. The effect now persists for 15 seconds after the perk owner is out of range. Only one Leader effect at a time.
  • Prove Thyself: For every other Survivor working on a generator within a 4m range, gain 10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Gain 50%/75%/100% more Bloodpoints for coop actions. Only one Prove Thyself effect at a time.
  • Technician: All tiers reduce audible repair sounds by a distance of 8 meters, up from 0/-4/-8.


UI UPDATES

  • Hidden Killer Loadout: Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Killer information will be revealed once all Survivors have exited the match.
  • Item Interaction: Items found in chests without already holding an item now require being picked up. This makes the interaction consistent with when you have an item already in hand and allows you to see what you have found before you commit to picking it up.
  • Mori Icon: If The Killer has played a mori offering, the offering's icon will be displayed in the in-game HUD when the conditions are valid and they are standing over a downed Survivor.


MISCELLANEOUS

  • Adjusted the Vault mechanic so that survivors come out of the vault with momentum, instead of being set to 0 movement speed after a vault.
  • After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends.
  • Changed the Medium Vault speed to last 0.9 seconds down from 1 second.
  • Created a new Medium Vault animation to distinguish the medium from the slow and fast vaults.
  • Renamed the "Hooked" scoring event to "Caught!" and the "Hook" scoring event to "Hooked". Fixed an issue that made it impossible to gain progress on coop Daily Rituals (The Initiation).


BUG FIXES – GENERAL

AUDIO & LOCALIZATION:

  • Fixed an issue that caused missing audio at the end of a Sacrifice.
  • Fixed an issue that caused missing audio for disarming, stepping and getting out of a bear trap.
  • Fixed an issue that caused the menu music to disappear when backing out of a Kill Your Friends, or when sent back to the offline lobby screen after a public match.
  • Minor localization and translation improvements.
  • Adjusted the camera position for the Hag, Legion (specifically Julie and Susie), Nightmare and Pig.
  • Fixed an issue that allowed the Shape to gain Evil Within progress through objects.
  • Fixed an issue that caused Prove Thyself to grant an additional 10% repair speed bonus. Because the Prove Thyself owner was counted as well.
  • Fixed an issue that caused Prove Thyself to show as active in the HUD when within range of a dead or disconnected Survivor.
  • Fixed an issue that caused Survivor auras not to be visible within the exit gates when using the Blood Warden perk.
  • Fixed an issue that caused a Survivor repairing a generator with Prove Thyself not to get the bonus repair speed when within range of another Survivor with Prove Thyself.
  • Fixed an issue that caused the Cannibal's chainsaw animation to reset before it actually finished.
  • Fixed an issue that caused the Exhaustion Status Effect not to be removed when hooked.
  • Fixed an issue that caused the Mangled Status Effect from the Begrimed Chain and Rusted Chain add-ons to be permanent.
  • Fixed an issue that caused the Nightmare's movement speed to drop considerably when using his power.
  • Fixed an issue that caused the crow bombs in the Backwater Swamp maps not to have the correct notification icon when using Spies from the Shadows.
  • Fixed an issue that caused the host to see the blood spurt VFX (when not the Nightmare) when a Survivor failed a generator skill check.
  • Fixed an issue that made it impossible for the Legion to Frenzy vault over any windows above ground level.
  • Fixed an issue that made it impossible to gain progress on the Blood Dance and The Saviour Daily Rituals.
  • Fixed an issue that made it impossible to open a specific chest in the Léry's Memorial Institute map.
  • Fixed how we calculate the Prove thyself multiplier to be additive instead of multiplicative (the action speed bonus when using a Toolbox was much higher than we intended it to be).
  • Fixed lobby music & Halloween stingers
  • Miscellaneous customization stretching and LOD bug fixes.
  • Various localization improvements and bug fixes.


KILLER RELATED:

  • Adjusted the intensity of the Spirit's Phase Walk VFX. The VFX changed due to the update to Unreal Engine 4.20 and the lighting changes introduced in 2.4.0.
  • Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and/or the "Blind Warrior" - White add-on.
  • Fixed an issue that caused the Hillbilly's arm to stretch during his mori.
  • Fixed an issue that caused the Legion's Killer Instinct to display the location of escaped Survivors.
  • Fixed an issue that caused the Legion's attack VFX to be out of sync with their attack.
  • Fixed an issue that caused the Legion's camera to snap up or down if the camera was moved in either direction during the Feral Frenzy cooldown.
  • Fixed an issue that caused the Legion's power not to stop and reset when getting blinded by a flashlight while in Feral Frenzy.
  • Fixed an issue that caused the Madness notification bubbles to end abruptly from Survivors perspectives.
  • Fixed an issue that caused the Shape's Mirror Shard add-on not to show Survivor auras for the amount of time stated in the add-on.
  • Fixed an issue that caused the Wraith's blade wipe animation to block most of the screen.
  • Fixed an issue that could cause a desync in player states when getting out of a bear trap after attempting to vault over a window with a bear trap in front of it.
  • Fixed an issue that could cause a desync in player states when picked out of a bear trap by the Trapper.


MAP SPECIFIC:

  • Adjusted the lighting in the basement houses in the Lampkin Lane and Badham Preschool maps.
  • Fixed an issue in Lampkin Lane that was preventing edge-object trees from spawning near the sidewalk between street tiles.
  • Fixed an issue that allowed the Nurse to blink out of world through a corner wall in the bathroom of The Game map.
  • Fixed an issue that caused a hook in front of the warehouse to gloat in the Coal Tower map.
  • Fixed an issue that caused a partially transparent wall decal to appear in an empty doorway in The Game map.
  • Fixed an issue that caused an impassable gap between a rock and a tree in the Family Residence map.
  • Fixed an issue that caused an impassable gap between a tree and a chest on the Rancid Abattoir map.
  • Fixed an issue that caused an invisible collision that blocked player movement on the hills in the Family Residence map. Fixed an issue that caused incorrect character placement when entering/exiting a specific locker in the Mount Ormond Resort map.
  • Fixed an issue that caused players to float after falling on top of a totem and cleansing it, next to the unique tree in the Shelter Woods map.
  • Fixed an issue that could cause multiple generators to spawn in one area in multiple maps that use the indoor generators (ie: Lampkin Lane, The Game, etc).
  • Fixed an issue that made it impossible for hatchets, bottles and chainsaws to go through open windows and doorways into the chalet building in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible for the Legion to Frenzy vault over a specific pallet in the Grim Pantry map.
  • Fixed an issue that made it impossible to damage the short side of a specific generator on the bottom floor of The Game map.
  • Fixed an issue that made it impossible to interact with one side of a generator in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to pass a Survivor repairing a generator from the long side in one of the houses in Lampkin Lane.
  • Fixed an issue that made it impossible to pick up Survivors when they were in between a tree and a rock in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to vault from one side of a fence vault in Lampkin Lane.
  • Fixed an issue where a pile of wood was blocking an opening in one of the fences in Lampkin Lane.
  • Misc LOD fixes.


PERKS:

  • Fixed an issue that caused the Endurance timer from Borrowed Time to be removed from the player unhooked if the player unhooking got downed.
  • Fixed an issue that caused the loud noise indicator and scratch marks from the Diversion perk to appear on the Survivor who threw the pebble, if thrown outside of the Killers terror radius.
  • Fixed an issue with Plunderer's Instinct causing a lower rate of Event items to appear in chests.


UI & HUD:

  • Added more logging to help identify the issue that caused players to encounter invisible skill checks. We will be closely monitoring the impact of this change.
  • Fixed an issue that caused disconnected clients to have the incorrect status in the scoreboard.
  • Fixed an issue that caused frame rate drops when navigating through the Loadout.
  • Fixed an issue that caused interaction prompts to be visible for certain items when in Madness Tier III.
  • Fixed an issue that caused the Killer to have a superfluous Spectate button on the tally screen.
  • Fixed an issue that could cause Loadout items to appear through tally screen pages.


MISCELLANEOUS

  • Fixed an issue that allowed Survivors to enter a locker through the Killers collision.
  • Fixed an issue that allowed injured Survivors to finish Mending another Survivor before entering the dying state if the killer hit them.
  • Fixed an issue that allowed the Legion to have infinite Frenzy in Kill Your Friends.
  • Fixed an issue that caused cosmetics from previous special event to automatically get unequipped.
  • Fixed an issue that caused the flower and finger key ring to be missing on the Clown's outfits from "The Showman" Collection. Icons have been updated to reflect this.
  • Fixed an issue that caused the non-Killer host not to see blood pouring VFX on failed generator skill checks when waking up from the Dream State.
  • Fixed an issue that could allow players to gain control of their character before others.
  • Fixed an issue that made it impossible to heal/mend yourself when holding the sprint button, and standing still.
  • Fixed an issue with generator repair efficiency for multiple Survivors working on the same generator. The efficiency debuff (-10%) should now be applied at the correct rate.
  • Misc cosmetic clipping & camera adjustments and improvements.


BUG FIXES - PLATFORM SPECIFIC

  • Fixed an issue that caused assets in the preschool basement to disappear at varying distances on Low graphic settings in the Badham Preschool map.
  • Fixed an issue that caused special characters not to be supported in the in-game chat in all non-English languages.
  • Fixed an issue that caused the Nurse and the Legion not to have Fatigued VFX on Low graphic settings.


FIXES AND CHANGES FROM PTB 2.5.0 (PC ONLY)

  • Map changes: Reverted the increased chances to spawn blinking signs in the hallways surrounding rooms containing a generator in the Treatment Theater map. This change was reverted due to an issue causing the position of the signs to not always match with the generators positions'.
  • Reverted change to the Legion, in which the Deep Wound timer was set to 20 seconds when hitting an injured Survivor with Feral Frenzy. Deep Wound timer should be back to 30 seconds.
  • Reverted the changes to Self-Care.

Patch 2.5.1 - 29 January 2019

BUG FIXES
  • Fixed an issue that could cause survivors to be unable to trigger interaction or cause the character to be teleported back to the basement after spending some time inside the basement.
  • Fixed an issue that could cause some Survivors to be standing at the campfire.
  • Fixed an issue that caused Prove Thyself not to affect the perk owner.
  • Fixed the incorrect values displayed in all tiers of the Self-Care description, in all supported languages.
  • Fixed an issue that made it impossible to rush vault a specific window in Badham Preschool.
  • Fixed an issue that caused the Game Over score event to not work properly for The Pig.
  • Fixed a crash that could happen when a survivor would disconnect during a Mori.
  • Fixed a crash related to status effects that could happen at any time during gameplay.
  • Fixed an issue that caused certain customization items to have placeholder string in all non-English languages.
  • Partially fixed an issue that caused the Survivor icons in the HUD not to update upon a disconnect. Some disconnection scenarios may still result in the icon not being properly updated and are being investigated.
  • Tentatively fixed an issue causing players to get stuck loading into a game if a player would disconnect during the loading sequence. This is a difficult to reproduce issue, and we'll be tracking the result of the change on the Live environment after this update.
  • Added more logging to help identify the issue that could cause players to encounter the Bloodweb screen turning a solid color, and being unable to progress.
  • Fixed an issue that caused the Bloodweb not to refresh when switching characters on the level up prompt.
  • Fixed an issue that caused the Bloodweb not to refresh when switching characters while opening a Mystery Box.
  • Fixed a prestige issue that allowed abusing the UI to Prestige low level characters.
  • Fixed an issue that allowed players to swap characters at the same time as purchasing a node in the Bloodweb, causing the items purchased to appear on the wrong character, and causing the Bloodweb paths to break.
  • Fixed an issue that could cause a crash in the tally screen of a Kill Your Friends match.

Patch 2.5.3 - 31 January 2019

BUG FIXES
  • Fixed multiple crashes introduced by the start of the Lunar Event.
  • Fixed an issue that caused Survivors to obtain progress on the Lunar Event objective if a different Survivor would escape with a Vessel.
  • Fixed an issue that caused Bloodpoints to visually not be refunded properly when swapping Characters while purchasing a Node in the Bloodweb.
  • Fixed an issue that caused the Madness icon meter not to show progress to the next Tier when playing against The Doctor.
  • Reverted the Spanish descriptions for Leader, Technician and Distortion, that were erroneously displaying the Lunar Event objective text. DEV NOTE: These have been reverted to a previous version for the time being, and will be updated to match the English text in a future Patch.


PLATFORM SPECIFIC

  • Fixed an issue that could cause a crash in the tally screen of a Kill Your Friends Match.

Patch 2.5.4 - 7 February 2019

LUNAR EVENT CHANGES
  • Adjusted the spawn rate of Red Envelopes in a Level 50 Bloodweb to always have 2.

"Adjusted the Killer Objectives:

    • +3 Points for hooking a Survivor (up from +2).
    • +4 Points for destroying a Lunar Vessel after hooking a Survivor (up from +3).


BUG FIXES

  • Fixed an issue that caused clients to receive Lunar Event Progress when the host quit the match during the transition into the match.
  • Fixed an issue that caused the Wake Up! Perk not to show Exit Gate Auras.

Patch 2.6.0 (PTB) - 6 March 2019

FEATURE AND CONTENT
  • Content - Added a new Killer (The Plague)
  • Content - Added a new Survivor (Jane Romero)
  • Content - Added a new map for the Red Forest theme (The Temple of Purgation).
  • Feature - Added the matchmaking queue time display for both roles. This change follows the backend matchmaking changes (addition of queues) that were recently deployed.
  • Feature - Adjusted the EULA & Privacy Policy approval flow, and added an option to revoke the consent from the settings menu.
  • Feature - Changed the Character Swap controls from LT/RT to LS/RS
  • Feature - Disabled changing the active characters with the Character Swap controls while the player is Ready in a lobby. This was done as an extra check to ensure there are no more accidental character swaps.
  • Feature - Integrated an updated version of the Unreal Engine (4.21, from 4.20).
  • Feature - Modified the progression display for certain Daily Rituals. Instead of showing the percentage and minutes, we're now showing the amount and seconds. This is applicable for the following Daily Rituals: Blood Dance, *Reconstruction Ritual, Rite of Ruin, Wild Dance, and Hunt Ritual.
  • This update also contains some additional optimizations for all platforms


BALANCE

  • Audio adjustments:
    • Decreased the distance at which you can hear Survivors breathing and grunting while they are hiding in lockers.
    • Adjusted the basement occlusion audio balance. This will make sounds coming from the basement to be attenuated or muted in most circumstances.
    • Added / Adjusted audio occlusion for buildings with multiple floors.
  • Emblem changes:
    • Chaser Scoring: The proximity penalty has been increased. The longer a Killer stays within a close proximity (16m) to a hooked Survivor, the more points they will lose in the Chaser emblem.
    • Devout Scoring: The scoring thresholds have been modified. 3 kills now also result in a Silver emblem, whereas 4 kills results in Gold. To earn an Iridescent Devout emblem, you need to perform 10 or more hook events and sacrifice all 4 Survivors.
    • Gatekeeper Scoring: The scoring formula has been adjusted completely. Killers earn incremental points based on how few generators have been completed, each minute for the first nine minutes of the match - regardless of how long the match takes. The longer the gens are not completed, the more points they are worth. At the end of the match, the Killer also gains bonus points based on how few generators have been completed. Note: If the match is over before nine minutes is up, they receive points for the remaining minutes (up to nine) based on how few generators had been completed at the end of the match.
  • Gameplay:
    • The intensity of the Terror Radius is now scaled based on the vertical distance (in addition to the horizontal distance).
    • Survivors entering lockers now have the Blindness Status Effect applied to them.
    • Added a new scoring event for perk-based stun events (Decisive Strike/Head On) worth 500 Bloodpoints. This is referred to as Killer Stun in game.
    • Reduced the time before a player can heal a player who has recently moved, this should allow for players to start healing a recently cancelled heal quicker than before.
  • Killer perk changes:
    • Barbecue and Chilli: Auras are revealed from 40 metres for all tiers of the perk instead of 52/46/40 metres.
    • Distressing: All tiers award 100% bonus Bloodpoints.
    • Fire Up: Each tier grants a stackable 2/2.5/3% action speed bonus.
    • Hex: Devour Hope: The perk grants 3/4/5% speed boost with 2 tokens, Exposed status applied at 3 tokens, and Kills are available at 5 tokens.
    • Hex: Ruin: All tiers affect all Survivors and apply a penalty of 3/4/5% regression on a good skill checks.
    • Hex: Thrill of the Hunt: All tiers grant 10% bonus Hunting Bloodpoints per remaining totem. Cleansing speeds are the same.
    • Monitor and Abuse: The FOV values are 3/5/10 instead of slightly/ moderately/ considerably increased. Also simplified the Terror Radius value so that each tier modifies the Terror Radius by the same value, 8 metres instead of 6/7/8.
    • Spies from the Shadows: Added a 5 second cool-down when the perk triggers.
    • Thanatophobia: Tier values are incremented at a rate of 4/5/6% up to a maximum of 16/20/24%..
  • Map changes:
    • Procedural system changes:
      • Added a new line of sight check for totem spawn points within 32m from a survivor spawn point.
      • Added a minimum distance of 48m between chest objects.
      • Increased the minimum number of pallets to 8 (global).
      • Distances between spawnable objects(generators, hooks, pallets etc) are now scaled based on a vertical factor(in addition to the baseline horizontal distance).
      • Minimum distance between pallets was reduced for the Shelter Woods map.
      • Some gameplay object placement changes in the Foundry.
      • Some gameplay object placement changes on the Water Tower landmark tile.
      • Added door frames in The Game map.
      • Added new tiles to the Red Forest maps.
  • Ranking changes:
    • Pipping Thresholds: We have made some changes to the Emblem system that will affect the difficulty in which players rank up and subsequently maintain their rank. The rank groups (colors) now come with their own pipping requirements. The thresholds increase through each rank group up to the red ranks making it more difficult to pip / double pip, and easier to lose a pip. See below:
      • Rank 17-20 (BEIGE): 0-8 points = 0 pips; 9-13 points = +1 pip; 14-16 points = +2 pips.
      • Rank 13-16 (YELLOW): 0-5 points = -1 pip; 6-9 points = 0 pips; 10-13 points = +1 pip; 14-16 points = +2 pips.
      • Rank 9-12 (GREEN): 0-6 points = -1 pip; 7-10 points = 0 pips; 11-14 points = +1 pip; 15-16 points = +2 pips.
      • Rank 5-8 (PURPLE): 0-7 points = -1 pip; 8-11 points = 0 pips; 12-14 points = +1 pip; 15-16 points = +2 pips.
      • Rank 1-4 (RED): 0-8 points = -1 pip; 9-12 points = 0 pips; 13-15 points = +1 pip; 16 points = +2 pips.
  • Survivor perk changes:
    • Decisive Strike: After being unhooked by another player or yourself, Decisive Strike becomes active for 60 seconds. If you are grabbed by the Killer while the perk is active, succeeding a skill check to cause an automatic escape and stun the Killer for 3 seconds. Succeeding or failing the skill check will disable the perk for the rest of the trial. Succeeding the skill check (and thus stunning the Killer) will result in you becoming the Obsession.
    • Empathy: Empathy now works within a range of 64m/96m/128m for tiers 1/2/3 respectively.
    • Lithe: Removed the chase condition. Lithe now only triggers on rushed vaults.
    • Kindred: All Survivor's auras are shown at all tiers. If the Killer is within a 8/12/16 metre range of the hooked Survivor, the Killer's aura is revealed to all other Survivors.
    • Pharmacy: All tiers have a reduced audible distance of 8 metres.
    • Wake Up: All tiers reveal auras at 128 metres.


BUG FIXES

  • Audio & Localization:
    • Fixed an issue that caused the Halloween® music to play too loud during the camera intro when loading into Lampkin Lane.
    • Fixed an issue that caused the Huntress to have the charging hatchet audio cue when reloading hatchets in a locker.
    • Fixed an issue that caused the chase music to change while under the effects of the Clown's gas bottles.
    • Fixed an issue that caused the node purchasing audio to loop if swapping characters while purchasing a node in the Bloodweb.
    • Fixed the rain audio while inside in the Red Forest maps.
    • Major localization and translation improvements. Among these improvements included fixing the proper Spanish translations for the Leader, Technician and Distortion perk descriptions, that were erroneously displaying the Lunar Event objective text, then reverted to out of date texts in patch 2.5.3.
  • Killer related:
    • Fixed an issue that caused Play with Your Food tokens to be consumed when throwing a gas bottle.
    • Fixed an issue that caused the Clown's bottle to disappear at the end of his Reload animation.
    • Fixed an issue that caused the Doctor not to see the illusionary pallet auras when using the "Order" add-ons.
    • Fixed an issue that caused the Hag's Phantasms not to have a terror radius when the traps were triggered.
    • Fixed an issue that caused the Huntress' animation to stutter when throwing a hatchet.
    • Fixed an issue that caused the Huntress' hatchet cancel animation to be almost instant.
    • Fixed an issue that caused the Legion to snap into position when vaulting a pallet.
    • Fixed an issue that caused the Nightmare's leg to be misaligned during the pallet break and generator damage animations.
    • Fixed an issue that caused the Shape's Vanity Mirror and Scratched Mirror add-ons to grant the incorrect amount of points on the first 2 hits. The points are now 300 per attack, and with the bonuses are 450 & 600 respectively.
    • Fixed an issue that caused the Trapper's Honing Stone debuff icon to remain active in the HUD if rescued from a trap by another Survivor.
    • Fixed an issue that caused the Trapper's Logwood Dye and Tar Bottle add-ons not to darken traps from Survivor point of view.
  • Map specific:
    • Adjusted the Scratch Mark material and texture to be seen more clearly in the Mount Ormond Resort map.
    • Adjusted the collision on certain rock assets that allowed the Legions camera to clip inside of them in the Mount Ormond Resort map.
    • Fixed an issue that allowed players to shimmy up collision on the rocks on the hill, making them unreachable by the killer.
    • Fixed an issue that allowed the Huntress to throw her hatchets through multiple car assets in the Autohaven Wrecker's maps.
    • Fixed an issue that allowed the Huntress to throw her hatchets through the storage bins in The Game map.
    • Fixed an issue that allowed the Nurse to blink out of world through the top and bottom floor walls on a specific corner tile in The Game map.
    • Fixed an issue that caused an impassable gap between a snow pile and a tree in the Mount Ormond Resort map.
    • Fixed an issue that caused an invisible collision on one of the corners of the Resort building in the Mount Ormond Resort map.
    • Fixed an issue that caused an invisible collision on the staircases in The Game map.
    • Fixed an issue that caused bear traps to sink below the ground in and around the two-story house in the Badham Preschool map.
    • Fixed an issue that caused bear traps to sink below the ground in the Blood Lodge map.
    • Fixed an issue that caused the blood decals in the house basements to disappear at certain angles in Lampkin Lane.
    • Fixed an issue that caused the wrong hook to spawn when the basement was not spawned in the preschool in the Badham Preschool map.
    • Fixed an issue that could cause players to get stuck when going down a hole with a pig's head in The Game map.
    • Fixed an issue that could cause rocks on the hill assets to have the wrong texture in various maps.
    • Fixed an issue that made it difficult for the Nurse to blink around, on and through the Ferry Boat in The Pale Rose map.
    • Fixed an issue that made it impossible to rush vault a specific window in one of the small houses in Lampkin Lane.
    • Fixed an issue that made it impossible to use a key when the hatch spawned the wrong way on the Garden tile in the Family Residence map.
    • Fixed an issue that made it impossible to use a key when the hatch spawned the wrong way on the Lookout tile in the Mount Ormond Resort map.
    • Fixed an issue that made it possible to get stuck in a specific hill collision in the Family Residence map.
    • Fixed the hex totem procedural spawn in various maps.
    • Fixed the textures on the hills in the Mount Ormond Resort map.
    • Misc LOD fixes.
    • Optimized the lighting in the Mount Ormond Resort map that was causing low framerate.
  • Miscellaneous:
    • Fixed an issue that allowed Survivors to go out of world and hold the game hostage when wiggling free or being dropped by the Killer at the exit threshold.
    • Fixed an issue that caused Meg in the Killer Tutorial not to run away.
    • Fixed an issue that caused owned characters and cosmetics to become unavailable after purchasing Auric Cells (which was fixed by relaunching the game).
    • Fixed an issue that caused survivors to be stuck in place if another survivor was healing them and got disconnected from the network.
    • Fixed an issue that caused the Deep Wound on screen blood splatters to disappear when the bleed out bar ran out while Mending.
    • Fixed an issue that caused the Safe Hook Rescue score event to trigger regardless of the state of the unhooked survivor, which in turn caused improper Benevolent Emblem rewards.
    • Fixed an issue that caused the trap disarm animation to have missing frames.
    • Fixed an issue that could cause female Survivors to temporarily lose their running animation after pulling down a pallet.
    • Fixed an issue that made it impossible to track progress on The Saviour Ritual when the exit gates were powered but not opened.
    • Fixed an issue that made it possible to exceed the maximum amount of points for the Devout Emblem.
    • Misc cosmetic clipping and improvements.
    • Tentatively fixed an issue that could cause a client to see a Hex Totem as a Dull Totem.
    • Tentatively fixed an issue that could cause players to get stuck in trees.
    • Fixed an issue that caused the Left For Dead achievement to be awarded without meeting the requirements.
    • Fixed an issue that caused the Shock Therapy achievement not to unlock when meeting the requirements.
  • Perks:
    • Fixed an issue that caused Bitter Murmur not to show all Survivors' auras when the last generator was repaired, and for less than 5/7/10 seconds respectively.
    • Fixed an issue that caused Blood Warden to show Survivors' auras when outside of the exit gate, and before the requirements were met.
    • Fixed an issue that caused Calm Spirit to continue to alert crows. Do note this is still applicable for the crow bomb in the Backwater Swamp maps.
    • Fixed an issue that caused interaction progress to regress when being interrupted from the action and failing the Decisive Strike skill check.
  • UI & HUD:
    • Fixed an issue that allowed players to switch characters and create a lobby simultaneously.
    • Fixed an issue that caused Events customization tooltips to be cut-off if the item is in the centre of the row of the characters catalogue page in the store.
    • Fixed an issue that caused a placeholder Med-Kit item to temporarily appears in the 2nd item slot when picking up a survivor as the killer.
    • Fixed an issue that caused certain Killer cosmetic category tooltips to be incorrect in the catalogue section of the Store.
    • Fixed an issue that caused certain Killer cosmetic icons to appear in the wrong order in the catalogue section of the Store.
    • Fixed an issue that caused the Killer Load-out to become visible on the tally screen if a Survivor pulled their Ethernet cable on the tally screen after dying/escaping.
    • Misc UI improvements.
  • PTB - KNOWN ISSUES
    • Bear traps sink into the ground in multiple areas of the Temple of Purgation map.
    • Cannot spectate when starting the Kill Your Friends lobby as a spectator.
    • Dark Devotion has multiple issues with various Obsession perks/add-ons.
    • Infectious Fright is not working as intended. When activated, it should show Survivors location, not auras. The text and behaviour are being fixed internally.
    • It is possible there could be a desync between host and clients when multiple players are working on a generator
    • Missing audio on the Spirit's husk when Phase Walking.
    • Occasionally The Plague and The Clown will lose all animation from a Survivors point of view.
    • Stepping in a bear trap can cause the audio to play repeatedly.
    • Survivors play 2 different animations when being puked on right before an action.
    • The infected VFX on the players screen is black and textureless, and covers too much of the screen.
    • The Plague can infect the exit switch by vomiting on the exit doors
    • The Plague is awarded the Contagious score event when vomiting on repaired generators and unpowered exit gates
    • The Plague's power has no audio when more than 10 metres away, and is mostly drowned out by the terror radius when less than 10 metres away.

Patch 2.6.0a (PTB) - 7 March 2019

BUGFIXES
  • Fixed an issue that caused Infectious Fright to show auras instead of their locations. The description has been updated accordingly.
  • Fixed an issue that caused Survivor to play 2 different animations when being puked on right before an action.
  • Fixed an issue that caused gestures to increase the sickness level.
  • Fixed an issue that caused picking up, dropping and swapping items to increase the sickness level.
  • Fixed an issue that caused the Plague not to lose Play with Your Food stacks when using Corrupt Purge.
  • Fixed an issue that caused the Plague to be unable to infect items on the ground and in open chests.
  • Fixed an issue that caused the vomit splatter VFX to be completely black and take up too much of the players field of view.

Patch 2.6.0 - 19 March 2019

FIXES AND CHANGES FROM PTB 2.6.0

BALANCE

  • Add-on changes:
    • Add-on Ashen Apple: +5 seconds.
    • Add-on Hematite Seal: +10 seconds.
    • Add-on Incensed Ointment: +0.3 Movement Speed.
    • Add-on Iridescent Seal: Reduced the duration of Worship mode by 20 seconds.
    • Add-on Limestone Seal: +5 seconds.
    • Add-on Olibanum Incense: +0.3 Movement Speed.
  • Emblem changes:
    • Devout: Hook event condition reduced from 10+ to 9+ hook events required for Iridescent quality. This makes it easier to achieve Iridescent quality of Devout emblem.
    • Gatekeeper: Scoring defended generators points reduced. Quality threshold requirements reduced. This makes it easier to achieve all qualities of Gatekeeper emblem.
  • Perk Changes:
    • Fire Up had it's values increased after testing in the PTB. Value increased up from 2/2.5/3% up to 3/3.5/4% for a new maximum of 15/17.5/20%.
    • Thanatophobia had it's values decreased after testing in the PTB. Values decreased from 4/5/6% down to 3/3.5/4% for a new maximum of 12/14/16%.
    • We'll Make It had it's value fixed to 100% across all Tiers.


BUG FIXES

  • Fixed an issue that allowed The Nurse to blink under the Temple stairs in the Temple of Purgation map.
  • Fixed an issue that cause items obtained in a match to be added to the players' inventory when they quit the same match.
  • Fixed an issue that caused Corrupt Purge to turn into Vile Purge while it's being used.
  • Fixed an issue that caused Survivors to see The Plague's vomit stream green while she had Corrupt Purge.
  • Fixed an issue that caused The Legion and The Spirit to be unable to user their power while blinded.
  • Fixed an issue that caused The Plague to get the Contagious score event when vomiting on completed generators and unpowered exit gates.
  • Fixed an issue that caused Tier I and II Deerstalker not to display auras at 20/28 meters respectively.
  • Fixed an issue that caused improper character placement when hiding in a specific locker on a specific tile in the Red Forest maps.
  • Fixed an issue that caused infected flashlights to permanently have the infected/stinky green VFX.
  • Fixed an issue that caused invisible collision on the tracks in the mine building in the Suffocation Pit map.
  • Fixed an issue that caused sickness to be gained when using a map item or a key with aura reading add-ons.
  • Fixed an issue that caused sickness to be gained when using the Diversion perk.
  • Fixed an issue that caused the 75% reduced wiggle effect not to be applied on Tiers I & II of Iron Grasp.
  • Fixed an issue that caused the Evil Within tier up music to play lower in volume and muffle all other sounds.
  • Fixed an issue that caused the bear trap audio to rapidly loop when vaulting into a trap.
  • Fixed an issue that caused the gold assets in the Temple of Purgation map to appear textureless on Low graphic settings.Fixed an issue that made it possible to become permanently stuck inside the temple doors when in the doorway(s) while the generator on the lower floor was repaired in the Temple of Purgation map.
  • Fixed an issue that caused the stun from Head On/Decisive Strike to last longer than 3 seconds.
  • Fixed an issue that could cause The Plague's vomit stream to appear in a random area on the ground.
  • Fixed an issue that could cause players to spawn on top of a tree when loading into the Lampkin Lane map.
  • Fixed an issue that could sometimes cause the progress bar not to visually progress and cleansing animation to loop while Survivors cleansed their sickness.
  • Fixed an issue that made it impossible for The Plague to infect items in a chest.
  • Fixed an issue that made it impossible for The Plague to use her power in the basement and in the house in the Family Residence map.
  • Fixed an issue that made it impossible to Spectate when starting the Kill Your Friends match as a spectator.
  • Fixed an issue that made it impossible to blind Killers with the fire cracker items.
  • Fixed an issue that made it impossible to repair a generator from one side in the Rotten Fields map.
  • Fixed multiple crashes that were introduced in the PTB.
  • Fixed the LODs on rocks in The MacMillan Estate maps that caused them to disappear.
  • Made 2 hooks available on the lower floor of the Temple of Purgation map when the basement spawns in the Shack.
  • Misc The Plague audio improvements.
  • Misc customization LOD, Apex & camera improvements.


THE PLAGUE

GAMEPLAY CHANGES

  • Corrupt Purge base duration is now 60 seconds instead of 45 seconds.
  • Increased The Plague Brutality and Deviousness scoring.
  • Increased the duration of infection of environmental objects to 35 seconds instead of 20 seconds.
  • Slightly increased The Plague movement speed while charging Vile Purge and Corrupt Purge.
  • Slightly reduced The Plague movement Speed while fully charged and holding Vile Purge and Corrupt Purge.
  • Survivor infection no longer resets once The Survivor is hooked.
  • Vile Purge can now correctly infect gate switches.
  • When all Pools of Devotion have been corrupted, all corrupted Pools of Devotion reset and The Killer automatically gains the Corrupt Purge effect.


SCORING CHANGES

  • Added a score event (Purge 200) for downing a Survivor with max sickness.
  • Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
  • Increased hitting a Survivor with Corrupt Purge from 250 to 300.
  • Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.

Patch 2.6.1 - 20 March 2019

BUG FIXES
  • Fixed an issue that made it impossible to gain progress or unlock any Achievement on Steam.

Patch 2.6.2 - 22 March 2019

BUG FIXES AND CHANGES
  • Fixed an issue that made it impossible to pick up Survivors if they were downed while cleansing themselves at a fountain.
  • Fixed an issue that caused The Plague to lose all of Corrupt Purge when blinded while carrying a Survivor.
  • Fixed an issue that caused The Plague to keep Corrupt Purge when stunned by a pallet.
  • Fixed an issue that caused the Spirit to lose her power charge when stunned by a pallet.
  • Fixed an issue that could cause a Global Player Level Update error code 402 after completing a match.
  • Fixed an issue that caused The Hillbilly and The Cannibal to be missing their chainsaws on the match result screen.
  • Fixed an issue that caused the text values of certain perks to be incorrect. This includes the following perks:
    • Agitation (12 meters per tier instead of 6/8/12 meters)
    • Lightborn (60/70/80% instead of 20/40/60%), Premonition (36 meters instead of 12/24/36 meters)
    • Slippery Meat (3 escapes instead of 1/2/3), Spine Chill (36 meters per tier instead of 12/24/36 meters)
    • Thanatophobia (Values are now 3/3.5/4% up to 12/14/16 respectively values were 4/5/6% up to 16/20/24%)
    • We'll Make It (100% healing speed all tiers instead of 70/80/100%)
    • Unnerving Presence (10% per tier instead of 6/8/10%).
  • Fixed an issue that caused the Borrowed Time, We're Gonna Live Forever and We'll Make It perks not to work after the exit gates were powered.
  • Fixed an issue that caused the Infectious Fright perk to trigger on dead and disconnected Survivors.
  • Fixed an issue that could cause an incorrect camera angle for Survivors when being mori'd by The Plague.
  • Fixed an issue that caused the aura of Survivors' hair/beard to fade faster than the rest of their aura.
  • Fixed an issue that made it impossible for The Plague to properly vomit on Survivors when vomiting towards their held items.
  • Adjusted the sacrifice VFX to only appear on the bottom floor of the Temple when a Survivor is sacrificed there, in the Temple of Purgation map.
  • Fixed an issue that could cause a crash when putting a reverse bear trap on a Survivor.
  • Misc localization and translation improvements.
  • Misc LOD improvements.

Patch 2.6.3 - 2 April 2019

FEATURES & CONTENT:
  • Feature - Added support for Twitch Game On.
  • Content - Added a new Survivor (Ashley J. Williams).


BALANCE:

  • Changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second.
  • The Enduring perk now affects Decisive Strike's stun.
  • With feedback from the PTB and Live, we have changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second. This should allow for the survivor to have ~ 4 seconds at a base to try and escape the killer after the stun is successful. When Enduring is used, the stun will be reduced to ~2.8 seconds. Of those 2.8 seconds the survivor will get a head start of ~ 2.28 seconds which makes escaping possible but much harder.


BUG FIXES:

  • Fixed an issue that caused The Plague to be unable to hit Survivors with Corrupt Purge in quick succession.
  • Fixed an issue that caused The Plague's Brutality score events not to trigger.
  • Fixed an issue that caused the camera to follow the Killer when spectating a player in the match that is on a hook.
  • Fixed an issue that caused The Nurse to be unable to blink on the Mausoleum tile in The Temple of Purgation map.
  • Fixed an issue that caused The Wraith's Bone Clapper add-on to have no effect (thus making it still possible to identify distance & direction of the Wailing Bell sound).
  • Fixed an issue that could cause healthy Survivors to become infected when a fully sick/infected Survivor was saved by another fully sick Survivors.
  • Fixed an issue that made it impossible to cleanse a totem next to a rock and tree in the Autohaven Wrecker's maps.
  • Fixed an issue that made it impossible to cleanse from a fountain next to a tree in front of a car in the Autohaven Wrecker's maps.
  • Misc localization improvements.
  • Misc The Plague audio improvements.
  • Fixed some crash issues.
  • Fixed some instances of infinite loading screens.

Patch 2.6.4 - 10 April 2019

BALANCE:
  • Survivor pip thresholds have been adjusted:
  • At Ranks 9-12:
  • The +1 pip threshold is 10 instead of 11
  • The +2 pip threshold is 14 instead of 15
  • At Ranks 8-5:
  • The +1 pip threshold is 11 instead of 12
  • The +2 pip threshold is 14 instead of 15
  • At Ranks 1-4:
  • The +1 pip threshold is 12 instead of 13
  • The +2 pip threshold is 15 instead of 16

NOTE: Ranks 20-13 pip and double pip stay the same.


BUG FIXES:

  • Fixed an issue that caused the Cleansing audio to play multiple times when a Survivor cleansed from a fountain.
  • Fixed an issue that made it impossible to Ready/Unready in the lobby when another client left after the 15 second timer.
  • Fixed an issue that caused a temporary broken pre-lobby screen when backing out of the Twitch Challenges menu before it had finished loading.

Patch 2.7.0 (PTB) - 23 April 2019

FEATURES & CONTENT:
  • Content - Re-implemented the full translation for Traditional Chinese.
  • Feature - Added a delay before the ping indicator appears in the online lobby for Killers & Survivors. This delay allows for the ping to stabilize before being displayed to the player.
  • Feature - Games that would start with less than 5 players are canceled, and all players still connected to the server will be returned to the tally screen (keeping their items, add-ons and offerings) and notified about the cancellation.


END GAME COLLAPSE:

  • Closing the hatch instantly powers up the exit gates.
  • End Game Collapse starts when an exit gate is opened or when the Killer closes the hatch.
  • End Game timer starts at 3 minutes. Timer is slowed down when a Survivor is downed or hooked.
  • Survivor are sacrificed by the Entity when the timer expires. These sacrifices count as kills.
  • The Killer can now open a powered up exit gate.
  • The hatch always spawn as soon as there is 1 Survivor left in the trial.


Scoring:

  • Added new score events to work with the End Game Collapse


Survivor:

  • Late Heal: Heal another Survivor during EGC (750).
  • Late Rescue: rescue another Survivor during EGC (2000).
  • Pressure: Be the last Survivor alive and EGC starts (250).
  • Release: Open an exit gate after the EGC has started (1500).
  • Tenacious: Complete repairing a generator after the hatch has opened (500).


Killer:

  • Gate Open: Opening an exit gate (500).
  • Hatch Close: Close the hatch (250).
  • Late Hook: Hook a Survivor after the EGC has started (250).
  • Late Sacrifice: Sacrifice a Survivor once the EGC has started (500).
  • Time's Up: Entity sacrifices a Survivor after the EGC has expired (500).
  • Click here for more information


BALANCE:

Gameplay:

  • Adjusted controller joystick inputs to allow for better movement control.
  • Adjusted the gate opening time for Survivors from 20 seconds to 15 seconds.
  • Adjusted the time the notification bubbles are displayed to 5 seconds. This includes all notification bubbles that are not perk based; exit switch, generator, hooked, bear traps, etc.
  • Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.
  • Removed hatch interrupts for the End Game Collapse.
  • The Deep Wound status effect timer does not decrease when within the Killers terror radius.


Perk changes:

Survivor:

  • Calm Spirit: Calm Spirit now hides all screams and their associated loud noise indicators (if any). Adjusted the text to be more global.
  • Left Behind: Gain a 55%/65%/75% repair speed bonus, up from 19%/22%/25%.
  • We're Gonna Live Forever: Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100%.


Killer:

  • Remember Me: Each time you hit your Obsession increase the time to open the exit gates by 4 seconds, up to a maximum of 8/12/16 seconds.


KILLER CHANGES:

The Plague:

  • Added 2 new Brutality score events for The Plague:
  • Corrupt Purge Damage (300).
  • Sickness Damage (300).


The Pig:

  • RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: *Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive.
  • The RBT timer now stops if the Survivor is within the Terror Radius, as opposed to when in a Chase.


The Wraith:

  • Restored the "bone rattle" noise at the beginning of the Wraith's cloaking animation.
  • When cancelling the Wraith's cloaking interaction, players will now be able to attack or interact immediately, rather than having to wait for the bell-stowing animation to finish.


THE LEGION UPDATE:

Gameplay:

  • Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit).
  • Feral Frenzy can only be used when the meter is fully charged.
  • Feral Frenzy move speed is now 5.0 m/s from 5.28 m/s.
  • Frenzy power gauge amount lost when landing an attack outside Frenzy: 50%. (was 100%)
  • Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.
  • Increased the Legion's terror radius to 32 meters, from 24 meters.
  • Increased the duration of Feral Frenzy to 10 seconds.
  • Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.
  • Missed attacks will end Feral Frenzy.
  • Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break).
  • The Legion cannot see pools of blood while in Feral Frenzy.
  • The Legion now moves at the default Killer speed (4.6 m/s).
  • Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).


Add-on changes:

  • Cold Dirt: Reduces Feral Frenzy fatigue duration by 1 seconds, up from 0.75.
  • Defaced Smiley Pin: Added a 60 second Mangled status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Frank's Mix Tape: Removes 25% of the bleedout time (was 5 seconds, is now 7.5 seconds and bleedout is still 30 seconds).
  • Iridescent Button: No longer requires a Feral Frenzy hit to activate. Pallets will break when vaulting them in Feral Frenzy.
  • Joey's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.675, up from 0.5.
  • Julie's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.475, up from 0.35.
  • Mischief List: Adds 0.8 seconds, up from 0.5.
  • Mural Sketch: Adds 1.6 seconds, up from 1.
  • Scratched Ruler: Reduces Feral Frenzy recharge time by 3.5 seconds, up from 2.5.
  • Smiley Face Pin: Added a 60 second Blindness status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Stolen Sketch Book: Adds 2.4 seconds, up from 1.5.
  • The Legion Pin: Added a 60 second Broken status effect when Feral Frenzy hitting a Survivor with Deep Wound.


BUG FIXES:

Killer:

  • Fixed an issue that caused Corrupt Purge to ignore unhook immunity.
  • Fixed an issue that caused Killers to be unable to hear Survivors' idle crows when looking in the opposite direction.
  • Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times.
  • Fixed an issue that caused The Plague's Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death).
  • Fixed an issue that caused The Plague's mori to have incorrect vomit color effects when Corrupt Purge is active.
  • Fixed an issue that caused The Spirit's Husk to replicate her animations when she finishes using her power.
  • Fixed an issue that could cause Killers to lose all animations from Survivor perspectives.
  • Fixed an issue that could cause floating hair and accessories when being mori'd by The Shape's standing kill.
  • Fixed an issue that made it possible for The Legion to search a locker while in Feral Frenzy.


Map specific

  • Boarded up the Maze walls in Coldwind Farm maps to reduce the ability to look through the tiles and see the Killers / Survivors movements
  • Fixed an issue that allowed Killer to throw their projectiles through one side of the tarps on the crashed school buses in the Autohaven Wrecker's maps.
  • Fixed an issue that allowed The Nurse to blink up to the roof of Lery's Memorial Institute.
  • Fixed an issue that caused a hook to clip inside on of the Temple walls in The Temple of Purgation map.
  • Fixed an issue that caused an impassable gap between different tree models and a junk pile in the Gas Heaven map.
  • Fixed an issue that caused chests to slightly clip inside the ground on specific tiles in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused the 4 wall tiles to have an extra opening in the Autohaven Wrecker's maps.
  • Fixed an issue that could cause a tree to spawn within the exit gate area in the Backwater Swamp maps.
  • Fixed an issue that could cause an impassable gap between a cement block and a hedge in the Badham Preschool map.
  • Fixed an issue that could cause an impassable gap between a chest and a hedge in the Badham Preschool map.
  • Fixed an issue that could make it impossible to interact with generators from a specific side if a Survivor spawned in the interaction zone.
  • Fixed an issue that could make it impossible to open the hatch when it spawned on a specific tile with a tree stump in front of it in The Pale Rose map.
  • Fixed an issue that made it difficult to pick up Survivors if they were downed in front of a pillar by one of the ground floor entrances to the Temple in The Temple of Purgation map.
  • Fixed an issue that made it impossible to open the hatch when it spawned at the mine in the Suffocation Pit map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a debris pile in the chapel in the Father Campbell's Chapel map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a wall in the Grim Pantry map.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Coldwind Farm maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the MacMillan Estate maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on a specific tile in the Family Residence map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on multiple specific tiles in The Game map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on the Ferry Boat in The Pale Rose map.
  • Fixed an issue that made it possible get on top of a specific rock asset, and causing the Killer to become stuck in Lampkin Lane.
  • Misc LOD improvements.

Perks:

  • Fixed an issue that caused Decisive Strike not to work in Kill Your Friends when the Killer was not the host.
  • Fixed an issue that caused Territorial Imperative not to activate when a Survivor entered the basement.
  • Fixed an issue that caused The Nurse blink hits not to count towards Mettle of Man hits.


Miscellaneous

  • Fixed an issue that caused Survivors held items to briefly clip through the side of the locker when hiding.
  • Fixed an issue that caused hair shadows not to project on the ground and walls.
  • Fixed an issue that caused item charges to be consumed before the item was fully channeled.
  • Fixed an issue that caused items to clip with Ash's hand customization Ashy Slashy.
  • Fixed an issue that caused the "Failing Skill Checks" Tutorial message not to appear when failing a skill check on the last generator in the Survivor Tutorial.
  • Fixed an issue that caused the Killer to briefly see the Survivors in the tally screen in Kill Your Friends.
  • Fixed an issue that caused the Meg in the Killer Tutorial to only be able to vault over the pallet once.
  • Fixed an issue that caused the Styptic Agent Medkit add-on to be prioritized over the Anti-Hemorrhagic Syringe add-on when equipped in the first add-on slot in the Loadout.
  • Fixed an issue that could cause the Wiggle prompts to be active from the start of the match.
  • Fixed an issue that could cause the progress bar not to visually progress when Cleansing from a Pool of Devotion.
  • Misc cosmetic clipping and improvements.


Audio & Localization:

  • Major localization and translation improvements. These include re-translations of various perks and customization items that showed English text in most non-English languages.
  • Misc Plague audio improvements.

UI & HUD:

  • Added a generic display category name for Survivor item add-ons in the Loadout.
  • Misc UI improvements.


BUG FIXES - PLATFORM SPECIFIC:

PC:

  • Adjusted the distortion VFX for a cloaked Wraith while on Low graphic settings.
  • Fixed an issue that caused The Nurse and The Legion not to have Fatigued VFX on Low graphic settings.
  • Fixed an issue that caused players to achieve the "repair the special generator and escape" achievements if they escaped without repairing the generator, after another player met the achievement requirements.
  • Fixed an issue that caused the Deranged Pursuit achievement not to unlock as described in the description.

Patch 2.7.0a (PTB) - 25 April 2019

BALANCE:

End Game Collapse changes:

  • Changed the opening exit gate time for Survivors from 15 seconds back to 20 seconds.
  • Decreased the End Game Collapse timer duration from 3 minutes to 2 minutes.


Legion changes:

  • The Legion can search lockers while in Feral Frenzy.
  • Adjusted the values for The Legion's fatigue-reducing add-ons:
    • Julie's Mix Tape: was -0.25s, now -0.2s
    • Joey's Mix Tape: was -0.5s, now -0.4s
    • Cold Dirt: was -1.0s, now -0.6s


BUG FIXES:

  • Fixed an issue that caused Killers not to receive loud noise notifications for most actions.
  • Fixed an issue that caused male Survivors to have the incorrect crawling animation while using the Tenacity perk.
  • Fixed an issue that caused the End Game Collapse timer to permanently slow down if a Survivor disconnected while in crawl state.
  • Fixed an issue that caused Prove Thyself not to grant repair speed bonus.
  • Fixed an issue that caused the Item picked up SFX is triggered when entering a Trial with an item.
  • Fixed an issue that caused The Cannibals Chainsaw File, Homemade Muffler and Carburetor Tuning Guide add-ons not to reduce the sound of the Chainsaw.
  • Fixed an issue that caused some assets to have low-resolution textures/LODs.
  • Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.

Patch 2.7.0 - 7 May 2019

FEATURES & CONTENT
  • Content - Re-implemented the full translation for Traditional Chinese.
  • Feature - Added a delay before the ping indicator appears in the online lobby for Killers & Survivors. This delay allows for the ping to stabilize before being displayed to the player.
  • Feature - Games that would start with less than 5 players are canceled, and all players still connected to the server will be returned to the tally screen (keeping their items, add-ons and offerings) and notified about the cancellation.
  • Feature - Re-added the theme music for DLC characters.


END GAME COLLAPSE

  • Closing the hatch instantly powers up the exit gates.
  • End Game Collapse starts when an exit gate is opened or when the Killer closes the hatch.
  • End Game timer starts at 2 minutes. Timer is slowed down when a Survivor is downed or hooked.
  • Survivors are sacrificed by the Entity when the timer expires. These sacrifices count as kills.
  • The Killer can now open a powered up exit gate.
  • The hatch always spawn as soon as there is 1 Survivor left in the trial.


SCORING

Added new score events to work with the End Game Collapse:

Killer

  • Gate Open: Opening an exit gate (500).
  • Hatch Close: Close the hatch (250).
  • Late Hook: Hook a Survivor after the EGC has started (250).
  • Late Sacrifice: Sacrifice a Survivor once the EGC has started (500).
  • Time's Up: Entity sacrifices a Survivor after the EGC has expired (500).

Survivor

  • Late Heal: Heal another Survivor during EGC (750).
  • Late Rescue: rescue another Survivor during EGC (2000).
  • Pressure: Be the last Survivor alive and EGC starts (250).
  • Release: Open an exit gate after the EGC has started (1500).
  • Tenacious: Complete repairing a generator after the hatch has opened (500).


BALANCE

  • Adjusted controller inputs to improve movement control.
  • Adjusted the time the notification bubbles are displayed to 5 seconds. This includes all notification bubbles that are not perk based; exit switch, generator, hooked, bear traps, etc.
  • Boarded up the Maze walls in Coldwind Farm maps to reduce the ability to look through the tiles and see the Killers' and Survivors' movements.
  • Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.
  • Removed hatch interrupts for the End Game Collapse.
  • Removed the RNG element associated to window placement in the Treatment Theatre map. Each room now has a static window spawn configuration. RNG is now only being applied to the placement of extra openings in the rooms.
  • Reworked the character collision in the basement stairs to prevent hostage situations.
  • The Deep Wound status effect timer does not decrease when within the Killers terror radius.


PERK CHANGES:

Killer

  • Remember Me: Each time you hit your Obsession increase the time to open the exit gates by 4 seconds, up to a maximum of 8/12/16 seconds.

Survivor

  • Calm Spirit: Calm Spirit now hides all screams and their associated loud noise indicators (if any). Adjusted the text to be more global.
  • Left Behind: Gain a 55%/65%/75% repair speed bonus, up from 19%/22%/25%.
  • We're Gonna Live Forever: Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100%.


KILLER CHANGES

The Legion changes:

Add-on changes

  • Cold Dirt: Reduces Feral Frenzy fatigue duration by 0.6s, down from 0.75s.
  • Defaced Smiley Pin: Added a 60 second Mangled status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Frank's Mix Tape: Removes 25% of the bleedout time (was 5 seconds, is now 7.5 seconds and bleedout is still 30 seconds).
  • Iridescent Button: No longer requires a Feral Frenzy hit to activate. Pallets will break when vaulting them in Feral Frenzy.
  • Joey's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.4s, down from 0.5s.
  • Julie's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.2s, down from 0.35s.
  • Mischief List: Adds 0.8 seconds, up from 0.5.
  • Mural Sketch: Adds 1.6 seconds, up from 1.
  • Scratched Ruler: Reduces Feral Frenzy recharge time by 3.5 seconds, up from 2.5.
  • Smiley Face Pin: Added a 60 second Blindness status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Stolen Sketch Book: Adds 2.4 seconds, up from 1.5.
  • The Legion Pin: Added a 60 second Broken status effect when Feral Frenzy hitting a Survivor with Deep Wound.


Gameplay changes

  • Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit).
  • Feral Frenzy can only be used when the meter is fully charged.
  • Feral Frenzy move speed is now 5.0 m/s.
  • Frenzy power gauge amount lost when landing an attack outside Frenzy: 50%. (was 100%)
  • Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.
  • Increased the Legion's terror radius to 32 meters, from 24 meters.
  • Increased the duration of Feral Frenzy to 10 seconds.
  • Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.
  • Missed attacks will end Feral Frenzy.
  • Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break).
  • The Legion cannot see pools of blood while in Feral Frenzy.
  • The Legion now moves at the default Killer speed (4.6 m/s).
  • Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).


The Pig changes:

  • RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive.

The Plague:

Added 2 new Brutality score events for The Plague:

  • Corrupt Purge Damage (300).
  • Sickness Damage (300).

The Wraith changes:

  • Restored the "bone rattle" noise at the beginning of the Wraith's cloaking animation.
  • When cancelling the Wraith's cloaking interaction, players will now be able to attack or interact immediately, rather than having to wait for the bell-stowing animation to finish.

BUG FIXES Audio & Localization:

  • Fixed an issue that caused being unable to hear Survivors attempting to escape out of bear traps.
  • Fixed an issue that caused the bear trap disarm audio cue to play when a Survivor successfully escaped from a trap.
  • Fixed an issue that could cause The Spirit's idle SFX to play multiple times at the same time.
  • Improved the interior rooms audio reverb which is now based on their size
  • Major localization and translation improvements. These include re-translations of various perks and customization items that showed English text in most non-English languages.
  • Misc Plague audio improvements.


Killer related:

  • Fixed an issue that caused Killers to be unable to hear Survivors' idle crows when looking in the opposite direction.
  • Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times.
  • Fixed an issue that caused The Plague's Corrupt Purge to ignore unhook immunity.
  • Fixed an issue that caused The Plague's Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death).
  • Fixed an issue that caused The Plague's mori to have incorrect vomit color effects when Corrupt Purge is active.
  • Fixed an issue that caused The Spirit's Husk to replicate her animations when she finishes using her power.
  • Fixed an issue that caused The Trapper not to gain tokens from the Remember Me and Save the Best for Last perks when hitting a Survivor caught in a bear trap.
  • Fixed an issue that could cause Killers to lose all animations from Survivor perspectives.
  • Fixed an issue that could cause floating hair and accessories when being mori'd by The Shape's standing kill.

Map specific:

  • Fixed an issue that allowed Killer to throw their projectiles through one side of the tarps on the crashed school buses in the Autohaven Wrecker's maps.
  • Fixed an issue that allowed The Nurse to blink up to the roof of Lery's Memorial Institute.
  • Fixed an issue that caused a hook to clip inside on of the Temple walls in The Temple of Purgation map.
  • Fixed an issue that caused an impassable gap between different tree models and a junk pile in the Gas Heaven map.
  • Fixed an issue that caused chests to slightly clip inside the ground on specific tiles in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused maps with indoor generators to be extremely bright while in the Dream World.
  • Fixed an issue that caused the 4 wall tiles to have an extra opening in the Autohaven Wrecker's maps.
  • Fixed an issue that could cause a tree to spawn within the exit gate area in the Backwater Swamp maps.
  • Fixed an issue that could cause an impassable gap between a cement block and a hedge in the Badham Preschool map.
  • Fixed an issue that could cause an impassable gap between a chest and a hedge in the Badham Preschool map.
  • Fixed an issue that could make it impossible to interact with generators from a specific side if a Survivor spawned in the interaction zone.
  • Fixed an issue that could make it impossible to open the hatch when it spawned on a specific tile with a tree stump in front of it in The Pale Rose map.
  • Fixed an issue that made it difficult to pick up Survivors if they were downed in front of a pillar by one of the ground floor entrances to the Temple in The Temple of Purgation map.
  • Fixed an issue that made it impossible to open the hatch when it spawned at the mine in the Suffocation Pit map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a debris pile in the chapel in the Father Campbell's Chapel map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a wall in the Grim Pantry map.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Coldwind Farm maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the MacMillan Estate maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on a specific tile in the Family Residence map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on multiple specific tiles in The Game map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on the Ferry Boat in The Pale Rose map.
  • Fixed an issue that made it possible get on top of a specific rock asset, and causing the Killer to become stuck in Lampkin Lane.
  • Fixed an issue that made it possible to get stuck in a specific corner of a maze tile in the Coldwind Farm maps.
  • Misc LOD improvements.


Miscellaneous:

  • Adjusted the description for the Deranged Pursuit achievement to mention the downed Survivor must have Deep Wound applied.
  • Adjusted the distortion VFX for a cloaked Wraith while on Low graphic settings.
  • Fixed an issue that caused Survivors held items to briefly clip through the side of the locker when hiding.
  • Fixed an issue that caused The Nurse and The Legion not to have Fatigued VFX on Low graphic settings.
  • Fixed an issue that caused a hitch when equipping Meg's Tier III Braid head customization item.
  • Fixed an issue that caused hair shadows not to project on the ground and walls.
  • Fixed an issue that caused item charges to be consumed before the item was fully channeled.
  • Fixed an issue that caused items to clip with Ash's hand customization Ashy Slashy.
  • Fixed an issue that caused players to achieve the "repair the special generator and escape" achievements if they escaped without repairing the generator, after another player met the achievement requirements.
  • Fixed an issue that caused the "Failing Skill Checks" Tutorial message not to appear when failing a skill check on the last generator in the Survivor Tutorial.
  • Fixed an issue that caused the Killer to briefly see the Survivors in the tally screen in Kill Your Friends.
  • Fixed an issue that caused the Meg in the Killer Tutorial to only be able to vault over the pallet once.
  • Fixed an issue that caused the Styptic Agent Medkit add-on to be prioritized over the Anti-Hemorrhagic Syringe add-on when equipped in the first add-on slot in the Loadout.
  • Fixed an issue that could cause the Wiggle prompts to be active from the start of the match.
  • Fixed an issue that could cause the progress bar not to visually progress when Cleansing from a Pool of Devotion.
  • Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.
  • Misc cosmetic clipping and improvements.
  • Tentatively fixed an issue that sometimes caused the Entity window blockers not to block windows.


Perks:

  • Fixed an issue that caused Decisive Strike not to work in Kill Your Friends when the Killer was not the host.
  • Fixed an issue that caused Object of Obsession not to work while on a hook.
  • Fixed an issue that caused Territorial Imperative not to activate when a Survivor entered the basement.
  • Fixed an issue that caused The Nurse blink hits not to count towards Mettle of Man hits.

UI & HUD:

  • Added a generic display category name for Survivor item add-ons in the Loadout.
  • Fixed an issue that could cause the Survivors' status icon to show as Dead instead of Sacrificed when Sacrificed on a hook.
  • Misc UI improvements.


FIXES & CHANGES FROM PTB 2.7.0

BALANCE

  • Reworked the character collision in the basement stairs to prevent hostage situations.

End Game Collapse changes:

  • Changed the opening exit gate time for Survivors from 15 seconds back to 20 seconds.
  • Decreased the End Game Collapse timer duration from 3 minutes to 2 minutes.
  • Decreased the intensity of the End Game Collapse ground VFX for Killers This change should make it easier for Killers to track Survivors' scratch marks and pools of blood.
  • Reduced certain values that made the tiling more noticeable when the End Game Collapse was active in The Game map.

The Legion changes:

  • Removed bug fix for The Legion being unable to search lockers while in Feral Frenzy.
  • Adjusted the values for The Legion's fatigue-reducing add-ons:
    • Julie's Mix Tape: was -0.25s, now -0.2s.
    • Joey's Mix Tape: was -0.5s, now -0.4s.
    • Cold Dirt: was -1.0s, now -0.6s.

The Pig changes:

  • Reverted the change to the reverse bear trap progression pausing while in The Pig's terror radius. The RBT timer will pause when the Survivor is in a chase, as it was previously.


BUG FIXES

  • Fixed an issue that allowed a Kill Your Friends non-host The Huntress to hit multiple Survivors with one hatchet if they stood close to one another.
  • Fixed an issue that caused Killers not to lose points in the Malicious emblem when a Survivor escaped the Killers' grasp.
  • Fixed an issue that caused Killers not to receive loud noise notifications for most actions.
  • Fixed an issue that caused Prove Thyself not to grant repair speed bonus.
  • Fixed an issue that caused Survivors not to have the recoiling animation when shocked by The Doctor.
  • Fixed an issue that caused Survivors' status icons to sometimes show Dead instead of Sacrificed when they die by the End Game Collapse.
  • Fixed an issue that caused The Cannibals Chainsaw File, Homemade Muffler and Carburetor Tuning Guide add-ons not to reduce the sound of the Chainsaw.
  • Fixed an issue that caused The Doctor's "Calm" add-ons not to play the terror radius on the Survivor as if they were on the edge of the terror radius.
  • Fixed an issue that caused The Legions power gauge to empty when getting stunned by a pallet, while not using Feral Frenzy.
  • Fixed an issue that caused The Pig's Rusty Attachments add-on not to apply the Mangle status effect.
  • Fixed an issue that caused The Trapper not to gain tokens from the Remember Me and Save the Best for Last perks when hitting a Survivor caught in a bear trap.
  • Fixed an issue that caused The Trapper's bear trap auras to shrink when approaching them.
  • Fixed an issue that caused The Trapper's bear traps not to fully open when set with the Iridescent Stone add-on.
  • Fixed an issue that caused all players to lose their Offerings if a player got disconnected during the loading screen.
  • Fixed an issue that caused male Survivors to have the incorrect crawling animation while using the Tenacity perk.
  • Fixed an issue that caused some assets to have low-resolution textures/LODs.
  • Fixed an issue that caused the End Game Collapse timer to permanently slow down if a Survivor disconnected while in crawl state.
  • Fixed an issue that caused the Item picked up SFX is triggered when entering a Trial with an item.
  • Fixed an issue that caused the Match Management settings to reset after every match in Kill Your Friends.
  • Fixed an issue that caused the Mend bar not to be red when affected by The Legion's Nasty and Filthy Blade add-ons.
  • Fixed an issue that could cause The Spirit's idle SFX to play multiple times at the same time.
  • Fixed an issue that made it impossible for The Nurse to blink on a specific tile in the Treatment Theatre map.
  • Fixed an issue that made it impossible for The Nurse to blink through a specific tile in the Treatment Theatre map.
  • Fixed an issue that made it impossible for The Nurse to blink through the office building in the Azarov's Resting Place map.
  • Fixed an issue that made it impossible to pick up items after searching a chest.
  • Fixed an issue that sometimes caused the Killer to lose their add-ons if all Survivors got disconnected on the loading screen.
  • Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.
  • Removed the RNG element associated to window placement in the Treatment Theatre map. Each room now has a static window spawn configuration. RNG is now only being applied to the placement of extra openings in the rooms.

Patch 2.7.1 - 21 May 2019

BUG FIXES
  • Fixed an issue that could cause the disconnect audio to loop for the remainder of the match for all players if a Survivor disconnected while on a hook.
  • Fixed an issue that caused an erroneous Disconnected From Host message on the main menu when getting disconnected from the network during the public lobby timer.
  • Tentatively fixed an issue that could cause a "Match Canceled" message to appear when the Killer disconnected during a match.
  • Fixed an issue that caused multiple gameflow issues when a client disconnects during the 5 second lobby countdown timer, and re-connected on the splash screen.
  • Fixed an issue that could cause an infinite loading screen when a client lost Network connection while loading into a match.
  • Fixed an issue that caused the End Game Collapse timer not to be slowed when the conditions were met and a downed Survivor had escaped.
  • Fixed an issue that caused the End Game Collapse not to end when the timer ran out if the Killer picked up a Survivor at the last possible second.
  • Fixed an issue that caused Survivors not to get immediately sacrificed when they were opening an exit gate or interacting with a Jigsaw box when the End Game Collapse timer ended.
  • Fixed an issue that made it impossible to earn progress on The Savior Ritual when unhooking a Survivor after the End Game Collapse had started.
  • Fixed an issue that made it impossible to earn progress on the Blood Dance daily ritual when healing a Survivor after the End Game Collapse had started.
  • Fixed an issue that caused The Reconstruction Ritual's rate of progress to be lowered when there was more than 1 Survivor in the match.
  • Fixed an issue that caused Ash not to play any VOs when selected or when joining a lobby.
  • Adjusted the flashlight items aim when held by Ash's Ashy Slashy hand customization item to be more in line with regular cosmetics. A more permanent fix will come in a future patch.
  • Fixed an issue that made it possible to see other players as blobs through auras.
  • Fixed an issue that caused the camera to shake after The Trapper picked up a bear trap.
  • Fixed an issue that caused the certain weapon customization items to continue dripping blood when The Wraith quickly cloaked after breaking a pallet/generator with the "The Serpent" - Soot add-on.
  • Fixed an issue that allowed The Shape to be able to use his standing Kill within a 2.5 meter radius.
  • Fixed an issue that caused the cross hair when being affected by The Clown's gas to be almost non-visible.
  • Fixed an issue that caused certain Killers to get stuck when vaulting over the window on the Shrimp Boat in The Pale Rose map.
  • Fixed an issue that caused some placeholder strings to appear in the description for certain Nea head cosmetics in all non-English languages.
  • Fixed an issue that auras to appear very dim in the map Mount Ormond Resort
  • Tentatively fixed an issue that caused the Survivors not to receive points when completing a generator
  • Tentatively fixed an issue that caused the Survivors' camera to follow the Killer when hooked. Added extra logging to better help track identify the issue.
  • Added extra logging to help identify the issue with the Entity blocker sometimes not blocking windows, with and without Bamboozle.
  • Fixed an issue that prevented The Plague scoring points in the Chaser emblem when downing Survivors with Corrupt Purge
  • Fixed an issue that caused the camera to shake from EGS during tally screen
  • Fixed an issue that caused the Left Behind perk to have the wrong values. Values should be 55%/65%/75%.
  • Fixed an issue that caused Nea's Prestige torso to have missing textures on her arms.

Patch 3.0.0 - 18 June 2019

FEATURES & CONTENT
  • Feature - Added the ability to rotate characters in the lobby.
  • Feature - Added new menu and lobby music.
  • Content - Added a new Killer (The Ghost Face).

BALANCE Gameplay:

  • All Killer swing animations have been modified to match the distance at which they can hit a survivor. This was done to help mitigate situations where a Killer would hit a survivor but their weapon/ hand would not look like it was reaching the Survivor.
  • In addition to Killer swing animations matching their hit distance we have also added swing VFX to mitigate when hits looked like they should have missed targets when in fact they found a target and hit. (There will be more work done to make hits look better when they connect)
  • Added stun VFX for Killers when hit by pallets.
  • Survivors will now turn their heads where their camera is looking. This happens when a Survivor interacts with an object in the environment and when they are not downed or incapacitated.
  • Adjusted fast vault conditions: Players can no longer trigger fast vaults when beside windows or in contact with the wall.

Art adjustments:

  • Adjusted certain darker cosmetics that gave players an advantage to be lighter.
  • Re-worked some characters hair.
  • Adjusted Killer Instinct VFX to remove red fill effect, increase frequency of pulse, add an offset to where symbol is displayed, modified the scaling of the symbol to stay more consistent. These changes also affect the Killer power, Feral Frenzy, of The Legion.

Audio adjustments:

  • Adjusted the chase volume for Survivors.

Map changes:

  • Removed the RNG factor from the window setups in the rooms of Lery's Memorial Institute; each small room now spawns with the same window configuration.
  • Edge Object repopulation pass in The MacMillan Estate maps, there are more obstacles in between the map tiles now.
  • Introduced new maze tiles for the Yamaoka Estate theme.

Survivor Emblem changes:

Added events for Lightbringer emblem scoring:

  • 20 points for cleansing a dull totem.
  • 5 points if a dull totem is cleansed while you are in a chase.
  • 10 points if a Hex totem is cleansed while you are in a chase.
  • 1/3 point for each 1% of a generator repaired while you are in a chase (Capped to a maximum of 33.3 scored for each generator).

Added event for Benevolent emblem scoring:

10 points for sabotaging a hook within 10 meters of a Killer carrying a Survivor, if the carried Survivor then wiggles free.

Added event for Evader emblem scoring:

  • 50 points for stunning the Killer with a pallet.

Survivor perk changes:

  • Streetwise: Increased efficiency values to 15%/20%/25% up from 10%/12%/15%.

Windows of Opportunity: Reduced cooldown values to 30/25/20 seconds down from 60/50/40.

  • Mettle of Man: We have changed the condition for getting tokens. It is no longer for being hit by a Killer's basic attack. Instead earn tokens by taking "Protection Hits". It still requires 3 tokens to activate. Survivors will still need to be injured in order to trigger the Endurance effect and avoid being put into the dying state. This means that Mettle of Man will require more work from the Survivor to trigger Mettle of Man's Endurance status effect.
  • Unbreakable: Increased recovery speed to 25%/30%/35% up from 15%/20%/25%.

Killer perk changes:

  • Pop Goes The Weasel: Changed Regression values from 15%/20%/25% to a flat 25% across all tiers. Changed window of activation from 30 seconds to 40/50/60 seconds.
  • Territorial Imperative: Reduced cooldown to 30/25/20 seconds down from 60/45/30.
  • Enduring: Updated Enduring to a flat reduction in pallet stun duration of 40/45/50% rather than an increase to stun recovery speed of 55/65/75%. Enduring will now only affect pallet stuns.

BUG FIXES

Killer related:

  • Fixed an issue that could cause Survivors to become stuck for the rest of the match when The Trapper placed a bear trap under them while they were already performing an interaction.
  • Fixed an issue that caused The Clown's Redhead's Pinky Finger add-on to apply the Exposed status effect on Survivors without a direct bottle hit.
  • Fixed an issue that could cause permanent Exhaustion when affected by The Clown's gas bottles with the Solvent Jug add-on equipped.
  • Fixed an issue that caused The Clown to clip through most vaulting windows.
  • Fixed an issue that caused The Shape's camera to become slanted and allowed him to walk on assets when cancelling his mori.
  • Fixed an issue that caused The Hag's Rusty Shackles add-on to play the terror radius when the trap was triggered.
  • Fixed an issue that caused The Wraith's "The Serpent" - Soot add-on not to fully uncloak him immediately after breaking a pallet or damaging a generator.
  • Fixed an issue that caused The Nurse to be missing her hand and weapon when blink attacking a Survivor before getting fatigued.

Map specific:

  • Fixed an issue that caused grass to move when a player was above or below the area. This issue was most commonly seen around the basement when it was in the Shack.
  • Fixed an issue that could cause the right door on lockers to appear warped.
  • Fixed an issue that made it impossible for Killers to interrupt a Survivor repairing a generator from a specific side in the Wretched Shop map.
  • Fixed an issue that made it impossible to open the hatch with a key when it spawned facing a car pile in the Gas Heaven map.
  • Fixed an issue that made it possible to get stuck in the basement stair collision under certain conditions, when the basement spawned in the office building in the Azarov's Resting Place map.
  • Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of the farm house in the Thompson House map.
  • Fixed an issue that could cause a desync between clients and host around the slaughterhouse in the Rancid Abattoir map.
  • Fixed an issue that caused some assets to have missing textures on the slaughterhouse building in the Rancid Abattoir map.
  • Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of certain houses in the Lampkin Lane map.
  • Fixed an issue that caused a generator to clip into part of a maze wall in The Pale Rose map.
  • Fixed an issue that could cause a desync between clients and host around the Ferry Boat in The Pale Rose map.
  • Fixed an issue that caused blood and dirt wall textures to disappear at certain camera angles in the Lery's Memorial Institute map.
  • Fixed an issue that allowed Survivor to cleanse the hill totem from on top of the rocks in the Mount Ormond Resort map.
  • Fixed an issue that caused the Entity not to appear on a specific hook in The Temple of Purgation map.
  • Fixed an issue that made it impossible for The Nurse to blink around the exterior of the temple tile in the Temple of Purgation map.
  • Fixed an issue that made it impossible for The Nurse to blink around the exit tiles in the Temple of Purgation map.
  • Misc LOD fixes.

Perks:

  • Fixed an issue that caused Mettle of Man to give the Killer a point in the Malicious Emblem category when activated.
  • Fixed an issue that caused The Legion's Killer Instinct not to be visible with Dark Devotion.
  • Fixed an issue that caused the Territorial Imperative perk to trigger on hooked and hiding Survivors.
  • Fixed an issue that caused the Resilience perk not to affect window vaults.

Miscellaneous:

  • Fixed an issue that could cause a disconnect or make it impossible to execute a mori when the Survivor was recovering.
  • Fixed an issue that caused only Bill's hair to show in the Jigsaw box aura when within 5 meters.
  • Fixed an issue that caused Claudette with the Side-parted Curls head customization not to trigger Hag traps.
  • Adjusted the bear trap interaction zone that caused Survivors to snap into the disarm trap animation.
  • Fixed an issue that caused Survivors vaulting over windows during the Dream State transition to clip through the window.
  • Fixed an issue that caused the Entity blocker to sometimes not block windows.
  • Fixed an issue that caused a window to block directly after the initial Entity blocker timer had ended.
  • Fixed an issue that caused the Survivor camera to become offset when interrupted entering a locker by the Killer.
  • Fixed an issue that caused Survivors to appear floating in lobbies and on the tally screen.
  • Adjusted the flashlight items aim when held by Ash's Ashy Slashy hand customization item to be more in line with regular cosmetics.
  • Adjusted the smoke opacity LODs that caused the hatch and Hex totem VFX to be visible from far away.
  • Fixed an issue that caused the notification bubble for a Survivor stepping in a bear trap to be misplaced and wobble.
  • Fixed an issue that caused Survivors to lose their Offerings if the Killer disconnected right after the offering burn screen.
  • Fixed an issue that caused the Sealed Envelope Offering to not be personal.
  • Fixed an issue that caused The Hunt Ritual to generate with progress already applied.
  • Fixed an issue that caused Killer's to lose 4 pips when disconnecting through a cable pull and re-establishing a Network connection on the splash screen.
  • Added more logging to better help understand and track the issues where players are losing pips or not gaining progress on their rank.
  • Fixed an issue that caused progress on the Deranged Pursuit achievement when downing a Survivor with the Deep Wound status effect from the Borrowed Time perk.
  • Fixed an issue that caused the Dead Hard perk prompt not to appear when bound to keys 1, 2 or R.
  • Fixed an issue that made it impossible to trigger Dead Hard when bound to keys 3 and 4.
  • Updated the intro video.
  • Misc cosmetic clipping and improvements.

Audio & Localization:

  • Fixed an issue that caused the Entity gargle noises to remain on the hooks when a Survivor was unhooked.
  • Fixed an issue that caused the loud noise notification from Spies From The Shadows to have a muffled sound effect in comparison to the other loud noises.
  • Fixed an issue that caused no interrupt audio stinger when being pulled out of a locker.
  • Fixed an issue that caused The Shape's stinger theme to play and overlap the menu music.
  • Adjusted Ash's VO in the menus.
  • Fixed multiple audio issues related to the environments.
  • Minor localization and translation improvements.

UI & HUD:

  • Fixed an issue that caused the inventory pages to revert in a Kill Your Friends lobby to the last one used in a Public match when a Survivor joined or changes characters.
  • Fixed an issue that caused the Revoke Consent tooltip to be cut off in French.
  • Removed the progress bar when executing a mori Kill after it was fully charged.
  • Misc UI improvements.

Known issues:

  • Cannot change the resolution while in Windowed mode.
  • The Barbecue & Chili and Remember Me perks visually only stack up to 3 tokens.
  • The Spirit's passive phasing is missing VFX.
  • Heartbeat audio will overlap itself.
  • No music for Killers when carrying Survivors.
  • Survivors won't be able to see The Plague's vomit on windows.
  • Generators in the Tutorials do not show progress until interacted with.
  • The heartbeat and terror radius for The Trapper is missing in the Survivor Tutorial.

Patch 3.0.1 - 27 June 2019

BALANCE
  • Removed the stun VFX when Killers entered stun state.
  • Reduced the camera shake on successful hits.

The Ghost Face:

  • Slightly reduced the stalk rate add-ons: Telephoto Lens (to -0.25 seconds, down from -0.5 seconds total stalk time required), Night Vision Monocular (to -0.75 seconds, down from -1.0 seconds total stalk time required).
  • Adjusted all stalk rate add-ons (Philly, Telephoto Lens, Knife Belt Clip and Night Vision Monocular) so that they only affect stalking while not leaning. Stalking while leaning is twice faster than normal stalking.
  • Slightly increased the Killer Instinct base duration to 2 seconds from 1.5 seconds.
  • Slightly increased Killer Instinct add-ons: Marked Map (to 1 second, up from 0.5 seconds), Victim’s Detailed Routine (to 1.5 seconds, up from 1.0 seconds).
  • Slightly increased the Detection area in the center of screen for Survivors attempting to reveal The Ghost Face by 4% on each side of the screen (total of 8%).
  • Fixed an issue that allowed The Ghost Face to stay Night Shroud when stunned by a pallet.
  • Fixed an issue that allowed Ghost Face to continue stalking already Marked Survivors.
  • Removed the proximity Sound that the Killer generated while in Night Shroud (only his clothes emit sound while he moves).

BUG FIXES

  • Fixed an issue that caused the Wake Up! perk to grant 5/10/15% increased action speed to all interactions at all times.
  • Fixed an issue that caused the Bamboozle perk not to have an activation sound.
  • Fixed an issue that caused the Barbecue & Chili, Fire Up, Remember Me and We're Gonna Live Forever perks to visually only gain up to 3 tokens.
  • Fixed an issue that caused Sprint Burst not to always trigger Exhaustion.
  • Fixed an issue that caused the Spies From The Shadows perk to go on cooldown whenever a Survivor triggered a crow outside of the maximum effect radius.
  • Fixed an issue that caused the Play With Your Food perk to gain a token when downing the Obsession.
  • Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to increase all interaction times.
  • Fixed an issue that caused The Ghost Face add-on Telephoto Lense not to impact the duration of a Survivor staying marked.
  • Fixed an issue that caused The Doctor's illusionary pallets to spawn perfectly straight instead of leaning on an asset like a regular pallet.
  • Tentatively fixed an issue that could cause permanent Exhaustion.
  • Fixed an issue that could cause the Exhaustion status effect to appear on screen without the dial representation.
  • Fixed an issue that caused a delayed reset on the users progress bar when failing a skill check.
  • Fixed an issue that allowed Survivors to stay in the locker in the crawl state when the Deep Wound timer ended.
  • Fixed an issue that caused The Nightmare and The Huntress' lullaby to get obstructed by occlusion.
  • Fixed an issue that caused The Huntress' camera to shake on a successful hatchet hit.
  • Fixed an issue that caused the Survivors' camera to shake when hit by the Killers.
  • Fixed an issue that caused the Killers red stain to be visible on their model in-game.
  • Added more logging to investigate the ranking issue.
  • Fixed an issue that caused placeholder text strings to appear when receiving a Player Pips Error message. We have modified these strings in English. Please note that the other translations will come in a future patch.
  • Fixed an issue that allowed The Trapper to place traps while falling.
  • Fixed an issue that caused multiple characters not to have proper idle animations in the Store.
  • Fixed an issue that caused escaping Survivors audio to keep playing within the exit threshold.
  • Fixed an issue that caused the title to crash for the host when The Plague vomits as the match ended.
  • Fixed an issue that could cause a crash when switching roles in the lobby.
  • Fixed an issue that caused an increase of auto-save checks in the Bloodweb.
  • Fixed a case that caused multiple issues in the pre-lobby when disconnecting from the Network during the loading screen into a match, and reconnecting right before returning to the pre-lobby.
  • Fixed an issue that caused the Anniversary Event audio not to play automatically when launching the game.
  • Fixed an issue that caused an audio stinger not to play correctly when being shocked by The Doctor or tiering up in Madness.
  • Misc audio improvements.
  • Fixed an issue that prevent users from changing the resolution while in Windowed mode

Patch 3.0.2 - 3 July 2019

BALANCE
  • Stunning The Ghost Face with any stun while he is in Night Shroud will disable his power.
  • Lullabies are no longer directional.

BUG FIXES

  • Fixed an issue that caused the Vigil perk to extend the Exhaustion duration.
  • Fixed an issue that caused the Furtive Chase perk to swap the Obsession to anyone who unhooks any Survivor.
  • Fixed an issue that caused The Spirit's passive phasing VFX to be missing.
  • Fixed an issue that caused missing blood splatters and camera shake when The Hag successfully landed a hit.
  • Fixed an issue that caused injured Survivors to get stuck on top of any locker when getting hit by the Killers lunge attack while exiting.
  • Fixed an issue that caused female Survivors not to be able to successfully vault through the crashed school bus middle window in the Autohaven Wrecker's maps.
  • Fixed an issue that caused The Ghost Face to be unable to crouch or lean if a Survivor disconnected while getting picked up.
  • Fixed an issue that caused The Ghost Face's Reveal SFX to loop if spotted by a Survivor leaving by the hatch or the exit gates.
  • Fixed an issue that caused the Killer carrying a Survivor music to be missing.
  • Adjusted music & sound balance to fix issues with in-game audio. This will improve the compatibility of the game's audio output with headphones emulating surround sound.
  • Misc cosmetic improvements

Patch 3.1.0 - 23 July 2019

FEATURES & CONTENT
  • Content - Added support for 4 new languages: Latin American Spanish, Dutch, Turkish and Swedish.
  • Feature - Changed the lobby music back to the default music.

BALANCE Badham Preschool map changes

  • Added 5 new variations of the Badham Preschool map.
  • Adjusted the safety rating of each pallet loop in the maps.
  • Diversified the number of sides a generator could be repaired from on all tiles.
  • Each tile is now unique and will only spawn once.
  • Improved totem hiding spots.
  • Reduced the minimum distance between pallets to 8 meters.
  • Bloodpoint balancing

Adjusted some score event for Survivors:

  • Increased Cleansing (dull totem) from 600 to 1000.
  • Increased Cleansing (hex totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increased healing an ally without a medkit after the exits were powered from 500 to 700 (percentage based).
  • Increased healing an ally without a medkit before the exits were powered from 400 to 500 (percentage based).
  • Increased the Hatch Escape score event from 2000 to 2500.
  • Increased the Killer Blind score event from 250 to 400 (outside of a chase).
  • Increased the Killer Blind score event from 250 to 500 (while in a chase).

Killer score events:

  • Added a score event for totem, hook sabotage and Jigsaw Box search interrupts.

Gameplay

  • Added a visual and SFX notification when affected by the Exposed status effect.
  • Adjusted the cooldown for successful Cannibal chainsaw attacks to be the same as that for a missed chainsaw attack (adjusted movement speed and reduced duration from 3 seconds to 2 seconds).

Survivor perk changes

Head On:

  • Added text to stipulate the condition that you cannot use Head On if you have accrued idle crows.
  • After the perk conditions are met, you will perform the Head On action when you rush out of a locker. Head On will cause exhaustion only when stunning the killer.
  • Head On will stun the Killer if the Killer enters the zone during the Head On animation or if the Killer was already in the zone when Head On is activated.

THE NIGHTMARE CHANGES

Gameplay & power changes

Microsleep:

  • Awake Survivors will see The Nightmare within 16 meters, The Nightmare will be intermittent from 16 meters to 32 meters, and while awake Survivors will hear The Nightmare emit a Terror Radius of 32 meters.

Falling Asleep:

  • Survivors fall asleep passively over 60 seconds. Once asleep survivors see The Nightmare and hear The Nightmare emit a 2D 32 meter Lullaby instead of a Terror Radius. Once asleep Survivors will see the aura of an Alarm Clock on a dresser.

Waking Up:

  • An awake Survivor can wake up a sleeping Survivor.
  • Survivors can wake up by failing skill checks.
  • Survivors can wake up by going to and removing an Alarm Clock off a dresser.

Dream Abilities:

Dream Snares:

  • Dream Snares slow and reveal a Survivors location.
  • Only effective and visible towards Sleeping Survivors.
  • Killers start with 8 tokens, each Snare costs 1 token to place. Only 8 traps can be placed at one time.

Dream Projection:

  • Channel the ability to create a husk of The Nightmare at the targeted generator, complete the channel to take the position of the husk.
  • Can be cancelled.
  • For each sleeping Survivor gain a 15% cool down reduction on Dream Projection.


Misc Nightmare changes

  • Loading tips for The Nightmare and playing against The Nightmare have been updated.
  • Power Description and Power Tooltip updated for The Nightmare.
  • All of The Nightmare's add-ons have been modified to function with his new power set. If you have add-ons for The Nightmare, they will be exchanged for the new ones.
  • Failing a hook sabotage skill check will wake up an asleep Survivor.
  • Reduced the intensity of the Dream World post-process effect to increase visibility for survivors.

BUG FIXES Audio & Localization:

  • Fixed an issue that caused Julie and Susie to sound like Frank in-game.
  • Fixed an issue that caused The Huntress lullaby not to play from her perspective.
  • Fixed an issue that caused the SFX when a Survivor joined a lobby or switched characters to be missing in lobbies and in the Store.
  • Major localization and translation improvements.

Killer related

  • Fixed an issue that allowed Killers to open the exit gate while carrying a Survivor.
  • Fixed an issue that caused Survivors models to reappear when The Shape used his stalking ability while the Survivor was being sacrificed.
  • Fixed an issue that caused Survivors to get the Protection score event when being near an injured Survivor when reaching the Broken state by The Plague's vomit.
  • Fixed an issue that caused The Ghost Face not to have an off-screen notification when spotted in the 180 degrees in front of him.
  • Fixed an issue that caused The Hag's Phantasms to stay permanently when The Hag is behind the users camera and facing a Phantasm.
  • Fixed an issue that caused The Shape's stalking range to be wrongfully decreased. Stalking range has been adjusted back to within 40 meters.
  • Fixed an issue that caused The Trappers camera to look down after picking up a bear trap.
  • Fixed an issue that caused items to remain infected when Survivors cleansed their sickness from a fountain.
  • Fixed an issue that caused the flashlight item not to reveal The Hag's Phantasm Traps.
  • Fixed an issue that caused trapped Survivors not to get downed when hit by The Trapper while they are struggling in the trap.
  • Fixed an issue that could cause a crash when a Survivor died from a reverse bear trap at the same time as entering/exiting a locker.
  • Fixed an issue that sometimes caused The Plague's vomit not to appear on windows.

Map specific

  • Fixed an issue that allowed Survivors to clip through a column on the lower floor of The Game map.
  • Fixed an issue that allowed The Trapper to set bear traps under the bottom part of a door frame in the Thompson House.
  • Fixed an issue that allowed players to get on top of a wall and junk asset in the Crotus Prenn Asylum maps.
  • Fixed an issue that allowed players to walk on a specific rock asset in the Suffocation Pit map.
  • Fixed an issue that caused Survivors to get stuck when attempting to escape the basement in the office building in the Azarov's Resting Place map.
  • Fixed an issue that caused a bone on the hanging carcass in the smoke house to partially block player movement in the Mother's Dwelling map.
  • Fixed an issue that caused a hole in one of the hills in the Family Residence map.
  • Fixed an issue that caused a hook in front of the warehouse to float in the Coal Tower map.
  • Fixed an issue that caused a ski stick to be floating on top of the bar counter in the chalet of the Mount Ormond Resort map.
  • Fixed an issue that caused a specific crate asset near the water tower to disappear at a certain distance in the MacMillan Estate maps.
  • Fixed an issue that caused an impassable gap between a hooked Survivor and a bed frame on a specific tile in the Lery's Memorial Institute map.
  • Fixed an issue that caused an impassable gap between a tree and a bush on a specific tile in the Lampkin Lane map.
  • Fixed an issue that caused an impassable gap between the mine building and a rock in the Suffocation Pit map.
  • Fixed an issue that caused an invisible collision that blocked player movement on the boxes on top of the bar in the cabin of the Mount Ormond Resort map.
  • Fixed an issue that caused flickering ground textures in the Red Forest maps.
  • Fixed an issue that caused hiding Survivors to clip inside of lockers in the control room of The Game map.
  • Fixed an issue that caused part of the Thompson House roof to be missing.
  • Fixed an issue that caused players to become stuck on a hill between the hill and 2 bamboo trees in the Family Residence map.
  • Fixed an issue that caused players to clip inside certain big tree trunks in the Backwater Swamp maps.
  • Fixed an issue that caused some flickering textures on some walls in the Family Residence map.
  • Fixed an issue that caused the Killer to become blocked when the Survivor dropped a specific pallet on them in The Game map.
  • Fixed an issue that caused the corn field to be partially missing when viewed from the top floor of the Thompson House.
  • Fixed an issue that caused the snow decal on the ground in the chalet to end abruptly in the Mount Ormond Resort map.
  • Fixed an issue that could cause Killers to get partially stuck on top of two rock assets in the Lampkin Lane map.
  • Fixed an issue that made it impossible for The Hillbilly to chainsaw sprint into the lower floor of the temple in the Temple of Purgation map.
  • Fixed an issue that made it impossible to escape the basements if the Killer was in the doorway when the basement spawned in the main buildings in the Ironworks of Misery, Thompson House and Blood Lodge maps.

Misc LOD fixes and improvements.

Miscellaneous:

  • Fixed an issue that allowed certain Survivors to interact with totem debris.
  • Fixed an issue that caused Dwight's character model to disappear and reappear in the beginning of the Survivor Tutorial.
  • Fixed an issue that caused Feng Min's eyes to be closed for most interactions.
  • Fixed an issue that caused Killers to see the Survivor's shadow mesh in T-pose where the Survivor spawned when the Survivor had been sacrificed.
  • Fixed an issue that caused Survivor to see their own auras when incapacitated.
  • Fixed an issue that caused Survivors models to be placed outside of the locker if movement input was used while entering the locker with high lag.
  • Fixed an issue that caused Survivors to instantly disappear when escaping through the exit.
  • Fixed an issue that caused Survivors to receive a loud noise notification bubble when in direct line of sight of another Survivor who cleansed a hex totem.
  • Fixed an issue that caused The Ghost Face camera not to zoom in when viewing his backstory in the in-game Store.
  • Fixed an issue that caused a hang when leaving the Killer Tutorial after hooking Meg.
  • Fixed an issue that caused disconnected clients not to be promptly removed from the online lobby.
  • Fixed an issue that caused generator progress not to show until interacting with the generators in both the Killer and Survivor Tutorials.
  • Fixed an issue that caused spectators to see an incapacitated Survivors bloody overlay from another Survivor's point of view.
  • Fixed an issue that caused the End Game Collapse timer to be permanently slowed if a Survivor crawled out of the exit.
  • Fixed an issue that caused the End Game Collapse to trigger in the Killer Tutorial.
  • Fixed an issue that caused the dodged lobby timeout not to advance while in the Store or Credits.
  • Fixed an issue that caused the flashlight beam to no longer be progressive.
  • Fixed an issue that caused the hatch audio and VFX to continue playing after the hatch was closed by the Killer.
  • Fixed an issue that caused the smoke from fire barrels to block loud noise notifications.
  • Fixed an issue that caused the terror radius to be missing in the Survivor Tutorial.
  • Fixed an issue that could cause the End Game Collapse timer not to be slowed when the last Survivor in the match was downed.
  • Fixed an issue that sometimes caused Survivors models to change from dying to injured when escaping the Killers grasp by any means.
  • Misc cosmetic clipping and improvements.
  • Tentatively fixed an issue that could prevent Survivors from successfully escaping through the exit gates.
  • Updated the attack system to flag certain attacks as basic attacks. This will help with consistency of 'attack' conditions in perks, add-ons and powers.
  • Adjusted the description for the Taking One For The Team achievement to reflect the actual behavior.
  • Fixed an issue that caused the Risk It All achievement not to unlock when meeting the requirements.

Perks:

  • Fixed an issue that allowed Survivors to use Sprint Burst at will by either crouching or using a map or key item.
  • Fixed an issue that caused Enduring to have incorrect stun times.
  • Fixed an issue that caused Kindred to remain active when the hooked Survivor disconnected.
  • Fixed an issue that caused Vigil to have no effect on Exhaustion caused by Sprint Burst.
  • Fixed an issue that caused a desync around the broken pallet area when the pallet was destroyed with the Spirit Fury perk.
  • Fixed an issue that caused the Mettle of Man perk to remove the Dream State when triggered.
  • Tentatively fixed an issue that caused the Decisive Strike perk not to always stun the Killer.

UI & HUD:

  • Fixed an issue that allowed users to change multiple options at the same time in the Kill Your Friends Match Management screen.
  • Fixed an issue that caused the DLC Unlock prompt to appear on already purchased characters in the Store.
  • Misc UI improvements.

FIXES & CHANGES FROM 3.1.0 PTB BALANCE

  • Added a generator teleport VFX indicator attached to the generators auras, and removed the white aura on generators The Nightmare could teleport to.
  • Adjusted The Nightmare's Jump Rope add-on action speed debuff from 8% to 9%.
  • Adjusted the Dream World lighting to be a bit more dark.
  • Adjusted the cooldown for successful Cannibal chainsaw attacks to be the same as that for a missed chainsaw attack (adjusted movement speed and reduced duration from 3 seconds to 2 seconds).
  • Changed Mad Grit such that no speed is gained or lost while slashing and carrying a Survivor.
  • Reverted the Survived score event value change back to 5000.
  • The Pig's Ambush Attack is no longer considered a basic attack.

BUG FIXES

  • Fixed an issue that allowed Survivors to escape the match while Blood Warden was active.
  • Fixed an issue that caused Hex: No One Escape Death's Exposed status effect to apply without an active totem.
  • Fixed an issue that caused Head On to leave a permanent stun bubble around a locker if used at the same time as a Killer searched the locker.
  • Fixed an issue that caused the Latin American Spanish, Dutch, Turkish and Swedish languages to be missing.
  • Fixed an issue that caused Survivors hair to change color and texture while in the Dream World.
  • Fixed an issue that caused The Ghost Face camera not to zoom in when viewing his backstory in the in-game Store.
  • Fixed an issue that caused The Ghost Face's reveal VFX to stay on his character model from Survivors point of view.
  • Fixed an issue that caused Enduring to have incorrect stun times.
  • Fixed an issue that caused Kindred to remain active when the hooked Survivor disconnected.
  • Fixed an issue that allowed Survivors to trigger Sprint Burst while incapacitated.
  • Fixed an issue that caused a desync around the broken pallet area when the pallet was destroyed with the Spirit Fury perk.
  • Fixed an issue that caused Adrenaline to wake up the Obsession that was affected by The Nightmare's Black Box add-on.
  • Tentatively fixed an issue that caused the Decisive Strike perk not to always stun the Killer.
  • Fixed an issue that could cause firecrackers to cause permanent muffled audio.
  • Fixed an issue that could cause Survivors to become stuck in a pallet when rescued from the Killers shoulder via pallet stun.
  • Fixed an issue that allowed Killers to open the exit gate while carrying a Survivor.
  • Fixed an issue that caused Survivors crawling out of the exit gate to crawl at running speed.
  • Fixed an issue that could cause a crash when a Survivor died from a reverse bear trap at the same time as entering/exiting a locker.
  • Fixed an issue that caused Killers to lose momentum and speed while falling.
  • Fixed an issue that caused The Trappers camera to look down after picking up a bear trap.
  • Fixed an issue that caused The Pig's Combat Straps add-on not to reduce the uncrouch time.
  • Fixed an issue that caused The Hag's Phantasms to stay permanently when The Hag is behind the users camera and facing a Phantasm.
  • Fixed an issue that caused The Legion's Frenzy VFX to remain after getting stunned in Feral Frenzy.
  • Fixed an issue that caused The Nurse not to have reduced speed after a blink until she was fatigued.
  • Fixed an issue that allowed Survivors to see The Nightmare's Dream Snare placement while awake.
  • Fixed an issue that caused the End Game Collapse ground VFX to be missing on all tiles and maps from the Killer's perspective.
  • Fixed an issue that caused Survivors to hear the standard terror radius instead of The Nightmare's lullaby when starting the match asleep with the Black Box add-on.
  • Fixed an issue that caused The Nightmare to be unable to place Dream Snares on any tile except the main building and shack in the Mount Ormond Resort map.
  • Fixed an issue that caused a door to be misplaced in the door frame in one of the houses in the Badham Preschool maps.
  • Fixed an issue that caused an impassable gap between the mine building and a rock in the Suffocation Pit map.
  • Fixed an issue that allowed players to walk on a specific rock asset in the Suffocation Pit map.
  • Fixed an issue that caused a specific crate asset near the water tower to disappear at a certain distance in the MacMillan Estate maps.
  • Fixed an issue that caused the wrong ground texture in the main building in the Mother's Dwelling map.
  • Fixed an issue that caused Survivors to get stuck when attempting to escape the basement in the office building in the Azarov's Resting Place map.
  • Fixed an issue that allowed players to get on top of a wall and junk asset in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused some trees around certain houses to have missing leaves in the Lampkin Lane map.
  • Fixed an issue that allowed The Trapper to set bear traps under the bottom part of a door frame in the Thompson House.
  • Fixed an issue that caused Survivors to get stuck when trying to move past the Killer that was blocking the basement stairs in the Thompson House.
  • Fixed an issue that caused flickering ground textures in the Family Residence map.
  • Fixed an issue that caused the Killer to become blocked when the Survivor dropped a specific pallet on them in The Game map.
  • Fixed an issue that allowed Survivors to clip through a column in The Game map.
  • Fixed an issue that caused the red stain to appear for the incorrect amount of time with The Doctor's Discipline - Carter's Notes add-on in Madness Tier II.
  • Fixed an issue that caused the red stain to appear for the incorrect amount of time with The Doctor's Discipline - Carter's Notes add-on in Madness Tier III.
  • Fixed an issue that caused the terror radius to be missing in the Survivor Tutorial.
  • Fixed an issue that caused generator progress not to show until interacting with the generators in both the Killer and Survivor Tutorials.
  • Fixed an issue that caused the End Game Collapse to trigger in the Killer Tutorial.
  • Fixed an issue that caused the Catch score event to trigger twice when interrupting a Survivor vaulting a pallet.
  • Fixed an issue that caused a placeholder score event when interrupting a Survivor cleansing a totem.
  • Fixed an issue that caused the smoke from fire barrels to block loud noise notifications.
  • Fixed an issue that caused Survivors to receive a loud noise notification bubble when in direct line of sight of another Survivor who cleansed a hex totem.
  • Fixed an issue that caused male Survivors to incorrectly animate when rush entering a locker.
  • Fixed an issue that caused the clock and bubble not to appear in the aura.
  • Fixed an issue that caused Survivors interacting with the clock while facing another direction to slide into the animation.
  • Removed The Ghost Face DLC music in the menus.
  • Fixed an issue that caused the mist to disappear when changing the graphic settings.
  • Reduce Blood color intensity when an asleep Survivor failed a healing skill check on another Survivor.
  • Fixed an issue that caused awake Survivors to see the blood spurt VFX when failing a healing skill check on an asleep Survivor.
  • Fixed an issue that caused Feng Min's eyes to be closed for most interactions.
  • Misc cosmetic improvements.


ADDENDUM

Perk Adjustments

  • Infectious Fright is no longer tied to basic attacks and will trigger whenever a Survivor is put into the dying state.
  • Dark Devotion duration has been increased and cooldown has been removed.

Freddy Adjustments

  • A buffer has been added to reduce the friction and make it easier to place Dream Snares as The Nightmare.
  • Slightly reduced the charge timer for placing Dream Snares as The Nightmare.

Pig Adjustments

  • The movement speed curves for crouching and uncrouching have been adjusted to transition between normal speed and crouched speed more smoothly. The overall average speed while performing these interactions has been slightly increased.

Patch 3.1.1 - 30 July 2019

UI ADJUSTMENTS
  • Fixed an issue that caused the Nightmare's action prompts to overlap by adding support for displaying prompts on multiples rows in the HUD to prevent current and future overlaps.
  • Slightly reduced the display size of item and offering icons to allow for more space in the HUD.
  • Updated The Huntress' Cold Wasteland Survivor outfit icons to properly reflect the texture color adjustment which was introduced in 3.1.0.

BUG FIXES

  • Added more logging to help better help understand the issue that prevents Survivors from successfully escaping through the exits.
  • Fixed an issue that allowed The Nightmare to place multiple Dream Snares at the same place.
  • Fixed an issue that caused Head On to deactivate on the perk owner if another Survivor exited a locker.
  • Fixed an issue that caused Rite of The Ghost Face daily ritual to gain progress when stalking without leaning.
  • Fixed an issue that caused Survivors bodies to block auras.
  • Fixed an issue that caused Survivors models to be visible in front of a bubble indicator (hooked, madness, etc).
  • Fixed an issue that caused Survivors not to visually grab to alarm clock during the escape dream animation.
  • Fixed an issue that caused Survivors to be able to see location indicators from Killer perks and powers.
  • Fixed an issue that caused a loud noise notification to appear above the Madness bubble indicator when passively tiering up madness levels.
  • Fixed an issue that caused a specific crate asset around maze walls to disappear at a certain distance in the MacMillan Estate maps.
  • Fixed an issue that caused an impassable gap between a telephone pole and a cement block in the Badham Preschool maps.
  • Fixed an issue that caused location indicators from screams not to give an off-screen indicator.
  • Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and the "Blind Warrior" - White add-on.
  • Fixed an issue that caused some Killers not to smoothly vault from the front window of one of the houses in the Badham Preschool maps.
  • Fixed an issue that caused some fences in the Badham Preschool maps to have an invisible collision above them, blocking Killer projectiles.
  • Fixed an issue that caused some fences to be missing in front or in the back of various houses in the Lampkin Lane map.
  • Fixed an issue that caused the Sloppy Butcher perk to affect the Snap Out Of It action.
  • Fixed an issue that caused the hatch to spawn inside the ground on a specific tile in the Coal Tower map.
  • Fixed an issue that caused the tire stacks on the crane tile to disappear from a distance in the Autohaven Wrecker's maps.
  • Fixed an issue that could cause Survivors to become momentarily stuck in place when canceling cleansing a specific totem in front of recycling bins in the Badham Preschool maps.
  • Fixed an issue that made it impossible to cleanse a totem between a pile of tires and a bush in the Badham Preschool maps.
  • Slightly adjusted the some totem placements that caused the interaction prompts not to always appear from all angles in the Badham Preschool maps.
  • Fixed an issue that caused post-game bonus Bloodpoints not to visually appear on the score board.

Patch 3.1.2 - 6 August 2019

BUG FIXES
  • Fixed an issue that caused a crash when changing the graphic quality settings during a match in the Red Forest maps.
  • Fixed an issue that caused a discrepancy in Dream World lighting between Survivors and The Nightmare.
  • Fixed an issue that could cause a crash if the game failed to load the in-game Store catalog.
  • Fixed an issue that could cause a crash when switching roles in a Kill Your Friends lobby after the Match Management settings had been changed.
  • Fixed an issue that sometimes caused Dead Hard not to give the speed boost.
  • Fixed an issue that sometimes caused Sprint Burst not to trigger when the conditions were met.

KNOWN ISSUES

  • Players are reporting inconsistencies with Ranks and Pips, sometimes resetting after a match or restart (Testing a fix internally)
  • Survivor are able to leave the playing area by the exit gate, and keep playing (In progress)

Patch 3.2.0 (PTB) - 3 September 2019

FEATURES & CONTENT
  • Feature - Dedicated Servers are enabled.

Party management and friends list

  • Merged "Survive With Friends" grouping functionality into "Play as Survivor" flow.
  • Friends list - See who is online and invite them to play or request to join an existing party, all from within the game.
  • In-Game Notifications - Notifications for incoming invites, requests to join and players joining/leaving your party.
  • Survivor Parties now stay together between games - No need to re-invite after each match.

BALANCE

Misc Gameplay changes

  • Added a debuff icon, similar to the Trapper's Honing Stone add-on, when affected by The Nightmare's Red Paint Brush, Swing Chains, Jump Rope and Outdoor Rope Add-ons.
  • Added 2 new score events when escaping and dying as the Obsession in the Survival category.
  • Increased the amount of Perks available in the player's Bloodweb, starting at level 40.
  • Added a new glow effect to Survivors' health bar when bleeding out, carried and hooked. This used to indicate that the health bar depletion is paused.
  • Adjusted the distance at which the player hears the Entity's window blocker audio from 16 meters to 8 meters.

Art changes

  • Reworked the hair on Meg's Game Set Match head customization items.
  • Adjusted the dynamic animation on the pony tail for Meg's Teen Angst head customization item.
  • Added the band aid on Meg's knee for the Tempo Runner outfit. Icons have also been updated to reflect this.
  • Reworked the hair on Jake's Sharp Mustache Jake and Old Man Jake head customization items.
  • Optimization of hair materials.
  • Reworked the Close Hatch animation


Survivor perk changes

  • Left Behind: When you are the last Survivor alive in the trial, the hatch aura is revealed to you within a 24/28/32 meter range.
  • Dark Sense: Now triggers from any generator completion instead of only generators completed by the perk owner.


Killer perk changes

  • Dying Light: Your Obsession gains a 33% action speed bonus to unhooking and healing other Survivors. Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a token. If the Obsession is alive, all Survivors get a 2/2.5/3% penalty to repair, healing and sabotage speed for each token.


BUG FIXES

Killer related

  • Fixed an issue that could cause Survivors to become permanently Exposed when directly hit by The Clown's bottles twice in a row with the Redhead's Pinky Finger add-on.
  • Fixed an issue that caused The Hag's Dead Fly Mud add-on not to have the correct teleport range.
  • Fixed an issue that caused The Hag's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Shape's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Wraith's weapon to hide auras while Cloaked.
  • Fixed an issue that caused The Spirit's weapon to hide auras when it was deconstructing and invisible.
  • Fixed an issue that visually caused The Ghost Face's model to shrink for a few frames at the end of his mori.
  • Fixed an issue that caused The Ghost Face and The Shape to be unable to see exit gate auras while stalking.
  • Fixed an issue that caused The Huntress' head to be misplaced in her shadow.
  • Fixed an issue that caused The Nurse's arm not to fully appear when looking up and blinking.


Map specific

  • Fixed an issue that caused an invisible collision blocking player movement on the right side of the basement stairs.
  • Fixed an issue that could cause Survivors' to become momentarily stuck after canceling the cleanse totem action on specific totems in the Badham Preschool maps.
  • Fixed an issue that caused improper lighting on some translucent materials in one of the preschool rooms in the Badham Preschool IV map.
  • Fixed an issue that caused ground shadows to end abruptly in the Treatment Theatre map.
  • Fixed an issue that allowed Killers to climb a small brick wall and debris asset in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused an invisible collision on either side of a stair case leading up to the temple building in the Temple of Purgation map.
  • Fixed an issue that caused an invisible collision on the broken bricks on the side of the warehouse building in the Coal Tower map.
  • Fixed an issue that allowed Survivors to cleanse the totem near the combine harvester from above in the Coldwind Farm maps.
  • Fixed an issue that caused Killers to be able to hit Survivors on the other side of the fences inside the slaughterhouse building in the Rancid Abattoir map.
  • Fixed an issue that caused an invisible collision on the back wall of the garage building in the Wretched Shop map.
  • Minor map bug fixes.
  • Misc LOD fixes and improvements.


Perks

  • Fixed an issue that caused Hex: Huntress Lullaby to have no effect on Toolbox repair skill checks.
  • Fixed an issue that caused Hex: Huntress Lullaby not to show or apply the Cursed effect on any non-repairing skill checks.
  • Fixed an issue that caused Hex: The Third Seal to visually cap at 3 tokens.
  • Fixed an issue that sometimes caused Alert not to trigger an audio cue.
  • The value shown for tier 1 on Shadowborn did not match the actual value used, we've updated the text to match the value.
  • Fixed an issue that caused Infectious Fright to have no effect on Survivors in the dying state.
  • Fixed an issue that caused the stun zone from Head On not to last for the full animation.


Miscellaneous

  • Added more logging to better help understand and track the issues where players are unable to successfully escape the trial through the exit gates, or *perform certain actions.
  • Added more logging to better help understand the issue where players would see their friends' in default customization despite having customization items equipped.
  • Added a retry mechanism for updating the Rank after a Match is completed. We additionally implemented more analytics to track the "Rank Update Error" message some players are encountering and will keep a close eye on the result of this fix.
  • Tentatively fixed an issue that could cause players to become stuck in collisions. Added analytics to detect when this happens.
  • Fixed an issue that made it impossible to cancel the healing action when pressing pressing or holding the sprint action.
  • Fixed an issue that sometimes caused the a case of infinite End Game Collapse when being forced to drop a Survivor near assets or collisions.
  • Fixed an issue that could cause the hatch not to spawn correctly if it spawned underneath a dead corpse.
  • Fixed an issue that caused players at Rank 15 or above to lose more than 1 pip when disconnecting.
  • Fixed an issue that caused no points in the Malicious Emblem for catching a Survivor in a locker.
  • Fixed an issue that caused no points in the Chaser Emblem for interrupting a Survivor, ending the chase.
  • Fixed an issue that caused Survivors upper bodies to rotate when moving the camera while being mended.
  • Fixed an issue that caused female Survivors to use the male Survivor wake up animation when waking up another Survivor.
  • Fixed an issue that caused female Survivors to use the male Survivor animation when entering and exiting lockers.
  • Fixed an issue that caused Survivors to become offset from the Killer's shoulder when they hit a surface.
  • Fixed an issue that caused the wrong error message to appear when disconnecting the Ethernet cable while on a hook.
  • Fixed an issue that caused no progress on the Devoted Gatekeeping achievement if the Killer hooks and sacrifices the final survivor after closing the hatch before the final generator.
  • Fixed an issue that caused certain types of skill checks (Hex: Ruin, Decisive Strike, Overcharge, Jigsaw searches and Snap Out Of It) not to count towards the Nerves of Steel achievement.
  • Misc cosmetic clipping and improvements.


Audio & Localization

  • Fixed an issue that caused the Exposed status effect audio to overlap with The Shape's Tier III audio SFX.
  • Fixed an issue that caused the audio cue when initiating a chase with the Obsession to play twice.
  • Fixed an issue that caused the Survivors sounds to have an unwanted panning.
  • Fixed an issue that caused audio occlusion while hiding in a locker.
  • Misc audio improvements.
  • Major localization translation and improvements.


UI & HUD

  • Misc UI improvements.

Patch 3.2.0a (PTB) - 4 September 2019

FEATURE AND CONTENT

Feature - Added 2 new Status Effects:

  • Oblivious (Survivor) and Undetectable (Killer). Currently, these status effects are applied to the new Killer, The Demogorgon, and The Nightmare.
  • Oblivious: The Survivor is oblivious to the imminent danger of a nearby Killer. They do not hear The Killer's terror radius and they are not considered as being within the terror radius for power or perk effects.
  • Undetectable: The Killer enters a stealth-like mode which suppresses their red stain and terror radius, and blocks all Survivor aura-reading abilities.
  • Content - Added a new Killer (The Demogorgon).
  • Content - Added a new Survivor (Nancy Wheeler).
  • Content - Added a new Survivor (Steve Harrington).
  • Content - Added a new map (The Underground Complex - Hawkins National Laboratory).


BUG FIXES

  • Fixed an issue that caused Killers to retain collision when being stunned by Head On.
  • Fixed an issue that caused Survivors affect by The Clown's gas to only scream the first time they're affected.
  • Fixed an issue that caused a crash when exiting the Tutorials.
  • Fixed an issue that caused cosmetics equipped in a public lobby not to be displayed in a match.
  • Fixed an issue that caused the host to become stuck in the Custom Game lobby after attempting to leave the party.
  • Fixed an issue that caused a crash when pulling the Ethernet cable and attempting to leave the match result screen in a public match.
  • Fixed an issue that caused no audio cue when receiving a Toast notification.
  • Fixed an issue that caused two friends accepting a game invite at the same time to cause either a crash or an Unknown Error.
  • Fixed an issue that caused the Friends List to duplicate if the player accepts a friend request in Steam.
  • Fixed an issue that sometimes caused the plus signs on the silhouettes not to be displayed.
  • Fixed an issue that allowed the spectator in a Custom Game lobby to send invites to players.
  • Fixed an issue that caused Feng Min's face to disappear depending on camera angle in-game.
  • Fixed an issue that caused a spectator in a Survive With Friends party not be brought back to the IIS when disconnecting the Ethernet cable.
  • Misc localization improvements.

Patch 3.2.0 - 17 September 2019

FEATURES & CONTENT
  • Feature - Added 2 new Status Effects; Oblivious (Survivor) and Undetectable (Killer). Currently, these status effects are applied to the new Killer, The Demogorgon, and The Nightmare.
  • Oblivious: The Survivor is oblivious to the imminent danger of a nearby Killer. They do not hear The Killer's terror radius and they are not considered as being within the terror radius for power or perk effects.
  • Undetectable: The Killer enters a stealth-like mode which suppresses their red stain and terror radius, and blocks all Survivor aura-reading abilities.
  • Content - Added a new Killer (The Demogorgon).
  • Content - Added a new Survivor (Nancy Wheeler).
  • Content - Added a new Survivor (Steve Harrington).
  • Content - Added a new map (The Underground Complex - Hawkins National Laboratory).

PARTY MANAGEMENT & FRIENDS LIST

  • Merged "Survive With Friends" grouping functionality into "Play As Survivor" flow.
  • Friends List - See who is online and invite them to play or request to join an existing party, all from within the game.
  • In-Game Notifications - Notifications for incoming invites, requests to join, and players joining / leaving your party.
  • Survivor Parties now stay together between games - No need to re-invite after each match!

BALANCE

The Nightmare

  • The Nightmare now applies the Oblivious status effect to Survivors when he brings them into the Dream World and they remain Oblivious for the entire duration that they spend in the Dream World. This is indicated to Survivors by the status effect icon on the right side of the screen. This change makes it so that The Nightmare has a constant 32 meter terror radius, however, Survivors do not hear it when they are in the Dream World. Survivors still hear The Nightmare's lullaby when they are in the Dream World, however, they are no longer affected by terror radius based conditions for perks (such as Coulrophobia or Overwhelming Presence). As a Survivor, if you do not hear The Killer's terror radius, you are not considered to be within The Killer's terror radius.


Misc Gameplay changes

  • Increased the amount of perks available in the players Bloodweb, starting at level 40.
  • Added 2 new score events when escaping and dying as the Obsession in the Survival category.
  • Added a new glow effect to Survivors' health bar when bleeding out, carried and hooked. This is used to indicate that the health bar depletion is paused.
  • Added a debuff icon, similar to The Trappers Honing Stone add-on, when affected by The Nightmare's Red Paint Brush, Swing Chains, Jump Rope and Outdoor Rope add-ons.
  • Adjusted the distance at which the player hears the Entity window blocker audio from 16 meters to 8 meters.


Art changes

  • Reworked the hair on Meg's Game Set Match head customization items.
  • Adjusted the dynamic animation on the pony tail for Meg's Teen Angst head customization item.
  • Added the band aid on Meg's knee for the Tempo Runner outfit. Icons have also been updated to reflect this.
  • Reworked the hair on Jake's Sharp Mustache Jake and Old Man Jake head customization items.
  • Optimization of hair materials.


Survivor perk changes

  • Left Behind: When you are the last Survivor alive in the trial, the hatch aura is revealed to you within a 24/28/32 meter range.
  • Dark Sense: Now triggers from any generator completion instead of only generators completed by the perk owner.


Killer perk changes

  • Dying Light: Your Obsession gains a 33% action speed bonus to unhooking and healing other Survivors. Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a token. If the Obsession is alive, all Survivors who are not the Obsession get a 2/2.5/3% penalty to repair, healing and sabotage speed for each token.

BUG FIXES

Killer related

  • Fixed an issue that could cause Survivors to become permanently Exposed when directly hit by The Clown's bottles twice in a row with the Redhead's Pinky Finger add-on.
  • Fixed an issue that caused The Clowns bottles not to have an impact sound when directly hitting a Survivor.
  • Fixed an issue that caused The Hag's Dead Fly Mud add-on not to have the correct teleport range.
  • Fixed an issue that caused The Hag's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Shape's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Wraith's weapon to hide auras while Cloaked.
  • Fixed an issue that caused The Spirit's weapon to hide auras when it was deconstructing and invisible.
  • Fixed an issue that visually caused The Ghost Face's model to shrink for a few frames at the end of his mori.
  • Fixed an issue that caused The Ghost Face and The Shape to be unable to see exit gate auras while stalking.
  • Fixed an issue that caused The Huntress' head to be misplaced in her shadow.
  • Fixed an issue that caused The Nurse's arm not to fully appear when looking up and blinking.
  • Fixed an issue that caused The Trapper's bear trap auras to be blocked by some assets or walls.
  • Fixed an issue that caused a lag spike every 3 seconds when playing as The Plague.
  • Fixed an issue that caused The Plague's camera to lunge forward when landing after falling.
  • Fixed an issue that caused The Doctor's arm not to correctly appear when pulling a Survivor out of a locker.
  • Fixed an issue that caused The Pig to have improper shadows for multiple animations.


Map specific

  • Fixed an issue that caused an invisible collision blocking player movement on the right side of the basement stairs.
  • Fixed an issue that could cause Survivors' to become momentarily stuck after canceling the cleanse totem action on specific totems in the Badham Preschool maps.
  • Fixed an issue that caused improper lighting on some translucent materials in one of the preschool rooms in the Badham Preschool IV map.
  • Fixed an issue that caused ground shadows to end abruptly in the Treatment Theatre map.
  • Fixed an issue that allowed Killers to climb a small brick wall and debris asset in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused an invisible collision on either side of a stair case leading up to the temple building in the Temple of Purgation map.
  • Fixed an issue that caused an invisible collision on the broken bricks on the side of the warehouse building in the Coal Tower map.
  • Fixed an issue that allowed Survivors to cleanse the totem near the combine harvester from above in the Coldwind Farm maps.
  • Fixed an issue that caused Killers to be able to hit Survivors on the other side of the fences inside the slaughterhouse building in the Rancid Abattoir map.
  • Fixed an issue that caused an invisible collision on the back wall of the garage building in the Wretched Shop map.
  • Minor map bug fixes.
  • Misc LOD fixes and improvements.


Perks

  • Fixed an issue that caused Hex: Huntress Lullaby to have no effect on Toolbox repair skill checks.
  • Fixed an issue that caused Hex: Huntress Lullaby not to show or apply the Cursed status effect on any non-repairing skill checks.
  • Fixed an issue that caused Hex: The Third Seal to visually cap at 3 tokens.
  • Fixed an issue that sometimes caused Alert not to trigger an audio cue.
  • The value shown for tier I on Shadowborn did not match the actual value used, we've updated the text to match the value.
  • The value shown for tier II on Spies From The Shadows did not match the actual value used, we've updated the text to match the value.
  • Fixed an issue that caused Infectious Fright to have no effect on Survivors in the dying state.
  • Fixed an issue that caused the stun zone from Head On not to last for the full animation.
  • Fixed an issue that sometimes caused Decisive Strike not to stun the Killer.


Miscellaneous

  • Added more logging to better help understand and track the issues where players are unable to successfully escape the trial through the exit gates, or perform certain actions.
  • Added more logging to better help understand the issue where players would see their friends' in default customization despite having customization items equipped.
  • Added more logging to better help understand the issue that is sometimes causing players to experience permanent Haste with sprint perks.
  • Added a retry mechanism for updating the Rank after a Match is completed. We additionally implemented more analytics to track the "Rank Update Error" message some players are encountering and will keep a close eye on the result of this fix.
  • Tentatively fixed an issue that could cause players to become stuck in collisions. Added analytics to detect when this happens.
  • Fixed an issue that made it impossible to cancel the healing action when pressing pressing or holding the sprint action.
  • Fixed an issue that sometimes caused the a case of infinite End Game Collapse when being forced to drop a Survivor near assets or collisions.
  • Fixed an issue that could cause the hatch not to spawn correctly if it spawned underneath a dead corpse.
  • Fixed an issue that caused emblem results breakdown percentage display to be rounded incorrectly.
  • Fixed an issue that caused players at Rank 15 or above to lose more than 1 pip when disconnecting.
  • Fixed an issue that caused no points in the Malicious Emblem for catching a Survivor in a locker.
  • Fixed an issue that caused no points in the Chaser Emblem for interrupting a Survivor, ending the chase.
  • Fixed an issue that caused Survivors upper bodies to rotate when moving the camera while being mended.
  • Fixed an issue that caused female Survivors to use the male Survivor wake up animation when waking up another Survivor.
  • Fixed an issue that caused female Survivors to use the male Survivor animation when entering and exiting lockers.
  • Fixed an issue that caused Survivors to become offset from the Killer's shoulder when they hit a surface.
  • Fixed an issue that caused the wrong error message to appear when disconnecting the Ethernet cable while on a hook.
  • Misc cosmetic clipping and improvements.
  • Fixed an issue that caused no progress on the Devoted Gatekeeping achievement if the Killer hooks and sacrifices the final survivor after closing the hatch before the final generator.
  • Fixed an issue that caused certain types of skill checks (Hex: Ruin, Decisive Strike, Overcharge, Jigsaw searches and Snap Out Of It) not to count towards the Nerves of Steel achievement.


Audio & Localization

  • Fixed an issue that caused the Exposed status effect audio to overlap with The Shape's Tier III audio SFX.
  • Fixed an issue that caused the audio cue when initiating a chase with the Obsession to play twice.
  • Fixed an issue that caused the Survivors sounds to have an unwanted panning.
  • Fixed an issue that caused audio occlusion while hiding in a locker.
  • Misc audio improvements.
  • Major localization translation and improvements.


UI & HUD

  • Misc UI improvements.


FIXES & CHANGES FROM 3.2.0 PTB

Content

  • The recovery time when missing a Shred attack has been increased by 0.25 seconds, making a total of 2.25 seconds.
  • The Demogorgon cannot attack or charge Of the Abyss during the cancel of Of The Abyss.
  • Increased the distance at which a Portal can be placed near Exit switches from 1 meter to 4 meters.
  • Killer Instinct will no longer trigger on hooked Survivors.
  • Reduced The Demogorgon's walking footsteps sound attenuation from 19 meters to 16 meters.
  • Reduced Portal sound range (spawning, cleansing, opening, closing) from 16 meters to 8 meters.
  • Reworked the audio on Nancy and Steve.
  • Added a vignette on screen for Survivors while in contact with a portal.
  • The perk Surge has been changed from 24 meters to 32 meters, and its effect from 12% to 8%.

Add-on changes

  • Black Heart's effect that decreases charge time for Pounce Attack & Upside Down interaction was changed to "Slightly decrease the Shredded Attack miss cooldown (-0.25sec)" instead.
  • Mew's Guts' effect that decreases charge time for Pounce Attack & Upside Down interaction was changed to "Slightly decrease the Shredded Attack miss cooldown (-0.25sec)" instead.
  • Unique Wedding Ring: Change the rarity from Ultra Rare to Very Rare.


The Underground Complex

  • Tweaks and Balance of Hooks, slightly increased the distance between hooks.
  • Tweaks and Balance of Pallet Loops.
  • Added some additional collision on the top of the railings in the spare labs to prevent Survivors from holding the game hostage.
  • Prevented Survivors from taking the game hostage on the broken cat walk in the Rift Lab.
  • Boosted the priority on the post processes for the nurse blink blinders, was sometimes overridden by hallway post process priorities.

BUG FIXES

  • Fixed an issue that caused Bloodwebs between levels 40-43 and 50 to not generate the maximum amount of perks if all remaining perks were Very Rare.
  • Fixed an issue that could cause a crash while waiting in a public lobby as the Killer.
  • Fixed an issue that made it impossible to pick up items dropped from sacrificed Survivors.
  • Fixed an issue that caused corrupted audio to loop when a Survivor is sacrificed near an active portal.
  • Fixed an issue that caused some audio SFX to be missing when opening the exit gates.
  • Fixed an issue that caused The Pig's Dash attack to count as a basic attack.
  • Fixed an issue that caused The Pig's special attack, Ambush, and The Demogorgon's special attack, Shred, to trigger the Exposed status effect and down healthy Survivors.
  • Fixed an issue that caused the stinger audio to play each time The Pig spammed the Dash attack.
  • Fixed an issue that caused The Trapper's bear trap auras to be blocked by some assets or walls.
  • Adjusted the intensity of auras while in the Dream World as The Nightmare.
  • Fixed an issue that caused auras to be very dim while in the Dream World in The Underground Complex map.
  • Fixed an issue that caused The Clown's bottles not to have animation while in the air after being thrown.
  • Fixed an issue that caused Survivors to scream multiple times when affected by The Clown's gas bottles.
  • Fixed an issue that allowed The Nurse to blink past the Entity barrier at the exit gate in The Underground Complex map.
  • Fixed an issue that caused The Doctor's arm not to correctly appear when pulling a Survivor out of a locker.
  • Fixed an issue that caused The Plague's camera to lunge forward when landing after falling.
  • Fixed an issue that caused female Survivors not to scream when being mori killed by The Cannibal.
  • Fixed an issue that caused the "Back" prompt in the pre-lobby to consistently become grayed out when the matchmaking queue got interrupted.
  • Fixed an issue that caused the UI to break when trying to queue for a lobby when the Store button was grayed out.
  • Fixed an issue that caused the Killers UI to display "Find A Match" instead of "Unready" when readying up in a lobby.
  • Fixed an issue that caused the last Survivor on the tally screen of a Custom Game to get a "Disconnected From Host" error message.
  • Fixed an issue that caused the Custom Game lobby to be unable to start if the last client double clicked the Ready button to ready up.
  • Fixed an issue that caused the wrong error message when attempting to accept an invite to a full Custom Game lobby.
  • Fixed an issue that caused the Surge and Pop Goes The Weasel perks to incorrectly stack.
  • Fixed an issue that sometimes caused Decisive Strike not to stun the Killer.
  • Fixed an issue that caused the traveling audio when traversing the Upside Down to play indefinitely after The Demogorgon is stunned while coming out of a portal.
  • Fixed an issue that allowed Survivors to see the aura of The Demogorgon's portals while affected by the Blindness status effect.
  • Fixed an issue that allowed Survivors to see The Demogorgon's shadow while it was traveling between portals placed on different levels.
  • Fixed an issue that caused The Demogorgon to see the world when traversing the Upside Down when using perks that affect FOV.
  • Fixed an issue that caused The Demogorgon to become invisible when stunned by Head On while coming out of a portal.
  • Fixed an issue that caused The Demogorgon's hit registration to cancel when pressing the attack button during the Shred attack.
  • Fixed an issue that caused The Demogorgon's portals to be missing an aura around the entrance of the portal.
  • Fixed multiple issues when a portal was destroyed while The Demogorgon was traversing through the Upside Down.
  • Fixed an issue that caused Survivors to repeatedly play the failed skill check animation when sealing a portal, if The Demogorgon previously teleported to it while the Survivor was sealing it.
  • Fixed an issue that caused Survivors to be misaligned when hooked by The Demogorgon.
  • Adjusted the collisions on the bamboo trees that could cause players to get stuck in the collision in the Family Residence map.
  • Fixed an issue that made it impossible to repair a generator from on side in the Badham Preschool I map.
  • Fixed an issue that caused the basement's inner walls to be invisible in the Treatment Theatre map.
  • Fixed an issue that made it impossible to cleanse a totem on the Arch tile in the Temple of Purgation map.
  • Fixed an issue that made it impossible for The Nurse to blink on the catwalk on the first floor of the Rift Lab in The Underground Complex map.
  • Fixed multiple issues that made it impossible to interact with generators from one side in The Underground Complex map.
  • Fixed multiple instances that prevented Killers from picking up Survivors underneath stair cases in The Underground Complex map.
  • Fixed multiple instances that prevented Survivors from sabotaging specific hooks in The Underground Complex map.
  • Fixed an issue that made it impossible to cleanse a specific totem in The Underground Complex map.
  • Fixed an issue that caused the Entity VFX not to appear on certain hooks in The Underground Complex map.
  • Fixed an issue that caused a hatch to spawn in a closed door in between 2 tiles in The Underground Complex map.
  • Fixed an issue that caused The Spirit's hair to have transparency and LOD issues.
  • Fixed an issue that caused hair textures to render poorly on Low quality graphic settings.
  • Fixed an issue that caused players to appear in the lobby in default clothing when joining the lobby through an invite.
  • Reverted the changes to Jeff's model.
  • Misc LOD fixed in The Underground Complex map.
  • Misc localization improvements.
  • Misc audio improvements.

Patch 3.2.1 - 23 September 2019

BALANCE
  • The Demogorgon's Shred special ability now breaks pallets by default. Because of this change, we have re-worked the Red Moss add-on. Please see the changes below.
  • Reworked The Demogorgon's Red Moss add-on: Previously, with the Red Moss add-on, The Demogorgon could break pallets using Shred - now this is a default effect of Shred. The new Red Moss add-on reads as follows: Tremendously increases the duration of the Undetectable status effect applied to The Demogorgon when emerging from a portal (for a total of 10 seconds). Tremendously decreases power recovery speed of traversing the Upside Down (recovery now takes 24 seconds).
  • The perk Surge now grants the Destruction score event for each affected generator.
  • The perk Second Wind will now display the progress towards activating the perk.
  • Adjusted the matchmaking logic so that Survive With Friends groups are matched using the highest rank of all players in the group (instead of the average). The 3.2.0 patch introduced an issue that caused Survive With Friends group matchmaking to be skewed towards Rank 20, which is also fixed with this change.


BUG FIXES

  • Enabled Temporal Anti-Aliasing in Low settings. This will reduce most artifacts along object edges, and improve the hair's visual quality.
  • Fixed an issue that caused The Trapper's bear trap auras to appear open until getting within close proximity of the trap.
  • Fixed an issue that caused The Pig to have a faster carrying speed than other Killers.
  • Fixed an issue that could sometimes cause The Hillbilly's chainsaw sprint movement speed to change to walking speed.
  • Fixed an issue that caused The Hillbilly's camera to jolt in whichever direction input was given when chainsaw sprinting into objects.
  • Fixed an issue that caused The Huntress' head shadow to look unnatural when attacking.
  • Fixed an issue that caused The Doctor's head not to appear in auras.
  • Fixed an issue that caused Survivors auras to be blocked by The Nightmare's Dream Pallets.
  • Fixed an issue that caused the stinger audio cue to play twice when Killers started moving.
  • Tentatively fixed an issue that could cause the game to crash when the Dying Light perk reached 5 or 6 tokens.
  • Fixed an issue that caused the Second Wind perk to activate under incorrect conditions.
  • Fixed an issue that allowed Survivors to use Sprint Burst when coming out of a locker after having successfully stunning the Killer with Head On.
  • Fixed an issue that caused pallet and vault auras to be white instead of yellow when using the Windows of Opportunity perk.
  • Fixed an issue that caused fresh blood not to stay visible for longer when using the Bloodhound perk.
  • Fixed an issue that some hair and accessory materials not to dissolve at the same time as the rest of the Survivor model when being sacrificed.
  • Fixed an issue that made it impossible for the Killer to pick up Survivors if they were too close to the shelf assets on multiple tiles in The Underground Complex map.
  • Adjusted the placement of the generator that caused the lighting to become extremely bright when repaired, when it spawned on the glass ceiling in the Rift Lab of The Underground Complex map.
  • Fixed an issue that allowed players to get on top of some crates and could hold the game hostage in the Rift Lab room in the The Underground Complex map.
  • Fixed an issue that caused some flickering ground textures on the Clinic tiles in The Underground Complex map.
  • Fixed an issue that caused uneven shadows on a metal lid in The Underground Complex map.
  • Fixed an issue that caused a crack in a wall to appear stretched and off the ceiling in The Underground Complex map.
  • Fixed an issue that caused The Trapper's bear traps to blend with the snow material when placed on snow in the Mount Ormond Resort map.
  • Fixed an issue that caused a visible ground seam around the office building in the Azarov's Resting Place map.
  • Fixed an issue that caused a visible ground seam around the Asylum building in the Disturbed Ward map.
  • Fixed an issue that caused a visible ground seam around an exit gate in the Groaning Storehouse map.
  • Fixed an issue that caused an invisible collision blocking player movement on top of a hill in the Family Residence map.
  • Fixed an issue that caused the counters in one of the houses in the Badham Preschool maps to have a major LOD transition.
  • Fixed an issue that could cause a crash for the Survivors when The Demogorgon used a portal.
  • Fixed an issue that could cause the Friends List to become slow after being opened multiple times.
  • Fixed an issue that could crash during the transition to the Tally screen.
  • Fixed an issue that caused the user to be stuck in the Play As Survivor lobby with no UI when getting disconnected from the Network under certain conditions.
  • Fixed an issue that caused Custom Game spectators to lose connection to the network instead of the host if the host disconnected during the match.
  • Fixed an issue that caused a host Survivor in a Custom Game to crash when leaving the match result screen after having died in the match.
  • Fixed an issue that could cause players to take up to or more than 30 seconds to fully disconnect from the server while in a match. If a player disconnected at any point after the camera pan rotation at the start of the match, it should take the user 5 seconds to register as disconnected.
  • Fixed an issue that caused a disconnected Survivor model to stay in the trial and be interacted with if they disconnected as they were getting unhooked.
  • Fixed an issue that caused The Shape's Glass Fragment add-on to have the wrong value in the description.

Minor localization and translation improvements.

Patch 3.2.2 - 1 October 2019

BUG FIXES
  • Fixed an issue that caused a visual desync between clients and host on the End Game Collapse timer.
  • Fixed an issue causing the control sensitivity sliders settings to not be properly applied.
  • Fixed an issue that caused the scream animation from the Infectious Fright perk to be delayed if the Survivor was performing an interaction when affected.
  • Fixed an issue that caused the Second Wind perk not to become disabled when grabbed out of a locker.
  • Fixed an issue that caused The Hag to scream when teleporting to a phantasm trap.
  • Fixed an issue that could cause Survivors to be misaligned with the Jigsaw box with a ping over 100.
  • Fixed an issue that sometimes caused a Survivor in the Survive With Friends group not to make it into the public lobby.
  • Fixed an issue that caused Host spectators in a Custom Game not to be sent back to the IIS (splash screen) when disconnecting.
  • Fixed an issue that made it impossible for The Nurse to blink inside the office building in the Azarov's Resting Place map.
  • Fixed an issue that caused multiple Survivor's hair not to cast shadows.
  • Misc LOD fixes.
  • Fixed an issue that caused players ranks to reset each time they rebooted the application.
  • Fixed an issue that prevented users from submitting a ticket through the Customer Support button in the Help & Tutorials section of the application.
  • Adjusted the projectile throwing interaction (The Clown, The Huntress & The Plague) to increase its responsiveness.

KNOWN ISSUES

  • Direct bottle hit from The Clown will generate the Bottle Toss score event twice.

Patch 3.3.0 (PTB) - 8 October 2019

FEATURES & CONTENT
  • Feature - Integrated an updated version of the Unreal Engine (4.22, from 4.21.1).
  • Feature - The Archives (Read the Blog Post for more details).
  • Content - Tome: Provides Challenges to players to complete for Bloodpoints, Rift Fragments, and lore Entries (stored in the Collection sub-menu).
  • Content - The Rift: New time-limited reward system.
  • Content - A new UI element is now available at the right of the lobby menu and tally screen to provide feedback regarding The Archives.
  • Content - New Currency: Rift Fragments. Used to progress through Tiers in an available Rift in The Archives.
  • Content - New cosmetic type: Charms. Maximum of three (3) attach to a Survivor’s waist, or on a Killer’s hook in the environment. Customization UI has been updated to reflect this.

BALANCE

Misc Gameplay

  • Updated certain Killer powers with the Undetectable status effect: The Shape in Tier I of Evil Within, The Pig while in crouch mode, The Wraith while *Cloaked, The Ghost Face while in Night Shroud.
  • Added a new Survivor score event for wiggling in the Killer's grasp. 25 Bloodpoints per second.
  • Added a new Survivor score event for dropping a pallet while in a chase. 200 Bloodpoints.
  • Added a new Survivor score event for fast vaulting while in a chase. 100 Bloodpoints.
  • Added a new Survivor score event when other Survivors in the trial disconnect. 600 Bloodpoints.

UI Improvements

  • Updated the icon style for cosmetic items rarities.
  • Updated the Auric Cells and Iridescent Shards background colors from yellow/blue to orange/indigo respectively.
  • Added a perk indicator in the HUD when affected by the Babysitter perk.

Med-kit changes

  • Camping Aid Kit: Increased the speed at which you heal others from +15% to +25%.
  • First Aid Kit: Increased the speed at which you heal others from +25% to +35%.
  • Emergency Med-Kit: Reduced charges from 24 to 16. Increased the speed at which you heal others from +35% to +50%. Replace item efficiency with increased self-heal speeds at +50%.
  • Ranger Med-Kit: Increased the speed at which you heal others from +25% to +50%.
  • All Hallow's Eve Lunchbox: Increased the speed at which you heal others from +15% to +35%.

Med-kit add-on changes

  • Rubber Gloves: Great skill checks grant 3% bonus progress.
  • Sponge: Great skill checks grant 5% bonus progress.
  • Needle & Thread: Skill check chance increased from +3% to +10%. 100% bonus Bloodpoints for succeeding Great skill checks.
  • Surgical Suture: Skill check chance increased from +5% to +15%. 150% bonus Bloodpoints for succeeding Great skill checks.
  • Styptic Agent: Applies the Endurance status effect for 15 seconds on use. Use with secondary action. Depletes Med-Kit on use.
  • Anti-Hemorrhagic Syringe: Heals Survivor passively over 8 seconds. Time is modified by perks and add-ons that affect healing speeds. The effect is cancelled if the Survivor changes health state or picked up. Depletes Med-kit on use.

The Nurse changes

  • Rather than regaining all her blink charges immediately after finishing her fatigue animation, The Nurse now regains 1 blink charge every 3 seconds, starting at the beginning of the fatigue animation. The time can be modified by add-ons.
  • The Nurse will begin her reappearance approximately 0.3 seconds earlier. This is a visual-only change to ensure that survivors are not blocked or hit by a killer they cannot see.

The Nurse add-on changes

  • White Nit Comb: Decreases the length of blink attack lunges by 50% (0.15 seconds). Increases blood point rewards for blink attack score events by 100%.
  • Metal Spoon: Hitting a Survivor with a blink attack causes their sounds of pain to be moderately louder for 60 seconds.
  • Wooden Horse: Reduces extra fatigue from missed blink attacks by 50% (0.5 seconds).
  • Plaid Flannel: Rarity changed from Very Rare to Common. The blink indicator placement has been improved, and will now stay visible until the Nurse has reached her destination (it was previously not visible while blinking).
  • Dull Bracelet: Decreases maximum blink distance by 20% (4 meters). Increases Blood point rewards for precise blink score events by 100%.
  • Bad Man Keepsake: Rarity changed from Common to Uncommon. Hitting a Survivor with a blink attack causes their aura to be revealed when healing or being healed within a 28 meter range for 60 seconds.
  • Catatonic Boy's Treasure: Reduces extra fatigue from chain blinks by 100% (0.5 seconds).
  • Dark Cincture: Decreases blink recharge time by 20% (0.6 seconds).
  • Pocket Watch: Increases the duration of the chain blink window by 13% (0.2 seconds).
  • Anxious Gasp: Blinking past a survivor causes them to scream and awards 200 blood points in the devious category for terrifying them.
  • Spasmodic Breath: Hitting a survivor with a successful blink attack disables the ability to blink and increases The Nurse's base movement speed to 4.6 m/s for 60 seconds.
  • Ataxic Respiration: Reduces base blink fatigue duration by 12.5% (0.25 seconds).
  • Fragile Wheeze: Decreases blink recharge time by 30% (0.9 seconds).
  • Heavy Panting: Increases maximum blink range by 20% (4 meters) and increases maximum blink charge time by 20% (0.4 seconds).
  • "Bad Man's" Last Breath: Hitting a survivor with a successful blink attack grants The Nurse the Undetectable status for 16 seconds.This effect may be only triggered once every 60 seconds.
  • Campbell's Last Breath: After reappearing from a fully charged blink, The Nurse immediately blinks at half charge in the direction she is currently facing.
  • Kavanagh's Last Breath: Increases maximum blink range by 30% (6 meters) and increases maximum blink charge time by 30% (0.6 seconds).
  • Jenner's Last Breath: After blinking, allows the Nurse to immediately blink back to her original position by pressing the Secondary Power Button. Requires a blink charge and must be triggered during the chain blink window.
  • Matchbox: Rarity changed from Common to Ultra Rare. Removes 1 blink charge. Increases base movement speed to 4.2 m/s.
  • Torn Bookmark: Rarity changed from Common to Ultra Rare. Adds 1 blink charge. The Nurse can no longer blink to locations not in her line of sight.

Survivor perk changes

  • Detective's Hunch: Now triggers from any generator completion instead of only generators completed by the perk owner. Increased aura reading duration from 5 seconds to 10 seconds.
  • Plunderer's Instinct: Removed the slightly and moderately stipulation from tier I and II respectively. Only unopened chest auras and items dropped on the ground will be revealed to the perk owner. Aura reading range does not change.
  • Mettle of Man: Made it so the perk can be activated and triggered more than once.

BUG FIXES

Killer related

  • Fixed an issue that caused The Plague's Corrupt Purge to apply the contagious effect on interactables.
  • Fixed an issue that caused The Pig's Trap Set score event to trigger at the end of the set trap animation instead of at the beginning.

Map specific

  • Fixed an issue that caused The Nightmare's Dream Snares not to be visible on specific areas of the main house tile in the Mother's Dwelling map.
  • Fixed an issue that caused invisible collision blocking player movement when going up the left side of the stairs of the main house in the Mother's Dwelling map.
  • Fixed an issue that caused players to float at the top of staircases in the temple building of the Temple of Purgation map.
  • Fixed an issue that caused visible ground seams on multiple tiles in the Family Residence map.
  • Fixed a few instances that allowed Survivors to walk on top of certain chests in the Family Residence map.
  • Fixed an issue that caused an invisible collision when falling off a specific part of the hill in the Father Campbell's Chapel map.
  • Fixed an issue that caused visible ground seams on multiple tiles in the Father Campbell's Chapel map.
  • Fixed an issue that caused visible ground seams inside the Gas Station in the Gas Heaven map.
  • Fixed an issue that caused the interior of the crashed bus to appear too bright in the Autohaven Wreckers maps.
  • Fixed an issue that caused an invisible collision blocking player movement near the hook in the silo in the Torment Creek map.
  • Fixed an issue that caused an invisible collision blocking player movement on the basement stairs when the basement spawned in the barn of the Fractured Cowshed map.
  • Fixed an issue that caused an invisible collision blocking player movement on the fish net side of the stairs leading to the small cabin in the Grim Pantry map.
  • Fixed an issue that allowed Killers to walk on top of a rock asset in the Backwater Swamp maps.
  • Fixed an issue that caused the bookshelves in the Preschool basement to be missing textures in the Springwood maps.
  • Fixed an issue that caused a floating crow in a hallway in the Treatment Theatre map.
  • Fixed an issue that allowed players to partially hide in a wall outside of the torture room in The Game map.
  • Fixed an issue that caused Killer projectiles to pass through cages with blue tarps on them in the lab rooms of The Underground Complex map.
  • Fixed an issue that caused The Plague's vomit to go through the exit gates in The Underground Complex map.
  • Fixed an issue that caused items to clip through the vines on one of the lab tiles near the Rift room in The Underground Complex map.
  • Fixed an issue that caused the Killer to become stuck between a hooked Survivor and the vaultable staircase asset after vaulting the stairs in The Underground Complex map.
  • Fixed an issue that caused the exit gate panel pieces not to be connected.
  • Fixed an issue that allowed players to see out of world through a specific part of the basement ceiling.
  • Misc LOD fixes and improvements.

Perks

  • Fixed an issue that caused the skill check grace period not to adjust to the audio delay on Hex: Huntress Lullaby skill checks, allowing players to cancel the skill checks after they appeared.
  • Fixed an issue that caused no VFX or SFX if a Survivor got a good skill check and let go of the repair interaction at the same time with Hex: Ruin active.
  • Fixed an issue that caused the locker doors animation to be out of sync with the Killers locker search animation when using the Iron Maiden perk.
  • Fixed an issue that caused Dance With Me to show Survivor scratch marks when the Survivor rushed out of a locker.

Miscellaneous

  • Adjusted the size of the pallet zone collision box, that should fix the issue where Killers could become stuck under certain conditions.
  • Added a reverse bear trap to The Pig's idle animation in the offline Killer lobby.
  • Fixed an issue that caused the Dream World lighting between The Nightmare and Survivors not to match when changing the graphic settings to Low or Medium prior to the match.
  • Fixed an issue that caused the tally screen not to transition properly is the player left the match during the camera intro pan.
  • Fixed an issue that could cause a Survivor to get stuck in the jumping through hatch animation when the Killer hit them as they opened it with a key.
  • Fixed an issue that caused other players not to see the failed skill check animation being performed when the Survivor released the interaction button during the skill check.
  • Fixed an issue that caused The Demogorgon's feet not to animate from its point of view when picking up and carrying a Survivor.
  • Fixed an issue that caused a ground seam in the first part of the Survivor Tutorial.
  • Misc cosmetic clipping and improvements.

Audio & Localization

  • Misc audio improvements.
  • Minor localization translation and improvements.

UI & HUD

  • Fixed an issue that made it possible for clients to leave the lobby during the Offering burn screen.
  • Adjusted the players usernames to prevent overlapping from the Killers point of view in the online lobby.
  • Fixed an issue that allowed players to continue rotating their characters without holding the button to rotate.
  • Fixed an issue that made it impossible to use the arrows to switch characters when the game was running in an ultra wide resolution.
  • Fixed an issue that could cause the Store button to become grayed out after a public match.
  • Fixed an issue that caused the controller bumper prompts to have uneven spacing in the Game Manual sections of the Tutorials.
  • Fixed an issue that caused the fade out between Killer and Survivor select in the Store to be offset.
  • Fixed an issue that caused the Daily Rituals button to disappear when switching to a Spectator in a Custom Game.
  • Fixed an issue that caused no indication in the tooltip informing the players the progress that was made towards the Lightbringer emblem for opening exit gates.
  • Misc UI improvements.

Patch 3.3.1 - 29 October 2019

FEATURES & CONTENT
  • Feature - Integrated an updated version of the Unreal Engine (4.22, from 4.21.1).
  • Feature - The Archives
  • Content - Tome: Provides Challenges to players to complete for Bloodpoints, Rift Fragments, and lore Entries (stored in the Collection sub-menu).
  • Content - The Rift: New time-limited reward system.
  • Content - A new UI element is now available at the right of the lobby menu and tally screen to provide feedback regarding The Archives.
  • Content - New Currency: Rift Fragments. Used to progress through Tiers in an available Rift in The Archives.
  • Content - New cosmetic type: Charms. Maximum of three (3) attach to a Survivor’s waist, or on a Killer’s hook in the environment. Customization UI has been updated to reflect this.


BALANCE

Misc Gameplay

  • Updated certain Killer powers with the Undetectable status effect: The Shape in Tier I of Evil Within, The Pig while in crouch mode, The Wraith while Cloaked, The Ghost Face while in Night Shroud.
  • Added a new Survivor score event for wiggling in the Killer's grasp. 25 Bloodpoints per second.
  • Added a new Survivor score event for dropping a pallet while in a chase. 200 Bloodpoints.
  • Added a new Survivor score event for fast vaulting while in a chase. 100 Bloodpoints.
  • Added a new Survivor score event when other Survivors in the trial disconnect. 600 Bloodpoints.


UI Improvements

  • Updated the icon style for cosmetic items rarities.
  • Updated the Auric Cells and Iridescent Shards background colors from yellow/blue to orange/indigo respectively.
  • Added a perk indicator in the HUD when affected by the Babysitter perk.


Med-kit changes

  • Camping Aid Kit: Increased the speed at which you heal others from +15% to +25%.
  • First Aid Kit: Increased the speed at which you heal others from +25% to +35%.
  • Emergency Med-Kit: Reduced charges from 24 to 16. Increased the speed at which you heal others from +35% to +50%. Replace item efficiency with increased self-heal speeds at +50%.
  • Ranger Med-Kit: Increased the speed at which you heal others from +25% to +50%.
  • All Hallow's Eve Lunchbox: Increased the speed at which you heal others from +15% to +35%.


Med-kit add-on changes

  • Rubber Gloves: Great skill checks grant 3% bonus progress.
  • Sponge: Great skill checks grant 5% bonus progress.
  • Needle & Thread: Skill check chance increased from +3% to +10%. 100% bonus Bloodpoints for succeeding Great skill checks.
  • Surgical Suture: Skill check chance increased from +5% to +15%. 150% bonus Bloodpoints for succeeding Great skill checks.
  • Styptic Agent: Applies the Endurance status effect for 8 seconds on use. Use with secondary action. Depletes Med-Kit on use.
  • Anti-Hemorrhagic Syringe: Heals Survivor passively over 16 seconds. Time is modified by perks and add-ons that affect healing speeds. The effect is cancelled if the Survivor changes health state or picked up. Depletes Med-kit on use.


The Nurse changes

  • Rather than regaining all her blink charges immediately after finishing her fatigue animation, The Nurse now regains 1 blink charge every 3 seconds, starting at the beginning of the fatigue animation. The time can be modified by add-ons.
  • The Nurse will begin her reappearance approximately 0.3 seconds earlier. This is a visual-only change to ensure that survivors are not blocked or hit by a killer they cannot see.


The Nurse add-on changes

  • White Nit Comb: Decreases the length of blink attack lunges by 50% (0.15 seconds). Increases blood point rewards for blink attack score events by 100%.
  • Metal Spoon: Hitting a Survivor with a blink attack causes their sounds of pain to be moderately louder for 60 seconds.
  • Wooden Horse: Reduces extra fatigue from missed blink attacks by 50% (0.5 seconds).
  • Plaid Flannel: Rarity changed from Very Rare to Common. The blink indicator placement has been improved, and will now stay visible until the Nurse has reached her destination (it was previously not visible while blinking).
  • Dull Bracelet: Decreases maximum blink distance by 20% (4 meters). Increases Blood point rewards for precise blink score events by 100%.
  • Bad Man Keepsake: Rarity changed from Common to Uncommon. Hitting a Survivor with a blink attack causes their aura to be revealed when healing or being healed within a 28 meter range for 60 seconds.
  • Catatonic Boy's Treasure: Reduces extra fatigue from chain blinks by 100% (0.5 seconds).
  • Dark Cincture: Decreases blink recharge time by 13% (0.4 seconds).
  • Pocket Watch: Increases the duration of the chain blink window by 13% (0.2 seconds).
  • Anxious Gasp: Blinking past a survivor causes them to scream and awards 200 blood points in the devious category for terrifying them.
  • Spasmodic Breath: Hitting a survivor with a successful blink attack disables the ability to blink and increases The Nurse's base movement speed to 4.6 m/s for 60 seconds.
  • Ataxic Respiration: Reduces base blink fatigue duration by 12.5% (0.25 seconds).
  • Fragile Wheeze: Decreases blink recharge time by 20% (0.6 seconds).
  • Heavy Panting: Increases maximum blink range by 20% (4 meters) and increases maximum blink charge time by 20% (0.4 seconds).
  • "Bad Man's" Last Breath: Hitting a survivor with a successful blink attack grants The Nurse the Undetectable status for 16 seconds. This effect may be only triggered once every 60 seconds.
  • Campbell's Last Breath: After reappearing from a fully charged blink, The Nurse immediately blinks at half charge in the direction she is currently facing.

Kavanagh's Last Breath: Increases maximum blink range by 30% (6 meters) and increases maximum blink charge time by 30% (0.6 seconds).

  • Jenner's Last Breath: After blinking, allows the Nurse to immediately blink back to her original position by pressing the Secondary Power Button. Requires a blink charge and must be triggered during the chain blink window.
  • Matchbox: Rarity changed from Common to Ultra Rare. Removes 1 blink charge. Increases base movement speed to 4.2 m/s.
  • Torn Bookmark: Rarity changed from Common to Ultra Rare. Adds 1 blink charge. Blinks are restricted to locations in the Nurse's line of sight.


Survivor perk changes

  • Detective's Hunch: Now triggers from any generator completion instead of only generators completed by the perk owner. Increased aura reading duration from 5 seconds to 10 seconds.
  • Plunderer's Instinct: Removed the slightly and moderately stipulation from tier I and II respectively. Only unopened chest auras and items dropped on the ground will be revealed to the perk owner. Aura reading range does not change.
  • Mettle of Man: Made it so the perk can be activated and triggered more than once.


BUG FIXES

Killer related

  • Fixed an issue that caused The Plague's Corrupt Purge to apply the contagious effect on interactables.
  • Fixed an issue that caused The Pig's Trap Set score event to trigger at the end of the set trap animation instead of at the beginning.
  • Fixed an issue that caused The Clown's gas bottles to create a constant hissing sound from the bottle's point of impact.
  • Fixed an issue that caused The Clown's direct bottle hit score events to generate twice and leave a lingering hitbox.


Map specific

  • Fixed an issue that caused The Nightmare's Dream Snares not to be visible on specific areas of the main house tile in the Mother's Dwelling map.
  • Fixed an issue that caused invisible collision blocking player movement when going up the left side of the stairs of the main house in the Mother's Dwelling map.
  • Fixed an issue that caused players to float at the top of staircases in the temple building of the Temple of Purgation map.
  • Fixed an issue that caused visible ground seams on multiple tiles in the Family Residence map.
  • Fixed a few instances that allowed Survivors to walk on top of certain chests in the Family Residence map.
  • Fixed an issue that caused an invisible collision when falling off a specific part of the hill in the Father Campbell's Chapel map.
  • Fixed an issue that caused visible ground seams on multiple tiles in the Father Campbell's Chapel map.
  • Fixed an issue that caused visible ground seams inside the Gas Station in the Gas Heaven map.
  • Fixed an issue that caused the interior of the crashed bus to appear too bright in the Autohaven Wreckers maps.
  • Fixed an issue that caused a pile of tires to disappear at a distance in the Autohaven Wreckers maps.
  • Fixed an issue that caused an impassable gap between a tree and a crate in the Suffocation Pit map.
  • Fixed an issue that allowed Killers to see inside the Silo when hugging the exterior wall in the Torment Creek map.
  • Fixed an issue that caused an invisible collision blocking player movement near the hook in the silo in the Torment Creek map.
  • Fixed an issue that caused an invisible collision blocking player movement on the basement stairs when the basement spawned in the barn of the Fractured Cowshed map.
  • Fixed an issue that caused an invisible collision blocking player movement on the fish net side of the stairs leading to the small cabin in the Grim Pantry map.
  • Fixed an issue that allowed Killers to walk on top of a rock asset in the Backwater Swamp maps.
  • Fixed an issue that could cause players to fall through the map in the Backwater Swamp maps.
  • Fixed an issue that could cause players to fall through the map in the Lampkin Lane map.
  • Fixed an issue that caused an impassable gap between a hedge and cement block in the Springwood maps.
  • Fixed an issue that caused the bookshelves in the Preschool basement to be missing textures in the Springwood maps.
  • Fixed an issue that caused a floating crow in a hallway in the Treatment Theatre map.
  • Fixed an issue that allowed players to partially hide in a wall outside of the torture room in The Game map.
  • Fixed multiple instances that caused an LOD issue on some panels in The Underground Complex map.
  • Fixed an issue that caused Killer projectiles to pass through cages with blue tarps on them in the lab rooms of The Underground Complex map.
  • Fixed an issue that caused The Plague's vomit to go through the exit gates in The Underground Complex map.
  • Fixed an issue that caused items to clip through the vines on one of the lab tiles near the Rift room in The Underground Complex map.
  • Fixed an issue that caused the Killer to become stuck between a hooked Survivor and the vaultable staircase asset after vaulting the stairs in The Underground Complex map.
  • Added the character capsule resizing zone, to prevent body blocking, to the sensory deprivation tanks in The Underground Complex map.
  • Fixed an issue that caused the exit gate panel pieces not to be connected.
  • Fixed an issue that allowed players to see out of world through a specific part of the basement ceiling.
  • Misc LOD fixes and improvements.


Perks

  • Fixed an issue that caused the skill check grace period not to adjust to the audio delay on Hex: Huntress Lullaby skill checks, allowing players to cancel the skill checks after they appeared.
  • Fixed an issue that caused no VFX or SFX if a Survivor got a good skill check and let go of the repair interaction at the same time with Hex: Ruin active.
  • Fixed an issue that caused the locker doors animation to be out of sync with the Killers locker search animation when using the Iron Maiden perk.
  • Fixed an issue that caused Dance With Me to show Survivor scratch marks when the Survivor rushed out of a locker.


Miscellaneous

  • Fixed an issue that caused players to become stuck on the Play As Survivor lobby if connecting to a closed public lobby.
  • Adjusted the size of the pallet zone collision box, that should fix the issue where Killers could become stuck under certain conditions.
  • Added a reverse bear trap to The Pig's idle animation in the offline Killer lobby.
  • Fixed an issue that caused the Killer instinct highlight not to appear on Survivors.
  • Fixed an issue that caused Survivors to be misaligned when hooked by The Ghost Face.
  • Fixed an issue that caused a lag spike each time The Hag placed a trap while wearing the Slithering Den customization item.
  • Fixed an issue that caused a lag spike each time The Hag placed a trap while wearing the Scorched Harvester outfit.
  • Fixed an issue that caused the tally screen not to transition properly if the player left the match during the camera intro pan.
  • Fixed an issue that caused the host of a custom game does not receive an error message if a user disconnects during the 3 dot transition from pre-lobby to lobby.
  • Fixed an issue that caused 0 points to show on the players own scoreboard despite having earned points in the tally screen when the host of a custom game disconnected.
  • Fixed an issue that could cause a Survivor to get stuck in the jumping through hatch animation when the Killer hit them as they opened it with a key.
  • Fixed an issue that caused other players not to see the failed skill check animation being performed when the Survivor released the interaction button during the skill check.
  • Fixed an issue that caused the seal portal vignette to stop appearing when stepping away from portals.
  • Fixed an issue that could cause the seal portal vignette to stay visible after sealing a portal.
  • Fixed an issue that caused The Demogorgon's feet not to animate from its point of view when picking up and carrying a Survivor.
  • Fixed an issue that caused a ground seam in the first part of the Survivor Tutorial.
  • Fixed an issue that caused The Clown's knife from the Hallowed Catalyst collection to be invisible in-game.
  • Fixed an issue that caused the Dream World lighting between The Nightmare and Survivors not to match when changing the graphic settings to Low or Medium prior to the match.
  • Fixed an issue that made it impossible to use the arrows to switch characters when the game was running in an ultra wide resolution.
  • Fixed an issue that caused the Killers' red stain to be visible through walls on low graphic settings.
  • Changed the translation for Auric Cells in Swedish.
  • Misc cosmetic clipping and improvements.


Audio & Localization

  • Fixed an issue that caused certain SFX to be missing when self-healing.
  • Fixed an issue that caused Killer Instinct audio to be not heard or significantly lowered when Survivors were near the bottom of stairs.
  • Fixed an issue that caused a missing audio cue when removing a reverse bear trap.
  • Misc audio improvements.
  • Minor localization translation and improvements.


UI & HUD

  • Fixed an issue that prevent users from loading into the match if a user in the lobby opened their Options menu before starting the loading.
  • Fixed an issue that prevented users from scrolling through the available characters if their cursor was not on a character portrait.
  • Fixed an issue that made it possible for clients to leave the lobby during the Offering burn screen.
  • Adjusted the players usernames to prevent overlapping from the Killers point of view in the online lobby.
  • Fixed an issue that allowed players to continue rotating their characters without holding the button to rotate.
  • Fixed an issue that made it impossible to use the arrows to switch characters when the game was running in an ultra wide resolution.
  • Fixed an issue that could cause the Store button to become grayed out after a public match.
  • Fixed an issue that caused the controller bumper prompts to have uneven spacing in the Game Manual sections of the Tutorials.
  • Fixed an issue that caused the fade out between Killer and Survivor select in the Store to be offset.
  • Fixed an issue that caused the Daily Rituals button to disappear when switching to a Spectator in a Custom Game.
  • Fixed an issue that caused no indication in the tooltip informing the players the progress that was made towards the Lightbringer emblem for opening exit gates.
  • Misc UI improvements.

DEDICATED SERVER

  • Fixed an issue that caused Splinter Offerings not to work in a match.
  • Fixed an issue that caused players to return to the lobby as an un-owned Killer when using Splinter Offerings.
  • Fixed an issue that caused The Hag and The Demogorgon to be stuck in the place trap/portal animation.
  • Fixed an issue that caused The Huntress to be able to hit multiple Survivors with a single hatchet.
  • Fixed an issue that caused The Trapper to become stuck in a loop of placing a trap and getting caught in a trap when attempting to place a bear trap.
  • Adjusted the projectile throwing interaction (The Clown, The Huntress & The Plague) to increase its responsiveness.
  • Fixed an issue that caused Survivors to become stuck in the window when fast vaulting a specific window in the main house of the Family Residence map.
  • Fixed an issue that sometimes caused the lobby Loadout to stay visible on the loading screen and in a match.
  • Fixed an issue that caused the users score to show as 0 when getting the "Disconnected From Host" error message on the tally screen.
  • Fixed an issue that could cause permanent Blind VFX when blinded by the flashlight item.
  • Fixed an issue that caused cosmetics equipped in an online lobby not to appear in the trial.
  • Fixed an issue that caused unhooked Survivors to stay in the hooked animation if they were unhooked as the Killer momentarily got disconnected.
  • Fixed an issue that sometimes caused Survivors to be misaligned when getting hooked.
  • Fixed an issue that caused stuttering animation when the Killer snapped into the break pallet animation.
  • Fixed an issue that could cause The Shape's Evil Within to revert tiers.
  • Fixed an issue that caused the Survivors escape through hatch interaction to take priority over the Killers close hatch interaction.

Patch 3.3.2 - 6 November 2019

BUG FIXES
  • Fixed an issue that caused players not to lose pips when disconnecting from a match by accepting an invite to a private lobby.
  • Fixed an issue that made it impossible to gain progress on Rite of the Last Breath daily ritual.
  • Fixed an issue that could cause a crash while in the Collection tab of the Archives menu.
  • Fixed an issue that could cause a crash when entering the Archives.
  • Fixed an issue that caused level 4 of the Tome to appear when opening the Tome if level 1 was fully complete.
  • Fixed an issue that caused Survivor shadow models to appear in front of bubble indicators.
  • Fixed an issue that caused some item auras not to appear correctly when viewed with the Plunderer's Instinct perk. Please note there is still an issue with toolboxes, we are still working on a fix.
  • Fixed an issue that made it impossible to cleanse a totem on a specific tile in the Family Residence map.
  • Fixed an LOD issue on the floor of the Shack buildings when the basement spawned in it.
  • Fixed an issue that allowed Survivors in a Custom Game see the Killer they are playing against while all players were connecting.
  • Fixed an issue that could cause the host of a Custom Game lobby to crash when losing connection while loading into a match.
  • Fixed an issue that could cause a crash when the host of a Custom Match reached the tally screen.
  • Fixed an issue that caused the Back option to become grayed out when in a public lobby, readying up and opening/closing a Loadout menu.
  • Fixed an issue that caused The Shape and The Ghost Face's Stalking abilities to be delayed if the user had a high ping on Dedicated Servers.
  • Fixed an issue that could sometimes make it impossible to Wake Up other Survivors when playing against The Nightmare.
  • Fixed an issue that caused characters to jitter around in the match when playing with uncapped FPS.

Patch 3.4.0 (PTB) - 19 November 2019

FEATURES & CONTENT
  • Feature - Disconnection Penalties: Players who disconnect early from games will receive temporary matchmaking bans, with the duration escalating for repeat offenders.
  • Feature - Re-integrated the chat in the Survivor pre-lobby and in Custom Game lobbies.
  • Content - Added a new Killer (The Oni).
  • Content - Added a new Survivor (Yui Kimura).
  • Content - Added a new map to the Yamaoka Estate theme (Sanctum of Wrath).
  • Content - Added a Japanese thematic lobby for the Cursed Legacy chapter.


BALANCE

  • Rank Reset: The Rank Reset will now reset players back one rank crest colour. Players who end the season in Red Ranks (1-4) will be reset to Purple Ranks (5), Purple Ranks (5-8) get reset to Green Ranks (9), Green Ranks (9-12) get reset to Yellow Ranks (13) and finally Yellow (13-16) gets reset to the Brown Crest Ranks (17).
  • Debuff perks no longer appear on the Survivors in-game HUD until the debuff is applied. This is true for the following perks: Coulrophobia, Overwhelming Presence and Unnerving Presence.
  • Updated several Killer perks with the Undetectable status effect: Insidious, Beast of Prey, Dark Devotion and Tinkerer.
  • Protection Hits: The conditions for Protection Hits have been adjusted. To trigger a Protection Hit a Survivor must be within range of a "Survivor in Need" which translates to being close to an Injured Survivor. Players can now trigger Protection Hits each 3 seconds instead of each 20 seconds. Any hit received by a Survivor while the Killer is carrying another Survivor will count as a Protection Hit.
  • The Legion changes
    • Mend times for Deep Wound reduced: 12 seconds while mending yourself, 8 seconds while being mended by someone else.
    • Attacking while in Feral Frenzy will no longer be a basic attack. This means that perks that trigger with a basic attack will no longer trigger under this circumstance.
    • Increased Feral Frenzy speed from 5 m/s to 5.2 m/s.
    • Decreased Feral Frenzy window vault duration from 1.1 seconds to 0.9 seconds.
    • Decreased Feral Frenzy pallet vault duration from 1.35 seconds to 0.9 seconds.
    • Mischief List add-on: Increased added Feral Frenzy duration from 0.8 seconds to 1 second.
    • Mural Sketch add-on: Decreased added Feral Frenzy duration from 1.6 seconds to 1.5 seconds.
    • Stolen Sketch Book add-on: Increased added Feral Frenzy duration from 2.4 seconds to 2.5 seconds.
    • Smiley Face Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Blindness status effect for 60 seconds.
    • Defaced Smiley Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Mangled status effect for 60 seconds.
    • The Legion Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Broken status effect for 60 seconds.
    • Filthy Blade add-on: Lowered added mend time to 2.5 seconds from 3.5 seconds.
  • The Spirit changes
    • Removed the collision between The Spirit and other players while she is phasing.
    • Adjusted the speed curve for The Spirit's post phasing speed bonus to drop off more gradually over a longer period of time.
    • Restored visible 3rd person animation while vaulting windows.
    • Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them.
    • Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds.
    • Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds.
    • Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
    • White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
    • Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.
  • Perk changes
    • Balanced Landing: No longer grants the stagger reduction while Exhausted. Balanced Landing has the additional functionality to muffle grunts from falling by 100% while not Exhausted.
    • Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range).
    • No One Left Behind: Once an Exit Gate is opened; gain 50%/75%/100% more Bloodpoints for healing and unhooking other Survivors, healing and unhooking others are performed 30%/40%/50% quicker and auras of other Survivors are shown.


BUG FIXES

  • Killer related
    • Fixed an issue that caused Killers to perform an obstruction hit when hitting Survivors on a hook on dedicated servers.
    • Fixed an issue that caused The Nurse to snap at the beginning and ending of her blink. Fixing this issue required us to rework how the snapping of characters interacts with the movement systems, and could cause additional side effects. We will keep an eye out for movement-related problems that could've been introduced by these changes during the PTB.
    • Fixed an issue that caused the Classic Ghost Face Shroud customization to block a large portion of the screen when using his power.
    • Fixed an issue that caused the "Stalk" prompt to be displayed for The Ghost Face when first loading into a match.
    • Fixed an issue that caused The Huntress' hatchet to go through walls if she hugged the wall.
    • Fixed an issue that caused Survivors to be misaligned during The Legions mori.
    • Fixed an issue that caused The Nightmares husk to be briefly visible before completely teleporting to a generator.
    • Fixed an issue that caused downed Survivor auras to be visible to The Plague when using the Black Incense add-on.
    • Fixed an issue that caused The Hag's phantasm traps not to have collision when using the Scarred Hand add-on.
    • Fixed an issue that caused The Shapes camera to become slanted when canceling the mori interaction.
    • Added more logs to better help identify an issue that could cause The Plague to get stuck in her vomit stance on dedicated servers.
  • Map specific
    • Fixed an issue that could caused an impassable gap between the water tower and a tree in the Ironworks of Misery map.
  • Fixed an issue that caused a visible ground seam when walking up the basement stairs in the main building of the Groaning Storehouse map.
    • Fixed an issue that caused a visible ground seam along the edge of the main building in the Groaning Storehouse map.
    • Fixed an issue that caused an impassable gap between a rock and a create in the Groaning Storehouse map.
    • Fixed an issue that caused a floating crow on a maze wall in the Shelter Woods map.
    • Fixed an issue that prevented Killers from lunge attacking on the hay block of the combine harvester in the Coldwind Farm maps.
    • Fixed an issue that caused visible ground seams on the gas station building in the Gas Heaven map.
    • Fixed an issue that caused the air hose to be missing from the gas station tile in the Gas Heaven map.
    • Fixed an issue that caused the tarp on the maze walls to clip through the walls in the Autohaven Wreckers maps.
    • Fixed an issue that caused flickering textures on the wooden pieces along the inside of the main building in the Family Residence map.
    • Fixed an issue that caused visible ground seams between multiple tiles in the Family Residence map.
    • Fixed an issue that caused the collision to be too high on certain vines in the Rift Lab of The Underground Complex map.
    • Fixed an issue that allowed the Killer to see out of world when hugging a specific wall in The Underground Complex map.
    • Fixed an issue that caused one of the walls on a Tee tile to have flickering textures in The Underground Complex map.
    • Fixed an issue that caused flickering textures on the stone walls in the Temple of Purgation map.
    • Fixed an issue that caused the red shipping containers in the Badham Preschool maps to clip through the grass.
    • Fixed an issue that caused a crow to clip through part of the window of one of the houses in the Badham Preschool maps.
    • Fixed the shadows on the fire places in the small houses in the Lampkin Lane map.
    • Misc LOD fixes and improvements.
  • Perks
    • Fixed an issue that caused the visible scratch marks from Fixated to disappear when The Legion used Feral Frenzy.
    • Fixed an issue that caused generators affected by Surge to visually remain in the damaged state when the perk triggered while a Survivor was actively working on it.
    • Fixed an issue that caused players being healed with Spine Chill equipped to see the progression speed proficiency icon when another Survivor healed them.
    • Fixed an issue that caused Dying Light not to disable when the Obsession disconnected via cable pull.
    • Fixed an issue that caused toolbox auras to appear incorrectly when shown with the Plunderer's Instinct perk.
  • Miscellaneous
    • Fixed an issue that could cause a network timeout disconnection from a public or private lobby.
    • Fixed an issue that caused achievements measured in percentages to reset when the user rebooted the application.
    • Fixed an issue that caused medkit healing not to count towards the Wounded Healer achievement.
    • Fixed an issue that caused the Blood Dance daily ritual not to gain progress when using a medkit.
    • Fixed an issue that caused a fully depleted medkit to give progress to the Appeal to Heal Challenge for all users in the trial if they had it as an active Challenge.
    • Fixed an issue that allowed multiple daily rituals to be removed from the ritual menu while in an online lobby.
    • Fixed an issue that caused Survivor ranks to be visible in the online lobby to other Survivors. Please note currently you can see character and prestige level, and we are working on a fix for this.
    • Fixed an issue that prevented players from using the end-game chat if the Killer had disconnected.
    • Fixed an issue that caused the "None Shall Survive" Level 1 Challenge to complete if a Survivor got disconnected during the loading.
    • Fixed an issue that caused the Escape survival points not to be awarded to Survivors if the Killer disconnected by cable pull.
    • Fixed an issue that caused no points in the Chaser emblem when finding a Survivor in a locker.
    • Fixed an issue that could cause a crash when starting a Custom Game match as The Hag.
    • Misc cosmetic clipping fixes and improvements.
  • Audio & Localization
    • Fixed an issue that caused no SFX when hovering over the Tome level completion reward icons.
    • Misc localization and translation improvements.


UI & HUD

  • Fixed an issue that caused the invite "+" signs on the lobby silhouettes to disappear when closing the Loadout menu.
  • Fixed an issue that caused Rift Fragment XP not up update in the Archives widget on the tally screen if there was no active challenge.
  • Fixed an issue that caused a drop in FPS when changing levels in the Tome.
  • Fixed an issue that caused the level to reload each time the current Archive level was selected.
  • Fixed an issue that caused the lobby UI to reposition itself when selecting any sub-category in the Loadout.
  • Misc UI improvements.


KNOWN ISSUES

  • Rarely players can desync between each other in a match.
  • Yui Kimura does not have her own voice over.
  • The Oni's add-on Renjiro's Bloody Glove stays active while The Oni is in Demon Mode.
  • Striking a hooked Survivor with The Oni's Demon Strike causes the blood splatters to fill the entire screen.
  • Survivor will get stuck in place if they unhook themselves after a Survivor canceled or failed to unhook.
  • Invisible collisions blocking access to one of the closed house garage in the Lampkin Lane map.
  • Missing roof textures on the shrine asset in the Yamaoka Estate maps.
  • Incorrect shadows in multiple areas in the Yamaoka Estate maps.
  • Killers are visually stuck in their fall animation when falling from a height.
  • The Oni becomes visually stuck in the hitting animation if pallet stunned during Demon Strike.
  • Survivor models do not rotate when getting unhooked, which can lead to the hooked Survivor facing the wrong direction.
  • Survivors move after getting mori killed by The Oni.

Patch 3.4.0 - 3 December 2019

FIXES & CHANGES FROM 3.4.0 PTB

BALANCE

  • Deep Wound timer will no longer go down when Sprinting or while Mending. Deep Wound is no longer connected with the Killers terror radius.
  • Added a small buffer for spawning blood orbs when crouching. A blood orb will spawn right when crouching, but can only spawn a maximum of one per second.
  • The Oni will receive blood orbs when pulling a healthy Survivor out of a locker.
  • 2 Blood Orbs spawn when hooking a Survivor.
  • Decreased the number of Blood Orbs spawned when a Survivor vaults to 2 Blood Orbs, down from 3 Blood Orbs.
  • Passive power build-up pauses when reaching a certain threshold (98%) before completely filling. From this point, The Oni needs to absorb at least one Blood Orb to completely fill the power gauge.
  • Picking up a Survivor will cancel Blood Fury, however, now it will not reduce your remaining power gauge. Downing a Survivor will not cancel Blood Fury, however, will remove a small portion of the power gauge.
  • Ending a dash now incurs a 1 second cooldown, increased from 0.5 seconds.
  • Increased the interaction timer of perk, Any Means Necessary, to 4 seconds, up from 3 seconds.
  • Decreased the cooldown timer of perk, Any Means Necessary, to 140/130/120 seconds, down from 160/140/120 seconds.
  • Decreased the aura reveal duration of add-on, Renjiro's Bloody Glove, to 3 seconds, down from 4 seconds.
  • Modified the turn rate ratio of Demon Strike to reduce last moment sharp turns causing the attack to affect a wider arc than intended.
  • Destroying a pallet with Demon Strike now plays the properly timed animation, lasting 2 seconds in total.


BUG FIXES

  • Fixed an issue that caused the Dead by Daylight logo to appear blurry on the IIS.
  • Fixed an issue that visually caused Killers to get stuck in their fall animation from other players perspectives after falling from a height.
  • Fixed an issue that caused The Nurse not to physically blink until the end of the blink.
  • Fixed an issue that caused The Pig's weapon wielding arm to be mostly offscreen during her Ambush Dash.
  • Fixed an issue that caused character and prestige levels to be visible to other Survivors in a public lobby.
  • Fixed an issue that prevented The Oni loading tips to appear.
  • Fixed an issue that caused The Oni and Yui's Prestige customization unlock prompts to be missing.
  • Fixed an issue that caused The Oni's horns to block his red stain while Blood Fury is active.
  • Fixed an issue that caused The Oni's Demon Strike to ignore the effects from the Borrowed Time perk.
  • Fixed an issue that caused The Onis entire screen to fill with blood when using Demon Strike on a hooked Survivor.
  • Fixed an issue that caused The Onis Renjiro's Bloody Glove add-on to remain active while Blood Fury is active.
  • Fixed an issue that caused blood orbs not to appear for all Survivors when using The Onis Renjiro's Bloody Glove add-on.
  • Fixed an issue that caused more blood orbs to spawn when a Survivor crouched while being healed.
  • Fixed an issue that caused Custom Game spectators to see blood orbs each time they swapped between players.
  • Fixed an issue that caused female Survivors to be missing facial animations when attempting to escape the hook.
  • Fixed an issue that caused Survivor who unhooked themselves after a failed unhook attempt to be stuck in place.
  • Fixed an issue that caused Survivor models not to rotate and become stuck in one direction when being unhooked.
  • Fixed an issue that made it impossible to enter the garage of a closed house in the Lampkin Lane map.
  • Fixed an issue that allowed players to walk through the wall underneath the slope in the lodge building in the Blood Lodge map.
  • Fixed an issue that caused an impassable gap between a Buddha statue and a rock in the Sanctum of Wrath map.
  • Fixed an issue that prevented The Hillbilly from chainsaw sprinting down the stairs of the temple in the Sanctum of Wrath map.
  • Fixed an issue that caused The Demogorgon to jump on top of a hook next to the Shrine in the Sanctum of Wrath map.
  • Fixed an issue that caused bear traps to clip inside some rocks at the base of the Shrine in the Sanctum of Wrath map.
  • Fixed an issue that caused the statues perspective to be different between players and spectator in the Sanctum of Wrath map.
  • Fixed an issue that caused the light posts around the Shrine to be missing collision in the Sanctum of Wrath map.
  • Fixed an issue that allowed players to get on top of a chest when spawned next to the hill in the Sanctum of Wrath map.
  • Fixed an issue that caused fire torches to float on the maze walls in the Yamaoka Estate maps.
  • Fixed an issue that caused a missing texture on the roof of the shrine asset in the Yamaoka Estate maps.
  • Fixed an issue that caused projectiles to pass through hooks in the Yamaoka Estate maps.
  • Fixed an issue that caused the collision to be too big on a plant around the manor building in the Family Residence map.
  • Fixed an issue that caused the Resilience perk to affect Mending.
  • Fixed an issue that caused the Technician perk to be missing the audio cue when failing a skill check.
  • Fixed an issue that caused healing and portal interactions to give half the amount of points when done with coop.
  • Fixed an issue that caused the Hemorrhage status effect not to be removed when affected by the Blood Echo perk and the Serrated Jaws Trapper add-ons.
  • Fixed an issue that caused the Classic Ghost Face Shroud customization to stretch when getting stunned while carrying a Survivor.
  • Fixed an issue that could cause certain Survivor cosmetics to glow after being picked up by the Killer.
  • Misc Sanctum of Wrath art/audio tweaks and improvements.
  • Misc The Oni and Yui animation/audio/VFX tweaks and improvements.
  • Misc changes to the Japanese thematic lobby.

Patch 3.4.1 - 5 December 2019

BUG FIXES
  • Fixed an issue that could cause a Survivor to fall out of world (from their perspective) when getting hooked.
  • Fixed an issue that could cause Survivors to fall through the ground to the floor below when dropped from the Killers shoulder.
  • Fixed an issue that could cause the wiggle UI to flicker when getting interrupted.
  • Fixed an issue that could cause the wiggle UI to disappear after being picked up and dropped.
  • Fixed an issue that could cause the wiggle UI to disappear when getting picked up by the Killer with a Survivor nearby.

Patch 3.4.2 - 11 December 2019

BALANCE

The Nightmare

  • Outdoor Rope add-on: Reduced the action speed debuff from 6% to 2%.
  • Jump Rope add-on: Reduced the action speed debuff from 9% to 4%.
  • Swing Chains add-on: Reduced the action speed debuff per sleeping Survivor from 3% to 2%.

The Oni

  • Renjiro's Bloody Glove add-on: Blood orbs are now absorbed by Survivors who come in contact with them. The aura reveal duration has been reduced from 3 seconds to 2 seconds, however, the duration stacks if multiple blood orbs are absorbed.
  • Updated turn ratio of The Oni Demon Dash ability to improve controller turn-rate and hard-cap turning with keyboard.

BUG FIXES

  • Fixed an issue that could cause a crash when loading into a match.
  • Fixed an issue that caused players to become stuck in the Play As Survivor pre-lobby when accepting an invite from a user in a full lobby.
  • Fixed an issue that could cause a crash when the user cycled through searching for a lobby and opening the Store.
  • Fixed an issue that caused the Nemesis perk not to trigger on an Obsession switch from the Furtive Chase perk.
  • Fixed an issue that caused the Breakout perk not to reactivate when being healed from the dying state within 6 meters of a Survivor being carried by the Killer.
  • Fixed an issue that allowed Survivors to sprint without using Sprint Burst when slow vaulting a window and pressing the sprint button as the animation started.
  • Fixed an issue that caused the flashlight item to deplete charges when using the flashlight while performing interactions.
  • Fixed an issue that allowed The Oni to rotate faster than intended when using the keyboard or joysticks during Demon Dash.
  • Fixed an issue that could cause The Oni to go through vault points when hitting a Survivor with Demon Strike.
  • Fixed an issue that caused The Oni to get stuck in the Demon Strike animation when stunned by a pallet during the animation.
  • Fixed an issue that cause The Oni to gain blood orbs when hitting an injured Survivor affected by the Endurance status effect.
  • Fixed an issue that caused The Oni's blood orbs to remain partially in a locker when an injured Survivor left the locker.
  • Fixed an issue that caused the red glow on The Oni's eyes to be visible when wearing the Very Rare head customization.
  • Fixed an issue that caused The Doctor's power, add-ons and loading tips to erroneously display incorrect text.
  • Fixed an issue that could cause the Oblivious status effect to persist when destroying a Demogorgon portal.
  • Fixed an issue that caused The Nurse to move at 3.85 m/s when fatigued if she charged the 2nd blink.
  • Fixed an issue that caused The Hag's animation to abruptly stop when carrying a Survivor and stopping movement.
  • Fixed an issue that caused the phase walking VFX to carry over to the tally screen if the match ended while The Spirit was using her power.
  • Fixed an issue that caused players to become stuck behind a lantern next to the temple in the Sanctum of Wrath map.
  • Fixed an issue that caused lowered FPS in the Preschool basement in the Badham Preschool maps.
  • Fixed an issue that caused some puddles of water to have LOD issues in the Family Residence map.
  • Fixed an issue that caused some female Survivors to have items clip during their idle animation.
  • Fixed an issue that caused the match start SFX to play when in a Custom Game lobby without a Killer and all Survivors readied up.
  • Fixed an issue that caused struggling SFX to be inconsistent when wiggling on certain Killers shoulders.
  • Fixed an issue that caused the Killers carrying SFX to keep playing after hooking a Survivor.
  • Fixed an issue that caused players to become stuck in an empty custom lobby when accepting an invite from someone that joined the lobby.
  • Fixed an issue that caused some Killers not to hear menu music when returning to the lobby from a Custom Game match.

Misc cosmetic and VFX fixes, improvements and optimizations.

  • Fixed an issue that could cause a desync and/or being unable to move as the Killer after damaging a generator.
  • Fixed an issue that could cause a desync between clients and host.
  • Fixed an issue that could cause The Trapper to get caught in a bear trap that was just set.
  • Fixed an issue that caused focusing on the application while the pause menu is open caused the player to perform their hit action.

Patch 3.5.0 (PTB) - 7 January 2020

FEATURES & CONTENT
  • Feature - Added a Compendium page in the Archives. This page allows users to go back to previous Tomes and complete challenges. Completing challenges from a previous Tome will not give the user Rift Fragments.
  • Feature - Added a new Rift and Challenges for Tome II in the Archives. A new popup will display once a new Tome & Rift are active. Note: Only Level I of Tome II will be accessible during the PTB.
  • Feature - Showing/Hiding the tally screen chat is persistent after every match. This feature has been added to each type of chat (party, online and tally) and is independent for each chat.
  • Feature - Removed the invert camera in-game keybinding and from the Controls menu. This option is still available in the Settings menu.
  • Feature - Movement Extrapolation: Testing a system to make player positions more consistent between clients under normal latency conditions. This should reduce cases of Survivors getting hit by Killers who appear too far away. Note: This is only a test for PTB. This feature is not currently planned to be enabled for release.
  • Content - Updated the Treatment Theatre map (see details below in the BALANCE section).
  • Content - Removed Dutch & Swedish language support.
  • Content - Disabled the Cursed Legacy Japanese thematic lobby.


BALANCE

  • Gatekeeper Emblem: Flattened score value of all remaining generators so now all generators are worth the same amount (1 point per minute) regardless of the duration that they remain in the match. Also added an additional score for both gate remaining unopened at the end of the match.
  • Hex: Ruin: All generators are affected by Hex: Ruin; if a generator is not being worked on, it regresses at 100/150/200% the normal regression rate. The Hex effect persists as long as the related Hex totem is standing.
  • Rainbow maps will track chests if revealed by a perk that shows chests (ie: Detective's Hunch).
  • The Oni: Removed turn speed limitation on Demon Strike. Implemented a hard cap on the turn angle during Demon Strike.


The Doctor changes

  • Removed Treatment Mode and the Static Field VFX. The Doctor will no longer need to switch stances to use Shock Therapy, or to use a regular attack.
  • Added Doctor-specific chase music.
  • Added a new special ability, Static Blast, as the secondary power (see below for more information).
  • Added a 3 second cooldown to Shock Therapy. This means it will take 3 seconds before The Doctor can hit with his primary weapon, use Shock Therapy or use Static Blast.
  • Increased the base range of Shock Therapy by 10%.
  • Range increasing add-ons no longer increase the width of the Shock Therapy, only the length. See the add-on changes below for more information.
  • Reduce charging move speed to 67% normal from 70% normal to keep the speed the same at 3.08 m/s.
  • Madness regresses while outside the Terror Radius, and does not regress while inside it.
  • "Order" - Class I add-on: Slightly increases the Madness inflicted by Static Blast.
  • "Order" - Class II add-on: Moderately increases the Madness inflicted by Static Blast.
  • "Order" - Carter's Notes add-on: Considerably increases the Madness inflicted by Static Blast.
  • "Calm" - Class I add-on: Slightly increases terror radius while Static Blast is ready. Slightly decreases terror radius while Static Blast is on cooldown.
  • "Calm" - Class II add-on: Moderately increases terror radius while Static Blast is ready. Moderately decreases terror radius while Static Blast is on cooldown.
  • "Calm" - Carter's Notes add-on: Considerably increases terror radius while Static Blast is ready. *Considerably decreases terror radius while Static Blast is on cooldown.
  • Moldy Electrode add-on: Slightly increases charge time and attack range of Shock Therapy.
  • Polished Electrode add-on: Moderately increases charge time and attack range of Shock Therapy.
  • High-Stimulus add-on: Considerably increases charge time and attack range of Shock Therapy.
  • Interview Tape add-on: Rarity changed from Uncommon to Rare.
  • "Obedience" - Carter's Notes add-on: Rarity changed from Very Rare to Rare. Skill checks have a considerable chance to turn counter-clockwise for Survivors with Madness 2/3.
  • Scrapped Tape: Name changed to Iridescent Queen. Rarity changed from Uncommon to Ultra Rare. *Survivors hit with Shock Therapy or Static Blast acquire a lingering Static Charge. If a Survivor with Static Charge is within 4 meters of another Survivor, the Survivor receives a shock with identical effects as the Shock Therapy and Static Blast.
  • Iridescent King add-on: Shock Therapy and Static Blast cause the Survivor to gain a random Madness affliction.
  • Renamed the Shock Therapy score event to Pacified.
  • Added a score event for hitting Survivors with Static Blast (Tranquilized - 300 Bloodpoints).


Static Blast

  • Static Blast is a new mechanic for The Doctor. We removed the Treatment Mode and the ability to switch between modes. The Doctor will always be able to hit with his primary weapon, use Shock Therapy (which now has a 3 second cooldown), and can use Static Blast. Static Blast takes 2 seconds to activate, and has a 60 second cooldown.
    • The Doctors Static Blast causes all Survivors within his terror radius to gain 50 Madness points.
    • The Doctor will laugh if the Static Blast affects any Survivor.
    • Affected Survivors will scream; they give away their location if their Madness level increases.
    • Survivors outside the Terror Radius hear a direction-neutral audio cue when the ability is being charged and when it fires.
    • Survivors inside the Terror Radius hear direction-revealing audio cues for the charge and fire of the ability.
    • Scoring event for hitting Survivors.


Snap Out Of It adjustments

  • Missing a skill check will regress the progression bar by 1/4th instead of all the way.
  • Skill checks will trigger at every quadrant of the progress bar.
  • Releasing the Snap Out Of It action will keep the progress made instead of resetting.
  • Snapping Out Of It sends Survivors to Madness Tier 1 instead of Tier 2.


Treatment Theatre map update

  • Completely reworked the visual look and feel of the map.
  • Made the map darker.
  • Changed the layout to be more rectangular than square.
  • Added flickering signs in the hallways near rooms that spawn generators.
  • Hid totems better.
  • Balanced the distribution and safety of pallets.
  • Balanced the distribution of hooks.
  • Balanced the distribution and safety of vaults.


UI Improvements

  • Progress bars for Killer powers will now show the Killer's power icon.
  • Added platform prompts when accepting / claiming a Challenge node in the Archives.
  • Changed the level icon shapes in the Tome from squares to diamonds.
  • The level navigation menu becomes golden when a Tome is mastered.


BUG FIXES

Killer related

  • Fixed an issue that caused not all Survivors to see blood orbs when The Oni had the Renjiro's Bloody *Glove add-on equipped.
  • Fixed an issue that caused The Wraith and The Spirit not to have their re-appearance lunge speed burst.
  • Fixed an issue that could cause The Nightmare to be unable to place Dream Snares if stunned while placing one.
  • Fixed an issue that caused The Trapper not to properly trigger his own bear traps when set by the Iridescent Stone add-on.
  • Fixed an issue that caused The Doctor's Iridescent King add-on not to always apply its 5 afflictions within 5 shocks. In addition to this bug fix, we also added scoring events for feedback on which afflictions were applied.
  • Fixed an issue that caused Survivors to block a part of The Hags screen when performing a basic attack while carrying a Survivor.
  • Fixed an issue that allowed The Hag, The Hillbilly and The Demogorgon to interact with cleansed totem debris.
  • Fixed an issue that caused The Ghost Face to see inside assets when attacking while having a Survivor on their shoulder.


Map specific

  • Fixed an issue that made it impossible to interact with a specific chest or Jigsaw box when in front of a tree in the Temple of Purgation map.
  • Fixed an issue that caused the camera to clip through walls when being sacrificed on specific hooks in the Hawkins National Laboratory map.
  • Fixed an issue that caused some of the flags inside the manor building to have missing textures on one side in the Family Residence map.
  • Fixed an issue that made it impossible to interact with a specific chest of Jigsaw box when it spawned facing a Buddha statue in the Sanctum of Wrath map.
  • Fixed an issue that made it difficult for The Nurse to blink in or around the gazebo tile in the Yamaoka Estate maps.
  • Fixed an issue that cause the small boats in the Backwater Swamp maps to have incorrect textures.
  • Fixed an issue that caused the tops of the corn to appear black in the Coldwind Farm maps.
  • Fixed an issue that caused the railing just in front of the basement in the farm house to partially lack collision in the Thompson House map.
  • Fixed an issue that caused a visible ground seam in the lodge of the Blood Lodge map.
  • Fixed an issue that could cause a placeholder tile to spawn in the Wrecker's Yard map.
  • Fixed an issue that caused the chandelier in the chapel to be floating unattached to anything in the Father Campbell's Chapel map.
  • Fixed an issue that allowed players to climb on top of a rock in the Father Campbell's Chapel map.
  • Fixed an issue that caused an impassable gap for Killers when a tree spawned too close to the asylum building in the Disturbed Ward map.
  • Fixed an issue that caused the windows and walls to be misaligned in the 2 story house in the Badham Preschool maps.
  • Fixed an issue that caused players to be floating above the ground on most tiles in the Mount Ormond Resort map.
  • Fixed an issue that caused a log pile to be lacking hitbox collision, allowing projectiles and The Cannibals chainsaw not to detect collision in the Lampkin Lane map.
  • Moved the generator on the top floor of a 2 story house that caused players to undesirably vault the window instead of repair.
  • Darkened the grass texture in the Lampkin Lane map.
  • Misc LOD fixes and improvements.


Perks

  • Fixed an issue that caused the Kindred perk to stay active when the perk owner disconnected while it was active.
  • Fixed an issue that caused Sprint Burst to trigger when the button was pressed during specific interactions where the player moves but cannot sprint (vaulting, entering/exiting locker).


MISCELLANEOUS

  • Fixed an issue that could cause the 4th Survivor slot in the public lobby not to fill.
  • Potentially fixed an issue that could cause Survivors to have a permanent Haste effect from perks or when getting hit.
  • Fixed an issue that caused a loud noise notification to trigger on the exit gates when they were powered.
  • Fixed an issue that could cause players to become stuck between a hooked Survivor and a wall when cancelling an unhook action.
  • Fixed an issue that caused Survivors to snap backwards when picking up and dropping an item without moving.
  • Fixed an issue that could cause the Killer to crash when loading into the match as The Nurse with the Mother Mercy outfit.
  • Fixed an issue that caused male Survivors hands to be floating above the Pool of Devotion when cleansing their sickness.
  • Fixed an issue that caused the bear trap in the beginning of the Killer Tutorial to appear closed.
  • Misc cosmetic and VFX fixes, improvements and optimizations.


Audio & Localization

  • Misc localization and translation improvements.


UI & HUD

  • Fixed an issue that caused tooltips for items in the free track to overlap on the Tier progress.
  • Fixed an issue that caused Survivors killed by the End Game Collapse not to count towards the Reverent Challenge in Tome 1.
  • Fixed an issue that caused the Broken status effect to stay displayed on the portrait in the HUD of a Survivor that is sacrificed, killed or disconnected.
  • Fixed an issue that caused the Doctor's Madness effect to stay displayed on the portrait in the HUD of a Survivor that is sacrificed, killed or disconnected.
  • Fixed an issue that caused the Archives widget to disappear from the tally screen when returning to it after spectating the match.
  • Fixed an issue that caused players rank to display inconsistently in the tally screen across all players if pips were lost or gained.
  • Fixed an issue that caused the spectate button to appear briefly despite not being able to spectate when leaving the tally screen.
  • Fixed an issue that caused The Clown's Reload progress bar to behave incorrectly when the Kill prompt was present in the HUD.
  • Fixed an issue that caused certain tooltips not to update when switching pages or characters.
  • Fixed an issue that caused the Character Info to disappear when searching for a match as a Survivor.
  • Fixed an issue that allowed non-host players in a Play As Survivor lobby to open the Archives while searching for a match.
  • Fixed an issue that caused the item tooltip to stay displayed when interacting with a node as a new Bloodweb level generates.
  • Fixed an issue that caused the banner to refresh each time when attempting to cycle through the new content when only 1 banner was available.
  • Fixed an issue that caused the switch role tooltip in Custom Game lobbies to display when the button was disabled.
  • Misc UI improvements.


KNOWN ISSUES

  • Users are unable to lose pips at any rank.
  • The Distortion perk does not lose tokens.
  • The Doctor's Power tooltip is slightly cut off.
  • The cooldown of Shock Therapy is not currently working as intended.
  • Madness regresses while hiding in a locker and within The Doctor's terror radius.
  • Some times the Doctor's Static Blast animation does not play.
  • Survivors have no screaming animation when getting hit by The Doctor's Static Blast.
  • Loud whispers are heard after performing the Snap Out Of It action.
  • Public matches persist if a user gets disconnected while loading into the match.
  • Some walls and assets have no projectile collision in the Treatment Theatre map.
  • Some generators cannot be damaged from one side in the Treatment Theatre map.
  • A pallet cannot be Frenzy vaulted by The Legion in the Treatment Theatre map.

Patch 3.5.0 - 21 January 2020

FEATURES & CONTENT
  • Feature - Added a Compendium page in the Archives. This page allows users to go back to previous Tomes and complete challenges. Completing challenges from a previous Tome will not give the user Rift Fragments.
  • Feature - Added a new Rift and Challenges for Tome II in the Archives. A new popup will display once a new Tome & Rift are active. Note: Only Level I of Tome II will be accessible during the PTB.
  • Feature - Showing/Hiding the tally screen chat is persistent after every match. This feature has been added to each type of chat (party, online and tally) and is independent for each chat.
  • Feature - Added cross compatibility support for the party, lobby and tally chat between GRDK users.
  • Feature - Removed the invert camera in-game keybinding and from the Controls menu. This option is still available in the Settings menu.
  • Content - Updated the Treatment Theatre map (see details below in the BALANCE section).
  • Content - Removed Twitch Challenges feature.
  • Content - Removed Dutch & Swedish language support.
  • Content - Disabled the Cursed Legacy Japanese thematic lobby.

BALANCE

  • Gatekeeper Emblem: Flattened score value of all remaining generators so now all generators are worth the same amount (1 point per minute) regardless of the duration that they remain in the match. Also added an additional score for both gate remaining unopened at the end of the match.
  • Hex: Ruin: All generators are affected by Hex: Ruin; if a generator is not being worked on, it regresses at 100/150/200% the normal regression rate. The Hex effect persists as long as the related Hex totem is standing.
  • The Oni: Removed turn speed limitation on Demon Strike. Implemented a hard cap on the turn angle during Demon Strike.

The Doctor changes

  • Updated the illusionary Doctor animation to play The Doctor's in-game idle animation instead of the menu idle animation.
  • Removed Treatment Mode and the Static Field VFX. The Doctor will no longer need to switch stances to use Shock Therapy, or to use a regular attack.
  • Added Doctor-specific chase music.
  • Added a new special ability, Static Blast, as the secondary power (see below for more information).
  • Added a 3 second cooldown to Shock Therapy. This means it will take 3 seconds before The Doctor can hit with his primary weapon, use Shock Therapy or use Static Blast.
  • Increased the base range of Shock Therapy by 10%.
  • Range increasing add-ons no longer increase the width of the Shock Therapy, only the length. See the add-on changes below for more information.
  • Reduce charging move speed to 67% normal from 70% normal to keep the speed the same at 3.08 m/s.
  • Madness regresses while outside the Terror Radius, and does not regress while inside it.
  • "Order" - Class I add-on: Slightly increases the Madness inflicted by Static Blast.
  • "Order" - Class II add-on: Moderately increases the Madness inflicted by Static Blast.
  • "Order" - Carter's Notes add-on: Considerably increases the Madness inflicted by Static Blast.
  • "Calm" - Class I add-on: Slightly increases terror radius while Static Blast is ready. Slightly decreases terror radius while Static Blast is on cooldown.
  • "Calm" - Class II add-on: Moderately increases terror radius while Static Blast is ready. Moderately decreases terror radius while Static Blast is on cooldown.
  • "Calm" - Carter's Notes add-on: Considerably increases terror radius while Static Blast is ready. *Considerably decreases terror radius while Static Blast is on cooldown.
  • Moldy Electrode add-on: Slightly increases charge time and attack range of Shock Therapy.
  • Polished Electrode add-on: Moderately increases charge time and attack range of Shock Therapy.
  • High-Stimulus add-on: Considerably increases charge time and attack range of Shock Therapy.
  • Interview Tape add-on: Rarity changed from Uncommon to Rare.
  • "Obedience" - Carter's Notes add-on: Rarity changed from Very Rare to Rare. Skill checks have a considerable chance to turn counter-clockwise for Survivors with Madness 2/3.
  • Scrapped Tape: Name changed to Iridescent Queen. Rarity changed from Uncommon to Ultra Rare. *Survivors hit with Shock Therapy or Static Blast acquire a lingering Static Charge. If a Survivor with Static Charge is within 4 meters of another Survivor, the Survivor receives a shock with identical effects as the Shock Therapy and Static Blast.
  • Iridescent King add-on: Shock Therapy and Static Blast cause the Survivor to gain a random Madness affliction.
  • Renamed the Shock Therapy score event to Pacified.
  • Added a score event for hitting Survivors with Static Blast (Tranquilized - 300 Bloodpoints).

Static Blast

Static Blast is a new mechanic for The Doctor. We removed the Treatment Mode and the ability to switch between modes. The Doctor will always be able to hit with his primary weapon, use Shock Therapy (which now has a 3 second cooldown), and can use Static Blast. Static Blast takes 2 seconds to activate, and has a 60 second cooldown. Effects:

  • The Doctors Static Blast causes all Survivors within his terror radius to gain 50 Madness points.
  • The Doctor will laugh if the Static Blast affects any Survivor.
  • Affected Survivors will scream; they give away their location if their Madness level increases.
  • Survivors outside the Terror Radius hear a direction-neutral audio cue when the ability is being charged and when it fires.
  • Survivors inside the Terror Radius hear direction-revealing audio cues for the charge and fire of the ability.
  • Scoring event for hitting Survivors.

Snap Out Of It adjustments

  • Missing a skill check will regress the progression bar by 1/4th instead of all the way.
  • Skill checks will trigger at every quadrant of the progress bar.
  • Releasing the Snap Out Of It action will keep the progress made instead of resetting.
  • Snapping Out Of It sends Survivors to Madness Tier 1 instead of Tier 2.

Treatment Theatre map update

  • Completely reworked the visual look and feel of the map.
  • Made the map darker.
  • Changed the layout to be more rectangular than square.
  • Added flickering signs in the hallways near rooms that spawn generators.
  • Hid totems better.
  • Made each map tile unique (no repeated tiles).
  • Balanced the distribution and safety of pallets.
  • Balanced the distribution of hooks.
  • Updated the logic of vault spawns and activation for the Doctor's Office and the Treatment Room.

UI Improvements

  • Progress bars for Killer powers will now show the Killer's power icon.
  • Added platform prompts when accepting / claiming a Challenge node in the Archives.
  • Changed the level icon shapes in the Tome from squares to diamonds.
  • The level navigation menu becomes golden when a Tome is mastered.

BUG FIXES Killer related

  • Fixed an issue that caused not all Survivors to see blood orbs when The Oni had the Renjiro's Bloody Glove add-on equipped.
  • Fixed an issue that caused The Wraith and The Spirit not to have their re-appearance lunge speed burst.
  • Fixed an issue that could cause The Nightmare to be unable to place Dream Snares if stunned while placing one.
  • Fixed an issue that caused The Trappers bear trap auras to be blocked by multiple assets in most maps.
  • Fixed an issue that caused The Trapper to get stuck in an infinite loop when stepping in a bear trap that was placed close to another trap.
  • Fixed an issue that caused The Trapper to step in multiple bear traps at once if they are in close proximity.
  • Fixed an issue that caused The Trapper not to properly trigger his own bear traps when set by the Iridescent Stone add-on.
  • Fixed an issue that caused Survivors to able to untrap another Survivor from The Trapper's bear traps while the Survivor was being picked up out of the trap.
  • Fixed an issue that caused The Doctor's Iridescent King add-on not to always apply its 5 afflictions within 5 shocks. In addition to the this bug fix, we also added scoring events for feedback on which affliction were applied.
  • Fixed an issue that caused The Doctor's Shock Therapy not to interrupt Survivors using a flashlight.
  • Fixed an issue that caused Survivors to block a part of The Hags screen when performing a basic attack while carrying a Survivor.
  • Fixed an issue that allowed The Hag, The Hillbilly and The Demogorgon to interact with cleansed totem debris.
  • Fixed an issue that caused The Ghost Face to see inside assets when attacking while having a Survivor on their shoulder.
  • Fixed an issue that caused The Legion to see inside of lockers when attacking while having a Survivor on their shoulders.
  • Fixed an issue that caused The Legion to perform a basic attack on the first hit of Feral Frenzy if activated while being blinded.
  • Fixed an issue that caused The Legion to instantly down a Survivor with Feral Frenzy if blinded after activating it.

Map specific

  • Fixed an issue that made it impossible to interact with a specific chest or Jigsaw box when in front of a tree in the Temple of Purgation map.
  • Fixed an issue that caused the camera to clip through walls when being sacrificed on specific hooks in the Hawkins National Laboratory map.
  • Fixed an issue that caused some of the flags inside the manor building to have missing textures on one side in the Family Residence map.
  • Fixed an issue that made it impossible for The Nurse to blink in the area around the base of the shrine in the Sanctum of Wrath map.
  • Fixed an issue that made it impossible to interact with a specific chest of Jigsaw box when it spawned facing a Buddha statue in the Sanctum of Wrath map.
  • Fixed an issue that made it difficult for The Nurse to blink in or around the gazebo tile in the Yamaoka Estate maps.
  • Fixed an issue that made it impossible for The Nurse to blink around the shack tile in Backwater Swamp maps.
  • Fixed an issue that cause the small boats in the Backwater Swamp maps to have incorrect textures.
  • Fixed an issue that caused some trees to have the wrong textures on their base in the backwater Swamp maps.
  • Fixed an issue that caused the tops of the corn to appear black in the Coldwind Farm maps.
  • Fixed an issue that caused bear traps to sink into the ground on multiple areas around the silo building in the Torment Creek map.
  • Fixed an issue that caused the railing just in front of the basement in the farm house to partially lack collision in the Thompson House map.
  • Fixed an issue that caused a visible ground seam in the lodge of the Blood Lodge map.
  • Fixed an issue that could cause a placeholder tile to spawn in the Wrecker's Yard map.
  • Fixed an issue that caused the chandelier in the chapel to be floating unattached to anything in the Father Campbell's Chapel map.
  • Fixed an issue that allowed players to climb on top of a rock in the Father Campbell's Chapel map.
  • Fixed an issue that caused an impassable gap for Killers when a tree spawned too close to the asylum building in the Disturbed Ward map.
  • Fixed an issue that caused the windows and walls to be misaligned in the 2 story house in the Badham Preschool maps.
  • Fixed an issue that caused players to be floating above the ground on most tiles in the Mount Ormond Resort map.
  • Fixed an issue that caused multiple killer belongings to be offset or floating when spawned on the watch tower in the Mount Ormond Resort map.
  • Fixed an issue that caused multiple texture issues on the hills in the Mount Ormond Resort map.
  • Fixed an issue that caused windows and walls to be misaligned in the 2 story house in the Badham Preschool maps.
  • Fixed an issue that caused the boarded windows to appear very dark in the Badham Preschool and Lampkin Lane maps.
  • Fixed an issue that made it impossible to vault through a fence window on one side in the Lampkin Lane map.
  • Fixed an issue that caused a log pile to be lacking hitbox collision, allowing projectiles and The Cannibals chainsaw not to detect collision in the Lampkin Lane map.
  • Moved the generator on the top floor of a 2 story house that caused players to undesirably vault the window instead of repair.
  • Darkened the grass texture in the Lampkin Lane map.
  • Misc LOD fixes and improvements.

Perks

  • Fixed an issue that caused the Kindred perk to stay active when the perk owner disconnected while it was active.
  • Fixed an issue that caused the Kindred perk to stay active for another player with the perk equipped if the perk owner disconnected while it was active.
  • Fixed an issue that caused Sprint Burst to trigger when the button was pressed during specific interactions where the player moves but cannot sprint (vaulting, entering/exiting locker).
  • Fixed an issue that caused Survivors not to get notified of Hex: Huntress Lullaby when succeeding a great skill check.
  • Fixed an issue that made it impossible for The Legion to Frenzy vault over a pallet while it was being reset with the Any Means Necessary perk.
  • Rainbow maps will now track chests if revealed by a perk that shows chests (ie: Detective's Hunch).

MISCELLANEOUS

  • Fixed an issue that could cause the 4th Survivor slot in the public lobby not to fill.
  • Fixed an issue that caused Survivors killed by the End Game Collapse not to count towards Reverent Challenge in Tome I.
  • Added a retry mechanism for sending Archives Challenges progression to the backend.
  • Potentially fixed an issue that could cause Survivors to have a permanent Haste effect from perks or when getting hit.
  • Potentially fixed an issue that could caused Killers to get permanent blinded by the flashlight. Addition logging to help identify the issue.
  • Fixed an issue that caused a loud noise notification to trigger on the exit gates when they were powered.
  • Fixed an issue that could cause players to become stuck between a hooked Survivor and a wall when cancelling an unhook action.
  • Fixed an issue that caused Survivors to snap backwards when picking up and dropping an item without moving.
  • Fixed an issue that could cause the Killer to crash when loading into the match as The Nurse with the Mother Mercy outfit.
  • Fixed an issue that caused male Survivors hands to be floating above the Pool of Devotion when cleansing their sickness.
  • Fixed an issue that caused the bear trap in the beginning of the Killer Tutorial to appear closed.
  • Fixed an issue that caused Claudette AI to move around once she begins the struggle phase in the Killer Tutorial.
  • Fixed an issue that caused skirts to appear stretched and warped in the Store and in The Rift.
  • Misc cosmetic and VFX fixes, improvements and optimizations.

Audio & Localization

  • Misc audio adjustments and improvements
  • Misc localization and translation improvements.

UI & HUD

  • Fixed an issue that caused tooltips for items in the free track to overlap on the Tier progress.
  • Fixed an issue that caused Survivors killed by the End Game Collapse not to count towards the Reverent Challenge in Tome I.
  • Fixed an issue that caused the Broken status effect to stay displayed on the portrait in the HUD of a Survivor that is sacrificed, killed or disconnected.
  • Fixed an issue that caused the Doctor's Madness effect to stay displayed on the portrait in the HUD of a Survivor that is sacrificed, killed or disconnected.
  • Fixed an issue that caused the Archives widget to disappear from the tally screen when returning to it after spectating the match.
  • Fixed an issue that caused players rank to display inconsistently in the tally screen across all players if pips were lost or gained.
  • Fixed an issue that caused the spectate button to appear briefly despite not being able to spectate when leaving the tally screen.
  • Fixed an issue that caused medkit heals not to count towards the Benevolent emblem.
  • Fixed an issue that prevented Spectators from switching between Survivor and Killer when there was only 2 players in a Custom match.
  • Fixed an issue that caused the player names on the right side of the screen in a Custom Game lobby to have no function when selecting one.
  • Fixed an issue that caused The Clown's Reload progress bar to behave incorrectly when the Kill prompt was present in the HUD.
  • Fixed an issue that caused certain tooltips not to update when switching pages or characters.
  • Fixed an issue that caused the Loadout to appear on screen after the lobby timer reached 0 seconds.
  • Fixed an issue that caused the Character Info to disappear when searching for a match as a Survivor.
  • Fixed an issue that allowed non-host players in a Play As Survivor lobby to open the Archives while searching for a match.
  • Fixed an issue that caused the item tooltip to stay displayed when interacting with a node as a new Bloodweb level generates.
  • Fixed an issue that caused the banner to refresh each time when attempting to cycle through the new content when only 1 banner was available.
  • Fixed an issue that caused the switch role tooltip in Custom Game lobbies to display when the button was disabled.
  • Misc UI improvements.


KNOWN ISSUES

  • The Plague's vomit splash can be very loud.
  • The Doctor Iridescent Queen add-ons static charge VFX is displaced in front of Survivors if they are moving.
  • Survivors do not see illusionary pallet created by The Doctor's "Order" - Carter Notes add-on.
  • Frame rate issues occur when combining The Doctor's Foul Bile and Auto-Lobotomy cosmetics.
  • A crash occurs when backing out of a Custom Game lobby as a spectator.
  • Survivors may get stuck together after healing a downed Survivor while against a wall.
  • The Hag's red stain becomes brighter when teleporting to a trap.
  • Small FPS drop when there are multiple actions prompts cycling on the screen for Killer and Survivors


Fixes & Changes From PTB 3.5.0


BALANCE

  • Fixed an issue that caused Shock Therapy's detonation delay to have an incorrect value of 1.25 seconds. The correct value is 1 second.
  • Changed the Doctor's Shock Therapy cooldown from 3.0 to 1.5 seconds.
  • Updated the Doctor's chase music.


BUG FIXES

  • Fixed multiple crashes related to The Doctor changes and Archives.
  • Fixed an issue that caused loud whispering to be heard after performing the Snap Out Of it action.
  • Fixed an issue that caused the Distortion perk not to lose any tokens.
  • Fixed an issue that caused Nemesis perk to incorrectly display a 20 second timer instead of 40/50/60 seconds.
  • Fixed an issue that caused Hex: Ruin perk not to apply the host of a Custom Game lobby if they switched roles to be a Survivor.
  • Fixed an issue that caused Survivors to be able to walk into hooked Survivors when the hooked survivor spammed the Attempt to Escape action.
  • Fixed an issue that caused Killers to be unable to perform a lunge attack after being blinded be a Chinese Firecracker or Winter Party Starter.
  • Fixed an issue that sometimes caused The hag's trap aura and VFX not to appear correctly.
  • Fixed an issue that caused The Shape's camera to become slanted when cancelling the Kill action.
  • Fixed an issue that caused Madness to regress while hiding in a locker while inside The Doctor's terror radius.
  • Fixed an issue that caused The Doctor's Shock Therapy not to play if Static Blast cooldown ended at the same time.
  • Fixed an issue that caused female Survivors not to play an open mouth scream animation when shocked by The Doctor's Shock therapy or Static Blast.
  • Fixed an issue that caused Survivors afflicted by the Oblivious status effect not to be affected by The Doctor's Static Blast.
  • Fixed an issue that caused The Doctor's Iridescent Queen add-on to apply Static charge while the Survivor with it was in a locker.
  • Fixed an issue that caused The Doctor's Maple Knight add-on not to indicate the area of effect for the Interview Tape add-on.
  • Fixed an issue that caused The Doctor not to lose bloodlust when using Shock Therapy or Static Blast.
  • Fixed an issue that caused The Doctor's arm to play the Static Blast or Shock Therapy animations when immediately vaulting after completing the action.
  • Fixed an issue that caused The Doctor's hand to stretch when performing the Shock Therapy or Static Blast actions while looking up.
  • Fixed an issue that caused certain cosmetics items to drop to the ground after a Survivor was sacrificed.
  • Fixed an issue that prevented users from losing pips when ending the match.
  • Fixed an issue that caused the Archives Challenges widget not to appear in the tally screen when quitting the match
  • Fixed an issue that caused the New Rift pop-up not to bring the user to the current Tome if a quest from the Tome was selected.
  • Fixed an issue that caused matches with less than 5 players to persist if a player got disconnected during the loading screen.
  • Fixed an issue that caused multiple vault points in the Treatment Theatre map not to become contaminated by The Plague's Vile Purge.
  • Fixed an issue that caused an invisible collision on the right side of the basement stairs in the Hawkins National Laboratory and Treatment Theatre maps.
  • Fixed an issue that caused Survivors to get temporarily stuck when cleansing a specific totem in the Treatment Theatre map.
  • Fixed an issue that prevented Killers from picking up Survivors behind a chest in the Treatment Theatre map.
  • Fixed an issue that prevented Killers from interrupting Survivors on two chests in the Treatment Theatre map.
  • Fixed an issue that made it impossible to damage multiple generators from one side in the Treatment Theatre map.
  • Fixed an issue that made it impossible for The Legion to Frenzy vault over a specific pallet in the Treatment Theatre map.
  • Fixed an issue that caused a spotlight to be visible in the basement when it spawned in the shock room in Treatment Theatre map.
  • Fixed an issue that allowed The Doctor to see through the bathroom walls in the Treatment Theatre map.
  • Fixed an issue that caused multiple assets in the Treatment Theatre to have improper projectile collision.
  • Fixed an issue that caused invisible collision along the exterior walls at the exit gate areas in the Treatment Theatre map.
  • Fixed an issue that caused an impassable gap between two hospital beds on a specific tee tile in the Treatment Theatre map.
  • Fixed an issue that caused hook auras not to be fully display on the hooks in Treatment Theatre map.
  • Misc LOD fixes and improvements in the Treatment Theatre map and Charms.
  • Removed the high pitched TV static SFX from the TVs in the Treatment Theatre map.
  • Misc optimizations in the Treatment Theatre map to improve frame rate.
  • Fixed an issue that caused the Meg AI to die if left on the ground in the first part of the Killer Tutorial.
  • Fixed an issue that allowed input movements on the loading screen into the Tutorials levels.

Patch 3.5.1 - 28 January 2020

BALANCE - Treatment Theatre map changes

The following changes were done based on PTB feedback where it was found that some window vaults were too strong in the large rectangle rooms so we reduced the strength of those window loops and increased the strength of the pallet loops in those rooms to compensate:

  • Tile Rec_Bath_1P_01: Reduced window loop safety, increased pallet loop safety to 80+.
  • Tile Rec_Bath_1P_02: Reduced window loop safety, increased pallet loop safety to 82.
  • Tile Rec_Bed_2P_01: Reduced window loop safety, increased pallet loop safety to 82.
  • Tile Rec_Wait_1P_01: Reduced window loop safety, increased pallet loop safety to 80+.


BUG FIXES

  • Fixed an issue that caused the movement extrapolation system (tested during the 3.5.0 PTB) to have a slight effect on Survivors movement (although it was meant to be fully disabled).
  • Fixed an issue causing the Alpine Ski Vest Meg cosmetic to be automatically granted to all players. The cosmetic will now be granted after reaching level 35 in The Reckoning's Rift.
  • Fixed an issue that caused Nea's prestige and legacy torsos to be missing the effects on her arms.
  • Fixed an issue that caused The Plague's vomit splashes to be very loud.
  • Adjusted the distance and intensity at which players would hear the fireworks SFX from hooks and generators.
  • Fixed an issue that caused The Legion's Fairview Varsity Jacket (Graffiti) to play the wrong audio if a Julie or Suzie body cosmetic was previously selected.
  • Tentatively fixed multiple crashes relating to the Archives The Doctor changes.
  • Partially fixed an issue that caused The Doctor's Iridescent Queen add-on VFX to be displaced in front of the Survivor if they were moving. The VFX is still displaced when turning.
  • Fixed an issue that caused Survivors not to see illusionary pallets created by The Doctor's "Order" - Cater's Notes add-on.
  • Fixed an issue that caused the Decisive Strike perk not to work against The Doctor if the Survivor has an insane skill check.
  • Fixed an issue that caused succeeding a Snap Out Of It skill check to grant extra progress.
  • Fixed an issue that caused The Hag's red stain to change brightness when teleporting to a trap.
  • Fixed an issue that caused The Nightmare's Dream Snare placement animation to be slower.
  • Fixed an issue that caused an impassable gap between a hooked Survivor and a hospital bed in one of the hallways in the Treatment Theatre map.
  • Fixed an issue that caused Survivors to get temporarily stuck when cleansing a specific totem in a bathroom in the Treatment Theatre map.
  • Fixed multiple collision issues on the second floor of the Shock room in the Treatment Theatre map.
  • Fixed an issue that caused the Entity VFX to be missing on a specific hook in the Treatment Theatre map.
  • Fixed an issue that caused multiple unreachable totems and pick up spots in the Springwood maps. Shortly after the 3.5.0 update, the maps were removed from the rotation because of these unfair and exploiting issues. With this bug fix in 3.5.1, the maps have now been re-enabled.
  • Fixed an issue that caused an invisible collision on the right side of the basement stairs when exiting the basement in The Underground Complex map.
  • Fixed an issue that could cause party members to see a corrupted lobby briefly after the Offering burn sequence.
  • Fixed an issue that caused an incorrect chat message when the Custom Game host returns to lobby.
  • Fixed an issue that caused players to automatically unlock the ranking achievements without meeting the requirements.

Patch 3.5.2 - 4 February 2020

BALANCE
  • Added "Gates Closed" for the Gatekeeper Emblem bonus when ending the trial with the gates closed.
  • Removed the "Generators Remaining" stipulation from the Gatekeeper Emblem
  • Treatment Theatre: Reworked the Totems spawn location to hide them better.


BUG FIXES

  • Treatment Theatre: Fixed an issue that caused the Survivors to be unable to unhook their teammate if the Killer is "facecamping" on a specific hook
  • Fixed the display of the "Sealed Shut" Archive challenge which erroneously read "Survivor Master Challenge"
  • Fixed an issue that caused the Rift progress bar to disappear from the widget when no challenges are available.
  • Fixed an issue that caused an infinite loading when opening various Overlay menus as the Lobby timer ends.
  • Adjusted the lighting in The Rift.
  • Fixed an issue in Hawkins Lab where the user's screen would go dark when their camera is placed on a certain way.
  • Fixed an issue that caused an influx of Player Level update error
  • Fixed an issue that caused the Archives level 4 to open when fully completing level 1 of Tome 2.
  • Treatment Theatre: Fixed an issue that could push Survivors out of world after destroying a specific totem.
  • Treatment Theatre: Adjusted the collision on two stairway walls.
  • Fixed an issue that caused The Hag's Red Stain to change when teleporting to a triggered trap.
  • Fixed an issue that caused Survivors to avoid getting trapped by a Bear Trap while performing an interaction.


MISC COSMETICS IMPROVEMENT

  • Fixed in issue In The Rift when selecting any Cosmetic causing not to display a preview instantly.
  • Fixed an issue in The Rift when selecting any Charms or any Cosmetic causing to display a preview that looks faded which is inconsistent with other areas of the application.
  • Fixed an issue with The Spirit's Headband cosmetic hair models behave erratically once Yamaoka's Haunting has been channeled.

Patch 3.6.0 (PTB) - 18 February 2020

FEATURES & CONTENT
  • Content - Added a new Survivor (Zarina Kassir)
  • Content - Added a new Killer (The Deathslinger)
  • Content - Added a new map (Dead Dawg Saloon - Grave of Glenvale)
  • Content - Added a high-ping indicator to the HUD, displayed when the local ping to the server is above a certain threshold (white icon for 150ms, red icon for 300ms).


BALANCE

Hooks and Sabotage

  • Removed skill checks for Hook sabotage.
  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox or the Perk Saboteur.
  • Killers may not hook a Survivor on a hook that is currently being sabotaged.

Toolboxes, items and add-ons

  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox.
  • Toolboxes now repair fewer charges of a generator, but have a greater speed boost.
  • Doubled the chance to trigger a skill check when repairing a Generator with a Toolbox.
  • When a Survivor item reaches zero charges, they may keep it. If they escape with that item, it will be automatically refilled for the next trial.
  • Dropped items with zero charge behave the same way as items with charges; they can be picked up again later.
  • When a Survivor escapes a trial with an item, that item loses its addons.

Splinters

  • Removed the possibility for all Splinter Offerings to spawn in the Bloodweb.
  • Disabled all Splinter Offerings.

The Doctor Changes

  • With the update The Doctor received in the last mid-chapter, there are now two ways to inflict Madness: Shock Therapy, and Static Blast. To make it clearer what is required to increase a Survivor’s Madness level, we are making the following changes:
    • Madness no longer decays passively over time.
    • Shock Therapy will add half of a Madness level to any Survivors hit.
    • Static Blast will add a full Madness level to any Survivors hit.

Add-on changes:

  • The Doctor's madness can be customized by using his "Affliction" add-ons: Order, Discipline, Calm, Restraint and Obedience. Add-ons of the same type granted similar debuffs, but each one varied slightly in magnitude or madness threshold. The end result was that it was often unclear which add-on did what, and the lower rarity add-ons often seemed very unappealing in comparison to the higher rarity ones.
  • The "Afflictions" have now been standardized to be the same across all rarities. Only the passive bonus is different.
  • Order (Illusionary Pallets)
    • Order - Class 1: Reduces the cooldown of Static Blast by 2 seconds
    • Order - Class 2: Reduces the cooldown of Static Blast by 4 seconds
    • Order - Carter's Notes: Reduces the cooldown of Static Blast by 6 seconds
    • The Affliction of Order used to vary in terms of what madness tier was required to show pallets, and how far away from the doctor pallets could spawn. These variables are now the same across Order - Class 1, Order - Class 2 and Order - Carter's Notes
      • Survivors with Madness suffer from the Affliction of Order:
        • Broken pallets may appear to be replaced with Illusionary Pallets that persist until approached.
        • A new Illusionary Pallet is generated at the location of a random broken pallet every 20 seconds.
        • The Doctor shares in his patients' Madness in order to read the auras of Illusionary Pallets.
  • Discipline (Illusionary Killer Stain):
    • Discipline - Class 2: Slightly reduces the detonation delay of Shock Therapy (-0.1 seconds)
    • Discipline - Class 3: Moderately reduces the detonation delay of Shock Therapy (-0.2 seconds)
    • Discipline - Carter's Notes: Considerably reduces the detonation delay of Shock Therapy (-0.3 seconds)
    • The Affliction of Discipline used to vary in terms of how long the effect would stay active and whether they required a chase to activate. These variables are now the same across Discipline - Class 2, Discipline - Class 3 and Discipline - Carter's Notes
      • Survivors with Madness suffer from the Affliction of Discipline:
        • Madness II: While in a chase, survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the chase ends.
        • Madness III: Illusionary Red Stain and Terror Radius are constantly active.
        • The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.
  • Restraint (Illusionary Doctor):
    • Restraint - Class 2: Reveal survivors' auras for 1 second when their Madness increases
    • Restraint - Class 3: Reveal survivors' auras for 2 seconds when their Madness increases
    • Restraint - Carter's Notes: Reveal survivors' auras for 3 seconds when their Madness increases
    • The Affliction of Restraint used to vary in terms of how much extra duration would be granted to illusionary doctor hallucinations. These variables are now the same across Restraint - Class 2, Restraint - Class 3 and Restraint - Carter's Notes.
    • The passive bonuses of the restraint add-ons have not been changed.
      • Survivors with Madness suffer from the Affliction of Restraint:
        • Increased Illusionary Doctor duration to 8 seconds (These hallucinations normally last 1 second)
        • The Doctor shares in his patients' Madness in order to read the Auras of Illusionary Doctors at any level. (This effect is normally only active in madness 3)
  • Calm (Illusionary Terror Radius)
    • Calm - Class 1: Terror radius increased/decreased by 4 meters (previously +/- 10%)
    • Calm - Class 2: Terror radius increased/decreased by 6 meters (previously +/- 15%)
    • Calm - Carter's Notes: Terror radius increased/decreased by 8 meters (previously +/- 25%)
    • Additive modifiers for Terror Radius are clearer and the result of stacking multiple modifiers is simpler to calculate. This is a slight increase in the effect for Class 1 and 2, and Carter's Notes are equivalent (25% of 32 is 8)
    • The Affliction of Calm used to vary in terms of what madness tier was required to activate it, how long it stayed active, and how long it took between activations. These variables are now the same across Calm - Class 1, Calm - Class 2 and Calm - Carter's Notes
      • Survivors with Madness suffer from the Affliction of Calm:
        • Madness II: Intermittently causes survivors to hear a distant illusionary Heartbeat (10-15 seconds active, 30-45 seconds inactive)
        • Madness III: Constantly causes survivors to hear a distant illusionary Heartbeat
  • Obedience (Reverse Skill Checks)
    • Obedience broke the pattern of affliction add-ons and has been removed. Reverse skill checks have been integrated into the Doctor's base ability.
    • When afflicted by a Madness Skill Check, there is a 33% chance of an off-center skill check, a 33% chance of a reverse skill check, and a 33% chance of a reverse off-center skill check. This is baseline and requires no add-ons.
  • Scrapped Tape, which was previously removed, has returned to take Obedience - Class III's place.
  • Iridescent King
    • Previously, this add-on would inflict a random affliction on a survivor every time they were shocked. These afflictions would stack, until a survivor had all 5 afflictions after 5 shocks. However, this was mostly unnecessary, as these afflictions still had the same madness thresholds for activation. In light of the changes to the afflictions, Iridescent King has been simplified and the need to shock survivors to inflict afflictions has been removed:
      • Survivors with Madness suffer from the Afflictions of Calm, Discipline, Order, and Restraint:
        • Intermittently causes survivors to hear a distant illusionary Heartbeat.
        • While in a chase, survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the chase ends and is constantly active in Madness III.
        • Broken pallets may appear to be replaced with Illusionary Pallets that persist until approached. A new Ilusionary Pallet is generated at the location of a random broken pallet every 20 seconds.
        • Increases Illusionary Doctor duration to 8 seconds and grants the ability to read their auras at any level of madness.
  • Electrodes:
    • The electrode add-ons increased shock therapy range by a percentage at the cost of a small penalty to shock therapy charge speed. This has been changed to grant extra range (in meters) with no penalty.
      • (The base range of Shock Therapy is 10 meters)
        • Mouldy Electrode: Increases the range of Shock Therapy by 2 meters (previously +15% range, -5% charge speed)
        • Polished Electrode: Increases the range of Shock Therapy by 3 meters (previously +25% range, -10% charge speed)
        • High-Stimulus Electrode: Increases the range of Shock Therapy 4 meters (previously +35% range, -15% charge speed)
        • Interview Tape: Range increased from 20 meters to 24 meters


Survivor Perks

  • Saboteur: See Hook auras in a 56 meters radius from the pickup spot if a Survivor is being carried. Sabotaging a Hook without a toolbox takes 2.5 seconds. The Sabotage action has a 60 seconds cooldown.
  • The Perk Ace in the Hole now adds the ability to keep the addons when escaping a trial with an item.


BUG FIXES

  • Fixed an issue that caused a Spectator to be unable to switch Role if at least one user is ready in a Custom Game Lobby.
  • Fixed an issue that prevented starting a match in Custom Game when there is a spectator.
  • Fixed an issue that caused the Doctor to have his view partially blocked by the Survivor's body for a brief moment when performing an attack while carrying a Survivor.
  • Fixed an issue that caused players to be unable to select the 'Ready' option when returning to the Custom Game Lobby.
  • Fixed an issue that caused the Blood drops from failing a healing skillcheck while asleep pass through certain ground tiles and any elevated tile.
  • Fixed an issue that caused the Blood VFX to be missing from the screen when a survivor is affected by Deep Wounds from Borrowed time.
  • Fixed an issue that caused the Prompt text to be missing upon leveling up in the Bloodweb Menu.
  • Fixed an issue that caused the Killer to jitter erraticaly when moving the cursor after interrupting a Survivor vaulting over a pallet.
  • Fixed an issue that caused other Survivors to have the Ready button grayed out in a Custom Game Lobby when a Survivor comes back to the Lobby after having closed the application during the Loading Screen.*
  • Fixed an issue that could cause Trials to start in public matches with an incomplete Lobby.
  • Fixed an issue that caused The Mad House achievement to fail to trigger when 4 survivors are brought to Madness tier 3.
  • Fixed an issue that caused Various killers animations to be corrupted or misalinged when performing a Mori.
  • Fixed an issue that allowed Killers to break a pallet while a survivor is resetting the pallet from the same side.
  • Fixed an issue that caused players to be unable to click The Unlock Tiers button in The Rift if the current tier reward unlock overlaps with the button.
  • Fixed an issue that caused Survivors to be unable to gain token with the perk Autodidact.
  • Fixed an issue that caused parts of the Oni's sound effect when absorbing blood orbs to loop when stunned after striking a Survivor.
  • Fixed an issue that briefly caused the Shape's unique music to trigger upon exiting the Archives to the Main Menu.
  • Fixed an issue that caused the Boil Over Perk to not immediately hide hook auras when the pickup animation begins.
  • Fixed an issue that caused Hex: Huntress Lullaby to fail to apply to Brand New Part installations when 5 tokens are earned.
  • Fixed an issue that caused the extra points awarded for healing a survivor with No One Left Behind to not properly show in the score event.


Map Specific

  • Treatment Theatre: Fixed an issue in Lery's long shower room that caused a hatch to not allow Survivors to open it with a Key
  • Treatment Theatre: Fixed an issue that displayed a floating book next to a Desk.
  • Treatment Theatre: Fixed a collision issue on the ceiling.
  • Fixed the SFX on some tall grass when walking on them inside The Backwater Swamp theme.
  • Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane
  • Gas Heaven: Fixed an issue that allowed survivors to go through the ground near the gas pumps.
  • Gas Heaven: Fixed an issue that displayed a seam near the Gas Station.
  • Disturbed Ward: Fixed an issue that caused the LOD to be seen updating on the second floor of the Asylum.
  • Mount Ormond Resort: Fixed a collision issue that blocked the movement of both Survivors and Killer near a broken lift.
  • Mount Ormond Resort: Fixed an issue that caused Killers to get stuck on a vault point in Mount Ormond Resort after increasing their vault speed.
  • Mount Ormond Resort: Fixed an issue that caused Survivors and Killers to be unable to move freely when walking at a specific corner exterior of the main building.
  • Mount Ormond Resort: Fixed the collision on the railing on the second floor of the main building.
  • The Thompson House: Fixed an issue that caused A survivor to get stuck when collecting the item in a chest that spawns close to the combine harvester.
  • Sanctum of Wrath: Fixed an issue that caused Killers to be unable to chase Survivors between Buddha statues and a rock.
  • Fractured Cowshed: Fixed an issue that displayed a seam on the ground when walking around the map.
  • Mother's Dwelling: Fixed a Lighting issue that caused a wall to appear completely shadowed and then brightens when approached.
  • Fixed the collision on several hill tiles that could cause the Survivor or the Killer to bounce up and down repeatedly when near a rock formation.


Cosmetics

  • Spirit: Added a texture to the Spirit's bandages on her left leg on the Cursed Silk Kimono from the Tattered Tradition Outfit.
  • Fixed the textures on the Doctor's Metal Therapy Bat
  • Fixed a display issue when vewing a Huntress wearing the Hunting Hitatare Torso.
  • Fixed an issue that could cause a crash when viewing a Huntress wearing the Winter Hearth Torso.
  • Fixed an issue that caused various Huntress Masks to clip through her neck.
  • Fixed an issue that displayed distorted legs when viewing the Doctor's Ladykiller Frock Coat from a distance.
  • Fixed an issue that caused the hanging piece of cloth on the Doctor's Straight Jacket Torso to be clipping through his body.
  • Fixed a clipping issue when viewing all of Nea's shirt models.
  • Fixed a graphic issue when viewing The Clown’s “Mr. Puddles’ Disembodied Head” on the tally screen.
  • Fixed a graphic issue when viewing the Trapper's Neptune's Failure Torso on the tally screen.
  • Fixed an issue that caused the Wraith's Glowing Vigil head customization to clip through the Evening Wear Body customization.
  • Fixed multiple clipping and lighting issues with David King's Hard Headlight Torso customization.


Audio & Loc

  • Fixed an issue that caused the wrong language to be displayed when viewing the result screen in Brazilian Portuguese after a match.
  • Fixed an issue that caused a superfluous grunt when a survivor lands after falling from any height.
  • Fixed an issue that caused the font color and size of the Head On Perk to be different than usual when viewed with the game language set to Spanish.


Known issues:

  • Zarina's voice over is Yui's voice at the moment.
  • The Dead Dawg Saloon sometimes appears darker than intended on low and medium graphics settings.
  • There is an invisible collision between the gallows and the shack in the Dead Dawg Saloon map.

Patch 3.6.0 - 9 March 2020

FEATURES AND CONTENT
  • Content - Added a new Survivor (Zarina Kassir)
  • Content - Added a new Killer (The Deathslinger)
  • Content - Added a new map (Dead Dawg Saloon - Grave of Glenvale)
  • Content - Added a high-ping indicator to the HUD, displayed when the local ping to the server is above a certain threshold (white icon for 150ms, red icon for 300ms).

BALANCE

Hooks and Sabotage

  • Removed skill checks for Hook sabotage.
  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox or the Perk Saboteur.
  • Killers may not hook a Survivor on a hook that is currently being sabotaged.
  • Dropping a Survivor now increases the Wiggle progression by 25% (down from 33%).
  • Toolboxes, items and add-ons
  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox.
  • Toolboxes now repair fewer charges of a generator, but have a greater speed boost.
  • Doubled the chance to trigger a skill check when repairing a Generator with a Toolbox.
  • When a Survivor item reaches zero charges, they may keep it. If they escape with that item, it will be automatically refilled for the next trial.
  • Dropped items with zero charge behave the same way as items with charges; they can be picked up again later.
  • When a Survivor escapes a trial with an item, that item loses its addons.
  • Removed the possibility for all Splinter Offerings to spawn in the Bloodweb.
  • Disabled all Splinter Offerings.

Killer Changes

  • The Plague now starts with one Corrupted Fountain.
  • The Trapper's Bear Traps can no longer be sabotaged.
  • The Trapper's Bear Traps can now be reset without needing to pick them up first.

The Doctor Changes

With the update The Doctor received in the last mid-chapter, there are now two ways to inflict Madness: Shock Therapy, and Static Blast. To make it clearer what is required to increase a Survivor’s Madness level, we are making the following changes:

  • Madness no longer decays passively over time.
  • Shock Therapy will add half of a Madness level to any Survivors hit.
  • Static Blast will add a full Madness level to any Survivors hit.
  • Reverse skill checks now happen 2/3 of the time an insane skill check is triggered by default.

In numbers:

  • Previously, the thresholds for madness tier 1, 2 and 3 were 5, 55, and 105 points respectively.
  • Shock therapy granted 30 points of madness and static blast granted 50.
  • While outside the terror radius, madness would decay by 0.5 points per second.
  • These thresholds were based on how much passive madness gain the Doctor used to have. Without that mechanic, the madness thresholds can be simplified.
  • The new tiers for madness 1, 2 and 3 are 1, 2 and 3 points respectively.
  • Shock therapy grants 0.5 points of madness and static blast grants 1
  • There is no passive madness decay. The only way to reduce madness is to Snap Out Of It.
  • Previously, the "Order" add-ons increased the amount of madness inflicted by Static blast. They now reduce Static Blast's cooldown instead.
  • Previously, the "Discipline" add-ons increased the amount of madness inflicted by Shock Therapy. They now reduce the detonation delay of Shock Therapy instead.

Further add-on changes:

The Doctor's madness can be customized by using his "Affliction" add-ons: Order, Discipline, Calm, Restraint and Obedience. Add-ons of the same type granted similar debuffs, but each one varied slightly in magnitude or madness threshold. The end result was that it was often unclear which add-on did what, and the lower rarity add-ons often seemed very unappealing in comparison to the higher rarity ones.

  • The "Afflictions" have now been standardized to be the same across all rarities. Only the passive bonus is different.

Order (Illusionary Pallets)

Order - Class 1/2/3: Reduces the cooldown of Static Blast by 2/4/6 seconds The Affliction of Order used to vary in terms of what madness tier was required to show pallets, and how far away from the doctor pallets could spawn. These variables are now the same across Order - Class 1, Order - Class 2 and Order - Carter's Notes

Survivors with Madness suffer from the Affliction of Order:

  • Broken pallets may appear to be replaced with Illusionary Pallets that persist until approached.
  • A new Illusionary Pallet is generated at the location of a random broken pallet very 20 seconds.
  • The Doctor shares in his patients' Madness in order to read the auras of Illusionary Pallets.

Discipline (Illusionary Killer Stain):

Discipline - Class 1/2/3: Now reduces the detonation delay of Shock Therapy by -0.1 seconds, -0.2 seconds and -0.3 seconds. The Affliction of Discipline used to vary in terms of how long the effect would stay active and whether they required a chase to activate. These variables are now the same across Discipline - Class 2, Discipline - Class 3 and Discipline - Carter's Notes

Survivors with Madness suffer from the Affliction of Discipline:

  • Madness II: While in a chase, survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the chase ends.
  • Madness III: Illusionary Red Stain and Terror Radius are constantly active.
  • The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

Restraint (Illusionary Doctor):

Restraint - Class 1,2,3: Now reveals Survivors' auras for 1/2/3 seconds. The Affliction of Restraint used to vary in terms of how much extra duration would be granted to illusionary doctor hallucinations. These variables are now the same across Restraint - Class 2, Restraint - Class 3 and Restraint - Carter's Notes.

  • The passive bonuses of the restraint add-ons have not been changed.

Survivors with Madness suffer from the Affliction of Restraint:

  • Increased Illusionary Doctor duration to 8 seconds (These hallucinations normally last 1 second)
  • The Doctor shares in his patients' Madness in order to read the Auras of Illusionary Doctors at any level. (This effect is normally only active in madness 3)

Calm (Illusionary Terror Radius)

Calm - Class 1,2,3: Terror radius increased/decreased by 4/6/8 meters Additive modifiers for Terror Radius are clearer and the result of stacking multiple modifiers is simpler to calculate. This is a slight increase in the effect for Class 1 and 2, and Carter's Notes are equivalent (25% of 32 is 8)

  • The Affliction of Calm used to vary in terms of what madness tier was required to activate it, how long it stayed active, and how long it took between activations. These variables are now the same across Calm - Class 1, Calm - Class 2 and Calm - Carter's Notes

Survivors with Madness suffer from the Affliction of Calm:

  • Madness II: Intermittently causes survivors to hear a distant illusionary Heartbeat (10-15 seconds active, 30-45 seconds inactive)
  • Madness III: Constantly causes survivors to hear a distant illusionary Heartbeat

Obedience (Reverse Skill Checks)

  • Obedience broke the pattern of affliction add-ons and has been removed. Reverse skill checks have been integrated into the Doctor's base ability.
  • When afflicted by a Madness Skill Check, there is a 33% chance of an off-center skill check, a 33% chance of a reverse skill check, and a 33% chance of a reverse off-center skill check. This is baseline and requires no add-ons.
  • Scrapped Tape, which was previously removed, has returned to take Obedience - Class III's place.

Iridescent King

Previously, this add-on would inflict a random affliction on a survivor every time they were shocked. These afflictions would stack, until a survivor had all 5 afflictions after 5 shocks. However, this was mostly unnecessary, as these afflictions still had the same madness thresholds for activation. In light of the changes to the afflictions, Iridescent King has been simplified and the need to shock survivors to inflict afflictions has been removed:

Survivors with Madness suffer from the Afflictions of Calm, Discipline, Order, and Restraint:

  • Intermittently causes survivors to hear a distant illusionary Heartbeat.
  • While in a chase, survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the chase ends and is constantly active in Madness III.
  • Broken pallets may appear to be replaced with Illusionary Pallets that persist until approached. A new Ilusionary Pallet is generated at the location of a random broken pallet every 20 seconds.
  • Increases Illusionary Doctor duration to 8 seconds and grants the ability to read their auras at any level of madness.

Electrodes:

The electrode add-ons increased shock therapy range by a percentage at the cost of a small penalty to shock therapy charge speed. This has been changed to grant extra range (in meters) with no penalty.

(The base range of Shock Therapy is 10 meters)

  • Mouldy Electrode: Increases the range of Shock Therapy by 2 meters (previously +15% range, -5% charge speed)
  • Polished Electrode: Increases the range of Shock Therapy by 3 meters (previously +25% range, -10% charge speed)
  • High-Stimulus Electrode: Increases the range of Shock Therapy 4 meters (previously +35% range, -15% charge speed)
  • Interview Tape: Range increased from 20 meters to 24 meters

Survivor Perks

  • Saboteur: See Hook auras in a 56 meters radius from the pickup spot if a Survivor is being carried. Sabotaging a Hook without a toolbox takes 2.5 seconds. The Sabotage action has a 60 seconds cooldown.
  • The Perk Ace in the Hole now adds the ability to keep the addons when escaping a trial with an item.

Killer Perks

  • Hangman's Trick: Reduce the Perk range to 2, 4 and 6 meters.

BUG FIXES

  • Fixed an issue that would notify the Survivors of the Hex: No One Escapes Death when certain Killers use their power while the exit gates are powered.
  • Fixed an issue that caused Survivors to be hit by projectiles that visually appear to pass over their head while performing various interaction's animations.
  • Fixed an issue that wouldn't award Malicious and Devout emblem progress when a Survivor disconnects.
  • Fixed an issue that caused the Chaser emblem to not acquire any points when catching a Survivor in a Trapper trap (in or out of chase).
  • Fixed an issue that wouldn't grant a Coop Action score event when mending or sealing a Demogorgon's portal with another Survivor.
  • Fixed an issue that caused the Nurse's Spasmodic breath to infinitely increases base movement speed if the killer lunges as the timer runs out.
  • Fixed an issue that would sometimes fail to award a protection hit score event to a Survivor when another healthy Survivor is near the injured Survivor.
  • Fixed an issue that caused a Spectator to be unable to switch Role if at least one user is ready in a Custom Game Lobby.
  • Fixed an issue that prevented starting a match in Custom Game when there is having a spectator.
  • Fixed an issue that caused the Doctor to have his view partially blocked by the Survivor's body for a brief moment when performing an attack while carrying a Survivor.
  • Fixed The Doctor view blocked by the Survivor's body when performing an attack while carrying a Survivor.
  • Fixed an issue that caused players to be unable to select the 'Ready' option when returning to the Custom Game Lobby.
  • Fixed an issue that caused the Blood drops from failing a healing skillcheck while asleep pass through certain ground tiles and any elevated tile.
  • Fixed an issue that caused the Blood VFX to be missing from the screen when a survivor is affected by Deep Wounds from Borrowed time.
  • Fixed an issue that caused the Prompt text to be missing upon leveling up in the Bloodweb Menu.
  • Fixed an issue that caused the Killer to jitter erraticaly when moving the cursor after interrupting a Survivor vaulting over a pallet.
  • Fixed an issue that caused other Survivors to have the Ready button grayed out in a Custom Game Lobby when a Survivor comes back to the Lobby after having closed the application during the Loading Screen.
  • Fixed an issue that could cause Trials to start in public matches with an incomplete Lobby.
  • Fixed an issue that caused The Mad House achievement to fail to trigger when 4 survivors are brought to Madness tier 3.
  • Fixed an issue that caused the Wraith to be stuck between two states after being Lightburned or Stunned while Uncloaking.
  • Fixed an issue that caused various killers animations to be corrupted or misalinged when performing a Mori.
  • Fixed an issue that allowed Killers to break a pallet while a survivor is resetting the pallet from the same side.
  • Fixed an issue that caused players to be unable to click the unlock tiers button in The Rift if the current tier reward unlock overlaps with the button.
  • Fixed an issue that caused Survivors to be unable to gain token with the perk Autodidact.
  • Fixed an issue that caused parts of the Oni's sound effect when absorbing blood orbs to loop when stunned after striking a Survivor.
  • Fixed an issue that briefly caused the Shape's unique music to trigger upon exiting the Archives to the Main Menu.
  • Fixed an issue that caused the Boil Over Perk to not immediately hide hook auras when the pickup animation begins.
  • Fixed an issue that caused Hex: Huntress Lullaby to fail to apply to Brand New Part installations when 5 tokens are earned.
  • Fixed an issue that caused the extra points awarded for healing a survivor with No One Left Behind to not properly show in the score event.
  • Fixed the Hag's post-wiggle animation when a Survivor wiggles out.

Map Specific

  • Treatment Theatre: Fixed an issue in Lery's long shower room that caused a hatch to not allow Survivors to open it with a Key
  • Treatment Theatre: Fixed an issue that displayed a floating book next to a Desk.
  • Treatment Theatre: Fixed missing collision issues on various assets and ceiling.
  • Fixed the SFX on some tall grass when walking on them inside The Backwater Swamp theme.
  • Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane
  • Gas Heaven: Fixed an issue that allowed survivors to go through the ground near the gas pumps.
  • Gas Heaven: Fixed an issue that displayed a seam near the Gas Station.
  • Disturbed Ward: Fixed an issue that caused the LOD to be seen updating on the second floor of the Asylum.
  • Mount Ormond Resort: Fixed a collision issue that blocked the movement of both Survivors and Killer near a broken lift.
  • Mount Ormond Resort: Fixed an issue that caused Killers to get stuck on a vault point in Mount Ormond Resort after increasing their vault speed.
  • Mount Ormond Resort: Fixed an issue that caused Survivors and Killers to be unable to move freely when walking at a specific corner exterior of the main building.
  • Mount Ormond Resort: Fixed the collision on the railing on the second floor of the main building.
  • The Thompson House: Fixed an issue that caused A survivor to get stuck when collecting the item in a chest that spawns close to the combine harvester.
  • Sanctum of Wrath: Fixed an issue that caused Killers to be unable to chase Survivors between Buddha statues and a rock.
  • Fractured Cowshed: Fixed an issue that displayed a seam on the ground when walking around the map.
  • Mother's Dwelling: Fixed a Lighting issue that caused a wall to appear completely shadowed and then brightens when approached.
  • Fixed the collision on several hill tiles that could cause the Survivor or the Killer to bounce up and down repeatedly when near a rock formation.
  • Yamaoka Estate: Fixed a texture at any exit gate to disappear as the Survivor or the Killer walks away.
  • Yamaoka Estate: Fixed a missing collision at the bottom of the stairs of the Family Residence.
  • Coldwind Farm: Fixed an issue that could cause a Survivor to get stuck when collecting the item in a chest that spawns close to the combine harvester.

Cosmetics

  • Spirit: Added a texture to the Spirit's bandages on her left leg on the Cursed Silk Kimono from the Tattered Tradition Outfit.
  • Fixed The Doctor’s “Metal Therapy Bat” with the proper texture
  • Fixed a display issue when viewing The Huntress wearing the Hunting Hitatare Torso.
  • Fixed an issue that could cause a crash when viewing a Huntress wearing the Winter Hearth Torso.
  • Fixed an issue that caused various Huntress Masks to clip through her neck.
  • Fixed an issue that displayed distorted legs when viewing the Doctor's Ladykiller Frock Coat from a distance.
  • Fixed an issue that caused the hanging piece of cloth on the Doctor's Straight Jacket Torso to be clipping through his body.
  • Fixed a clipping issue when viewing all of Nea's shirt models.
  • Fixed a graphic issue when viewing The Clown’s “Mr. Puddles’ Disembodied Head” on the tally screen.
  • Fixed a graphic issue when viewing the Trapper's Neptune's Failure Torso on the tally screen.
  • Fixed an issue that caused the Wraith's Glowing Vigil head customization to clip through the Evening Wear Body customization.
  • Fixed multiple clipping and lighting issues with David King's Hard Headlight Torso customization.

Audio & Loc

  • Fixed an issue that caused the wrong language to be displayed when viewing the result screen in Brazilian Portuguese after a match.
  • Fixed an issue that caused a superfluous grunt when a survivor lands after falling from any height.
  • Fixed an issue that caused the font color and size of the Head On Perk to be different than usual when viewed with the game language set to Spanish.
  • Polished The Trapper's Mori SFX.
  • Polished The Hag's Mori SFX.
  • Fixed an issue that caused Survivors carrying a toolbox when injured while running to make the Survivors' footsteps play more often.
  • The Underground Complex: Fixed some floors that would trigger a wet footprint sound.
  • Father Campbell's Chapel: Polished the audio when inside the chapel.

FIXES AND CHANGES FROM 3.6.0 PTB

  • Breakable Walls now take 2.6 seconds to destroy instead of 3 seconds.
  • Survivor Emotes are now canceled when hit by the harpoon.
  • Reduced the duration of the Perk Gearhead to 20/25/30 seconds (down from 35/40/45) and now only affects Good Skill Checks.
  • Breakable Walls now have a colour scheme similar to the pallet.
  • Increased the Harpoon Hit score event from 150 to 200 BP.
  • Increased the Harpoon Hit Long Range score event from 350 to 400 BP.
  • Increased the score event from 100 to 150 BP when a Survivor breaks free from the Harpoon.
  • Dead Dawg Saloon: added crows and hidebushes. Updated various textures.
  • Dead Dawg Saloon: Fixed a Flickering Light source above the Exit Gates.
  • Dead Dawg Saloong: Optimized the tower smoke at the Exit Gates.
  • Dead Dawg Saloon: Fixed an issue that prevented the Demogorgon from placing Portals on the Porch.
  • Dead Dawg Saloon: Fixed an issue that caused Survivors to get stuck when climbing on a specific asset.
  • Dead Dawg Saloon: Added SFX to gallow trap and breakable walls.
  • Dead Dawg Saloon: Updated the map setting for the hook distance and counts.
  • Dead Dawg Saloon: Fixed the collision on various assets.
  • Dead Dawg Saloon: Changed the orientation of the bar in the Saloon.
  • Dead Dawg Saloon: Fixed an issue that caused the Survivors to remain in falling animation upon jumping on the cash register.
  • Dead Dawg Saloon: Fixed an issue that caused Survivors to be unable to interact with a specific Totem.
  • Fixed an issue that caused various Survivor animation issues when downed or grabbed off a generator while the killer is using the perk Dead Man's Switch.
  • Fixed an issue that considered that Survivors won their chase when harpooned by the Deathslinger.
  • Fixed an issue that caused Survivors to be unable to be healed or use items after being hit by the Redeemer if the Deathslinger attacks another survivor during the reel-in action.
  • Fixed an issue that caused the perk For The People to give a Protection score event when used near the killer.
  • Adjusted various Trapper attack animations and first person weapon placement.
  • The Deathslinger: Adjusted the menu idle animation vfx.
  • The Deathslinger: Changed placement and timing of mouth blood VFX while performing a Mori.
  • The Deathslinger: Added dust VFX when a Survivor is pulling away while being dragged by the harpoon.
  • The Deathslinger: Fixed an issue that caused the Deathslinger's harpoon to get stuck when shot and interrupted at the same time.
  • The Deathslinger: Fixed the animation when damaging a generator.
  • The Deathslinger: Adjusted the vertical camera sensitvity when aiming.
  • The Deathslinger: The aura of generators do not show through gun rifle when aiming.
  • The Deathslinger: Fixed an issue where The Deathslinger could not shoot through windows or door frames from up close or at steep angle.
  • The Deathslinger: Added a subtle hit confirmation sound for the Killer when landing a shot.
  • The Deathslinger: Crows within 24 meters are now disturbed when the Deathslinger shoots.
  • Fixed an issue that caused the Deathslinger to be stuck if a survivor disconnects while hooked on the spear gun.
  • Fixed a Rock asset that could be seen floating on multiple tiles.
  • Added a missing Obsession SFX at the start of the match.
  • Fixed various Zarina cosmetics.
  • Fixed missing icons for Zarina's perk Red Herring and For The People.
  • Added audio to the Red Herring Perk.
  • Reduced the cooldown of Red Herring to 60/50/40 seconds (down from 100/80/60 seconds).
  • Fixed the Hag's animation when breaking through a breakable wall.
  • Fixed an issue that caused the Harpoon to pass through a hooked Survivor.
  • Fixed an issue that caused the perk Saboteur to not be put on cooldown when depleting a toolbox while sabotaging a hook.

Patch 3.6.1 - 17 March 2020

BALANCE AND BUG FIXES
  • Dead Dawg Saloon: Repositioned some vultures.
  • Dead Dawg Saloon: Repositioned the generator on the second floor of the saloon.
  • Dead Dawg Saloon: Fixed an issue that caused the Nurse to see out of world when blinking in the basement.
  • Dead Dawg Saloon: Fixed an issue that caused the Old West Oasis achievement to not unlock after repairing the Saloon generator and escaping.
  • Family Residence: Fixed an issue that caused a Bear Trap to spawn inside a rock.
  • Fixed an issue that prevented The Nurse from blinking through the exit gates.
  • Fixed a heavy frame drop when walking on multiple Hag traps.
  • Fixed an issue that would award a Protection score event to a Survivor for breaking free from the Redeemer's spear near an injured Survivor.
  • The Hillbilly: Polished the animation when breaking pallets and breakable walls with the Chainsaw.
  • The Hag: Fixed an issue that caused The Hag lunge speed after teleporting to be slower than it should be.
  • The Deathslinger: Adjusted the sensitivity when aiming down sights when using a controller.


Perks

  • Fixed an issue that caused Killers using the Perk Hangman's Trick to see Survivor auras until the end of the hooking or dropping animation instead of at the beginning.
  • Fixed the translation of the Perk category text in Thai.
  • Updated the description of the perk Gearhead.

Patch 3.6.2 - 23 March 2020

BUG FIXES
  • Fixed an issue that would award progress to both the Killer and the Survivor for the achievement Quick Draw.
  • The Deathslinger: Fixed an issue that caused the Deathslinger's chain winch to not break after shooting.
  • The Trapper: Fixed an issue that wouldn't award any score event when resetting a bear trap.
  • Fixed an issue that caused Survivors with the perk Saboteur to see the hook auras while being in a locker.
  • Fixed an issue that caused Survivors to be unable to be healed to full health when using the perks Solidarity, Autodidact and For the People on other Survivors.

Patch 3.7.0 (PTB) - 7 April 2020

Features & Content
  • When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
  • The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
  • Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
  • Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
  • Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
  • The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
  • The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
  • Added additional player feedback when Survivors attempt to escape a hook by themselves.
  • Improved the Controller sensitivity range in Options.
  • Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.
  • Updated the Party Management visuals.
  • The Archives New Content: Tome 03
  • Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).


Balance

  • Coldwind Farm
    • Torment Creek: Removed strong window and tweaked the tile.
    • Rancid Abattoir: Removed the strong window and tweaked the tile.
    • Fractured Cowshed: Removed strong window and tweaked the tile.
    • Thompson House: Added a drop down from the second floor and added a window vault.
    • Added safety to the combine harvesters vault preventing a strong alternative path.
  • MacMillan Estate
    • Coal Tower: Removed strong window and tweaked the tile.
    • Groaning Storehouse: Removed strong window and tweaked the tile.
    • Ironworks of Misery: Removed strong window and tweaked the tile.
  • Autohaven Wreckers
    • Wretched Shop: Removed the RNG window spawn logic and reduced window safety.
  • Backwater Swamp
    • Grim Pantry: Removed exploit window and tweaked the tile.


Level Design QoL Fixes:

  • Haddonfield corner fence vaults: Removed.
  • Suffocation Pit RNG window logic: Removed.
  • Disturbed Ward Pallet logic reduced to 2 pallets.
  • Badham Preschool fence loop: shortened.


Layout Tweaks: Updated tile-type spacing and or map size.

  • Rotten Fields: Size and type spacing.
  • Wretched Shop: Type spacing.
  • Fractured Cowshed: Size and type spacing.
  • Thompson House: Size and type spacing.
  • Wreckers' Yard: Size and type spacing.
  • The Temple of Purgation: Size and type spacing.
  • Mother's Dwelling: Type spacing.
  • Mount Ormond Resort: Type spacing.


Perks

  • Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.
  • Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)
  • Stake Out: Now adds an additional 1% bonus progression for Great skill checks.
  • Play with your food: rewrote the description of the Perk. The effect remains unchanged.


Bug Fixes

  • Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.
  • Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.
  • Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.
  • Thompson House: Fixed an invisible collision near a door frame on the second floor of the building.
  • In the Thompson House map an invisible collision prevents from passing through a door frame on the second floor of the building
  • Thompson House: Fixed missing collision on the second floor of the building.
  • In the Thompson House map, there is a missing collision on the floor of the balcony of the 2nd floor of the building
  • Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles.
  • Survivors cannot easily cleanse the totem on the low hill in Ironworks of Misery
  • Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side.
  • Both Killer and Survivors can climb a hill from its side
  • Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.
  • The Hillbilly: Fixed the blood VFX when performing a Mori.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.
  • The Hag: Fixed the interrupt animation from the Survivor's point of view.
  • Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.
  • The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.
  • The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.
  • Fixed an issue that caused the Flashlight's beam to pass through assets and walls.
  • Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.
  • The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.
  • The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.
  • Fixed an issue that caused the heads of the Legion and the Deathslinger to snap back when finding a survivor in a locker.
  • The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.
  • The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.
  • Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.
  • Mount Ormond Resort: Fixed various flickering snow textures.
  • Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.
  • Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.
  • Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.
  • Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.
  • Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.


Audio

  • Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on
  • The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.
  • The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.
  • Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp.
  • The Killer's SFX when a Survivor wiggles out is missing for certain Killers.

Patch 3.7.0 - 28 April 2020

Features & Content
  • When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
  • The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
  • Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
  • Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
  • Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
  • The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
  • The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
  • Added additional player feedback when Survivors attempt to escape a hook by themselves.
  • Improved the Controller sensitivity range in Options.
  • Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.
  • Updated the Party Management visuals - silhouette
  • The Archives New Content: Tome 03
  • Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).
  • On the offering screen, the description of the offerings now appear at the same time as the offering is revealed.


Balance

  • Coldwind Farm
    • Torment Creek: Reduced the safety of the window in the silo.
    • Rancid Abattoir: Reduced the safety of the window in the slaughterhouse.
    • Fractured Cowshed: Reduced the safety of the window in the cowshed.
    • Thompson House: Added a drop down from the second floor and added a window vault.
    • Added safety to the combine harvesters vault preventing a strong alternative path.
  • MacMillan Estate
    • Coal Tower: Removed the window on the first floor of the tower
    • Groaning Storehouse: Removed the window in the storehouse.
    • Ironworks of Misery: Reduced the safety of the window in the foundry.
  • Autohaven Wreckers
    • Wretched Shop: Removed the RNG window spawn logic in the garage and reduced window safety.
  • Backwater Swamp
    • Grim Pantry: Reduced the safety of the window under the shack.


Level Design QoL Fixes:

  • Haddonfield corner fence vaults: Removed.
  • Suffocation Pit: Removed the randomly generated window spawn logic and reduced the safety of the window loop in the mine.
  • Disturbed Ward Pallet logic reduced to 2 pallets.
  • Badham Preschool fence loop: shortened.
  • Dead Dawg Saloon: Added breakable walls to the saloon.


Layout Tweaks: Updated tile-type spacing and or map size.

  • Rotten Fields Reduced the size of the map and added more distance between Maze tiles.
  • Wretched Shop: Added more distance between Maze tiles.
  • Fractured Cowshed: Reduced the size of the map and added more distance between Maze tiles.
  • Thompson House: Reduced the size of the map and added more distance between Maze tiles.
  • Wrecker's Yard: Reduced the size of the map and added more distance between Maze tiles.
  • The Temple of Purgation: Reduced the size of the map and added more distance between Maze tiles.
  • Mother's Dwelling: Added more distance between Maze tiles.
  • Mount Ormond Resort: Added more distance between Maze tiles.


Perks

  • Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.
  • Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)
  • Stake Out: Now adds an additional 1% bonus progression for Great skill checks.
  • Play with your food: rewrote the description of the Perk. The effect remains unchanged.
  • Sole Survivor: now lights up as soon as 1 token is acquired.


Bug Fixes

  • Fixed an issue that allowed Invite notifications to show during a game.
  • Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.
  • Fixed an issue that caused all players to be kicked out of the trial when a Killer attempted to pick up a Survivor while that Survivor is being healed.
  • Fixed an issue that caused the perk Decisive Strike to not activate when being interrupted by a Nurse's blink grab.
  • Fixed an issue that caused the perk Franklin's Demise to not reduce the item charges.
  • The Underground Complex: Fixed a clipping issue on the Survivors' right arm when entering and leaving a locker.
  • Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.
  • Treatment Theatre: Fixed an issue that caused the camera to clip through the wall of the 2nd floor near the stairs.
  • Treatment Theatre: Fixed some lights that were too bright.
  • Treatment Theatre: Fixed an issue that caused survivors to clip through the iron gate near the staircase of the second floor.
  • Dead Dawg Saloon: Fixed the collision on certain rocks that could be climbed on.
  • Torment Creek: Fixed a camera issue that allowed a Survivor to see out of world.
  • Coal Tower: Fixed an issue that allowed survivors to reach a location where the killer couldn't pick them up.
  • Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.
  • Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.
  • Thompson House: Fixed an invisible collision near a door frame on the second floor of the building.
  • Thompson House: Fixed missing collision on the second floor of the building.
  • Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles.
  • Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side.
  • Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.
  • The Hillbilly: Fixed the blood VFX when performing a Mori.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.
  • The Hag: Fixed the interrupt animation from the Survivor's point of view.
  • The Hag: Fixed an issue that caused the red stain of a triggered Phantasm Trap to still be visible from the Survivor point of view, when the Hag has the Add-on Rusty Shackles equipped.
  • The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.
  • The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.
  • The Cannibal: Fixed an issue that caused the Killer to be unable to press the attack button to cancel his chainsaw if the charge bar is full.
  • The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fury mode.
  • Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.
  • Fixed an issue that caused the Flashlight's beam to pass through assets and walls.
  • Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.
  • The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.
  • The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.
  • Fixed an issue that caused the heads of the Legion and the Gunslinger to snap back when finding a survivor in a locker.
  • The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.
  • The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.
  • The Wraith: Fixed an issue that caused the Wraith to not see his arm when stunned while carrying a Survivor.
  • Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.
  • Mount Ormond Resort: Fixed various flickering snow textures.
  • Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.
  • Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.
  • Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.
  • Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.
  • Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.
  • Fixed an issue that caused the transitioning animation to the struggle phase to not play smoothly when being hooked as a female character.
  • Fixed an issue that caused the perk Sole Survivor to only light up when the Survivor's aura is being hidden.
  • Polished the animation of the Legion's vaults during Feral Frenzy.


Audio

  • Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on.
  • The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.
  • The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.
  • The Huntress: Muted the lullaby for the Killer and the Survivor when in chase.
  • The Huntress: Fixed an issue that caused the breathing sound to play over the lullaby and other sounds.
  • Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp.


Fixes & Changes from PTB

  • Ironworks of Misery: Added a few boxes to extend the loop of the stronger window in the foundry.
  • Dead Dawg Saloon: Added more breakable walls to the saloon.
  • Thompson House: Added a locker back to the farmhouse upper floor.
  • Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.


Cosmetics

  • The Cannibal: Polished the prestige weapon skin.
  • Fixed various clipping issues

Patch 3.7.1 - 5 May 2020

  • Fixed an issue that could cause Survivors to fall out of world when escaping a trial and transitioning to the match result screen.
  • Fixed an issue that allowed Survivors to vault while staggered after falling.
  • The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fury mode.
  • The Huntress: Fixed an issue that caused the camera to reset incorrectly when putting away a hatchet.
  • The Huntress: Fixed an issue that failed to award bonus Deviousness points when hitting a Survivor with a hatchet.
  • The Oni: Fixed an issue that caused the Oni's Kanobo to float briefly when he transitions to Demon Mode.
  • Fixed an issue that could cause the Killer to hang when the match start timer reaches zero.
  • Fixed an animation issue that caused the Killer to be offset when performing a Mori on a Survivor that is quickly spinning.
  • Thompson House: Fixed invisible collisions in the Farmhouse.
  • Fixed an issue that caused the Insidious perk icon to not be dimmed when the effect is inactive.
  • Fixed an issue that could cause a Survivor to crash when being sacrificed while using the perk Sole Survivor.
  • Fixed an issue that failed to display the EULA website after confirming that the user is older than 18.
  • Coldwind Farm: Fixed an issue that caused the Killer stain to be blocked by the corn, causing odd geometrical shapes to appear.
  • Fixed an issue that caused the Trapper's Neptune Failure body customization to clip through the camera while the trap collecting animation is playing.
  • Fixed an issue that caused Auras to be visible through certain Survivor's hair or outfits.
  • Fixed an issue that caused the Background music to stop playing for the Killer once all generators have been powered up.
  • Fixed an issue that caused the offering description to be displayed in the bottom right of the screen when hovering the cursor over this area just before they are flipped over in the middle of the screen.
  • The Shape: Fixed some issues that could cause the Stalking powers to either not give any stalk progress or cause the stalking to continue once the Survivor walks past the field of view.
  • The Spirit's Prayer Beads add-on: Fixed an issue that caused the phase shifting SFX to be silent outside the Spirit's terror radius if she starts phase shifting while inside the terror radius and then move farther away.
  • Dead Dawg Saloon: Fixed an issue that caused the lantern's lights to flicker.
  • Lampkin Lane: Fixed a one sided texture wall and floating grass above the stairs of the basement.
  • The Hag: Fixed an issue that caused the Red Stain of the Hag to change when teleporting to a triggered trap.
  • Fixed an issue that could sometimes kick a user from a party lobby back to the main menu with an unknown error.

Patch 3.7.2 - 12 May 2020

  • Fixed an issue that caused Killers or Survivors to be stuck in a dropped pallet location.
  • Fixed an issue that caused the user to be stuck when hooking or unhooking a Survivor.
  • Fixed an issue that caused Meg to fly off the hook after being hooked a second time in the Tutorial.
  • The Cannibal: Fixed an issue that caused the chainsaw SFX to stay active after destroying a pallet.
  • Fixed an issue that caused the Entity Blockers to be invisible and have no smoke VFX after vaulting through a window 3 times.
  • The Nurse: Fixed an issue that caused the Nurse to be unable to blink in most of the Chapel.
  • Fixed an issue that caused the animation of the Hillbilly's chainsaw attack to display incorrectly when hitting a wall.
  • Fixed an issue that caused Stalking as Ghost Face and revealing Ghost Face as a Survivor to be difficult when hiding in tall grass.
  • Fixed an issue that caused the Undetectable status to trigger as soon as the Killer stopped moving when using the perk Insidious.
  • Fixed an issue that caused the Offerings on the offering screen to be displayed smaller.
  • Fixed an issue that caused some generators to be unable to be damaged by the Killer from certain angles.
  • The Nightmare: Fixed an issue that caused Pallet remains to not be cleared when the Nightmare puts down a Dream Pallet.
  • Fixed an issue that caused the perk Head-On to deactivate if another Survivor is grabbed from a locker.
  • Fixed an issue that caused the Huntress' hatchets' addon on-hit effects to not work.
  • Fixed an issue that caused the end of match music to persist between trials.

Patch 4.0.0 (PTB) - 26 May 2020

Features & Content
  • Added Sets (2 or more linked Customization pieces that are always equipped together)
  • Added a new Rarity for Customizations - Legendary.
  • Added A New Killer - The Executioner
  • Added a New Survivor - Cheryl Mason
  • Added a New Map - Midwich Elementary School
  • Added the ability to sort a character's Customization Inventory by rarity, outfit, or item name.
  • Adjusted the user interface layout scaling to better accommodate 4k resolution screens.


Balance

  • Clown: No longer slowed when throwing bottles.


Bug Fixes

  • Dead Dawg Saloon: Fixed an area where Killers couldn't follow Survivors. between a wall and a Cactus.
  • Haddonfield: Fixed a missing collision in the street that could cause users to fall out of world.
  • Torment Creek: Fixed a superfluous collision preventing the users from getting up the basement stair when hugging the left wall in the Silo.
  • The Nightmare: Fixed the interrupt animation.
  • Fixed an issue that displayed black bars under the Survivors' names in lobbies.
  • Fixed an issue that caused the Doctor's Static Blast to not be translated in other languages.
  • The Ghost Face: Fixed an issue that could cause the Reveal to not work.
  • Treatment Theatre: Fixed an invisible collision that prevented projectiles from going through.
  • The Clown: Fixed an issue that caused the bottles to disappear a moment early after reloading.
  • The Shape: Updated the descriptions of the Shape's Evil Within extending add-ons to only increase the required stalking amount on the first activation of Evil Within III.
  • Fixed an issue that caused the perk For The People to activate when performing a heal skillcheck if it is bound to the same key as the skillcheck action.
  • The Deathsligner: Fixed the German description for the Deathslinger achievements.
  • Mount Ormond Resort: Fixed an issue that caused Survivors to get stuck between a Jigsaw Box and a hill.
  • Treatment Theatre: Fixed an issue that allowed Survivors to land on top of a desk once they sprint vaulted a window on the second floor.
  • Treatment Theatre: Fixed a specific totem that was unable to be cleansed.
  • Distortion Perk: Edited the description of the perk to better reflect it's effect.
  • Fixed an issue that caused users to be stuck when hooking or unhooking a Survivor.
  • Fixed an issue that caused Female Survivors to not scream when transitioning to the struggle phase on hook.
  • The Wraith: Fixed an issue that caused the uncloak animation to not cancel when canceling the uncloak action.
  • The Nightmare: Fixed an issue that caused the top part of the power description tooltip to be slightly cut off in windowed mode.
  • Yui Kimura: Fixed an issue that caused Yui to briefly apeear cross-eyed during her idle animation.


Cosmetics

  • The Clown: Fixed an issue that caused the Clown's tailcoat cosmetics to clip into his right calf.
  • Yui Kimura's Sakura Happi: fixed clipping issues with the sleeves.
  • Zarina Kassir's Draped Cardigan: Fixed clipping issues with the sleeves and neck
  • The Doctor's Dr. Vivisection: Fixed a visible gap between the neck and shirt.
  • Nea Karlson's Summit Jacket: Fixed clipping issues on the neck
  • David King's Hard Headlights: Fixed visible seams during various actions.
  • Feng Min's Mad World: Fixed a visible hole on the sleeve of the Torso.


Known Issues

  • The Executioner: Malicious Emblem points are not being awarded when sacrificing Survivors in a Cage of Atonement.

Patch 4.0.0 - 16 June 2020

Features & Content
  • Added Sets (2 or more linked Customization pieces that are always equipped together)
  • Added a new Rarity for Customizations - Legendary.
  • Added A New Killer - The Executioner
  • Added a New Survivor - Cheryl Mason
  • Added a New Map - Midwich Elementary School
  • Added the ability to sort a character's Customization Inventory by rarity, outfit, or item name.
  • Adjusted the user interface layout scaling to better accommodate 4k resolution screens.
  • Added Block feature to Tally Screen, allowing to prevent someone from sending friends invite.


Balance

  • Clown: No longer slowed when throwing bottles.
  • The Shape's Evil Within extending add-ons only increase the required stalking amount on the first activation of Evil Within III. The text of these addons has be adjusted to describe this behavior correctly.


Bug Fixes

  • Badham Preschool: Fixed an issue that caused various assets to appear offset, leaving a gap behind them.
  • Macmillan Estate: Fixed an issue that caused some ground textures to flicker.
  • Dead Dawg Saloon: Fixed an issue that caused 2 Survivors to be stuck when standing close to each other on the Hangman's Trapdoor as the Generator completes.
  • Dead Dawg Saloon: Fixed an area where Killers couldn't follow Survivors. between a wall and a Cactus.
  • Dead Dawg Saloon: Fixed an issue that caused Survivors to get stuck when crouch walking towards a building.
  • Red Forest: Fixed an issue that caused Survivors to get stuck when crouch walking behind a tree.
  • Haddonfield: Fixed an issue that displayed floating thrashbags in one of the houses's garage.
  • Haddonfield: Fixed a missing collision in the street that could cause users to fall out of world.
  • Haddonfield: Fixed a missing collision above cars and trees that allowed players to land on them.
  • Torment Creek: Fixed a superfluous collision preventing the users from getting up the basement stair when hugging the left wall in the Silo.
  • Fixed an issue that caused the Killer to respawn in place when equipping loadout pieces such as a perk, an offering, or an add-on.
  • The Shape / The Hillbilly: Fixed an issue that caused the Killer to briefly flicker when stunned by having the Survivor wiggle off or when holding a Survivor.
  • The Nightmare: Fixed the interrupt animation.
  • Fixed an issue that displayed black bars under the Survivors' names in lobbies.
  • Fixed an issue that caused users to receive an error stating that a player from their blocked list is preventing the party from being joined when trying to invite two people to a custom lobby.
  • Fixed an issue that caused Survivors to briefly appear offset from the hook and then snap back to it.
  • Fixed an issue that caused the Doctor's Static Blast to not be translated in other languages.
  • Fixed an issue that caused downed survivors to make no sound.
  • The Ghost Face: Fixed an issue that could cause the Reveal to not work.
  • Temple of Purgation: Fixed an issue that caused the Nurse to be unable to blink in the main building.
  • Temple of Purgation: Fixed a hole on the side of the main building that prevented the Killer from walking through.
  • Family Residence: Fixed an issue that prevented the Plague from Ingesting Corruption from a specific fountain.
  • Treatment Theatre: Fixed an issue that prevented the Plague from Ingesting Corruption from a specific fountain.
  • Gideon Meat Plant: Fixed an issue that allowed Survivors to jump through a vault point by walking against the edge of a hole and falling further than intended.
  • The Clown: Fixed an issue that caused the bottles to disappear a moment early after reloading.
  • The Clown: Fixed an issue that caused the Clown to get a very large speed boost when reloading while using both the VHS Porn and Smeely Inner Soles add-ons.
  • Fixed an issue that caused the perk For The People to activate when performing a heal skillcheck if it is bound to the same key as the skillcheck action.
  • The Deathsligner: Fixed the German description for the Deathslinger achievements.
  • The Wraith: Fixed an issue with The Serpent Soot to not reveal the Wraith when breaking a breakable wall.
  • Mount Ormond Resort: Fixed an issue that caused Survivors to get stuck between a Jigsaw Box and a hill.
  • Treatment Theatre: Fixed an issue that allowed Survivors to land on top of a desk once they sprint vaulted a window on the second floor.
  • Treatment Theatre: Fixed a specific totem that was unable to be cleansed.
  • Treatment Theatre: Fixed an issue that caused the Killer's projectiles to hit an invisible collision in the middle in the middle of the map.
  • Distortion Perk: Edited the description of the perk to better reflect it's effect.
  • Fixed an issue that caused users to be stuck when hooking or unhooking a Survivor.
  • Fixed an issue that caused Female Survivors to not scream when transitioning to the struggle phase on hook.
  • The Wraith: Fixed an issue that caused the uncloak animation to not cancel when canceling the uncloak action.
  • The Nightmare: Fixed an issue that caused the top part of the power description tooltip to be slightly cut off in windowed mode.
  • The Legion: Fixed an issue that displayed the Susie model holding the weapon incorrectly in the lobby.
  • The Legion: Fixed an issue that caused the Legion to be unable to vault windows which lead to a drop when Frenzied.
  • Yui Kimura: Fixed an issue that caused Yui to briefly apeear cross-eyed during her idle animation.
  • The Underground Complex: Fixed an issue that caused the some doorways to lack collision and allowing players to see through the walls.
  • Fixed an issue that prevented crows from spawning when spamming gestures like pointing.
  • Fixed an issue that allowed users to edit settings to gain in-game advantages.


Cosmetics

  • The Clown: Fixed an issue that caused the Clown's tailcoat cosmetics to clip into his right calf.
  • Yui Kimura's Sakura Happi: fixed clipping issues with the sleeves.
  • Zarina Kassir's Draped Cardigan: Fixed clipping issues with the sleeves and neck
  • The Doctor's Dr. Vivisection: Fixed a visible gap between the neck and shirt.
  • Nea Karlson's Summit Jacket: Fixed clipping issues on the neck
  • David King's Hard Headlights: Fixed visible seams during various actions.
  • Feng Min's Mad World: Fixed a visible hole on the sleeve of the Torso.
  • Dwight's Office Slacks and Watermelon Pants: Fixed an issue that caused Dwight's leg to be deformed when wearing the Everyday Office Slacks.


Fixes & Changes from PTB

  • Forced Penance: Increased the duration of the Broken effect from 20/25/30 seconds to 40/50/60 seconds.
  • Trail of Torment: Increased the duration from 15/15/15 seconds to 16/16/16 seconds. Cooldown reduced from 120/100/80 seconds to 80/70/60 seconds.
  • Deathbound: Increased the duration of the Oblivious effect from 45/45/45 seconds to 60/60/60 seconds.
  • Soul Guard: Taking damage that would put you in the Dying state will now apply Deep Wounds.
  • Blood Pact: Increased the duration of the Haste effect from 4/6/8 seconds to 6/8/10 seconds.
  • Blood Pact: The Haste status effect is now only applied if the heal is completed.
  • The Executioner: Fixed an issue that caused Malicious Emblem points to not being awarded when sacrificing Survivors in a Cage of Atonement.
  • Fixed the placeholder Prestige icons for Cheryl and the Executioner.
  • Midwich Elementary School: Fixed various areas when the Survivor were unable to unhook other Survivors from the Executioner's Death Bed.
  • Midwich Elementary School: Fixed an issue that prevented accessing one side of a Generator.
  • Soul Guard: Fixed an issue that caused the Perk to continue to trigger its effect after the hex totem has been cleansed.

Patch 4.0.2 - 2 July 2020

BALANCE
  • Removed the ability for The Executioner to see the aura of the Cage of Atonement and survivors inside them
  • Added a system that will despawn the Cage of Atonement if The Executioner near it for too long. The Cage of Atonement (and the survivor inside it) will respawn in a new location.


BUG FIXES

  • Fixed an issue that caused the Healthy Obsession achievement to not earn any progress when healing a Survivor marked as the Obsession,
  • Fixed an issue that caused the perk Kindred to activate when being sent to a Cage of Atonement.
  • Midwich Elementary School: Fixed an issue that caused the entity blockers created by the Blood Warden perk to not prevent the Survivors from escaping.
  • Fixed an issue that prevented the profile from showing up when selecting another players profile while on the tally screen.
  • Fixed an issue that would trigger the Midwich siren when Spectating another Survivor opening the Exit gates on different maps.
  • Fixed an issue that caused the Forced Penance perk to trigger a placeholder string when hitting a Survivor that is taking a protection hit.
  • Fixed an issue that caused the Executioner to turn while performing his ranged attack, causing the ranged attack to go off in a direction he is no longer facing in.
  • Fixed an issue that caused the Adrenaline perk to trigger and provide a haste buff while the Survivor is still locked in a Cage of Atonement.
  • Fixed missing audio when a Survivor is rescued from a Cage of Atonement.
  • Fixed an issue that caused the face of David King to look distorted to various degrees when playing.
  • Fixed an issue that caused the a placeholder string to show up when rescuing a Survivor from a Cage of Atonement.
  • Fixed an issue that cause a loss of the Bloodpoints when purchased from the Shrine of Secrets while in a Custom Game Lobby.
  • Midwich Elementary School: Fixed missing texture on top of a table.
  • Midwich Elementary School: Fixed an issue that caused the Nurse to be able to Blink out of world.
  • Midwich Elementary School: Fixed an invisible collision for the Killer next to the Gore Pile on top of the stair case.
  • Gideon Meat Plant: Fixed an issue that caused survivors to be able to reach a safe spot after vaulting from the balcony.
  • Midwich Elementary School: Fixed an issue that caused the Killer to be unable to break pallets from one side.
  • The Executioner: Fixed an issue that caused the trail to rise above certain collisions instead of going through.
  • The Legion: Fixed an issue that caused the Party Crasher outfits to look extremely bright.
  • Thompson House: Fixed an issue that caused traps placed on the stairs to not activate when a Survivor walked or ran near it.
  • Fixed an issue that would sometimes show the Survivors floating above the hook.
  • Fixed an issue that caused kills from a Cage of Atonement to fail to award progress for Archive challenges which required to kill by any means.
  • Fixed an issue that caused the Killer stain to not be visible on certain surfaces.
  • The Executioner: Fixed an issue that failed to trigger a noise indicator when a Survivor is rescued from a Cage of Atonement.
  • Fixed an issue that someimes cause the Exit Gate to appear closed after it has been opened by the Killer.
  • Midwich Elementary School: Fixed an issue that allowed the Killer to stalk a Survivor hidden behind an opened school locker door.
  • Fixed the animation of the Survivor in a Cage of Atonement when the rescuer is being interrupted by the Killer.
  • Midwich Elementary School: Fixed an issue that caused Bear traps to be triggered when walking underneath them.
  • The Executioner: Fixed an issue that caused the weapon to clip through windows when vaulting.
  • Badham Preschool: Fixed an issue that prevented Killers to pick up Survivors in a corner of the boiler room.
  • Mount Ormond Resort: Fixed a totem on the second floor that couldn't be cleansed.
  • Midwich Elementary School: Fixed missing audio of walking footsteps.
  • The Oni: Fixed an issue that prevented Blood Fury from activating if the power meter was filled up while carrying a Survivor.
  • The Executioner: Fixed an issue that would sometimes allow the Executioner to avoid a pallet stun by cancelling the Rites of Judgment into an attack.
  • Fixed an issue that caused the perk Spies from the Shadow to have no cooldown.
  • Added additional instructions to the customization and store tooltips to clarify that Outfit Sets cannot be mixed with other cosmetic pieces.
  • Midwich Elementary School: Fixed an issue that could spawn the hatch under a gore pile.
  • The Underground Complex: Fixed an invisible collision between the scaffolding in the storage room.
  • The Nightmare: Fixed an issue that caused Dream Snares to not Hinder Survivors who walk on it.
  • Midwich Elementary School: Fixed a vaulting asset that could be walked on by falling from the second floor.
  • Fixed an issue that allowed the Executioner to stand in front of a Cage of Atonement, preventing any possible rescue.
  • The Executioner: Fixed the walking animation in order to correspond with his movement speed.
  • Fixed an display issue that wouldn't show the barbed wire vignette to spectators when a Survivor is afflicted with Agony.
  • The Hillbilly: Fixed the chainsaw audio loops.
  • The Hillbilly: Fixed an issue that caused the chainsaw to sometimes miss the hit detection.
  • Fixed an issue that caused the Konami Code to not work on Console.
  • Fixed an issue that caused the Ghastly Gateau to incorrectly award 140% instead of 104%.
  • Fixed an issue that caused the Ghastly Gateau to not stack the bonus bloodpoints with other Bonuses.
  • Fixed an issue that would prevent some players from earning the Anniversary Crowns despite escaping with the Crown.

Patch 4.1.0 (PTB) - 8 July 2020

BALANCE

The Cannibal: Added the Chainsaw Sweep charges. Using the Chainsaw will consume a charge and trigger a Chainsaw Sweep. During this time, The Cannibal can extend the Chainsaw Sweep by pressing the power button before the power bar fully depletes. The more charges are used, the longer the missed cooldown / tantrum (if colliding with obstacles).

In numbers:

  • The Cannibal starts with 3 charges
  • Triggering the chainsaw will start a Chainsaw Sweep that lasts 2 seconds
  • During this, each charge used after that will reset the Chainsaw Sweep timer back to 2 seconds
  • Each additional charge used increases the missed chainsaw attack cooldown / tantrum duration by 1 second
  • Charges refill at a rate of 1 every 4 seconds when the chainsaw is not being used.
  • The Cannibal’s maximum speed during a Chainsaw Sweep has increased to 5.29 m/s from 5.06 m/s
  • Furthermore, if The Cannibal revs the chainsaw for too long, a tantrum is automatically triggered for the base duration of 5 seconds.
  • When a tantrum is triggered, all remaining charges are consumed.

Add-ons:

  • Updated most of his add-ons.


The Hillbilly: Added the overheat mechanic. Using the chainsaw will now build up heat. When reaching the maximum amount of heat, the chainsaw overheats and cannot be used until it has cooled off.

In numbers:

  • The chainsaw heat meter starts at 0.
  • Starting a rev adds 5 charges.
  • Actively revving adds 10 charges per second
  • Actively sprinting adds 2 charges per second
  • When not using the chainsaw, the heat meter dissipates at a rate of -3.5 charges per second
  • When the chainsaw overheats, the heat meter dissipates at a rate of -6.6 charges per second
  • If the heat meter reaches 100 charges, the chainsaw overheats.
  • If the chainsaw overheats during a chainsaw sprint:
    • The sprint is not interrupted
    • The chainsaw goes through the cooldown phase after the sprint has ended

Add-ons:

  • Updated most of his add-ons.


Perk updates:

  • Franklin’s Demise: Instead of the item losing charges when dropped, the Entity will consume the item after 150/120/90 seconds if it is not picked up. Additionally, Franklin’s Demise will reveal the aura of items on the ground within 32/32/32 meters.
  • Knock Out: Now triggers on basic attacks only. Additionally, Survivors put in the dying state by your basic attacks will crawl 50/50/50% slower for 15/15/15 seconds. During this time, they are affected by the Blindness status effect.
  • Lightborn: Grants immunity to blindness caused by flashlights and firecrackers. Survivors that attempt blinding you have their aura revealed for 6/8/10 seconds.
  • Tinkerer: Now triggers at 70/70/70% (down from 85%) and grants the Undetectable status effect for 12/14/16 seconds (up from 8/10/12)


BUG FIXES

  • The Oni: Fixed an issue that caused Survivors to drop twice the amount of Blood Orbs when performing actions while injured.
  • Fixed an issue that caused injured Survivors to sometimes make no sound after certain actions.
  • Sanctum of Wrath: Fixed an issue that prevented blinking on the stone steps with the Nurse.
  • Fixed an issue that allowed loading into a Public Match while in Custom Games.
  • The Doctor: Fixed an issue that caused Survivors outside of the Terror Radius to not hear the audio cue when charging the Static Blast ability.
  • Fixed an issue that caused Survivors to get stuck together after healing a downed Survivor while against a wall in several locations.
  • Sole Survivor: Fixed an issue that caused the perk to not always receive a token when other Survivors are sacrificed.
  • The Cannibal: Fixed an issue that caused the chainsaw sfx to continue playing when stunned while performing a chainsaw run.
  • Devour Hope: Fixed an issue that displayed the speed buff as active for a duration of 10 seconds when hooking a Survivor instead of starting 10 seconds after having hooked a Survivor. The effect remains unchanged.
  • Mount Ormond Resort: Fixed an invisible colision outside the cottage.
  • The Oni: Fixed an issue that prevented entering Blood Fury if the power meter was filled while carrying a Survivor.
  • Grim Pantry: Fixed an issue that allowed a tree to spawn at the Exit Gate.
  • Reverted the UI Scale back to the pre-4.0.0 size. We were a bit too overzealous with the scale value and have set it back to the original size as this was adversely effecting players in 1440p. However, this means that players in 4k will temporarily have the smaller UI scale for the duration of the PTB. Our intention for release is to implement an increased UI scale only for players using 4k resolutions. Players playing in 1440p and below will continue to remain at the pre-4.0.0 size.
  • Haddonfield: Fixed a visible gap under exterior windows.
  • Badham Preschool: Fixed a visible seam next to the killer shack.
  • Fixed an issue that caused Jane Romero's hand to clip trough her chest after the Nurse Mori.
  • (Steam) Fixed an issue that caused skillchecks in a Cage of Atonement to not work while using a controller.
  • Dead Dawg Saloon: Fixed an issue that caused tumbleweeds to appear abruptly and disappear by passing through the floor.
  • Fixed an issue that allowed climbing on chests that spawn on dirt mounds.
  • Fixed an issue that caused the Plague to briefly stagger and not return smoothly to her idle animation after falling from high ground.
  • Midwich Elementary School: Fixed an issue that caused Crows to be seen going through ceilings once triggered.
  • Midwich Elementary School: Fixed multiple book piles where the Survivors could clip trough.
  • Midwich Elementary School: Fixed very bright textures on desks in the reception area.
  • Backwater Swamp: fixed an invisible collision that can be walked on in Maze tiles.
  • Fixed an issue that caused Survivors' screams to be muffled and low volume when found in a locker.
  • Make Your Choice: Now mentions in the perk description that the Survivor screams when unhooking another Survivor.
  • Mother's Dwelling: Fixed a superfluous texture displayed on a Hay Pile in Mother's Dwelling map.
  • Father Campbell's Chapel: Fixed the horse's legs which were clipping through the ground.
  • Fixed missing texture when pulling David King from a locker.
  • Ironworks of Misery: Fixed missing collision on one of the foundry's entrances.
  • The Underground Complex: Fixed an issue that allowed climbing on a specific box.
  • Family Residence: Fixed a visible seam on the floor.
  • The Plague: Fixed an issue that activated Corruption mode instantly after a Survivor cleanses with the last Pool of Devotion instead of 5 seconds after a Survivor cleanses with the last Pool of Devotion.
  • Fixed an issue that caused the camera to not focus on the Survivor when being rescued from a Deathbed.
  • Haddonfield: Fixed placeholder textures on the ceilings in certain houses.
  • Plunderer's Instinct: Fixed the aura outline to remain displayed on chests even if there are no obstacles.
  • Kindred: Fixed an issue that displayed the Killer's aura outline even if there are no obstacles..
  • Wake Up: Fixed the aura outline which remained displayed on the Exit Gates even if there are no obstacles.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to not go into stun animation when letting go of the chainsaw sprint button at the same time as hitting a wall.
  • Fixed an issue that sometimes caused survivors to stand up and puke when being interrupted when cleansing themselves at a Pool of Devotion.
  • Badham Preschool II: Fixed a Generator that couldn't be accessed from its right side.
  • Fixed an issue that could cause a Survivor to get stuck after interacting with a Pool of Devotion that spawned on dirt mounds.
  • Fixed an issue that could make it impossible for male survivors to aim a flashlight if they were previously holding a different item.


KNOWN ISSUE:

  • New and changed contents on 4.1.0 are not localized or outdated in non-English languages. We will update the localization on the live version.

Patch 4.1.0 - 28 July 2020

FEATURES
  • Aura Rework - Refactored the Aura System on a technical level to make sure the system is easier to maintain and less prone to bugs in the future. Visuals for the Refactor were changed to support the new refactor. Functionally the system has not been significantly changed, however the appearance of auras is noticeably different.
  • Added a Promo Code System to the Store - Keep your eyes on our forums / social media for promotional codes that you can use in-game in the future.
  • Killer Selection - Killers can no longer change characters while searching for a match / in a lobby (excluding custom matches). This will soon be used by the new matchmaking system to provide better match balance based on your skill with each killer individually, instead of a global killer rating.


BALANCE

The Cannibal

The Cannibal was one of our less-popular Killers, so we are pushing to lessen some of the character's weaknesses while chasing Survivors. Cannibal players will see a higher skill ceiling and new ways to master the power. His add-ons were changed to match our rarity composition requirements, remove overlap with the Hillbilly's add-ons, and open up more builds.

Power Changes

  • Added Chainsaw Sweep charges. Using the Chainsaw will consume a charge and trigger a Chainsaw Sweep. During this time, The Cannibal can extend the Chainsaw Sweep by pressing the power button before the power bar fully depletes. The more charges are used, the longer the miss cooldown / tantrum (if colliding with obstacles).

The numbers:

  • The Cannibal starts with 3 charges
  • Triggering the chainsaw will start a Chainsaw Sweep that lasts 2 seconds
  • During the Sweep, each charge used after that will reset the Chainsaw Sweep timer back to 2 seconds
  • Each additional charge used increases the missed chainsaw attack cooldown / tantrum duration by 1 second
  • Charges refill at a rate of 1 charge every 4 seconds when the chainsaw is not being used
  • The Cannibal’s maximum speed during a Chainsaw Sweep has increased to 5.29 m/s from 5.06 m/s
  • Furthermore, if The Cannibal revs the chainsaw for too long, a tantrum is automatically triggered for the base duration of 5 seconds.
  • When a tantrum is triggered, all remaining charges are consumed.
  • The tantrum meter will pause as soon as the power button is released and will start going down when the chainsaw is put away.

Add-ons:

  • Updated most of his add-ons.


The Hillbilly

The Hillbilly has a versatile kit with traversal and double-damage effects as a part of his base power, leading this character to overperform compared to other Killers. These changes introduce a resource management aspect to place some limitations on access to his tools.

Power Changes

  • Added the overheat mechanic. Using the chainsaw will now build up heat. When reaching the maximum amount of heat, the chainsaw overheats and cannot be used until it has cooled off.

The numbers:

  • The chainsaw heat meter starts at 0.
  • Starting a rev adds 5 charges.
  • Actively revving adds 8 charges per second
  • Actively sprinting adds 2 charges per second
  • When not using the chainsaw, the heat meter dissipates at a rate of -5 charges per second
  • When the chainsaw overheats, the heat meter dissipates at a rate of -6.6 charges per second
  • If the heat meter reaches 100 charges, the chainsaw overheats.
  • If the chainsaw overheats during a chainsaw sprint:
  • The sprint is not interrupted
  • The chainsaw goes through the cooldown phase after the sprint has ended
  • The heat meter will pause as soon as the power button is released and will start going down when the chainsaw is put away. Furthermore, the heat meter does not progress during The Hillbilly's various cooldown phases. This includes a chainsaw miss, a chainsaw hit and colliding with an obstacle.

Add-ons:

  • Updated most of his add-ons.


Perk Updates

  • Franklin’s Demise
    • The changes to Franklin's Demise add a risk factor for Survivors so they need to balance the risk/reward of going after the dropped item within the time limit.
      • Franklin’s Demise: Instead of the item losing charges when dropped, the Entity will consume the item after 150/120/90 seconds if it is not picked up. Additionally, Franklin’s Demise will reveal the aura of items on the ground within 32/32/32 meters.
  • Knock Out
    • Knock Out has been underperforming and is underpicked by Killers. Adding the temporary slowdown to "crawling" fits the flavor of the perk while giving it another gameplay dimension.
      • Knock Out: Now triggers on basic attacks only. Additionally, Survivors put in the dying state by your basic attacks will crawl 50/50/50% slower for 15/15/15 seconds. During this time, they are affected by the Blindness status effect.
  • Lightborn
    • Lightborn's effect only partially resisted Blind effects in the past, but this often wasn't worth a full perk slot for a Killer and led to this perk being underutilized. These changes make it a more attractive option for Killers who want this effect.
      • Lightborn: Grants immunity to blindness caused by flashlights and firecrackers. Survivors that attempt blinding you have their aura revealed for 6/8/10 seconds.
  • Tinkerer
    • Tinkerer has a useful effect but it was hard to get the full benefit of it due to the high repair progress threshold. Lowering that threshold and increasing the Undetectable duration makes it easier to use its benefits as a Killer.
      • Tinkerer: Now triggers at 70/70/70% (down from 85%) and grants the Undetectable status effect for 12/14/16 seconds (up from 8/10/12)


BUG FIXES

Killer

  • The Cannibal: Fixed an issue that caused the chainsaw SFX to continue playing when stunned while performing a chainsaw sweep.
  • The Doctor: Fixed an issue that caused Survivors outside of the Terror Radius to not hear the audio cue when charging the Static Blast ability.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to not go into stun animation when letting go of the chainsaw sprint button at the same time as hitting a wall.
  • The Nurse: Fixed an issue that caused Jane Romero's hand to clip through her chest after the Nurse's Mori.
  • The Oni: Fixed an issue that caused Survivors to drop twice the amount of Blood Orbs when performing actions while injured.
  • The Oni: Fixed an issue that prevented entering Blood Fury if the power meter was filled while carrying a Survivor.
  • The Plague: Fixed an issue that activated Corruption mode instantly after a Survivor cleanses with the last Pool of Devotion instead of 5 seconds after a Survivor cleanses with the last Pool of Devotion.
  • The Plague: Fixed an issue that caused the Plague to briefly stagger and not return smoothly to her idle animation after falling from high ground.


Survivor

  • Fixed an issue that caused injured Survivors to sometimes make no sound after certain actions.
  • Fixed an issue that allowed loading into a Public Match while in Custom Games.
  • Fixed an issue that caused Survivors to get stuck together after healing a downed Survivor while against a wall in several locations.
  • Fixed an issue that caused Survivors' screams to be muffled and low volume when found in a locker.
  • Fixed an issue that could make it impossible for male survivors to aim a flashlight if they were previously holding a different item.
  • Fixed a missing texture when pulling David King from a locker.
  • Fixed an issue that caused the camera to not focus on the Survivor when being rescued from a Cage of Atonement.
  • Fixed an issue that caused skillchecks in a Cage of Atonement to not work while using a controller.
  • Fixed an issue that sometimes caused survivors to stand up and puke when being interrupted when cleansing themselves at a Pool of Devotion.
  • Fixed an issue that could cause a Survivor to get stuck after interacting with a Pool of Devotion that spawned on dirt mounds.


Perk

  • Sole Survivor: Fixed an issue that caused the perk to not always receive a token when other Survivors are sacrificed.
  • Devour Hope: Fixed an issue that displayed the speed buff as active for a duration of 10 seconds when hooking a Survivor instead of starting 10 seconds after having hooked a Survivor. The effect remains unchanged.
  • Make Your Choice: Now mentions in the perk description that the Survivor screams when unhooking another Survivor.
  • Plunderer's Instinct: Fixed the aura outline to remain displayed on chests even if there are no obstacles.
  • Kindred: Fixed an issue that displayed the Killer's aura outline even if there are no obstacles.
  • Wake Up: Fixed the aura outline which remained displayed on the Exit Gates even if there are no obstacles.


Maps

  • Backwater Swamp: Fixed an invisible collision that can be walked on in Maze tiles.
  • Badham Preschool: Fixed a visible seam next to the killer shack.
  • Badham Preschool II: Fixed a Generator that couldn't be accessed from its right side.
  • Dead Dawg Saloon: Fixed an issue that caused tumbleweeds to appear abruptly and disappear by passing through the floor.
  • Family Residence: Fixed a visible seam on the floor.
  • Father Campbell's Chapel: Fixed the horse's legs which were clipping through the ground.
  • Grim Pantry: Fixed an issue that allowed a tree to spawn at the Exit Gate.
  • Haddonfield: Fixed placeholder textures on the ceilings in certain houses.
  • Haddonfield: Fixed a visible gap under exterior windows.
  • Ironworks of Misery: Fixed missing collision on one of the foundry's entrances.
  • Midwich Elementary School: Fixed an issue that caused Crows to be seen going through ceilings once triggered.
  • Midwich Elementary School: Fixed multiple book piles where the Survivors could clip trough.
  • Midwich Elementary School: Fixed very bright textures on desks in the reception area.
  • Mother's Dwelling: Fixed a superfluous texture displayed on a Hay Pile in Mother's Dwelling map.
  • Mount Ormond Resort: Fixed an invisible collision outside the cottage.
  • Sanctum of Wrath: Fixed an issue that prevented blinking on the stone steps with the Nurse.
  • The Underground Complex: Fixed an issue that allowed climbing on a specific box.


UI

  • Reverted the UI Scale back to the pre-4.0.0 size for players playing in 1440p and below as this was adversely affecting players in 1440p. The increased UI Scale now only affects players using 4k resolutions.
  • Added more feedback information on some error messages.


Changes from PTB

  • Blood Stain VFX: Disabled the blood stains on clothing for injured survivors. This feature was only being tested and is still a work in progress.
  • The Cannibal: Releasing the power button will pause the tantrum meter. The tantrum meter will go down as soon as the chainsaw is put away.
  • The Hillbilly: Releasing the power button will pause the overheat meter. The overheat meter will go down as soon as the chainsaw is put away.
  • The Hillbilly: The chainsaw does not generate heat while in the various cooldown phases. This includes a chainsaw miss, a chainsaw hit and colliding with obstacles.
  • The Hillbilly: Reduced the amount of heat gained when actively revving from 10 charges/second to 8 charges/second.
  • The Hillbilly: Increased the heat dissipation rate when not overheating from -3.5 charges/second to -5 charges/second.

Patch 4.1.1 - 5 August 2020

FEATURES
  • Updated Auras: Patch 4.1.0 introduced a brand new aura system with new aura visuals. While we received positive feedback regarding their style, the consensus seems to be that they were not sufficiently visible, especially for small objects, at long range or in bright environments. In light of this, we have temporarily replaced the new aura visuals with a different type that should be much easier to see. Expect further aura improvements in future releases.


Balance

Following the 4.1.0 PTB, it became clear that some of the add-ons for both The Cannibal and The Hillbilly needed further reworking. In this update, we address those addons, as well as pull back on some rebalancing changes that were too aggressive. (We're looking at you, Engravings.)

The Cannibal

Initially, the Primer Bulb and Spark Plug add-ons sought to introduce a playstyle that revolved around going into tantrum and using a speed increase to catch up unsuspecting Survivors. In practice. the speed increase was too low for that playstyle to be worthwhile. Now the Primer Bulb and Spark Plug add-ons will now increase rate at which Chainsaw charges replenish, providing a clearer advantage. Long Guide Bar and The Grease add-ons to increase the maximum rev before triggering a tantrum. This means you have more maneuverability around loops while revving your chainsaw. Furthermore, we've reassessed our previous nerf of the Knife Scratches and Beast's Marks add-ons. They were significantly nerfed because of The Cannibal's changes, but we might have been too hard on them - especially considering the Tantrum meter builds up while revving. This meant you'd almost always be 99% tantrum and the slightest mistake forced you to go through the tantrum. Next on this list are Light Chassis and Speed Limiter that were given unnecessary downsides. Hopefully removing them will make the add-ons worthy of their rarity and will make them more useful. Finally, we've updated Speed Limiter to grant you even more bloodpoints on Chainsaw hits and we've lowered its rarity so it can be available more often.


The Hillbilly

With this update, we tried making add-ons with new and interesting effects. However, during the PTB, it became clear we needed to revisit some of these add-ons to better accomplish our goals. Black Grease was inspired by The Hillbilly's perk Enduring. It used to increase immunity to Blindness after being stunned by a pallet. We weren't happy with how it turned out, and have come up with a brand new effect inspired by Lightborn which should provide an obvious advantage that fits right in with the new Overheat mechanic. Mother's Helpers was inspired by The Hillbilly's perk Lightborn. It used to increase your movement speed while a flashlight was shining on you. Unfortunately, flashlighting most often occurs while locked into animation, so players would usually not be able to make use of this speed boost. This new version is inspired by Enduring and should be interesting for fans of the old charge speed bonus add-ons. Next in line, we have various add-ons that needed some tweaks or that needed to be reverted (Engravings). Lo Pro Chains shared the downside from Speed Limiter, but the upside wasn't enough to justify its rarity. We've updated it so it only deals a single health state for a short period after breaking a pallet or wall. We've also changed its rarity from Ultra Rare to Very Rare. The Apex Muffler can enable some very strong builds. Because of that, we're increasing its rarity to Ultra Rare. We will continue to monitor this add-on closely. The initial nerf to both Engravings add-ons was an unfortunate mistake. Additionally, seeing the Overheat mechanic in action, the Engravings add-ons were much too punishing. We have reverted them to their previous versions. We will continue to monitor these add-ons closely. Heavy Clutch had a downside which limited its use a bit too strictly. It has been removed. Hopefully by mixing it with other add-ons, we'll see new Billy sprints that aren't possible without the add-on. The Iridescent Brick used to start the Undetectable status effect timer after 5 seconds of a Chainsaw sprint. Unfortunately, that doesn't mean that you were Undetectable after 5 seconds, it meant the transition to being Undetectable started. This took away the add-on's value and made it unworthy of being an Ultra Rare. We've lowered the time required to transition to becoming Undetectable. We will continue to monitor this add-on closely. Tuned Carburettor: the downside of moving at 4.4 m/s requires something fairly strong to make up for it. In that sense, the previous decrease in charge time was barely noticeable. We've increased it to make this add-on more appealing. Like The Cannibal's Speed Limiter, we've increased the bloodpoint bonus and changed its rarity.


Bug Fixes

  • Fixed issues with overly bright lights on some interior maps.
  • Fixed an issue causing blood droplets to sometimes remain in the air when the Executioner's Cage of Atonement moves.
  • Fixed an issue causing the Demogorgon to sometimes miss Survivors when using the shred ability and landing exactly on the Survivor.
  • Fixed an issue causing the Demogorgon to sometimes briefly enter a chase with Survivors while traversing the Upside Down.
  • Fixed an issue causing some items to be depleted just before they run out of charges.
  • Fixed an issue causing Nancy Wheeler's facial animations to not play correctly.
  • Fixed an issue causing offerings to be consumed when the player switches characters in an online lobby.
  • Fixed an issue causing the Wraith's Blind Warrior - Mud add-on to not inflict blindness.
  • Fixed an issue causing Hillbilly's chainsaw to hit through a counter on the Treatment Theatre map.
  • Fixed an issue causing various problems with the Cannibal's tantrum under poor network conditions.

Patch 4.1.2 - 11 August 2020

Balance

The Hillbilly

The Overheat mechanic was added to limit The Hillbilly's ability to always use his chainsaw. With the previous increase in heat dissipation (up to -5 charges/second), and the fact that heat dissipates during various cooldown phases, the Chainsaw's heat meter rarely became relevant. With this change, we hope to that heat generation will reach thresholds where players have to manage the heat meter more than with our previous iteration.

  • Decreased the base heat dissipation rate from -5 charges/second to -3.5 charges/second


Bug Fixes

  • Fixed an issue where the Hillbilly's chainsaw charge would not be fully reset properly after being stunned, leading to the Hillbilly having the ability to use the chainsaw too quickly after a stun.
  • Fixed an issue where the Hillbilly would sometimes lunge at extremely high speeds after being stunned.
  • Fixed an issue where the Nurse could sometimes blink inside hills and get stuck.
  • Fixed an issue causing Killers to be stuck mid-animation after falling from a significant height.
  • Reduced the occurrence of Sync Error code 111 on the Tally screen

Patch 4.2.0 (PTB) - 18 August 2020

New Chapter

Unleash The Blight, an alchemist consumed by his research. Ambition brought him to the Entity's realm but his hunger for power destroyed him. Mutated and mad, his power, Blighted Corruption, provides him with unnatural abilities to quickly pursue and ambush Survivors.

Plan your escape with Felix Richter, a successful architect who was torn away from his lavish lifestyle. Resourceful and bold, he has clever methods to stand against the oncoming evil and plan out the one thing that matters to him most—returning home.

  • Added a new Killer - The Blight.
  • Added a new Survivor - Felix Richter.
  • Added a new Rare Offering for Killers and Survivors - Sacrificial Ward - cancels other offerings that would send you to a specific realm.
  • Added a new Common Offering for Killers and Survivors - Bloodied Blueprint - reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a Killer Shack, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors - Torn Blueprint - reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a main building, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors - Annotated Blueprint - If the map has a Killer Shack, this offering increases the chance that the Hatch will spawn within it.
  • Added a new Common Offering for Killers and Survivors - Vigo’s Blueprint - If the map has a main building, this offering increases the chance that the Hatch will spawn within it.


Features & Content

  • Many in-game objects in Dead By Daylight haven't been changed significantly since the game's launch. As part of our ongoing effort to enhance the game's visuals, many of these objects got visual updates in this patch to bring them closer to our long-term vision for the appearance of the game. Some realms also got visual updates, with more coming later in future patches.
  • Visual updates of several common in-game objects:
  • Visual update of the Generators, including changes to models, animations and vfx. The Survivor repairing animations and vfx were also updated.
  • Visual update of the Pallets, including models and VFX.
  • Visual update of the Lockers.
  • Visual update of the Chests, including the model and changes to the Survivor's interaction. This Survivor interaction has been updated
  • Visual updates to some maps, including additions of breakable walls:
  • Springwood - Updated Badham Preschool Maps I - V
  • Yamaoka Estate - Updated Family Residence and Sanctum of Wrath
  • Both Springwood & Yamaoka Estate realms will have an increase appearance rate during week 1 of the PTB.
  • Update aiming when using the flashlight. Up to 4.1.0, the flashlight would aim up and to the right of the center of the screen. In 4.1.0, the aiming animation was updated, which caused the flashlight to aim more towards right of center. Now, the aim should be squarely in the center.


Bug Fixes

  • Fixed several issues that may cause survivors to be misaligned during Moris.
  • Fixed an issue that caused survivors not to be stunned when shot by the Deathslinger.
  • Fixed an issue that caused the Hillbilly's carry and lunge speed to be reduced when equipped with the Tuned Carburetor add on.
  • Fixed an issue that caused all Legion characters to use Julie's animation when the 'Empty Stare' mask was equipped.
  • Fixed an issue that may cause the Oni to lose the ability to enter Blood Fury.
  • Fixed an issue that caused the Oni's blood orbs to sometimes flicker in and out of visibility.
  • Fixed an issue that caused the Plague's Vile Purge to arc higher than previously.
  • Fixed an issue that caused the Trapper's bear trap aura not to appear during the tutorial.
  • Fixed an issue that caused a regressing generator not to turn red once reaching 0 progress when using the Surveillance perk.
  • Fixed an issue that caused the "Pull Down" prompt to be replaced for Survivors standing next to a pallet while injured and with the Self-Care perk equipped
  • Fixed a crash that would sometimes happen when selecting the Low or Medium Graphics Quality from Medium and above.
  • Reduced rank update errors.
  • HTML markup in player names during social notifications (toast invites) are now handled properly.


Known Issues

  • Disturbed Ward map - Disabled on PTB due to an existing bug.
  • The Nightmare - There is a known issue with the lighting in the Yamaoka Estate and Springwood realms when using The Nightmare as the killer. Please refrain from using him during the PTB to avoid this.

Patch 4.1.3 - 21 August 2020

Bug Fixes
  • Fixed various sync errors. (Error Codes 111 & 112)

Patch 4.2.0 - 8 September 2020

New Chapter

Unleash The Blight, an alchemist consumed by his research. Ambition brought him to the Entity's realm but his hunger for power destroyed him. Mutated and mad, his power, Blighted Corruption, provides him with unnatural abilities to quickly pursue and ambush Survivors.

Plan your escape with Felix Richter, a successful architect who was torn away from his lavish lifestyle. Resourceful and bold, he has clever methods to stand against the oncoming evil and plan out the one thing that matters to him most—returning home.

  • Added a new Killer - The Blight.
  • Added a new Survivor - Felix Richter.
  • Added a new Rare Offering for Killers and Survivors - Sacrificial Ward - cancels other offerings that would send you to a specific realm.
  • Added a new Common Offering for Killers and Survivors - Bloodied Blueprint - reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a Killer Shack, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors - Torn Blueprint - reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a main building, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors - Annotated Blueprint - If the map has a Killer Shack, this offering increases the chance that the Hatch will spawn within it.
  • Added a new Common Offering for Killers and Survivors - Vigo’s Blueprint - If the map has a main building, this offering increases the chance that the Hatch will spawn within it.


Features & Content

Many in-game objects in Dead By Daylight haven't been changed significantly since the game's launch. As part of our ongoing effort to enhance the game's visuals, many of these objects got visual updates in this patch to bring them closer to our long-term vision for the appearance of the game. Some realms also got visual updates, with more coming later in future patches.

  • Visual updates of several common in-game objects:
  • Visual update of the Generators, including changes to models, animations and VFX. The Survivor repairing animations and VFX were also updated.
  • Visual update of the Pallets, including models and VFX.
  • Visual update of the Lockers.
  • Visual update of the Chests, including the model and changes to the Survivor's interaction. This Survivor interaction has been updated
  • Visual updates to some maps, including additions of breakable walls:
  • Springwood - Updated Badham Preschool Maps I - V
  • Yamaoka Estate - Updated Family Residence and Sanctum of Wrath
  • Update aiming when using the flashlight. Up to 4.1.0, the flashlight would aim up and to the right of the center of the screen. In 4.1.0, the aiming animation was updated, which caused the flashlight to aim more towards right of center. Now, the aim should be squarely in the center.


Bug Fixes

Killer

  • Fixed an issue that caused survivors not to be stunned when shot by the Deathslinger.
  • Fixed an issue that caused the Hillbilly's carry and lunge speed to be reduced when equipped with the Tuned Carburetor add on.
  • Fixed an issue that caused all Legion characters to use Julie's animation when the 'Empty Stare' mask was equipped.
  • Fixed an issue that may cause the Oni to lose the ability to enter Blood Fury.
  • Fixed an issue that caused the Oni's blood orbs to sometimes flicker in and out of visibility.
  • Fixed an issue that caused the Plague's Vile Purge to arc higher than previously.
  • Fixed an issue that cause the Shape not to change stances while in Tier 3 Evil Within.
  • Fixed an issue that caused the Trapper's bear trap aura not to appear during the tutorial.

Survivor

  • Fixed an issue that caused survivors to be stuck at the bottom of the Hill on various maps.
  • Fixed several issues that may cause survivors to be misaligned during Moris.

Perk

  • Fixed an issue that caused a regressing generator not to turn red once reaching 0 progress when using the Surveillance perk.
  • Fixed an issue that caused the "Pull Down" prompt to be replaced for Survivors standing next to a pallet while injured and with the Self-Care perk equipped.
  • Fixed an issue that caused survivors to see the auras of breakable walls when equipped with the Windows of Opportunity perk and suffering from the Blind effect.

Other

  • Fixed a crash that would sometimes happen when selecting the Low or Medium Graphics Quality from Medium and above.
  • Reduced rank update errors.
  • HTML markup in player names during social notifications (toast invites) are now handled properly.


Changes From PTB

  • Many players on PTB noticed the Blight would unintentionally collide with objects while rushing, or fail to hit objects they would expect to collide with. This version of the character reduces that unwanted behavior, making the Blight's power more reliable and effective. His add-ons were also adjusted to add more diversity.


The Blight

  • Fixed an issue where the Blight would play two cooldown animations after a dash attack. The weapon wipe animation on a successful dash attack and the miss animation after a missed dash attack have both been removed and replaced with the cooldown injection animation. This also fixes various incorrect behaviour during the 'double cooldown' such as being able to pick up survivors or attack without playing an attack animation.
  • Decreased the radius of the velocity-based rush collision detector and added a secondary collision detector for objects that are both at very close range and directly in the center of view.
  • Increased the dash attack's initial speed from 6.9 m/s to 9.2 m/s.
  • Increased the base turn rate during rush.
  • Slightly reduced the initial speed boost at the beginning of a lethal rush.
  • Dash attacks will now continue even if the attack input is released.
  • Updated the Blight's height from "Tall" to "Average" and difficulty from "Intermediate" to "Hard".
  • Reworked the target projection from the add-on "Chipped Monocle". It was previously projecting in the direction the player was facing based on their current speed. However, due to the sliding movement while rushing, it has been updated to project a collision the direction the player is currently moving. A special case was added for the slam phase to project a collision while not moving at full dash speed. The end result should be that the Chipped Monocle makes it clearer how the Blight's trajectory changes while rushing, as well as being a more accurate estimate of the collision location.
  • Complete add-on pass - 16/20 add-ons updated. An updated list of add-ons is included below.


PTB Bug Fixes

  • Fixed an issue that caused The Oni to enter an incorrect visual state after being stunned during the Yamaoka's Wrath animations.
  • Fixed an issue that caused the Plague to not slow down after using Vile Purge.
  • Fixed an issue that caused the Damage prompt to be missing from generators after cleansing Hex: Ruin multiple times with the Hex: Undying perk equipped.
  • Fixed an issue that caused the Doctor's illusionary pallets not to be affected by the Hex: Blood Favor perk.
  • Fixed an issue that might cause the Nightmare's dream pallets not to be affected by the Hex: Blood Favor perk.
  • Fixed an issue that caused frame rates to drop when a generator is completed.
  • Reduced the number of occurrences of Save Game Error 112.
  • Make the errors more explicit when the game fails to grant/withdraw Bloodpoints.
  • Fixed an issue that caused the Bloodweb to be usable without consuming Bloodpoints.

Patch 4.2.1 - 17 September 2020

  • Fixed a problem that caused the”heartbeat” sound played Survivors from the Terror Raius to become much quieter than planned.
  • Fixed a variety of problems that resulted in the Huntress’ hatchets to possess erroneous behavioir when server-side hit identification is permitted.
  • Fixed a problem that caused Survivors hooked at the cellar to look floating in the atmosphere in the ground over the basement.
  • Fixed na difficulty that enabled PC/console players to include cellular players as buddies.
  • Fixed a problem that led to the Survivor cries trigged from the perk Dragon’s Grip not being correctly perceptible to the Killer.
  • Fixed a problem that resulted in an FPS fall when looking at an triggered generator.
  • Fixed a post-process effect bug that has been causing an FPS fall for a number of users.

Patch 4.2.2 - 24 September 2020

FEATURES & CONTENT

The Blight

  • The Blight can now break pallets and breakable walls by attacking during a Lethal Dash
  • The Blight Add-on Compound Twenty-OneIconAddon compoundTwentyOne has been adjusted, changing the reveal range from 16 meters to 8 meters and the duration of the effect is reduced from 6 seconds to 3 seconds


BUG FIXES

System

  • Added an Auric Cell expiration message for Japanese promo code users


GAMEPLAY

  • Fixed an issue that may cause hooking survivors, breaking pallets and damaging generators to stop shortly after pressing the input
  • Fixed an issue that may cause movement stutters due to network latency
  • Fixed an issue that caused stun durations to be inconsistent across killers
  • Fixed an issue where some instances of the Blight's injection sequence would allow players to control the pitch of the camera
  • Fixed an issue that caused grabbing survivors out of lockers to be accelerated when using the perk Iron Maiden
  • Fixed an issue that may cause a survivor to be stuck on the hook without being able to do anything

Patch 4.3.0 (PTB) - 29 September 2020

FEATURES & CONTENT

The Executioner Balance Update

Power:

  • After cancelling Rites of Judgement:
    • Movement speed is 4.4 m/s for 1 second
    • Further attacks cannot be made for 1 second
    • Cooldown before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 second

Perks:

  • Trail of Torment: Undetectable now lasts until the affected Generator stops regressing or a Survivor is injured or put into the dying state by any means
  • Forced Penance: Broken Status effect lasts 60/70/80 seconds
  • Blood Pact: Haste bonus is now 5%/6%/7%, and lasts until the Survivors are no longer within 16 meters of each other


Perk Updates

  • Any Means Necessary now awards Bloodpoints when used, and its cooldown has been reduced to 100/80/60 seconds
  • For the People now awards Bloodpoints when used
  • Thanataphobia no longer affects healing speed, and its penalties have been increased to 4%/4.5%/5%
  • Mindbreaker's effect now lasts 3/4/5 seconds
  • Cruel Limits's range has been increased to 32 meters
  • Slippery Meat no longer affects Bear Trap escapes, and now increases hook escape attempt probabilities by 2%/3%/4%
    • These escape attempt percentages are additive, i.e. with this perk the chance of escaping the hook is now 6%/7%/8%
  • Hex: Huntress Lullaby now only affects healing and repairing skill checks
  • Technician now prevents all Generator explosions from missed skill checks
    • The Generator loses and additional 5%/4%/3% progress for missed skill checks
  • Pop Goes the Weasel now lasts 35/40/45 seconds
  • We're Gonna Live Forever now increases healing speed by 100% when healing a Survivor in the dying state
    • Players now gain a token when rescuing a Survivor by stunning the Killer with a pallet or blinding them with a flashlight


Generator Terminology changes and clarifications

  • A Generator losing progress over time is "regressing"
  • Putting a Generator into the regressing state is "damaging the Generator"
  • If a Generator loses some of its progress immediately, this is "losing progress"
  • A blocked Generator cannot change its progress
  • A blocked Generator retains its regression state, but no progress is lost until it is no longer blocked
  • A regressing Generator can lose progress due to other effects
    • e.g. a Generator affected by Ruin can still lose progress due to Surge
  • Surge, Pop Goes the Weasel, and Overcharge have had their text updated to reflect these changes


Visual Update

  • Visual updates to maps in The MacMillan Estates Realm.
  • Visual update to Lockers.
  • Added Footstep VFX.
  • Visual update to all Blood VFX. On Screen Blood, Blood squirt on hit, Blood pool decals.
  • Updated VFX for Trapper, Wraith and Hillbilly.
  • Updated dissolve VFX in-game and in-lobbies.
  • 4K UI Icons
    • Updated Character portraits and customisation icons for better resolution at 4K. This may result in your custom icons being replaced when you update.


Perk rarity

  • All perks now have the same rarity:
    • Tier 1: Uncommon
    • Tier 2: Rare
    • Tier 3: Very Rare


Bug Fixes

System:

  • Disabled daily rituals screen and claiming while in Custom Game

Gameplay:

  • Fixed an issue that might cause a survivor to remain in the being carried position after being hooked
  • Fixed an issue that might cause players to have less control on their character after being unhooked
  • Fixed an issue that caused the Cursed effect to appear before any token is earned on the perk Hex: Huntress Lullaby
  • Fixed an issue that might cause Hex totems to appear as dull totems for some players
  • Fixed an issue that caused the Make Your Choice perk to override a survivor's Calm Spirit while unhooking
  • Fixed an issue that caused failed skill check animations to continue after a player lets go of the interaction button
  • Fixed an issue that caused the survivor to hold the Deathslinger's chain with one hand after holding and dropping an item

Known Issues

  • An invisible collision blocks the Coal Tower's basement.
  • Due to gameplay issues, Autohaven Wreckers maps are disabled during the PTB.
  • Cars in the MacMillan Estate currently have placeholder textures.
  • The Entity does not appear on hooks or generators on Medium to Ultra graphics settings.