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Patches are regular updates to Dead by DaylightIconHelp DBDlogo.


Overview

Each Patch is accompanied by a list of Patch Notes, which detail the changes the Developers made to the Game from one Patch to the next.

The list below lists all Patches and their accompanying Patch Notes since the release of the Game in June of 2016 (Patch 1.0.0).
The release dates are from the Steam version only, though they usually match with the dates of console releases.

To see all Patch Notes on one continuous page, please refer to Patches (Legacy Display).


Patches

Patch 7.6.0 - 12 March 2024

Content

New Killer - The Unknown Killer Power Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown.

Special Ability: Hallucinations The Unknown will intermittently creates up to 4 Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like Hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination's spawn time decreases by 10 seconds.

Special Ability: Teleport The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct.

Perks Unbound This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means. After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself. Unforeseen When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters. You gain Undetectable for that duration. Then, this Perk goes on cooldown for 30/30/30 seconds. Undone When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens. When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second. Then, once the Generator is unblocked, it starts regressing. This Perk goes on cooldown for 60 seconds. New Survivor - Sable Ward Perks Invocation: Weaving Spiders When in the Basement near the circle, press the ability button 1 to begin the Invocation. Invocations take 120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing speed by 50% each. If they have an Invocation Perk equipped, they increase it by 100% instead. Once the Invocation is completed: You become injured and Broken for the rest of the Trial. Reduce the max required Generator progress of all remaining Generators by 8/9/10 charges (same effect as "Brand New Part"). Completing the Invocation disables that Perk for all Survivors. Strength in Shadows When in the basement, this Perk activates. Unlocks the Strength in Shadows ability, which allows you to heal without a med-kit at 70/70/70% normal healing speed. When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds. Wicked Your self-unhook attempts in the basement always succeed. When you are unhooked or unhook yourself, you see the Killer's aura for 16/18/20 seconds. New Map - Greenville Square A new section of the Withered Isle has opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.

PatchNotesDividerSmolWhite.png Mangled Update Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we'll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.

Affected Perks

Blood Echo Sloppy Butcher Scourge Hook: Gift of Pain Vigil Affected Addons

Defaced Smiley Pin (Legion) Diagnostic Tool (Singularity) Rusted Spike (Deathslinger) Begrimed Chains (Hillbilly) Blind Warrior - White (Wraith) Broken Hilt (Knight) Fragile Wheeze (Nurse) Grissly Chains (Cannibal) Honey Locust Thorn (Deathslinger) Cain's Helmet (Xenomorph) Powdered Glass (Skull Merchant) Rusted Jaws (Trapper) Rusty Attachments (Pig) Unity Blades (Pig) Rusty Head (Huntress) Sulphuric Acid Vial (Clown) Thorny Nest (Artist) Begrimed Head (Huntress) Straight Razor (Good Guy) Tilling Blade (Dredge) Cat Block (Nightmare) Z Block (Nightmare) Crimson Ceremony Block (Executioner) PatchNotesDividerSmolWhite.png Killer Updates The Blight Add-Ons

Compound Thirty-Three: Rush cannot be performed more than 3 times (was 2). Increases Rush turn rate by 33%. Increases Rush duration by 33%. The Clown Basekit

Increased Afterpiece Antidote duration to 6 seconds (was 5). Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5). Increased number of bottle to 6 (was 4). Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic. Add-Ons

Redhead's Pinky Finger: Direct hits by a bottle of Afterpiece Tonic inflict Exposed until Intoxication ends. Sets maximum number of carried bottles to 1 (new functionality). The Demogorgon Basekit

Decreased Shred successful hit cooldown to 2.7 seconds (was 3). Decreased Shred pallet break cooldown to 1.8 seconds (was 2). Add-Ons

Black Heart: Decreases Shred hit cooldown by 10% (was 15%). Barb's Glasses: Decreases Shred pallet break cooldown by 10% (was 15%). The Doctor Basekit

Increased Shock Therapy range to 12 meters (was 10.7). Decrease Shock Therapy detonation delay to 0.8 seconds (was 1). Add-Ons

"Discipline" - Class III: Decreases the detonation delay of Shock Therapy by 15% (was 20%). "Discipline" - Carter's Notes: Decreases the detonation delay of Shock Therapy by 20% (was 30%). The Hag Basekit

Increased Phantasm Trap teleport range to 48 meters (was 40). Decreased Phantasm Trap setting time to 0.9 seconds (was 1). Increased triggered Phantasm Trap duration to 6 seconds (was 5). Decreased Phantasm Trap trigger range to 2.7 meters (was 3). Increased the time it takes to wipe away traps to 4 seconds (was 3.5). Add-Ons

Bloodied Mud: Decreases Phantasm Trap trigger range by 30% (was "Increases"). Bloodied Water: Decreases Phantasm Trap trigger range by 20% (was "Increases"). Bog Water: Decreases Phantasm Trap trigger range by 10% (was "Increases"). Cracked Turtle Egg: Increases triggered Phantasm Trap duration by 20% (was 55%). Cypress Necklet: Increases Phantasm Trap setting speed by 15% (was 20%). Dead Fly Mud: Increases teleportation range by 10% (was 20%). Dragonfly Wings: Increases teleportation range by 12.5% (was 25%). Dried Cicada: Increases teleportation range by 15% (was 30%). Half Eggshell: Increases triggered Phantasm Trap duration by 15% (was 45%). Powdered Eggshell: Increases triggered Phantasm Trap duration by 10% (was 25%). Rope Necklet: Increases Phantasm Trap setting speed by 10% (was 15%). Swamp Orchid Necklet: Increases Phantasm Trap setting speed by 20% (was 25%). The Huntress Basekit

Increased Hatchet count to 7 (was 5). Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1). The Pig Basekit

Increased Ambush attack duration to 2.3 seconds (was 2). Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3). Decreased Ambush attack miss cooldown to 1.5 seconds (was 2). Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6). Decreased the time it takes for The Pig to crouch to 1 second (was 1.3). Removed The Pig's ability to see Jigsaw Boxes. Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500). Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500). Add-Ons

Combat Straps: Increases crouching and uncrouching speed by 10% (was 30%). Shattered Syringe: Decreases Ambush attack miss cooldown by 10% (was 25%). Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 10% (was 25%). Amanda's Secret: Gain a notification when a Survivor removes a Reverse Bear Trap. Auras of Survivors removing a Reverse Bear Trap are revealed to you for 6 seconds. Disables your ability to see the Auras of Jigsaw Boxes. (removed functionality as it is now basekit). Archives & Events The Blood Moon event begins March 18th at 11:00 am ET. The Blood Moon event tome also opens March 18th at 11:00 am ET. PatchNotesDivider.png Features Bloodweb Improvements The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged. Level up pop-ups can be skipped by pressing: Controller's A button, mouse's left button, any keyboard key Added loading wheel animation when data is being loaded. Loadout and Perks Selecting an empty Perk slot will no longer reset to the first page of Perks. Perks can now be searched with certain keywords and short-forms. Locked Outfit Discount Tag Removal For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set.

PatchNotesDivider.png Bug Fixes Archives Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Clown and downing a Survivor affected by the Afterpiece Antidote. Fixed an issue where the Ailing Annihilator Challenge would unintentionally gain progress by the Killer's Perk(s) if they applied a Perk effect, but not a Status Effect. Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Twins and using Victor Pounce ability. Fixed an issue where the Ailing Annihilator Challenge failed to gain progress after grabbing a Survivor from inside a locker when playing as The Dredge. Fixed an issue where the Ailing Annihilator Challenge failed to gain progress if a Survivor fell into the dying state after failing to mend their Deep Wound Status Effect. Fixed an issue where bots could unintentionally provide progression toward the player's active Challenge(s). Fixed an issue where the Core Memory fragments could spawn in the ground in the Mount Ormond Realm. Audio Fixed an issue that caused Kate's Composer Pyjamas Outfit to have the wrong music playing in the lobby. Fixed an issue that caused The Blight's Wandering Cat Outfit to have the default SFX. Fixed an issue that caused The Blight's Wandering Cat Outfit to have the wrong music playing in the lobby. Fixed an issue that caused Yun-Jin's Record-Breaking Sneakers to play the High Heels SFX. Fixed an issue that caused a spatialization issue with the Artist's Dire Crow Power. Fixed an issue that caused Invocation: Weaving Spiders sound to restart when Survivor interrupt a co-op Invocation action. Fixed an issue that caused The Wraith's cloak transition sound effect to be global instead of 40m. Fixed an issue that caused the sound to stutter when switching left and right quickly from pod to pod as The Singularity. Bots Nemesis Zombies now turn around when walking into an obstacle at an indirect angle. Nemesis Zombies now correctly walk around a specific Vault Frame in The Underground Complex. Bots no longer get stuck near the Exit Gate while trying to escape The Underground Complex. Bots now try to run past the Killer when trapped in a dead end. Bots now replace Survivors who were kicked for cheating. Characters Fixed an issue where The Oni's ceremonial blade was facing the wrong direction. Fixed an issue where The Huntress's hatchet throw animation no longer misaligns with the thrown hatchet's trajectory. Fixed an issue that caused The Oni's Demon Dash and Demon Strike animation to play at a slower rate. Fixed an issue that caused The Legion in Feral Frenzy, when Blinded by a Survivor, to not play the cooldown animation. Fixed an issue that caused The Knight to teleport by performing interactions from far away using Guardia Compagnia. Fixed an issue that caused Survivors to get stuck in the locker when opened at the same time one of The Knight's Guards searched it. Fixed an issue that caused The Onryo's Ring Drawing Add-On to give Survivors an extra Condemned stack when they heal something while they are holding a VHS Tape. Fixed an issue that caused The Hillbilly's Overdrive cooldown movement speed not to be decreased. Environment/Maps Fixed an issue in Lery's Hospital where two basements would spawn. Fixed an issue in Dead Dawg Saloon where Victor can reach an area unreachable to Survivors. Fixed an issue in the Temple Of Purgation where an asset would block the navigation of players. Fixed multiple issues related to the placement of the salt circle that appears with the Perk Invocation: Weaving Spiders. Fixed multiple issues where the traps of The Trappers can be hidden under ground assets. Fixed an issue in Lery's Hospital where The Nurse could blink through the ceiling. Fixed an issue in Mount Ormond Resort where a Hook would not appear properly in the main building. Perks Fixed an issue that caused the aura of Entity blocked Generators not to fade when in close proximity to the Generator with the Visionary Perk equipped. Fixed an issue that caused the Deja Vu Perk not to reveal Generator auras affected by the Trail of Torment Perk. Fixed an issue that caused the Reactive Healing Perk to fully heal the player when a locker interrupt occurs. UI Fixed an issue where the active state of the tab in the player profile is not resetting properly. Fixed an issue where the player profile is displayed on the offering screen. Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts. Fixed an issue where some player cards do not appear in the search results. Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5. Chapter packs are now shown with their official names. Discount tags are no longer showed on Outfits that can not be purchased. Black bars no longer appear on the sides of the screen when transitioning out of multiple menus. Survivor status icon now displays the correct status on the tally screen if a Survivor is sacrificed and the Killer disconnects. Fixed an issue which would cause a freeze in the event menu store, when trying to buy an owned cosmetic. Fixed the visual state of the disabled Killer selection button in the online Killer lobby. Misc. Survivor loadouts now save correctly if the game is closed after completing a Challenge. Fixed an issue that caused Survivors to be able to continue repairing a Generator if that Generator exploded while the last Generator required to escape the match was repaired. PatchNotesDivider.png Known Issues The Unknown's DLC exclusive cosmetic is currently not granted when purchasing the All Things Wicked Chapter (fixed in 7.6.1 Hotfix). Due to an issue causing Charlotte to be hindered in her navigation, The Twins will be kill switched until a future update. The percentages for Scourge Hook: Gift of Pain are incorrect. PatchNotesDivider.png Public Test Build (PTB) Adjustments Killer Updates - The Unknown Basekit

Increased Hindered status effect on UVX airborne hits from 3% to 6%. Weakness’ duration now increases by 6 seconds when a Survivor is injured by UVX. Add-Ons

Notebook of Theories Updated the Add-On's description to better clarify the increased time duration to Hindered status effect triggered upon UVX airborne hits.

Homemade Mask Increased Blindness duration for the Add-On to 60 seconds (was 45 seconds).

Survivor Updates - Sable Ward Invocation: Weaving Spiders Changed benefit to reduce total Generator charges. Added a score event when completing the Invocation. Strength in Shadows Increased healing speed benefit for being in the basement to 70%. Wicked Complete rework - see description above. Killer Updates - The Huntress Reverted The Huntress' movement speed while holding a Hatchet to 3.08 m/s (was 3.54 m/s). Killer Updates - The Pig Reverted the Reverse Bear Trap timer to 150 seconds (was 180 seconds). Killer Updates - The Clown The Redhead's Pinkie Finger Add-On now reduces the maximum carried bottles to 1 (previous reduced capacity by 3). PatchNotesDivider.png PTB Bug Fixes Fixed an issue that caused the completed Generator notification bubble to fail to be displayed when a Generator is completed from the Perk Invocation: Weaving Spiders. Fixed an issue that prevented Killers from interrupting Survivors performing an Invocation. Fixed an issue that caused performing an Invocation with multiple Survivors to not count towards co-op Daily Rituals. Fixed an issue that caused the radial timer for the Killers aura reveal to be missing when finishing the self-healing action with the Strength in Shadows Perk. Fixed an issue that caused the Unforeseen Perk to activate while it was already active under certain circumstances. Fixed an issue that caused the Unforeseen and Dark Devotion Perk timers to fail to pause when the other Perk gets activated. Fixed an issue that caused the Undetectable Status Effect from the Perk Machine Learning to be lost at the end of the Unforeseen Perk's duration. Fixed an issue that caused damaging a Generator with the Unforeseen Perk to cause 2 Terror Radius' from the Survivor's perspective while simultaneously using the Perk Dark Devotion. Fixed an issue that caused The Unknown's Husks not to turn towards Survivors from a Spectator perspective. Fixed an issue that caused The Unknown's Husks in cooldown to be very difficult to destroy with the UVX projectile when equipping the Slashed Backpack Add-On. Fixed an issue that caused The Unknown's Husks to appear transparent after they spawn and have been teleported to more than once. Fixed an issue that caused The Unknown's UVX VFX to remain in the Trial indefinitely after a Survivor disconnects while Weakened. Fixed an issue that caused The Unknown's Add-Ons Notebook of Theories and Rabbit's Foot to be missing the Status Effect notification. Fixed an issue that caused the Healing action not to automatically continue when all med-kit charges are used during a heal. Fixed an issue that caused Survivors to run/crawl in place when exiting the trial through the exit gates. Fixed an issue that caused the Undetectable Status Effect from the Insidious Perk to be applied before the Perk charge duration finished. Fixed an issue that caused the Potential Energy Perk not to gain Tokens when repairing a Generator with a Toolbox until it was depleted. Fixed an issue that caused the progress bar to appear full if repairing a Xenomorph Flame Turret more than once.

Patch 7.6.0 (PTB) - 20 February 2024

Content

New Perk Type: Invocation Invocations are a new type of Survivor Perk. Invocations require Survivors to activate a salt circle in the Basement; on activation, a penalty is paid in exchange for a large boost.

New Survivor - Sable Ward Perks

Invocation: Weaving Spiders When in the Basement near the circle, press the ability button 1 to begin the Invocation. Invocations take 120/120/120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing the speed by 50/50/50% each. If they have an Invocation Perk equipped, they increase it by 100/100/100% instead. Once the Invocation is completed: You become injured and Broken for the rest of the Trial, and all Generators instantly gain 9/12/15 charges. Completing the Invocation disables that Perk for all Survivors. Strength in Shadows When in the basement, this Perk activates. Unlocks the Strength in Shadows ability, which allows you to heal without a Med-Kit at 60/60/60% normal healing speed. When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds. Wicked NOTE: The PTB features an older version of the Perk which has since been replaced. The effects listed below are how the Perk functions on the PTB, but this effect will be changed before the update goes live. This Perk starts with 1 Token, up to a maximum of 5/5/5 Tokens. For each Token, you recover from Mangled 20/20/20% faster. For each 15/15/15 seconds spent in the basement, gain 1 Token. While affected by the Cursed Status Effect, you heal 8/9/10% faster. New Killer - The Unknown Killer Power Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown.

Special Ability: Hallucinations

The Unknown will intermittently create Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination's spawn time decreases by 10 seconds.

Special Ability: Teleport

The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct.

Perks

Unbound This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means. After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself. Unforeseen When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters. You gain Undetectable for that duration. Then, this Perk goes on cool-down for 30/30/30 seconds. Undone When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens. When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second. Then, once the Generator is unblocked, it starts regressing. This Perk goes on cooldown for 60 seconds. New Map - Greenville Square A new section of the Withered Isle has opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.

Mangled Update Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we'll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.

Affected Perks

Blood Echo Sloppy Butcher Scourge Hook: Gift of Pain Affected Addons

Defaced Smiley Pin (Legion) Diagnostic Tool (Singularity) Rusted Spike (Deathslinger) Begrimed Chains (Hillbilly) Blind Warrior - White (Wraith) Broken Hilt (Knight) Fragile Wheeze (Nurse) Grisly Chains (Cannibal) Honey Locust Thorn (Deathslinger) Cain's Helmet (Xenomorph) Powdered Glass (Skull Merchant) Rusted Jaws (Trapper) Rusty Attachments (Pig) Unity Blades (Pig) Rusty Head (Huntress) Sulphuric Acid Vial (Clown) Thorny Nest (Artist) Begrimed Head (Huntress) Straight Razor (Good Guy) Tilling Blade (Dredge) Cat Block (Nightmare) Z Block (Nightmare) Crimson Ceremony Block (Executioner) Killer Updates The Blight Add-Ons

Compound Thirty-Three: Rush cannot be performed more than 3 times (was 2). Increases Rush turn rate by 33%. Increases Rush duration by 33%. The Clown Basekit

Increased Afterpiece Antidote duration to 6 seconds (was 5). Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5). Increased number of bottle to 6 (was 4). Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic. The Demogorgon Basekit

Decreased Shred successful hit cooldown to 2.7 seconds (was 3). Decreased Shred pallet break cooldown to 1.8 seconds (was 2). Add-Ons

Black Heart: Decreases Shred hit cooldown by 10% (was 15%). Barb's Glasses: Decreases Shred pallet break cooldown by 10% (was 15%). The Doctor Basekit

Increased Shock Therapy range to 12 meters (was 10.7). Decrease Shock Therapy detonation delay to 0.8 seconds (was 1). Add-Ons

"Discipline" - Class III: Decreases the detonation delay of Shock Therapy by 15% (was 20%). "Discipline" - Carter's Notes: Decreases the detonation delay of Shock Therapy by 20% (was 30%). The Hag Basekit

Increased Phantasm Trap teleport range to 48 meters (was 40). Decreased Phantasm Trap setting time to 0.9 seconds (was 1). Increased triggered Phantasm Trap duration to 6 seconds (was 5). Decreased Phantasm Trap trigger range to 2.7 meters (was 3). Increased the time it takes to wipe away traps to 4 seconds (was 3.5). Add-Ons

Bloodied Mud: Decreases Phantasm Trap trigger range by 30% (was "Increases"). Bloodied Water: Decreases Phantasm Trap trigger range by 20% (was "Increases"). Bog Water: Decreases Phantasm Trap trigger range by 10% (was "Increases"). Cracked Turtle Egg: Increases triggered Phantasm Trap duration by 20% (was 55%). Cypress Necklet: Increases Phantasm Trap setting speed by 15% (was 20%). Dead Fly Mud: Increases teleportation range by 10% (was 20%). Dragonfly Wings: Increases teleportation range by 12.5% (was 25%). Dried Cicada: Increases teleportation range by 15% (was 30%). Half Eggshell: Increases triggered Phantasm Trap duration by 15% ((was 45%). Powdered Eggshell: Increases triggered Phantasm Trap duration by 10% (was 25%). Rope Necklet: Increases Phantasm Trap setting speed by 10% (was 15%). Swamp Orchid Necklet: Increases Phantasm Trap setting speed by 20% (was 25%). The Huntress Basekit

Increased Hatchet count to 7 (was 5). Increased The Huntress' movement speed while holding a Hatchet to 3.54 m/s (was 3.08). Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1). The Pig Basekit

Increased Ambush attack duration to 2.3 seconds (was 2). Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3). Decreased Ambush attack miss cooldown to 1.5 seconds (was 2). Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6). Decreased the time it takes for The Pig to crouch to 1 second (was 1.3). Increased the Reverse Bear Trap's timer to 180 seconds (was 150). Removed The Pig's ability to see Jigsaw Boxes. Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500). Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500). Add-Ons

Combat Straps: Increases crouching and uncrouching speed by 10% (was 30%). Shattered Syringe: Decreases Ambush attack miss cooldown by 10% (was 25%). Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 10% (was 25%). PatchNotesDivider.png Features Copyrighted Music A separate toggle has been added to the Audio section of the Settings menu to enable or disable copyrighted music. This setting is no longer bound to Anonymous Mode.

UX Bloodweb Improvements The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged. Level up pop-ups can be skipped by pressing: Controller's A button Mouse's left button Any keyboard key Added loading wheel animation when data is being loaded. Locked Outfit Discount Tag Removal For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set.

PatchNotesDivider.png Bug Fixes Audio Certain Character sounds in menus should now correctly match changes incurred by the equipped customizations. Fixed a missing voiceline between Ellen Ripley and Jonesy in the menus. Bots The Nemesis' Zombies no longer attempt to navigate towards vaults as they cannot vault. Bots playing on The Underground Complex Map are better at avoiding dead-ends in certain tiles. Characters The Cenobite's camera no longer points upwards when hit by a Possessed Chain. The Blight no longer has 3 Tokens when equipping both C33 and Iridescent Tag Add-Ons. The Hillbilly’s Chainsaw no longer reappears late when dropping a carried Survivor after being Blinded or Stunned. When crouched, The Pig no longer plays the wrong vaulting animation. Downing a Survivor affected by the Afterpiece Antidote no longer fails to give progression to the Ailing Annihilator Archive Challenge. The Singularity's Biopods can now properly lock on to Survivors when on a 21:9 aspect ratio and the 16:9 aspect ratio setting is set to ON. The Knight's Guards now correctly detect Survivor loud noises. The Hillbilly’s achievement The Grind now correctly counts Chainsaw hits. Core Memory: Disturbing Notions: On the Ormond Map, Memory Shards may spawn in the ground and cannot be collected by the Survivor. Globally, The Trapper’s Bear Traps will appear to be floating when placed near a Pallet. Certain Killer Perks no longer provide progression to the Ailing Annihilator Archive Challenge without giving a Status Effect to the Survivors. The Dredge's Abduction now counts correctly as downing for the Ailing Annihilator Challenge. Hubris no longer enters cooldown after intentionally dropping a Survivor when they are past 75% wiggle progress. Survivors can get stuck inside Lockers if they slowly enter the Locker or under poor networking conditions. The Plot Twist Perk no longer activates the Dissolution Perk. Survivors can no longer place traps on regressing Generators. Survivors now correctly receive the Killer Stun scoring event when using Blast Mine. M2 attacks are no longer considered basic attacks when Blinded. The Blight's Rush action no longer fails to activate when a Trial lasts very long. Killers no longer jump when the damage actions are cancelled. The Thwack! Perk no longer fails to activate after destroying a breakable wall. The Knight can no longer teleport by performing interactions from far away, using his power Guardia Compagnia. Environment/Maps Improved performance globally when decorations are used on Maps. Fixed and issue for the bot navigation on the Combine Harvester Fixed an issue where the dark mist would not appear everywhere in the Greenville Square Fixed an issue in the Greenville Square where the Blight could not bounce off blockers Fixed an issue in RPD where the Xenomorph turrets could should through the walls UI Fixed an issue where the active state of the tab in the player profile is not resetting properly. Fixed an issue where the player profile is displayed on the offering screen. Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts. Fixed an issue where some player cards do not appear in the search results. Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5. Misc Black bars no longer appear around the screen in menus and transitions, in resolutions other than 16:9. PatchNotesDivider.png Known Issues The Withered Isle Offering will not bring players to the new map, Greenville Square.

Patch 7.5.2 - 14 February 2024

CONTENT
  • Killer Adjustments - The Blight
    • Add-Ons
      • Iridescent Blight Tag
        • Rush cannot be performed more than 3 times (new functionality)
        • Increases maximum Rush look angle 20 degrees (new functionality)
        • Increases Rush speed by 20% (new functionality)
  • Killer Adjustments - The Hillbilly
    • Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
    • Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
    • Added an audio cue when The Hillbilly's Chainsaw cooldown is over and the Chainsaw is ready to be used again.
    • Increased The Hillbilly's Chainsaw volume from the Survivor's perspective.
    • Add-Ons
      • Greased Throttle
        • Decreases recovery time after using the Chainsaw by 5% (was 8%)
      • The Thompson's Mix
        • Decreases recovery time after using the Chainsaw by 10% (was 12%)
  • Perk Adjustments
    • Champion of Light (Alan Wake)
      • Removed "while holding a flashlight" requirement.


BUG FIXES

  • Audio
    • Fixed an issue that caused Saga Anderson's injured and hook screams to be too loud.
    • Fixed an issue that caused some of Rose Marigold's VOs to be too loud.
    • Fixed an issue that caused some of The Trickster's voice lines to be lower than others.
  • Archives
    • Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed by other players.
    • Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.
  • Bots
    • Bots no longer get stuck on a vault near the stairs in Treatment Theatre.
  • Environment/Maps
    • Fixed an issue on Coal Tower Map that let The Demogorgon access the top of multiple blockers
    • Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
    • Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook.
    • Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.
  • Perks
    • Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.
  • UI
    • Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
    • Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.

Patch 7.5.1 - 08 February 2024

CONTENT
  • Killer Adjustments - The Blight
    • Addons
      • Adrenaline Vial
        • Increases maximum Rush tokens by 2.
        • Increases maximum Rush look angle by 20 degrees.
        • Decreases Rush turn rate by 55%. (re-added functionality)
        • Increases Rush speed by 5%
      • Compound Thirty Three
        • Rush cannot be performed more than 2 times (new functionality)
        • Increases Rush turn rate by 33% (slightly adjusted functionality)
        • Increases Rush duration by 33% (new functionality)
  • Killer Adjustments - The Hillbilly
    • Addons
      • Greased Throttle
        • Decreases recovery time after using the Chainsaw by 8%
        • This effect does not apply while in Overdrive (new functionality)
      • The Thompson's Mix
        • Decreases recovery time after using the Chainsaw by 12%
        • This effect does not apply while in Overdrive (new functionality)
  • Killer Adjustments - The Onryo
    • Killer Power
      • Removed the Condemned cooldown
      • Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
      • Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
      • Increased movement speed while Manifesting to 4 m/s (was 3.68)


BUG FIXES

  • Archives
    • The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.
  • Achievements
    • The Nerves of Steel achievement now properly tracks Skill Checks.
  • Audio
    • Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream
    • Fixed an issue that caused no sound to be heard when an invite is accepted.
    • Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.
    • Fixed an issue where the End Game Collapse bell sound wasn't heard.
  • Bots
    • Bots no longer run away from a Killer on a different floor.
  • Characters
    • Fixed an issue where The Good Guy's "Wedding Dress" torso stretches and distorts when selecting the outfit icons.
    • Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.
    • The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.
  • Environment/Maps
    • Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook
    • Fixed an issue in Midwich Elementary School where items could be hidden under rubbles
    • Fixed an issue with the Harvester where bots could get stuck
    • Fixed an issue with the crashed Bus where Bots would not leave their position
    • Fixed an issue in Underground Complex entity effect were clipped near a hook
    • Fixed an issue in Mother's Dwelling where The Nurse could not blink through railings around the house
    • Fixed an issue with the collision on a maze tile in Pale Rose
    • Fixed an issue in the Underground Complex where the The Singularity's Biopods would not stick to the walls properly
    • Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.
    • Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile
    • Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations
    • Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.
  • Perks
    • Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.
    • The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.
    • The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.
  • UI
    • Fixed missing SFX when a player joins or leaves a party
    • Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives
    • Fixed an issue where the cursor could be visible/movable during the intro cinematic

Patch 7.5.0a - 31 January 2024

BUG FIX
  • Fixed an issue which caused the Alan Wake Chapter to appear unavailable in the store.


KNOWN ISSUES

  • Description text for Begrimed Chains, Filthy Slippers, Compound Seven, and The Onryo's Power do not match their in-game effects.

Patch 7.5.0 - 30 January 2024

FEATURES
  • Field of View Settings
    • There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (Killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing.
  • FOV Perk Updates
  • Generators System Update
    • The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustration. To help prevent such situations, the following now applies:
      • Each Generator can only suffer 8 regression events maximum.
      • After the max has been reached on a Generator, that Generator can no longer be regressed by the Killer (including kicks, Add-ons, and Perk-related regressions).
        • Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events.
        • Gens at max regression events cannot regress by the Killer (including kicks, Add-ons, and Perk-related regressions).
      • Survivors failing Skill Checks still regress Generators normally and do not count as regression events.
      • Killer kick regression is increased from 2.5% to 5%.
      • "Gen tapping" is no longer possible. To stop a Generator from regressing, a Survivor must repair 5% of the Generator.
        • Regression does not occur while repairs are in progress.
  • Perks Affected


CONTENT

  • Re-enabled the Nowhere to Hide Perk.
  • Re-enabled The Knight Killer.
  • New Survivor - Alan Wake
  • Killer Update - The Hillbilly
    • Killer Power
      • Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the Chainsaw, and sprinting with the Chainsaw each cause the Overdrive meter to increase. The meter decreases when the Chainsaw is not in use. When the meter is full, the Chainsaw goes into Overdrive.
    • Base changes
      • Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).
      • Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).
      • Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).
      • Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).
      • Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint.
      • Disconnected the Chainsaw's sensitivity from controller sensitivity.
        • Baseline sensitivity was set to 100% of the controller sensitivity.
    • Special State: Overdrive
      • While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
    • Base Overdrive stats
      • Chainsaw charge speed increased by 5%.
      • Chainsaw Sprint movement speed increased to 13 m/s.
      • Chainsaw cooldowns reduced by 10%.
    • Addons
      • Greased Throttle (was Junkyard Air Filter)
        • Decrease recovery time after using the Chainsaw by 8% (new functionality).
      • Counterweight (was Heavy Clutch)
        • Decreases Chainsaw Sprint initial turn rate by 70% (new functionality).
      • Cracked Primer Bulb (was Speed Limiter)
        • Survivors hit with the Chainsaw are damaged for a single health state.
        • Increases Overdrive generation by 15% (new functionality).
      • Steel Toe Boots
        • Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).
      • Begrimed Chains (was Big Buckle)
        • Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage Status Effects until fully healed (new functionality).
      • Dad's Boots
        • Increases the Chainsaw Sprint turn rate by 30% (was 28%).
      • Clogged Intake (was Death Engravings)
        • Increases Overdrive duration by 15% (new functionality).
      • Off-Brand Motor Oil
        • Increases Overdrive generation by 15% (new functionality).
      • Thermal Casing (was Punctured Muffler)
        • Decreases the speed at which heat dissipates when not using the Chainsaw by 20% (new functionality).
      • The Thompson's Mix (was Black Grease)
        • Decrease recovery time after using the Chainsaw by 12% (new functionality).
      • Iridescent Engravings (was Doom Engravings)
        • Increases Chainsaw Sprint movement speed by 20%.
        • Increases time required to charge the Chainsaw by 12% (new functionality and rarity).
      • Ragged Engine (was Leafy Mash)
        • Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 30% (new functionality).
      • Low Kickback Chains
        • Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).
      • Discarded Air Filter (was Mother's Helpers)
        • Increases the time it takes before Overdrive starts dissipating by 20% (new functionality).
      • High Speed Idler Screw (was Pighouse Gloves)
        • Increases the time it takes before Overdrive starts dissipating by 30% (new functionality).
      • Spiked Boots
        • Increases the Chainsaw Sprint turn rate by 45% (was 44%, & removed functionality).
      • Tuned Carburetor
        • Changed rarity to Ultra Rare.
      • Apex Muffler
        • Changed rarity to Very Rare.
      • Filthy Slippers (was Iridescent Brick)
        • After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends (new functionality and rarity).
      • Miscellaneous
        • Added a new loading tip regarding the Overdrive meter.
        • Added new score events when using the Chainsaw:
          • Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.
          • Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.
          • Overdrive: When Overdrive triggers.
          • Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.
            • Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.
          • Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.
  • Killer Update - The Onryo
    • Demanifested State
      • While Demanifested:
        • The Onryo can gain Bloodlust as usual.
        • The Onryo can enter chases as usual.
      • When Demanifesting:
        • Bloodlust is no longer lost.
      • Increase Demanifested state invisibility duration from 1 to 1.2 seconds.
    • Killer Power
      • Teleport cooldown from previous update removed.
      • Condemned gained from teleports increased to 1 full stack.
      • New Power Meter:
        • Resets on teleport and charges automatically afterwards (10 seconds).
          • If the power meter is at 98% or more when teleporting, the teleport applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.
        • If the power meter is <98%, no Condemned is applied.
      • Powered TVs:
        • Now have VFX showing range at all times (when powered).
        • Are revealed to Survivors within 16 meters.
      • Hooking a Survivor locks in up to 2 stacks of Condemned (applies for each hook action). These stacks become impossible to remove.
    • VHS Tapes
      • Tapes no longer grant protection from gaining Condemned while holding them.
      • Survivors no longer gain Condemned if hit while holding a Tape.
      • Survivors no longer lose their Tape when attacked.
      • Survivors must bring their Tape to the furthest TV.
        • Highlighted in yellow.
      • Retrieving a Tape now takes 1 second (was 2).
      • Inserting a Tape in a TV now takes 1 second (was 2).
    • Addons
      • Videotape Copy
        • Increases the range at which Survivors gain Condemned from Projection by 2 meters (new functionality).
      • Reiko's Watch
        • Increases the invisibility duration while Demanifested by 25% (was 33%).
      • Ring Drawing
        • When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack (new functionality).
      • Tape Editing Deck
        • Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location (no change).
        • Survivors that insert their Tape are revealed for 6 seconds (new functionality).
      • Iridescent Videotape
        • Projection does not turn off TVs, and does not apply Condemned (new functionality).
        • TVs turned off by Survivors take 20% longer to turn back on (new functionality).
  • Killer Addon Updates - The Blight
    • Blighted Rat
      • Increases Rush speed by 2% for each consecutive Rush (was 4%).
    • Blighted Crow
      • Increases Rush speed by 3% for each consecutive Rush (was 6%).
    • Adrenaline Vial
      • Increases maximum Rush tokens by 2.
      • Increases maximum Rush look angle by 20 degrees.
      • Increases Rush speed by 5%. (adjusted functionality)
    • Alchemist's Ring
      • Increases Rush duration by 20% for each consecutive Rush (new functionality).
    • Compound Thirty-Three
      • Increases Rush turn rate by 11% for each consecutive Rush that travels at least 3 meters, up to a maximum of 33% (new functionality).
    • Iridescent Blight Tag
      • Enables Rush to be performed without spending tokens.
      • Rush bonuses are capped after 3 consecutive rushes.
      • Blighted Corruption goes on cooldown for 20 seconds after a Lethal Rush attack, missing a Slam, or breaking a Pallet with Blighted Corruption.(new functionality)
  • Perk Updates
  • Events
    • Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
      • A Modifier: Lights Out event Tome will also open while the Modifier is active.
  • Maps
    • Mount Ormond updates
      • We made some changes to Mount Ormond. The layout and main building are staying the same. but we decided to address the fact that the front of the Building, representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went updated the gameplay to make it more fluid and fitting with the loops and to actually add gameplay. The Art team went through as well to make things look nice.
      • In the back of the building we had a couple of tiles that were simple loops, but that didn't have interesting gameplay. We updated this and improved the quality there as well.


BUG FIXES

  • Archives
    • Fixed an issue where The Archives Challenges could be completed when playing Tutorial Bot Match.
    • Fixed an issue where the Memory Shard visual effects would not stop drawing when in Spectator mode.
    • Fixed an issue where the Challenge descriptions of Core Memory: Stray Thoughts were inconsistent with other Core Memory *Challenges.
    • Fixed an issue where the Tome 17 Back-to-Back Challenge would gain unintended progress from non-consecutive Skill Checks.
    • Fixed an issue where the Knockout Challenge would gain progress if a Survivor activated the Plot Twist Perk to put themselves in the dying state.
    • Fixed an issue where the A Stunning Display Challenge would not gain progress after wiggling free from the Killer's grasp.
    • Fixed an issue where the That's Rude Challenge would not gain progress when pointing at the Killer within five (5) seconds of the Premonition Perk activating.
    • The Undying Influence Challenge now properly tracks Totems ignited by the Hex: Plaything Perk.
    • The Plot Twist Perk no longer gives progress towards the Killer Challenge Knockout (Remix).
    • The That’s Rude Challenge now correctly gains progress when pointing towards the Killer after activating the Premonition Perk.
  • Audio
    • Fixed issues that caused the Thorn SFX from the 3 Generator System to be too loud.
    • Reduced The Hillbilly's Chainsaw volume.
  • Bots
    • Bots no longer self-heal immediately after being unhooked. They will first try to get healed by the person that got the unhook.
    • Bots now have different priorities between different self interactions (self mend being the highest priority, and self care being the lowest priority)
    • Bots no longer enter an infinite loop when injured and holding a Medkit and a special item.
    • Bots self-healing is now more consistent: they correctly see the interaction as possible while moving.
    • Players can now signal a bot for their attention by either using the "come here" emote or by t-bagging. Unless they have something urgent, they'll drop what they're doing and heal the player or let themselves get healed.
    • Bots now change the priority of their interactions when they are targeting a specific interactor.
    • When bots drop their Flashbang to grab and use a Spray or Serum, they will immediately pick back up their Flashbang once they're done healing themselves.
    • Bots no longer stop in front of certain vaults.
  • Characters
    • The Knight can no longer summon many Guards at the same time when vaulting a window.
    • Fixed an issue that caused the Pebble throw animation from male Survivors to be misaligned with the camera's orientation when using the Diversion Perk.
    • Fixed an issue that caused Struggling Survivors to clip outside of The Demogorgon's arm.
    • Fixed an issue that caused Nancy's red plaid skirt to clips into her leg while running in the tally screen.
    • The screen no longer turns black for spectators after The Cenobite teleports to the Lament Configuration.
  • Environment/Maps
    • Fixed an issue in Nostromo Wreckage where The Nurse would get stuck in the main building.
    • Fixed an issue in Mount Ormond where a collision would block the Guards.
    • Fixed an issue in the Crotus Prenn Asylum where players could walk on the visually inaccessible ramp.
    • Fixed an issue in Mount Ormond where debris would prevent The Mastermind from moving properly.
    • Fixed an issue in the Underground Complex where the Killers could not drop down a hole in the Rift room.
    • Fixed an issue in the Underground Complex where The Knight's Guards are unable to climb the stairs.
  • Perks
    • Fixed an issue where players would end up with unlevelled perks if they have levelled it in lobby without opening the loadout menu before loading into a Trial.
    • Survivors equipped with the Visionary Perk will see the Aura of the claws on a Generator blocked by the Corrupt Intervention Perk.
  • UI
    • Fixed an issue where the "Controller Disconnected" pop-up does not appear when the controller is disconnected.
    • Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
    • Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.
    • Fixed an issue where the reward node status was not updated when collecting it.
    • Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
    • Fixed an issue where Character info can be opened during the offering screen.
    • Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors were being sacrificed.
    • Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar became empty.
    • Fixed an issue that caused The Blight’s Rush input prompt to flicker when looking up.
    • Fixed an issue that caused The Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-on.
    • Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
    • Fixed an issue where some tooltips in bot loadout had their header off screen.
  • Miscellaneous
    • Fixed an issue where players could be stuck in a loop loading when attempting to start a Trial in a Custom Game with 6 players.


FIXES FROM THE PTB

  • Characters
    • The Cannibal’s Speed Limiter Add-on correctly gives bonus Bloodpoints for the Chainsaw Hit score event.
    • The Hillbilly’s movement speed no longer increases when colliding with an asset during a Chainsaw Sprint just as Override activates.
    • Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a Generator.
    • The Undetectable Status Effect is properly granted when playing as The Blight with both the Iridescent Blight Tag and Vigo’s Journal Add-ons equipped.
    • The Onryo can no longer turn invisible when using the Nowhere to Hide Perk.
    • Killer Instinct is now properly shown when The Twins’ Victor is Dormant close to Survivors hidden in Lockers.
  • FOV
    • Players can no longer bypass the minimum and maximum FOV by editing the ini files.
    • The FOV setting is correctly saved between sessions.
    • The Restore Defaults button correctly resets the FOV setting.
  • Generators
    • The minimum repair indicator to stop regression no longer appears on Generators that are not regressing.
    • The minimum repair indicator no longer appears if the Generator regression is stopped by something other than repairing the Generator, such as when the Hex: Ruin Totem is Cleansed.
    • Eruption no longer applies its effects if the Generator is not damaged because it has already accrued the maximum number of regression events.
    • Missing the Overcharge Skill Check no longer causes a Generator with no repair progress to regress.
    • Generators that are blocked after having accrued the maximum number of regression events can no longer be regressed by The Legion’s Fuming Mix Tape Add-on.
  • Miscellaneous
    • Survivors may no longer become invisible when interacting with a Locker at the same time as another Character.
    • Characters may no longer get pushed when interacting with a Locker at the same time as another Character.
  • Perks
    • The Chest Auras reveal by the Boon: Illumination Perk are now hidden when affected by the Blindness Status Effect.
    • The Champion of Light Perk no longer applies the Hindered Status Effect to the Killer when blinded by something other than a Flashlight.
    • The Shadowborn Perk icon now only lights up when the Perk is active.
    • The Save the Best for Last Perk no longer sometimes fails to lose Tokens when hitting the Obsession when other Obsession Perks are equipped.
    • Fixed an issue that may cause players to become desynced when the Decisive Strike Perk was triggered at the same time the Killer was Stunned in another way.
    • The Plot Twist Perk icon is no longer lit up when the Survivor is healthy.
    • Hex: Thrill of the Hunt Perk now has the proper number of Tokens when re-ignited by the Hex: Undying Perk.
    • The Endurance Status Effect granted by the We’re Gonna Live Forever Perk now counts towards the Humanitarian achievement.


KNOWN ISSUES

  • Daily Rituals button is unresponsive when coming to the Main menu from the Archives or a Killer lobby. This can be fixed by visiting any other menus and coming back to the Main menu. The daily rituals button is also accessible in any Lobby or the Tally.

Patch 7.5.0 (PTB) - 09 January 2024

FEATURES
  • Field of View Settings
    • There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing."
  • FOV Perk Updates
    • Shadowborn
    • Monitor and Abuse
  • Generators System Update
    • The 3-gen strategy (identifying the closest 3 generators and defending only them) has become very strong, especially on certain killers. This can lead to very long games and frustrations. To help prevent such situations, the following now applies:
      • Each generator can only suffer 8 regression events maximum
      • After the max has been reached on a generator, that generator can no longer be regressed by the Killer (including kicks, addons, and perk-related regressions)
      • Number of regressions per generator is indicated by increasing VFX after 3 or more regression events
      • Gens at max regression events cannot regress by the Killer (including kicks, addons, and perk-related regressions)
      • Survivors failing skill checks still regress generators normally and do not count as regression events
      • Killer kick regression is increased from 2.5% to 5%
      • "Gen tapping" is no longer possible. To stop a generator from regressing, a Survivor must repair 5% of the generator
      • Regression does not occur while repairs are in progress
    • Perks Affected:
      • Hex: Ruin
      • Surge
      • Scourge Hook: Pain Resonance
      • Oppression
      • Overcharge


CONTENT

  • New Survivor - Alan Wake
    • Dead by Daylight welcomes a new famous survivor into the fog - Alan Wake!
  • Perks
  • Killer Update - The Hillbilly
    • Killer Power
      • Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the chainsaw, and sprinting with the chainsaw each cause the Overdrive meter to increase. The meter decreases when the chainsaw is not in use. When the meter is full, the chainsaw goes into Overdrive.
    • Base changes
      • Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s)
      • Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds)
      • Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds)
      • Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s)
      • Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint
      • Disconnected the Chainsaw's sensitivity from controller sensitivity
      • Baseline sensitivity was set to 100% of the controller sensitivity
    • Special State: Overdrive
      • While in Overdrive, the chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
    • Base Overdrive stats
      • Chainsaw charge speed increased by 5%
      • Chainsaw Sprint movement speed increased to 13 m/s
      • Chainsaw cooldowns reduced by 10%
    • Miscellaneous
      • Added a new loading tip regarding the Overdrive meter
      • Added new score events when using the Chainsaw:
        • Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw
        • Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event
        • Overdrive: When Overdrive triggers
        • Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode
        • Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer
        • Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters
  • Killer Update - The Onryo
    • Demanifested State
      • While Demanifested:
        • The Onryo can gain Bloodlust as usual
        • The Onryo can enter chases as usual
      • When Demanifesting:
        • Bloodlust is no longer lost
        • Increase Demanifested state invisibility duration from 1 to 1.2 second
    • Killer Power
      • Cooldown from previous update removed
      • Condemned gained from teleports increased to 1 full stack
      • Teleporting applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV
      • Powered TVs:
        • Now have VFX showing range at all times (when powered)
        • Are revealed to Survivors within 16 meters
        • Hooking a Survivor locks in their Condemned progress, making it impossible to remove
      • VHS Tapes
        • No longer grant protection from gaining Condemned
        • Survivors no longer gain Condemned if hit while holding a tape
        • Survivors no longer lose their tape when attacked
        • Survivors must bring their tape to the furthest TV
        • Highlighted in yellow
        • Retrieving a tape now takes 1 second (was 2)
        • Inserting a tape in a TV now takes 1 second (was 2)
    • Addons
  • Killer Addon Updates - The Blight
  • Perk Updates
  • Maps
    • Mount Ormond updates
      • We made some changes to the map. The layout and main building stays the same, but we decided to address the fact that the front of the Building representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went through to update the gameplay and make it more fluid and fitting with the loops and to actually add gameplay. The art team went through as well to make things look nice.
      • In the back of the building we had a couple of tiles that were simple loops, but that didn't have interesting gameplay, we went around to update this and improve the quality there as well.


BUG FIXES

  • Archives & Events
    • Fixed an issue where the "Back-to-Back" Survivor Master Challenge would void completed progress if the Survivor later succeeded on a good skill check or failed any skill check in the same match.
  • Characters
    • Fixed an issue that caused The Left Arm of the Naughty Bear to appear broken when placing down a Bear Trap.
    • The Trapper can now pick up Bear Traps rightg after placing them without having to first move away.
    • The Blight’s power no longer starts to recharge during the Rush cooldown animation.
    • Fixed an issue that caused the screen to turn black after teleporting to the Lament Configuration when spectating The Cenobite.
    • The Nemesis’ Zombies now lose collision after infecting a survivor to prevent being unable to leave the area and getting hit a second time.
    • The Knight can now start an order on a Survivor’s position.
    • Survivors now cough and scream when exiting a locker or vaulting into one of The Clown’s Afterpiece Tonic clouds.
    • Fixed an issue that caused Survivors to be teleported to a random part of the map after landing on one of The Hag’s Mud Phantasms.
    • The Drop Pallet interaction now has priority over Crush Victor when a Survivor is near a Pallet with The Twins’ Victor on their back.
    • The Executioner can now properly create a Torment Trail when going up stairs.
    • The Mastermind can no longer change the final direction in which a Survivor grabbed by Virulent Bound is thrown by moving the camera during the Bound.
    • The Nurse can now buffer blinks during her Fatigued state.
    • The Cenobite can no longer see hiding Survivors when passing through Lockers when teleporting to a Gateway.
  • Animation
    • Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a generator.
  • Audio
    • Fixed issues where menu sounds were not playing correctly.
    • Fixed an issue where the perk "Territorial Imperative" did not triggered the sound.
    • Fixed an issue where survivors did not scream or cough if they slow vault or exit a locker while inside the Clown's Afterpiece tonic.
    • Fixed issues where the sounds of the tab in the Friends menu were not playing.
    • Fixed an issue where the sound when the player clicked ready in the custom game lobby was not playing.
  • Bots
    • Bots now seek to solve Condemn using a percentage of non-locked condemn stacks.
    • Bots now close Televisions at a distance of 16m to their generator in all difficulties.
    • Bots can use Blast Mine, Wiretap and Repressed Alliance without issue.
    • Bots no longer reveal Ghostface without looking in his direction while outside of chase.
    • Bots now avoid running directly into the map corner.
    • Bots are now affected by Darkness and don't detect a Killer beyond the visible range through their Sight sense.
    • Bots now have a reaction time to attacks depending of Killer and bot difficulty level.
    • Bots are in general more brave while doing objectives, especially if the Killer is already busy in a chase.
  • Environment/Maps
    • Fixed an issue in Red Forest where the front side of the Generator on top of the hill was not accessible to players.
    • Fixed an issue in the Treatment Theatre where the items are clipping in the ground.
    • Fixed an issue in Underground Complex where the Xenomorph Tail attack gets blocked.
    • Fixed an issue in the Treatment Theatre where players could not interact on one side of a Generator.
    • Fixed an issue in the Lampkin Lane where the player would get stuck after leaving the repair of a Generator behind a house.
    • Fixed an issue in the Garden of Joy where items could be hidden under the ground.
    • Fixed an issue where The Underground Complex was missing in the Match Management of Custom Game mode.
    • Fixed issues in the Mount Ormond Resort where foliage was clipping through multiple chests.
    • Fixed an issue in the Mount Ormond Resort where there were some seams visible on the ground of the shack.
    • Fixed an issue in the Mount Ormond Resort where a plan was clipping inside a mazewall mesh.
    • Fixed an issue in the Mount Ormond Resort where a chest was clipping with a fence.
    • Fixed an issue in the Mount Ormond Resort with the collision around the snowcat.
    • Fixed an issue in the Mount Ormond where the end game collapse failed to appear on the stairs of the chalet.
    • Fixed an issue in the Mount Ormond where a chest was clipping with a rock.
    • Fixed an issue in the Mount Ormond where survivors could climp rocks leading up the hill.
    • Fixed an issue in the Mount Ormond with the windows of the chalet level of detail popping.
    • Fixed an issue in the Mount Ormond with the snowpiles level of details had to be adjusted.
    • Fixed an issue in the Mount Ormond where some part of a tree was missing.
    • Fixed an issue in the Mount Ormond where a tree was removed because it was too low quality.
  • Gameplay
    • Fixed an issue that may cause a Toolbox that was previously equipped by another Survivor to hold infinite charges.
  • Perks
    • Fixed an issue that caused the audio cue to not always play when a Survivor enters the Basement when equipped with the Territorial Imperative perk.
    • Fixed an issue that caused the Survivor to scream even when trapped in a Bear Trap after using the Dramaturgy perk.
    • Decisive Strike now properly triggers when grabbed by the Mastermind’s Virulent Bound.
    • Open Handed now increases Empathic Connection’s aura reading range.
    • Going into the dying state with Plot Twist perk while holding the Lament Configuration no longer causes it to be solved.
  • UI
    • Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
    • Fixed an issue where the menu buttons when selecting a survivor appear too small in the custom game lobby.
    • Fixed an issue where the reward node status was not updated when collecting it.
    • Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
    • Fixed an issue where character info can be opened during the offering screen.
    • Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors are being sacrificed.
    • Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar becomes empty.
    • Fixed an issue that caused the Blight’s Rush input prompt to flicker when looking up.
    • Fixed an issue that caused the Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-On.
    • Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
  • UX
    • When the Skull Merchant's drones cannot detect you as a Survivor, their beams lighter in appearance and colour. Change only seen by the Survivor that will not be detected.
    • The viewport is now constrained when controlling a Biopod as The Singularity with the 16:9 Aspect Ratio option activated.
    • Targeting a Biopod when multiple are lined up no longer requires aiming a little below the desired pod.


KNOWN ISSUES

  • The Knight remains disabled due to an ongoing issue
  • The Perk Nowhere to Hide is also disabled

Patch 7.4.2 - 13 December 2023

KILLSWITCH
  • Re-enabled Flashlight items and perks Residual Manifest, Dramaturgy and Appraisal.

CONTENT

  • The Good Guy
    • Batteries Included: is no longer disabled when the Exit Gates are powered.
  • The Trickster
    • Decreased the base time between throws to 0.3 seconds (was 0.33)
    • Increased the Main Event throw rate multiplier to 66% (was 33%)
    • Increased the Main Event active duration to 6 seconds (was 5 seconds)
    • Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)


BUG FIXES

  • Archives
    • Fixed an issue that made it impossible to complete the Back-to-Back Tome 17 Challenge if getting a Good skill check or missing a skill check after getting 3 Great skill checks consecutively.
  • Bots
    • Bots can once again dodge special attacks.
  • Characters
    • Fixed an issue that caused the Mastermind picking up a Survivor on his shoulders to be misaligned for a few seconds.
    • Fixed an issue that caused The Demogorgon's Break Pallet animation to play properly when a Survivor runs into the Pallet from the other side.
    • Fixed an issue that caused The Good Guy "Slice and Dice" hit animation to plays twice.
    • Fixed an issue that caused survivors to become misaligned during The Good Guy carry animation attacks
    • The Good Guy can now scamper under pallets being lifted by Any Means Necessary
    • Fixed an issue where players could bypass the 90 degree camera lock with The Good Guy
    • The Trickster's Main Event can no longer trigger the Supreme Combo event multiple times per health state
    • As seen from the survivor point of view Charles Lee Ray no longer jitters and lags behind while carrying The Good Guy
    • Fixed an issue that caused The Huntress' hatchets to become offset at launch
  • Environment/Maps
    • Fixed an issue in The Nostromo map where characters could land on debris
    • Fixed an issue in Midwich Elementary School where characters would clip through a vault
    • Fixed an issue in the Swamp Realm where extra collision would let characters stand
    • Fixed an issue in The Underground Complex where characters would not be able to rescue a survivor on a hook
  • UI
    • Fixed occasionally missing UI elements like the Currencies information.
    • Fixed a potential crash in the Archives when hovering a Reward node.
    • Fixed a potential crash if closing the Player Profile menu too quickly after equipping a Player Card badge or banner.
  • Miscellaneous
    • Fixed an issue that caused Survivors to clip into a locker after being interrupted from entering one by the Killer
    • Fixed an issue that caused Survivors to clip into lockers after using a flashlight and entering the locker simultaneously


KNOWN ISSUES

  • The Back-to-Back Tome 17 challenge description erroneously says "1 consecutive skill check" instead of 3.

Patch 7.4.1 - 05 December 2023

UX
  • Input icons on Killer's power stay visible, becoming semi-transparent when that input cannot be used.


CONTENT

  • Events & Archives
    • The "Bone Chill" Winter event returns December 14th at 11:00 AM ET.
    • The "Bone Chill" event includes an event tome, with Level 1 opening at the start of the event.
  • The Good Guy
    • There is now input protection when entering Hidey-Ho Mode (a small delay before you can exit the mode to prevent double-tapping and accidentally wasting the power by exiting immediately).
  • The Trickster
    • Memento Blades Add-on: Increased the bonus throw speed from Memento Blades to 10% (was 5%).


BUG FIXES

  • Archives
    • Fixed an issue where no audio feedback would play when interacting with a Glyph.
  • Audio
    • Fixed an issue that caused the Good Guy's VO lines to overlap and cause the Slice & Dice yell to be silent.
  • Bots
    • Bots no longer run away when a player fails to complete a Heal action on them.
    • Bots no longer try to heal players that went into the Downed State by using Plot Twist.
    • Bots will now attempt to get the players' attention if they want to be healed.
    • Bots can no longer blind The Mastermind while being thrown.
  • Characters
    • Fixed an issue that caused The Huntress arm to glitch when throwing a hatchet while looking down.
    • Fixed an issue that caused the Nurse to gain an additional blink charge after charging a blink and picking up a downed Survivor with the Matchbox add-on.
    • Fixed an issue that caused the Demogorgon to traverse with a carried Survivor if it cancelled the traverse interaction at the last second and picked up a downed Survivor.
    • Fixed an issue that caused the Demogorgon's portal auras to be white instead of yellow after being activated.
    • Fixed an issue that caused from Survivor perspective, to flip repeatedly when The Good Guy interrupted them during a vault.
    • Fixed an issue that caused The Killer camera to clip into Charles Lee Ray during the "Wiggle out" animation of the survivor.
    • Fixed an issue that caused the Good Guy's basic attack to hit ground collision when looking slightly downward on a missed attack.
    • Fixed an issue that caused interaction prompts to remain visible when the Good Guy was performing a *Slice & Dice.
    • Fixed an issue that caused random the Good Guy VO subtitles to display when loading into or leaving the match.
    • Fixed an issue that caused Survivors to be misaligned while being carried by Charles Lee Ray/the Good guy.
    • Fixed an issue that caused the Good Guy's camera to be extremely misaligned and clipping after interacting with a glyph.
  • Environment/Maps
    • Fixed an issue on the Nostromo Wreckage Map where characters can get on top pf some debris.
    • Fixed an issue on Gas Heaven Map where The Demogorgon could get on top of a pallet.
    • Fixed a global issue where the doors of Lockers would clip in the stairs of the Basement.
    • Fixed an issue in The Underground Complex Map where Killers could not grab Survivors working on a side of a Generator.
    • Fixed an issue in Coal Tower Map where Killers could land on top of crates.
    • Fixed an issue in Badham Preschool Map where the Killer was unable to vault the window of the Killer Shack.
    • Fixed an issue in Family Residence Map where The Good Guy was able to land on top of blockers.
    • Fixed an issue where traps could be hidden under water in the Yamaoka Estate Maps.
    • Fixed an issue where Killers were unable to grab Survivors on some Generators in the Midwich Elementary school map.
  • UI
    • Fixed an edge case where switching between characters with an identical Perk inventory except for Perk levels would fail to update the inventory.
    • Fixed the Store Banner subtitle in the Featured section so that it's not cut before the end in certain languages.
    • Fixed an issue in the Archives Rift menu where the Auric Cell Reward preview stayed displayed after selecting a Blood Point Reward.

Patch 7.4.0 - 28 November 2023

CONTENT
  • New Killer - The Good Guy
  • Killer Updates - The Trickster
    • Movement speed increased from 4.4 m/s to 4.6 m/s.
    • Removed recoil for throwing knives.
    • Blade-ready movement speed: removed per-throw movement speed reduction.
    • Increase laceration meter from 6 to 8.
    • Main Event Updates:
      • Decrease the number of Blades required to access Main Event from 30 to 8 Blades.
      • Decrease Main Event duration from 10 sec to 5 sec.
      • Pressing the Secondary Power button within 0.3 second of activating Main Event does not cancel it.
      • Add 0.5 second to the next Main Event for each combo score level reached.
      • Combo Score Levels (consecutive hits with thrown Blades increases the combo):
        • E: base time + 0.5 sec
        • D: base time + 1 sec
        • C: base time + 1.5 sec
        • B: base time + 2 sec
        • A: base time + 2.5 sec
        • S: base time + 3 sec
    • Trickster Add-on Updates
      • Memento Blades
        • Increases throw speed by 5% (new functionality)
      • Inferno Wires
        • Increases duration of Main Event by 40% (was 25%)
      • Ji-Woon's Autograph
        • Increase the time before a combo ends by 10% (new functionality)
      • Tequila Moonrock
        • Increases duration of Main Event by 60% (was 50%)
      • Fizz-Spin Soda
        • Increase the time before a combo ends by 15% (new functionality)
      • Death Throes Compilation
        • Reveal the aura of Survivors hit during Main Event for 6 seconds (new functionality)
      • Iridescent Photo Card
        • For each consecutive Blade hit, gain a stackable 1% Haste status effect, up to a maximum of 7%. (new functionality)
        • This bonus is lost when missing a Blade or when injuring a Survivor by any means. (new functionality)
  • Killer Update - The Nemesis
    • There is a new animation for when Survivors use Vaccines on themselves.
  • Perk Updates
    • Made For This
      • This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster. (added deep wound condition for haste effect)
    • Stranger Things Perks - now that the Stranger Things DLC is available once more, the following perks will no longer be in the bloodweb unless you own the DLC:
      • Surge - Demogorgon perk (was Jolt)
      • Mindbreaker - Demogorgon perk (was Fearmonger)
      • Cruel Limits - Demogorgon perk (was Claustrophobia)
      • Babysitter - Steve Harrington perk (was Guardian)
      • Camaraderie - Steve Harrington perk (was Kinship)
      • Second Wind - Steve Harrington perk (was Renewal)
      • Better Together - Nancy Wheeler perk (was Situational Awareness)
      • Fixated - Nancy Wheeler perk (was Self Aware)
      • Inner Strength - Nancy Wheeler perk (was Inner Healing)
  • Map Updates
    • The largest Maps in the game, The Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.
    • The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.
      • PTB Feedback for the House in Garden Of Joy, we noticed that the position changes of the breakable walls, made it more difficult to deal with the Windows. We have removed the breakables, the structure of house is still problematic it is noted and will be part of a future pass on the building.
    • Autohaven Wreckers will be more festive this year with added holiday decorations in a few places within the maps.


FEATURES

  • Graphics Update
    • Added support for FSR 1.0 on all platforms.
  • Player Profile and Customizable Player Cards
    • Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it. The Player Profile is where players can customize their Player Card.
    • Players now have a Player Card and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.


BUG FIXES

  • Archives
    • Fixed an issue where The Wraith could earn progress towards the Tome 6 Ripple of Violence challenge when hitting a healthy survivor with the Blind Warrior - White add-on. This unintended.
    • Fixed an issue where the Green Glyphs were not spawning after the challenge requirement was completed.
    • Fixed an issue where the pallet break animation was out of sync while the Killer player was under the effect of the Orange Glyph.
    • Fixed an issue where a hooked Survivor player could earn progress on skill check related challenges during the hooked struggle phase. This was unintended.
    • Fixed an issue where visual elements of the Core Memory: Stray Thoughts challenge were visible after the shard despawned.
    • Fixed an issue where the shards of the Core Memory: Stray Thoughts challenge could spawn inside environment assets.
    • Fixed an issue where the High Skill challenge can gain progress from hook struggle skill checks.
  • Audio
    • Specific voice lines' subtitles should now match the audio more accurately.
    • Fixed various VO issues on The Good Guy.
    • Fixed an issue where The Good Guy could hear the illusory footfalls.
    • Fixed an issue where some killers were lacking the SFX when snuffing a totem.
    • Fixed an issue where the wrong music was playing for Jake Park's Lucky Stroll Outfit.
    • Fixed an issue where the Blast Mine explosion was muffling the audio on the Survivor who installed it at any range.
    • Fixed an issue where the perk "Spies from the Shadow" caused the loud noises to be too loud.
    • Fixed an issue where Memory Shards were lingering after despawning.
  • Bots
    • Bots are better at handling the Undetectable status of a Killer.
    • Bots no longer struggle to repair a Generator on a specific tile on The Game.
    • Fixed multiple crashes that could occur when playing with Bots.
    • Bots in the Tutorials have been slightly nerfed to improve new player experience.
    • Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
    • Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
    • Bots have figured out how to fall off a specific ledge on Lampkin Lane.
    • When a Killer approaches while being healed by another player, Bots are now more willing to run away.
  • Characters
    • An animation of Mikaela Reid pulling out a book in the menus has been fixed to correctly hide the book at the end.
    • Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a **Trial.
    • Fixed an issue that caused the hook animation of the Nurse to not play properly when hooking a survivor.
    • Fixed an issue that caused multiple animations to clip during specific interactions as The Hag.
    • Fixed an issue that caused the Survivors right arm to appears broken when performing the self-unhook animation
    • Fixed an issue that caused the The Hillbilly to be able to see through a Locker when starting the Use Chainsaw.
    • Fixed an issue that caused Break pallet animation to be out of sync when breaking a pallet as the Killer while under the Orange Glyph status effect.
    • Fixed an issue that caused Nicolas Cage to plays ‘failed skillcheck’ animation when using Styptic Syringe.
    • Fixed an issue that caused The Hag camera to moves briefly when returning to idle after an attack.
    • Fixed an issue that caused The Trapper and The Pig to be missing their traps in the Lobby
    • Fixed an issue that caused Survivor Nicolas Cage's chin to clip through his collar during the pointing animation.
    • Fixed an issue that caused Survivor The Nurse's weapon to snaps back into idle position after an attack miss.
    • Fixed an issue that caused The Hag's arm to be invisible when having the Sugared Claws equipped during multiple actions.
    • Fixed an issue that caused the camera to be misplaced during the Moris as Renato Lyra and equipped with his legendary outfit.
    • Fixed an issue that caused The Hag or The Nurse camera to be able to clip inside of the locker until they move, when searching an empty locker.
    • Fixed an issue that caused The Blight's camera to be able to clip through locker while using chain dash.
    • Fixed an issue that caused The Trickster's camera to drops to low, when landing.
    • Fixed an issue that caused Survivors right arm to appear broken when performing the self-unhook animation while holding certain items.
    • Fixed an issue that caused the Trapper to be able to farm Bloodpoints and stack Haste bonuses by spamming the Set Trap ability on Maurice's hooves.
    • Fixed an issue that caused the Demogorgon's FOV not to increase while using the Shred ability.
    • Fixed an issue that caused the Legion's add-on Julie's Mix Tape not to replenish the Feral Frenzy cooldown when pallet stunned.
    • Fixed an issue that could cause a crash when the Deathslinger reeled in a speared Survivor.
  • Environment/Maps
    • Fixed issues related to the navigations of Bots in the The Underground Complex
    • Fixed an issue in the realm of Crotus Prenn where the pallet in the shack was clipping in the ground
    • Fixed an issue where Victor could not jump through a window of the Grim Pantry building
    • Fixed an issue on the Suffocation Pit where the player could land on top pf assets
    • Fixed an issue in the Coal Tower maps where player could land on top of pallets
    • Fixed an issue with the collision of a car asset in the Badham Preschool.
    • Fixed an issue where you could see the edge of the map in the vistas on The decimated Borgo.
    • Fixed an issue that caused the Xenomorph's tail attack not to inflict damage on Survivors in the shack in the Red Forest maps.
    • Fixed an issue that caused the Xenomorph's tail attack to hit multiple invisible collisions in the Underground Complex map.
    • Fixed an issue that caused the Mastermind to not be able to use his power around a sliding door in the Underground Complex map.
  • Perks
    • Fixed an issue that sometimes caused successful skillchecks from the Merciless Storm perk to count as failed.
  • Platforms
    • Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
    • Fixed a crash that could occur on PS5 while in menus.
  • UI
    • Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to be correctly consumed and shown on the Tally screen.
    • Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
    • Players can switch between Archives visual lore entries while in fullscreen.
    • Fixed a missing word in the Player Stats tab
    • Fixed an issue where the screen blurs when canceling the Naughty Bear Mori preview while loading.
    • Fixed an issue where the spending pop-up above the Bloodpoints wallet doesn't appear when using bonus Bloodpoints.
    • Fixed an issue where texts are overlapping in the Loadout menu on the Nintendo Switch.
    • Fixed an issue where tooltips do not scale with the UI Scale option
  • Miscellaneous
    • Killswitched Cosmetics can no longer be brought into a Trial.
    • Fixed a crash that could occur when starting a match with an empty loadout.
    • Fixed an issue that caused Survivors to run in place when the Killer disconnected from the trial.


PTB ADJUSTMENTS

  • New Killer - The Good Guy
    • Killer Power
      • Pallet Scamper - 1.4 seconds (Was 1.2 seconds)
      • Slice & Dice dash duration - 1.2 seconds (Was 1 second)
      • Slice & Dice miss speed adjusted to be more in line with other similar Killers
    • Perks
      • Batteries Included - adjusted to deactivate after all generators are completed.
    • Addons
      • Good Guy Box - Decrease Slice & Dice hit blade wipe by 7 %. (Was 15%)
      • Power Drill - Hidey-Ho Mode cooldown reduced by 15% after hitting a Survivor with Slice & Dice. (Was 20%)
      • Electric Carving Knife - Decrease Slice & Dice miss cooldown by 5%. (Was 10%)
      • Jump Rope - Increase duration of Slice & Dice by 8%. (Was 30%)
      • Flaming Hair Spray - Reduce the amount of time consumed by M1 attacks in Hidey-Ho Mode by 20% (Was 12.5%)
      • Automatic Screwdriver - Missing a Slice & Dice attack reduces Hidey-Ho Cooldown by 10%. (Was 15%)
      • Portable TV - Slice & Dice duration increased by 70% once the Exit Gates have been powered. (Was 100%)
      • Silk Pillow - Terror Radius is reduced by 6m in Normal Mode, but Slice & Dice charge time is increased by 50%. (Was 4m and 75%)
      • Iridescent Amulet - Hidey-Ho Mode duration increased by 50%. M1 attacks immediately end Hidey-Ho Mode. (Was 100%)
      • Yardstick - Performing a Scamper reveals Survivor auras within 12m distance for 5 seconds. (Was 20m)
      • Running Shoes - Gain 2% movement speed after performing a Scamper for 5 seconds. (Was 4% and 3 seconds)
      • Rat Poison - While performing a Slice & Dice, the auras of survivors within 12m of you are revealed for 5 seconds (Was 8m)
  • Killer Updates - The Trickster
    • Increase Main Event blade requirement to 8 (was 6).
    • Revert time between throws to 0.33 sec (was 0.25).
    • Addons:
      • Ji-Woon’s Autograph: Increase the time before a combo ends by 10% (NEW EFFECT).
      • Fizz-Spin Soda: Increase the time before a combo ends by 15% (NEW EFFECT).
      • Waiting for You Watch: Increases the duration of Main Event by 0.4 seconds for each Blade hit while it is active. (was 0.25)
      • Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (NEW EFFECT).
      • Iridescent Photocard: Remove the Haste bonus when injuring a Survivor (instead of the dying state).
  • Bots
    • Bots will now think twice before doing a fall from a higher floor into the Killer's arms.
    • Bots are now more likely to loop clockwise and anti-clockwise around certain loops, rather than fixed to one direction.
    • Bots are now more accepting of being healed, particularly while fully downed.
    • Bots are more likely to leave an unsafe loop after getting hit.
    • Bots can now attempt to dodge dash actions.
    • Bots can now vault a specific pallet on the Mother's Dwelling Map.
    • Bots can now fall out of a specific window on the Lampkin Lane Map.
    • Bots can now vault a specific pallet on the Raccoon City Police Department Maps.
    • Bots' looping behaviour has improved, preventing them from turning around mid-loop in certain edge cases.
    • Bots are once again self-unhooking, having been disrupted by the anti-camp measures.


BUG FIXES

  • Gameplay
    • Queueing as a certain Killer for a regular game then switching to a custom game no longer locks you to play the Killer you queued as in the regular game.
    • Fixed The Demogorgon's Perks being available to Chucky without prestiging the former.
  • The Good Guy
    • The Good Guy's voice lines can overlap and cause the Slice and Dice yell to be silent
    • When destroying a Pallet as The Good Guy, the animation is now correctly centered in the direction of the Pallet.
    • The Good Guy's camera sensitivity is no longer affected when getting stunned during a Slice and Dice dash.
    • Activating the Hidey-ho mode no longer results in an increase in server latency and potential rubberbanding
    • The Good Guy can no longer hear Illusory Footfalls spawned around survivors
    • After vaulting a Pallet or a Vault, The Good Guy's Slice and Dice vignette no longer remains visible
    • The Good Guy's Chain Scampers are now more resilient in high latency network conditions
    • Survivors no longer remain on the floor during The Good Guy's pickup animation
    • The Good Guy now correctly play voice lines when entering Hidey-Ho Mode
    • The Good Guy can no longer body block hooked survivors from being unhooked
    • The Good Guy's Pallet Scamper and Vault Scamper are now the same duration
    • Breaking a pallet with The Good Guy's Hard Hat Addon now correctly triggers Chemical Trap, Thwack!, Game Afoot and Spirit Fury perks
    • The Good Guy now correctly plays voice lines when a Survivor escapes a Trial
    • The Good Guy's Slice and Dice ability no longer consumes 2 tokens of the Play With Your Food perk
  • The Trickster
    • Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when hitting a Survivor with Endurance.
    • Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when grabbing a Survivor.
  • Perks
    • Fixed an issue that caused the perk Resurgence not to work after unhooking yourself.
    • Fixed an issue that caused the perk Dying Light to gain a stack when hooking the Obsession while having the perk Friends 'Til the End equipped.
    • Fixed an issue that caused the Status Effects from the Friends 'Til the End perk not to transfer to the new Obsession when triggered by Obsession transfer perks.
    • Fixed an issue that caused the perk Hex: Two Can Play to not be dimmed when all totems were destroyed.
    • Fixed an issue that caused the perk Hex: Two Can Play not to gain a charge when a Survivor wiggled out from the Killers grasp.
    • Fixed an issue that caused various Haste bonuses not to stack when applied to the lingering bonus Haste of the perk Batteries Included.
  • Platforms
    • Fixed a crash that could occur on the Microsoft Store version of the game when moving around menus.
    • Fixed a crash that could occur on Nintendo Switch after consecutive matches.
  • Miscellaneous
    • Fixed a crash that could occur on loading into certain maps.
    • Fixed a server crash that could occur when playing with Bots.
    • Fixed an issue that caused the Hag's add-ons that reveal Survivor auras when a trap is triggered not to work.

Patch 7.4.0 (PTB) - 08 November 2023

CONTENT
  • New Killer - The Good Guy
  • Perks
  • Killer Updates - The Trickster
    • Movement speed increased from 4.4 m/s to 4.6 m/s.
    • Removed recoil for throwing knives.
    • Blade-ready movement speed: removed per-throw movement speed reduction.
    • Increase the blade throw speed.
    • Increase laceration meter from 6 to 8.
    • Main Event Updates:
      • Decrease the number of Blades required to access Main Event from 30 to 6 Blades.
      • Decrease Main Event duration from 10 sec to 5 sec.
      • Pressing the Active Ability button within 0.3 second of activating Main Event does not cancel it.
      • Add 0.5 second to the next Main Event for each combo score level reached.
      • Combo Score Levels (consecutive hits with thrown blades increases the combo):
        • E: base time + 0.5 sec
        • D: base time + 1 sec
        • C: base time + 1.5 sec
        • B: base time + 2 sec
        • A: base time + 2.5 sec
        • S: base time + 3 sec
    • Trickster Add-on Updates
      • Memento Blades
        • Increases throw speed by 5% (new functionality)
      • Inferno Wires
        • Increases duration of Main Event by 40% (was 25%)
      • Ji-Woon's Autograph
        • Decreases the number of Blades required to reach Main Event by 1 (new functionality)
      • Tequila Moonrock
        • Increases duration of Main Event by 60% (was 50%)
      • Fizz-Spin Soda
        • Decreases the number of Blades required to reach Main Event by 2 (new functionality)
      • Waiting for You to Watch
        • Increases the duration of Main Event by 0.25 second for each Blade hit while it is active (was 0.4 seconds)
      • Iridescent Photo Card
        • For each consecutive Blade hit, gain a stackable [1]% Haste status effect, up to a maximum of [7]%. This bonus is lost when missing a Blade or when putting a Survivor into the dying state. (new functionality)
  • Perk Updates
    • Made For This
      • This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster. (added deep wound condition for haste effect)
  • Map Updates
    • The largest Maps in the game, Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.
    • The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.


FEATURES

  • Graphics Update
    • Added support for FSR 1.0 on all platforms.
  • Player Profile and Customizable Player Cards
    • Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it.
      • Players now have a Player Card in the Profile screen and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.
        • Note: during PTB, players will only have access to the default "empty" badge and banner.


BUG FIXES

  • Audio
    • Specific voice lines' subtitles should now match the audio more accurately.
    • Fixed an issue that caused the sound to be missing when switching back in a disabled pod as The Singularity.
    • Survivor's screams are now properly being stopped during The Knight's Mori.
  • Bots
    • Bots are better at handling the Undetectable status of a Killer.
    • Bots no longer struggle to repair a Generator on a specific tile on The Game.
    • Fixed multiple crashes that could occur when playing with Bots.
    • Bots in the Tutorials have been slightly nerfed to improve new player experience.
    • Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
    • Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
    • Bots have figured out how to fall off a specific ledge on Lampkin Lane.
    • When a Killer approaches while being healed by another player, Bots are now more willing to run away.
  • Characters
    • Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
    • Fixed an issue that caused Mikaela Reid's book to appear broken during menu idle animation.
    • The Undetectable icon is now correctly displayed when Michael Myers is in Tier 1 of Evil Within.
    • When The Singularity switches back to a disabled pod, the residual sounds now play correctly.
    • VFX for The Knight's power is now no longer spawned in the corner of certain maps.
    • The survivor activity HUD now correctly shows a survivor has escaped when escaping after having been marked by Ghostface.
    • Pools of blood hidden when The Spirit begins charging a Phase Walk will reappear if cancelling or exiting the Phase Walk
    • The Doctor's Illusionary Red Stain is no longer visible on a survivor after being mori'd
    • The Xenomorph's Control Stations no longer incorrectly block flashlight beams
    • The Cenobite cannot target a Survivor with more chains once they have started solving the Lament Configuration
    • The Cenobite's Chain Hunt is no longer reset when Survivors are interrupted during certain actions
    • The Ghost Face and The Pig can now remain crouched when activating Hex: Pentimento
    • The Nightmare is no longer able to set Dream Snares across walls or out of bounds
    • As The Clown, swapping bottles while one is thrown no longer changes the type of the thrown bottle
    • The effects of the Unicorn Block and Sheep Block no longer only apply to one affected Survivor
  • Environment/Maps
    • Fixed an issue where players would not be able to interact with one side of a Generator in the Hawkins National Laboratory.
    • Fixed an issue where The Hag could place her traps in illegal areas of the Suffocation Pit main building.
    • Fixed an issue where the Killer's navigation would get blocked on the Suffocation Pit map.
    • Fixed an issue where The Nightmare was not able to place Dream Snares in a section of the Suffocation Pit main building.
    • Fixed an issue where the dark mist would not appear properly in the Raccoon City Police Department.
    • Fixed an issue in Eyrie of Crows where an extended collision would block the players navigation.
    • Fixed an issue where The Pig could not pick up a Survivor near a Jigsaw Box in Midwich Elementary School.
  • Perks
    • The Hooked Survivor is now correctly able to see the aura of the killer when the Kindred perk is equipped
    • The Dramaturgy Perk is no longer incorrectly displayed as available when vaulting a window with the Sprint Burst Perk equipped.
    • When a Survivor breaks a Pallet due to the Dissolution Perk, the Thwack! Perk is no longer triggered
    • The Blast Mine perk's explosion now correctly deafens the killer who triggers it, instead of the Survivor who installed
    • The Perks Ultimate Weapon and Darkness Revealed are no longer incorrectly activated when a Survivor interacts with a Locker that has a Survivor in it
  • Platforms
    • Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
    • Fixed a crash that could occur on PS5 while in menus.
  • UI
    • Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to being correctly consumed and shown on the Tally screen.
    • Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
    • Players can switch between Archives visual lore entries while in fullscreen.
  • Miscellaneous
    • Killswitched Cosmetics can no longer be brought into a Trial.
    • Fixed a crash that could occur when starting a Trial with an empty loadout.
    • After the Pocket Mirror disappears upon crossing the exit gates, an item taken from a chest during the Trial now correctly appears in the survivor’s hand.
    • Hooks previously shown in a loud noise notification bubble no longer appear in subsequent loud noise notifications.
    • A recently hooked survivor will now no longer see their hook obscuring a completed generator's loud noise notification.
    • Survivors now receive Blood Points when being interrupted from searching a chest
    • Survivors can no longer activate the Glass Bead map Add-on without cooldown
    • Dismantle achievement now correctly gains progress with Breakdown's trigger.
    • Performing a fast vault immediately after falling from an elevated footing will no longer cancel the fall stagger
    • When carrying a Survivor as any Killer, the "Carrying Survivor" icon no longer blocks the button prompt for the drop action.
    • A pallet's break animation is now correctly in sync when broken by a Killer having the Orange Glyph status effect
    • The Green glyph now spawns correctly after the requirements for the "Glyph Pursuer" Challenge are completed
    • A Survivor's right arm no longer appears unnaturally bent when performing a self-unhook while holding certain items
    • When the Killer disconnects, Survivors no longer start running in place before reaching the tally screen.


KNOWN ISSUES

  • Survivors can stay on the floor until the end of the pickup animation when picked up by The Good Guy

Patch 7.3.3 - 06 November 2023

BUG FIXES
  • Archives
    • Fixed an issue that made it impossible to gain progress on the "In Extremis" Challenge from Tome 16.
  • Bots
    • Bots are now better at dodging The Trickster's Blades.
  • Characters
    • Fixed an issue that caused the Female and Male Survivor fast vaults distance not being the same.
    • Fixed an issue that caused The Trapper to play the Naughty Bear animation during several instances (attack miss, vault and stunned).
  • Environment/Maps
    • Fixed an issue in Pale Rose where a tree root would get the player stuck.
    • Fixed an issue where players were pushed into the roof of the Mount Ormond Resort building.
    • Fixed an issue that caused the Knights guards order range to be shorter on one side of generators due to Halloween asset collision.
  • Platforms
    • Fixed an issue on Switch with the Naughty Bear Mori button always visible even when an other outfit was selected.
  • UI
    • Fixed a potential crash in the Event Entry screen after purchasing an item with event currency.
  • Miscellaneous
    • Fixed a crash that could occur in the Store.
    • Fixed a crash/disconnection issue that could occur when playing with Bots.

Patch 7.3.2 - 26 October 2023

CONTENT
  • Killer - The Skull Merchant
    • Reworked Low Power Mode Add-on:
      • Now decreases Drone Rotation speed by 100%, effectively stopping rotation.
      • No longer decreases Power cooldown by 25%.
  • Environment/Maps
    • The maximum number of pallets spawned in the Shattered Square Map has been increased to 18 to prevent large areas of the map from spawning with no pallets. The quality of the loops were also updated to reduce their safety. We hope this adds better gameplay for both roles.
      • Note: The map is not guaranteed to generate with this many pallets and will instead prematurely stop spawning pallets if the minimum pallet requirement has been reached and there are no more valid positions far enough from other pallets.


BUG FIXES

  • Audio
    • Memory fragment shards that have been collected or have despawned no longer produce SFX.
  • Characters
    • Fixed an issue that caused The Huntress reload animation to cause motion sickness when paired with the Iron Maiden perk.
    • Fixed an issue that caused The Xenomorph pick-up animation from a Locker to jitter in a specific Locker inside the Main Building.
    • Fixed an issue that caused the heads of all female Survivors to clip through the Hook during the struggle phase.
    • Fixed an issue that caused The Legion's upper body to be contorted while the camera snaps back into position after performing Memento Mori.
    • Fixed an issue that allowed The Cannibal's camera to clip through Lockers when performing a basic attack on them.
    • Fixed an issue that caused survivors to experience clipping with the artist when picking up and putting down survivors.
    • The Demogorgon’s Portals’ auras now properly appear after having performed a Mori.
  • Environment/Maps
    • Fixed a potentially broken Killer spawn point on Nostromo Wreckage.
    • Fixed a killer blocking collision on MacMillan Estate Realm.
    • Fixed an issue on Suffocation Pit where the Nightmare could not place his Dream Snares.
    • Fixed a killer blocking collision issue on the Temple of Purgation.
    • Fixed an issue where branches of trees could clip through the main building in Eyrie of Crows.
    • Fixed an issue where the Tonic Fumes of the clown could go through ceiling in buildings of the MacMillan Estate Realm.
    • Fixed an issue on Raccoon City Police Station where The Nemesis' tentacles could go through walls.
    • Fixed an issue in Coldwind Farm where items could be hidden in the ground near the corn rows.
    • Fixed an issue on Disturbed Ward where survivors could heal each other through walls.
    • Updated the layout of the combine harvester where small killers could not interact with survivors that are standing on one side.
    • Fixed an issue where players could land on top of pews in the Father Campbell's Chapel.
    • Fixed an issue in Eyrie of Crows where survivors healing each other can end up stuck in roots.
  • Event - Haunted By Daylight
    • Lighting now properly resets when entering the Void during The Dredge’s Nightfall or while in The Nightmare’s Dreamworld.
  • Killer - The Skull Merchant
    • Claw traps are properly destroyed when a survivor disconnects without being replaced by a bot in a Custom Game.
    • The Map now properly tracks the Skull Merchant’s’ drones when equipped with Red Twine Add-On.
  • Miscellaneous
    • Fixed an issue that could disconnect players mid-trial.

Patch 7.3.1 - 18 October 2023

CONTENT
  • The Trapper
    • The Trapper's Bear Traps now spawn close to each Generator at the beginning of a Trial.
  • The Skull Merchant
    • Added unique prompts to differentiate which direction a Drone will rotate in.
  • Haunted by Daylight
    • "Haunted by Daylight" Halloween event (starts October 18th 2PM ET).
  • The Archives
    • "Haunted by Daylight" Halloween event tome (opens October 18th 2PM ET).
  • Event Gameplay Details screen
    • The event popup has a new tab where you can view details of the event gameplay.
  • Event Currency
    • Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
    • Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
    • Spend Dark Trinkets on cosmetics and charms within the event's Collection screen.
  • Collection Milestone Rewards
    • Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!


BUG FIXES

  • Archives
    • Fixed an issue where the "Falling Darkness" Master Challenge can be completed after the first activation of the Nightfall.
    • Fixed a visual issue when playing animatics on screen with an aspect ratio other then 16:9.
    • All skill check related Challenges and Master Challenges no longer gain progress while wiggling out of the Killer grasp.
  • Anti Face-camp
    • The anti face-camp UI is no longer visible when the last Survivor alive is hooked.
    • The anti face-camp meter is now coloured when filling up.
    • Hooked Survivors no longer count when calculating the rate at which the anti face-camp meter fills up.
    • The audio cue when the anti face-camp meter is full properly plays for spectators.
    • The Struggle skill checks will now properly show up when the Unhook Self interaction is started during a Struggle skill check and then stopped midway.
    • Fixed an issue that caused the anti face-camp feature to not fill the meter when the Killer was standing above certain basements.
    • Fixed an issue that caused the anti face-camp meter to stop filling when the Killer was slightly higher than the hooked Survivor.
  • Audio
    • Fixed an issue that caused the anti face-camp to not have an audio cue when the meter is filled while spectating.
    • Fixed an issue that caused the found match SFX to not being played.
  • Bots
    • Bots now avoid short loops created by a one-way ramp.
  • Characters
    • Fixed an issue that caused a placeholder string to appear when The Skull Merchant targets a Drone to change its rotation direction.
    • Fixed various localization issues in various Skull Merchant Add-ons.
    • Fixed an issue with The Skull Merchant Geographical Readout Add-on to prevent the Add-on stacking with itself and removed the kill switch allowing the Add-on to be selected again.
    • Fixed an issue that prevented Survivors from playing the correct animation when using Blast Mine or Wiretap on a Generator.
    • Fixed an issue that caused the Drone to be missing in The Skull Merchant's hand when using Killer Power.
    • Fixed an issue that caused The Demogorgon's hand to clip into the Killer's camera view while carrying a Survivor and looking down.
    • Survivors can no longer instantly free trapped allies from the Trapper’s Bear Trap when it is placed on a staircase.
    • Skull Merchant's Drones recalled when rotating counter-clockwise now rotate clockwise when placed again.
    • Fixed an issue that cased The Cenobite to be unable to use his Killer Power after solving the Lament Configuration.
  • Environment/Maps
    • Fixed an issue that caused players to be able to climb a vault, instead of jumping on it, on the Nostromo's wreckage.
  • Perks
    • Fixed an issue that caused the perk Background Player to activate when performing rushed actions without moving.
  • Platforms
    • Friends from other platforms are now correctly visible in the Friends Menu.
  • UI
    • In the Archives the "Unlock Tiers" functionality was still accessible by Gamepad even if the button was not visible.
    • Fixed an issue when collecting a mystery box as the last node didn't reveal the mystery item collected.
    • Fixed a rare issue in the Lobby where the player's wallet could be seen duplicated.
    • Fixed an issue with the Match Found SFX not playing anymore.
    • The day and night cycle is now visible on the survivor portraits when playing as The Dredge.
  • Miscellaneous
    • Fixed an issue that caused missing a Brand New Part skill check to disable Generator passive regression.
    • Fixed older Event Cosmetics (such as Frosty Eyes) missing from players' inventories.


KNOWN ISSUES

  • When The Oni goes through an open Unstable Rift teleporter, parts of its character model will become visible and clip through the camera.
  • When completing a Trial as either Survivor or Killer the tally screen does not show the expected result.

Patch 7.3.0 - 10 October 2023

CONTENT
  • Killer Perk Updates
    • Furtive Chase
      • You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds. (new functionality)
  • Survivor Perk Updates
    • Background Player
      • When the Killer picks-up another Survivor, Background Player activates for 10 seconds. When you start running, break into a sprint at 200% of your normal Running Movement speed for 5 seconds. (was 150% for 4 seconds). This perk cannot be used while suffering from Exhaustion. This perk causes exhaustion for 60/50/40 seconds.
  • Updated Killer: The Skull Merchant
    • Eyes in the Sky
      • The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone, which conducts an invisible, continuous sweeping scan. If a Survivor is detected, the Drone becomes active, which makes the Drone’s scan lines visible. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for 3 seconds. Survivors can attempt to hack Drones. Failure activates the Drone and partially fills their Lock On meter; Success disables the Drone for 45 seconds.
        • Removed the Active Zone (cylinder).
        • Removed remote Activation of Drones.
        • The Killer now starts with 6 drones.
        • The minimum distance between drones is now 16 meters.
        • The Drone radius is now 10 meters.
    • Radar
      • Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones or those with Claw Traps. Each Survivor detected on the Radar increases The Skull Merchant’s movement speed. The Radar can also recall drones or change the direction of their scan rotation.
    • Lock On
      • The Lock On meter fills when scanned by a Drone and when failing to disable a Drone. When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect. Additional scans briefly apply the Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.
        • Removed the Exposed status effect from Lock On
    • Add-Ons
      • Adi Valente #1: Effects last until the Claw Trap is removed.
      • High-Power Floodlight: Blindness status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
      • Geographical Readout: Increased action speed bonus while breaking pallets and breakable walls, damaging generators, and vaulting to 20% (up from 15%). The effect is now applied for 8 seconds after deploying a drone.
      • High Current Upgrade: Increases the time Survivors appear on the radar when detected.
      • Adaptive Lighting: Reduced the bonus granted to Undetectable status to 20% (down from 50%).
      • Stereo Remote Mic: Decreases the Disabled State duration of drones.
      • Supercharge: Increased battery life of Claw Traps to 15% (up from 12%).
      • Shotgun Speakers: Survivors with a Claw Trap have no skill check warning. Effects last until the Claw Trap is removed.
      • Low-Power Mode: Decreases Drone Spawn Cooldown.
      • Vital Targeting Processor: Increases Hindered status by 3% when a Survivor is detected by a drone.
      • Brown Noise Generator: Oblivious status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
      • Loose Screw: Exhausted status applied when receiving a Claw Trap. Effects last 6 seconds (up from 3 seconds).
      • Randomised Strobes: Increases Hindered status by 1 second when a Survivor is detected by a drone.
      • Advanced Movement Prediction: Reveals Survivor’s aura when they receive a Claw Trap.
      • Ultrasonic Speaker (formerly, “Ultrasonic Trap Speaker”): Decreases scan immunity duration.
      • Expired Batteries: Decreases Claw Trap battery life (50%, instead of 60%). Increases Haste status granted when Survivors are detected on the radar.
      • Prototype Rotor: Increases drone rotation speed.
      • Iridescent Unpublished Manuscript: When a drone is disabled, the drone gains a 32m terror radius for 15 seconds. During this time, The Skull Merchant gains the Undetectable status effect.
    • Other
      • Daily rituals, Achievements, Loading Tips, and Score Events have been updated accordingly.
  • Updated Killer: The Trapper
    • When setting a Bear-Trap, The Trapper gets a Haste effect of 7.5% for 5 seconds (new effect).
    • The Coffee Grounds Addon has been updated to indicate it is an additional Haste effect.
    • When the Trial begins, 8 Bear-Traps spawn on the map (was 6).
  • Other Killer Tweaks
    • Huntress
      • Reloading hatchets takes 3 seconds (was 4 seconds).
    • Deathslinger
      • Reloading takes 2.6 seconds (was 2.75 seconds)
        • Addon: Warden's Keys - Decreases the Speargun's reload time by 0.35 seconds (was 0.5 seconds)
        • Addon: Jaw Smasher - Increases movement speed by 1.5% while aiming down the Speargun's sights (was 1%).
        • Addon: Wanted Poster - Increases movement speed by 3% while aiming down the Speargun's sights (was 2.5%).
    • Legion
      • Addon: BFFs - Earn tokens for hitting Survivors during Feral Frenzy:
        • Second chained hit: 2 tokens.
        • Third chained hit: 3 tokens.
        • Fourth chained hit: 4 tokens.
        • Fifth chained hit: 5 tokens.
        • Once the gates are powered, if more than 15 or more tokens have been collected, gain a 6% movement speed boost when not using Feral Frenzy (was 4%).
    • Trickster
      • Reloading knives takes 3 seconds (was 4 seconds).
  • Anti Face-Camp Feature
    • Survivors on the hook have an internal "camp meter" which fills when the Killer is nearby. The meter fills faster the closer the Killer is, but is slower when other Survivors are near (never becomes negative). Once the meter is full, the Survivor gets a prompt allowing them to escape the hook with 100% probability. Survivors who take this action gain Endurance for 15 seconds. This feature shuts off entirely once the Exit Gates are powered. As part of this system, The Cannibal can no longer hit a Survivor who has Endurance twice in the same 0.5 second timespan.
  • Map Updates
    • Shattered Square Map Update
      • The Shattered Square Map received a lot of comments at release. Some issues were related to the objects being low to the ground and hard to see, especially when it came to Killers that are navigating with a first person camera. We did a clean up and made sure that the loops feel smoother.
    • There were also inconsistencies with our visual and navigation language. Objects were placed in a way that it felt possible to simply climb, because of similar angles to stairs or slopes found in other maps. This was resolved by taking away some of the objects or placing assets that match the collisions.
    • The line of sight was very low and gave the ability for players to see across the map. A clear line of sight can be detrimental for both roles depending of the play style. We have changed the positioning of tiles with higher line of sight blockers to be more predominant.
    • The size of the Map was large and we decided to reduce the size to encourage encounters, make it more dynamic and reduce the time to find interactables (generators, hooks, totems, chest, etc.)
  • MacMillan Estate Realm Update
    • The Maps of the MacMillan Estate Realm have been in the game for about 7 years. The layouts and other information have been available within the community for a while, but The Entity reminded us to give players a chaotic experience. Therefore, we are adding new variations of the MacMillan Estate Realm maps to the existing pool.


FEATURES

  • Bots Improvements
    • Reworked the Bots Skill Check system:
      • Success rates now correlate with Skill Check size.
      • Skill Check debuffs, such as The Doctor's Madness or Hex: Huntress Lullaby, reduce the odds of hitting the Skill Check.


BUG FIXES

  • Archives
    • Fixed an issue that prevented several challenges that have to be completed in the Basement from gaining progress.
    • Fixed an issue that allowed the Deadly Senses and You Can’t Hide Challenges to gain progress when hitting a survivor with a Killer’s Special Attack.
    • Fixed an issue where the "Destructive Investigation" Master Challenge from Tome 16 - EXISTENCE was awarding the incorrect amount of Bloodpoints.
    • Updated the description of the "I Want It, I Got It" Master Challenge from Tome 15 - ASCENSION to reflect the update to The Skull Merchant's gameplay changes.
    • Updated the "Outplayed" challenge from Tome 16 - EXISTENCE to allow progress from The Dredge to grab a Survivor from a locker they just teleported to.
    • Fixed an issue where the "Job Well Done" challenge from Tome 15 - ASCENSION erroneously awarded progress from another Survivor's finished generator repair action.
    • Fixed an issue where the "Back Off!" Master Challenge and other similar challenges did not award progress from the stun inflicted after successfully wiggling out of the Killer's grasp.
    • Fixed an issue where the "Back Off!" Master Challenge did not correctly display the Player's progress.
    • Fixed an issue where the "Swarm of Darkness" Master Challenge did not correctly display the Player's progress.
    • Fixed an issue where the "Cellar Search" Master Challenge did not award progress from the chest in the Killer's basement.
    • "Remix" challenges no longer prevent the selection of random Perks on consecutive Trials on the same character.
  • Audio
    • Fixed an issue that caused the Hooked On You music not being played on Trickster's Paradise Beatdown outfit.
    • Fixed an issue where the French voice didn't match the text in Tome 15 "The Absolutely Horrifying Maniacal Puppet Show. Guest Starring, Ashy Slashy. 2." Entry.
    • Fixed an issue that prevented The Xenomorph to hear Generators while in Tunnels.
  • Bots
    • Bots can now attempt to self-unhook.
    • Bots now break a stare-down with the Killer earlier when standing still on opposite sides of a Remote Flame Turret.
    • Bots now try to look for potential Killer approach paths when doing long interactions, taking breaks from turning the camera slowly around.
  • Characters
    • Fixed an issue that caused any Survivors grabbed by the Trapper while vaulting towards him to be seen clipping into the ground.
    • Fixed an issue that caused The Doctor to able to see inside of Lockers by walking into them.
    • Fixed an issue that caused survivor Yun-Jin Lee's Tome 17 'Smart Outfit' arm to break when using a flashlight.
    • Fixed an issue that caused the Camera to clips through Wraith's 'Saber-Toothed' weapon after hitting a survivor.
    • Fixed an issue that cause the camera not to transition properly when using the Cenobite’s Summons of Pain.
    • Fixed an issue causing The Xenomorph's tail attack to be able to hit Survivors behind it
    • Fixed an issue causing The Xenomorph's tail attack animation not to match the collision
  • Environment/Maps
    • Fixed an issue in Lery's Hospital where the side of a generator was blocked by assets
    • Fixed an issue in Pale Rose where a groups of blockers were too close and prevented possible navigation between them
  • Perks
    • Fixed an issue that caused the Territorial Imperative perk not to activate when a Survivor enters the basement.
    • Fixed an issue that caused the Pain Resonance Perk to be able to explode a Generator blocked by the Deadlock Perk.
    • Fixed an issue that caused the Blood Pact Perk’s icon to appear dimmed when the Haste effect is active.
  • Platforms
    • Fixed a crash on Nintendo Switch that could happen when interacting with the Friends menu.
  • UI
    • For consoles, the Loadout search bar virtual keyboard now appears in the player's selected language rather than English.
    • In the Store UI, exclamation marks for content in a new DLC will now correctly disappear on viewing that content.
    • The name of the character properly changes when changing to a preset with a Legendary outfit equipped.
    • Wait for mystery box animation to complete before advancing Bloodweb to next level.
  • Miscellaneous
    • Equipped Charms are now always visible on the displayed character in the Store.
    • Fixed an issue that caused the Flame Turret’s light to remain visible while vaulting.
    • Fixed a bug that resulted in a different distance achieved between male and female Survivors during fast vaults.


CHANGES FROM THE PTB

  • Bots
    • Bots no longer pick up Items with nearly no charges remaining.
    • Fixed a crash that could occur when playing with a Bot having the Reassurance Perk.
    • Fixed one vault location on the Nostromo Wreckage that Bots were unable to use.
  • Skull Merchant Update
    • Increased Drone rotation speed while in Stealth mode from 50 degrees/sec to 60 degrees/sec.
    • Increased Drone rotation speed while in Scouting mode from 75 degrees/sec to 85 degrees/sec.
    • Increased Drone detection radius from 8 to 10 meters.
    • Decreased Drone initialization time from 1.5 to 0.3 seconds.
    • Recalling Drones no longer puts the power on cooldown.
    • Recalling Drones is available at all times, regardless of the cooldown.
    • Added the ability to change a Drone's rotation direction while using the Radar.
    • Drones always deploy facing away from you and only rotate after the initialization phase is over.
    • The Randomised Strobes Add-On properly increases the duration of the Hindered status by 1 second.
    • The Adi Valente #1 Add-On properly reduces skill checks by 20% and not 50%.
  • Anti-Camp Feature
    • Added 7 second grace period for the Killer to be able to leave the area before the system kicks in.
    • Carrying a Survivor in the radius stops the progress bar from building up.
    • Dying Survivors in the radius slow down the progress bar.
    • Vertical distances are now treated differently to avoid unintentionally triggering the system through floors.
  • Perk Updates
    • Furtive Chase
      • Changed functionality: when hooking the Obsession, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds.
    • Background Player
      • Increased sprint speed to 200%.
      • Sprint Burst no longer triggers at the same time as the Background Player Perk.
  • Shattered Square Map Update
    • Reviewed loops that were noted as too strong and reduced the number of pallets spawning in the map.
  • Miscellaneous
    • Fixed a crash that could occur in the Splash Screen.
    • The Sacrificial Ward Offering no longer disables Map Repeat Prevention.
    • The Shape’s arm no longer stretches during the standing Mori from the survivor’s perspective.

Patch 7.3.0 (PTB) - 19 September 2023

CONTENT
  • Killer Perk Updates
    • Furtive Chase
      • You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, Furtive Chase receives a token, up to a maximum of 2/3/4 tokens.

Each token decreases your Terror Radius by 5 meters while in a chase (was 4 meters).

  • Survivor Perk Updates
    • Background Player
      • When the Killer picks-up another Survivor, Background Player activates for 10 seconds. When you start running, break into a sprint at 150% of your normal Running Movement speed for 5 seconds (was 4 seconds). This perk cannot be used while suffering from Exhaustion. This perk causes exhaustion for 60/50/40 seconds.
  • Updated Killer: The Skull Merchant
    • Eyes in the Sky
      • The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone, which conducts an invisible, continuous sweeping scan. If a Survivor is detected, the Drone becomes active, which makes the Drone’s scan lines visible. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for 3 seconds. Survivors can attempt to hack Drones. Failure activates the Drone and partially fills their Lock On meter; Success disables the Drone for 45 seconds.
        • Removed the Active Zone (cylinder).
        • Removed remote Activation of Drones.
        • The Killer now starts with 6 drones.
        • The minimum distance between drones is now 16 meters.
        • The Drone radius is now 8 meters.
    • Radar
      • Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones or those with Claw Traps. Drones can be recalled with the Radar. Each Survivor detected on the Radar increases The Skull Merchant’s movement speed.
    • Lock On
      • The Lock On meter fills when scanned by a Drone and when failing to disable a Drone. When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect. Additional scans briefly apply the Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.
      • Removed the Exposed status effect from Lock On
    • Other
      • Daily rituals, Achievements, Loading Tips, and Score Events have been updated accordingly.
  • Updated Killer: The Trapper
    • When setting a Bear-Trap, The Trapper gets a Haste effect of 7.5% for 5 seconds (new effect).
    • The Coffee Grounds Addon has been updated to indicate it is an additional Haste effect.
    • When the Trial begins, 8 Bear-Traps spawn on the map (was 6).
  • Other Killer Tweaks
    • Huntress
      • Reloading hatchets takes 3 seconds (was 4 seconds).
    • Deathslinger
      • Reloading takes 2.6 seconds (was 2.75 seconds)
      • Addon: Warden's Keys - Decreases the Speargun's reload time by 0.35 seconds (was 0.5 seconds)
      • Addon: Jaw Smasher - Increases movement speed by 1.5% while aiming down the Speargun's sights (was 1%).
      • Addon: Wanted Poster - Increases movement speed by 3% while aiming down the Speargun's sights (was 2.5%).
    • Legion
      • Addon: BFFs - increased the movement speed bonus to 6% movement speed boost when not using Feral Frenzy (was 4%).
    • Trickster
      • Reloading knives takes 3 seconds (was 4 seconds).
  • Anti-Camp Feature
    • Survivors on the hook have an internal "camp meter" which fills when the Killer is nearby. The meter fills faster the closer the Killer is, but is slower when other Survivors are near (never becomes negative).
    • Once the meter is full, the Survivor gets a prompt allowing them to escape the hook with 100% probability. Survivors who take this action gain Endurance for 15 seconds.
    • This feature shuts off entirely once the Exit Gates are powered.
    • As part of this system, the Cannibal can no longer hit a Survivor who has Endurance twice in the same 0.5 second timespan.
  • Map Updates
    • Shattered Square Map Update
      • The Shattered Square Map received a lot of comments at release. Some issues were related to the objects being low to the ground and hard to see, especially when it came to Killers that are navigating with a first person camera. We did a clean up and made sure that the loops feel smoother.
      • There were also inconsistencies with our visual and navigation language. Objects were placed in a way that it felt possible to simply climb, because of similar angles to stairs or slopes found in other maps. This was resolved by taking away some of the objects or placing assets that match the collisions.
      • The line of sight was very low and gave the ability for players to see across the map. A clear line of sight can be detrimental for both roles depending of the play style. We have changed the positioning of tiles with higher line of sight blockers to be more predominant.
      • The size of the Map was large and we decided to reduce the size to encourage encounters, make it more dynamic and reduce the time to find interactables (generators, hooks, totems, chest, etc.)
    • MacMillan Estate Realm Update
      • The Maps of the MacMillan Estate Realm have been in the game for about 7 years. The layouts and other information have been available within the community for a while, but The Entity reminded us to give players a chaotic experience. Therefore, we are adding new variations of the MacMillan Estate Realm maps to the existing pool.


FEATURES

  • Bots Improvements
    • Reworked the Bots Skill Check system:
      • Success rates now correlate with Skill Check size.
      • Skill Check debuffs, such as The Doctor's Madness or Hex: Huntress Lullaby, reduce the odds of hitting the Skill Check.


BUG FIXES

  • Audio
    • Fixed an issue that caused the Killer to hear Ripley's dialogue in the menus.
    • Fixed an issue that caused the subtitles in The Mastermind's Mori to disappear quickly after appearing.
  • Bots
    • Bots can now attempt to self-unhook.
    • Bots now break a stare-down with the Killer earlier when standing still on opposite sides of a Remote Flame Turret.
    • Bots now try to look for potential Killer approach paths when doing long interactions, taking breaks from turning the camera slowly around.
  • Characters
    • Fixed an issue that caused The Huntress, The Cannibal, The Clown, Ghostface and The Hag to not follow the rule of looking slightly down when vaulting.
    • The Xenomorph's tail attack no longer allow to hit behind the killer
    • The FOV increase from Blinks can no longer be seen on the Tally screen when leaving a match during a Blink as The Nurse
  • Environment/Maps
    • Fixed an issue where the Dream Snares of The Nightmare could be placed under the floor of The Shattered Square's main building.
    • Fixed an issue where the Dream Snares of The Nightmare could be placed under the floor of The Toba Landing Base.
    • Fixed an issue where The Demogorgon could jump on top of walls in the Disturbed Ward Realm's Maps.
    • Fixed an issue in the Coldwind Farm Realm's Maps where assets were too close and blocked the navigation of players.
    • It is no longer possible to place the Bear Trap higher than the Killer. Preventing animation glitch during the reset.
    • The Chemical Trap is no longer invisible on the pallet if the Survivor gets Hit during the Animation
  • Perks
    • The "Ultimate Weapon" Killer perk no longer applies to Survivors hiding inside lockers
    • Undying now always handle tokens stacks of Hex: The Third Seal correctly
  • Platforms
    • Fixed a crash on Nintendo Switch that could happen when interacting with the Friends menu.
  • UI
    • For consoles, the Loadout search bar virtual keyboard now appears in the player's selected language rather than English.
    • Map icons variations will display numerical indicators.
  • Misc
    • Equipped Charms are now always visible on the displayed character in the Store.

Patch 7.2.3 - 20 September 2023

BUG FIXES
  • Survivors are no longer able to pass through Locker collisions in certain cases
  • Add missing animation for Survivor placing "Blast Mine" or "Wiretap" traps on a generator, preventing Survivors from becoming invisible and unhittable in certain cases
    • Note: With this bugfix, we are reenabling Flashlights, along with three Perks: Dramaturgy, Appraisal and Residual Manifest.

Patch 7.2.2 - 13 September 2023

CONTENT
  • The Xenomorph:
    • Reviewed the Remote Flame Turret placement logic to allow for more flexibility when deploying them
    • Decreased the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed
  • Perks:
    • Adjusted the descriptions of Blast Mine, Chemical Trap, and Wiretap for consistency
    • Added a VFX for when the Chemical Trap disappears by itself


BUG FIXES

  • The Xenomorph
    • The Xenomorph can no longer see Idle Crows when exiting a tunnel
    • Players are now correctly able to make progress for The Onryo's "Viral Video" achievement
    • The Xenomorph can no longer turn invisible indefinitely in a Trial
    • The Xenomorph is now correctly able to destroy turrets in the malfunctioned state
    • Fixed an issue where The Xenomorph's regular movement speed could remain after downing a Survivor with the Tail Attack
    • Fixed a rare issue where The Xenomorph can become stuck in the tunnels, unable to exit
    • Fixed a rare issue where The Xenomorph can fall through the ground
  • Perks
    • The Adrenaline Perk now correctly gives a bonus health state after self-unhooking
  • Audio
    • The Skull Merchant's footsteps SFX are no longer missing where she is inspecting the radar.
    • Spark bursts in the Nostromo map are no longer silent.
  • UI
    • Fixed an issue that hides the UI when spamming the ESC key while ending a match.
  • Characters
    • The Pig's right hand is no longer missing animations when carrying a survivor and moving.
    • Fixed an issue that caused the Camera to move backward when leaning and stalking with Ghost Face.
    • Fixed an issue that caused Vaulting Survivors to be misaligned during the windows vault animation.
    • Fixed an issue that caused The Hag Camera to be obstructed when looking up while wearing any outfit.
  • Environment/Maps
    • Fixed an issue where the trees of the Garden of Joy map lose texture and have dark silhouettes when survivors are sacrificed on the hook
    • Fixed an issue in Ormond where the Bear-Traps would disappear under the snow
    • Fixed an issue in RPD where players could climb Wesker's supply crate
    • Fixed one sided collisions on the Nostromo Wreckage


KNOWN ISSUES

  • Survivor fast vaults do not align with the expected animation resulting in different distance achieved between male and female survivors

Patch 7.2.1 - 05 September 2023

BUG FIXES
  • Archives
    • Currency previews in The Rift no longer stack, which was decreasing game performance.
  • Audio
    • The Modern Tales' menu theme is no longer played when Meg is equipped with the Movie Night outfit.
  • Characters
    • The Xenomorph no longer has an animation stutter upon entering a tunnel.
    • The Xenomorph is no longer able to perform a Tail Attack against Survivors who have escaped through the Exit Gate.
    • Survivors now correctly play an animation when interrupted from interacting with the Flame Turret.
    • The Xenomorph is no longer able to see Generators, Lockers, and Survivors during transitions in and out of tunnels.
    • The Oni Outfit "The Minotaur" is no longer missing horns and teeth during a Mori.
    • When a Survivor sabotages a Hook, their head no longer clips inside the Hook.
    • Fixed an issue that caused Ellen Ripley's Very Rare 'Out Of Uniform' t-shirt to clip through her arm during certain animations.
    • Fixed an issue where The Trickster's arm would clip into the camera with certain Cosmetics after a Survivor escapes from his grasp.
    • Fixed an issue with The Cenobite Add-On "Greasy Black Lens", which would fail to reveal the Survivor hit by a possessed chain.
    • Fixed an issue with The Doctor madness effect where some of the Doctor illusions would sometimes spawn in the floor or outside of the levels.
    • Fixed an issue where The Xenomorph was able to see Survivors in Tunnels, located on 2nd floor, if they were standing in the path
    • Fixed an issue where The Xenomorph tail was missing while in Crawler Mode
  • Environment/Maps
    • Fixed an issue in Haddonfield where an invisible collision was blocking the players on the roof of the house
    • Fixed an issue in Nostromo Wreckage map where the traps would be hidden under assets
    • Fixed an issue where Victor could jump on the table in the Nostromo
    • Fixed alignment issues with the survivor animation vault
    • Fixed an issue where a placeholder tile would spawn in Eyrie of Crows
    • Fixed an issue with the vaulting in Junkyard that affected the animation of the female characters
    • Fixed an issue where a branch is floating over the Skull Merchant base
    • Fixed an issue where small branches were blocking killers with chainsaws in Eyrie of Crows
    • Fixed an issue where the killer could not grab a survivor off a generator in Thompson's House map
    • Fixed an issue where Killers could not grab survivor from a generator in Badham Preschool map
    • Fixed an issue in Nostromo Wreckage map where an invisible collision would block characters
    • Fixed an issue in Dead Dawg Saloon where an entrance was not blocked as intended
    • Fixed an issue where the lighting on Haddonfield and in Nostromo Wreckage would change after The Xenomorph exited the Tunnels
    • Fixed an issue where the Killer was unable to pick up Survivors in the dying state on the Temple of Purgation and re-enabled the map into rotation
  • Perks
    • Footsteps are no longer silent when walking while Light-Footed is equipped.
    • Blood Rush is no longer active after being downed by the Killer.
    • Blast Mine can no longer be placed on a Generator blocked by Repressed Alliance.
  • UI
    • Fixed an issue where the match result appears when spectating the last survivor during Memento Mori.
    • Fixed an issue where the Bot Loadout Menu displays an incorrect page of items when quickly changing pages.
    • Fixed transparency texture for locked tooltips.
  • Misc
    • The Steam Pipes reset progress bar now correctly shows a yellow-colour when used by multiple Survivors.
    • Players are now correctly able to advance progress with The Onryo's "Viral Video" achievement.
    • Localization issues with certain Cosmetics have been fixed.
    • Fixed an issue where The Xenomorph's Tunnels may lose lighting and ambiance when the game is paused or the Graphic Settings are changed

Patch 7.2.0 - 29 August 2023

CONTENT
  • New Killer - The Xenomorph
    Dev Note: Note that map-specific hooks will be overridden with the Xenomorph's hook when you play as or against The Xenomorph.
    • Killer Power
    • Map Feature: Control Stations
      • Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.
    • Special Item: Remote Flame Turret
      • Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Crawler Mode to end. If a Turret successfully knocks the Xenomorph out of Crawler Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.
    • Perks
      • Ultimate Weapon
        • When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
      • Rapid Brutality
        • You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
      • Alien Instinct
        • This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.
  • New Survivor - Ellen Ripley
    • Perks
      • Lucky Star
        • When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator's aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
      • Chemical Trap
        • After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
      • Light Footed
        • When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.
  • New Map - Nostromo Wreckage
    • Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.

CHANGES FROM THE PTB

  • General Tweaks
    • Increased Xenomorph movement speed whilst traversing the map in the tunnel to 18ms was 16ms
    • Whilst inside the Tunnel, when in proximity of an exit, the tunnel connection to the Control Station aura is highlighted for the Killer
    • Improved visual feedback on the Tail Attack for players
    • Fixed the obstruct Tail Attack animation going through objects for Survivors
    • Movement speed after missing a Tail Attack has been increased to 2.0ms was 1.2ms whilst in cooldown
    • Destroyed Turrets now take 60s to return to a Control Station instead of 45s
    • Multiple Turrets firing at a Killer no longer stack, the Xenomorph will not lose it's power faster if it's affected by more than one Turret at a time
    • When burned by a Remote Flame Turret without Crawler Mode ending, Power recovery now starts after 1 second (was 2 seconds).
    • When burned by a Remote Flame Turret without Crawler Mode ending, Power now recovers at 25% per second (was 20%).
    • A Turret being carried by the Survivor, now provides the audio radar feedback to any Survivor in range
    • Slightly decreased the Turret placement restriction and Turret collision to allow a bit more flexibility with Turrets in enclosed locations
    • Emergency Helmet Addon is now Rare instead of Uncommon rarity, now offers 35% increased resistance effect instead of 50%
    • Brett's Cap Addon is now an Uncommon rarity instead of Rare rarity
    • Adjusted Xenomorph Chase Music
  • Killer Tweaks
    • The Knight
      • Pillaged Mead - Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
      • Tattered Tabard - Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
      • Town Watch's Torch - When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
    • The Demogorgon
      • Killer Power - Undetectable after teleport lasts 5 seconds (was 3 seconds).
      • Rat Tail - Increases speed of opening a Portal by 50% (was 35%).
      • Unknown Egg - Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
      • Violet Waxcap - Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
      • Leprose Lichen - Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all ***Survivors within 16 meters of an active Portal are revealed for 3 seconds.
  • Audio
    • Updated the audio for Jonah Vasquez - grunts of pain, scream etc


FEATURES

  • PC Graphics Update
    • New setting to toggle VSync on and off.
    • New setting to change the FPS limit.
    • New setting tog toggle the anti aliasing on and off.
    • Setting for resolution option update.


BUG FIXES

  • Archives
    • The "It All Leads Here" master challenge description has been fixed to improve objective clarity.
    • The "Mastering Deadly Senses" challenge description has been fixed to improve objective clarity.
  • Audio
    • The survivor's pick up HUD soundcue is no longer heard when killer such as the Trapper, or The Cenobite pick up their respective killer item.
    • The Tally screen music is now properly heard if the trial is ending while The Singularity was controlling a Biopod.
  • Bots
    • Bots are now more likely to be productive within the Terror Radius.
    • Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.
    • Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
    • Bots now investigate Supply Cases more often.
    • Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
    • Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.
  • Characters
    • When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
    • An extra SFX no longer plays when specific Killers pick up a Killer Item.
    • The Hide action is no longer executed upon entering the interaction zone of a Locker while holding the input.
    • The Nurse's "Spasmodic Breath" addon no longer increases the carrying speed
    • Survivors no longer lose deep wound when grabbed by a killer during a vault
    • Survivors hiding in a Locker and hit by The Artist's Dire Crows are now correctly revealed by Killer Instincts
    • The Twins no longer enter a broken state when switching control and being stunned simultaneously
    • The Knight is now correctly able to summon a second Guard at the same location of the first summon.
    • Survivors hit by The Deathslinger's Harpoon projectile will now correctly play pain, injury or grunts on hit
    • The Undetectable status no longer triggers Play With Your Food
    • When emerging from a Portal, the Demogorgon's Add-on "Leprose Lichen" aura reveal is now correctly distance-limited
    • Entering a locker no longer clears the duration of Blindness status effects from Killer Perks and Addons.
    • The Cenobite's Mori animation is no longer misaligned with Survivors.
    • Killers' camera is now always properly aligned with the Killer's orientation.
    • Getting hit by The Onryo no longer causes Survivors to have a VHS tape in hand at the start of retrieving the next VHS
    • The Dredge can no longer break locks with a Basic Attack while inside a locker.
  • Perks
    • A Survivor's Aura is no longer revealed to the Killer when in range of a cleansed Dull Totem when using the Perk Hex: Undying.
    • The perk Friendly Competition now correctly activates when a Generator is completed by a Bot.
    • Survivors can no longer bypass the Perk "Overcharge" by quickly repairing the generator and leaving it
    • Blood Pact no longer fail to activate when using an Anti-Hemorrhagic Syringe add-on.
    • The effects of Plot Twist are now correctly disabled after being hooked
    • The Scene Partner Perk is now correctly activated by the Terror Radius of The Xenomorph.
  • Platforms
    • Steam experiencing a network issue will no longer cancel an existing lobby.
  • UI
    • The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".
    • Display the remaining time when hovering the mouse on the store character item.
    • Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
    • Fixed an issue where the online subsection within social menu gets reset when choosing to restore defaults in another section of the Options.
  • Miscellaneous
    • Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.
    • Disconnected players can no longer spectate the game they disconnected from.
    • Fixed an issue where the game crashes when The Cenobite teleports to the Lament Configuration.
  • The Xenomorph (since PTB)
    • When The Xenomorph is in a tunnel, the horizontal distance no longer counts towards perks with distance requirements
    • Flame Turrets can no longer be placed in such a way as to to block passage for the Killer or partially block access for Survivors
    • Fixed an infrequent crash when Starting a custom match as The Xenomorph
    • Breaking down a Flame Turret while holding a limited item no longer causes the Survivor to be unable to pick up or place the Turret
    • The Xenomorph's tail placement is no longer affected by Survivors
    • The Xenomorph no longer alerts crows on the map while in Runner Mode
    • Placeholder white orb is no longer visible in Haddonfield when the killer is The Xenomorph
    • The Flame Turret's detection radius VFX no longer remains visible when performing other animations while holding the Flame Turret
    • The Flame Turret no longer rotates in Survivors' hands when performing gestures
    • Survivors who are grabbed from a Locker no longer keep their Flame Turret.
    • When exiting a Control Station as The Xenomorph, it is no longer possible to briefly see out of world
    • The Acidic Blood Add-On now displays the correct icon when exiting a Tunnel.
    • Survivors can no longer pick up multiple Flame Turrets at once
    • Performing a "Break Down Flame Turret" action while screaming no longer causes the Flame Turret's fire VFX to play incorrectly
    • The haste effect icon is now shown properly when playing The Xenomorph with Parker's Headband Add-On.
    • The Xenomorph no longer pops into view in the Main Menu
    • When in a tunnel, The Xenomorph's offscreen indicator tracking moving Survivors no longer jitters
  • Perks - The Xenomorph and Ellen Ripley (since PTB)
    • The Xenomorph and Ellen Ripley perks are now in the right order in the Character Info section
    • The Xenomorph's Tail attacks now correctly consume Play With Your Food Tokens.
    • Blast Mine and Wiretap can no longer be placed on generators with zero progress
    • The Chemical Trap no longer stays active after being broken by one of The Knight's Guards.
    • Chemical Trap's HUD indicator no longer starts with progress or ends early


PTB ADJUSTMENTS

  • Audio
    • Killer audio such as footsteps once again correctly plays in the Tally screen.
    • Some of the Xenomorph footsteps sound are no longer missing for some quadruped animations.
  • Bots
    • Bots now avoid running to heal a downed Survivor with a nearby Killer.
  • Characters
    • Fixed an issue that caused Jonesy to not appear and disappear correctly in the lobby
    • Fixed an issue that caused the laser to be too intense when playing against the Xenomorph
    • Multiple Jonesy's will no longer spawn as part of menu idle animations.
    • Fixed an issue that caused the The Hillbilly, to clip through the camera when using the basic attack or hooking a survivor.
    • Fixed an issue that caused The Singularity to drop carried Survivors on the ground between its legs, rather than dropping them on its left side.
    • Fixed an issue that caused The Spirit's sword to not fully reset when attacking twice while holding a Survivor.
    • Fixed an issue that caused male Survivors to hold the First Aid Spray towards themselves when using it on a teammate in a Trial.
    • Fixed an issue that caused the Skull Merchant's elbow to bend and stretch during the idle animation in the lobby when equipped with the "Executive Terror" Torso cosmetic.
    • Fixed an issue that caused Survivors to still hold a VHS tape when attempting to retrieve it from a TV set after losing a VHS tape by getting hit from The Onryo.
  • Platforms
    • Removed incorrectly distributed "Attack on Titan" cosmetics for players on the Windows Store.
    • Players on Switch with improperly synchronized time can now correctly start the game.
  • UI
    • The Report Feedback popup should now be correctly localized.
    • The Legion and The Shape now have new portrait renders on the selection screen.
  • Miscellaneous
    • Fixed a crash that could occur when queueing up for a Trial.
    • Restored missing Cosmetics that were reported as lost since the 7.1.0 release.


KNOWN ISSUES

  • Crawler Mode is incorrectly translated as Runner Mode in-game and will be updated in a future update
  • Instability may occur when fullscreen mode setting is used when the game is out of focus
  • Due to an issue with the Temple of Purgation, the map has been temporarily removed from rotation. The offering "The Last Mask" has also been disable until this issue is address.

Patch 7.2.0 (PTB) - 08 August 2023

CONTENT
  • New Killer - The Xenomorph
    • Killer Power
    • Hidden Pursuit
      • A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Runner Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.
    • Special Ability: Runner Mode
      • The Xenomorph enters Runner Mode automatically when not on cooldown. In Runner Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Runner Mode the Xenomorph also has access to a brutal Tail Attack.
    • Map Feature: Control Stations
      • Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.
    • Special Item: Remote Flame Turret
      • Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Runner Mode to end. If a Turret successfully knocks the Xenomorph out of Runner Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.
    • Perks
      • Ultimate Weapon
        • When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
      • Rapid Brutality
        • You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
      • Alien Instinct
        • This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.
  • New Survivor - Ellen Ripley
    • Perks
      • Lucky Star
        • When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator's aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
      • Chemical Trap
        • After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
      • Light Footed
        • When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.
  • New Map - Nostromo Wreckage
    • Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.
  • Killer Tweaks
    • The Knight
      • Pillaged Mead - Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
      • Tattered Tabbard - Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
      • Town Watch's Torch - When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
    • The Demogorgon
      • Killer Power - Undetectable after teleport lasts 5 seconds (was 3 seconds).
      • Rat Tail - Increases speed of opening a Portal by 50% (was 35%).
      • Unknown Egg - Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
      • Violet Waxcap - Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
      • Leprose Lichen - Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.


FEATURES

  • PC Graphics Update
    • New setting to toggle VSync on and off.
    • New setting to change the FPS limit.
    • New setting tog toggle the anti aliasing on and off.
    • Setting for resolution option update.


BUG FIXES

  • Animation
    • When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
  • Audio
    • Survivors will now produce a scream of pain when being hit by The Deathslinger's harpoon.
  • Bots
    • Bots are now more likely to be productive within the Terror Radius.
    • Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.
    • Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
    • Bots now investigate Supply Cases more often.
    • Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
    • Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.
  • Perks
    • The Blast Mine notification no longer appears after a delay.
    • The Play with your Food cooldown no longer shows in the HUD when undetectable.
  • Platforms
    • Steam experiencing a network issue will no longer cancel an existing lobby.
  • UI
    • The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".
    • Display the remaining time when hovering the mouse on the store character item.
    • Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
  • Misc
    • Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.
    • Disconnected players can no longer spectate the game they disconnected from.
  • Known Issues
    • We are aware and working on the issue where Killers can be trapped in or get on top of the Pallet in the Eyrie of Crows Killer Shack.

Patch 7.1.2a - 15 August 2023

BUG FIXES
  • Steam & EGS
    • Fixed an issue that caused Stadia owned entitlements to be no longer available since the 7.1.0 release

Patch 7.1.2 - 09 August 2023

FEATURES
  • Activation of the Improved Player Reporting Feedback feature

BUG FIXES

  • General Bugs
    • Fixed an issue that caused certain killers to not look downward while vaulting from a ledge or window, which led to a drop
    • Fixed an issue that caused the Ghostface camera to move backward when leaning and stalking.
    • Fixed an issue that caused Survivors to get stuck crouching after being hit by the Deathslinger.
    • Fixed an issue that caused The Knight's camera moves up slightly after a successful basic attack.
    • Fixed an issue where shows unknown error message when connection to party is lost via http request errors.
    • Fixed an issue where survivors could be heard above ground when hooked in the Killer Basement.
    • Fixed an issue where the "Dramaturgy" perk's scream animation is played after stepping on a Bear Trap
    • Fixed an issue where the "Dramaturgy" perk's scream animation is played incorrectly as a survivor is downed
    • Activating the "Dramaturgy" perk and being hit by Virtulent Bond together no longer plays the wrong screaming animation
    • Fixed an issue where the VFX and aura on "Hex Pentimento" are not removed upon being cleansed
    • Fixed an issue where "Friendly Competition" sometimes fails to activate
    • Fixed an issue where some female Survivors hit by The Spirit will not make injury or grunts sounds on being hit
    • Fixed an issue where the Singularity can become stuck when teleporting to a survivor that disconnects
    • Fixes for some crashes across several platforms
    • Fixed an issue where survivors couldn't be picked up or healed and could block others when holding the key assigned to activate the perk "Plot Twist".
  • UI
    • Fixed the input taking too long to register on the add/subtract tier buttons with mouse click.
    • Fixed an issue with the perk tooltips being overlapped by survivor info.
    • Fixed disable visual state for the "Go to Event Tome" button in the Online Lobby.
    • Fixed an issue that prevent player from viewing the profile of someone replaced by a bot.
    • Fixed missing Chinese subtitles for archive trailer.
  • Level Design
    • Fixed an issue where players could climb on supply crates in the Raccoon City Police Station
    • Fixed an issue where the Nurse would get stuck in Toba Landing
    • Fixed an issue where crows were overlappng in Dead Dawg Saloon
    • Fixed an issue to give more chances for hooks to spawn on the lower floor of the Gideon Meat Plant
    • Fixed an issue where the Trapper's trap would hide in a pile of snow in the Ormond
    • Fixed an issue where a placeholder tile would spawn in McMillan's Estate Maps
    • Fixed an issue where the Hillbilly would not collide with assets in Eyrie of Crows
    • Fixed an issue in Ormond where the Legion could not vault over a side of a pallet when in Feral Frenzy
    • Fixed an issue where the characters would clip through the doors of the lockers in Eyrie of Crows
    • Fixed an issue with the dark mist in Raccoon City Police Station
    • Fixed an issue where a generator in Lery's Hospital could not be repaired or damaged
    • Fixed an issue where an invisible collision would prevent the navigation of the players


KNOWN ISSUES

  • Reasons for report feedback are in English across all languages. Full translations to come soon.

Patch 7.1.1 - 01 August 2023

CONTENT
  • Updated the Reactive Healing Perk to round up to 100% healing when there is only a tiny bit of healing missing (example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)
  • Re-enabled the Cenobite.


BUG FIXES

  • Perks
    • The Scene Partner Perk's scream and animation are now played at the same time when curing from The Plague's Vile Purge.
    • Survivors in lockers no longer scream because of Dramaturgy's effect.
    • The Survivor is no longer slowed down temporarily when activating Dramaturgy.
    • The Dramaturgy Perk no longer causes Items to appear during animated interactions.
    • The Spirit no longer causes the Survivors with the Scene Partner Perk to scream when passing in front of them when Phase Walking.
    • Scene Partner no longer activates when the Killer is Undetectable using Beast of Prey
    • The "Dramaturgy" Perk no longer spawns event addons.
    • The "Dramaturgy" Perk no longer spawns an Ultra Rare item.
    • Survivors with the "Scene Partner" Perk now correctly scream when reviving themselves with the "Plot Twist" perk in front of the Killer
    • The Plot Twist Perk is no longer briefly displayed as being usable after recovering from the Dying state
  • Characters
    • Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.
    • Fixed an issue that caused the Survivors to be unable to be picked up by the Knight when they are downed while being pulled out from locker by the Guardia Compania
    • Fixed an issue that caused cosmetics (Free songbird, Pro-Pain Hammer, Hound Mask and Untamed Donkey Jacket) to be missing from players inventories
      • The Trapper's Add-on "Wax Brick" no longer has an incorrect value.
    • Survivors are no longer sometimes rendered unable to move when being healed by others
    • The Nurse's Matchbox addon no longer affects the Killer's carrying speed
    • Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig's skill checks to be silent
    • Survivors escaping through an Exit gate no longer have their running animation stop abruptly before the Tally Screen.
    • The Knight can now properly pick up downed Survivors hit by the basic attack while grabbed from a locker by the Guardia Compania
    • When installing a "Brand New Part" on a Generator with a Toolbox and affected by the "Overcharge" Perk, Missed and Failed Skill Checks now correctly result in the Generator exploding
    • For The Nurse, holding the Blink input during a Blink now correctly automatically starts the next Blink in a chain.
    • The Onryo Condemned Mori can no longer be executed twice on the same Survivor.
  • Audio
    • Fixed an issue that caused the Singularity's aiming loop SFX to still be playing if it was stunned while shooting a pod or slipstreaming.
    • Fixed an issue that caused Nicolas Cage's voice lines not to be stopped at the start of a Mori.
    • Fixed an issue that caused the "Lucky Stroll" and the "Inspiration Seeker" outfits to play a collection music in the menu.
  • UI
    • Fixed a potential crash in the Hud when hiding the external Perks.
    • Fixed an inconsistency between Bloodpoints spent and Bloodpoints displayed upon canceling the Prestige Level Up halfway.
  • Maps
    • Fixed an issue with an invisible collisions found in the McMillan's Estate
    • Fixed an issue in Badham Preschool where the characters would clip out of the lockers
    • Fixed an issue where the nurse could get stuck on Toba Landing
    • Fixed an issue in Eyrie of Crows map where the projectile detection was not working as intended
    • Fixed an issue with the shrimp boat in the Pale Rose map where traps would clip in the ground
    • Fixed an issue in Fractured Cowshed where the Demogorgon was able to climb over collisions
    • Fixed an issue where Biopods could be placed out reach on Autohaven Wreckers
    • Fixed an issue where a collision is mission next to a window in Ormond
  • Events & Archives
    • Fixed an issue where a Survivor player could gain progress for a Map item related challenges (ie: "Cartophile") without having to equip a Map.
    • Fixed an issue where the "Outplayed" challenge was calculating the distance from the pallet to the Killer instead of from the pallet to the downed Survivor.
    • Fixed an issue where the "Outplayed" challenge was not gaining progress from Survivors downed near The Nightmare's Dream Pallets.
  • Console
    • Fixed an issue that caused no subtitles when playing video on XBX and XB1.
    • Fixed an issue that caused some players stuck on the starting screen on PS4.
    • Fixed an issue that caused trophies to be unlocked without real progression on PS5.
  • Misc
    • There is no longer an invisible collision in one of the hallways inside the Badham Preschool.

Patch 7.1.0 - 25 July 2023

CONTENT
  • New Survivor: Nicolas Cage
    • Perks:
      • Dramaturgy
      • Scene Partner
      • Plot Twist
  • Updated Killer: The Onryo
    • Projection:
      • Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
      • The time a TV is disabled after The Onryo Projects to it has been reduced to 45 seconds (was 100 seconds). This can be further reduced using Add-ons.
      • The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 70 seconds (was 60 seconds).
      • Projection now has a 10 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.
    • Cursed Tapes:
      • Getting hit with a Basic Attack while carrying a Cursed Tape applies 2 stacks of Condemned, and the tape is destroyed.
      • Being hooked while holding a Cursed Tape destroys the tape.
      • Holding a Cursed Tape no longer passively builds Condemned.
      • Cursed Tapes can now be placed in any TV other than the one they were retrieved from.
    • Demanifestation:
      • The Onryo can no longer be stunned while Demanifested.
      • Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position.
      • Demanifesting now removes Bloodlust, similar to other Killer Powers.
    • Add-ons:
      • Videotape Copy: TVs used for Projection turn back on 10 seconds sooner.
      • Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.
      • Well Stone: TV turn on time after receiving a tape is reduced by 7 seconds.
  • Hook Grabs:
    • Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.
  • Toolbox Add-On Updates:
    • Brand New Part - new functionality:
      • Toolbox Repair action is replaced with Install Brand New Part.
      • During the installation, you will be faced with a difficult Skill Check.
      • Upon succeeding the Skill Check, the generator's required charges are reduced by 10.
      • This add-on is consumed after use
  • Perk Updates
    • Killer Perk Updates:
      • Coup de Grace:
        • Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
      • Claustrophobia:
        • Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
      • Hangman's Trick → Scourge Hook: Hangman's Trick:
        • Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 8/10/12 meters of a scourge hook.
      • Territorial Imperative:
        • Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.
      • Remember Me:
        • You become obsessed with one survivor. Each time your Obsession loses a health state, gain 1 token, up to 2/3/4. you increase the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.
      • Hex: Crowd Control:
        • The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
      • Trail of Torment:
        • After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.
    • Survivor Perk Updates:
      • Prove Thyself:
        • For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
      • We're Gonna Live Forever:
        • Adjusted description to indicate that it works for ALL blinds, not just flashlights.
      • Blast Mine:
        • Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
      • Wiretap:
        • Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
      • Saboteur:
        • See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
      • Clairvoyance:
        • Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
      • Breakout:
        • When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
      • Buckle Up:
        • While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
      • Smash Hit:
        • After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.
      • Spine Chill:
        • Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
  • Killer Tweaks
    • The Executioner:
      • If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).
    • The Spirit:
      • Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%).
      • Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters).
      • Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster.
      • Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%).
      • Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%).
    • The Hag:
      • Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%).
      • Mint Rag - the teleport cooldown has been reduced to 10 seconds.
      • Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%).
  • Events & Archives
    • NEW TOME: Tome 16: EXISTENCE - Level 1 opens July 26 at 11:00:00 AM Eastern Time.
    • NEW EVENT: Scorching BBQ begins August 3 at 11:00:00 AM Eastern Time.
    • Level 1 of the Scorching BBQ event tome opens at the start of the event.
  • Maps - Fractured Cowshed and Rancid Abattoir
    • During the PTB we have noted that the Abattoir was abusable with a set of vaultable windows close to each other. we have updated the layout.
    • The god window next to the basement in the Abattoir got blocked.
    • Different modifications were done on all the tiles, to make them consistent for the navigation and gameplay.
    • Moved Hooks that would spawn in loops with pallets away from the loops.


FEATURES

  • Disconnected Survivor Bots
    • Replaced disconnected survivors with bots.
    • Bots can now use Dramaturgy and Plot Twist.
  • Improved Player Reporting Feedback
    • We hope players are going to feel more confident when learning that their reports were used to take action when necessary
    • Now players are going to receive feedback when their report helps to ban another player.
    • The information does not contain players' details, and displays the reason and date of the ban.
  • Miscellaneous
    • You may notice that the Consent menus (such as Privacy Policy and EULAs) now pop up earlier in the initialization.
  • UI
    • Consent popup now shows earlier.
    • Added new Character Portraits for Survivors and Killers.
    • New visuals for Store flags (limited time items) and New Items across all menus.


BUG FIXES

  • Audio
    • Fixed an issue where the Cenobites 'I came' quote upon completing a teleport is missing.
    • Fixed an issue where some survivors' hooked screams last longer than intended.
  • Bots
    • Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
    • Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.
  • Characters
    • Fixed an issue that caused injured Survivors that getting hit while they are entering in a locker to being seeing in the Dying State for a brief moment before getting out of the locker.
    • Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
    • Fixed an issue that caused The Trapper, The Wraith, The Hillbilly, The Shape and The Doctor to not follow the rule of looking slightly down when vaulting.
    • We will update the vaulting animation of The Huntress, The Cannibal, The Clown, Ghostface and The Hag in an upcoming release.
    • Fixed an issue that caused The Singularity model to slide backward when vaulting over obstacles.
    • Survivors no longer exit the Locker in the wrong direction when dying.
    • The FOV increase from Blinks can no longer be seen on the Tally screen when leaving a match during a Blink as The Nurse
    • The Knight no longer sees both the Special Item and the Regular Item in a Survivor's hand after having used his Power.
  • Events & Archives
    • Fixed an issue where the localization of the "Adrenaline Overflow" challenge did not correctly display the target number of progress required.
    • Fixed an issue where the "Alternative Medicine" challenge requirements were not updated to match the currect version of the Boon: Circle of Healing perk.
    • Fixed an issue where the "Mark My Prey" challenge would gain unintended progress when playing as The Huntress and throwing hatchets at a hooked Survivor.
    • Fixed an issue where the Pink Glyph of the "Glyph Prowler" and "Glyph Snatcher" challenges did not function properly while Survivors were performing certain interactions.
    • The challenge Out Isn't An Option can now be completed when an hatch escape occurs.
    • Progress for the Huntress Challenge "Mark my Prey" can no longer be gained by throwing hatchets at hooked Survivors.
  • Maps
    • Fixed an issue where a collision would block the projectiles in the The Thompson House.
    • Fixed an issue where the Trapper could place a trap on a broken bench in RPD.
    • Fixed an issue where The Skull Merchant could place a drone in an unreachable spot in the Coal Tower map.
    • Fixed an issue where all of The Clown's projectile gas would go through the ceiling of the Fractured Cowshed main building.
    • Fixed an issue that caused the Biopods of The Singularity to attach on invisible collisions in the Toba Landing map.
    • Fixed an issue where the Nurse could blink out of the world in the Toba Landing map.
    • Fixed an issue in the Treatment Theatre map a survivor in a dying state could not be picked up by the killer.
    • Fixed an issue where the crows of Dead Dawg Saloon could not be visible for some players.
    • Fixed an issue in Midwich Elementary School where the Skull Merchant could place a drone unreachable to the survivors.
    • Fixed an issue in Family Residence map where the Zombie or Guards could not navigate.
  • Perks
    • The Killer perk "Play With Your Food" now correctly displays the cooldown when gaining a token.
  • Platforms
    • Fixed an issue that caused trophies don't get updated properly when changing device of PS4 or PS5.
    • Fixed an issue where cause incorrect cells expiring timer in Japan on Xbox.
    • Fixed an issue that cause trial can be seen when entering tally by disconnecting the controller, waiting a short time then reconnecting.
    • Fixed an issue that cause AoT charm not being given on Switch.
    • Fixed an issue where cause game crash with error code 2622-9511 when region set to Japan on Switch.
    • Tentatively fixed an issue that caused error 8,001 happens on Windows Store.
  • UI
    • Fixed an issue where the loadout page is reset when the host changed the match management setting.
    • Fixed an issue that prevents from adding a 4th bot due to overlapping player lists over the button.
    • Fixed an issue where icons are visible that should not be visible while observing other players.
    • Fixed an issue where the challenge tracker is dismissed too fast.
    • Fixed an issue where the wallet tooltip is behind survivor names in the lobby.
    • Fixed an issue with back button being disabled when searching for a match while a panel tab is opened.
    • Fixed an issue with active challenge not appearing in the archives widget.
    • Fixed an issue where the game crashes when you are switching survivors in spectate mode, with some boon effect.
    • Fixed an issue where the game sometimes crashes on console when going from store to lobby after purchase.
  • Miscellaneous
    • Fixed an issue where shows wrong error message of "Host unreachable".
    • Fixed an issue where shows corrupted data error popup improperly.
    • Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
    • Fixed an issue that caused bloodweb automatic purchase get more expensive items before selecting event rarity.
    • Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
    • The Spirit's The Wakizashi Saya Add-on's prompt is now properly translated.
    • The Drop Firecracker prompt no longer appears when the Survivor holds a Flash Grenade.
    • Pink Glyphs no longer fail to stare at Survivors performing interactions.


CHANGES FROM THE PTB

  • Onryo Update
    • Power:
      • Survivors no longer gain Condemned when a Survivor with a tape is hooked.
      • Survivors carrying a tape who are hooked still lose the tape.
      • Survivors carrying a tape hit with a basic attack gain 2 stacks of Condemned, and lose their tape.
      • TVs turn back on in 45 seconds after a teleport.
      • TVs turn back on in 70 seconds after receiving a tape.
      • Teleporting has a 10 second cooldown.
    • Addons:
      • Videotape copy:
        • TVs used for Projection turn back on 10 seconds sooner.
      • Cabin Sign:
        • TV turn on time after a teleport is reduced by 4.5 seconds.
      • Well stone:
        • TV turn on time after receiving a tape is reduced by 7 seconds.
  • Perk Updates
    • Scourge Hook: Hangman's Trick:
      • Increased the ranges for Tiers II and III by +1 and +2 metres respectively.
    • Remember Me:
      • Included info about tokens in the description.
  • Characters
    • The new camera look down after a successful hit animation for some killers has been removed.
  • Gameplay
    • The Mastermind is again able to turn during Charge Bound dashes.
    • Survivors no longer sometimes become unable to move when healed by others.
    • Placeholder text is no longer present when using Brand New Part add-on in trials.
    • Addons obtained from the "Dramaturgy" Perks are no longer lost when inserting the Onryo's Cursed Tape back to a VHS.
    • The "Territorial Imperative" Perk no longer activates for Survivors already in the basement.
    • Survivors using the Plot Twist perk no longer scream when in Madness Tier 3.
    • Survivors downed by the Killer can no longer fully recovers with the Plot Twist perk.
    • The Brand New Part Toolbox Addon can now be used more than once on the same side of a Generator.
    • Survivors now correctly see the updated progress bar from Brand New Part while not actively repairing a generator.
    • Coup De Grace no longer gains tokens from Generators being worked on when the last Generator is completed.
    • Spine Chill no longer flickers when the killer and survivor look at each other in some angles.

Patch 7.1.0 (PTB) - 05 July 2023

FEATURES
  • Bots
    • Disconnected Survivors will be replaced with Bots
    • Added support for new perks for Bots: Dramaturgy and Plot Twist.
  • UI
    • Consent popup now shows earlier.
    • Added new Character Portraits for Survivors and Killers.
    • New visuals for Store flags (limited time items) and New Items across all menus.


CONTENT

  • New Survivor: Nicolas Cage
  • Updated Killer: The Onryo
    • Projection:
      • Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
      • The time a TV is disabled after The Onryo Projects to it has been reduced to 70 seconds (was 100 seconds). This can be further reduced using Add-ons.
      • The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 90 seconds (was 60 seconds).
      • Projection now has a 15 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.
    • Cursed Tapes:
      • Getting hit with a Basic Attack while carrying a Cursed Tape will apply one stack of Condemned
      • When a Survivor carrying a Cursed Tape is hooked, all other Survivors gain one stack of Condemned and the Tape is destroyed
      • Holding a Cursed Tape no longer passively builds Condemned
      • Cursed Tapes can now be placed in any TV other than the one they were retrieved from
    • Demanifestation:
      • The Onryo can no longer be stunned while Demanifested
      • Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position
      • Demanifesting now removes Bloodlust, similar to other Killer Powers
  • Hook Grabs:
    • Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.
  • Toolbox Add-On Updates:
    • Brand New Part - new functionality:
      • Toolbox Repair action is replaced with Install Brand New Part. During the installation, you will be faced with a difficult Skill Check. Upon succeeding the Skill Check, the generator's required charges are reduced by 10. This add-on is consumed after use
  • Killer Perk Updates:
    • Coup de Grace:
      • Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
    • Claustrophobia:
      • Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
    • Hangman's Trick → Scourge Hook: Hangman's Trick:
      • Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 8/9/10 meters of a scourge hook.
    • Territorial Imperative:
      • Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.
    • Remember Me:
      • Each time your Obsession loses a health state, gain a token. Each token increases the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.
    • Hex: Crowd Control:
      • The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
    • Trail of Torment:
      • After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.
  • Survivor Perk Updates:
    • Prove Thyself:
      • For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
    • We're Gonna Live Forever:
      • Adjusted description to indicate that it works for ALL blinds, not just flashlights.
    • Blast Mine:
      • Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
    • Wiretap:
      • Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
    • Saboteur:
      • See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
    • Clairvoyance:
      • Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
    • Breakout:
      • When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
    • Buckle Up:
      • While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
    • Smash Hit:
      • After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.
    • Spine Chill:
      • Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
  • Killer Tweaks
    • The Executioner:
      • If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).
    • The Spirit:
      • Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%)
      • Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters)
      • Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster
      • Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%)
      • Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%)
    • The Hag:
      • Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%)
      • Mint Rag - the teleport cooldown has been reduced to 10 seconds
      • Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%)
  • Level Design
    • Rebalance on the Fractured Cowshed and Rancid Abattoir maps
    • Modified the layout of the map
    • Modified the main building access
    • Globally changed the content on the Coldwind Farm Realm including more gameplays in the fence tiles
    • Coldwind Farm Realm has received updated the corn tiles with added detail


BUG FIXES

  • General
    • Fixed an issue where blockers would prevent players from navigating in the Mothers Dwelling map
    • Fixed an issue in the Raccoon City Police Station where zombies would get stuck
    • Fixed an issue where a survivor would clip through the doors of a locker in the Torment Creek map
    • Fixed an issue in the Fractured Cowshed where the Clown's gas clipper through the walls
    • Fixed a collision issue on the Torment Creek Map
    • Fixed a collision issue around the barn in the Fractured cowshed map
    • Fixed an issue where shows wrong error message of "Host unreachable".
    • Fixed an issue where shows corrupted data error popup unproperly.
    • Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
    • Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
  • Bots
    • Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
    • Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.
  • Console
    • Fixed an issue that caused trophies to not get updated properly when changing device of PS4 or PS5.
    • Fixed an issue where Auric Cells expired at an incorrect time in Japan on Xbox.
    • Fixed an issue that caused the trial to be seen when entering tally screen by disconnecting the controller, waiting a short time then reconnecting.
    • Fixed an issue that cause Attack on Titan charms to not being given on Switch.
    • Tentatively fixed an issue which caused error 8,001 happens on Windows Store.
    • Fixed an issue which caused the subtitle "On" setting to be disabled when restarting the game.
  • Characters
    • Fixed an issue that caused many killers to not follow the rule of looking down after successfully hitting a survivor.
    • Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
    • Fixed an issue that caused Ghost Face to fail to play the attack animation and instead play the standing-up animation when performing a basic attack while crouched.
    • Fixed an issue that caused The Clown's Afterpiece bottle in his left hand to become invisible during the reload animation when reloading bottles as The Clown.
    • Fixed an issue that caused the VHS tape model to remain in Survivors' hands even after they inserted it into a TV.
    • As The Wraith, the lingering undetectable status effect icon is correctly displayed when Uncloaking with "The Ghost - Soot" add-on equipped
    • The Knight has a more robust strategy to prevent becoming stuck in Orb Patrol on top obstacles
    • Survivors no longer get stuck with a Lament Configuration when they get downed while picking it up
    • The HUD no longer can disappear after triggering the Shape's standing mori
    • The Demogorgon's Shred is no longer cancelled when pressing the Esc key
    • When throwing an Afterpiece Antidote close to an obstacle, the emanation will no longer incorrectly become an Afterpiece Tonic.
    • The charge bar now correctly visibly depletes on Items dropped by Franklin's Demise until the player leaves and returns to the dropped item
    • Skill Checks which hit the edge of the success zone during the Merciless Storm are no longer handled as fails
    • Survivors can no longer see the Red Stain or hear the Terror Radius when the Demogorgon uses a portal
    • The Deathslinger's projectile is no longer cancelled when a survivor performs a rushed action
    • The Black Ward now works correctly when controlling Victor at the end of the trial
    • Adept achievements are now correctly unlocked in all cases when meeting the requirements
    • The Medkit bonus progression on a great skill check now have the correct values
    • When Wesker performs a Virulent Bound on a fully-infected survivor vaulting a pallet or window, the survivor will no longer incorrectly be grabbed and slammed
    • Hex: Face The Darkness no longer incorrectly affects Survivors on hooks
    • The Hindered Status effect from the "Waterlogged Shoe" Hag add-on no longer persists indefinitely when two Survivors trigger the Phantasm Trap and remain inside the radius
    • The Cannibal no longer takes too long to reach maximum max speed when using the Carburetor Tuning Guide
    • The Nurse can no longer start holding the Killer Power button when a Blink is not currently charged to be able to Blink once it becomes charged
    • The Shape is no longer returned to level 1 of Evil Within if someone disconnects during the standing mori
  • UI
    • Fixed an issue where the loadout page is reset when the host changed the match management setting.
    • Fixed an issue which prevented adding a 4th bot due to player lists overlapping the button.
    • Fixed an issue where icons that should not be visible are visible while observing other players.
    • Fixed an issue where the challenge tracker is dismissed too fast.
    • Fixed an issue where the currency tooltip is behind survivor names in the lobby.

Patch 7.0.2 - 28 June 2023

CONTENT
  • Killer Addons
    • The Singularity:
      • Kid's Ball Glove - Decreased Overclock duration time to 15% (was 25%)
      • Foreign Plant Fibres - changed Rarity rating to Very Rare (was Rare)
      • Cremated Remains - changed to "Survivors afflicted with Temporal Slipstream suffer from Blindness." (was Killer Instinct before)
      • Nanomachine Gel - changed Rarity rating to Rare (was Very Rare), decreased Broken Status Effect to 30 seconds. (was 40 seconds)
      • Denied Requisition Form - changed Rarity rating to Ultra Rare (was Very Rare)
      • Soma Family Photo - changed Rarity rating to Very Rare (was Ultra Rare), reduction effect of Overclock Mode is now -20% (was -50%)
      • Iridescent Crystal Shard - changed to "When a Biopod is created the auras of all Survivors within 6 meters of that Biopod are revealed to you for 6 seconds." (was applied when within the zone of a Biopod)
    • The Nemesis:
      • Damaged Syringe - increases time it takes Survivors to use a Vaccine by 5 seconds (used to be 2 seconds, and increased Killer Instinct by 1.5 seconds)


BUG FIXES

  • Bots
    • Fixed additional rare issues with Survivor and Special Items.
    • Tentatively fixed an issue that bots are unable to use the Perk Scavenger correctly.
  • Characters
    • Fixed an issue that caused survivors who walk or crouch while standing in the Torment Trail to remain in the standing position animation during a trial against The Executioner.
    • The Nightmare is now able to correctly place Dream Pallets on a location previously holding a Fragile Pallet.
  • Platforms
    • Fixed a crash on PlayStation 5 when browsing the Store.
    • Fixed a crash on Steam when joining a party.
    • Fixed an error that would occur when loading into an Autohaven Wreckers map on the Epic Games Store version of the game.
  • Twisted Masquerade
    • When a Masquerade Pillar disappears after the Exit Gate or the Hatch opens, the proper disappearance VFX are now correctly played
    • Masquerade Pillar is now despawned when the hatch or an exit gate is opened
    • When the Killer interacts with the Invitation Pillar, the regular interaction icon is now displayed
    • As the Twins, the Masquerade Invitation charge UI now updates correctly when switching from Victor to Charlotte.
    • Survivors downed while interacting with the Pillar can now correctly be picked up by the Killer
  • UI
    • Fixed the HUD invitation icon reward state opacity to be independent of the chase state when gaining the reward.
    • Fixed and issue that caused a SFX loop when using a controller in the Archive Tier purchase popup.
  • Miscellaneous
    • The Adept Singularity achievement is now correctly unlocked when completing a trial inside a Biopod
    • The Game Afoot Perk now correctly activates the Nemesis Perk
    • The Survivor perk 'Made For This' endurance effect no longer triggers after using an Anti-Hemorrhagic Syringe on another survivor
  • Level Design
    • Fixed an issue where the hook can be block by the killer in Toba Landing
    • Fixed an issue where Wesker could slide on top of crates in Shelter Woods near the Skull Merchant base
    • Fixed an issue where the stairs in the back of the main building in Eyrie of Crows didn't feel smooth
    • Fixed an issue where the nurse could get stuck in the west wing basement of the Raccoon City Police Station
    • Pass on the Toba Landing to Improve the navigation
    • Added Lockers in Toba Landing
    • Fixed an issue where killer could get stuck on the Temple of Purgation map


KNOWN ISSUES

  • The Singularity's add-on "Nanomachine Gel" has still the old text description.
  • The Singularity's add-on "Kid's Ball Glove" has still the old text description.
  • The Singularity's add-on "Soma Family Photo" has still the old text description.
  • The Singularity's add-on "Soma Family Photo" has an incorrect time value for the Overclock Mode. (-80% instead of -20%)

Patch 7.0.1 - 21 June 2023

UPDATES
  • The Singularity
    • EMP Crates per map were reduced from 5 to 4
    • EMP Generation time increased from 90 to 100 seconds
    • Survivors are now slowed by 10% while charging the EMP
    • Time to charge an EMP increased from 2.0 to 2.5 seconds
    • Duration of pod disabling (from an EMP) decreased from 60 to 45 seconds
    • Removed score caps on the score events for Assimilation, Teleportation, and Teleportation Strikes
    • Increased score points for Assimilation and Teleportation from 200 to 250
  • Event
    • The 7th Anniversary "Twisted Masquerade" event begins June 22, 2023 at 11:00:00 ET
    • Level 1 of the "Twisted Masquerade" event tome opens June 22, 2023 at 11:00:00 ET


BUG FIXES

  • Audio
    • Fixed an issue that caused the Slipstream Teleport sfx to be missing at the beginning of the animation.
  • Bots
    • Bots are less likely to follow paths that start by going towards a chasing Killer.
    • Bots using the Scavenger perk and affected by the repair speed penalty may now prioritize other goals over working on the generator.
    • Bots have read previous Patch Notes and now correctly distinguish Survivor and Special items.
  • The Singularity
    • When looking away after performing a Lock On to a Survivor, The Singularity no longer can Slipstream Teleport to a different survivor
    • The face melt effect is no longer played a second time when a Survivor is Mori'd by The Singularity
    • The Auras of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity
    • The reticule is no longer missing when spectating and switching to The Singularity when already inside a biopod
  • Characters
    • Fixed an issue that caused part of the female survivor's face to be distorted when interacting with the Jigsaw box.
    • Fixed an issue that caused the Killer's animation to be off-center and misaligned when playing as The Cenobite and performing a Lunge Attack, resulting in the hand completely disappearing during the animation.
  • Environment
    • Dvarka Deepwood - Toba Landing
      • Increased the fog on the map, to help with visibility making it feel less cluttered when looking at a distance.
      • Desaturated some of the plants for a better readability of the environment.
  • Perks
    • Using For the People to heal a survivor to healthy no longer incorrectly applies the Endurance effect from the Made for This perk
    • Survivors' camera no longer sometimes stays stuck on the Killer after using the Perk Decisive Strike
    • The Troubleshooter perk now correctly applies a yellow Aura to Generators
  • Platforms
    • On PlayStation 4, using a keyboard and a controller simultaneously during gameplay no longer leads to a crash.
    • On Nintendo Switch, leaving the console running on an error message for a long time no longer crashes the game.
  • UI
    • On consoles, the cursor no longer disappears after failing to put a valid code into the Store's Redeem Code popup multiple times.
    • The tooltip style for the hidden perk is changed
    • Fixed an issue where the observed player's name does not appear when returning to the spectator mode
    • Fixed an issue where incorrect values were displayed for the progress of the challenges.
    • Fixed an issue where addons text overlaps the search bar in inventory.
    • Fixed an issue where the rift fragment rewards were displayed in red color.
  • Miscellaneous
    • Zombies no longer stop spawning when The Nemesis uses "Tyrant Gore" and "Depleted Ink Ribbon"
    • Survivors carrying a Cursed Killer Item are now able to properly complete interacting with Glyphs.
    • The Ghost Face is no longer able to lean on all Vaults of the Main Building in Toba Landing
  • Level Design
    • Fixed an issue where the character was clipping through the locker in the Garden Of Joy
    • Fixed an issue where the character could get stuck near the building of the Gas Heaven
    • Fixed issues where the biopods of The Singularity can get placed in areas the survivors can't deactivate them
    • Fixed an issue where the survivors are clipping through the lockers of Treatment Theatre
    • Fixed an issue where The Nurse could blink under the Temple in Sanctum of Wrath
    • Fixed an issue where a pallet clipped through a door frame in the Shattered Square
    • Fixed an issue on Dead Dawg Saloon where the killer could place their powers on top of small fences
    • Fixed an issue where The Nightmare could not place the Dream Snares on top of the gallows in Dead Dawg Saloon
    • Fixed an issue on the Toba Landing where The Demogorgon could land on top of a rock
    • Fixed an issue in the Mother's Dwelling where the character could not navigate between two assets
    • Fixed an issue where a pallet can clip through assets in Raccoon City Police Station
    • Fixed an issue where the Nightmare could not place Dream Snares on a surface of a Landmark in the Temple of Purgation map
    • Fixed an issue in the map Garden Of Joy where the players could climb on top of a pallet


KNOWN ISSUES

  • We are aware of an issue in which the Attack of Titan DLC's do not provide the related charms - this will be fixed in a future update and the charms applied retroactively.

Patch 7.0.0 - 13 June 2023

CONTENT
  • New Killer: The Singularity
    • Power: Quantum Instantiation
      • A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit. The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread. Special State: Overclock Mode - After a successful Slipstream teleport, the Singularity enters Overclock Mode. In this state, walls and pallets can be destroyed faster, vaulting speed is faster, and he cannot be stunned by pallets. Attempts to stun by pallet merely remove Overlock Mode and momentarily slow the Singularity. Special Interaction: Electromagnetic Pulse - At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to destroy a Biopod. Once used, the EMP is destroyed.
    • Perks:
      • Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.
      • Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 20%. This perk goes on cooldown for 40/35/30 seconds.
      • Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 10% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.
  • New Survivor: Gabriel Soma
    • Perks:
      • Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.
      • Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
      • Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 5. When you reach maximum tokens, lose all tokens automatically recharge the toolbox to full. Then, your generator repair speed is 50% slower for 40/35/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.
  • New Map: Dvarka Deepwood - Toba Landing
    • The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment his split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serves as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the survivors to hide and wait for the real threat to pass by.Between the two biomes the Toba Landing, now a desolate remnant of what was once a second chance of life is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.Wild life is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of the entity and light up when source of energy like generators and exit gates are around.


KILLER TWEAKS

  • The Artist
    • Ink Egg
      • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
    • Vibrant Obituary
      • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
  • The Nemesis
    • Damaged Syringe
      • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
    • Tyrant Gore
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
    • Zombie Heart
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
  • The Trickster
    • Lucky Blade
      • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
    • Waiting For You Watch
      • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
  • The Ghost Face
    • Power
      • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
      • Night Shroud recharge time: 20 seconds (was 24 seconds).
      • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
    • Knife Belt Clip
      • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
    • Night Vision Monocular
      • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).
  • The Executioner
    • Power
      • When hitting a Survivor with Punishment of the Damned, that Survivor is inflicted with Torment.


PERK UPDATES

  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and every time a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)


FEATURES

  • Search Bar
    • Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.
    • The following text parts can be searched for:
      • Name
      • Description / flavor text
      • Rarity
      • The Collection name of a Cosmetic
      • The Outfit name of a Cosmetic
      • The Item that an Add-on attaches to
      • For teachable Perks, the name of the character that unlocks it
  • Item Rules Rework
    • Items are now divided into categories:
      • Survivor Item
        • These can return to a player's inventory at the end of a match
        • e.g. Toolbox, Firecracker, etc
      • Special Item
        • Items related to playing against specific Killers
        • e.g. Lament Configuration, VHS Tape, etc
      • Temporary Item
        • Items that do not return to a player's inventory at the end of a match
        • e.g. the White Glyph's Pocket Mirror, Flashbang
  • Misc
    • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
    • Added protection against hackers using characters they do not own.
    • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.


BUG FIXES

  • Audio
    • Fixed an issue where survivors could hear the Terror radius when affected by the Oblivious status during a chase.
    • Fixed an issue where The Wraith's Coxcombed Clapper addon also muted the sound when The Wraith uncloaks.
  • Killer - The Singularity
    • Fixed an issue causing pallets broken by The Singularity to occasionally remain visible
    • The Singularity's Hologram Generator Addon no longer shows a Placeholder icon to affected Survivors
    • The Singularity can no longer slipstream to the wrong survivor
    • The Singularity's Power UI no longer appears enabled during the wake-up sequence
    • The Singularity can no longer place Biopods where Survivors stand to interact with generators
    • The Singularity's Biopods are no longer missing their Killer Item Aura when spotted by the Map
    • Slipstream Pods on Survivors self-destruct before The Singularity's Mori is confirmed and begins
    • When The Singularity performs a Slipstream Teleportation, the POV now correctly starts at ground level
    • The Singularity no longer gets stuck in the ground or level objects after Teleporting to a survivor
    • Slipstream pods on Survivors no longer stretch when the Survivor is placed on a hook
    • The Singularity, while in shutdown mode, can no longer interrupt survivors
    • The Singularity's add-ons are now correctly affected by the Vigil perk
    • The Terror-Radius caused by the Hyperawareness Spray Add-On is now correctly blocked when affected by the Oblivious status effect
    • The killer now teleports instead of slides when performing a Slipstream Teleport to an already-assimilated survivor
    • When playing as or against The Singularity, EMP Crates are correctly spawned on both floors of Gideon Meat Plant
    • The Slipstream Slime Overlay VFX is no longer visible during the Mori, when bleeding out, escaping the exit gates or dying in the end-game scenario
    • Slipstream Pods are now removed when Survivors leave the Trial
    • There is no more choppiness apparent when the Singularity walks into a still Survivor after teleporting to them
    • The description of the Forced Hesitation Perk has been corrected
    • The Blood Pact external perk icon is no longer visible to the Survivor with it equipped while affected by the Haste status effect
    • The Auras effect of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity
  • Bots
    • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
    • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
    • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanfested Onryo).
    • Bots no longer drop held Items after wiping a Hag's Phantasm Trap.
    • Bots no longer have trouble with one window on the Rancid Abattoir Map.
    • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
    • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
    • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
    • Bots playing against Freddy Krueger can now use Alarm Clocks.
    • Bots playing against Pyramid Head can now crouch whilst attempting to cross a Trail of Torment while crouching.
    • Bots playing against The Dredge now lock Lockers near Generators they are working on.
    • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
    • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
    • Bots playing against The Twins are more likely to run up to and kick Victor.
    • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
    • Multiple Bots no longer attempt to sabotage the same hook at the same time.
  • Characters
    • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
    • Fixed an issue where, when playing as the Executioner, survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
    • Fixed an issue where the Pig's hand would move unnaturally when mainly moving sideways to the left.
    • Fixed an issue where Cenobite appeared to be sliding around instead of walking.
    • Fixed an issue where breakables interactions would appear misaligned when playing as The Huntress in a Trial and having the Torso cosmetics Chain Mail (Blue Rift), or Sand Flower Dress equipped.
    • Fixed an issue that caused Victor of the Twin's arms to disappear behind the camera during the running animation.
    • Fixed an issue that caused The Skull Merchant's kick animation of breaking pallets to be off-set when wearing the 'Cyber Assassin' customization.
    • Fixed an issue that caused The Legion to experience a small animation hitch when strafing to the sides from the Killer's point of view.
    • Fixed an issue that cause The Artist to go into A-Pose instead of playing the her wipe animation.
    • Fixed an issue that cause Ashley Williams to no longer has an idle animation when Ashy Slashy or Maniac Puppet Hand customizations are equipped.
    • Fixed an issue that caused the Mastermind's trench coat to fail to unravel in order to properly cover his legs in the main menu.
    • Fixed an issue that cause the Survivors dying during the The Mastermind's Mori to go back to the crawling position and jitter.
    • Fixed an issue that caused The Spirit, when carrying a survivor, to have the ability to see through walls and objects.
    • The Skull Merchant Add-on Prototype Rotor now properly gives haste
    • The same T-Virus vaccine can no longer be picked up at the same time by two survivors
    • Chain Hunt is no longer reset when Survivors are interrupted during certain actions
    • The Wraith's lunge attack when uncloaking now correctly benefits from the extra distance and speed
    • Onryo's Tape Editing Deck add-on now correctly causes Survivors to start with a Tape in hand
    • The add-on "The Serpent - Soot" now correctly causes The Wraith to uncloak when performing a break action
  • Environment
    • Fixed a texture issue on a sign in the exit gate of Silent Hill - Midwich Elementary School
    • Fixed an issue with a window on the roof of the Léry's Memorial Institute
  • Maps
    • Fixed an invisible collision on a staircase in the Eyrie of Crows Map
    • Fixed an issue that prevented players from reaching Victor in the Toba Landing Map
    • Updated the placement of the generators in the corridors of Midwich Elementary School to avoid 3 gens to spawn in the same corridor
    • Fixed an issue that were preventing killers from going down the stairs in Toba Landing basement
    • Fixed an issue preventing The Mastermind from pushing Survivors and getting them stuck in collisions on the Gas Haven map
    • Fixed issues in maps where the biopods were placed in areas that could not be deactivated
    • Fixed an issue in Toba Landing where on side of the generator was not accessible
    • Fixed an issue in Haddonfield where killers could land on top of Hedges
    • Fixed an issue in Crotus Prenn's shack the placement of locker where survivors were clipping through the doors
    • Fixed an issue in Toba Landing where the nurse could blink out of the walls
    • Triggering a Hag Phantasm Trap when specific cosmetics are equipped no longer causes a crash
  • Events & Archives
    • Fixed an issue where Survivors could collect memory fragments while on a hook
    • Fixed an issue where memory fragments were still visible after their respective challenge had been completed
    • Fixed an issue where the Survivor's held Item would disappear when they collected the fragile mirror from the White Glyph "Glyph Caretaker" challenge
  • Perks
    • Fixed an issue which could allow Survivors to reach unintended places by using the perk Any Means Necessary.
    • Using For the People to heal a survivor to healthy no longer triggers the Endurance effect from Made for This
    • The Hex: The Third Seal perk now correctly applies the Blindness status effect to the last Survivors hit rather than the first Survivors hit
    • The Perk Quick and Quiet no longer goes into cooldown if the perk is activated during an interaction that already has started and notified the Killer
  • UI
    • Disconnecting a controller while transitioning to the Tally Screen no longer hardlocks the UI.
    • Disconnecting and quickly reconnecting a controller while transition to a lobby no longer softlocks the UI.
    • Fixed a soft-lock that could occur when changing role while in the Characters menu.
    • Fixed a potential crash when quitting the Game.
    • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
    • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.
    • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.
    • Trimmed extraneous space entered in the Promo code input text.
    • Fixed a navigation issue in the Onboarding Menu when switching Tabs with a Gamepad.
    • Fixed an issue in the Promo Code popup where the player could not reselect text field to try entering another code after inputting an invalid code.
    • Fixed an issue in the Bot Loadout popup where the pagination can sometimes be unsynced with the actual displayed page.
    • Fixed Score Events that do not appear in the HUD when Spectating a Custom Game.
  • Misc
    • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
    • Cosmetics accessories such as hair and cloths should now be correctly in sync.
    • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
    • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
    • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.
    • Fixed multiple issues with VFX when changing characters or Cosmetics.
    • Fast vaulting no longer causes survivors to briefly snap back to before the vault point
    • Dead Survivors no longer stay in the crawling pose after bleeding out
    • When escaping, a Survivor will no longer disappear before the end of the fade out
    • Players are now able to exit through the Hatch in the Survivor Tutorial
    • Regular items are no longer lost when escaping with a special item
    • The camera no longer jitters when picking up a survivor from a locker

CHANGES FROM THE PTB

  • The Singularity
    • Updated Biopods' disabled state to be more obvious visually
    • Made Overclock duration more obvious by adding a meter around the power icon
    • Diagnostic Tool (Add on): Updated to work during Overclock mode for clarity and consistency
    • Nanomachine Gel (Add on): Updated to work during Overclock mode for clarity and consistency
  • EMPs and Supply Crates
    • Survivors holding an EMP no longer see Supply Crates
    • Number of Supply Crates decreased from 7 to 5
    • Increased the time it takes for EMPs to be generated from 80 to 90 seconds
  • Toba Landing
    • Reduced the amount of vegetation to help players navigate in the map
    • Updated the amount of loops considered safe
  • Bots
    • Bots have realized that a Killer on a different floor directly above or below them is not as dangerous, and are now less likely to drop **pallets in that situation.
    • Bots playing against The Singularity are now slower at hiding from an active Biopod.
    • Bots playing against The Singularity no longer pace back and forth when a Survivor is on a Hook near a Biopod.
    • Bots using Flashbang can once again interact with Killer-specific items.
  • Platforms
    • Fixed a crash occurring when receiving an in-game friend request on the Nintendo Switch.
    • PlayStation players that are friends with a party host but not mutual friends can now join that party.
    • Inputting an invalid code in the Store twice in a row no longer breaks the text field on some platforms.
  • Misc
    • Adjustments the the Executioner (Punishment of the Damned) have been reverted
    • Fixed multiples issues in the Singularity's mori, where the survivor's face was not dissolving correctly,
    • The Perk Preview icons are now disabled in Anonymous Mode.
    • Loadout parts are now correctly blocked by Match Management settings in a Custom Game.

Patch 7.0.0 (PTB) - 23 May 2023

CONTENT
  • New Killer: The Singularity
    • Perks:
      • Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.
      • Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 15%. This perk goes on cooldown for 60/50/40 seconds.
      • Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 7% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.
  • New Survivor: Gabriel Soma
    • Perks:
      • Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.
      • Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
      • Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 6/5/4. When you reach maximum tokens, lose all tokens automatically recharge the toolbox to full. Scavenger is disabled for the remainder of the Trial after recharging a toolbox. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.
  • New Map: Dvarka Deepwood - Toba Landing


KILLER TWEAKS

  • The Artist
    • Ink Egg
      • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
    • Vibrant Obituary
      • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
  • The Nemesis
    • Damaged Syringe
      • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
    • Tyrant Gore
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
    • Zombie Heart
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
  • The Trickster
    • Lucky Blade
      • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
    • Waiting For You Watch
      • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
  • The Ghost Face
    • Power
      • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
      • Night Shroud recharge time: 20 seconds (was 24 seconds).
      • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
    • Knife Belt Clip
      • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
    • Night Vision Monocular
      • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).
  • The Executioner
    • Power
      • When hitting a Survivor with Punishment of the Damned, that Survivor is inflicted with Torment.


PERK UPDATES

  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and every time a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)


FEATURES

  • Search Bar
    • Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.
    • The following text parts can be searched for:
      • Name
      • Description / flavor text
      • Rarity
      • The Collection name of a Cosmetic
      • The Outfit name of a Cosmetic
      • The Item that an Add-on attaches to
      • For teachable Perks, the name of the character that unlocks it
  • Item Rules Rework
    • Items are now divided into categories:
      • Survivor Item
        • These can return to a player's inventory at the end of a match
        • e.g. Toolbox, Firecracker, etc
      • Special Item
        • Items related to playing against specific Killers
        • e.g. Lament Configuration, VHS Tape, etc
      • Temporary Item
        • Items that do not return to a player's inventory at the end of a match
        • e.g. the White Glyph's Pocket Mirror, Flashbang
  • Misc
    • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
    • Added protection against hackers using characters they do not own.
    • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.


BUG FIXES

  • Archives
    • Audio
      • Fixed an issue where survivors could hear the Terror radius when affected by the Oblivious status during a chase.
      • Fixed an issue where The Wraith's Coxcombed Clapper addon also muted the sound when The Wraith uncloaks.
  • Bots
    • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
    • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
    • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanfested Onryo).
    • Bots no longer drop held Items after wiping a Hag's Phantasm Trap.
    • Bots no longer have trouble with one window on the Rancid Abattoir Map.
    • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
    • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
    • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
    • Bots playing against Freddy Krueger can now use Alarm Clocks.
    • Bots playing against Pyramid Head can now crouch whilst attempting to cross a Trail of Torment while crouching.
    • Bots playing against The Dredge now lock Lockers near Generators they are working on.
    • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
    • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
    • Bots playing against The Twins are more likely to run up to and kick Victor.
    • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
    • Multiple Bots no longer attempt to sabotage the same hook at the same time.
  • Characters
    • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
    • Fixed an issue where, when playing as the Executioner, survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
    • Fixed an issue where the Pig's hand would move unnaturally when mainly moving sideways to the left.
    • Fixed an issue where Cenobite appeared to be sliding around instead of walking.
    • No longer showing an extra placeholder mesh of The Cenobite in every map
    • Survivors affected by the Oblivious status effect can no longer hear the Terror radius during a chase
    • A Survivor's Flashlight no longer remains visible to The Spirit if turned off during a Phase Walk
    • The game no longer crashes if a Zombie falls out of bounds
    • Legion is no longer able to vault on top of the bus in Autohaven Wreckers during Feral Frenzy
    • Correctly display scream noise indicator when a Survivors screams from The Knight's Healing Poultice add-on
    • Fixed Knight Guards being unable to patrol in various locations
    • The Plague can no longer infect breakable walls and Exit gates
    • The Milk'n'Cookies achievement can no longer be advanced more than once per trial
    • Using The Cenobite's power during a chase now correctly resets Bloodlust
    • Scratch marks are no longer visible for a short period of time when switching from Charlotte to Victor
  • Environment
    • Fixed issues related to the placement of the Singularity in Door frames
    • Fixed an issue where Victor would not dissolve in Badham Preschool
  • Perks
    • Multiple survivors with "Any Means Necessary" cannot all raise the same pallet, preventing the ability to climb elevated collision
    • Adrenaline is now triggered in a way that is compatible with Sprint Burst
    • Adrenaline is now correctly triggered when being unhooked or self-unhooking when the exit gates become powered
    • Survivors who receive the Oblivious status by way of the Nemesis perk now maintain it for the full 60 seconds even if the Obsession is changed.
    • The Potential Energy perk can no longer be activated for a short duration after being grabbed from a Generator by the Killer
    • The Distortion perk now correctly hides auras when caught in a bear trap
  • Platforms
    • UI
    • Disconnecting a controller while transitioning to the Tally Screen no longer hardlocks the UI.
    • Fixed a soft-lock that could occur when changing role while in the Characters menu.
    • Fixed a potential crash when quitting the Game.
    • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
    • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.
    • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less **Bloodpoints than the required amount.
    • Trimmed extraneous space entered in the Promo code input text.
  • Misc
    • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
    • Cosmetics accessories such as hair and cloths should now be correctly in sync.
    • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
    • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
    • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.

Patch 6.7.2 - 18 May 2023

CONTENT
  • Added two Outfits for in-game store.
  • Added some of the Charms for the 2023 Anniversary and Pride celebrations.

Patch 6.7.1 - 03 May 2023

BUG FIXES
  • Bots
    • Bots no longer have a tickle fight when they are both infected by The Mastermind's Uroboros Infection and attempting to spray each other with First Aid Sprays.
    • When playing against The Dredge, Bots are more likely to lock lockers.
    • When playing on the Rancid Abattoir map, Bots no longer infinitely vault a window when going for an Unhook.
  • Characters
    • VFX issues no longer occur on The Oni during Intro Camera, Mori and Score Screen.
    • VFX issues no longer occur on The Ghost Face when swapping between Cosmetics.
    • Smoke VFX no longer appear when switching between certain locked Cosmetics.
    • When The Skull Merchant destroys a Pallet, the animation plays out as intended.
    • Fixed an issue where, as The Spirit, vaulting from a high location and falling to the ground would cause her to jitter in the air instead of falling continuously.
    • Hitting a Survivor with The Knight’s Guardia Compania now correctly resets Play with Your Food tokens.
    • The Flashlight beam is no longer obstructed by The Wraith’s body when cloaked.
    • The Cenobite may no longer teleport far from the Survivor when the teleport is triggered right after the Survivor starts solving the Lament Configuration.
    • Fixed an issue that caused some of the cosmetic VFX to disappear while playing a match.
    • Fixed an issue where the kicking animation for breaking pallets and generators was offset while The Huntress was equipped with the 'Night Owl' customization set."
    • Fixed an issue that caused The Huntress' arm is to clip in the Killer POV when throwing a hatchet while falling.
    • Fixed an issue where when a Survivors starts healing another Survivors immediately after unhooking them, they get positioned in a way that clipping occurs between them.
    • Fixed an issue that caused The Spirit's hands to briefly flash blue when releasing the Killer Power at the last second while charging, causing them to duplicate momentarily.
    • Fixed an issue that caused The Pig’s crouch and un-crouch animation not to be shorter when equipped with the Combat Straps Add-On.
  • Animation
    • Disable an optimization on animation that caused choppy or low-frame rate animations in certain situation.
  • Environment
    • Fixed issue in Blackwater Swamp's Pale Rose map where there was a collision issue in the stairs of the Pale Rose's boat.
    • Fixed an issue on all maps around the killer shack where a collision would hinder navigation around the exterior of the shack.
    • Fixed an issue on The MacMillan Estate Groaning Storehouse map where the killer could body block access in the stairs to the basement.
    • Fixed an issue on The MacMillan Estate Suffocation pit map where the killer could body block access in the stairs to the basement.
  • Archives
    • The "Salvation or Sacrifice" challenge no longer gains an unintended extra point of progress when hooking a Survivor during the End-Game Collapse.
  • Issues related to the Core Memory challenges.
    • Memory fragments no longer spawn too close to the Player spawn points and to each other.
    • The memory portal no longer remains displayed after another player interacts with it.
    • The Demogorgon can no longer collect memory fragments while traversing the Upside Down.
    • Survivors can no longer interact with the memory portal while Incapacitated with Victor when playing against The Twins.
    • Fixed multiples issues to the Survivor interactions and visibility with memory fragments and memory portal interaction when Victor was unbound nearby Players when playing against The Twins.
    • The Killer can no longer interact with the memory portal while carrying a Survivor.
    • Fixed an issue where the audio feedback for collecting a memory fragment played only once instead of per fragment.
    • The Knight can no longer collect memory fragments while creating a patrol path for a Guard.
    • Fixed an inconsistent page change audio in the Archive.
    • Fixed an issue where the Killer's camera had unintentional movement when interacting with the memory portal.
  • Audio
    • The sounds of Survivors fighting back are no longer missing from The Shape's Mori while having Judith's Tombstone Add-On equipped.
    • Survivors grunts no longer persist after being healed while inside The Skull Merchant's Drone detection zone.
    • Fixed an issue where, during an active Event, auto-filling the Bloodweb would play the same Item purchase sound multiple times.
    • Fixed an issue where the SFXs were missing for the skull merchant's body cleaver weapon.
    • Fixed an issue where the Body Cleaver weapon for The Skull Merchant would not have attack sounds.
    • Fixed an issue where clicking on the Perk preview UI button would produce no sound.
    • Fixed an issue where using the Memory Of Maurice outfit for The Dredge would not have the added horse sound effects.
  • Level Design
    • The Nurse can no longer teleport out of bounds in Raccoon City Police Station Map.
    • Fixed multiple collision issues in the Red Forest Realm.
    • Fixed issues in Ironworks of Misery where some killers could land their powers on places unreachable to survivors
    • Zombies no longer get stuck on railings in Father Campbell's Chapel.
    • Fixed an issue in Groaning Storehouse where Killers are unable to pick up Survivors.
    • Fixed an issue in Shattered Square where the dark mist was not positioned properly in the map
    • Zombies should no longer get stuck on Temple of Purgation.
    • Zombies should no longer get stuck on Dead Dawg Saloon.
    • Fixed global issue where debris from Pallets would clip in the ground.
    • Improved situation where lack of Hooks in Badham Preschool negatively impacted Killers.
    • Fixed clipping assets in Temple of Purgation.
    • Removed an impassable area in Badham Preschool.
    • Fixed issue in Gas Heaven that adds mist around the Gas Station.
    • Fixed issue in Mount Ormond Resort that prevented The Nightmare from placing Dream Snares around the building
    • The Skull Merchant can no longer block doorways with Drones in Father Campbell's Chapel.
    • The Demogorgon can no longer jump on top of metal piles in Gas Heaven.
    • Zombies can now navigate between cars in Haddonfield.
    • Fixed issue in Midwich Elementary School where Victor could stand unreachable on top of metal shelves.
    • Characters no longer get blocked in front of a cart in the Shattered Square.
    • Killers can no longer land on top of a Hook in Midwich Elementary School.
    • Fixed an issue in Badham Preschool where the Killer could not grab a Survivor working on a Generator.
    • Fixed an issue in Dead Dawg Saloon where a collision prevented Killer navigation near the bar.
    • Zombies now navigate better in Temple of Purgation.
    • Fixed issue in Treatment Theatre where Killers were body blocked near a hook
    • The Nightmare's Dream Snares can no longer be placed on walls of the mine in Suffocation Pit.
    • Mist now appears as intended in the Racoon City Police Station Map.
    • Fixed an issue that caused the trees to fail to dissolve when the Entity sacrifice a survivor in the different maps.
    • Fixed an issue where the dark mist would not appear properly in the Gas Station
    • Fixed an issue where killers can stand on the rocks of the hills in Crotus Prenn maps
    • Fixed an issue where a Faux-Appels would affect the players near the exit gates in Shattered Square
    • Fixed an issue where players could not vault on the side of the Pale Rose Boat
    • Fixed an issue that prevented players from navigating properly in the basement stairs, Shattered Square
    • Fixed an issue where Trapper's Trap would appear near the fences, Shattered Square
    • Fixed an issue where the players were blocked in the basement in the west wing of the Racoon City Police Station map
    • Fixed an issue that prevented the nurse from blinking properly in the shrimp boat
    • Fixed an issue related to the blocked window in the Myers House and created a dead end
    • Fixed an issue where killers could jump on a pile of wood in the Mine map
  • UI
    • Players can no longer accept and decline the Privacy Policy at the same time.
    • Fixed an issue that caused a crash after passing Level 50 in the bloodweb.
    • Fixed an issue where the player is unable to hide other player's name after showing the name when the Hide Other Player Names setting is on.
    • Bloodpoint cost on the tooltip is now displayed in red when there is insufficient bloodpoints.
    • Fixed an issue where the red outline of centre button remains after automatic purchasing of the bloodweb level on Switch.
    • Fixed soft lock with bloodweb purchase when switching characters.
  • Terror Radius Visual Feedback
    • The Terror Radius Visual Feedback is now displayed when the audio level reaches a certain audible threshold to avoid the indicator being shown when the audio is barely discernible.
  • Misc
    • The Insidious Perk icon no longer lights up if you become Undetectable from another source. Now it only lights up to indicate when the Perk itself is active.
    • Fixed a crash on PS4 that could occur during initialization.
    • Fixed a crash that could occur very rarely when using the Bloodweb.
    • Fixed a crash that could occur at the end of a Trial.
    • On the Nintendo Switch, the screen no longer flashes white during initialization.
    • The Bloodweb is once again buying nodes as per the priority written in its description: nodes closest to the centre, of lowest rarity first.
    • Fixed the error 8007 for players on the Windows Store.


KNOWN ISSUES

  • The Dredge's "Masquerade Colours" cosmetic breaks in the Tally Screen

Patch 6.7.0 - 18 April 2023

CONTENT
  • Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven
    • Maze Tile (MD13) with unsafe Pallets and windows was redesigned to be safe and consistent with other maps.
    • Added more Lockers in the realm.
    • Raised the minimum amount of Pallets in the Realm to reduce Dead Zones.
    • Updated the placement of the Gas Station to be more on the side of the map.
    • Updated the setup of the Gas Station to remove the strong window in the back of the building.
  • The Archives
    • Tome 15: ASCENSION - Level 1 opens on April 19th at 11:00am ET
    • "Core Memory" challenges
      • These challenges task Survivors and Killers to restore a lost memory by finding Memory Shards scattered in the trials and restoring them to unlock story fragments in journals.
      • As with the Glyph challenges, upcoming tomes will introduce new variants of the Core Memory challenge, providing a more varied experience in the Archives with each new Tome.
    • Lightburn has been removed from all applicable challenge descriptions and challenge requirements.
    • Adjusted the challenge requirements for challenges in Tomes 1 to 5 and 12 so they are better aligned with the challenge difficulties of other Tomes and their levels within The Archives.


FEATURES

  • Light-Killer Interactions
    • We are removing Killer-specific light interactions.
      • The Nurse can no longer be Lightburned out of her Blinks.
      • The Hag's Phantasm Traps are no longer removed by lights.
      • Survivors can now remove them by approaching them carefully and wiping them away.
      • The Wraith can no longer be Lightburned when cloaked.
      • The Artist's Crows are no longer affected by light.
      • Crow swarms cannot be removed by light.
      • Dire Crows cannot be removed by light.
      • The Spirit
        • Can no longer burn The Spirit's Husk
  • General Healing
    • Decrease the bonus on successful Healing Great Skill Checks from 5% to 3%.
  • Killer Tweaks
    • The Hillbilly
      • Power
        • Less heat added upon starting to rev the Chainsaw.
        • Less heat added while revving the Chainsaw.
        • More heat added during Chainsaw Sprint.
    • The Pig
      • John's Medical File Addon
        • Increase crouched move speed by 10% (was 6%).
    • The Cenobite
      • The Lament Configuration will now teleport if The Cenobite stands on it for 5 seconds.
    • The Clown
      • Redhead's Pinky Finger Addon: Start with 3 fewer bottles, and maximum bottles is decreased by 3 (was 2 and 2, respectively).
    • The Nightmare
      • Add-Ons
        • Sheep Block: Triggering Dream Snares or Dream Pallets inflicts Blindnessfor 60 seconds (was 30 seconds).
        • Unicorn Block: Triggering Dream Snares or Dream Pallets inflicts Blindnessfor 90 seconds (was 60 seconds).
    • The Oni
      • Add-Ons
        • Blackened Toenail: Increases movement speed while absorbing Blood Orbs by 0.4 m/s (was 0.3 m/s).
        • Bloody Sash: Increases movement speed while absorbing Blood Orbs by 0.7 m/s (was 0.6 m/s).
    • The Executioner
      • Scarlet Egg Add-On
        • Increases the duration of Killer Instinct when triggered by Rites of Judgment by 3 seconds.
  • Perk Updates
    • Scourge Hook: Pain Resonance
      • You start the Trial with 4 tokens. The first time each Survivor is placed on a Scourge Hook, lose 1 token. When you lose a token, the Generator with the most progress explodes, instantly losing 15%/20%/25% progress, and begins to regress. Once you have no tokens, Pain Resonance deactivates for the rest of the Trial.
    • Gearhead
      • After a survivor loses a health state by any means, Gearhead activates for 30 seconds. While Gearhead is active, the every time a Survivor performs a good Skill Check while repairing, their Aura is revealed to you for 6/7/8 seconds.
    • Boon: Circle of Healing
      • Any Survivors within the Boon Totem’s range gain a 50%/75%/100% healing speed bonus to healing others. Med-Kits do not stack with Boon: CoH. Injured Survivors have their Auras revealed to all other Survivors when inside the Boon Totem’s range.
    • Dead Hard
      • Dead hard activates after you are unhooked or unhook yourself. Press the Active Ability button 1 while running to gain the Endurance status effect for the next 0.5 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard then deactivates.
    • Overzealous
      • After cleansing or blessing any totem, this Perk activates. Your Generator repair speed is increased by 8%/9%/10%. This bonus is doubled if you cleanse/bless a Hex totem. This Perk deactivates when you lose a health state by any means.
    • Call of Brine
      • After kicking a generator this perk becomes active for 60 seconds. The Generator regresses at 115%/120%/125% of the normal regression speed and you can see its aura in yellow. Each time a Survivor completes a good Skill Check on a Generator affected by this Perk, you receive a loud noise notification.
    • Overcharge
      • Overcharge a generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a difficult Skill Check. Failing the Skill Check results in an additional 2%/3%/4% loss of progress. Succeeding the Skill Check grants no progress, but prevents the Generator explosion. After Overcharge is applied to a generator, its regression speed increases from 85% of normal to 130% of normal over the next 30 seconds.
  • Med-kit Update
    • Camping Aid Kit: 24 charges. (was 16) Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
    • First Aid Kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
    • Emergency Med-kit: 24 charges. (was 16) Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Self-healing buff removed)
    • Ranger Med-kit: 24 charges. (was 32) Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Skill check bonuses removed)
    • All Hallows' Eve Lunchbox: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. Makes you considerably more visible.
    • Anniversary Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
    • Masquerade Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
  • Med-kit Addons Update
    • Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW) (Removed progress bonus for Great skill checks)
    • Sponge: Increases the Bonus skill check size by 20% (NEW) (Removed progress bonus for Great skill checks
    • Needle & Thread: Increases the chances of triggering a Skill Check by 10%. Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed Bloodpoint bonus)
    • Medical Scissors: Increases healing speed by 10%. (was 15%)
    • Gauze Roll: Adds 10 charges to the Med-Kit. (was 12 charges) Changed to Rare rarity.
    • Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed Bloodpoint bonus)
    • Gel Dressings: Changed to Ultra Rare rarity.
    • Abdominal Dressing: Increases healing speed by 15%. (was 25%) (Removed charges penalty) Changed to Very Rare rarity.
    • Styptic Agent: Press the Secondary Action button while healing with the Med-kit to use the Styptic Agent. When the Styptic Agent is used on an injured Survivor, they gain Endurance for 5 seconds. (was 8 seconds) Consumes the Med-Kit on use.
  • Bloodweb Improvements
    • You asked for it for a long time, and it's finally here: using the Bloodweb has been made much simpler!
      • By default, nodes can now be claimed by pressing them rather than holding. If you want to revert to the old method, a setting in the Accessibility tab allows you to toggle between Press and Hold.
      • Hovering the cursor over any node in the Bloodweb that is not currently purchasable shows a red outline of a path of nodes leading up to it and displays the total Bloodpoints needed to buy all those nodes.
      • Pressing/holding on any such node automatically purchases all the nodes one-by-one on the hovered path. This may not complete if purchasing all nodes becomes limited by your Bloodpoint total or the Entity consuming nodes alonh the way.
      • After reaching Prestige 1 with a character, the Bloodweb for that character will contain a new center node. Pressing/holding on it will automatically claim as much as possible of the whole Bloodweb level. The automation will prioritize Perks first and attempt to spend the minimum amount of Bloodpoints second. This will stop if you run out of Bloodpoints, but will continue with The Entity consuming nodes.
    • We've done the following fixes since PTB:
      • Leaving the Bloodweb menu during Automated Purchasing no longer breaks the Bloodweb.
      • Cancelling Automated Purchasing no longer breaks the Bloodweb.
      • Switching characters during Automated Purchasing will no longer be possible, as it could have led to a soft-locked state.
      • The cost of a Bloodweb node chain ending in a Rare or Very Rare Perk is now displayed correctly.
      • The Bloodweb no longer soft locks when pressing the Automated Purchasing button with low Bloodpoints.
      • Automated Purchasing no longer stops midway due to Entity shenanigans.
      • Audio cues for claiming nodes during Automated Purchasing are removed, instead replaced by a single cue at the completion of a level.
      • The speed of automatic purchase has been increased.
      • The total chain price format in the Node Tooltip has been modified with a new icon.
      • The Center node to automatically purchase nodes is now disabled when there is not enough Bloodpoints to purchase at least one node.
      • Fixed some interaction issues related to the new Bloodweb center node to purchase nodes automatically.
      • Fixed a softlock when collecting a node in the Bloodweb when starting a Matchmaking at the same time as a Killer.
  • Visual Terror Radius
    • Added a new Accessibility Options for the Visual Terror Radius.
      • When enable, the Terror Radius will be represented by a beating heart within your Survivor's chest. The closer the Killer comes, the faster and more intensely the heart will beat.
      • Killer Lullabies will also be represented by a haze effect in your chest.
      • This feature can be combined with existing colourblindness settings to improve its visibility as needed.
  • Miscellaneous
    • Anonymous Mode is now available on consoles.
    • The "Hide Player Names" setting now also hides the Killer name in Custom Games.
    • Cinematic video files are now stored in Bink format.
    • The Undetectable effect now mutes the audio progressively in all cases, to mimic the Killer moving away. Previously there were some Add-Ons that were removing the Terror Radius instantly.


CHANGES FROM PTB TO LIVE

  • Killer Tweaks
    • Reverted the PTB updates to the Hillbilly's Doom Engravings and Death Engravings Add-Ons.
  • Perks
    • Dead hard now activates when you are unhooked or unhook yourself.
    • Scourge Hook: Pain Resonance's effect is now 15%/20%/25%.
    • Boon: Circle of Healing's effect is now 50%/75%/100%.
  • General healing
    • Reverted Survivor heal interaction seconds to charge from 24 to 16 seconds.
  • Med-kit Update
    • Camping Aid Kit: Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
    • First Aid Kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
    • Emergency Med-kit: Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
    • Ranger Med-kit: Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) (Skill check bonuses removed)
    • All Hallows' Eve Lunchbox: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
    • Anniversary Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
    • Masquerade Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • Med-kit Addons Update
    • Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW)
    • Butterfly Tape: Increases healing speed by 5%. (was 3%)
    • Sponge: Increases the Bonus skill check size by 20% (NEW)
    • Needle & Thread: Increases the chances of triggering a Skill Check by 10%. Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed bloodpoint bonus)
    • Gauze Roll: Changed to Rare rarity.
    • Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed bloodpoint bonus)
    • Gel Dressings: Adds 16 charges to the Med-Kit. (was 14 charges) Changed to Ultra Rare rarity.
    • Abdominal Dressing: Increases healing speed by 15%. (was 20%) (Removed charges penalty) Changed to Very Rare rarity.
    • Anti-hemorrhagic Syringe: Press the Secondary Action button while healing with the Med-Kit to use the Anti-Hemorrhagic Syringe. The affected Survivor will passively gain a health state 16 seconds after use. (was 24 seconds) The time required is modified by perks, items and add-ons that affect Healing Speeds. This effect is canceled when the affected Survivor changes health state or is picked up. Consumes the Med-Kit on use.
    • Refined Serum: Increases your Movement speed by +5% for 20 seconds. (was 15 seconds) Creates a Blight trail behind the affected Survivor. Can be used on other Survivors or yourself. Consumes the Med-Kit on use.
  • Bug Fixes
    • The Archives
      • The "Near Miss" Survivor challenge now counts when avoiding hits while the Killer is carrying another Survivor.
      • The "Near Miss" Survivor challenge now no longer counts attacks while in the dying state or on a hook.
      • The "Physical Tantrum" Killer challenge now counts progress from pallets destroyed when vaulted by a Survivor affected by The Skull Merchant's Claw Trap.
  • Audio
    • Adjusted the speed of audio as the Bloodwell autofills.
    • Fixed an issue where the audio of Bloodweb Generation would play twice.
    • Survivors are no longer missing voiceovers when a Killer interrupts them while entering and exiting a Locker.
    • Fixed a delay in the Terror Radius suppression after de-manifesting and gaining Undetectable with The Onryo.
    • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Cenobite's Add-On "Chatterer's Tooth".
    • Fixed a delay in the Terror Radius suppression after crouching and gaining Undetectable with The Pig.
    • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Deathslinger's Add-On "Hellshire Iron".
    • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Hillbilly's Add-On "Iridescent Brick" and "Leafy Mash".
    • Fixed an issue where when using The Doctor with any "Discipline" Add-On, the Terror Radius and Red Stain fails to be active after a Chase would end while in Madness Tier 2.
  • Bots
    • Bots in the Tutorial now have their names correctly localized.
    • Bots are less likely to drop a Pallet while standing still on the same side as the Killer.
    • Bots no longer slow down while traversing the area of a Skull Merchant's Drone if inside the Terror Radius.
    • Bots are less likely to run into a Killer while attempting to evade them.
    • Further reduced the odds of Bots failing to loop when a Killer is near.
    • Bots no longer try solve the Lament Configuration while being chased.
  • Characters
    • Fixed an issue that caused The Skull Merchant's Drone deployment animation to be delayed for several seconds after the Drone has been successfully deployed.
    • Animations should no longer appear choppy during gameplay.
    • The Spirit's arm pieces will no longer clip into each other during several animations.
    • Fixed an issue that caused Performing a Lunge Attack with the Female Legion body to cancel the hit animation if the duration of Feral Frenzy ends during the animation.
    • The Female Legion cosmetics no longer use male walking animations while in the Trial.
    • The Pig should no longer remain standing when Crouching.
    • Select Killer Moris will no longer cause the Survivor's camera to fade to gray and flicker before going to the tally screen.
    • Survivors may no longer wipe the Hag’s trap away a second time after wiping it.
    • The Nurse can properly charge a Blink when being lit by a flashlight.
    • The Legion’s Frenzy ends after missing an attack after having hit a Survivor.
    • The Legion’s Frenzy completely replenishes when putting a Survivor into Deep Wound when equipped with the Never-Sleep Pills and Mischief List Add-Ons.
    • Characters no longer show the missed Skill Check animation the next time they heal someone if they interrupted a healing action just as a Skill Check was appearing.
    • The Terror Radius and Red Stain properly activate after ending a chase when equipped with any of the ’Discipline’ Add-Ons as The Doctor.
    • The Dredge may no longer become invisible when teleporting during Nightfall.
    • The Cannibal, The Hillbilly, The Trapper and The Twins now correctly have their Power visible on the tally screen.
    • The Clown may no longer push Survivors while reloading his Tonics.
  • Environment
    • Fixed an issue where the mist was not visible in the basement of RPD
    • Fixed issues where the Skull Merchant can deploy drones in door ways.
    • Fixed a bug where the Nightmare could not place his trap in the Asylum building.
    • Fixed an issue where Nemesis Tentacles would go through barricaded windows of the Foundry.
    • Updated the height of small bushes in Red Forest to improve visibility and navigation.
    • Fixed and issue where Killers could not grab a Survivor from a Jigsaw Box in RPD.
    • Fixed an issue preventing Victor from jumping on the Pot in the Temple of Purgation dungeon.
    • Fixed an issue where a Survivor would clip through the doors of a Locker in Main Building of the Mother's Dwelling Map.
    • Fixed an issue where a character could spawn in a car pile.
    • Fixed an issue where Zombies get stuck on top of hills.
    • Fixed an issue where the exit sign is misplaced in RPD.
    • Fixed an issue where items were hidden in the books of Eyrie of Crows building.
    • Fixed an issue where a Pallet was clipping with the ground in the Yamaoka Family Residence.
    • Fixed an issue in the Garden of Joy where Zombies could not patrol the Greenhouse.
    • Fixed an issue where a Generator was not accessible on a tile in Junkyard.
    • Fixed an issue where a Hook in The Shattered Square was not accessible to the Killer.
    • Fixed an issue where a trap could not be picked near the Yamaoka Family Residence.
    • Fixed a Faux Appel near the Temple of Purgation.
    • Fixed issue where invisible collisions would block projectiles in the main building of The Shattered Square,
    • Fixed an issue where a placeholder tile could spawn on Haddonfield.
    • Fixed an issue in Dead Dawg Saloon where waking up against a wall would send the Survivors out of the world.
    • Fixed an issue where Legion was not able to vault the Pallet in the shack of the Red Forest.
    • Fixed an issue where the Nurse could not blink in the bungalow in Badham Preschool
    • Fixed an issue where a trap would spawn inside of a Generator in Treatment Theater.
    • Updated the weight of the Generators in Haddonfield to prevent them from being too close.
    • Fixed an issue where a Bear Trap would spawn in the Bus tile in Junkyard.
  • Perks
    • Gearhead no longer activates when a Survivor disconnects.
    • Gearhead no longer activates when a Survivor gains a health state.
    • Thrill of the Hunt now grants extra Bloodpoints as per perk design
    • Merciless Storm no longer causes Generator progress to regress while the Generator is blocked.
    • Merciless Storm no longer causes the Generator to lose progress when succeeding the Skill Check.
  • UI
    • Fixed alignment and overlaps for the input switchers in the Full-screen image viewer of the archives.
    • Fixed button overlaps between Main Menu and Options button on multiple languages on the Onboarding Screen.
    • The HUD is properly hidden when spectating a Mori.
    • The heartbeat icon is no longer visible when using a Flashlight.
    • The remaining time text in the Shrine of Secrets is no more cut-off in certain languages.
    • Fixed localization issues in some of the system error messages.
    • Fixed the tooltip positioning in the Archive Compendium Tab.
    • Fixed an unlocalized String in the Match Result screen.
    • Added prompt icons support for PS5 controller when playing on PC.
  • Miscellaneous
    • Equipping Cosmetics that have unique voice lines should now have the subtitles always in sync.
    • Archive and Event cinematics should now be accessible in lobbies and be interruptable.
    • Inviting a player on PS5 to your lobby made on PS4, or vice-versa, should now work correctly, even if the invited player does not have the game running.


KNOWN ISSUES

  • The Visual Terror Radius is not correctly showing the strength of the Killer's Lullaby

Patch 6.7.0 (PTB) - 29 March 2023

CONTENT
  • Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven
    • Updated the layout to reduce the concentration of low line-of-sight tiles.
    • Updated the placement of the main buildings.
    • Updated the Maps' layouts.
    • Updated the Car Piles tiles to be able to navigate through them.
    • Added a variation of the Bus tile.
    • Updated the maze tiles that had unsafe loops.
    • Updated empty fence tiles with blockers and gameplay.
    • Updated the Gas Station tiles to have a door open in the garage section.
    • Updated loops inside the Gas Station.
  • Light-Killer Interactions
    • We are removing Killer-specific light interactions.
      • The Nurse can no longer be lightburned out of her Blinks.
      • The Hag's Phantasm Traps are no longer removed by lights.
        • Survivors can now remove them by approaching them carefully and wiping them away.
      • The Wraith can no longer be lightburned when cloaked.
      • The Artist's crows are no longer affected by light.
        • Crow swarms cannot be removed by light.
        • Dire Crows cannot be removed by light.
      • The Spirit
        • Can no longer burn The Spirits Husk


FEATURES

  • Killer Tweaks
    • The Hillbilly
      • Power
        • Less heat added on starting to rev the Chainsaw
        • Less heat added while revving the Chainsaw
        • More heat added during Chainsaw Sprint
      • Addons
        • Death Engravings
          • Chainsaw charge time +15% (was +12%)
          • Heat generated while charging the Chainsaw -10% (was -14%)
          • Sprint speed +10% (was +15%)
        • Doom Engravings
          • Chainsaw charge time +15% (was +12%)
          • Heat generated while charging the Chainsaw -10% (was -14%)
          • Sprint speed +15% (was +20%)
    • The Pig
      • John's Medical File Addon
        • Increase crouched move speed by 10% (was 6%)
    • The Oni
      • Addons
        • Bloody Sash: Increases movement speed while absorbing Blood Orbs by 0.7 m/s (was 0.6 m/s)
        • Blackened Toenail: Increases movement speed while absorbing Blood Orbs by 0.4 m/s (was 0.3 m/s)
    • The Nightmare
      • Addons
        • Sheep Block: Triggering Dream Snares or Dream Pallets inflicts Blindness for 60 seconds (was 30 seconds)
        • Unicorn Block: Triggering Dream Snares or Dream Pallets inflicts Blindness for 90 seconds (was 60 seconds)
    • The Clown
      • Redhead's Pinky Finger Addon: Start with 3 fewer bottles, and maximum bottles is decreased by 3 (was 2 and 2, respectively)
    • The Cenobite
      • The Lament Configuration will now teleport if the Cenobite stands on it for 5 seconds.
    • The Executioner
      • Scarlet Egg Addon: Increases the duration of Killer Instinct when triggered by Rites of Judgment by 3 seconds.
    • Perk Updates
        • Scourge Hook: Pain Resonance
          • You start the Trial with 4 tokens. The first time each Survivor is hooked on a scourge hook, lose 1 token and the generator with the most progress explodes, instantly losing 11/13/15% progress, and will start to regress. Once you have no tokens, Pain Resonance deactivates for the rest of the Trial.
        • Gearhead
          • After a survivor loses a health state by any means, Gearhead activates for 30 seconds. While Gearhead is active, the every time a Survivor performs a good Skill Check while repairing, their aura is revealed to you for 6/7/8 seconds.
        • Boon: Circle of Healing
          • Any Survivors within the Boon Totem’s range gain a 40/45/50% healing speed bonus to healing others. Medkits do not stack with Boon CoH. Injured Survivors have their auras revealed to all other Survivors when inside the Boon Totem’s range.
        • Dead Hard
          • Dead hard activates after you have unhooked a Survivor safely or unhooked yourself. Press the Active Ability button 1 while running to gain the Endurance status effect for the next 0.5 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard then deactivates.
        • Overzealous
          • After cleansing or blessing any totem, this perk activates. Your generator repair speed is increased by 8%/9%/10%. This bonus is doubled if you cleanse/bless a Hex totem. This Perk deactivates when you lose a health state by any means.
        • Call of Brine
          • After kicking a generator this perk becomes active for 60 seconds. The generator regresses at 115%/120%/125% of the normal regression speed and you can see its aura in yellow. Each time a Survivor completes a good Skill Check on a generator affected by this perk, you receive a loud noise notification.
        • Overcharge
          • Overcharge a generator by performing the Damage Generator action. The next survivor interacting with that generator is faced with a difficult Skill Check. Failing the Skill Check results in an additional 2%/3%/4% loss of progress. Succeeding the Skill Check grants no progress but prevents the generator explosion. After Overcharge is applied to a generator, its regression speed increases from 85% of normal to 130% of normal over the next 30 seconds.
    • General Healing
      • Increase Survivor heal interaction seconds to charge from 16 to 24 seconds.
      • Decrease the bonus on successful Healing skill checks from 5% to 3%.
    • Med-kit Update
      • Camping Aid Kit: 24 charges. (was 16) Increases the speed that you heal others by 20%. (was 25%) Unlocks the self-healing action.
      • First Aid Kit: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action.
      • Emergency Med-kit: 24 charges. (was 16) Increases the speed that you heal others by 30%. (was 50%) Unlocks the self-healing action. (Self-healing buff removed)
      • Ranger Med-kit: 24 charges. (was 32) Increases the speed that you heal others by 35%. (was 50%) Increases Skill Check success zone size by 10%. (was 14%) Increases Great Skill Check zones size by 10%. (was 15%) Unlocks the self-healing action.
      • All Hallows' Eve Lunchbox: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action. Makes you considerably more visible.
      • Anniversary Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action.
      • Masquerade Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action.
    • Med-kit Addons
      • Rubber Gloves: Increases progression bonus for succeeding Great Skill Checks by 2%. (was 3%)
      • Butterfly Tape: Increases healing speed by 3%. (was 5%)
      • Sponge: Increases progression bonus for succeeding Great Skill Checks by 3%. (was 5%)
      • Needle & Thread: Increases the chances of triggering a Skill Check by 10%. 100% Bonus Bloodpoints granted for succeeding Great Skill Checks. Increases healing speed by 10%. (was 15%)
      • Medical Scissors: Increases healing speed by 12%. (was 15%)
      • Gauze Roll: Adds 10 charges to the Med-kit. (was 12 charges)
      • Surgical Suture: Increases the chances of triggering a Skill Check by 15%. 150% Bonus Bloodpoints granted for succeeding Great Skill Checks. Increases healing speed by 10%. (was 15%)
      • Gel Dressings: Adds 14 charges to the Med-kit. (was 16 charges)
      • Abdominal Dressing: Increases healing speed by 20%. (was 25%) Decreases Med-kit charges by 12. (was 8 charges)
      • Styptic Agent: Press the Secondary Action button while healing with the Med-kit to use the Styptic Agent. When the Styptic Agent is used on an injured Survivor, they gain Endurance for 5 seconds. (was 8 seconds) Consumes the Med-kit on use.
      • Anti-hemorrhagic Syringe: Press the Secondary Action button while healing with the Med-kit to use the Anti-Hemorrhagic Syringe. The affected Survivor will passively gain a health state 24 seconds after use. (was 16 seconds) The time required is modified by perks, items and add-ons that affect Healing Speeds. This effect is canceled when the affected Survivor changes health state or is picked up. Consumes the Med-kit on use.
      • Refined Serum: Increases your Movement speed by +5% for 15 seconds. (was 20 seconds) Creates a Blight trail behind the affected Survivor. Can be used on other Survivors or yourself. Consumes the Med-Kit on use.
    • Bloodweb Improvements
      • You asked for it for a long time, and it's finally here: using the Bloodweb has been made much simpler!
      • By default, nodes can now be claimed by pressing on them rather than holding. If you want to revert to the old behaviour, a setting in the Accessibility tab allows you to toggle between Press and Hold behaviour.
      • Hovering the cursor over any node in the Bloodweb that is not currently purchaseable shows a red outline of a path of nodes leading up to it and displays the total Bloodpoints needed to buy all those nodes.
      • Pressing/holding on any such node automatically purchases all the nodes one-by-one on the hovered path. This may not complete if purchasing all nodes becomes limited by your Bloodpoint total or the Entity consuming nodes on the way.
      • After reaching Prestige 1 with a character, the Bloodweb for that character will contain a new center node. Pressing/holding on it will automatically claim as much as possible of the whole Bloodweb level. The automation will prioritize Perks first and attempt to spend the minimum amount of Bloodpoints second. This will stop if you run out of Bloodpoints, but will continue with Entity consuming nodes.
    • Misc
      • Heartbeat Visual Support: Displays a visual indicator for Survivors being affected by a Terror Radius or a Lullaby. Can be toggled ON/OFF in the Accessibility tab of the Settings.
      • Cinematic video files are now stored in Bink format.


BUG FIXES

  • Bots
    • Bots in the Tutorial now have their names correctly localized.
    • Bots are less likely to drop a pallet while standing still on the same side as the Killer.
    • Bots no longer slow down while traversing the area of a Skull Merchant's Drone if inside the Terror Radius.
    • Bots are less likely to run into a Killer while attempting to evade them.
  • Gameplay
    • The Knight can no longer enter a broken state when ordering a guard to destroy a Pallet that is also being destroyed by the Dissolution perk.
    • The Huntress’ Wooden Fox Add-On now properly grants the Undetectable effect while reloading.
    • The Killer Instinct VFX is now properly displayed when equipped with the Mother’s Glasses or Dried Cherry Blossom Add-Ons when playing as the Spirit.
    • The Kinship perk no longer activates when reaching the Struggle Phase while in the Executioner’s Cage of Atonement.
    • The auras of Survivors standing near the Exit Gates when the Blood Warden Perk activates are now properly shown.
    • The Perks of the Skull Merchant, Thalita Lyra and Renato Lyra now appear in the correct order in the Character Info screen.
  • UI
    • The Chase activity indicator is now properly removed if players disconnect while in chase.
    • The Killer’s HUD reappears properly when survivors disconnect as they are being Moried.
    • The remaining time text in the Shrine of Secrets is no more cut-off in certain languages.
    • Fixed localization issues in some of the system error messages.
    • Title texts on AI Bot Loadout popup is consistent with Loadout menu.
  • Maps
    • Fixed an issue in Red Forest where The Blight slid off trees.
    • Fixed an issue in Raccoon City Police Station where the zombies would get stuck in a door frame.
    • Fixed multiple issues where the drones of The Skull Merchant would clip in the door frames.
    • Fixed an issue where the Bear Traps would clip into the ground on the Autohaven bus.
    • Modified the placement of the generators in Haddonfield.
    • Fixed an issue where the Bear Trap would appear under a generator in Lerys Memorial Hospital.
  • Misc
    • The Yellow Glyph Skill Checks can now be properly completed.
    • Equipping Cosmetics that have unique voice lines should now have the subtitles always in sync.


KNOWN ISSUES

  • The in-game description of Overzealous is not correct
  • Using the Hold interaction in the Bloodweb and pressing the center button may lead to a soft-lock with a low amount of Bloodpoints owned.
  • Claiming a chain node too fast after leveling a character can cause menus to break. Restarting the game will fix this issue.

Patch 6.6.2 - 22 March 2023

FEATURES
  • Killer: The Skull Merchant
    • Base power changes:
      • The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
        • One Survivor : +3%
        • Two Survivors: +5%
        • Three Survivors: +6%
        • Four Survivors: +7%
          • Note: You do not need to be Inspecting the Radar in order to get this bonus.
      • Failing the Claw Trap hack no longer recharges its battery
      • Entering an Active Zone no longer recharges Claw Trap batteries
      • Drones only return to the Killer after their respective Claw Trap battery is empty
      • Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby
      • Claw Trapped Survivors who fast vault pallets break the pallet and their Claw Trap at the same time
      • Claw traps are automatically removed when their battery is empty
    • Addon changes :
      • Ultrasonic Trap Speaker (NEW EFFECT): Decrease the time it takes for Undetectable to take effect by 50%
      • Increase the “Expired Batteries” addon rarity to Ultra Rare (was Very Rare)
      • Decrease the “Prototype Rotor” addon rarity to Very Rare (was Ultra Rare)
      • Increase Adaptive Lighting to 50% (was 20%)
      • Decrease Expired Batteries to 40% (was 150%)


MISCELLANEOUS

  • A previous patch note stated that the perk Leverage no longer worked on self-healing. This was not the case. Leverage has worked on self-healing and still does.
  • Updated screams caused by Perks to be heard map-wide, as they were prior to version 6.6.0.


BUG FIXES

  • Archives & Challenges
    • Fixed an issue where pallets broken by The Knight's Guards were not contributing progress towards applicable challenges, such as "Rault's Strength" and "Unleash the Rage".
  • Audio
    • Fixed an issue in the Archives where the French voice over for Memory 714 of Tome 13 would cut before the end.
    • Fixed an issue where The Trapper would fail to trigger a voice over when a Survivor escapes his grab.
  • Bots
    • Bots can now ask other players to move out of their way.
    • Bots no longer give up when Broken and within the area of a Boon: Circle of Healing.
    • Tentatively fixed an issue where Bots would shut themselves down when injured by an Artist's Dire Crow.
    • When playing against Freddy Krueger with the Dream Pallets Power, Bots no longer stop moving after passing a Dream Pallet.
    • When playing against The Skull Merchant, Bots can now disable Drones placed on stairs.
  • Characters
    • Fixed an issue that cause Yun-Jin and a few other female survivors' face to be different when been on the hook.
    • Fixed an issue that cause The Nurse's Grim Veil to stretches unnaturally on the tally screen.
    • Fixed an issue that cause Males survivors grabbed from lockers to have stretched eyebrows.
    • Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.
  • Map
    • Fixed a bug that made two chests spawn in the Shattered Square basement of the main building.
  • Perks
    • The Haste status effect icon no longer appears on screen when Teamwork: Collective Stealth is active
    • The Friendly Competition repair bonus speed buff is no longer lost if the Perk owner disconnects from the Trial.
    • A Survivor fast vaults a Pallet with the Skull Merchant Claw trap no longer triggers the Perk Thwack!
    • Failing one skill check caused by the Merciless Storm Perk no longer causes subsequent skill checks to fail
  • Platforms
    • Intro cinematics should no longer stutter on Xbox One.
  • Killer - Skull Merchant
    • Drones no longer show the scanning VFX for one frame when starting the scan phase.
    • Claw-Traps removed by hacking now correctly self-destruct instead of disappearing
  • UI
    • Fixed Perk description tooltips being incorrectly positioned in the Edit Bot Loadout menu.
    • Corrected 'Shotgun Speakers' add-on icon to avoid trypophobia trigger.

Patch 6.6.1 - 14 March 2023

FEATURES
  • Updated UI for The Skull Merchant's Power.


BUG FIXES

  • Archives & Challenges
    • Fixed an issue where the "Glyph Graduate" Yellow Glyph challenges were not recognizing the Player's input within a good skill check zone.
    • Fixed an issue where the "Near Miss" challenge could gain progress if the Killer's attack missed a Survivor from a distance greater than the intended 5 meters.
    • Fixed an issue where the "Gruesome" challenge would gain two (2) points of progress instead of one (1) during the End-Game Collapse.
      • This fix also addresses other Hook action challenges that gained double progress during the End-Game Collapse.
  • Audio
    • Fixed an issue with The Spirit where the audio for her phase ability would not be played for Survivors while using the Furin add-on.
    • Fixed an issue where granted currency and item pop-ups in the Main Menu would play twice.
    • Fixed an issue where the SFX for changing pages using a controller would be missing while in a bot lobby.
    • Fixed an issue where the game's audio could be heard while in the Loading Screen before entering or leaving a Trial.
  • Bots
    • After playing a Custom Game with Add-ons disabled, the Tally screen no longer shows incorrect Add-ons.
    • An injured Bot will now think twice before attempting to heal a downed Bot within the Terror Radius.
    • Bots can now use the Repressed Alliance Perk.
    • Bots no longer shuffle at a slow pace while at a pallet if the chasing Killer is slightly far away.
    • Bots now respect Killers more by not getting into lockers while in the Killer's line of sight.
    • Bots will now avoid backtracking to Pallet to stun the Killer, as it often led to an injury.
    • In the Custom Game lobby, Bots now correctly display the Item equipped even after changes in party members.
    • When playing against a Killer with the Iron Maiden Perk, Bots are now more careful about getting into Lockers, especially when equipped with Locker-based Perks like Flashbang.
    • When playing against Freddy Krueger with Add-ons allowing Dream Pallets, Bots will now remember which Pallets were replaced by fakes.
    • When playing against The Skull Merchant, Bots avoid loops covered by a Drone zone.
    • When playing against The Skull Merchant, Bots are now capable of vaulting near Drones.
    • When playing against The Skull Merchant with the Iridescent Unpublished Manuscript Add-on, Bots now respond to the change in Terror Radius.
  • Characters
    • Fixed an issue that cause the Door breaking animation to play too fast when playing as The Legion with Brutal Strength and equipped Frank's mix tape.
    • Fixed an issue that cause all Survivors' left hands to be distorted when receiving healing.
    • Fixed an issue that causes The Artist's arm to jitter backward awkwardly when she walks into and past a tall asset.
    • Fixed an issue that cause All Survivors' hands and heads to clip through the locker when fast exiting.
    • Injured Survivors have no more crooked wrists when moving and holding a Pocket Mirror.
    • Fixed an issue causing killers to sometimes be unable to hit a Survivor healing a downed Survivor.
    • Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.
    • The Dredge no longer incorrectly becomes Invisible when teleporting during Nightfall.
    • Survivors who scream during the Cenobite's teleport no longer become stuck.
    • The Skull Merchant's Drones no longer appear invisible when in the Active State.
  • Environment
    • Fixed a lighting issue that caused the Onryo's well to look incorrect in the lobby.
    • Fixed an issue with a rock that could be climbed in the Mount Ormond Resort map.
  • Perks
    • The Survivor's Aura no longer fails to be revealed by Grim Embrace when the obsession is transferred by Game Afoot.
    • Teamwork: Power of Two no longer fails to deactivate if the other Survivor disconnects.
    • Healing an injured Survivor who has the Perk Adrenaline equipped while all Generator are completed no longer triggers the effect of the Perk Teamwork: Power Of Two
    • The Teamwork: Power of Two buff external icon now properly appears on all of the Survivors using the Perk.
    • The Teamwork: Collective Stealth's external perk icon now correctly appears on the affected Survivor instead of the perk owner when both Survivors have this Perk equipped.
    • The Friendly Competition repair bonus speed buff is now properly maintained if the Perk owner disconnects from the Trial.
    • Using the Perk For The People on a dying Survivor now properly gives the Survivors the Teamwork: Power of Two and Teamwork: Collective Stealth buffs.
    • The End Game Collapse timer now updates properly when the last remaining survivor gets back up from the Adrenaline perk's effect
  • Platforms
    • All available Maps now correctly show in the Custom Game settings for players on the Epic Games Store.
    • Fixed an account mismatch issue when using the in-game Store on the Windows Store.
    • Fixed an intermittent crash when launching the game on Switch.
  • UI
    • Fixed an animation issue when quickly changing pages in the Edit Bot Loadout popup.
    • Fixed a layout issue in the Edit Bot Loadout popup when the UI Scale Setting is not 100%.
    • Fixed an incorrect tooltip message for unavailable add-ons in the Edit Bot Loadout popup.
  • Misc
    • Hooking Survivors during the End Game Collapse no longer counts for 2 Hooks for the Hooks challenges progress
    • The Hack the Mainframe Achievement now unlocks correctly upon Killer disconnection.
    • Adept Renato and Adept Thalita are unlocked if the Killer Disconnects after the Exit Gate was opened.

Patch 6.6.0 - 07 March 2023

CONTENT
  • New Killer: The Skull Merchant
    • Perks:
      • Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.
      • THWACK!: After hooking a Survivor, this perk activates. The next Breakable Wall or Pallet you break will make Survivors within 28/30/32 meters scream and reveal their aura for 4 seconds. (Changed from PTB: removed activation timer and distance is now a tiered value)
      • Leverage: Each time you hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates for 30 seconds. For each token, reduces the speed at which Survivors heal by 3/4/5%.
  • New Survivor: Thalita Lyra
    • Perks:
      • Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.
      • Friendly Competition:Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.
      • Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.
  • New Survivor: Renato Lyra
    • Perks:
      • Background Player: When the Killer picks up another Survivor, Background Player activates for 10 seconds. When you start running, you break into a sprint at 150% of your normal Running Movement speed for 4 seconds and become exhausted. This perk cannot be used while exhausted. This perk causes exhaustion for 60/50/40 seconds. (Changed from PTB; now activates on pickup for 10 seconds, triggers on starting to run, increases move speed for 4 seconds)
      • Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.
      • Teamwork: Collective Stealth:Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.
  • Map Changes: Shelter Woods
    • A makeshift command center was erected here, its rigid walls and sharp angles standing in stark contrast to the twisted wood and soil. For those who chance upon this crude structure, the realization that this complex belongs to an apex hunter—a hunter whose prey is human—usually comes too late.
  • Visual Update: Red Forest
    • We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?
  • Quality of Life
    • Map Repeat Prevention
      • This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero. This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.
    • Perk Changes
      • Any Means Necessary: Removed cooldown.
      • Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds. (Changed from PTB: now 10% of total progress, not current progress)
    • Loading Timeout
      • After analysing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.
    • Reporting Players
      • We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.
  • Miscellaneous Updates
    • Triggered scream audio
      • We have done a consistency pass on the following perks and addons which trigger audio feedback when the position of a Survivor is revealed:
        • Deathbound, Dragon's Grip, Eruption, Hex: Face the Darkness, Infectious Fright, Iron Maiden, Make Your Choice, Iridescent Family Crest, Incensed Ointment, Healing Poultice, Greasy Black Lens.
        • When a Survivor screams to reveal their location, the scream will be a 3d scream (instead of a 2d/mapwide scream), with a 19m max range, and a loud noise sfx is triggered.
  • Bots in Custom Games
    • Pre-game Improvements
      • Bots are now assigned to specific slots when added in the Custom Match lobby.
      • Players can now edit bots to make them use a selection of Perks, Offerings, Items and Add-ons in Custom Games.
      • Players can save up to 4 bot loadout presets to re-use them at a later time or to apply them to different bots in order to face bots with unique loadouts.
      • Players can now manually select which Survivor should be used as a Bot.
      • Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional.
    • In-game Improvements
      • Bots respond better while in the Terror Radius on multi-floor Maps.
      • Bots are more likely to pick up dropped Items.
      • Bots will use the Haste Effect more effectively after being hit by the Killer.
      • Bots are no longer overcome with existential dread when Broken and holding a Medkit.
      • Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located.
      • Bots no longer automatically know the Perk associated with a Hex Totem.
      • Bots should now make more strategically sound rescues in the Killer’s presence.
      • Improved Bot decision-making while dodging ranged attacks and looping.
      • Improved Bot pathing while obstructed by a teammate.
      • Bots now prioritize gaining distance from the Killer over seeking a nearby loop.
      • Bots react more accurately to sound, especially from Killer Powers.
      • Injured Bots are now more effective at healing one another.
      • When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above.
    • Killer-specific Improvements
      • Bots are more willing to solve The Lament Configuration when playing against Pinhead.
      • Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On.
      • Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On.
      • Bots no longer fear approaching Charlotte while Victor is active.
      • Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps.
      • Bots no longer attempt to blind The Demogorgon while it is travelling in the Upside Down.
      • Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor.
      • Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion.
      • Bots are far more willing to disarm The Trapper’s Bear Traps when required.
    • Bots changes since PTB
      • Bots can now use the following Perks:
        • Deception
        • For the People
        • Saboteur
        • Blast Mine
        • Wiretap
        • Tenacity
        • Self-Care
      • Bots can now use the following Add-ons:
        • Styptic Agent
        • Anti-hemorrhagic Syringe
        • Brand New Part
        • Glass Bead
      • Bots now correctly vault a specific window in the Dead Dawg Saloon Map.
      • When playing against The Artist, Bots now cancel the Repel Crows action to vault or drop a pallet.
      • Bots no longer attempt to stand up from the Dying State while lying down on a Trapper's Bear Trap.
      • When playing against a Trapper with the Tension Spring Add-on, Bots run away from Bear Traps before healing.
      • Bots now avoid using particularly small loops.
      • Bots no longer crouch in place while looping a Killer.
      • Bots can now use Keys and their Add-ons.
      • Bots can now sabotage Hooks with a Toolbox.


BUG FIXES

  • Characters
    • Pallets now react as intended when kicked during the Pallet breaking animation.
    • The Huntress' legs now move forward while performing basic attacks.
    • Female Legion members no longer have the Male Legion walk animation while inside Trials.
    • Correct transition now plays after being stunned when The Legion has the Julie's Mix Tape equipped.
  • Environment
    • A collision in the Mother's Dwelling Map no longer blocks projectiles.
    • Addressed level-of-detail issues in the Yamaoka Estate Map,.
  • Audio
    • Fixed an issue where a Survivor's scream would continue to play after being unhooked rapidly.
    • Fixed an issue where Thalita and Renato's screams were muffled when activating the Eruption perk.
    • Fixed an issue in the Tome 14 Rift where only The Knight would produce sound when highlighting rewards.
    • Fixed an issue where using the Visual Data torso cosmetic for The Legion would use the default sounds instead of Julie's.
    • A subtitle from William Birkin's voiceover lines no longer appears when playing as The Blight with a different Cosmetic.
  • Misc
    • Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.
    • Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.
    • Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.
    • Fixed a potential crash when closing the game.
    • Fixed a softlock in the Main Menu after selecting a Game Mode and quickly selecting the Store or Archives button at the same time.
    • Fixed a positioning issue of the loadout item tooltip in the Tally screen after displaying the Killer Power tooltip.
    • Cybil no longer remains idle when interacting with or using Killer objects.
    • Fixed some cases where Adept achievements could not be completed.
    • Hex: Huntress Lullaby no longer affects Hook struggle Skill Checks
    • Whispers now deactivates correctly when a Survivor is killed or disconnects in the Perk's range.
    • The Killer's Obsession is now applied to the correct survivor while "Decisive Strike" is equipped.
    • Fixed a server crash which happened in some cases after a Survivor is interrupted.
    • Bots now cancel a pending Crow removal when waiting to vault or drop pallet.
    • Add-Ons from The Knight, The Onryo and The Oni no longer cause Survivors in Lockers to scream.
    • Victor's Aura is now correctly displayed after a successful Pounce.
    • William Birkin voice line subtitles no longer appear when downing survivors as default Blight.
    • Fixed a crash on the server when certain Status Effects are imposed.
    • Blood Warden no longer permanently blocks the Exit Gates.
    • Wiggle Skill Checks now disappear once becoming Hooked.
    • Fixed an issue where Survivors are unable to wiggle off of a Killer's shoulders.
  • Bug Fixes since PTB
    • Updated The Nurse's Power description to include the fact that she can interrupt and grab Survivors between a Blink and the ensuing fatigue.
      • This change will propagate to other languages in a future update.
    • A player disconnecting during the Trial introductory camera rotation now correctly cancels the match.
    • Survivors no longer risk receiving a disconnection penalty when the Killer disconnects.
    • Fixed an issue where editing a Bot in an invalid state in a Custom Game lobby could crash the game.
    • Fixed a crash when selecting the "Edit Bot" option in the Lobby after disabling some items from the Match Management settings.
    • Fixed an issue where Bot Loadout items were not affected by the Match Managament settings.
    • Fixed an issue with animations in the Bot Edit Loadout popup whe changing pages.
    • Fixed a positioning issue of the Perk tooltip in the Bot Edit Loadout popup.
    • Fixed some formatting issues in Inventory's tooltip in the Bot Edit Loadout Popup.
    • Fixed an issue with the UI Scale setting not being applied to the Bot Edit Loadout popup.
    • Fixed an issue that caused different cosmetic issues when a Survivor enters a Drone's active detection zone.
    • The Rite of the Skull Merchant Daily Ritual should now progress correctly.
    • Survivors with a Claw-Trap no longer see the wrong decal when observing Scouting Drones.
    • The Leverage Perk's external icon now correctly displays a timer.
    • Rancor's Exposed Status is no longer immediately activated when the Obsession is transferred through the Game Afoot Perk.
    • Game Afoot's Obsession transfer is now triggered at the end of a hit, preventing the Remember Me perk from gaining a Token too early.
    • Using Blood Rush with the Background Player Perk active now properly removes the Exhaustion Status Effect imposed by another Perk.
    • Leverage now applies only when healing others and not self-healing.
    • The Cut Loose icon now reflects the proper state and duration.
    • Sprint Burst triggers correctly when using Blood Rush.
    • Teamwork: Collective Stealth and Teamwork: Power of Two now activate correctly when using a Anti-Haemorrhagic Syringe.
    • Teamwork: Collective Stealth is no longer deactivated when one Survivor runs in a different direction from the others.
    • Teamwork: Collective Stealth no longer fails to deactivate if the other Survivor disconnects.
    • The icons of Teamwork: Power of Two and Teamwork: Collective Stealth now correctly matches the Perk state.


KNOWN ISSUES

  • The Archives
    • "Glyph Graduate" Yellow Glyph challenges
      • Skill checks for the Glyph Graduate challenge are not behaving as intended and may not recognize the Player's input in the "good" Skill Check zones.
      • Affects all instances of the Glyph Graduate challenge across all applicable Tomes.
  • Misc
    • Stuttering present for Tools of Torment intro video on XB1.
    • The description of achievements do not scroll on the side on the EGS launcher social panel.
  • Maps
    • The Boreal Hill on the Red Forest has unclear pathing.

Patch 6.6.0 (PTB) - 15 February 2023

Important

Progress & save data information has been copied from the Live game to our PTB servers on February 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game. PatchNotesDivider.png Content New Killer: The Skull Merchant Perks: Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.

THWACK!: After hooking a Survivor, performing the break action on the next Breakable Wall or Pallet will make Survivors within 32 meters scream and reveal their Aura for 4 seconds. THWACK! is active for 45/60/75 seconds after the Survivor is Hooked.

Leverage: Each time you Hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates. For each token, reduces the speed at which Survivors heal by 3/4/5% for 30 seconds.

New Survivor: Thalita Lyra Perks: Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.

Friendly Competition: Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.

Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.

New Survivor: Renato Lyra Perks: Background Player: After you unhook another Survivor, break into a sprint at 150% of your normal running speed for 6 seconds and gain Exhaustion for 60/50/40 seconds. This Perk cannot be used while suffering from Exhaustion. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion.

Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.

Teamwork: Collective Stealth: Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.

Map Changes: Shelter Woods Deep in the heart of the Shelter Woods lies The Skull Merchant’s Hunting Camp, where luxury and brutality coalesce. Many grotesque tools have been crafted within its walls. The high life indeed.

Visual Update: Red Forest We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?

Visual Update: Haddie Kaur Visual improvement to eyes and hair. Hair shape and color adjusted to be more reflective of her lore. Added blood to Prestige hair. Visual update to her uncommon skin makeup. Icons and portrait updated. PatchNotesDivider.png Quality of Life Map Repeat Prevention This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero. This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.

Loading Timeout After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.

Reporting Players We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.

Perk Changes Any Means Necessary: removed cooldown. Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of current progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds. PatchNotesDivider.png Bots in Custom Games Pre-game Improvements Bots are now assigned to specific slots in the Custom Match party lobby. Bots can now use a selection of Perks in Custom Games. Up to 4 Bot Perk loadouts can be saved. Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional. In-game Improvements Bots respond better while in the Terror Radius on multi-floor Maps. Bots are more likely to pick up dropped Items. Bots will use the Haste Effect more effectively after being hit by the Killer. Bots are no longer overcome with existential dread when Broken and holding a Medkit. Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located. Bots no longer automatically know the Perk associated with a Hex Totem. Bots should now make more strategically sound rescues in the Killer’s presence. Improved Bot decision-making while dodging ranged attacks and looping. Improved Bot pathing while obstructed by a teammate. Bots now prioritize gaining distance from the Killer over seeking a nearby loop. Bots react more accurately to sound, especially from Killer Powers. Injured Bots are now more effective at healing one another. When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above. Killer-specific Improvements Bots are more willing to solve The Lament Configuration when playing against Pinhead. Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On. Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On. Bots no longer fear approaching Charlotte while Victor is active. Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps. Bots no longer attempt to blind The Demogorgon while it’s travelling in the Upside Down. Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor. Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion. Bots are far more willing to disarm The Trapper’s Bear Traps when required. PatchNotesDivider.png Bug Fixes

Audio Generator sounds are no longer muffled to those Repairing it. Reworked how Survivors scream when getting Hooked to make it sound more natural. Fixed an issue where, if ending a Trial as The Cenobite while in the Gateway, playing the next Trial as The Cenobite would cause the Killer's sounds to be muffled. Characters Updated The Nurse's Power description. The Dredge no longer becomes invisible when teleporting into a Locker at the same time a Survivor enters it. The Dredge no longer retains Bloodlust when teleporting to Lockers. The Dredge's Power, The Gloaming, can no longer be incorrectly cancelled while charging. Killer Instinct is no longer revealed on Survivors in Lockers from which The Dredge had previously teleported. Fixed an issue that cause injured female Survivor body to clips through The Wraith when being grabbed from a locker while he's cloaked. Fixed a rare crash after teleporting to a Portal as the Demogorgon. The Trickster can no longer see the impact effects of thrown blades when Blinded The Oni's Demon Dash progress bar no longer remains white when the Scalped Topknot Add-On is equipped. The Torment Trail is no longer applied to Survivors grabbed by The Executioner while doing another action. After vaulting but without moving as The Knight, Guardia Compagnia is no longer disabled until the Killer moves. After Summoning a Guard for an Order, The Knight's Guardia Compagnia Patrol Path now fades out in its entirety. The Knight's Guards are no longer spawning in mid-air in certain areas, such as near door frames During The Knight's Guardia Compagnia, it is no longer possible to see the Killer's Red Stain or Idle Crows spawned while in Guard Summon mode The Knight's Guards no longer trigger the hidden corpse jumpscare event when patrolling in the Midwich Locker Room. Perks The perk Deja Vu is no longer activated after the last Generator is completed. The perk Coup de Grace now correctly extends the distance of the first lunge when a token has been gained The Knight's Guardia Compagnia can now be cancelled by the perk Head-On. Maps The Killer shack loop in the Garden of Joy Map is no longer disrupted by debris. The Haddonfield Porch Lights will now operate as intended when the Generator is complete. The Killer will no longer be able to climb on top of (or get trapped in) the Eyrie of Crows Killer Shack Pallet. Pallets in the Decimated Borgo no longer fail to shake when kicked. Killers can no longer become desynched when standing in certain tiles in the Eyrie of Crows Killer Shack. UI Killer can now consistently open the character info menu while in the lobby. Corrected wrong character swap button prompts in the Lobby and the Store. Misc Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match. Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself. Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match. The wiggle Skill Check check no longer becomes partly incompletable when picked up from a Generator. A Survivor self-Unhooking and running away no longer experiences a small rubber-banding issue. Generators blocked by the Entity no longer continue regressing and losing progress. The Exposed status effect no longer incorrectly displays a timed icon when the player is permanently Exposed. All Perks can now be bound to, and triggered by a mouse scroll Input bindings changed while being displayed by a button prompt no longer stay permanently displayed. PatchNotesDivider.png Known Issues The Drone's scan lines can be seen through some Breakable Walls. The Autohaven Wreckers map "Azarov's Resting Place" is Kill Switched due to a placeholder bug. The Perk "Blood Warden" is Kill Switched due to a bug.

Patch 6.5.2 - 08 February 2023

BUGFIXES
  • Adept Achievements / Merciless Killer
    • We've applied a tentative fix that should resolve an issue surrounding Merciless Killer, wherein Killing 4 Survivors would not trigger it as intended. Your Tally Screen Results should now be displayed accurately.
    • However, we are still working on a consistent fix to an issue surrounding the Adept Achievements for Killer and Survivor, which are still not unlocking correctly in select situations.


GENERAL

  • There is no longer a missing prompt while purchasing Outfits.
  • Killer
    • Killer players in a lobby will no longer see character swap arrows after opening the Bloodweb.
    • Using the Furin Add-On as The Spirit no longer impacts her audio while Phasing.
    • The Huntress's menu music now loops correctly.
    • The camera no longer risks getting stuck when returning to Charlotte after Victor gets crushed.
    • Victor will no longer become unreachable after pouncing on a Vaulting Survivor.
    • The Hex: Huntress Lullaby no longer remains active after the Totem is cleansed.
    • The Hex: Huntress Lullaby Perk no longer gains two tokens each time a Survivor is Hooked after it has been re-activated by Hex: Undying.
    • The Knight can no longer grab Survivors at the end of the Patrol Path after Summoning a Guard
  • Survivor
    • Cages of Atonement no longer distort female Survivor faces.
    • Female Survivor faces are no longer distorted when another Survivor finds them in a Locker.
    • The Killer is no longer locked looking into the same direction during the survivor tutorial.
    • Wiggle skill checks now correctly grant Bloodpoints.
    • The Mangled effect no longer applies to the Mend, Snap Out of It, and Recover interactions.
    • The Aura reading ability of Maps may no longer remain active indefinitely.
  • Maps
    • Generators will no longer spawn too close together in the Racoon City Police Station Main Hall.
    • Players can no longer climb on a rock in the Eyrie of Crows.
    • Repairing the Generator in Racoon City Police Station West Wing awards the Raccoon City Recruit achievement.

Patch 6.5.1 - 31 January 2023

FEATURES
  • Survivor activity HUD now shows Generator progress.


BUG FIXES

  • General
    • The game should no longer crash on exit.
    • Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.
    • Items on sale in the Store display the correct discounted Iridescent Shard price.
    • Customization Reward notifications will now correctly appear.
    • The copyright year has been updated in the intro trailer.
    • Simultaneously levelling up and swapping character should no longer trigger a soft lock.
  • Custom Games
    • In a Custom Game, changing to Survivor after having multiple players in the Killer role now displays the correct role to all party members.
    • Bots will now hit regular Skill Checks correctly.
  • Killer Bugs
    • The Knight can no longer break an un-dropped Pallet that was reset by the Perk Any Means Necessary.
    • Survivors will no longer remain stuck in the the Remove Chain action when chained by The Cenobite's Summons of Pain or Chain Hunt.
    • Lethal Pursuer will no longer inadvertently reveal Auras while Blinded.
    • The Hillbilly’s Chainsaw no longer risks going silent when using the Apex Muffler or Off-Brand Motor Oil Add-Ons.
    • The Whispers icon no longer appears lit before its first activation.
    • The frame rate has been stabilized during Killer Moris.
    • The Nurse will now gain Blink Charge correctly while using Jenner’s Last Breath.
    • Status Effects from The Pig’s Add-Ons will no longer remain after a Reverse Bear Trap has been removed.
    • Killers will no longer receive Merciless Killer after Killing fewer than 4 Survivors.
    • Killers will no longer get stuck in the Shattered Square Map.
    • Fixed an unreachable Bear Trap placement in the Gas Haven Map.
    • Killers can no longer climb on the Vat Room rails in The Game Map.
    • Killers can no longer completely body block access to basements in the Autohaven Wreckers Realm.
    • Exiting a locker as The Dredge while a Survivor is moving away no longer causes a sound cut.
    • The Blight will no longer keep William Birkin’s voice in the menu while changing to another Outfit.
    • The Knight's Enchanted Plates and Frosty Eyes outfits no longer disappear while he is using his Power.
  • Survivor Bugs
    • Female Survivor legs will no longer clip through the ground during The Nurse’s Mori.
    • The Red Envelope of a dead or disconnected Survivor will no longer remain visible.
    • The Breakout Perk icon is now correctly visible to Survivors being affected by it
    • Carried Survivors are now able to see if they are affected by Iron Grasp.
    • Missing a Skill Check when letting go of a Generator will now lead to a loss of Potential Energy Tokens.
    • The Map Item no longer allows for indefinite Aura reading.
    • Survivors using the Glass Bead Add-On can now make Markers as intended.
    • The Healing Hud icon will not activate when a Survivor is in a Cage of Atonement.
    • The HUD Indicator should now reveal accurate Generator progress information.
    • Fixed an issue that may cause Reverse Bear Traps to remain floating in front of the Jigsaw Box after being removed.
    • Reverse Bear Traps will now disappear correctly upon being removed.
    • Survivors who bleed out or die to a Killer’s Special Power (The Onryo’s Condemned, etc) will no longer see the Escaped Result on the End Game screen.
    • The Item of Obsession Achievement can now be unlocked as intended.
    • Survivors can no longer trap The Knight’s Guards inside lockers with a rushed exit.


KNOWN ISSUES

  • The Mastermind can't go up the stairs and vault smoothly when using the Virulent Bound ability in Dead Dawg Saloon.

Patch 6.5.0 - 24 January 2023

CONTENT
  • Event - Moonlight Burrow
    • The "Moonlight Burrow" Lunar New Year event starts January 24, 1pm ET.


ARCHIVES

  • Tome 14 - BETRAYAL Level 1 opens January 25, 11am ET.
  • Archive Challenges:
    • "Dark Triumph" Killer Challenge: As The Executioner, Survivors who die inside a Cage of Atonement now award progress.
    • "Terrified" Killer Challenge: As The Trickster, Survivors hit by Showstopper blades no longer award progress.
    • "Near Miss" Survivor Challenge: Dodging Basic Attacks from The Oni and The Ghost Face (while crouched) now awards progress.
    • "The Engineer's Guild" Survivor Challenge: Progress is now cumulative and no longer resets when the co-op action is interrupted.


FEATURES

QUALITY OF LIFE

  • Survivor Activity HUD
    • The Survivor HUD now features an indicator that appears whenever they or their teammates engage in an activity. Activities include Repairing a Generator, being chased by the Killer, Healing, recovering from the Dying State, Cleansing or Blessing a Totem, opening an Exit Gate, or interacting with a Killer’s Power.
  • Merciless Killer
    • Moving forward, getting 4 Kills will earn the Killer a Merciless Killer rating, rather than the previous requirement of a double pip.
  • The Queuing Experience
    • Players are now able to browse the Store, The Archives and Daily Rituals, while queueing for a match. If they are mid-purchase when the lobby is ready, the game will wait for the conclusion of the transaction – though it will kick the player if the delay is too long.
    • While queued, Killers can browse their other Killers and change their loadouts and customizations. This will not affect their currently queued character, who remains shown beside the "Looking for Match" message.
      • Dev Note: Due to a potential disconnection during cinematics, we had to disable the viewing of cinematics when in a party or queueing for a match.


WIGGLING

  • Following a period in BETA, the updated Wiggle system is now standard for all players. Rather than mashing the left and right inputs to Wiggle, it now follows a ping-pong Skill Check system.
  • Based on the feedback we’ve received from players – thank you very much – we have made a few adjustments to the system.
    • Controller input handling has been improved, which should allow Killers to respond to Wiggling more efficiently while carrying Survivors.
    • Survivors no longer shorten carry time by hitting Great Skill Checks. Instead, Great Skill Checks will increase resistance for the Killer.
    • The size of the Great Skill Check zone has been slightly increased. We’ve also updated the Wiggling sound effects for improved feedback.


BALANCE CHANGES

  • The Knight
    • Now that the Forged In Fog Chapter has been released for several weeks, we have updated several aspects of The Knight’s Base Kit:
    • While using his Power, The Knight is now forced out of Guard Summon Mode after 10 seconds.
    • While tracing a Patrol Path, The Knight’s Orb shrinks with distance travelled and disappears completely after 10m.
    • When The Knight creates a Patrol Path longer than 10m, he will gain the Haste Status Effect. The Effect’s duration depends on the length of the Path, beginning at 2 seconds and increasing to 10 seconds at the maximum distance of 32m. The 10-second duration was 6 seconds on the PTB.
    • When a Guard detects a Survivor: If your Patrol Path is over 10m, the time it takes that Guard to reach the Survivor has been decreased. ***This reduction depends on the length of your Path, ranging from the default 10% to a maximum of 25% if your Path reaches 32m. Basically, the longer your Patrol Path, the faster your Guard will move once he detects a Survivor.
    • Using a Guard to damage a Generator now grants an instant 5% loss of progress (previously 2.5%).
    • Add-On Updates:
      • Healing Poultice: When Survivors are within 24m of The Assassin when he spawns, their locations will be revealed for 5 seconds (up from 3).
  • The Nurse
    • The Nurse holds an interesting place in the Killer Roster. Though her Power can be challenging to master, she can be extremely deadly in practiced hands, especially with certain Perks that accentuate her mobility. While we don’t want to completely overhaul her, we have made some updates to The Nurse, including a pass on her Add-Ons.
    • In addition, The Nurse is officially the latest Killer to receive her own theme in the menu, as well as a new Terror Radius and Chase Music.
    • Base Kit:
      • Any Attack made after Blinking is now a Blink Attack, not a Basic Attack. This will impact how The Nurse synergizes with certain Perks, including those that trigger the Exposed Status Effect.
    • Add-On Updates:
      • Catatonic Boy’s Treasure: Reduces extra fatigue from Chain Blinks by 65% (was 100).
      • Dark Cincture: Increases movement speed after a Blink but before the following fatigue by 30%.
      • Heavy Panting: Extends the duration of a Lunge by 30% after more than one Blink.
      • Ataxic Respiration: Reduces base Blink fatigue duration by 7% (was 12%).
      • Fragile Wheeze: Blink Attacks inflict the Mangled status effect.
      • Campbell's Last Breath: After reappearing from a fully charged Blink, The Nurse immediately Blinks again at full charge in the direction she is currently facing. This only works if The Nurse has a remaining Blink charge (was originally a half-charged Blink).
      • "Bad Man's" Last Breath: Hitting a Survivor with a successful Blink Attack grants the Undetectable status effect for 25 seconds (up from 16). This effect may be only triggered once every 45 seconds (down from 60).
      • Kavanaugh's Last Breath: When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds.
      • Jenner's Last Breath: Once The Nurse has exhausted all her Blinks, The Nurse can immediately Blink back to her original position by pressing the Active Ability Button. Must be triggered before The Nurse succumbs to fatigue. After returning to her original position, one Blink charge is restored (added restoration of 1 Blink charge; this is a change from the PTB where all charges were restored).
      • Torn Bookmark: Adds 1 Blink charge. Increases Blink recharge time by 30% (was 50%).
      • Matchbox: Sets maximum number of Blink charges to 1. Increases The Nurse's base movement speed to 4.4 m/s (was 4.2 m/s, no longer allows other addons to increase Blink charges).
    • We’ve also adjusted the following:
      • Improved feedback for the Spasmodic Breath Add-On.
      • Updated Blink recharge audio to give a better indication of when Blink charges are full.


  • Eyrie of Crows Map
    • Eyrie of Crows has received an additional balance pass to make the Map more fun to play for both Survivor and Killer.
      • The Map's length has been shortened.
      • Generators are more evenly distributed.
      • The main building has been moved toward the Map's edge.
      • The strength of certain main building loops has been decreased.
      • New tiles have been added.
      • Dead Zones have been reduced around the border.
      • The Exit Gate no longer inadvertently spawns behind the main building.
      • Certain rocks will no longer spawn close to Hooks, causing collision issues.
      • An alternate Generator has been added to the main building.


BUG FIXES

  • PlayStation
    • The PlayStation Store banner no longer remains visible outside of the store.
    • PlayStation players should no longer have trouble inviting or joining their friends in a match.
  • Windows Store
    • Players should no longer be unable to successfully purchase Auric Cells on the Windows Store.
  • Audio
    • The proper SFX will now play when a match is found.
    • The blood SFX will no longer play when a Hooked Survivor enters the Struggle Phase.
    • The Locker exit SFX is no longer unaffected by the Quick & Quiet Perk.
    • The Music no longer continues playing while a Survivor is being Sacrificed.
    • Raised the volume of the Legion’s blood wiping SFX.
  • The Knight
    • The Knight’s Guards no longer get stuck in various places on the Mount Ormond Map.
    • The Knight’s guards are no longer incapable of traversing certain passages on the Mount Ormond Map.
    • The Knight’s feet are officially animated in the first-person perspective when attacking or looking down.
    • Fixed an issue that caused the Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path creation mode and Phase Walking respectively.
    • The Knight's Power no longer becomes unusable when using the order system immediately after entering Patrol mode.
    • The Knight will no longer be able to perform actions from unintended distances immediately after using Guardia Compagnia.
    • The Knight will no longer receive a permanent 5% Haste Status Effect upon creating a Guard Path under than 10m.
    • Fixed an issue that caused The Knight entering Path Creation Mode to trigger Make Your Choice while standing beside a Hook.
  • The Spirit
    • The Spirit’s weapon retracting animation no longer speeds up.
    • The Spirit’s hair is no longer missing from a Spectator’s point of view during a Custom Match.
  • The Twins
    • Switching between Charlotte and Victor will no longer lead to an unexpected black screen.
    • Fixed an issue where Charlotte would be unable to move after switching control from Victor.
    • The Undetectable Visual Effect is no longer missing while using the Silencing Cloth Add-On.
  • The Plague:
    • Unstable Rifts can no longer become infected by a Survivor infected by The Plague’s Power.
  • Survivor Perks & Gameplay
    • Flashbangs no longer spin while in a Survivor’s hand.
    • When the Circle of Healing Boon is snuffed, Survivors in its radius no longer fail their ongoing Skill Checks.
    • Survivors can no longer drop a Flashbang Grenade while getting Healed.
    • Firecrackers and Flashbangs now trigger as intended when thrown against a wall.
    • Object of Obsession now properly increases the chances of players becoming the Obsession at the start of a match.
    • Potential Energy should no longer remain on the Survivor after certain Killers use their Power.
  • Killer Perks
    • Fixed an issue where Hex: No One Escapes Death’s Aura remains active if first blessed by a survivor, then snuffed by a killer.
    • Resolved Hex: Huntress inconsistencies between SFX and UI.
  • Maps
    • Fixed an impassable passage between cedar walls on the Badham Preschool IV Map.
    • Survivors can no longer use momentum to vault onto a ledge of the Pale Rose’s Ferry.
    • A specific Generator on the Garden of Joy Map is no longer inaccessible from one side.
    • Placeholder textures have been removed from the Disturbed Ward Map.
  • Misc:
    • Special Cosmetics such as the Vial Charms will now appear in-game consistently.
    • The Killer player can no longer join a lobby with an unintended character.
    • Players can no longer use an exploit to play with more than 4 Perks.
    • Bots no longer get stuck on thin air.
    • Force-quitting the game no longer causes a crash.
    • The splash screen no longer causes a crash.
    • Customizations equipped in the store are now immediately visible to all party members.
    • Survivor Bots no longer attempt to blind The Knight’s guards.
    • Applied a tentative fix to an issue causing lag spikes for players with both a mouse and controller connected.
    • Resolved an issue in the Shrine of Secrets where a Perk would display as “available” even after purchasing it.
    • The menu is no longer accessible while interacting with the EULA or Privacy Policy popup.
    • The Alert Reward popup no longer blocks inputs on the Menu.
    • Players should now gain proper progress on the achievement “Milk ‘n’ Cookies.”
    • Wiggle Skill Check responsiveness has been improved.
    • Survivor hair is no longer wonky during the Hook death animation.
    • The Entity Spikes at the Exit Gates should now appear as intended.
    • Fixed an issue causing the Dissolve VFX not to not appear when a Breakable Wall is destroyed.


BUG FIXES FROM THE PTB

  • The Cannibal’s Perk Names have been corrected.
  • The Artist’s legs now move correctly while rotating in place.
  • Grabbing a Vaulting female Survivor as The Spirit no longer causes clipping issues.
  • As The Legion, Julie and Susie’s Tally Screen animation has been corrected.
  • A visual progression issue affecting select Tomes on Archive Compendium menu has been corrected.
  • Pop-ups should no longer overlap incorrectly when opened.
  • Improved accuracy of the Survivor Activity Indicator while in Spectate Mode.
  • The intensity of the Nurse's Spasmodic Breath vignette has been reduced.
  • The Knight’s Undetectable vignette will now appear as intended.
  • Maps
    • Bots no longer get stuck on a pallet in Wreckers' Yard.
    • A placeholder Hill tile no longer spawns in the Crotus Prenn Asylum.
    • The Eyrie of Crows Killer shack Pallet no longer traps Killers or causes unintended interactions.
    • The Legion no longer vaults incorrectly during Feral Frenzy in the Eyrie Of Crows.
    • Crawling underneath the Raccoon City Police Department main hall desk no longer prevents Killers from picking you up.
    • The Raccoon City Police Department basement light no longer clips through the stairs.
    • Players will no longer land on top of a desk when falling through the hole in the Raccoon City Police Department’s second floor.
    • The Knight's guards no longer get stuck in the doorway of the Raccoon City Police Department's main hall.
    • The Pale Rose no longer has a spot where Survivors can avoid being picked up.
    • Killers can no longer accidentally land on top of a Pallet in the Midwich Elementary School.
  • The Pig
    • Survivors can no longer re-interact with the Jigsaw Box after attempting to remove a Reverse Bear Trap.
  • The Knight
    • A Knight’s Guard that previously attacked a Survivor will no longer play an Attack animation after breaking a Wall or Pallet.
    • Improved The Knight's Guard's pathing around select Mount Ormond Resort ski racks.
    • The Knight's Guards’ feet no longer clip into the floor.
  • The Twins
    • Charlotte no longer has a higher-than-intended movement speed boost when switching from Victor after having previously woken up as Charlotte.
    • Charlotte can no longer perform any actions during her wake-up animation.
    • The Twins may lose all functionality if stunned while unbinding.
  • The Nurse
    • The Heavy Panting Add-On now extends The Nurse's Lunge duration after the second Blink as intended.
  • The Nightmare
    • When playing as The Nightmare, red arrows no longer appear above Generators during the intro screen.
    • The Nightmare is no longer unable to use Dream Snares.
  • The Legion
    • The Julie’s Mixtape Add-On no longer allows the The Legion to attack twice in quick succession after recovering from a stun.
  • The Trapper
    • The Trapper grabbing Dwight from a Locker no longer triggers a Skill Check.
  • The Executioner
    • Injuring a Survivor from up close using Punishment of the Damned no longer now gives the Punishment score event.
  • Killer Perks & Gameplay
    • Terminus now displays a cooldown for Survivors after opening the Exit Gate.
    • Special Attack Lunges no longer inadvertently trigger Coup De Grace.
    • Whispers now works as intended.
    • Killers no longer bypass the Decisive Strike Stun if the Survivor is dropped before the Skill Check.
    • Nowhere To Hide now reveals the Aura of Survivors that were out of the range upon activation.
    • Nowhere to Hide’s effect is now properly centered on the Killer instead of the kicked Generator.
    • The Hag’s Daily Ritual Rite Of Flesh and Mud can now be completed
  • Survivor Perks & Gameplay
    • Wiretap now reveals the auras of The Killer while they are blinded by Residual Manifest.
    • Situational Awareness no longer reveals the player's Aura against Lethal Pursuer.
    • Adrenaline no longer triggers every time a Survivor is unhooked after all Generators have been repaired.
    • Renewal no longer keeps charging when Survivors change states.
    • The Deep Wound vignette no longer remains visible at the Tally Screen when a Survivor escapes while in the Deep Wound state.
    • Survivors now gain Haste when grabbing The Knight's banner as intended.
    • Survivors are now longer immune to The Deathslinger's projectile during a fast window Vault.
    • Fixed an issue that caused The Survivor perk 'Smash Hit' may apply delayed movement speed bonus for the Survivor when The Nurse is stunned while charging its power
    • The Item of Obsession Achievement can now be unlocked without issue.
    • The Agonizing Escape Achievement can now be unlocked without issue.
  • Misc.
    • Players can no longer use an exploit to play with two copies of the same Add-On.
    • Entering the Archives during an Event while tracking a previous Event’s Archive Challenge will no longer cause soft locking.
    • In the "Survive with Bots" Tutorial, the Killer will no longer be unable to pick up a downed Survivor.
    • The Wiggle UI will no longer appear incorrectly during the Survivor Tutorial.
    • Added an outline to the Chat text to improve contrast.


KNOWN ISSUES

  • Generator progress is not shown on Survivor HUD activity icons.

Patch 6.5.0 (PTB) - 03 January 2023

QUALITY OF LIFE

Survivor Activity HUD

  • The Survivor HUD now features an indicator that appears whenever they or their teammates engage in an activity. Activities include Repairing a Generator, being chased by the Killer, Healing, recovering from the Dying State, Cleansing or Blessing a Totem, opening an Exit Gate, or interacting with a Killer’s Power.


Merciless Killer

  • Moving forward, getting 4 Kills will earn the Killer a Merciless Killer rating, rather than the previous requirement of a double pip.


The Queuing Experience

  • Players are now able to browse the Store, The Archives and Daily Rituals, while queueing for a match. If they are mid-purchase when the lobby is ready, the game will wait for the conclusion of the transaction – though it will kick the player if the delay is too long.

While queued, Killers can browse their other Killers and change their loadouts and customizations. This will not affect their currently queued character, who remains shown beside the "Looking for Match" message.

Dev Note: Due to a potential disconnection during cinematics, we had to disable the viewing of cinematics when in a party or queueing for a match


Wiggling

  • Following a period in BETA, the updated Wiggle system is now standard for all players. Rather than mashing the left and right inputs to Wiggle, it now follows a ping-pong Skill Check system.

Based on the feedback we’ve received from players – thank you very much – we have made a few adjustments to the system.

  • Controller input handling has been improved, which should allow Killers to respond to Wiggling more efficiently while carrying Survivors.
  • Survivors no longer shorten carry time by hitting Great Skill Checks. Instead, Great Skill Checks will increase resistance for the Killer.
  • The size of the Great Skill Check zone has been slightly increased. We’ve also updated the Wiggling sound effects for improved feedback.


BALANCE CHANGES

The Knight

Now that the Forged In Fog Chapter has been released for several weeks, we have updated several aspects of The Knight’s Base Kit:

  • While using his Power, The Knight is now forced out of Guard Summon Mode after 10 seconds.
  • While tracing a Patrol Path, The Knight’s Orb shrinks with distance travelled and disappears completely after 10m.
  • When The Knight creates a Patrol Path longer than 10m, he will gain the Haste Status Effect. The Effect’s duration depends on the length of the Path, beginning at 2 seconds and increasing to 6 seconds at the maximum distance of 32m.
  • When a Guard detects a Survivor: If your Patrol Path is over 10m, the time it takes that Guard to reach the Survivor has been decreased. This reduction depends on the length of your Path, ranging from the default 10% to a maximum of 25% if your Path reaches 32m. Basically, the longer your Patrol Path, the faster your Guard will move once he detects a Survivor.
  • Using a guard to damage a Generator now grants an instant 5% loss of progress (previously 2.5%).


Add-On Updates:

  • Healing Poultice: When Survivors are within 24m of The Assassin when he spawns, their locations will be revealed for 5 seconds (up from 3).


The Nurse

The Nurse holds an interesting place in the Killer Roster. Though her Power can be challenging to master, she can be extremely deadly in practiced hands, especially with certain Perks that accentuate her mobility. While we don’t want to completely overhaul her, we have made some updates to The Nurse, including a pass on her Add-Ons.


Base Kit:

  • Any Attack made after Blinking is now a Blink Attack, not a Basic Attack. This will impact how The Nurse synergizes with certain Perks, including those that trigger the Exposed Status Effect.


Add-On Updates:

  • Catatonic Boy’s Treasure: Reduces extra fatigue from Chain Blinks by 65% (was 100).
  • Dark Cincture: Increases movement speed after a Blink but before the following fatigue by 30%.
  • Heavy Panting: Extends the duration of a Lunge by 30% after more than one Blink.
  • Ataxic Respiration: Reduces base Blink fatigue duration by 7% (was 12%).
  • Fragile Wheeze: Blink Attacks inflict the Mangled status effect.
  • Campbell's Last Breath: After reappearing from a fully charged Blink, The Nurse immediately Blinks again at full charge in the direction she is currently facing. This only works if The Nurse has a remaining Blink charge (was originally a half-charged Blink).
  • "Bad Man's" Last Breath: Hitting a Survivor with a successful Blink Attack grants the Undetectable status effect for 25 seconds (up from 16). This effect may be only triggered once every 45 seconds (down from 60).
  • Kavanaugh's Last Breath: When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds.
  • Jenner's Last Breath: Once The Nurse has exhausted all her Blinks, The Nurse can immediately Blink back to her original position by pressing the Active Ability Button. Must be triggered before The Nurse succumbs to fatigue. After returning to her original position, all Blink charges are restored (added restoration of Blink charges).
  • Torn Bookmark: Adds 1 Blink charge. Increases Blink recharge time by 30% (was 50%).
  • Matchbox: Sets maximum number of Blink charges to 1. Increases The Nurse's base movement speed to 4.4 m/s (was 4.2 m/s, no longer allows other addons to restore Blink charges).


General Updates

The Nurse is officially the latest Killer to receive her own theme in the menu, as well as a new Terror Radius and Chase Music.

We've also adjusted the following:

  • Improved feedback for the Spasmodic Breath Add-On.
  • Updated Blink recharge audio to give a better indication of when Blink charges are full.


MAP UPDATES

Eyrie of Crows has received a balance pass to make the Map more fun to play for both Survivor and Killer.

  • The Map's length has been shortened.
  • Generators are more evenly distributed.
  • The main building has been moved toward the Map's edge.
  • The strength of certain main building loops has been decreased.
  • New tiles have been added.


OPTIMISATIONS

We have improved overall stability and performance of the Main Menu, the Character Info panel, and The Archives Rift. We’ve also improved performance when loading into a match on Nintendo Switch.


BUG FIXES

PlayStation

  • The PlayStation Store banner no longer remains visible outside of the store.
  • PlayStation players should no longer have trouble inviting or joining their friends in a match.


Windows Store

  • Players should no longer be unable to successfully purchase Auric Cells on the Windows Store.


Audio

  • The proper SFX will now play when a match is found.
  • The blood SFX will no longer play when a Hooked Survivor enters the Struggle Phase.
  • The Locker exit SFX is no longer unaffected by the Quick & Quiet Perk.
  • The Music no longer continues playing while a Survivor is being Sacrificed.
  • Raised the volume of the Legion’s blood wiping SFX.


The Knight

  • The Knight’s Guards no longer get stuck in various places on the Mount Ormond Map.
  • The Knight’s guards are no longer incapable of traversing certain passages on the Mount Ormond Map.
  • The Knight’s feet are officially animated in the first-person perspective when attacking or looking down.
  • Fixed an issue that caused the Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path creation mode and Phase Walking respectively.
  • The Knight's Power no longer becomes unusable when using the order system immediately after entering Patrol mode.
  • The Knight will no longer be able to perform actions from unintended distances immediately after using Guardia Compagnia.
  • The Knight will no longer receive a permanent 5% Haste Status Effect upon creating a Guard Path under than 10m.
  • Fixed an issue that caused The Knight entering Path Creation Mode to trigger Make Your Choice while standing beside a Hook.


The Spirit

  • The Spirit’s weapon retracting animation no longer speeds up.
  • The Spirit’s hair is no longer missing from a Spectator’s point of view during a Custom Match.


The Twins

  • Switching between Charlotte and Victor will no longer lead to an unexpected black screen.
  • Fixed an issue where Charlotte would be unable to move after switching control from Victor.
  • The Undetectable Visual Effect is no longer missing while using the Silencing Cloth Add-On.


The Plague:

  • Unstable Rifts can no longer become infected by a Survivor infected by The Plague’s Power.


Survivor Perks & Gameplay

  • Flash Grenades no longer spin while in a Survivor’s hand.
  • When the Circle of Healing Boon is snuffed, Survivors in its radius no longer fail their ongoing Skill Checks.
  • Survivors can no longer drop a Flash Grenade while getting Healed.
  • Firecrackers and Flash Grenades now trigger as intended when thrown against a wall.
  • Object of Obsession now properly increases the chances of players becoming the Obsession at the start of a match.
  • Potential Energy should no longer remain on the Survivor after certain Killers use their Power.


Killer Perks

  • Fixed an issue where Hex: No One Escapes Death’s Aura remains active if first blessed by a survivor, then snuffed by a killer.
  • Resolved Hex: Huntress Lullaby inconsistencies between SFX and UI.


Maps

  • Fixed an impassable passage between cedar walls on the Badham Preschool IV Map.
  • Survivors can no longer use momentum to vault onto a ledge of the Pale Rose’s Ferry.
  • A specific Generator on the Garden of Joy Map is no longer inaccessible from one side.
  • Placeholder textures have been removed from the Disturbed Ward Map.


Miscellaneous

  • Special Cosmetics such as the Vial Charms will now appear in-game consistently.
  • The Killer player can no longer join a lobby with an unintended character.
  • Players can no longer use an exploit to play with more than 4 Perks.
  • Bots no longer get stuck on thin air.
  • Force-quitting the game no longer causes a crash.
  • The splash screen no longer causes a crash.
  • Customisations equipped in the store are now immediately visible to all party members.
  • Survivor Bots no longer attempt to blind The Knight’s guards.
  • Applied a tentative fix to an issue causing lag spikes for players with both a mouse and controller connected.
  • Resolved an issue in the Shrine of Secrets where a Perk would display as “available” even after purchasing it.
  • The menu is no longer accessible while interacting with the EULA or Privacy Policy popup.
  • The Alert Reward popup no longer blocks inputs on the Menu.
  • Players should now gain proper progress on the achievement “Milk ‘n’ Cookies.”
  • Wiggle Skill Check responsiveness has been improved.
  • Survivor hair is no longer wonky during the Hook death animation.
  • The Entity Spikes at the Exit Gates should now appear as intended.
  • Fixed an issue causing the Dissolve SFX to not play when Breakable Wall pieces disappear.


KNOWN ISSUES

  • When the Nurse use the Spasmodic Breath Add-On, hits a Survivor and then leaves the game, the vignette will continue to show in the Tally Screen.
  • Some language localisation issues remain, particularly in relation to the Merciless Killer rating.

Patch 6.4.3 - 15 December 2022

BUG FIXES

THE KNIGHT

  • The Knight no longer encounters issues entering a chase while a Guard is active.


BONE CHILL

  • Killers no longer occasionally turn invisible upon leaving a Snowman.
  • Killers entering a snowman should no longer get stuck in collision terrain.


SURVIVOR PERKS

  • The Killer’s Aura no longer fails to display while using Kindred.
  • Inner Healing now operates as intended, where cleansing a Totem and entering a Locker for a duration heals 1 Health State.


MAPS

  • The Game is no longer haunted by an invisible collision zone.


MISC

  • Undetectable Killers no longer experience unintended Aura reveals.


KNOWN ISSUES

  • Nowhere To Hide’s Aura reveal zone currently remains centred on the Generator instead of the Killer.
    • Note: the in-game Patch Notes falsely claimed the opposite to be the issue, namely the Aura remaining centred on the Killer instead the Generator, which is contrary to how the Perk is supposed to work according to its description and previous non-bugged state.
  • Nowhere To Hide does not reveal the Aura of Survivors who were out of range when the Perk was triggered, but enter the detection zone while it’s still activated.
  • The Knight’s feet have no animation when looking down during an Attack.

Patch 6.4.2 - 06 December 2022

CONTENT

BONE CHILL

  • The Bone Chill Event returns on December 8th, bringing holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more.

THE KNIGHT

  • BUFF: When Guards damage Generators, they now apply the Killer’s default 2.5% regression loss. This regression is not affected by Perks.


BUG FIXES

PLAYSTATION

  • Players will no longer be stuck with an analogue cursor in-game.


THE KNIGHT

  • The Knight’s Enchanted Plates Outfit now plays the correct sound in the menu.
  • The Knight no longer crosses small obstacles after using Guardia Compagnia.
  • Fixed an animation issue when The Knight’s guards hit a Survivor during a locker search.
  • The Knight’s Guards no longer get stuck when creating a Patrol Path in select corners.
  • Fixed an issue where The Knight could not order Guards to destroy select Breakable Walls.
  • The Knight’s Patrol Path Orb no longer triggers Make Your Choice or Hex: Devour Hope.


THE ONI

  • The Oni’s weapon no longer disappears during the Match Results screen.


SURVIVOR PERKS

  • The Knight’s Guardia Compagnia no longer makes the Terror Radius indicator disappear from the Spine Chill icon.
  • Spine Chill no longer grants a Repair bonus when a Survivor is in the line of sight of The Knight’s Path Drawing Orb.


MAPS

  • Beef Tallow Mixture (Map Offering for The Decimated Borgo Realm) has been re-enabled.
  • A hook-free dead zone in one corner of the Temple of Purgation Map has been fixed.
  • A Totem no longer accidentally spawns inside a Locker in The Game Map.
  • Removed impassable spaces on the Ironworks of Misery.
  • An invisible collision spot in the Autohaven Wrecker's Realm has been fixed.
  • Fixed an irregular Pallet spawn issue in the Autohaven Wrecker's Realm.
  • Removed spaces where Killers could not pass between objects (trees, rocks) on the Crotus Prenn Asylum Map.
  • A maze tile on the Garden of Joy Map no longer accidentally spawns without windows.
  • Reduced the number of Pallets in The Shattered Square Map.
  • Fixed an issue where two Pallets spawned at the same time in The Shattered Square Map.
  • Edge objects now spawn as intended in The Shattered Square Map.


MISCELLANEOUS

  • Survivors no longer suffer from distorted lips during select actions.
  • The Killer’s loadout no longer displays while spectating a Survivor during a custom game.


KNOWN ISSUES

  • The Knight’s feet have no animation when looking down during an Attack.
  • The Killer’s Aura does not properly appear while Kindred is active if the Hooked Survivor did not equip the Perk.

Patch 6.4.1 - 30 November 2022

BUG FIXES
  • Updated Perk Repressed Alliance's description to indicate it cannot be activated if another Survivor is repairing the same generator.
  • Updated the Hex: Face the Darkness's description.
  • Fixed an issue that caused the screaming animation to loop constantly when doing a gesture.
  • Fixed an issue that caused The Huntress arm to clip through the camera when aiming up with a Hatchet.
  • Fixed an issue that caused The Knight's attack trail to be misaligned in first person view.
  • Fixed an issue that caused The Knight and The Spirit to see the Potential Energy VFX and Refined serum VFX while in Path Creation Mode and Phase Walking.
  • Fixed an issue that caused the spikes on Oni's Armoured Titan cosmetic to have the wrong texture during gameplay.
  • Fixed an issue that caused the mist to be missing in some tiles of Garden of Joy map
  • Fixed an issue that caused the Shock Therapy's VFX to not match the power's collision with the "Interview Tape" add-on
  • Fixed an issue that caused The Knight to sometimes move at the speed of the Path Creation Wisp
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight to be able to unintentionally attack nearby survivors after summoning a guard
  • Fixed an issue that caused The Knight's Guards to be able to break walls located high off the ground
  • Fixed an issue that caused Lethal Pursuer's additional aura reveal time to fail to apply to the Nowhere to Hide Perk
  • Fixed an issue that caused Hex: Face the Darkness not to be triggered by The Trapper's Traps and The Plague's Vile Purge upon injuring a Survivor
  • Fixed an issue that caused The Knight's Guards to be able to break generators blocked by the entity
  • Fixed an issue that caused the achievement Speed Kills to not gain progress when using a non-basic Attack to injure a Survivor afflicted with Haste
  • Fixed an issue that caused a Survivor vaulting a pallet to be interrupted by a guard ordered to break that pallet
  • Fixed an issue that caused The Knight's Guard break object orders to break objects out of sync with the corresponding animation
  • Fixed an issue that caused The Knight's Guards to sometimes start orders without confirmation
  • Fixed an issue that caused highlights of dream pallets in the Shattered Square map to appear as regular pallets
  • Fixed an issue that caused the power icon to not display a timer for the duration of The Knight's Guard performing a breaking order
  • Fixed an issue that caused The Knight to be unable to give orders when close to a breakable wall or a generator during Path Creation mode
  • Fixed an issue that caused a Guard summoned by The Knight to get stuck on elevated objects
  • Fixed an issue that caused The Knight to be unable to summon guards when using the order system immediately after entering patrol mode
  • Fixed an issue that caused The Knight to be unable to summon guards for the rest of the trial after power is used in quick succession
  • Fixed an issue that caused No Challenge Available text to appear when hovering over the Archives area in the lobby
  • Fixed an issue that caused the grunts of pain and screams from Vittorio to be louder than other survivors.
  • Fixed an issue that caused an incorrect SFX to be played when the cage on the ground in the Shattered Square map is hit by projectiles.
  • Fixed an issue that caused the wrong SFX to be played when Legion vaults a pallet.
  • Fixed an issue where Phantom Trap would fail to trigger quickly after teleporting to a triggered trap.
  • Fixed an issue where failing a Decisive Strike skill check would break the beta wiggle.
  • Fixed an issue where Lethal Pursuer additional aura reveal time would fail to be triggered by the Nowhere to Hide Perk.
  • Fixed an issue where the flash effect from flashbangs/firecrackers is cancelled when thrown against a wall.
  • Fixed an issue where The Artist would not receive brutality score events for damaging Survivors with Crows.
  • Fixed an issue where the "Rebuild The Borgo" Achievement fail to unlock after the Killer disconnect at the same time as the generator in the main building is repaired.
  • Fixed an issue where the Killer was able to trap Survivors near one of the exit gates on Gideon Meat Plant map.
  • Fixed an issue where the Killer was unable to pass between a boat and a rock in Pale Rose map.
  • Fixed an issue that caused lighting to be too dark in the Dream World on certain maps when playing with The Nightmare
  • Fixed an issue that caused Dream Pallets on Shattered Square map to turn into the generic pallet model upon being pulled down
  • Fixed an issue that caused The Knight's Guards' flags to sometimes not disappear


KNOWN ISSUES

  • The Knights's feet do not animate in FPV when looking down while attacking.

Patch 6.4.0 - 22 November 2022

FEATURES
  • New Killer - The Knight
    • New Perk - Nowhere to Hide
      • Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds.
    • New Perk - Hex: Face the Darkness
      • Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled.
    • New Perk - Hubris
    • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds.
  • New Survivor - Vittorio Toscano
    • New Perk - Potential Energy
      • After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost.
    • New Perk - Fogwise
      • Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds.
    • New Perk - Quick Gambit
      • When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action.
  • Flashlight update
    • Flashlight blinds that occur within the last 0.4 seconds of the Survivor pickup animation will now stun the Killer once the animation has completed.
      • Dev note: We've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
    • Killers are now immune to blindness while grabbing a Survivor out of a locker.
  • Bots in Custom Matches
    • The host of a Custom Match can add Survivor bots to the game.
  • (PS5 Only!) Added Haptic Feedback & a pop-up informing players.
  • Rancor Perk - updated the conditions on which the obsession becomes exposed to include closing the hatch


CONTENT

  • New map - The Shattered Square
  • Updated Basement
    • Wider stairs to address body-blocking issues
  • Updated visuals for Pallets and Breakable doors


CHANGES FROM THE PTB

  • Decreased the spawn time of the guards to 1.5s from 2.0s.
  • Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec.
  • Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec.
  • Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec.
  • Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec.
  • Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec.
  • The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack.
  • Addon Map of the Realm: is now +4M instead of +6M.
  • Addon Flint and Steel: now only works on dropped/unbroken pallets.
  • Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M.
  • Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger.
  • Perk Hex: Face the Darkness has updated functionality and timing.
  • Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds.
    • Dev note: we've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
  • The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement.
  • The pallet textures and hooks on The Shattered Square have been modified to improve visibility.
  • When a survivor picks up a flag, there is now a VFX for the duration of the bonus effect.


BUG FIXES

  • Fixed an issue that caused error 109 after a trial.
  • Fixed an issue that caused the wrong prestige level to be displayed on the tally screen
  • Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope
  • Fixed an issue that caused letter casing in chat on WinGDK.
  • Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map
  • Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map.
  • Fixed an issue that caused a placeholder in Pale Rose.
  • Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map.
  • Fixed an issue in the Archives where the progression was duplicated between some tomes
  • Fixed a possible crash when closing the Game
  • Fixed invitations not received when visiting the Archives or Onboarding menus
  • Fixed an issue that caused the survivor to be stuck in the animation loop after failing a skillcheck.
  • Fixed an issue that caused Jeff Johansen face to be distorted When performing action..
  • Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX.
  • Fixed an issue that caused The Knight to plays 2 kicks sounds when breaking doors despite only kicking the door once.
  • Fixed an issue on Switch that caused the Onryo project power's SFX to be corrupted.
  • Fixed an issue that caused the Survivor's escape animation to be incorrect when escaping while using a flashlight.
  • Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession.
  • Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate
  • Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight
  • Fixed an issue that caused For The People to not trigger We're Gonna Live Forever when used too quickly
  • Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the survivor is dropped before the skill check
  • Fixed an issue that caused kills and sacrifices not being properly tracked in challenges and achievements.


BUG FIXES FROM THE PTB

  • Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed.
  • Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags
  • Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives
  • Fixed an issue that caused the Blight's VFX to be missing during his mori
  • Fixed an issue that caused the active flag VFX to be visible when a survivor is hit by a guard, before it get activated.
  • Fixed an issue that caused the flags for the Knight to dissolve inconsistently when a Guard despawns.
  • Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel.
  • Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered.
  • Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared.
  • Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow
  • Fixed an issue that caused The Knight's Flint and Steel addon to not remove a token from the perk Distortion when triggered
  • Fixed an issue that caused The Knight's Knight Contract addon to affect a smaller than intended radius
  • Fixed an issue that caused The Knight's Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators
  • Fixed an issue that caused The Knight's Guards to place a flag in mid-air if the hunted survivor is detected while falling
  • Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path
  • Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu
  • Fixed an issue that caused The Knight's aura not to be visible to survivors when performing Guardia Compagna
  • Fixed an issue that caused The Knight's power hud icon to incorrectly display a button prompt during the guard patrol
  • Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely
  • Fixed an issue that caused The Knight's cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned
  • Fixed an issue that caused The Knight's guards to sometimes be unable to reach a survivor hiding in a locker during a hunt
  • Fixed an issue that caused The Knight's Guards to not grant Chaser Emblem points when damaging a survivor
  • Fixed an issue that caused The Knight's Guards to not detect survivors making loud noises within their hunt detection radius
  • Fixed an issue that caused The Knight's Healing Poultice Addon to reveal Survivors in a larger area than intended
  • Fixed an issue that caused The Knight's Guard order VFX to not be visible on breakable objects until The Knight uses his power once
  • Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation
  • Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement
  • Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight's Guards
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight's Guards to get stuck when making sharp turns around thin walls
  • Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking.
  • Fixed an issue that caused the The Knight's Guardia Compagnia to be unable to Summon a guard to break certain pallets
  • Fixed an issue that caused a green line at the bottom of the screen during the Knight's Trailer on certain platforms
  • Fixed an issue that caused The Knight's Carnifex guard to be unable to move after hitting a hunted survivor in a locker
  • Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation
  • Fixed an issue that caused The Knight's Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt
  • Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls
  • Fixed an issue that caused The Knight's Guard to incorrectly change elevation during a hunt
  • Fixed an issue that caused the Oni's model to be distorted during a Mori when in Blood Fury.
  • Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer's grasp.
  • Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate.
  • Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion
  • Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation
  • Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial
  • Fixed an issue that caused the Survivor Tutorial objective "Vault the Pallet" to be impossible to complete, preventing players from progressing further in the tutorial.
  • Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab
  • Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer.
  • Fixed an issue that caused Freddy's dream pallets to have incorrect textures in The Shattered Square map.
  • Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time.
  • Fixed an issue that caused Killers to be able to vault on elevated vault locations.
  • Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound.
  • Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows
  • Fixed an issue that caused the survivors' animation transition from holding to solving the Lament Configuration to not be triggered.
  • Fixed an issue that caused the Deep Wound status bar to remain visible on other players' HUDs after the Survivor had escaped the trial.
  • Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker.
  • Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly.


KNOWN ISSUES

  • (Stadia Only) The Shattered Square is not available to be selected in Custom Games on Stadia.
  • In French, in several descriptions The Knights Power is incorrectly written as Compagnia d'Arme rather than the proper name Guardia Campania.
  • Some Playstation players are unable to invite or join friends in the lobby.
  • Hex: Face the Darkness has an incorrect description.

Patch 6.4.0 (PTB) - 01 November 2022

IMPORTANT

Progress & save data information has been copied from the Live game to our PTB servers on Oct 25. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


FEATURES

  • New Killer - The Knight
    • New Perk - Nowhere to Hide
      • Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds.
    • New Perk - Hex: Face the Darkness
      • When this Hex is inactive and you injure a Survivor, a Dull Totem becomes lit and hexes that Survivor. When the Hex is active, all other Survivors outside of your Terror Radius will have a chance to scream intermittently, revealing their positions and auras for 2 seconds. Other Survivors also see the aura of the cursed Survivor for 12/10/8 seconds. When the cursed Survivor is downed or returned to full health, the Hex is lifted, and the Hex Totem becomes unlit. Cleansing the Hex totem deactivates Hex: Face the Darkness permanently.
    • New Perk - Hubris
      • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds.
  • New Survivor - Vittorio Toscano
    • New Perk - Potential Energy
      • After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost.
    • New Perk - Fogwise
      • Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds.
    • New Perk - Quick Gambit
      • When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action.
  • Flashlight update
    • Finishing a flashlight blind of a Killer who is picking up a Survivor will succeed in rescuing the Survivor if it completes during the last 0.25 seconds of the pickup animation.
    • Killers are now immune to blindness while grabbing a Survivor out of a locker.
  • Bots in Custom Matches
    • The host of a Custom Match can add Survivor bots to the game.


CONTENT

  • New map - The Shattered Square
  • Updated Basement
    • Wider stairs to address body-blocking issues
  • Updated visuals for Pallets and Breakable doors


BUG FIXESS

  • Fixed an issue that caused wrong prestige levels to be displayed in the end game tally screen.
  • Tentatively fixed an issue that sometimes meant a survivor in dying state couldn't be healed whilst on stairs or slopes.
  • Fixed an issue that caused letter casing in chat on WinGDK.
  • Fixed an issue that caused female survivors to not make any sounds while falling.
  • Fixed an issue that allowed killers to be able to body block the stairs to the basement in the Racoon City Police Station Map.
  • Fixed an issue that caused survivors Infected with the T-Virus to not play their opening Exit Gate animation.
  • Fixed an issue that caused The killer to not be stunned when the flashlight blind occurs at the end of the pickup animation.
  • Fixed an issue that caused Survivor faces to be distorted when interacting or using emotes.
  • Fixed an issue that caused The Cenobite's camera to appear lower than usual.
  • Fixed an issue that caused the Survivors to not play the exit hatch animation from the Killer POV.
  • Fixed a possible crash when clicking on the Current Tome button in the Archives.
  • Fixed layout in the Settings menu where the match details tab could appears partially offscreen in a few languages.
  • Fixed an issue that caused Pink Glyphs to fail to spawn in Trials when the Glyph Prowler challenge is selected.
  • Fixed an issue that caused the timer of the perk "Inner Healing" to fail to update when grabbed by a Killer.
  • Fixed an issue that caused Empathic Connection to remain active in the trial after the Survivor with the perk has died.
  • Fixed an issue that caused the Demogorgon's Brass Case Lighter add-on to have a different duration from the the add-on description.
  • Fixed an issue that caused Generators not to regress when being repaired by survivors when the Eruption perk is triggered.
  • Fixed an issue that caused the progression bar to not light up when achieving Bronze in Unbroken.
  • Fixed an issue that caused the Lethal Pursuer perk's additional time not to apply to the Aura reveal at the beginning of a Trial.
  • Fixed an issue that caused the Lethal Pursuer perk to fail to increase the aura duration of the "Hex: Retribution" and "Object of Obsessions" perks.
  • Fixed an issue that caused The Twins to sometimes be unable to move after switching between Charlotte or Victor.
  • Fixed an issue that caused the Spirit's add-on 'Mother-Daughter Ring' to modify movement speed by the wrong amount.


KNOWN ISSUES

  • Sometimes the Knights guards will path around window or pallet vaults instead of going through them during a hunt.
  • A Survivor in a locker that gets hit by a guard will keep the Blindness status effect indefinitely.
  • The Knight's Guards do not always correctly follow elevation changes.
  • The Knight does not require line of sight on game objects to perform his Order action; will be fixed on later version.
  • The Knight cannot be stunned by pallets or lockers while he is in Guard Summon mode.
  • Survivors making a Loud Noise inside the Detection radius of a Guard does not get detected.
  • VFX on Survivor when picking up a Guard's flag is missing, should last for the duration of the bonus effect.
  • Active flag VFX becomes visible if a Survivor is hit by a Guard before the flag becomes active.
  • The flags for the Knight's Guards dissolve inconsistently when a Guard despawns.
  • The VFX for the Blight's Mori are missing.
  • The loud noise notification from the No Way Out Perk is misaligned with the Exit Gate Switch Panel.
  • The VFX for the Potential Energy perk, can be misaligned depending on the orientation of the Survivor when triggered.
  • Survivor who are hunted by The Knight's Guards will sometimes noticed the Flag will not despawn, even if the Guard disappears.
  • The Give Order VFX is not visible on breakable objects until the Knight uses his power once.
  • Vittorio and the Knight Tier I perks are Common rarity.
  • The Survivor Tutorial cannot be completed.
  • Activating a Guard order on a Generator can sometimes injure a Survivor repairing the Generator. Survivors should only be forced off it

Patch 6.3.2 - 26 October 2022

BUG FIXES
  • Fixed an issue that caused Bloodpoint modifier Offerings not to be working correctly.
  • Fixed an issue that sometimes caused the Matchmaking Incentive icon to disappear.
  • Fixed an issue where buying add-ons that were originally equipped do not auto-equip after replenishing.
  • Fixed an issue where the hooks placement prevents hooking in Midwich Elementary School.
  • Fixed an issue that caused Killers to be unable to move between a wall and barrel in Junkyard.
  • Fixed an issue where the Mastermind can get survivors stuck between a wall and a pile of rubble in Asylum.
  • Fixed an issue that prevented players from vaulting one of the windows on the ferry boat in the Pale Rose map.
  • Fixed an issue where the sounds of generators would be muffled while working to fix them.
  • Fixed an issue where Carlos and Sheva's screams were not heard by other survivors.
  • Fixed an issue where the SFX for smashing a pumpkin with The Artist or The Onryo was missing.
  • Fixed an issue that caused female Survivors arms to snap briefly when opening the exit gates.
  • Fixed an issue that caused Jeff's eyeballs to pop out in the lobby.
  • Fixed an issue that caused the VFX of the Oni's outfit "Bursting with Fury" to be missing and the hair to not turn red when he go into Demon Mode.
  • Fixed an issue that caused survivors to vault a pallet or window sideways when clicking the flashlight before vaulting.
  • Fixed an issue that caused survivors to keep using their flashlight during the escape animation if it is in use when they escape.
  • Fixed an issue that caused the centrifuge to be spinning when working on an esoteric generator with an empty void energy tank.
  • Fixed an issue that caused survivors to keep unbanked void energy when killed by the Shape’s standing mori.
  • Fixed an issue that caused the Wraith to be unable to interact with Unstable Rifts when cloaked.
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. (Switch & Stadia only)
  • Fixed an issue that caused the Dramatic Death charm icon to be the wrong one. (All platforms except Switch & Stadia)
  • Removed the Halloween Cinematics that caused crashes on all platforms and game access issues for XB1/XSX users. (All platforms except Stadia & Switch)


KNOWN ISSUES

  • Occasionally the Escape Artist Challenge from the Haunted by Daylight Event does not progress for some users

Patch 6.3.1 - 18 October 2022

BUG FIXES
  • Fixed an issue that caused a save error when switching accounts in game on Xbox.
  • Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK.
  • Fixed an issue that caused the wrong tutorial reward display.
  • Fixed an issue that caused a crash after finishing or leaving a match.
  • Fixed an issue that caused the killer's custom match not to end when the last remaining survivor quits the match but stays on tally.
  • Fixed some number formatting errors when more than thousands in the Archives.
  • Fixed some text localization in the Archives.
  • Fixed a potential crash when trying to access the compendium after mastering a tome.
  • Fixed an issue in the Onboarding menu where the wrong character rewards are displayed.
  • Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway.
  • Fixed an issue that caused the flashlight aim to be inconsistent with previous releases.
  • Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare's alarm clocks.
  • Fixed an issue that caused Meg to not escape during the survivor tutorial.
  • Fixed an issue that allowed survivors to be able to carry more than one flashbang.
  • Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.
  • Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game.
  • Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack.
  • Fixed an issue where some Killers would have no sound in the menu.
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia - they will have the updated texture and icon in HF2)
  • Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane.


KNOWN ISSUES

  • Event intro movie might play again after every tally screen in custom game. To workaround the issue, restart the game.
  • A crash occurs when unchecking the Allow DLC Killers option in Custom Games.
  • Bloodpoint Offerings are not burnt when used and do not provide a Bloodpoint bonus.

Patch 6.3.0 - 11 October 2022

FEATURES
  • Options Menu
    • Social and Privacy options are now located in the Online tab
    • Subtitle and Colourblind options are now located in the Accessibility Tab
    • The Accessibility and Online tabs are now available in the Options menu
  • Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered
  • Prestige Catch-Up: Characters who were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as though they had been prestiged. (updated on Live Build 7th October)
  • Flashlight Adjustments
    • The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.
    • To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.
    • Dev Note: We are continuing to investigate issues around the aiming angles required for the flashlight since the PTB.

ARCHIVES

  • Removed "press and hold" interaction on challenge nodes
  • Completed Challenges now remain in the Archives widget until either claimed or replaced.
  • A new Challenge Complete visual has been added to the archives widget's minimized state to better convey when the challenge you are working on has been completed
  • New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time.
  • Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
  • Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.


CONTENT

  • "Haunted by Daylight" Halloween event (starts October 13th 11AM ET)
  • The Archives
    • Tome 13 - Malevolence tome (opens October 12th 11AM ET)
    • "Haunted by Daylight" Halloween event tome (opens October 13th 11AM ET)
  • The Hag now has new music


OPTIMISATION

  • Performance and under-the-hood optimizations done to the Huntress.
  • Small improvements to animations and textures in Archives.
  • Optimisations done to animations and audio.


BUG FIXES

  • Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
  • Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
  • Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
  • Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
  • Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
  • Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
  • Fixed an issue that caused error popup on some languages don't show player ID.
  • Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
  • Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
  • Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
  • Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
  • Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
  • Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
  • Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
  • Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
  • Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.
  • Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
  • Fixed an issue that caused the Mastermind's tentacles to pass through second floors during the Mori animation.
  • Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
  • Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
  • Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
  • Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
  • Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
  • Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
  • Fixed an issue that caused the Hag’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
  • Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
  • Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.
  • Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
  • Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
  • Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
  • Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
  • Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
  • Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
  • Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
  • Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
  • Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.
  • Fixed an issue that caused many Killers to snap back to Idle when vaulting any window.
  • Fixed an issue that caused male survivors' chins to be deformed when being Mori'd by the Doctor
  • Tentatively fixed several occurrences of large friends list performance issue on Steam.
  • Tentatively fixed an issue that sometimes occurred after refunding a DLC, where the DLC would still be accessible.
  • Tentatively fixed an issue that sometimes caused bloodweb cannot progress due to the animation freezing.
  • Tentatively fixed some issues that caused incorrect bloodpoints when disconnected.
  • Tentatively fixed an issue that caused grade progress error after a match.
  • Fixed an issue when selecting "View Challenge" from the Lobby does not direct the player to the correct Tome and Level.
  • Fixed an issue where the Carried Icon is displayed twice when The Trapper have no Bear Trap left to set and carries a Survivor.
  • Fixed an issue with the language Setting dropdown menu closing after dragging the scrollbar with the mouse.
  • Fixed an issue that caused Ada Wong and Rebecca Chambers not to be silent while opening a chest or cleansing a totem with the perk "Calm Spirit" equipped.
  • Fixed an issue where the pages 9 and 10 had no audio in Tome 12 Legacy of Deceit.
  • Fixed an issue in the Raccoon City Police Department map where the sound effect of certain projectiles hitting a certain part of the map were not producing the correct surface response.
  • Fixed an issue in the Saloon map where the sound effect of projectiles when hitting a caravan would produce a metal sound.
  • Fixed an issue in the Asylum map where the sound effect of projectiles on concrete walls would produce a hollow sound.
  • Fixed an issue in the Autohaven Wreckers map where windows would produce a metal sound when hitting them.
  • Fixed an issue that caused the Hag traps to not trigger when placed on the stairs of the basement.
  • Fixed an issue that caused the Nurse to blink through a wall on Raccoon police Department map.
  • Fixed an issue that caused Killers and Survivors to get obstructed by bubble notifications.


FIXES FROM PTB

  • Fixed an issue that caused the Balanced Landing perk to trigger when vaulting a pallet or window.
  • Fixed an issue that caused observed survivors not to be animated.
  • Fixed an issue that caused the Spirit’s Husk to have no animation after a few minutes in the trial.
  • Fixed an issue that may cause some HUD icons not to be visible after switching to Victor when playing as the Twins.
  • Fixed an issue that caused the Huntress's walking animation to be missing when seen from TPV when charging or aiming the hatchet.
  • Fixed an issue that caused the Huntress's left hand to remain visible when looking up and down while having a hatchet charged.


KNOWN ISSUES

  • Female Survivor arms snap unnaturally when interacting with the Nightmare's alarm clocks.
  • The Flashbang perk allows Survivor to stack up to 2 flashbangs.
  • Hex: Huntress Lullaby does not shorten the time between the skill check warning sound and the skill check.
  • Flashlight aiming is inconsistent with previous releases.
  • User can be blocked on the splash screen if consents are revoked.
  • Some descriptions on the Accessibility Tab remain in English and have not yet been localised.
  • There is a ghosting effect around the edges of character models & hair. Although present everywhere, this is slightly more apparent during a trial and on other player's characters.

Skeleton cosmetics for the Haunted by Daylight Event do not have the back portion of the skeleton showing - this will be rectified in the next hotfix.

Patch 6.3.0 (PTB) - 27 September 2022

IMPORTANT
  • Progress & save data information has been copied from the Live game to our PTB servers on September 19th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


FEATURES

  • Finishing Mori System (Will not ship in the next release; included for testing and feedback purposes)
    • Moris are no longer available during the game.
    • The Onryō's Power, The Executioner's Power, and The Shape's Judith's Tombstone addon still function as before.
    • Once all Survivors are dead, in the dying state or have escaped, a Finishing Mori is triggered, and the game ends.
    • The last Survivor to enter the dying state and the Killer are teleported to a special location on the map for the performance of the Mori.
    • Other Survivors on the ground are killed by the Entity.
    • Other Survivors on hooks are immediately sacrificed.
    • When a Survivor becomes the Last Standing, all Survivors and the Killer are notified that if this last one goes down, the game ends.
  • Mori Offering updates
    • Cypress Memento Mori offering will be renamed to "Cypress Demand". The new text will read, "Gain 8000 blood points if you kill at least 2 survivors, and end the match with a Finishing Mori."
    • Ivory Memento Mori offering will be renamed to "Ivory Demand". The new text will read, "Gain 12000 blood points if you kill at least 3 survivors, and end the match with a Finishing Mori."
    • Iridescent Ebony Mori offering will be renamed to "Ebony Demand". The new text will read, "Gain 20000 blood points if you kill all 4 survivors, and end the match with a Finishing Mori."
  • Survivors who are on the ground in the dying state can now get themselves up without help.
    • Self-recovery takes 45 seconds.
  • Blood On Your Face Achievement will change to "In public matches, kill 4 Survivors."
  • Several Perks have changed to accommodate the Finishing Mori System and the ability of Survivors to recover from the dying state on their own.
    • Unbreakable: Increases dying self-recovery speed by 80%/90%/100%.
    • Soul Guard: Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state. Also gain a 10% Haste status effect for 5 seconds. This effect can only occur once every 30 seconds.
    • No Mither: You suffer from the Broken status effect for the entire Trial, but gain the benefit from the follow effects: Pools of Blood are suppressed, When Injured or dying your Grunts of Pain are reduced by 25/50/75%, Your Recovery speed is increased by 15/20/25%.
    • Boon: Exponential: Survivors inside the Boon Totem's range benefit from the following effects: Increased dying self-recovery speed by 80/90/100%.
    • Rancor: Each time a Generator is completed, your Obsession sees your aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession's aura is revealed in red for 10 seconds and is permanently inflicted with the Exposed status effect.
    • Hex: Devour Hope: When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. 2 Tokens: Gain a 3%/4%/5% Haste status Effect,10 seconds after hooking a survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed status effect. 5 Tokens: Any Survivors who are placed on a hook die immediately. Survivors already on a hook are unaffected.
  • Once fully recovered, the Survivor will see a "Get Up" prompt.
  • Healing another Survivor who is in the dying state still takes 16 seconds, as before.


IMPORTANT NOTE

  • Due to production constraints, the localizations of the updated Perks, Offerings, and any other text related to the Finishing Mori System will not be seen during the PTB.


PLANNED TO SHIP FOR PATCH RELEASE

  • Added a new Accessibility tab in the Options menu. Includes the following sub-categories:
    • In-Game Text
    • Dialogue Subtitles
    • Subtitle Background
    • Subtitle Size
    • Large Text
    • Colourblind Mode
    • Mode
    • Intensity
    • Motion Sickness
    • Last Survivor Standing FOV
  • Inclusion of Stage 2 of our Prestige Catch-Up. Characters which were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as if they had been prestiged.
  • Flashlight cooldowns
    • To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.
    • The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.


ARCHIVES

  • New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time. This will hopefully improve the experience for players who switch roles often, or want to take full advantage of the Matchmaking Incentives Bloodpoint Bonus.
  • Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
  • Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.
  • Completed Challenges now remain in the Archives widget until either claimed or replaced. A new Challenge Complete visual was added to the archives widget minimized state to better convey when the challenge you are working on is completed. This will hopefullly reduce the current issue of not noticing your challenge has been completed previously and entering a subsequent trial (or six) without an active Archives Challenge.
  • Removed "press and hold" interaction on challenge nodes.


OPTIMISATION

  • Optimisations done to the Huntress.
  • Small improvements to animations and textures in Archives.


BUG FIXES

  • Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
  • Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
  • Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
  • Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
  • Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
  • Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
  • Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
  • Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
  • Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
  • Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
  • Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
  • Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
  • Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
  • Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
  • Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.
  • Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
  • Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
  • Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
  • Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
  • Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
  • Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
  • Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
  • Fixed an issue that caused the Haq’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
  • Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
  • Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.
  • Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
  • Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
  • Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
  • Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
  • Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
  • Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
  • Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
  • Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
  • Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.


KNOWN ISSUES

  • Finishing Mori
  • All perk, offering, help tips and other texts relating to the Finishing Mori changes have not been changed. These will be updated when the feature releases.
  • Survivors can escape as they are downed during the Last Survivor Standing mode, causing the Finishing Moris flow to break.
  • When the Killer downs the Last Survivor Standing and spams the button to pick them up, it can cause the Finishing Moris flow to break.
  • The Twins Finishing Mori is not triggered when downing the Last Survivor Standing as Victor.
  • Triggering the Last Survivor Standing mode while controlling Victor will not display the FOV change.
  • The Wraiths Finishing Mori does not trigger then the Last Standing Survivor bleeds out from Deep Wound while the Wraith is cloaked.
  • Score Events are not hidden by the Finishing Mori transition vignette.
  • The Finishing Mori score events have the Twisted Masquerade icon.
  • The Last Survivor Standing FOV effect does not stack with other modifiers.
  • Survivors can be sacrificed or die on the ground during the Finishing Mori.
  • The perk Soul Guard does not grant the Haste status effect when healed or after recovering.
  • The vignette when a Survivor is on a hook disappears when the Last Survivor Standing mode is deactivated.
  • Some prompts are still visible on screen after the Finishing Mori sequence.
  • The Finishing Mori visual effects appear in the tally screen.
  • The camera returns to the players location at the end of the Finishing Mori animation.
  • Downing the Last Survivor Standing powers up the exit gates.
  • The Trickster's Main Event state vignette will continue during the Finishing Mori transition screen when downing the Last Survivor Standing with his power.
  • Multiple Killer moris are clipping through various assets on multiple maps.


MISCELLANEOUS

  • Several HUD icons are no longer displayed for the remainder of the match when The Twins unbounds Victor.

Patch 6.2.2 - 13 September 2022

FEATURES
  • Anonymous Mode Removed from Multiple platforms
    • Removed from PS4, PS5, Xbox, Windows Store, Switch and Stadia builds.
      • Dev Note: The Anonymous Mode was never intended to be released on these platforms, but due to a data deployment issue on our end they slipped into the build. To ensure players are still able to use the platform-level features to block or report players we will not be able to support Anonymous Mode on these platforms for the time being. However, we have left in the other options to hide your name to help anyone who wants to stream their game from one of these platforms.
      • The ability to report players has not been removed, as ever an in-game report is still required, however when completing the Support Form you no longer need to put the ID/Name of the player that you are reporting, this is found from the in-game report that you submitted


CONTENT

  • Updated Wiretap Perk description for clarity.
  • Updated Bite the Bullet Perk description for clarity.
  • Blast Mine: Requires 50% of a generator to activate (was 66%); trap stays active for 40/45/50 seconds (was 35/40/45).
    • Dev note: Blast Mine no longer returns to you if the Killer does not kick the generator. Now that this has been fixed, we've given it some small buffs to compensate.
  • Blast Mine: Updated description to clarify deactivation conditions.


BUG FIXES

  • Tentatively fixed an issue that sometimes caused levelling up in the bloodweb to fail.
  • Fixed an issue that caused temporary ban pop-ups to not display the ban end date.
  • Fixed an issue that occasionally caused the game to crash when one survivor is left in a trial with The Mastermind.
  • Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.
  • Fixed an issue that caused the tentacle SFX not to be played during the animation at the start of the trial with The Mastermind.
  • Fixed an issue that caused voice lines to be played as The Mastermind when hitting a survivor who used Endurance.
  • Fixed an issue that caused the The Mastermind's Uroboros Tentacle to become misaligned during the Mori of some female characters.
  • Fixed an issue that caused the Anti-Haemorrhagic Syringe Add-on to not trigger the Better Than New perk.
  • Fixed an issue that caused Virulent Bound to immediately let go of a Survivor caught from a behind an obstacle.
  • Fixed an issue that caused exit gate entity spikes to appear incorrectly when The Mastermind slammed a survivor near to the exit gate.
  • Fixed an issue that caused The Mastermind to incorrectly play a Hit animation when performing a Virulent Bound across a window or vault towards a downed survivor.
  • Fixed an issue that caused the Forced Penance perk to fail to activate when performing a Virulent Bound.
  • Fixed an issue that caused the Renewal perk to be activated while being Broken.
  • Fixed an issue that caused the Renewal perk UI not to update while healing.
  • Fixed an issue that caused The Mastermind to become stuck if grabbing a survivor at the point of leaving the exit gate.
  • Fixed an issue that caused the Trapper's Power Icon to indicate the incorrect amount of Bear Traps being carried.
  • Fixed an issue that caused survivors to sometimes become stuck when attacked by The Mastermind's Virulent Bound.
  • Fixed an issue that allowed Reassurance to be activated multiple times at once on a single survivor.
  • Fixed an issue that caused the Reassurance prompt to incorrectly be available on a Survivor being hooked a third time.
  • Fixed an issue that caused no sounds to play when activating the Reassurance perk.
  • Fixed an issue that caused the survivor's body to clip through the camera of the Mastermind when been carry.
  • Fixed an issue that caused the females survivors to be improperly displayed for split frame when being hook.
  • Fixed an issue that caused a hook that the killer can prevent rescue if standing in the doorway in East Wing of Racoon City Police Station map.
  • Fixed an issue that caused Glyphs to spawn in unreachable location in Garden of Joy map.
  • Fixed an issue that caused the Active Ability 1 & 2 buttons in the settings menu to be unlocalized. Note: The text will appear in English for all languages and will be properly translated in the next update.
  • Fixed an issue that caused incorrect animations on a survivor, only from the survivor perspective, if The Mastermind initiates a Virulent Bound on them at a distance of 12.5m from a wall.
  • Fixed an issue that caused The Mastermind's vault to become cancelled by looking away before reaching it.
  • Fixed an issue that caused the Reassurance translation is be missing in Turkish and Latin American Spanish.
  • Fixed an issue that caused the game to sometimes crash when using the Reassurance perk.
  • Fixed an issue that caused the skybox in the Lampkin Lane, Eyrie of Crows and Garden of Joy maps to become completely white after waking up from the Nightmare's Dream World.
  • Fixed an issue that caused a survivor to be unable to heal for the rest of the match if they activate the Terminus perk when 99% healed.
  • Fixed an issue that caused the Mastermind's out of tokens vignette to take up a large portion of the screen. Note: This vignette was forgotten in the 6.2.1 patch notes. We reduced the out of tokens vignette, as well as the in between tokens vignette.
  • Fixed an issue that caused the Tome 12 level 4 challenge Looking Out for Number One to be missing the perk in the description.
  • Fixed an issue that caused the Reactive Healing perk to sometimes not trigger if the player was running.

Patch 6.2.1 - 06 September 2022

FEATURES
  • The Mastermind
    • Increased the size of Survivor detection for triggering grabs with Virulent Bound
    • Damage done with Virulent Bound now counts towards the Chaser emblem


CONTENT

  • Archives
    • Visual feedback has been updated for the "Glyph Massacre" orange glyph challenge.


BUG FIXES

  • Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players.
  • Fixed an issue that caused the face of survivor Carlos's to be contorted after being Mori'd by some Killers
  • Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound.
  • Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs.
  • Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle.
  • Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used.
  • Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound.
  • Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge.
  • Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound.
  • Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it.
  • Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.
  • Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound.
  • Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate.
  • Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions.
  • Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial *after installing a trap using the Wiretap perk.
  • Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking.
  • Fixed an issue that sometimes caused the HUD's Player Statuses to be constantly displayed in their brightened state.
  • Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages.

Patch 6.2.0 - 30 August 2022

FEATURES
  • New Killer - The Mastermind
  • New Perk: Superior Anatomy
    • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
  • New Perk: Awakened Awareness
    • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position.
  • New Perk: Terminus
    • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.
  • New Survivor - Ada Wong
  • New Perk: Wiretap
    • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.
  • New Perk: Reactive Healing
    • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 40%/45%/50% of the missing healing progression.
  • New Perk: Low Profile
    • When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood, and grunts of pain for 70/80/90 seconds.
  • New Survivor - Rebecca Chambers
  • New Perk: Better Than New
    • Upon completing a healing action on another survivor, the targeted survivor gets a 12%/14%/16% speed boost to healing, opening chests, and cleansing and blessing Totems. Survivors keep the bonus until they lose a health state.
  • New Perk: Reassurance
    • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. Reassurance can only be triggered once per survivor per hook instance.
  • New Perk: Hyperfocus
    • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 4%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.
  • New Features: Streamer Options (PC Only)
    • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game.
    • Anonymous Mode
      • Replaces your account name with your selected character's name for other players. Players in your group will still see your account name.
    • Hide Your Name
      • Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List.
    • Hide Other Player Names
      • Replaces other player names with their selected character's name.
    • Hidden Matchmaking Delay
      • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment.
  • Improved Feature: HUD Connection Indicators
    • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
    • Ping is represented by a vertical bar icon
      • Yellow = Ping over 100ms
      • Red = Ping over 200ms
    • Packet Loss is represented by a double-diamond icon
      • Yellow = 2%-5% packet loss
      • Red = More than 5% packet loss
    • Your own Ping / Packet Loss icons are displayed above the Survivor List
    • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
      • For Killer issues: A unique red icon appears above the Survivor List for Survivors
      • For Survivor issues: A red bar appears next to their name on the Survivor List
  • Matchmaking Incentives will be active.
  • A photosensitivity warning has been added to the boot sequence of the game


PERKS

  • Mettle of Man
    • Reverted to its previous behavior prior to 6.1.2
      • After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate the next time you are put into the dying state. Increases your chances to be the Killer’s Obsession.
    • Removed the Endurance icon from the status effect display, since the perk does not use Endurance
  • Blast Mine
    • Changed the behaviour when a placed mine times out
      • If the mine times out without being triggered, the entire perk deactivates and the Survivor will need to repair a generator to re-earn the mine (previously, a timed out mine would be allow the Survivor to immediately place another one)

CONTENT

  • Update on Racoon City Police Station map:
    • Raccoon City Police Station East Wing & Raccoon City Police Station West Wing
    • Increased the duration of the Endurance & Haste effects after a Survivor is unhooked to 10 seconds (from 5 seconds).
    • Increased the strength of the Haste effect after a Survivor is unhooked to 10% (from 7%).
    • Reduced the cost of Bloodweb nodes by about 33%.


BUG FIXES

  • Tentatively fixed an issue that caused some players to have 'Unknown error' popups appear after matches.
  • Tentatively fixed an issue that caused performance drops for users with large friends lists.
  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni.
  • Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby.
  • Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page.
  • Fixed an issue that prevented the game from being launched via accepting an invite. (Windows store only)
  • Fixed an issue that caused some players to have incorrect perk levels after the prestige rework.
  • Fixed an issue that caused equipped cosmetics to revert to default after previewing a different cosmetic piece.
  • Fixed an issue that caused The Survivor to float in front of the Killer after being grabbed while performing various actions.
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer.
  • Fixed an issue that caused broken animation when repairing a generator.
  • Fixed an issue that made it possible to intentionally delay loading into the trial, causing Corrupt Intervention to start late.
  • Fixed an issue that caused the aura hiding effect of the Knock Out perk to apply to survivors not downed by a basic attack.
  • Fixed an issue that may cause the killer to still be able to kill survivors after the Hex: Devour Hope totem is cleansed when used with Hex: Undying.
  • Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap.
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite.
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map.
  • Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite.
  • Fixed an issue that made it possible to interact with glyphs while holding the Lament Configuration.
  • Fixed an issue that caused all tokens not to be consumed when the Dredge returns to the Remnant when equipped with the Air Freshener add-on.
  • Fixed an issue that made it possible for the Onryo to demanifest into a hooked survivor, preventing them from being rescued.
  • Fixed an issue that may cause the Hillbilly’s Chainsaw SFX to continue playing when cancelling revving the chainsaw.
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk.
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror.
  • Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight.
  • Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked.
  • Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk.
  • Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item.
  • Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge.
  • Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height.
  • Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator.
  • Fixed an issue that caused a sound effect to be missing when selecting an outfit in the customization menu.
  • Fixed an issue that caused tooltips to overlap other controls in the Lobby on consoles.
  • Fixed an issue that caused the virtual cursor's to position itself to the center of the screen when entering a killer lobby with a controller.
  • Fixed an issue that caused some of the main menu's controller button mapping not to work.
  • Fixed an issue that caused various inconsistencies between tooltips' texts in the Lobby.
  • Fixed an issue that caused the Archive Widget Open sound effects to play even if the widget wasn’t open.
  • Fixed an issue that caused The Oni's Blood Fury background sound to continue to play when changing outfit.
  • Fixed an issue that caused The Hillbilly's chainsaw revving sound to play infinitely when cancelling the revving.
  • Fixed an issue that caused survivors to have a choppy animation after solving the Lament Configuration while injured.
  • Fixed an issue that caused survivors to not have facial animation when chain interrupted by the Cenobite while solving the Lament Configuration.
  • Fixed an issue that caused the weapon of the Trickster to break during the breaking a pallet animation.
  • Fixed an issue that caused Female Survivor's right arms to clip through their right thighs when crouching while injured
  • Fixed an issue that caused the Plague's "Frosty eyes" to appears in front of the camera when vomiting
  • Fixed an issue that caused the Oni's hair to disappear when performing a Mori on a Survivor, while wearing specific head cosmetics
  • Fixed an issue that caused the player to get stuck on a specific spot near the stairs in the main building in Eyrie of Crows map.
  • Fixed an issue that caused a rock with bigger collision to block killer projectiles in Mount Ormond Resort map.
  • Fixed an issue that caused an invisible collision when going up with the outside stair in the Main house of Mother's Dwelling map.
  • Fixed an issue that enabled survivors to be able to climb onto inaccessible areas on the Racoon City Police Station map whilst cleansing or blessing a totem.


CHANGES FROM THE PTB

  • The Mastermind
    • Decreased the collision detection for Virulent Bound to 20cm (was 45cm)
    • Decreased the Survivor detection for Virulent Bound to 20cm (was 40cm)
    • Increased the movement speed between the first and second Virulent Bound to 2.76m/s (was 2.3m/s)
    • Virulent Bound throws ending at a ledge will now result in the Survivor falling instead of stopping at the ledge
    • Survivors standing too close to a vault point or dropped pallet will now be injured when The Mastermind vaults it
    • Survivors used as collision for Virulent Bound will now always get Deep Wound (previously only applied Deep Wound to injured survivors)
    • Add-on: Loose Crank
      • Decreased the movement modifier to 8% (was 20%)
      • Dev Note: Even though the percentage has gone down, this is actually a net buff from 2.76m/s to 2.98m/s, due to the increase to the baseline move speed listed above.
  • Perks
    • Reassurance
      • Changed the restriction to once per survivor per hook instance (was a 40 second cooldown)
    • Awakened Awareness
      • Removed the 2 second aura linger
    • Low Profile
      • Added grunts of pain to the effects affected by the perk
    • Better Than New
      • Removed the generator repair boost
      • Added totem blessing to the list of effects
      • Increased speed boost to 12%/14%/16% (was 6%)
      • Removed effect duration: Survivors now keep the bonus until they lose a health state
    • Hyperfocus
      • Increased Skill check chance per token to 4% (was 2%)
    • Reactive Healing
      • Increased healing values to 40%/45%/50% (was 25%/30%/35%)


FIXES FROM THE PTB

  • Fixed an issue that caused subtitles to appear despite the voice lines not starting when switching fast between Resident Evil survivors in the lobby.
  • Fixed an issue that caused Jonah Vasquez to trigger Leon S. Kennedy voice lines and reactions from other Resident Evil characters.
  • Fixed an issue that caused Rebecca’s grunts of pain to be louder than the one from other survivors.
  • Fixed an issue that caused a fence SFX impact to be played upon hitting an air conditioner unit on the Raccoon City Police Station map.
  • Fixed an issue that caused a wooden box SFX impact to be played upon hitting a concrete wall on the Raccoon City Police Station map.
  • Fixed an issue that caused matchmaking incentive bonuses to be applied on bonus bloodpoints.
  • Fixed an issue that caused anonymous mode to hide player names from survivor group members.
  • Fixed an issue that caused an artifact on The Mastermind's tentacle in the pre-lobby idle animation.
  • Fixed an issue that caused the Uroboros to stay there during the sacrifice animation.
  • Fixed an issue that caused too many pallets to spawn on the Raccoon City Police Station Map.
  • Fixed an issue that caused the Mastermind to gain increased speed after being stunned during a Virulent Bound.
  • Fixed an issue that may cause the Mastermind to float into the air after throwing a survivor with his Virulent Bound.
  • Fixed an issue that may cause survivors to float into the air when thrown by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused the Virulent Bound to be unusable for the rest of the trial after being used on a survivor with the Mettle of Man or Dead Hard effect active.
  • Fixed an issue that caused survivors to briefly disappear just before being thrown by the Mastermind.
  • Fixed an issue that caused survivors to play an incorrect animation when hitting a collision after being thrown by the Mastermind.
  • Fixed an issue that may cause the Mastermind’s Virulent Bound to stop working after being started close to a corner.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to hit survivors who are vaulting or interacting with lockers.
  • Fixed an issue that caused the Mastermind’s Virulent Bound to function incorrectly when passing over the Hatch.
  • Fixed an issue that caused survivors to take damage when thrown over some ledges by the Mastermind.
  • Fixed an issue that may cause survivors to be instantly dropped when grabbed near the end of the Virulent Bound’s range.
  • Fixed an issue that caused the Deep Wound timer to be reset when a survivor infected with Uroboros Virus is slammed into a survivor already affected by Deep Wound.
  • Fixed an issue that caused the Mastermind’s Bound Vault not to trigger on pallets currently being reset through the Any Means Necessary perk.
  • Fixed an issue that caused survivors to gain bloodpoints for dodging the Mastermind’s Virulent Bound when on a hook.
  • Fixed an issue that caused the Global Saturation score to be granted four times at the start of the trial when equipped with the Iridescent Uroboros Vial add-on.
  • Fixed an issue that caused the Green Herb add-on not to increase infection the first time a survivor is hit by Virulent Bound.
  • Fixed an issue that caused the exposed effect given by the Starstruck perk to last indefinitely when triggered by the Mastermind’s Virulent Bond.
  • Fixed an issue that caused the Superior Anatomy perk to become active when a vaulting survivor is interrupted.
  • Fixed an issue that caused the Superior Anatomy perk’s effect to be applied to the Mastermind’s Bound Vault and the Legion’s Frenzy pallet and window vaults.
  • Fixed an issue that caused the Terminus perk icon to remain lit up after the perk’s effect is over.
  • Fixed an issue that caused the Terminus perk icon not to be displayed when affected by the perk’s Broken effect.
  • Fixed an issue that caused the Hyperfocus perk not to lose tokens when succeeding Merciless Storm skill checks.
  • Fixed an issue that caused the Hyperfocus perk tokens not to reset when interrupting the Heal interaction.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is damaged by the Plague’s Vile Purge.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is put into the dying state.
  • Fixed an issue that caused the killer aura revealed by the Wiretap perk to be visible when the survivor is affect by the Blindness effect.
  • Fixed an issue that caused survivors to be unable to install traps from the Wiretap and Blast Mine perk when fully charged using the Brand New Part add-on.
  • Fixed an issue that made it possible for several survivors to install Wiretap traps on the same generator.
  • Fixed an issue that caused the Low Profile perk to have an incorrect duration.
  • Fixed an issue that caused the Reassurance effect to continue when a survivor is unhooked and hooked for a second time.
  • Fixed an issue that caused the Reassurance interaction not be available when already in range of the hook when a survivor is hooked.
  • Fixed an issue that caused the Better Than New external perk icon not to be displayed when the survivor is not performing actions.
  • Fixed an issue that may cause the dedicated server to crash when opening a chest when equipped with Ace in the Hole perk.
  • Fixed an issue that caused traps on all generators to be destroyed when the killer damages any single generator.
  • Fixed an issue that caused the Rite of the Mastermind not to gain progress.


KNOWN ISSUES

  • The description for Tier 1 of the perk Hyperfocus displays the wrong value.
  • The headline and subtitles for some Store banners is displayed as placeholder text.

Patch 6.2.0 (PTB) - 09 August 2022

IMPORTANT INFORMATION

Progress & save data information has been copied from the Live game to our PTB servers on August 1st. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


FEATURES

  • New Killer - The Mastermind
    • New Perk: Superior Anatomy
      • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
    • New Perk: Awakened Awareness
      • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position. Auras revealed this way linger for 2 seconds after you stop carrying the survivor.
    • New Perk: Terminus
      • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.
  • New Survivor - Ada Wong
    • New Perk: Wiretap
      • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.
    • New Perk: Reactive Healing
      • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 25%/30%/35% of the missing healing progression.
    • New Perk: Low Profile
      • When you become the last Survivor, this perk activates. Hide your scratch marks and pools of blood for 70/80/90 seconds.
  • New Survivor - Rebecca Chambers
    • New Perk: Better Than New
      • Upon completing a healing action on another survivor, the targeted survivor gets a 6% speed boost to generator repair, healing, chest opening and totem cleansing for 25/30/35 seconds.
    • New Perk: Reassurance
      • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. This perk has a 40 seconds cool-down.
    • New Perk: Hyperfocus
      • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 2%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.
  • New Features: Streamer Options (PC Only)
    • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game.
  • Anonymous Mode
    • Replaces your account name with your selected character's name for other players. Players in your group will still see your account name.
  • Hide Your Name
    • Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List.
  • Hide Other Player Names
    • Replaces other player names with their selected character's name.
  • Hidden Matchmaking Delay
    • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment.
  • Improved Feature: HUD Connection Indicators
    • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
    • Ping is represented by a vertical bar icon
      • Yellow = Ping over 100ms
      • Red = Ping over 200ms
    • Packet Loss is represented by a double-diamond icon
      • Yellow = 2%-5% packet loss
      • Red = More than 5% packet loss
    • Your own Ping / Packet Loss icons are displayed above the Survivor List
    • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
    • For Killer issues: A unique red icon appears above the Survivor List for Survivors
    • For Survivor issues: A red bar appears next to their name on the Survivor List
  • A photosensitivity warning has been added to the boot sequence of the game


CONTENT

  • The Racoon City Police Station map has been split into two separate layouts:
    • Raccoon City Police Station East Wing
    • Raccoon City Police Station West Wing
    • Both maps feature new openings to make it easier than ever to navigate, wider hallways to improve gameplay, and are much smaller than the original version.
  • Nurse Addons adjustments
    • Kavanaghs Last Breath - increased the blink duration by 30%
    • Heavy Panting - increased the blink duration by 20%
    • This keeps the speed the Nurse blinks at a consistent speed with or without addons


BUG FIXES

  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni.
  • Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby.
  • Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page.
  • Fixed an issue that caused The Survivor to float in front of the Killer when been grab while performing various actions.
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer.
  • Fixed an issue that caused broken animation when repairing a generator.
  • Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap.
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite.
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map.
  • Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite.
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk.
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror.
  • Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight.
  • Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked.
  • Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk.
  • Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item.
  • Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge.
  • Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height.
  • Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator.


KNOWN ISSUES

  • The Mastermind's tentacles glows in first person point of view.
  • Very rarely, the Mastermind's Bound stops working.
  • Starstruck is currently disabled due to a bug which causes the Exposed effect to never expire.

Patch 6.1.2 / 6.1.3 - 02 August 2022

The 6.1.2 & 6.1.3 Bugfix Patches go live on 2 August 2022.
These updates include fixes for a number of issues as well as several balance changes.

Some platforms would receive version 6.1.2 while others would jump straight to 6.1.3.
These versions were largely the same with the latter including an additional fix for the Bloodweb.
This would not affect cross-play: Everyone could play together, no matter which version they had!


FEATURES

PERKS

  • Thanatophobia
    • Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
    • Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds.
  • Mettle of Man
    • Reworked to use Endurance correctly
    • After you earn 2 Protection Hit scoring event, the perk activates. Once activated, you gain the Endurance status effect. As long as you have Endurance, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate once Endurance is lost.
  • Dead Man's Switch
    • Decreased activation duration to 20/25/30 seconds (was 35/40/45 seconds)
  • Pain Resonance
    • Affected generators now interrupt Survivors that are repairing them (Note: This does not notify the Killer with a scream)


CONTENT

  • Re-enabled the Clown.
  • Fixed the localization of the Master Challenge "Furious Destruction" in Tome 2, Level 2.
  • Replaced the Orange Glyph "Glyph Massacre" challenge for a Red Glyph "Glyph Seeker" challenge in Tome 12, Level 1
  • Add-on rarity in low level bloodwebs increases as you increase your prestige level


BUG FIXES

  • Fixed a small visual issue that occurs after pressing the 'Upgrade' button in the tally screen.
  • Reduced rubber banding occurrences when interacting.
  • Fixed an issue that may cause the Clown to retain the Haste status from the Afterpiece Antidote.
  • Fixed an issue that caused succeeding the Overcharge skill check to grant permanent generator regression when the Call of Brine perk is also equipped.
  • Fixed an issue that caused the Haste bonus granted by the Hex: No One Escapes Death perk to be greater than intended.
  • Fixed an issue that caused the Dead Hard animation to last longer than the Endurance effect it grants.
  • Fixed an issue that caused the Off the Record perk to remain active when the exit gates are powered.
  • Fixed an issue that caused generators regressing from the Damage Generator interaction to stop regressing upon ending Feral Frenzy with the Fuming Mixtape add-on.
  • Fixed an issue that may cause survivors to not drop their item on the second Feral Frenzy hit when the Legion is equipped with the Stolen Sketchbook add-on.
  • Fixed an issue that may cause killers to remain stuck in an animation loop when destroying a pallet with their power at the same time as the Dissolution perk.
  • Fixed an issue that caused the aura of the illusionary Doctor to briefly flicker in front of the camera.
  • Tentatively fixed an issue that caused a loss of progression and cosmetics when linking to a Behaviour account.
  • Fixed an issue that caused a bloodweb error when switching characters during the bloodweb level-up animation.
  • Fixed an issue that sometimes caused the bloodweb level-up animation to be skipped.
  • Fixed an issue that caused bloodweb errors to happen intermittently.
  • Fixed an issue that caused Attack on Titan charms to appear missing until the application was rebooted.
  • Fixed an issue that caused the Orange Glyph SFX to remain despite completing the requirements.
  • Fixed an issue that caused the Nightmare Clock that can't be used in the MacMillan Estate realm.
  • Fixed an issue that caused an invisible collision that allows Survivors to walk along a cage in Gideon map.
  • Fixed an issue that caused Killers to be slow down due to collision in the basement.
  • Fixed a facial animation bug during Cenobite's mori.

Patch 6.1.1 - 26 July 2022

FEATURES
  • Add a score event when a perk or effect is disabled by a conspicuous action

BUG FIXES

  • Fixed an issue that prevented the main menu from playing when using a new account
  • Fixed an issue that caused a visual glitch with the back button when backing out of the store
  • Fixed an issue that caused all Prestige perk charms to display the Balanced Landing charm when inspected
  • Fixed an issue that caused the Exposed icon from Hex: No One Escapes Death to disappear after the hex is transferred to the Hex: Undying totem
  • Fixed an issue that caused the Supply Case and Rummage interactions to be affected by the Calm Spirit perk
  • Fixed an issue that caused the white outline to be missing when getting hit while under the Endurance effect from the Mettle of Man perk
  • Fixed an issue that caused the Spine Chill clock fill to fill in the wrong direction
  • Fixed an issue that caused the head of the Demogorgon to be visible for spectators after traversing to the Upside Down
  • Fixed an issue that caused the wrong scream to trigger after Madness increases from the Doctor's Static Blast
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera
  • Fixed an issue that caused the Shape and the Ghost Face to be able to stalk through the environment by rapidly moving the camera
  • Fixed an issue that caused a players not to be able to interact with a Green Glyph on The Forsaken Boneyard
  • Fixed a crash that occurred when Feng Min's Warrior Goddess outfit was used. This outfit has been re-enabled for use

Patch 6.1.0 - 19 July 2022

CONTENT
  • "Tome 12: DISCORDANCE" of The Archives (starts July 20th 11AM ET)
  • Added 5 maze tiles to the pool in the McMillan Estate map


GAMEPLAY

  • Generators take 90 seconds for a single survivor to repair (was 80 seconds)
  • Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression
  • Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
  • The following Killer actions have been sped up by 10%:
    • Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
    • Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds)
    • Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds)
  • Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds)
  • Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required
    • Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds
    • The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action
      • Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate.
    • Added a new section and description to the Game Manual
  • Endurance status effect is now cancelled by Conspicuous Actions
  • Endurance does not prevent a Survivor from entering the dying state if they are inflicted with Deep Wound


KILLER PERKS

  • Barbecue and Chili
    • Removed Bloodpoint bonus
  • Corrupt Intervention
    • Added: Corrupt Intervention deactivates when any Survivor enters the dying state.
    • Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state.
  • Coulrophobia
    • Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk.
  • Dark Devotion
    • Now triggers when a Survivor loses a health state by any means (was just basic attacks)
  • Eruption
    • Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)
    • Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds)
  • Hex: No One Escapes Death
    • Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters.
  • Hex: Ruin
    • Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.
    • While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed.
  • Jolt
    • Removed the cooldown
  • Knock Out
    • Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk.
  • Lethal Pursuer
    • Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds.
    • Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match.  
  • Monstrous Shrine
    • Reworked - This perk is now Scourge Hook: Monstrous Shrine
    • Scourge Hooks
    • grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks. T
  • Overcharge
  • Added: After Overcharge is applied to a generator, its regression speed increases from 75% of normal to 200% of normal over the next 30 seconds.
  • Pop Goes the Weasel  
    • Changed regression to be 20% of current progress (was 25% of total)
    • Note: This is calculated after the new baseline regression when kicking a generator.  
  • Scourge Hook: Gift of Pain
    • Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)  
  • Scourge Hook: Pain Resonance
    • Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression
  • Thanatophobia
    • Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)  
    • Increased maximum penalty to 18/20/22% (was 16/18/20%)
  • Tinkerer
    • Added: This effect can only be triggered once on each generator.


SURVIVOR PERKS

  • Borrowed Time
    • Reworked to account for the baseline version of the effect
    • Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds.
  • Botany Knowledge
    • Increased healing speed bonus to 30/40/50% (was 11/22/33%)
    • Changed Medkit efficiency bonus to a -20% efficiency penalty (was +10/20/30%)
  • Calm Spirit
    • Increased chance to avoid alerting crows to 100% (was 80/90/100%)
    • Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed.
  • Dark Sense
    • Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds. Once the aura's duration expires, Dark Sense deactivates.
    • Note: The effect triggers if the Killer is already within 24 meters when the perk is activated.
  • Dead Hard
    • Removed the dash / dodge element of the perk.
    • Activating Dead Hard now grants the Survivor Endurance for 0.5 seconds
    • An animation plays when activated so Killers can see when the perk is used without the Survivor being hit
  • Decisive Strike
    • Added: The perk and its effects are disabled if the exit gates are powered.
    • The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section)
    • Stun duration is now 3s down from 5s
  • Déjà Vu
    • Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu.
  • Distortion
    • Reduced the starting tokens to 3 (was 4)
    • Removed stipulation preventing the perk from activating when in a Killer Trap
    • Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens.
    • Added: Audio cue when a token is used
  • Hope
    • Removed time limit.
  • Inner Focus
    • Removed the distance restriction on seeing the Scratch Marks of other Survivors (was 32 meters)
  • Iron Will
    • Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%)
    • Added: Does not function while Exhausted. Does not inflict Exhausted.
  • Lightweight
    • Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)
    • Added: Your scratch marks are spaced inconsistently.
  • Lucky Break
    • Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value.
  • No One Left Behind
    • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)
    • Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds.
  • Off the Record
    • Added: Once you are unhooked or escape from the hook,Off the Record activates for 60/70/80seconds.
    • Added: Gain the Endurance status effect.
    • Added: Off The Record is disabled when the exit gates are powered.
  • Overzealous
    • Increased repair speed buff to 6/7/8% (was 4/5/6%)
    • Added: This bonus is doubled if you cleanse an Hex totem.
  • Pharmacy
    • Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured
  • Saboteur
    • Scourge Hooks now have a yellow aura when a Survivor is being carried.
  • Self-Care
    • Reduced the self heal speed to 25/30/35% (was 50%)
    • Removed Med-Kit efficiency bonus
  • Sole Survivor
    • Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch.
  • Spine Chill
    • Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius.
  • Tenacity
    • Added: Grunts of pain while in the dying state have their volume reduced by 75%.
  • We're Gonna Live Forever
    • Reworked: When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk's secondary function: Perform a Safe Hook Rescue, Take a hit to protect a Survivor, Rescue a Survivor by stunning the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function.


PROGRESSION

  • The Progression and Prestige systems have been reworked
  • IMPORTANT: No existing perks, items, or cosmetics will be lost if they are already unlocked on a character, even if having them would contradict the rules of the new system.
  • Global Bloodpoint soft-cap has been raised to 2,000,000 (was 1,000,000)
  • Bloodpoint Categories maximum raised to 10,000 (was 8,000)
  • Prestiging no longer removes any items, add-ons, offerings, perks, or perk slots
  • Teachable Perks have been removed from the Bloodweb
  • Level 51 in the Bloodweb requires the character to Prestige, costing 20,000 Bloodpoints
  • Characters can now each be prestiged up to 100 times
  • Prestiging a character has the following rewards:
  • Prestige 1: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 1
  • Prestige 2: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 2
  • Prestige 3: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 3
  • Prestige 4-6: Bloodied cosmetic items (when available for the specific character)
  • Prestige 7-9: Perk Charms for the character's perks
  • Existing players will have their characters granted prestige levels in the new system based on the following:
  • +2 additional levels per existing Prestige level
  • Example: A Prestige 1 character will receive +2 levels, resulting in being Prestige 3 in the new system
  • If the character has 70 or more Perks unlocked (Counting each tier of a perk separately):
    • +1 level for 70-119 Perks
    • +2 levels for 120-169 Perks
    • +3 levels for 170-219 Perks
    • +4 levels for 220-269 Perks
    • +5 levels for 270-319 Perks
    • +6 levels for 320+ Perks
  • Prestige 9 is the highest level a character can be when transferring to the new system, even if the above rules say they should be higher
  • Existing unlocked Teachable Perks will immediately grant access to Tier 1 of that Perk on all characters if no other mechanic has already granted access to the Perk
  • Added unique Prestige Crest artwork for each prestige level
  • Characters who are already at Prestige 3 on the old system will unlock a Bloody Prestige Portrait on the character selection screen
    • Can be toggled on / off in the Options menu


SHRINE OF SECRETS

  • Teachable Perks have been removed from the Shrine of Secrets
  • Purchasing a Perk on the Shrine of Secrets now immediately unlocks that Perk on all Killers / Survivors at the displayed Tier level
    • Tier 1 - 2,000 Iridescent Shards
    • Tier 2 - 4,000 Iridescent Shards
    • Tier 3 - 6,000 Iridescent Shards
  • You must purchase Tier 1 before you can purchase Tier 2, and Tier 2 before Tier 3, unless you have already unlocked the Perk via the Prestige System
  • Having the perk already available via the Prestige System discounts the price:  
    • Tier 1 via Prestige - 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3
    • Tier 2 via Prestige - 2,000 Iridescent Shards for Tier 3
  • The same Perk may be purchased multiple times on a single rotation of Shrine of Secrets
  • Purchasing a Perk that you already have at Tier 3 will convert the Iridescent Shards to 100,000 Bloodpoints
    • This can only be done once Shrine of Secrets rotation per Perk (maximum of 4 times on a single rotation, assuming you have all 4 Perks already at Tier 3)


MATCHMAKING INCENTIVES

  • Matchmaking Incentives have been added to the game
  • Not available to players who have Cross-Play disabled
  • When the Survivor:Killer ratio in the active Matchmaking queue drifts too far from optimal (4:1), players will receive BP bonuses to enter the queue as the needed role
    • Note: Players can also expect queues with a large Incentive bonus to have faster queue times!
  • Matchmaking Incentives will appear on the Main menu and in the Lobby next to the Ready button.


UI

  • Made UI layout changes to accommodate the new Prestige Crest on multiple screens.
  • Character Info button has been moved to the side tabs in the Lobby UI.
  • Replaced Character Swap buttons/prompts with a Previous/Next button in the Lobby UI footer.


OPTIMISATION

  • Optimized the Doctor's performance.
    • Dev Note: The Doctor currently has one of the largest impacts on performance for Killers. These performance optimizations should help improve that on all platforms.


CHANGES FROM THE PTB

  • Reduced Prestige node cost from 50,000 to 20,000
  • Increased Bloodpoint Category caps from 8,000 to 10,000
  • Increased Global Bloodpoint soft-cap from 1,000,000 to 2,000,000
  • Rules for converting Prestige levels from the old system to the new system have been made more rewarding, but with a maximum starting point of Prestige 9
  • Reworked the Prestige Portrait reward for players who had already reached Prestige 3 on a character
  • Reworked the Prestige Perk Charm visuals
  • Reworked the Prestige Crest visuals
    • Dev Note: We received a lot of feedback on the PTB about the grind not being reduced enough when only focusing on a few characters, especially in relation to the cost of the Prestige node on the bloodweb. In response, we have reduced the BP cost of the Prestige node as well as raising various BP caps to allow for more BP to be earned, stocked up, and spent. We've additionally adjusted the transition rules for the Prestige system in such a way that players who reached Prestige 3 in the old system will immediately be Prestige 9 and thus unlock all associated perks, cosmetics, and charms immediately for the character.
  • Endurance no longer stops a Survivor from going down if they have Deep Wound
  • Dead Hard's Endurance duration reduced from 1 second to 0.5 seconds
  • Off The Record is now disabled when the Exit Gates are powered
  • Overcharge's regression has been reduced from 100%-400% to 75%-200%
  • Botany Knowledge now has a Medkit efficiency penalty of -20%
  • Spine Chill now has additional Terror Radius visual feedback
  • Inner Focus no longer has a distance restriction on viewing scratch marks
    • Dev Note: On the PTB we saw many instances where Survivors were able to queue up several instances of Endurance one after the other, and being able to tank far too many additional hits. Changing Endurance to not trigger when a player has Deep Wounds will prevent this from being as effective, as Survivors will now need to mend the Deep Wound in order to benefit from Endurance a second time. Off The Record was also proving to be too strong during the end game, since there are no required Conspicuous Actions at that point, and will now disable once the gates have been powered.


BUG FIXES

  • Fixed an issue that caused players to experience rubber banding during gameplay.
  • Fixed an issue that caused the Dredge's head to clip through the camera when teleporting to a locker.
  • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas.
  • Fixed an issue that caused the Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state.  
  • Fixed an issue that caused Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped.
  • Fixed an issue that caused the extra fatigue duration from chain blinks to be unaffected by the Nurse's Catatonic Boy's Treasure add-on.
  • Fixed an issue that caused the Built To Last perk to continue recharging the item when interrupted going into a locker.
  • Fixed an issue that caused the aura reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killers basic attack.
  • Fixed an issue that caused the skill check wiggle UI to briefly appear after succeeding a Decisive Strike skill check.
  • Fixed an issue that caused the Decisive Strike perk to remain active indefinitely if the Killer is stunned when the skill check need is in the success zone.
  • Fixed an issue that caused the Invigorated status effect from the Clown's Afterpiece Antidote to last longer when exiting a gas cloud as it activates.
  • Fixed an issue that caused the Legion's Feral Frenzy combo not to reset when blinding them mid lunge attack.
  • Fixed an issue that caused the Wraith's "Shadow Dance" - White add-on to increase the locker opening speed while cloaked.
  • Fixed an issue that could cause the healing progress bar to remain on screen after the healing action is completed when affected by the Haemorrhage status effect.
  • Fixed an issue that caused only one Survivor to grunt when one or more Survivors stopping the healing action while affected by the Haemorrhage status effect when close by to each other.
  • Fixed an issue that caused cleansing a totem while under the Broken status effect to still activate the Inner Healing perk when the broken status effect ends.
  • Fixed an issue that caused the "Brand New Part" add-on to bypass the Survivors screaming when the Eruption and Scourge hook: Pain Resonance perks are triggered.
  • Fixed an issue that caused Survivors to recover indefinitely with Soul Guard once affected by the Hex: Plaything or Hex: Pentimento perks.
  • Fixed an issue that caused the Haste status effect icon to be missing when affected by Hex: Devour Hope.
  • Fixed an issue that caused the Hex: Undying perk to reveal Survivor auras when they are near a Boon Totem.
  • Fixed an issue that caused the Deathbound perk not to give progress to the Punch Drunk achievement (trophy for Sony platforms).
  • Fixed an issue that caused the Pig's Ambush Dash animation to freeze when hitting an asset.
  • Fixed an issue that caused a missing animation when vaccinating another Survivor.
  • Fixed an issue that caused a missing animation when Survivors open an exit gate while injured and contaminated by the Nemesis' T-Virus.
  • Fixed an issue that caused the Nightmare's Dream Pallet placing animation to be missing.
  • Fixed an issue that caused the Hag's trigger range add-ons (Bog Water, Bloodied Water, Bloodied Mud) to have no functionality.
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the auras of downed Survivors when using the chainsaw.
  • Fixed an issue that caused the Nightmare's Pill Bottle add-on not to make him invisible to awake Survivors after dropping and picking up a Survivor.
  • Fixed an issue that caused the Madness Tier II effect of the Doctor's "Calm" add-ons not to match the description.
  • Fixed an issue that caused the Flashbang and Firecracker items to be unusable when running down stairs.
  • Fixed an issue that caused the Streetwise perk to remain active in the area when the Survivor with it was Sacrificed, Killed or disconnected.
  • Fixed an issue that caused the Adrenaline perk to give progress to the Generosity challenges.
  • Fixed an issue that caused the Heroic Virtue challenge to gain progress when the Killer disconnects.
  • Fixed an issue that caused the Kinship perk not to give clear feedback when the perk is activated.
  • Fixed an issue that caused the Nemesis' Prestige outfit to have a hole in the hand.
  • Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor who's downed on the basement stairs after using Dead Hard
  • Fixed an issue that caused equipped charms to not appear for other survivors in a survivor lobby.
  • Fixed an issue where the Hillbilly's chainsaw revving sound effect does not continue for the entire duration of the charge animation..
  • Fixed an issue that caused the Conscious Concoction charm UI icon to appear different from its actual model.
  • Fixed an issue that caused survivor bots to toggle their flashlights rapidly.
  • Fixed an issue that caused some users to be unable to remove EGS friends from their friends list.
  • Fixed an issue that could cause the daily rituals screen to soft-lock the application.
  • Fixed an issue that could cause a loss of progress when launching the game on 6.1.0 for the first time.
  • Fixed an issue that caused items, addons and offerings to not be lost after a trial.
  • Fixed an issue that caused legacy character customizations to disappear after rebooting the game on 6.1.0.
  • Fixed an issue that enabled a Killer to body block the access to the basement in the main building in Junkyard.
  • Fixed an issue where the Killer is unable to go through a specific spot on Léry's Memorial Institute.  
  • Fixed an issue where the Killer can't pick up a downed Survivor on top of the logs in Garden of Joy.
  • Fixed an issue where a pile of debris in Léry's Memorial Institute blocks the Blight when using Blighted Corruption power.  
  • Fixed an issue that caused an invisible collision preventing Killers to access the basement in Coal Tower.  
  • Fixed an issue that caused a generator that couldn't be repaired on one side in Dead Dawg Saloon.  
  • Fixed an issue that caused a green glyph that can't be interacted with in Midwich Elementary School.  
  • Fixed an issue where some rocks can be climbed on by stepping around it in Garden of Joy.  
  • Fixed an issue where survivors are able to reach on top of the shelf barrels in Gideon Meat Plant.  
  • Fixed an issue that caused the hatch to sometimes spawn inside the basement.  
  • Fixed an issue that caused the Jigsaw's Annotated Plan add-on to remove 30 seconds from the reverse bear trap timer instead of 10 when the last generator is completed.
  • Fixed an issue that may cause succeeding a Brand New Part skill check not to give generator repair progress.
  • Fixed an issue that may cause survivors to be unable to exit some lockers when facing the Trickster.
  • Fixed an issue that caused some green glyphs not to be accessible.
  • Fixed an issue that make Mikaela's hair to not have the white outline aura from the Nightmare's POV in the Dream State.
  • Fixed an issue that caused the smoke cloud to appear as small repeated patterns in the Punishment of the Damned VFX.
  • Fixed an issue that caused the VFX of Ghost Face's Glacial Shroud to be seen through fog.


AUDIO

CHARACTERS:

  • Fixed an issue where the Hillbilly's chainsaw revving SFX does not continue for the entire duration of the charge animation
  • Fixed an issue where the wrong audio cue would be called when selecting a Survivor from the Role Selection menu
  • Fixed an issue where the female survivors voice over would not follow the character's mouth movement when being hooked
  • Fixed an issue where only one Survivor would grunt when two Survivors would stop healing closely at the same time while being affected by Hemorrhage
  • Fixed an issue where, in some rare instances, some Killer's Bloodweb sound would be stuck in an infinite loop
  • Added Entries for Tome 12 of the Archives


PERKS:

  • Fixed an issue where the Tenacity perk would only reduce grunts of pain after Survivors would move from their initial falling point
  • Added a new audio indicator when losing a token when Distortion hides a player's aura


GENERAL:

  • Fixed an issue where multiple instances of the same audio cues would play in menus
  • Fixed an issue where when a Killer would hit a wooden table, the incorrect surface sound would be played
  • Fixed an issue where the small pole Generators would fail to throw confetti and would not play the correct SFX once completed in specific maps
  • Fixed an issue where when changing from the Play As Killer menu to the Store, the Killer's sound effects would be missing
  • Fixed an issue where there was no audio cue when a Killers would be stunned while under the effect of the Orange Glyph
  • Audio optimisation pass on Midwich Elementary School to prevent audio cuts


PLATFORM SPECIFIC

Xbox One:

  • Fixed an issue where the game would crash when muting the game on Xbox One

Nintendo Switch:

  • Fixed an issue where after extended periods of play, the application would run out of memory after quitting the Tally Screen.


FIXED FROM THE PTB

  • Fixed an issue that caused the post unhook endurance and speed bonus timers to start during the animation instead of at the end.
  • Fixed an issue that caused the sparks emitted by a generator to be too intense when damaged.
  • Fixed an issue that caused Hex: Ruin to deactivate at the beginning of the hook sacrifice animation instead of the end.
  • Fixed an issue that may cause the application to crash when the Hex: No One Escapes Death perk is used.
  • Fixed an issue that caused killers not to see the Haste status icon when the Hex: No One Escapes Death perk activates.
  • Fixed an issue that caused the Exposed icon to disappear when Hex: No One Escapes Death is transferred to the Hex: Undying totem.
  • Fixed an issue that caused killers not to be able to kill the survivors when having 5 tokens on the Hex: Devour Hope perk.
  • Fixed an issue that caused the Hex: Devour Hope Exposed effect not to be revealed when injuring survivors using certain killer powers.
  • Fixed an issue that caused the Lethal Pursuer perk not to reveal survivors' auras for the correct duration at the start of the trial.
  • Fixed an issue that caused the aura reveal duration from some of The Shape's add-ons not to be increased by the Lethal Pursuer perk.
  • Fixed an issue that caused survivors under the effects of the Prove Thyself perk not to see the perk icon or the yellow progress bar.
  • Fixed an issue that caused the repair speed bonus not to be applied when a survivor is already working on a generator when it becomes revealed by the Déjà Vu perk.
  • Fixed an issue that caused the repair speed bonus to continue to be applied when a survivor is working on a generator that stops being revealed by the Déjà Vu perk.
  • Fixed an issue that caused survivors under the Broken status effect to be healed to full health when removing the Plague's sickness at a fountain.
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera when activated.
  • Fixed an issue that caused some HUD elements to become hidden for the remainder of the trial after switching to Victor when playing as the Twins.
  • Fixed an issue that caused several actions not to be blocked during the tutorial.
  • Fixed an issue that caused Bill's cigarette smoke to be misaligned.


KNOWN ISSUES

  • Warrior Goddess for Feng Min has been disabled to prevent a crash
  • The Rancor perk activates when the hatch is closed regardless of how many generators were left
  • The Nightmare is unable to place Dream Snares in the kitchen in Badham Preschool.  
  • Bloodweb cap has been increased to 2 million bloodpoint, even though the tooltip still read as 1 million.
  • The matchmaking incentives text is present in Play as Killer without having the BloodPoint Bonus.
  • Terror Radius feedback on Spine Chill functions in reverse (ie Drains as the TR gets louder, instead of filling

Patch 6.1.0 (PTB) - 28 June 2022

FEATURES

GAMEPLAY

  • Generators take 90 seconds for a single survivor to repair (was 80 seconds)
  • Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression
  • Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
  • The following Killer actions have been sped up by 10%:
    • Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds)
    • Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds)
    • Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
    • Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds)
  • Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required
  • Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds
  • The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action
  • New Term - Conspicuous Actions
    • Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate.
    • Added a new section and description to the Game Manual.
    • Endurance status effect is now cancelled by Conspicuous Actions


Killer Perks

  • Barbecue and Chili
    • Removed Bloodpoint bonus
  • Corrupt Intervention
    • Added: Corrupt Intervention deactivates when any Survivor enters the dying state.
    • Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state.
  • Coulrophobia
    • Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk.
  • Dark Devotion
    • Now triggers when a Survivor loses a health state by any means (was just basic attacks)
  • Eruption
    • Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)
    • Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds)
  • Hex: No One Escapes Death
    • Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters.
  • Hex: Ruin
    • Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.
    • While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed.
  • Jolt
    • Removed the cooldown
  • Knock Out
    • Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk.
  • Lethal Pursuer
    • Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds.
    • Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match.
  • Monstrous Shrine
    • Reworked - This perk is now Scourge Hook: Monstrous Shrine
    • Scourge Hooks grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks.
  • Overcharge
    • Added: After Overcharge is applied to a generator, its regression speed increases from 100% of normal to 400% of normal over the next 30 seconds.
  • Pop Goes the Weasel
    • Changed regression to be 20% of current progress (was 25% of total)
    • Note: This is calculated after the new baseline regression when kicking a generator.
  • Scourge Hook: Gift of Pain
    • Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)
  • Scourge Hook: Pain Resonance
    • Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression
  • Thanatophobia
    • Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)
    • Increased maximum penalty to 18/20/22% (was 16/18/20%)
  • Tinkerer
    • Added: This effect can only be triggered once on each generator.


Survivor Perks

  • Borrowed Time
    • Reworked to account for the baseline version of the effect
    • Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds.
  • Botany Knowledge
    • Removed Med-Kit efficiency bonus
    • Increased healing speed bonus to 30/40/50% (was 11/22/33%)
  • Calm Spirit
    • Increased chance to avoid alerting crows to 100% (was 80/90/100%)
    • Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed.
  • Dark Sense
    • Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds. ** Once the aura's duration expires, Dark Sense deactivates.
    • Note: The effect triggers if the Killer is already within 24 meters when the perk is activated.
  • Dead Hard
    • Removed the dash / dodge element of the perk.
    • Activating Dead Hard now grants the Survivor Endurance for 1 second
    • An animation plays when activated so Killers can see when the perk is used without the Survivor being hit
  • Decisive Strike
    • Added: The perk and its effects are disabled if the exit gates are powered.
    • The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section)
    • Stun duration is now 3s down from 5s
  • Déjà Vu
    • Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu.
  • Distortion
    • Reduced the starting tokens to 3 (was 4)
    • Removed stipulation preventing the perk from activating when in a Killer Trap
    • Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens.
  • Hope
    • Removed time limit.
  • Iron Will
    • Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%)
    • Added: Does not function while Exhausted. Does not inflict Exhausted.
  • Lightweight
    • Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)
    • Added: Your scratch marks are spaced inconsistently.
  • Lucky Break
    • Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value.
  • No One Left Behind
    • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)
    • Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds.
  • Off the Record
    • Added: Once you are unhooked or escape from the hook, Off the Record activates for 60/70/80 seconds.
    • Gain the Endurance status effect
  • Overzealous
    • Increased repair speed buff to 6/7/8% (was 4/5/6%)
    • Added: This bonus is doubled if you cleanse an Hex totem.
  • Pharmacy
    • Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured
  • Saboteur
    • Scourge Hooks now have a yellow aura when a Survivor is being carried.
  • Self-Care
    • Reduced the self heal speed to 25/30/35% (was 50%)
    • Removed Med-Kit efficiency bonus
  • Sole Survivor
    • Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch.
  • Spine Chill
    • Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
  • Tenacity
    • Added: Grunts of pain while in the dying state have their volume reduced by 75%.
  • We're Gonna Live Forever
    • Reworked: When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk's secondary function: Perform a Safe Hook Rescue, Take a hit to protect a Survivor, Rescue a Survivor by stunning the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function.


Progression
The Progression and Prestige systems have been reworked

  • IMPORTANT: No existing perks, items, or cosmetics will be lost if they are already unlocked on a character, even if having them would contradict the rules of the new system.
  • Prestiging no longer removes any items, add-ons, offerings, perks, or perk slots
  • Teachable Perks have been removed from the Bloodweb
  • Level 51 in the Bloodweb requires the character to Prestige, costing 50,000 Bloodpoints
  • Characters can now each be prestiged up to 100 times
  • Prestiging a character has the following rewards:
    • Prestige 1: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 1
    • Prestige 2: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 2
    • Prestige 3: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 3
    • Prestige 4-6: Bloodied cosmetic items (when available for the specific character)
    • Prestige 7-9: Perk Charms for the character's perks
  • Existing players will have their characters granted prestige levels in the new system based on the following:
    • 1 level per existing Prestige level (maximum of 3)
  • If the character has 70 or more Perks unlocked (Counting each tier of a perk separately):
    • 1 level for 70-119 Perks
    • 2 levels for 120-169 Perks
    • 3 levels for 170-219 Perks
    • 4 levels for 220-269 Perks
    • 5 levels for 270-319 Perks
    • 6 levels for 320+ Perks
  • Existing unlocked Teachable Perks will immediately grant access to Tier 1 of that Perk on all characters if no other mechanic has already granted access to the Perk
  • Added unique Prestige Crest artwork for each prestige level
  • Added a Prestige legacy effect to the character portraits that can be toggled in the Settings menu


Shrine of Secrets

  • Teachable Perks have been removed from the Shrine of Secrets
  • Purchasing a Perk on the Shrine of Secrets now immediately unlocks that Perk on all Killers / Survivors at the displayed Tier level
    • Tier 1 - 2,000 Iridescent Shards
    • Tier 2 - 4,000 Iridescent Shards
    • Tier 3 - 6,000 Iridescent Shards
  • You must purchase Tier 1 before you can purchase Tier 2, and Tier 2 before Tier 3, unless you have already unlocked the Perk via the Prestige System
  • Having the perk already available via the Prestige System discounts the price:
    • Tier 1 via Prestige - 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3
    • Tier 2 via Prestige - 2,000 Iridescent Shards for Tier 3
  • The same Perk may be purchased multiple times on a single rotation of Shrine of Secrets
  • Purchasing a Perk that you already have at Tier 3 will convert the Iridescent Shards to 100,000 Bloodpoints
  • This can only be done once Shrine of Secrets rotation per Perk (maximum of 4 times on a single rotation, assuming you have all 4 Perks already at Tier 3)


Matchmaking Incentives

  • Matchmaking Incentives have been added to the game
  • Not available to players who have Cross-Play disabled
  • When the Survivor:Killer ratio in the active Matchmaking queue drifts too far from optimal (4:1), players will receive BP bonuses to enter the queue as the needed role
  • Note: Players can also expect queues with a large Incentive bonus to have faster queue times!
  • Matchmaking Incentives will appear on the Main menu and in the Lobby next to the Ready button.


UI

  • Made UI layout changes to accommodate the new Prestige Crest on multiple screens.
  • Character Info button has been moved to the side tabs in the Lobby UI.
  • Replaced Character Swap buttons/prompts with a Previous/Next button in the Lobby UI footer.

Patch 6.0.2 - 27 June 2022

FEATURES
  • The Dredge
    • Decreased the maximum range that The Dredge is visible during Nightfall to 20 meters (was 24 meters)
    • Increased the maximum range at which Survivors can see each other during Nightfall to 54 meters (was 24 meters)


BUG FIXES

  • Fixed an issue that caused the game to crash when starting a tutorial bot match without having the game fully downloaded. (Consoles only)
  • Fixed an issue that caused the DBD image on the intro screen to be off center and missing the Dead by Daylight logo on PS4. (PS4 only)
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Calm Spirit perk description.
  • Fixed an issue that could cause a performance drop when the Dredge teleported between lockers.
  • Fixed an issue that prevented Survivors from being picked up by the Killer when downed while cleansing at a Pool of Devotion.
  • Fixed an issue that could cause the Dredge's camera to be locked when getting stunned at the same time as teleporting to a locker.
  • Fixed an issue that could cause the Dredge's camera to be locked after exiting from a locker.
  • Fixed an issue that caused the Dredge's smoke VFX to appear outside the locker when entered.
  • Fixed an issue that caused the Dredge's weapon to appear distorted during locker interrupts.
  • Fixed an issue that caused some Killer add-ons to be missing parts of their descriptions in certain languages.
  • Fixed an issue that could cause extreme environment/lighting flickering when playing against the Dredge during the Nightfall in the Autohaven Wreckers maps.
  • Fixed an issue that caused parts of the Dredge's model to clip into the camera when walking and looking up with the Very Rare Twisted Plaything outfit.
  • Fixed an issue that caused the Anniversary confetti and SFX not to play upon generator completion on the small yellow generators in the Game and Raccoon City Police Department maps.
  • Fixed an issue that caused the Trapper and the Wraith's weapons to snap into the wrong position when moving.
  • Fixed an issue that caused male Survivors animations to snap when breaking free from the Killers grasp by any means.
  • Fixed an issue that caused flickering light against the Dredge's nightfall.
  • Fixed an issue that caused two hooks to spawn close together in the Coldwind Farm maps.
  • Fixed an issue that caused a glyph to spawn too high in The Pale Rose.
  • Fixed an issue that caused a glyph to be inaccessible in The Game map

Patch 6.0.1 - 16 June 2022

CONTENT
  • "Twisted Masquerade" 6th Anniversary limited-time event start time has shifted (now starting June 16th 11:30AM ET)


BUG FIXES

  • Tentatively fixed an issue that caused lag while navigating the loadout menu.
  • Tentatively fixed an issue that could cause Survivors crawl speed to be higher than normal.
  • Fixed an issue that could occasionally cause the game to crash when teleporting as The Dredge.
  • Fixed an issue that could occasionally cause the game to crash when playing against the Huntress or the Trickster.
  • Fixed an issue that caused the Dredge's Very Rare Twisted Plaything outfit to stretch during its apparition in menus. (All platforms except Steam and Epic)
  • Fixed an issue that allowed bloodpoint offerings to be displayed in custom game loadout presets.
  • Fixed an issue that caused some tabs in the UI to display broken background images when the tab text was short.
  • Fixed an issue that could cause the Game Manual list of entries to scroll too slowly on some platforms.
  • Fixed an issue that sometimes caused the Cannibals Chainsaw to be silent for survivors.
  • Fixed an issue that caused survivors to continue their injured grunt SFX when fully healed themselves using the Solidarity Perk.
  • Fixed an issue that caused two impact SFXs to be heard when The Dredge is breaking a wall.
  • Fixed an issue that caused an incorrect surface SFX to be played when a specific part of the Garden Of Joy hook is hit by a killer.
  • Fixed an issue that caused the SFX and VFX Nightfall warning to be missing when the Killer injures a survivor right before the notification threshold.
  • Fixed an issue that caused the Dredge's smoke to be missing.
  • Fixed an issue that caused the Dredge to be visible when teleporting to a locker.
  • Fixed an issue that caused the Entity Spikes on blocked lockers to sometimes disappear when looking at them from higher ground.
  • Fixed an issue that caused Survivors to pop forward during the locker grab animation when the Dredge teleported to a locker with a Survivor inside.
  • Fixed an issue that caused part of the Dredge to clip through the camera when exiting a locker immediately after teleporting to it.
  • Fixed an issue that caused the Dredge's vignette during nightfall to desaturate the Killer instinct and Loud Noise notifications.
  • Fixed an issue that caused the Dredge to be blinded by blinding items (firecrackers, flashbangs, flashlights) while teleporting to a locker.
  • Fixed an issue that caused the undetectable smoke VFX to be visible for a few seconds when the Dredge exits a locker during the Nightfall.
  • Fixed an issue that could cause the Blindness and Exhausted status effects from the Fearmonger perk to stay on Survivors after they stop repairing a generator.
  • Fixed an issue that caused Survivors within 5 meters of a locker and in the dying state to trigger the Dredge's Lavalier Microphone add-on.
  • Fixed an issue that caused Survivors to suffer from the Exposed status effect for the whole Nightfall duration if the last generator is repaired during the end of Nightfall with the Dredge's Iridescent Wood Plan and Field Recorder add-ons.
  • Fixed an issue that caused the From The Deep achievement (trophy on Sony platforms) to gain progress when the Dredge is hiding in a locker and the Survivor interacts with it.
  • Fixed an issue that caused the Dredge to have no animation on the match result screen when the match ends while it was in a locker.
  • Fixed an issue that caused the aspect ratio black bars to disappear when the Dredge is in a locker.
  • Fixed an issue that could cause Survivors to get stuck when searching a locker as the Dredge is teleporting to it with high packet loss.
  • Fixed an issue that could cause Survivors to get in a broken state inside a locker if the Killer is stunned by another Survivor using the Head On perk when searching a locker.
  • Fixed an issue that allowed characters to get on top of some crates and buckets by dropping down from the second floor of the main building in Coal Tower.
  • Fixed an issue that caused an invisible collision blocking the hole in the second floor in Badham Preschool maps.
  • Fixed an issue that caused the old Ghost Face's chase music to be played again.
  • Fixed an issue that caused the Play With Your Food perk not to consume a token when injuring a Survivor using a Possessed Chain with the Cenobite's Engineer's Fang add-on.
  • Fixed an issue that caused the Overlap trophy description not to be translated in certain languages. (PS5 only)


KNOWN ISSUES

  • Some players are experiencing rubber banding since 5.7.0 - This issue is being investigated.
  • Players on console might experience crashes when starting a tutorial bot match before fully download the game. To work around the issue, wait for the game to fully downloaded before starting the tutorial bot match.

Patch 6.0.0 - 07 June 2022

FEATURES
  • New Killer - The Dredge
    • New Perk: Dissolution
      • 3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 second(s). While Dissolution is active, if a Survivor fast vaults over a pallet inside of your Terror Radius, the Entity will break the pallet at the end of the vault, and Dissolution deactivates.
    • New Perk: Darkness Revealed
      • When you open a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 3/4/5 seconds. This perk has a 30 second cooldown.
    • New Perk: Septic Touch
      • Whenever a Survivor performs the healing action within your Terror Radius, they suffer from Blindness and Exhaustion. These effects linger for 6/8/10 seconds after a healing action is interrupted by any means.
  • New Survivor - Haddie Kaur
    • New Perk: Inner Focus
      • You can see other Survivors' Scratch Marks within a 32 meters range of you. Whenever another Survivor loses a health state within a 32 meters range of you, the Killer's aura is revealed to you for 3/4/5 seconds.
    • New Perk: Residual Manifest
      • After a successful Killer Blind action, the Killer is affected by the Blindness status effect for 20/25/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Flashlight.
    • New Perk: Overzealous
      • After cleansing any totem, this perk activates. Your generator repair speed is increased by 4%/5%/6%. This Perk deactivates when you lose a health state by any means.
  • UI
    • Layout change to the Main Menu - Allows more room to gaze longingly into the campfire.
  • Miscellaneous
    • Changed the text for Entity Displeased on the tally screen. It now reads "The Entity Hungers..."
    • Added a warning message in the Custom Games Lobby to indicate that matches do not count toward Achievements.
    • Updated desktop icon.
  • Presets - For Loadouts & Customizations
    • The ability to save your favourite Loadout builds and Customizations has been added to the Loadout and Customizations menus respectively.
  • The Ghost Face
    • Reworked Add-on - Driver's License
  • New General Killer Perk - Shattered Hope
    • When you destroy a Boon Totem using this Perk, the auras of all Survivors inside the Boon Totem range are revealed to you for 6/7/8 seconds.
  • The Pig
    • Added an extra Jigsaw Box to all matches
    • Survivors are guaranteed to find the key for their Reverse Beartrap at a maximum of 4 boxes searched (It can still be found sooner, but you will never need to search more than 4 boxes)
    • The box system has been adjusted to be more consistent overall and have a slightly higher average number of searches needed, from 2.5 to 3 (Yes, this is a buff)
    • Menu movement when using a Controller has been removed across all screens.
      • When Marking a Survivor repairing a generator, the generator explodes and loses 20% progress. The affected generator becomes blocked for 15 seconds. When Marking multiple Survivors at the same time, the loss of progress only applies once.

Dev Note: Some Pig players have been camping out in front of the final Jigsaw Box, blocking a survivor from being able to get rid of their Reverse Beartrap. With these changes, this strategy will no longer work! We also tweaked the way box searches are determined to prevent extreme cases of very few searches / too many searches, as well as a small buff to the average number of searches required to escape the Reverse Beartrap. Overall, this should make the boxes more consistent and slightly more powerful for The Pig.


CONTENT

  • "Twisted Masquerade" 6th Anniversary limited-time event (starting June 16th 11AM ET)
  • Archives
    • Twisted Masquerade event tome (also starting June 16th 11AM ET)
    • Fixed the localisation of the Green Glyph challenge description text to better clarify the spawn rules and aura reveal information.
    • Added a timer to the Main Menu indicating time remaining until the Rift closes.
  • New Map: Garden of Joy


BUG FIXES

  • Tentatively fixed an issue that could cause the Onryo's power to sometimes not load properly at the start of a match.
  • Tentatively fixed an issue that could cause the Oni to have the Demon Dash prompt when Blood Fury was inactive.
  • Tentatively fixed an issue that could cause the Deathslinger to be unable to aim down sights or reload.
  • Tentatively fixed an issue that could cause the screen to stay black after the Cenobite uses Summons of Pain.
  • Tentatively fixed an issue that could cause Survivors' items to not function properly when loading into a match.
  • Fixed an issue that may cause the hook indicator not to update upon entering the struggle phase.
  • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas.
  • Fixed an issue that may cause killers not to be able to use their power for the duration of the trial.
  • Fixed an issue that caused survivors to be misaligned when hooked after being picked up from a locker in the basement.
  • Fixed an issue that caused the killer's camera to become stuck after interrupting a survivor closing a white glyph.
  • Fixed an issue where the Legion Chase music (and the addons mixtapes) was too loud.
  • Fixed an issue where multiple assets in the Léry's Memorial Institute maps have the wrong impact sfx.
  • Fixed an issue that caused an inaccessible green glyph in a locker in the Midwich Elementary map.
  • Fixed an issue that occasionally caused the daily rituals to show an incorrect amount of bloodpoints temporarily.
  • Fixed the disabled states in the Tutorials menu so that it's easier to understand when they are locked / disabled.
  • Fixed a misaligned button in the Redeem Promo Code popup.
  • Fixed an issue that caused Nemesis zombies to become stuck when climbing basement stairs.
  • Fixed an issue which caused blocked generators to lose progression when the Eruption perk is triggered.
  • Fixed an issue that caused the perk Kindred to remain active when the Survivor using it disconnected.
  • Fixed an issue that caused a bush to disappear from distance in the Eyrie of Crow.
  • Fixed an issue that could cause a totem to be unreachable at the top of the stairs in Midwich Elementary School
  • Fixed an issue that caused survivors working on the side of the generator with the light pole not to be targeted by the Cenobite's Chain Hunt.
  • Fixed an issue that may prevent the killer from picking up survivors downed next to a fence in the Haddonfield map.
  • Fixed an issue that caused survivors unable to wake up using a clock on the second floor of the house in Haddonfield map.
  • Fixed an issue that occasionally caused some players to appear disconnected even when they have not disconnected.
  • Fixed an issue that caused lag while the game was saving for some players.
  • Fixed an issue that caused bonus bloodpoints from Barbecue & Chilli to not appear in the tally match total.
  • Tentatively fixed an issue that caused EAC error 10022 when launching the game.
  • Fixed an issue that caused Dwight's Bloodletting T-Shirt to not be added to the Steam inventory when redeemed. (Steam only)
  • Fixed an issue that prevented some users from unlinking their Steam or EGS accounts. (Steam/EGS only)
  • Fixed an issue caused custom games to start failing after several consecutive matches in the same lobby.
  • Fixed an issue where the game partially softlocks when attempting to spectate at the same time as the last survivor reaches the tally screen.
  • Fixed an issue that caused The Pig's add-on Amanda's Letter not to show survivor auras.
  • Fixed an issue that caused the Botanist Extraordinaire archive challenge to not be completable in some cases.
  • Fixed an issue that caused the White Glyph challenge to get completed without having performed the required actions.
  • Fixed an issue that caused survivors to be seen passing through the ground when being moried by The Cenobite.
  • Fixed an issue that caused The Spirit to be unable to use her power more than once in a Trial.
  • Fixed an issue that caused the Blinding Legion mid lunge attack to not reset the Feral Frenzy combo.
  • Fixed an issue that caused the perk No One Left Behind to not add bonus Bloodpoints.
  • Fixed an issue that caused Onryo exiting a television via teleport to be easily blinded by a flashlight.
  • Fixed an issue that caused the killer perk Save The Best For Last to have no effect on a successful basic attack cooldown.
  • Fixed an issue that caused The Deathslinger to be able to avoid a chain breaking fatigue animation by pressing M2 at the end of the Chain Reel.
  • Fixed an issue that caused The Artist to be unable to attack if a Survivor runs into Dire Crow when it is launched.
  • Fixed an issue that caused the Deathslinger's harpoon to bounce off survivors who are fast vaulting a pallet.
  • Fixed an issue that caused Pallet Stuns to move a killer if they are on the same side of the pallet as the survivor.


FIXES FROM THE PTB

  • Fixed an issue that caused the jumpscare stinger to not play if the Dredge exits a locker too quickly.
  • Fixed an issue that caused the survivors to not scream at the end of The Dredge's Mori Animation.
  • Fixed an issue that caused some missing SFX when walking through the Purple Hydrangea Bush by any character in the Garden of Joy map.
  • Fixed an issue that caused some Dredge actions to lower the volume of some gameplay object like the generator.
  • Fixed an issue that caused the voices starvations in Midwich Highschool to cut in and out for a couple seconds.
  • Fixed an issue that caused a generator not being able to be repaired from the short side when spawned on the hill in Sanctum of Wrath.
  • Fixed an issue that caused the bottom of some windows missing from the Grim Pantry's main building.
  • Fixed an issue that caused an invisible collision allowing characters to walk over a hole in Gideon Map.
  • Fixed an issue in the Loadout Panel where the Charm Zoom button can lose functionality when swapping Loadout Presets.
  • Fixed an issue that caused the game to crash when swapping to the Spectator role.
  • Fixed an issue that sometimes caused a crash when The Dredge exits a locker carrying a survivor.
  • Fixed an issue that caused The Pig's Workshop Grease add-on to have no effect on the Ambush charge speed.
  • Fixed an issue that caused The Survivor's Jigsaw Box search speed to be unaffected by the Pig's Bag of Gears and Crate of Gears add-ons.
  • Fixed an issue that caused The Pig's Ambush attack charge time to be unaffected by the Last Will uncommon Add-on.
  • Fixed an issue that caused a survivor's body to remain visible after after being moried by the Dredge.
  • Fixed an issue that caused The Dredge to sometimes become unable to exit a locker if teleporting at the same time as a Survivor exits.
  • Fixed an issue that caused The Dredge can be blinded during the first part of locker search.
  • Fixed an issue that caused The Dredge's Nightfall Meter to stop charging once a survivor is downed.
  • Fixed an issue that caused The Dredge's locker teleport to individually select lockers within a cluster.
  • Fixed multiple issues with how The Dredge's Septic Touch perk applies Blindness and Exhaustion status effects.
  • Fixed an issue that caused The Dredge's Darkness Revealed perk to incorrectly show the auras of hooked survivors.
  • Fixed an issue that caused the Spine Chill perk to activate incorrectly when The Dredge is in a locker.
  • Fixed an issue that caused a spurious skill check when a survivor is abducted in a locker by The Dredge.
  • Fixed an issue that caused The Dredge's Destroyed Pillow add-on to decrease the teleport cooldown during the daytime instead of Nightfall.
  • Fixed an issue that caused some lockers to be missing their aura when using The Dredge's teleport power.
  • Fixed an issue that caused VFX to be sometimes be incorrectly visible when charging The Dredge's teleport power.
  • Fixed an issue that caused VFX to be incorrectly visible when spectating The Dredge during a teleport.
  • Fixed an issue that caused The Dredge's add-on Haddie's Calendar not to decrease the time to exit a locked locker.
  • Fixed an issue that caused chest auras to be white instead of pink.
  • Fixed an issue that caused spectators not to move along with The Dredge during a locker teleport.
  • Fixed an issue that caused the Decisive Strike perk to not activate when The Dredge abducts a survivor from a locker.
  • Fixed an issue that caused The Dredge's add-on Caffeine Tablets to not show a yellow aura on lockers while charging a teleport.
  • Fixed an issue that caused The Dredge's arms to behave incorrectly during a mori.
  • Fixed an issue that caused The Dredge's hand to be momentarily visible when switching cameras upon entering a locker.
  • Fixed an issue that caused locker locks to be sometimes difficult for The Dredge to break.
  • Fixed an issue that caused the Nightfall effects to be missing when a survivor is moried during Nightfall.
  • Fixed an issue that caused a survivor with Head On to be able to stun The Dredge when the latter is inside or entering a Locker.
  • Fixed an issue that caused the Dredge not to receive a score event for abducting a Survivor from a locker.
  • Fixed an issue that caused The Wraith to be unaffected by the Blast Mine perk when cloaked.
  • Fixed an issue that caused the Dredge to appear incorrectly when he teleport as Nightfall is trigger
  • Fixed an issue that caused the Dredge to see through blindness when charging his power
  • Fixed an issue that caused the Survivor's body to be visible when he get mori by the Dredge
  • Fixed an issue that caused the quantity number on Loadout Inventory buttons to overlap with the selected markers.
  • Fixed an issue that caused Archive Challenges with no progress to incorrectly use the "in progress" state.
  • Fixed an issue that caused the left side Lobby UI to be positioned lower than intended, causing overlapping UI elements on smaller resolutions.


KNOWN ISSUES

  • PS5 | Outrun the Overlap trophy description uses English text in certain languages.
  • The Dredge has no animation on the match result screen if they are in a locker when the match ends.
  • The Dredge's weapon is distorted during locker interrupts.
  • The Dredge's Very Rare Twisted Plaything outfit stretches during its apparition in menus (All platforms except Steam and Epic).
  • It is possible for Survivors to get stuck when searching a locker as the Dredge teleports to it with high packet loss.
  • The Trapper and the Wraith's weapons snap after they stop moving.
  • Killer Instinct and Loud Noise notification appear black and white during the Dredge's Nightfall.
  • The generator notification from the perk Tinkerer is slightly misaligned with the generator.
  • The Dredge smoke may not appear in certain situations.
  • The Dredge's body can be visible when teleporting to a locker with a survivor inside
  • Some players are experiencing rubber banding since 5.7.0 - this issue is being investigated

Patch 6.0.0 (PTB) - 17 May 2022

FEATURES

New Map - Garden of Joy


New Killer - The Dredge

  • New Perk: Dissolution
  • 3 seconds after injuring a survivor by any means, Dissolution activates for 12/16/20 second(s). While Dissolution is active, if a survivor fast vaults over a pallet inside of your Terror Radius, the Entity will break the pallet at the end of the vault, and Dissolution deactivates.
  • New Perk: Darkness Revealed
  • When you open a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 3/4/5seconds. This perk has a 30seconds cooldown.
  • New Perk: Septic Touch
  • Whenever a Survivor performs the healing action within your Terror Radius, they suffer from Blindness and Exhaustion. These effects linger for 6/8/10 seconds after a healing action is interrupted by any means.


New Survivor - Haddie Kaur

  • New Perk: Inner Focus
  • You can see other Survivors' Scratch Marks within a 32 meters range of you. Whenever another Survivor loses a health state within a 32 meters range of you, the Killer's aura is revealed to you for3/4/5 seconds.
  • New Perk: Residual Manifest
  • After a successful Killer Blind action, the Killer is affected by the Blindness status effect for 20/25/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Flashlight.
  • New Perk: Overzealous
  • After cleansing any totem, this perk activates. Your generator repair speed is increased by 4%/5%/6%. This Perk deactivates when you lose a health state by any means.


New General Killer Perk - Shattered Hope

  • Whenever you snuff a Boon Totem, the totem is destroyed instead. When you destroy a Boon Totem this way, the auras of all Survivors inside the Boon Totem range are revealed to you for 6/7/8 seconds.


UI

  • Layout change to the Main Menu - Allows more room to gaze longingly into the campfire.
  • Menu movement when using a Controller has been removed across all screens.


Presets - For Loadouts & Customizations

  • The ability to save your favorite Loadout builds and Customizations has been added to the Loadout and Customizations menus respectively.


Misc.

  • Added a warning message in the Custom Games Lobby to indicate that matches do not count toward Achievements.
  • Updated desktop icon.


The Pig

  • Added an extra Jigsaw Box to all matches
  • Survivors are guaranteed to find the key for their Reverse Beartrap at a maximum of 4 boxes searched (It can still be found sooner, but you will never need to search more than 4 boxes)

Dev Note: Some Pig players have been camping out in front of the final Jigsaw Box, blocking a survivor from being able to get rid of their Reverse Beartrap. With these changes, this strategy will no longer work!


CONTENT

  • Fixed the localization of the Green Glyph challenge description text to better clarify the spawn rules and aura reveal information.
  • Added a timer to the Main Menu indicating time remaining until the Rift closes.


The Ghost Face

  • Olsen's Driver's License Addon has been updated:
  • When Marking a Survivor repairing a generator, the generator explodes and loses 20% progress.
  • The affected generator becomes blocked for 15 seconds.
  • When Marking multiple Survivors at the same time, the loss of progress only applies once.


BUG FIXES

  • Tentatively fixed an issue that caused players to rubber band after the 5.7.0 update.
  • Tentatively fixed an issue that caused The Onryo's power to sometimes not load properly at the start of a match.
  • Fixed an issue that may cause the hook indicator not to update upon entering the struggle phase.
  • Fixed an issue that caused The Hillbilly to be able to use his momentum to reach inaccessible areas.
  • Fixed an issue that may cause Killers not to be able to use their power for the duration of the trial.
  • Fixed an issue that caused Survivors to be misaligned when hooked after being picked up from a locker in the basement.
  • Fixed an issue that caused the Killer's camera to become stuck after interrupting a Survivor closing a white glyph.
  • Fixed an issue where The Legion's chase music (and the addons mixtapes) were too loud.
  • Fixed an issue where multiple assets in the Léry's Memorial Institute map had the wrong impact SFX.
  • Fixed an issue that caused an inaccessible green glyph in a locker in the Midwich Elementary School map.
  • Fixed an issue that occasionally caused the daily rituals to show an incorrect amount of bloodpoints temporarily.
  • Fixed the disabled states in the Tutorials menu so that it's easier to understand when they are locked / disabled.
  • Fixed a misaligned button in the Redeem Promo Code popup.
  • Fixed an issue that caused The Nemesis' zombies to become stuck when climbing basement stairs.
  • Fixed an issue which caused blocked generators to lose progression when the Eruption perk is triggered.
  • Fixed an issue that caused the perk Kindred to remain active when the Survivor using it disconnected.
  • Fixed an issue that caused a bush to disappear from distance in the Eyrie of Crows.
  • Fixed an issue that could cause a totem to be unreachable at the top of the stairs in Midwich Elementary School map.
  • Fixed an issue that caused Survivors working on the side of the generator with the light pole not to be targeted by the Cenobite's Chain Hunt.
  • Fixed an issue that may prevent the Killer from picking up survivors downed next to a fence in the Haddonfield map.


KNOWN ISSUES

  • The game might occasionally crash on Steam overlay during boot.
  • Some of the new content is not fully translated in all languages.
  • Misc typos, punctuation and formatting errors in some of the new content descriptions.
  • The Dredge does not earn a score event for abducting a Survivor from a locker.
  • The Dredge has no animation on the match result screen if they are in a locker when the match ends.
  • The glow effect from Nightfall stays active while carrying a Survivor from both Killer and Survivor POV.
  • Survivors will not have the Nightfall glow effect on them from the Dredge's POV if it exits a locker at the same time as Nightfall begins.
  • Survivors can interact with locks while the locker doors are slamming with the Dredge's Lavalier Microphone add-on.
  • Jigsaw Box search speed is unaffected by the Pig's Bag of Gears and Crate of Gears add-ons.
  • The Pig's Workshop Grease and Last Will add-ons do not affect the Ambush charge speed.
  • The Wraith is not affected by Blast Mine when cloaked.
  • Killers are able to see the hooked Survivor's aura with the Darkness Revealed perk.
  • Survivors entering the Killers terror radius that are already healing are unaffected by the Blindness and Exhaustion status effects from the Septic Touch perk.
  • When a Survivor is in front of a locker, Spine Chill activates regardless of the direction the Dredge is facing while inside that locker.
  • Killer hits when damaging a generator make no sound.
  • Thick mist is seen when the Cenobite opens a portal in the basement houses in Haddonfield.
  • Aiming The Dredge's teleport power at a cluster of lockers may cause issues with the indicator.
  • When using the old Wiggle system, survivors will be presented with extra skill check after being grabbed by The Dredge in a locker. It is recommended to opt in to the New Wiggle Interaction in the Beta tab of the Settings menu.

Patch 5.7.2 - 10 May 2022

FEATURES
  • Added new chase music to The Ghost Face.


BUG FIXES

  • Fixed an issue where James Sunderland was missing his normal and injured breathing.
  • Fixed an issue where the embers and wood inside the braziers in the Eyrie of Crows map emit a metal SFX when struck.
  • Fixed an issue that caused the Legions idle animation briefly not to play when Feral Frenzy ended.
  • Fixed an issue where pressing "Enter" when entering a promo code closed the popup without submitting the code.
  • Fixed an issue that caused the Rancor perk not to apply the exposed effect to the obsession after the exit gates are powered.
  • Fixed an issue that caused the Bitter Murmur perk not to trigger when a generator is completed.
  • Fixed an issue that caused the exposed status effect icon to remain displayed for survivors Evil Within tier 3 ends when playing as The Shape.
  • Fixed an issue that caused survivors being moried to be able to reveal the Ghost Face.
  • Fixed an issue that caused the Ghost Face's power icon to remain unchanged when activating Night Shroud.
  • Fixed an issue that caused the Hemorrhage status effect not to refresh upon entering the Nightmare's traps when equipped with the Cat Block add-on.
  • Fixed an issue that caused the Fuming Mix Tape add-on effect to be cancelled when a survivor cleanses the Hex: Ruin totem during Feral Frenzy.
  • Fixed an issue that caused survivors to gain stacks to Feral Slash when hitting a survivor as they are being unhooked.
  • Fixed an issue that caused the mending interaction to continue after the deep wound effect is removed by the use of the Anti-Hemorrhagic Syringe.
  • Fixed an issue that caused the archives ambiance to be cut in the Compendium.
  • Fixed an issue that caused Killers to not being able to hit Survivors on top of stairs in Midwich Elementary School map.
  • Fixed an issue that caused a noticeable seams in the frame of a vault in Lery's Memorial Institute map.
  • Fixed an issue that caused Victor to be not reachable and unable to be crushed by Survivors after pouncing behind the hole in the locker room in the RPD map.
  • Fixed an issue that caused Victor to dissolve after pouncing on most of the stairways on Haddonfield map
  • Fixed an issue that caused tutorial progression to appear to be carried over to a different account after switching accounts.


KNOWN ISSUES

  • The Ghost Face's addon "Olsen's Driver's License" is not functioning.
  • Survivors are missing the open exit gate animation when injured and affected by the Nemesis' T-Virus.

Patch 5.7.1 - 03 May 2022

BUG FIXES
  • Lowered the Ghost Face's chase music. Please note this is a temporary fix while we work on a new chase track altogether.
  • Fixed an issue that could sometimes cause Meg to be unable to vault in the Killer tutorial.
  • Fixed an issue that caused a totem to spawn in a closed room on the second floor of the Strode House in Haddonfield.
  • Fixed an issue that made it impossible to interrupt Survivors on a specific side of multiple generators in Haddonfield.
  • Fixed an issue that caused the Legion's power gauge not to refill when equipped with Julie's Mix Tape add-on and stunned by the Head On perk.
  • Fixed an issue that caused progress to regress after succeeding a difficult skill check triggered by the Blight's Soul Chemical add-on.
  • Fixed an issue that caused succeeding an unhook attempt right before transitioning to the struggle phase to be instantly sacrificed on a subsequent hooking.
  • Fixed an issue that caused an interaction started by double clicking on the Stadia platform to continue without holding down the button without the Toggle Interaction option enabled.
  • Fixed an issue that caused the wrong lobby theme music to be played when the Little Red Gaming Fit outfit for Feng Min is equipped.
  • Fixed an issue that caused the fifth entry in the House of the Arkham journal to be played in English instead of Japanese.
  • Fixed an issue that caused the survivors to keep making injured noises when recovering to full while afflicted with Madness tier 3.
  • Fixed an issue that sometimes caused the selected survivor to not be saved upon restarting the game.
  • Fixed an issue that prevented entering the game upon refusing consent for Nintendo Account usage. (Switch only)
  • Fixed an issue that prevented Survivor using Dead Hard to be able to land on the luggage in Ormond Map.
  • Fixed an issue that enabled the Killer to body block Survivor near one of the Gideon's exit gate.
  • Fixed an issue that caused an inaccessible Green Glyph on the Car Crusher tile in the Wrecker's Yard map.
  • Fixed an issue that prevented the Nightmare from setting Dream Snares in the garage in the Gas Heaven map.
  • Fixed an issue that allowed Killers to get onto the water tower from the hill in the Suffocation Pit map.
  • Fixed an issue that sometimes caused the Killer to no being able to pick up a Survivor at the bottom of the stairs of the basement.
  • Fixed an issue that caused the Credits to appear as a placeholder string ID in all non-English languages. (PS5, Switch and Stadia only)


KNOWN ISSUES

  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.
  • The Ghost Face's addon "Olsen's Driver's License" is not working as intended - currently no effect.

Patch 5.7.0 - 28 April 2022

FEATURES
  • UI Update - Added an indicator to the Searching for Friends popup when loading data.


CONTENT

  • Visual Update for Haddonfield Map.


General

  • Difficulty ratings for Survivors have been removed
  • Difficulty ratings for Killers are now Easy, Moderate, Hard, or Very Hard
  • Easy: These Killers are the easiest for a first-time player
  • Moderate: Require the player to be comfortable with the basics of the role, though the Killers share common mechanics with those from the Easy category
  • Hard: Use mechanics that are specific to the Killer and require more practice to be effective
  • Very Hard: Require a high amount of practice and understanding, inexperienced players would likely find little success when using them
  • Switch players should update to 14.1.0-1.0 firmware or newer to fix an issue with Auric Cell Purchases failing.

Dev Note: Since all Survivors have the same mechanics, they are no longer separated into different difficulty tiers. Killer difficulty is based on overall mechanical and strategic complexity, specifically for newer players.


Hemorrhage Rework

  • New Effect: Survivors affected by the Hemorrhage Status Effect have their healing progression regress at a steady rate when not being healed
  • Healing regresses at a rate of 7% per second (this means a 99% full heal would take 14 seconds to completely empty)
  • Sloppy Butcher and The Nightmare's "Z" Block Add-on have been modified to take the new effect into account (changes listed below)

Dev Note: Hemorrhage has had a reputation of being a "useless" status effect, so we reworked it to have a more meaningful impact on the core mechanic of survivor healing.


Perks

  • Boil Over
  • Increases struggling effects by 60/70/80% (was 50/75/100%)

Dev Note: Boil Over's wiggle impact was causing some players to have significant issues navigating certain maps, beyond the intended impact of the perk. We are planning to look at wiggle impact more generally in a future patch, but for now we are toning down the impact from Boil Over to prevent particularly egregious cases.


  • Boon: Circle of Healing
  • Increases healing speed bonus by 40/45/50% (was 65/70/75%)

Dev Note: As it was foretold, so it has been delivered.


  • Sloppy Butcher
  • Modified to account for the Hemorrhage Rework
  • Increases the rate at which healing progression is lost by 15/20/25%

Dev Note: On the PTB, all mentions of Sloppy Butcher increasing bleed frequency were removed, but the mechanic remained! The strings have been updated to clarify that increase bleed frequency is still present on Sloppy Butcher, in addition to the new effect.


The Nightmare

  • Add-on - "Z" Block
  • Modified to account for the Hemorrhage Rework
  • Survivors interacting with a Dream Trap suffer from the Hemorrhage Status Effect for 90 seconds (was 60 seconds)


The Legion

  • The Legion now has unique Terror Radius and Chase music, which can be modified by the Mix Tape add-ons
  • New: Each successful hit with Feral Slash now increases The Legion's movement speed by +0.2m/s for the remainder of Feral Frenzy
  • New: After 4 successful hits with Feral Slash, the next Feral Slash will put the survivor into the dying state and end Feral Frenzy
  • Removed the loss of power gauge on successful basic attacks
  • When Feral Frenzy ends, the power gauge now starts charging immediately (Previously waited for the fatigue sequence to end)
  • Fatigue after Feral Frenzy lasts for 3 seconds (was 4 seconds)
  • Add-on - Mischief List
  • Increases the Duration of Feral Frenzy by 2 seconds (was 1 second)
  • Add-on - Scratched Ruler
  • Decreases Feral Frenzy recharge time by 5 seconds (was 2 seconds)
  • Add-on - Suzie's Mix Tape
  • Increases Killer Instinct detection range by 20 meters (was 16 meters)
  • Add-on - Filthy Blade
  • Increases time required for Survivors to mend by 4 seconds (was 2.5 seconds)
  • Add-on - Iridescent Button
  • Removed effect where Terror Radius extends to the entire map
  • Reworked Add-on - Stab Wounds Study
  • The auras of Survivors who self-mend a Deep Wound from Feral Frenzy are shown for 4 seconds afterwards
  • Reworked Add-on - Friendship Bracelet
  • Increases duration of lunges during Feral Frenzy by 0.3 seconds
  • Reworked Add-on - Smiley Face Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Blindness for 60 seconds
  • Reworked Add-on - Defaced Smiley Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Mangled
  • Reworked Add-on - Etched Ruler
  • Survivors hit by Feral Slash are inflicted with Oblivious for 60 seconds
  • Reworked Add-on - Julie's Mix Tape
  • If The Legion is stunned during Feral Frenzy, the power gauge refills once the duration of the stun ends
  • Reworked Add-on - Mural Sketch
  • Increases Speed Boost per hit during Feral Frenzy to 0.3m/s
  • Reworked Add-on - Never-sleep Pills
  • The Legion's base move speed during Feral Frenzy is 4.6/ms
  • Increases the duration of Feral Frenzy by 10 seconds
  • Gain 100 to 500 bonus Bloodpoints for each successive hit on a Survivor during Feral Frenzy
  • Reworked Add-on - Joey's Mix Tape
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Hemorrhage until fully healed
  • Reworked Add-on - Stolen Sketchbook
  • During Feral Frenzy from the second chained hit onward, hit Survivors drop their item
  • Reworked Add-on - The Legion Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Broken for 60 seconds
  • Reworked Add-on - Frank's Mix Tape
  • While using Feral Frenzy: Damaging generators is 20% faster, breaking walls is 30% faster the power gauge pauses while performing these actions
  • Reworked Add-on - Fuming Mix Tape
  • While using Feral Frenzy: The repair progress of generators can be determined by the intensity of their auras, generators not being worked on regress
  • Note: Regression effect does stack with Hex: Ruin or other regression effects
  • New Add-on - Stylish Sunglasses
  • Shows the auras of Survivors who are mending within a 24 meter radius
  • New Add-on - BFFs
  • Earn tokens for hitting Survivors during Feral Frenzy
  • Second chained hit: 2 token
  • Third chained hit: 3 tokens
  • Fourth chained hit: 4 tokens
  • Fifth chained hit: 5 tokens
  • Once the gates are powered, if 15 or more tokens have been collected, gain a 4% movement speed boost when not using Feral Frenzy
  • Removed Add-ons: Nasty Blade, Cold Dirt

Dev Note: This update for Legion leans into their signature - Running really fast with a knife! The stacking movement speed from Feral Strike gives a better reward from each hit, and they now have a way to down survivors at the end of a great chain. Add-ons have also seen a major overhaul to provide more variety of playstyles.


The Ghost Face

  • The Ghost Face can no longer be revealed by Marked Survivors
  • Marked now lasts for 60 seconds (was 45 seconds)
  • The Ghost Face now has unique Terror Radius and Chase music
  • Reviewed the technical implementation of the stalk and reveal mechanics
  • Fixed an issue that could lead some player's reveal to be ignored completely when multiple survivors are revealing at the same time
  • Reveal progress will now regress over a short time when a survivor loses sight of Ghost Face and resume when revealing starts again (Previously, losing sight of Ghost Face for a single frame would cause all reveal progress to be lost)
  • Added in differentiation of the sighting zone (the zone in your screen where the target must be to be revealed or stalked) for killers and survivors to better account for the differences between 1st and 3rd person cameras
  • Made it possible to reveal Ghost Face / stalk Survivors when they are not in the center of the screen but still take up a large amount of the screen (eg when they are very close to you)
  • Fixed some issues which caused the stalk / reveal sighting zone to scale incorrectly on non-16:9 resolutions
  • Add-on - Cheap Cologne
  • Increases Marked duration by 10 seconds (was 5 seconds)
  • Add-on - Headline Cutouts
  • Increases movement speed while stalking by 40% (was 10%)
  • Add-on - Walleye's Matchbook
  • Decreases Night Shroud recovery time by 6 seconds (was 2 seconds)
  • Add-on - Marked Map
  • Increases duration of Killer Instinct after being revealed by 2 seconds (was 1 second)
  • Add-on - Leather Knife Sheath
  • Increases crouched movement speed by 10% (was 5.6%)
  • Add-on - Outdoor Security Camera
  • The auras of all Survivors are revealed for 7 seconds when a Marked Survivor is put into the dying state (was 4 seconds)
  • Now applies to all survivors (was limited to Survivors inside the Terror Radius)
  • Reworked Add-on - "Philly"
  • Decreases time required to Mark a Survivor by 20%
  • Reworked Add-on - Cinch Straps
  • Night Shroud remains active after a failed basic attack
  • Reworked Add-on - Olsen's Address Book
  • Survivors that are Marked reveal their auras for 5 seconds when performing rushed actions
  • Reworked Add-on - Olsen's Journal
  • A Survivor that is Marked is inflicted with Oblivious until the Mark expires
  • Reworked Add-on - Telephoto Lens
  • A Survivor that reveals The Ghost Face is inflicted with Oblivious for 60 seconds
  • Reworked Add-on - Chewed Pen
  • Survivors that are in the dying state take 3 seconds to reveal The Ghost Face
  • Reworked Add-on - Knife Belt Clip
  • Reduces the Terror Radius by 8 meters when crouching
  • Reworked Add-on - Lasting Perfume
  • Survivors that are on a hook take 3 seconds to reveal The Ghost Face
  • Reworked Add-on - Olsen's Wallet
  • Breaking a pallet or wall immediately recharges Night Shroud
  • Reworked Add-on - Drop-Leg Knife Sheath
  • The Ghost Face gains 10% movement speed for 5 seconds after Marking a Survivor
  • Reworked Add-on - Night Vision Monocular
  • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 5 seconds
  • Reworked Add-on - Victim's Detailed Routine
  • After being Marked, Survivors are inflicted with Exhausted for 5 seconds
  • Reworked Add-on - "Ghost Face caught on Tape"
  • Instantly recharges Night Shroud after a successful basic attack puts a Survivor into the dying state

Dev Note: Ghost Face was having a tough time generally, and his add-ons were particularly uninteresting overall. This change boosts the effectiveness of the Marked effect, and also overhauls his Add-on loadout for more interesting and powerful combinations. The reveal and stalking mechanics have also been tuned to be more predictable and intuitive.


Changes from PTB

  • The Nightmare's "Z" Block Add-on has had the bleed frequency modifier returned
  • Hemorrhage no longer reduces healing progress when downed
  • The Shape's stalk and The Ghost Face's stalk / reveal mechanics have had their values tuned to account for the technical rework to stalking / revealing


The Legion

  • Removed the loss of power gauge on successful basic attacks
  • The following Add-ons have been adjusted from the PTB: Frank's Mixtape, Julie's Mixtape, Stolen Sketchbook, Stab Wounds Study, BFFs, and Etched Ruler


The Archives

  • "Tome 11: DEVOTION" of The Archives (starts April 28th 11AM ET)
  • The "Blood Debt" challenge in Tome 8: DELIVERANCE - Level 4 has had its completion goal reduced from 10 to 5.
  • Changed instances of Roman numerals in Tome names to Arabic numerals in all related contexts
  • Reworked the description texts of Glyph Challenges and Dual Role challenges to make them consistent and clearer


Engine Update And Download Size

  • We continued to improve our patching process in an attempt to reduce download size during an update. However, due to an engine update, expect a bigger than usual download this time.


BUG FIXES

  • Fixed an issue that caused the shower drain leak VFX to float slightly above the floor in the Léry showers.
  • Fixed an issue that caused floating debris from breakable walls to be visible when one side has a noticeable slope in elevation.
  • Fixed an issue that caused Ace's Trilby hats to clip through his head on the killer side when in the dream world.
  • Fixed an issue that caused the sleep VFX to flicker on Jake when wearing the Western Wrangler torso.
  • Fixed an issue that caused the dream state outline to clip into Nea’s default torso in various animations.
  • Fixed an issue that caused Yun-Jin's 'Lunar Hanbok' torso customization to flicker when in the dream world.
  • Fixed an issue that caused the Dream world sky on Coldwind Farm to have unusual lines in the grainy texture.
  • Fixed an issue that caused some visual corruption in the sky on Haddonfield when in the Dream World.
  • Fixed an issue that caused the Onryo's legs to clip through the backside of the TV after projecting.
  • Fixed an issue that sometimes caused subtitles for Ash to be displayed when selecting another survivor.
  • Fixed an issue that sometimes caused the survivor settings from the 'Play as Survivor' lobby to be carried over to the custom game lobby.
  • Fixed an issue that caused custom game lobby warning messages to not be displayed.
  • Fixed a hardlock when minimizing the Game during a Loading screen after a match.
  • Fixed an incorrect formatting on tutorial messages when the screen resolution is lower than 100%.
  • Fixed an issue with a wrong UI prompt "Scroll List" appearing in the Support menu.
  • Fixed an issue with the controller "Pause" button not able to close the Pause/Overlay Menu.
  • Fixed an issue where the report button was not disabled for a Custom Game in the Tally screen.
  • Fixed an issue in the Archives Compendium section where the tooltip was not showing if an active node has been completed.
  • Fixed an issue that caused projectiles passing through Thompson's House windows when thrown from the inside of the building.
  • Fixed an issue that caused survivors dying in the Executioner's Cage of Atonement to be considered killed instead of sacrificed, leading to various side effects.
  • Fixed an issue that caused the Executioner's Torment VFX to remain visible after killing a survivor by Mori or Final Judgement.
  • Fixed an issue that caused survivors to be stuck in T-pose when Adrenaline triggers while in a Cage of Atonement.
  • Fixed an issue that caused survivors to be momentarily shown as crawling after being rescued from a Cage of Atonement.
  • Fixed an issue that caused the Nightmare to be prevented from putting down another Dream Snare when standing on one.
  • Fixed an issue that caused the Artists Crows to despawn immediately when spawned near the exit gates on the Léry's Memorial Institute - Treatment Theatre map.
  • Fixed an issue that caused the Cenobite's chains to hit a collision over survivors in the dying state.
  • Fixed an issue that may cause the Wraith to appear invisible to survivors while uncloaked.
  • Fixed an issue that may cause the Wraith to be visible while cloaked after cancelling the damage generator interaction when equipped with the The Serpent - Soot add-on.
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the aura of survivors downed with the chainsaw.
  • Fixed an issue that caused Victor to be missing from the match results screen.
  • Fixed an issue that caused the Hag's traps not to be triggered for other survivors when a survivor in the dying state is on the trap.
  • Fixed an issue that caused the Hag's Disfigured Ear add-on not to deafen the survivor.
  • Fixed an issue that caused failing to unhook a survivor during the Struggle phase to reset their skill check progress.
  • Fixed an issue that caused Dance with Me's cooldown not to be shown on the perk's icon.
  • Fixed an issue that caused the Shape's standing mori to not be usable against survivors using the Clairvoyance interaction.
  • Fixed an issue that caused the Clairvoyance's interaction not to end when put into the dying state.
  • Fixed an issue that caused the Boil Over icon to be missing on the killer's side when carrying a survivor equipped with the perk.
  • Fixed an issue that made it impossible to pick up survivors put in the dying state in front of a locker in the Killer basement.
  • Fixed an issue that caused the screaming animation to be played twice when passing from the injured to the dying state while screaming.
  • Fixed an issue that caused the Modern Tale theme to keep playing when equipping cosmetics not in the collection.
  • Fixed an issue that caused the weapon of the Plague to become invisible in the middle of a basic attack swing.
  • Fixed an issue that occasionally caused survivor deafness at the start of a trial
  • Fixed an issue that sometimes prevented the Demogorgon scream from triggering after a missed pounced.
  • Fixed an issue that caused survivors to hear Ghost Face's reveal sfx to play map-wide.
  • Fixed an issue that caused visceral cankers to prevent sliding doors from opening.
  • Fixed an issue that prevented the text "The Onryo" from being accepted in Crowd Choice.
  • Fixed an issue that caused game to disconnect during Steam maintenance.
  • Fixed an issue that caused survivor to go invisible when switching between lobby and store.
  • Fixed an issue that prevented the purchasing of DLC characters and auric cells.
  • Fixed an issue that caused mouse slow down after closing the game.
  • Fixed an issue that gave incorrect disconnection penalty.
  • Fixed an issue that caused friend list to not update properly.
  • Fixed an issue that caused the Onryo's TV SFX to still be heard after a survivor retrieved a tape and closed the TV.
  • Fixed an issue that caused the Garage Door to have to wrong SFX when hit by the killer in the Gas Heaven Map.
  • Fixed an issue that caused David's breathing to be heard map wide.
  • Fixed an issue that caused the ambiance music to stop in the Getting Started Menu when getting back from the Game's Manual's.
  • Fixed an issue that caused the Ghost Face crouching SFX to still be heard when breaking a pallet or a breakable wall.
  • Fixed an issue that caused the survivor to scream when healing to full while being afflicted with x duration Hemorrhage.
  • Fixed an issue where the options in the setting menu disappear before the settings UI is fully closed after changing a setting.
  • Fixed an issue where sometimes, the Bloodpoints score events disappear too fast in the Hud.
  • Fixed an issue in the Tally screen where smashing buttons while also selecting the spectate option could bring you back to the Hud with a black screen.
  • Fixed an issue that caused a misplaced collision on stair railing in the basement of the school.
  • Fixed an issue where one generator in Pale Rose cannot be repaired from one side.
  • Fixed an issue where the hooks on the second floor of the Library aren't spawning in RPD map.
  • Fixed an issue where a Survivor can climb on a speaker and a table using the cleanse or bless totem action at the Press room in RPD map.
  • Fixed an issue where a Survivor can't be picked up by the Killer between some assets on the first floor of Gideon Meat Plant.
  • Fixed an issue that caused a gap that can be mistaken for a passable path behind the ramp of the Swamp maze.
  • Fixed an issue that caused a fat shaming spot around the killer shack in Disturbed Ward.
  • Fixed an issue where a Survivor can fall onto a rock near the big boat in Swamp Pale Rose when put into the dying state by the Killer.
  • Fixed an issue that caused darker Dreamworld for the Survivor POV when entering a basement area.
  • Fixed an issue that caused low FPS on the main menu. (Switch only)
  • Fixed a visual glitch which could occur when toggling between the Killer lobby and main menu.
  • Fixed an issue that caused an infinite loading screen after using 'Instant on' or 'Instant sign in' mode while in a match. (Xbox One only)
  • Fixed an issue that caused Hex: Ruin to not regress generators after Hex: Undying is destroyed.
  • Fixed an issue that may cause the Nurse to instantly fully blink a second time when playing with high latency.
  • Fixed an issue that caused all survivors to lose laceration when the Trickster attacks someone.
  • Fixed an issue that caused the cooldown of the Cannibal's successful chainsaw attack to be 3 seconds instead of 2.
  • Fixed an issue that may cause the survivor to become invisible during the Cenobite's mori.
  • Fixed an issue that caused reversed skill checks not to be hit reliably on Stadia.
  • Fixed an issue that caused the hand icon next to the interaction bar when Victor uses his power.
  • Fixed an issue that caused dark lighting inside the houses in Haddonfield map.  
  • Fixed an issue that caused confusion on vaultable windows on the second floors in Haddonfield map.  


Fixes from PTB

  • Adjusted the Ghost Face's chase music.
  • Fixed an issue where sometimes survivor playerTags were not visible when entering a lobby.
  • Fixed an issue that caused the Legion to gain stacks to Feral Slash when hitting a hooked survivor.
  • Fixed an issue that caused The Mixtape Legions chase music to continue being applied in subsequent matches after using the mixtape.
  • Fixed an issue that caused the Legion's Fuming Mix Tape generator regression not to apply to generators not being repaired when starting Frenzy.
  • Fixed an issue that caused the kick sound effect on Generator or Breakable Wall to be missing when using the new animations with Julie's and Frank's mix tape add-ons equipped.
  • Fixed an issue that caused the Legion's attack animation to be lengthened instead of the lunge when equipped with the Friendship Bracelet add-on.
  • Fixed an issue that caused the Shape to continue stalking at Tier 3.
  • Fixed an issue that caused healing progression to regress during the failed skill check penalty when affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hemorrhage effect applied by the Sloppy Butcher perk to regress healing at a lower rate than intended.
  • Fixed an issue that caused the progress bar animation to be missing when affected by the Hemorrhage perk and depleting a medkit while healing self.


KNOWN ISSUES

  • The Hex: Ruin effect is cancelled when a survivor stops repairing a generator during Feral Frenzy when equipped with the Fuming Mix Tape add-on.
  • When dismissing a daily ritual, an incorrect amount of reward might be displayed. This is purely visual, and does not affect the actual amount of reward you will receive. Reopening the daily ritual window should correct this.
  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.
  • There's a specific Green glyph that cannot be interacted with in the Wreckers Yard.
  • It is impossible to grab a Survivor from a specific side of multiple generators in Haddonfield map.  
  • Meg is sometimes unable to Vault in the Killer Tutorial.
  • There is a one sided collision preventing smooth passage in the Eyrie of the crows map.
  • The Credits appear as a placeholder text string in all non-English languages on PS5, Switch and Stadia platforms.

Patch 5.7.0 (PTB) - 05 April 2022

FEATURES
  • UI Update - Added an indicator to the Searching for Friends popup when loading data.


CONTENT

  • Visual Update for the Haddonfield Map.


General

  • Difficulty ratings for Survivors have been removed
  • Difficulty ratings for Killers are now Easy, Moderate, Hard, or Very Hard
  • Easy: These Killers are the easiest for a first-time player
  • Moderate: Require the player to be comfortable with the basics of the role, though the Killers share common mechanics with those from the Easy category
  • Hard: Use mechanics that are specific to the Killer and require more practice to be effective
  • Very Hard: Require a high amount of practice and understanding, inexperienced players would likely find little success when using them

Dev Note: Since all Survivors have the same mechanics, they are no longer separated into different difficulty tiers. Killer difficulty is based on overall mechanical and strategic complexity, specifically for newer players.


Hemorrhage Rework

  • New Effect: Survivors affected by the Hemorrhage Status Effect have their healing progression regress at a steady rate when not being healed
  • Healing regresses at a rate of 7% per second (this means a 99% full heal would take 14 seconds to completely empty)
  • Sloppy Butcher and The Nightmare's "Z" Block Add-on have been modified to take the new effect into account (changes listed below)

Dev Note: Hemorrhage has had a reputation of being a "useless" status effect, so we reworked it to have a more meaningful impact on the core mechanic of survivor healing.


Perks

  • Boil Over
  • Increases struggling effects by 60/70/80% (was 50/75/100%)

Dev Note: Boil Over's wiggle impact was causing some players to have significant issues navigating certain maps, beyond the intended impact of the perk. We are planning to look at wiggle impact more generally in a future patch, but for now we are toning down the impact from Boil Over to prevent particularly egregious cases.


  • Boon: Circle of Healing
  • Increases healing speed bonus by 40/45/50% (was 65/70/75%)

Dev Note: As it was foretold, so it has been delivered.


  • Sloppy Butcher
  • Modified to account for the Hemorrhage Rework
  • Increases the rate at which healing progression is lost by 15/20/25% (was increasing bleeding frequency by 50/75/100%)


The Nightmare

  • Add-on - "Z" Block
  • Modified to account for the Hemorrhage Rework
  • Survivors interacting with a Dream Trap suffer from the Hemorrhage Status Effect for 90 seconds (was 60 seconds, no longer causes them to bleed when healthy)


The Legion

  • The Legion now has unique Terror Radius and Chase music, which can be modified by the Mix Tape add-ons
  • New: Each successful hit with Feral Slash now increases The Legion's movement speed by +0.2m/s for the remainder of Feral Frenzy
  • New: After 4 successful hits with Feral Slash, the next Feral Slash will put the survivor into the dying state and end Feral Frenzy
  • When Feral Frenzy ends, the power gauge now starts charging immediately (Previously waited for the fatigue sequence to end)
  • Fatigue after Feral Frenzy lasts for 3 seconds (was 4 seconds)
  • Add-on - Mischief List
  • Increases the Duration of Feral Frenzy by 2 seconds (was 1 second)
  • Add-on - Scratched Ruler
  • Decreases Feral Frenzy recharge time by 5 seconds (was 2 seconds)
  • Add-on - Suzie's Mix Tape
  • Increases Killer Instinct detection range by 20 meters (was 16 meters)
  • Add-on - Filthy Blade
  • Increases time required for Survivors to mend by 4 seconds (was 2.5 seconds)
  • Add-on - Iridescent Button
  • Removed effect where Terror Radius extends to the entire map
  • Reworked Add-on - Friendship Bracelet
  • Increases duration of lunges during Feral Frenzy by 0.3 seconds
  • Reworked Add-on - Smiley Face Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Blindness for 60 seconds
  • Reworked Add-on - Defaced Smiley Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Mangled
  • Reworked Add-on - Etched Ruler
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Oblivious for 60 seconds
  • Reworked Add-on - Julie's Mix Tape
  • While using Feral Frenzy: Breaking walls is 30% faster, the power gauge pauses while breaking a wall
  • Reworked Add-on - Mural Sketch
  • Increases Speed Boost per hit during Feral Frenzy to 0.3m/s
  • Reworked Add-on - Never-sleep Pills
  • The Legion's base move speed during Feral Frenzy is 4.6/ms
  • Increases the duration of Feral Frenzy by 10 seconds
  • Gain 100 to 500 bonus Bloodpoints for each successive hit on a Survivor during Feral Frenzy
  • Reworked Add-on - Joey's Mix Tape
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Hemorrhage until fully healed
  • Reworked Add-on - Stolen Sketchbook
  • Sets the power gauge reduction on basic attack hits to 2.5 seconds
  • Reworked Add-on - The Legion Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Broken for 60 seconds
  • Reworked Add-on - Frank's Mix Tape
  • While using Feral Frenzy: Damaging generators is 20% faster, the power gauge pauses while damaging a generator
  • Reworked Add-on - Fuming Mix Tape
  • While using Feral Frenzy: The repair progress of generators can be determined by the intensity of their auras, generators not being worked on regress
  • Note: Regression effect does stack with Hex: Ruin or other regression effects
  • New Add-on - Stylish Sunglasses
  • Shows the auras of Survivors who are mending within a 24 meter radius
  • New Add-on - BFFs
  • Earn tokens for hitting Survivors during Feral Frenzy
  • Second chained hit: 1 token
  • Third chained hit: 2 tokens
  • Fourth chained hit: 3 tokens
  • Fifth chained hit: 4 tokens
  • Once the gates are powered, if 30 or more tokens have been collected, gain a 4% movement speed boost when not using Feral Frenzy
  • Removed Add-ons: Nasty Blade, Cold Dirt

Dev Note: This update for Legion leans into their signature - Running really fast with a knife! The stacking movement speed from Feral Strike gives a better reward from each hit, and they now have a way to down survivors at the end of a great chain. Add-ons have also seen a major overhaul to provide more variety of playstyles.


The Ghost Face

  • The Ghost Face can no longer be revealed by Marked Survivors
  • Marked now lasts for 60 seconds (was 45 seconds)
  • The Ghost Face now has unique Terror Radius and Chase music
  • Reviewed the technical implementation of the stalk and reveal mechanics
  • Fixed an issue that could lead some player's reveal to be ignored completely when multiple survivors are revealing at the same time
  • Reveal progress will now regress over a short time when a survivor loses sight of Ghost Face and resume when revealing starts again (Previously, losing sight of Ghost Face for a single frame would cause all reveal progress to be lost)
  • Added in differentiation of the sighting zone (the zone in your screen where the target must be to be revealed or stalked) for killers and survivors to better account for the differences between 1st and 3rd person cameras
  • Made it possible to reveal Ghost Face / stalk Survivors when they are not in the center of the screen but still take up a large amount of the screen (eg when they are very close to you)
  • Fixed some issues which caused the stalk / reveal sighting zone to scale incorrectly on non-16:9 resolutions
  • Add-on - Cheap Cologne
  • Increases Marked duration by 10 seconds (was 5 seconds)
  • Add-on - Headline Cutouts
  • Increases movement speed while stalking by 40% (was 10%)
  • Add-on - Walleye's Matchbook
  • Decreases Night Shroud recovery time by 6 seconds (was 2 seconds)
  • Add-on - Marked Map
  • Increases duration of Killer Instinct after being revealed by 2 seconds (was 1 second)
  • Add-on - Leather Knife Sheath
  • Increases crouched movement speed by 10% (was 5.6%)
  • Add-on - Outdoor Security Camera
  • The auras of all Survivors are revealed for 7 seconds when a Marked Survivor is put into the dying state (was 4 seconds)
  • Now applies to all survivors (was limited to Survivors inside the Terror Radius)
  • Reworked Add-on - "Philly"
  • Decreases time required to Mark a Survivor by 20%
  • Reworked Add-on - Cinch Straps
  • Night Shroud remains active after a failed basic attack
  • Reworked Add-on - Olsen's Address Book
  • Survivors that are Marked reveal their auras for 5 seconds when performing rushed actions
  • Reworked Add-on - Olsen's Journal
  • A Survivor that is Marked is inflicted with Oblivious until the Mark expires
  • Reworked Add-on - Telephoto Lens
  • A Survivor that reveals The Ghost Face is inflicted with Oblivious for 60 seconds
  • Reworked Add-on - Chewed Pen
  • Survivors that are in the dying state take 3 seconds to reveal The Ghost Face
  • Reworked Add-on - Knife Belt Clip
  • Reduces the Terror Radius by 8 meters when crouching
  • Reworked Add-on - Lasting Perfume
  • Survivors that are on a hook take 3 seconds to reveal The Ghost Face
  • Reworked Add-on - Olsen's Wallet
  • Breaking a pallet or wall immediately recharges Night Shroud
  • Reworked Add-on - Drop-Leg Knife Sheath
  • The Ghost Face gains 10% movement speed for 5 seconds after Marking a Survivor
  • Reworked Add-on - Night Vision Monocular
  • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 5 seconds
  • Reworked Add-on - Victim's Detailed Routine
  • After being Marked, Survivors are inflicted with Exhausted for 5 seconds
  • Reworked Add-on - "Ghost Face caught on Tape"
  • Instantly recharges Night Shroud after a successful basic attack puts a Survivor into the dying state

Dev Note: Ghost Face was having a tough time generally, and his add-ons were particularly uninteresting overall. This change boosts the effectiveness of the Marked effect, and also overhauls his Add-on loadout for more interesting and powerful combinations. The reveal and stalking mechanics have also been tuned to be more predictable and intuitive.


The Archives

  • Changed instances of Roman numerals in Tome names to Arabic numerals in all related contexts
  • Reworked the description texts of Glyph Challenges and Dual Role challenges to make them consistent and clearer


Engine Update And Download Size

  • We continued to improve our patching process in an attempt to reduce download size during an update. However, due to an engine update, expect a bigger than usual download this time.

Dev Note: In this PTB we are introducing an engine update, which might lead to some new type of crashes. In order for the team to investigate those properly we ask you to please attach your DbD log and dxdiag file when you are reporting a crash that appeared during this PTB.


BUG FIXES

  • Fixed an issue that caused the shower drain leak VFX to float slightly above the floor in the Léry showers.
  • Fixed an issue that caused floating debris from breakable walls to be visible when one side has a noticeable slope in elevation.
  • Fixed an issue that caused Ace's Trilby hats to clip through his head on the killer side when in the dream world.
  • Fixed an issue that caused the sleep VFX to flicker on Jake when wearing the Western Wrangler torso.
  • Fixed an issue that caused the dream state outline to clip into Nea’s default torso in various animations.
  • Fixed an issue that caused Yun-Jin's 'Lunar Hanbok' torso customization to flicker when in the dream world.
  • Fixed an issue that caused the Dream world sky on Coldwind Farm to have unusual lines in the grainy texture.
  • Fixed an issue that caused some visual corruption in the sky on Haddonfield when in the Dream World.
  • Fixed an issue that caused the Onryo's legs to clip through the backside of the TV after projecting.
  • Fixed an issue that sometimes caused subtitles for Ash to be displayed when selecting another survivor.
  • Fixed an issue that sometimes caused the survivor settings from the 'Play as Survivor' lobby to be carried over to the custom game lobby.
  • Fixed an issue that caused custom game lobby warning messages to not be displayed.
  • Fixed a hardlock when minimizing the Game during a Loading screen after a match.
  • Fixed an incorrect formatting on tutorial messages when the screen resolution is lower than 100%.
  • Fixed an issue with a wrong UI prompt "Scroll List" appearing in the Support menu.
  • Fixed an issue with the controller "Pause" button not able to close the Pause/Overlay Menu.
  • Fixed an issue where the report button was not disabled for a Custom Game in the Tally screen.
  • Fixed an issue in the Archives Compendium section where the tooltip was not showing if an active node has been completed.
  • Fixed an issue that caused projectiles passing through Thompson's House windows when thrown from the inside of the building.
  • Fixed an issue that caused survivors dying in the Executioner's Cage of Atonement to be considered killed instead of sacrificed, leading to various side effects.
  • Fixed an issue that caused the Executioner's Torment VFX to remain visible after killing a survivor by Mori or Final Judgement.
  • Fixed an issue that caused survivors to be stuck in T-pose when Adrenaline triggers while in a Cage of Atonement.
  • Fixed an issue that caused survivors to be momentarily shown as crawling after being rescued from a Cage of Atonement.
  • Fixed an issue that caused the Nightmare to be prevented from putting down another Dream Snare when standing on one.
  • Fixed an issue that caused the Artists Crows to despawn immediately when spawned near the exit gates on the Léry's Memorial Institute - Treatment Theatre map.
  • Fixed an issue that caused the Cenobite's chains to hit a collision over survivors in the dying state.
  • Fixed an issue that may cause the Wraith to appear invisible to survivors while uncloaked.
  • Fixed an issue that may cause the Wraith to be visible while cloaked after cancelling the damage generator interaction when equipped with the The Serpent - Soot add-on.
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the aura of survivors downed with the chainsaw.
  • Fixed an issue that caused Victor to be missing from the match results screen.
  • Fixed an issue that caused the Hag's traps not to be triggered when a survivor in the dying state is on the trap.
  • Fixed an issue that caused the Hag's Disfigured Ear add-on not to deafen the survivor.
  • Fixed an issue that caused failing to unhook a survivor during the Struggle phase to reset their skill check progress.
  • Fixed an issue that caused Dance with Me's cooldown not to be shown on the perk's icon.
  • Fixed an issue that caused the Shape's standing mori to not be usable against survivors using the Clairvoyance interaction.
  • Fixed an issue that caused the Clairvoyance's interaction not to end when put into the dying state.
  • Fixed an issue that caused the Boil Over icon to be missing on the killer's side when carrying a survivor equipped with the perk.
  • Fixed an issue that made it impossible to pick up survivors put in the dying state in front of a locker in the Killer basement.
  • Fixed an issue that caused the screaming animation to be played twice when passing from the injured to the dying state while screaming.
  • Fixed an issue that caused the Modern Tale theme to keep playing when equipping cosmetics not in the collection.
  • Fixed an issue that caused the weapon of the Plague to become invisible in the middle of a basic attack swing.
  • Fixed an issue that occasionally caused survivor deafness at the start of a trial
  • Fixed an issue that sometimes prevented the Demogorgon scream from triggering after a missed pounced.
  • Fixed an issue that caused survivors to hear Ghost Face's reveal sfx to play map-wide.
  • Fixed an issue that caused visceral cankers to prevent sliding doors from opening.
  • Fixed an issue that prevented the text "The Onryo" from being accepted in Crowd Choice.
  • Fixed an issue that caused game to disconnect during Steam maintenance.
  • Fixed an issue that caused survivor to go invisible when switching between lobby and store.
  • Fixed an issue that prevented the purchasing of DLC characters and auric cells.
  • Fixed an issue that caused mouse slow down after closing the game.
  • Fixed an issue that gave incorrect disconnection penalty.
  • Fixed an issue that caused friend list to not update properly.


KNOWN ISSUES

  • Activating the Wiggle Beta Tab does not activate the wiggle skill checks
  • The Shape can continue to stalk after reaching Evil Within Tier 3.
  • The health bar outro animation is missing upon depleting a med-kit while healing yourself when under the Hemorrhage effect.
  • Healing progression regresses when missing a skill check while healing a survivor affected with Hemorrhage.
  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.

Patch 5.6.2 - 23 March 2022

BUGFIXES
  • Fixed an issue that caused the Bloodletting, Vector Victory and Pulcinella cosmetics to be unlocked for free. (Epic Games Store only)
  • Fixed an issue which sometimes allowed purchasing of the same perk multiple times in the Shrine of Secrets.
  • Fixed an issue which prevented unlocking of Sadako Rising DLC achievements. (PS4 only)
  • Fixed a crash which could occur when equipping the Boon: Dark Theory perk. (Switch only)
  • Fixed an issue which prevented purchasing of discounted outfits using Shards.
  • Fixed an issue that caused killer being able to block the Unhook prompt with one of the hook in MacMillan Estate maps.
  • Fixed an issue that preventing The Onryo sfx from playing when opening an empty locker.
  • Fixed an issue that sometimes prevented The Hillbilly's chainsaw SFX from playing during a sprint.
  • Fixed a crash that would sometimes occur when entering the perimeter of Yoichi Asakawa's Boon: Dark Theory.
  • Fixed an issue that prevented progress in the Triage achievement if the healed Survivor was unhooked.
  • Fixed an issue that prevented The Onryo's Condemned kills from counting towards the Tome 10 Execution challenge.
  • Fixed an issue that caused an incorrect camera orientation while projecting as The Onryo to a nearby near TV.
  • Fixed an issue that prevented a Survivor using perk Head On from killing The Nemesis' zombies when dashing out of a locker.
  • Fixed an issue that caused a generic icon to be shown when using a Killer power.
  • Fixed an issue that caused The Nurse's blink charge animation to loop when charging her power.
  • Fixed an issue that prevented progress of The Demogorgon's Daily Ritual.
  • Fixed an issue that prevented The Nurse's blink charge time from being increased when using Kavanagh's Last Breath and Heavy Panting add-ons.
  • Fixed an issue that caused Survivor to instantly wiggle free when being downed while the Killer was carrying another Survivor with 90 % or more wiggle progress.
  • Fixed an issue that caused the makeup to be missing from Elodie's 50's Night Out outfit icon.


KNOWN ISSUES

  • Killer sound effects are missing when going from the Play as Killer menu to the Store. Swapping to a different Killer in the Store will fix the issue.

Patch 5.6.1 - 15 March 2022

FEATURES
  • Re-enabled the Wake Up perk after a bug fix.
  • Re-enabled Object of Obsession perk after a bug fix.

Please note that these perks will be re-enabled only after the update is available on all platforms.


BUG FIXES

  • Fixed an issue that caused survivors to be stuck between a hook and a locker in Silent Hill map.  
  • Fixed an issue that caused the killer not being able to pick up the survivor in the basement's stairs.  
  • Fixed an issue that caused the previous killer's theme to play in the Lobby of a custom game if the Survivor switches to Spectate mode.
  • Fixed an issue that caused selected outfit customizations to revert to default in the store when selecting a new customization part.
  • Fixed an issue that could sometimes prevent opening of the sliding doors on the Gideon Meat Plant map.
  • Fixed an issue that caused already equipped charms to not appear on the killer customization preview screen.
  • Fixed an issue that caused a long delay when hooking Meg in the tutorial. (PS4 only)
  • Fixed an issue that sometimes caused daily rituals to be generated for characters which are disabled.
  • Fixed an issue that caused the Killer to crash when Survivors interacted with the exit switch with the Wake Up perk equipped.
  • Fixed an issue that caused a crash when unhooking a Survivor using the perks Aftercare, Object of Obsession and Empathetic Connection.
  • Fixed an issue that may cause a Merciless Storm skill check to appear after the generator has been completed.  
  • Fixed an issue that caused the Enduring perk to reduce the stun duration when a survivor is carried.
  • Fixed an issue that caused the effect of the Boil Over perk to remain after a survivor disconnects while carried by the killer.
  • Fixed an issue that may prevent survivors from wiggling free after being dropped by the killer and picked back up.
  • Fixed an issue that may cause the wiggle progress to start at 25%.
  • Fixed an issue that caused the survivors arm holding an item to bend backwards when screaming.
  • Fixed an issue that caused the Ingest Corruption VFX to be offset when the Plague interacts with a corrupted fountain
  • Fixed an issue that caused the Operation Theatre room to be less visible with the Onryo's screen effect
  • Fixed an issue that caused The Onryo's Ring Drawing add-on not to spread Condemned stacks when healing a condemned survivor using an Anti-Hemorrhagic Syringe
  • Fixed an issue that caused a VFX of The Onryo to be present in the background of the Tally screen
  • Fixed an issue that caused the arrow indicator VFX to sometimes be missing from The Onryo's televisions
  • Fixed an issue that caused fewer televisions to spawn in Custom Games with less than 3 survivors
  • Fixed an issue that caused hatch VFX to be incorrectly positioned when playing as The Onryo
  • Fixed an issue that caused missing breakable walls in Badham Preschool.  
  • Fixed an issue that caused broken tiles in Yamaoka map.  


KNOWN ISSUES

  • When swapping from the Play as Killer menu to the Store, the sound effects of the Killer are missing. Swapping to a different Killer in the Store will fix this issue.

Patch 5.6.0 - 08 March 2022

FEATURES
  • Added a new Killer - The Onryō
  • Perks - Scourge Hook: Floods of Rage, Call of Brine, Merciless Storm
  • Added a new Survivor - Yoichi Asakawa
  • Perks - Parental Guidance, Empathic Connection, Boon: Dark Theory
  • The Nurse is back in rotation after a bug fix
  • Forum and support links now redirect based on your selected language when applicable.
  • Added new custom SFX Intros to all Maps.
  • Added an option to lock viewport aspect ratio to 16:9.
  • Added subtitles in the Lobby.
  • Improved detection of modified or corrupted game files.
  • Daily Rituals will be reset the first time a player starts the game

Dev Note: The tracking system for Daily Rituals has been reworked, which requires all rituals to be reset with this patch


BUG FIXES

  • Fixed an issue that may cause valid skill checks to be rejected under high network latency.
  • Fixed an issue that caused the Nurse to be stuck and unable to move after a grab attempt after blinking is invalidated.
  • Fixed an issue that caused the AI controlled Meg to fail to drop the pallet in the killer and survivor tutorials, making it impossible to complete them.
  • Fixed an issue that caused survivors' positions not to be revealed if they are crouching when the Cenobite picks up the lament configuration.
  • Fixed an issue that caused the camera to follow the survivor after a hit is invalidated because of a survivor using Dead Hard.
  • Fixed an issue that may cause a desync to appear in the HUD if a survivor is picked up at the same moment as they bleed out.
  • Fixed an issue in the Loadout panel that when hovering over an add-on from a past event, the message "No longer available" was showing if the associated item was equipped.
  • Fixed an issue with killer loading tips not displaying randomly after playing a few matches.
  • Fixed an issue that may cause the Cenobite to remain stuck when interrupting a survivor at the same time as they get hit by a chain.
  • Fixed an issue that caused the Spirit's Husk not to be destroyed when stunned by the Head On perk.
  • Fixed an issue that caused survivors to be able to destroy Victor while inside a locker.
  • Fixed an issue that may cause the Nemesis' zombies to be attracted to survivor in the dying state.
  • Fixed an issue that caused the Distortion perk to consume tokens when standing inside Boon: Shadow Step's area.
  • Fixed an issue that caused completed generators to be blocked by the Dead Man's Switch perk.
  • Fixed an issue that caused the Broken status icon not to appear when under the effect of the Renewal perk.
  • Fixed an issue that caused the Haste status icon not to appear when under the effect of the Guardian perk.
  • Fixed an issue that allowed users to unlink unbreakable outfits in the store.
  • Fixed an issue that caused Dwight's and the Trapper's loadout to be reset after playing a tutorial bot match.
  • Fixed an issue that caused some of the Trickster's subtitles to disappear too early.
  • Fixed an issue where pressing Alt+Tab in the keybinding menu would cause any further key remapping to not work properly. (Stadia only)
  • Fixed an issue that sometimes caused a wrong cosmetic to be displayed after switching a killer's outfit in the store.
  • Fixed an issue that caused survivors to keep breathing loudly when stopping to open a chest after running.
  • Fixed an issue that caused the Chase Music for the Trapper to occasionally cut out during gameplay.
  • Fixed an issue that allowed players to play the game with Stretched Resolution to gain an unfair advantage.
  • Tentatively fixed an issue that causes players to disconnect during Steam maintenance.
  • Fixed an issue where the teachable Perks from Stranger Things characters displayed in the Store Character info page could be the one from the previous character selected.
  • Fixed an issue in Custom Game spectate mode where a "None" prompt could appear under the Item of the spectated Survivor.
  • Fixed an issue with Player names using Asian characters were no longer displayed correctly in-game.
  • Fixed an issue that caused the Built to Last perk to continue to recharge items when a survivor is grabbed from the locker by the killer.
  • Fixed an issue that allowed survivors to interaction with totems while inside lockers.
  • Fixed an issue that caused the Overcome perk to trigger when the survivor has the Endurance status.
  • Fixed an issue that caused generator auras to appear incorrectly when using the Hex: Ruin and Surveillance perks together.
  • Fixed an issue that caused the Oppression skill check to remove progression.
  • Fixed an issue that may cause the audio to be delayed on the opening trailer video. (Xbox One/XSX/Stadia only)
  • Fixed an issue that caused certain purchased DLC-related cosmetics to not be unlocked. (EGS only)
  • Fixed an issue that may cause a grade progress error message to appear at the end of a match.
  • Tentatively fixed an issue that may cause survivors to receive a disconnection penalty when the killer disconnects from the match.
  • Fixed an issue that caused the interaction icon not to switch to the hand icon after an item is depleted during an interaction.
  • Fixed an issue that caused the arrow icon to disappear when consuming an item during an interaction when still affected by a positive speed effect.
  • Fixed an issue that may cause friend list statuses to not update properly.
  • Fixed a minor misalignment of the Main Menu.
  • Fixed an issue that could cause the Custom Game button on the Main Menu to flicker when hovered.
  • Fixed a number of Loading Screen tips that had incorrect icons.
  • Fixed an issue that caused the wiggle skill check sfx to trigger too soon after being pulled from a locker
  • Fixed an issue that prevented spawning sfx from triggering when a survivor loads into a lobby
  • Fixed an issue that caused the Undetectable VFX to move ahead when blinking as as the Nurse
  • Fixed an issue that caused the Plague's infection to remain when the pallet is dropped by an infected survivor.
  • Fixed an issue that caused the VFX to be visible in the Blight's POV with his "Ferryman of the Underworld" outfit.
  • Fixed an issue that caused the blood droplet to remain in the air when a survivor is removed from the Cage of Atonement
  • Fixed an issue that caused the Artist's Crow head to vanish during the spawning idle animation.
  • Fixed an issue that caused the ink vfx to remain in the air when a hook in the Eyrie of Crows's map is sabotaged
  • Fixed an issue that caused hooked vfx to persist after being unhooked


FIXES FROM PTB

  • Fixed an issue that caused the Brand New Part add-on to trigger the Merciless Storm skill checks.
  • Fixed an issue that caused the first skill check of any kind to be red after failing a skill check from Merciless Storm.
  • Fixed an issue that cause the external perk icon for the Empathic Connection perk to be missing.
  • Fixed an issue that made it possible to bypass the constrained aspect ratio black bars
  • Fixed an issue that caused the HUD not to be constrained at the start of trials.
  • Fixed an issue with the HUD position when the game was in portrait mode and the 16:9 Aspect Ratio option was set to ON.
  • Fixed an issue that caused the Blood Pact perk to reveal the auras of all survivors.
  • Fixed an issue that caused missing and incorrect survivor voices on Legendary cosmetics.
  • Adjusted the intensity of all Onryō's weapons, the Condemned's VFX, the mini-mori's transition and the glitch effect inside the Lobby.
  • Fixed an issue that caused the glitch effect to stay in all menus.
  • Fixed an issue that caused the Onryō's weapon to not appear correctly inside the lobby.
  • Fixed an issue that may cause a rituals sync error to occur at the end of a match.
  • Fixed an issue that caused bonus bloodpoints to not be granted at the end of a match.
  • Fixed an issue that caused daily rituals progress to be saved for games where the user disconnected.
  • Fixed an issue that caused FPS drops when survivors were inflicted with full Condemned stacks.
  • Fixed an issue that caused bloodpoints to be granted for the last remaining survivor even if they disconnected.
  • Fixed an issue that caused Iridescent Videotape to turn on televisions which were closed by survivors inserting a tape.
  • Fixed an issue that caused the Videotape Copy add-on not to give bonus bloodpoints when performing an Apparition or Transposition.
  • Fixed an issue that caused The Onryō to move around the Main Menu level if rotated while doing her jump scare animation.
  • Fixed an issue that caused the Other World effects to be removed if cancelling The Onryō's Manifest just before it completes.
  • Fixed an issue that caused survivors in lockers to clip with weapon ammo assets when grabbed by The Onryō.
  • Fixed an issue that caused The Onryō to be able to attack immediately after demanifesting when lagging.
  • Fixed an issue that caused the Survivor death animation to play a second time at the end of The Onryō's Mori or Mini Mori.
  • Fixed an issue that caused The Onryō not to receive a Psychic Torsion score event when performing a Condemn Mini Mori.
  • Fixed an issue that caused The Onryō's red stain to be out of sync with her visibility after entering the physical world.
  • Fixed an issue that caused The Onryō to enter an invalid state when teleporting after manifesting under conditions of network lag.
  • Fixed an issue that caused the black smoke to be missing when The Onryō is Undetectable.
  • Fixed an issue that caused The Onryō to have a collision while not being Manifested.
  • Fixed an issue that caused survivors to sometimes be unable to interact with televisions previously teleported to by The Onryō.
  • Fixed an issue that caused The Onryō to appear standing up for a frame before crawling out of a television.
  • Fixed an issue that caused the Well Stone add-on not to reduce the time for a turned-off television to turn back on.
  • Fixed an issue that caused The Onryō's Water Well Add-on to remain inactive after some interactions.


CHANGES FROM THE PTB

  • The Onryō
  • Decreased Manifest charge time to 1.5 seconds (was 2.5 seconds)
  • Decreased Demanifest charge time to 1.5 seconds (was 2.5 seconds)
  • Decreased maximum visibility range to 24 meters (was 32 meters)
  • Decreased Terror Radius to 24 meters (was 32 meters)
  • Decreased passive Comdemned fill time per segment when holding the Videotape to 25 seconds (was 30 seconds)
  • Decreased the amount of Condemned segments removed when inserting the tape to 3 (was 4)
  • Add-on - Yoichi's Fishing Net - Decreased time modifier to 12 % (was 20 %)
  • Smoothed the movement transition when Manifesting
  • Changed some of The Onryō's VFX to help with photo sensitivity concerns
  • Reduced the intensity of The Onryō’s attack VFX
  • Reduced the intensity of the Condemned VFX
  • Reduced the intensity of screen effects in the lobby
  • Improvements to The Onryō’s mini-mori transition

Dev Note: These changes are intended to make The Onryō more viable on open maps, and allow her to Manifest more frequently during chases. In addition, passive Condemned progression has been buffed (and removal nerfed) to make it more threatening overall.

  • Perk - Parental Guidance
  • Duration decreased to 5/6/7 seconds (was 8/9/10 seconds)
  • Perk - Corrective Action
  • Updated description to clarify that the perk only effects normal skill checks

Dev Note: Corrective Actions already had this behaviour, it just wasn't clearly stated in the description on the PTB.


KNOWN ISSUES

  • Charms are misplaced when Survivors repair generators.
  • The Haddonfield map and the Strode Realty Key offering remain disabled.
  • In certain resolutions, objective, notification and other indicators can appear outside of the in-game viewport.
  • On PS4, in the Killer tutorial, there is a ~1m delay before Meg dies on the hook. 
  • It is possible for the Onryo's model to bend towards the ground.
  • Two Generators can't be damaged by the Killer from one side in Backwater Swamp.
  • Missing UI and Survivor model when coming back to Lobby from the Archives. Re-entering the lobby (going to the Store and back, Main Menu and back, etc.) should correct the issue.

Patch 5.6.0 (PTB) - 15 February 2022

Important

Progress & save data information has been copied from the Live game to our PTB servers on February 8th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


Features

  • Added a new Killer - The Onryō
    • Perks - Scourge Hook: Floods of Rage, Call of Brine, Merciless Storm
  • Added a new Survivor - Yoichi Asakawa
    • Perks - Parental Guidance, Empathic Connection, Boon: Dark Theory
  • Forum and support links now redirect based on your selected language when applicable.
  • Added new custom SFX Intros to all Maps.
  • Added an option to lock viewport aspect ratio to 16:9.
  • Improved detection of modified or corrupted game files.
  • Daily Rituals will be reset the first time a player starts the game

Dev Note: The tracking system for Daily Rituals has been reworked, which requires all rituals to be reset with this patch.


Bug Fixes

  • Fixed an issue in the Loadout panel that when hovering over an add-on from a past event, the message "No longer available" was showing if the associated item was equipped.
  • Fixed an issue with killer loading tips not displaying randomly after playing a few matches.
  • Fixed an issue that may cause the Cenobite to remain stuck when interrupting a survivor at the same time as they get hit by a chain.
  • Fixed an issue that caused the Spirit's Husk not to be destroyed when stunned by the Head On perk.
  • Fixed an issue that caused survivors to be able to destroy Victor while inside a locker.
  • Fixed an issue that may cause the Nemesis' zombies to be attracted to survivor in the dying state.
  • Fixed an issue that caused the Distortion perk to consume tokens when standing inside Boon: Shadow Step's area.
  • Fixed an issue that caused completed generators to be blocked by the Dead Man's Switch perk.
  • Fixed an issue that caused the Broken status icon not to appear when under the effect of the Renewal perk.
  • Fixed an issue that caused the Haste status icon not to appear when under the effect of the Guardian perk.
  • Fixed an issue that allowed users to unlink unbreakable outfits in the store.
  • Fixed an issue that caused Dwight's and the Trapper's loadout to be reset after playing a tutorial bot match.
  • Fixed an issue that caused some of the Trickster's subtitles to disappear too early.
  • Fixed an issue where pressing Alt+Tab in the keybinding menu would cause any further key remapping to not work properly. (Stadia only)
  • Fixed an issue that sometimes caused a wrong cosmetic to be displayed after switching a killer's outfit in the store.
  • Fixed an issue that caused survivors to keep breathing loudly when stopping to open a chest after running.
  • Fixed an issue that caused the Chase Music for the Trapper to occasionally cut out during gameplay.
  • Fixed an issue that allowed players to play the game with Stretched Resolution to gain an unfair advantage.
  • Tentatively fixed an issue that causes players to disconnect during Steam maintenance.


Known Issues

  • Generator auras appear incorrectly when using the perks Hex: Ruin and Surveillance.
  • The Brand New Part add-on triggers the Merciless Storm skill checks.
  • The bonus Bloodpoints are missing when performing an Apparition or Transposition with the Videotape Copy add-on as the Onryō.
  • The external perk icon for the Empathic Connection perk is missing.
  • The Onryō is unable to be spun in a Custom Game lobby.
  • Survivors jump at the start of any TV interaction.
  • Survivors facial animations persists on their corpses when they are mori'd by certain Killers.
  • Charms are misplaced when Survivors repair generators.
  • The Haddonfield map and the Strode Realty Key offering remain disabled.
  • The Nurse is disabled due to a bug.
  • The AI controlled Meg fails to drop the pallet in the killer and survivor tutorials, making it impossible to complete them.

Patch 5.5.2 - 09 February 2022

Content
  • Boil Over
    • Changed to give 33% of current wiggle progress when falling from great heights (was a flat 25% increase)

Dev Note: This change prevents abuse of Boil Over in specific map locations where the killer has no choice but to drop from a height. It still stays relevant for longer walks and especially for basement access. At over 75% wiggle progress, it still results in an insta-drop.

  • Changed "Rite of The Executioner" Daily Ritual to require sending 2 Survivors to Cages of Atonement (was 4)


Bug Fixes

  • Fixed an issue that caused some players to encounter a Grade Reset after updating to patch 5.5.1. Note: This issue was only visual.
  • Fixed an issue that caused the Wraiths Withering Vine cosmetic to erroneously be unlocked for all players.
  • Fixed an issue that caused the Hillbilly's Fable Acres Delivery torso cosmetic to clip into the camera when hooking a Survivor.
  • Fixed an issue that caused the HUD score alerts to lose their formatting when using the Large Text setting.
  • Fixed an issue that caused players with at least 1 game played but 0 pips to not receive any reward at the end of season.
  • Fixed an issue that caused the Nemesis' tentacle strike recovery animation to be missing when too close to an asset.
  • Fixed an issue that caused the Nurse to not be able to lunge after a blink if the attack input is pressed before the end of the blink.
  • Fixed an issue that caused the Nurse's second blink to be delayed and thus cover less distance.
  • Fixed an issue that caused the Nurse not to enter fatigue when having a grab validation fail after blinking.
  • Fixed an issue that caused the Nurse's hand not to close properly when charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Springwood maps.
  • Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Backwater Swamp maps.
  • Fixed an issue that caused the Survivors to use Dead Hard to jump on rocks near the Ferry Boat.
  • Fixed an issue that caused Jonah's tablet to be visible on the floor of the Vat room in The Game map.
  • Fixed an issue that caused hooks in the Eyrie of Crows map to be missing the white glow from Scourge Hook perks.
  • Fixed an issue that caused a small part of the Entity to stretch when a Survivor is sacrificed.
  • Fixed an issue that caused the exit prompt to become unresponsive after adding a friend in the Friends List.
  • Fixed an issue that may have caused the game to become stuck when joining an almost full survivor lobby (PS4/PS5 only)

Patch 5.5.1 - 02 February 2022

Features

Beta Feature

  • Wiggle progress will no longer regress when not actively wiggling, with both the new and old wiggle interactions


Content

  • The Coldwind Farm - Fractured Cowshed map has been re-enabled.
  • The Crotus Prenn Asylum - Father Campbell's Chapel has been re-enabled.


Bug Fixes

  • Fixed an issue that caused tooltips to linger in the Settings menu
  • Fixed an issue that caused the Cannibal not to be able to break a pallet after hitting a survivor in the same chainsaw sweep.
  • Fixed an issue that caused the Demogorgon's Shred ability to sometimes not break pallets.
  • Fixed an issue that caused the Eruption perk to go into cooldown when triggering on a completed generator.
  • Fixed an issue that caused stuns triggered through the Power Struggle duration to be reduced more than intended when the killer is equipped with the Enduring perk.
  • Fixed an issue that caused the blessing SFX to continue after a survivor is hit after an unvalidated interruption attempt.
  • Fixed an issue that caused the Glyph and Red Envelope interactions not to be interruptible by the killer.
  • Fixed an issue that caused the wrong animation to be played when using the Deathslinger's Aim Down Sights right after interacting with a Red Envelope.
  • Fixed an issue that caused the loud noise indicator not to appear when an AI player fails a skill check during the tutorial.
  • Fixed an issue that may cause the Nemesis' tentacle to be invisible during recovery after hitting an object.
  • Fixed an issue that caused the Expert Killer and Expert Survivor achievements to unlock when the grade threshold has not been met. (Steam only)
  • Fixed an issue that occasionally caused an offering to appear out of place on the offerings loading screen
  • Fixed an issue that caused the floating ink VFX to be missing in some of The Artist's customization.
  • Fixed an issue that caused the killer music to not change properly when switching roles from a Survivor wearing a 'Modern Tales' outfits.
  • Fixed an issue that caused an inconsistent sound effect to play when hitting the fireplace in the chalet, in the Mount Ormond Resort map.
  • Fixed an issue that caused the killer to be unable to use a hook when it spawns too close to a bush wall near the big house in Badham IV.
  • Fixed an issue that caused the possibility to ''Dead Hard'' from the balcony onto the shelves in the main hall of RPD.
  • Fixed an issue that caused a lack of hooks in the library of the RPD map.
  • Fixed an issue that caused the killer to become stuck beside a hatch in the main building in the Storehouse.
  • Fixed an issue that caused a Glyph to spawn too high in the Yamaoka map.
  • Fixed an issue that caused The Artist to not fall smoothly from the Thompson house vault.
  • Fixed an issue that caused two pallets to spawn on the same tile in The MacMillan Estate.
  • Fixed an issue that caused low quality shadows from the generator lights.
  • Tentatively fixed an issue that caused Meg's Deathgarden head cosmetic to not be available anymore.
  • Tentatively fixed an issue that caused Jane's Twitch shirt cosmetic to be available for all players.


Known Issues

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Nurse has a delay when starting to charge a chain blink.
  • The Nurse's hand doesn't reflect the current blink charge when chain blinking.
  • As The Nurse, blinking and having a grab validation fail causes The Nurse to not enter the fatigue state.
  • We are also investigating reports of not being able to attack right after a chain blink.

Patch 5.5.0 - 25 January 2022

Important

Due to an increase in file compression, this patch will require Steam players to redownload  almost the entire game. Thankfully, this means the game is now ~20GB smaller than usual.

This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.


Features

  • Fixed some specific vulnerabilities that could be abused by cheaters
  • Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)

Dev Note: This won't eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.

  • New Feature: Interaction Behavior - Hold / Toggle
  • When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.)
  • To end the interaction, you will need to press the interaction button a second time (or use the "Run to Cancel" option detailed below!)
  • Located in the Options menu under "Controls"
  • Available for both Survivor and Killer as separate settings
  • New Feature: Run to Cancel - On / Off
  • When enabled, survivor players can cancel an interaction by giving a run input (ie the run modifier and a direction to move)
  • Located in the Options menu under "Controls"
  • Only available for Survivors

Dev Note: Holding buttons for extended interactions isn't always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot Myers stalking you.


Beta Features

A new tab is available in the Options menu: Beta!

  • New features will appear here so that we can gain feedback from all players on all platforms
  • Turning a feature ON will grant a Bloodpoint bonus for the first 10 matches that you play with it

First Beta Feature: New Wiggle Interaction

  • NOTE: THIS BETA FEATURE WILL ONLY BE AVAILABLE FOR A LIMITED TIME
  • Survivor only
  • Replaces the wiggle interaction with a new dual skill check style input
  • Default binding for Keyboard: Space
  • Default binding for Controller: LB/RB or L1/R1
  • When playing on a controller, either button will work for either side of the skill check
  • Secondary input can be rebound in the Key Bindings menu
  • Bloodpoint Bonus for first 10 matches: 20,000

Dev Note: We're excited to gather your feedback on the new Wiggle system, and we've put it in a Beta tab to allow console players to participate in the fun!


Content

  • "Lurking Stripes" Lunar New Year limited-time event (starts Jan 25th 2PM ET)
  • "Tome X: SAW" of The Archives (starts Jan 26th 11AM ET)

Cosmetic Changes

  • New voice for Lisa Garland legendary cosmetic
  • New voice for Cybil Bennett legendary cosmetic

The Cenobite

  • New Cenobite VO lines have been added.

The Blight

  • Add-on - Adrenaline Vial
  • Decreased the Rush Turn rate penalty to -0.5 degrees per second (was -0.8 degrees per second)

The Cannibal

  • Add-on - Carburetor Tuning Guide
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on - Depth Gauge Rake
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on - Iridescent Flesh
  • Decreased the maximum tantrum duration to 5 seconds (was 8 seconds)
  • Add-on - Long Guide Bar
  • Increased the chainsaw revving threshold to +2 seconds (was +1 second)
  • Survivor masks have been removed from the game. Please refer to the developer update on our forums for more information.

The Clown

  • Add-on - Robin Feather
  • Increased bottle throw cooldown to 40% (was 30%)
  • Add-on - Flask of Bleach
  • Decreased Hindered penalty from Intoxication to 4% (was 5%)
  • Add-on - Redhead's Pinky Finger
  • Now reduces bottle count by 2

The Pig

  • Add-on - Amanda's Letter
  • Decreases available Bear Traps to 2 (was 1)
  • Last Will
  • Decreased time to charge Ambush Attack to +33% (was +66%)

The Twins

  • Add-on - Iridescent Pendant
  • Increased Exposed duration when crushing Victor to 45 seconds (was 30 seconds)
  • Add-on - Baby Teeth
  • Increased Blindness duration when crushing attached Victor to 30 seconds (was 15 seconds)
  • Add-on - Madeleine's Scarf
  • Reduced Victor movement speed buff to 0.3m/s (was 0.4m/s)
  • Add-on - Toy Sword
  • Decreased Pounce charge time modifier to 0.2 seconds (was 0.25 seconds)
  • Add-on - Stale Biscuit
  • Decreased pounce cooldown modifier to 0.4 seconds (was 0.5 seconds)

The Nemesis

  • Add-on - Iridescent Umbrella Badge
  • Increased Exposed duration when using a vaccine to 60 seconds (was 30 seconds)
  • Add-on - Shattered S.T.A.R.S. Badge
  • Increased zombie movement speed bonus when a generator is repaired to 150% (was 100%)
  • Text now lists the correct duration of 60 seconds (description text said 30 seconds, but the effect already lasted for 60 seconds)
  • Add-on - Marvin's Blood
  • Decreased the mutation rate modifier on Tentacle Strike to 25% (was 33%)
  • Add-on - Mikhail's Eye
  • Decreased the Zombie movement speed bonus to 35% (was 50%)

The Huntress

  • Add-on - Wooden Fox
  • Increased Undetectable duration after reloading to 30 seconds (was 15 seconds)

The Oni

  • Add-on - Iridescent Family Crest
  • Increased scream radius on missed attacks to 24 meters (was 12 meters)

Dev Notes: Almost all of these add-on changes are "numbers only" tweaks, where we've adjusted numerical values and nothing else. The nerfed add-ons were all over-performing and influencing kill rates vs. their baseline kill rates more than we'd like, so they've been adjusted downwards slightly. Likewise, the buffed add-ons were all under-performing, so we hope to make them more appealing with larger effects.


Survivor Perks

  • Boil Over
  • Increased wiggle strafe intensity to 50/75/100% (was 25/50/75%)
  • Increased hook obscure radius to 16 meters (was 10/12/14 meters)
  • New effect: You gain 25% wiggling progress when the killer drops from great heights.
  • Distortion
  • Increased the token count to 4 (was 3)
  • Buckle Up
  • Increased aura reveal duration to 6/8/10 seconds (was 4/5/6 seconds)
  • Wake Up
  • Increased Exit Gate speed boost to 15/20/25% (was 5/10/15%)
  • Power Struggle
  • Decreased the activation threshold to 25/20/15% wiggle progress (was 35/30/25%)
  • Circle of Healing
  • Decreased healing speed bonus to 65/70/75% (was 90/95/100%)

Dev Notes: We will continue to monitor the performance of Circle of Healing, and may adjust it again in the near future.


Killer Perks

  • Gearhead - Reworked
  • New Description: After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds. Gearhead then deactivates.
  • Remember Me
  • Trigger condition changed to the Obsession losing a health state (was triggered on basic attack only)
  • Coup de Grace
  • Increased lunge distance modifier to 70/75/80% (was 40/50/60%)
  • Furtive Chase
  • Effect Removed: "You lose all your tokens if the Obsession is sacrificed or killed."
  • Dead Man's Switch
  • Removed the Obsession mechanic, the perk now triggers when hooking any survivor.

Dev Notes: Gearhead was seeing very little use and was a bit too complicated to trigger reliably. The rework aims to make it simpler and more appealing in a wider variety of situations.


Bug Fixes

  • Fixed an issue that caused a missing sfx for the Nemesis's Zombie and Survivors when a Zombie hit a survivor.
  • Fixed an issue that caused the Trickster's voice line to be missing when closing the hatch.
  • Fixed an issue that caused some generators sfx to be muffled when repaired by Survivors in the Midwich Elementary School map.
  • Fixed an issue that caused a loud noise SFX to be played when survivors disturb crows beyond the range of the Spies From The Shadows perk, when this perk is used by the Killer.
  • Fixed an issue that caused Xbox controller prompts to be displayed when using a DualShock controller (Steam only).
  • Fixed an issue that allowed the "Out isn't an option" archives challenge to be completed by disconnecting from a trial.
  • Fixed a rare issue that could sometimes make it impossible to spend bloodpoints in the bloodweb.
  • Fixed an issue that caused the back button in the killer lobby to be disabled upon matchmaking failure.
  • Fixed an issue that caused first match bonus player XP to be granted after every match.
  • Fixed a global issue that caused The Nurse not being able to blink past multiple locations.
  • Fixed an issue that caused the Survivor to be able to climb on top of a rock using a sand mound in The Eyrie of crows map.
  • Fixed an issue that caused the Killer to be able to completely block a hook in The Eyrie of crows map.
  • Fixed an issue that caused the players to get stuck when interacting with a totem at the top of the Coldwind Farm hills.
  • Fixed an issue that caused a generator in Eyrie of crows to not be able to be repaired from one side.
  • Fixed an issue that caused The Nightmare's Dream World appearing too dark in Raccoon City map.
  • Fixed an issue that caused one hook in front of the Rancid Abattoir can't be sabotaged.
  • Fixed an issue that caused the Ormond Map being darker.
  • Fixed an issue that caused the Spirit's hair to disappear before the rest of her body when she phase in and out.
  • Fixed an issue that caused breakable wall's debris to float when getting destroyed by Nemesis in Eerie of crows.
  • Fixed an issue that caused a desync for the Trapper when dropping a survivor while stepping into a bear trap.
  • Fixed an issue that caused the Grim Embrace perk not to block already blocked generators even if the block duration would be longer.
  • Fixed an issue that caused the blessing sound to continue playing after a survivor is interrupted while blessing a totem.
  • Fixed an issue that caused the dissolving SFX of Victor when dying or being crushed to sound muffled.
  • Fixed an issue that caused the countdown for the Built to Last perk to deactivate when a different survivor exits a locker.
  • Fixed an issue that caused the Premonition perk not to activate when looking in the direction of the killer.
  • Fixed an issue that caused the Hex: Blood Favor perk to activate when a survivor is sacrificed or killed.
  • Fixed an issue that caused the Cannibal's power to recharge superfluously after reaching the maximum number of charges.
  • Fixed an issue with the Loadout menu title appearing incorrectly as "Inventory".


The Nurse

Several issues affected the Nurse's power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.

  • Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
  • Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
  • Fixed an issue that caused the Nurse's vault to be slower than intended.
  • Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
  • Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
  • Fixed an issue that may cause the Nurse's animations to briefly be static after interrupting a Survivor.
  • Fixed an issue that caused the Nurse to be unable to blink through some hills.
  • Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
  • Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
  • Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped with the Jenner's Last Breath add-on.
  • Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
  • Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
  • Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
  • Fixed an issue that may cause the Nurse's hand not to appear for spectators cycling through spectated players during a blink.
  • Fixed an issue that caused a stutter during the Nurse's post blink animation when turning the camera.


Fixed from PTB

  • Fixed an issue that prevented you from escaping the killer's grasp when reaching 100% progress while falling.
  • Fixed an issue that caused successful Overcharge skill checks to remove generator progression.
  • Fixed an issue that may cause the tutorials to be impossible to complete with the Interaction Toggle activated.
  • Fixed an issue that may cause survivors with the Run to Cancel setting activated to become stuck after the Cenobite teleports to them.
  • Fixed an issue that caused the Nurse not to be able to blink inside several buildings.
  • Fixed an issue that caused the Nurse add-ons Kavanagh's Last Breath and Heavy Panting not to increase maximum Blink range.
  • Fixed an issue that caused the Lightborn perk icon to show for survivors attempting to blind a killer equipped with the perk.
  • Fixed an issue in the Keybinding menu where the Keyboard and mouse inputs appear on Consoles after changing the value of Beta Tab Setting.
  • Fixed an issue on Stadia in the Keybinding menu where the Xbox prompts are shown by default when opening the Options menu for the first time.
  • Fixed a systematic crash when closing the application.


Known Issues

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Coldwind Farm - Fractured Cowshed map has been disabled.
  • The Crotus Prenn Asylum - Father Campbell's Chapel has been disabled.
  • The Cannibal cannot break a pallet after hitting a survivor in the same chainsaw sweep.
  • The Meg Deathgarden Mask is not available to some players.

Patch 5.5.0 (PTB) - 05 January 2022

Important

Due to an increase in file compression, players who download this PTB will have to download almost the entire game, and then re-download the entire game when switching back to the regular version. Thankfully, this means the PTB build is ~20GB smaller than usual.

This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.

Progress & save data information has been copied from the Live game to our PTB servers on December 22nd. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


Features

  • Fixed some specific vulnerabilities that could be abused by cheaters
  • Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)

Dev Note: This won't eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.

  • New Feature: Interaction Behavior - Hold / Toggle
    • When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.)
    • To end the interaction, you will need to press the interaction button a second time (or use the "Run to Cancel" option detailed below!)
    • Located in the Options menu under "Controls"
    • Available for both Survivor and Killer as separate settings
  • New Feature: Run to Cancel - On / Off
    • When enabled, survivor players can cancel an interaction by giving a run input (i.e. the run modifier and a direction to move)
    • Located in the Options menu under "Controls"
    • Only available for Survivors

Dev Note: Holding buttons for extended interactions isn't always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot The Shape stalking you.


Beta Features

  • A new tab is available in the Options menu: Beta!
    • New features will appear here so that we can gain feedback from all players on all platforms
    • Turning a feature ON will grant a Bloodpoint bonus for the first 10 matches that you play with it
  • First Beta Feature: New Wiggle Interaction
    • Survivor only
    • Replaces the wiggle interaction with a new dual skill check style input
    • Default binding for Keyboard: Space
    • Default binding for Controller: LB/RB or L1/R1
      • When playing on a controller, either button will work for either side of the skill check
    • Secondary input can be rebound in the Key Bindings menu
    • Bloodpoint Bonus for first 10 matches: 20,000

Dev Note: We're excited to gather your feedback on the new Wiggle system, and we've put it in a Beta tab to allow console players to participate in the fun!


Content The Blight

  • Add-on - Adrenaline Vial
    • Decreased the Rush Turn rate penalty to -0.5 degrees per second (was -0.8 degrees per second)

The Cannibal

  • Add-on - Carburetor Tuning Guide
    • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on - Depth Gauge Rake
    • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on - Iridescent Flesh
    • Decreased the maximum tantrum duration to 5 seconds (was 8 seconds)
  • Add-on - Long Guide Bar
    • Increased the chainsaw revving threshold to +2 seconds (was +1 second)
  • Survivor masks have been removed from the game. Please refer to the developer update on our forums for more information.

The Clown

  • Add-on - Solvent Jug
    • Increased duration of Invigoration to +2 seconds (was +1 second)
  • Add-on - Robin Feather
    • Increased bottle throw cooldown reduction to 40% (was 30%)
  • Add-on - Flask of Bleach
    • Decreased Hindered penalty from Intoxication to 4% (was 5%)
  • Add-on - Redhead's Pinky Finger
    • Now reduces bottle count by 2

The Pig

  • Add-on - Amanda's Letter
    • Decreases available Bear Traps by 2 (was 3)
  • Last Will
    • Decreased time to charge Ambush Attack to +33% (was +66%)

The Twins

  • Add-on - Iridescent Pendant
    • Increased Exposed duration when crushing Victor to 45 seconds (was 30 seconds)
  • Add-on - Baby Teeth
    • Increased Blindness duration when crushing attached Victor to 30 seconds (was 15 seconds)
  • Add-on - Madelein's Scarf
    • Reduced Victor movement speed buff to 0.3m/s (was 0.4m/s)
  • Add-on - Toy Sword
    • Decreased Pounce charge time modifier to 0.2 seconds (was 0.25 seconds)
  • Add-on - Stale Biscuit
    • Decreased pounce cooldown modifier to 0.4 seconds (was 0.5 seconds)

The Nemesis

  • Add-on - Iridescent Umbrella Badge
    • Increased Exposed duration when using a vaccine to 60 seconds (was 30 seconds)
  • Add-on - Shattered S.T.A.R.S. Badge
    • Increased zombie movement speed bonus when a generator is repaired to 150% (was 100%)
    • Text now lists the correct duration of 60 seconds (description text said 30 seconds, but the effect already lasted for 60 seconds)
  • Add-on - Marvin's Blood
    • Decreased the mutation rate modifier on Tentacle Strike to 25% (was 33%)
  • Add-on - Mikhail's Eye
    • Decreased the Zombie movement speed bonus to 35% (was 50%)

The Huntress

  • Add-on - Wooden Fox
    • Increased Undetectable duration after reloading to 30 seconds (was 15 seconds)

The Oni

  • Add-on - Iridescent Family Crest
    • Increased scream radius on missed attacks to 24 meters (was 12 meters)

The Cenobite

  • New Cenobite's VO lines have been added.


Perk Updates

Survivor Perks

  • Boil Over
    • Increased wiggle strafe intensity to 50/75/100% (was 25/50/75%)
    • Increased hook obscure radius to 16 meters (was 10/12/14 meters)
    • New effect: You gain 25% wiggling progress when the killer drops from great heights.
  • Distortion
    • Increased the token count to 4 (was 3)
  • Buckle Up
    • Increased aura reveal duration to 6/8/10 seconds (was 4/5/6 seconds)
  • Power Struggle
    • Decreased the activation threshold to 25/20/15% wiggle progress (was 35/30/25%)
  • Wake Up
    • Increased Exit Gate speed boost to 15/20/25% (was 5/10/15%)

Killer Perks

  • Gearhead - Reworked
    • New Description: After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds. Gearhead then deactivates.
  • Remember Me
    • Trigger condition changed to the Obsession losing a health state (was triggered on basic attack only)
  • Coup de Grace
    • Increased lunge distance modifier to 70/75/80% (was 40/50/60%)
  • Furtive Chase
    • Effect Removed: "You lose all your tokens if the Obsession is sacrificed or killed."
  • Dead Man's Switch
    • Removed the Obsession mechanic, the perk now triggers when hooking any survivor.


The Nurse Several issues affected the Nurse's power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.

  • Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
  • Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
  • Fixed an issue that caused the Nurse's vault to be slower than intended.
  • Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
  • Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
  • Fixed an issue that may cause the Nurse's animations to briefly be static after interrupting a Survivor.
  • Fixed an issue that caused the Nurse to be unable to blink through some hills.
  • Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
  • Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
  • Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped wit the Jenner's Last Breath add-on.
  • Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
  • Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
  • Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
  • Fixed an issue that may cause the Nurse's hand not to appear for spectators cycling through spectated players during a blink.
  • Fixed an issue that caused a stutter during the Nurse's post blink animation when turning the camera.


Bug Fixes

  • Fixed a couple of bugs that caused the wrong surface SFX to be played.
  • Fixed an issue than caused the Trickster's VO lines to be missing when closing the hatch.
  • Fixed an issue that caused the end of the Nemesis tentacle cooldown audio to play on Survivor side.
  • Fixed an issue that caused the Ghost Face to be able to lean when standing behind low cover objects.
  • Fixed an issue that caused the protection hit to be missing when a survivor is lacerated by the Trickster's knives next to an injured Survivor.
  • Fixed an issue that caused the Cannibal not to lose his tokens when hitting an obstruction during Chainsaw Dash.
  • Fixed an issue that caused some Killers to be able to prevent unhooking by standing close to a hooked Survivor.
  • Fixed an issue that caused the cooldown of the Diversion perk to affect all Survivors equipped with the perk.
  • Fixed an issue that caused the Dead Hardy challenge not to gain progress.
  • Fixed an issue that caused the Deathbound perk to trigger when a Survivor is 8m away from the Killer rather than from the player being healed.
  • Fixed an issue that caused a Survivor that disconnects during a Memento Mori to disappear before the animation has ended.
  • Fixed an issue that caused the outline of the Trapper's trap to be visible during an attack.
  • Fixed an issue that caused some player Cloud IDs to be displayed in the friend list menu.
  • Fixed an issue which allowed players to switch roles while loading into a custom game match.
  • Fixed an issue that caused the Nightmare's Dream World to be too dark in RPD map.
  • Fixed an issue that caused projectiles to pass through the Thompson's House window.
  • Fixed audio events when navigating Settings and Key Binding menus
  • Fixed an issue in Custom Game where some loadout items disabled by the Match Leader were still selectable by other players
  • Fixed an issue with input text fields in Redeem Code and Search Friends popups to focus them by default
  • Fixed an issue in the Onboarding menu where it was not possible to receive invite notifications
  • Fixed a navigation issue in the Store where the player could be automatically redirected to the Featured page after the Shop data is loaded
  • Fixed an issue in the Onboarding menu where the Charm's tooltip size was not affected by the UI scale setting
  • Fixed an issue to remove David King from part of the "A Lullaby for the Dark" DLC description if the user would like to buy this content
  • Fixed an issue in the Loadout Menu where we could have an inconstancy between the Perk selected and the Inventory page displayed
  • Fixed an issue in the Customization Menu where an equipped Charm will appear as not equipped after closing and re-opening the menu
  • Fixed an issue that caused the Overcome perk to incorrectly activate when hit by the Nemesis tentacle or zombie


Known Issues

  • The Trickster has been disabled for this PTB due to a bug. Will be fixed for release.
  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • When using the perk Spies from the Shadows, the Killer can hear loud noise SFX when Survivors disturb crows beyond the range of the perk.
  • Generators enter regression when Survivor fails an Overcharge skill check or the Jolt perk triggers even when being actively repaired. Releasing and restarting the repair interaction will return it to a normal state.
  • Succeeding the Overcharge skill check removes progression.
  • Having the Interaction Toggle activated may break the Killer and Survivor tutorials.
  • Having an interruption rejected by the server after a blink will cause the Nurse to go through both the post attack animation and the fatigue state.
  • Survivors' blood spurts and scream are missing when attacked by one of the Nemesis' zombies.
  • Fire Up perk receives three tokens when the last generator is completed.
  • Survivors can see the Lightborn perk notification when attempting to blind a killer equipped with the perk.
  • Premonition perk sometimes doesn't activate when looking in the direction of the Killer.

Patch 5.4.2 - 15 December 2021

Optimisation
  • Improved performance when The Artist uses all of the Dire Crows at once


Bug Fixes

  • Fixed an issue with the Resolution percent slider not changing the resolution on Low/Medium quality.
  • Fixed a string not localized in the Character Info screen.
  • Fixed an issue in the Settings screen where the language selection menu could overlap with Tabs.
  • Fixed an issue that caused the Lament Configuration SFX and VFX to stop playing when the Cenobite interrupts or down a survivor holding the box.
  • Fixed an issue that caused a one way collision at the top of the basement stairs in the main building of the Suffocation Pit.
  • Fixed an issue that caused Killers to get stuck in a tree by falling onto it from a climbable rock in Eyrie of Crows.
  • Fixed an issue that caused Killers not being able to kick a side of a generator next to a rock on Grim Pantry.
  • Fixed an issue that caused crow swarms to spread to some Survivors incorrectly when The Artist used the Severed Hands add-on.
  • Fixed an issue that caused the Prowler achievement to only track progress when playing The Artist.
  • Fixed an issue that caused the Thrill of the Hunt not to regain a token when a cleansed Hex: Pentimento totem is rekindled.
  • Fixed an issue that caused the Corrective Action perk to consume tokens when assisting survivors succeed skill checks.
  • Fixed an issue that caused the Cenobite Mori to loop invisibly for female survivors.
  • Fixed an issue that caused the Nemesis' footsteps to double-trigger while Tentacle Strike Charge.
  • Fixed an issue that prevented the Spirit's new chase music from playing for Killers.
  • Fixed an issue for Bone Chill event where Survivors could get stuck after interacting with specific Snowmen locations on the Raccoon City Police Station map.
  • Fixed an issue that caused the remaining generators not to have the repaired lights and SFX after the generators required to power the exit gates have been repaired.
  • Fixed an issue that may cause the Hex: Ruin regression sparks to appear when a generator is actively being repaired.
  • Fixed an issue that may cause the Cannibal to gain tokens every time the chainsaw is revved when equipped with the Irridescent Flesh add-on.

Patch 5.4.1 - 07 December 2021

BUG FIXES
  • Fixed an issue that caused the Crow Food archive challenge not to gain progress.
  • Fixed an issue that caused the Sprint & Slash archive challenge not to gain progress.
  • Fixed an issue that caused the Beast Awakens archive challenge not to gain progress.
  • Fixed an issue that allowed players to surpass the Blight turn rate limits by using frame rate limiting software.
  • Fixed an issue that allowed survivors to complete the opening of the hatch when put into dying state
  • Fixed an issue that sometimes caused the Oni and Spirit's hair to disappear during the intro pan.
  • Fixed an issue that caused The Artist's Crows' aura to remain visible after downing a Survivor who was repelling crows
  • Fixed an issue that caused the damaging crows not to be counted as protective hits
  • Fixed an issue that caused Corrective Action not to consume a token when another Survivor failed a skill check
  • Fixed an issue that caused the New and Sale badges to not disappear after clicking the Store buttons.
  • Fixed an issue that prevented the killer player from hearing a boon totem being blessed.
  • Fixed an issue that prevented the boon totem blessing SFX from looping correctly.
  • Fixed an issue that prevented Survivors to be picked up at a corner near the Exit Gates in Autohaven Wreckers.
  • Fixed an issue that caused missing Thai accents and punctuation in the Subtitles Settings text.
  • Fixed several texts exceeding the button size in the Game Manual in some languages
  • Fixed an issue with the hook 3D model remaining visible in Play as Killer when switching from an empty charm slot to a Killer cosmetic slot in the Lobby.
  • Fixed an issue that caused the spotlight to be delayed when fully repairing a short pole or yellow generator
  • Fixed an issue that cause the black ink VFX to be missing from the survivor's eyes and mouth when getting Mori'ed by the Artist.
  • Fixed an issue that caused Coup de Grace to get too many tokens

Patch 5.4.0 - 30 November 2021

Features
  • Added a new Killer - The Artist
    • Perks - Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento
  • Added a new Survivor - Jonah Vasquez
    • Perks - Overcome, Corrective Action, and Boon: Exponential
  • Added a new map - Eyrie of Crows
  • Loadout and Customization menus now have Page Markers
    • Markers include the number of the page
    • Markers can be directly selected to jump to the desired page
  • Added a New/Sale badge to the Store
  • Added Subtitles to the HUD
    • Can be toggled in the options
    • Only applies to in-game speech (just The Trickster at this time)

Content

  • Re-enabled location restriction when snuffing Boon totems
  • Updated the character portraits for Meg, Dwight, Adam, and Laurie.
  • Updated the character background images in the Character Info and Store menus for Quentin, Feng, Kate, David, Jake, Nea, Adam, Meg, and Dwight.
  • Added input prompts for the Anti-Hemorrhagic Syringe, Styptic Agents, and Glass Beads add-ons
  • The Store DLC Purchase Popup now specifies the character associated with exclusive items

Cenobite Addon Update

  • Add-on - Liquified Gore
    • Decreased solving time modifier to 1 second (was 2 seconds)
  • Add-on - Torture Pillar
    • Decreased Chain Hunt activation time to 5 seconds (was 10 seconds)
  • Add-on - Larry's Remains
    • Decreased solving time modifier to 2 seconds (was 4 seconds)
  • Add-on - Chatterer's Tooth
    • Increased Undetectable status to duration 25 seconds (was 12 seconds)
  • Add-on - Engineer's Fang
    • Added effect: When hitting an injured Survivor with a possessed chain, only 1 additional chain will spawn
  • Add-on - Iridescent Lament Configuration
    • Increased range to 24 meters (was 16 meters)

Dev Note: The Cenobite has been overperforming since he came to DbD. These addon changes are intended to bring his five best performing addons more in line to reduce his overall power, accompanied with a buff to his worst performing addon.

Optimization

  • Optimized The Spirit's performance

Dev Note: The Spirit has the largest impact on performance of any Killer, technically speaking. These performance optimizations should help alleviate that on all platforms.


Bug Fixes

  • Fixed the broken Game Manual tab on the Tutorial screen.
  • Fixed an issue that allowed survivors to consume other survivor's Clairvoyance perk.
  • Fixed an issue that caused blessing a totem not to disable Decisive Strike.
  • Fixed an issue that caused the Clairvoyance perk not to be deactivated when speared.
  • Fixed an issue that caused Boon Totem vignettes to disappear when moving between overlapping Boon ranges.
  • Fixed an issue that may cause the Boon Totem vignette to linger when the survivor who applied a Boon leaves the match.
  • Fixed an issue where skill checks would be absent when self-healing with the Self-Care or Boon: Circle of Healing.
  • Fixed an issue that may cause the sound notification for the 4th generator completed not to trigger.
  • Fixed an issue that may cause items, including medkits and toolboxes, with charge modifier add-ons to only apply 99% of their charge.
  • Fixed an issue that caused a hitch to occur at the end of vaults with the Legion.
  • Fixed an issue that caused Hag traps set in the Asylum's entrance not to get triggered.
  • Fixed an issue that let The Nightmare place Dream Snares which would not be seen from below on top of stairs.
  • Fixed an issue that may cause the Afterpiece Tonic gas not to match the affected area when the bottle explodes high above ground level.
  • Fixed an issue that may cause survivors to be attacked by the Chain Hunt while they are solving the Lament Configuration.
  • Fixed an issue that caused a placeholder icon to be seen when affected by another player's Leader perk.
  • Fixed an issue that caused a gun SFX to be heard when entering into the tally screen as The Deathslinger.
  • Fixed an issue that caused non-lethal interruptions not to grant progress towards the Quick Draw achievement.
  • Fixed an issue that may cause the camera in the Killer lobby to be off center.
  • Fixed an issue that may cause a hitch to occur after vaulting when using the Lithe perk.
  • Fixed an issue that may cause a hitch to occur when unhooking a survivor or entering a closet.
  • Fixed an issue that may cause The Cannibal to lose the ability to use his power after getting stunned.
  • Fixed an issue that caused clients de-synchronizations after running in the main buildings of various maps (Yamaoka, Macmillan, Ironwork of Misery, Coal Tower).
  • Fixed an issue that caused archives progress to be shareable between different accounts by switching accounts in the main menu.
  • Fixed an issue that caused the end game music to stop playing after using the Legion’s Feral Frenzy.
  • Fixed an issue that caused the Mori music not to play for killers playing the Nemesis.
  • Fixed an issue that may cause the wrong VFX and SFX to play when a Hex Totem was destroyed by a survivor.
  • Fixed an issue that prevented a Gateway’s SFX from stopping after it is closed while playing against The Cenobite.
  • Fixed an issue that prevented Chainsaw SFX from playing after The Cannibal’s Tantrum impacts an object.
  • Fixed an issue that prevented repair sfx from playing when repairing generators in the Survivor tutorial.
  • Fixed an issue that caused the Survivor to crawl into a corner near a totem to prevent being picked up by the Killer in the main building of Yamaoka Family Residence.
  • Fixed an issue that caused the Survivor to get on top of some cars near the Azarov Office.
  • Fixed an issue that caused a crouching Survivor get stuck near the stairs of one of the house in Dead Dawg Saloon.
  • Fixed an issue that caused Survivors and Killers to climb on top of a cart near the gallows of Dead Dawg Saloon.
  • Fixed an issue that caused Killers to be unable to walk through a doorway on RPD if the hatch spawned in that location.
  • Fixed an issue that caused the Survivors to not interact with one of the Nightmare's clocks in RPD map on XSX only.
  • Fixed an issue that caused the "health line" visual in The Nemesis's power effect behind the Survivor HUD portraits to disappear.
  • Fixed an issue that caused players to remain stuck in the result screen after a game.
  • Fixed an issue that caused a wireframe to be visible on Survivors on some platforms.

Known Issues

  • There are missing Meat Barrels in the Thompson House Bathroom causing an invisible collision.
  • A couple of Trickster voiceover lines are not localized.
  • Type of currency (KWD) is displayed incorrectly on Windows Store
  • The New and Sale flags on the Store buttons do not properly disappear when clicking on the Store buttons.

Changes from PTB

Features

  • The Artist
    • Extended power limitation zone around Hooked survivors to 10 meters (was 8 meters)
    • Swarmed Survivors who contact an idle Dire Crow will now have their Repel action reset (previously, it would damage the Survivor)

Dev Note: These changes were made to help reduce The Artist's power to shut down unhooking, and also to make her less oppressive during short loops by giving the survivor a counterplay option.

  • Perks
    • Grim Embrace
      • Generator blocking increased to 30/35/40 seconds (was 20/25/30 seconds)
      • Obsession aura reveal increased to 5 seconds (was 4 seconds)
    • Hex: Pentimento
      • Perk effects now line up with the description text properly

Dev Note: On the PTB, Hex: Pentimento would trigger the healing speed debuff first and then the repair speed debuff second, while the description listed them in the opposite order. The perk description is now correct, and the repair speed debuff is first followed by the healing speed debuff second.


Bug Fixes

  • Fixed an issue where Burning Candle and Torture Pillar had the same bonus. The Candle is now 3 seconds and the Pillar is 6 seconds.
  • Fixed an issue where Engineer's Fang's text was not correct.
  • Fixed an issue that prevented the killer from damaging the generator in the killer tutorial.
  • Fixed an issue that caused the first generator in the survivor tutorial to start at 0% progress.
  • Fixed an issue that sometimes caused a crash when playing the tutorial bot match.
  • Fixed an issue that caused previously purchased Stranger Things cosmetics to be missing.
  • Fixed an issue that caused the graphics resolution setting to reset to 100% every time the player relaunches the client.
  • Fixed an issue where it was possible for The Artist to spawn Crows during a cooldown when lagging
  • Fixed an issue where incorrect text was displayed in the tooltips for The Artist and Jonah Vasquez
  • Fixed an issue where a flying Bird of Torment would be unable to pass through some windows or over small obstacles
  • Fixed an issue where the Darkest Ink add-on would not be applied when the crows are swarming a survivor
  • Fixed an issue where a Bird of Torment would continue past a survivor who was just unhooked or in the process of being unhooked
  • Fixed an issue where the Corrective Action perk incorrectly consumes tokens when an assisting survivor succeeds a skill check
  • Fixed an issue where an audio reminder about firing a Bird of Torment is played even though it had been already fired
  • Fixed an issue where the Matias' Baby Shoes Add-on would not properly reveal survivors
  • Fixed an issue where crows would not be applied to a survivor exiting a locker, or reapplied near another infected survivor
  • Fixed an issue where Birds of Torment could not be spawned in some more enclosed spaces
  • Fixed an issue where Birds of Torment would not follow the slope along some inclined floors or stairs
  • Fixed an issue where killer charms would be clipping through certain hooks
  • Fixed an issue where Birds of Torment could not be consistently dissipated with a flashlight
  • Fixed an issue where Corrective Action would incorrectly apply to failed skill checks on co-op interactions other than healing or repairing
  • Fixed an issue where a survivor's recovery bar or self-healing bars would not turn red while slowed down by Hex Pentimento
  • Fixed an issue with Hex Pentimento where the survivors would become cursed when the killer rekindles a totem
  • Fixed an issue where a Hex Totem would have both the Boon and Hex flame effects when cleansed, rekindled and subsequently blessed
  • Fixed an issue where equipping Grim Embrace would show blocked generators with a red aura
  • Fixed an issue where the incorrect cooldown times are displayed when equipping the Festering Carrion add-on
  • Fixed an issue when The Artist fires a Bird of Torment just before the time runs out makes it impossible to attack or interact with anything
  • Fixed an issue when using the killer Add-on Severed Hands where a survivor with a swarm of crows can spread the crows to survivors lying dead on the ground
  • Fixed an issue where Corrective Action incorrectly assisted with skill checks forced by perks or add-ons
  • Fixed an issue where a survivor's recovery speed would double when in range of two Totems blessed with the Boon: Exponential perk
  • Fixed an issue with The Artist where firing a Bird of Torment at a survivor in a locker would not cause that survivor to be revealed with Killer Instincts
  • Fixed an issue where the Overcharge killer perk progress penalty is not applied when a survivor fails an Overcharge skill check
  • Fixed a crash which could happen when the Starstruck cooldown is done
  • Fixed a crash where The Artist's Garden of Rot add-on would crash at the start of a trial
  • Fixed an issue where the Overcome perk would activate when becoming downed instead of just injured
  • Fixed an issue where The Artist would not get stunned by a pallet when placing a Dire Crow
  • Fixed an issue where the Severed Tongue add-on would not apply for the correct amount of time
  • Fixed an issue with the Thick Tar addon where Survivors would not receive visual feedback that their Repel action was slowed
  • Fixed an issue where survivors may not be hit by a Dire Crow that spawned overlapping with them
  • Fixed an issue where damage done by The Artist's Dire Crow would not count towards the Chaser emblem
  • Fixed an issue where Hex: Plaything affects only one survivor
  • Fixed an issue with the Corrective Action perk not adding tokens for great skill checks after having used a toolbox with the Brand New Part add-on
  • Fixed an issue where a Blast Mine detonation on a generator would not dispel a swarm of crows on a nearby survivor
  • Fixed an issue where Hex: The Third Seal does not apply Blindness to survivors damaged by a Dire Crow
  • Fixed an issue when The Artist launching a Bird of Torment does not consume a token of Play with your Food
  • Fixed an issue where the Coup de Grace perk receives extra tokens when the last generator is repaired
  • Fixed an issue where the "Out isn't an option" challenge can be completed by disconnecting from a trial
  • Fixed an lighting issue with reflections, sky and colors.

Patch 5.4.0 (PTB) - 09 November 2021

Features
  • Added a new Killer - The Artist
    • Perks - Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento
  • Added a new Survivor - Jonah Vasquez
    • Perks - Overcome, Corrective Action, and Boon: Exponential
  • Added a new map - Eyrie of Crows
  • Loadout and Customization menus now have Page Markers
    • Markers include the number of the page
    • Markers can be directly selected to jump to the desired page
  • Added Subtitles to the HUD
    • Can be toggled in the options
  • Added a New/Sale badge to the Store
    • Only applies to in-game speech (just The Trickster at this time)

Content

  • Re-enabled location restriction when snuffing Boon totems
  • Updated the character portraits for Meg, Dwight, Adam, and Laurie.
  • Updated the character background images in the Character Info and Store menus for Quentin, Feng, Kate, David, Jake, Nea, Adam, Meg, and Dwight.
  • Added input prompts for the Anti-Hemorrhagic Syringe, Styptic Agents, and Glass Beads add-ons
  • The Store DLC Purchase Popup now specifies the character associated with exclusive items

Cenobite Addon Update

  • Liquified Gore: Decreased solving time modifier to 1 second (was 2 seconds)
  • Torture Pillar: Decreased Chain Hunt activation time to 5 seconds (was 10 seconds)
  • Larry's Remains: Decreased solving time modifier to 2 seconds (was 4 seconds)
  • Chatterer's Tooth: Increased Undetectable status to 25 seconds (was 12 seconds)
  • Engineer's Fang: When hitting an injured Survivor with a possessed chain, only 1 additional chain will spawn
  • Iridescent Lament Configuration: Increased range to 24 meters (was 16 meters)

Dev Note: The Cenobite has been overperforming since he came to DbD. These addon changes are intended to bring his five best performing addons more in line to reduce his overall power, accompanied with a buff to his worst performing addon.

Optimization

  • Optimized The Spirit's performance

Dev Note: The Spirit has the largest impact on performance of any Killer, technically speaking. These performance optimizations should help alleviate that on all platforms.

Bug Fixes

  • Fixed the broken Game Manual tab on the Tutorial screen.
  • Fixed an issue that allowed survivors to consume other survivor's Clairvoyance perk.
  • Fixed in issue that caused Boon Totem vignettes to disappear when moving between overlapping Boon ranges.
  • Fixed an issue that may cause the Boon Totem vignette to linger when the survivor who applied a Boon leaves the match.
  • Fixed an issue that caused a hitch to occur at the end of vaults with the Legion.
  • Fixed an issue that caused Hag traps set in the Asylum's entrance not to get triggered.
  • Fixed an issue that let The Nightmare place Dream Snares which would not be seen from below on top of stairs.
  • Fixed an issue that may cause the sound notification for the 4th generator completed not to trigger.
  • Fixed an issue that may cause the Afterpiece Tonic gas not to match the affected area when the bottle explodes high above ground level.
  • Fixed an issue that may cause survivors to be attacked by the Chain Hunt while they are solving the lament configuration.
  • Fixed an issue that caused a placeholder icon to be seen when affected by another player's Leader perk.
  • Fixed an issue that caused a gun SFX to be heard when entering into the tally screen as The Deathslinger.
  • Fixed in issue that caused non-lethal interruptions not to grant progress towards the Quick Draw achievement.
  • Fixed an issue where players could unlock achievements when playing on the PTB environment.
  • Fixed an issue where sometimes the camera in the Killer lobby would be off center.

Known Issues

  • Some subtitles for The Trickster have not been fully translated into all languages.
  • Doors powered by generators appear closed for the player(s) who did not complete the generator. (Visual only bug)
  • Players are able to land on top of a generator inside the tower in the Eyrie of Crows map.
  • Some facial animation issues for some Survivors when chained by the Cenobite.
  • The auras of the Artist's crow flock is missing when the Artist is very close to the affected Survivor.
  • Recovery speed stacks when between 2 Boon Totems affected by perk Boon: Exponential.

Patch 5.3.2 - 02 November 2021

FEATURES

Boon Totems

  • Disabled an animation restriction that caused many boon totems to be unsnuffable by the killer due to the placement of the totems

Dev Note: We intend to re-enable this in a future patch, once we have had time to locate and reposition all offending totems so that they play nice. This will result in some totems being snuffable through collision, but we are erring on the side of caution to ensure that all totems can be snuffed by the killer until then. Enjoy it while it lasts, Killer Mains!


BUG FIXES

  • Fixed an issue that caused the archive widget to appear without any challenge selected when there would be a challenge selected in the tome page.
  • Fixed an issue that caused the purchased survivor to be unlocked and no Auric Cells to be spent after getting a "Purchase Failed" error in the store.
  • Fixed an issue that caused the player to be able to level up two character Bloodwebs at the same time.
  • Fixed an issue that caused Survivors using the Clairvoyance perk to be able to push other players.
  • Fixed an issue that caused the interaction bar not to become red when blessing a hex totem.
  • Fixed an issue that may cause reverse bear traps installed by the Pig's Video Tape add-on not to kill survivors when the timer runs out.
  • Fixed an issue that may cause survivors to be unable to move when a generator is completed when the Pig has the Video Tape add-on equipped.
  • Fixed an issue that caused the Adrenaline perk not to trigger if the Survivor was not eligible to receive the effect when the exit gates are powered.
  • Fixed an issue that caused the grass and foliage to become partially black as players walk through.
  • Fixed a potential wrong active node state in the Archives.
  • Fixed an issue that caused survivors repeatedly scream when crouching while being puked on.

Switch only:

  • Fixed a text overlapping issue in the Keybinding menu.
  • Fixed a performance issue in docked state by deactivating the menu movement when moving the cursor.
  • Fixed an issue that could cause an excessively long / infinite loading screen.


KNOWN ISSUES

  • The Killer can only earn 1 point of progress per Tangled Hook for the Halloween Hook challenge.
  • When completing a level in the Archives, the level status is not immediately refreshed. However leaving and re-entering the menu will refresh and reflect the completed status.
  • We are aware of an issue with the perk Clairvoyance, where the effects may not be disabled in some cases
  • A Survivor with an activated Clairvoyance can consume another Survivor's activated Clairvoyance when they are close to each other.

Patch 5.3.1 - 26 October 2021

CONTENT
  • Perk – Clairvoyance: Added the Hatch to the auras revealed. The Hatch aura is only visible after The Hatch has spawned.
  • Perk - Dead Hard: Added hit validation
  • The Midnight Grove Event - Selecting a Halloween challenge involving the event pumpkins will cause pumpkins to react to your presence.

Dev note: Previously, Dead Hard's invulnerability was calculated on the Killer's client, which led to survivors needing to anticipate the killer's swing to an unreasonable degree in order for it to work. With hit validation, the server will decide if the hit would have landed and reject it if Dead Hard was active without relying on the Killer's client.


BUG FIXES

  • (Steam, Windows Store, PS4, PS5, Xbox One, Xbox Series S|X) Tentatively fixed an issue which could cause players to get stuck in an infinite loading screen
  • Fixed an issue that caused Halloween pumpkins not to rotate to face the player.
  • Fixed an issue that caused Halloween pumpkins not to appear lit when a related challenge is active.
  • Fixed an issue that caused Halloween hooks' auras not to be orange when viewed by survivors.
  • Fixed an issue that caused the haste timer not to function properly when having haste both from the Halloween pumpkins and from the Clown's Afterpiece Antidote.
  • Fixed an issue that may cause the game to crash when using the Boon: Circle of Healing perk.
  • Fixed an issue that caused the Boon: Circle of Healing perk to give the Self Care prompt.
  • Fixed an issue that caused the heal speed not to be adjusted when a medkit runs of charges when self healing with a medkit within the range of Boon: Circle of Healing.
  • Fixed an issue that caused the Clairvoyance perk to remain activated when used while being healed and holding an item.
  • Fixed an issue that caused the Spirit to be able to teleport to a destroyed husk when using the Wakizashi Saya add-on.
  • Fixed an issue that caused the Life Giver archive challenge not to gain progress when gaining health from the Adrenaline, For the People, Resurgence, Second Wind, or Solidarity perks.
  • Fixed an issue that caused the Appeal to Heal archive challenge not to gain progress when consuming a medkit by using the Styptic Agent or Anti-Hemorrhagic Syringe add-ons.
  • Fixed an issue that caused the Power Struggle perk not to reliably stun the killer since the same side pallet stuns were removed.
  • Fixed an issue in the cosmetic icons where Jonathan Byers' head would appear distorted in his outfit and torso icons.
  • Fixed an issue that caused users to be able to change a Daily Ritual multiple time by restarting the application after removing a Daily Ritual.
  • Fixed an issue that caused Players to sometimes load into trials with little to no lighting.
  • Fixed an issue that caused some hatch spawns on Midwitch Elementary can not be opened with a key.
  • Fixed an issue that caused the Survivors can't be picked up in crevasse on Lery's Memorial Institute.
  • Fixed an issue that caused the First to the Punch achievement not to gain progress when a survivor is downed other than by a basic attack. It now gains progress whenever a survivor is downed next to a pallet, no matter the reason.
  • Fixed an issue that caused the Humanitarian achievement not to gain progress when unhooking a survivor with the Borrowed Time perk.
  • Fixed an issue that caused the Cenobite to appear inside of the ground when teleporting to a survivor solving the Lament Configuration on the top level of the maze in the Pale Rose map.
  • Fixed an issue that caused the Twins' Drop of Perfume add-on's oblivious range not to be affected by other add-ons affecting Victor's Shriek radius.
  • Fixed an issue that caused Victor's alert range not to be affected by other add-ons affecting Victor's Shriek radius.
  • Fixed an issue that caused survivors to be able to use the Dead Hard and Balanced Landing perks at the same time.
  • Fixed an issue that caused the 5th Killer Instinct VFX "tick" to not appear if a Survivor affected by Killer Instinct is behind an asset.
  • Fixed an issue with various totem locations which caused the Killer to be unable to snuff them.

KNOWN ISSUES

  • Treatment Theatre Map is disabled.
  • The Killer can only earn 1 point of progress per Tangled Hook for the Halloween Hook challenge.

Patch 5.3.0 - 19 October 2021

FEATURES
  • System to support event content within The Archives


CONTENT

  • Added a new Survivor: Mikaela Reid.
  • Updated the Character Select portraits for several Survivors. (David, Jake, Nea, Kate, Quentin, and Feng)
  • "The Midnight Grove" Halloween limited-time event (starts Oct. 21st 11AM ET)
  • Tome IX of The Archives (starts Oct. 20th 11AM ET)


GENERAL

  • Item and Add-on descriptions have been rewritten
  • “Considerably” and other vague terms have been replaced with number values
  • Added in reminder text for Status Effects: Any Add-ons that trigger status effect also include a brief description on the status effect
  • The hatch will now only appear when one survivor is left alive
  • Survivors can open the hatch after it has been kicked shut by using a key
  • Key interaction takes 2.5 seconds, and does not lose progress when interrupted
  • The achievement “Where Did They Go!?” has been changed to “The Key to Escaping”

Developer notes: The hatch change is effectively the much asked for Key nerf in disguise, preventing survivors from escaping a trial prematurely. It is also intended to reduce situations where survivors would camp the hatch, waiting for their teammates to die so they could escape.


The Trapper

  • Base trap carrying capacity and starting traps increased to 2 (was 1)
  • Trap aura color changed from red to white to be consistent with other killer object auras
  • The number of traps spawned on a given map is now always 6 (was random 4-6)
  • Add-on – Trapper Gloves: Setting speed bonus increased to 30% (was 20%)
  • Add-on – Wax Brick: Trap escape modifier removed. Added effect: 33% increase to rescue and escape time. Rarity decreased to Uncommon (was Rare)
  • Add-on – Trapper Bag: Reduced number of additional traps to 1 (was 2). Rarity increased to Rare (was Uncommon)
  • Add-on – Secondary Coil: Increased trap disarm time to 50% (was 43%)
  • Add-on – Fastening Tools: Trap escape modifier removed. Added effect: 25% increase to rescue and escape time. Rarity decreased to Rare (was Very Rare)
  • Reworked Add-on – Oily Coil: When resetting a Bear Trap, reveal the aura of the most recent Survivor to disarm it for 5 seconds
  • Reworked Add-on – Trapper Sack: Bear Traps are carried at the beginning of the trial instead of spawning on the map. Bear Traps cannot be picked up
  • New Add-on – Bear Oil: Setting a Bear Trap is silent
  • New Add-on – Makeshift Wrap: The Trapper cannot be caught by his Bear Traps. The Bear Trap will be disarmed if The Trapper steps on it
  • New Add-on – Coffee Grinds: Gain a 5% Haste status effect for 5 seconds after setting a Bear Trap
  • New Add-on – Lengthened Jaws: Bear Traps inflict Deep Wound on Survivors
  • New Add-on – Tension Spring: The Bear Trap resets 2 seconds after a Survivor escapes from it
  • The following add-ons have been removed: Strong Coil Spring, Trap Setters, Logwood Dye, Setting Tools, Stitched Bag
  • New Bear Trap SFX when using Padded Jaws add-on

Developer notes: The Trapper is DbD’s oldest killer, and he needed some love to bring him up to our modern standard of play. Many of these changes are focused around bringing him into line with how the rest of our Killers behave. Traps have been balanced to provide more consistent game experiences, and his add-ons have been overhauled to give a greater variety of options.


The Wraith

  • Uncloaking speed boost duration reduced to 1 seconds (was 1.25 seconds)
  • Add-on – All Seeing: Blood: Aura reveal range decreased to 8 meters (was 12 meters)

Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements. We’ll continue monitoring how he performs, and potentially have more changes for him in the future.


The Hillbilly

  • Add-on – Death Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Doom Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Mother’s Helpers: Charge speed bonus after being stunned increased to 18% (was 12%)
  • Add-on – Tuned Carburetor: Charge speed bonus increased to 25% (was 20%)
  • Reworked Add-on – Black Grease: Increases Chainsaw charge speed by 18% for 30 seconds after being blinded
  • Reworked Add-on – Pighouse Gloves: While overheated, increases action speed by 20% when breaking pallets or walls, or damaging generators. While overheated, decreases duration of pallet stuns by 50%

Developer notes: The engraving add-ons are very popular with players, but the increased charge time means he generates significantly more heat for a full charge with these add-ons than without. A heat reduction modifier has been added to keep the amount of heat produced for one full charge constant, and we’ve also improved some underperforming add-ons to make them more enticing.


The Nurse

  • Add-on – Torn Bookmark: Removed line of sight restriction. Added effect: Increases Blink recharge time by 50%

Developer notes: The line of sight restriction on Torn Book wasn’t terribly fun to play with, so we’ve replaced that a new downside which we feel is more in line with what players would expect.


The Shape

  • Add-on – Memorial Flower: Rarity decreased to Common (was Uncommon)
  • Add-on – Vanity Mirror: Removed speed penalty
  • Add-on – Judith’s Tombstone: Speed penalty now only applies to Evil Within III

Developer notes: The rarity change to Memorial Flower brings The Shape in line with all our other killers in terms of add-on rarity distribution. Additionally, we have removed the movement speed penalties that prevented two add-ons from realistically enabling their intended play styles. Our condolences to players who used these add-ons for comedic purposes.


The Hag

  • Add-on – Waterlogged Shoe: Increased speed bonus to 4.5% (was 2%)

Developer notes: Waterlogged Show was The Hag’s worst performing add-on, so we’ve given it a buff to help make it more viable. It will now make The Hag move at regular killer speed, 4.6m/s.


The Pig

  • Add-on – Bag of Gears: Increased Reverse Bear Trap setting speed bonus to 50% (was 20%)
  • Add-on – Crate of Gears: Decreased Jigsaw Box search penalty to 33% (was 43%)
  • Add-on – Tampered Timer: Decreased Reverse Bear Trap death timer modification to 20 seconds (was 30 seconds)
  • Add-on – Rule Set N.2: Decreased rarity to Rare (was Ultra Rare)
  • Add-on – Amanda’s Letter: Jigsaw Box reduction removed. Aura reveal range increased to 16 meters (was 12 meters)
  • Reworked Add-on – John’s Medical File: Increases crouched move speed by 6%
  • Reworked Add-on – Razor Wires: Failing a Jigsaw Box skill check while uninjured will injure the survivor
  • Reworked Add-on – Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 25%. Increased rarity to Uncommon (was Common)
  • Reworked Add-on – Last Will: Increases Ambush attack movement speed by 6%. Increases time to charge Ambush attack by 66%
  • Reworked Add-on – Interlocking Razor: Failing a Jigsaw Box skill check while injured will inflict Deep Wound on the Survivor
  • Reworked Add-on – Jigsaw’s Annotated Plan: Increases available Reverse Bear Traps by 1. Increases Reverse Bear Trap death timer by 10 seconds. Whenever a generator is completed, 10 seconds is removed from the death timer of all active Reverse Bear Traps
  • Reworked Add-on – Jigsaw’s Sketch: Increases available Reverse Bear Traps by 1. When a Survivor with a Reverse Bear Trap is working on a generator, that generator’s aura is revealed to you
  • Reworked Add-on – Video Tape: Survivors begin the trial with Reverse Bear Traps installed. Rarity increased to Ultra Rare (was Uncommon)

Developer notes: We are happy to announce The Pig is getting an add-on balance pass! We have replaced a number of underperforming or unpopular add-ons with new effects and increased the values on others to make them more effective. On the other end, Tampered Timer and Crate of Gears could sometimes be too strong (especially when combined) so their values have been reduced. The end result should be an add-on set that is overall stronger, more diverse, and more fun to play.


The Spirit

  • While phase walking Survivors within 24 meters of The Spirit (not the husk) hear a directional audio cue that gains volume with proximity
  • Add-on – Juniper Bonsai: Added effect: Increases Passive Phasing duration by 50%
  • Reworked Add-on – Dried Cherry Blossom: Survivors trigger Killer Instinct when they come within 4 meters of The Spirit while she is phasing. Scratch marks are no longer visible while using Yamaoka’s Haunting
  • Reworked Add-on – Wakizashi Saya: During Yamaoka’s Haunting, use the Active Ability button to return to the husk and end the haunting
  • New Add-on – Mother’s Glasses: Survivors trigger Killer Instinct when they come within 2 meters of the husk. Scratch marks are no longer visible while using Yamaoka’s Haunting
  • New Add-on – Uchiwa: Instantly recharges Yamoka’s Haunting when stunned by a pallet
  • New Add-on – Senko Hanabi: When Yamaoka’s Haunting ends, The Spirit’s husk explodes and any vaults within 4 meters are blocked for 5 seconds
  • New Add-on – Furin: The phasing sound is heard by all Survivors
  • New Add-on – Kintsugi Teacup: Instantly recharges Yamaoka’s Haunting after breaking a pallet or wall
  • The following add-ons have been removed: Bloody Hair Brooch, Dirty Uwabaki, Katsumori Talisman, Prayer Beads Bracelet, Father’s Glasses
  • New Terror Radius music

Developer notes: The Spirit’s phase walking mind-games have evolved into something of a Kobayashi Maru. By adding some audio cues, it should give sharp survivors a chance to figure out what she’s doing and react accordingly. Along with this, we’ve replaced some of her more problematic / boring add-ons with new ones that should provide more varied options for potential playstyles.


The Plague

  • If the power button is released early, Vile Purge will continue charging to the minimum threshold instead of cancelling and entering cooldown
  • Vile Purge cooldown move speed increased from 2.3m/s to 3.6m/s
  • Base object infection time increased to 40 seconds (was 35 seconds)
  • Interacting with infected objects generates 2x more sickness over time than interacting with non-infected objects
  • Time to cleanse at a fountain increased to 8 seconds (was 6 seconds)
  • Add-on – Limestone Seal: Object infection bonus increased to 20 seconds (was 5 seconds)
  • Add-on – Emetic Potion: Increased Vile Purge effectiveness bonus to 30% (was 25%)
  • Add-on – Hematite Seal: Object infection bonus increased to 30 seconds (was 10 seconds)
  • Add-on – Infected Emetic: Decreased Vile Purge effectiveness bonus to 40% (was 50%)
  • Add-on – Ashen Apple: Removed object infection duration modifier. Added effect: Increases the number of Pools of Devotion in the trial by 1
  • Add-on – Rubbing Oil: Reduced Vile Purge charge speed bonus to 50% (was 100%)
  • Add-on – Exorcism Amulet: Increased Corrupt Purge duration bonus to 10 seconds (was 6 seconds)
  • Add-on – Devotees Amulet: Increased Corrupt Purge duration bonus to 20 seconds (was 8 seconds)
  • Add-on – Black Incense: Decreased survivor aura reveal duration to 3 seconds (was 5 seconds)
  • Add-on – Iridescent Seal: Removed speed penalty while holding Corrupt Purge
  • Reworked Add-on – Prayer Tablet Fragment: Vile Purge no longer affects Survivors. Increases object infection duration by 40 seconds. Increases infection from infected objects by 100%. Increases Devious Bloodpoints by 100%
  • Reworked Add-on – Olibanum Incense: Survivors who cleanse at fountains have their auras revealed for 4 seconds
  • Reworked Add-on – Prophylactic Amulet: Decreases the number of Pools of Devotion in the trial by 2
  • Reworked Add-on – Incensed Ointment: Ingesting the corruption at a Pool of Devotion causes all Survivors within The Plague’s Terror Radius to scream and reveal their locations
  • Reworked Add-on – Vile Emetic: Increases velocity of vomit projectiles by 10%

Developer notes: These changes are intended to be a general buff and to enhance quality-of-life for The Plague. It was far too common for players to attempt a quick purge only to accidentally release the charge a fraction of a second too early and unintentionally end up in cooldown, so we’ve changed the behaviour of early releases to charge to a minimum threshold instead of going on cooldown. We have also buffed the options for focusing on infecting objects during the trial, with infected objects now increasing infection faster than non-infected ones.


The Deathslinger

  • The Deathslinger must now wait for the Enter Aim animation to complete before being able to fire (0.4 seconds)
  • The Deathslinger must now wait for the Exit Aim animation to complete before being able to attack (0.6 seconds)
  • Increased movement speed when aiming down sights to 85% (was 75%)
  • The cooldown when a survivor breaks free is now the same duration as a successful hit cooldown
  • Increased terror radius to 32 meters (was 24 meters)
  • Add-on – Gold Creek Whiskey: Removed movement speed penalty
  • Add-on – Marshal’s Badge: Removed movement speed penalty
  • Add-on – Iridescent Coin: Decreased range requirement to 12 meters (was 15 meters)
  • Add-on - Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
  • Add-on - Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)
  • Reworked Add-on – Hellshire Iron: When a Survivor is speared, gain Undetectable. The effect persists for 10 seconds after the Survivor is no longer speared.

Developer notes: We were unhappy with how easy it was for players to “insta-scope” survivors, especially given how little counterplay this had for survivor players. To combat this, The Deathslinger now has minimum enter / exit times when aiming down sights before being able to shoot / attack normally. We have also adjusted the stun when survivors break free to be the same as a successful hit, giving players a choice to break the reel early in exchange for losing out on the damage / deep wound. Wanted Poster and Jaw Smasher are to account for his new base movement speed while aiming: When stacked The Deathslinger moves at ~3.9m/s, which is very close to Survivor move speed of 4.0 m/s.


The Ghost Face

  • Night Shroud recovery time decreased to 24 seconds (was 30 seconds)
  • Add-on – Walleye’s Matchbook: Decreased Night Shroud recovery modifier to 2 seconds (was 4 seconds)
  • Add-on – Olson’s Address Book: Decreased Night Shroud recovery modifier to 3 seconds (was 6 seconds)
  • Add-on – Chewed Pen: Decreased Night Shroud recovery modifier to 4 seconds (was 8 seconds)

Developer notes: Player feedback about Ghost Face's add-ons was very clear: decreased recovery time was more appealing than any other option. In light of this, we have 'baked in' roughly half the effect of these add-ons to encourage a wider variety of selection.


The Blight

  • Add-on – Adrenaline Vial: Increased rush token recharge bonus to 1 second (was 0.75 seconds). Added effect: Increases Rushing speed by 10%
  • Add-on – Summoning Stone: Increased pallet blocking range to 16 meters (was 12 meters). Increased pallet blocking duration to 15 seconds (was 6 seconds)

Developer notes: The add-on Adrenaline Vial is supposed to enable an alternate "straight line dash" playstyle for players interested in novelty. While it's still unlikely to be stronger than baseline Blight play, increased movement speed and token recharge should make the alternate playstyle a bit more viable. Additionally, the values on Summoning Stone have been increased to better reflect the perk it is referencing (Hex: Blood Favor).


The Oni

  • Add-on – Scalped Topknot: Reduced Demon Dash activation reduction to 0.5 seconds (was 1 second)

Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line.


The Trickster

  • Add-on – Ji-Woon's Autograph: Decreased the reduction of blades required to 1 (was 2)

Developer notes: There was an error that caused Ji-Woon's Autograph and Fizz-Spin Soda to bother reduce the blades required by 2, so we've reduced the power of the more common add-on.


Survivor Perks

  • The following perks have become General Perks, and their names have changed:
    • Babysitter is now Guardian
    • Camaraderie is now Kinship
    • Second Wind is now Renewal
    • Better Together is now Situational Awareness
    • Fixated is now Self-Aware
    • Inner Strength is now Inner Healing


Perk Balancing

  • Vigil: Recovery bonus increased to 20/25/30% (was 10/15/20%). Added Broken, Exposed, and Oblivious to the status effects modified by the perk
  • Guardian (formerly Babysitter): Added a 7% Haste status effect for the rescued survivor. Removed the Killer seeing your aura. Killer aura visibility for you increased to 8 seconds (was 4 seconds)
  • For the People: Reduced the duration of the Broken status effect to 80/70/60 seconds (was 110/100/90 seconds)
  • Windows of Opportunity: Increased effective range to 24/28/32 meters (was 20 meters). Removed cooldown after vaulting / dropping a Pallet
  • Repressed Alliance: Generator repair requirement reduced to 55/50/45 seconds (was 80/70/60 seconds)
  • Built to Last – Reworked: After hiding inside a Locker for 14/13/12 seconds with a depleted item in hand, 99% of its charges are refilled. Each use of Built to Last reduces the amount of charges refilled by 33%. Added stinger audio when item charges are refilled
  • Any Means Necessary: Added effect: You can see the auras of dropped pallets
  • No Mither: Grunts of pain reduction increased to 25/50/75% (was 0/25/50%). Added effect: Your recovery speed is increased by 15/20/25%

Developer notes: All of these perks have a low usage rate, low success rate, or both. They have all seen buffs to make them more appealing and more effective.


Killer Perks

  • The following perks have become General Perks, and their names have changed:
    • Surge is now Jolt
    • Mindbreaker is now Fearmonger
    • Cruel Limits is now Claustrophobia


Perk Balancing

  • Hex: Retribution: Oblivious condition changed to trigger from interacting with any type of totem (was just cleansing hex totems): Increased aura reveal time to 15 seconds (was 10 seconds)
  • Hex: Blood Favor: Pallet blocking effect now triggers off survivors losing a health state (was basic attacks). Pallet blocking radius increased to 32 meters (was 16 meters). Pallet blocking is now centered around the survivor losing health. Cooldown has been removed
  • Hex: The Third Seal: Blindness effect now triggers off basic attacks and special attacks (was just basic attacks)
  • Hex: Thrill of the Hunt: Survivor penalty now applies to both Cleansing and Blessing actions (was just Cleansing). Penalty stacks increased to 8/9/10% per stack (was 4/5/6%). Maximum penalty increased to 40/45/50% (was 30%). Loud noise notification has been removed
  • Fearmonger (formerly Mindbreaker): Now applies Exhausted and Blindness to survivors (was just Exhausted)

Developer notes: Hex: Retribution and Hex: Thrill of the Hunt have been adjusted to take the new Boon Totem perks into account. The other perks have been generally unpopular, so some buffs are warranted to increase viability.


BUG FIXES

  • Fixed an issue that may cause the Cenobite's Lament Configuration to get stuck underneath pallets.
  • Fixed an issue that caused the Cenobite to be able to chain a survivor without teleporting when starting the teleport just as the survivor solves the Lament Configuration.
  • Fixed an issue that may cause survivors to be unable to move if the Cenobite attempts to teleport just as the survivor solves the Lament Configuration.
  • Fixed an issue that made it impossible to cleanse a totem next to a cabinet in the Treatment Theatre map.
  • Fixed an issue that made it impossible to cleanse a totem between a barrel and a box of crates in The Underground Complex map.
  • Fixed an issue that made it impossible to cleanse a totem behind a staircase and log pile in the Dead Dawg Saloon map.
  • Fixed an issue that caused the collision of the hatch to appear before the hatch itself.
  • Fixed an issue that caused the Clown's gas to dissipate quickly in any house basement.
  • Fixed an issue that may cause a status effect's icon to remain indefinitely on screen.
  • Fixed an issue that caused stalking progress to jump upon ending the stalk when the distance to the stalked survivor changes.
  • Fixed an issue that caused survivors' faces to distort when being unhooked by a survivor of the opposite gender.
  • Fixed an issue that caused survivors to recoil back when failing the second skill check while using the Brand New Part add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up.
  • Fixed an issue that caused killers to clip through the ground when walking in the Tally screen.
  • Fixed an issue that caused the auras of carried survivors to be revealed when using the Aftercare, Situational Awareness (formerly Better Together) and No One Left Behind perks.
  • Fixed an issue that caused the aura of the survivor sent to a Cage of Atonement to be revealed when using the Iridescent Seal of Metatron Pyramid Head add-on.
  • Fixed an issue that caused survivors Laceration meter to continue to decrease for other survivors after they escape the challenge.
  • Fixed an issue that caused the Alert perk not to reveal the Nemesis Tentacle Strike pallet action.
  • Fixed an issue that caused the interaction prompt button icons on the HUD to not be affected by the Large Text Setting.
  • Fixed an issue with the Buff Icon missing from the HUD whenever the Clown steps into a Antidote Gas Cloud and gains Haste.
  • Fixed a Back button disappearance in the Search for Friends screen in 4k resolution.
  • Fixed an issue where holding the backspace key to clear the chat didn't work anymore.
  • Fixed an issue that caused some of Claudette's head icons to appear darker.
  • Fixed an issue that caused bots to sometimes enter lockers while in the killer's view.
  • Fixed an issue that caused an error to sometimes occur while linking accounts.
  • Fixed an issue that caused an error to sometimes occur while unlinking an unified account.
  • Fixed an issue that caused "" to be displayed in the public match and tally chats instead when entering blank text.
  • Fixed an issue that caused a pallet that can't be vaulted near the main building in Wretched Shop.
  • Fixed an issue that caused the Executioner's sfx to be delayed when he plants his blade into the ground.
  • Fixed an issue that caused a missing sfx during the chains animation when wearing the Chatterer outfit.
  • Fixed an issue that caused the splash SFX to be muffled when a survivor is hooked at certain locations in the Springwood map.
  • Fixed an issue that caused survivors to be able to use the Dead Hard and Sprint Burst sprints at the same time.
  • Fixed an issue that caused the survivor's voice to keep playing after the Cenobite's mori.
  • Fixed an issue that caused survivors to be able to walk over bear traps next to a window vault by spamming the vault button.
  • Fixed an issue that caused the mori music not to play for the survivor.
  • Fixed an issue that caused zombies not to react to bubble indicators.
  • Fixed an issue that caused the bonfire sound effect to be played on the Offering screen.
  • Fixed an issue that caused the Cenobite's music to be played despite being back in the default main menu.
  • Fixed an issue that caused the new Spirit's chase music to not be played on the Killer side.
  • Fixed an issue that caused the default killer theme to overlap with The Shape's Halloween theme in the main menu.
  • Fixed an issue that caused the terror radius to not always be played when affected by the Discipline add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up by the Killer.
  • Fixed an issue that caused a generator that can't be kicked by the killer in Hospital Map and Treatment Theatre.
  • Fixed an issue that caused the Killer not being able to pick up Survivor in a specific corner in Dead Dawg Saloon.
  • Fixed an issue that caused the generator in one of Midwich's classrooms that can't be repaired from one side.
  • Fixed an issue that caused Survivors can't be picked up near the fences and bushes in Lampkin Lane.
  • Fixed an issue that caused a generator near one of Lery's exit gate from being kicked on one side.
  • Fixed an issue that caused Victor to fall out of bounds in a hole near the Exit Gate in Midwich.
  • Fixed an issue that caused two pallets to spawn very close to each other in Badham Preschool IV near the big house.
  • Fixed an issue that caused a generator in Grim Pantry not being able to be damaged from one side.
  • Fixed an issue that caused the Killer to stand in a weird place on Crotus Prenn Asylum.
  • Fixed an issue that caused Reverse Bear Traps that survivors start with at the begin of the match when the pig uses the Video Tape add-on not to activate properly.
  • Fixed an issue with the Progression Available button disappearing in the Tally after coming back from the Spectate mode
  • Fixed an issue that caused the "Beginner Mode" Setting not to affect the Score Categories Tooltips visibility on the Tally screen
  • Fixed an issue causing a softlock when changing the Language in the Settings menu and immediately restore the Settings to Default
  • Fixed an issue that caused survivors not to be able to move for a short while after stopping the Cleansing or Blessing actions.
  • Fixed an issue that caused the Killer not to be able to do the Snuff action on some totems.
  • Fixed an issue that caused the Oni's Renjiro's Bloody Glove add-on to reveal survivors for the entire match.
  • Fixed an issue that caused the Trapper's attacks to be cancelled upon stepping on a bear trap with the Makeshift Wrap add-on equipped.
  • Fixed an issue that caused the Trapper to have an extra bear trap during the tutorial.
  • Fixed an issue that caused the Thrill of the Hunt perk to display a loud noise notification when a survivor cleanses or blesses a hex totem.
  • Fixed an issue that caused the Mettle of Man perk not to activate.
  • Fixed an issue that caused Survivors to become invisible after switching role in the custom game lobby while on the charm selection menu as Killer.
  • Fixed an issue when players could change a Daily Ritual multiple times by restarting the application after removing a Daily Ritual.
  • Tentatively fixed an issue when players would lose all of their characters progress after a save game error.
  • Tentatively fixed an issue when occasionally the ready button wouldn't work after an error pop-up in a survivor lobby.
  • Fixed an issue that could cause incorrect press detection on the Onboarding menu buttons.
  • Fixed an issue that prevented the Tutorial objectives keyboard prompt icons from increasing with the large text setting.


CHANGES FROM THE PTB

Hex: Blood Favour

  • Now triggers when a survivor loses a health state, and the area of effect is centered on the survivor


Boon Perks

  • Multiple instances of the same Boon Perk no longer stack when the areas of effect overlap from multiple totems
  • Blessing a Hex Totem now takes 24 seconds (was 14 seconds)
  • Boon Totem range has been reduced to 24 meters (was 28 meters)


The Deathslinger

  • Add-on - Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
  • Add-on - Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)


The Trickster

  • Add-on – Ji-Woon's Autograph
  • Decreased the reduction of blades required to 1 (was 2)


Mikaela Reid

  • Lowered Mikaela Reid's voice

Dev notes: Blood Favour was changed to use healthstates instead of attacks to be more balanced for killers like Legion and Trickster, as well as recentering the trigger location on the survivor to prevent situations where a survivor was injured at a distance. Boon Totems were a bit too strong on the PTB, but these changes should bring them into line with our expectations. The Deathslinger add-ons were adjusted to account for his buffed base movement speed. Ji-Woon's Autograph had an error that caused it to have the same reduction as the rarer addon Fizz-Spin Soda.

Patch 5.3.0 (PTB) - 28 September 2021

Content
  • Added a new Survivor: Mikaela Reid

Updated the Character Select portraits for several Survivors. (David, Jake, Nea, Kate, Quentin, and Feng)

Balance

  • Item and Add-on descriptions have been rewritten
  • “Considerably” and other vague terms have been replaced with number values
  • Added in reminder text for Status Effects: Any Add-ons that trigger status effect also include a brief description on the status effect
  • The hatch will now only appear when one survivor is left alive
  • Survivors can open the hatch after it has been kicked shut by using a key
  • Key interaction takes 2.5 seconds, and does not lose progress when interrupted
  • The achievement “Where Did They Go!?” has been changed to “The Key to Escaping”

Developer notes: The hatch change is effectively the much asked for Key nerf in disguise, preventing survivors from escaping a trial prematurely. It is also intended to reduce situations where survivors would camp the hatch, waiting for their teammates to die so they could escape.

The Trapper

  • Base trap carrying capacity and starting traps increased to 2 (was 1)
  • Trap aura color changed from red to white to be consistent with other killer object auras
  • The number of traps spawned on a given map is now always 6 (was random 4-6)
  • Add-on – Trapper Gloves: Setting speed bonus increased to 30% (was 20%)
  • Add-on – Wax Brick: Trap escape modifier removed. Added effect: 33% increase to rescue and escape time. Rarity decreased to Uncommon (was Rare).
  • Add-on – Trapper Bag. Reduced number of additional traps to 1 (was 2). Rarity increased to Rare (was Uncommon).
  • Add-on – Secondary Coil: Increased trap disarm time to 50% (was 43%)
  • Add-on – Fastening Tools: Trap escape modifier removed. Added effect: 25% increase to rescue and escape time. Rarity decreased to Rare (was Very Rare).
  • Reworked Add-on – Oily Coil: When resetting a Bear Trap, reveal the aura of the most recent Survivor to disarm it for 5 seconds
  • Reworked Add-on – Trapper Sack: Bear Traps are carried at the beginning of the trial instead of spawning on the map. Bear Traps cannot be picked up.
  • New Add-on – Bear Oil: Setting a Bear Trap is silent
  • New Add-on – Makeshift Wrap: The Trapper cannot be caught by his Bear Traps. The Bear Trap will be disarmed if The Trapper steps on it.
  • New Add-on – Coffee Grinds: Gain a 5% Haste status effect for 5 seconds after setting a Bear Trap
  • New Add-on – Lengthened Jaws: Bear Traps inflict Deep Wound on Survivors
  • New Add-on – Tension Spring: The Bear Trap resets 2 seconds after a Survivor escapes from it
  • The following add-ons have been removed: Strong Coil Spring, Trap Setters, Logwood Dye, Setting Tools, Stitched Bag
  • New Bear Trap SFX when using Padded Jaws add-on

Developer notes: The Trapper is DbD’s oldest killer, and he needed some love to bring him up to our modern standard of play. Many of these changes are focused around bringing him into line with how the rest of our Killers behave. Traps have been balanced to provide more consistent game experiences, and his add-ons have been overhauled to give a greater variety of options.

The Wraith

  • Uncloaking speed boost duration reduced to 1 seconds (was 1.25 seconds)
  • Add-on – All Seeing: Blood: Aura reveal range decreased to 8 meters (was 12 meters)

Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements. We’ll continue monitoring how he performs, and potentially have more changes for him in the future.

The Hillbilly

  • Add-on – Death Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Doom Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Mother’s Helpers: Charge speed bonus after being stunned increased to 18% (was 12%)
  • Add-on – Tuned Carburetor: Charge speed bonus increased to 25% (was 20%)
  • Reworked Add-on – Black Grease: Increases Chainsaw charge speed by 18% for 30 seconds after being blinded
  • Reworked Add-on – Pighouse Gloves: Increases action speed by 20% when breaking pallets or walls, or damaging generators while overheated. Decreases duration of pallet stuns by 50%.

Developer notes: The engraving add-ons are very popular with players, but the increased charge time means he generates significantly more heat for a full charge with these add-ons than without. A heat reduction modifier has been added to keep the amount of heat produced for one full charge constant, and we’ve also improved some underperforming add-ons to make them more enticing.

The Nurse

  • Add-on – Torn Bookmark: Removed line of sight restriction. Added effect: Increases Blink recharge time by 50%.

Developer notes: The line of sight restriction on Torn Book wasn’t terribly fun to play with, so we’ve replaced that a new downside which we feel is more in line with what players would expect.

The Shape

  • Add-on – Memorial Flower: Rarity decreased to Common (was Uncommon)
  • Add-on – Vanity Mirror: Removed speed penalty
  • Add-on – Judith’s Tombstone: Speed penalty now only applies to Evil Within III

Developer notes: The rarity change to Memorial Flower brings The Shape in line with all our other killers in terms of add-on rarity distribution. Additionally, we have removed the movement speed penalties that prevented two add-ons from realistically enabling their intended play styles. Our condolences to players who used these add-ons for comedic purposes. The Hag

  • Add-on – Waterlogged Shoe: Increased speed bonus to 4.5% (was 2%)

Developer notes: Waterlogged Show was The Hag’s worst performing add-on, so we’ve given it a buff to help make it more viable. It will now make The Hag move at regular killer speed, 4.6m/s.

The Pig

  • Add-on – Bag of Gears: Increased Reverse Bear Trap setting speed bonus to 50% (was 20%)
  • Add-on – Crate of Gears: Decreased Jigsaw Box search penalty to 33% (was 43%)
  • Add-on – Tampered Timer: Decreased Reverse Bear Trap death timer modification to 20 seconds (was 30 seconds)
  • Add-on – Rule Set N.2: Decreased rarity to Rare (was Ultra Rare)
  • Add-on – Amanda’s Letter: Jigsaw Box reduction removed. Aura reveal range increased to 16 meters (was 12 meters).
  • Reworked Add-on – John’s Medical File: Increases crouched move speed by 6%
  • Reworked Add-on – Razor Wires: Failing a Jigsaw Box skill check while uninjured will injure the survivor
  • Reworked Add-on – Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 25%. Increased rarity to Uncommon (was Common).
  • Reworked Add-on – Last Will: Increases Ambush attack movement speed by 6%. Increases time to charge Ambush attack by 66%.
  • Reworked Add-on – Interlocking Razor: Failing a Jigsaw Box skill check while injured will inflict Deep Wound on the Survivor
  • Reworked Add-on – Jigsaw’s Annotated Plan: Increases available Reverse Bear Traps by 1. Increases Reverse Bear Trap death timer by 10 seconds. Whenever a generator is completed, 10 seconds is removed from the death timer of all active Reverse Bear Traps.
  • Reworked Add-on – Jigsaw’s Sketch: Increases available Reverse Bear Traps by 1. When a Survivor with a Reverse Bear Trap is working on a generator, that generator’s aura is revealed to you.
  • Reworked Add-on – Video Tape: Survivors begin the trial with Reverse Bear Traps installed. Rarity increased to Ultra Rare (was Uncommon).

Developer notes: We are happy to announce The Pig is getting an add-on balance pass! We have replaced a number of underperforming or unpopular add-ons with new effects and increased the values on others to make them more effective. On the other end, Tampered Timer and Crate of Gears could sometimes be too strong (especially when combined) so their values have been reduced. The end result should be an add-on set that is overall stronger, more diverse, and more fun to play.

The Spirit

  • While phase walking Survivors within 24 meters of The Spirit (not the husk) hear a directional audio cue that gains volume with proximity
  • Add-on – Juniper Bonsai: Added effect: Increases Passive Phasing duration by 50%
  • Reworked Add-on – Dried Cherry Blossom: Survivors trigger Killer Instinct when they come within 4 meters of The Spirit while she is phasing. Scratch marks are no longer visible while using Yamaoka’s Haunting.
  • Reworked Add-on – Wakizashi Saya: During Yamaoka’s Haunting, use the Active Ability button to return to the husk and end the haunting
  • New Add-on – Mother’s Glasses: Survivors trigger Killer Instinct when they come within 2 meters of the husk. Scratch marks are no longer visible while using Yamaoka’s Haunting.
  • New Add-on – Uchiwa: Instantly recharges Yamoka’s Haunting when stunned by a pallet
  • New Add-on – Senko Hanabi: When Yamaoka’s Haunting ends, The Spirit’s husk explodes and any vaults within 4 meters are blocked for 5 seconds
  • New Add-on – Furin: The phasing sound is heard by all Survivors
  • New Add-on – Kintsugi Teacup: Instantly recharges Yamaoka’s Haunting after breaking a pallet or wall
  • The following add-ons have been removed: Bloody Hair Brooch, Dirty Uwabaki, Katsumori Talisman, Prayer Beads Bracelet, Father’s Glasses
  • New Terror Radius music

Developer notes: The Spirit’s phase walking mind-games have evolved into something of a Kobayashi Maru. By adding some audio cues, it should give sharp survivors a chance to figure out what she’s doing and react accordingly. Along with this, we’ve replaced some of her more problematic / boring add-ons with new ones that should provide more varied options for potential playstyles.

The Plague

  • If the power button is released early, Vile Purge will continue charging to the minimum threshold instead of cancelling and entering cooldown
  • Vile Purge cooldown move speed increased from 2.3m/s to 3.6m/s
  • Base object infection time increased to 40 seconds (was 35 seconds)
  • Interacting with infected objects generates 2x more sickness over time than interacting with non-infected objects
  • Time to cleanse at a fountain increased to 8 seconds (was 6 seconds)
  • Add-on – Limestone Seal: Object infection bonus increased to 20 seconds (was 5 seconds)
  • Add-on – Emetic Potion: Increased Vile Purge effectiveness bonus to 30% (was 25%)
  • Add-on – Hematite Seal: Object infection bonus increased to 30 seconds (was 10 seconds)
  • Add-on – Infected Emetic: Decreased Vile Purge effectiveness bonus to 40% (was 50%)
  • Add-on – Ashen Apple: Removed object infection duration modifier. Added effect: Increases the number of Pools of Devotion in the trial by 1.
  • Add-on – Rubbing Oil: Reduced Vile Purge charge speed bonus to 50% (was 100%)
  • Add-on – Exorcism Amulet: Increased Corrupt Purge duration bonus to 10 seconds (was 6 seconds)
  • Add-on – Devotees Amulet: Increased Corrupt Purge duration bonus to 20 seconds (was 8 seconds)
  • Add-on – Black Incense: Decreased survivor aura reveal duration to 3 seconds (was 5 seconds)
  • Add-on – Iridescent Seal: Removed speed penalty while holding Corrupt Purge
  • Reworked Add-on – Prayer Tablet Fragment: Vile Purge no longer affects Survivors. Increases object infection duration by 40 seconds. Increases infection from infected objects by 100%. Increases Devious Bloodpoints by 100%.
  • Reworked Add-on – Olibanum Incense: Survivors who cleanse at fountains have their auras revealed for 4 seconds
  • Reworked Add-on – Prophylactic Amulet: Decreases the number of Pools of Devotion in the trial by 2
  • Reworked Add-on – Incensed Ointment: Ingesting the corruption at a Pool of Devotion causes all Survivors within The Plague’s Terror Radius to scream and reveal their locations
  • Reworked Add-on – Vile Emetic: Increases velocity of vomit projectiles by 10%

Developer notes: These changes are intended to be a general buff and to enhance quality-of-life for The Plague. It was far too common for players to attempt a quick purge only to accidentally release the charge a fraction of a second too early and unintentionally end up in cooldown, so we’ve changed the behaviour of early releases to charge to a minimum threshold instead of going on cooldown. We have also buffed the options for focusing on infecting objects during the trial, with infected objects now increasing infection faster than non-infected ones.

The Deathslinger

  • The Deathslinger must now wait for the Exit Aim animation to complete before being able to attack (0.6 seconds)
  • Increased movement speed when aiming down sights to 85% (was 75%)
  • The cooldown when a survivor breaks free is now the same duration as a successful hit cooldown
  • Increased terror radius to 32 meters (was 24 meters)
  • The Deathslinger must now wait for the Enter Aim animation to complete before being able to fire (0.4 seconds)
  • Add-on – Gold Creek Whiskey: Removed movement speed penalty
  • Add-on – Marshal’s Badge: Removed movement speed penalty
  • Add-on – Iridescent Coin: Decreased range requirement to 12 meters (was 15 meters)
  • Reworked Add-on – Hellshire Iron: When a Survivor is speared, gain Undetectable. The effect persists for 10 seconds after the Survivor is no longer speared.

Developer notes: We were unhappy with how easy it was for players to “insta-scope” survivors, especially given how little counterplay this had for survivor players. To combat this, The Deathslinger now has minimum enter / exit times when aiming down sights before being able to shoot / attack normally. We have also adjusted the stun when survivors break free to be the same as a successful hit, giving players a choice to break the reel early in exchange for losing out on the damage / deep wound.

The Ghost Face

  • Night Shroud recovery time decreased to 24 seconds (was 30 seconds)
  • Add-on – Walleye’s Matchbook: Decreased Night Shroud recovery modifier to 2 seconds (was 4 seconds)
  • Add-on – Olson’s Address Book: Decreased Night Shroud recovery modifier to 3 seconds (was 6 seconds)
  • Add-on – Chewed Pen: Decreased Night Shroud recovery modifier to 4 seconds (was 8 seconds)

Developer notes: Player feedback about Ghost Face's add-ons was very clear: decreased recovery time was more appealing than any other option. In light of this, we have 'baked in' roughly half the effect of these add-ons to encourage a wider variety of selection.

The Blight

  • Add-on – Adrenaline Vial: Increased rush token recharge bonus to 1 second (was 0.75 seconds). Added effect: Increases Rushing speed by 10%.
  • Add-on – Summoning Stone. Increased pallet blocking range to 16 meters (was 12 meters). Increased pallet blocking duration to 15 seconds (was 6 seconds).

Developer notes: The add-on Adrenaline Vial is supposed to enable an alternate "straight line dash" playstyle for players interested in novelty. While it's still unlikely to be stronger than baseline Blight play, increased movement speed and token recharge should make the alternate playstyle a bit more viable. Additionally, the values on Summoning Stone have been increased to better reflect the perk it is referencing (Hex: Blood Favor).

The Oni

  • Add-on – Scalped Topknot: Reduced Demon Dash activation reduction to 0.5 seconds (was 1 second)

Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line.

Survivor Perks

The following perks have become General Perks, and their names have changed:

  • Babysitter is now Guardian
  • Camaraderie is now Kinship
  • Second Wind is now Renewal
  • Better Together is now Situational Awareness
  • Fixated is now Self-Aware
  • Inner Strength is now Inner Healing

Perk Balancing

  • Vigil: Recovery bonus increased to 20/25/30% (was 10/15/20%). Added Broken, Exposed, and Oblivious to the status effects modified by the perk.
  • Guardian (formerly Babysitter): Added a 7% Haste status effect for the rescued survivor. Removed the Killer seeing your aura. Killer aura visibility for you increased to 8 seconds (was 4 seconds).
  • For the People: Reduced the duration of the Broken status effect to 80/70/60 seconds (was 110/100/90 seconds)
  • Windows of Opportunity: Increased effective range to 24/28/32 meters (was 20 meters). Removed cooldown after vaulting / dropping a Pallet.
  • Repressed Alliance: Generator repair requirement reduced to 55/50/45 seconds (was 80/70/60 seconds)
  • Built to Last – Reworked: After hiding inside a Locker for 14/13/12 seconds with a depleted item in hand, 99% of its charges are refilled. Each use of Built to Last reduces the amount of charges refilled by 33%. Added stinger audio when item charges are refilled
  • Any Means Necessary: Added effect: You can see the auras of dropped pallets
  • No Mither: Grunts of pain reduction increased to 25/50/75% (was 0/25/50%). Added effect: Your recovery speed is increased by 15/20/25%

Developer notes: All of these perks have a low usage rate, low success rate, or both. They have all seen buffs to make them more appealing and more effective.

Killer Perks

The following perks have become General Perks, and their names have changed:

  • Surge is now Jolt
  • Mindbreaker is now Fearmonger
  • Cruel Limits is now Claustrophobia

Perk Balancing

  • Hex: Retribution: Oblivious condition changed to trigger from interacting with any type of totem (was just cleansing hex totems). Increased aura reveal time to 15 seconds (was 10 seconds).
  • Hex: Blood Favor: Pallet blocking effect now triggers off basic attacks and special attacks (was just basic attacks). Pallet blocking radius increased to 32 meters (was 16 meters). Cooldown has been removed.
  • Hex: The Third Seal: Blindness effect now triggers off basic attacks and special attacks (was just basic attacks)
  • Hex: Thrill of the Hunt: Survivor penalty now applies to both Cleansing and Blessing actions (was just Cleansing). Penalty stacks increased to 8/9/10% per stack (was 4/5/6%). Maximum penalty increased to 40/45/50% (was 30%). Loud noise notification has been removed.
  • Fearmonger (formerly Mindbreaker): Now applies Exhausted and Blindness to survivors (was just Exhausted)

Developer notes: Hex: Retribution and Hex: Thrill of the Hunt have been adjusted to take the new Boon Totem perks into account. The other perks have been generally unpopular, so some buffs are warranted to increase viability.

Optimization

  • Implemented a status effect pre-loading system to fix issues of hitches when a status effect is first applied during a match. Currently implemented for Adrenaline, Balanced Landing, No One Escapes Death, Sloppy Butcher, and The Shape's Evil Within.
  • Fixed an issue that could cause hitches when a survivor is unhooked.
  • Performance optimizations on all survivors' items.
  • Performance optimizations on all hex perks.

Map Status

  • The Dead Dawg Saloon map has been re-enabled.

Bug Fixes

  • Fixed an issue that caused survivors to be able to vault over traps placed too close to vault points.
  • Fixed an issue that made it impossible to cleanse a totem next to a cabinet in the Treatment Theatre map.
  • Fixed an issue that made it impossible to cleanse a totem between a barrel and a box of crates in The Underground Complex map.
  • Fixed an issue that made it impossible to cleanse a totem behind a staircase and log pile in the Dead Dawg Saloon map.
  • Fixed an issue that caused the Clown's gas to dissipate quickly in any house basement.
  • Fixed an issue that may cause a status effect's icon to remain indefinitely on screen.
  • Fixed an issue that caused stalking progress to jump upon ending the stalk when the distance to the stalked survivor changes.
  • Fixed an issue that caused survivors' faces to distort when being unhooked by a survivor of the opposite gender.
  • Fixed an issue that caused survivors to recoil back when failing the second skill check while using the Brand New Part add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up.
  • Fixed an issue that caused killers to clip through the ground when walking in the Tally screen.
  • Fixed an issue that caused the auras of carried survivors to be revealed when using the Aftercare, Situational Awareness (formerly Better Together) and No One Left Behind perks.
  • Fixed an issue that caused the aura of the survivor sent to a Cage of Atonement to be revealed when using the Iridescent Seal of Metatron Pyramid Head add-on.
  • Fixed an issue that caused survivors Laceration meter to continue to decrease for other survivors after they escape the challenge.
  • Fixed an issue that caused the Alert perk not to reveal the Nemesis Tentacle Strike pallet action.
  • Fixed an issue that caused the interaction prompt button icons on the HUD to not be affected by the Large Text Setting.
  • Fixed an issue with the Buff Icon missing from the HUD whenever the Clown steps into a Antidote Gas Cloud and gains Haste.
  • Fixed a Back button disappearance in the Search for Friends screen in 4k resolution.
  • Fixed an issue where holding the backspace key to clear the chat didn't work anymore.
  • Fixed an issue that caused some of Claudette's head icons to appear darker.
  • Fixed an issue that caused bots to sometimes enter lockers while in the killer's view.
  • Fixed an issue that caused an error to sometimes occur while linking accounts.
  • Fixed an issue that caused an error to sometimes occur while unlinking an unified account.
  • Fixed an issue that caused "" to be displayed in the public match and tally chats instead when entering blank text.
  • Fixed an issue that caused a pallet that can't be vaulted near the main building in Wretched Shop.
  • Fixed an issue that caused the Executioner's SFX to be delayed when he plants his blade into the ground.
  • Fixed an issue that caused a missing SFX during the chains animation when wearing the Chatterer outfit.
  • Fixed an issue that caused the splash SFX to be muffled when a survivor is hooked at certain locations in the Springwood map.

Known Issues

  • Add-on text in non-English languages is not completely updated / translated.
  • Several totems on various maps cannot be snuffed by the Killer.
  • A totem next to a window in the Mine building in the Suffocation Pit map cannot be cleansed.
  • When a Survivor cleanses a totem the pieces appear to explode.
  • The camera becomes stuck partway through the Plague's mori for Yun-Jin.
  • While inside the boon totem radius, Survivors screen briefly becomes fully covered by the boon totem vignette when the Killer switches between Charlotte and Victor.
  • The Trapper can place a bear trap at the beginning of the Tutorial.
  • The Executioner's hand does not rotate properly when picking up a Survivor.
  • Female Survivors faces are distorted when chained by Chain Hunt.
  • Female Survivors become stuck in the Lament Configuration solving animation if the Cenobite has previously teleported near them solving it.
  • The Cenobite's chains are momentarily stretched and flicker at the start of his mori.
  • Survivors organs appear black during the Hag's mori.
  • Blood does not pour out of Mikaela's mouth during the Ghost Face mori.
  • The perk Guardian (formerly Babysitter) external buff icon displays the icon for Babysitter.
  • The Repressed Alliance perk description has the wrong value at tier 1.
  • The Hex: Retribution perk description is not properly updated.
  • Pig's add-on "Video Tape" is disabled during the PTB
  • Survivors run in place when opening the hatch.

Patch 5.2.2 - 21 September 2021

Content
  • Reverted the pallet to the old visuals. The updated pallet will return in a future update.

Bug Fixes

  • Fixed an issue that caused several Cenobite scoring events to incorrectly count as Bonus BP
  • Fixed an issue with the Nemesis' move speed while charging Level 3 Tentacle Strike
  • Fixed an issue that caused the Survivor models in a lobby to not always reflect what the other Survivors selected.
  • Fixed an issue that caused players to not always receive disconnection penalties when leaving a match as Killer.
  • Fixed an issue that may cause a loss of momentum when changing directions during a lunge attack when playing as the Cenobite.
  • Fixed an issue that caused the Cenobite's chase music not to restart after using Summons of Pain during a chase.
  • Fixed an issue that caused the Cenobite's Lament Guardian score event to be counted in an incorrect category.
  • Fixed an issue that caused a grunt sound effect to be played when switching to the Cenobite when spectating a custom game.
  • Fixed an issue that a "generator completed" sound notification to play when switching between Victor and Charlotte or when switching spectated players.
  • Fixed an issue that caused the Engineer's Guild archive quest not to progress.
  • Fixed an issue that caused two hooks too close to one another at the east stairs in Resident Evil map.
  • Fixed an issue that prevented one side of a pallet in Gideon Meat Plant from being destroyed by the killer,
  • Fixed an issue where the Cenobite's Gateway SFX continues to play after triggering the attack.
  • Fixed an issue that caused the chain hunt start notification sound to trigger when switching to a survivor's perspective while spectating.
  • Fixed several misaligned banners in the Store.
  • (PC only) Fixed an issue with 4K resolution being enabled by default for some players, sometimes resulting in performance drop
  • Fixed a possible softlock when spamming the ESC key during the Loading screen
  • Fixed an issue with the Grade Reset popup not opening if the date changed while the Game is still opened
  • Fixed a crash in the Tally screen related to the Season End Grade Reset

Known Issues

  • The Dead Dawg Saloon map is disabled and is planned to be fixed for the next update.

Patch 5.2.1 - 14 September 2021

Content

Pinhead

  • Clusters of Chains targeting the Survivor carrying the Lament Configuration during Chain Hunt will respawn as soon as the interaction is stopped if the Survivor does not complete the Solve interaction.
  • Teleport interaction will prioritize a location on the same level as the Survivor solving the puzzle box.

Maps

  • The Dead Dawg Saloon and Raccoon City Police Station maps have been re-enabled.

Bug Fixes

  • Fixed an issue that caused Steam Family Share to no longer share DLC.
  • Fixed an issue that caused Cross Progression between Steam and Stadia to no longer share DLC.
  • Fixed and issue that caused DLC to disappear on PS4 and PS5 accounts.
  • Fixed an issue that caused all survivors to hear the Chain Hunt starting notification sound when it starts only for the survivor holding the Lament Configuration.
  • Fixed an issue that may cause chains to hit the Cenobite when creating a gateway too close to himself.
  • Fixed an issue that caused the "Remove Chains" text to appear in english in all languages.
  • Fixed an issue that caused the Cenobite to gain bloodpoints when hitting a downed survivor with his chains.
  • Fixed an issue that caused the Lament Configuration to clip with the survivor's hand when performing the Remove Chains action.
  • Fixed an issue that caused the Gateway screen effect to remain when spectating the Cenobite while opening a gateway and switching to a survivor.
  • Fixed an issue that caused the player name not to change properly when switching to spectating the Cenobite while he possesses a gateway.
  • Fixed an issue that caused survivors to be able to stun the Nightmare with a Dream Pallet.
  • Fixed an issue that caused the killer to be unable to pick up survivors downed while working on one of the short sides of a generator.
  • Fixed an issue that caused the killer to be unable to pick up a survivor downed while trying to enter an occupied locker.
  • Fixed an issue that caused the Locked & Found challenge not to track depleted keys.
  • Fixed an issue that caused progress towards the Punch Drunk achievement not to be tracked.
  • Fixed an issue that caused Feral Frenzy, Shadowborn and Monitor & Abuse not to change the player's FOV.
  • Fixed an issue that caused the vault block duration to be incorrect for tier 1 of the Hex: Crowd Control perk.
  • Fixed an issue that caused the item lost SFX to play when performing some actions in the tutorial.
  • Fixed an issue that caused the item lost SFX to play when the Trapper places a bear trap.
  • Fixed an issue that caused a red wireframe to appear after the Nemesis uses his Tentacle Strike.
  • Fixed an issue where survivors could be seen loading into public lobbies a second time when equipped with a Legendary Outfit.
  • Fixed an issue where entering the store from the Play as Killer screen would cause the killer to revert to the default outfit if the user bought an outfit for another killer.
  • Fixed an issue where the Plague's Foul Gown cosmetic effects were clipping into the camera when vomiting.
  • Fixed an issue where a completed generator's lights disappeared at certain camera angles.
  • Fixed an issue where the Oni's Fire Moon Warrior pattern would remain red when not in Demon Mode.
  • Fixed an issue where the Clown's speed vignette was yellow instead of purple when using the VHS Porn AddOn.
  • Fixed an issue where the Cenobite's Bloody Hook and Chain still appeared in the menu.
  • Fixed an issue where the Cenobite's blue outline would stay on screen when spectating him and switching to a Survivor.
  • Fixed an issue where survivors can get blocked by the collision of a rock at the stone structure in Red Forest.
  • Fixed an issue where there's an invisible collision blocking the flow of a chase at any drops from the 2nd floor in Ormond.
  • Fixed an issue where a Plague's fountain collision prevents going up a set of stairs in Hawkins National Laboratory.
  • Fixed an issue where one of the main hall generators doesn't count toward Raccoon City Recruit.
  • Fixed an issue where the survivors can use dead hard to jump over garbage bags in Haddonfield.
  • Fixed an issue where a hatch in RPD cannot be opened with a key.
  • Fixed an issue where survivors could escape the Trial by forcing collision with a rail near the stairs while healing another Survivor in the helicopter area of RPD.
  • Fixed an issue where survivor can't interact with one of the Nightmare's clocks in Raccoon City Police Station.
  • Fixed an issue where the killers snap on top of a sink when kicking a generator in RPD.
  • Fixed an issue where there is an invisible collision for survivor and killer when falling off one side of a Hill.
  • Fixed an issue where Claudette's Patrol cap sinks inside her head while repairing generators.
  • Fixed an issue where the chase music stops abruptly when killer interrupts survivor fixing a generator.
  • Fixed an issue where a drop item sound was playing incorrectly in the killer tutorial.

Known Issues

  • The Cenobites chase music fails to restart after using Summons of Pain.

Patch 5.2.0 - 07 September 2021

Features
  • Added an new Killer - The Cenobite
  • Match Results - When players leave a Trial with a Limited Item (Example: The Nemesis's Vaccine) they will now be notified that they do not get to keep it. It has been consumed by The Entity.
  • Large Text Settings - The players can enable this option to enlarge all texts in the HUD, increasing readability.
  • Skill Based Matchmaking will be enabled separately on September 8th at 11:00AM EDT.
  • Visual Update of the Pallet

Grades and Grade Rewards

  • Grades are replacing Ranks
  • Grades are broken up into five groupings: Ash, Bronze, Silver, Gold, and Iridescent
  • Each grouping has four sub-groupings: IV, III, II, I
  • Current Ranks will be translated into their corresponding Grade
  • Rank 20 = Ash IV, Rank 19 = Ash III, Rank 18 = Ash II, Rank 17 = Ash I, Rank 16 = Bronze IV, etc.
  • Grade Resets will happen on the 13th of each month, and all players will be reset to Ash IV for both Killer and Survivor, regardless of their previous Grade
  • Bloodpoint rewards are given out when the reset occurs, based on your previous Grade
  • It is no longer possible to lose enough pips to lose a Grade

Content

The Nemesis Update:

  • Movement speed while charging Tentacle Strike Tier 3 increased to 4.0m/s (was 3.8m/s)
  • Shattered S.T.A.R.S. Badge effect duration increased to 60 seconds (was 30 seconds)
  • Iridescent Umbrella Badge effect duration increased to 30 seconds (was 15 seconds, but was erroneously displayed as 12 seconds)
  • Ritual of The Nemesis reduced to reaching maximum Mutation Rate one time (was 4)

Miscellaneous:

  • Various bug fixes and improvements to address performance issues on the Family Residence, Sanctum of Wrath and Midwich Elementary School.
  • Blood Lodge and The Game maps are re-enabled
  • Updated a variety of survivors hair and facial hair cosmetics.

Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete.

Bug Fixes

  • Fixed an issue that caused killers not to hear several sounds for survivors not currently visible on screen. This includes, but is not limited to, footsteps when using the Spirit's phase walk.
  • Fixed an issue that may cause a hitch to occur when using the Dead Hard perk.
  • Fixed an issue that may cause Dead Hard's invulnerability not to coincide with the dash effect.
  • Fixed an issue that rarely caused survivors to keep some status effects, such as Lithe's speed boost, for the remainder of the trial. The icon may now remain, but the effect will not be applied.
  • Fixed an issue that caused bubble indicators not to appear for the Doctor when survivors reach a new madness level, scream while in tier 3 Madness, or fail Snap Out of It skill checks.
  • Fixed an issue that caused the exit gates to be permanently blocked after Victor is removed if he pounces on a Survivor near the exit gate.
  • Fixed an issue that caused survivors not to be revealed by Killer Instinct when performing actions near Victor.
  • Fixed an issue that caused teachable perks to not be unlocked after being bought in the shrine.
  • Fixed an issue that caused bots to not always heal each other when next to a generator.
  • Fixed an issue that sometimes caused survivor bots to get stuck in front of a killer blocking a vault point.
  • Fixed an issue that caused player names containing a '#' to get truncated in game and on the tally screen.
  • Fixed an issue that could cause a wrong benevolent emblem to be assigned.
  • Fixed an issue that caused the unbreakable set to be breakable by the cosmetics previews in the store.
  • Fixed an issue that caused purchases to fail when buying multiple items in a row in the store.
  • Fixed an issue that caused frame hitches when a generator is repaired.
  • Fixed an issue that caused frame hitches when a survivor is healed.
  • Fixed an issue that caused the hook count and the generator count to overlap each other when spectating a custom game.
  • Fixed an issue that caused the pause menu to open and close constantly when holding the Escape key.
  • Fixed an issue that caused the Tricksters' charge indicator to carry over to other Killers after completing a match.
  • Fixed an issue that caused the Prove Thyself icon to be displayed more than once in the HUD
  • Fixed an issue that caused one hatch in the Treatment Theatre that can't be opened with keys
  • Fixed an issue that caused one side of generator cannot be repaired from Hawkins tile
  • Fixed an issue that caused a survivor can remain stuck near one of the building in Dead Dawg Saloon
  • Fixed an issue that caused the Nurse and Cenobite to teleport out of bounds on top of the basement in the east wing
  • Fixed an issue that caused survivor to clip into the stairs when cleansing a totem found under the stairs in some rooms in the Underground Complex
  • Fixed an issue that caused survivor to clip into the stairs when cleansing a totem found near the gallows in Dead Dawg Saloon
  • Fixed an issue that caused survivor not being able to interact with one of the Nightmare's clocks in Resident Evil map
  • Fixed an issue that caused survivor to get stuck when cleansing a specific totem in the Disturbed Ward
  • Fixed an issue that caused the Cow tree in the Farm map to have no collision and makes looping difficult
  • Fixed an issue that caused an invisible collision for survivor and killer when falling off one side of a Hill
  • Fixed an issue that caused the color of the pallet to be less vibrant
  • Fixed an issue that caused loss of progress. Additional issues are still under active investigation.

Known Issues

  • The Cenobite's power description is not using the latest version in all translated languages.
  • The Chain Hunt activation audio notification plays for all Survivors while a Survivor is holding the puzzle box
  • Some text relating to Grades and Grade Rewards has not been translated into non-English languages.
  • The Dead Dawg Saloon map is disabled and is planned on being re-enabled on 5.2.1.
  • Unable to make progress on the Punch Drunk Achievement.
  • It is possible to stun The Nightmare using a Dream Pallet.
  • Upcoming Boon Totem description is displayed in the Tutorials page.
  • Larger text setting does not save after restarting the application (Consoles only).

Changes from PTB

The Cenobite

  • The Cenobite's voice over lines have been removed due to complications with the audio files.
  • Added a maximum time that The Cenobite can spend inside a gateway.
  • Added a pitch threshold before going to a lower level when placing a gateway as The Cenobite to make placement easier in areas with multiple floors.
  • Gave a short immunity from The Cenobite's Chain Hunt to recently unhooked survivors.
  • Made the Deep Wound timer pause while performing the Remove Chains interaction.
  • Chains broken with collisions now respawn faster.
  • Increased the speed at which the chain spawner tries spawning a chain after a failed attempt.
  • Increased the collision detection of the chain spawner.
  • Updated the Chain Hunt to always spawn clusters of 3 chains, but the spawning interval is based on the number of healthy/injured Survivors.
  • Picking up the Lament Configuration now stops other Survivor's Chain Hunt timers, but not the carrier's. It also stops the Chain Hunt for other Survivors, but not the carrier.
  • To stop a Chain Hunt, the Survivor must Solve the Lament Configuration (if The Cenobite teleports, it also stops the Chain Hunt).
  • Added a cooldown to the Solve interaction to prevent spamming.
  • Increased the value of various score events.
  • Updated the Lament Configuration spawn sound.

Miscellaneous

  • Changed pallet hit boxes to prevent the killer from getting stunned when on the same side as the survivor dropping the pallet.

Bug fixes

The Cenobite

  • Fixed an issue that may make it impossible to remove the Cenobite's chains.
  • Fixed an issue that caused the Cenobite's Burning Candle and Torture Pillar add-ons not to stack.
  • Fixed an issue that may cause chains to appear with inconsistent timing when executing an interaction while holding the Lament Configuration.
  • Fixed an issue that caused chains to remain visible if a survivor disconnects while hooked by the Cenobite's chains.
  • Fixed an issue that may cause the Chain Hunt timer not to restart when a survivor disconnects while holding the Lament Configuration.
  • Fixed an issue that may cause the Cenobite to remain stuck in the teleport interaction if a survivor disconnects during the teleportation.
  • Fixed an issue that caused the Cenobite to play the wrong animation when attacking a survivor carrying the Lament Configuration while carrying a survivor.
  • Fixed an issue that caused a chain to remain on the map after the Cenobite teleports to a survivor solving the Lament Configuration.
  • Fixed an issue that caused survivors to remain stuck in the solving animation after having moved during a Lament Configuration skill check.
  • Fixed an issue that caused the Lament Configuration to instantly teleport to the ground after being solved by a survivor.
  • Fixed an issue that caused the Lament Configuration VFX to disappear when it spawns at a new location.
  • Fixed an issue that may cause the Lament Configuration to spawn on the hatch.
  • Fixed an issue that may cause the lightning VFX to be missing from the Cenobite's chains.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the Mend action.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the Sabotage action.
  • Fixed an issue that caused the Cenobite's chains not to interrupt several item interactions.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the interactions of the Reset Pallet and Rummage interactions.
  • Fixed an issue that caused input prompts to briefly appear after clicking the Create Gateway input.
  • Fixed an issue that caused the Cenobite to lose the ability to open gateways when stunned while in the gate.
  • Fixed an issue that caused the gateway to appear instantly at maximum range after the Cenobite gets stunned while possessing a gateway.
  • Fixed an issue that caused input keys not to appear in the prompts when remapping some actions to the same input as emotes.
  • Fixed an issue that may cause the Cenobite's weapon to remain visible when tilting his head.
  • Fixed an issue that caused the Cenobite not to be granted a scoring event when surviviors escape without the Lament Configuration.
  • Fixed an issue that caused survivors to be granted an incorrect amount of Bloodpoints when breaking multiple chains.
  • Fixed an issue that caused an animation to be missing after the he creates a gateway when spectating the Cenobite.
  • Fixed an issue that caused the prestige weapon not to appear in-game.
  • Fixed an issue that caused the camera to shake violently when sending a possessed chain upright as the Cenobite.
  • Fixed an issue that caused the Cenobite and Nurse's aiming reticles to float in the air when aiming on uneven ground.
  • Fixed an issue that caused the Chain Hunt character portrait to disappear when a survivor enters a locker.
  • Fixed an issue that caused a chain to appear on the left side of the screen while controlling the Gateway projectile as the Cenobite.
  • Fixed an issue that caused the Cenobite's weapon to stay visible when going to a menu with the Cenobite selected
  • Fixed an issue that caused the survivor's hand to be bleeding when repairing a generator
  • Fixed an issue that caused an explosion of blood when the survivor are struck by the Killer weapon
  • Fixed an issue that caused the visual effect for the Scourge Hook to not appear on Macmillan Estate map
  • Fixed an issue that caused the VFX to not appear on the Lament Box during the Lobby's animation or when the match start
  • Fixed an issue that caused the Trickster's blades to be floating next to his hand
  • Fixed an issue that caused the blood VFX to be offset when hitting a Survivor with throwing knives.

Patch 5.2.0 (PTB) - 17 August 2021

Features
  • Added an new Killer - The Cenobite
  • Match Results - When players leave a Trial with a Limited Item (Example: The Nemesis's Vaccine) they will now be notified that they do not get to keep it. It has been consumed by The Entity.
  • Large Text Settings - The players can enable this option to enlarge all texts in the HUD, increasing readability.

Content

The Nemesis Update:

  • Movement speed while charging Tentacle Strike Tier 3 increased to 4.0m/s (was 3.8m/s)
  • Shattered S.T.A.R.S. Badge effect duration increased to 60 seconds (was 30 seconds)
  • Iridescent Umbrella Badge effect duration increased to 30 seconds (was 15 seconds, but was erroneously displayed as 12 seconds)
  • Ritual of The Nemesis reduced to reaching maximum Mutation Rate one time (was 4)

Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete.

  • Various bug fixes and improvements to address performance issues on the Family Residence, Sanctum of Wrath and Midwich Elementary School.
  • Blood Lodge, Dead Dawg Saloon and The Game maps are re-enabled
  • Updated a variety of survivors hair and facial hair cosmetics.

Bug Fixes

  • Fixed an issue that caused The Executioner's rear to be too flat when having "The Corrupted" outfit equipped.
  • Fixed an issue that caused a specific hook blocking navigation when a Survivor is hooked on it in Hospital map.
  • Fixed an issue that caused the killer to body block the basement when standing at the door frame in the main building of the Blood Lodge.
  • Fixed an issue that caused Meg "Jewel of the party" very rare outfit multiple clipping with her body.
  • Fixed an issue that caused Meg "Jewel of the party" very rare outfit skirt misshapen when performing various action.
  • Fixed an issue that caused female survivors to be missing an animation when stepping on a bear trap with the Calm Spirit perk equipped.
  • Fixed an issue that caused survivors to perform the falling animation when walking down some stairs in the Raccoon City Police Station map.
  • Fixed an issue that caused survivors to float and fall to the ground when cleansing some totems.
  • Fixed an issue that caused the durability bar of toolboxes to appear red when sabotaging a hook.
  • Fixed an issue that caused the walking animation of the Nemesis to be missing when in spectator mode in a custom game.
  • Fixed an issue that caused Victor to be able to pounce on survivors while Dead Hard is being used.
  • Fixed an issue that may cause survivors to remain stuck in a window when downed by the Trickster's knives while vaulting.
  • Fixed an issue that caused the Doctor's Shock Therapy and Static Blasts not to negate the Oblivious effect.
  • Fixed an issue that caused the sound notification for the Tinkerer perk to be too low.
  • Fixed an issue that caused the Coup de Grace perk icon to remain lit until all generators are done instead of until all tokens are used.
  • Fixed an issue that caused the hook count and the generator count to overlap each other when spectating a custom game.
  • Fixed an issue that caused the pause menu to open and close constantly when holding the Escape key during a match.
  • Fixed an issue that caused player names with a # symbol to get truncated in the HUD.
  • Fixed an issue that caused save file problem.
  • Fixed an issue that caused survivor to receive an incorrect benevolent emblem.

Known Issues

  • Sometimes, Survivors are bound by chains and are unable to remove them
  • New Rank Crest images are part of the PTB. The new MMR system will not be active on PTB.
  • Some animations are missing while solving the Lament Configuration
  • The wrong animation plays when bound to the Lament Configuration after the Killer teleports to it while the Survivor is solving it
  • The Lament Configuration breaks when a Survivor disconnects while holding it
  • Chains are not removed from the match when a Survivor disconnects while they are bound by them
  • The "Lament Guardian" score event is granted even if the Survivors escape with the Lament Configuration
  • Survivors are awarded an incorrect amount of Bloodpoints when breaking free from multiple chains
  • The Burning Candle and Torture Pillar add-ons do not stack as intended
  • The Cenobite can place a gateway out of bounds in certain maps
  • Items are not held in Claire Redfield's hands.
  • Claire Redfield's camera clips in the ground when being mori'd.
  • Claire Redfield's face is distorted in-game.

Patch 5.1.1 - 10 August 2021

Content

The Trickster:

  • Increased time before Laceration decay to 15s (was 10s)
  • Increased maximum throw speed bonus to 30% (was 25%)

The Trickster's performance is still lower than we want him after the 5.1.0 release, so we decided to add a bit of power in a few places. Chase dynamics are more interesting now that he has a short delay before Laceration decays but it was a bit too easy for him to lose partial progress toward damaging a Survivor, meriting an increase to the delay.

Bug Fixes

  • Fixed an issue that caused clipping between two shelves in one of the preschool's classrooms in Springwood map.
  • Fixed an issue that caused a generator in Lery's memorial Institute not being able to repaired from one side.
  • Fixed an issue where the killer and survivor are able to get on top of a coal wagon using a rock and a pallet in the Suffocation Pit map.
  • Fixed an issue where there was an invisible collision near the hill close to the main building in Ormond map.
  • Fixed an issue where the killers can completely block access to one of Gideon's hook.
  • Fixed an issue with the EULA screen Layout.
  • Fixed an issue that prevent EULA from being displayed in the tally screen.
  • Fixed an issue with the Spectate mode where the power gauge of some Killers were hidden.
  • Fixed an issue with the tooltip for cosmetics overlapping with other buttons.
  • Fixed an issue with some Tutorial Hud elements still visible in a regular Trial.
  • Fixed an issue with wrong icons displayed in the Hud for a very short time.
  • Fixed an issue where the Killers' projectiles can pass through one side of the bed covers in Treatment Theatre.
  • Fixed an issue that caused the Blight's Lethal Rush ability to consume Play with Your Food tokens.
  • Fixed an issue that may cause the Blight to be unable to move during the recovery animation after performing an attack at the end of a Lethal Rush.
  • Fixed an issue that may cause killers to be unable to use their power if a survivor disconnects during the into camera pan.
  • Fixed an issue that may cause killers to use their power instead of grabbing survivors.
  • Fixed an issue that caused the Trapper's Logwood Dye and Tar Bottle add-ons not to darken traps.
  • Fixed an issue that caused the Spirit to be able to phase inside of hooked survivors.
  • Fixed an issue that caused the Trickster's blades to hit survivors while they are being unhooked.
  • Fixed an issue that caused the Trickster to be able to land multiple hits with one knife when using the Cut Thru U Single and Edge of Revival Album add-ons together. Now each knife can apply at most one hit to each survivor.
  • Fixed an issue that may cause position desyncs in the shower tile of the Treatment Theatre map.
  • Fixed an issue that caused the hit marker VFX to stay on the Trickster's knife after hitting a survivor with the Cut Thru U Single add-on equipped.
  • Fixed an issue that caused the Demogorgon not to animate during part of the exit portal animation.
  • Fixed an issue that caused the Counterforce perk to still show totem auras while affected by the Blindness effect.
  • Fixed an issue that caused the camera not to follow female survivors when being sacrificed on a hook.
  • Fixed an issue that caused some effects to be missing when female survivors are sacrificed on a hook.
  • Fixed an issue that caused the camera to remain static during the Shape's mori.
  • Fixed an issue that caused multiple disconnects between legs and torso of Dwight Fairfield.
  • Fixed an issue that caused Jill Valentine's face to be distorted.
  • Fixed an issue where Laurie Strode's "October Cardigan" clips through leg customization items.
  • Fixed an issue that caused The Deathslinger's chest customization 'Fish Market Overalls' has the hand bandages floating to the sides when grabbing a survivor.
  • Fixed an issue that caused Yun-Jin Lee's leg customization 'Magnum Opus Denims' have charms clipping into it.
  • Fixed an issue that caused The Deathslinger's left hand to not be visible in first person view for "Fishy Target" outfit.
  • Fixed an issue that caused the physics of The Spirit's "Oceanic Robe" to be too intense or not intense enough.
  • Fixed an issue that caused Jane Romero's head customizations 'Windswept Wonder' and 'Bohemian Wonders' to have the chokers clipping into her neck.
  • Fixed an issue about Nea's Cropped Top torso has clipping issue when used with several legs.
  • Fixed an issue that caused The Executioner's rear to be too flat.
  • Fixed an issue that caused The Nurse's Lamenting Saw to have the wrong texture and icon.
  • Fixed an issue that caused Survivors Beard textures appear miscoloured when the game quality setting is set to "Low".
  • Fixed an issue that caused the Legacy outfits to be too intense.
  • Fixed an issue that caused The Deathslinger's weapon cosmetic "Anchored Harpoon" to have a PSI Gauge blocking the Killer's view when aiming down sight.
  • Fixed an issue that caused user is returned with a 'Purchase Failed' error after attempting to buy Auric Cells on PS5.
  • Fixed an issue that caused The Deathslinger's Anchored Harpoon to not be sold with the Fishy Target outfit.
  • Fixed an issue that caused Auric Cell purchases are failing on Stadia.
  • Fixed an issue that caused the equip button not to work properly in the Store.
  • Fixed an issue that caused The Nurse's "The Ashen Lady" outfit to not remove VFX when deselecting the outfit from the customization tab.
  • Fixed an issue that caused sparks in the Treatment Theatre to be very bright.
  • Fixed an issue when trying to join a crossplay party with crossplay disabled.
  • Fixed an issue that caused Survivors to equip an incorrect outfit.
  • Fixed an issue that caused equipped outfit to not save.

Known Issues

  • Blood Lodge and The Game maps are disabled.
  • The Executioner's rear may still be too flat.

Patch 5.1.0 - 27 July 2021

FEATURES & CONTENT
  • Settings Menu - Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events.
  • Settings Menu - Players can now reset each category tab individually.
  • Lobby - Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.
  • Lighting and material improvements on Hospital Map


THE TRICKSTER GAMEPLAY UPDATE

Power:

  • Maximum Laceration is now 6 (was 8).
  • Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running)
  • Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds)
  • Laceration removed upon successful basic attack now 3 (was 4)
  • Main Event starts throwing knives 1 second sooner
  • 30 knife hits required to activate Main Event (was 20)
  • 30 second window to activate Main Event (was 10)
  • New knife hit indicators have been added to show when knives connect with Survivors.

Addons:

  • Melodious Murder: Moderately decreases knives' reload time at lockers.
  • Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
  • Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
  • Death Throes Compilation: When Main Event ends, The Trickster's knives are replenished.
  • Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
  • Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)

Changes from PTB to Live:

  • Now starts with 44 knives (was 60)
  • Maximum knife rate of fire bonus after throwing 8 knives is 25% (was 33%)
  • Trick Pouch: Adds 4 knives to inventory (was 10)
  • Bloody Boa: Adds 8 knives to inventory (was 15)
  • Knife hit indicators reduced in size.

Perks:

  • No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates. When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
  • Hex: Crowd Control: Effect now lasts 14/17/20 seconds (was 10/12/14 seconds)


TECHNICAL UPDATES

  • The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
  • When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
  • Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.
  • Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
  • Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0.

Tutorial Updates

  • Added new tutorials for both Survivor and Killer.
  • Menus now have tooltips. This can be turned off in the settings.

Survivor Visual Updates

  • Updated the original outfits of Dwight, Meg, Jake and Claudette.
  • Updated textures and materials on all Prestige outfits.
  • Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated a variety of characters outfits, textures and materials.
  • Updated and fixed a variety of context specific facial animations.
  • Minor changes to a variety of new Survivor models based on PTB feedback.

Miscellaneous

  • Removed the ability for the Plague to infect breakable walls.
  • Reduced Nemesis zombie network usage.
  • Keys with zero charges no longer can open the Hatch.
  • The map offering for Raccoon City Police Department has been re-enabled.
  • Implemented changes to prevent players modifying some in-game files (such as models, textures and images).

Archives

  • A new Tome and Rift will be added to the Archives in the next few days


BUG FIXES

Gameplay & Performance

  • Fixed an issue that prevented the Nightmare from slowing down while charging the "set snare" interaction.
  • Fixed an issue that could prevent the Blight from using his power after being stunned by a pallet while attacking.
  • Fixed an issue that could prevent the Clown's gas from applying the Hindered effect to running survivors.
  • Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
  • Fixed an issue that could cause frame rate stuttering when using the Huntress outfit "The Mordeo".
  • Fixed an issue that could cause the perk "Built to Last" to trigger when a med-kit is consumed by activating the add-ons "Anti-haemorrhagic Syringe" or "Styptic Agent."
  • Fixed an issue that prevented the Demogorgon's add-on "Red Moss" from correctly applying its slowing effect to the portal exit animation.
  • Fixed an issue that could prevent survivors from being affected by the Clown's blurring VFX when playing as Steve Harrington.
  • Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk "Hex: Undying."
  • Fixed an issue with bot pathing logic that could affect performance in tutorial bot matches.
  • Fixed certain level issues which could affect performance in Lery's Memorial Institute.
  • Fixed an issue that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
  • Fixed an issue that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
  • Fixed an issue that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
  • Fixed an issue that prevented zombies from disturbing grass.
  • Fixed an issue that could cause the "Exposed" effect from the Clown's "Red Head Pinky" add-on to last indefinitely if the survivor does not move.
  • Fixed an issue that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
  • Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck.
  • Fixed an issue that could cause a delay before displaying the blocker VFX from the Blight's "Summoning Stone" add-on.
  • Fixed an issue that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
  • Fixed an issue that could cause the add-on "Plaid Flannel" to briefly display the location of the previous blink.
  • Fixed an issue that could allow the perk "Fixated" to affect crawling speed.
  • Fixed an issue that could cause tokens for the perk "Fast Track" to be consumed when using the toolbox add-on "Brand New Part"
  • Fixed certain issues with the perks "Prove Thyself", "Autodidact" and "For the People" that could affect performance
  • Fixed a loading issue that could occur on the initial interaction screen and cause the framerate to drop.
  • Fixed an issue that caused Nemesis' Tentacle Strike to hit survivors through some of the barred windows at the killer shack and other main buildings.
  • Fixed an issue that allowed killers players to see the generator aura from the perk "Blast Mine" when playing as Victor.
  • Fixed an issue that could prevent the Spirit's husk from being destroyed by flashlights when aiming at its head.
  • Fixed an issue with the perk "Starstruck" that could cause survivors to exit and re-enter the terror radius to lose their exposed status rather than reset it.
  • Fixed an issue with the perk "Blood Warden" that could prevent the entity spikes from appearing unless in close proximity.
  • Fixed an issue that could allow Pyramid Head to skip his power cooldown by attacking at a certain time.

Maps & Collisions

  • Fixed an issue that could cause Survivors' legs to clip through the East Office Vaults in the Raccoon City Police Department.
  • Fixed an issue that caused the path to be blocked by The Nightmare's clock near the stairs in the Raccoon City Police Department.
  • Fixed an issue that could allow the Nurse to blink out bounds in the Raccoon City Police Department.
  • Fixed an issue that caused the survivor and killer to get stuck between two rocks near the near the Yamaoka's exit gate
  • Fixed an issue that could prevent downed survivors from being picked up in a specific location in the Underground Complex map.
  • Fixed an issue that could prevent projectile killer from passing through certain planks.
  • Fixed an issue that could cause an invisible collision in the stairs in Coal Tower.
  • Fixed an issue that caused The Nightmare to not being able to place a dream pallet at a specific location on Mother's Dwelling.
  • Fixed an issue that caused some environment flickering while moving around certain maps.
  • Fixed an issue that allowed bear traps to be placed under the snow inside the chair lift in Ormond Resort.

Animations & Cosmetics

  • Fixed an issue that could cause the Trapper mask "Bronze Visor" to appear silver in the trial.
  • Fixed an issue that could cause Ashley J. Williams to float temporarily after escaping a Killer's grasp with the Ashy Slashy cosmetic equipped.
  • Fixed an issue that could cause Jill's crawling animation to play incorrectly.
  • Fixed an issue that could cause the Wraith's weapon to be invisible in the tally screen after a trial has ended.
  • Fixed an issue that could cause keys, maps, and flashlights to use placeholder textures during bot match.
  • Fixed an issue that could cause pallet to appear jittering.
  • Fixed an issue that could cause survivors to play the wrong animation for hook struggle failure.
  • Fixed an issue that could cause killer masks to clip through the camera during the level intro.

Audio

  • Fixed an issue that prevented exit gate switches from playing the correct sound effects when struck by a weapon.
  • Fixed an issue that could prevent the privacy policy pop ups to playing the correct SFX on first boot and after revoking consent

Other

  • Fixed an issue that could prevent player names in the HUD from exceeding 32 characters.
  • Fixed an issue with a possible desynchronization between the actual item sorting and the "Sort by" description in the customization menu
  • Fixed an issue where player only receives bloodpoints for completing a tutorial bot match after a reboot.
  • Fixed an issue that caused keys, maps and flashlights to use placeholder textures during the tutorial matches with the bots when only the first Chunk installed.
  • Fixed an issue that could cause sync errors when trying to complete the survivor tutorial.
  • Tentatively fixed an issue that caused wrong pips and ranks to be displayed after a public match.
  • Fixed an issue that could cause the blood splatters behind health state icons in the HUD to disappear or appear with a lower opacity than intended.
  • Fixed an issue with the analog cursor that sometimes disappeared in the Menus after completing a Trial
  • Fixed a lot of Hitches when loading some Hud icons during Gameplay
  • Various crash fixes


PTB BUG FIXES

  • Fixed an issue that could cause survivors to disregard the first time they are hit after unhooking themselves.
  • Fixed an issue that could impact performance for players when certain debuffs were active.
  • Fixed an issue that caused the newly updated perk "No Way Out" to trigger on generator completion rather than proximity to the exit gate switch.
  • Fixed an issue that could cause the perk "Dead Hard" to cover less distance when being used.
  • Fixed an issue that could prevent the Trapper add-ons "Logwood Dye" and "Tar Bottle" from properly darkening the trap.
  • Fixed an issue that could cause incorrect camera obstruction when survivors interact with the Plague's fountain.
  • Fixed an issue that caused obsession claws to appear over survivor portraits in the tutorial
  • Fixed an issue in the Tally Scoreboard that could cause the Ranks unreadable
  • Lots more miscellaneous bugfixes


PS5/XSX only:

  • Added an error message when players on those consoles try to connect to a game hosted by a player on Steam.


Switch only:

  • Screen capture feature was disabled in order to improve performance.


KNOWN ISSUES

  • Some strings related to Tome / Rift VIII are not localized to non-English languages.
  • Male Legendary characters will not have facial idle animations in-game, they'll just use their default idle/injured idle throughout the game.

Consoles only:

  • Equipping an item in the store and quitting the game, will not save this customization item next time the game is launched.

Patch 5.1.0 (PTB) - 07 July 2021

Features
  • Settings Menu - Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events.
  • Settings Menu - Players can now reset each category tab individually.
  • Lobby - Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.

Content

The Trickster Gameplay Update

Power:

  • Maximum Laceration is now 6 (was 8).
  • Faster Laceration decay. (full meter depletes in 15 seconds, 20 seconds if running)
  • Shorter delay before Laceration starts to decay. (now 10 seconds, was 20 seconds)
  • Laceration removed upon successful basic attack now 3. (was 4)
  • Main Event starts throwing knives 1 second sooner.
  • 30 knife hits required to activate Main Event. (was 20)
  • 30 second window to activate Main Event. (was 10)
  • New knife hit indicators have been added to show when knives connect with Survivors.

Addons:

  • Melodious Murder: Moderately decreases knives' reload time at lockers.
  • Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
  • Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
  • Death Throes Compilation: When Main Event ends, The Trickster's knives are replenished.
  • Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
  • Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)

Perks:

  • No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates. When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
  • Hex: Crowd Control: Effect now lasts 14/17/20 seconds (was 10/12/14 seconds)

Technical Updates

  • The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
  • When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically * transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is * successful.
  • Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.

Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.

  • Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0.


Tutorial Updates

  • Added new tutorials for both Survivor and Killer.
  • Menus now have tooltips. This can be turned off in the settings.

Survivor Visual Updates

  • Updated the original outfits of Dwight, Meg, Jake and Claudette.
  • Updated textures and materials on all Prestige outfits.
  • Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated a variety of characters outfits, textures and materials.


Miscellaneous

  • Removed the ability for the Plague to infect breakable walls.
  • Reduced zombie network usage.
  • Keys with zero charges no longer can open the Hatch.

Bug Fixes

Gameplay & Performance

  • Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
  • Fixed an issue that could cause frame rate stuttering when using the Huntress outfit "The Mordeo".
  • Fixed an issue that could cause the perk "Built to Last" to trigger when a med-kit is consumed by activating the add-ons "Anti-haemorrhagic Syringe" or "Styptic Agent."
  • Fixed an issue that prevented the Demogorgon's add-on "Red Moss" from correctly applying its slowing effect to the portal exit animation.
  • Fixed an issue that could prevent survivors from being affected by the Clown's blurring VFX when playing as Steve Harrington.
  • Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk "Hex: Undying."
  • Fixed an issue with bot pathing logic that could affect performance in tutorial bot matches.
  • Fixed certain level issues which could affect performance in Lery's Memorial Institute.
  • Fixed an issue that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
  • Fixed an issue that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
  • Fixed an issue that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
  • Fixed an issue that prevented zombies from disturbing grass.
  • Fixed an issue that could cause the "Exposed" effect from the Clown's "Red Head Pinky" add-on to last indefinitely if the survivor does not move.
  • Fixed an issue that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
  • Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck.
  • Fixed an issue that could cause a delay before displaying the blocker VFX from the Blight's "Summoning Stone" add-on.
  • Fixed an issue that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
  • Fixed an issue that could cause the add-on "Plaid Flannel" to briefly display the location of the previous blink.
  • Fixed an issue that could allow the perk "Fixated" to affect crawling speed.
  • Fixed an issue that could cause tokens for the perk "Fast Track" to be consumed when using the toolbox add-on "Brand New Part"
  • Fixed certain issues with the perks "Prove Thyself", "Autodidact" and "For the People" that could affect performance.

Map & Collisions

  • Fixed an issue that could cause Survivors' legs to clip through the East Office Vaults in the Raccoon City Police Department.
  • Fixed an issue that could prevent downed survivors from being picked up in a specific location in the Underground Complex map.
  • Fixed an issue that could prevent projectile killer from passing through certain planks.
  • Fixed an issue that could allow the Nurse to blink out bounds in the Raccoon City Police Department.
  • Fixed an issue that could cause an invisible collision in the stairs in Coal Tower.

Animations & Cosmetics

  • Fixed an issue that could cause the Trapper mask "Bronze Visor" to appear silver in the trial.
  • Fixed an issue that could cause Ashley J. Williams to float temporarily after escaping a Killer's grasp with the Ashy Slashy cosmetic equipped.
  • Fixed an issue that could cause Jill's crawling animation to play incorrectly.
  • Fixed an issue that could cause the Wraith's weapon to be invisible in the tally screen after a trial has ended.
  • Fixed an issue that could cause keys, maps, and flashlights to use placeholder textures during bot match.
  • Fixed an issue that could cause pallet to appear jittering.

Audio

  • Fixed an issue that prevented exit gate switches from playing the correct sound effects when struck by a weapon.

Other

  • Fixed an issue that could prevent player names in the HUD from exceeding 32 characters.
  • Fixed an issue with a possible desynchronization between the actual item sorting and the "Sort by" description in the customization menu
  • Fixed an issue where player only receives bloodpoints for completing a tutorial bot match after a reboot.
  • Various crash fixes

Known Issues

  • Frame Drops when a variety of in-game events occur, such as adding new status effects, perks activating or deactivating and/or input prompts coming up. These are especially noticeable for players using an HDD. (Actively being worked on).
  • Several 5th Anniversary Crowns have a placeholder icon.
  • In the new Survivor tutorial, if Meg is prevented from entering the locker, she would no longer unhook the player causing issues in the next section.
  • William "Bill" Overbeck's default and prestige hat and cigarette are placeholders.
  • Female Survivors' eyes and eyebrows are distorted when healing.

Patch 5.0.2 - 29 June 2021

Switch Performance
  • Lowered overall visual quality to help improve performance.
    • Game may still crash when playing on Raccoon City Police Station, but less frequently.

Bug Fixes

  • Fixed an issue that could prevent The Nemesis's tentacle from appearing in the menu during his idle animation.
  • Fixed an issue that could prevent downed survivors from being picked up when near certain walls or corners.
  • Fixed an issue that could display the wrong Dwight's head icon in a Tutorial Hud if a legendary outfit was equipped before starting the Tutorial
  • Fixed an issue where no Player Statuses were displaying in Spectate mode
  • Fixed an issue with the analog cursor speed in the Onboarding menu
  • Fixed an issue in the Customization menu where multiple customization could remain highlighted as selected
  • Fixed an issue where a synchronization error would sometimes occur when completing a Survivor tutorial.
  • Fixed an issue where players could load into a public match through a custom lobby.
  • Fixed an issue that would sometimes occur where players get a server connection error when opening their friends list.
  • Fixed an issue where the cursor pointer would change to gamepad mode too early.
  • Fixed an issue where completing a tutorial match with bots would cause customization and perks to be unequipped for all characters.
  • Fixed an issue that could cause Nemesis's Tentacle strike to hit the Survivor through some of the windows and main building.
  • Fixed an issue where the generator cannot be repaired on one side in the Pale Rose.
  • Fixed an issue that could cause a global flicker in the environment while moving around the maps.
  • Fixed an issue that could cause a Zombie getting stuck on a collision at the entrance of the foundry in the Ironworks of Misery.
  • Fixed an issue where players could walk on a pallet in Yamaoka map by climbing a rock.
  • Fixed an issue where a cleansed totem skulls remain floating at the back of the truck in the Junkyard map.
  • Fixed an issue where the Survivors can't be picked up by the killer near the logs next to the Mother's Dwelling building and the corner of Gideon Meat Plant.
  • Fixed an issue that could cause crashes due to OOM (out of memory) issue.

Patch 5.0.1 - 22 June 2021

Bug Fixes
  • Fixed an issue that could cause The Nemesis's tentacle to flicker when quickly cancelling the Tentacle Strike charge.
  • Fixed an issue that prevented The Nemesis from interrupting survivors who are unlocking a supply case.
  • Fixed an issue that could cause the perk Bite the Bullet to stay active after being healed by two Survivors that have this perk at the same time.
  • Fixed an issue that could cause an incorrect walking animation to play for The Nemesis when in Spectator Mode in a Custom Game.
  • Fixed an issue that caused the "Contaminate Survivor" score event to grant objective points instead of deviousness points.
  • Fixed an issue that could cause the auras of generators to show the entity claws after the effect of the perk "Corrupt Intervention" ends.
  • Fixed an issue that could cause The Clown's bottles to seemingly pass through survivors from the survivor's perspective.
  • Fixed an issue that could cause The Clown's bottle smoke VFX to be visible during the intro camera pan.
  • Fixed an issue that could cause the player's camera to briefly clip out of world as The Demogorgon when tunneling through the Upside Down from certain locations.
  • Fixed an issue that could prevent the killer theme from playing when selecting The Shape or The Nightmare.
  • Fixed an issue that could cause the killer to become frozen in place if a Survivor disconnects while being carried.
  • Fixed an issue that could cause the "collect" prompt to be displayed in English rather than the correct language.
  • Fixed an issue that could cause pallets to seemingly disappear when the user moves their camera at a certain angle.
  • Fixed an issue that could cause the tentacle to be missing from The Nemesis's left hand during the camera pan at the start of the trial.
  • Fixed an issue that could cause survivors to briefly assume an a-pose animation when rescued from the Cage of Atonement.
  • Fixed an issue that could cause an invisible collision blocking the projectiles above an asset in Gas Haven.
  • Fixed an issue that could prevent a generator from being repaired on one side in Hawkins map.
  • Fixed an issue that could cause a trap to clips into the roof in one of the Lampkin Lane houses.
  • Fixed an issue that could cause a Zombie to land mid-air in the Chalet's map.
  • Fixed an issue that could cause a killer not being able to pick up a survivor near the Grim Pantry human cage.
  • Fixed an issue that could cause The Hag to hide Phantasm Traps on any grounded Virus Entity.
  • Fixed an issue that caused some new settings to not be saved properly when playing on consoles.
  • Fixed an issue that could cause some unbreakable outfits to be breakable.
  • Fixed an issue that caused the Onboarding menu buttons to be unresponsive when the player switches account to play the game
  • Fixed some localized Strings not properly translated in Thai in the Onboarding menu
  • Fixed an issue in the Store where the text indicating that a character was locked behind the new Onboarding was cut off in multiple languages.
  • Fixed a stability performance issue by improving the memory usage on the killer Nemesis.
  • Fixed an issue that could cause Jonathan Byer’s face to appear distorted in lower quality settings.
  • Fixed an animation-related issue that could cause a crash in the tally screen.
  • Fixed an issue that could allow players to load into a public match through a custom lobby.
  • Fixed an issue that could cause Ace's hair to become offset when he starts repairing a generator.


Audio

  • Fixed an issue that could cause the Halloween theme is missing when selecting The Shape in Play as Killer
  • Fixed an issue that could cause the Nightmare laugh is missing when selected him in the Play as Killer section
  • Fixed an issue that could cause the Blazing Bat weapon of the Trickster is missing SFX


Other

  • The Raccoon City Police Station map has been re-enabled for custom matches while we continue to investigate certain stability issues.
  • The RPD Badge offering has been temporarily disabled. It can still be collected in blood webs but cannot be equipped for trials.

Known Issues

  • Various performance issues. The team is still actively investigating performance issues across multiple platforms, including consoles. Thank you for your patience as we work on a fix for this!
  • Fixed an issue that could prevent survivors from properly aiming the flashlight while simultaneously injured, contaminated and crouching.

Patch 5.0.0 - 15 June 2021

Features
  • Added a new Killer - The Nemesis
  • Added two new Survivors - Jill Valentine and Leon S. Kennedy
  • Added a new map - Raccoon Police Department

Improved Tutorials:

  • New flow to make it easier to get into the Tutorial for new players
  • New rewards for completing the Tutorial
  • Tutorials now include single-player Tutorial Bot Matches to help teach the basics before venturing online!
  • New players to the game will see more descriptive tooltips in the lobby and match results screens. Veteran players will continue to see the simplified tooltips. This setting can be toggled on/off in the Settings menu General tab.
  • Settings Menu Update - Settings are now grouped in separate category tabs to make them easier to find.
  • Some Legendary Outfits now display customized portraits in the HUD and names in the Lobby.


Content

  • Trapper Visual Update: New Mesh and Textures for Circus Strongman Blast Furnace and Trapper Based outfits and their variants
  • Support for 5th Anniversary Event (Live Date: July 1st 11AM ET - July 15th 11AM ET)
  • New Anniversary Event popup will trigger with the start of the event, summarizing what players can expect.

More details to come!

Balance

  • Demogorgon add-on "Lifeguard Whistle" now reduces detection range from the portal by 1 meter.
  • Demogorgon add-on "Barb's Glasses" bonus reduced to 15% (from 20%).
  • Demogorgon add-on "Black Heart" bonus reduced to 15% (from 20%).
  • Demogorgon add-on "Vermillion Webcap" bonus undetectable duration increased to 3 seconds (from 1 second).
  • Demogorgon add-on "Rat Tail" bonus increased to 35% (from 25%).
  • The perk "Franklin's Demise" will no longer destroy items. Instead, it will drain charge from items over time and leave them empty.
  • Increased the duration of the perk "Lucky Break" to 40/50/60 seconds (up from 35/40/45).
  • Readjusted maximum turn rate per frame during Blight’s rush at large look angles.


Bug Fixes

Perks and Powers

  • Fixed an issue that could cause fully regressed generators to remain highlighted in yellow when using the perk Surveillance.
  • Fixed an issue that could prevent the perk Insidious from deactivating when using the Spirit's phase walk.
  • Fixed an issue that could allow survivors to use emotes or drop items to prevent the Shape's standing mori.
  • Fixed an issue that could prevent the Shape's terror radius from properly updating while in Evil Within tier 3.
  • Fixed an issue that could cause inconsistent behaviour when using The Nightmare add-on "Black Box."
  • Fixed an issue that could sometimes cause the terror radius to be heard when the Killer is affected by the Undetectable status effect.
  • Fixed an issue that prevented the Ranger Med-Kit item from increasing the size of great skill check zones.


Maps & Collisions

  • Fixed an issue that could prevent access to the stairs on Temple of Purgation.
  • Fixed an issue that caused a rock to be climbable in front of the entrance of the Chalet in Ormond.
  • Fixed an issue that could prevent the hatch in Fathers Campbell's Chapel from being opened with keys.
  • Fixed an issue that could prevent survivors from being up when downed near the pillars in Mother's Dwelling.
  • Fixed an issue that could prevent survivors from being picked up in Springwood Elementary.
  • Fixed an issue that could cause survivors to become stuck in the vat drop in the Gideon Meat Plant when downed by a hatchet after vaulting.
  • Fixed an issue that allowed the Killer to completely block the basement stairs in certain Coldwind Farm maps.
  • Fixed an issue that allowed the Killer to pass over a pallet in Ormond by climbing a rock.
  • Fixed an issue that could prevent the Killer from entering the basement in Coal Tower.
  • Fixed an issue that could cause survivors to become stuck in a log in the Pale Rose.
  • Fixed an issue that could display incorrect lighting on crows in Coldwind Farm maps.
  • Fixed an issue that could prevent survivors from repairing one of the sides of a generator in Midwich's locker room.
  • Fixed an issue that could prevent survivors from repairing one of the sides of a generator in Lery's Memorial Institute.
  • Fixed an issue that could allow the Nurse to blink behind the rubble blocking basement entrances.
  • Fixed an issue that prevent the Killer from going up the ramp in Crotus Prenn Asylum.
  • Fixed an issue that could allow survivors to vault through a closed window on the second floor in Lery's Memorial Institute.


Animations & Customisations

  • Fixed an issue with David King's 'Hard Headlights' and 'My Body, My Rules' customizations. They created a noticeable gap in his torso when worn together.
  • Fixed an issue with Nemesis's default outfit that could cause him to become invisible.
  • Fixed an issue with The Oni's Demon's End outfit that could prevent him from playing some of his lobby animations.
  • Fixed an issue that could prevent the fire effects in certain Oni outfits from stopping properly when changing outfits.
  • Fixed an issue that could cause Yun-Jin's Midnight Fashionista torso to clip with other leg cosmetics.
  • Fixed an issue that could cause Yun-Jin's Midnight Fashionista pants to clip with other torso cosmetics.
  • Fixed an issue that could cause Yun-Jin's arms to bend unnaturally when using the cosmetic Seoul Socialite.
  • Fixed an issue that could cause Ash's eyes to become distorted.
  • Fixed an issue with The Nurse's “Fluid Nightingale” outfit that could cause stretched textures when blinking.
  • Fixed an issue with The Legion’s “New Year Shoplifter” outfit that could cause clipping and bunching issues.
  • Fixed an issue that could cause survivor items to clip into their bodies when affected by Vile Purge.
  • Fixed an issue that could cause survivor items to clip into female survivors when running while injured.
  • Fixed an issue that caused the Clown's bow tie to display an incorrect color.
  • Fixed an issue caused Quentin's Urban Style and Bloody Style vests to stretch incorrectly.
  • Fixed an that could cause some floating skulls to remain after cleansing a totem.
  • Fixed an issue that could cause certain character’s accessories to become covered in blood VFX after the Legion’s mori.
  • Fixed an issue that could cause survivors to play an incorrect animation when picking up an item that after being hit by a killer using the perk Franklin's Demise.
  • Fixed an issue that could cause survivors wearing certain legendary outfits to be offset when carried by certain killers.
  • Fixed an issue that could cause the Oni to become stuck in the Demon Strike pose after being stunned.
  • Fixed an issue that could allow some killers to clip into hooked survivors.


Audio

  • Fixed an issue that could cause the tally screen audio to become muffled when completing a trial while the Trickster's Main Event is active.
  • Fixed an issue that could cause Victor's pounce audio to be muffled when jumping on the wooden planks above the Killer basement in the Slaughterhouse.
  • Fixed an issue that could prevent survivors from hearing The Cannibal's chainsaw rev if were looking away and further than 5 meters from him.


Archives

  • Fixed an issue with the challenge Spread The Sickness in Tome VII, now this challenge says "Injure a Survivor 6 time(s) with Vile Purge or Corrupt Purge as The Plague".


Other

  • Fixed an issue that could allow a custom game to be started with only one Killer and one spectator.
  • Various crash fixes.


Switch Only

  • Fixed an issue where if a user disables cross-play they will be unable to load in the Springwood maps.


Windows Store Only

  • Fixed an issue that caused multiple assets to flicker.

Japan Only

  • Fixed an issue with the information pop-up not showing up properly when Auric cells expired.

Known Issues

Xbox Platforms Only

  • Onboarding menu buttons stop working if switching user accounts. If this situation happens, closing the game and relaunching it should resolve it.


Changes from PTB

Balance:

Killer - Nemesis

  • Zombies respawn every 45 seconds (was 30 seconds) when destroyed by Survivors.
  • Zombies spend a maximum of 1.5 seconds in idle before starting to patrol (was up to 3 seconds)
  • Zombie audio range extended to 6 meters (was 5 meters)
  • Zombies now shrink their collision when blinded, allowing survivors to move past them in small areas
  • Hitting a Contaminated survivor with Tentacle Strike increases Mutation Rate (the same amount as hitting a zombie)


Perk - Lethal Pursuer

  • Duration increased to 7/8/9 seconds (was 5/6/7 seconds)


Perk - Hysteria

  • Triggers when healthy survivors are is put into the injured state by any means (previously triggered only by basic attacks)
  • Cooldown reduced to 30 seconds (was 60 seconds)

Perk - Eruption

  • Triggers when survivors enter the dying state by any means (previously triggered only by basic attacks)
  • Cooldown reduced to 30 seconds (was 90 seconds)
  • Incapacitated duration increased to 12/14/16 seconds (was 10/12/14 seconds)


Bug Fixes

  • Fixed an issue that could cause The Nemesis to have an incorrect movement speed after being pallet stunned while charging his tentacle attack.
  • Fixed an issue that could allow The Nemesis to gain power progress when cancelling a mori.
  • Fixed an issue that caused the add-on "Shattered S.T.A.R.S. Badge" to grant the wrong bonus zombie movement speed.
  • Fixed an issue that could allow zombies to hit Survivors while using the perk Dead Hard.
  • Fixed an issue that could cause an unreachable pallet to spawn in the exit gate in the Raccoon Police Department.
  • Fixed an issue that could cause survivors to become stuck in the police vehicle when escaping the trial in Raccoon Police Department.
  • Fixed an issue that could cause flashlight beams to briefly point in an incorrect direction when activated.
  • Fixed an issue that could cause a conflict between the generator auras from the perks Blast Mine and Repressed Alliance.
  • Fixed an issue that could allow survivors to bring vaccine and flashbangs out of the trial in custom matches.
  • Fixed an issue that could cause a crash when loading into swamp maps.
  • Fixed various collision issues in the Raccoon Police Department.
  • Fixed various issues with zombie AI and nav meshes.

Patch 5.0.0 (PTB) - 25 May 2021

Features
  • Added a new Killer - The Nemesis
  • Added two new Survivors - Jill Valentine and Leon Scott Kennedy
  • Added a new map - Raccoon City Police Station


Improved Tutorials:

  • New flow to make it easier to get into the Tutorial for new players
  • New rewards for completing the Tutorial
  • Tutorials now include single-player Tutorial Bot Matches to help teach the basics before venturing online!
  • New players to the game will see more descriptive tooltips in the lobby and match results screens. Veteran players will continue to see the simplified tooltips. This can setting can be toggled on/off in the Settings menu.
  • Settings Menu Update - Settings are now grouped in separate category tabs to make them easier to find.


Content

  • Trapper Update
  • New Mesh and Textures for Circus Strongman Blast Furnace and Trapper Based outfits and their variants


Bug Fixes

  • Fixed an issue where players on the Tally screen would receive a "Disconnected from Host" message and would be sent to the initial interaction screen after being idle for 5 minutes.
  • Fixed an issue where corrupted bloodweb would not regenerate corrupted nodes but fail to display the corrupted node, making it sometimes impossible to progress in that bloodweb.
  • Fixed an issue where Victor can pounce on various objects inside the Thompson House


Audio

  • Fixed an issue where survivors do not scream when stepping on a Bear Trap or when hit in the Tutorials or Bot match
  • Fixed an issue where survivors can hear the Terror Radius when the Wraith is cloaked
  • Fixed an issue where other Survivors hear the Demogorgon seal portal audio from anywhere on the map.
  • Fixed an issue where the Trickster's melody does not seem to play at the appropriate distance from the killer.


XBOX only:

  • Fixed an issue where player status of newly added users would not be displayed correctly.


Known Issues:

  • Cracks materials on Haddonfield's ground seems bumpier
  • Onboarding menu and Game Manual menu can be cut off on the sides on a 4:3 or less aspect ratio.
  • Onboarding menu only localised in English for the PTB.
  • The Nemesis - Players are able to use a Vaccine on dead survivors on the ground (mori / bleed out)
  • The Nemesis - Nemesis's tentacle can sometimes glow depending of his position.
  • The Nemesis - The zombies do not react to all types of loud noises or screams.
  • The final reward for completing the tutorials is missing.

Patch 4.7.2 - 19 May 2021

Bug Fixes
  • Fixed an issue which prevented scoring events from firing while struggling on the hook.
  • Fixed an issue which prevented survivors from being picked up in a corner of the gas station car pile.
  • Fixed an issue which prevented survivors from being picked up if close to certain basement walls.
  • Fixed an issue which caused one hatch in Grim Pantry spawns above the ground.
  • Fixed an issue which allowed Killers to completely block access to some Coldwind Farm basements.
  • Fixed an issue which could cause the hook struggle prompt to display an incorrect skill check keybinding.
  • Fixed an issue which could allow changing the selected Killer while searching for a match.
  • Fixed an issue which could prevent accessories from remaining properly attached to the Hag’s mud phantasm while wearing certain outfits.
  • Fixed an issue which could cause a desync for Killer players if a survivor disconnected while being killed.
  • Fixed an issue which could cause the Deathslinger to become stuck in the reeling animation if a survivor disconnected after being shot.
  • Fixed an issue which could cause the exit gates to spawn too close together on Rancid Abattoir.
  • Fixed an issue which could cause a crash when exiting the survivor tutorial.
  • Fixed an issue which caused the icon for the perk "Soul Guard" to start the trial lit.
  • Fixed an issue which could cause "no network connection" errors while in the trial.
  • Fixed an issue which could cause the Legion to visibly clip into pallets while vaulting them.
  • Fixed an issue which prevented the time required for the "Wake Up" action from increasing for each use.


PC only:

  • Fixed an issue that could affect performance if a gamepad is plugged into a PC.

Patch 4.7.1 - 11 May 2021

Balance
  • Added a maximum turn rate per frame to the Blight's rush for very high sensitivity input.
  • Increased controller sensitivity and controller maximum turn rate for the Blight's rush.
  • The Huntress add-on "Wooden Fox" now triggers undetectable at the beginning of the reload interaction and its duration has been increased to 15 seconds


Miscellaneous

  • Huntress ammo count is now updated at the end of the reload interaction.


Bug Fixes

  • Fixed an issue that caused characters being sold with temporary discounts to not be purchasable with shards anymore.
  • Fixed an issue that would cause survivor characters to emote when pressing Numpad 1 or Numpad 2 even if not bound to those keys.
  • Fixed an issue that could cause a survivor to be unreachable if downed while unhooking another survivor.
  • Fixed an issue that could prevent accessories from remaining properly attached to the Hag's mud phantasm while wearing certain outfits.
  • Fixed an issue that could prevent the interaction progress bar from properly resetting to 0 when cancelling the seal portal interaction on the Demogorgon's portals (visual issue only).
  • Fixed an issue that could cause the wrong first person animation to play when playing the Twins and taking control of Charlotte.
  • Fixed an issue that could prevent progress towards "Getting the Hang of it" when ranking up.
  • Fixed an issue that could prevent survivors from being hit by the Deathslinger's projectile while using a key.
  • Fixed an issue that could cause the Hag's phantasm trap to display the aura of the Hag when placed in front of a generator.
  • Fixed an issue that could prevent the Nightmare from seeing survivor's sleep immunity timers.
  • Fixed an issue that could prevent a survivor's right arm from bending correctly when holding a firecracker.
  • Fixed an issue that could cause the Nightmare to become permanently invisible from the perspective of a survivor being killed with a "mori" interaction if the action is cancelled before the animation begins.
  • Fixed an issue that could cause motion blur when rotating characters in the store
  • Fixed issues with the Trapper masks Worn Gaze, Redox Eyes and Iron Chuckles that prevented them from displaying properly.
  • Fixed an issue that could cause held medkits, toolboxes or keys to clip with injured female survivor models while running
  • Fixed an issue that could prevent the Nurse from blinking through the silo's cap on the map Torment Creek.
  • Fixed an issue that could cause an unreachable bear trap to spawn inside the ground in the silo on the map Torment Creek.
  • Fixed an issue that could prevent flashlights from blinding killers when used through the windows of Thompson's House
  • Fixed an issue that could cause incorrect collision on the second floor of Father Campbell's Chapel.
  • Fixed an issue that could cause incorrect collision when falling off a hill in Mount Ormond Resort
  • Fixed an issue that could prevent downed survivors from being picked up next to a specific haystack on Coldwind Farm maps
  • Fixed a collision issue on the harvester in Coldwind Farm maps that could prevent characters from reaching the haybales from the ramp
  • Fixed an issue that could prevent a window vault location from displaying properly in Léry's Memorial Institute


Xbox Series X|S only:

  • Fixed an issue that caused the application to crash upon Signing out of the active account on the initial interaction screen.

Patch 4.7.0 - 04 May 2021

Content


Tome VII

  • Tome VII for The Archives will start tomorrow, May 5th, at 11AM ET.
  • Rift fragments for Level Completion rewards will now increase per Level.
  • The required amount of Player XP per Rift fragment has been reduced to 500 XP (from 800XP) for faster Rift progression.


UI

  • Settings menu: Replaced all checkboxes with text based steppers (with choices "ON"/"OFF") to be consistent with similar setting interactions.
  • HUD - Visual improvements to Killer Power indicators behind Survivor portraits:
  • General: Bottom of these indicators are no longer covered by the Survivor portraits.
  • The Doctor: Madness levels now have a distinct visual for each level.
  • The Plague: Improved Sickness meter texture colours for colourblind players.
  • The Nightmare: Increased brightness of the Dream World indicator.
  • The Ghostface: Increased contrast on the Stalking meter.


Visual Update

  • Visual Update for all Coldwind Farm maps.
  • The Doctor VFX Update
  • Optimized Doctor VFX to improve performance.
  • Reduced the intensity of the glitch and madness screen effects.


The Twins Post-Release Update

  • With this update, we've tried to widen the window for counterplay when attempting to down multiple survivors with Victor. Also, the Ultra Rare addons were underperforming and have had their bonuses increased.
  • Charlotte can now rotate while waking up.
  • Victor's successful Pounce cooldown is 5 seconds (was 3 seconds).
  • Victor can now move during the successful Pounce cooldown.
  • Silencing Cloth grants Undetectable for 20 seconds (was 12 seconds).
  • Iridescent Pendant inflicts Exposed for 30 seconds (was 12 seconds).


The Demogorgon Gameplay Update

  • The Demogorgon's portals have been adjusted to be usable more frequently, traverse distance faster, and grant a bit more stealth. The base move speed when charging Shred has also been increased, and the bonus from add-ons decreased. Some portal/traversal add-ons also had their values reduced in light of the base stat improvements. The end result should be as strong, or stronger. We will continue to monitor the performance of these addons and adjust them in future patches as needed.


Power

  • Traverse the Upside Down cooldown: 10 seconds (was 14 seconds).
  • Normal Traverse the Upside Down velocity: 20 m/s (was 17 m/s).
  • Undetectable lasts 3 seconds after Traversing the Upside Down (was 2 seconds).
  • Movement speed while charging Shred increased from 3.68 m/s to 3.86 m/s.


Addons

  • Black Heart: Reduces cooldown time after a successful Shred attack by 20%.
  • Rat Liver: +3.5% movement speed while charging Shred (was 9% but end result is unchanged due to increased base move speed).
  • Rat Tail: +25% action speed while opening a portal (was 50%).
  • Rotten Pumpkin: When traversing the Upside Down, the portal you enter is destroyed, blood points earned.
  • Barb's Glasses: Slightly increases Shred recovery speed when breaking a pallet.
  • Rotten Green Tripe: Increases Killer movement Speed while traversing the Upside Down by 15% (was 25%).
  • Sticky Lining: increases the radius in which Survivors can be detected by Of the Abyss by 2.5m (was 1.5m).
  • Brass Case Lighter: Inflicts 60 seconds of Blindness (was 45 seconds).
  • Deer Lung: Increases Upside Down traversal speed by 40% (was 30%), now reduces portal count by 2.
  • Eleven's Soda: Shows yellow Auras for Generators being repaired while traversing the Upside Down.
  • Thorny Vines: Seal time +10% (was 14%), detection radius 1m (was 1.5m).
  • Lifeguard Whistle: Survivors near activated Portals are indicated by Killer Instinct without having to charge Of the Abyss.
  • Unknown Egg: Reduces power recovery time after traversing the Upside Down by 1.5 seconds (was 2.5 seconds).
  • Leprose Lichen: Survivor auras remain for 3 seconds after emerging from a portal.
  • Red Moss: When traversing the Upside Down, The Demogorgon emerges from the target portal silently but more slowly.


The Nightmare Gameplay Update

  • The Nightmare has been overperforming for some time, and his game slowdown addons were still causing more frustration than we would like. These have been removed and replaced with new effects based on Survivor sounds in the Dream World. We've also made adjustments to penalize spamming snares in chase and reduced the total number of traps that can be active at once, but the expect the core gameplay experience to remain intact.


Power

  • Move speed now adjusted to 4.0 m/s while charging a Dream Snare.
  • Dream Snare charges reduced to 5 (was 8).
  • Dream Pallet charges reduced to 7 (was 10).
  • Using a clock to wake up prevents falling asleep for 30 seconds; this includes when getting hit by Freddy.
  • Added a new Killer Power visual behind the Survivor portraits to indicate the 30 second sleep immunity timer.


Addons

  • Black Box: When a Gate is opened, the Entity blocks it for sleeping Survivors for 15 seconds.
  • Jump Rope: While Survivors are in the Dream World, the sounds of their grunts of pain are 50% louder.
  • Outdoor Rope: While Survivors are in the Dream World, the sounds of theirgeneratorrepairs can be heard from 8 meters further away.
  • Swing Chains: While Survivors are in the Dream World, the sounds of their footsteps are 50% louder.


The Huntress Addon Update

  • The Huntress was among the last of the older killers with incorrect add-on rarities, and this has now been fixed! Several addons have been altered to give more interesting effects and her most controversial addon has been adjusted so it no longer allows carrying more than one hatchet.


Addons

  • Berus Toxin becomes Yellowed Cloth: +10% Hatchet flight speed.
  • Coarse Stone: The grunts of pain from hit targets are increased by 50% until they are fully healed.
  • Amanita Toxin: Hit target suffers from the Blindness status effect for 60 seconds (was 30 seconds).
  • Deerskin Gloves: Now Rare.
  • Fine Stone becomes Weighted Head: Hit target suffers from the Incapacitated status effect for 10 seconds.
  • Yew Seed Brew is now Wooden Fox: Now Very Rare; grants the Undetectable status effect for 10 seconds after reloading.
  • Yew Seed Concoction is now Rose Root: +20% Hatchet flight speed.
  • Pungent Fiale is now Soldier's Puttee: Now Ultra Rare; The Huntress moves 4.6 m/s when she has no Hatchets.
  • Venomous Concoction: Inflicts Exhausted status for 5 seconds (was 90 seconds).
  • Iridescent Head: Prevents carrying more than one Hatchet.


More Live Design

  • Apart from the killer updates, the most significant live design change in this update is the change to Survivor's hook struggle inputs. One of the motivating factors behind this update is to reduce the number of inputs per second in order to make the game more accessible to those suffering from RSI. After the release of this mechanic for The Executioner's Cages and its positive reception by the community, we felt confident of making this change more broadly for all Sacrifice struggles.
  • The new Object of Obsession design previewed on the dev stream has been completed with a few tweaks. We hope solo Survivors will enjoy Small Game's new Totem-counting function, and Borrowed Time no longer triggers based on Terror Radius... it just works.


New hook struggle

  • Struggling during the second stage on a hook is now a series ofSkill Checks
  • Failing to give any input for two successive Skill Checks will instantly complete the Sacrifice
  • Missing a skill check will reduce the amount of time until the Entity claims the hooked Survivor


Perks

  • Small Game: Gain tokens for each Totem any Survivor cleanses; tokens reduce cone width to increase accuracy; no longer triggers for the Totem you are currently cleansing.
  • Lucky Break: Now hides scratch marks as well; duration reduced to 35/40/45 seconds.
  • Soul Guard: Now has a 30 second cooldown between activations.
  • Open-Handed: Increases aura reading range by 8/12/16 meters; Survivors may only be affected by one instance of Open-Handed.
  • Zanshin Tactics: Now always active and range increased to 24/28/32 meters.
  • Borrowed Time: No longer requires being in the Terror Radius to trigger; duration of Enduring status reduced to 8/10/12 seconds.
  • Object of Obsession: This perk has been redesigned.


Other

  • Repairing while using a toolbox now increases the odds of gettingSkill Checksby 5x (was 2x).
  • When the Hatch is opened by a Key, it remains open for 10 seconds (was 30 seconds).
  • Every trial will now start with an obsession, regardless of player loadouts.


Archives

  • A new Tome and Rift will be added to the Archives


Changes from PTB to Live

  • The Nightmare's Black Box add-on activation time increased from 10 seconds to 15 seconds.
  • Lucky Break's duration reduced from 70/80/90 to 35/40/45.
  • Victor can now move during the pounce success cooldown.
  • Demogorgon base speed while charging Shred increased from 3.68 m/s to 3.86 m/s.
  • Demogorgon's "Rat Liver" add-on bonus adjusted to +3.5% for a resulting shred charge move speed of 4.0 m/s.
  • Huntress' "Leather Loop" add-on rarity reverted to uncommon.
  • Adjusted the cowshed and farmhouse map balance.
  • Adjusted multiple collisions in farm maps.
  • Adjusted the vault on the harvester to be easier to use.
  • Miscellaneous bug fixes


Audio

  • Survivor now screams audibly across the map when unhooking another survivor if killer perk Make Your Choice is active.
  • Game audio is no longer caused to muffle if a game ends while The Trickster is in the Main Event state.
  • Demogorgon Portal no longer audible by survivors until activated
  • The Hillbilly chainsaw will now rev continuously while in the charge state


Bug Fixes

  • Fixed an issue that could prevent pallets from stunning killers under certain circumstances.
  • Fixed an issue that could cause rare items to appear in chests more often than intended.
  • Fixed an issue that could prevent hooks from respawning if broken with the perk "Breakdown."
  • Fixed an issue that caused the fatigue decreasing effect from the Nurse's add-on "Wooden Horse" to apply on successful hits.
  • Fixed an issue that could prevent survivors from screaming when hit directly with the Clown's antidote bottle during certain interactions.
  • Fixed an issue that could allow survivors to climb to inaccessible areas after being downed on certain rocks, benches or similar props.
  • Fixed an issue that prevented bell sounds from the "Mr Elf" outfit from playing when rotating the character in the store.
  • Fixed an issue that allowed Victor to pounce through window vault locations (pouncing over them is fine).
  • Fixed an issue that would cause survivors to have default outfits when switching characters in the lobby.
  • Fixed an issue that could cause a desync in the Trickster's knife reloading animation when using the perk "Iron Maiden."
  • Fixed an issue that could sometimes prevent Dream Pallets from having collision while in the "up" position.
  • Fixed an issue that could prevent the Blight's prestige cosmetic skins from showing their dripping effects.
  • Fixed an issue which caused the watch to be floating when equipping the David King's Harrington Jacket cosmetic.
  • Fixed an issue which sometimes caused a soft-lock when spamming the Escape Key while transitioning to the Tally Screen.
  • Changed the way characters are displayed in the menus so they don't seem to be floating above the ground.
  • Fixed an issue that could cause a survivor to become stuck in Pyramid Head's Cage of Atonement if they were in the exact location the cage spawns
  • Fixed an issue that could allow survivors to position themselves between the exit spikes and the exit trigger volume and avoid the killer's attacks in all maps.
  • Fixed an issue where the application would soft-lock when unlocking rift levels at a high speed.
  • Miscellaneous crash fixes
  • Fixed an issue which caused a fat shaming spot between two rocks of the Sanctum of Wrath
  • PC only:
    • Fixed an issue where performance drops could happen when having a gamepad plugged while using a keyboard and mouse.
  • Switch only:
    • Fixed an issue where the lobby privacy settings would not be applied correctly when taking over a lobby.
  • Xbox One, Xbox Series X|S, Playstation 4, Playstation 5 only:
    • Fixed an issue where the application would crash after repeatedly pressing the Ready button in the Play as Survivor lobby.

Patch 4.6.1 - 14 April 2021

Bugfix Patch 4.6.1 focuses around changes to The Trickster.

Keep Up

  • Increased movement speed while throwing knives from 3.68 -> 2.68m/s to 3.86 -> 3.68m/s.
  • Increased Main Event movement speed to 3.86m/s.
  • Decreased Killing Part Chords & Caged Heart Shoes effects respectively.

Draw Faster

  • Decreased wind up time (readying knives) from 0.5 seconds to 0.35 seconds.
  • Increased wind down grace period from 1 second to 1.25 seconds.

Move Control

  • Removed spread on thrown knives.
  • Greatly decreased recoil.

Misc. Changes

  • Increased the initial Laceration decay timer from 15 seconds to 20 seconds: This gives you a longer window to follow up with additional blades before the Laceration meter decreases.
  • Decreased post-Main Event cooldown from 10 seconds to 5 seconds.
  • Iridescent Photocard can now injure Survivors.

Patch 4.7.0 (PTB) - 13 April 2021

Content
  • Settings menu: Replaced all checkboxes with text-based steppers (with choices "ON"/"OFF") to be conssitent with similar setting interactions.
  • Added marketing analytics tool. (more info about it here)

HUD

Visual improvements to Killer Power indicators behind Survivor portraits:

  • General: Bottom of these indicators are no longer covered by the Survivor portraits.
  • The Doctor: Madness levels now have a distinct visual for each level.
  • The Plague: Improved Sickness meter texture colours for colourblind players.
  • The Nightmare: Increased brightness of the Dream World indicator.
  • The Ghostface: Increased contrast on the Stalking meter.
  • The Coldwind Farm map has received a visual update.


The Trickster

  • Increased movement speed while in the throw state and while actively throwing Blades.
  • Decreased the recoil intensity and angle variation while throwing Blades.
  • Removed the spread while throwing Blades.
  • Decreased the Blade wind up time.
  • Increased the Blade wind down time.
  • Increased the time before the Laceration Meter begins decaying.
  • Increased Main Event movement speed.
  • Decreased Showstopper's cooldown after Main Event has ended.
  • Modified the Trickster's Laceration meter artwork so that it is more clear when the meter is full vs partially full.

The Trickster: Addons

  • Decreased the effects of movement speed addons to account for the baseline movement speed increases in the above section:
  • Killing Part Chords from 0.054 m/s to 0.04 m/s
  • Caged Heart Shoes from 0.13 m/s to 0.1 m/s
  • Iridescent Photocard will now injure survivors at maximum laceration


The Doctor

  • Optimisation of the Doctor VFX to improve performance.
  • Reduce the intensity of the Glitch and madness screen effect.


The Twins

  • Charlotte can now rotate while waking up.
  • Victor's failed Pounce cooldown is 5 seconds. (was 3 seconds)
  • Silencing Cloth grants Undetectable for 20 seconds. (was 12 seconds)
  • Iridescent Pendant inflicts Exposed for 30 seconds. (was 12 seconds)


The Demogorgon

Power

  • Traverse the Upside Down cooldown: 10 seconds. (was 14 seconds)
  • Normal Traverse the Upside Down velocity: 20 m/s. (was 17 m/s)
  • Undetectable lasts 3 seconds after Traversing the Upside Down. (was 2 seconds)


Addons

  • Black Heart: Reduces cooldown time after a successful Shred attack by 20%.
  • Rat Liver: +5% movement speed while charging Shred. (was 9%)
  • Rat Tail: +25% action speed while opening a portal. (was 50%)
  • Rotten Pumpkin: When traversing the Upside Down, the portal you enter is destroyed, bloodpoints earned.
  • Barb's Glasses: Slightly increases Shred recovery speed when breaking a pallet.
  • Rotten Green Tripe: Increases Killer movement Speed while traversing the Upside Down by 15%. (was 25%)
  • Sticky Lining: increases the radius in which Survivors can be detected by Of the Abyss by 2.5m. (was 1.5m)
  • Brass Case Lighter: Inflicts 60 seconds of Blindness. (was 45 seconds)
  • Deer Lung: Increases Upside Down traversal speed by 30% (was 40%), now reduces portal count by 2.
  • Eleven's Soda: Shows yellow Auras for Generators being repaired while traversing the Upside Down.
  • Thorny Vines: Seal time +10% (was 14%), detection radius 1m. (was 1.5m)
  • Lifeguard Whistle: Survivors near activated Portals are indicated by Killer Instinct without having to charge Of the Abyss.
  • Unknown Egg: Reduces power recovery time after traversing the Upside Down by 1.5 seconds. (was 2.5 seconds)
  • Leprose Lichen: Survivor auras linger for 3 seconds after emerging from a portal.
  • Red Moss: When traversing the Upside Down, The Demogorgon emerges from the target portal silently but more slowly; also the subsequent Undetectable status lasts for 3 seconds instead of 2.


The Nightmare

Power

  • Move speed now adjusted to 4.0 m/s while charging a Dream Snare.
  • Dream Snare charges reduced to 5. (was 8)
  • Dream Pallet charges reduced to 7. (was 10)
  • Using a Clock to wake up prevents going to sleep for 30 seconds; this effect includes when getting hit by Freddy.
  • Added a new Killer Power visual behind the Survivor portraits to indicate the 30 second sleep immunity timer.

Addons

  • Black Box: When a Gate is opened, the Entity blocks it for sleeping Survivors for 10 seconds.
  • Jump Rope: While Survivors are in the Dream World, the sounds of their grunts of pain are 50% louder.
  • Outdoor Rope: While Survivors are in the Dream World, the sounds of their generator repairs can be heard from 8 meters further away.
  • Swing Chains: While Survivors are in the Dream World, the sounds of their footsteps are 50% louder.


The Huntress Addons

  • Berus Toxin becomes Yellowed Cloth: +10% Hatchet flight speed.
  • Coarse Stone: The grunts of pain from hit targets are increased by 50% until they are fully healed.
  • Amanita Toxin: Hit target suffers from the Blindness status effect for 60 seconds. (was 30 seconds)
  • Leather Loop: Now Rare.
  • Deerskin Gloves: Now Rare.
  • Fine Stone becomes Weighted Head: Hit target suffers from the Incapacitated status effect for 10 seconds.
  • Yew Seed Brew is now Wooden Fox: Now Very Rare; grants the Undetectable status effect for 10 seconds after reloading.
  • Yew Seed Concoction is now Rose Root: +20% Hatchet flight speed.
  • Pungent Fiale is now Soldier's Puttee: Now Ultra Rare; The Huntress moves 4.6 m/s when she has no Hatchets.
  • Venomous Concoction: Inflicts Exhausted status for 5 seconds. (was 90 seconds)
  • Iridescent Head: Prevents carrying more than one Hatchet.


Live Design

  • Struggling during the second stage on a Hook is now a series of Skill Checks.
  • Failing to give any input for two successive Skill Checks will instantly complete the Sacrifice.
  • Missing a skill check will reduce the amount of time until the Entity claims the hooked Survivor.
  • Repairing while using a toolbox now increases the odds of getting Skill Checks by 5x. (was 2x)
  • When the Hatch is opened by a Key, it remains open for 10 seconds. (was 30 seconds)
  • Small Game: Gain tokens for each Totem any Survivor cleanses; tokens reduce cone size; no longer triggers for the Totem you are currently cleansing.
  • Lucky Break: Now hides scratch marks as well; duration reduced to 70/80/90 seconds.
  • Soul Guard: Now has a 30 second cooldown between activations.
  • Open-Handed: Increases aura reading range by 8/12/16 meters; Survivors may only be affected by one instance of Open-Handed.
  • Zanshin Tactics: Now always active and range increased to 24/28/32 meters.
  • Borrowed Time: No longer requires being in the Terror Radius to trigger; duration of Enduring status reduced to 8/10/12 seconds.
  • Object of Obsession: This perk has been redesigned.
    • Whenever your aura is revealed to the Killer, the Killer's aura becomes visible to you and you gain a 2/4/6% bonus to healing, repairing and cleansing speed.
    • If you are the Obsession, your aura is revealed to the killer for 3 seconds once every 30 seconds.
    • Increases your chances of being the Obsession.


Bug Fixes

  • Fixed an issue which caused the watch to be floating when equipping the David King's Harrington Jacket cosmetic.
  • Fixed an issue which sometimes caused a soft-lock when spamming the Escape Key while transitioning to the Tally Screen.
  • Changed the way characters are displayed in the menus so they don't seem to be floating above the ground.
  • Fixed an issue that could cause a survivor to become stuck in Pyramid Head's Cage of Atonement if they were in the exact location the cage spawns.


Known Issues

  • Survivor footstep audio may occasionally become corrupted when injured or hooked.

Patch 4.6.0 - 30 March 2021

:Changes and additions (++) from the PTB Patch Notes are highlighted in Purple.


Features

  • Added a new Killer - The Trickster
  • Added a new Survivor - Yun-Jin Lee
  • Added Party Privacy options - You can now set your party privacy to automatically block join requests from strangers, allow friends to join without approval, etc.
  • Added the Chat Filter feature
  • Added an error message when a user fails to add a friend because he has too many friends


Content

The Blight

  • Adjusted his first person animations and camera position to be higher up
  • Reworked the collision detection for his power. It should now be consistent with basic attack obstruction and no longer result in sliding off various surfaces.


The Wraith

  • Increased his cloaked move speed
  • Decreased his move speed while uncloaking
  • Reduced the Windstorm addon move speed bonuses to compensate for the above speed changes
  • Removed the uncloaking move speed penalties from the Windstorm addons


Accessibility

  • Colorblind modes have been added and can be accessed VIA the Options menu.


Perks

  • Decisive Strike - Now deactivates when performing certain actions that are not part of evading the Killer


HUD

  • Increased the visibility and size of the negative status effect timer fill.
  • Made adjustments to the player status timer bar to be more accurate and added back the glows to indicate when the timer bar is paused or requires attention.
  • Improved performance.


Menus

  • Updated the accept and cancel buttons on Friend and Group requests to have a greater visual difference.


(++) Audio

  • The warning and max stingers for Laceration Meter (from Killer's perspective) have been changed
  • The bat swing attenuation was reduced for Survivors
  • The 2D scream on the Mori was fixed
  • Main Event cooldown now has SFX support
  • New VO for The Trickster while in Chase mode


Visual Update

  • Visual Update for the main Lobby, Store and Tally


Bug Fixes

  • Fixed a crash in the initial interaction screen.
  • Fixed a crash in the Play as Killer lobby that could occur when repeatedly holding the Ready button to cancel the search.
  • Fixed an issue that prevented Killers to drop on top of the chairs in Ormond's chalet.
  • Fixed an issue that could cause a crash when using Victor to pounce on a survivor as they exit the trial.
  • Fixed an issue that could cause Victor to stay stuck inside the hills unique to the Red Forest maps.
  • Fixed an issue that caused the infected VFX behind the survivor icon to not be fully completed when the Survivor is affected by Broken status effect.
  • Fixed an issue that could cause Survivors to remain standing until they move when downed from a Deep Wound status.
  • Fixed an issue that caused Killers and Survivors to be seen floating in certain spots on hills in Asylum maps.
  • Fixed an issue that caused the Survivor’s health bar to no longer flash when the timer is paused.
  • Fixed an issue that could cause the Trail of Punishment of the Damned sound effect to keep playing even if no trails were left behind.
  • Fixed an issue that caused Survivor to not stay on the ground after dying status animation has occurred
  • Fixed an issue that could cause players to spawn inside a collision (therefore not being able to move) when loading into the Dead Dawg Saloon map
  • Fixed an issue that could prevent repairing a generator from the light post side in Grim Pantry
  • Fixed an issue that could prevent Survivor health bars from being visually accurate (bar would appear empty before Survivor dies).
  • Fixed an issue that caused the item's icon on the ground to overlap with the progress bar when equipped with some specific items (only if the In-Game HUD scale is 85% or lower).
  • (++) Fixed an issue that would rarely cause the in-game UI to appear when entering spectator mode while the last survivor reaches the tally screen
  • (++) Fixed an issue that caused the Trapper's bear trap to clip into doors
  • (++) Fixed an issue that caused a collision between statue and a hill on Sanctum of Wrath map
  • (++) Fixed an issue that caused the Nurse to blink out of bound in the killer shack
  • (++) Fixed perks appearing as Tier 1 in the Match result screen of a Custom Game
  • (++) Fixed an issue in Spectate mode where the player could see the remaining generators left instead of the Exit Gate objective when the hatch is closed
  • (++) Fixed an issue where a player could lose pips when leaving during loading
  • (++) Fixed an issue that could cause the server to crash If multiple Survivors spam the heal interaction while crouching
  • (++) Fixed an issue that could prevent the Killer from picking up Survivors along the edge of the Exit Gate
  • (++) Fixed an issue that could cause disconnected players not to count towards progress on the Devout emblem
  • (++) Fixed an issue that could cause lockers to become horizontal
  • (++) Fixed an issue that could cause two survivors to swap positions if they quickly took turns attempting to unhook the same survivor
  • (++) Fixed an issue that prevented Hex: Blood Favor from showing survivors the "cursed' status when activated
  • (++) Fixed an issue that could cause the Legion's Feral Frenzy power to end incorrectly after hitting a second survivor
  • (++) Fixed an issue that could cause survivors hands to become misaligned when using the exit gate switch
  • (++) Fixed an issue that could cause survivors to gain interaction progress when successfully hitting a skill check from the perk Oppression
  • (++) Fixed an issue that could cause the Blight and the Demogorgon to stop moving while dashing if the menu is opened
  • (++) Fixed an issue that could cause hooked Survivors to float off the hook if the Killer downs an injured survivor attempting to unhook them.
  • (++) Fixed an issue that could cause Victor to remain suspended in the air if a Survivor disconnected while Victor was attached
  • (++) Fixed an issue that could cause the Blight's rush to hit an invisible collision where a Hatch could later spawn
  • (++) Fixed an issue that could cause camera snapping when quickly starting and stopping generator repairs
  • (++) Fixed an issue that could cause the perk Tinkerer to activate when the last generator is completed
  • (++) Fixed an issue that could cause survivors to become stuck in lockers in network conditions with high packet loss
  • (++) Fixed an issue that could cause the Killer to completely block the access to a specific hook on Disturbed Ward, Lery's Memorial Institute and Gideon maps.
  • Switch only:
    • Fixed an issue where selecting an Archive cinematic would briefly play a few frames of the last previously viewed cinematic.
    • Fixed a crash that may occur when holding both buttons to switch between Survivors in Spectator Mode.
    • (++) Fixed an issue where the HUD could display the same buff icon twice
  • Stadia only:
    • Fixed an issue with the UI prompts showing for a wrong platform when using a keyboard and a controller.
  • (++) PS4 and PS5 only:
    • Fixed an issue where if a player using a PS5 invites a player using a PS4 the invitee can't accept the invitation.
  • (++) Xbox Series X
    • Fixed an issue where the application would crash when accepting an invitation sent to a signed-in but inactive account.
  • (++) Xbox One only:
    • Fixed an issue where Recently Played With XB1 players can enter a Public Lobby without requesting to join the Party
    • Fixed an issue where the player could be soft-locked after disconnecting the Xbox Live profile while being in a Play as Survivor lobby.


(++)Known Issues

  • Stadia only:
    • Description of The Nightmare's power states he can accumulate 5 Dream Tokens instead of 8.
    • The DLC exclusive cosmetic for Chapter 19: All-Kill will not be awarded upon purchase. The cosmetic will be automatically applied to eligible players once this issue is fixed in an upcoming patch.
    • (TENTATIVE) Missing string for Chapter name for DLC banner in in-game Store Featured page.
  • Windows Store only:
    • The game crashes when revoking consent on the Microsoft Store version of the game


(++)Changes from PTB to Live

The Trickster:

  • When activating Main Event, The Trickster will automatically throw Blades
  • It is now possible to cancel Main Event by pressing the Ability button
  • While in Main Event, the ammo count no longer decreases. If The Trickster had 50 Blades when it was activated, he will have 50 Blades when it ends.
  • Improved visual feedback for Showstopper's cooldown after Main Event has ended
  • Added additional states to The Trickster's power icon when in Main Event and when in cooldown after Main Event.
  • Improved the Laceration Meter UI readability around the Survivor portraits
  • Updated the Trick Blades add-on: Blades will now ricochet twice. Ricochet hits will grant bonus Bloodpoints. Ricochet hits no longer deal double laceration.


Perks:

  • Smash Hit: Duration increased to 4 seconds
  • Self Preservation: Now also hides pools of blood & grunts of pain
  • Starstruck: Exposed effect now refreshes any time the Survivor enters your Terror Radius, and the effect persists for 26/28/30 seconds after leaving it. Cooldown reduced to 60 seconds
  • No Way Out: Now has a base time of 10 seconds, +4/6/8 seconds for each token


The Blight:

  • Updated rush hitbox to be higher and narrower in order to reduce collisions with objects on the edge of the player's screen or out of view

Patch 4.6.0 (PTB) - 02 March 2021

Features
  • Added a new Killer - The Trickster
  • Added a new Survivor - Yun-Jin Lee
  • Added a setting to change the privacy of the party
  • Added the Chat Filter feature
  • Added an error message when a user fails to add a friend because he has too many friends


Content

The Blight

  • Adjusted his first person animations and camera position to be higher up
  • Reworked the collision detection for his power. It should now be consistent with basic attack obstruction and no longer result in sliding off various surfaces.


The Wraith

  • Increased his cloaked move speed
  • Decreased his move speed while uncloaking
  • Reduced the Windstorm addon move speed bonuses to compensate for the above speed changes
  • Removed the uncloaking move speed penalties from the Windstorm addons


Accessibility

  • Colorblind modes have been added and can be accessed VIA the Options menu.


Perks

  • Decisive Strike - Now deactivates when performing certain actions that are not part of evading the Killer


HUD

  • Increased the visibility and size of the negative status effect timer fill.
  • Made adjustments to the player status timer bar to be more accurate and added back the glows to indicate when the timer bar is paused or requires attention.
  • Improved performance.


Menus

  • Updated the accept and cancel buttons on Friend and Group requests to have a greater visual difference.


Visual Update

  • Visual Update for the main Lobby, Store and Tally


Bug Fixes

  • Fixed a crash in the initial interaction screen.
  • Fixed a crash in the Play as Killer lobby that could occur when repeatedly holding the Ready button to cancel the search.
  • Fixed an issue that prevented Killers to drop on top of the chairs in Ormond's chalet.
  • Fixed an issue that could cause a crash when using Victor to pounce on a survivor as they exit the trial.
  • Fixed an issue that could cause Victor to stay stuck inside the hills unique to the Red Forest maps.
  • Fixed an issue that caused the infected VFX behind the survivor icon to not be fully completed when the Survivor is affected by Broken status effect.
  • Fixed an issue that could cause Survivors to remain standing until they move when downed from a Deep Wound status.
  • Fixed an issue that caused Killers and Survivors to be seen floating in certain spots on hills in Asylum maps.
  • Fixed an issue that caused the Survivor’s health bar to no longer flash when the timer is paused.
  • Fixed an issue that could cause the Trail of Punishment of the Damned sound effect to keep playing even if no trails were left behind.
  • Fixed an issue that caused Survivor to not stay on the ground after dying status animation has occurred
  • Fixed an issue that could cause players to spawn inside a collision (therefore not being able to move) when loading into the Dead Dawg Saloon map
  • Fixed an issue that could prevent repairing a generator from the light post side in Grim Pantry
  • Fixed an issue that could prevent Survivor health bars from being visually accurate (bar would appear empty before Survivor dies).
  • Fixed an issue that caused the item's icon on the ground to overlap with the progress bar when equipped with some specific items (only if the In-Game HUD scale is 85% or lower).
  • Switch only:
    • Fixed an issue where selecting an Archive cinematic would briefly play a few frames of the last previously viewed cinematic.
    • Fixed a crash that may occur when holding both buttons to switch between Survivors in Spectator Mode.
  • Stadia only:
    • Fixed an issue with the UI prompts showing for a wrong platform when using a keyboard and a controller.


Known Issues

  • Victor can get stuck in the Basement hook and cannot pounce on survivors
  • The Nurse may become unable to do any actions after a Blink Grab
  • Survivors do not generate Killer Instinct when interacting with the Demogorgon's Portal
  • Survivors will clip inside the environment or float during some interactions
  • Survivors do not look back smoothly when crouching near a wall or asset
  • Hex: Ruin does not automatically regress generators
  • Projectiles go through pallets
  • Oni's sword 'Yamaoka Blade' appears to stretch erratically from a distance
  • Ammo Items in lockers do not spawn unless the Trickster is present in a match. When playing as other Killers, the locker is empty.

Patch 4.5.2 - 23 February 2021

Content
  • Raised camera to original position when crawling
  • Changed transition animations in Survivor Locomotion to make the controls feel more responsive.


HUD Layout Changes:

  • Moved the objectives from the top center of the screen to the bottom left corner and removed the additional text. Objectives are now icon based.
  • Increased the size of the objectives icons and added background shading to help improve their visibility when viewed on bright environments.
  • Increased the font size of the generator count number.
  • Reduced the size of the Killer's hook count widget to be more in line with the other objectives.
  • Lowered the stack of player status widgets from the top left corner to the lower left corner. They now sit just above the new objectives location and expand upwards.
  • Increased the width and height of the timer bar under the player names in the player status widget.
  • Added a new setting in the Settings menu to control the size of the Skill Check independently of the HUD scale setting.


Bug Fixes

  • Fixed an issue that could cause Killers to appear further away than they actually were on Survivor screens (This was the primary cause of the hit registration (hitbox) issues seen since 4.5.0)
  • Fixed an issue that caused survivors to crawl faster than intended.
  • Fixed an issue that prevented event bloodpoints from being awarded from certain indoor generator types used on maps including Midwich Elementary and Lery's Memorial Hospital.
  • Fixed an issue with survivor camera-based interaction priority that could make it impossible to prioritize interactable objects on the ground (such as bear traps near pallets).
  • Fixed an issue that could cause survivors with the perk Calm Spirit to scream when caught in a bear trap.
  • Fixed an issue with Hex: The Third Seal and Hex: Undying that could cause the hexed players and hexed player count to be incorrectly reset when the Third Seal's totem is destroyed and Undying is still active.
  • Fixed an issue that could cause the haste status effect icon not to show when using Refined Serum.
  • Fixed an issue that could allow the nurse to attack during the first few frames of fatigue after a blink, and skip the fatigue.
  • Fixed an issue that prevented the add-ons Black Heart and Mew's Guts from increasing the Demogorgon's recovery speed.
  • Fixed an issue that caused the survivor's portrait become highlighted any time infection from the Plague was increasing. It should only highlight to indicate when a survivor has reached maximum sickness.
  • Fixed an issue that could cause the speed boost from uncloaking with the Wraith add-on The Serpent to trigger too early to be of use.
  • Fixed an in issue that could cause incorrect values for the Unbroken emblem.
  • Fixed an issue that could cause players to end up on the wrong side of pallets when stunning a killer.
  • Fixed an issue that could prevent the proper indicators from displaying for the Doctor when using Shock Therapy, Static Blast, or missed Snap Out Of It skill checks.
  • Fixed an issue that caused survivors to keep the default outfit between the lobby and the loading screen to the trial when playing a Custom Game.
  • Fixed an issue where old event items would sometimes appear in bloodwebs.
  • Fixed an issue where the UI can show a healthy survivor as injured when healed for two health states very quickly.
  • Fixed various collision-related issues Crotus Penn Asylum.
  • Fixed an issue that would cause charms on hooks to not be visible to Killers.
  • Fixed an issue that would cause the game to get stuck on the tally screen when entering spectator mode at the same time last Survivor reaches the tally screen.


Bug Fixes missing from 4.5.1 and 4.5.0 Patch notes

  • The following bugs were fixed, but not mentioned in previous Patch notes:
    • Fixed an issue that could cause injured survivor sounds be louder than intended after rush-entering a locker (they should be audible, but muffled) (missing note from patch 4.5.1)
    • Fixed an issue that could prevent the Plague from being able to infect window vaults with Vile Purge (missing note from patch 4.5.1)
    • Fixed an issue that could prevent the Shape from playing recoil animations or sound effects when hitting an obstruction in Evil Within III (missing note from patch 4.5.1)
    • Fixed an issue that could reduce the Legion's acceleration while attacking with Feral Frenzy (missing note from patch 4.5.1)
    • Fixed an issue that could prevent the Huntress from hearing audio feedback on a long-range hatchet hit (missing note from patch 4.5.0)
    • Fixed an issue with the perk Deception that could cause a "Hide" prompt to appear but not be usable (missing note from patch 4.5.0)
  • Windows Store only:
    • Fixed a crash that occurred when revoking the consent.


Known Issues

  • Skill Check UI Scaler option in the options menu appears in English for all non-English languages. This will be fixed with the next Chapter patch.

Patch 4.5.1 - 16 February 2021

Bug Fixes
  • Fixed an issue that caused survivors to be floating in the lobby.
  • Fixed an issue that caused various error messages to occur in a lobby or after a trial after specific conditions were met.
  • Fixed an issue that caused the Auris in the Observer's hand to be missing when accessing the Archives from the widget.
  • Fixed an issue that caused Meg's Golden Summer Outfit Icon to not appear.
  • Fixed an issue where a spectator could be sometimes locked in the spectator screen when entering in spectator mode while the last Survivor reaches the tally screen.
  • Fixed an issue where unbreakable sets could be broken.
  • Fixed an issue where some UI texts show incorrect characters in Thai language on Steam.
  • Fixed the opacity on Victor's incapacitated effect on the player status widget to be more visible.
  • Fixed a missing character in Archive challenge text when the language is set to French.
  • Fixed an issue where the audio is muted when spectating an other player
  • Fixed an issue where there was no SFX on button prompts in the Tutorials
  • Archives: Fixed Glyph placement issues in Gideon Meat Plant, Sanctum of Wrath, The Pale Rose, Midwich Elementary School, and both Asylum maps
  • Fixed an issue where pips lost or gained in a Custom Match would be added to the pips lost or gained in the following Public Match
  • Fixed various collision-related issues in Autohaven Wreckers and Crotus Penn Asylum. These maps have been re-enabled.


PS5 only:

  • Fixed a crash when a trial starts after a player requests to join a party.


Known Issues

  • Killers can't see their own Charms on hooks.

Patch 4.5.0 - 09 February 2021

Content
  • Tome VI & The Gilded Stampede Event

New HUD Layout - Several HUD elements have been moved or updated

  • The player status widget (player names, health states etc.) has been redesigned. Along with a number of graphical improvements to animations, the player status widget is now positioned on the left side of the screen. While this change was not made lightly, it was necessary in order to make the player names readable across all platforms and resolutions as well as make room for new HUD elements like the Hook Count.
  • The objectives have been moved to the top center of the screen to give us more room to display detailed instructions.
  • Score events and status effect alerts have been moved to the right side of the screen. This was primarily to bring the status effect alerts closer to the status effect indicators they reference.
  • The number of visible score events has been increased when multiple events are triggered at the same time.


New HUD Element - Hook Counts

  • Killers see a new widget which displays how many hooks they've earned during the match out of the possible total hooks. This is only visible to the Killer.
  • Survivors see a new set of markers above each of the Survivor player's names. This lets the Survivor players know how many times each Survivor has been hooked. This is only visible to the Survivors.

New HUD Element - Survivor Portraits

  • The healthy and injured health state icons have been replaced with each character's portrait.
  • The Injured state has been improved from the PTB to be more obvious, especially for colorblind players.

UI Scale Sliders

  • The Settings menu has been updated with two new slider settings that allow players to adjust the size of their UI. Players may adjust the size of the menus and HUD separately. This replaces the previous maximum scale value used in previous releases.


Visual Update:

  • Visual updates to maps in Gideon Meat Plant and Asylum.
  • Updated model and textures on 4 Nurse outfits.
  • Update model, texture on the Clown base outfit and updated his VFX.


Updated Survivor Locomotion

  • New:
    • Updated the posing for all Survivor locomotion animations.
    • Added Start/Stop transition animations and quick turn animations.
    • Added ability to use Flashlight while crouching.
    • Updated crawling turn speed and added animation feedback for recovering.
  • New from PTB:
    • Added new animation when entering the hatch while crawling.
    • Updated Self-Heal fail animation.
    • Slightly raised the camera when crawling.


Balance

Killers

The Clown:

  • Power:
    • Clown now has two types of bottles: Tonic and Antidote.
    • Tap Secondary Power to switch which will be thrown
    • Hold Secondary Power to reload bottles
    • Reload time is now 3 seconds (down from 5 seconds)
  • Antidote bottles:
    • Release a gray cloud that activates and turns yellow after 2.5 seconds
    • Antidote clouds last a total of 7.5 seconds and are smaller than Tonic clouds
    • Overlapping Antidote and Tonic clouds causes both to disappear
    • Survivors and The Clown gain the "Invigorated" status effect when they touch the Antidote cloud
    • Invigorated grants 10% movement speed bonus for 5 seconds
    • An Intoxicated Survivor touching a yellow Antidote cloud is no longer intoxicated
    • Tonic clouds remain unchanged
  • Addons:
    • Party Bottle: Thrown bottles emit confetti when shattering (was Ether 5 Vol%)
    • Fingerless Parade Gloves: Bottles are thrown with a different arc that doesn't go as high but goes further
    • Smelly Inner Soles: Greater move speed bonus when reloading (was Common, now Rare)
    • Solvent Jug: Moderately increases the Invigorated effect duration
    • Thick Cork Stopper: Smaller reload time reduction
    • Spirit of Hartshorn: Moderately expands The Antidote cloud area (was Ether 10 Vol%)
    • VHS Porn: Swaps yellow and purple color of Antidote and Tonic effects (was Rare, now is Common)
    • Cigar Box: When any player becomes Invigorated, they see all other players' auras within a 16m radius
    • Garish Makeup Kit: Considerably increases Invigorated Effect duration
    • Tattoo's Middle Finger: Auras of Intoxicated or Invigorated survivors are revealed to you for 6 seconds
  • Audio:
    • The Clown now has his own Terror Radius & Chase music.

The Trapper:

  • Escaping from a Bear Trap now has a 1/6 (16.6%) chance of succeeding on each attempt, but is capped at a maximum of 6 attempts
  • Addons that reduce the chance of escape increase the maximum number of attempts as well as reducing the chance per attempt

The Wraith:

  • While cloaked, the Wraith is completely invisible (no shimmer) to Survivors when more than 20m away
  • Increased the duration of the uncloak speed boost from 1.0s to 1.25s
  • Restored a missing bone-rattle sound cue at the beginning of the Wraith's cloaking animation (sometimes referred to as "bell tech")
  • Fixed an issue where the Wraith would appear to uncloak completely while kicking a generator or breaking a pallet or wall while cloaked. The Wraith now only uncloaks the necessary bits.
  • Fixed an issue that caused the Wraith's add-on "The Serpent" to reset the uncloaking progress after completing an interaction. It will now leave the *Wraith completely uncloaked and able to attack, and trigger an uncloak speed boost, after damaging a generator or breaking a pallet or wall.


MISCELLANEOUS

  • Hex: Undying:
    • While Hex: Undying is active, Survivors within 2/3/4 meters of any Dull Totem have their Aura revealed.
    • When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying. Any tokens the transferred Hex had are transferred as well
  • Misc. Perks:
    • Fixated: Now works while injured
    • Iron Maiden: Effect lasts 30 seconds
    • Second Wind: Durations now 28/24/20 seconds
    • Pebble (Diversion): Now charges in 40/35/30 seconds. Distance thrown now 20 meters at all tiers.
  • Deep Wound:
    • Now always has a 20-second timer
    • Frank's Mixtape and Stab Wound Study adjusted to have the same proportional impact on Survivors' Deep Wound timers
    • Borrowed Time's tier adjustments are now the duration of the Endurance status effect at 10/12/15 seconds
  • Mangled:
    • Mangled status effect always lasts until fully healed
    • Vigil no longer affects Mangled
    • Begrimed Head: Removed repair speed debuff, added Hemorrhage status effect
    • Rusty Attachments: Only applies Mangled to injured Survivors


Bug Fixes

  • Fixed a hitch occurring in the Loadout Panel when selecting an item
  • Fixed a hitch when opening the Bloodweb after a certain level
  • Fixed an issue that could cause some survivors passively falling asleep to not count towards the "Dream Master" achievement
  • Fixed some issues regarding user impersonation
  • Fixed a crash that could occur on the initial interaction screen
  • Fixed an issue that occurred occasionally after the killer disconnects from a match where the Player Level would display incorrect Level and Devotion values
  • Fixed an issue where the Survivor could get stuck and not be able to be picked up if downed while repairing a generator.
  • Fixed an issue where the Flashlight cone would not expand after successfully blinding the Killer
  • Fixed an issue where the 1st generator piston would move abnormally fast.
  • Fixed an issue with Steve's lips while gesturing.
  • Fixed an issue with the camera when the Nurse would carry a Survivor and attack.
  • Fixed an issue where Jane and Kate chest physics would not work properly.
  • Fixed an issue where the Oni's armor would be floating.
  • Fixed an issue where the Clown's hair would be floating.
  • Fixed an issue where Totems located next to the Combine Harvester's wheel on Coldwind Farm couldn't be cleansed.
  • Audio:
    • Fixed an issue where Elodie is screaming louder than other survivors.
    • Fixed various surface tags for footsteps and impacts
    • Fixed an issue where Doctor static attack doesn't play his sound.
    • Fixed an issue with some locomotion survivor animations
    • Fixed an issue with Legion customization "Hooded Leather Jacket"
  • PC only:
    • Fixed a crash that could occur when pasting an empty text in the promo code
  • Windows Store only:
    • Fixed an issue when launching the game and navigating directly to Play as Killer/Survivor, the user's currency would display as 0-0-0 instead of the real values.
  • Switch only:
    • Fixed an issue where multiple sound effects weren't echoed on Nintendo Switch
  • PS5 only:
    • Fixed an issue where the player wouldn't be brought back to the initial interaction screen when the internet connection is lost
  • Xbox One, Xbox Series X, Playstation 4, Playstation 5 only:
    • Fixed a crash that would occur after loading the tutorial while the game is not completely installed
  • Fixed Issues from PTB
    • Fixed an issue where Survivor would not be able to nod their head up/down anymore.
    • Fixed an issue where Survivor character would stuttered changing direction quickly.
    • Fixed an issue where the Survivor would play the incorrect animation when bleeding out of Deep Wound.
    • Fixed an issue where the players would be able to steer character during Dead Hard.
    • Fixed an issue where the Survivor would snap back to their original position after letting go of repairing a generator.
    • Fixed an issue where the character would stutter when using the flashlight while moving.
    • Fixed an issue where the character would remain in fall stance after vaulting.
    • Fixed an issue where the character would not play the Dead Hard animation properly from idle.
    • Fixed an issue where the Survivor would clip through lockers doors while rushing out.
    • Fixed an issue where the Survivor carrying an item would clip through the ground.
    • Fixed and issue where Ash hand would jitter while carrying an item.
    • Fixed an issue where character would "T" stance when infected by the Plague and interacting with the exit gate
    • Fixed an issue where character would "T" stance when interacting with fountains.

Known Issues

  • Some tutorial and UI texts show incorrect characters in Thai language on Steam.

Patch 4.5.0 (PTB) - 12 January 2021

FEATURES & CONTENT
  • New HUD Layout - Several HUD elements have been moved or updated.
  • The player status widget (player names, health states etc.) has been redesigned. Along with a number of graphical improvements to animations, the player status widget is now positioned on the left side of the screen. While this change was not made lightly, it was necessary in order to make the player names readable across all platforms and resolutions as well as make room for new HUD elements like the Hook Count.
  • The objectives have been moved to the top center of the screen to give us more room to display detailed instructions.
  • Score events and status effect alerts have been moved to the right side of the screen. This was primarily to bring the status effect alerts closer to the status effect indicators they reference.
  • The number of visible score events has been increased when multiple events are triggered at the same time.
  • New HUD Element - Hook Counts
  • Killers see a new widget which displays how many hooks they've earned during the match out of the possible total hooks. This is only visible to the Killer.
  • Survivors see a new set of markers above each of the Survivor player's names. This lets the Survivor players know how many times each Survivor has been hooked. This is only visible to the Survivors.
  • New HUD Element - Survivor Portraits
  • The healthy and injured health state icons have been replaced with each character's portrait.
  • UI Scale Sliders
  • The Settings menu has been updated with two new slider settings that allow players to adjust the size of their UI. Players may adjust the size of the menus and HUD separately.

New Survivor Locomotion Animations

  • Changed the pose for all survivor locomotion animations.
  • Added Start/Stop transition animations and quick turn animations.
  • Added ability to use Flashlight while crouching.
  • Changed Crawling turn speed and added animation feedback for recovering.

Visual Update:

  • Visual updates to maps in Gideon Meat Plant and Asylum.
  • Updated model, textures and VFX on 4 Nurse outfits.
  • Update model and texture on the Clown base outfit.


BALANCE

  • Clown Gameplay Update
  • Power:

Clown now has two types of bottles: Tonic and Antidote.

Tap Secondary Power to switch which will be thrown

Hold Secondary Power to reload bottles

Reload time is now 3 seconds (down from 5 seconds)

  • Antidote bottles:

Release a gray cloud that activates and turns yellow after 2.5 seconds

Antidote clouds last a total of 7.5 seconds and are smaller than Tonic clouds

Overlapping Antidote and Tonic clouds causes both to disappear

Survivors and The Clown gain the "Invigorated" status effect when they touch the Antidote cloud

Invigorated grants 10% movement speed bonus for 5 seconds

An Intoxicated Survivor touching a yellow Antidote cloud is no longer intoxicated

Tonic clouds remain unchanged

  • Addons:

Party Bottle: Thrown bottles emit confetti when shattering (was Ether 5 Vol%)

Fingerless Parade Gloves: Bottles are thrown with a different arc that doesn't go as high but goes further

Smelly Inner Soles: Greater move speed bonus when reloading (was Common, now Rare)

Solvent Jug: Moderately increases the Invigorated effect duration

Thick Cork Stopper: Smaller reload time reduction

Spirit of Hartshorn: Moderately expands The Antidote cloud area (was Ether 10 Vol%)

VHS Porn: Swaps yellow and purple color of Antidote and Tonic effects (was Rare, now is Common)

Cigar Box: When any player becomes Invigorated, they see all other players' auras within a 16m radius

Garish Makeup Kit: Considerably increases Invigorated Effect duration

Tattoo's Middle Finger: Auras of Intoxicated or Invigorated survivors are revealed to you for 6 seconds

  • The Trapper:

Escaping from a Bear Trap now has a 16.6% chance of succeeding on each attempt, but are capped at a maximum of 6 attempts

Addons that reduce the chance of escape increase the maximum number of attempts as well as reducing the chance per attempt

  • The Wraith:

While cloaked, the Wraith is completely invisible (no shimmer) to Survivors when more than 24m away

As the Wraith gets closer, the shimmer increases from 0% at 24m to 100% at 16m

  • Hex: Undying:

While Hex: Undying is active, Survivors within 2/3/4 meters of any Dull Totem have their Aura revealed.

When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying. Any tokens the transferred Hex had are transferred as well

Fixated: Now works while injured

Iron Maiden: Effect lasts 30 seconds

Second Wind: Durations now 28/24/20 seconds

  • Pebble Diversion:

Now charges in 40/35/30 seconds

Distance thrown now 20 meters at all tiers

Deep Wound now always has a 20-second timer

Frank's Mixtape and Stab Wound Study adjusted to have the same proportional impact on Survivors' Deep Wound timers

Borrowed Time's tier adjustments are now the duration of the Endurance status effect at 10/12/15 seconds

Mangled status effect always lasts until fully healed

Vigil no longer affects Mangled

Begrimed Head: Removed repair speed debuff, added Hemorrhage status effect

Rusty Attachments: Only applies Mangled to injured Survivors

Prevent Victor from hiding under hooked survivors, which would make other survivors unable to destroy him.


BUG FIXES

  • Add-ons no longer show up on the Perk diamond shape when they are displayed as an external effect on the HUD. (The smaller icons to the left of the equipped perks.)
  • Fixed a bug where the map name in the intro sequence could get stuck on screen.
  • Fixed an issue where the HUD would sometimes be covered in a large red texture.
  • Removed walls from the top floor middle section of the Gideon Meat Plant to increase visibility in the map.
  • Fixed an issue that may cause survivors to get stuck or launched when dropping a pallet in an area with multiple survivors.
  • Fixed an issue that would cause the Deathslinger to move at reduced speed when stunned while shooting.
  • Fixed an issue that may cause survivors to become stuck when the drop a pallet on the killer with the Power Struggle perk.
  • Fixed an issue that caused survivors to perform a failed skill check animation when starting an interaction with a new object after failing a skill check during their previous interaction.
  • Fixed an issue that may cause the Demogorgon to become stuck after using a portal.
  • Fixed an issue that may cause survivors to become stuck when stepping on a bear trap at the same time as the Trapper picks it up.
  • Fixed an issue that may cause survivors animation to become desynced, behaving as if carried by the killer, after being grabbed by the killer during a vault or from a locker while at the same time as exiting it.
  • Fixed an issue that caused the Resurgence achievement not to gain progress when the user is at full health.
  • Fixed an issue that caused Victor not to be destroyed when landing on a chest.
  • Fixed an issue that caused Victor not to be present on the match result screen when the game finishes when he's being controlled.
  • Fixed an issue that caused Victor to use survivor camera sensibility settings.
  • Fixed an issue that caused the camera to move by itself after pouncing on a survivor currently entering the hatch as Victor.
  • Fixed an issue that caused Victor to briefly enter his dormant pause after being released.
  • Fixed an issue that caused blinding Victor not to grant score events.
  • Fixed an issue that Charlotte to not be blindable while waking up.
  • Fixed an issue that caused the pounce indicator granted by the Twins' Cat Figurine add-on to be visible at the start of the trial.
  • Fixed an issue that caused torment trails created by the Executioner when dropping into restricted zones to have the regular lifetime.
  • Fixed an issue that caused the Nurse's Spasmodic Breath addon to last 40 seconds instead of 60.
  • Fixed an issue that caused self interactions not to be usable when another interaction is available even when looking away from the interactable object.
  • Fixed an issue that made it possible for survivors to be affected by the Mangled and Hemorrhage effects while healthy when combining the Padded Jaws and Serrated Jaws bear trap addons.
  • Fixed an issue that caused a small bright red residue to appear on the madness gauge after snapping out of tier 3 madness.
  • Fixed an issue that could cause some survivors passively falling asleep to not count towards the "Dream Master" achievement

Windows Store only:

  • Fixed an issue when launching the game and navigating directly to Play as Killer/Survivor, the user's currency would display as 0-0-0 instead of the real values.

KNOWN ISSUES

  • Add-ons displayed as external effects do not properly show the buff/debuff color

When hitting Meg Thomas in the first step of the Killer Tutorial, the game crashes. If you pick her up and don't slash her, the game does not crash.

Patch 4.4.2 - 16 December 2020

BALANCE
  • Victor can now be recalled after being detached from Charlotte for 30 seconds (down from 45).

Bug Fixes

  • Fixed an issue where the store UI would not update properly when Outfit sales are active
  • Fixed an issue on multiple maps, where there are tiles with extremely bright lighting in various colors.
  • Fixed an issue that caused the Flashlight to work inconsistently over pallets and other objects in the environment.
  • Fixed an issue that caused Barbecue & Chili's bonus bloodpoints not to be granted when controlling Victor when the game ends.
  • Fixed an issue that caused the Twins not to recover their add-ons when using the Black Ward offering and controlling Victor when the game ends.
  • Fixed an issue that caused Victor to always count as being in close hook proximity for Chaser emblem scoring.
  • Fixed an issue that caused survivors sacrificed while controlling Victor not to count for Devout emblem scoring.
  • Fixed an issue that caused the Oblivious effect inflicted by the Twins Drop of Perfume add-on to disappear if the survivor stops moving.
  • Fixed an issue that caused the Undetectable effect granted by the Twins Silencing Cloth add-on to only trigger when manually returning to Charlotte.
  • Fixed an issue that caused the music to change when switching between Victor and Charlotte.
  • Fixed an issue that caused Charlotte to be unable to move during the wake up animation when returning from Victor for the first time in a game.
  • Fixed an issue that caused the camera to become tilted after switching to Victor.
  • Fixed an issue that caused the cooldown animation to loop after returning to Charlotte.
  • Fixed an issue that caused Victor to float off Charlotte's body after respawning.
  • Fixed an issue that caused Victor and Charlotte to be able to block off exit gate by standing in front of it.
  • Fixed an issue that caused the exit gate blockers to be visible to all survivors when Victor is attached to one of them.
  • Fixed an issue that caused the exit gate blockers to disappear for the killer after Charlotte downs a survivor with Victor on their back.
  • Fixed an issue that caused survivors to be revealed by Killer Instinct as when close to Victor in various situations.
  • Fixed an issue that may have caused Victor to be briefly misaligned after pouncing on survivors.
  • Fixed an issue that may have caused Charlotte's movement to become jittery after being stunned during the release interaction.
  • Fixed an issue that caused Victor not to see the aura of a hook with a hooked survivor.
  • Fixed an issue that caused Victor's glow after missing a pounce to not match the actual duration of his vulnerability.
  • Fixed an issue that caused no prestige reward message to be shown when progressing past level 50 in the bloodweb as Élodie Rakoto, The Twins, and Felix Richter.
  • Fixed an issue that may have caused a survivor to be teleported to the wrong side of the pallet after stunnig the killer with the Power Struggle perk.
  • Fixed an issue that caused the Power Struggle not to be usable when actively wiggling.
  • Fixed an issue that may have caused the Hoarder notifications not to work when the survivor is in the basement.
  • Fixed an issue that caused the Oppression perk not to affect blocked generators.
  • Fixed an issue that allowed a locker in the Deception perk's fake enter animation to be entered. Notably, this would cause the survivor to enter the locker right after using the perk when pressing the key more than once.
  • Fixed an issue that may cause survivors using the Deception perk to become stuck in the locker.
  • Fixed an issue that may have caused the Hillbillly's chainsaw to keep generating heat after using it.
  • Fixed an issue that prevented some hatches from being opened with a key.
  • Fixed an issue that prevented killers to place traps in the basement on the Autohaven Wreckers maps.
  • Fixed an issue that caused the Trapper's Krampus outfit to have a line stretching out.
  • Fixed an issue that made it possible for Survivors to navigate through a wall in the gas station on the Gas Heaven map
  • Addressed "deadzone" reports in Autohaven Wreckers maps by promoting certain tiles to spawn more frequently than others.
  • Updated the functionality of the Deception perk icon. It will now display the activation and cooldown times, and be lit up otherwise.

Patch 4.4.1 - 08 December 2020

Technical Flashlight Rework and optimization
  • Updated Flashlight VFX and animations
  • Added audio feedback when using the Flashlight against Killers.

Features

  • Increased default Flashlight accuracy back to normal
  • Appraisal now only allows Survivors to rummage through the same chest once
  • Ebony and Ivory Memento Moris now require the targeted survivor to have reached the second hook phase
  • Victor can now search lockers, if a Survivor is found inside, the player will be send back to control Charlotte while Victor will block the Survivor in the locker for up to 10 sec.

Content

  • Hoarder: Increased the distance at which Survivor locations are revealed from 24/36/48 meters to 32/48/64 meters
  • Hoarder: Removed the stipulation that it decreases the rarity of items found in chests

Bug Fixes

  • Fixed an issue that allowed Victor to pounce on Survivors inside lockers
  • Fixed an issue that could cause Unbreakable to grant too much recovery when spam clicking
  • Fixed an issue that caused the Flashlight beam to stay narrow after successfully blinding the Killer.
  • Fixed an issue that prevented Hoarder from spawning extra chests
  • Fixed an issue where Victor was misaligned during the Twins mori
  • Fixed a terminology issue in Hoarder's perk description

Fixed an issue that caused cross-platform friends to no longer appear in the friends list after linking accounts

  • Fixed an issue that caused the text in the redeem code box to be deletable
  • Fixed an issue where Victor was misaligned in the lobby for The Twins
  • Fixed an issue that caused the rain to be heard while the Temple of Purgation's basement.
  • Fixed an issue that caused Victor to get stuck in the ground when released at certain locations.
  • Fixed an issue that caused Victor to appear to fall through the ground from survivor's perspectives when released.
  • Fixed an issue that may prevent releasing Victor after being stunned during the release interaction.
  • Fixed an issue that may cause the screen to remain black after manually changing from Victor to Charlotte.
  • Fixed an issue that caused the blinding effect to carry over when switching from Victor to Charlotte.
  • Fixed an issue that caused the animation to continue when cancelling the Twins mori.
  • Fixed an issue that caused Victor to remain on a survivor killed by the end game collapse.
  • Fixed an issue that caused Victor to see blocked generator auras red instead of white.
  • Fixed an issue that may cause the Twins power to become unusable under poor network conditions.
  • Fixed an issue that allowed survivors to crawl out of the exit gate after being hit while having Victor on their back.
  • Fixed an issue that caused survivors' hands to jitter when holding a lit flashlight.
  • Fixed an issue that caused survivors to bounce when destroying Victor when standing on obstacles.
  • Fixed an issue that caused the Lightborn perk icon not to appear for survivors when attempting to blind the killer with firecrackers.
  • Fixed an issue that caused the Lightborn perk icon not to appear for survivors when blinding a killer that was already being blinded by another survivor.
  • Fixed an issue that caused the Oni not to absorb blood orbs during his successful hit animation.
  • Fixed an issue that caused the survivors to continue searching the chest after the progress bar is full when using the Appraisal perk.
  • Fixed an issue that caused searching an open chest with the Appraisal perk to grant the Unlocked Chest score.
  • Fixed an issue that caused the FOV of the Legion not to increase while running during Feral Frenzy.

Stadia only:

  • Fixed an issue that caused an extra 'block' option to appear after selecting an offline friend profile in the friends list

Patch 4.4.0 - 01 December 2020

FEATURES & CONTENT

New Chapter: A Binding of Kin

  • Added A New Killer - The Twins
  • Added a New Survivor - Élodie Rakoto

Live Updates

  • The Nightmare on Elm Street DLC is now available through the in-game store on the Nintendo Switch, Windows Store, Stadia, Playstation 5, and Xbox Series X|S. The full DLC will start to appear on each platform's respective store shortly.
  • Rite of The Ghost Face Daily Ritual has been simplified: "Mark 4 Survivors".
  • All Daily Rituals that were worth less then 30k bloodpoints are now worth 30k bloodpoints.
  • Sabotage Ritual now requires 4 Hooks to be sabotaged.
  • Blight's Adrenaline Vial addon now makes Rush Tokens regenerate faster than in the previous release.
  • Blight's Soul Chemical addon has a new function: During a rush, the moment you enter the 16 meter radius around a Survivor who is repairing or healing, trigger a tremendously difficult Skill Check for that Survivor. Can activate once per Survivor per Rush. Does not trigger for a Rush starting within 16 meters of the Survivor.

Visual Update:

  • Visual updates to maps in Ormond and Junkyard.
  • Visual update to the Hatch and Totem.
  • Visual update on the Twins Lobby.

Bug Fixes

  • Fixed an issue that caused the player Cloud ID to be missing from the ban message.
  • Fixed an issue that caused daily rituals to be consumed even if the claim of bloodpoints for a completed daily ritual failed.
  • Fixed an issue that caused unavailable Archives cosmetics to appear on the Feature Store section if all the cosmetics were already purchased.
  • Fixed an issue that caused a short freeze when opening a chest.
  • Fixed an issue that prevented survivors from being able to start unlocking a chest from its side.
  • Fixed an issue that caused survivors to be able to steal items from chests opened by other survivors.
  • Fixed an issue that caused the animation of mending another survivor to be missing.
  • Fixed an issue that caused the animation of waking up another survivor to be missing.
  • Fixed an issue that caused firecrackers not to destroy Hag traps.
  • Fixed an issue that caused Hag traps auras not to be visible while they are being burned by a flashlight.
  • Fixed an issue that caused survivors to be able to see through walls when using a flashlight and hugging the wall.
  • Fixed an issue that sometimes caused killers to be stuck inside a generator after damaging it.
  • Fixed an issue that allowed survivors to sabotage hooks through walls.
  • Fixed an issue that allowed survivors to complete a sixth generator when failing a skill check while the fifth generator is completed.
  • Fixed an issue that prevented killers from damaging a breakable wall after getting stunned while breaking the wall.
  • Fixed an issue that caused notifications bubble not to appear when completing a generator inside a building in Badham Preschool.
  • Fixed an issue that caused Nurse blinks to be unreliable around the Blood Lodge.
  • Fixed an issue that caused the corrupted Pool of Devotion sound effect to be heard in the beginning of a match against the Plague.
  • Fixed an issue that caused the camera to pan left before panning right when entering the title screen.
  • Fixed an issue that caused the Hillbilly's chainsaw to disappear during the pallet stun animation.
  • Fixed an issue in windowed mode which made it sometimes possible to resize the window when rotating the camera while holding M1
  • Fixed an issue which made exclusive cosmetics available to all
  • Fixed an issue on various maps which showed extremely bright lighting in various colors
  • Fixed an issue that may cause The Legion not to down survivors when hitting them while in Feral Frenzy when equipped with the Frank's Mixtape add on
  • Fixed an issue that caused the confetti of forth anniversary items to trigger in the tally screen
  • Fixed an issue that caused invisible collisions on the stairs leading to the Killer Basement on the Hawkins National Laboratory map
  • Fixed an issue that caused The Spirit to see flashlight beams during Yamaoka's Haunting
  • Fixed an issue that caused survivors' camera to clip through the generator pole when repairing a generator

Xbox One only:

  • Fixed a crash on Xbox One when trying selecting 'View profile' of a XSX account

Switch only:

  • Fixed an issue where the players would run at a slower speed when looking in certain directions


KNOWN ISSUES

The Twins:

  • Victor may become stuck if he pounces on a locker with a healthy Survivor inside. Charlotte will be unable to search the locker until Victor is recalled.

The Twins' perks:

  • Coup de Grâce: Missing visual feedback when performing a modified lunge attack
  • Hoarder: The notification does not always work when Survivors pick up items in the basement
  • Hoarder: The perk currently does not lower the rarity of items found in chests
  • Hoarder: The perk currently does not spawn 2 extra chests

Élodie's perks:

  • Appraisal: The perk grants the "Chest Unlocked" score event when performing the Rummage action
  • Appraisal: Survivors keep rummaging through the chest for a brief moment after the action is completed
  • Deception: The UI does not function as intended
  • Deception: The feint locker animation may interfere with the rushed locker entry animation
  • Deception: Various issues may occur when using the perk with high latency
  • Power Struggle: The perk can't be used while actively wiggling
  • Power Struggle: The perk cannot be used immediately if the wiggle threshold was reached before wiggling
  • Power Struggle: Stunning the killer with this perk will sometimes snap the killer to the other side of the pallet
  • Power Struggle: Survivors may become stuck inside pallets after using Power Struggle


CHANGES FROM THE PTB

The Twins

  • Allow Victor to be recalled after having been on a survivor's back for 45 seconds
  • The Twins' Spinning Top add on now causes the survivor to drop any held item when hit by Victor's pounce attack

The Twins Bug Fixes

  • Fixed an issue that might cause Victor's movement speed to be permanently reduced
  • Fixed an issue that caused Victor to be unable to see the exit gate aura
  • Fixed an issue that caused Victor to be able to see scratch marks left while Charlotte was controlled
  • Fixed an issue that allowed Victor to pounce through the exit gate entity barrier
  • Fixed an issue that allowed Victor to leap past the closed exit gates on some maps
  • Fixed an issue that might cause Victor to be temporarily misaligned after latching on a survivor's back
  • Fixed an issue that caused Victor to remain stuck in the air if a survivor disconnects while Victor is on its back
  • Fixed an issue that might cause Victor to be stuck when landing on chests
  • Fixed an issue that caused survivor's screens to turn completely black when The Twins use the Knock Out perk

Perks

  • Coup de Grace: Reduced the values from 60/80/100% to 40/50/60%

Other PTB Bug Fixes

  • Fixed an issue that caused Appraisal's Rummage's action to be influenced by other perks affecting unopened chest unlock speeds
  • Fixed an issue that caused the sound effect to be missing when entering a locker with the perk Deception
  • Fixed an issue that caused the extra chests not to be spawned when using the Hoarder perk
  • Fixed an issue that caused players to be able to perform an action when another character stands in front of the interactable object
  • Fixed an issue that caused survivors to not have any dying animation when The Huntress hits them with an hatchet that put them in the dying state
  • Fixed an issue that caused survivors failing a skill check not to be woken up from the Dream World when playing against The Nightmare
  • Fixed an issue that caused Balanced Landing's Haste effect not to display a timer
  • Fixed an issue that caused The Trapper not to have any sound effects when stunned
  • Fixed an issue that caused The Nightmare, The Hag, The Trapper and The Demorgorgon not to be able to place traps or portals inside the Blood Lodge
  • Fixed an issue that caused a sound effect to play continually when holding a flashlight on a blinded killer's face

Patch 4.4.0 (PTB) - 10 November 2020

FEATURES & CONTENT

The Twins

  • Added A New Killer - The Twins (The Sister "Charlotte" & The Brother " Victor")
  • Added a New Survivor - Élodie Rakoto

Live Updates

  • Rite of The Ghost Face Daily Ritual has been simplified: "Mark 4 Survivors".
  • All Daily Rituals that were worth less then 30k bloodpoints are now worth 30k bloodpoints.
  • Sabotage Ritual now requires 4 Hooks to be sabotaged.
  • Blight's Adrenaline Vial addon now makes Rush Tokens regenerate faster than in the previous release.
  • Blight's Soul Chemical addon has a new function:

During a rush, the moment you enter the 16-meter radius around a Survivor who is repairing or healing, trigger a tremendously difficult Skill Check for that Survivor. Can activate once per Survivor per Rush. Does not trigger for a Rush starting within 16 meters of the Survivor.

Visual Update:

  • Visual updates to maps in Ormond and Junkyard.
  • Visual update to the Hatch and Totem.
  • Visual update on the Twins Lobby.


BUG FIXES

  • Fixed an issue that caused the player Cloud ID to be missing from the ban message.
  • Fixed an issue that caused daily rituals to be consumed even if the claim of bloodpoints for a completed daily ritual failed.
  • Fixed an issue that caused unavailable Archives cosmetics to appear on the Feature Store section if all the cosmetics were already purchased.
  • Fixed an issue that caused a short freeze when opening a chest.
  • Fixed an issue that prevented survivors from being able to start unlocking a chest from its side.
  • Fixed an issue that caused survivors to be able to steal items from chests opened by other survivors.
  • Fixed an issue that caused the animation of mending another survivor to be missing.
  • Fixed an issue that caused the animation of waking up another survivor to be missing.
  • Fixed an issue that caused firecrackers not to destroy Hag traps.
  • Fixed an issue that caused Hag traps auras not to be visible while they are being burned by a flashlight.
  • Fixed an issue that caused survivors to be able to see through walls when using a flashlight and hugging the wall.
  • Fixed an issue that might cause killers to be stuck inside a generator after damaging it.
  • Fixed an issue that allowed survivors to sabotage hooks through walls.
  • Fixed an issue that allowed survivors to complete a sixth generator when failing a skill check while the fifth generator is completed.
  • Fixed an issue that prevented killers from damaging a breakable wall after getting stunned while breaking the wall.
  • Fixed an issue that caused notifications bubble not to appear when completing a generator inside a building in Badham Preschool.
  • Fixed an issue that caused Nurse blinks to be unreliable around the Blood Lodge.
  • Fixed an issue that caused the corrupted Pool of Devotion sound effect to be heard in the beginning of a match against the Plague.
  • Fixed an issue that caused the camera to pan left before panning right when entering the title screen.
  • Fixed an issue that caused the Hillbilly's chainsaw to disappear during the pallet stun animation.


KNOWN ISSUES

The Twins' perks:

  • Coup de Grace: Missing visual feedback when performing a modified lunge attack
  • Hoarder: The perk currently does not spawn extra chests
  • Hoarder: The perk currently does not reduce the rarity of items found in chests.
  • Oppression: The cooldown isn't properly being applied

Élodie's Perks:

  • Appraisal: The rummage action is affected by perks that increase unlocking speed
  • Appraisal: The score event granted upon completing the rummage action is missing its name
  • Deception: There is no audio playing when the locker door opens/closes
  • Deception: The UI does not function as intended
  • Power Struggle: The perk can't be used while actively wiggling

Other Issues:

  • When Victor is not controlled, the animation and sounds are work in progress.
  • During End Game Collapse, when Victor is on a Survivor's back, the Exit Gate Spikes effect are not properly blocking the Survivor.
  • Victor should not receive Bloodlust movement speed increase.
  • If a Survivor get's pounced on by Victor during the entering Locker animation, the animation is not cancelled and he still enters the locker with Victor.
  • Victor on screen effect is missing when standing on an illegal location.
  • Victor cannot see Exit Gates aura indicator.
  • The Twins Power Anti-Camp restriction system is not properly working.
  • Spinning Top addon effect is not final.
  • The Nurse's blinks are unreliable around the blood lodge.

Patch 4.3.2 - 03 November 2020

CONTENT

Perk Updates:

  • Discordance: Updated range from 32/64/96 meters to 64/96/128 meters and decreased the aura duration after survivors have left the generator from 8 seconds to 4 seconds.
  • Updated Blood Favor's text to indicate that it only works with basic attacks; note that the function of the perk remains unchanged.


BUG FIXES

  • Fixed an issue that caused Traps, Phantasm and Snares not to be placed properly in specific places (exit gates, Shelter Woods' Unique Tree etc.) in Macmillan Estate's maps
  • Fixed an issue that caused The Spirit's breathing to be heard while she was phasing
  • Fixed an issue that caused two uncleansable Totems on Rotten Fields and Coal Tower
  • Fixed an issue that caused Halloween Event generators not to spawn in the Midwich Elementary School map
  • Fixed Jake's beard not appearing in the Orbital Captain head cosmetic
  • Fixed gaps in Yui's Miss Speedway outfit when mixing with other outfit's cosmetic pieces
  • Fixed an issue that caused The Blight's "Alchemist Ring" add-on to grant a bonus to rush token recharge time

Patch 4.3.1 - 28 October 2020

BUG FIXES
  • Fixed an issue that might prevent Med-Kits with 32 charges to completely heal the second health state.
  • Fixed an issue that caused survivors auras not to be shown if a killer equipped with the Discordance perk enters the activation range after the survivors have started repairing a generator.
  • Fixed an issue that caused killers to have their first person view posture during the intro.
  • Fixed an issue that caused Halloween event hook auras to display a base.
  • Fixed an issue that cause the Nightmare not to dissolve at the end of his mori animation.
  • Fixed an issue that caused the Demogorgon not to have an animation when using the Shred ability.
  • Fixed an issue that may allow the killer to use its power before Blighted Rush after they hook a survivor while equipped with the Blighted Serum.
  • Fixed an issue that caused a Visceral Canker to appear if a killer is the only user equipped with a quest that would cause a canker to spawn.
  • Fixed an issue that caused a survivor's model to remain in a Cage of Atonement when disconnecting.
  • Fixed an issue that caused Madness audio levels to be incorrect when switching spectated survivors.
  • Fixed an issue that caused the killer's music theme to be heard as a spectator in a custom game lobby.

Patch 4.3.0 - 20 October 2020

:Changes and additions (++) from the PTB Patch Notes are highlighted in Purple.

FEATURES

The Executioner Balance Update

At the moment, the cost of missing a Punishment of the Damned attack is too high, and it's too easy to fake Rites of Judgement into a basic attack. The following adjustments address these issues.

Power:

  • After cancelling Rites of Judgement:
    • Movement speed is 3.68 m/s for 1 second
    • Further attacks cannot be made for 1 second
    • Cool-down before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 second

Perks:

  • Trail of Torment: Undetectable now lasts until the affected Generator stops regressing or a Survivor is injured or put into the dying state by any means
  • Forced Penance: Broken Status effect lasts 60/70/80 seconds
  • Blood Pact: Haste bonus is now 5%/6%/7%, and lasts until the Survivors are no longer within 16 meters of each other


Perk Updates

  • Any Means Necessary now awards Bloodpoints when used, and its cooldown has been reduced to 100/80/60 seconds
  • For the People now awards Bloodpoints when used
  • Thanatophobia no longer affects healing speed, and its penalties have been increased to 4%/4.5%/5%
  • (++) Mindbreaker's effect now lasts 3/4/5 seconds and no longer has a repair-threshold
  • Cruel Limits's range has been increased to 32 meters
  • Slippery Meat no longer affects Bear Trap escapes, and now increases hook escape attempt probabilities by 2%/3%/4%
    • These escape attempt percentages are additive, i.e. with this perk the chance of escaping the hook is now 6%/7%/8%
  • (++) Discordance now has limited range of 32/64/96 meters. It triggers one loud noise for a Generator when it's first marked. The aura of the Generator remains visible as long as the conditions are fulfilled. From the time the conditions are no longer fulfilled, the aura remains for another 8 seconds
  • Hex: Huntress Lullaby now only affects healing and repairing skill checks
  • Technician now prevents all Generator explosions from missed skill checks
    • The Generator loses and additional 5%/4%/3% progress for missed skill checks
  • Pop Goes the Weasel now lasts 35/40/45 seconds
  • We're Gonna Live Forever now increases healing speed by 100% when healing a Survivor in the dying state
    • Players now gain a token when rescuing a Survivor by stunning the Killer with a pallet or blinding them with a flashlight


Generator Terminology changes and clarifications

  • A Generator losing progress over time is "regressing"
  • Putting a Generator into the regressing state is "damaging the Generator"
  • If a Generator loses some of its progress immediately, this is "losing progress"
  • A blocked Generator cannot change its progress
  • A blocked Generator retains its regression state, but no progress is lost until it is no longer blocked
  • A regressing Generator can lose progress due to other effects
    • e.g. a Generator affected by Ruin can still lose progress due to Surge
  • Surge, Pop Goes the Weasel, and Overcharge have had their text updated to reflect these changes


Visual Update

  • Visual updates to maps in The MacMillan Estates Realm.
  • Visual update to Lockers.
  • Added Footstep VFX.
  • Visual update to all Blood VFX.
    • On Screen Blood
    • Blood squirt on hit
    • Blood pool decals
  • Updated VFX for Trapper, Wraith and Hillbilly.
  • Updated dissolve VFX in-game and in-lobbies.


4K UI Icons

  • Updated Character portraits and customisation icons for better resolution at 4K.
    • This may result in your custom icons being replaced when you update.


Perk rarity

  • All perks now have the same rarity:
    • Tier 1: Uncommon
    • Tier 2: Rare
    • Tier 3: Very Rare


BUG FIXES

System:

  • Disabled daily rituals screen and claiming while in Custom Game
  • (++) Disabled audio sounds while being in the platform's store after proceeding from the In-game Store
  • (++) Added the player Cloud ID in the soft ban pop-up

Gameplay:

  • Fixed an issue that might cause a survivor to remain in the being carried position after being hooked
  • Fixed an issue that might cause players to have less control on their character after being unhooked
  • Fixed an issue that caused the Cursed effect to appear before any token is earned on the perk Hex: Huntress Lullaby
  • Fixed an issue that might cause Hex totems to appear as dull totems for some players
  • Fixed an issue that caused the Make Your Choice perk to override a survivor's Calm Spirit while unhooking
  • Fixed an issue that caused failed skill check animations to continue after a player lets go of the interaction button
  • Fixed an issue that caused the survivor to hold the Deathslinger's chain with one hand after holding and dropping an item
  • (++) Fixed an issue that might cause players to receive the Torment effect at random times when playing against The Executioner
  • (++) Fixed an issue that caused survivors in the Cage of Atonement not to cause instant death if the remaining survivors are in the struggle phase
  • (++) Fixed an issue that caused The Oni's Blood Orbs to spawn too far from survivors

Known Issues

  • (++) The Killer will sometimes see an incorrect animation during the start of match camera pan.

Patch 4.3.0 (PTB) - 29 September 2020

FEATURES & CONTENT

The Executioner Balance Update

Power:

  • After cancelling Rites of Judgement:
    • Movement speed is 4.4 m/s for 1 second
    • Further attacks cannot be made for 1 second
    • Cooldown before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 second

Perks:

  • Trail of Torment: Undetectable now lasts until the affected Generator stops regressing or a Survivor is injured or put into the dying state by any means
  • Forced Penance: Broken Status effect lasts 60/70/80 seconds
  • Blood Pact: Haste bonus is now 5%/6%/7%, and lasts until the Survivors are no longer within 16 meters of each other


Perk Updates

  • Any Means Necessary now awards Bloodpoints when used, and its cooldown has been reduced to 100/80/60 seconds
  • For the People now awards Bloodpoints when used
  • Thanataphobia no longer affects healing speed, and its penalties have been increased to 4%/4.5%/5%
  • Mindbreaker's effect now lasts 3/4/5 seconds
  • Cruel Limits's range has been increased to 32 meters
  • Slippery Meat no longer affects Bear Trap escapes, and now increases hook escape attempt probabilities by 2%/3%/4%
    • These escape attempt percentages are additive, i.e. with this perk the chance of escaping the hook is now 6%/7%/8%
  • Hex: Huntress Lullaby now only affects healing and repairing skill checks
  • Technician now prevents all Generator explosions from missed skill checks
    • The Generator loses and additional 5%/4%/3% progress for missed skill checks
  • Pop Goes the Weasel now lasts 35/40/45 seconds
  • We're Gonna Live Forever now increases healing speed by 100% when healing a Survivor in the dying state
    • Players now gain a token when rescuing a Survivor by stunning the Killer with a pallet or blinding them with a flashlight


Generator Terminology changes and clarifications

  • A Generator losing progress over time is "regressing"
  • Putting a Generator into the regressing state is "damaging the Generator"
  • If a Generator loses some of its progress immediately, this is "losing progress"
  • A blocked Generator cannot change its progress
  • A blocked Generator retains its regression state, but no progress is lost until it is no longer blocked
  • A regressing Generator can lose progress due to other effects
    • e.g. a Generator affected by Ruin can still lose progress due to Surge
  • Surge, Pop Goes the Weasel, and Overcharge have had their text updated to reflect these changes


Visual Update

  • Visual updates to maps in The MacMillan Estates Realm.
  • Visual update to Lockers.
  • Added Footstep VFX.
  • Visual update to all Blood VFX. On Screen Blood, Blood squirt on hit, Blood pool decals.
  • Updated VFX for Trapper, Wraith and Hillbilly.
  • Updated dissolve VFX in-game and in-lobbies.
  • 4K UI Icons
    • Updated Character portraits and customisation icons for better resolution at 4K. This may result in your custom icons being replaced when you update.


Perk rarity

  • All perks now have the same rarity:
    • Tier 1: Uncommon
    • Tier 2: Rare
    • Tier 3: Very Rare


Bug Fixes

System:

  • Disabled daily rituals screen and claiming while in Custom Game

Gameplay:

  • Fixed an issue that might cause a survivor to remain in the being carried position after being hooked
  • Fixed an issue that might cause players to have less control on their character after being unhooked
  • Fixed an issue that caused the Cursed effect to appear before any token is earned on the perk Hex: Huntress Lullaby
  • Fixed an issue that might cause Hex totems to appear as dull totems for some players
  • Fixed an issue that caused the Make Your Choice perk to override a survivor's Calm Spirit while unhooking
  • Fixed an issue that caused failed skill check animations to continue after a player lets go of the interaction button
  • Fixed an issue that caused the survivor to hold the Deathslinger's chain with one hand after holding and dropping an item

Known Issues

  • An invisible collision blocks the Coal Tower's basement.
  • Due to gameplay issues, Autohaven Wreckers maps are disabled during the PTB.
  • Cars in the MacMillan Estate currently have placeholder textures.
  • The Entity does not appear on hooks or generators on Medium to Ultra graphics settings.

Patch 4.2.2 - 24 September 2020

FEATURES & CONTENT

The Blight

  • The Blight can now break pallets and breakable walls by attacking during a Lethal Dash
  • The Blight Add-on Compound Twenty-OneIconAddon compoundTwentyOne has been adjusted, changing the reveal range from 16 meters to 8 meters and the duration of the effect is reduced from 6 seconds to 3 seconds


BUG FIXES

System

  • Added an Auric Cell expiration message for Japanese promo code users


GAMEPLAY

  • Fixed an issue that may cause hooking survivors, breaking pallets and damaging generators to stop shortly after pressing the input
  • Fixed an issue that may cause movement stutters due to network latency
  • Fixed an issue that caused stun durations to be inconsistent across killers
  • Fixed an issue where some instances of the Blight's injection sequence would allow players to control the pitch of the camera
  • Fixed an issue that caused grabbing survivors out of lockers to be accelerated when using the perk Iron Maiden
  • Fixed an issue that may cause a survivor to be stuck on the hook without being able to do anything

Patch 4.2.1 - 17 September 2020

*Fixed a problem that caused the”heartbeat” sound played Survivors from the Terror Raius to become much quieter than planned.
  • Fixed a variety of problems that resulted in the Huntress’ hatchets to possess erroneous behavioir when server-side hit identification is permitted.
  • Fixed a problem that caused Survivors hooked at the cellar to look floating in the atmosphere in the ground over the basement.
  • Fixed na difficulty that enabled PC/console players to include cellular players as buddies.
  • Fixed a problem that led to the Survivor cries trigged from the perk Dragon’s Grip not being correctly perceptible to the Killer.
  • Fixed a problem that resulted in an FPS fall when looking at an triggered generator.
  • Fixed a post-process effect bug that has been causing an FPS fall for a number of users.

Patch 4.2.0 - 08 September 2020

New Chapter

Unleash The Blight, an alchemist consumed by his research. Ambition brought him to the Entity's realm but his hunger for power destroyed him. Mutated and mad, his power, Blighted Corruption, provides him with unnatural abilities to quickly pursue and ambush Survivors.

Plan your escape with Felix Richter, a successful architect who was torn away from his lavish lifestyle. Resourceful and bold, he has clever methods to stand against the oncoming evil and plan out the one thing that matters to him most—returning home.

  • Added a new Killer - The Blight.
  • Added a new Survivor - Felix Richter.
  • Added a new Rare Offering for Killers and Survivors - Sacrificial Ward - cancels other offerings that would send you to a specific realm.
  • Added a new Common Offering for Killers and Survivors - Bloodied Blueprint - reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a Killer Shack, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors - Torn Blueprint - reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a main building, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors - Annotated Blueprint - If the map has a Killer Shack, this offering increases the chance that the Hatch will spawn within it.
  • Added a new Common Offering for Killers and Survivors - Vigo’s Blueprint - If the map has a main building, this offering increases the chance that the Hatch will spawn within it.


Features & Content

Many in-game objects in Dead By Daylight haven't been changed significantly since the game's launch. As part of our ongoing effort to enhance the game's visuals, many of these objects got visual updates in this patch to bring them closer to our long-term vision for the appearance of the game. Some realms also got visual updates, with more coming later in future patches.

  • Visual updates of several common in-game objects:
  • Visual update of the Generators, including changes to models, animations and VFX. The Survivor repairing animations and VFX were also updated.
  • Visual update of the Pallets, including models and VFX.
  • Visual update of the Lockers.
  • Visual update of the Chests, including the model and changes to the Survivor's interaction. This Survivor interaction has been updated
  • Visual updates to some maps, including additions of breakable walls:
  • Springwood - Updated Badham Preschool Maps I - V
  • Yamaoka Estate - Updated Family Residence and Sanctum of Wrath
  • Update aiming when using the flashlight. Up to 4.1.0, the flashlight would aim up and to the right of the center of the screen. In 4.1.0, the aiming animation was updated, which caused the flashlight to aim more towards right of center. Now, the aim should be squarely in the center.


Bug Fixes

Killer

  • Fixed an issue that caused survivors not to be stunned when shot by the Deathslinger.
  • Fixed an issue that caused the Hillbilly's carry and lunge speed to be reduced when equipped with the Tuned Carburetor add on.
  • Fixed an issue that caused all Legion characters to use Julie's animation when the 'Empty Stare' mask was equipped.
  • Fixed an issue that may cause the Oni to lose the ability to enter Blood Fury.
  • Fixed an issue that caused the Oni's blood orbs to sometimes flicker in and out of visibility.
  • Fixed an issue that caused the Plague's Vile Purge to arc higher than previously.
  • Fixed an issue that cause the Shape not to change stances while in Tier 3 Evil Within.
  • Fixed an issue that caused the Trapper's bear trap aura not to appear during the tutorial.

Survivor

  • Fixed an issue that caused survivors to be stuck at the bottom of the Hill on various maps.
  • Fixed several issues that may cause survivors to be misaligned during Moris.

Perk

  • Fixed an issue that caused a regressing generator not to turn red once reaching 0 progress when using the Surveillance perk.
  • Fixed an issue that caused the "Pull Down" prompt to be replaced for Survivors standing next to a pallet while injured and with the Self-Care perk equipped.
  • Fixed an issue that caused survivors to see the auras of breakable walls when equipped with the Windows of Opportunity perk and suffering from the Blind effect.

Other

  • Fixed a crash that would sometimes happen when selecting the Low or Medium Graphics Quality from Medium and above.
  • Reduced rank update errors.
  • HTML markup in player names during social notifications (toast invites) are now handled properly.


Changes From PTB

  • Many players on PTB noticed the Blight would unintentionally collide with objects while rushing, or fail to hit objects they would expect to collide with. This version of the character reduces that unwanted behavior, making the Blight's power more reliable and effective. His add-ons were also adjusted to add more diversity.


The Blight

  • Fixed an issue where the Blight would play two cooldown animations after a dash attack. The weapon wipe animation on a successful dash attack and the miss animation after a missed dash attack have both been removed and replaced with the cooldown injection animation. This also fixes various incorrect behaviour during the 'double cooldown' such as being able to pick up survivors or attack without playing an attack animation.
  • Decreased the radius of the velocity-based rush collision detector and added a secondary collision detector for objects that are both at very close range and directly in the center of view.
  • Increased the dash attack's initial speed from 6.9 m/s to 9.2 m/s.
  • Increased the base turn rate during rush.
  • Slightly reduced the initial speed boost at the beginning of a lethal rush.
  • Dash attacks will now continue even if the attack input is released.
  • Updated the Blight's height from "Tall" to "Average" and difficulty from "Intermediate" to "Hard".
  • Reworked the target projection from the add-on "Chipped Monocle". It was previously projecting in the direction the player was facing based on their current speed. However, due to the sliding movement while rushing, it has been updated to project a collision the direction the player is currently moving. A special case was added for the slam phase to project a collision while not moving at full dash speed. The end result should be that the Chipped Monocle makes it clearer how the Blight's trajectory changes while rushing, as well as being a more accurate estimate of the collision location.
  • Complete add-on pass - 16/20 add-ons updated. An updated list of add-ons is included below.


PTB Bug Fixes

  • Fixed an issue that caused The Oni to enter an incorrect visual state after being stunned during the Yamaoka's Wrath animations.
  • Fixed an issue that caused the Plague to not slow down after using Vile Purge.
  • Fixed an issue that caused the Damage prompt to be missing from generators after cleansing Hex: Ruin multiple times with the Hex: Undying perk equipped.
  • Fixed an issue that caused the Doctor's illusionary pallets not to be affected by the Hex: Blood Favor perk.
  • Fixed an issue that might cause the Nightmare's dream pallets not to be affected by the Hex: Blood Favor perk.
  • Fixed an issue that caused frame rates to drop when a generator is completed.
  • Reduced the number of occurrences of Save Game Error 112.
  • Make the errors more explicit when the game fails to grant/withdraw Bloodpoints.
  • Fixed an issue that caused the Bloodweb to be usable without consuming Bloodpoints.

Patch 4.1.3 - 21 August 2020

Bug Fixes
  • Fixed various sync errors. (Error Codes 111 & 112)

Patch 4.2.0 (PTB) - 18 August 2020

New Chapter

Unleash The Blight, an alchemist consumed by his research. Ambition brought him to the Entity's realm but his hunger for power destroyed him. Mutated and mad, his power, Blighted Corruption, provides him with unnatural abilities to quickly pursue and ambush Survivors.

Plan your escape with Felix Richter, a successful architect who was torn away from his lavish lifestyle. Resourceful and bold, he has clever methods to stand against the oncoming evil and plan out the one thing that matters to him most—returning home.

  • Added a new Killer - The Blight.
  • Added a new Survivor - Felix Richter.
  • Added a new Rare Offering for Killers and Survivors - Sacrificial Ward - cancels other offerings that would send you to a specific realm.
  • Added a new Common Offering for Killers and Survivors - Bloodied Blueprint - reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a Killer Shack, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors - Torn Blueprint - reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a main building, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors - Annotated Blueprint - If the map has a Killer Shack, this offering increases the chance that the Hatch will spawn within it.
  • Added a new Common Offering for Killers and Survivors - Vigo’s Blueprint - If the map has a main building, this offering increases the chance that the Hatch will spawn within it.


Features & Content

  • Many in-game objects in Dead By Daylight haven't been changed significantly since the game's launch. As part of our ongoing effort to enhance the game's visuals, many of these objects got visual updates in this patch to bring them closer to our long-term vision for the appearance of the game. Some realms also got visual updates, with more coming later in future patches.
  • Visual updates of several common in-game objects:
  • Visual update of the Generators, including changes to models, animations and vfx. The Survivor repairing animations and vfx were also updated.
  • Visual update of the Pallets, including models and VFX.
  • Visual update of the Lockers.
  • Visual update of the Chests, including the model and changes to the Survivor's interaction. This Survivor interaction has been updated
  • Visual updates to some maps, including additions of breakable walls:
  • Springwood - Updated Badham Preschool Maps I - V
  • Yamaoka Estate - Updated Family Residence and Sanctum of Wrath
  • Both Springwood & Yamaoka Estate realms will have an increase appearance rate during week 1 of the PTB.
  • Update aiming when using the flashlight. Up to 4.1.0, the flashlight would aim up and to the right of the center of the screen. In 4.1.0, the aiming animation was updated, which caused the flashlight to aim more towards right of center. Now, the aim should be squarely in the center.


Bug Fixes

  • Fixed several issues that may cause survivors to be misaligned during Moris.
  • Fixed an issue that caused survivors not to be stunned when shot by the Deathslinger.
  • Fixed an issue that caused the Hillbilly's carry and lunge speed to be reduced when equipped with the Tuned Carburetor add on.
  • Fixed an issue that caused all Legion characters to use Julie's animation when the 'Empty Stare' mask was equipped.
  • Fixed an issue that may cause the Oni to lose the ability to enter Blood Fury.
  • Fixed an issue that caused the Oni's blood orbs to sometimes flicker in and out of visibility.
  • Fixed an issue that caused the Plague's Vile Purge to arc higher than previously.
  • Fixed an issue that caused the Trapper's bear trap aura not to appear during the tutorial.
  • Fixed an issue that caused a regressing generator not to turn red once reaching 0 progress when using the Surveillance perk.
  • Fixed an issue that caused the "Pull Down" prompt to be replaced for Survivors standing next to a pallet while injured and with the Self-Care perk equipped
  • Fixed a crash that would sometimes happen when selecting the Low or Medium Graphics Quality from Medium and above.
  • Reduced rank update errors.
  • HTML markup in player names during social notifications (toast invites) are now handled properly.


Known Issues

  • Disturbed Ward map - Disabled on PTB due to an existing bug.
  • The Nightmare - There is a known issue with the lighting in the Yamaoka Estate and Springwood realms when using The Nightmare as the killer. Please refrain from using him during the PTB to avoid this.

Patch 4.1.2 - 11 August 2020

Balance

The Hillbilly

The Overheat mechanic was added to limit The Hillbilly's ability to always use his chainsaw. With the previous increase in heat dissipation (up to -5 charges/second), and the fact that heat dissipates during various cooldown phases, the Chainsaw's heat meter rarely became relevant. With this change, we hope to that heat generation will reach thresholds where players have to manage the heat meter more than with our previous iteration.

  • Decreased the base heat dissipation rate from -5 charges/second to -3.5 charges/second


Bug Fixes

  • Fixed an issue where the Hillbilly's chainsaw charge would not be fully reset properly after being stunned, leading to the Hillbilly having the ability to use the chainsaw too quickly after a stun.
  • Fixed an issue where the Hillbilly would sometimes lunge at extremely high speeds after being stunned.
  • Fixed an issue where the Nurse could sometimes blink inside hills and get stuck.
  • Fixed an issue causing Killers to be stuck mid-animation after falling from a significant height.
  • Reduced the occurrence of Sync Error code 111 on the Tally screen

Patch 4.1.1 - 05 August 2020

FEATURES
  • Updated Auras: Patch 4.1.0 introduced a brand new aura system with new aura visuals. While we received positive feedback regarding their style, the consensus seems to be that they were not sufficiently visible, especially for small objects, at long range or in bright environments. In light of this, we have temporarily replaced the new aura visuals with a different type that should be much easier to see. Expect further aura improvements in future releases.


Balance

Following the 4.1.0 PTB, it became clear that some of the add-ons for both The Cannibal and The Hillbilly needed further reworking. In this update, we address those addons, as well as pull back on some rebalancing changes that were too aggressive. (We're looking at you, Engravings.)

The Cannibal

Initially, the Primer Bulb and Spark Plug add-ons sought to introduce a playstyle that revolved around going into tantrum and using a speed increase to catch up unsuspecting Survivors. In practice. the speed increase was too low for that playstyle to be worthwhile. Now the Primer Bulb and Spark Plug add-ons will now increase rate at which Chainsaw charges replenish, providing a clearer advantage. Long Guide Bar and The Grease add-ons to increase the maximum rev before triggering a tantrum. This means you have more maneuverability around loops while revving your chainsaw. Furthermore, we've reassessed our previous nerf of the Knife Scratches and Beast's Marks add-ons. They were significantly nerfed because of The Cannibal's changes, but we might have been too hard on them - especially considering the Tantrum meter builds up while revving. This meant you'd almost always be 99% tantrum and the slightest mistake forced you to go through the tantrum. Next on this list are Light Chassis and Speed Limiter that were given unnecessary downsides. Hopefully removing them will make the add-ons worthy of their rarity and will make them more useful. Finally, we've updated Speed Limiter to grant you even more bloodpoints on Chainsaw hits and we've lowered its rarity so it can be available more often.


The Hillbilly

With this update, we tried making add-ons with new and interesting effects. However, during the PTB, it became clear we needed to revisit some of these add-ons to better accomplish our goals. Black Grease was inspired by The Hillbilly's perk Enduring. It used to increase immunity to Blindness after being stunned by a pallet. We weren't happy with how it turned out, and have come up with a brand new effect inspired by Lightborn which should provide an obvious advantage that fits right in with the new Overheat mechanic. Mother's Helpers was inspired by The Hillbilly's perk Lightborn. It used to increase your movement speed while a flashlight was shining on you. Unfortunately, flashlighting most often occurs while locked into animation, so players would usually not be able to make use of this speed boost. This new version is inspired by Enduring and should be interesting for fans of the old charge speed bonus add-ons. Next in line, we have various add-ons that needed some tweaks or that needed to be reverted (Engravings). Lo Pro Chains shared the downside from Speed Limiter, but the upside wasn't enough to justify its rarity. We've updated it so it only deals a single health state for a short period after breaking a pallet or wall. We've also changed its rarity from Ultra Rare to Very Rare. The Apex Muffler can enable some very strong builds. Because of that, we're increasing its rarity to Ultra Rare. We will continue to monitor this add-on closely. The initial nerf to both Engravings add-ons was an unfortunate mistake. Additionally, seeing the Overheat mechanic in action, the Engravings add-ons were much too punishing. We have reverted them to their previous versions. We will continue to monitor these add-ons closely. Heavy Clutch had a downside which limited its use a bit too strictly. It has been removed. Hopefully by mixing it with other add-ons, we'll see new Billy sprints that aren't possible without the add-on. The Iridescent Brick used to start the Undetectable status effect timer after 5 seconds of a Chainsaw sprint. Unfortunately, that doesn't mean that you were Undetectable after 5 seconds, it meant the transition to being Undetectable started. This took away the add-on's value and made it unworthy of being an Ultra Rare. We've lowered the time required to transition to becoming Undetectable. We will continue to monitor this add-on closely. Tuned Carburettor: the downside of moving at 4.4 m/s requires something fairly strong to make up for it. In that sense, the previous decrease in charge time was barely noticeable. We've increased it to make this add-on more appealing. Like The Cannibal's Speed Limiter, we've increased the bloodpoint bonus and changed its rarity.


Bug Fixes

  • Fixed issues with overly bright lights on some interior maps.
  • Fixed an issue causing blood droplets to sometimes remain in the air when the Executioner's Cage of Atonement moves.
  • Fixed an issue causing the Demogorgon to sometimes miss Survivors when using the shred ability and landing exactly on the Survivor.
  • Fixed an issue causing the Demogorgon to sometimes briefly enter a chase with Survivors while traversing the Upside Down.
  • Fixed an issue causing some items to be depleted just before they run out of charges.
  • Fixed an issue causing Nancy Wheeler's facial animations to not play correctly.
  • Fixed an issue causing offerings to be consumed when the player switches characters in an online lobby.
  • Fixed an issue causing the Wraith's Blind Warrior - Mud add-on to not inflict blindness.
  • Fixed an issue causing Hillbilly's chainsaw to hit through a counter on the Treatment Theatre map.
  • Fixed an issue causing various problems with the Cannibal's tantrum under poor network conditions.

Patch 4.1.0 - 28 July 2020

FEATURES
  • Aura Rework - Refactored the Aura System on a technical level to make sure the system is easier to maintain and less prone to bugs in the future. Visuals for the Refactor were changed to support the new refactor. Functionally the system has not been significantly changed, however the appearance of auras is noticeably different.
  • Added a Promo Code System to the Store - Keep your eyes on our forums / social media for promotional codes that you can use in-game in the future.
  • Killer Selection - Killers can no longer change characters while searching for a match / in a lobby (excluding custom matches). This will soon be used by the new matchmaking system to provide better match balance based on your skill with each killer individually, instead of a global killer rating.


BALANCE

The Cannibal

The Cannibal was one of our less-popular Killers, so we are pushing to lessen some of the character's weaknesses while chasing Survivors. Cannibal players will see a higher skill ceiling and new ways to master the power. His add-ons were changed to match our rarity composition requirements, remove overlap with the Hillbilly's add-ons, and open up more builds.

Power Changes

  • Added Chainsaw Sweep charges. Using the Chainsaw will consume a charge and trigger a Chainsaw Sweep. During this time, The Cannibal can extend the Chainsaw Sweep by pressing the power button before the power bar fully depletes. The more charges are used, the longer the miss cooldown / tantrum (if colliding with obstacles).

The numbers:

  • The Cannibal starts with 3 charges
  • Triggering the chainsaw will start a Chainsaw Sweep that lasts 2 seconds
  • During the Sweep, each charge used after that will reset the Chainsaw Sweep timer back to 2 seconds
  • Each additional charge used increases the missed chainsaw attack cooldown / tantrum duration by 1 second
  • Charges refill at a rate of 1 charge every 4 seconds when the chainsaw is not being used
  • The Cannibal’s maximum speed during a Chainsaw Sweep has increased to 5.29 m/s from 5.06 m/s
  • Furthermore, if The Cannibal revs the chainsaw for too long, a tantrum is automatically triggered for the base duration of 5 seconds.
  • When a tantrum is triggered, all remaining charges are consumed.
  • The tantrum meter will pause as soon as the power button is released and will start going down when the chainsaw is put away.

Add-ons:

  • Updated most of his add-ons.


The Hillbilly

The Hillbilly has a versatile kit with traversal and double-damage effects as a part of his base power, leading this character to overperform compared to other Killers. These changes introduce a resource management aspect to place some limitations on access to his tools.

Power Changes

  • Added the overheat mechanic. Using the chainsaw will now build up heat. When reaching the maximum amount of heat, the chainsaw overheats and cannot be used until it has cooled off.

The numbers:

  • The chainsaw heat meter starts at 0.
  • Starting a rev adds 5 charges.
  • Actively revving adds 8 charges per second
  • Actively sprinting adds 2 charges per second
  • When not using the chainsaw, the heat meter dissipates at a rate of -5 charges per second
  • When the chainsaw overheats, the heat meter dissipates at a rate of -6.6 charges per second
  • If the heat meter reaches 100 charges, the chainsaw overheats.
  • If the chainsaw overheats during a chainsaw sprint:
  • The sprint is not interrupted
  • The chainsaw goes through the cooldown phase after the sprint has ended
  • The heat meter will pause as soon as the power button is released and will start going down when the chainsaw is put away. Furthermore, the heat meter does not progress during The Hillbilly's various cooldown phases. This includes a chainsaw miss, a chainsaw hit and colliding with an obstacle.

Add-ons:

  • Updated most of his add-ons.


Perk Updates

  • Franklin’s Demise
    • The changes to Franklin's Demise add a risk factor for Survivors so they need to balance the risk/reward of going after the dropped item within the time limit.
      • Franklin’s Demise: Instead of the item losing charges when dropped, the Entity will consume the item after 150/120/90 seconds if it is not picked up. Additionally, Franklin’s Demise will reveal the aura of items on the ground within 32/32/32 meters.
  • Knock Out
    • Knock Out has been underperforming and is underpicked by Killers. Adding the temporary slowdown to "crawling" fits the flavor of the perk while giving it another gameplay dimension.
      • Knock Out: Now triggers on basic attacks only. Additionally, Survivors put in the dying state by your basic attacks will crawl 50/50/50% slower for 15/15/15 seconds. During this time, they are affected by the Blindness status effect.
  • Lightborn
    • Lightborn's effect only partially resisted Blind effects in the past, but this often wasn't worth a full perk slot for a Killer and led to this perk being underutilized. These changes make it a more attractive option for Killers who want this effect.
      • Lightborn: Grants immunity to blindness caused by flashlights and firecrackers. Survivors that attempt blinding you have their aura revealed for 6/8/10 seconds.
  • Tinkerer
    • Tinkerer has a useful effect but it was hard to get the full benefit of it due to the high repair progress threshold. Lowering that threshold and increasing the Undetectable duration makes it easier to use its benefits as a Killer.
      • Tinkerer: Now triggers at 70/70/70% (down from 85%) and grants the Undetectable status effect for 12/14/16 seconds (up from 8/10/12)


BUG FIXES

Killer

  • The Cannibal: Fixed an issue that caused the chainsaw SFX to continue playing when stunned while performing a chainsaw sweep.
  • The Doctor: Fixed an issue that caused Survivors outside of the Terror Radius to not hear the audio cue when charging the Static Blast ability.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to not go into stun animation when letting go of the chainsaw sprint button at the same time as hitting a wall.
  • The Nurse: Fixed an issue that caused Jane Romero's hand to clip through her chest after the Nurse's Mori.
  • The Oni: Fixed an issue that caused Survivors to drop twice the amount of Blood Orbs when performing actions while injured.
  • The Oni: Fixed an issue that prevented entering Blood Fury if the power meter was filled while carrying a Survivor.
  • The Plague: Fixed an issue that activated Corruption mode instantly after a Survivor cleanses with the last Pool of Devotion instead of 5 seconds after a Survivor cleanses with the last Pool of Devotion.
  • The Plague: Fixed an issue that caused the Plague to briefly stagger and not return smoothly to her idle animation after falling from high ground.


Survivor

  • Fixed an issue that caused injured Survivors to sometimes make no sound after certain actions.
  • Fixed an issue that allowed loading into a Public Match while in Custom Games.
  • Fixed an issue that caused Survivors to get stuck together after healing a downed Survivor while against a wall in several locations.
  • Fixed an issue that caused Survivors' screams to be muffled and low volume when found in a locker.
  • Fixed an issue that could make it impossible for male survivors to aim a flashlight if they were previously holding a different item.
  • Fixed a missing texture when pulling David King from a locker.
  • Fixed an issue that caused the camera to not focus on the Survivor when being rescued from a Cage of Atonement.
  • Fixed an issue that caused skillchecks in a Cage of Atonement to not work while using a controller.
  • Fixed an issue that sometimes caused survivors to stand up and puke when being interrupted when cleansing themselves at a Pool of Devotion.
  • Fixed an issue that could cause a Survivor to get stuck after interacting with a Pool of Devotion that spawned on dirt mounds.


Perk

  • Sole Survivor: Fixed an issue that caused the perk to not always receive a token when other Survivors are sacrificed.
  • Devour Hope: Fixed an issue that displayed the speed buff as active for a duration of 10 seconds when hooking a Survivor instead of starting 10 seconds after having hooked a Survivor. The effect remains unchanged.
  • Make Your Choice: Now mentions in the perk description that the Survivor screams when unhooking another Survivor.
  • Plunderer's Instinct: Fixed the aura outline to remain displayed on chests even if there are no obstacles.
  • Kindred: Fixed an issue that displayed the Killer's aura outline even if there are no obstacles.
  • Wake Up: Fixed the aura outline which remained displayed on the Exit Gates even if there are no obstacles.


Maps

  • Backwater Swamp: Fixed an invisible collision that can be walked on in Maze tiles.
  • Badham Preschool: Fixed a visible seam next to the killer shack.
  • Badham Preschool II: Fixed a Generator that couldn't be accessed from its right side.
  • Dead Dawg Saloon: Fixed an issue that caused tumbleweeds to appear abruptly and disappear by passing through the floor.
  • Family Residence: Fixed a visible seam on the floor.
  • Father Campbell's Chapel: Fixed the horse's legs which were clipping through the ground.
  • Grim Pantry: Fixed an issue that allowed a tree to spawn at the Exit Gate.
  • Haddonfield: Fixed placeholder textures on the ceilings in certain houses.
  • Haddonfield: Fixed a visible gap under exterior windows.
  • Ironworks of Misery: Fixed missing collision on one of the foundry's entrances.
  • Midwich Elementary School: Fixed an issue that caused Crows to be seen going through ceilings once triggered.
  • Midwich Elementary School: Fixed multiple book piles where the Survivors could clip trough.
  • Midwich Elementary School: Fixed very bright textures on desks in the reception area.
  • Mother's Dwelling: Fixed a superfluous texture displayed on a Hay Pile in Mother's Dwelling map.
  • Mount Ormond Resort: Fixed an invisible collision outside the cottage.
  • Sanctum of Wrath: Fixed an issue that prevented blinking on the stone steps with the Nurse.
  • The Underground Complex: Fixed an issue that allowed climbing on a specific box.


UI

  • Reverted the UI Scale back to the pre-4.0.0 size for players playing in 1440p and below as this was adversely affecting players in 1440p. The increased UI Scale now only affects players using 4k resolutions.
  • Added more feedback information on some error messages.


Changes from PTB

  • Blood Stain VFX: Disabled the blood stains on clothing for injured survivors. This feature was only being tested and is still a work in progress.
  • The Cannibal: Releasing the power button will pause the tantrum meter. The tantrum meter will go down as soon as the chainsaw is put away.
  • The Hillbilly: Releasing the power button will pause the overheat meter. The overheat meter will go down as soon as the chainsaw is put away.
  • The Hillbilly: The chainsaw does not generate heat while in the various cooldown phases. This includes a chainsaw miss, a chainsaw hit and colliding with obstacles.
  • The Hillbilly: Reduced the amount of heat gained when actively revving from 10 charges/second to 8 charges/second.
  • The Hillbilly: Increased the heat dissipation rate when not overheating from -3.5 charges/second to -5 charges/second.

Patch 4.1.0 (PTB) - 08 July 2020

BALANCE

The Cannibal: Added the Chainsaw Sweep charges. Using the Chainsaw will consume a charge and trigger a Chainsaw Sweep. During this time, The Cannibal can extend the Chainsaw Sweep by pressing the power button before the power bar fully depletes. The more charges are used, the longer the missed cooldown / tantrum (if colliding with obstacles).

In numbers:

  • The Cannibal starts with 3 charges
  • Triggering the chainsaw will start a Chainsaw Sweep that lasts 2 seconds
  • During this, each charge used after that will reset the Chainsaw Sweep timer back to 2 seconds
  • Each additional charge used increases the missed chainsaw attack cooldown / tantrum duration by 1 second
  • Charges refill at a rate of 1 every 4 seconds when the chainsaw is not being used.
  • The Cannibal’s maximum speed during a Chainsaw Sweep has increased to 5.29 m/s from 5.06 m/s
  • Furthermore, if The Cannibal revs the chainsaw for too long, a tantrum is automatically triggered for the base duration of 5 seconds.
  • When a tantrum is triggered, all remaining charges are consumed.

Add-ons:

  • Updated most of his add-ons.


The Hillbilly: Added the overheat mechanic. Using the chainsaw will now build up heat. When reaching the maximum amount of heat, the chainsaw overheats and cannot be used until it has cooled off.

In numbers:

  • The chainsaw heat meter starts at 0.
  • Starting a rev adds 5 charges.
  • Actively revving adds 10 charges per second
  • Actively sprinting adds 2 charges per second
  • When not using the chainsaw, the heat meter dissipates at a rate of -3.5 charges per second
  • When the chainsaw overheats, the heat meter dissipates at a rate of -6.6 charges per second
  • If the heat meter reaches 100 charges, the chainsaw overheats.
  • If the chainsaw overheats during a chainsaw sprint:
    • The sprint is not interrupted
    • The chainsaw goes through the cooldown phase after the sprint has ended

Add-ons:

  • Updated most of his add-ons.


Perk updates:

  • Franklin’s Demise: Instead of the item losing charges when dropped, the Entity will consume the item after 150/120/90 seconds if it is not picked up. Additionally, Franklin’s Demise will reveal the aura of items on the ground within 32/32/32 meters.
  • Knock Out: Now triggers on basic attacks only. Additionally, Survivors put in the dying state by your basic attacks will crawl 50/50/50% slower for 15/15/15 seconds. During this time, they are affected by the Blindness status effect.
  • Lightborn: Grants immunity to blindness caused by flashlights and firecrackers. Survivors that attempt blinding you have their aura revealed for 6/8/10 seconds.
  • Tinkerer: Now triggers at 70/70/70% (down from 85%) and grants the Undetectable status effect for 12/14/16 seconds (up from 8/10/12)


BUG FIXES

  • The Oni: Fixed an issue that caused Survivors to drop twice the amount of Blood Orbs when performing actions while injured.
  • Fixed an issue that caused injured Survivors to sometimes make no sound after certain actions.
  • Sanctum of Wrath: Fixed an issue that prevented blinking on the stone steps with the Nurse.
  • Fixed an issue that allowed loading into a Public Match while in Custom Games.
  • The Doctor: Fixed an issue that caused Survivors outside of the Terror Radius to not hear the audio cue when charging the Static Blast ability.
  • Fixed an issue that caused Survivors to get stuck together after healing a downed Survivor while against a wall in several locations.
  • Sole Survivor: Fixed an issue that caused the perk to not always receive a token when other Survivors are sacrificed.
  • The Cannibal: Fixed an issue that caused the chainsaw sfx to continue playing when stunned while performing a chainsaw run.
  • Devour Hope: Fixed an issue that displayed the speed buff as active for a duration of 10 seconds when hooking a Survivor instead of starting 10 seconds after having hooked a Survivor. The effect remains unchanged.
  • Mount Ormond Resort: Fixed an invisible colision outside the cottage.
  • The Oni: Fixed an issue that prevented entering Blood Fury if the power meter was filled while carrying a Survivor.
  • Grim Pantry: Fixed an issue that allowed a tree to spawn at the Exit Gate.
  • Reverted the UI Scale back to the pre-4.0.0 size. We were a bit too overzealous with the scale value and have set it back to the original size as this was adversely effecting players in 1440p. However, this means that players in 4k will temporarily have the smaller UI scale for the duration of the PTB. Our intention for release is to implement an increased UI scale only for players using 4k resolutions. Players playing in 1440p and below will continue to remain at the pre-4.0.0 size.
  • Haddonfield: Fixed a visible gap under exterior windows.
  • Badham Preschool: Fixed a visible seam next to the killer shack.
  • Fixed an issue that caused Jane Romero's hand to clip trough her chest after the Nurse Mori.
  • (Steam) Fixed an issue that caused skillchecks in a Cage of Atonement to not work while using a controller.
  • Dead Dawg Saloon: Fixed an issue that caused tumbleweeds to appear abruptly and disappear by passing through the floor.
  • Fixed an issue that allowed climbing on chests that spawn on dirt mounds.
  • Fixed an issue that caused the Plague to briefly stagger and not return smoothly to her idle animation after falling from high ground.
  • Midwich Elementary School: Fixed an issue that caused Crows to be seen going through ceilings once triggered.
  • Midwich Elementary School: Fixed multiple book piles where the Survivors could clip trough.
  • Midwich Elementary School: Fixed very bright textures on desks in the reception area.
  • Backwater Swamp: fixed an invisible collision that can be walked on in Maze tiles.
  • Fixed an issue that caused Survivors' screams to be muffled and low volume when found in a locker.
  • Make Your Choice: Now mentions in the perk description that the Survivor screams when unhooking another Survivor.
  • Mother's Dwelling: Fixed a superfluous texture displayed on a Hay Pile in Mother's Dwelling map.
  • Father Campbell's Chapel: Fixed the horse's legs which were clipping through the ground.
  • Fixed missing texture when pulling David King from a locker.
  • Ironworks of Misery: Fixed missing collision on one of the foundry's entrances.
  • The Underground Complex: Fixed an issue that allowed climbing on a specific box.
  • Family Residence: Fixed a visible seam on the floor.
  • The Plague: Fixed an issue that activated Corruption mode instantly after a Survivor cleanses with the last Pool of Devotion instead of 5 seconds after a Survivor cleanses with the last Pool of Devotion.
  • Fixed an issue that caused the camera to not focus on the Survivor when being rescued from a Deathbed.
  • Haddonfield: Fixed placeholder textures on the ceilings in certain houses.
  • Plunderer's Instinct: Fixed the aura outline to remain displayed on chests even if there are no obstacles.
  • Kindred: Fixed an issue that displayed the Killer's aura outline even if there are no obstacles..
  • Wake Up: Fixed the aura outline which remained displayed on the Exit Gates even if there are no obstacles.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to not go into stun animation when letting go of the chainsaw sprint button at the same time as hitting a wall.
  • Fixed an issue that sometimes caused survivors to stand up and puke when being interrupted when cleansing themselves at a Pool of Devotion.
  • Badham Preschool II: Fixed a Generator that couldn't be accessed from its right side.
  • Fixed an issue that could cause a Survivor to get stuck after interacting with a Pool of Devotion that spawned on dirt mounds.
  • Fixed an issue that could make it impossible for male survivors to aim a flashlight if they were previously holding a different item.


KNOWN ISSUE:

  • New and changed contents on 4.1.0 are not localized or outdated in non-English languages. We will update the localization on the live version.

Patch 4.0.2 - 02 July 2020

BALANCE
  • Removed the ability for The Executioner to see the aura of the Cage of Atonement and survivors inside them
  • Added a system that will despawn the Cage of Atonement if The Executioner near it for too long. The Cage of Atonement (and the survivor inside it) will respawn in a new location.


BUG FIXES

  • Fixed an issue that caused the Healthy Obsession achievement to not earn any progress when healing a Survivor marked as the Obsession,
  • Fixed an issue that caused the perk Kindred to activate when being sent to a Cage of Atonement.
  • Midwich Elementary School: Fixed an issue that caused the entity blockers created by the Blood Warden perk to not prevent the Survivors from escaping.
  • Fixed an issue that prevented the profile from showing up when selecting another players profile while on the tally screen.
  • Fixed an issue that would trigger the Midwich siren when Spectating another Survivor opening the Exit gates on different maps.
  • Fixed an issue that caused the Forced Penance perk to trigger a placeholder string when hitting a Survivor that is taking a protection hit.
  • Fixed an issue that caused the Executioner to turn while performing his ranged attack, causing the ranged attack to go off in a direction he is no longer facing in.
  • Fixed an issue that caused the Adrenaline perk to trigger and provide a haste buff while the Survivor is still locked in a Cage of Atonement.
  • Fixed missing audio when a Survivor is rescued from a Cage of Atonement.
  • Fixed an issue that caused the face of David King to look distorted to various degrees when playing.
  • Fixed an issue that caused the a placeholder string to show up when rescuing a Survivor from a Cage of Atonement.
  • Fixed an issue that cause a loss of the Bloodpoints when purchased from the Shrine of Secrets while in a Custom Game Lobby.
  • Midwich Elementary School: Fixed missing texture on top of a table.
  • Midwich Elementary School: Fixed an issue that caused the Nurse to be able to Blink out of world.
  • Midwich Elementary School: Fixed an invisible collision for the Killer next to the Gore Pile on top of the stair case.
  • Gideon Meat Plant: Fixed an issue that caused survivors to be able to reach a safe spot after vaulting from the balcony.
  • Midwich Elementary School: Fixed an issue that caused the Killer to be unable to break pallets from one side.
  • The Executioner: Fixed an issue that caused the trail to rise above certain collisions instead of going through.
  • The Legion: Fixed an issue that caused the Party Crasher outfits to look extremely bright.
  • Thompson House: Fixed an issue that caused traps placed on the stairs to not activate when a Survivor walked or ran near it.
  • Fixed an issue that would sometimes show the Survivors floating above the hook.
  • Fixed an issue that caused kills from a Cage of Atonement to fail to award progress for Archive challenges which required to kill by any means.
  • Fixed an issue that caused the Killer stain to not be visible on certain surfaces.
  • The Executioner: Fixed an issue that failed to trigger a noise indicator when a Survivor is rescued from a Cage of Atonement.
  • Fixed an issue that someimes cause the Exit Gate to appear closed after it has been opened by the Killer.
  • Midwich Elementary School: Fixed an issue that allowed the Killer to stalk a Survivor hidden behind an opened school locker door.
  • Fixed the animation of the Survivor in a Cage of Atonement when the rescuer is being interrupted by the Killer.
  • Midwich Elementary School: Fixed an issue that caused Bear traps to be triggered when walking underneath them.
  • The Executioner: Fixed an issue that caused the weapon to clip through windows when vaulting.
  • Badham Preschool: Fixed an issue that prevented Killers to pick up Survivors in a corner of the boiler room.
  • Mount Ormond Resort: Fixed a totem on the second floor that couldn't be cleansed.
  • Midwich Elementary School: Fixed missing audio of walking footsteps.
  • The Oni: Fixed an issue that prevented Blood Fury from activating if the power meter was filled up while carrying a Survivor.
  • The Executioner: Fixed an issue that would sometimes allow the Executioner to avoid a pallet stun by cancelling the Rites of Judgment into an attack.
  • Fixed an issue that caused the perk Spies from the Shadow to have no cooldown.
  • Added additional instructions to the customization and store tooltips to clarify that Outfit Sets cannot be mixed with other cosmetic pieces.
  • Midwich Elementary School: Fixed an issue that could spawn the hatch under a gore pile.
  • The Underground Complex: Fixed an invisible collision between the scaffolding in the storage room.
  • The Nightmare: Fixed an issue that caused Dream Snares to not Hinder Survivors who walk on it.
  • Midwich Elementary School: Fixed a vaulting asset that could be walked on by falling from the second floor.
  • Fixed an issue that allowed the Executioner to stand in front of a Cage of Atonement, preventing any possible rescue.
  • The Executioner: Fixed the walking animation in order to correspond with his movement speed.
  • Fixed an display issue that wouldn't show the barbed wire vignette to spectators when a Survivor is afflicted with Agony.
  • The Hillbilly: Fixed the chainsaw audio loops.
  • The Hillbilly: Fixed an issue that caused the chainsaw to sometimes miss the hit detection.
  • Fixed an issue that caused the Konami Code to not work on Console.
  • Fixed an issue that caused the Ghastly Gateau to incorrectly award 140% instead of 104%.
  • Fixed an issue that caused the Ghastly Gateau to not stack the bonus bloodpoints with other Bonuses.
  • Fixed an issue that would prevent some players from earning the Anniversary Crowns despite escaping with the Crown.

Patch 4.0.0 - 16 June 2020

Features & Content
  • Added Sets (2 or more linked Customization pieces that are always equipped together)
  • Added a new Rarity for Customizations - Legendary.
  • Added A New Killer - The Executioner
  • Added a New Survivor - Cheryl Mason
  • Added a New Map - Midwich Elementary School
  • Added the ability to sort a character's Customization Inventory by rarity, outfit, or item name.
  • Adjusted the user interface layout scaling to better accommodate 4k resolution screens.
  • Added Block feature to Tally Screen, allowing to prevent someone from sending friends invite.


Balance

  • Clown: No longer slowed when throwing bottles.
  • The Shape's Evil Within extending add-ons only increase the required stalking amount on the first activation of Evil Within III. The text of these addons has be adjusted to describe this behavior correctly.


Bug Fixes

  • Badham Preschool: Fixed an issue that caused various assets to appear offset, leaving a gap behind them.
  • Macmillan Estate: Fixed an issue that caused some ground textures to flicker.
  • Dead Dawg Saloon: Fixed an issue that caused 2 Survivors to be stuck when standing close to each other on the Hangman's Trapdoor as the Generator completes.
  • Dead Dawg Saloon: Fixed an area where Killers couldn't follow Survivors. between a wall and a Cactus.
  • Dead Dawg Saloon: Fixed an issue that caused Survivors to get stuck when crouch walking towards a building.
  • Red Forest: Fixed an issue that caused Survivors to get stuck when crouch walking behind a tree.
  • Haddonfield: Fixed an issue that displayed floating thrashbags in one of the houses's garage.
  • Haddonfield: Fixed a missing collision in the street that could cause users to fall out of world.
  • Haddonfield: Fixed a missing collision above cars and trees that allowed players to land on them.
  • Torment Creek: Fixed a superfluous collision preventing the users from getting up the basement stair when hugging the left wall in the Silo.
  • Fixed an issue that caused the Killer to respawn in place when equipping loadout pieces such as a perk, an offering, or an add-on.
  • The Shape / The Hillbilly: Fixed an issue that caused the Killer to briefly flicker when stunned by having the Survivor wiggle off or when holding a Survivor.
  • The Nightmare: Fixed the interrupt animation.
  • Fixed an issue that displayed black bars under the Survivors' names in lobbies.
  • Fixed an issue that caused users to receive an error stating that a player from their blocked list is preventing the party from being joined when trying to invite two people to a custom lobby.
  • Fixed an issue that caused Survivors to briefly appear offset from the hook and then snap back to it.
  • Fixed an issue that caused the Doctor's Static Blast to not be translated in other languages.
  • Fixed an issue that caused downed survivors to make no sound.
  • The Ghost Face: Fixed an issue that could cause the Reveal to not work.
  • Temple of Purgation: Fixed an issue that caused the Nurse to be unable to blink in the main building.
  • Temple of Purgation: Fixed a hole on the side of the main building that prevented the Killer from walking through.
  • Family Residence: Fixed an issue that prevented the Plague from Ingesting Corruption from a specific fountain.
  • Treatment Theatre: Fixed an issue that prevented the Plague from Ingesting Corruption from a specific fountain.
  • Gideon Meat Plant: Fixed an issue that allowed Survivors to jump through a vault point by walking against the edge of a hole and falling further than intended.
  • The Clown: Fixed an issue that caused the bottles to disappear a moment early after reloading.
  • The Clown: Fixed an issue that caused the Clown to get a very large speed boost when reloading while using both the VHS Porn and Smeely Inner Soles add-ons.
  • Fixed an issue that caused the perk For The People to activate when performing a heal skillcheck if it is bound to the same key as the skillcheck action.
  • The Deathsligner: Fixed the German description for the Deathslinger achievements.
  • The Wraith: Fixed an issue with The Serpent Soot to not reveal the Wraith when breaking a breakable wall.
  • Mount Ormond Resort: Fixed an issue that caused Survivors to get stuck between a Jigsaw Box and a hill.
  • Treatment Theatre: Fixed an issue that allowed Survivors to land on top of a desk once they sprint vaulted a window on the second floor.
  • Treatment Theatre: Fixed a specific totem that was unable to be cleansed.
  • Treatment Theatre: Fixed an issue that caused the Killer's projectiles to hit an invisible collision in the middle in the middle of the map.
  • Distortion Perk: Edited the description of the perk to better reflect it's effect.
  • Fixed an issue that caused users to be stuck when hooking or unhooking a Survivor.
  • Fixed an issue that caused Female Survivors to not scream when transitioning to the struggle phase on hook.
  • The Wraith: Fixed an issue that caused the uncloak animation to not cancel when canceling the uncloak action.
  • The Nightmare: Fixed an issue that caused the top part of the power description tooltip to be slightly cut off in windowed mode.
  • The Legion: Fixed an issue that displayed the Susie model holding the weapon incorrectly in the lobby.
  • The Legion: Fixed an issue that caused the Legion to be unable to vault windows which lead to a drop when Frenzied.
  • Yui Kimura: Fixed an issue that caused Yui to briefly apeear cross-eyed during her idle animation.
  • The Underground Complex: Fixed an issue that caused the some doorways to lack collision and allowing players to see through the walls.
  • Fixed an issue that prevented crows from spawning when spamming gestures like pointing.
  • Fixed an issue that allowed users to edit settings to gain in-game advantages.


Cosmetics

  • The Clown: Fixed an issue that caused the Clown's tailcoat cosmetics to clip into his right calf.
  • Yui Kimura's Sakura Happi: fixed clipping issues with the sleeves.
  • Zarina Kassir's Draped Cardigan: Fixed clipping issues with the sleeves and neck
  • The Doctor's Dr. Vivisection: Fixed a visible gap between the neck and shirt.
  • Nea Karlson's Summit Jacket: Fixed clipping issues on the neck
  • David King's Hard Headlights: Fixed visible seams during various actions.
  • Feng Min's Mad World: Fixed a visible hole on the sleeve of the Torso.
  • Dwight's Office Slacks and Watermelon Pants: Fixed an issue that caused Dwight's leg to be deformed when wearing the Everyday Office Slacks.


Fixes & Changes from PTB

  • Forced Penance: Increased the duration of the Broken effect from 20/25/30 seconds to 40/50/60 seconds.
  • Trail of Torment: Increased the duration from 15/15/15 seconds to 16/16/16 seconds. Cooldown reduced from 120/100/80 seconds to 80/70/60 seconds.
  • Deathbound: Increased the duration of the Oblivious effect from 45/45/45 seconds to 60/60/60 seconds.
  • Soul Guard: Taking damage that would put you in the Dying state will now apply Deep Wounds.
  • Blood Pact: Increased the duration of the Haste effect from 4/6/8 seconds to 6/8/10 seconds.
  • Blood Pact: The Haste status effect is now only applied if the heal is completed.
  • The Executioner: Fixed an issue that caused Malicious Emblem points to not being awarded when sacrificing Survivors in a Cage of Atonement.
  • Fixed the placeholder Prestige icons for Cheryl and the Executioner.
  • Midwich Elementary School: Fixed various areas when the Survivor were unable to unhook other Survivors from the Executioner's Death Bed.
  • Midwich Elementary School: Fixed an issue that prevented accessing one side of a Generator.
  • Soul Guard: Fixed an issue that caused the Perk to continue to trigger its effect after the hex totem has been cleansed.

Patch 4.0.0 (PTB) - 26 May 2020

Features & Content
  • Added Sets (2 or more linked Customization pieces that are always equipped together)
  • Added a new Rarity for Customizations - Legendary.
  • Added A New Killer - The Executioner
  • Added a New Survivor - Cheryl Mason
  • Added a New Map - Midwich Elementary School
  • Added the ability to sort a character's Customization Inventory by rarity, outfit, or item name.
  • Adjusted the user interface layout scaling to better accommodate 4k resolution screens.


Balance

  • Clown: No longer slowed when throwing bottles.


Bug Fixes

  • Dead Dawg Saloon: Fixed an area where Killers couldn't follow Survivors. between a wall and a Cactus.
  • Haddonfield: Fixed a missing collision in the street that could cause users to fall out of world.
  • Torment Creek: Fixed a superfluous collision preventing the users from getting up the basement stair when hugging the left wall in the Silo.
  • The Nightmare: Fixed the interrupt animation.
  • Fixed an issue that displayed black bars under the Survivors' names in lobbies.
  • Fixed an issue that caused the Doctor's Static Blast to not be translated in other languages.
  • The Ghost Face: Fixed an issue that could cause the Reveal to not work.
  • Treatment Theatre: Fixed an invisible collision that prevented projectiles from going through.
  • The Clown: Fixed an issue that caused the bottles to disappear a moment early after reloading.
  • The Shape: Updated the descriptions of the Shape's Evil Within extending add-ons to only increase the required stalking amount on the first activation of Evil Within III.
  • Fixed an issue that caused the perk For The People to activate when performing a heal skillcheck if it is bound to the same key as the skillcheck action.
  • The Deathsligner: Fixed the German description for the Deathslinger achievements.
  • Mount Ormond Resort: Fixed an issue that caused Survivors to get stuck between a Jigsaw Box and a hill.
  • Treatment Theatre: Fixed an issue that allowed Survivors to land on top of a desk once they sprint vaulted a window on the second floor.
  • Treatment Theatre: Fixed a specific totem that was unable to be cleansed.
  • Distortion Perk: Edited the description of the perk to better reflect it's effect.
  • Fixed an issue that caused users to be stuck when hooking or unhooking a Survivor.
  • Fixed an issue that caused Female Survivors to not scream when transitioning to the struggle phase on hook.
  • The Wraith: Fixed an issue that caused the uncloak animation to not cancel when canceling the uncloak action.
  • The Nightmare: Fixed an issue that caused the top part of the power description tooltip to be slightly cut off in windowed mode.
  • Yui Kimura: Fixed an issue that caused Yui to briefly apeear cross-eyed during her idle animation.


Cosmetics

  • The Clown: Fixed an issue that caused the Clown's tailcoat cosmetics to clip into his right calf.
  • Yui Kimura's Sakura Happi: fixed clipping issues with the sleeves.
  • Zarina Kassir's Draped Cardigan: Fixed clipping issues with the sleeves and neck
  • The Doctor's Dr. Vivisection: Fixed a visible gap between the neck and shirt.
  • Nea Karlson's Summit Jacket: Fixed clipping issues on the neck
  • David King's Hard Headlights: Fixed visible seams during various actions.
  • Feng Min's Mad World: Fixed a visible hole on the sleeve of the Torso.


Known Issues

  • The Executioner: Malicious Emblem points are not being awarded when sacrificing Survivors in a Cage of Atonement.

Patch 3.7.2 - 12 May 2020

* Fixed an issue that caused Killers or Survivors to be stuck in a dropped pallet location.
  • Fixed an issue that caused the user to be stuck when hooking or unhooking a Survivor.
  • Fixed an issue that caused Meg to fly off the hook after being hooked a second time in the Tutorial.
  • The Cannibal: Fixed an issue that caused the chainsaw SFX to stay active after destroying a pallet.
  • Fixed an issue that caused the Entity Blockers to be invisible and have no smoke VFX after vaulting through a window 3 times.
  • The Nurse: Fixed an issue that caused the Nurse to be unable to blink in most of the Chapel.
  • Fixed an issue that caused the animation of the Hillbilly's chainsaw attack to display incorrectly when hitting a wall.
  • Fixed an issue that caused Stalking as Ghost Face and revealing Ghost Face as a Survivor to be difficult when hiding in tall grass.
  • Fixed an issue that caused the Undetectable status to trigger as soon as the Killer stopped moving when using the perk Insidious.
  • Fixed an issue that caused the Offerings on the offering screen to be displayed smaller.
  • Fixed an issue that caused some generators to be unable to be damaged by the Killer from certain angles.
  • The Nightmare: Fixed an issue that caused Pallet remains to not be cleared when the Nightmare puts down a Dream Pallet.
  • Fixed an issue that caused the perk Head-On to deactivate if another Survivor is grabbed from a locker.
  • Fixed an issue that caused the Huntress' hatchets' addon on-hit effects to not work.
  • Fixed an issue that caused the end of match music to persist between trials.

Patch 3.7.1 - 05 May 2020

*Fixed an issue that could cause Survivors to fall out of world when escaping a trial and transitioning to the match result screen.
  • Fixed an issue that allowed Survivors to vault while staggered after falling.
  • The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fury mode.
  • The Huntress: Fixed an issue that caused the camera to reset incorrectly when putting away a hatchet.
  • The Huntress: Fixed an issue that failed to award bonus Deviousness points when hitting a Survivor with a hatchet.
  • The Oni: Fixed an issue that caused the Oni's Kanobo to float briefly when he transitions to Demon Mode.
  • Fixed an issue that could cause the Killer to hang when the match start timer reaches zero.
  • Fixed an animation issue that caused the Killer to be offset when performing a Mori on a Survivor that is quickly spinning.
  • Thompson House: Fixed invisible collisions in the Farmhouse.
  • Fixed an issue that caused the Insidious perk icon to not be dimmed when the effect is inactive.
  • Fixed an issue that could cause a Survivor to crash when being sacrificed while using the perk Sole Survivor.
  • Fixed an issue that failed to display the EULA website after confirming that the user is older than 18.
  • Coldwind Farm: Fixed an issue that caused the Killer stain to be blocked by the corn, causing odd geometrical shapes to appear.
  • Fixed an issue that caused the Trapper's Neptune Failure body customization to clip through the camera while the trap collecting animation is playing.
  • Fixed an issue that caused Auras to be visible through certain Survivor's hair or outfits.
  • Fixed an issue that caused the Background music to stop playing for the Killer once all generators have been powered up.
  • Fixed an issue that caused the offering description to be displayed in the bottom right of the screen when hovering the cursor over this area just before they are flipped over in the middle of the screen.
  • The Shape: Fixed some issues that could cause the Stalking powers to either not give any stalk progress or cause the stalking to continue once the Survivor walks past the field of view.
  • The Spirit's Prayer Beads add-on: Fixed an issue that caused the phase shifting SFX to be silent outside the Spirit's terror radius if she starts phase shifting while inside the terror radius and then move farther away.
  • Dead Dawg Saloon: Fixed an issue that caused the lantern's lights to flicker.
  • Lampkin Lane: Fixed a one sided texture wall and floating grass above the stairs of the basement.
  • The Hag: Fixed an issue that caused the Red Stain of the Hag to change when teleporting to a triggered trap.
  • Fixed an issue that could sometimes kick a user from a party lobby back to the main menu with an unknown error.

Patch 3.7.0 - 28 April 2020

Features & Content
  • When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
  • The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
  • Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
  • Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
  • Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
  • The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
  • The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
  • Added additional player feedback when Survivors attempt to escape a hook by themselves.
  • Improved the Controller sensitivity range in Options.
  • Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.
  • Updated the Party Management visuals - silhouette
  • The Archives New Content: Tome 03
  • Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).
  • On the offering screen, the description of the offerings now appear at the same time as the offering is revealed.


Balance

  • Coldwind Farm
    • Torment Creek: Reduced the safety of the window in the silo.
    • Rancid Abattoir: Reduced the safety of the window in the slaughterhouse.
    • Fractured Cowshed: Reduced the safety of the window in the cowshed.
    • Thompson House: Added a drop down from the second floor and added a window vault.
    • Added safety to the combine harvesters vault preventing a strong alternative path.
  • MacMillan Estate
    • Coal Tower: Removed the window on the first floor of the tower
    • Groaning Storehouse: Removed the window in the storehouse.
    • Ironworks of Misery: Reduced the safety of the window in the foundry.
  • Autohaven Wreckers
    • Wretched Shop: Removed the RNG window spawn logic in the garage and reduced window safety.
  • Backwater Swamp
    • Grim Pantry: Reduced the safety of the window under the shack.


Level Design QoL Fixes:

  • Haddonfield corner fence vaults: Removed.
  • Suffocation Pit: Removed the randomly generated window spawn logic and reduced the safety of the window loop in the mine.
  • Disturbed Ward Pallet logic reduced to 2 pallets.
  • Badham Preschool fence loop: shortened.
  • Dead Dawg Saloon: Added breakable walls to the saloon.


Layout Tweaks: Updated tile-type spacing and or map size.

  • Rotten Fields Reduced the size of the map and added more distance between Maze tiles.
  • Wretched Shop: Added more distance between Maze tiles.
  • Fractured Cowshed: Reduced the size of the map and added more distance between Maze tiles.
  • Thompson House: Reduced the size of the map and added more distance between Maze tiles.
  • Wrecker's Yard: Reduced the size of the map and added more distance between Maze tiles.
  • The Temple of Purgation: Reduced the size of the map and added more distance between Maze tiles.
  • Mother's Dwelling: Added more distance between Maze tiles.
  • Mount Ormond Resort: Added more distance between Maze tiles.


Perks

  • Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.
  • Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)
  • Stake Out: Now adds an additional 1% bonus progression for Great skill checks.
  • Play with your food: rewrote the description of the Perk. The effect remains unchanged.
  • Sole Survivor: now lights up as soon as 1 token is acquired.


Bug Fixes

  • Fixed an issue that allowed Invite notifications to show during a game.
  • Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.
  • Fixed an issue that caused all players to be kicked out of the trial when a Killer attempted to pick up a Survivor while that Survivor is being healed.
  • Fixed an issue that caused the perk Decisive Strike to not activate when being interrupted by a Nurse's blink grab.
  • Fixed an issue that caused the perk Franklin's Demise to not reduce the item charges.
  • The Underground Complex: Fixed a clipping issue on the Survivors' right arm when entering and leaving a locker.
  • Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.
  • Treatment Theatre: Fixed an issue that caused the camera to clip through the wall of the 2nd floor near the stairs.
  • Treatment Theatre: Fixed some lights that were too bright.
  • Treatment Theatre: Fixed an issue that caused survivors to clip through the iron gate near the staircase of the second floor.
  • Dead Dawg Saloon: Fixed the collision on certain rocks that could be climbed on.
  • Torment Creek: Fixed a camera issue that allowed a Survivor to see out of world.
  • Coal Tower: Fixed an issue that allowed survivors to reach a location where the killer couldn't pick them up.
  • Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.
  • Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.
  • Thompson House: Fixed an invisible collision near a door frame on the second floor of the building.
  • Thompson House: Fixed missing collision on the second floor of the building.
  • Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles.
  • Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side.
  • Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.
  • The Hillbilly: Fixed the blood VFX when performing a Mori.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.
  • The Hag: Fixed the interrupt animation from the Survivor's point of view.
  • The Hag: Fixed an issue that caused the red stain of a triggered Phantasm Trap to still be visible from the Survivor point of view, when the Hag has the Add-on Rusty Shackles equipped.
  • The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.
  • The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.
  • The Cannibal: Fixed an issue that caused the Killer to be unable to press the attack button to cancel his chainsaw if the charge bar is full.
  • The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fury mode.
  • Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.
  • Fixed an issue that caused the Flashlight's beam to pass through assets and walls.
  • Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.
  • The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.
  • The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.
  • Fixed an issue that caused the heads of the Legion and the Gunslinger to snap back when finding a survivor in a locker.
  • The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.
  • The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.
  • The Wraith: Fixed an issue that caused the Wraith to not see his arm when stunned while carrying a Survivor.
  • Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.
  • Mount Ormond Resort: Fixed various flickering snow textures.
  • Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.
  • Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.
  • Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.
  • Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.
  • Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.
  • Fixed an issue that caused the transitioning animation to the struggle phase to not play smoothly when being hooked as a female character.
  • Fixed an issue that caused the perk Sole Survivor to only light up when the Survivor's aura is being hidden.
  • Polished the animation of the Legion's vaults during Feral Frenzy.


Audio

  • Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on.
  • The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.
  • The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.
  • The Huntress: Muted the lullaby for the Killer and the Survivor when in chase.
  • The Huntress: Fixed an issue that caused the breathing sound to play over the lullaby and other sounds.
  • Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp.


Fixes & Changes from PTB

  • Ironworks of Misery: Added a few boxes to extend the loop of the stronger window in the foundry.
  • Dead Dawg Saloon: Added more breakable walls to the saloon.
  • Thompson House: Added a locker back to the farmhouse upper floor.
  • Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.


Cosmetics

  • The Cannibal: Polished the prestige weapon skin.
  • Fixed various clipping issues

Patch 3.7.0 (PTB) - 07 April 2020

Features & Content
  • When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
  • The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
  • Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
  • Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
  • Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
  • The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
  • The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
  • Added additional player feedback when Survivors attempt to escape a hook by themselves.
  • Improved the Controller sensitivity range in Options.
  • Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.
  • Updated the Party Management visuals.
  • The Archives New Content: Tome 03
  • Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).


Balance

  • Coldwind Farm
    • Torment Creek: Removed strong window and tweaked the tile.
    • Rancid Abattoir: Removed the strong window and tweaked the tile.
    • Fractured Cowshed: Removed strong window and tweaked the tile.
    • Thompson House: Added a drop down from the second floor and added a window vault.
    • Added safety to the combine harvesters vault preventing a strong alternative path.
  • MacMillan Estate
    • Coal Tower: Removed strong window and tweaked the tile.
    • Groaning Storehouse: Removed strong window and tweaked the tile.
    • Ironworks of Misery: Removed strong window and tweaked the tile.
  • Autohaven Wreckers
    • Wretched Shop: Removed the RNG window spawn logic and reduced window safety.
  • Backwater Swamp
    • Grim Pantry: Removed exploit window and tweaked the tile.


Level Design QoL Fixes:

  • Haddonfield corner fence vaults: Removed.
  • Suffocation Pit RNG window logic: Removed.
  • Disturbed Ward Pallet logic reduced to 2 pallets.
  • Badham Preschool fence loop: shortened.


Layout Tweaks: Updated tile-type spacing and or map size.

  • Rotten Fields: Size and type spacing.
  • Wretched Shop: Type spacing.
  • Fractured Cowshed: Size and type spacing.
  • Thompson House: Size and type spacing.
  • Wreckers' Yard: Size and type spacing.
  • The Temple of Purgation: Size and type spacing.
  • Mother's Dwelling: Type spacing.
  • Mount Ormond Resort: Type spacing.


Perks

  • Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.
  • Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)
  • Stake Out: Now adds an additional 1% bonus progression for Great skill checks.
  • Play with your food: rewrote the description of the Perk. The effect remains unchanged.


Bug Fixes

  • Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.
  • Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.
  • Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.
  • Thompson House: Fixed an invisible collision near a door frame on the second floor of the building.
  • In the Thompson House map an invisible collision prevents from passing through a door frame on the second floor of the building
  • Thompson House: Fixed missing collision on the second floor of the building.
  • In the Thompson House map, there is a missing collision on the floor of the balcony of the 2nd floor of the building
  • Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles.
  • Survivors cannot easily cleanse the totem on the low hill in Ironworks of Misery
  • Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side.
  • Both Killer and Survivors can climb a hill from its side
  • Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.
  • The Hillbilly: Fixed the blood VFX when performing a Mori.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.
  • The Hag: Fixed the interrupt animation from the Survivor's point of view.
  • Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.
  • The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.
  • The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.
  • Fixed an issue that caused the Flashlight's beam to pass through assets and walls.
  • Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.
  • The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.
  • The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.
  • Fixed an issue that caused the heads of the Legion and the Deathslinger to snap back when finding a survivor in a locker.
  • The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.
  • The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.
  • Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.
  • Mount Ormond Resort: Fixed various flickering snow textures.
  • Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.
  • Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.
  • Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.
  • Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.
  • Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.


Audio

  • Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on
  • The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.
  • The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.
  • Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp.
  • The Killer's SFX when a Survivor wiggles out is missing for certain Killers.

Patch 3.6.2 - 23 March 2020

BUG FIXES
  • Fixed an issue that would award progress to both the Killer and the Survivor for the achievement Quick Draw.
  • The Deathslinger: Fixed an issue that caused the Deathslinger's chain winch to not break after shooting.
  • The Trapper: Fixed an issue that wouldn't award any score event when resetting a bear trap.
  • Fixed an issue that caused Survivors with the perk Saboteur to see the hook auras while being in a locker.
  • Fixed an issue that caused Survivors to be unable to be healed to full health when using the perks Solidarity, Autodidact and For the People on other Survivors.

Patch 3.6.1 - 17 March 2020

BALANCE AND BUG FIXES
  • Dead Dawg Saloon: Repositioned some vultures.
  • Dead Dawg Saloon: Repositioned the generator on the second floor of the saloon.
  • Dead Dawg Saloon: Fixed an issue that caused the Nurse to see out of world when blinking in the basement.
  • Dead Dawg Saloon: Fixed an issue that caused the Old West Oasis achievement to not unlock after repairing the Saloon generator and escaping.
  • Family Residence: Fixed an issue that caused a Bear Trap to spawn inside a rock.
  • Fixed an issue that prevented The Nurse from blinking through the exit gates.
  • Fixed a heavy frame drop when walking on multiple Hag traps.
  • Fixed an issue that would award a Protection score event to a Survivor for breaking free from the Redeemer's spear near an injured Survivor.
  • The Hillbilly: Polished the animation when breaking pallets and breakable walls with the Chainsaw.
  • The Hag: Fixed an issue that caused The Hag lunge speed after teleporting to be slower than it should be.
  • The Deathslinger: Adjusted the sensitivity when aiming down sights when using a controller.


Perks

  • Fixed an issue that caused Killers using the Perk Hangman's Trick to see Survivor auras until the end of the hooking or dropping animation instead of at the beginning.
  • Fixed the translation of the Perk category text in Thai.
  • Updated the description of the perk Gearhead.

Patch 3.6.0 - 09 March 2020

FEATURES AND CONTENT
  • Content - Added a new Survivor (Zarina Kassir)
  • Content - Added a new Killer (The Deathslinger)
  • Content - Added a new map (Dead Dawg Saloon - Grave of Glenvale)
  • Content - Added a high-ping indicator to the HUD, displayed when the local ping to the server is above a certain threshold (white icon for 150ms, red icon for 300ms).

BALANCE

Hooks and Sabotage

  • Removed skill checks for Hook sabotage.
  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox or the Perk Saboteur.
  • Killers may not hook a Survivor on a hook that is currently being sabotaged.
  • Dropping a Survivor now increases the Wiggle progression by 25% (down from 33%).
  • Toolboxes, items and add-ons
  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox.
  • Toolboxes now repair fewer charges of a generator, but have a greater speed boost.
  • Doubled the chance to trigger a skill check when repairing a Generator with a Toolbox.
  • When a Survivor item reaches zero charges, they may keep it. If they escape with that item, it will be automatically refilled for the next trial.
  • Dropped items with zero charge behave the same way as items with charges; they can be picked up again later.
  • When a Survivor escapes a trial with an item, that item loses its addons.
  • Removed the possibility for all Splinter Offerings to spawn in the Bloodweb.
  • Disabled all Splinter Offerings.

Killer Changes

  • The Plague now starts with one Corrupted Fountain.
  • The Trapper's Bear Traps can no longer be sabotaged.
  • The Trapper's Bear Traps can now be reset without needing to pick them up first.

The Doctor Changes

With the update The Doctor received in the last mid-chapter, there are now two ways to inflict Madness: Shock Therapy, and Static Blast. To make it clearer what is required to increase a Survivor’s Madness level, we are making the following changes:

  • Madness no longer decays passively over time.
  • Shock Therapy will add half of a Madness level to any Survivors hit.
  • Static Blast will add a full Madness level to any Survivors hit.
  • Reverse skill checks now happen 2/3 of the time an insane skill check is triggered by default.

In numbers:

  • Previously, the thresholds for madness tier 1, 2 and 3 were 5, 55, and 105 points respectively.
  • Shock therapy granted 30 points of madness and static blast granted 50.
  • While outside the terror radius, madness would decay by 0.5 points per second.
  • These thresholds were based on how much passive madness gain the Doctor used to have. Without that mechanic, the madness thresholds can be simplified.
  • The new tiers for madness 1, 2 and 3 are 1, 2 and 3 points respectively.
  • Shock therapy grants 0.5 points of madness and static blast grants 1
  • There is no passive madness decay. The only way to reduce madness is to Snap Out Of It.
  • Previously, the "Order" add-ons increased the amount of madness inflicted by Static blast. They now reduce Static Blast's cooldown instead.
  • Previously, the "Discipline" add-ons increased the amount of madness inflicted by Shock Therapy. They now reduce the detonation delay of Shock Therapy instead.

Further add-on changes:

The Doctor's madness can be customized by using his "Affliction" add-ons: Order, Discipline, Calm, Restraint and Obedience. Add-ons of the same type granted similar debuffs, but each one varied slightly in magnitude or madness threshold. The end result was that it was often unclear which add-on did what, and the lower rarity add-ons often seemed very unappealing in comparison to the higher rarity ones.

  • The "Afflictions" have now been standardized to be the same across all rarities. Only the passive bonus is different.

Order (Illusionary Pallets)

Order - Class 1/2/3: Reduces the cooldown of Static Blast by 2/4/6 seconds The Affliction of Order used to vary in terms of what madness tier was required to show pallets, and how far away from the doctor pallets could spawn. These variables are now the same across Order - Class 1, Order - Class 2 and Order - Carter's Notes

Survivors with Madness suffer from the Affliction of Order:

  • Broken pallets may appear to be replaced with Illusionary Pallets that persist until approached.
  • A new Illusionary Pallet is generated at the location of a random broken pallet very 20 seconds.
  • The Doctor shares in his patients' Madness in order to read the auras of Illusionary Pallets.

Discipline (Illusionary Killer Stain):

Discipline - Class 1/2/3: Now reduces the detonation delay of Shock Therapy by -0.1 seconds, -0.2 seconds and -0.3 seconds. The Affliction of Discipline used to vary in terms of how long the effect would stay active and whether they required a chase to activate. These variables are now the same across Discipline - Class 2, Discipline - Class 3 and Discipline - Carter's Notes

Survivors with Madness suffer from the Affliction of Discipline:

  • Madness II: While in a chase, survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the chase ends.
  • Madness III: Illusionary Red Stain and Terror Radius are constantly active.
  • The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

Restraint (Illusionary Doctor):

Restraint - Class 1,2,3: Now reveals Survivors' auras for 1/2/3 seconds. The Affliction of Restraint used to vary in terms of how much extra duration would be granted to illusionary doctor hallucinations. These variables are now the same across Restraint - Class 2, Restraint - Class 3 and Restraint - Carter's Notes.

  • The passive bonuses of the restraint add-ons have not been changed.

Survivors with Madness suffer from the Affliction of Restraint:

  • Increased Illusionary Doctor duration to 8 seconds (These hallucinations normally last 1 second)
  • The Doctor shares in his patients' Madness in order to read the Auras of Illusionary Doctors at any level. (This effect is normally only active in madness 3)

Calm (Illusionary Terror Radius)

Calm - Class 1,2,3: Terror radius increased/decreased by 4/6/8 meters Additive modifiers for Terror Radius are clearer and the result of stacking multiple modifiers is simpler to calculate. This is a slight increase in the effect for Class 1 and 2, and Carter's Notes are equivalent (25% of 32 is 8)

  • The Affliction of Calm used to vary in terms of what madness tier was required to activate it, how long it stayed active, and how long it took between activations. These variables are now the same across Calm - Class 1, Calm - Class 2 and Calm - Carter's Notes

Survivors with Madness suffer from the Affliction of Calm:

  • Madness II: Intermittently causes survivors to hear a distant illusionary Heartbeat (10-15 seconds active, 30-45 seconds inactive)
  • Madness III: Constantly causes survivors to hear a distant illusionary Heartbeat

Obedience (Reverse Skill Checks)

  • Obedience broke the pattern of affliction add-ons and has been removed. Reverse skill checks have been integrated into the Doctor's base ability.
  • When afflicted by a Madness Skill Check, there is a 33% chance of an off-center skill check, a 33% chance of a reverse skill check, and a 33% chance of a reverse off-center skill check. This is baseline and requires no add-ons.
  • Scrapped Tape, which was previously removed, has returned to take Obedience - Class III's place.

Iridescent King

Previously, this add-on would inflict a random affliction on a survivor every time they were shocked. These afflictions would stack, until a survivor had all 5 afflictions after 5 shocks. However, this was mostly unnecessary, as these afflictions still had the same madness thresholds for activation. In light of the changes to the afflictions, Iridescent King has been simplified and the need to shock survivors to inflict afflictions has been removed:

Survivors with Madness suffer from the Afflictions of Calm, Discipline, Order, and Restraint:

  • Intermittently causes survivors to hear a distant illusionary Heartbeat.
  • While in a chase, survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the chase ends and is constantly active in Madness III.
  • Broken pallets may appear to be replaced with Illusionary Pallets that persist until approached. A new Ilusionary Pallet is generated at the location of a random broken pallet every 20 seconds.
  • Increases Illusionary Doctor duration to 8 seconds and grants the ability to read their auras at any level of madness.

Electrodes:

The electrode add-ons increased shock therapy range by a percentage at the cost of a small penalty to shock therapy charge speed. This has been changed to grant extra range (in meters) with no penalty.

(The base range of Shock Therapy is 10 meters)

  • Mouldy Electrode: Increases the range of Shock Therapy by 2 meters (previously +15% range, -5% charge speed)
  • Polished Electrode: Increases the range of Shock Therapy by 3 meters (previously +25% range, -10% charge speed)
  • High-Stimulus Electrode: Increases the range of Shock Therapy 4 meters (previously +35% range, -15% charge speed)
  • Interview Tape: Range increased from 20 meters to 24 meters

Survivor Perks

  • Saboteur: See Hook auras in a 56 meters radius from the pickup spot if a Survivor is being carried. Sabotaging a Hook without a toolbox takes 2.5 seconds. The Sabotage action has a 60 seconds cooldown.
  • The Perk Ace in the Hole now adds the ability to keep the addons when escaping a trial with an item.

Killer Perks

  • Hangman's Trick: Reduce the Perk range to 2, 4 and 6 meters.

BUG FIXES

  • Fixed an issue that would notify the Survivors of the Hex: No One Escapes Death when certain Killers use their power while the exit gates are powered.
  • Fixed an issue that caused Survivors to be hit by projectiles that visually appear to pass over their head while performing various interaction's animations.
  • Fixed an issue that wouldn't award Malicious and Devout emblem progress when a Survivor disconnects.
  • Fixed an issue that caused the Chaser emblem to not acquire any points when catching a Survivor in a Trapper trap (in or out of chase).
  • Fixed an issue that wouldn't grant a Coop Action score event when mending or sealing a Demogorgon's portal with another Survivor.
  • Fixed an issue that caused the Nurse's Spasmodic breath to infinitely increases base movement speed if the killer lunges as the timer runs out.
  • Fixed an issue that would sometimes fail to award a protection hit score event to a Survivor when another healthy Survivor is near the injured Survivor.
  • Fixed an issue that caused a Spectator to be unable to switch Role if at least one user is ready in a Custom Game Lobby.
  • Fixed an issue that prevented starting a match in Custom Game when there is having a spectator.
  • Fixed an issue that caused the Doctor to have his view partially blocked by the Survivor's body for a brief moment when performing an attack while carrying a Survivor.
  • Fixed The Doctor view blocked by the Survivor's body when performing an attack while carrying a Survivor.
  • Fixed an issue that caused players to be unable to select the 'Ready' option when returning to the Custom Game Lobby.
  • Fixed an issue that caused the Blood drops from failing a healing skillcheck while asleep pass through certain ground tiles and any elevated tile.
  • Fixed an issue that caused the Blood VFX to be missing from the screen when a survivor is affected by Deep Wounds from Borrowed time.
  • Fixed an issue that caused the Prompt text to be missing upon leveling up in the Bloodweb Menu.
  • Fixed an issue that caused the Killer to jitter erraticaly when moving the cursor after interrupting a Survivor vaulting over a pallet.
  • Fixed an issue that caused other Survivors to have the Ready button grayed out in a Custom Game Lobby when a Survivor comes back to the Lobby after having closed the application during the Loading Screen.
  • Fixed an issue that could cause Trials to start in public matches with an incomplete Lobby.
  • Fixed an issue that caused The Mad House achievement to fail to trigger when 4 survivors are brought to Madness tier 3.
  • Fixed an issue that caused the Wraith to be stuck between two states after being Lightburned or Stunned while Uncloaking.
  • Fixed an issue that caused various killers animations to be corrupted or misalinged when performing a Mori.
  • Fixed an issue that allowed Killers to break a pallet while a survivor is resetting the pallet from the same side.
  • Fixed an issue that caused players to be unable to click the unlock tiers button in The Rift if the current tier reward unlock overlaps with the button.
  • Fixed an issue that caused Survivors to be unable to gain token with the perk Autodidact.
  • Fixed an issue that caused parts of the Oni's sound effect when absorbing blood orbs to loop when stunned after striking a Survivor.
  • Fixed an issue that briefly caused the Shape's unique music to trigger upon exiting the Archives to the Main Menu.
  • Fixed an issue that caused the Boil Over Perk to not immediately hide hook auras when the pickup animation begins.
  • Fixed an issue that caused Hex: Huntress Lullaby to fail to apply to Brand New Part installations when 5 tokens are earned.
  • Fixed an issue that caused the extra points awarded for healing a survivor with No One Left Behind to not properly show in the score event.
  • Fixed the Hag's post-wiggle animation when a Survivor wiggles out.

Map Specific

  • Treatment Theatre: Fixed an issue in Lery's long shower room that caused a hatch to not allow Survivors to open it with a Key
  • Treatment Theatre: Fixed an issue that displayed a floating book next to a Desk.
  • Treatment Theatre: Fixed missing collision issues on various assets and ceiling.
  • Fixed the SFX on some tall grass when walking on them inside The Backwater Swamp theme.
  • Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane
  • Gas Heaven: Fixed an issue that allowed survivors to go through the ground near the gas pumps.
  • Gas Heaven: Fixed an issue that displayed a seam near the Gas Station.
  • Disturbed Ward: Fixed an issue that caused the LOD to be seen updating on the second floor of the Asylum.
  • Mount Ormond Resort: Fixed a collision issue that blocked the movement of both Survivors and Killer near a broken lift.
  • Mount Ormond Resort: Fixed an issue that caused Killers to get stuck on a vault point in Mount Ormond Resort after increasing their vault speed.
  • Mount Ormond Resort: Fixed an issue that caused Survivors and Killers to be unable to move freely when walking at a specific corner exterior of the main building.
  • Mount Ormond Resort: Fixed the collision on the railing on the second floor of the main building.
  • The Thompson House: Fixed an issue that caused A survivor to get stuck when collecting the item in a chest that spawns close to the combine harvester.
  • Sanctum of Wrath: Fixed an issue that caused Killers to be unable to chase Survivors between Buddha statues and a rock.
  • Fractured Cowshed: Fixed an issue that displayed a seam on the ground when walking around the map.
  • Mother's Dwelling: Fixed a Lighting issue that caused a wall to appear completely shadowed and then brightens when approached.
  • Fixed the collision on several hill tiles that could cause the Survivor or the Killer to bounce up and down repeatedly when near a rock formation.
  • Yamaoka Estate: Fixed a texture at any exit gate to disappear as the Survivor or the Killer walks away.
  • Yamaoka Estate: Fixed a missing collision at the bottom of the stairs of the Family Residence.
  • Coldwind Farm: Fixed an issue that could cause a Survivor to get stuck when collecting the item in a chest that spawns close to the combine harvester.

Cosmetics

  • Spirit: Added a texture to the Spirit's bandages on her left leg on the Cursed Silk Kimono from the Tattered Tradition Outfit.
  • Fixed The Doctor’s “Metal Therapy Bat” with the proper texture
  • Fixed a display issue when viewing The Huntress wearing the Hunting Hitatare Torso.
  • Fixed an issue that could cause a crash when viewing a Huntress wearing the Winter Hearth Torso.
  • Fixed an issue that caused various Huntress Masks to clip through her neck.
  • Fixed an issue that displayed distorted legs when viewing the Doctor's Ladykiller Frock Coat from a distance.
  • Fixed an issue that caused the hanging piece of cloth on the Doctor's Straight Jacket Torso to be clipping through his body.
  • Fixed a clipping issue when viewing all of Nea's shirt models.
  • Fixed a graphic issue when viewing The Clown’s “Mr. Puddles’ Disembodied Head” on the tally screen.
  • Fixed a graphic issue when viewing the Trapper's Neptune's Failure Torso on the tally screen.
  • Fixed an issue that caused the Wraith's Glowing Vigil head customization to clip through the Evening Wear Body customization.
  • Fixed multiple clipping and lighting issues with David King's Hard Headlight Torso customization.

Audio & Loc

  • Fixed an issue that caused the wrong language to be displayed when viewing the result screen in Brazilian Portuguese after a match.
  • Fixed an issue that caused a superfluous grunt when a survivor lands after falling from any height.
  • Fixed an issue that caused the font color and size of the Head On Perk to be different than usual when viewed with the game language set to Spanish.
  • Polished The Trapper's Mori SFX.
  • Polished The Hag's Mori SFX.
  • Fixed an issue that caused Survivors carrying a toolbox when injured while running to make the Survivors' footsteps play more often.
  • The Underground Complex: Fixed some floors that would trigger a wet footprint sound.
  • Father Campbell's Chapel: Polished the audio when inside the chapel.

FIXES AND CHANGES FROM 3.6.0 PTB

  • Breakable Walls now take 2.6 seconds to destroy instead of 3 seconds.
  • Survivor Emotes are now canceled when hit by the harpoon.
  • Reduced the duration of the Perk Gearhead to 20/25/30 seconds (down from 35/40/45) and now only affects Good Skill Checks.
  • Breakable Walls now have a colour scheme similar to the pallet.
  • Increased the Harpoon Hit score event from 150 to 200 BP.
  • Increased the Harpoon Hit Long Range score event from 350 to 400 BP.
  • Increased the score event from 100 to 150 BP when a Survivor breaks free from the Harpoon.
  • Dead Dawg Saloon: added crows and hidebushes. Updated various textures.
  • Dead Dawg Saloon: Fixed a Flickering Light source above the Exit Gates.
  • Dead Dawg Saloong: Optimized the tower smoke at the Exit Gates.
  • Dead Dawg Saloon: Fixed an issue that prevented the Demogorgon from placing Portals on the Porch.
  • Dead Dawg Saloon: Fixed an issue that caused Survivors to get stuck when climbing on a specific asset.
  • Dead Dawg Saloon: Added SFX to gallow trap and breakable walls.
  • Dead Dawg Saloon: Updated the map setting for the hook distance and counts.
  • Dead Dawg Saloon: Fixed the collision on various assets.
  • Dead Dawg Saloon: Changed the orientation of the bar in the Saloon.
  • Dead Dawg Saloon: Fixed an issue that caused the Survivors to remain in falling animation upon jumping on the cash register.
  • Dead Dawg Saloon: Fixed an issue that caused Survivors to be unable to interact with a specific Totem.
  • Fixed an issue that caused various Survivor animation issues when downed or grabbed off a generator while the killer is using the perk Dead Man's Switch.
  • Fixed an issue that considered that Survivors won their chase when harpooned by the Deathslinger.
  • Fixed an issue that caused Survivors to be unable to be healed or use items after being hit by the Redeemer if the Deathslinger attacks another survivor during the reel-in action.
  • Fixed an issue that caused the perk For The People to give a Protection score event when used near the killer.
  • Adjusted various Trapper attack animations and first person weapon placement.
  • The Deathslinger: Adjusted the menu idle animation vfx.
  • The Deathslinger: Changed placement and timing of mouth blood VFX while performing a Mori.
  • The Deathslinger: Added dust VFX when a Survivor is pulling away while being dragged by the harpoon.
  • The Deathslinger: Fixed an issue that caused the Deathslinger's harpoon to get stuck when shot and interrupted at the same time.
  • The Deathslinger: Fixed the animation when damaging a generator.
  • The Deathslinger: Adjusted the vertical camera sensitvity when aiming.
  • The Deathslinger: The aura of generators do not show through gun rifle when aiming.
  • The Deathslinger: Fixed an issue where The Deathslinger could not shoot through windows or door frames from up close or at steep angle.
  • The Deathslinger: Added a subtle hit confirmation sound for the Killer when landing a shot.
  • The Deathslinger: Crows within 24 meters are now disturbed when the Deathslinger shoots.
  • Fixed an issue that caused the Deathslinger to be stuck if a survivor disconnects while hooked on the spear gun.
  • Fixed a Rock asset that could be seen floating on multiple tiles.
  • Added a missing Obsession SFX at the start of the match.
  • Fixed various Zarina cosmetics.
  • Fixed missing icons for Zarina's perk Red Herring and For The People.
  • Added audio to the Red Herring Perk.
  • Reduced the cooldown of Red Herring to 60/50/40 seconds (down from 100/80/60 seconds).
  • Fixed the Hag's animation when breaking through a breakable wall.
  • Fixed an issue that caused the Harpoon to pass through a hooked Survivor.
  • Fixed an issue that caused the perk Saboteur to not be put on cooldown when depleting a toolbox while sabotaging a hook.

Patch 3.6.0 (PTB) - 18 February 2020

FEATURES & CONTENT
  • Content - Added a new Survivor (Zarina Kassir)
  • Content - Added a new Killer (The Deathslinger)
  • Content - Added a new map (Dead Dawg Saloon - Grave of Glenvale)
  • Content - Added a high-ping indicator to the HUD, displayed when the local ping to the server is above a certain threshold (white icon for 150ms, red icon for 300ms).


BALANCE

Hooks and Sabotage

  • Removed skill checks for Hook sabotage.
  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox or the Perk Saboteur.
  • Killers may not hook a Survivor on a hook that is currently being sabotaged.

Toolboxes, items and add-ons

  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox.
  • Toolboxes now repair fewer charges of a generator, but have a greater speed boost.
  • Doubled the chance to trigger a skill check when repairing a Generator with a Toolbox.
  • When a Survivor item reaches zero charges, they may keep it. If they escape with that item, it will be automatically refilled for the next trial.
  • Dropped items with zero charge behave the same way as items with charges; they can be picked up again later.
  • When a Survivor escapes a trial with an item, that item loses its addons.

Splinters

  • Removed the possibility for all Splinter Offerings to spawn in the Bloodweb.
  • Disabled all Splinter Offerings.

The Doctor Changes

  • With the update The Doctor received in the last mid-chapter, there are now two ways to inflict Madness: Shock Therapy, and Static Blast. To make it clearer what is required to increase a Survivor’s Madness level, we are making the following changes:
    • Madness no longer decays passively over time.
    • Shock Therapy will add half of a Madness level to any Survivors hit.
    • Static Blast will add a full Madness level to any Survivors hit.

Add-on changes:

  • The Doctor's madness can be customized by using his "Affliction" add-ons: Order, Discipline, Calm, Restraint and Obedience. Add-ons of the same type granted similar debuffs, but each one varied slightly in magnitude or madness threshold. The end result was that it was often unclear which add-on did what, and the lower rarity add-ons often seemed very unappealing in comparison to the higher rarity ones.
  • The "Afflictions" have now been standardized to be the same across all rarities. Only the passive bonus is different.
  • Order (Illusionary Pallets)
    • Order - Class 1: Reduces the cooldown of Static Blast by 2 seconds
    • Order - Class 2: Reduces the cooldown of Static Blast by 4 seconds
    • Order - Carter's Notes: Reduces the cooldown of Static Blast by 6 seconds
    • The Affliction of Order used to vary in terms of what madness tier was required to show pallets, and how far away from the doctor pallets could spawn. These variables are now the same across Order - Class 1, Order - Class 2 and Order - Carter's Notes
      • Survivors with Madness suffer from the Affliction of Order:
        • Broken pallets may appear to be replaced with Illusionary Pallets that persist until approached.
        • A new Illusionary Pallet is generated at the location of a random broken pallet every 20 seconds.
        • The Doctor shares in his patients' Madness in order to read the auras of Illusionary Pallets.
  • Discipline (Illusionary Killer Stain):
    • Discipline - Class 2: Slightly reduces the detonation delay of Shock Therapy (-0.1 seconds)
    • Discipline - Class 3: Moderately reduces the detonation delay of Shock Therapy (-0.2 seconds)
    • Discipline - Carter's Notes: Considerably reduces the detonation delay of Shock Therapy (-0.3 seconds)
    • The Affliction of Discipline used to vary in terms of how long the effect would stay active and whether they required a chase to activate. These variables are now the same across Discipline - Class 2, Discipline - Class 3 and Discipline - Carter's Notes
      • Survivors with Madness suffer from the Affliction of Discipline:
        • Madness II: While in a chase, survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the chase ends.
        • Madness III: Illusionary Red Stain and Terror Radius are constantly active.
        • The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.
  • Restraint (Illusionary Doctor):
    • Restraint - Class 2: Reveal survivors' auras for 1 second when their Madness increases
    • Restraint - Class 3: Reveal survivors' auras for 2 seconds when their Madness increases
    • Restraint - Carter's Notes: Reveal survivors' auras for 3 seconds when their Madness increases
    • The Affliction of Restraint used to vary in terms of how much extra duration would be granted to illusionary doctor hallucinations. These variables are now the same across Restraint - Class 2, Restraint - Class 3 and Restraint - Carter's Notes.
    • The passive bonuses of the restraint add-ons have not been changed.
      • Survivors with Madness suffer from the Affliction of Restraint:
        • Increased Illusionary Doctor duration to 8 seconds (These hallucinations normally last 1 second)
        • The Doctor shares in his patients' Madness in order to read the Auras of Illusionary Doctors at any level. (This effect is normally only active in madness 3)
  • Calm (Illusionary Terror Radius)
    • Calm - Class 1: Terror radius increased/decreased by 4 meters (previously +/- 10%)
    • Calm - Class 2: Terror radius increased/decreased by 6 meters (previously +/- 15%)
    • Calm - Carter's Notes: Terror radius increased/decreased by 8 meters (previously +/- 25%)
    • Additive modifiers for Terror Radius are clearer and the result of stacking multiple modifiers is simpler to calculate. This is a slight increase in the effect for Class 1 and 2, and Carter's Notes are equivalent (25% of 32 is 8)
    • The Affliction of Calm used to vary in terms of what madness tier was required to activate it, how long it stayed active, and how long it took between activations. These variables are now the same across Calm - Class 1, Calm - Class 2 and Calm - Carter's Notes
      • Survivors with Madness suffer from the Affliction of Calm:
        • Madness II: Intermittently causes survivors to hear a distant illusionary Heartbeat (10-15 seconds active, 30-45 seconds inactive)
        • Madness III: Constantly causes survivors to hear a distant illusionary Heartbeat
  • Obedience (Reverse Skill Checks)
    • Obedience broke the pattern of affliction add-ons and has been removed. Reverse skill checks have been integrated into the Doctor's base ability.
    • When afflicted by a Madness Skill Check, there is a 33% chance of an off-center skill check, a 33% chance of a reverse skill check, and a 33% chance of a reverse off-center skill check. This is baseline and requires no add-ons.
  • Scrapped Tape, which was previously removed, has returned to take Obedience - Class III's place.
  • Iridescent King
    • Previously, this add-on would inflict a random affliction on a survivor every time they were shocked. These afflictions would stack, until a survivor had all 5 afflictions after 5 shocks. However, this was mostly unnecessary, as these afflictions still had the same madness thresholds for activation. In light of the changes to the afflictions, Iridescent King has been simplified and the need to shock survivors to inflict afflictions has been removed:
      • Survivors with Madness suffer from the Afflictions of Calm, Discipline, Order, and Restraint:
        • Intermittently causes survivors to hear a distant illusionary Heartbeat.
        • While in a chase, survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the chase ends and is constantly active in Madness III.
        • Broken pallets may appear to be replaced with Illusionary Pallets that persist until approached. A new Ilusionary Pallet is generated at the location of a random broken pallet every 20 seconds.
        • Increases Illusionary Doctor duration to 8 seconds and grants the ability to read their auras at any level of madness.
  • Electrodes:
    • The electrode add-ons increased shock therapy range by a percentage at the cost of a small penalty to shock therapy charge speed. This has been changed to grant extra range (in meters) with no penalty.
      • (The base range of Shock Therapy is 10 meters)
        • Mouldy Electrode: Increases the range of Shock Therapy by 2 meters (previously +15% range, -5% charge speed)
        • Polished Electrode: Increases the range of Shock Therapy by 3 meters (previously +25% range, -10% charge speed)
        • High-Stimulus Electrode: Increases the range of Shock Therapy 4 meters (previously +35% range, -15% charge speed)
        • Interview Tape: Range increased from 20 meters to 24 meters


Survivor Perks

  • Saboteur: See Hook auras in a 56 meters radius from the pickup spot if a Survivor is being carried. Sabotaging a Hook without a toolbox takes 2.5 seconds. The Sabotage action has a 60 seconds cooldown.
  • The Perk Ace in the Hole now adds the ability to keep the addons when escaping a trial with an item.


BUG FIXES

  • Fixed an issue that caused a Spectator to be unable to switch Role if at least one user is ready in a Custom Game Lobby.
  • Fixed an issue that prevented starting a match in Custom Game when there is a spectator.
  • Fixed an issue that caused the Doctor to have his view partially blocked by the Survivor's body for a brief moment when performing an attack while carrying a Survivor.
  • Fixed an issue that caused players to be unable to select the 'Ready' option when returning to the Custom Game Lobby.
  • Fixed an issue that caused the Blood drops from failing a healing skillcheck while asleep pass through certain ground tiles and any elevated tile.
  • Fixed an issue that caused the Blood VFX to be missing from the screen when a survivor is affected by Deep Wounds from Borrowed time.
  • Fixed an issue that caused the Prompt text to be missing upon leveling up in the Bloodweb Menu.
  • Fixed an issue that caused the Killer to jitter erraticaly when moving the cursor after interrupting a Survivor vaulting over a pallet.
  • Fixed an issue that caused other Survivors to have the Ready button grayed out in a Custom Game Lobby when a Survivor comes back to the Lobby after having closed the application during the Loading Screen.*
  • Fixed an issue that could cause Trials to start in public matches with an incomplete Lobby.
  • Fixed an issue that caused The Mad House achievement to fail to trigger when 4 survivors are brought to Madness tier 3.
  • Fixed an issue that caused Various killers animations to be corrupted or misalinged when performing a Mori.
  • Fixed an issue that allowed Killers to break a pallet while a survivor is resetting the pallet from the same side.
  • Fixed an issue that caused players to be unable to click The Unlock Tiers button in The Rift if the current tier reward unlock overlaps with the button.
  • Fixed an issue that caused Survivors to be unable to gain token with the perk Autodidact.
  • Fixed an issue that caused parts of the Oni's sound effect when absorbing blood orbs to loop when stunned after striking a Survivor.
  • Fixed an issue that briefly caused the Shape's unique music to trigger upon exiting the Archives to the Main Menu.
  • Fixed an issue that caused the Boil Over Perk to not immediately hide hook auras when the pickup animation begins.
  • Fixed an issue that caused Hex: Huntress Lullaby to fail to apply to Brand New Part installations when 5 tokens are earned.
  • Fixed an issue that caused the extra points awarded for healing a survivor with No One Left Behind to not properly show in the score event.


Map Specific

  • Treatment Theatre: Fixed an issue in Lery's long shower room that caused a hatch to not allow Survivors to open it with a Key
  • Treatment Theatre: Fixed an issue that displayed a floating book next to a Desk.
  • Treatment Theatre: Fixed a collision issue on the ceiling.
  • Fixed the SFX on some tall grass when walking on them inside The Backwater Swamp theme.
  • Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane
  • Gas Heaven: Fixed an issue that allowed survivors to go through the ground near the gas pumps.
  • Gas Heaven: Fixed an issue that displayed a seam near the Gas Station.
  • Disturbed Ward: Fixed an issue that caused the LOD to be seen updating on the second floor of the Asylum.
  • Mount Ormond Resort: Fixed a collision issue that blocked the movement of both Survivors and Killer near a broken lift.
  • Mount Ormond Resort: Fixed an issue that caused Killers to get stuck on a vault point in Mount Ormond Resort after increasing their vault speed.
  • Mount Ormond Resort: Fixed an issue that caused Survivors and Killers to be unable to move freely when walking at a specific corner exterior of the main building.
  • Mount Ormond Resort: Fixed the collision on the railing on the second floor of the main building.
  • The Thompson House: Fixed an issue that caused A survivor to get stuck when collecting the item in a chest that spawns close to the combine harvester.
  • Sanctum of Wrath: Fixed an issue that caused Killers to be unable to chase Survivors between Buddha statues and a rock.
  • Fractured Cowshed: Fixed an issue that displayed a seam on the ground when walking around the map.
  • Mother's Dwelling: Fixed a Lighting issue that caused a wall to appear completely shadowed and then brightens when approached.
  • Fixed the collision on several hill tiles that could cause the Survivor or the Killer to bounce up and down repeatedly when near a rock formation.


Cosmetics

  • Spirit: Added a texture to the Spirit's bandages on her left leg on the Cursed Silk Kimono from the Tattered Tradition Outfit.
  • Fixed the textures on the Doctor's Metal Therapy Bat
  • Fixed a display issue when vewing a Huntress wearing the Hunting Hitatare Torso.
  • Fixed an issue that could cause a crash when viewing a Huntress wearing the Winter Hearth Torso.
  • Fixed an issue that caused various Huntress Masks to clip through her neck.
  • Fixed an issue that displayed distorted legs when viewing the Doctor's Ladykiller Frock Coat from a distance.
  • Fixed an issue that caused the hanging piece of cloth on the Doctor's Straight Jacket Torso to be clipping through his body.
  • Fixed a clipping issue when viewing all of Nea's shirt models.
  • Fixed a graphic issue when viewing The Clown’s “Mr. Puddles’ Disembodied Head” on the tally screen.
  • Fixed a graphic issue when viewing the Trapper's Neptune's Failure Torso on the tally screen.
  • Fixed an issue that caused the Wraith's Glowing Vigil head customization to clip through the Evening Wear Body customization.
  • Fixed multiple clipping and lighting issues with David King's Hard Headlight Torso customization.


Audio & Loc

  • Fixed an issue that caused the wrong language to be displayed when viewing the result screen in Brazilian Portuguese after a match.
  • Fixed an issue that caused a superfluous grunt when a survivor lands after falling from any height.
  • Fixed an issue that caused the font color and size of the Head On Perk to be different than usual when viewed with the game language set to Spanish.


Known issues:

  • Zarina's voice over is Yui's voice at the moment.
  • The Dead Dawg Saloon sometimes appears darker than intended on low and medium graphics settings.
  • There is an invisible collision between the gallows and the shack in the Dead Dawg Saloon map.

Patch 3.5.2 - 04 February 2020

BALANCE
  • Added "Gates Closed" for the Gatekeeper Emblem bonus when ending the trial with the gates closed.
  • Removed the "Generators Remaining" stipulation from the Gatekeeper Emblem
  • Treatment Theatre: Reworked the Totems spawn location to hide them better.


BUG FIXES

  • Treatment Theatre: Fixed an issue that caused the Survivors to be unable to unhook their teammate if the Killer is "facecamping" on a specific hook
  • Fixed the display of the "Sealed Shut" Archive challenge which erroneously read "Survivor Master Challenge"
  • Fixed an issue that caused the Rift progress bar to disappear from the widget when no challenges are available.
  • Fixed an issue that caused an infinite loading when opening various Overlay menus as the Lobby timer ends.
  • Adjusted the lighting in The Rift.
  • Fixed an issue in Hawkins Lab where the user's screen would go dark when their camera is placed on a certain way.
  • Fixed an issue that caused an influx of Player Level update error
  • Fixed an issue that caused the Archives level 4 to open when fully completing level 1 of Tome 2.
  • Treatment Theatre: Fixed an issue that could push Survivors out of world after destroying a specific totem.
  • Treatment Theatre: Adjusted the collision on two stairway walls.
  • Fixed an issue that caused The Hag's Red Stain to change when teleporting to a triggered trap.
  • Fixed an issue that caused Survivors to avoid getting trapped by a Bear Trap while performing an interaction.


MISC COSMETICS IMPROVEMENT

  • Fixed in issue In The Rift when selecting any Cosmetic causing not to display a preview instantly.
  • Fixed an issue in The Rift when selecting any Charms or any Cosmetic causing to display a preview that looks faded which is inconsistent with other areas of the application.
  • Fixed an issue with The Spirit's Headband cosmetic hair models behave erratically once Yamaoka's Haunting has been channeled.

Patch 3.5.1 - 28 January 2020

BALANCE - Treatment Theatre map changes

The following changes were done based on PTB feedback where it was found that some window vaults were too strong in the large rectangle rooms so we reduced the strength of those window loops and increased the strength of the pallet loops in those rooms to compensate:

  • Tile Rec_Bath_1P_01: Reduced window loop safety, increased pallet loop safety to 80+.
  • Tile Rec_Bath_1P_02: Reduced window loop safety, increased pallet loop safety to 82.
  • Tile Rec_Bed_2P_01: Reduced window loop safety, increased pallet loop safety to 82.
  • Tile Rec_Wait_1P_01: Reduced window loop safety, increased pallet loop safety to 80+.


BUG FIXES

  • Fixed an issue that caused the movement extrapolation system (tested during the 3.5.0 PTB) to have a slight effect on Survivors movement (although it was meant to be fully disabled).
  • Fixed an issue causing the Alpine Ski Vest Meg cosmetic to be automatically granted to all players. The cosmetic will now be granted after reaching level 35 in The Reckoning's Rift.
  • Fixed an issue that caused Nea's prestige and legacy torsos to be missing the effects on her arms.
  • Fixed an issue that caused The Plague's vomit splashes to be very loud.
  • Adjusted the distance and intensity at which players would hear the fireworks SFX from hooks and generators.
  • Fixed an issue that caused The Legion's Fairview Varsity Jacket (Graffiti) to play the wrong audio if a Julie or Suzie body cosmetic was previously selected.
  • Tentatively fixed multiple crashes relating to the Archives The Doctor changes.
  • Partially fixed an issue that caused The Doctor's Iridescent Queen add-on VFX to be displaced in front of the Survivor if they were moving. The VFX is still displaced when turning.
  • Fixed an issue that caused Survivors not to see illusionary pallets created by The Doctor's "Order" - Cater's Notes add-on.
  • Fixed an issue that caused the Decisive Strike perk not to work against The Doctor if the Survivor has an insane skill check.
  • Fixed an issue that caused succeeding a Snap Out Of It skill check to grant extra progress.
  • Fixed an issue that caused The Hag's red stain to change brightness when teleporting to a trap.
  • Fixed an issue that caused The Nightmare's Dream Snare placement animation to be slower.
  • Fixed an issue that caused an impassable gap between a hooked Survivor and a hospital bed in one of the hallways in the Treatment Theatre map.
  • Fixed an issue that caused Survivors to get temporarily stuck when cleansing a specific totem in a bathroom in the Treatment Theatre map.
  • Fixed multiple collision issues on the second floor of the Shock room in the Treatment Theatre map.
  • Fixed an issue that caused the Entity VFX to be missing on a specific hook in the Treatment Theatre map.
  • Fixed an issue that caused multiple unreachable totems and pick up spots in the Springwood maps. Shortly after the 3.5.0 update, the maps were removed from the rotation because of these unfair and exploiting issues. With this bug fix in 3.5.1, the maps have now been re-enabled.
  • Fixed an issue that caused an invisible collision on the right side of the basement stairs when exiting the basement in The Underground Complex map.
  • Fixed an issue that could cause party members to see a corrupted lobby briefly after the Offering burn sequence.
  • Fixed an issue that caused an incorrect chat message when the Custom Game host returns to lobby.
  • Fixed an issue that caused players to automatically unlock the ranking achievements without meeting the requirements.

Patch 3.5.0 - 21 January 2020

FEATURES & CONTENT
  • Feature - Added a Compendium page in the Archives. This page allows users to go back to previous Tomes and complete challenges. Completing challenges from a previous Tome will not give the user Rift Fragments.
  • Feature - Added a new Rift and Challenges for Tome II in the Archives. A new popup will display once a new Tome & Rift are active. Note: Only Level I of Tome II will be accessible during the PTB.
  • Feature - Showing/Hiding the tally screen chat is persistent after every match. This feature has been added to each type of chat (party, online and tally) and is independent for each chat.
  • Feature - Added cross compatibility support for the party, lobby and tally chat between GRDK users.
  • Feature - Removed the invert camera in-game keybinding and from the Controls menu. This option is still available in the Settings menu.
  • Content - Updated the Treatment Theatre map (see details below in the BALANCE section).
  • Content - Removed Twitch Challenges feature.
  • Content - Removed Dutch & Swedish language support.
  • Content - Disabled the Cursed Legacy Japanese thematic lobby.

BALANCE

  • Gatekeeper Emblem: Flattened score value of all remaining generators so now all generators are worth the same amount (1 point per minute) regardless of the duration that they remain in the match. Also added an additional score for both gate remaining unopened at the end of the match.
  • Hex: Ruin: All generators are affected by Hex: Ruin; if a generator is not being worked on, it regresses at 100/150/200% the normal regression rate. The Hex effect persists as long as the related Hex totem is standing.
  • The Oni: Removed turn speed limitation on Demon Strike. Implemented a hard cap on the turn angle during Demon Strike.

The Doctor changes

  • Updated the illusionary Doctor animation to play The Doctor's in-game idle animation instead of the menu idle animation.
  • Removed Treatment Mode and the Static Field VFX. The Doctor will no longer need to switch stances to use Shock Therapy, or to use a regular attack.
  • Added Doctor-specific chase music.
  • Added a new special ability, Static Blast, as the secondary power (see below for more information).
  • Added a 3 second cooldown to Shock Therapy. This means it will take 3 seconds before The Doctor can hit with his primary weapon, use Shock Therapy or use Static Blast.
  • Increased the base range of Shock Therapy by 10%.
  • Range increasing add-ons no longer increase the width of the Shock Therapy, only the length. See the add-on changes below for more information.
  • Reduce charging move speed to 67% normal from 70% normal to keep the speed the same at 3.08 m/s.
  • Madness regresses while outside the Terror Radius, and does not regress while inside it.
  • "Order" - Class I add-on: Slightly increases the Madness inflicted by Static Blast.
  • "Order" - Class II add-on: Moderately increases the Madness inflicted by Static Blast.
  • "Order" - Carter's Notes add-on: Considerably increases the Madness inflicted by Static Blast.
  • "Calm" - Class I add-on: Slightly increases terror radius while Static Blast is ready. Slightly decreases terror radius while Static Blast is on cooldown.
  • "Calm" - Class II add-on: Moderately increases terror radius while Static Blast is ready. Moderately decreases terror radius while Static Blast is on cooldown.
  • "Calm" - Carter's Notes add-on: Considerably increases terror radius while Static Blast is ready. *Considerably decreases terror radius while Static Blast is on cooldown.
  • Moldy Electrode add-on: Slightly increases charge time and attack range of Shock Therapy.
  • Polished Electrode add-on: Moderately increases charge time and attack range of Shock Therapy.
  • High-Stimulus add-on: Considerably increases charge time and attack range of Shock Therapy.
  • Interview Tape add-on: Rarity changed from Uncommon to Rare.
  • "Obedience" - Carter's Notes add-on: Rarity changed from Very Rare to Rare. Skill checks have a considerable chance to turn counter-clockwise for Survivors with Madness 2/3.
  • Scrapped Tape: Name changed to Iridescent Queen. Rarity changed from Uncommon to Ultra Rare. *Survivors hit with Shock Therapy or Static Blast acquire a lingering Static Charge. If a Survivor with Static Charge is within 4 meters of another Survivor, the Survivor receives a shock with identical effects as the Shock Therapy and Static Blast.
  • Iridescent King add-on: Shock Therapy and Static Blast cause the Survivor to gain a random Madness affliction.
  • Renamed the Shock Therapy score event to Pacified.
  • Added a score event for hitting Survivors with Static Blast (Tranquilized - 300 Bloodpoints).

Static Blast

Static Blast is a new mechanic for The Doctor. We removed the Treatment Mode and the ability to switch between modes. The Doctor will always be able to hit with his primary weapon, use Shock Therapy (which now has a 3 second cooldown), and can use Static Blast. Static Blast takes 2 seconds to activate, and has a 60 second cooldown. Effects:

  • The Doctors Static Blast causes all Survivors within his terror radius to gain 50 Madness points.
  • The Doctor will laugh if the Static Blast affects any Survivor.
  • Affected Survivors will scream; they give away their location if their Madness level increases.
  • Survivors outside the Terror Radius hear a direction-neutral audio cue when the ability is being charged and when it fires.
  • Survivors inside the Terror Radius hear direction-revealing audio cues for the charge and fire of the ability.
  • Scoring event for hitting Survivors.

Snap Out Of It adjustments

  • Missing a skill check will regress the progression bar by 1/4th instead of all the way.
  • Skill checks will trigger at every quadrant of the progress bar.
  • Releasing the Snap Out Of It action will keep the progress made instead of resetting.
  • Snapping Out Of It sends Survivors to Madness Tier 1 instead of Tier 2.

Treatment Theatre map update

  • Completely reworked the visual look and feel of the map.
  • Made the map darker.
  • Changed the layout to be more rectangular than square.
  • Added flickering signs in the hallways near rooms that spawn generators.
  • Hid totems better.
  • Made each map tile unique (no repeated tiles).
  • Balanced the distribution and safety of pallets.
  • Balanced the distribution of hooks.
  • Updated the logic of vault spawns and activation for the Doctor's Office and the Treatment Room.

UI Improvements

  • Progress bars for Killer powers will now show the Killer's power icon.
  • Added platform prompts when accepting / claiming a Challenge node in the Archives.
  • Changed the level icon shapes in the Tome from squares to diamonds.
  • The level navigation menu becomes golden when a Tome is mastered.

BUG FIXES Killer related

  • Fixed an issue that caused not all Survivors to see blood orbs when The Oni had the Renjiro's Bloody Glove add-on equipped.
  • Fixed an issue that caused The Wraith and The Spirit not to have their re-appearance lunge speed burst.
  • Fixed an issue that could cause The Nightmare to be unable to place Dream Snares if stunned while placing one.
  • Fixed an issue that caused The Trappers bear trap auras to be blocked by multiple assets in most maps.
  • Fixed an issue that caused The Trapper to get stuck in an infinite loop when stepping in a bear trap that was placed close to another trap.
  • Fixed an issue that caused The Trapper to step in multiple bear traps at once if they are in close proximity.
  • Fixed an issue that caused The Trapper not to properly trigger his own bear traps when set by the Iridescent Stone add-on.
  • Fixed an issue that caused Survivors to able to untrap another Survivor from The Trapper's bear traps while the Survivor was being picked up out of the trap.
  • Fixed an issue that caused The Doctor's Iridescent King add-on not to always apply its 5 afflictions within 5 shocks. In addition to the this bug fix, we also added scoring events for feedback on which affliction were applied.
  • Fixed an issue that caused The Doctor's Shock Therapy not to interrupt Survivors using a flashlight.
  • Fixed an issue that caused Survivors to block a part of The Hags screen when performing a basic attack while carrying a Survivor.
  • Fixed an issue that allowed The Hag, The Hillbilly and The Demogorgon to interact with cleansed totem debris.
  • Fixed an issue that caused The Ghost Face to see inside assets when attacking while having a Survivor on their shoulder.
  • Fixed an issue that caused The Legion to see inside of lockers when attacking while having a Survivor on their shoulders.
  • Fixed an issue that caused The Legion to perform a basic attack on the first hit of Feral Frenzy if activated while being blinded.
  • Fixed an issue that caused The Legion to instantly down a Survivor with Feral Frenzy if blinded after activating it.

Map specific

  • Fixed an issue that made it impossible to interact with a specific chest or Jigsaw box when in front of a tree in the Temple of Purgation map.
  • Fixed an issue that caused the camera to clip through walls when being sacrificed on specific hooks in the Hawkins National Laboratory map.
  • Fixed an issue that caused some of the flags inside the manor building to have missing textures on one side in the Family Residence map.
  • Fixed an issue that made it impossible for The Nurse to blink in the area around the base of the shrine in the Sanctum of Wrath map.
  • Fixed an issue that made it impossible to interact with a specific chest of Jigsaw box when it spawned facing a Buddha statue in the Sanctum of Wrath map.
  • Fixed an issue that made it difficult for The Nurse to blink in or around the gazebo tile in the Yamaoka Estate maps.
  • Fixed an issue that made it impossible for The Nurse to blink around the shack tile in Backwater Swamp maps.
  • Fixed an issue that cause the small boats in the Backwater Swamp maps to have incorrect textures.
  • Fixed an issue that caused some trees to have the wrong textures on their base in the backwater Swamp maps.
  • Fixed an issue that caused the tops of the corn to appear black in the Coldwind Farm maps.
  • Fixed an issue that caused bear traps to sink into the ground on multiple areas around the silo building in the Torment Creek map.
  • Fixed an issue that caused the railing just in front of the basement in the farm house to partially lack collision in the Thompson House map.
  • Fixed an issue that caused a visible ground seam in the lodge of the Blood Lodge map.
  • Fixed an issue that could cause a placeholder tile to spawn in the Wrecker's Yard map.
  • Fixed an issue that caused the chandelier in the chapel to be floating unattached to anything in the Father Campbell's Chapel map.
  • Fixed an issue that allowed players to climb on top of a rock in the Father Campbell's Chapel map.
  • Fixed an issue that caused an impassable gap for Killers when a tree spawned too close to the asylum building in the Disturbed Ward map.
  • Fixed an issue that caused the windows and walls to be misaligned in the 2 story house in the Badham Preschool maps.
  • Fixed an issue that caused players to be floating above the ground on most tiles in the Mount Ormond Resort map.
  • Fixed an issue that caused multiple killer belongings to be offset or floating when spawned on the watch tower in the Mount Ormond Resort map.
  • Fixed an issue that caused multiple texture issues on the hills in the Mount Ormond Resort map.
  • Fixed an issue that caused windows and walls to be misaligned in the 2 story house in the Badham Preschool maps.
  • Fixed an issue that caused the boarded windows to appear very dark in the Badham Preschool and Lampkin Lane maps.
  • Fixed an issue that made it impossible to vault through a fence window on one side in the Lampkin Lane map.
  • Fixed an issue that caused a log pile to be lacking hitbox collision, allowing projectiles and The Cannibals chainsaw not to detect collision in the Lampkin Lane map.
  • Moved the generator on the top floor of a 2 story house that caused players to undesirably vault the window instead of repair.
  • Darkened the grass texture in the Lampkin Lane map.
  • Misc LOD fixes and improvements.

Perks

  • Fixed an issue that caused the Kindred perk to stay active when the perk owner disconnected while it was active.
  • Fixed an issue that caused the Kindred perk to stay active for another player with the perk equipped if the perk owner disconnected while it was active.
  • Fixed an issue that caused Sprint Burst to trigger when the button was pressed during specific interactions where the player moves but cannot sprint (vaulting, entering/exiting locker).
  • Fixed an issue that caused Survivors not to get notified of Hex: Huntress Lullaby when succeeding a great skill check.
  • Fixed an issue that made it impossible for The Legion to Frenzy vault over a pallet while it was being reset with the Any Means Necessary perk.
  • Rainbow maps will now track chests if revealed by a perk that shows chests (ie: Detective's Hunch).

MISCELLANEOUS

  • Fixed an issue that could cause the 4th Survivor slot in the public lobby not to fill.
  • Fixed an issue that caused Survivors killed by the End Game Collapse not to count towards Reverent Challenge in Tome I.
  • Added a retry mechanism for sending Archives Challenges progression to the backend.
  • Potentially fixed an issue that could cause Survivors to have a permanent Haste effect from perks or when getting hit.
  • Potentially fixed an issue that could caused Killers to get permanent blinded by the flashlight. Addition logging to help identify the issue.
  • Fixed an issue that caused a loud noise notification to trigger on the exit gates when they were powered.
  • Fixed an issue that could cause players to become stuck between a hooked Survivor and a wall when cancelling an unhook action.
  • Fixed an issue that caused Survivors to snap backwards when picking up and dropping an item without moving.
  • Fixed an issue that could cause the Killer to crash when loading into the match as The Nurse with the Mother Mercy outfit.
  • Fixed an issue that caused male Survivors hands to be floating above the Pool of Devotion when cleansing their sickness.
  • Fixed an issue that caused the bear trap in the beginning of the Killer Tutorial to appear closed.
  • Fixed an issue that caused Claudette AI to move around once she begins the struggle phase in the Killer Tutorial.
  • Fixed an issue that caused skirts to appear stretched and warped in the Store and in The Rift.
  • Misc cosmetic and VFX fixes, improvements and optimizations.

Audio & Localization

  • Misc audio adjustments and improvements
  • Misc localization and translation improvements.

UI & HUD

  • Fixed an issue that caused tooltips for items in the free track to overlap on the Tier progress.
  • Fixed an issue that caused Survivors killed by the End Game Collapse not to count towards the Reverent Challenge in Tome I.
  • Fixed an issue that caused the Broken status effect to stay displayed on the portrait in the HUD of a Survivor that is sacrificed, killed or disconnected.
  • Fixed an issue that caused the Doctor's Madness effect to stay displayed on the portrait in the HUD of a Survivor that is sacrificed, killed or disconnected.
  • Fixed an issue that caused the Archives widget to disappear from the tally screen when returning to it after spectating the match.
  • Fixed an issue that caused players rank to display inconsistently in the tally screen across all players if pips were lost or gained.
  • Fixed an issue that caused the spectate button to appear briefly despite not being able to spectate when leaving the tally screen.
  • Fixed an issue that caused medkit heals not to count towards the Benevolent emblem.
  • Fixed an issue that prevented Spectators from switching between Survivor and Killer when there was only 2 players in a Custom match.
  • Fixed an issue that caused the player names on the right side of the screen in a Custom Game lobby to have no function when selecting one.
  • Fixed an issue that caused The Clown's Reload progress bar to behave incorrectly when the Kill prompt was present in the HUD.
  • Fixed an issue that caused certain tooltips not to update when switching pages or characters.
  • Fixed an issue that caused the Loadout to appear on screen after the lobby timer reached 0 seconds.
  • Fixed an issue that caused the Character Info to disappear when searching for a match as a Survivor.
  • Fixed an issue that allowed non-host players in a Play As Survivor lobby to open the Archives while searching for a match.
  • Fixed an issue that caused the item tooltip to stay displayed when interacting with a node as a new Bloodweb level generates.
  • Fixed an issue that caused the banner to refresh each time when attempting to cycle through the new content when only 1 banner was available.
  • Fixed an issue that caused the switch role tooltip in Custom Game lobbies to display when the button was disabled.
  • Misc UI improvements.


KNOWN ISSUES

  • The Plague's vomit splash can be very loud.
  • The Doctor Iridescent Queen add-ons static charge VFX is displaced in front of Survivors if they are moving.
  • Survivors do not see illusionary pallet created by The Doctor's "Order" - Carter Notes add-on.
  • Frame rate issues occur when combining The Doctor's Foul Bile and Auto-Lobotomy cosmetics.
  • A crash occurs when backing out of a Custom Game lobby as a spectator.
  • Survivors may get stuck together after healing a downed Survivor while against a wall.
  • The Hag's red stain becomes brighter when teleporting to a trap.
  • Small FPS drop when there are multiple actions prompts cycling on the screen for Killer and Survivors


Fixes & Changes From PTB 3.5.0


BALANCE

  • Fixed an issue that caused Shock Therapy's detonation delay to have an incorrect value of 1.25 seconds. The correct value is 1 second.
  • Changed the Doctor's Shock Therapy cooldown from 3.0 to 1.5 seconds.
  • Updated the Doctor's chase music.


BUG FIXES

  • Fixed multiple crashes related to The Doctor changes and Archives.
  • Fixed an issue that caused loud whispering to be heard after performing the Snap Out Of it action.
  • Fixed an issue that caused the Distortion perk not to lose any tokens.
  • Fixed an issue that caused Nemesis perk to incorrectly display a 20 second timer instead of 40/50/60 seconds.
  • Fixed an issue that caused Hex: Ruin perk not to apply the host of a Custom Game lobby if they switched roles to be a Survivor.
  • Fixed an issue that caused Survivors to be able to walk into hooked Survivors when the hooked survivor spammed the Attempt to Escape action.
  • Fixed an issue that caused Killers to be unable to perform a lunge attack after being blinded be a Chinese Firecracker or Winter Party Starter.
  • Fixed an issue that sometimes caused The hag's trap aura and VFX not to appear correctly.
  • Fixed an issue that caused The Shape's camera to become slanted when cancelling the Kill action.
  • Fixed an issue that caused Madness to regress while hiding in a locker while inside The Doctor's terror radius.
  • Fixed an issue that caused The Doctor's Shock Therapy not to play if Static Blast cooldown ended at the same time.
  • Fixed an issue that caused female Survivors not to play an open mouth scream animation when shocked by The Doctor's Shock therapy or Static Blast.
  • Fixed an issue that caused Survivors afflicted by the Oblivious status effect not to be affected by The Doctor's Static Blast.
  • Fixed an issue that caused The Doctor's Iridescent Queen add-on to apply Static charge while the Survivor with it was in a locker.
  • Fixed an issue that caused The Doctor's Maple Knight add-on not to indicate the area of effect for the Interview Tape add-on.
  • Fixed an issue that caused The Doctor not to lose bloodlust when using Shock Therapy or Static Blast.
  • Fixed an issue that caused The Doctor's arm to play the Static Blast or Shock Therapy animations when immediately vaulting after completing the action.
  • Fixed an issue that caused The Doctor's hand to stretch when performing the Shock Therapy or Static Blast actions while looking up.
  • Fixed an issue that caused certain cosmetics items to drop to the ground after a Survivor was sacrificed.
  • Fixed an issue that prevented users from losing pips when ending the match.
  • Fixed an issue that caused the Archives Challenges widget not to appear in the tally screen when quitting the match
  • Fixed an issue that caused the New Rift pop-up not to bring the user to the current Tome if a quest from the Tome was selected.
  • Fixed an issue that caused matches with less than 5 players to persist if a player got disconnected during the loading screen.
  • Fixed an issue that caused multiple vault points in the Treatment Theatre map not to become contaminated by The Plague's Vile Purge.
  • Fixed an issue that caused an invisible collision on the right side of the basement stairs in the Hawkins National Laboratory and Treatment Theatre maps.
  • Fixed an issue that caused Survivors to get temporarily stuck when cleansing a specific totem in the Treatment Theatre map.
  • Fixed an issue that prevented Killers from picking up Survivors behind a chest in the Treatment Theatre map.
  • Fixed an issue that prevented Killers from interrupting Survivors on two chests in the Treatment Theatre map.
  • Fixed an issue that made it impossible to damage multiple generators from one side in the Treatment Theatre map.
  • Fixed an issue that made it impossible for The Legion to Frenzy vault over a specific pallet in the Treatment Theatre map.
  • Fixed an issue that caused a spotlight to be visible in the basement when it spawned in the shock room in Treatment Theatre map.
  • Fixed an issue that allowed The Doctor to see through the bathroom walls in the Treatment Theatre map.
  • Fixed an issue that caused multiple assets in the Treatment Theatre to have improper projectile collision.
  • Fixed an issue that caused invisible collision along the exterior walls at the exit gate areas in the Treatment Theatre map.
  • Fixed an issue that caused an impassable gap between two hospital beds on a specific tee tile in the Treatment Theatre map.
  • Fixed an issue that caused hook auras not to be fully display on the hooks in Treatment Theatre map.
  • Misc LOD fixes and improvements in the Treatment Theatre map and Charms.
  • Removed the high pitched TV static SFX from the TVs in the Treatment Theatre map.
  • Misc optimizations in the Treatment Theatre map to improve frame rate.
  • Fixed an issue that caused the Meg AI to die if left on the ground in the first part of the Killer Tutorial.
  • Fixed an issue that allowed input movements on the loading screen into the Tutorials levels.

Patch 3.5.0 (PTB) - 07 January 2020

FEATURES & CONTENT
  • Feature - Added a Compendium page in the Archives. This page allows users to go back to previous Tomes and complete challenges. Completing challenges from a previous Tome will not give the user Rift Fragments.
  • Feature - Added a new Rift and Challenges for Tome II in the Archives. A new popup will display once a new Tome & Rift are active. Note: Only Level I of Tome II will be accessible during the PTB.
  • Feature - Showing/Hiding the tally screen chat is persistent after every match. This feature has been added to each type of chat (party, online and tally) and is independent for each chat.
  • Feature - Removed the invert camera in-game keybinding and from the Controls menu. This option is still available in the Settings menu.
  • Feature - Movement Extrapolation: Testing a system to make player positions more consistent between clients under normal latency conditions. This should reduce cases of Survivors getting hit by Killers who appear too far away. Note: This is only a test for PTB. This feature is not currently planned to be enabled for release.
  • Content - Updated the Treatment Theatre map (see details below in the BALANCE section).
  • Content - Removed Dutch & Swedish language support.
  • Content - Disabled the Cursed Legacy Japanese thematic lobby.


BALANCE

  • Gatekeeper Emblem: Flattened score value of all remaining generators so now all generators are worth the same amount (1 point per minute) regardless of the duration that they remain in the match. Also added an additional score for both gate remaining unopened at the end of the match.
  • Hex: Ruin: All generators are affected by Hex: Ruin; if a generator is not being worked on, it regresses at 100/150/200% the normal regression rate. The Hex effect persists as long as the related Hex totem is standing.
  • Rainbow maps will track chests if revealed by a perk that shows chests (ie: Detective's Hunch).
  • The Oni: Removed turn speed limitation on Demon Strike. Implemented a hard cap on the turn angle during Demon Strike.


The Doctor changes

  • Removed Treatment Mode and the Static Field VFX. The Doctor will no longer need to switch stances to use Shock Therapy, or to use a regular attack.
  • Added Doctor-specific chase music.
  • Added a new special ability, Static Blast, as the secondary power (see below for more information).
  • Added a 3 second cooldown to Shock Therapy. This means it will take 3 seconds before The Doctor can hit with his primary weapon, use Shock Therapy or use Static Blast.
  • Increased the base range of Shock Therapy by 10%.
  • Range increasing add-ons no longer increase the width of the Shock Therapy, only the length. See the add-on changes below for more information.
  • Reduce charging move speed to 67% normal from 70% normal to keep the speed the same at 3.08 m/s.
  • Madness regresses while outside the Terror Radius, and does not regress while inside it.
  • "Order" - Class I add-on: Slightly increases the Madness inflicted by Static Blast.
  • "Order" - Class II add-on: Moderately increases the Madness inflicted by Static Blast.
  • "Order" - Carter's Notes add-on: Considerably increases the Madness inflicted by Static Blast.
  • "Calm" - Class I add-on: Slightly increases terror radius while Static Blast is ready. Slightly decreases terror radius while Static Blast is on cooldown.
  • "Calm" - Class II add-on: Moderately increases terror radius while Static Blast is ready. Moderately decreases terror radius while Static Blast is on cooldown.
  • "Calm" - Carter's Notes add-on: Considerably increases terror radius while Static Blast is ready. *Considerably decreases terror radius while Static Blast is on cooldown.
  • Moldy Electrode add-on: Slightly increases charge time and attack range of Shock Therapy.
  • Polished Electrode add-on: Moderately increases charge time and attack range of Shock Therapy.
  • High-Stimulus add-on: Considerably increases charge time and attack range of Shock Therapy.
  • Interview Tape add-on: Rarity changed from Uncommon to Rare.
  • "Obedience" - Carter's Notes add-on: Rarity changed from Very Rare to Rare. Skill checks have a considerable chance to turn counter-clockwise for Survivors with Madness 2/3.
  • Scrapped Tape: Name changed to Iridescent Queen. Rarity changed from Uncommon to Ultra Rare. *Survivors hit with Shock Therapy or Static Blast acquire a lingering Static Charge. If a Survivor with Static Charge is within 4 meters of another Survivor, the Survivor receives a shock with identical effects as the Shock Therapy and Static Blast.
  • Iridescent King add-on: Shock Therapy and Static Blast cause the Survivor to gain a random Madness affliction.
  • Renamed the Shock Therapy score event to Pacified.
  • Added a score event for hitting Survivors with Static Blast (Tranquilized - 300 Bloodpoints).


Static Blast

  • Static Blast is a new mechanic for The Doctor. We removed the Treatment Mode and the ability to switch between modes. The Doctor will always be able to hit with his primary weapon, use Shock Therapy (which now has a 3 second cooldown), and can use Static Blast. Static Blast takes 2 seconds to activate, and has a 60 second cooldown.
    • The Doctors Static Blast causes all Survivors within his terror radius to gain 50 Madness points.
    • The Doctor will laugh if the Static Blast affects any Survivor.
    • Affected Survivors will scream; they give away their location if their Madness level increases.
    • Survivors outside the Terror Radius hear a direction-neutral audio cue when the ability is being charged and when it fires.
    • Survivors inside the Terror Radius hear direction-revealing audio cues for the charge and fire of the ability.
    • Scoring event for hitting Survivors.


Snap Out Of It adjustments

  • Missing a skill check will regress the progression bar by 1/4th instead of all the way.
  • Skill checks will trigger at every quadrant of the progress bar.
  • Releasing the Snap Out Of It action will keep the progress made instead of resetting.
  • Snapping Out Of It sends Survivors to Madness Tier 1 instead of Tier 2.


Treatment Theatre map update

  • Completely reworked the visual look and feel of the map.
  • Made the map darker.
  • Changed the layout to be more rectangular than square.
  • Added flickering signs in the hallways near rooms that spawn generators.
  • Hid totems better.
  • Balanced the distribution and safety of pallets.
  • Balanced the distribution of hooks.
  • Balanced the distribution and safety of vaults.


UI Improvements

  • Progress bars for Killer powers will now show the Killer's power icon.
  • Added platform prompts when accepting / claiming a Challenge node in the Archives.
  • Changed the level icon shapes in the Tome from squares to diamonds.
  • The level navigation menu becomes golden when a Tome is mastered.


BUG FIXES

Killer related

  • Fixed an issue that caused not all Survivors to see blood orbs when The Oni had the Renjiro's Bloody *Glove add-on equipped.
  • Fixed an issue that caused The Wraith and The Spirit not to have their re-appearance lunge speed burst.
  • Fixed an issue that could cause The Nightmare to be unable to place Dream Snares if stunned while placing one.
  • Fixed an issue that caused The Trapper not to properly trigger his own bear traps when set by the Iridescent Stone add-on.
  • Fixed an issue that caused The Doctor's Iridescent King add-on not to always apply its 5 afflictions within 5 shocks. In addition to this bug fix, we also added scoring events for feedback on which afflictions were applied.
  • Fixed an issue that caused Survivors to block a part of The Hags screen when performing a basic attack while carrying a Survivor.
  • Fixed an issue that allowed The Hag, The Hillbilly and The Demogorgon to interact with cleansed totem debris.
  • Fixed an issue that caused The Ghost Face to see inside assets when attacking while having a Survivor on their shoulder.


Map specific

  • Fixed an issue that made it impossible to interact with a specific chest or Jigsaw box when in front of a tree in the Temple of Purgation map.
  • Fixed an issue that caused the camera to clip through walls when being sacrificed on specific hooks in the Hawkins National Laboratory map.
  • Fixed an issue that caused some of the flags inside the manor building to have missing textures on one side in the Family Residence map.
  • Fixed an issue that made it impossible to interact with a specific chest of Jigsaw box when it spawned facing a Buddha statue in the Sanctum of Wrath map.
  • Fixed an issue that made it difficult for The Nurse to blink in or around the gazebo tile in the Yamaoka Estate maps.
  • Fixed an issue that cause the small boats in the Backwater Swamp maps to have incorrect textures.
  • Fixed an issue that caused the tops of the corn to appear black in the Coldwind Farm maps.
  • Fixed an issue that caused the railing just in front of the basement in the farm house to partially lack collision in the Thompson House map.
  • Fixed an issue that caused a visible ground seam in the lodge of the Blood Lodge map.
  • Fixed an issue that could cause a placeholder tile to spawn in the Wrecker's Yard map.
  • Fixed an issue that caused the chandelier in the chapel to be floating unattached to anything in the Father Campbell's Chapel map.
  • Fixed an issue that allowed players to climb on top of a rock in the Father Campbell's Chapel map.
  • Fixed an issue that caused an impassable gap for Killers when a tree spawned too close to the asylum building in the Disturbed Ward map.
  • Fixed an issue that caused the windows and walls to be misaligned in the 2 story house in the Badham Preschool maps.
  • Fixed an issue that caused players to be floating above the ground on most tiles in the Mount Ormond Resort map.
  • Fixed an issue that caused a log pile to be lacking hitbox collision, allowing projectiles and The Cannibals chainsaw not to detect collision in the Lampkin Lane map.
  • Moved the generator on the top floor of a 2 story house that caused players to undesirably vault the window instead of repair.
  • Darkened the grass texture in the Lampkin Lane map.
  • Misc LOD fixes and improvements.


Perks

  • Fixed an issue that caused the Kindred perk to stay active when the perk owner disconnected while it was active.
  • Fixed an issue that caused Sprint Burst to trigger when the button was pressed during specific interactions where the player moves but cannot sprint (vaulting, entering/exiting locker).


MISCELLANEOUS

  • Fixed an issue that could cause the 4th Survivor slot in the public lobby not to fill.
  • Potentially fixed an issue that could cause Survivors to have a permanent Haste effect from perks or when getting hit.
  • Fixed an issue that caused a loud noise notification to trigger on the exit gates when they were powered.
  • Fixed an issue that could cause players to become stuck between a hooked Survivor and a wall when cancelling an unhook action.
  • Fixed an issue that caused Survivors to snap backwards when picking up and dropping an item without moving.
  • Fixed an issue that could cause the Killer to crash when loading into the match as The Nurse with the Mother Mercy outfit.
  • Fixed an issue that caused male Survivors hands to be floating above the Pool of Devotion when cleansing their sickness.
  • Fixed an issue that caused the bear trap in the beginning of the Killer Tutorial to appear closed.
  • Misc cosmetic and VFX fixes, improvements and optimizations.


Audio & Localization

  • Misc localization and translation improvements.


UI & HUD

  • Fixed an issue that caused tooltips for items in the free track to overlap on the Tier progress.
  • Fixed an issue that caused Survivors killed by the End Game Collapse not to count towards the Reverent Challenge in Tome 1.
  • Fixed an issue that caused the Broken status effect to stay displayed on the portrait in the HUD of a Survivor that is sacrificed, killed or disconnected.
  • Fixed an issue that caused the Doctor's Madness effect to stay displayed on the portrait in the HUD of a Survivor that is sacrificed, killed or disconnected.
  • Fixed an issue that caused the Archives widget to disappear from the tally screen when returning to it after spectating the match.
  • Fixed an issue that caused players rank to display inconsistently in the tally screen across all players if pips were lost or gained.
  • Fixed an issue that caused the spectate button to appear briefly despite not being able to spectate when leaving the tally screen.
  • Fixed an issue that caused The Clown's Reload progress bar to behave incorrectly when the Kill prompt was present in the HUD.
  • Fixed an issue that caused certain tooltips not to update when switching pages or characters.
  • Fixed an issue that caused the Character Info to disappear when searching for a match as a Survivor.
  • Fixed an issue that allowed non-host players in a Play As Survivor lobby to open the Archives while searching for a match.
  • Fixed an issue that caused the item tooltip to stay displayed when interacting with a node as a new Bloodweb level generates.
  • Fixed an issue that caused the banner to refresh each time when attempting to cycle through the new content when only 1 banner was available.
  • Fixed an issue that caused the switch role tooltip in Custom Game lobbies to display when the button was disabled.
  • Misc UI improvements.


KNOWN ISSUES

  • Users are unable to lose pips at any rank.
  • The Distortion perk does not lose tokens.
  • The Doctor's Power tooltip is slightly cut off.
  • The cooldown of Shock Therapy is not currently working as intended.
  • Madness regresses while hiding in a locker and within The Doctor's terror radius.
  • Some times the Doctor's Static Blast animation does not play.
  • Survivors have no screaming animation when getting hit by The Doctor's Static Blast.
  • Loud whispers are heard after performing the Snap Out Of It action.
  • Public matches persist if a user gets disconnected while loading into the match.
  • Some walls and assets have no projectile collision in the Treatment Theatre map.
  • Some generators cannot be damaged from one side in the Treatment Theatre map.
  • A pallet cannot be Frenzy vaulted by The Legion in the Treatment Theatre map.

Patch 3.4.2 - 11 December 2019

BALANCE

The Nightmare

  • Outdoor Rope add-on: Reduced the action speed debuff from 6% to 2%.
  • Jump Rope add-on: Reduced the action speed debuff from 9% to 4%.
  • Swing Chains add-on: Reduced the action speed debuff per sleeping Survivor from 3% to 2%.

The Oni

  • Renjiro's Bloody Glove add-on: Blood orbs are now absorbed by Survivors who come in contact with them. The aura reveal duration has been reduced from 3 seconds to 2 seconds, however, the duration stacks if multiple blood orbs are absorbed.
  • Updated turn ratio of The Oni Demon Dash ability to improve controller turn-rate and hard-cap turning with keyboard.

BUG FIXES

  • Fixed an issue that could cause a crash when loading into a match.
  • Fixed an issue that caused players to become stuck in the Play As Survivor pre-lobby when accepting an invite from a user in a full lobby.
  • Fixed an issue that could cause a crash when the user cycled through searching for a lobby and opening the Store.
  • Fixed an issue that caused the Nemesis perk not to trigger on an Obsession switch from the Furtive Chase perk.
  • Fixed an issue that caused the Breakout perk not to reactivate when being healed from the dying state within 6 meters of a Survivor being carried by the Killer.
  • Fixed an issue that allowed Survivors to sprint without using Sprint Burst when slow vaulting a window and pressing the sprint button as the animation started.
  • Fixed an issue that caused the flashlight item to deplete charges when using the flashlight while performing interactions.
  • Fixed an issue that allowed The Oni to rotate faster than intended when using the keyboard or joysticks during Demon Dash.
  • Fixed an issue that could cause The Oni to go through vault points when hitting a Survivor with Demon Strike.
  • Fixed an issue that caused The Oni to get stuck in the Demon Strike animation when stunned by a pallet during the animation.
  • Fixed an issue that cause The Oni to gain blood orbs when hitting an injured Survivor affected by the Endurance status effect.
  • Fixed an issue that caused The Oni's blood orbs to remain partially in a locker when an injured Survivor left the locker.
  • Fixed an issue that caused the red glow on The Oni's eyes to be visible when wearing the Very Rare head customization.
  • Fixed an issue that caused The Doctor's power, add-ons and loading tips to erroneously display incorrect text.
  • Fixed an issue that could cause the Oblivious status effect to persist when destroying a Demogorgon portal.
  • Fixed an issue that caused The Nurse to move at 3.85 m/s when fatigued if she charged the 2nd blink.
  • Fixed an issue that caused The Hag's animation to abruptly stop when carrying a Survivor and stopping movement.
  • Fixed an issue that caused the phase walking VFX to carry over to the tally screen if the match ended while The Spirit was using her power.
  • Fixed an issue that caused players to become stuck behind a lantern next to the temple in the Sanctum of Wrath map.
  • Fixed an issue that caused lowered FPS in the Preschool basement in the Badham Preschool maps.
  • Fixed an issue that caused some puddles of water to have LOD issues in the Family Residence map.
  • Fixed an issue that caused some female Survivors to have items clip during their idle animation.
  • Fixed an issue that caused the match start SFX to play when in a Custom Game lobby without a Killer and all Survivors readied up.
  • Fixed an issue that caused struggling SFX to be inconsistent when wiggling on certain Killers shoulders.
  • Fixed an issue that caused the Killers carrying SFX to keep playing after hooking a Survivor.
  • Fixed an issue that caused players to become stuck in an empty custom lobby when accepting an invite from someone that joined the lobby.
  • Fixed an issue that caused some Killers not to hear menu music when returning to the lobby from a Custom Game match.

Misc cosmetic and VFX fixes, improvements and optimizations.

  • Fixed an issue that could cause a desync and/or being unable to move as the Killer after damaging a generator.
  • Fixed an issue that could cause a desync between clients and host.
  • Fixed an issue that could cause The Trapper to get caught in a bear trap that was just set.
  • Fixed an issue that caused focusing on the application while the pause menu is open caused the player to perform their hit action.

Patch 3.4.1 - 05 December 2019

BUG FIXES
  • Fixed an issue that could cause a Survivor to fall out of world (from their perspective) when getting hooked.
  • Fixed an issue that could cause Survivors to fall through the ground to the floor below when dropped from the Killers shoulder.
  • Fixed an issue that could cause the wiggle UI to flicker when getting interrupted.
  • Fixed an issue that could cause the wiggle UI to disappear after being picked up and dropped.
  • Fixed an issue that could cause the wiggle UI to disappear when getting picked up by the Killer with a Survivor nearby.

Patch 3.4.0 - 03 December 2019

FIXES & CHANGES FROM 3.4.0 PTB

BALANCE

  • Deep Wound timer will no longer go down when Sprinting or while Mending. Deep Wound is no longer connected with the Killers terror radius.
  • Added a small buffer for spawning blood orbs when crouching. A blood orb will spawn right when crouching, but can only spawn a maximum of one per second.
  • The Oni will receive blood orbs when pulling a healthy Survivor out of a locker.
  • 2 Blood Orbs spawn when hooking a Survivor.
  • Decreased the number of Blood Orbs spawned when a Survivor vaults to 2 Blood Orbs, down from 3 Blood Orbs.
  • Passive power build-up pauses when reaching a certain threshold (98%) before completely filling. From this point, The Oni needs to absorb at least one Blood Orb to completely fill the power gauge.
  • Picking up a Survivor will cancel Blood Fury, however, now it will not reduce your remaining power gauge. Downing a Survivor will not cancel Blood Fury, however, will remove a small portion of the power gauge.
  • Ending a dash now incurs a 1 second cooldown, increased from 0.5 seconds.
  • Increased the interaction timer of perk, Any Means Necessary, to 4 seconds, up from 3 seconds.
  • Decreased the cooldown timer of perk, Any Means Necessary, to 140/130/120 seconds, down from 160/140/120 seconds.
  • Decreased the aura reveal duration of add-on, Renjiro's Bloody Glove, to 3 seconds, down from 4 seconds.
  • Modified the turn rate ratio of Demon Strike to reduce last moment sharp turns causing the attack to affect a wider arc than intended.
  • Destroying a pallet with Demon Strike now plays the properly timed animation, lasting 2 seconds in total.


BUG FIXES

  • Fixed an issue that caused the Dead by Daylight logo to appear blurry on the IIS.
  • Fixed an issue that visually caused Killers to get stuck in their fall animation from other players perspectives after falling from a height.
  • Fixed an issue that caused The Nurse not to physically blink until the end of the blink.
  • Fixed an issue that caused The Pig's weapon wielding arm to be mostly offscreen during her Ambush Dash.
  • Fixed an issue that caused character and prestige levels to be visible to other Survivors in a public lobby.
  • Fixed an issue that prevented The Oni loading tips to appear.
  • Fixed an issue that caused The Oni and Yui's Prestige customization unlock prompts to be missing.
  • Fixed an issue that caused The Oni's horns to block his red stain while Blood Fury is active.
  • Fixed an issue that caused The Oni's Demon Strike to ignore the effects from the Borrowed Time perk.
  • Fixed an issue that caused The Onis entire screen to fill with blood when using Demon Strike on a hooked Survivor.
  • Fixed an issue that caused The Onis Renjiro's Bloody Glove add-on to remain active while Blood Fury is active.
  • Fixed an issue that caused blood orbs not to appear for all Survivors when using The Onis Renjiro's Bloody Glove add-on.
  • Fixed an issue that caused more blood orbs to spawn when a Survivor crouched while being healed.
  • Fixed an issue that caused Custom Game spectators to see blood orbs each time they swapped between players.
  • Fixed an issue that caused female Survivors to be missing facial animations when attempting to escape the hook.
  • Fixed an issue that caused Survivor who unhooked themselves after a failed unhook attempt to be stuck in place.
  • Fixed an issue that caused Survivor models not to rotate and become stuck in one direction when being unhooked.
  • Fixed an issue that made it impossible to enter the garage of a closed house in the Lampkin Lane map.
  • Fixed an issue that allowed players to walk through the wall underneath the slope in the lodge building in the Blood Lodge map.
  • Fixed an issue that caused an impassable gap between a Buddha statue and a rock in the Sanctum of Wrath map.
  • Fixed an issue that prevented The Hillbilly from chainsaw sprinting down the stairs of the temple in the Sanctum of Wrath map.
  • Fixed an issue that caused The Demogorgon to jump on top of a hook next to the Shrine in the Sanctum of Wrath map.
  • Fixed an issue that caused bear traps to clip inside some rocks at the base of the Shrine in the Sanctum of Wrath map.
  • Fixed an issue that caused the statues perspective to be different between players and spectator in the Sanctum of Wrath map.
  • Fixed an issue that caused the light posts around the Shrine to be missing collision in the Sanctum of Wrath map.
  • Fixed an issue that allowed players to get on top of a chest when spawned next to the hill in the Sanctum of Wrath map.
  • Fixed an issue that caused fire torches to float on the maze walls in the Yamaoka Estate maps.
  • Fixed an issue that caused a missing texture on the roof of the shrine asset in the Yamaoka Estate maps.
  • Fixed an issue that caused projectiles to pass through hooks in the Yamaoka Estate maps.
  • Fixed an issue that caused the collision to be too big on a plant around the manor building in the Family Residence map.
  • Fixed an issue that caused the Resilience perk to affect Mending.
  • Fixed an issue that caused the Technician perk to be missing the audio cue when failing a skill check.
  • Fixed an issue that caused healing and portal interactions to give half the amount of points when done with coop.
  • Fixed an issue that caused the Hemorrhage status effect not to be removed when affected by the Blood Echo perk and the Serrated Jaws Trapper add-ons.
  • Fixed an issue that caused the Classic Ghost Face Shroud customization to stretch when getting stunned while carrying a Survivor.
  • Fixed an issue that could cause certain Survivor cosmetics to glow after being picked up by the Killer.
  • Misc Sanctum of Wrath art/audio tweaks and improvements.
  • Misc The Oni and Yui animation/audio/VFX tweaks and improvements.
  • Misc changes to the Japanese thematic lobby.

Patch 3.4.0 (PTB) - 19 November 2019

FEATURES & CONTENT
  • Feature - Disconnection Penalties: Players who disconnect early from games will receive temporary matchmaking bans, with the duration escalating for repeat offenders.
  • Feature - Re-integrated the chat in the Survivor pre-lobby and in Custom Game lobbies.
  • Content - Added a new Killer (The Oni).
  • Content - Added a new Survivor (Yui Kimura).
  • Content - Added a new map to the Yamaoka Estate theme (Sanctum of Wrath).
  • Content - Added a Japanese thematic lobby for the Cursed Legacy chapter.


BALANCE

  • Rank Reset: The Rank Reset will now reset players back one rank crest colour. Players who end the season in Red Ranks (1-4) will be reset to Purple Ranks (5), Purple Ranks (5-8) get reset to Green Ranks (9), Green Ranks (9-12) get reset to Yellow Ranks (13) and finally Yellow (13-16) gets reset to the Brown Crest Ranks (17).
  • Debuff perks no longer appear on the Survivors in-game HUD until the debuff is applied. This is true for the following perks: Coulrophobia, Overwhelming Presence and Unnerving Presence.
  • Updated several Killer perks with the Undetectable status effect: Insidious, Beast of Prey, Dark Devotion and Tinkerer.
  • Protection Hits: The conditions for Protection Hits have been adjusted. To trigger a Protection Hit a Survivor must be within range of a "Survivor in Need" which translates to being close to an Injured Survivor. Players can now trigger Protection Hits each 3 seconds instead of each 20 seconds. Any hit received by a Survivor while the Killer is carrying another Survivor will count as a Protection Hit.
  • The Legion changes
    • Mend times for Deep Wound reduced: 12 seconds while mending yourself, 8 seconds while being mended by someone else.
    • Attacking while in Feral Frenzy will no longer be a basic attack. This means that perks that trigger with a basic attack will no longer trigger under this circumstance.
    • Increased Feral Frenzy speed from 5 m/s to 5.2 m/s.
    • Decreased Feral Frenzy window vault duration from 1.1 seconds to 0.9 seconds.
    • Decreased Feral Frenzy pallet vault duration from 1.35 seconds to 0.9 seconds.
    • Mischief List add-on: Increased added Feral Frenzy duration from 0.8 seconds to 1 second.
    • Mural Sketch add-on: Decreased added Feral Frenzy duration from 1.6 seconds to 1.5 seconds.
    • Stolen Sketch Book add-on: Increased added Feral Frenzy duration from 2.4 seconds to 2.5 seconds.
    • Smiley Face Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Blindness status effect for 60 seconds.
    • Defaced Smiley Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Mangled status effect for 60 seconds.
    • The Legion Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Broken status effect for 60 seconds.
    • Filthy Blade add-on: Lowered added mend time to 2.5 seconds from 3.5 seconds.
  • The Spirit changes
    • Removed the collision between The Spirit and other players while she is phasing.
    • Adjusted the speed curve for The Spirit's post phasing speed bonus to drop off more gradually over a longer period of time.
    • Restored visible 3rd person animation while vaulting windows.
    • Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them.
    • Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds.
    • Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds.
    • Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
    • White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
    • Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.
  • Perk changes
    • Balanced Landing: No longer grants the stagger reduction while Exhausted. Balanced Landing has the additional functionality to muffle grunts from falling by 100% while not Exhausted.
    • Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range).
    • No One Left Behind: Once an Exit Gate is opened; gain 50%/75%/100% more Bloodpoints for healing and unhooking other Survivors, healing and unhooking others are performed 30%/40%/50% quicker and auras of other Survivors are shown.


BUG FIXES

  • Killer related
    • Fixed an issue that caused Killers to perform an obstruction hit when hitting Survivors on a hook on dedicated servers.
    • Fixed an issue that caused The Nurse to snap at the beginning and ending of her blink. Fixing this issue required us to rework how the snapping of characters interacts with the movement systems, and could cause additional side effects. We will keep an eye out for movement-related problems that could've been introduced by these changes during the PTB.
    • Fixed an issue that caused the Classic Ghost Face Shroud customization to block a large portion of the screen when using his power.
    • Fixed an issue that caused the "Stalk" prompt to be displayed for The Ghost Face when first loading into a match.
    • Fixed an issue that caused The Huntress' hatchet to go through walls if she hugged the wall.
    • Fixed an issue that caused Survivors to be misaligned during The Legions mori.
    • Fixed an issue that caused The Nightmares husk to be briefly visible before completely teleporting to a generator.
    • Fixed an issue that caused downed Survivor auras to be visible to The Plague when using the Black Incense add-on.
    • Fixed an issue that caused The Hag's phantasm traps not to have collision when using the Scarred Hand add-on.
    • Fixed an issue that caused The Shapes camera to become slanted when canceling the mori interaction.
    • Added more logs to better help identify an issue that could cause The Plague to get stuck in her vomit stance on dedicated servers.
  • Map specific
    • Fixed an issue that could caused an impassable gap between the water tower and a tree in the Ironworks of Misery map.
  • Fixed an issue that caused a visible ground seam when walking up the basement stairs in the main building of the Groaning Storehouse map.
    • Fixed an issue that caused a visible ground seam along the edge of the main building in the Groaning Storehouse map.
    • Fixed an issue that caused an impassable gap between a rock and a create in the Groaning Storehouse map.
    • Fixed an issue that caused a floating crow on a maze wall in the Shelter Woods map.
    • Fixed an issue that prevented Killers from lunge attacking on the hay block of the combine harvester in the Coldwind Farm maps.
    • Fixed an issue that caused visible ground seams on the gas station building in the Gas Heaven map.
    • Fixed an issue that caused the air hose to be missing from the gas station tile in the Gas Heaven map.
    • Fixed an issue that caused the tarp on the maze walls to clip through the walls in the Autohaven Wreckers maps.
    • Fixed an issue that caused flickering textures on the wooden pieces along the inside of the main building in the Family Residence map.
    • Fixed an issue that caused visible ground seams between multiple tiles in the Family Residence map.
    • Fixed an issue that caused the collision to be too high on certain vines in the Rift Lab of The Underground Complex map.
    • Fixed an issue that allowed the Killer to see out of world when hugging a specific wall in The Underground Complex map.
    • Fixed an issue that caused one of the walls on a Tee tile to have flickering textures in The Underground Complex map.
    • Fixed an issue that caused flickering textures on the stone walls in the Temple of Purgation map.
    • Fixed an issue that caused the red shipping containers in the Badham Preschool maps to clip through the grass.
    • Fixed an issue that caused a crow to clip through part of the window of one of the houses in the Badham Preschool maps.
    • Fixed the shadows on the fire places in the small houses in the Lampkin Lane map.
    • Misc LOD fixes and improvements.
  • Perks
    • Fixed an issue that caused the visible scratch marks from Fixated to disappear when The Legion used Feral Frenzy.
    • Fixed an issue that caused generators affected by Surge to visually remain in the damaged state when the perk triggered while a Survivor was actively working on it.
    • Fixed an issue that caused players being healed with Spine Chill equipped to see the progression speed proficiency icon when another Survivor healed them.
    • Fixed an issue that caused Dying Light not to disable when the Obsession disconnected via cable pull.
    • Fixed an issue that caused toolbox auras to appear incorrectly when shown with the Plunderer's Instinct perk.
  • Miscellaneous
    • Fixed an issue that could cause a network timeout disconnection from a public or private lobby.
    • Fixed an issue that caused achievements measured in percentages to reset when the user rebooted the application.
    • Fixed an issue that caused medkit healing not to count towards the Wounded Healer achievement.
    • Fixed an issue that caused the Blood Dance daily ritual not to gain progress when using a medkit.
    • Fixed an issue that caused a fully depleted medkit to give progress to the Appeal to Heal Challenge for all users in the trial if they had it as an active Challenge.
    • Fixed an issue that allowed multiple daily rituals to be removed from the ritual menu while in an online lobby.
    • Fixed an issue that caused Survivor ranks to be visible in the online lobby to other Survivors. Please note currently you can see character and prestige level, and we are working on a fix for this.
    • Fixed an issue that prevented players from using the end-game chat if the Killer had disconnected.
    • Fixed an issue that caused the "None Shall Survive" Level 1 Challenge to complete if a Survivor got disconnected during the loading.
    • Fixed an issue that caused the Escape survival points not to be awarded to Survivors if the Killer disconnected by cable pull.
    • Fixed an issue that caused no points in the Chaser emblem when finding a Survivor in a locker.
    • Fixed an issue that could cause a crash when starting a Custom Game match as The Hag.
    • Misc cosmetic clipping fixes and improvements.
  • Audio & Localization
    • Fixed an issue that caused no SFX when hovering over the Tome level completion reward icons.
    • Misc localization and translation improvements.


UI & HUD

  • Fixed an issue that caused the invite "+" signs on the lobby silhouettes to disappear when closing the Loadout menu.
  • Fixed an issue that caused Rift Fragment XP not up update in the Archives widget on the tally screen if there was no active challenge.
  • Fixed an issue that caused a drop in FPS when changing levels in the Tome.
  • Fixed an issue that caused the level to reload each time the current Archive level was selected.
  • Fixed an issue that caused the lobby UI to reposition itself when selecting any sub-category in the Loadout.
  • Misc UI improvements.


KNOWN ISSUES

  • Rarely players can desync between each other in a match.
  • Yui Kimura does not have her own voice over.
  • The Oni's add-on Renjiro's Bloody Glove stays active while The Oni is in Demon Mode.
  • Striking a hooked Survivor with The Oni's Demon Strike causes the blood splatters to fill the entire screen.
  • Survivor will get stuck in place if they unhook themselves after a Survivor canceled or failed to unhook.
  • Invisible collisions blocking access to one of the closed house garage in the Lampkin Lane map.
  • Missing roof textures on the shrine asset in the Yamaoka Estate maps.
  • Incorrect shadows in multiple areas in the Yamaoka Estate maps.
  • Killers are visually stuck in their fall animation when falling from a height.
  • The Oni becomes visually stuck in the hitting animation if pallet stunned during Demon Strike.
  • Survivor models do not rotate when getting unhooked, which can lead to the hooked Survivor facing the wrong direction.
  • Survivors move after getting mori killed by The Oni.

Patch 3.3.2 - 06 November 2019

BUG FIXES
  • Fixed an issue that caused players not to lose pips when disconnecting from a match by accepting an invite to a private lobby.
  • Fixed an issue that made it impossible to gain progress on Rite of the Last Breath daily ritual.
  • Fixed an issue that could cause a crash while in the Collection tab of the Archives menu.
  • Fixed an issue that could cause a crash when entering the Archives.
  • Fixed an issue that caused level 4 of the Tome to appear when opening the Tome if level 1 was fully complete.
  • Fixed an issue that caused Survivor shadow models to appear in front of bubble indicators.
  • Fixed an issue that caused some item auras not to appear correctly when viewed with the Plunderer's Instinct perk. Please note there is still an issue with toolboxes, we are still working on a fix.
  • Fixed an issue that made it impossible to cleanse a totem on a specific tile in the Family Residence map.
  • Fixed an LOD issue on the floor of the Shack buildings when the basement spawned in it.
  • Fixed an issue that allowed Survivors in a Custom Game see the Killer they are playing against while all players were connecting.
  • Fixed an issue that could cause the host of a Custom Game lobby to crash when losing connection while loading into a match.
  • Fixed an issue that could cause a crash when the host of a Custom Match reached the tally screen.
  • Fixed an issue that caused the Back option to become grayed out when in a public lobby, readying up and opening/closing a Loadout menu.
  • Fixed an issue that caused The Shape and The Ghost Face's Stalking abilities to be delayed if the user had a high ping on Dedicated Servers.
  • Fixed an issue that could sometimes make it impossible to Wake Up other Survivors when playing against The Nightmare.
  • Fixed an issue that caused characters to jitter around in the match when playing with uncapped FPS.

Patch 3.3.1 - 29 October 2019

FEATURES & CONTENT
  • Feature - Integrated an updated version of the Unreal Engine (4.22, from 4.21.1).
  • Feature - The Archives
  • Content - Tome: Provides Challenges to players to complete for Bloodpoints, Rift Fragments, and lore Entries (stored in the Collection sub-menu).
  • Content - The Rift: New time-limited reward system.
  • Content - A new UI element is now available at the right of the lobby menu and tally screen to provide feedback regarding The Archives.
  • Content - New Currency: Rift Fragments. Used to progress through Tiers in an available Rift in The Archives.
  • Content - New cosmetic type: Charms. Maximum of three (3) attach to a Survivor’s waist, or on a Killer’s hook in the environment. Customization UI has been updated to reflect this.


BALANCE

Misc Gameplay

  • Updated certain Killer powers with the Undetectable status effect: The Shape in Tier I of Evil Within, The Pig while in crouch mode, The Wraith while Cloaked, The Ghost Face while in Night Shroud.
  • Added a new Survivor score event for wiggling in the Killer's grasp. 25 Bloodpoints per second.
  • Added a new Survivor score event for dropping a pallet while in a chase. 200 Bloodpoints.
  • Added a new Survivor score event for fast vaulting while in a chase. 100 Bloodpoints.
  • Added a new Survivor score event when other Survivors in the trial disconnect. 600 Bloodpoints.


UI Improvements

  • Updated the icon style for cosmetic items rarities.
  • Updated the Auric Cells and Iridescent Shards background colors from yellow/blue to orange/indigo respectively.
  • Added a perk indicator in the HUD when affected by the Babysitter perk.


Med-kit changes

  • Camping Aid Kit: Increased the speed at which you heal others from +15% to +25%.
  • First Aid Kit: Increased the speed at which you heal others from +25% to +35%.
  • Emergency Med-Kit: Reduced charges from 24 to 16. Increased the speed at which you heal others from +35% to +50%. Replace item efficiency with increased self-heal speeds at +50%.
  • Ranger Med-Kit: Increased the speed at which you heal others from +25% to +50%.
  • All Hallow's Eve Lunchbox: Increased the speed at which you heal others from +15% to +35%.


Med-kit add-on changes

  • Rubber Gloves: Great skill checks grant 3% bonus progress.
  • Sponge: Great skill checks grant 5% bonus progress.
  • Needle & Thread: Skill check chance increased from +3% to +10%. 100% bonus Bloodpoints for succeeding Great skill checks.
  • Surgical Suture: Skill check chance increased from +5% to +15%. 150% bonus Bloodpoints for succeeding Great skill checks.
  • Styptic Agent: Applies the Endurance status effect for 8 seconds on use. Use with secondary action. Depletes Med-Kit on use.
  • Anti-Hemorrhagic Syringe: Heals Survivor passively over 16 seconds. Time is modified by perks and add-ons that affect healing speeds. The effect is cancelled if the Survivor changes health state or picked up. Depletes Med-kit on use.


The Nurse changes

  • Rather than regaining all her blink charges immediately after finishing her fatigue animation, The Nurse now regains 1 blink charge every 3 seconds, starting at the beginning of the fatigue animation. The time can be modified by add-ons.
  • The Nurse will begin her reappearance approximately 0.3 seconds earlier. This is a visual-only change to ensure that survivors are not blocked or hit by a killer they cannot see.


The Nurse add-on changes

  • White Nit Comb: Decreases the length of blink attack lunges by 50% (0.15 seconds). Increases blood point rewards for blink attack score events by 100%.
  • Metal Spoon: Hitting a Survivor with a blink attack causes their sounds of pain to be moderately louder for 60 seconds.
  • Wooden Horse: Reduces extra fatigue from missed blink attacks by 50% (0.5 seconds).
  • Plaid Flannel: Rarity changed from Very Rare to Common. The blink indicator placement has been improved, and will now stay visible until the Nurse has reached her destination (it was previously not visible while blinking).
  • Dull Bracelet: Decreases maximum blink distance by 20% (4 meters). Increases Blood point rewards for precise blink score events by 100%.
  • Bad Man Keepsake: Rarity changed from Common to Uncommon. Hitting a Survivor with a blink attack causes their aura to be revealed when healing or being healed within a 28 meter range for 60 seconds.
  • Catatonic Boy's Treasure: Reduces extra fatigue from chain blinks by 100% (0.5 seconds).
  • Dark Cincture: Decreases blink recharge time by 13% (0.4 seconds).
  • Pocket Watch: Increases the duration of the chain blink window by 13% (0.2 seconds).
  • Anxious Gasp: Blinking past a survivor causes them to scream and awards 200 blood points in the devious category for terrifying them.
  • Spasmodic Breath: Hitting a survivor with a successful blink attack disables the ability to blink and increases The Nurse's base movement speed to 4.6 m/s for 60 seconds.
  • Ataxic Respiration: Reduces base blink fatigue duration by 12.5% (0.25 seconds).
  • Fragile Wheeze: Decreases blink recharge time by 20% (0.6 seconds).
  • Heavy Panting: Increases maximum blink range by 20% (4 meters) and increases maximum blink charge time by 20% (0.4 seconds).
  • "Bad Man's" Last Breath: Hitting a survivor with a successful blink attack grants The Nurse the Undetectable status for 16 seconds. This effect may be only triggered once every 60 seconds.
  • Campbell's Last Breath: After reappearing from a fully charged blink, The Nurse immediately blinks at half charge in the direction she is currently facing.

Kavanagh's Last Breath: Increases maximum blink range by 30% (6 meters) and increases maximum blink charge time by 30% (0.6 seconds).

  • Jenner's Last Breath: After blinking, allows the Nurse to immediately blink back to her original position by pressing the Secondary Power Button. Requires a blink charge and must be triggered during the chain blink window.
  • Matchbox: Rarity changed from Common to Ultra Rare. Removes 1 blink charge. Increases base movement speed to 4.2 m/s.
  • Torn Bookmark: Rarity changed from Common to Ultra Rare. Adds 1 blink charge. Blinks are restricted to locations in the Nurse's line of sight.


Survivor perk changes

  • Detective's Hunch: Now triggers from any generator completion instead of only generators completed by the perk owner. Increased aura reading duration from 5 seconds to 10 seconds.
  • Plunderer's Instinct: Removed the slightly and moderately stipulation from tier I and II respectively. Only unopened chest auras and items dropped on the ground will be revealed to the perk owner. Aura reading range does not change.
  • Mettle of Man: Made it so the perk can be activated and triggered more than once.


BUG FIXES

Killer related

  • Fixed an issue that caused The Plague's Corrupt Purge to apply the contagious effect on interactables.
  • Fixed an issue that caused The Pig's Trap Set score event to trigger at the end of the set trap animation instead of at the beginning.
  • Fixed an issue that caused The Clown's gas bottles to create a constant hissing sound from the bottle's point of impact.
  • Fixed an issue that caused The Clown's direct bottle hit score events to generate twice and leave a lingering hitbox.


Map specific

  • Fixed an issue that caused The Nightmare's Dream Snares not to be visible on specific areas of the main house tile in the Mother's Dwelling map.
  • Fixed an issue that caused invisible collision blocking player movement when going up the left side of the stairs of the main house in the Mother's Dwelling map.
  • Fixed an issue that caused players to float at the top of staircases in the temple building of the Temple of Purgation map.
  • Fixed an issue that caused visible ground seams on multiple tiles in the Family Residence map.
  • Fixed a few instances that allowed Survivors to walk on top of certain chests in the Family Residence map.
  • Fixed an issue that caused an invisible collision when falling off a specific part of the hill in the Father Campbell's Chapel map.
  • Fixed an issue that caused visible ground seams on multiple tiles in the Father Campbell's Chapel map.
  • Fixed an issue that caused visible ground seams inside the Gas Station in the Gas Heaven map.
  • Fixed an issue that caused the interior of the crashed bus to appear too bright in the Autohaven Wreckers maps.
  • Fixed an issue that caused a pile of tires to disappear at a distance in the Autohaven Wreckers maps.
  • Fixed an issue that caused an impassable gap between a tree and a crate in the Suffocation Pit map.
  • Fixed an issue that allowed Killers to see inside the Silo when hugging the exterior wall in the Torment Creek map.
  • Fixed an issue that caused an invisible collision blocking player movement near the hook in the silo in the Torment Creek map.
  • Fixed an issue that caused an invisible collision blocking player movement on the basement stairs when the basement spawned in the barn of the Fractured Cowshed map.
  • Fixed an issue that caused an invisible collision blocking player movement on the fish net side of the stairs leading to the small cabin in the Grim Pantry map.
  • Fixed an issue that allowed Killers to walk on top of a rock asset in the Backwater Swamp maps.
  • Fixed an issue that could cause players to fall through the map in the Backwater Swamp maps.
  • Fixed an issue that could cause players to fall through the map in the Lampkin Lane map.
  • Fixed an issue that caused an impassable gap between a hedge and cement block in the Springwood maps.
  • Fixed an issue that caused the bookshelves in the Preschool basement to be missing textures in the Springwood maps.
  • Fixed an issue that caused a floating crow in a hallway in the Treatment Theatre map.
  • Fixed an issue that allowed players to partially hide in a wall outside of the torture room in The Game map.
  • Fixed multiple instances that caused an LOD issue on some panels in The Underground Complex map.
  • Fixed an issue that caused Killer projectiles to pass through cages with blue tarps on them in the lab rooms of The Underground Complex map.
  • Fixed an issue that caused The Plague's vomit to go through the exit gates in The Underground Complex map.
  • Fixed an issue that caused items to clip through the vines on one of the lab tiles near the Rift room in The Underground Complex map.
  • Fixed an issue that caused the Killer to become stuck between a hooked Survivor and the vaultable staircase asset after vaulting the stairs in The Underground Complex map.
  • Added the character capsule resizing zone, to prevent body blocking, to the sensory deprivation tanks in The Underground Complex map.
  • Fixed an issue that caused the exit gate panel pieces not to be connected.
  • Fixed an issue that allowed players to see out of world through a specific part of the basement ceiling.
  • Misc LOD fixes and improvements.


Perks

  • Fixed an issue that caused the skill check grace period not to adjust to the audio delay on Hex: Huntress Lullaby skill checks, allowing players to cancel the skill checks after they appeared.
  • Fixed an issue that caused no VFX or SFX if a Survivor got a good skill check and let go of the repair interaction at the same time with Hex: Ruin active.
  • Fixed an issue that caused the locker doors animation to be out of sync with the Killers locker search animation when using the Iron Maiden perk.
  • Fixed an issue that caused Dance With Me to show Survivor scratch marks when the Survivor rushed out of a locker.


Miscellaneous

  • Fixed an issue that caused players to become stuck on the Play As Survivor lobby if connecting to a closed public lobby.
  • Adjusted the size of the pallet zone collision box, that should fix the issue where Killers could become stuck under certain conditions.
  • Added a reverse bear trap to The Pig's idle animation in the offline Killer lobby.
  • Fixed an issue that caused the Killer instinct highlight not to appear on Survivors.
  • Fixed an issue that caused Survivors to be misaligned when hooked by The Ghost Face.
  • Fixed an issue that caused a lag spike each time The Hag placed a trap while wearing the Slithering Den customization item.
  • Fixed an issue that caused a lag spike each time The Hag placed a trap while wearing the Scorched Harvester outfit.
  • Fixed an issue that caused the tally screen not to transition properly if the player left the match during the camera intro pan.
  • Fixed an issue that caused the host of a custom game does not receive an error message if a user disconnects during the 3 dot transition from pre-lobby to lobby.
  • Fixed an issue that caused 0 points to show on the players own scoreboard despite having earned points in the tally screen when the host of a custom game disconnected.
  • Fixed an issue that could cause a Survivor to get stuck in the jumping through hatch animation when the Killer hit them as they opened it with a key.
  • Fixed an issue that caused other players not to see the failed skill check animation being performed when the Survivor released the interaction button during the skill check.
  • Fixed an issue that caused the seal portal vignette to stop appearing when stepping away from portals.
  • Fixed an issue that could cause the seal portal vignette to stay visible after sealing a portal.
  • Fixed an issue that caused The Demogorgon's feet not to animate from its point of view when picking up and carrying a Survivor.
  • Fixed an issue that caused a ground seam in the first part of the Survivor Tutorial.
  • Fixed an issue that caused The Clown's knife from the Hallowed Catalyst collection to be invisible in-game.
  • Fixed an issue that caused the Dream World lighting between The Nightmare and Survivors not to match when changing the graphic settings to Low or Medium prior to the match.
  • Fixed an issue that made it impossible to use the arrows to switch characters when the game was running in an ultra wide resolution.
  • Fixed an issue that caused the Killers' red stain to be visible through walls on low graphic settings.
  • Changed the translation for Auric Cells in Swedish.
  • Misc cosmetic clipping and improvements.


Audio & Localization

  • Fixed an issue that caused certain SFX to be missing when self-healing.
  • Fixed an issue that caused Killer Instinct audio to be not heard or significantly lowered when Survivors were near the bottom of stairs.
  • Fixed an issue that caused a missing audio cue when removing a reverse bear trap.
  • Misc audio improvements.
  • Minor localization translation and improvements.


UI & HUD

  • Fixed an issue that prevent users from loading into the match if a user in the lobby opened their Options menu before starting the loading.
  • Fixed an issue that prevented users from scrolling through the available characters if their cursor was not on a character portrait.
  • Fixed an issue that made it possible for clients to leave the lobby during the Offering burn screen.
  • Adjusted the players usernames to prevent overlapping from the Killers point of view in the online lobby.
  • Fixed an issue that allowed players to continue rotating their characters without holding the button to rotate.
  • Fixed an issue that made it impossible to use the arrows to switch characters when the game was running in an ultra wide resolution.
  • Fixed an issue that could cause the Store button to become grayed out after a public match.
  • Fixed an issue that caused the controller bumper prompts to have uneven spacing in the Game Manual sections of the Tutorials.
  • Fixed an issue that caused the fade out between Killer and Survivor select in the Store to be offset.
  • Fixed an issue that caused the Daily Rituals button to disappear when switching to a Spectator in a Custom Game.
  • Fixed an issue that caused no indication in the tooltip informing the players the progress that was made towards the Lightbringer emblem for opening exit gates.
  • Misc UI improvements.

DEDICATED SERVER

  • Fixed an issue that caused Splinter Offerings not to work in a match.
  • Fixed an issue that caused players to return to the lobby as an un-owned Killer when using Splinter Offerings.
  • Fixed an issue that caused The Hag and The Demogorgon to be stuck in the place trap/portal animation.
  • Fixed an issue that caused The Huntress to be able to hit multiple Survivors with a single hatchet.
  • Fixed an issue that caused The Trapper to become stuck in a loop of placing a trap and getting caught in a trap when attempting to place a bear trap.
  • Adjusted the projectile throwing interaction (The Clown, The Huntress & The Plague) to increase its responsiveness.
  • Fixed an issue that caused Survivors to become stuck in the window when fast vaulting a specific window in the main house of the Family Residence map.
  • Fixed an issue that sometimes caused the lobby Loadout to stay visible on the loading screen and in a match.
  • Fixed an issue that caused the users score to show as 0 when getting the "Disconnected From Host" error message on the tally screen.
  • Fixed an issue that could cause permanent Blind VFX when blinded by the flashlight item.
  • Fixed an issue that caused cosmetics equipped in an online lobby not to appear in the trial.
  • Fixed an issue that caused unhooked Survivors to stay in the hooked animation if they were unhooked as the Killer momentarily got disconnected.
  • Fixed an issue that sometimes caused Survivors to be misaligned when getting hooked.
  • Fixed an issue that caused stuttering animation when the Killer snapped into the break pallet animation.
  • Fixed an issue that could cause The Shape's Evil Within to revert tiers.
  • Fixed an issue that caused the Survivors escape through hatch interaction to take priority over the Killers close hatch interaction.

Patch 3.3.0 (PTB) - 08 October 2019

FEATURES & CONTENT
  • Feature - Integrated an updated version of the Unreal Engine (4.22, from 4.21.1).
  • Feature - The Archives (Read the Blog Post for more details).
  • Content - Tome: Provides Challenges to players to complete for Bloodpoints, Rift Fragments, and lore Entries (stored in the Collection sub-menu).
  • Content - The Rift: New time-limited reward system.
  • Content - A new UI element is now available at the right of the lobby menu and tally screen to provide feedback regarding The Archives.
  • Content - New Currency: Rift Fragments. Used to progress through Tiers in an available Rift in The Archives.
  • Content - New cosmetic type: Charms. Maximum of three (3) attach to a Survivor’s waist, or on a Killer’s hook in the environment. Customization UI has been updated to reflect this.

BALANCE

Misc Gameplay

  • Updated certain Killer powers with the Undetectable status effect: The Shape in Tier I of Evil Within, The Pig while in crouch mode, The Wraith while *Cloaked, The Ghost Face while in Night Shroud.
  • Added a new Survivor score event for wiggling in the Killer's grasp. 25 Bloodpoints per second.
  • Added a new Survivor score event for dropping a pallet while in a chase. 200 Bloodpoints.
  • Added a new Survivor score event for fast vaulting while in a chase. 100 Bloodpoints.
  • Added a new Survivor score event when other Survivors in the trial disconnect. 600 Bloodpoints.

UI Improvements

  • Updated the icon style for cosmetic items rarities.
  • Updated the Auric Cells and Iridescent Shards background colors from yellow/blue to orange/indigo respectively.
  • Added a perk indicator in the HUD when affected by the Babysitter perk.

Med-kit changes

  • Camping Aid Kit: Increased the speed at which you heal others from +15% to +25%.
  • First Aid Kit: Increased the speed at which you heal others from +25% to +35%.
  • Emergency Med-Kit: Reduced charges from 24 to 16. Increased the speed at which you heal others from +35% to +50%. Replace item efficiency with increased self-heal speeds at +50%.
  • Ranger Med-Kit: Increased the speed at which you heal others from +25% to +50%.
  • All Hallow's Eve Lunchbox: Increased the speed at which you heal others from +15% to +35%.

Med-kit add-on changes

  • Rubber Gloves: Great skill checks grant 3% bonus progress.
  • Sponge: Great skill checks grant 5% bonus progress.
  • Needle & Thread: Skill check chance increased from +3% to +10%. 100% bonus Bloodpoints for succeeding Great skill checks.
  • Surgical Suture: Skill check chance increased from +5% to +15%. 150% bonus Bloodpoints for succeeding Great skill checks.
  • Styptic Agent: Applies the Endurance status effect for 15 seconds on use. Use with secondary action. Depletes Med-Kit on use.
  • Anti-Hemorrhagic Syringe: Heals Survivor passively over 8 seconds. Time is modified by perks and add-ons that affect healing speeds. The effect is cancelled if the Survivor changes health state or picked up. Depletes Med-kit on use.

The Nurse changes

  • Rather than regaining all her blink charges immediately after finishing her fatigue animation, The Nurse now regains 1 blink charge every 3 seconds, starting at the beginning of the fatigue animation. The time can be modified by add-ons.
  • The Nurse will begin her reappearance approximately 0.3 seconds earlier. This is a visual-only change to ensure that survivors are not blocked or hit by a killer they cannot see.

The Nurse add-on changes

  • White Nit Comb: Decreases the length of blink attack lunges by 50% (0.15 seconds). Increases blood point rewards for blink attack score events by 100%.
  • Metal Spoon: Hitting a Survivor with a blink attack causes their sounds of pain to be moderately louder for 60 seconds.
  • Wooden Horse: Reduces extra fatigue from missed blink attacks by 50% (0.5 seconds).
  • Plaid Flannel: Rarity changed from Very Rare to Common. The blink indicator placement has been improved, and will now stay visible until the Nurse has reached her destination (it was previously not visible while blinking).
  • Dull Bracelet: Decreases maximum blink distance by 20% (4 meters). Increases Blood point rewards for precise blink score events by 100%.
  • Bad Man Keepsake: Rarity changed from Common to Uncommon. Hitting a Survivor with a blink attack causes their aura to be revealed when healing or being healed within a 28 meter range for 60 seconds.
  • Catatonic Boy's Treasure: Reduces extra fatigue from chain blinks by 100% (0.5 seconds).
  • Dark Cincture: Decreases blink recharge time by 20% (0.6 seconds).
  • Pocket Watch: Increases the duration of the chain blink window by 13% (0.2 seconds).
  • Anxious Gasp: Blinking past a survivor causes them to scream and awards 200 blood points in the devious category for terrifying them.
  • Spasmodic Breath: Hitting a survivor with a successful blink attack disables the ability to blink and increases The Nurse's base movement speed to 4.6 m/s for 60 seconds.
  • Ataxic Respiration: Reduces base blink fatigue duration by 12.5% (0.25 seconds).
  • Fragile Wheeze: Decreases blink recharge time by 30% (0.9 seconds).
  • Heavy Panting: Increases maximum blink range by 20% (4 meters) and increases maximum blink charge time by 20% (0.4 seconds).
  • "Bad Man's" Last Breath: Hitting a survivor with a successful blink attack grants The Nurse the Undetectable status for 16 seconds.This effect may be only triggered once every 60 seconds.
  • Campbell's Last Breath: After reappearing from a fully charged blink, The Nurse immediately blinks at half charge in the direction she is currently facing.
  • Kavanagh's Last Breath: Increases maximum blink range by 30% (6 meters) and increases maximum blink charge time by 30% (0.6 seconds).
  • Jenner's Last Breath: After blinking, allows the Nurse to immediately blink back to her original position by pressing the Secondary Power Button. Requires a blink charge and must be triggered during the chain blink window.
  • Matchbox: Rarity changed from Common to Ultra Rare. Removes 1 blink charge. Increases base movement speed to 4.2 m/s.
  • Torn Bookmark: Rarity changed from Common to Ultra Rare. Adds 1 blink charge. The Nurse can no longer blink to locations not in her line of sight.

Survivor perk changes

  • Detective's Hunch: Now triggers from any generator completion instead of only generators completed by the perk owner. Increased aura reading duration from 5 seconds to 10 seconds.
  • Plunderer's Instinct: Removed the slightly and moderately stipulation from tier I and II respectively. Only unopened chest auras and items dropped on the ground will be revealed to the perk owner. Aura reading range does not change.
  • Mettle of Man: Made it so the perk can be activated and triggered more than once.

BUG FIXES

Killer related

  • Fixed an issue that caused The Plague's Corrupt Purge to apply the contagious effect on interactables.
  • Fixed an issue that caused The Pig's Trap Set score event to trigger at the end of the set trap animation instead of at the beginning.

Map specific

  • Fixed an issue that caused The Nightmare's Dream Snares not to be visible on specific areas of the main house tile in the Mother's Dwelling map.
  • Fixed an issue that caused invisible collision blocking player movement when going up the left side of the stairs of the main house in the Mother's Dwelling map.
  • Fixed an issue that caused players to float at the top of staircases in the temple building of the Temple of Purgation map.
  • Fixed an issue that caused visible ground seams on multiple tiles in the Family Residence map.
  • Fixed a few instances that allowed Survivors to walk on top of certain chests in the Family Residence map.
  • Fixed an issue that caused an invisible collision when falling off a specific part of the hill in the Father Campbell's Chapel map.
  • Fixed an issue that caused visible ground seams on multiple tiles in the Father Campbell's Chapel map.
  • Fixed an issue that caused visible ground seams inside the Gas Station in the Gas Heaven map.
  • Fixed an issue that caused the interior of the crashed bus to appear too bright in the Autohaven Wreckers maps.
  • Fixed an issue that caused an invisible collision blocking player movement near the hook in the silo in the Torment Creek map.
  • Fixed an issue that caused an invisible collision blocking player movement on the basement stairs when the basement spawned in the barn of the Fractured Cowshed map.
  • Fixed an issue that caused an invisible collision blocking player movement on the fish net side of the stairs leading to the small cabin in the Grim Pantry map.
  • Fixed an issue that allowed Killers to walk on top of a rock asset in the Backwater Swamp maps.
  • Fixed an issue that caused the bookshelves in the Preschool basement to be missing textures in the Springwood maps.
  • Fixed an issue that caused a floating crow in a hallway in the Treatment Theatre map.
  • Fixed an issue that allowed players to partially hide in a wall outside of the torture room in The Game map.
  • Fixed an issue that caused Killer projectiles to pass through cages with blue tarps on them in the lab rooms of The Underground Complex map.
  • Fixed an issue that caused The Plague's vomit to go through the exit gates in The Underground Complex map.
  • Fixed an issue that caused items to clip through the vines on one of the lab tiles near the Rift room in The Underground Complex map.
  • Fixed an issue that caused the Killer to become stuck between a hooked Survivor and the vaultable staircase asset after vaulting the stairs in The Underground Complex map.
  • Fixed an issue that caused the exit gate panel pieces not to be connected.
  • Fixed an issue that allowed players to see out of world through a specific part of the basement ceiling.
  • Misc LOD fixes and improvements.

Perks

  • Fixed an issue that caused the skill check grace period not to adjust to the audio delay on Hex: Huntress Lullaby skill checks, allowing players to cancel the skill checks after they appeared.
  • Fixed an issue that caused no VFX or SFX if a Survivor got a good skill check and let go of the repair interaction at the same time with Hex: Ruin active.
  • Fixed an issue that caused the locker doors animation to be out of sync with the Killers locker search animation when using the Iron Maiden perk.
  • Fixed an issue that caused Dance With Me to show Survivor scratch marks when the Survivor rushed out of a locker.

Miscellaneous

  • Adjusted the size of the pallet zone collision box, that should fix the issue where Killers could become stuck under certain conditions.
  • Added a reverse bear trap to The Pig's idle animation in the offline Killer lobby.
  • Fixed an issue that caused the Dream World lighting between The Nightmare and Survivors not to match when changing the graphic settings to Low or Medium prior to the match.
  • Fixed an issue that caused the tally screen not to transition properly is the player left the match during the camera intro pan.
  • Fixed an issue that could cause a Survivor to get stuck in the jumping through hatch animation when the Killer hit them as they opened it with a key.
  • Fixed an issue that caused other players not to see the failed skill check animation being performed when the Survivor released the interaction button during the skill check.
  • Fixed an issue that caused The Demogorgon's feet not to animate from its point of view when picking up and carrying a Survivor.
  • Fixed an issue that caused a ground seam in the first part of the Survivor Tutorial.
  • Misc cosmetic clipping and improvements.

Audio & Localization

  • Misc audio improvements.
  • Minor localization translation and improvements.

UI & HUD

  • Fixed an issue that made it possible for clients to leave the lobby during the Offering burn screen.
  • Adjusted the players usernames to prevent overlapping from the Killers point of view in the online lobby.
  • Fixed an issue that allowed players to continue rotating their characters without holding the button to rotate.
  • Fixed an issue that made it impossible to use the arrows to switch characters when the game was running in an ultra wide resolution.
  • Fixed an issue that could cause the Store button to become grayed out after a public match.
  • Fixed an issue that caused the controller bumper prompts to have uneven spacing in the Game Manual sections of the Tutorials.
  • Fixed an issue that caused the fade out between Killer and Survivor select in the Store to be offset.
  • Fixed an issue that caused the Daily Rituals button to disappear when switching to a Spectator in a Custom Game.
  • Fixed an issue that caused no indication in the tooltip informing the players the progress that was made towards the Lightbringer emblem for opening exit gates.
  • Misc UI improvements.

Patch 3.2.2 - 01 October 2019

BUG FIXES
  • Fixed an issue that caused a visual desync between clients and host on the End Game Collapse timer.
  • Fixed an issue causing the control sensitivity sliders settings to not be properly applied.
  • Fixed an issue that caused the scream animation from the Infectious Fright perk to be delayed if the Survivor was performing an interaction when affected.
  • Fixed an issue that caused the Second Wind perk not to become disabled when grabbed out of a locker.
  • Fixed an issue that caused The Hag to scream when teleporting to a phantasm trap.
  • Fixed an issue that could cause Survivors to be misaligned with the Jigsaw box with a ping over 100.
  • Fixed an issue that sometimes caused a Survivor in the Survive With Friends group not to make it into the public lobby.
  • Fixed an issue that caused Host spectators in a Custom Game not to be sent back to the IIS (splash screen) when disconnecting.
  • Fixed an issue that made it impossible for The Nurse to blink inside the office building in the Azarov's Resting Place map.
  • Fixed an issue that caused multiple Survivor's hair not to cast shadows.
  • Misc LOD fixes.
  • Fixed an issue that caused players ranks to reset each time they rebooted the application.
  • Fixed an issue that prevented users from submitting a ticket through the Customer Support button in the Help & Tutorials section of the application.
  • Adjusted the projectile throwing interaction (The Clown, The Huntress & The Plague) to increase its responsiveness.

KNOWN ISSUES

  • Direct bottle hit from The Clown will generate the Bottle Toss score event twice.

Patch 3.2.1 - 23 September 2019

BALANCE
  • The Demogorgon's Shred special ability now breaks pallets by default. Because of this change, we have re-worked the Red Moss add-on. Please see the changes below.
  • Reworked The Demogorgon's Red Moss add-on: Previously, with the Red Moss add-on, The Demogorgon could break pallets using Shred - now this is a default effect of Shred. The new Red Moss add-on reads as follows: Tremendously increases the duration of the Undetectable status effect applied to The Demogorgon when emerging from a portal (for a total of 10 seconds). Tremendously decreases power recovery speed of traversing the Upside Down (recovery now takes 24 seconds).
  • The perk Surge now grants the Destruction score event for each affected generator.
  • The perk Second Wind will now display the progress towards activating the perk.
  • Adjusted the matchmaking logic so that Survive With Friends groups are matched using the highest rank of all players in the group (instead of the average). The 3.2.0 patch introduced an issue that caused Survive With Friends group matchmaking to be skewed towards Rank 20, which is also fixed with this change.


BUG FIXES

  • Enabled Temporal Anti-Aliasing in Low settings. This will reduce most artifacts along object edges, and improve the hair's visual quality.
  • Fixed an issue that caused The Trapper's bear trap auras to appear open until getting within close proximity of the trap.
  • Fixed an issue that caused The Pig to have a faster carrying speed than other Killers.
  • Fixed an issue that could sometimes cause The Hillbilly's chainsaw sprint movement speed to change to walking speed.
  • Fixed an issue that caused The Hillbilly's camera to jolt in whichever direction input was given when chainsaw sprinting into objects.
  • Fixed an issue that caused The Huntress' head shadow to look unnatural when attacking.
  • Fixed an issue that caused The Doctor's head not to appear in auras.
  • Fixed an issue that caused Survivors auras to be blocked by The Nightmare's Dream Pallets.
  • Fixed an issue that caused the stinger audio cue to play twice when Killers started moving.
  • Tentatively fixed an issue that could cause the game to crash when the Dying Light perk reached 5 or 6 tokens.
  • Fixed an issue that caused the Second Wind perk to activate under incorrect conditions.
  • Fixed an issue that allowed Survivors to use Sprint Burst when coming out of a locker after having successfully stunning the Killer with Head On.
  • Fixed an issue that caused pallet and vault auras to be white instead of yellow when using the Windows of Opportunity perk.
  • Fixed an issue that caused fresh blood not to stay visible for longer when using the Bloodhound perk.
  • Fixed an issue that some hair and accessory materials not to dissolve at the same time as the rest of the Survivor model when being sacrificed.
  • Fixed an issue that made it impossible for the Killer to pick up Survivors if they were too close to the shelf assets on multiple tiles in The Underground Complex map.
  • Adjusted the placement of the generator that caused the lighting to become extremely bright when repaired, when it spawned on the glass ceiling in the Rift Lab of The Underground Complex map.
  • Fixed an issue that allowed players to get on top of some crates and could hold the game hostage in the Rift Lab room in the The Underground Complex map.
  • Fixed an issue that caused some flickering ground textures on the Clinic tiles in The Underground Complex map.
  • Fixed an issue that caused uneven shadows on a metal lid in The Underground Complex map.
  • Fixed an issue that caused a crack in a wall to appear stretched and off the ceiling in The Underground Complex map.
  • Fixed an issue that caused The Trapper's bear traps to blend with the snow material when placed on snow in the Mount Ormond Resort map.
  • Fixed an issue that caused a visible ground seam around the office building in the Azarov's Resting Place map.
  • Fixed an issue that caused a visible ground seam around the Asylum building in the Disturbed Ward map.
  • Fixed an issue that caused a visible ground seam around an exit gate in the Groaning Storehouse map.
  • Fixed an issue that caused an invisible collision blocking player movement on top of a hill in the Family Residence map.
  • Fixed an issue that caused the counters in one of the houses in the Badham Preschool maps to have a major LOD transition.
  • Fixed an issue that could cause a crash for the Survivors when The Demogorgon used a portal.
  • Fixed an issue that could cause the Friends List to become slow after being opened multiple times.
  • Fixed an issue that could crash during the transition to the Tally screen.
  • Fixed an issue that caused the user to be stuck in the Play As Survivor lobby with no UI when getting disconnected from the Network under certain conditions.
  • Fixed an issue that caused Custom Game spectators to lose connection to the network instead of the host if the host disconnected during the match.
  • Fixed an issue that caused a host Survivor in a Custom Game to crash when leaving the match result screen after having died in the match.
  • Fixed an issue that could cause players to take up to or more than 30 seconds to fully disconnect from the server while in a match. If a player disconnected at any point after the camera pan rotation at the start of the match, it should take the user 5 seconds to register as disconnected.
  • Fixed an issue that caused a disconnected Survivor model to stay in the trial and be interacted with if they disconnected as they were getting unhooked.
  • Fixed an issue that caused The Shape's Glass Fragment add-on to have the wrong value in the description.

Minor localization and translation improvements.

Patch 3.2.0 - 17 September 2019

FEATURES & CONTENT
  • Feature - Added 2 new Status Effects; Oblivious (Survivor) and Undetectable (Killer). Currently, these status effects are applied to the new Killer, The Demogorgon, and The Nightmare.
  • Oblivious: The Survivor is oblivious to the imminent danger of a nearby Killer. They do not hear The Killer's terror radius and they are not considered as being within the terror radius for power or perk effects.
  • Undetectable: The Killer enters a stealth-like mode which suppresses their red stain and terror radius, and blocks all Survivor aura-reading abilities.
  • Content - Added a new Killer (The Demogorgon).
  • Content - Added a new Survivor (Nancy Wheeler).
  • Content - Added a new Survivor (Steve Harrington).
  • Content - Added a new map (The Underground Complex - Hawkins National Laboratory).

PARTY MANAGEMENT & FRIENDS LIST

  • Merged "Survive With Friends" grouping functionality into "Play As Survivor" flow.
  • Friends List - See who is online and invite them to play or request to join an existing party, all from within the game.
  • In-Game Notifications - Notifications for incoming invites, requests to join, and players joining / leaving your party.
  • Survivor Parties now stay together between games - No need to re-invite after each match!

BALANCE

The Nightmare

  • The Nightmare now applies the Oblivious status effect to Survivors when he brings them into the Dream World and they remain Oblivious for the entire duration that they spend in the Dream World. This is indicated to Survivors by the status effect icon on the right side of the screen. This change makes it so that The Nightmare has a constant 32 meter terror radius, however, Survivors do not hear it when they are in the Dream World. Survivors still hear The Nightmare's lullaby when they are in the Dream World, however, they are no longer affected by terror radius based conditions for perks (such as Coulrophobia or Overwhelming Presence). As a Survivor, if you do not hear The Killer's terror radius, you are not considered to be within The Killer's terror radius.


Misc Gameplay changes

  • Increased the amount of perks available in the players Bloodweb, starting at level 40.
  • Added 2 new score events when escaping and dying as the Obsession in the Survival category.
  • Added a new glow effect to Survivors' health bar when bleeding out, carried and hooked. This is used to indicate that the health bar depletion is paused.
  • Added a debuff icon, similar to The Trappers Honing Stone add-on, when affected by The Nightmare's Red Paint Brush, Swing Chains, Jump Rope and Outdoor Rope add-ons.
  • Adjusted the distance at which the player hears the Entity window blocker audio from 16 meters to 8 meters.


Art changes

  • Reworked the hair on Meg's Game Set Match head customization items.
  • Adjusted the dynamic animation on the pony tail for Meg's Teen Angst head customization item.
  • Added the band aid on Meg's knee for the Tempo Runner outfit. Icons have also been updated to reflect this.
  • Reworked the hair on Jake's Sharp Mustache Jake and Old Man Jake head customization items.
  • Optimization of hair materials.


Survivor perk changes

  • Left Behind: When you are the last Survivor alive in the trial, the hatch aura is revealed to you within a 24/28/32 meter range.
  • Dark Sense: Now triggers from any generator completion instead of only generators completed by the perk owner.


Killer perk changes

  • Dying Light: Your Obsession gains a 33% action speed bonus to unhooking and healing other Survivors. Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a token. If the Obsession is alive, all Survivors who are not the Obsession get a 2/2.5/3% penalty to repair, healing and sabotage speed for each token.

BUG FIXES

Killer related

  • Fixed an issue that could cause Survivors to become permanently Exposed when directly hit by The Clown's bottles twice in a row with the Redhead's Pinky Finger add-on.
  • Fixed an issue that caused The Clowns bottles not to have an impact sound when directly hitting a Survivor.
  • Fixed an issue that caused The Hag's Dead Fly Mud add-on not to have the correct teleport range.
  • Fixed an issue that caused The Hag's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Shape's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Wraith's weapon to hide auras while Cloaked.
  • Fixed an issue that caused The Spirit's weapon to hide auras when it was deconstructing and invisible.
  • Fixed an issue that visually caused The Ghost Face's model to shrink for a few frames at the end of his mori.
  • Fixed an issue that caused The Ghost Face and The Shape to be unable to see exit gate auras while stalking.
  • Fixed an issue that caused The Huntress' head to be misplaced in her shadow.
  • Fixed an issue that caused The Nurse's arm not to fully appear when looking up and blinking.
  • Fixed an issue that caused The Trapper's bear trap auras to be blocked by some assets or walls.
  • Fixed an issue that caused a lag spike every 3 seconds when playing as The Plague.
  • Fixed an issue that caused The Plague's camera to lunge forward when landing after falling.
  • Fixed an issue that caused The Doctor's arm not to correctly appear when pulling a Survivor out of a locker.
  • Fixed an issue that caused The Pig to have improper shadows for multiple animations.


Map specific

  • Fixed an issue that caused an invisible collision blocking player movement on the right side of the basement stairs.
  • Fixed an issue that could cause Survivors' to become momentarily stuck after canceling the cleanse totem action on specific totems in the Badham Preschool maps.
  • Fixed an issue that caused improper lighting on some translucent materials in one of the preschool rooms in the Badham Preschool IV map.
  • Fixed an issue that caused ground shadows to end abruptly in the Treatment Theatre map.
  • Fixed an issue that allowed Killers to climb a small brick wall and debris asset in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused an invisible collision on either side of a stair case leading up to the temple building in the Temple of Purgation map.
  • Fixed an issue that caused an invisible collision on the broken bricks on the side of the warehouse building in the Coal Tower map.
  • Fixed an issue that allowed Survivors to cleanse the totem near the combine harvester from above in the Coldwind Farm maps.
  • Fixed an issue that caused Killers to be able to hit Survivors on the other side of the fences inside the slaughterhouse building in the Rancid Abattoir map.
  • Fixed an issue that caused an invisible collision on the back wall of the garage building in the Wretched Shop map.
  • Minor map bug fixes.
  • Misc LOD fixes and improvements.


Perks

  • Fixed an issue that caused Hex: Huntress Lullaby to have no effect on Toolbox repair skill checks.
  • Fixed an issue that caused Hex: Huntress Lullaby not to show or apply the Cursed status effect on any non-repairing skill checks.
  • Fixed an issue that caused Hex: The Third Seal to visually cap at 3 tokens.
  • Fixed an issue that sometimes caused Alert not to trigger an audio cue.
  • The value shown for tier I on Shadowborn did not match the actual value used, we've updated the text to match the value.
  • The value shown for tier II on Spies From The Shadows did not match the actual value used, we've updated the text to match the value.
  • Fixed an issue that caused Infectious Fright to have no effect on Survivors in the dying state.
  • Fixed an issue that caused the stun zone from Head On not to last for the full animation.
  • Fixed an issue that sometimes caused Decisive Strike not to stun the Killer.


Miscellaneous

  • Added more logging to better help understand and track the issues where players are unable to successfully escape the trial through the exit gates, or perform certain actions.
  • Added more logging to better help understand the issue where players would see their friends' in default customization despite having customization items equipped.
  • Added more logging to better help understand the issue that is sometimes causing players to experience permanent Haste with sprint perks.
  • Added a retry mechanism for updating the Rank after a Match is completed. We additionally implemented more analytics to track the "Rank Update Error" message some players are encountering and will keep a close eye on the result of this fix.
  • Tentatively fixed an issue that could cause players to become stuck in collisions. Added analytics to detect when this happens.
  • Fixed an issue that made it impossible to cancel the healing action when pressing pressing or holding the sprint action.
  • Fixed an issue that sometimes caused the a case of infinite End Game Collapse when being forced to drop a Survivor near assets or collisions.
  • Fixed an issue that could cause the hatch not to spawn correctly if it spawned underneath a dead corpse.
  • Fixed an issue that caused emblem results breakdown percentage display to be rounded incorrectly.
  • Fixed an issue that caused players at Rank 15 or above to lose more than 1 pip when disconnecting.
  • Fixed an issue that caused no points in the Malicious Emblem for catching a Survivor in a locker.
  • Fixed an issue that caused no points in the Chaser Emblem for interrupting a Survivor, ending the chase.
  • Fixed an issue that caused Survivors upper bodies to rotate when moving the camera while being mended.
  • Fixed an issue that caused female Survivors to use the male Survivor wake up animation when waking up another Survivor.
  • Fixed an issue that caused female Survivors to use the male Survivor animation when entering and exiting lockers.
  • Fixed an issue that caused Survivors to become offset from the Killer's shoulder when they hit a surface.
  • Fixed an issue that caused the wrong error message to appear when disconnecting the Ethernet cable while on a hook.
  • Misc cosmetic clipping and improvements.
  • Fixed an issue that caused no progress on the Devoted Gatekeeping achievement if the Killer hooks and sacrifices the final survivor after closing the hatch before the final generator.
  • Fixed an issue that caused certain types of skill checks (Hex: Ruin, Decisive Strike, Overcharge, Jigsaw searches and Snap Out Of It) not to count towards the Nerves of Steel achievement.


Audio & Localization

  • Fixed an issue that caused the Exposed status effect audio to overlap with The Shape's Tier III audio SFX.
  • Fixed an issue that caused the audio cue when initiating a chase with the Obsession to play twice.
  • Fixed an issue that caused the Survivors sounds to have an unwanted panning.
  • Fixed an issue that caused audio occlusion while hiding in a locker.
  • Misc audio improvements.
  • Major localization translation and improvements.


UI & HUD

  • Misc UI improvements.


FIXES & CHANGES FROM 3.2.0 PTB

Content

  • The recovery time when missing a Shred attack has been increased by 0.25 seconds, making a total of 2.25 seconds.
  • The Demogorgon cannot attack or charge Of the Abyss during the cancel of Of The Abyss.
  • Increased the distance at which a Portal can be placed near Exit switches from 1 meter to 4 meters.
  • Killer Instinct will no longer trigger on hooked Survivors.
  • Reduced The Demogorgon's walking footsteps sound attenuation from 19 meters to 16 meters.
  • Reduced Portal sound range (spawning, cleansing, opening, closing) from 16 meters to 8 meters.
  • Reworked the audio on Nancy and Steve.
  • Added a vignette on screen for Survivors while in contact with a portal.
  • The perk Surge has been changed from 24 meters to 32 meters, and its effect from 12% to 8%.

Add-on changes

  • Black Heart's effect that decreases charge time for Pounce Attack & Upside Down interaction was changed to "Slightly decrease the Shredded Attack miss cooldown (-0.25sec)" instead.
  • Mew's Guts' effect that decreases charge time for Pounce Attack & Upside Down interaction was changed to "Slightly decrease the Shredded Attack miss cooldown (-0.25sec)" instead.
  • Unique Wedding Ring: Change the rarity from Ultra Rare to Very Rare.


The Underground Complex

  • Tweaks and Balance of Hooks, slightly increased the distance between hooks.
  • Tweaks and Balance of Pallet Loops.
  • Added some additional collision on the top of the railings in the spare labs to prevent Survivors from holding the game hostage.
  • Prevented Survivors from taking the game hostage on the broken cat walk in the Rift Lab.
  • Boosted the priority on the post processes for the nurse blink blinders, was sometimes overridden by hallway post process priorities.

BUG FIXES

  • Fixed an issue that caused Bloodwebs between levels 40-43 and 50 to not generate the maximum amount of perks if all remaining perks were Very Rare.
  • Fixed an issue that could cause a crash while waiting in a public lobby as the Killer.
  • Fixed an issue that made it impossible to pick up items dropped from sacrificed Survivors.
  • Fixed an issue that caused corrupted audio to loop when a Survivor is sacrificed near an active portal.
  • Fixed an issue that caused some audio SFX to be missing when opening the exit gates.
  • Fixed an issue that caused The Pig's Dash attack to count as a basic attack.
  • Fixed an issue that caused The Pig's special attack, Ambush, and The Demogorgon's special attack, Shred, to trigger the Exposed status effect and down healthy Survivors.
  • Fixed an issue that caused the stinger audio to play each time The Pig spammed the Dash attack.
  • Fixed an issue that caused The Trapper's bear trap auras to be blocked by some assets or walls.
  • Adjusted the intensity of auras while in the Dream World as The Nightmare.
  • Fixed an issue that caused auras to be very dim while in the Dream World in The Underground Complex map.
  • Fixed an issue that caused The Clown's bottles not to have animation while in the air after being thrown.
  • Fixed an issue that caused Survivors to scream multiple times when affected by The Clown's gas bottles.
  • Fixed an issue that allowed The Nurse to blink past the Entity barrier at the exit gate in The Underground Complex map.
  • Fixed an issue that caused The Doctor's arm not to correctly appear when pulling a Survivor out of a locker.
  • Fixed an issue that caused The Plague's camera to lunge forward when landing after falling.
  • Fixed an issue that caused female Survivors not to scream when being mori killed by The Cannibal.
  • Fixed an issue that caused the "Back" prompt in the pre-lobby to consistently become grayed out when the matchmaking queue got interrupted.
  • Fixed an issue that caused the UI to break when trying to queue for a lobby when the Store button was grayed out.
  • Fixed an issue that caused the Killers UI to display "Find A Match" instead of "Unready" when readying up in a lobby.
  • Fixed an issue that caused the last Survivor on the tally screen of a Custom Game to get a "Disconnected From Host" error message.
  • Fixed an issue that caused the Custom Game lobby to be unable to start if the last client double clicked the Ready button to ready up.
  • Fixed an issue that caused the wrong error message when attempting to accept an invite to a full Custom Game lobby.
  • Fixed an issue that caused the Surge and Pop Goes The Weasel perks to incorrectly stack.
  • Fixed an issue that sometimes caused Decisive Strike not to stun the Killer.
  • Fixed an issue that caused the traveling audio when traversing the Upside Down to play indefinitely after The Demogorgon is stunned while coming out of a portal.
  • Fixed an issue that allowed Survivors to see the aura of The Demogorgon's portals while affected by the Blindness status effect.
  • Fixed an issue that allowed Survivors to see The Demogorgon's shadow while it was traveling between portals placed on different levels.
  • Fixed an issue that caused The Demogorgon to see the world when traversing the Upside Down when using perks that affect FOV.
  • Fixed an issue that caused The Demogorgon to become invisible when stunned by Head On while coming out of a portal.
  • Fixed an issue that caused The Demogorgon's hit registration to cancel when pressing the attack button during the Shred attack.
  • Fixed an issue that caused The Demogorgon's portals to be missing an aura around the entrance of the portal.
  • Fixed multiple issues when a portal was destroyed while The Demogorgon was traversing through the Upside Down.
  • Fixed an issue that caused Survivors to repeatedly play the failed skill check animation when sealing a portal, if The Demogorgon previously teleported to it while the Survivor was sealing it.
  • Fixed an issue that caused Survivors to be misaligned when hooked by The Demogorgon.
  • Adjusted the collisions on the bamboo trees that could cause players to get stuck in the collision in the Family Residence map.
  • Fixed an issue that made it impossible to repair a generator from on side in the Badham Preschool I map.
  • Fixed an issue that caused the basement's inner walls to be invisible in the Treatment Theatre map.
  • Fixed an issue that made it impossible to cleanse a totem on the Arch tile in the Temple of Purgation map.
  • Fixed an issue that made it impossible for The Nurse to blink on the catwalk on the first floor of the Rift Lab in The Underground Complex map.
  • Fixed multiple issues that made it impossible to interact with generators from one side in The Underground Complex map.
  • Fixed multiple instances that prevented Killers from picking up Survivors underneath stair cases in The Underground Complex map.
  • Fixed multiple instances that prevented Survivors from sabotaging specific hooks in The Underground Complex map.
  • Fixed an issue that made it impossible to cleanse a specific totem in The Underground Complex map.
  • Fixed an issue that caused the Entity VFX not to appear on certain hooks in The Underground Complex map.
  • Fixed an issue that caused a hatch to spawn in a closed door in between 2 tiles in The Underground Complex map.
  • Fixed an issue that caused The Spirit's hair to have transparency and LOD issues.
  • Fixed an issue that caused hair textures to render poorly on Low quality graphic settings.
  • Fixed an issue that caused players to appear in the lobby in default clothing when joining the lobby through an invite.
  • Reverted the changes to Jeff's model.
  • Misc LOD fixed in The Underground Complex map.
  • Misc localization improvements.
  • Misc audio improvements.

Patch 3.2.0a (PTB) - 04 September 2019

FEATURE AND CONTENT

Feature - Added 2 new Status Effects:

  • Oblivious (Survivor) and Undetectable (Killer). Currently, these status effects are applied to the new Killer, The Demogorgon, and The Nightmare.
  • Oblivious: The Survivor is oblivious to the imminent danger of a nearby Killer. They do not hear The Killer's terror radius and they are not considered as being within the terror radius for power or perk effects.
  • Undetectable: The Killer enters a stealth-like mode which suppresses their red stain and terror radius, and blocks all Survivor aura-reading abilities.
  • Content - Added a new Killer (The Demogorgon).
  • Content - Added a new Survivor (Nancy Wheeler).
  • Content - Added a new Survivor (Steve Harrington).
  • Content - Added a new map (The Underground Complex - Hawkins National Laboratory).


BUG FIXES

  • Fixed an issue that caused Killers to retain collision when being stunned by Head On.
  • Fixed an issue that caused Survivors affect by The Clown's gas to only scream the first time they're affected.
  • Fixed an issue that caused a crash when exiting the Tutorials.
  • Fixed an issue that caused cosmetics equipped in a public lobby not to be displayed in a match.
  • Fixed an issue that caused the host to become stuck in the Custom Game lobby after attempting to leave the party.
  • Fixed an issue that caused a crash when pulling the Ethernet cable and attempting to leave the match result screen in a public match.
  • Fixed an issue that caused no audio cue when receiving a Toast notification.
  • Fixed an issue that caused two friends accepting a game invite at the same time to cause either a crash or an Unknown Error.
  • Fixed an issue that caused the Friends List to duplicate if the player accepts a friend request in Steam.
  • Fixed an issue that sometimes caused the plus signs on the silhouettes not to be displayed.
  • Fixed an issue that allowed the spectator in a Custom Game lobby to send invites to players.
  • Fixed an issue that caused Feng Min's face to disappear depending on camera angle in-game.
  • Fixed an issue that caused a spectator in a Survive With Friends party not be brought back to the IIS when disconnecting the Ethernet cable.
  • Misc localization improvements.

Patch 3.2.0 (PTB) - 03 September 2019

FEATURES & CONTENT
  • Feature - Dedicated Servers are enabled.

Party management and friends list

  • Merged "Survive With Friends" grouping functionality into "Play as Survivor" flow.
  • Friends list - See who is online and invite them to play or request to join an existing party, all from within the game.
  • In-Game Notifications - Notifications for incoming invites, requests to join and players joining/leaving your party.
  • Survivor Parties now stay together between games - No need to re-invite after each match.

BALANCE

Misc Gameplay changes

  • Added a debuff icon, similar to the Trapper's Honing Stone add-on, when affected by The Nightmare's Red Paint Brush, Swing Chains, Jump Rope and Outdoor Rope Add-ons.
  • Added 2 new score events when escaping and dying as the Obsession in the Survival category.
  • Increased the amount of Perks available in the player's Bloodweb, starting at level 40.
  • Added a new glow effect to Survivors' health bar when bleeding out, carried and hooked. This used to indicate that the health bar depletion is paused.
  • Adjusted the distance at which the player hears the Entity's window blocker audio from 16 meters to 8 meters.

Art changes

  • Reworked the hair on Meg's Game Set Match head customization items.
  • Adjusted the dynamic animation on the pony tail for Meg's Teen Angst head customization item.
  • Added the band aid on Meg's knee for the Tempo Runner outfit. Icons have also been updated to reflect this.
  • Reworked the hair on Jake's Sharp Mustache Jake and Old Man Jake head customization items.
  • Optimization of hair materials.
  • Reworked the Close Hatch animation


Survivor perk changes

  • Left Behind: When you are the last Survivor alive in the trial, the hatch aura is revealed to you within a 24/28/32 meter range.
  • Dark Sense: Now triggers from any generator completion instead of only generators completed by the perk owner.


Killer perk changes

  • Dying Light: Your Obsession gains a 33% action speed bonus to unhooking and healing other Survivors. Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a token. If the Obsession is alive, all Survivors get a 2/2.5/3% penalty to repair, healing and sabotage speed for each token.


BUG FIXES

Killer related

  • Fixed an issue that could cause Survivors to become permanently Exposed when directly hit by The Clown's bottles twice in a row with the Redhead's Pinky Finger add-on.
  • Fixed an issue that caused The Hag's Dead Fly Mud add-on not to have the correct teleport range.
  • Fixed an issue that caused The Hag's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Shape's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Wraith's weapon to hide auras while Cloaked.
  • Fixed an issue that caused The Spirit's weapon to hide auras when it was deconstructing and invisible.
  • Fixed an issue that visually caused The Ghost Face's model to shrink for a few frames at the end of his mori.
  • Fixed an issue that caused The Ghost Face and The Shape to be unable to see exit gate auras while stalking.
  • Fixed an issue that caused The Huntress' head to be misplaced in her shadow.
  • Fixed an issue that caused The Nurse's arm not to fully appear when looking up and blinking.


Map specific

  • Fixed an issue that caused an invisible collision blocking player movement on the right side of the basement stairs.
  • Fixed an issue that could cause Survivors' to become momentarily stuck after canceling the cleanse totem action on specific totems in the Badham Preschool maps.
  • Fixed an issue that caused improper lighting on some translucent materials in one of the preschool rooms in the Badham Preschool IV map.
  • Fixed an issue that caused ground shadows to end abruptly in the Treatment Theatre map.
  • Fixed an issue that allowed Killers to climb a small brick wall and debris asset in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused an invisible collision on either side of a stair case leading up to the temple building in the Temple of Purgation map.
  • Fixed an issue that caused an invisible collision on the broken bricks on the side of the warehouse building in the Coal Tower map.
  • Fixed an issue that allowed Survivors to cleanse the totem near the combine harvester from above in the Coldwind Farm maps.
  • Fixed an issue that caused Killers to be able to hit Survivors on the other side of the fences inside the slaughterhouse building in the Rancid Abattoir map.
  • Fixed an issue that caused an invisible collision on the back wall of the garage building in the Wretched Shop map.
  • Minor map bug fixes.
  • Misc LOD fixes and improvements.


Perks

  • Fixed an issue that caused Hex: Huntress Lullaby to have no effect on Toolbox repair skill checks.
  • Fixed an issue that caused Hex: Huntress Lullaby not to show or apply the Cursed effect on any non-repairing skill checks.
  • Fixed an issue that caused Hex: The Third Seal to visually cap at 3 tokens.
  • Fixed an issue that sometimes caused Alert not to trigger an audio cue.
  • The value shown for tier 1 on Shadowborn did not match the actual value used, we've updated the text to match the value.
  • Fixed an issue that caused Infectious Fright to have no effect on Survivors in the dying state.
  • Fixed an issue that caused the stun zone from Head On not to last for the full animation.


Miscellaneous

  • Added more logging to better help understand and track the issues where players are unable to successfully escape the trial through the exit gates, or *perform certain actions.
  • Added more logging to better help understand the issue where players would see their friends' in default customization despite having customization items equipped.
  • Added a retry mechanism for updating the Rank after a Match is completed. We additionally implemented more analytics to track the "Rank Update Error" message some players are encountering and will keep a close eye on the result of this fix.
  • Tentatively fixed an issue that could cause players to become stuck in collisions. Added analytics to detect when this happens.
  • Fixed an issue that made it impossible to cancel the healing action when pressing pressing or holding the sprint action.
  • Fixed an issue that sometimes caused the a case of infinite End Game Collapse when being forced to drop a Survivor near assets or collisions.
  • Fixed an issue that could cause the hatch not to spawn correctly if it spawned underneath a dead corpse.
  • Fixed an issue that caused players at Rank 15 or above to lose more than 1 pip when disconnecting.
  • Fixed an issue that caused no points in the Malicious Emblem for catching a Survivor in a locker.
  • Fixed an issue that caused no points in the Chaser Emblem for interrupting a Survivor, ending the chase.
  • Fixed an issue that caused Survivors upper bodies to rotate when moving the camera while being mended.
  • Fixed an issue that caused female Survivors to use the male Survivor wake up animation when waking up another Survivor.
  • Fixed an issue that caused female Survivors to use the male Survivor animation when entering and exiting lockers.
  • Fixed an issue that caused Survivors to become offset from the Killer's shoulder when they hit a surface.
  • Fixed an issue that caused the wrong error message to appear when disconnecting the Ethernet cable while on a hook.
  • Fixed an issue that caused no progress on the Devoted Gatekeeping achievement if the Killer hooks and sacrifices the final survivor after closing the hatch before the final generator.
  • Fixed an issue that caused certain types of skill checks (Hex: Ruin, Decisive Strike, Overcharge, Jigsaw searches and Snap Out Of It) not to count towards the Nerves of Steel achievement.
  • Misc cosmetic clipping and improvements.


Audio & Localization

  • Fixed an issue that caused the Exposed status effect audio to overlap with The Shape's Tier III audio SFX.
  • Fixed an issue that caused the audio cue when initiating a chase with the Obsession to play twice.
  • Fixed an issue that caused the Survivors sounds to have an unwanted panning.
  • Fixed an issue that caused audio occlusion while hiding in a locker.
  • Misc audio improvements.
  • Major localization translation and improvements.


UI & HUD

  • Misc UI improvements.

Patch 3.1.2 - 06 August 2019

BUG FIXES
  • Fixed an issue that caused a crash when changing the graphic quality settings during a match in the Red Forest maps.
  • Fixed an issue that caused a discrepancy in Dream World lighting between Survivors and The Nightmare.
  • Fixed an issue that could cause a crash if the game failed to load the in-game Store catalog.
  • Fixed an issue that could cause a crash when switching roles in a Kill Your Friends lobby after the Match Management settings had been changed.
  • Fixed an issue that sometimes caused Dead Hard not to give the speed boost.
  • Fixed an issue that sometimes caused Sprint Burst not to trigger when the conditions were met.

KNOWN ISSUES

  • Players are reporting inconsistencies with Ranks and Pips, sometimes resetting after a match or restart (Testing a fix internally)
  • Survivor are able to leave the playing area by the exit gate, and keep playing (In progress)

Patch 3.1.1 - 30 July 2019

UI ADJUSTMENTS
  • Fixed an issue that caused the Nightmare's action prompts to overlap by adding support for displaying prompts on multiples rows in the HUD to prevent current and future overlaps.
  • Slightly reduced the display size of item and offering icons to allow for more space in the HUD.
  • Updated The Huntress' Cold Wasteland Survivor outfit icons to properly reflect the texture color adjustment which was introduced in 3.1.0.

BUG FIXES

  • Added more logging to help better help understand the issue that prevents Survivors from successfully escaping through the exits.
  • Fixed an issue that allowed The Nightmare to place multiple Dream Snares at the same place.
  • Fixed an issue that caused Head On to deactivate on the perk owner if another Survivor exited a locker.
  • Fixed an issue that caused Rite of The Ghost Face daily ritual to gain progress when stalking without leaning.
  • Fixed an issue that caused Survivors bodies to block auras.
  • Fixed an issue that caused Survivors models to be visible in front of a bubble indicator (hooked, madness, etc).
  • Fixed an issue that caused Survivors not to visually grab to alarm clock during the escape dream animation.
  • Fixed an issue that caused Survivors to be able to see location indicators from Killer perks and powers.
  • Fixed an issue that caused a loud noise notification to appear above the Madness bubble indicator when passively tiering up madness levels.
  • Fixed an issue that caused a specific crate asset around maze walls to disappear at a certain distance in the MacMillan Estate maps.
  • Fixed an issue that caused an impassable gap between a telephone pole and a cement block in the Badham Preschool maps.
  • Fixed an issue that caused location indicators from screams not to give an off-screen indicator.
  • Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and the "Blind Warrior" - White add-on.
  • Fixed an issue that caused some Killers not to smoothly vault from the front window of one of the houses in the Badham Preschool maps.
  • Fixed an issue that caused some fences in the Badham Preschool maps to have an invisible collision above them, blocking Killer projectiles.
  • Fixed an issue that caused some fences to be missing in front or in the back of various houses in the Lampkin Lane map.
  • Fixed an issue that caused the Sloppy Butcher perk to affect the Snap Out Of It action.
  • Fixed an issue that caused the hatch to spawn inside the ground on a specific tile in the Coal Tower map.
  • Fixed an issue that caused the tire stacks on the crane tile to disappear from a distance in the Autohaven Wrecker's maps.
  • Fixed an issue that could cause Survivors to become momentarily stuck in place when canceling cleansing a specific totem in front of recycling bins in the Badham Preschool maps.
  • Fixed an issue that made it impossible to cleanse a totem between a pile of tires and a bush in the Badham Preschool maps.
  • Slightly adjusted the some totem placements that caused the interaction prompts not to always appear from all angles in the Badham Preschool maps.
  • Fixed an issue that caused post-game bonus Bloodpoints not to visually appear on the score board.

Patch 3.1.0 - 23 July 2019

FEATURES & CONTENT
  • Content - Added support for 4 new languages: Latin American Spanish, Dutch, Turkish and Swedish.
  • Feature - Changed the lobby music back to the default music.

BALANCE Badham Preschool map changes

  • Added 5 new variations of the Badham Preschool map.
  • Adjusted the safety rating of each pallet loop in the maps.
  • Diversified the number of sides a generator could be repaired from on all tiles.
  • Each tile is now unique and will only spawn once.
  • Improved totem hiding spots.
  • Reduced the minimum distance between pallets to 8 meters.
  • Bloodpoint balancing

Adjusted some score event for Survivors:

  • Increased Cleansing (dull totem) from 600 to 1000.
  • Increased Cleansing (hex totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increased healing an ally without a medkit after the exits were powered from 500 to 700 (percentage based).
  • Increased healing an ally without a medkit before the exits were powered from 400 to 500 (percentage based).
  • Increased the Hatch Escape score event from 2000 to 2500.
  • Increased the Killer Blind score event from 250 to 400 (outside of a chase).
  • Increased the Killer Blind score event from 250 to 500 (while in a chase).

Killer score events:

  • Added a score event for totem, hook sabotage and Jigsaw Box search interrupts.

Gameplay

  • Added a visual and SFX notification when affected by the Exposed status effect.
  • Adjusted the cooldown for successful Cannibal chainsaw attacks to be the same as that for a missed chainsaw attack (adjusted movement speed and reduced duration from 3 seconds to 2 seconds).

Survivor perk changes

Head On:

  • Added text to stipulate the condition that you cannot use Head On if you have accrued idle crows.
  • After the perk conditions are met, you will perform the Head On action when you rush out of a locker. Head On will cause exhaustion only when stunning the killer.
  • Head On will stun the Killer if the Killer enters the zone during the Head On animation or if the Killer was already in the zone when Head On is activated.

THE NIGHTMARE CHANGES

Gameplay & power changes

Microsleep:

  • Awake Survivors will see The Nightmare within 16 meters, The Nightmare will be intermittent from 16 meters to 32 meters, and while awake Survivors will hear The Nightmare emit a Terror Radius of 32 meters.

Falling Asleep:

  • Survivors fall asleep passively over 60 seconds. Once asleep survivors see The Nightmare and hear The Nightmare emit a 2D 32 meter Lullaby instead of a Terror Radius. Once asleep Survivors will see the aura of an Alarm Clock on a dresser.

Waking Up:

  • An awake Survivor can wake up a sleeping Survivor.
  • Survivors can wake up by failing skill checks.
  • Survivors can wake up by going to and removing an Alarm Clock off a dresser.

Dream Abilities:

Dream Snares:

  • Dream Snares slow and reveal a Survivors location.
  • Only effective and visible towards Sleeping Survivors.
  • Killers start with 8 tokens, each Snare costs 1 token to place. Only 8 traps can be placed at one time.

Dream Projection:

  • Channel the ability to create a husk of The Nightmare at the targeted generator, complete the channel to take the position of the husk.
  • Can be cancelled.
  • For each sleeping Survivor gain a 15% cool down reduction on Dream Projection.


Misc Nightmare changes

  • Loading tips for The Nightmare and playing against The Nightmare have been updated.
  • Power Description and Power Tooltip updated for The Nightmare.
  • All of The Nightmare's add-ons have been modified to function with his new power set. If you have add-ons for The Nightmare, they will be exchanged for the new ones.
  • Failing a hook sabotage skill check will wake up an asleep Survivor.
  • Reduced the intensity of the Dream World post-process effect to increase visibility for survivors.

BUG FIXES Audio & Localization:

  • Fixed an issue that caused Julie and Susie to sound like Frank in-game.
  • Fixed an issue that caused The Huntress lullaby not to play from her perspective.
  • Fixed an issue that caused the SFX when a Survivor joined a lobby or switched characters to be missing in lobbies and in the Store.
  • Major localization and translation improvements.

Killer related

  • Fixed an issue that allowed Killers to open the exit gate while carrying a Survivor.
  • Fixed an issue that caused Survivors models to reappear when The Shape used his stalking ability while the Survivor was being sacrificed.
  • Fixed an issue that caused Survivors to get the Protection score event when being near an injured Survivor when reaching the Broken state by The Plague's vomit.
  • Fixed an issue that caused The Ghost Face not to have an off-screen notification when spotted in the 180 degrees in front of him.
  • Fixed an issue that caused The Hag's Phantasms to stay permanently when The Hag is behind the users camera and facing a Phantasm.
  • Fixed an issue that caused The Shape's stalking range to be wrongfully decreased. Stalking range has been adjusted back to within 40 meters.
  • Fixed an issue that caused The Trappers camera to look down after picking up a bear trap.
  • Fixed an issue that caused items to remain infected when Survivors cleansed their sickness from a fountain.
  • Fixed an issue that caused the flashlight item not to reveal The Hag's Phantasm Traps.
  • Fixed an issue that caused trapped Survivors not to get downed when hit by The Trapper while they are struggling in the trap.
  • Fixed an issue that could cause a crash when a Survivor died from a reverse bear trap at the same time as entering/exiting a locker.
  • Fixed an issue that sometimes caused The Plague's vomit not to appear on windows.

Map specific

  • Fixed an issue that allowed Survivors to clip through a column on the lower floor of The Game map.
  • Fixed an issue that allowed The Trapper to set bear traps under the bottom part of a door frame in the Thompson House.
  • Fixed an issue that allowed players to get on top of a wall and junk asset in the Crotus Prenn Asylum maps.
  • Fixed an issue that allowed players to walk on a specific rock asset in the Suffocation Pit map.
  • Fixed an issue that caused Survivors to get stuck when attempting to escape the basement in the office building in the Azarov's Resting Place map.
  • Fixed an issue that caused a bone on the hanging carcass in the smoke house to partially block player movement in the Mother's Dwelling map.
  • Fixed an issue that caused a hole in one of the hills in the Family Residence map.
  • Fixed an issue that caused a hook in front of the warehouse to float in the Coal Tower map.
  • Fixed an issue that caused a ski stick to be floating on top of the bar counter in the chalet of the Mount Ormond Resort map.
  • Fixed an issue that caused a specific crate asset near the water tower to disappear at a certain distance in the MacMillan Estate maps.
  • Fixed an issue that caused an impassable gap between a hooked Survivor and a bed frame on a specific tile in the Lery's Memorial Institute map.
  • Fixed an issue that caused an impassable gap between a tree and a bush on a specific tile in the Lampkin Lane map.
  • Fixed an issue that caused an impassable gap between the mine building and a rock in the Suffocation Pit map.
  • Fixed an issue that caused an invisible collision that blocked player movement on the boxes on top of the bar in the cabin of the Mount Ormond Resort map.
  • Fixed an issue that caused flickering ground textures in the Red Forest maps.
  • Fixed an issue that caused hiding Survivors to clip inside of lockers in the control room of The Game map.
  • Fixed an issue that caused part of the Thompson House roof to be missing.
  • Fixed an issue that caused players to become stuck on a hill between the hill and 2 bamboo trees in the Family Residence map.
  • Fixed an issue that caused players to clip inside certain big tree trunks in the Backwater Swamp maps.
  • Fixed an issue that caused some flickering textures on some walls in the Family Residence map.
  • Fixed an issue that caused the Killer to become blocked when the Survivor dropped a specific pallet on them in The Game map.
  • Fixed an issue that caused the corn field to be partially missing when viewed from the top floor of the Thompson House.
  • Fixed an issue that caused the snow decal on the ground in the chalet to end abruptly in the Mount Ormond Resort map.
  • Fixed an issue that could cause Killers to get partially stuck on top of two rock assets in the Lampkin Lane map.
  • Fixed an issue that made it impossible for The Hillbilly to chainsaw sprint into the lower floor of the temple in the Temple of Purgation map.
  • Fixed an issue that made it impossible to escape the basements if the Killer was in the doorway when the basement spawned in the main buildings in the Ironworks of Misery, Thompson House and Blood Lodge maps.

Misc LOD fixes and improvements.

Miscellaneous:

  • Fixed an issue that allowed certain Survivors to interact with totem debris.
  • Fixed an issue that caused Dwight's character model to disappear and reappear in the beginning of the Survivor Tutorial.
  • Fixed an issue that caused Feng Min's eyes to be closed for most interactions.
  • Fixed an issue that caused Killers to see the Survivor's shadow mesh in T-pose where the Survivor spawned when the Survivor had been sacrificed.
  • Fixed an issue that caused Survivor to see their own auras when incapacitated.
  • Fixed an issue that caused Survivors models to be placed outside of the locker if movement input was used while entering the locker with high lag.
  • Fixed an issue that caused Survivors to instantly disappear when escaping through the exit.
  • Fixed an issue that caused Survivors to receive a loud noise notification bubble when in direct line of sight of another Survivor who cleansed a hex totem.
  • Fixed an issue that caused The Ghost Face camera not to zoom in when viewing his backstory in the in-game Store.
  • Fixed an issue that caused a hang when leaving the Killer Tutorial after hooking Meg.
  • Fixed an issue that caused disconnected clients not to be promptly removed from the online lobby.
  • Fixed an issue that caused generator progress not to show until interacting with the generators in both the Killer and Survivor Tutorials.
  • Fixed an issue that caused spectators to see an incapacitated Survivors bloody overlay from another Survivor's point of view.
  • Fixed an issue that caused the End Game Collapse timer to be permanently slowed if a Survivor crawled out of the exit.
  • Fixed an issue that caused the End Game Collapse to trigger in the Killer Tutorial.
  • Fixed an issue that caused the dodged lobby timeout not to advance while in the Store or Credits.
  • Fixed an issue that caused the flashlight beam to no longer be progressive.
  • Fixed an issue that caused the hatch audio and VFX to continue playing after the hatch was closed by the Killer.
  • Fixed an issue that caused the smoke from fire barrels to block loud noise notifications.
  • Fixed an issue that caused the terror radius to be missing in the Survivor Tutorial.
  • Fixed an issue that could cause the End Game Collapse timer not to be slowed when the last Survivor in the match was downed.
  • Fixed an issue that sometimes caused Survivors models to change from dying to injured when escaping the Killers grasp by any means.
  • Misc cosmetic clipping and improvements.
  • Tentatively fixed an issue that could prevent Survivors from successfully escaping through the exit gates.
  • Updated the attack system to flag certain attacks as basic attacks. This will help with consistency of 'attack' conditions in perks, add-ons and powers.
  • Adjusted the description for the Taking One For The Team achievement to reflect the actual behavior.
  • Fixed an issue that caused the Risk It All achievement not to unlock when meeting the requirements.

Perks:

  • Fixed an issue that allowed Survivors to use Sprint Burst at will by either crouching or using a map or key item.
  • Fixed an issue that caused Enduring to have incorrect stun times.
  • Fixed an issue that caused Kindred to remain active when the hooked Survivor disconnected.
  • Fixed an issue that caused Vigil to have no effect on Exhaustion caused by Sprint Burst.
  • Fixed an issue that caused a desync around the broken pallet area when the pallet was destroyed with the Spirit Fury perk.
  • Fixed an issue that caused the Mettle of Man perk to remove the Dream State when triggered.
  • Tentatively fixed an issue that caused the Decisive Strike perk not to always stun the Killer.

UI & HUD:

  • Fixed an issue that allowed users to change multiple options at the same time in the Kill Your Friends Match Management screen.
  • Fixed an issue that caused the DLC Unlock prompt to appear on already purchased characters in the Store.
  • Misc UI improvements.

FIXES & CHANGES FROM 3.1.0 PTB BALANCE

  • Added a generator teleport VFX indicator attached to the generators auras, and removed the white aura on generators The Nightmare could teleport to.
  • Adjusted The Nightmare's Jump Rope add-on action speed debuff from 8% to 9%.
  • Adjusted the Dream World lighting to be a bit more dark.
  • Adjusted the cooldown for successful Cannibal chainsaw attacks to be the same as that for a missed chainsaw attack (adjusted movement speed and reduced duration from 3 seconds to 2 seconds).
  • Changed Mad Grit such that no speed is gained or lost while slashing and carrying a Survivor.
  • Reverted the Survived score event value change back to 5000.
  • The Pig's Ambush Attack is no longer considered a basic attack.

BUG FIXES

  • Fixed an issue that allowed Survivors to escape the match while Blood Warden was active.
  • Fixed an issue that caused Hex: No One Escape Death's Exposed status effect to apply without an active totem.
  • Fixed an issue that caused Head On to leave a permanent stun bubble around a locker if used at the same time as a Killer searched the locker.
  • Fixed an issue that caused the Latin American Spanish, Dutch, Turkish and Swedish languages to be missing.
  • Fixed an issue that caused Survivors hair to change color and texture while in the Dream World.
  • Fixed an issue that caused The Ghost Face camera not to zoom in when viewing his backstory in the in-game Store.
  • Fixed an issue that caused The Ghost Face's reveal VFX to stay on his character model from Survivors point of view.
  • Fixed an issue that caused Enduring to have incorrect stun times.
  • Fixed an issue that caused Kindred to remain active when the hooked Survivor disconnected.
  • Fixed an issue that allowed Survivors to trigger Sprint Burst while incapacitated.
  • Fixed an issue that caused a desync around the broken pallet area when the pallet was destroyed with the Spirit Fury perk.
  • Fixed an issue that caused Adrenaline to wake up the Obsession that was affected by The Nightmare's Black Box add-on.
  • Tentatively fixed an issue that caused the Decisive Strike perk not to always stun the Killer.
  • Fixed an issue that could cause firecrackers to cause permanent muffled audio.
  • Fixed an issue that could cause Survivors to become stuck in a pallet when rescued from the Killers shoulder via pallet stun.
  • Fixed an issue that allowed Killers to open the exit gate while carrying a Survivor.
  • Fixed an issue that caused Survivors crawling out of the exit gate to crawl at running speed.
  • Fixed an issue that could cause a crash when a Survivor died from a reverse bear trap at the same time as entering/exiting a locker.
  • Fixed an issue that caused Killers to lose momentum and speed while falling.
  • Fixed an issue that caused The Trappers camera to look down after picking up a bear trap.
  • Fixed an issue that caused The Pig's Combat Straps add-on not to reduce the uncrouch time.
  • Fixed an issue that caused The Hag's Phantasms to stay permanently when The Hag is behind the users camera and facing a Phantasm.
  • Fixed an issue that caused The Legion's Frenzy VFX to remain after getting stunned in Feral Frenzy.
  • Fixed an issue that caused The Nurse not to have reduced speed after a blink until she was fatigued.
  • Fixed an issue that allowed Survivors to see The Nightmare's Dream Snare placement while awake.
  • Fixed an issue that caused the End Game Collapse ground VFX to be missing on all tiles and maps from the Killer's perspective.
  • Fixed an issue that caused Survivors to hear the standard terror radius instead of The Nightmare's lullaby when starting the match asleep with the Black Box add-on.
  • Fixed an issue that caused The Nightmare to be unable to place Dream Snares on any tile except the main building and shack in the Mount Ormond Resort map.
  • Fixed an issue that caused a door to be misplaced in the door frame in one of the houses in the Badham Preschool maps.
  • Fixed an issue that caused an impassable gap between the mine building and a rock in the Suffocation Pit map.
  • Fixed an issue that allowed players to walk on a specific rock asset in the Suffocation Pit map.
  • Fixed an issue that caused a specific crate asset near the water tower to disappear at a certain distance in the MacMillan Estate maps.
  • Fixed an issue that caused the wrong ground texture in the main building in the Mother's Dwelling map.
  • Fixed an issue that caused Survivors to get stuck when attempting to escape the basement in the office building in the Azarov's Resting Place map.
  • Fixed an issue that allowed players to get on top of a wall and junk asset in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused some trees around certain houses to have missing leaves in the Lampkin Lane map.
  • Fixed an issue that allowed The Trapper to set bear traps under the bottom part of a door frame in the Thompson House.
  • Fixed an issue that caused Survivors to get stuck when trying to move past the Killer that was blocking the basement stairs in the Thompson House.
  • Fixed an issue that caused flickering ground textures in the Family Residence map.
  • Fixed an issue that caused the Killer to become blocked when the Survivor dropped a specific pallet on them in The Game map.
  • Fixed an issue that allowed Survivors to clip through a column in The Game map.
  • Fixed an issue that caused the red stain to appear for the incorrect amount of time with The Doctor's Discipline - Carter's Notes add-on in Madness Tier II.
  • Fixed an issue that caused the red stain to appear for the incorrect amount of time with The Doctor's Discipline - Carter's Notes add-on in Madness Tier III.
  • Fixed an issue that caused the terror radius to be missing in the Survivor Tutorial.
  • Fixed an issue that caused generator progress not to show until interacting with the generators in both the Killer and Survivor Tutorials.
  • Fixed an issue that caused the End Game Collapse to trigger in the Killer Tutorial.
  • Fixed an issue that caused the Catch score event to trigger twice when interrupting a Survivor vaulting a pallet.
  • Fixed an issue that caused a placeholder score event when interrupting a Survivor cleansing a totem.
  • Fixed an issue that caused the smoke from fire barrels to block loud noise notifications.
  • Fixed an issue that caused Survivors to receive a loud noise notification bubble when in direct line of sight of another Survivor who cleansed a hex totem.
  • Fixed an issue that caused male Survivors to incorrectly animate when rush entering a locker.
  • Fixed an issue that caused the clock and bubble not to appear in the aura.
  • Fixed an issue that caused Survivors interacting with the clock while facing another direction to slide into the animation.
  • Removed The Ghost Face DLC music in the menus.
  • Fixed an issue that caused the mist to disappear when changing the graphic settings.
  • Reduce Blood color intensity when an asleep Survivor failed a healing skill check on another Survivor.
  • Fixed an issue that caused awake Survivors to see the blood spurt VFX when failing a healing skill check on an asleep Survivor.
  • Fixed an issue that caused Feng Min's eyes to be closed for most interactions.
  • Misc cosmetic improvements.


ADDENDUM

Perk Adjustments

  • Infectious Fright is no longer tied to basic attacks and will trigger whenever a Survivor is put into the dying state.
  • Dark Devotion duration has been increased and cooldown has been removed.

Freddy Adjustments

  • A buffer has been added to reduce the friction and make it easier to place Dream Snares as The Nightmare.
  • Slightly reduced the charge timer for placing Dream Snares as The Nightmare.

Pig Adjustments

  • The movement speed curves for crouching and uncrouching have been adjusted to transition between normal speed and crouched speed more smoothly. The overall average speed while performing these interactions has been slightly increased.

Patch 3.1.0 (PTB) - 09 July 2019

FEATURES & CONTENT
  • Content - Added support for 4 new languages: Latin American Spanish, Dutch, Turkish and Swedish.


BALANCE

  • Gameplay
    • Added a visual and SFX notification when affected by the Exposed status effect.
  • Badham Preschool map changes
    • Added 5 new variations of the Badham Preschool map.
    • Each tile is now unique and will only spawn once.
    • Reduced the minimum distance between pallets to 8 meters.
    • Adjusted the safety rating of each pallet loop in the maps.
    • Improved totem hiding spots.
    • Diversified the number of sides a generator could be repaired from on all tiles.
  • Bloodpoint balancing
    • Adjusted some score event for Survivors:
      • Reduced the Escaping score event bloodpoint reward from 5000 to 4000.
      • Increased the Hatch Escape score event from 2000 to 2500.
      • Increased the Killer Blind score event from 250 to 400 (outside of a chase).
      • Increased the Killer Blind score event from 250 to 500 (while in a chase).
      • Increased Cleansing (dull totem) from 600 to 1000.
      • Increased Cleansing (hex totem) from 1000 to 1500.
      • Increased Map Scout from 150 to 250.
      • Increased healing an ally without a medkit before the exits were powered from 400 to 500 (percentage based).
      • Increased healing an ally without a medkit after the exits were powered from 500 to 700 (percentage based).
    • Killer score events:
      • Added a score event for totem, hook sabotage and Jigsaw Box search interrupts.
  • Survivor perk changes
    • Head On:
      • After the perk conditions are met, you will perform the Head On action when you rush out of a locker which causes Exhaustion.
      • Head On will stun the Killer if the Killer enters the zone during the Head On animation or if the Killer was already in the zone when ***Head On is activated.
      • Added text to stipulate the condition that you cannot use Head On if you have accrued idle crows.
  • The Nightmare Changes
    • Gameplay & power changes
      • Microsleep:
        • Awake Survivors will see The Nightmare within 16 meters, The Nightmare will be intermittent from 16 meters to 32 meters, and while awake Survivors will hear The Nightmare emit a Terror Radius of 32 meters.
      • Falling Asleep:
        • Survivors fall asleep passively over 60 seconds. Once asleep survivors see The Nightmare and hear The Nightmare emit a 2D 32 meter Lullaby instead of a Terror Radius. Once asleep Survivors will see the aura of an Alarm Clock on a dresser.
      • Waking Up:
        • An awake Survivor can wake up a sleeping Survivor.
        • Survivors can wake up by failing skill checks.
        • Survivors can wake up by going to and removing an Alarm Clock off a dresser.
      • Dream Abilities
        • Dream Snares:
          • Dream Snares slow and reveal a Survivors location.
          • Only effective and visible towards Sleeping Survivors.
          • Killers start with 8 tokens, each Snare costs 1 token to place. Only 8 traps can be placed at one time.
        • Dream Projection:
          • Channel the ability to create a husk of The Nightmare at the targeted generator, complete the channel to take the position of the husk.
          • Can be cancelled.
          • For each sleeping Survivor gain a 15% cool down reduction on Dream Projection.
    • Misc Nightmare changes
      • Loading tips for The Nightmare and playing against The Nightmare have been updated.
      • Power Description and Power Tooltip updated for The Nightmare.
      • All of The Nightmare's add-ons have been modified to function with his new power set. If you have add-ons for The Nightmare, they will be exchanged for the new ones.
      • Failing a hook sabotage skill check will wake up an asleep Survivor.
      • Reduced the intensity of the Dream World post-process effect to increase visibility for survivors.


BUG FIXES

  • Killer related
    • Fixed an issue that caused Survivors models to reappear when The Shape used his stalking ability while the Survivor was being sacrificed.
    • Fixed an issue that caused The Shape's stalking range to be wrongfully decreased. Stalking range has been adjusted back to within 40 meters.
    • Fixed an issue that caused The Ghost Face not to have an off-screen notification when spotted in the 180 degrees in front of him.
    • Fixed an issue that sometimes caused The Plague's vomit not to appear on windows.
    • Fixed an issue that caused items to remain infected when Survivors cleansed their sickness from a fountain.
    • Fixed an issue that caused Survivors to get the Protection score event when being near an injured Survivor when reaching the Broken state by The Plague's vomit.
    • Fixed an issue that caused the flashlight item not to reveal The Hag's Phantasm Traps.
    • Fixed an issue that caused trapped Survivors not to get downed when hit by The Trapper while they are struggling in the trap.
  • Map specific
    • Fixed an issue that caused an invisible collision that blocked player movement on the boxes on top of the bar in the cabin of the Mount Ormond Resort map.
    • Fixed an issue that caused a ski stick to be floating on top of the bar counter in the chalet of the Mount Ormond Resort map.
    • Fixed an issue that caused the snow decal on the ground in the chalet to end abruptly in the Mount Ormond Resort map.
    • Fixed an issue that caused flickering ground textures in the Red Forest maps.
    • Fixed an issue that made it impossible to escape the basements if the Killer was in the doorway when the basement spawned in the main buildings in the Ironworks of Misery, Thompson House and Blood Lodge maps.
    • Fixed an issue that caused part of the Thompson House roof to be missing.
    • Fixed an issue that caused a hook in front of the warehouse to float in the Coal Tower map.
    • Fixed an issue that caused players to clip inside certain big tree trunks in the Backwater Swamp maps.
    • Fixed an issue that caused an impassable gap between a hooked Survivor and a bed frame on a specific tile in the Lery's Memorial Institute map.
    • Fixed an issue that made it impossible for The Hillbilly to chainsaw sprint into the lower floor of the temple in the Temple of Purgation map.
    • Fixed an issue that caused hiding Survivors to clip inside of lockers in the control room of The Game map.
    • Fixed an issue that caused players to become stuck on a hill between the hill and 2 bamboo trees in the Family Residence map.
    • Fixed an issue that caused a hole in one of the hills in the Family Residence map.
    • Fixed an issue that caused some flickering textures on some walls in the Family Residence map.
    • Fixed an issue that could cause Killers to get partially stuck on top of two rock assets in the Lampkin Lane map.
    • Misc LOD fixes and improvements.
  • Perks:
    • Fixed an issue that caused the Mettle of Man perk to remove the Dream State when triggered.
    • Fixed an issue that caused Vigil to have no effect on Exhaustion caused by Sprint Burst.
  • Miscellaneous:
    • Tentatively fixed an issue that could prevent Survivors from successfully escaping through the exit gates.
    • Updated the attack system to flag certain attacks as basic attacks. This will help with consistency of 'attack' conditions in perks, add-ons and powers.
    • Fixed an issue that caused disconnected clients not to be promptly removed from the online lobby.
    • Fixed an issue that caused the End Game Collapse timer to be permanently slowed if a Survivor crawled out of the exit.
    • Fixed an issue that could cause the End Game Collapse timer not to be slowed when the last Survivor in the match was downed.
    • Fixed an issue that caused Survivors to instantly disappear when escaping through the exit.
    • Fixed an issue that caused the hatch audio and VFX to continue playing after the hatch was closed by the Killer.
    • Fixed an issue that caused spectators to see an incapacitated Survivors bloody overlay from another Survivor's point of view.
    • Fixed an issue that allowed certain Survivors to interact with totem debris.
    • Fixed an issue that caused the flashlight beam to no longer be progressive.
    • Fixed an issue that caused Survivors models to be placed outside of the locker if movement input was used while entering the locker with high lag.
    • Fixed an issue that sometimes caused Survivors models to change from dying to injured when escaping the Killers grasp by any means.
    • Fixed an issue that caused a hang when leaving the Killer Tutorial after hooking Meg.
    • Fixed an issue that caused Dwight's character model to disappear and reappear in the beginning of the Survivor Tutorial.
    • Fixed an issue that caused the dodged lobby timeout not to advance while in the Store or Credits.
    • Misc cosmetic clipping and improvements.
  • Audio & Localization:
    • Fixed an issue that caused Julie and Suzie to sound like Frank in-game.
    • Fixed an issue that caused The Huntress lullaby not to play from her perspective.
    • Fixed an issue that caused the SFX when a Survivor joined a lobby or switched characters to be missing in lobbies.
    • Major localization and translation improvements.
  • UI & HUD:
    • Fixed an issue that allowed users to change multiple options at the same time in the Kill Your Friends Match Management screen.
    • Fixed an issue that caused the DLC Unlock prompt to appear on already purchased characters in the Store.
    • Misc UI improvements.


PTB KNOWN ISSUES

  • Dream pallets block Survivor auras.
  • Auras are blocked by Survivor's own body.
  • Misc color and texture issues with Survivor hair while in the Dream World.
  • Dream Snare and alarm clocks cannot be heard when starting the match in the Dream World.
  • Map items do not reveal Dream Pallets.
  • Survivors escaping in crawl state are at running speed for other Survivors.
  • Dream Snares cannot be seen from below.
  • Dream Snares can be placed over holes, covering them.
  • Black texture flickering in the Backwater Swamp maps.
  • Placeholder score event when the Killer performs a totem interrupt.


PTB 3.1.0a

  • Balance
    • Reverted the Survived score event value change back to 5000.
  • Bug Fixes
    • Fixed an issue that allowed Survivors to escape the match while Blood Warden was active.
    • Fixed an issue that caused the Latin American Spanish, Dutch, Turkish and Swedish languages to be missing.
    • Fixed an issue that caused Survivors hair to change color and texture while in the Dream World.
    • Fixed an issue that caused The Ghost Face camera not to zoom in when viewing his backstory in the in-game Store.
    • Fixed an issue that caused Enduring to have incorrect stun times.
    • Fixed an issue that caused a desync around the broken pallet area when the pallet was destroyed with the Spirit Fury perk.
    • Fixed an issue that caused Killers to lose momentum and speed while falling.
    • Fixed an issue that caused The Trappers camera to look down after picking up a bear trap.
    • Fixed an issue that caused The Pig's Combat Straps add-on not to reduce the uncrouch time.
    • Fixed an issue that caused The Cannibal to have a slowdown when successfully hitting a Survivor with the chainsaw.
    • Fixed an issue that caused an impassable gap between the mine building and a rock in the Suffocation Pit map.
    • Fixed an issue that caused the wrong ground texture in the main building in the Mother's Dwelling map.
    • Fixed an issue that caused Survivors to get stuck when attempting to escape the basement in the office building in the Azarov's Resting Place map.
    • Fixed an issue that allowed players to get on top of a wall and junk asset in the Crotus Prenn Asylum maps.
    • Fixed an issue that caused the red stain to appear for the incorrect amount of time with The Doctor's Discipline - Carter's Notes add-on in Madness Tier II.
    • Fixed an issue that caused the red stain to appear for the incorrect amount of time with The Doctor's Discipline - Carter's Notes add-on in Madness Tier III.
    • Fixed an issue that caused the terror radius to be missing in the Survivor Tutorial.
    • Fixed an issue that caused generator progress not to show until interacting with the generators in both the Killer and Survivor Tutorials.
    • Fixed an issue that caused the Catch score event to trigger twice when interrupting a Survivor vaulting a pallet.
    • Fixed an issue that caused a placeholder score event when interrupting a Survivor cleansing a totem.
    • Removed The Ghost Face DLC music in the menus.
    • Misc cosmetic improvements.

Patch 3.0.2 - 03 July 2019

BALANCE
  • Stunning The Ghost Face with any stun while he is in Night Shroud will disable his power.
  • Lullabies are no longer directional.

BUG FIXES

  • Fixed an issue that caused the Vigil perk to extend the Exhaustion duration.
  • Fixed an issue that caused the Furtive Chase perk to swap the Obsession to anyone who unhooks any Survivor.
  • Fixed an issue that caused The Spirit's passive phasing VFX to be missing.
  • Fixed an issue that caused missing blood splatters and camera shake when The Hag successfully landed a hit.
  • Fixed an issue that caused injured Survivors to get stuck on top of any locker when getting hit by the Killers lunge attack while exiting.
  • Fixed an issue that caused female Survivors not to be able to successfully vault through the crashed school bus middle window in the Autohaven Wrecker's maps.
  • Fixed an issue that caused The Ghost Face to be unable to crouch or lean if a Survivor disconnected while getting picked up.
  • Fixed an issue that caused The Ghost Face's Reveal SFX to loop if spotted by a Survivor leaving by the hatch or the exit gates.
  • Fixed an issue that caused the Killer carrying a Survivor music to be missing.
  • Adjusted music & sound balance to fix issues with in-game audio. This will improve the compatibility of the game's audio output with headphones emulating surround sound.
  • Misc cosmetic improvements

Patch 3.0.1 - 27 June 2019

BALANCE
  • Removed the stun VFX when Killers entered stun state.
  • Reduced the camera shake on successful hits.

The Ghost Face:

  • Slightly reduced the stalk rate add-ons: Telephoto Lens (to -0.25 seconds, down from -0.5 seconds total stalk time required), Night Vision Monocular (to -0.75 seconds, down from -1.0 seconds total stalk time required).
  • Adjusted all stalk rate add-ons (Philly, Telephoto Lens, Knife Belt Clip and Night Vision Monocular) so that they only affect stalking while not leaning. Stalking while leaning is twice faster than normal stalking.
  • Slightly increased the Killer Instinct base duration to 2 seconds from 1.5 seconds.
  • Slightly increased Killer Instinct add-ons: Marked Map (to 1 second, up from 0.5 seconds), Victim’s Detailed Routine (to 1.5 seconds, up from 1.0 seconds).
  • Slightly increased the Detection area in the center of screen for Survivors attempting to reveal The Ghost Face by 4% on each side of the screen (total of 8%).
  • Fixed an issue that allowed The Ghost Face to stay Night Shroud when stunned by a pallet.
  • Fixed an issue that allowed Ghost Face to continue stalking already Marked Survivors.
  • Removed the proximity Sound that the Killer generated while in Night Shroud (only his clothes emit sound while he moves).

BUG FIXES

  • Fixed an issue that caused the Wake Up! perk to grant 5/10/15% increased action speed to all interactions at all times.
  • Fixed an issue that caused the Bamboozle perk not to have an activation sound.
  • Fixed an issue that caused the Barbecue & Chili, Fire Up, Remember Me and We're Gonna Live Forever perks to visually only gain up to 3 tokens.
  • Fixed an issue that caused Sprint Burst not to always trigger Exhaustion.
  • Fixed an issue that caused the Spies From The Shadows perk to go on cooldown whenever a Survivor triggered a crow outside of the maximum effect radius.
  • Fixed an issue that caused the Play With Your Food perk to gain a token when downing the Obsession.
  • Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to increase all interaction times.
  • Fixed an issue that caused The Ghost Face add-on Telephoto Lense not to impact the duration of a Survivor staying marked.
  • Fixed an issue that caused The Doctor's illusionary pallets to spawn perfectly straight instead of leaning on an asset like a regular pallet.
  • Tentatively fixed an issue that could cause permanent Exhaustion.
  • Fixed an issue that could cause the Exhaustion status effect to appear on screen without the dial representation.
  • Fixed an issue that caused a delayed reset on the users progress bar when failing a skill check.
  • Fixed an issue that allowed Survivors to stay in the locker in the crawl state when the Deep Wound timer ended.
  • Fixed an issue that caused The Nightmare and The Huntress' lullaby to get obstructed by occlusion.
  • Fixed an issue that caused The Huntress' camera to shake on a successful hatchet hit.
  • Fixed an issue that caused the Survivors' camera to shake when hit by the Killers.
  • Fixed an issue that caused the Killers red stain to be visible on their model in-game.
  • Added more logging to investigate the ranking issue.
  • Fixed an issue that caused placeholder text strings to appear when receiving a Player Pips Error message. We have modified these strings in English. Please note that the other translations will come in a future patch.
  • Fixed an issue that allowed The Trapper to place traps while falling.
  • Fixed an issue that caused multiple characters not to have proper idle animations in the Store.
  • Fixed an issue that caused escaping Survivors audio to keep playing within the exit threshold.
  • Fixed an issue that caused the title to crash for the host when The Plague vomits as the match ended.
  • Fixed an issue that could cause a crash when switching roles in the lobby.
  • Fixed an issue that caused an increase of auto-save checks in the Bloodweb.
  • Fixed a case that caused multiple issues in the pre-lobby when disconnecting from the Network during the loading screen into a match, and reconnecting right before returning to the pre-lobby.
  • Fixed an issue that caused the Anniversary Event audio not to play automatically when launching the game.
  • Fixed an issue that caused an audio stinger not to play correctly when being shocked by The Doctor or tiering up in Madness.
  • Misc audio improvements.
  • Fixed an issue that prevent users from changing the resolution while in Windowed mode

Patch 3.0.0 - 18 June 2019

FEATURES & CONTENT
  • Feature - Added the ability to rotate characters in the lobby.
  • Feature - Added new menu and lobby music.
  • Content - Added a new Killer (The Ghost Face).

BALANCE Gameplay:

  • All Killer swing animations have been modified to match the distance at which they can hit a survivor. This was done to help mitigate situations where a Killer would hit a survivor but their weapon/ hand would not look like it was reaching the Survivor.
  • In addition to Killer swing animations matching their hit distance we have also added swing VFX to mitigate when hits looked like they should have missed targets when in fact they found a target and hit. (There will be more work done to make hits look better when they connect)
  • Added stun VFX for Killers when hit by pallets.
  • Survivors will now turn their heads where their camera is looking. This happens when a Survivor interacts with an object in the environment and when they are not downed or incapacitated.
  • Adjusted fast vault conditions: Players can no longer trigger fast vaults when beside windows or in contact with the wall.

Art adjustments:

  • Adjusted certain darker cosmetics that gave players an advantage to be lighter.
  • Re-worked some characters hair.
  • Adjusted Killer Instinct VFX to remove red fill effect, increase frequency of pulse, add an offset to where symbol is displayed, modified the scaling of the symbol to stay more consistent. These changes also affect the Killer power, Feral Frenzy, of The Legion.

Audio adjustments:

  • Adjusted the chase volume for Survivors.

Map changes:

  • Removed the RNG factor from the window setups in the rooms of Lery's Memorial Institute; each small room now spawns with the same window configuration.
  • Edge Object repopulation pass in The MacMillan Estate maps, there are more obstacles in between the map tiles now.
  • Introduced new maze tiles for the Yamaoka Estate theme.

Survivor Emblem changes:

Added events for Lightbringer emblem scoring:

  • 20 points for cleansing a dull totem.
  • 5 points if a dull totem is cleansed while you are in a chase.
  • 10 points if a Hex totem is cleansed while you are in a chase.
  • 1/3 point for each 1% of a generator repaired while you are in a chase (Capped to a maximum of 33.3 scored for each generator).

Added event for Benevolent emblem scoring:

10 points for sabotaging a hook within 10 meters of a Killer carrying a Survivor, if the carried Survivor then wiggles free.

Added event for Evader emblem scoring:

  • 50 points for stunning the Killer with a pallet.

Survivor perk changes:

  • Streetwise: Increased efficiency values to 15%/20%/25% up from 10%/12%/15%.

Windows of Opportunity: Reduced cooldown values to 30/25/20 seconds down from 60/50/40.

  • Mettle of Man: We have changed the condition for getting tokens. It is no longer for being hit by a Killer's basic attack. Instead earn tokens by taking "Protection Hits". It still requires 3 tokens to activate. Survivors will still need to be injured in order to trigger the Endurance effect and avoid being put into the dying state. This means that Mettle of Man will require more work from the Survivor to trigger Mettle of Man's Endurance status effect.
  • Unbreakable: Increased recovery speed to 25%/30%/35% up from 15%/20%/25%.

Killer perk changes:

  • Pop Goes The Weasel: Changed Regression values from 15%/20%/25% to a flat 25% across all tiers. Changed window of activation from 30 seconds to 40/50/60 seconds.
  • Territorial Imperative: Reduced cooldown to 30/25/20 seconds down from 60/45/30.
  • Enduring: Updated Enduring to a flat reduction in pallet stun duration of 40/45/50% rather than an increase to stun recovery speed of 55/65/75%. Enduring will now only affect pallet stuns.

BUG FIXES

Killer related:

  • Fixed an issue that could cause Survivors to become stuck for the rest of the match when The Trapper placed a bear trap under them while they were already performing an interaction.
  • Fixed an issue that caused The Clown's Redhead's Pinky Finger add-on to apply the Exposed status effect on Survivors without a direct bottle hit.
  • Fixed an issue that could cause permanent Exhaustion when affected by The Clown's gas bottles with the Solvent Jug add-on equipped.
  • Fixed an issue that caused The Clown to clip through most vaulting windows.
  • Fixed an issue that caused The Shape's camera to become slanted and allowed him to walk on assets when cancelling his mori.
  • Fixed an issue that caused The Hag's Rusty Shackles add-on to play the terror radius when the trap was triggered.
  • Fixed an issue that caused The Wraith's "The Serpent" - Soot add-on not to fully uncloak him immediately after breaking a pallet or damaging a generator.
  • Fixed an issue that caused The Nurse to be missing her hand and weapon when blink attacking a Survivor before getting fatigued.

Map specific:

  • Fixed an issue that caused grass to move when a player was above or below the area. This issue was most commonly seen around the basement when it was in the Shack.
  • Fixed an issue that could cause the right door on lockers to appear warped.
  • Fixed an issue that made it impossible for Killers to interrupt a Survivor repairing a generator from a specific side in the Wretched Shop map.
  • Fixed an issue that made it impossible to open the hatch with a key when it spawned facing a car pile in the Gas Heaven map.
  • Fixed an issue that made it possible to get stuck in the basement stair collision under certain conditions, when the basement spawned in the office building in the Azarov's Resting Place map.
  • Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of the farm house in the Thompson House map.
  • Fixed an issue that could cause a desync between clients and host around the slaughterhouse in the Rancid Abattoir map.
  • Fixed an issue that caused some assets to have missing textures on the slaughterhouse building in the Rancid Abattoir map.
  • Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of certain houses in the Lampkin Lane map.
  • Fixed an issue that caused a generator to clip into part of a maze wall in The Pale Rose map.
  • Fixed an issue that could cause a desync between clients and host around the Ferry Boat in The Pale Rose map.
  • Fixed an issue that caused blood and dirt wall textures to disappear at certain camera angles in the Lery's Memorial Institute map.
  • Fixed an issue that allowed Survivor to cleanse the hill totem from on top of the rocks in the Mount Ormond Resort map.
  • Fixed an issue that caused the Entity not to appear on a specific hook in The Temple of Purgation map.
  • Fixed an issue that made it impossible for The Nurse to blink around the exterior of the temple tile in the Temple of Purgation map.
  • Fixed an issue that made it impossible for The Nurse to blink around the exit tiles in the Temple of Purgation map.
  • Misc LOD fixes.

Perks:

  • Fixed an issue that caused Mettle of Man to give the Killer a point in the Malicious Emblem category when activated.
  • Fixed an issue that caused The Legion's Killer Instinct not to be visible with Dark Devotion.
  • Fixed an issue that caused the Territorial Imperative perk to trigger on hooked and hiding Survivors.
  • Fixed an issue that caused the Resilience perk not to affect window vaults.

Miscellaneous:

  • Fixed an issue that could cause a disconnect or make it impossible to execute a mori when the Survivor was recovering.
  • Fixed an issue that caused only Bill's hair to show in the Jigsaw box aura when within 5 meters.
  • Fixed an issue that caused Claudette with the Side-parted Curls head customization not to trigger Hag traps.
  • Adjusted the bear trap interaction zone that caused Survivors to snap into the disarm trap animation.
  • Fixed an issue that caused Survivors vaulting over windows during the Dream State transition to clip through the window.
  • Fixed an issue that caused the Entity blocker to sometimes not block windows.
  • Fixed an issue that caused a window to block directly after the initial Entity blocker timer had ended.
  • Fixed an issue that caused the Survivor camera to become offset when interrupted entering a locker by the Killer.
  • Fixed an issue that caused Survivors to appear floating in lobbies and on the tally screen.
  • Adjusted the flashlight items aim when held by Ash's Ashy Slashy hand customization item to be more in line with regular cosmetics.
  • Adjusted the smoke opacity LODs that caused the hatch and Hex totem VFX to be visible from far away.
  • Fixed an issue that caused the notification bubble for a Survivor stepping in a bear trap to be misplaced and wobble.
  • Fixed an issue that caused Survivors to lose their Offerings if the Killer disconnected right after the offering burn screen.
  • Fixed an issue that caused the Sealed Envelope Offering to not be personal.
  • Fixed an issue that caused The Hunt Ritual to generate with progress already applied.
  • Fixed an issue that caused Killer's to lose 4 pips when disconnecting through a cable pull and re-establishing a Network connection on the splash screen.
  • Added more logging to better help understand and track the issues where players are losing pips or not gaining progress on their rank.
  • Fixed an issue that caused progress on the Deranged Pursuit achievement when downing a Survivor with the Deep Wound status effect from the Borrowed Time perk.
  • Fixed an issue that caused the Dead Hard perk prompt not to appear when bound to keys 1, 2 or R.
  • Fixed an issue that made it impossible to trigger Dead Hard when bound to keys 3 and 4.
  • Updated the intro video.
  • Misc cosmetic clipping and improvements.

Audio & Localization:

  • Fixed an issue that caused the Entity gargle noises to remain on the hooks when a Survivor was unhooked.
  • Fixed an issue that caused the loud noise notification from Spies From The Shadows to have a muffled sound effect in comparison to the other loud noises.
  • Fixed an issue that caused no interrupt audio stinger when being pulled out of a locker.
  • Fixed an issue that caused The Shape's stinger theme to play and overlap the menu music.
  • Adjusted Ash's VO in the menus.
  • Fixed multiple audio issues related to the environments.
  • Minor localization and translation improvements.

UI & HUD:

  • Fixed an issue that caused the inventory pages to revert in a Kill Your Friends lobby to the last one used in a Public match when a Survivor joined or changes characters.
  • Fixed an issue that caused the Revoke Consent tooltip to be cut off in French.
  • Removed the progress bar when executing a mori Kill after it was fully charged.
  • Misc UI improvements.

Known issues:

  • Cannot change the resolution while in Windowed mode.
  • The Barbecue & Chili and Remember Me perks visually only stack up to 3 tokens.
  • The Spirit's passive phasing is missing VFX.
  • Heartbeat audio will overlap itself.
  • No music for Killers when carrying Survivors.
  • Survivors won't be able to see The Plague's vomit on windows.
  • Generators in the Tutorials do not show progress until interacted with.
  • The heartbeat and terror radius for The Trapper is missing in the Survivor Tutorial.

Patch 3.0.0 (PTB) - 04 June 2019

FEATURES & CONTENT
  • Feature - Added the ability to rotate characters in the lobby.
  • Content - Added a new Killer (The Ghost Face).


BALANCE

  • Audio adjustments:
    • Adjusted the chase volume for Survivors.
  • Gameplay:
    • Added stun VFX for Killers when hit by pallets.
    • Adjusted fast vault conditions: Players can no longer trigger fast vaults when beside windows or in contact with the wall. Please note **that the fast vaulting mechanics are still getting tweaked and could change between the PTB and the official update.
    • All Killer swing animations have been modified to match the distance at which they can hit a survivor. This was done to help mitigate situations where a Killer would hit a survivor but their weapon/ hand would not look like it was reaching the Survivor.
    • In addition to Killer swing animations matching their hit distance we have also added swing VFX to mitigate when hits looked like they should have missed targets when in fact they found a target and hit. (There will be more work done to make hits look better when they connect)
    • Survivors will now turn their heads where their camera is looking. This happens when a Survivor interacts with an object in the environment and when they are not downed or incapacitated.
  • Survivor perk changes:
    • Mettle of Man: We have changed the condition for getting stacks from being hit by a Killer's basic attack 3 times to perform a combination of safe unhooks and / or protection hits a total of 3 times to activate Mettle of Man's Endurance status effect. Survivors no longer have to be injured to receive Mettle of Man's Protection. This means that Mettle of Man will work similarly to Borrowed Time and will require more work from the Survivor to trigger Mettle of Man's Endurance status effect.
    • Streetwise: Increased efficiency values to 15%/20%/25% up from 10%/12%/15%
    • Unbreakable: Increased recovery speed to 25%/30%/35% up from 15%/20%/25%
    • Windows of Opportunity: Reduced cooldown values to 30/25/20 seconds down from 60/50/40
  • Killer perk changes:
    • Enduring: Updated Enduring to a flat reduction in pallet stun duration of 40/45/50% rather than an increase to stun recovery speed of 55/65/75%. Enduring will now only affect pallet stuns.
    • Pop Goes The Weasel: Changed Regression values from 15%/20%/25% to a flat 25% across all tiers. Changed window of activation from 30 seconds to 40/50/60 seconds
    • Territorial Imperative: Reduced cooldown to 30/25/20 seconds down from 60/45/30
    • Regarding Enduring, the previous increased recovery time at 75% would reduce a pallet stun (2 seconds) to 1.14 seconds. The flat reduction will reduce a 2 second pallet stun to 1 second. Even though the numbers would suggest that 75% faster recovery is better, halving the stun time of 2 seconds to 1 second is actually an improvement, and much clearer to understand. As more stun effects have made their way into the game, we decided to make it only effective against pallet stuns to reduce confusion and maintain consistency with varying stun times.
  • Map changes:
    • Edge Object repopulation pass in The MacMillan Estate maps, there are more obstacles in between the map tiles now.
    • Introduced new maze tiles for the Yamaoka Estate theme.
    • Removed the RNG factor from the window setups in the rooms of Lery's Memorial Institute; each small room now spawns with the same window configuration.
  • Survivor Emblem changes:
    • Added events for Lightbringer emblem scoring:
      • 20 points for cleansing a dull totem
      • 5 points if a dull totem is cleansed while you are in a chase
      • 10 points if a Hex totem is cleansed while you are in a chase
      • 1/3 point for each 1% of a generator repaired while you are in a chase (Capped to a maximum of 33.3 scored for each generator)
    • Added event for Benevolent emblem scoring:
      • 10 points for sabotaging a hook within 10 meters of a Killer carrying a Survivor, if the carried Survivor then wiggles free
    • Added event for Evader emblem scoring:
      • 50 points for stunning the Killer with a pallet
    • We have added some additional scoring events for Survivors that help to reward different types of gameplay, including those where you act as a diversion for the Killer, allowing your teammates to perform certain actions. We will closely monitor how these additional events will affect the emblem results for Survivors, however, these changes will help bridge the gap between Killer and Survivor emblem scoring.


BUG FIXES

  • Audio & Localization:
    • Adjusted Ash's VO in the menus.
    • Fixed an issue that caused The Shape's stinger theme to play and overlap the menu music.
    • Fixed an issue that caused no interrupt audio stinger when being pulled out of a locker.
    • Fixed an issue that caused the Entity gargle noises to remain on the hooks when a Survivor was unhooked.
    • Fixed an issue that caused the loud noise notification from Spies From The Shadows to have a muffled sound effect in comparison to the other loud noises.
    • Fixed multiple audio issues related to the environments.
    • Minor localization and translation improvements.
  • Killer related:
    • Fixed an issue that caused The Clown to clip through most vaulting windows.
    • Fixed an issue that caused The Clown's Redhead's Pinky Finger add-on to apply the Exposed status effect on Survivors without a direct bottle hit.
    • Fixed an issue that caused The Hag's Rusty Shackles add-on to play the terror radius when the trap was triggered.
    • Fixed an issue that caused The Shape's camera to become slanted and allowed him to walk on assets when cancelling his mori.
    • Fixed an issue that caused The Wraith's "The Serpent" - Soot add-on not to fully uncloak him immediately after breaking a pallet or damaging a generator.
    • Fixed an issue that could cause Survivors to become stuck for the rest of the match when The Trapper placed a bear trap under them while they were already performing an interaction.
    • Fixed an issue that could cause permanent Exhaustion when affected by The Clown's gas bottles with the Solvent Jug add-on equipped.
  • Map specific:
    • Fixed an issue that allowed Survivor to cleanse the hill totem from on top of the rocks in the Mount Ormond Resort map.
    • Fixed an issue that caused a generator to clip into part of a maze wall in The Pale Rose map.
    • Fixed an issue that caused blood and dirt wall textures to disappear at certain camera angles in the Lery's Memorial Institute map.
    • Fixed an issue that caused grass to move when a player was above or below the area. This issue was most commonly seen around the basement when it was in the Shack.
    • Fixed an issue that caused some assets to have missing textures on the slaughterhouse building in the Rancid Abattoir map.
    • Fixed an issue that caused the Entity not to appear on a specific hook in The Temple of Purgation map.
    • Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of certain houses in the Lampkin Lane map.
    • Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of the farm house in the Thompson House map.
    • Fixed an issue that could cause a desync between clients and host around the Ferry Boat in The Pale Rose map.
    • Fixed an issue that could cause the right door on lockers to appear warped.
    • Fixed an issue that made it impossible for Killers to interrupt a Survivor repairing a generator from a specific side in the Wretched Shop map.
    • Fixed an issue that made it impossible for The Nurse to blink around the exit tiles in the Temple of Purgation map.
    • Fixed an issue that made it impossible for The Nurse to blink around the exterior of the temple tile in the Temple of Purgation map.
    • Fixed an issue that made it impossible to open the hatch with a key when it spawned facing a car pile in the Gas Heaven map.
    • Fixed an issue that made it possible to get stuck in the basement stair collision under certain conditions, when the basement spawned in the office building in the Azarov's Resting Place map.
    • Misc LOD fixes.
  • Miscellaneous:
    • Fixed an issue that caused only Billy's hair to show in the Jigsaw box aura when within 5 meters.
    • Fixed an issue that caused Survivors vaulting over windows during the Dream State transition to clip through the window.
    • Fixed an issue that caused the Entity blocker to sometimes not block windows.
    • Fixed an issue that caused a window to block directly after the initial Entity blocker timer had ended.
    • Fixed an issue that caused the Survivor camera to become offset when interrupted entering a locker by the Killer.
    • Adjusted the flashlight items aim when held by Ash's Ashy Slashy hand customization item to be more in line with regular cosmetics.
    • Adjusted the smoke opacity LODs that caused the hatch and Hex totem VFX to be visible from far away.
    • Fixed an issue that caused the notification bubble for a Survivor stepping in a bear trap to be misplaced and wobble.
    • Fixed an issue that caused the Sealed Envelope Offering to not be personal.
    • Fixed an issue that caused The Hunt Ritual to generate with progress already applied.
    • Fixed an issue that caused Killer's to lose 4 pips when disconnecting through a cable pull and re-establishing a Network connection on the splash screen.
    • Fixed an issue that caused progress on the Deranged Pursuit achievement when downing a Survivor with the Deep Wound status effect from the Borrowed Time perk.
    • Misc cosmetic clipping and improvements.
  • Perks:
    • Fixed an issue that caused Mettle of Man to give the Killer a point in the Malicious Emblem category when activated.
    • Fixed an issue that caused The Legion's Killer Instinct not to be visible with Dark Devotion.
    • Fixed an issue that caused the Resilience perk not to affect window vaults.
  • UI & HUD:
    • Fixed an issue that caused the inventory pages to revert in a Kill Your Friends lobby to the last one used in a Public match when a Survivor joined or changes characters.
  • Misc UI improvements.


PTB KNOWN ISSUES

  • Cannot change graphic settings in Fullscreen mode.
  • FPS drops when using various items.
  • Lag Spike when The Ghost marks a Survivor.
  • Proficiency buffs and debuffs do not appear on the user's progress bar.
  • Survivors have auras displaying incorrectly on their heads from their point of view.
  • The Chinese Firecracker and Third Year Party Starter items do not blind the Killer when brought into a match.
  • The Nightmare's Unicorn Block add-on has the wrong description.
  • The Pig's stinger audio does not play when she starts moving.
  • The Stake Out perk does not grant the 4th token.
  • The Vigil perk does not reduce the status effect duration accordingly.


PTB 3.0.0a

  • The Ghost Face Misc
    • The Ghost Face crouching movement speed increased to 3.6 m/s from 3.45 m/s.
    • Tweaked the detection zone for The Ghost Face while he is crouching. It is now more consistent with the top of his head, making him slightly harder to reveal when crouched.
    • Scoring events: Marking a Survivor increased from 250 to 500. Hitting a Marked Survivor increased from 250 to 500.
  • The Ghost Face Night Shroud
    • The Red Stain is no longer emitted while Night Shroud is active, regardless of being crouched or not.
    • Cooldown of Night Shroud increased to 30 seconds from 20 seconds.
  • The Ghost Face Stalking
    • Stalk progress required to Mark a Survivor increased to 5 seconds from 4 seconds.
    • Stalk progress no longer regresses if the Survivor is not fully marked. The Killer loses stalk progress on a Survivor only when they are Marked, hit, or downed.
    • The duration of a Survivor being Marked increased to 45 seconds from 20 seconds.
    • Added a maximum stalking range of 40 meters.
  • The Ghost Face Reveal
    • Detection zone for revealing The Killer has been adjusted to focus on a more central area of the screen.
    • Increased the amount of The Killer visible to a Survivor to initiate the reveal phase to 20% from 10%.
    • Adjusted off-screen indicator UI to be displayed for the entire duration of the reveal phase.
    • Increased the amount of time required to complete the reveal phase to 1.5 seconds (+0.3 second buffer) from 1 second.
    • Added a small buffer between a Survivor initiating the reveal phase and breaking line of sight momentarily. The Survivor will not lose their reveal progression during that buffer time.
    • Completion of the reveal phase will now display the Killer Instinct indicator on the Survivor that completed the reveal for 1.5 seconds (only seen by Killer).
    • Completion of the reveal phase will flash a white fill effect over Ghost Face to highlight him to The Survivor that revealed him (only seen by Survivor).
  • The Ghost Face Audio
    • Removed activation sound notifying Survivors that Night Shroud has been activated.
    • Reduced radius of audio emitted by The Ghost Face while Night Shroud is active to 8 meters from 16 meters.
    • Added a ‘reveal’ sound effect for both Killer and Survivors while in the reveal phase.
  • The Ghost Face Add-ons
    • Several add-ons have been adjusted and modified: Philly, Marked Map, Lasting Perfume, Leather Knife Sheath, Knife Belt Clip, Night Vision Monocular, Victim’s Detailed Routine, Drop-Leg Knife Sheath.
      • DEV NOTE: We received a lot of feedback from the initial reaction to Ghost Face. Despite being a predominantly stealth Killer, he suffered from an inability to remain in stealth mode for very long due to some touchy detection mechanics that would cause Survivors to unintentionally break him out of his power. On top of this, some last minute sound changes made his approach much louder than we originally intended, defeating the purpose of his stealth abilities. We have addressed a lot of the concerns we received as feedback from the initial PTB: removing and adjusting sound cues, tightening up reveal mechanics to make it a much more engaging mechanic, and providing feedback while Ghost Face is in the process of being revealed to give him the opportunity to respond. Additionally, there is now a trade-off when a Survivor successfully reveals Ghost Face. Their location is indicated by Killer Instinct, as seen previously in The Legion's power, Feral Frenzy. This indicator only lasts for a very brief moment, so don't forget to look for it if you want to take advantage of finding the Survivor that spotted you first! We hope you enjoy this update to Ghost Face.

MISCELLANOUS

  • Adjusted Killer Instinct VFX to remove red fill effect, increase frequency of pulse, add an offset to where symbol is displayed, modified the scaling of the symbol to stay more consistent. These changes also affect the Killer power, Feral Frenzy, of The Legion.
  • Perks:
    • I’m All Ears: Now triggers within 48 meters from Killer location on any Survivor performing a rushed action.
    • Mettle of Man: Removed the condition of safe unhooks. Now only protection hits grant tokens for this perk.


BUG FIXES

  • Disabled all VR related plugins.
  • Adjusted the chase music volumes for Survivors and Killers.
  • Fixed an issue that made it impossible to change quality settings while in full screen mode.
  • Fixed an issue that caused a lag spike when The Ghost Face marks a Survivor.
  • Fixed an issue that caused Survivors to be offset when hooked by The Ghost Face.
  • Fixed an issue that caused The Ghost Face loading tips not to appear on the loading screen.
  • Fixed an issue that cause The Ghost Face to be unable to crouch or lean if a Survivor disconnected while being carried.
  • Fixed an issue that caused no proficiency buff and debuffs to appear on the progress bars.
  • Fixed an issue that caused Survivors to see their own head auras incorrectly.
  • Fixed an issue that caused the Bloodweb to skip a level when a Mystery Box was opened as the Entity consumed the last node.
  • Fixed an issue that caused the Third Year Party Starter and Chinese Firecracker items not to work properly when brought into the match.
  • Fixed an issue that caused the exit gate to trigger a Loud Noise Indicator when all generators were repaired.
  • Fixed an issue that could cause a desync between clients and host around the slaughterhouse in the Rancid Abattoir map.
  • Fixed an issue that caused some blocks to have missing textures in the Temple basement in the Temple of Purgation map.
  • Fixed an issue that caused the smoke VFX from fire barrels to block notification bubbles.
  • Fixed an issue that caused the healing progress bar to stop updating when spam healing a Survivor.
  • Fixed an issue that caused Survivors to become stuck in the locker when rush exiting certain lockers on a specific tile in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused an incorrect message to show when accepting an expired invite.
  • Fixed an issue that caused an incorrect message to show when accepting an invite from another user on a different game version.
  • Fixed an issue that caused the Stake Out perk not to grant the 4th token.
  • Fixed an issue that caused the Territorial Imperative perk to trigger on hooked and hiding Survivors.
  • Fixed an issue that caused Survivors to lose their Offerings if the Killer disconnected right after the offering burn screen.
  • Fixed an issue that caused Survivors to appear floating in lobbies and on the tally screen.
  • Fixed an issue that caused some Survivors not to have an idle animation in the Store.
  • Fixed an issue that caused multiple character pawns to spawn in the main menu when rapidly quitting the Store and Play As Killer screens.
  • Fixed an issue that caused Survivors to rotate their upper body when looking around while being mended.
  • Fixed an issue that could cause Survivors to get stuck in pallets when being dropped from the Killers grasp.
  • Fixed an issue that caused apex clothing to appear stretched when The Shape stalked Survivors.
  • Fixed an issue that caused The Clown's gas bombs to break at launch when thrown from too close to structures.
  • Fixed an issue that caused Survivors not to play the coughing audio and animation when injured and affected by The Clown's gas bombs.
  • Fixed an issue that caused The Spirit to see her Husk's killer stain when phasing and vaulting.
  • Fixed an issue that caused Survivors to be unable to see Jigsaw box auras when a RBT was on their head.
  • Adjusted the bear trap interaction zone that caused Survivors to snap into the disarm trap animation.
  • Fixed an issue that caused Claudette with the Side-parted Curls head customization not to trigger Hag traps.
  • Fixed an issue that caused The Doctor's illusionary pallets to always be standing instead of dropped.
  • Fixed an issue that caused The Nurse to be missing her hand and weapon when blink attacking a Survivor before getting fatigued.
  • Fixed an issue that made it difficult for The Nurse to blink in, around and through the ferry boat tile in The Pale Rose map.
  • Fixed an issue that caused The Nightmare's Unicorn Block add-on to have the wrong description.
  • Added more logging to better help understand and track the issues where players are losing pips or not gaining progress on their rank.
  • Misc cosmetic improvements.


PTB KNOWN ISSUES

  • The stalk meter for the Survivor does not reset when The Ghost Face hooks them.
  • Several The Ghost Face add-ons have the incorrect values for Night Shroud charge rate and movement speed stalking.
  • Lampkin Lane and Badham Preschool maps have tiles with some holes in them that allow players to see and fall out of world.
  • The bloody overlay VFX when incapacitated disappears.

Patch 2.7.1 - 21 May 2019

BUG FIXES
  • Fixed an issue that could cause the disconnect audio to loop for the remainder of the match for all players if a Survivor disconnected while on a hook.
  • Fixed an issue that caused an erroneous Disconnected From Host message on the main menu when getting disconnected from the network during the public lobby timer.
  • Tentatively fixed an issue that could cause a "Match Canceled" message to appear when the Killer disconnected during a match.
  • Fixed an issue that caused multiple gameflow issues when a client disconnects during the 5 second lobby countdown timer, and re-connected on the splash screen.
  • Fixed an issue that could cause an infinite loading screen when a client lost Network connection while loading into a match.
  • Fixed an issue that caused the End Game Collapse timer not to be slowed when the conditions were met and a downed Survivor had escaped.
  • Fixed an issue that caused the End Game Collapse not to end when the timer ran out if the Killer picked up a Survivor at the last possible second.
  • Fixed an issue that caused Survivors not to get immediately sacrificed when they were opening an exit gate or interacting with a Jigsaw box when the End Game Collapse timer ended.
  • Fixed an issue that made it impossible to earn progress on The Savior Ritual when unhooking a Survivor after the End Game Collapse had started.
  • Fixed an issue that made it impossible to earn progress on the Blood Dance daily ritual when healing a Survivor after the End Game Collapse had started.
  • Fixed an issue that caused The Reconstruction Ritual's rate of progress to be lowered when there was more than 1 Survivor in the match.
  • Fixed an issue that caused Ash not to play any VOs when selected or when joining a lobby.
  • Adjusted the flashlight items aim when held by Ash's Ashy Slashy hand customization item to be more in line with regular cosmetics. A more permanent fix will come in a future patch.
  • Fixed an issue that made it possible to see other players as blobs through auras.
  • Fixed an issue that caused the camera to shake after The Trapper picked up a bear trap.
  • Fixed an issue that caused the certain weapon customization items to continue dripping blood when The Wraith quickly cloaked after breaking a pallet/generator with the "The Serpent" - Soot add-on.
  • Fixed an issue that allowed The Shape to be able to use his standing Kill within a 2.5 meter radius.
  • Fixed an issue that caused the cross hair when being affected by The Clown's gas to be almost non-visible.
  • Fixed an issue that caused certain Killers to get stuck when vaulting over the window on the Shrimp Boat in The Pale Rose map.
  • Fixed an issue that caused some placeholder strings to appear in the description for certain Nea head cosmetics in all non-English languages.
  • Fixed an issue that auras to appear very dim in the map Mount Ormond Resort
  • Tentatively fixed an issue that caused the Survivors not to receive points when completing a generator
  • Tentatively fixed an issue that caused the Survivors' camera to follow the Killer when hooked. Added extra logging to better help track identify the issue.
  • Added extra logging to help identify the issue with the Entity blocker sometimes not blocking windows, with and without Bamboozle.
  • Fixed an issue that prevented The Plague scoring points in the Chaser emblem when downing Survivors with Corrupt Purge
  • Fixed an issue that caused the camera to shake from EGS during tally screen
  • Fixed an issue that caused the Left Behind perk to have the wrong values. Values should be 55%/65%/75%.
  • Fixed an issue that caused Nea's Prestige torso to have missing textures on her arms.

Patch 2.7.0 - 07 May 2019

FEATURES & CONTENT
  • Content - Re-implemented the full translation for Traditional Chinese.
  • Feature - Added a delay before the ping indicator appears in the online lobby for Killers & Survivors. This delay allows for the ping to stabilize before being displayed to the player.
  • Feature - Games that would start with less than 5 players are canceled, and all players still connected to the server will be returned to the tally screen (keeping their items, add-ons and offerings) and notified about the cancellation.
  • Feature - Re-added the theme music for DLC characters.


END GAME COLLAPSE

  • Closing the hatch instantly powers up the exit gates.
  • End Game Collapse starts when an exit gate is opened or when the Killer closes the hatch.
  • End Game timer starts at 2 minutes. Timer is slowed down when a Survivor is downed or hooked.
  • Survivors are sacrificed by the Entity when the timer expires. These sacrifices count as kills.
  • The Killer can now open a powered up exit gate.
  • The hatch always spawn as soon as there is 1 Survivor left in the trial.


SCORING

Added new score events to work with the End Game Collapse:

Killer

  • Gate Open: Opening an exit gate (500).
  • Hatch Close: Close the hatch (250).
  • Late Hook: Hook a Survivor after the EGC has started (250).
  • Late Sacrifice: Sacrifice a Survivor once the EGC has started (500).
  • Time's Up: Entity sacrifices a Survivor after the EGC has expired (500).

Survivor

  • Late Heal: Heal another Survivor during EGC (750).
  • Late Rescue: rescue another Survivor during EGC (2000).
  • Pressure: Be the last Survivor alive and EGC starts (250).
  • Release: Open an exit gate after the EGC has started (1500).
  • Tenacious: Complete repairing a generator after the hatch has opened (500).


BALANCE

  • Adjusted controller inputs to improve movement control.
  • Adjusted the time the notification bubbles are displayed to 5 seconds. This includes all notification bubbles that are not perk based; exit switch, generator, hooked, bear traps, etc.
  • Boarded up the Maze walls in Coldwind Farm maps to reduce the ability to look through the tiles and see the Killers' and Survivors' movements.
  • Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.
  • Removed hatch interrupts for the End Game Collapse.
  • Removed the RNG element associated to window placement in the Treatment Theatre map. Each room now has a static window spawn configuration. RNG is now only being applied to the placement of extra openings in the rooms.
  • Reworked the character collision in the basement stairs to prevent hostage situations.
  • The Deep Wound status effect timer does not decrease when within the Killers terror radius.


PERK CHANGES:

Killer

  • Remember Me: Each time you hit your Obsession increase the time to open the exit gates by 4 seconds, up to a maximum of 8/12/16 seconds.

Survivor

  • Calm Spirit: Calm Spirit now hides all screams and their associated loud noise indicators (if any). Adjusted the text to be more global.
  • Left Behind: Gain a 55%/65%/75% repair speed bonus, up from 19%/22%/25%.
  • We're Gonna Live Forever: Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100%.


KILLER CHANGES

The Legion changes:

Add-on changes

  • Cold Dirt: Reduces Feral Frenzy fatigue duration by 0.6s, down from 0.75s.
  • Defaced Smiley Pin: Added a 60 second Mangled status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Frank's Mix Tape: Removes 25% of the bleedout time (was 5 seconds, is now 7.5 seconds and bleedout is still 30 seconds).
  • Iridescent Button: No longer requires a Feral Frenzy hit to activate. Pallets will break when vaulting them in Feral Frenzy.
  • Joey's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.4s, down from 0.5s.
  • Julie's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.2s, down from 0.35s.
  • Mischief List: Adds 0.8 seconds, up from 0.5.
  • Mural Sketch: Adds 1.6 seconds, up from 1.
  • Scratched Ruler: Reduces Feral Frenzy recharge time by 3.5 seconds, up from 2.5.
  • Smiley Face Pin: Added a 60 second Blindness status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Stolen Sketch Book: Adds 2.4 seconds, up from 1.5.
  • The Legion Pin: Added a 60 second Broken status effect when Feral Frenzy hitting a Survivor with Deep Wound.


Gameplay changes

  • Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit).
  • Feral Frenzy can only be used when the meter is fully charged.
  • Feral Frenzy move speed is now 5.0 m/s.
  • Frenzy power gauge amount lost when landing an attack outside Frenzy: 50%. (was 100%)
  • Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.
  • Increased the Legion's terror radius to 32 meters, from 24 meters.
  • Increased the duration of Feral Frenzy to 10 seconds.
  • Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.
  • Missed attacks will end Feral Frenzy.
  • Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break).
  • The Legion cannot see pools of blood while in Feral Frenzy.
  • The Legion now moves at the default Killer speed (4.6 m/s).
  • Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).


The Pig changes:

  • RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive.

The Plague:

Added 2 new Brutality score events for The Plague:

  • Corrupt Purge Damage (300).
  • Sickness Damage (300).

The Wraith changes:

  • Restored the "bone rattle" noise at the beginning of the Wraith's cloaking animation.
  • When cancelling the Wraith's cloaking interaction, players will now be able to attack or interact immediately, rather than having to wait for the bell-stowing animation to finish.

BUG FIXES Audio & Localization:

  • Fixed an issue that caused being unable to hear Survivors attempting to escape out of bear traps.
  • Fixed an issue that caused the bear trap disarm audio cue to play when a Survivor successfully escaped from a trap.
  • Fixed an issue that could cause The Spirit's idle SFX to play multiple times at the same time.
  • Improved the interior rooms audio reverb which is now based on their size
  • Major localization and translation improvements. These include re-translations of various perks and customization items that showed English text in most non-English languages.
  • Misc Plague audio improvements.


Killer related:

  • Fixed an issue that caused Killers to be unable to hear Survivors' idle crows when looking in the opposite direction.
  • Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times.
  • Fixed an issue that caused The Plague's Corrupt Purge to ignore unhook immunity.
  • Fixed an issue that caused The Plague's Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death).
  • Fixed an issue that caused The Plague's mori to have incorrect vomit color effects when Corrupt Purge is active.
  • Fixed an issue that caused The Spirit's Husk to replicate her animations when she finishes using her power.
  • Fixed an issue that caused The Trapper not to gain tokens from the Remember Me and Save the Best for Last perks when hitting a Survivor caught in a bear trap.
  • Fixed an issue that could cause Killers to lose all animations from Survivor perspectives.
  • Fixed an issue that could cause floating hair and accessories when being mori'd by The Shape's standing kill.

Map specific:

  • Fixed an issue that allowed Killer to throw their projectiles through one side of the tarps on the crashed school buses in the Autohaven Wrecker's maps.
  • Fixed an issue that allowed The Nurse to blink up to the roof of Lery's Memorial Institute.
  • Fixed an issue that caused a hook to clip inside on of the Temple walls in The Temple of Purgation map.
  • Fixed an issue that caused an impassable gap between different tree models and a junk pile in the Gas Heaven map.
  • Fixed an issue that caused chests to slightly clip inside the ground on specific tiles in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused maps with indoor generators to be extremely bright while in the Dream World.
  • Fixed an issue that caused the 4 wall tiles to have an extra opening in the Autohaven Wrecker's maps.
  • Fixed an issue that could cause a tree to spawn within the exit gate area in the Backwater Swamp maps.
  • Fixed an issue that could cause an impassable gap between a cement block and a hedge in the Badham Preschool map.
  • Fixed an issue that could cause an impassable gap between a chest and a hedge in the Badham Preschool map.
  • Fixed an issue that could make it impossible to interact with generators from a specific side if a Survivor spawned in the interaction zone.
  • Fixed an issue that could make it impossible to open the hatch when it spawned on a specific tile with a tree stump in front of it in The Pale Rose map.
  • Fixed an issue that made it difficult to pick up Survivors if they were downed in front of a pillar by one of the ground floor entrances to the Temple in The Temple of Purgation map.
  • Fixed an issue that made it impossible to open the hatch when it spawned at the mine in the Suffocation Pit map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a debris pile in the chapel in the Father Campbell's Chapel map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a wall in the Grim Pantry map.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Coldwind Farm maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the MacMillan Estate maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on a specific tile in the Family Residence map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on multiple specific tiles in The Game map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on the Ferry Boat in The Pale Rose map.
  • Fixed an issue that made it possible get on top of a specific rock asset, and causing the Killer to become stuck in Lampkin Lane.
  • Fixed an issue that made it possible to get stuck in a specific corner of a maze tile in the Coldwind Farm maps.
  • Misc LOD improvements.


Miscellaneous:

  • Adjusted the description for the Deranged Pursuit achievement to mention the downed Survivor must have Deep Wound applied.
  • Adjusted the distortion VFX for a cloaked Wraith while on Low graphic settings.
  • Fixed an issue that caused Survivors held items to briefly clip through the side of the locker when hiding.
  • Fixed an issue that caused The Nurse and The Legion not to have Fatigued VFX on Low graphic settings.
  • Fixed an issue that caused a hitch when equipping Meg's Tier III Braid head customization item.
  • Fixed an issue that caused hair shadows not to project on the ground and walls.
  • Fixed an issue that caused item charges to be consumed before the item was fully channeled.
  • Fixed an issue that caused items to clip with Ash's hand customization Ashy Slashy.
  • Fixed an issue that caused players to achieve the "repair the special generator and escape" achievements if they escaped without repairing the generator, after another player met the achievement requirements.
  • Fixed an issue that caused the "Failing Skill Checks" Tutorial message not to appear when failing a skill check on the last generator in the Survivor Tutorial.
  • Fixed an issue that caused the Killer to briefly see the Survivors in the tally screen in Kill Your Friends.
  • Fixed an issue that caused the Meg in the Killer Tutorial to only be able to vault over the pallet once.
  • Fixed an issue that caused the Styptic Agent Medkit add-on to be prioritized over the Anti-Hemorrhagic Syringe add-on when equipped in the first add-on slot in the Loadout.
  • Fixed an issue that could cause the Wiggle prompts to be active from the start of the match.
  • Fixed an issue that could cause the progress bar not to visually progress when Cleansing from a Pool of Devotion.
  • Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.
  • Misc cosmetic clipping and improvements.
  • Tentatively fixed an issue that sometimes caused the Entity window blockers not to block windows.


Perks:

  • Fixed an issue that caused Decisive Strike not to work in Kill Your Friends when the Killer was not the host.
  • Fixed an issue that caused Object of Obsession not to work while on a hook.
  • Fixed an issue that caused Territorial Imperative not to activate when a Survivor entered the basement.
  • Fixed an issue that caused The Nurse blink hits not to count towards Mettle of Man hits.

UI & HUD:

  • Added a generic display category name for Survivor item add-ons in the Loadout.
  • Fixed an issue that could cause the Survivors' status icon to show as Dead instead of Sacrificed when Sacrificed on a hook.
  • Misc UI improvements.


FIXES & CHANGES FROM PTB 2.7.0

BALANCE

  • Reworked the character collision in the basement stairs to prevent hostage situations.

End Game Collapse changes:

  • Changed the opening exit gate time for Survivors from 15 seconds back to 20 seconds.
  • Decreased the End Game Collapse timer duration from 3 minutes to 2 minutes.
  • Decreased the intensity of the End Game Collapse ground VFX for Killers This change should make it easier for Killers to track Survivors' scratch marks and pools of blood.
  • Reduced certain values that made the tiling more noticeable when the End Game Collapse was active in The Game map.

The Legion changes:

  • Removed bug fix for The Legion being unable to search lockers while in Feral Frenzy.
  • Adjusted the values for The Legion's fatigue-reducing add-ons:
    • Julie's Mix Tape: was -0.25s, now -0.2s.
    • Joey's Mix Tape: was -0.5s, now -0.4s.
    • Cold Dirt: was -1.0s, now -0.6s.

The Pig changes:

  • Reverted the change to the reverse bear trap progression pausing while in The Pig's terror radius. The RBT timer will pause when the Survivor is in a chase, as it was previously.


BUG FIXES

  • Fixed an issue that allowed a Kill Your Friends non-host The Huntress to hit multiple Survivors with one hatchet if they stood close to one another.
  • Fixed an issue that caused Killers not to lose points in the Malicious emblem when a Survivor escaped the Killers' grasp.
  • Fixed an issue that caused Killers not to receive loud noise notifications for most actions.
  • Fixed an issue that caused Prove Thyself not to grant repair speed bonus.
  • Fixed an issue that caused Survivors not to have the recoiling animation when shocked by The Doctor.
  • Fixed an issue that caused Survivors' status icons to sometimes show Dead instead of Sacrificed when they die by the End Game Collapse.
  • Fixed an issue that caused The Cannibals Chainsaw File, Homemade Muffler and Carburetor Tuning Guide add-ons not to reduce the sound of the Chainsaw.
  • Fixed an issue that caused The Doctor's "Calm" add-ons not to play the terror radius on the Survivor as if they were on the edge of the terror radius.
  • Fixed an issue that caused The Legions power gauge to empty when getting stunned by a pallet, while not using Feral Frenzy.
  • Fixed an issue that caused The Pig's Rusty Attachments add-on not to apply the Mangle status effect.
  • Fixed an issue that caused The Trapper not to gain tokens from the Remember Me and Save the Best for Last perks when hitting a Survivor caught in a bear trap.
  • Fixed an issue that caused The Trapper's bear trap auras to shrink when approaching them.
  • Fixed an issue that caused The Trapper's bear traps not to fully open when set with the Iridescent Stone add-on.
  • Fixed an issue that caused all players to lose their Offerings if a player got disconnected during the loading screen.
  • Fixed an issue that caused male Survivors to have the incorrect crawling animation while using the Tenacity perk.
  • Fixed an issue that caused some assets to have low-resolution textures/LODs.
  • Fixed an issue that caused the End Game Collapse timer to permanently slow down if a Survivor disconnected while in crawl state.
  • Fixed an issue that caused the Item picked up SFX is triggered when entering a Trial with an item.
  • Fixed an issue that caused the Match Management settings to reset after every match in Kill Your Friends.
  • Fixed an issue that caused the Mend bar not to be red when affected by The Legion's Nasty and Filthy Blade add-ons.
  • Fixed an issue that could cause The Spirit's idle SFX to play multiple times at the same time.
  • Fixed an issue that made it impossible for The Nurse to blink on a specific tile in the Treatment Theatre map.
  • Fixed an issue that made it impossible for The Nurse to blink through a specific tile in the Treatment Theatre map.
  • Fixed an issue that made it impossible for The Nurse to blink through the office building in the Azarov's Resting Place map.
  • Fixed an issue that made it impossible to pick up items after searching a chest.
  • Fixed an issue that sometimes caused the Killer to lose their add-ons if all Survivors got disconnected on the loading screen.
  • Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.
  • Removed the RNG element associated to window placement in the Treatment Theatre map. Each room now has a static window spawn configuration. RNG is now only being applied to the placement of extra openings in the rooms.

Patch 2.7.0a (PTB) - 25 April 2019

BALANCE:

End Game Collapse changes:

  • Changed the opening exit gate time for Survivors from 15 seconds back to 20 seconds.
  • Decreased the End Game Collapse timer duration from 3 minutes to 2 minutes.


Legion changes:

  • The Legion can search lockers while in Feral Frenzy.
  • Adjusted the values for The Legion's fatigue-reducing add-ons:
    • Julie's Mix Tape: was -0.25s, now -0.2s
    • Joey's Mix Tape: was -0.5s, now -0.4s
    • Cold Dirt: was -1.0s, now -0.6s


BUG FIXES:

  • Fixed an issue that caused Killers not to receive loud noise notifications for most actions.
  • Fixed an issue that caused male Survivors to have the incorrect crawling animation while using the Tenacity perk.
  • Fixed an issue that caused the End Game Collapse timer to permanently slow down if a Survivor disconnected while in crawl state.
  • Fixed an issue that caused Prove Thyself not to grant repair speed bonus.
  • Fixed an issue that caused the Item picked up SFX is triggered when entering a Trial with an item.
  • Fixed an issue that caused The Cannibals Chainsaw File, Homemade Muffler and Carburetor Tuning Guide add-ons not to reduce the sound of the Chainsaw.
  • Fixed an issue that caused some assets to have low-resolution textures/LODs.
  • Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.

Patch 2.7.0 (PTB) - 23 April 2019

FEATURES & CONTENT:
  • Content - Re-implemented the full translation for Traditional Chinese.
  • Feature - Added a delay before the ping indicator appears in the online lobby for Killers & Survivors. This delay allows for the ping to stabilize before being displayed to the player.
  • Feature - Games that would start with less than 5 players are canceled, and all players still connected to the server will be returned to the tally screen (keeping their items, add-ons and offerings) and notified about the cancellation.


END GAME COLLAPSE:

  • Closing the hatch instantly powers up the exit gates.
  • End Game Collapse starts when an exit gate is opened or when the Killer closes the hatch.
  • End Game timer starts at 3 minutes. Timer is slowed down when a Survivor is downed or hooked.
  • Survivor are sacrificed by the Entity when the timer expires. These sacrifices count as kills.
  • The Killer can now open a powered up exit gate.
  • The hatch always spawn as soon as there is 1 Survivor left in the trial.


Scoring:

  • Added new score events to work with the End Game Collapse


Survivor:

  • Late Heal: Heal another Survivor during EGC (750).
  • Late Rescue: rescue another Survivor during EGC (2000).
  • Pressure: Be the last Survivor alive and EGC starts (250).
  • Release: Open an exit gate after the EGC has started (1500).
  • Tenacious: Complete repairing a generator after the hatch has opened (500).


Killer:

  • Gate Open: Opening an exit gate (500).
  • Hatch Close: Close the hatch (250).
  • Late Hook: Hook a Survivor after the EGC has started (250).
  • Late Sacrifice: Sacrifice a Survivor once the EGC has started (500).
  • Time's Up: Entity sacrifices a Survivor after the EGC has expired (500).
  • Click here for more information


BALANCE:

Gameplay:

  • Adjusted controller joystick inputs to allow for better movement control.
  • Adjusted the gate opening time for Survivors from 20 seconds to 15 seconds.
  • Adjusted the time the notification bubbles are displayed to 5 seconds. This includes all notification bubbles that are not perk based; exit switch, generator, hooked, bear traps, etc.
  • Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.
  • Removed hatch interrupts for the End Game Collapse.
  • The Deep Wound status effect timer does not decrease when within the Killers terror radius.


Perk changes:

Survivor:

  • Calm Spirit: Calm Spirit now hides all screams and their associated loud noise indicators (if any). Adjusted the text to be more global.
  • Left Behind: Gain a 55%/65%/75% repair speed bonus, up from 19%/22%/25%.
  • We're Gonna Live Forever: Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100%.


Killer:

  • Remember Me: Each time you hit your Obsession increase the time to open the exit gates by 4 seconds, up to a maximum of 8/12/16 seconds.


KILLER CHANGES:

The Plague:

  • Added 2 new Brutality score events for The Plague:
  • Corrupt Purge Damage (300).
  • Sickness Damage (300).


The Pig:

  • RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: *Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive.
  • The RBT timer now stops if the Survivor is within the Terror Radius, as opposed to when in a Chase.


The Wraith:

  • Restored the "bone rattle" noise at the beginning of the Wraith's cloaking animation.
  • When cancelling the Wraith's cloaking interaction, players will now be able to attack or interact immediately, rather than having to wait for the bell-stowing animation to finish.


THE LEGION UPDATE:

Gameplay:

  • Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit).
  • Feral Frenzy can only be used when the meter is fully charged.
  • Feral Frenzy move speed is now 5.0 m/s from 5.28 m/s.
  • Frenzy power gauge amount lost when landing an attack outside Frenzy: 50%. (was 100%)
  • Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.
  • Increased the Legion's terror radius to 32 meters, from 24 meters.
  • Increased the duration of Feral Frenzy to 10 seconds.
  • Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.
  • Missed attacks will end Feral Frenzy.
  • Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break).
  • The Legion cannot see pools of blood while in Feral Frenzy.
  • The Legion now moves at the default Killer speed (4.6 m/s).
  • Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).


Add-on changes:

  • Cold Dirt: Reduces Feral Frenzy fatigue duration by 1 seconds, up from 0.75.
  • Defaced Smiley Pin: Added a 60 second Mangled status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Frank's Mix Tape: Removes 25% of the bleedout time (was 5 seconds, is now 7.5 seconds and bleedout is still 30 seconds).
  • Iridescent Button: No longer requires a Feral Frenzy hit to activate. Pallets will break when vaulting them in Feral Frenzy.
  • Joey's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.675, up from 0.5.
  • Julie's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.475, up from 0.35.
  • Mischief List: Adds 0.8 seconds, up from 0.5.
  • Mural Sketch: Adds 1.6 seconds, up from 1.
  • Scratched Ruler: Reduces Feral Frenzy recharge time by 3.5 seconds, up from 2.5.
  • Smiley Face Pin: Added a 60 second Blindness status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Stolen Sketch Book: Adds 2.4 seconds, up from 1.5.
  • The Legion Pin: Added a 60 second Broken status effect when Feral Frenzy hitting a Survivor with Deep Wound.


BUG FIXES:

Killer:

  • Fixed an issue that caused Corrupt Purge to ignore unhook immunity.
  • Fixed an issue that caused Killers to be unable to hear Survivors' idle crows when looking in the opposite direction.
  • Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times.
  • Fixed an issue that caused The Plague's Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death).
  • Fixed an issue that caused The Plague's mori to have incorrect vomit color effects when Corrupt Purge is active.
  • Fixed an issue that caused The Spirit's Husk to replicate her animations when she finishes using her power.
  • Fixed an issue that could cause Killers to lose all animations from Survivor perspectives.
  • Fixed an issue that could cause floating hair and accessories when being mori'd by The Shape's standing kill.
  • Fixed an issue that made it possible for The Legion to search a locker while in Feral Frenzy.


Map specific

  • Boarded up the Maze walls in Coldwind Farm maps to reduce the ability to look through the tiles and see the Killers / Survivors movements
  • Fixed an issue that allowed Killer to throw their projectiles through one side of the tarps on the crashed school buses in the Autohaven Wrecker's maps.
  • Fixed an issue that allowed The Nurse to blink up to the roof of Lery's Memorial Institute.
  • Fixed an issue that caused a hook to clip inside on of the Temple walls in The Temple of Purgation map.
  • Fixed an issue that caused an impassable gap between different tree models and a junk pile in the Gas Heaven map.
  • Fixed an issue that caused chests to slightly clip inside the ground on specific tiles in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused the 4 wall tiles to have an extra opening in the Autohaven Wrecker's maps.
  • Fixed an issue that could cause a tree to spawn within the exit gate area in the Backwater Swamp maps.
  • Fixed an issue that could cause an impassable gap between a cement block and a hedge in the Badham Preschool map.
  • Fixed an issue that could cause an impassable gap between a chest and a hedge in the Badham Preschool map.
  • Fixed an issue that could make it impossible to interact with generators from a specific side if a Survivor spawned in the interaction zone.
  • Fixed an issue that could make it impossible to open the hatch when it spawned on a specific tile with a tree stump in front of it in The Pale Rose map.
  • Fixed an issue that made it difficult to pick up Survivors if they were downed in front of a pillar by one of the ground floor entrances to the Temple in The Temple of Purgation map.
  • Fixed an issue that made it impossible to open the hatch when it spawned at the mine in the Suffocation Pit map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a debris pile in the chapel in the Father Campbell's Chapel map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a wall in the Grim Pantry map.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Coldwind Farm maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the MacMillan Estate maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on a specific tile in the Family Residence map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on multiple specific tiles in The Game map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on the Ferry Boat in The Pale Rose map.
  • Fixed an issue that made it possible get on top of a specific rock asset, and causing the Killer to become stuck in Lampkin Lane.
  • Misc LOD improvements.

Perks:

  • Fixed an issue that caused Decisive Strike not to work in Kill Your Friends when the Killer was not the host.
  • Fixed an issue that caused Territorial Imperative not to activate when a Survivor entered the basement.
  • Fixed an issue that caused The Nurse blink hits not to count towards Mettle of Man hits.


Miscellaneous

  • Fixed an issue that caused Survivors held items to briefly clip through the side of the locker when hiding.
  • Fixed an issue that caused hair shadows not to project on the ground and walls.
  • Fixed an issue that caused item charges to be consumed before the item was fully channeled.
  • Fixed an issue that caused items to clip with Ash's hand customization Ashy Slashy.
  • Fixed an issue that caused the "Failing Skill Checks" Tutorial message not to appear when failing a skill check on the last generator in the Survivor Tutorial.
  • Fixed an issue that caused the Killer to briefly see the Survivors in the tally screen in Kill Your Friends.
  • Fixed an issue that caused the Meg in the Killer Tutorial to only be able to vault over the pallet once.
  • Fixed an issue that caused the Styptic Agent Medkit add-on to be prioritized over the Anti-Hemorrhagic Syringe add-on when equipped in the first add-on slot in the Loadout.
  • Fixed an issue that could cause the Wiggle prompts to be active from the start of the match.
  • Fixed an issue that could cause the progress bar not to visually progress when Cleansing from a Pool of Devotion.
  • Misc cosmetic clipping and improvements.


Audio & Localization:

  • Major localization and translation improvements. These include re-translations of various perks and customization items that showed English text in most non-English languages.
  • Misc Plague audio improvements.

UI & HUD:

  • Added a generic display category name for Survivor item add-ons in the Loadout.
  • Misc UI improvements.


BUG FIXES - PLATFORM SPECIFIC:

PC:

  • Adjusted the distortion VFX for a cloaked Wraith while on Low graphic settings.
  • Fixed an issue that caused The Nurse and The Legion not to have Fatigued VFX on Low graphic settings.
  • Fixed an issue that caused players to achieve the "repair the special generator and escape" achievements if they escaped without repairing the generator, after another player met the achievement requirements.
  • Fixed an issue that caused the Deranged Pursuit achievement not to unlock as described in the description.

Patch 2.6.4 - 10 April 2019

BALANCE:
  • Survivor pip thresholds have been adjusted:
  • At Ranks 9-12:
  • The +1 pip threshold is 10 instead of 11
  • The +2 pip threshold is 14 instead of 15
  • At Ranks 8-5:
  • The +1 pip threshold is 11 instead of 12
  • The +2 pip threshold is 14 instead of 15
  • At Ranks 1-4:
  • The +1 pip threshold is 12 instead of 13
  • The +2 pip threshold is 15 instead of 16

NOTE: Ranks 20-13 pip and double pip stay the same.


BUG FIXES:

  • Fixed an issue that caused the Cleansing audio to play multiple times when a Survivor cleansed from a fountain.
  • Fixed an issue that made it impossible to Ready/Unready in the lobby when another client left after the 15 second timer.
  • Fixed an issue that caused a temporary broken pre-lobby screen when backing out of the Twitch Challenges menu before it had finished loading.

Patch 2.6.3 - 02 April 2019

FEATURES & CONTENT:
  • Feature - Added support for Twitch Game On.
  • Content - Added a new Survivor (Ashley J. Williams).


BALANCE:

  • Changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second.
  • The Enduring perk now affects Decisive Strike's stun.
  • With feedback from the PTB and Live, we have changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second. This should allow for the survivor to have ~ 4 seconds at a base to try and escape the killer after the stun is successful. When Enduring is used, the stun will be reduced to ~2.8 seconds. Of those 2.8 seconds the survivor will get a head start of ~ 2.28 seconds which makes escaping possible but much harder.


BUG FIXES:

  • Fixed an issue that caused The Plague to be unable to hit Survivors with Corrupt Purge in quick succession.
  • Fixed an issue that caused The Plague's Brutality score events not to trigger.
  • Fixed an issue that caused the camera to follow the Killer when spectating a player in the match that is on a hook.
  • Fixed an issue that caused The Nurse to be unable to blink on the Mausoleum tile in The Temple of Purgation map.
  • Fixed an issue that caused The Wraith's Bone Clapper add-on to have no effect (thus making it still possible to identify distance & direction of the Wailing Bell sound).
  • Fixed an issue that could cause healthy Survivors to become infected when a fully sick/infected Survivor was saved by another fully sick Survivors.
  • Fixed an issue that made it impossible to cleanse a totem next to a rock and tree in the Autohaven Wrecker's maps.
  • Fixed an issue that made it impossible to cleanse from a fountain next to a tree in front of a car in the Autohaven Wrecker's maps.
  • Misc localization improvements.
  • Misc The Plague audio improvements.
  • Fixed some crash issues.
  • Fixed some instances of infinite loading screens.

Patch 2.6.2 - 22 March 2019

BUG FIXES AND CHANGES
  • Fixed an issue that made it impossible to pick up Survivors if they were downed while cleansing themselves at a fountain.
  • Fixed an issue that caused The Plague to lose all of Corrupt Purge when blinded while carrying a Survivor.
  • Fixed an issue that caused The Plague to keep Corrupt Purge when stunned by a pallet.
  • Fixed an issue that caused the Spirit to lose her power charge when stunned by a pallet.
  • Fixed an issue that could cause a Global Player Level Update error code 402 after completing a match.
  • Fixed an issue that caused The Hillbilly and The Cannibal to be missing their chainsaws on the match result screen.
  • Fixed an issue that caused the text values of certain perks to be incorrect. This includes the following perks:
    • Agitation (12 meters per tier instead of 6/8/12 meters)
    • Lightborn (60/70/80% instead of 20/40/60%), Premonition (36 meters instead of 12/24/36 meters)
    • Slippery Meat (3 escapes instead of 1/2/3), Spine Chill (36 meters per tier instead of 12/24/36 meters)
    • Thanatophobia (Values are now 3/3.5/4% up to 12/14/16 respectively values were 4/5/6% up to 16/20/24%)
    • We'll Make It (100% healing speed all tiers instead of 70/80/100%)
    • Unnerving Presence (10% per tier instead of 6/8/10%).
  • Fixed an issue that caused the Borrowed Time, We're Gonna Live Forever and We'll Make It perks not to work after the exit gates were powered.
  • Fixed an issue that caused the Infectious Fright perk to trigger on dead and disconnected Survivors.
  • Fixed an issue that could cause an incorrect camera angle for Survivors when being mori'd by The Plague.
  • Fixed an issue that caused the aura of Survivors' hair/beard to fade faster than the rest of their aura.
  • Fixed an issue that made it impossible for The Plague to properly vomit on Survivors when vomiting towards their held items.
  • Adjusted the sacrifice VFX to only appear on the bottom floor of the Temple when a Survivor is sacrificed there, in the Temple of Purgation map.
  • Fixed an issue that could cause a crash when putting a reverse bear trap on a Survivor.
  • Misc localization and translation improvements.
  • Misc LOD improvements.

Patch 2.6.1 - 20 March 2019

BUG FIXES
  • Fixed an issue that made it impossible to gain progress or unlock any Achievement on Steam.

Patch 2.6.0 - 19 March 2019

FIXES AND CHANGES FROM PTB 2.6.0

BALANCE

  • Add-on changes:
    • Add-on Ashen Apple: +5 seconds.
    • Add-on Hematite Seal: +10 seconds.
    • Add-on Incensed Ointment: +0.3 Movement Speed.
    • Add-on Iridescent Seal: Reduced the duration of Worship mode by 20 seconds.
    • Add-on Limestone Seal: +5 seconds.
    • Add-on Olibanum Incense: +0.3 Movement Speed.
  • Emblem changes:
    • Devout: Hook event condition reduced from 10+ to 9+ hook events required for Iridescent quality. This makes it easier to achieve Iridescent quality of Devout emblem.
    • Gatekeeper: Scoring defended generators points reduced. Quality threshold requirements reduced. This makes it easier to achieve all qualities of Gatekeeper emblem.
  • Perk Changes:
    • Fire Up had it's values increased after testing in the PTB. Value increased up from 2/2.5/3% up to 3/3.5/4% for a new maximum of 15/17.5/20%.
    • Thanatophobia had it's values decreased after testing in the PTB. Values decreased from 4/5/6% down to 3/3.5/4% for a new maximum of 12/14/16%.
    • We'll Make It had it's value fixed to 100% across all Tiers.


BUG FIXES

  • Fixed an issue that allowed The Nurse to blink under the Temple stairs in the Temple of Purgation map.
  • Fixed an issue that cause items obtained in a match to be added to the players' inventory when they quit the same match.
  • Fixed an issue that caused Corrupt Purge to turn into Vile Purge while it's being used.
  • Fixed an issue that caused Survivors to see The Plague's vomit stream green while she had Corrupt Purge.
  • Fixed an issue that caused The Legion and The Spirit to be unable to user their power while blinded.
  • Fixed an issue that caused The Plague to get the Contagious score event when vomiting on completed generators and unpowered exit gates.
  • Fixed an issue that caused Tier I and II Deerstalker not to display auras at 20/28 meters respectively.
  • Fixed an issue that caused improper character placement when hiding in a specific locker on a specific tile in the Red Forest maps.
  • Fixed an issue that caused infected flashlights to permanently have the infected/stinky green VFX.
  • Fixed an issue that caused invisible collision on the tracks in the mine building in the Suffocation Pit map.
  • Fixed an issue that caused sickness to be gained when using a map item or a key with aura reading add-ons.
  • Fixed an issue that caused sickness to be gained when using the Diversion perk.
  • Fixed an issue that caused the 75% reduced wiggle effect not to be applied on Tiers I & II of Iron Grasp.
  • Fixed an issue that caused the Evil Within tier up music to play lower in volume and muffle all other sounds.
  • Fixed an issue that caused the bear trap audio to rapidly loop when vaulting into a trap.
  • Fixed an issue that caused the gold assets in the Temple of Purgation map to appear textureless on Low graphic settings.Fixed an issue that made it possible to become permanently stuck inside the temple doors when in the doorway(s) while the generator on the lower floor was repaired in the Temple of Purgation map.
  • Fixed an issue that caused the stun from Head On/Decisive Strike to last longer than 3 seconds.
  • Fixed an issue that could cause The Plague's vomit stream to appear in a random area on the ground.
  • Fixed an issue that could cause players to spawn on top of a tree when loading into the Lampkin Lane map.
  • Fixed an issue that could sometimes cause the progress bar not to visually progress and cleansing animation to loop while Survivors cleansed their sickness.
  • Fixed an issue that made it impossible for The Plague to infect items in a chest.
  • Fixed an issue that made it impossible for The Plague to use her power in the basement and in the house in the Family Residence map.
  • Fixed an issue that made it impossible to Spectate when starting the Kill Your Friends match as a spectator.
  • Fixed an issue that made it impossible to blind Killers with the fire cracker items.
  • Fixed an issue that made it impossible to repair a generator from one side in the Rotten Fields map.
  • Fixed multiple crashes that were introduced in the PTB.
  • Fixed the LODs on rocks in The MacMillan Estate maps that caused them to disappear.
  • Made 2 hooks available on the lower floor of the Temple of Purgation map when the basement spawns in the Shack.
  • Misc The Plague audio improvements.
  • Misc customization LOD, Apex & camera improvements.


THE PLAGUE

GAMEPLAY CHANGES

  • Corrupt Purge base duration is now 60 seconds instead of 45 seconds.
  • Increased The Plague Brutality and Deviousness scoring.
  • Increased the duration of infection of environmental objects to 35 seconds instead of 20 seconds.
  • Slightly increased The Plague movement speed while charging Vile Purge and Corrupt Purge.
  • Slightly reduced The Plague movement Speed while fully charged and holding Vile Purge and Corrupt Purge.
  • Survivor infection no longer resets once The Survivor is hooked.
  • Vile Purge can now correctly infect gate switches.
  • When all Pools of Devotion have been corrupted, all corrupted Pools of Devotion reset and The Killer automatically gains the Corrupt Purge effect.


SCORING CHANGES

  • Added a score event (Purge 200) for downing a Survivor with max sickness.
  • Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
  • Increased hitting a Survivor with Corrupt Purge from 250 to 300.
  • Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.

Patch 2.6.0a (PTB) - 07 March 2019

BUGFIXES
  • Fixed an issue that caused Infectious Fright to show auras instead of their locations. The description has been updated accordingly.
  • Fixed an issue that caused Survivor to play 2 different animations when being puked on right before an action.
  • Fixed an issue that caused gestures to increase the sickness level.
  • Fixed an issue that caused picking up, dropping and swapping items to increase the sickness level.
  • Fixed an issue that caused the Plague not to lose Play with Your Food stacks when using Corrupt Purge.
  • Fixed an issue that caused the Plague to be unable to infect items on the ground and in open chests.
  • Fixed an issue that caused the vomit splatter VFX to be completely black and take up too much of the players field of view.

Patch 2.6.0 (PTB) - 06 March 2019

FEATURE AND CONTENT
  • Content - Added a new Killer (The Plague)
  • Content - Added a new Survivor (Jane Romero)
  • Content - Added a new map for the Red Forest theme (The Temple of Purgation).
  • Feature - Added the matchmaking queue time display for both roles. This change follows the backend matchmaking changes (addition of queues) that were recently deployed.
  • Feature - Adjusted the EULA & Privacy Policy approval flow, and added an option to revoke the consent from the settings menu.
  • Feature - Changed the Character Swap controls from LT/RT to LS/RS
  • Feature - Disabled changing the active characters with the Character Swap controls while the player is Ready in a lobby. This was done as an extra check to ensure there are no more accidental character swaps.
  • Feature - Integrated an updated version of the Unreal Engine (4.21, from 4.20).
  • Feature - Modified the progression display for certain Daily Rituals. Instead of showing the percentage and minutes, we're now showing the amount and seconds. This is applicable for the following Daily Rituals: Blood Dance, *Reconstruction Ritual, Rite of Ruin, Wild Dance, and Hunt Ritual.
  • This update also contains some additional optimizations for all platforms


BALANCE

  • Audio adjustments:
    • Decreased the distance at which you can hear Survivors breathing and grunting while they are hiding in lockers.
    • Adjusted the basement occlusion audio balance. This will make sounds coming from the basement to be attenuated or muted in most circumstances.
    • Added / Adjusted audio occlusion for buildings with multiple floors.
  • Emblem changes:
    • Chaser Scoring: The proximity penalty has been increased. The longer a Killer stays within a close proximity (16m) to a hooked Survivor, the more points they will lose in the Chaser emblem.
    • Devout Scoring: The scoring thresholds have been modified. 3 kills now also result in a Silver emblem, whereas 4 kills results in Gold. To earn an Iridescent Devout emblem, you need to perform 10 or more hook events and sacrifice all 4 Survivors.
    • Gatekeeper Scoring: The scoring formula has been adjusted completely. Killers earn incremental points based on how few generators have been completed, each minute for the first nine minutes of the match - regardless of how long the match takes. The longer the gens are not completed, the more points they are worth. At the end of the match, the Killer also gains bonus points based on how few generators have been completed. Note: If the match is over before nine minutes is up, they receive points for the remaining minutes (up to nine) based on how few generators had been completed at the end of the match.
  • Gameplay:
    • The intensity of the Terror Radius is now scaled based on the vertical distance (in addition to the horizontal distance).
    • Survivors entering lockers now have the Blindness Status Effect applied to them.
    • Added a new scoring event for perk-based stun events (Decisive Strike/Head On) worth 500 Bloodpoints. This is referred to as Killer Stun in game.
    • Reduced the time before a player can heal a player who has recently moved, this should allow for players to start healing a recently cancelled heal quicker than before.
  • Killer perk changes:
    • Barbecue and Chilli: Auras are revealed from 40 metres for all tiers of the perk instead of 52/46/40 metres.
    • Distressing: All tiers award 100% bonus Bloodpoints.
    • Fire Up: Each tier grants a stackable 2/2.5/3% action speed bonus.
    • Hex: Devour Hope: The perk grants 3/4/5% speed boost with 2 tokens, Exposed status applied at 3 tokens, and Kills are available at 5 tokens.
    • Hex: Ruin: All tiers affect all Survivors and apply a penalty of 3/4/5% regression on a good skill checks.
    • Hex: Thrill of the Hunt: All tiers grant 10% bonus Hunting Bloodpoints per remaining totem. Cleansing speeds are the same.
    • Monitor and Abuse: The FOV values are 3/5/10 instead of slightly/ moderately/ considerably increased. Also simplified the Terror Radius value so that each tier modifies the Terror Radius by the same value, 8 metres instead of 6/7/8.
    • Spies from the Shadows: Added a 5 second cool-down when the perk triggers.
    • Thanatophobia: Tier values are incremented at a rate of 4/5/6% up to a maximum of 16/20/24%..
  • Map changes:
    • Procedural system changes:
      • Added a new line of sight check for totem spawn points within 32m from a survivor spawn point.
      • Added a minimum distance of 48m between chest objects.
      • Increased the minimum number of pallets to 8 (global).
      • Distances between spawnable objects(generators, hooks, pallets etc) are now scaled based on a vertical factor(in addition to the baseline horizontal distance).
      • Minimum distance between pallets was reduced for the Shelter Woods map.
      • Some gameplay object placement changes in the Foundry.
      • Some gameplay object placement changes on the Water Tower landmark tile.
      • Added door frames in The Game map.
      • Added new tiles to the Red Forest maps.
  • Ranking changes:
    • Pipping Thresholds: We have made some changes to the Emblem system that will affect the difficulty in which players rank up and subsequently maintain their rank. The rank groups (colors) now come with their own pipping requirements. The thresholds increase through each rank group up to the red ranks making it more difficult to pip / double pip, and easier to lose a pip. See below:
      • Rank 17-20 (BEIGE): 0-8 points = 0 pips; 9-13 points = +1 pip; 14-16 points = +2 pips.
      • Rank 13-16 (YELLOW): 0-5 points = -1 pip; 6-9 points = 0 pips; 10-13 points = +1 pip; 14-16 points = +2 pips.
      • Rank 9-12 (GREEN): 0-6 points = -1 pip; 7-10 points = 0 pips; 11-14 points = +1 pip; 15-16 points = +2 pips.
      • Rank 5-8 (PURPLE): 0-7 points = -1 pip; 8-11 points = 0 pips; 12-14 points = +1 pip; 15-16 points = +2 pips.
      • Rank 1-4 (RED): 0-8 points = -1 pip; 9-12 points = 0 pips; 13-15 points = +1 pip; 16 points = +2 pips.
  • Survivor perk changes:
    • Decisive Strike: After being unhooked by another player or yourself, Decisive Strike becomes active for 60 seconds. If you are grabbed by the Killer while the perk is active, succeeding a skill check to cause an automatic escape and stun the Killer for 3 seconds. Succeeding or failing the skill check will disable the perk for the rest of the trial. Succeeding the skill check (and thus stunning the Killer) will result in you becoming the Obsession.
    • Empathy: Empathy now works within a range of 64m/96m/128m for tiers 1/2/3 respectively.
    • Lithe: Removed the chase condition. Lithe now only triggers on rushed vaults.
    • Kindred: All Survivor's auras are shown at all tiers. If the Killer is within a 8/12/16 metre range of the hooked Survivor, the Killer's aura is revealed to all other Survivors.
    • Pharmacy: All tiers have a reduced audible distance of 8 metres.
    • Wake Up: All tiers reveal auras at 128 metres.


BUG FIXES

  • Audio & Localization:
    • Fixed an issue that caused the Halloween® music to play too loud during the camera intro when loading into Lampkin Lane.
    • Fixed an issue that caused the Huntress to have the charging hatchet audio cue when reloading hatchets in a locker.
    • Fixed an issue that caused the chase music to change while under the effects of the Clown's gas bottles.
    • Fixed an issue that caused the node purchasing audio to loop if swapping characters while purchasing a node in the Bloodweb.
    • Fixed the rain audio while inside in the Red Forest maps.
    • Major localization and translation improvements. Among these improvements included fixing the proper Spanish translations for the Leader, Technician and Distortion perk descriptions, that were erroneously displaying the Lunar Event objective text, then reverted to out of date texts in patch 2.5.3.
  • Killer related:
    • Fixed an issue that caused Play with Your Food tokens to be consumed when throwing a gas bottle.
    • Fixed an issue that caused the Clown's bottle to disappear at the end of his Reload animation.
    • Fixed an issue that caused the Doctor not to see the illusionary pallet auras when using the "Order" add-ons.
    • Fixed an issue that caused the Hag's Phantasms not to have a terror radius when the traps were triggered.
    • Fixed an issue that caused the Huntress' animation to stutter when throwing a hatchet.
    • Fixed an issue that caused the Huntress' hatchet cancel animation to be almost instant.
    • Fixed an issue that caused the Legion to snap into position when vaulting a pallet.
    • Fixed an issue that caused the Nightmare's leg to be misaligned during the pallet break and generator damage animations.
    • Fixed an issue that caused the Shape's Vanity Mirror and Scratched Mirror add-ons to grant the incorrect amount of points on the first 2 hits. The points are now 300 per attack, and with the bonuses are 450 & 600 respectively.
    • Fixed an issue that caused the Trapper's Honing Stone debuff icon to remain active in the HUD if rescued from a trap by another Survivor.
    • Fixed an issue that caused the Trapper's Logwood Dye and Tar Bottle add-ons not to darken traps from Survivor point of view.
  • Map specific:
    • Adjusted the Scratch Mark material and texture to be seen more clearly in the Mount Ormond Resort map.
    • Adjusted the collision on certain rock assets that allowed the Legions camera to clip inside of them in the Mount Ormond Resort map.
    • Fixed an issue that allowed players to shimmy up collision on the rocks on the hill, making them unreachable by the killer.
    • Fixed an issue that allowed the Huntress to throw her hatchets through multiple car assets in the Autohaven Wrecker's maps.
    • Fixed an issue that allowed the Huntress to throw her hatchets through the storage bins in The Game map.
    • Fixed an issue that allowed the Nurse to blink out of world through the top and bottom floor walls on a specific corner tile in The Game map.
    • Fixed an issue that caused an impassable gap between a snow pile and a tree in the Mount Ormond Resort map.
    • Fixed an issue that caused an invisible collision on one of the corners of the Resort building in the Mount Ormond Resort map.
    • Fixed an issue that caused an invisible collision on the staircases in The Game map.
    • Fixed an issue that caused bear traps to sink below the ground in and around the two-story house in the Badham Preschool map.
    • Fixed an issue that caused bear traps to sink below the ground in the Blood Lodge map.
    • Fixed an issue that caused the blood decals in the house basements to disappear at certain angles in Lampkin Lane.
    • Fixed an issue that caused the wrong hook to spawn when the basement was not spawned in the preschool in the Badham Preschool map.
    • Fixed an issue that could cause players to get stuck when going down a hole with a pig's head in The Game map.
    • Fixed an issue that could cause rocks on the hill assets to have the wrong texture in various maps.
    • Fixed an issue that made it difficult for the Nurse to blink around, on and through the Ferry Boat in The Pale Rose map.
    • Fixed an issue that made it impossible to rush vault a specific window in one of the small houses in Lampkin Lane.
    • Fixed an issue that made it impossible to use a key when the hatch spawned the wrong way on the Garden tile in the Family Residence map.
    • Fixed an issue that made it impossible to use a key when the hatch spawned the wrong way on the Lookout tile in the Mount Ormond Resort map.
    • Fixed an issue that made it possible to get stuck in a specific hill collision in the Family Residence map.
    • Fixed the hex totem procedural spawn in various maps.
    • Fixed the textures on the hills in the Mount Ormond Resort map.
    • Misc LOD fixes.
    • Optimized the lighting in the Mount Ormond Resort map that was causing low framerate.
  • Miscellaneous:
    • Fixed an issue that allowed Survivors to go out of world and hold the game hostage when wiggling free or being dropped by the Killer at the exit threshold.
    • Fixed an issue that caused Meg in the Killer Tutorial not to run away.
    • Fixed an issue that caused owned characters and cosmetics to become unavailable after purchasing Auric Cells (which was fixed by relaunching the game).
    • Fixed an issue that caused survivors to be stuck in place if another survivor was healing them and got disconnected from the network.
    • Fixed an issue that caused the Deep Wound on screen blood splatters to disappear when the bleed out bar ran out while Mending.
    • Fixed an issue that caused the Safe Hook Rescue score event to trigger regardless of the state of the unhooked survivor, which in turn caused improper Benevolent Emblem rewards.
    • Fixed an issue that caused the trap disarm animation to have missing frames.
    • Fixed an issue that could cause female Survivors to temporarily lose their running animation after pulling down a pallet.
    • Fixed an issue that made it impossible to track progress on The Saviour Ritual when the exit gates were powered but not opened.
    • Fixed an issue that made it possible to exceed the maximum amount of points for the Devout Emblem.
    • Misc cosmetic clipping and improvements.
    • Tentatively fixed an issue that could cause a client to see a Hex Totem as a Dull Totem.
    • Tentatively fixed an issue that could cause players to get stuck in trees.
    • Fixed an issue that caused the Left For Dead achievement to be awarded without meeting the requirements.
    • Fixed an issue that caused the Shock Therapy achievement not to unlock when meeting the requirements.
  • Perks:
    • Fixed an issue that caused Bitter Murmur not to show all Survivors' auras when the last generator was repaired, and for less than 5/7/10 seconds respectively.
    • Fixed an issue that caused Blood Warden to show Survivors' auras when outside of the exit gate, and before the requirements were met.
    • Fixed an issue that caused Calm Spirit to continue to alert crows. Do note this is still applicable for the crow bomb in the Backwater Swamp maps.
    • Fixed an issue that caused interaction progress to regress when being interrupted from the action and failing the Decisive Strike skill check.
  • UI & HUD:
    • Fixed an issue that allowed players to switch characters and create a lobby simultaneously.
    • Fixed an issue that caused Events customization tooltips to be cut-off if the item is in the centre of the row of the characters catalogue page in the store.
    • Fixed an issue that caused a placeholder Med-Kit item to temporarily appears in the 2nd item slot when picking up a survivor as the killer.
    • Fixed an issue that caused certain Killer cosmetic category tooltips to be incorrect in the catalogue section of the Store.
    • Fixed an issue that caused certain Killer cosmetic icons to appear in the wrong order in the catalogue section of the Store.
    • Fixed an issue that caused the Killer Load-out to become visible on the tally screen if a Survivor pulled their Ethernet cable on the tally screen after dying/escaping.
    • Misc UI improvements.
  • PTB - KNOWN ISSUES
    • Bear traps sink into the ground in multiple areas of the Temple of Purgation map.
    • Cannot spectate when starting the Kill Your Friends lobby as a spectator.
    • Dark Devotion has multiple issues with various Obsession perks/add-ons.
    • Infectious Fright is not working as intended. When activated, it should show Survivors location, not auras. The text and behaviour are being fixed internally.
    • It is possible there could be a desync between host and clients when multiple players are working on a generator
    • Missing audio on the Spirit's husk when Phase Walking.
    • Occasionally The Plague and The Clown will lose all animation from a Survivors point of view.
    • Stepping in a bear trap can cause the audio to play repeatedly.
    • Survivors play 2 different animations when being puked on right before an action.
    • The infected VFX on the players screen is black and textureless, and covers too much of the screen.
    • The Plague can infect the exit switch by vomiting on the exit doors
    • The Plague is awarded the Contagious score event when vomiting on repaired generators and unpowered exit gates
    • The Plague's power has no audio when more than 10 metres away, and is mostly drowned out by the terror radius when less than 10 metres away.

Patch 2.5.4 - 07 February 2019

LUNAR EVENT CHANGES
  • Adjusted the spawn rate of Red Envelopes in a Level 50 Bloodweb to always have 2.

"Adjusted the Killer Objectives:

    • +3 Points for hooking a Survivor (up from +2).
    • +4 Points for destroying a Lunar Vessel after hooking a Survivor (up from +3).


BUG FIXES

  • Fixed an issue that caused clients to receive Lunar Event Progress when the host quit the match during the transition into the match.
  • Fixed an issue that caused the Wake Up! Perk not to show Exit Gate Auras.

Patch 2.5.3 - 31 January 2019

BUG FIXES
  • Fixed multiple crashes introduced by the start of the Lunar Event.
  • Fixed an issue that caused Survivors to obtain progress on the Lunar Event objective if a different Survivor would escape with a Vessel.
  • Fixed an issue that caused Bloodpoints to visually not be refunded properly when swapping Characters while purchasing a Node in the Bloodweb.
  • Fixed an issue that caused the Madness icon meter not to show progress to the next Tier when playing against The Doctor.
  • Reverted the Spanish descriptions for Leader, Technician and Distortion, that were erroneously displaying the Lunar Event objective text. DEV NOTE: These have been reverted to a previous version for the time being, and will be updated to match the English text in a future Patch.


PLATFORM SPECIFIC

  • Fixed an issue that could cause a crash in the tally screen of a Kill Your Friends Match.

Patch 2.5.1 - 29 January 2019

BUG FIXES
  • Fixed an issue that could cause survivors to be unable to trigger interaction or cause the character to be teleported back to the basement after spending some time inside the basement.
  • Fixed an issue that could cause some Survivors to be standing at the campfire.
  • Fixed an issue that caused Prove Thyself not to affect the perk owner.
  • Fixed the incorrect values displayed in all tiers of the Self-Care description, in all supported languages.
  • Fixed an issue that made it impossible to rush vault a specific window in Badham Preschool.
  • Fixed an issue that caused the Game Over score event to not work properly for The Pig.
  • Fixed a crash that could happen when a survivor would disconnect during a Mori.
  • Fixed a crash related to status effects that could happen at any time during gameplay.
  • Fixed an issue that caused certain customization items to have placeholder string in all non-English languages.
  • Partially fixed an issue that caused the Survivor icons in the HUD not to update upon a disconnect. Some disconnection scenarios may still result in the icon not being properly updated and are being investigated.
  • Tentatively fixed an issue causing players to get stuck loading into a game if a player would disconnect during the loading sequence. This is a difficult to reproduce issue, and we'll be tracking the result of the change on the Live environment after this update.
  • Added more logging to help identify the issue that could cause players to encounter the Bloodweb screen turning a solid color, and being unable to progress.
  • Fixed an issue that caused the Bloodweb not to refresh when switching characters on the level up prompt.
  • Fixed an issue that caused the Bloodweb not to refresh when switching characters while opening a Mystery Box.
  • Fixed a prestige issue that allowed abusing the UI to Prestige low level characters.
  • Fixed an issue that allowed players to swap characters at the same time as purchasing a node in the Bloodweb, causing the items purchased to appear on the wrong character, and causing the Bloodweb paths to break.
  • Fixed an issue that could cause a crash in the tally screen of a Kill Your Friends match.

Patch 2.5.0 - 22 January 2019

FEATURES & CONTENT
  • Feature - Added controls to change characters in the lobbies and the store without accessing the character selection panel.
  • Feature - Added new main menu idle animations for all Survivors. These can be observed at the campfire.
  • Feature - Clicking on an unpurchased character from offline lobby will automatically redirect to this character's store page.


BALANCE

AUDIO ADJUSTMENTS

  • Changed the lobby music back to the default music.
  • Remixed volume levels for footsteps, music & VOs.
  • Removed the attenuation on VOs and footsteps that were integrated in the 2.4.0 release.


KILLER

PERK CHANGES:

  • Bamboozle: Updated text to reflect the perk does not work with pallets.
  • Blood Warden: Added a timer on the perk in the HUD to better indicate when and for how long Blood Warden is active.
  • Iron Maiden: Reduced Survivor location notification from 4 seconds to 3 seconds.
  • Spies from the Shadows: Increased the chances of a visual notification to 100% for all tiers. Added crow outline in Loud Noise notification. Increased the notification range from 16/24/36 meters to 32/40/48 meters.
  • Surveillance: Increased audible repair sounds by a distance by 8 meters. Any regressing generators will be highlighted by a white aura. If regression on a generator is interrupted, it will be highlighted by a yellow aura for 8/12/16 seconds.


THE LEGION

  • Manually ending Frenzy no longer depletes the remainder of your Power gauge.
  • Reduced the intensity of the blurred VFX during Frenzy.


THE PIG

  • Adjusted the Combat Straps add-on in accordance to the crouch duration change, decreased value from 1 second to 0.3 seconds.
  • Changed the Terror Radius fade time for when crouching / uncrouching to fade out/in ~4 seconds, down from 6.6 seconds.
  • Decreased the base crouch and uncrouch duration from 2 seconds to 1.3 seconds.
  • Increased Terror Radius from 28 meters to 32 meters.


THE PIG: SCORING ADJUSTMENTS

  • Hit during dash attack: increased from 250 to 500.
  • Initiate dash attack: increased from 50 to 100.


MAP CHANGES

  • Added extra hooks spawning spots around certain buildings to improve hook distribution.
  • Backwater Swamp: Adjusted height of bulrushes.
  • Backwater Swamp: Increased the spawning probability of the hooks in the center portion of the map to prioritize this portion of the map in favor of the edges.
  • Badham Preschool: Now forcing a hook to spawn in the back of the preschool school if the basement is not there.
  • Changed the basement reference point (used to calculate hook to basement distance) to the top of the basement stairs instead of being in the middle of the basement.
  • Grim Pantry: Added a new crow bomb to the map.
  • Procedural System - Added a minimum distance between chests so that jigsaw boxes don't spawn too close together.
  • Procedural System - Hook distribution adjustments: changed the amount and distribution of hooks for each map. Every map now has a baseline minimum distance between hooks, a minimum number of hooks and a maximum number of hooks.
  • Procedural System - Hook offerings now modify the newly introduced minimum distance between hooks. This distance will ultimately be ignored in the case where the minimum number of hooks requirements are not fulfilled. The effect of each offering is as such: Moldy Oak (Uncommon) = -1.5m, Rotten Oak (Rare)= -2.5m, Putrid Oak (Very Rare) = -3.5m, Petrified Oak (Survivor Very Rare) = +1m.
  • Reduced basement to hook minimum distance to 16 meters.
  • The Game: Added a few extra signs to help players navigate to the stairs.
  • Totem placement improvements: Recent upgrades to the totem interaction method allows the level design team to place the totems closer to other objects and as such, totem placement and hiding spots will be continuously improved starting with this update.


STATUS EFFECT UPDATES

  • All status effects that are timer based no longer stack or automatically reset the timer, but rather, take the highest remaining status timer and ignore the other.
    • If the new timer is the higher one, the previous timer is discarded and the status effect icon will visually reset to 100%.
    • If the new timer is the lower one, the new timer is discarded and the status effect icon remains at its current progression.


SURVIVOR PERK CHANGES

  • Distortion: Updated text to reflect that this perks effect does not trigger when survivors are in the dying state or affected by traps.
  • Leader: All action speeds, with the exception of repair speed, are increased to 15%/20%/25% instead of 3%/6%/9%. The effect now persists for 15 seconds after the perk owner is out of range. Only one Leader effect at a time.
  • Prove Thyself: For every other Survivor working on a generator within a 4m range, gain 10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Gain 50%/75%/100% more Bloodpoints for coop actions. Only one Prove Thyself effect at a time.
  • Technician: All tiers reduce audible repair sounds by a distance of 8 meters, up from 0/-4/-8.


UI UPDATES

  • Hidden Killer Loadout: Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Killer information will be revealed once all Survivors have exited the match.
  • Item Interaction: Items found in chests without already holding an item now require being picked up. This makes the interaction consistent with when you have an item already in hand and allows you to see what you have found before you commit to picking it up.
  • Mori Icon: If The Killer has played a mori offering, the offering's icon will be displayed in the in-game HUD when the conditions are valid and they are standing over a downed Survivor.


MISCELLANEOUS

  • Adjusted the Vault mechanic so that survivors come out of the vault with momentum, instead of being set to 0 movement speed after a vault.
  • After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends.
  • Changed the Medium Vault speed to last 0.9 seconds down from 1 second.
  • Created a new Medium Vault animation to distinguish the medium from the slow and fast vaults.
  • Renamed the "Hooked" scoring event to "Caught!" and the "Hook" scoring event to "Hooked". Fixed an issue that made it impossible to gain progress on coop Daily Rituals (The Initiation).


BUG FIXES – GENERAL

AUDIO & LOCALIZATION:

  • Fixed an issue that caused missing audio at the end of a Sacrifice.
  • Fixed an issue that caused missing audio for disarming, stepping and getting out of a bear trap.
  • Fixed an issue that caused the menu music to disappear when backing out of a Kill Your Friends, or when sent back to the offline lobby screen after a public match.
  • Minor localization and translation improvements.
  • Adjusted the camera position for the Hag, Legion (specifically Julie and Susie), Nightmare and Pig.
  • Fixed an issue that allowed the Shape to gain Evil Within progress through objects.
  • Fixed an issue that caused Prove Thyself to grant an additional 10% repair speed bonus. Because the Prove Thyself owner was counted as well.
  • Fixed an issue that caused Prove Thyself to show as active in the HUD when within range of a dead or disconnected Survivor.
  • Fixed an issue that caused Survivor auras not to be visible within the exit gates when using the Blood Warden perk.
  • Fixed an issue that caused a Survivor repairing a generator with Prove Thyself not to get the bonus repair speed when within range of another Survivor with Prove Thyself.
  • Fixed an issue that caused the Cannibal's chainsaw animation to reset before it actually finished.
  • Fixed an issue that caused the Exhaustion Status Effect not to be removed when hooked.
  • Fixed an issue that caused the Mangled Status Effect from the Begrimed Chain and Rusted Chain add-ons to be permanent.
  • Fixed an issue that caused the Nightmare's movement speed to drop considerably when using his power.
  • Fixed an issue that caused the crow bombs in the Backwater Swamp maps not to have the correct notification icon when using Spies from the Shadows.
  • Fixed an issue that caused the host to see the blood spurt VFX (when not the Nightmare) when a Survivor failed a generator skill check.
  • Fixed an issue that made it impossible for the Legion to Frenzy vault over any windows above ground level.
  • Fixed an issue that made it impossible to gain progress on the Blood Dance and The Saviour Daily Rituals.
  • Fixed an issue that made it impossible to open a specific chest in the Léry's Memorial Institute map.
  • Fixed how we calculate the Prove thyself multiplier to be additive instead of multiplicative (the action speed bonus when using a Toolbox was much higher than we intended it to be).
  • Fixed lobby music & Halloween stingers
  • Miscellaneous customization stretching and LOD bug fixes.
  • Various localization improvements and bug fixes.


KILLER RELATED:

  • Adjusted the intensity of the Spirit's Phase Walk VFX. The VFX changed due to the update to Unreal Engine 4.20 and the lighting changes introduced in 2.4.0.
  • Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and/or the "Blind Warrior" - White add-on.
  • Fixed an issue that caused the Hillbilly's arm to stretch during his mori.
  • Fixed an issue that caused the Legion's Killer Instinct to display the location of escaped Survivors.
  • Fixed an issue that caused the Legion's attack VFX to be out of sync with their attack.
  • Fixed an issue that caused the Legion's camera to snap up or down if the camera was moved in either direction during the Feral Frenzy cooldown.
  • Fixed an issue that caused the Legion's power not to stop and reset when getting blinded by a flashlight while in Feral Frenzy.
  • Fixed an issue that caused the Madness notification bubbles to end abruptly from Survivors perspectives.
  • Fixed an issue that caused the Shape's Mirror Shard add-on not to show Survivor auras for the amount of time stated in the add-on.
  • Fixed an issue that caused the Wraith's blade wipe animation to block most of the screen.
  • Fixed an issue that could cause a desync in player states when getting out of a bear trap after attempting to vault over a window with a bear trap in front of it.
  • Fixed an issue that could cause a desync in player states when picked out of a bear trap by the Trapper.


MAP SPECIFIC:

  • Adjusted the lighting in the basement houses in the Lampkin Lane and Badham Preschool maps.
  • Fixed an issue in Lampkin Lane that was preventing edge-object trees from spawning near the sidewalk between street tiles.
  • Fixed an issue that allowed the Nurse to blink out of world through a corner wall in the bathroom of The Game map.
  • Fixed an issue that caused a hook in front of the warehouse to gloat in the Coal Tower map.
  • Fixed an issue that caused a partially transparent wall decal to appear in an empty doorway in The Game map.
  • Fixed an issue that caused an impassable gap between a rock and a tree in the Family Residence map.
  • Fixed an issue that caused an impassable gap between a tree and a chest on the Rancid Abattoir map.
  • Fixed an issue that caused an invisible collision that blocked player movement on the hills in the Family Residence map. Fixed an issue that caused incorrect character placement when entering/exiting a specific locker in the Mount Ormond Resort map.
  • Fixed an issue that caused players to float after falling on top of a totem and cleansing it, next to the unique tree in the Shelter Woods map.
  • Fixed an issue that could cause multiple generators to spawn in one area in multiple maps that use the indoor generators (ie: Lampkin Lane, The Game, etc).
  • Fixed an issue that made it impossible for hatchets, bottles and chainsaws to go through open windows and doorways into the chalet building in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible for the Legion to Frenzy vault over a specific pallet in the Grim Pantry map.
  • Fixed an issue that made it impossible to damage the short side of a specific generator on the bottom floor of The Game map.
  • Fixed an issue that made it impossible to interact with one side of a generator in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to pass a Survivor repairing a generator from the long side in one of the houses in Lampkin Lane.
  • Fixed an issue that made it impossible to pick up Survivors when they were in between a tree and a rock in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to vault from one side of a fence vault in Lampkin Lane.
  • Fixed an issue where a pile of wood was blocking an opening in one of the fences in Lampkin Lane.
  • Misc LOD fixes.


PERKS:

  • Fixed an issue that caused the Endurance timer from Borrowed Time to be removed from the player unhooked if the player unhooking got downed.
  • Fixed an issue that caused the loud noise indicator and scratch marks from the Diversion perk to appear on the Survivor who threw the pebble, if thrown outside of the Killers terror radius.
  • Fixed an issue with Plunderer's Instinct causing a lower rate of Event items to appear in chests.


UI & HUD:

  • Added more logging to help identify the issue that caused players to encounter invisible skill checks. We will be closely monitoring the impact of this change.
  • Fixed an issue that caused disconnected clients to have the incorrect status in the scoreboard.
  • Fixed an issue that caused frame rate drops when navigating through the Loadout.
  • Fixed an issue that caused interaction prompts to be visible for certain items when in Madness Tier III.
  • Fixed an issue that caused the Killer to have a superfluous Spectate button on the tally screen.
  • Fixed an issue that could cause Loadout items to appear through tally screen pages.


MISCELLANEOUS

  • Fixed an issue that allowed Survivors to enter a locker through the Killers collision.
  • Fixed an issue that allowed injured Survivors to finish Mending another Survivor before entering the dying state if the killer hit them.
  • Fixed an issue that allowed the Legion to have infinite Frenzy in Kill Your Friends.
  • Fixed an issue that caused cosmetics from previous special event to automatically get unequipped.
  • Fixed an issue that caused the flower and finger key ring to be missing on the Clown's outfits from "The Showman" Collection. Icons have been updated to reflect this.
  • Fixed an issue that caused the non-Killer host not to see blood pouring VFX on failed generator skill checks when waking up from the Dream State.
  • Fixed an issue that could allow players to gain control of their character before others.
  • Fixed an issue that made it impossible to heal/mend yourself when holding the sprint button, and standing still.
  • Fixed an issue with generator repair efficiency for multiple Survivors working on the same generator. The efficiency debuff (-10%) should now be applied at the correct rate.
  • Misc cosmetic clipping & camera adjustments and improvements.


BUG FIXES - PLATFORM SPECIFIC

  • Fixed an issue that caused assets in the preschool basement to disappear at varying distances on Low graphic settings in the Badham Preschool map.
  • Fixed an issue that caused special characters not to be supported in the in-game chat in all non-English languages.
  • Fixed an issue that caused the Nurse and the Legion not to have Fatigued VFX on Low graphic settings.


FIXES AND CHANGES FROM PTB 2.5.0 (PC ONLY)

  • Map changes: Reverted the increased chances to spawn blinking signs in the hallways surrounding rooms containing a generator in the Treatment Theater map. This change was reverted due to an issue causing the position of the signs to not always match with the generators positions'.
  • Reverted change to the Legion, in which the Deep Wound timer was set to 20 seconds when hitting an injured Survivor with Feral Frenzy. Deep Wound timer should be back to 30 seconds.
  • Reverted the changes to Self-Care.

Patch 2.5.0 (PTB) - 08 January 2019

FEATURES & CONTENT
  • Feature - Added controls to change characters in the lobbies and the store without accessing the character selection panel.
  • Feature - Added new main menu idle animations for all Survivors. These can be observed at the campfire.
  • Feature - Clicking on an unpurchased character from offline lobby will automatically redirect to this character's store page.


BALANCE

AUDIO ADJUSTMENTS

  • Changed the lobby music back to the default music.
  • Remixed volume levels for footsteps, music & VOs.
  • Removed the attenuation on VOs and footsteps that were integrated in the 2.4.0 release.


KILLER

PERK CHANGES:

  • Bamboozle: Updated text to reflect the perk does not work with pallets.
  • Blood Warden: Added a timer on the perk in the HUD to better indicate when and for how long Blood Warden is active.
  • Iron Maiden: Reduced Survivor location notification from 4 seconds to 3 seconds.
  • Spies from the Shadows: Increased the chances of a visual notification to 100% for all tiers. Added crow outline in Loud Noise notification. Increased the notification range from 16/24/36 meters to 32/40/48 meters.
  • Surveillance: Increased audible repair sounds by a distance by 8 meters. Any regressing generators will be highlighted by a white aura. If regression on a generator is interrupted, it will be highlighted by a yellow aura for 8/12/16 seconds.


THE LEGION

  • Manually ending Frenzy no longer depletes the remainder of your Power gauge.
  • Reduced the intensity of the blurred VFX during Frenzy.


THE PIG

  • Adjusted the Combat Straps add-on in accordance to the crouch duration change, decreased value from 1 second to 0.3 seconds.
  • Changed the Terror Radius fade time for when crouching / uncrouching to fade out/in ~4 seconds, down from 6.6 seconds.
  • Decreased the base crouch and uncrouch duration from 2 seconds to 1.3 seconds.
  • Increased Terror Radius from 28 meters to 32 meters.


THE PIG: SCORING ADJUSTMENTS

  • Hit during dash attack: increased from 250 to 500.
  • Initiate dash attack: increased from 50 to 100.


MAP CHANGES

  • Added extra hooks spawning spots around certain buildings to improve hook distribution.
  • Backwater Swamp: Adjusted height of bulrushes.
  • Backwater Swamp: Increased the spawning probability of the hooks in the center portion of the map to prioritize this portion of the map in favor of the edges.
  • Badham Preschool: Now forcing a hook to spawn in the back of the preschool school if the basement is not there.
  • Changed the basement reference point (used to calculate hook to basement distance) to the top of the basement stairs instead of being in the middle of the basement.
  • Grim Pantry: Added a new crow bomb to the map.
  • Procedural System - Added a minimum distance between chests so that jigsaw boxes don't spawn too close together.
  • Procedural System - Hook distribution adjustments: changed the amount and distribution of hooks for each map. Every map now has a baseline minimum distance between hooks, a minimum number of hooks and a maximum number of hooks. *Procedural System - Hook offerings now modify the newly introduced minimum distance between hooks. This distance will ultimately be ignored in the case where the minimum number of hooks requirements are not fulfilled. The effect of each offering is as such: Moldy Oak (Uncommon) = -1.5m, Rotten Oak (Rare)= -2.5m, Putrid Oak (Very Rare) = -3.5m, Petrified Oak (Survivor Very Rare) = +1m.
  • Reduced basement to hook minimum distance to 16 meters.

The Game: Added a few extra signs to help players navigate to the stairs.

  • Totem placement improvements: Recent upgrades to the totem interaction method allows the level design team to place the totems closer to other objects and as such, totem placement and hiding spots will be continuously improved starting with this update.


STATUS EFFECT UPDATES

  • All status effects that are timer based no longer stack or automatically reset the timer, but rather, take the highest remaining status timer and ignore the other.
    • If the new timer is the higher one, the previous timer is discarded and the status effect icon will visually reset to 100%.
    • If the new timer is the lower one, the new timer is discarded and the status effect icon remains at its current progression.


SURVIVOR PERK CHANGES

  • Distortion: Updated text to reflect that this perks effect does not trigger when survivors are in the dying state or affected by traps.
  • Leader: All action speeds, with the exception of repair speed, are increased to 15%/20%/25% instead of 3%/6%/9%. The effect now persists for 15 seconds after the perk owner is out of range. Only one Leader effect at a time.
  • Prove Thyself: For every other Survivor working on a generator within a 4m range, gain 10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Gain 50%/75%/100% more Bloodpoints for coop actions. Only one Prove Thyself effect at a time.
  • Technician: All tiers reduce audible repair sounds by a distance of 8 meters, up from 0/-4/-8.


UI UPDATES

  • Hidden Killer Loadout: Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Killer information will be revealed once all Survivors have exited the match.
  • Item Interaction: Items found in chests without already holding an item now require being picked up. This makes the interaction consistent with when you have an item already in hand and allows you to see what you have found before you commit to picking it up.
  • Mori Icon: If The Killer has played a mori offering, the offering's icon will be displayed in the in-game HUD when the conditions are valid and they are standing over a downed Survivor.


MISCELLANEOUS

  • Adjusted the Vault mechanic so that survivors come out of the vault with momentum, instead of being set to 0 movement speed after a vault.
  • After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends.
  • Changed the Medium Vault speed to last 0.9 seconds down from 1 second.
  • Created a new Medium Vault animation to distinguish the medium from the slow and fast vaults.
  • Renamed the "Hooked" scoring event to "Caught!" and the "Hook" scoring event to "Hooked". Fixed an issue that made it impossible to gain progress on coop Daily Rituals (The Initiation).


BUG FIXES – GENERAL

AUDIO & LOCALIZATION:

  • Fixed an issue that caused missing audio at the end of a Sacrifice.
  • Fixed an issue that caused missing audio for disarming, stepping and getting out of a bear trap.
  • Fixed an issue that caused the menu music to disappear when backing out of a Kill Your Friends, or when sent back to the offline lobby screen after a public match.
  • Minor localization and translation improvements.
  • Adjusted the camera position for the Hag, Legion (specifically Julie and Susie), Nightmare and Pig.
  • Fixed an issue that allowed the Shape to gain Evil Within progress through objects.
  • Fixed an issue that caused Prove Thyself to grant an additional 10% repair speed bonus. Because the Prove Thyself owner was counted as well.
  • Fixed an issue that caused Prove Thyself to show as active in the HUD when within range of a dead or disconnected Survivor.
  • Fixed an issue that caused Survivor auras not to be visible within the exit gates when using the Blood Warden perk.
  • Fixed an issue that caused a Survivor repairing a generator with Prove Thyself not to get the bonus repair speed when within range of another Survivor with Prove Thyself.
  • Fixed an issue that caused the Cannibal's chainsaw animation to reset before it actually finished.
  • Fixed an issue that caused the Exhaustion Status Effect not to be removed when hooked.
  • Fixed an issue that caused the Mangled Status Effect from the Begrimed Chain and Rusted Chain add-ons to be permanent.
  • Fixed an issue that caused the Nightmare's movement speed to drop considerably when using his power.
  • Fixed an issue that caused the crow bombs in the Backwater Swamp maps not to have the correct notification icon when using Spies from the Shadows.
  • Fixed an issue that caused the host to see the blood spurt VFX (when not the Nightmare) when a Survivor failed a generator skill check.
  • Fixed an issue that made it impossible for the Legion to Frenzy vault over any windows above ground level.
  • Fixed an issue that made it impossible to gain progress on the Blood Dance and The Saviour Daily Rituals.
  • Fixed an issue that made it impossible to open a specific chest in the Léry's Memorial Institute map.
  • Fixed how we calculate the Prove thyself multiplier to be additive instead of multiplicative (the action speed bonus when using a Toolbox was much higher than we intended it to be).
  • Fixed lobby music & Halloween stingers
  • Miscellaneous customization stretching and LOD bug fixes.
  • Various localization improvements and bug fixes.


KILLER RELATED:

  • Adjusted the intensity of the Spirit's Phase Walk VFX. The VFX changed due to the update to Unreal Engine 4.20 and the lighting changes introduced in 2.4.0.
  • Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and/or the "Blind Warrior" - White add-on.
  • Fixed an issue that caused the Hillbilly's arm to stretch during his mori.
  • Fixed an issue that caused the Legion's Killer Instinct to display the location of escaped Survivors.
  • Fixed an issue that caused the Legion's attack VFX to be out of sync with their attack.
  • Fixed an issue that caused the Legion's camera to snap up or down if the camera was moved in either direction during the Feral Frenzy cooldown.
  • Fixed an issue that caused the Legion's power not to stop and reset when getting blinded by a flashlight while in Feral Frenzy.
  • Fixed an issue that caused the Madness notification bubbles to end abruptly from Survivors perspectives.
  • Fixed an issue that caused the Shape's Mirror Shard add-on not to show Survivor auras for the amount of time stated in the add-on.
  • Fixed an issue that caused the Wraith's blade wipe animation to block most of the screen.
  • Fixed an issue that could cause a desync in player states when getting out of a bear trap after attempting to vault over a window with a bear trap in front of it.
  • Fixed an issue that could cause a desync in player states when picked out of a bear trap by the Trapper.


MAP SPECIFIC:

  • Adjusted the lighting in the basement houses in the Lampkin Lane and Badham Preschool maps.
  • Fixed an issue in Lampkin Lane that was preventing edge-object trees from spawning near the sidewalk between street tiles.
  • Fixed an issue that allowed the Nurse to blink out of world through a corner wall in the bathroom of The Game map.
  • Fixed an issue that caused a hook in front of the warehouse to gloat in the Coal Tower map.
  • Fixed an issue that caused a partially transparent wall decal to appear in an empty doorway in The Game map.
  • Fixed an issue that caused an impassable gap between a rock and a tree in the Family Residence map.
  • Fixed an issue that caused an impassable gap between a tree and a chest on the Rancid Abattoir map.
  • Fixed an issue that caused an invisible collision that blocked player movement on the hills in the Family Residence map. Fixed an issue that caused incorrect character placement when entering/exiting a specific locker in the Mount Ormond Resort map.
  • Fixed an issue that caused players to float after falling on top of a totem and cleansing it, next to the unique tree in the Shelter Woods map.
  • Fixed an issue that could cause multiple generators to spawn in one area in multiple maps that use the indoor generators (ie: Lampkin Lane, The Game, etc).
  • Fixed an issue that made it impossible for hatchets, bottles and chainsaws to go through open windows and doorways into the chalet building in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible for the Legion to Frenzy vault over a specific pallet in the Grim Pantry map.
  • Fixed an issue that made it impossible to damage the short side of a specific generator on the bottom floor of The Game map.
  • Fixed an issue that made it impossible to interact with one side of a generator in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to pass a Survivor repairing a generator from the long side in one of the houses in Lampkin Lane.
  • Fixed an issue that made it impossible to pick up Survivors when they were in between a tree and a rock in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to vault from one side of a fence vault in Lampkin Lane.
  • Fixed an issue where a pile of wood was blocking an opening in one of the fences in Lampkin Lane.
  • Misc LOD fixes.


PERKS:

  • Fixed an issue that caused the Endurance timer from Borrowed Time to be removed from the player unhooked if the player unhooking got downed.
  • Fixed an issue that caused the loud noise indicator and scratch marks from the Diversion perk to appear on the Survivor who threw the pebble, if thrown outside of the Killers terror radius.
  • Fixed an issue with Plunderer's Instinct causing a lower rate of Event items to appear in chests.


UI & HUD:

  • Added more logging to help identify the issue that caused players to encounter invisible skill checks. We will be closely monitoring the impact of this change.
  • Fixed an issue that caused disconnected clients to have the incorrect status in the scoreboard.
  • Fixed an issue that caused frame rate drops when navigating through the Loadout.
  • Fixed an issue that caused interaction prompts to be visible for certain items when in Madness Tier III.
  • Fixed an issue that caused the Killer to have a superfluous Spectate button on the tally screen.
  • Fixed an issue that could cause Loadout items to appear through tally screen pages.


MISCELLANEOUS

  • Fixed an issue that allowed Survivors to enter a locker through the Killers collision.
  • Fixed an issue that allowed injured Survivors to finish Mending another Survivor before entering the dying state if the killer hit them.
  • Fixed an issue that allowed the Legion to have infinite Frenzy in Kill Your Friends.
  • Fixed an issue that caused cosmetics from previous special event to automatically get unequipped.
  • Fixed an issue that caused the flower and finger key ring to be missing on the Clown's outfits from "The Showman" Collection. Icons have been updated to reflect this.
  • Fixed an issue that caused the non-Killer host not to see blood pouring VFX on failed generator skill checks when waking up from the Dream State.
  • Fixed an issue that could allow players to gain control of their character before others.
  • Fixed an issue that made it impossible to heal/mend yourself when holding the sprint button, and standing still.
  • Fixed an issue with generator repair efficiency for multiple Survivors working on the same generator. The efficiency debuff (-10%) should now be applied at the correct rate.
  • Misc cosmetic clipping & camera adjustments and improvements.


BUG FIXES - PLATFORM SPECIFIC

  • Fixed an issue that caused assets in the preschool basement to disappear at varying distances on Low graphic settings in the Badham Preschool map.
  • Fixed an issue that caused special characters not to be supported in the in-game chat in all non-English languages.
  • Fixed an issue that caused the Nurse and the Legion not to have Fatigued VFX on Low graphic settings.


TESTING

ATTENTION

These changes are meant to be tested by the Community on the PTB. They might not be included in the final release.

  • Self-Care: All healing action speeds are reduced by 45%/35%/25%. This action speed penalty replaces the previous Self-care penalty (-50% speed) and applies a flat penalty to ALL healing actions.
  • The Deep Wound timer now starts at 20 seconds (instead of 30 seconds) when an injured survivor is hit by Feral Frenzy. The timer for Feral Frenzy hits on healthy survivors remains at 30 seconds.

Patch 2.4.0 - 18 December 2018

KNOWN ISSUE
  • Content already unlocked might disappear from the player's inventory after purchasing the Darkness Among Us Content with Auric Cells or Iridescent Shards. The work around is to restart your application.


DEV NOTES

UNREAL ENGINE UPDATE

The updated engine has added support for many new features (especially in Audio & Rendering), but also caused some incompatibility with existing features the game relied on. As such, we have re-balanced a few very important components of the game (lighting, fog, sound & occlusion)

  • Added support for more realistic volumetric fog in all exterior maps.
  • Adjusted audio balance and occlusion levels across all maps.
  • Adjusted lighting across all themes and maps, quality settings, as well as Killer specific lighting conditions (The Nightmare's dream world, etc).
  • Reduced the distance at which a Killer's red stain is visible to Survivors.


NEW MATCHMAKING SYSTEM

We tested the new matchmaking system during the 2.4.0 PTB. For more info about the nature of this new matchmaking system and when it will roll out on the live environment, please consult this post.


DEEP WOUND STATUS

With our latest chapter, Darkness Among Us, we are introducing a new status effect to the world of Dead by Daylight: Deep Wound. You may already be familiar with the effect if you have ever been on the receiving end of a Borrowed Time save. The perk, Borrowed Time, has now been updated to reflect this new status effect.

Deep Wound indicates that a Survivor has been afflicted with a devastating internal injury and has a limited amount of time in which to be mended before being put into the dying state.

Survivors now have the ability to mend themselves, or others, without requiring a med-kit. Just find a safe place to stop running and spend a bit of time repairing those internal injuries. The Deep Wound timer now pauses while the Survivor is in a chase and The Killer is shown a location indicator if the Survivor goes down because of Deep Wound.

For these reasons, Borrowed Time’s bleed-out timer has been reduced to 10/15/20 seconds (previously 15/20/25 seconds) before putting the afflicted Survivor into dying state.

The portrait icon in the bottom-left of the screen indicates the amount of time the Survivor has before they go down. The screen effects while in Deep Wound have also been modified from the desaturated look of the original Borrowed Time to now incorporate more blood to make it very clear that you are still in peril.


FEATURES & CONTENT

  • Content - Made the "Best New Trapper Mask" customization item (CVA Award) available to all players.
  • Feature - Added a new status effect for Survivors: Deep Wound. Survivors afflicted with the Deep Wound status effect need to mend before being able to heal themselves, or be healed by others. Survivors can mend each other.
  • Feature - Added the theme, map and tile information in the Pause menu. This feature is to better help our players and the Dev team when reporting map specific issues. Please be sure to include that information when reporting any map issues.
  • Feature - Integrated an updated version of the Unreal Engine (4.20, from 4.13).
  • Feature - Map Scheduler: Added a server configuration to allow control of map frequency during Online Ranked matches. This will allow us to add or remove emphasis on certain maps or themes during specific periods. Map selection offerings will still normally take precedence over these.
  • Feature - Opening the Store from the offline lobbies will redirect the user to the currently selected character's catalog page.


BALANCE

UI UPDATES

  • Updated layout for the character information screen. Killer information screens now show basic stats (Max Base Speed, Base Terror Radius, and Height).


SURVIVOR PERKS

  • Borrowed Time: Unhooked Survivors are now affected by the Deep Wound Status effect. Changed the Bleedout timer from 15/20/25 seconds to 10/15/20 seconds. VFX have been updated. Please see the dev message: "Deep Wound" for more details.
  • Diversion: Scratch marks will now appear at the location of the loud noise from the pebble.


OTHER BALANCE CHANGES

  • Hiding inside of lockers now blocks the auras of Survivors while they are inside.
  • Increased the brightness of auras.
  • Made it possible for Survivors to cancel being healed by walking away. Prior to this change, survivors needed to run in order to cancel being healed.
  • Snap Out Of It is no longer affected by the A Nurse's Calling perk. Actions such as Snap Out Of It and Mending are not healing actions, thus perks should not affect them.
  • Survivors who activate a map or key item while crouched now stay crouched.
  • When in a locker once the Bleedout timer has ended, Survivors will automatically exit the locker.


BUG FIXES

AUDIO & LOCALIZATION

  • Major localization and translation improvements.


KILLER

  • Fixed an issue that caused Survivors hooked by the Hag to be a bit offset from the hook.
  • Fixed an issue that caused Survivors to flip into the dead position when mori'd by the Shape with either Judith's Tombstone or Tombstone Piece add-ons.
  • Fixed an issue that caused an audio discrepancy between two game client who are facing in opposite directions (towards and away) from the Hillbilly's chainsaw.
  • Fixed an issue that caused blood VFX from the environment to appear brighter when the Spirit uses her power.
  • Fixed an issue that caused the Clown's knife to become misaligned when interrupting a Survivor vaulting towards them.
  • Fixed an issue that caused the Killers red stain to be visible on their own character's model.
  • Fixed an issue that caused the Nurse to clip into Survivors during her mori kill.
  • Fixed an issue that caused the Nurse to go into the fatigued state when blink interrupting a Survivor.
  • Fixed an issue that caused the Spirit's Husk to start a fresh idle animation instead of using the players current animation during her Phase Walk.
  • Fixed an issue that caused the Spirit's head to disappear towards the end of the camera pan intro sequence at the start of a match.
  • Fixed an issue that caused the Survivor stepped in trap loud noise bubble to appear when the Trapper was holding a bear trap near any other notification bubble.
  • Fixed an issue that caused the Survivor to move in front of the camera when the Spirit attacks while carrying a Survivor on her shoulder.
  • Fixed an issue that caused the blood from Survivors to be visible while the Spirit charged her power.
  • Fixed an issue that caused the camera to be incorrectly placed from Survivor perspective when being mori'd by the Shape with either Judith's Tombstone or Tombstone Piece add-ons.
  • Fixed an issue that caused the held items to briefly appear out of the Killers' hand when interrupting a Survivor vaulting towards them.
  • Fixed an issue that caused the wrong LOD to sometimes load on The Spirit's customization.
  • Fixed an issue that made it impossible for the Trapper to pick up Survivors from a bear trap when it was placed too close to a totem.
  • Fixed an issue that made it impossible to blind a Killer with a flashlight if there was a downed Survivor in front of them.


MAP SPECIFIC

  • Fixed an issue that allowed players to walk on a large rock in the Autohaven Wrecker's maps.
  • Fixed an issue that allowed the Killer to interrupt a chest search across from a fence in Lampkin Lane.
  • Fixed an issue that caused a small pile of logs to spawn in between two hedges in Lampkin Lane.
  • Fixed an issue that caused an impassable gap between a fence wall and a rock in The Pale Rose map.
  • Fixed an issue that caused an impassable gap for Killers when two trees spawned too close together in the Mother's Dwelling map.
  • Fixed an issue that caused an inaccessible chest in the Grim Pantry map.
  • Fixed an issue that could cause a stuck spot in the Grim Pantry map between a log and a hill.
  • Fixed an issue that made it impossible to open or escape through the hatch when spawned on a specific hill in the Mother's Dwelling map.
  • Fixed an issue that made it impossible to repair a generator from one of the shorts sides next to the van in the street in Lampkin Lane.


PERKS

  • Fixed an issue that allowed Survivors to spam the Diversion perk while repairing a generator.
  • Fixed an issue that caused Adrenaline to trigger during the pick-up and interrupt animations.
  • Fixed an issue that caused the attack cooldown to be applied on Hex: No One Escapes Death, after it was removed in patch 2.3.0.
  • Fixed an issue that caused the bleedout timer from Borrowed Time perk to cancel completely when stepping in a bear trap.
  • Fixed an issue that caused the hooks destroyed by a sacrifice not to respawn with the Hangman's Trick perk.


FIXES

  • Fixed an issue that caused Survivors to overlap on one another in the match result screen.
  • Fixed an issue that caused Survivors to snap back underneath the hook when unhooking themselves.
  • Fixed an issue that caused an inconsistency in the way that perks, powers and add-ons dynamically modify the Terror Radius.
  • Fixed an issue that caused healing progress not to reset when being interrupted and hooked.
  • Fixed an issue that caused players to be invisible to others until moving if spawned in the Shack.
  • Fixed an issue that caused the Clown's stomach to jiggle too much in the tally screen.
  • Fixed an issue that caused the Killer Prestige items to be awarded in the wrong order.
  • Fixed an issue that caused the Mangled status effect to stack when applied from different sources (add-ons, perks).
  • Fixed an issue that caused the Object of Obsession perk not to work when the character body was not facing a non-host Killer in a Kill Your Friends match.
  • Fixed an issue that caused the Rite of the Spirit Daily Ritual to unlock without meeting the requirements.
  • Fixed an issue that caused the Spectator camera to remain in spectate when the last player would leave the match.
  • Fixed an issue that could cause items to disappear when swapping items in a chest.
  • Fixed an issue that could cause the damage protection from getting unhooked to either not trigger, or be applied long after the player has regained control of their character.
  • Fixed an issue that made it possible for a Survivor to obtain an Iridescent Unbroken Emblem in a game where they were pulled out of a bear trap and hooked.
  • Misc cosmetic clipping & camera adjustments and improvements.


UI & HUD

  • Changed the "Survivors" tab in the pause menu to "Match Details".
  • Fixed an issue that caused the Killer add-ons not to appear in the tally screen in a Kill Your Friends match with a non-host Killer.
  • Fixed an issue that caused the prices to be missing from customization tooltips that were only purchasable with Auric Cells.
  • Fixed an issue that caused the tooltips from Page 1 to carry over to Page 2 of the Map Select in Match Management in Kill Your Friends.
  • Fixed an issue that made it impossible to open profiles or read perk, add-ons, items or offering descriptions on the match result screen after spectating.
  • Fixed an issue that made it impossible to scroll through the DLC confirmation texts with the controller sticks.
  • Misc UI improvements.


PLATFORM SPECIFIC - PS4

  • Adjusted the logic for the inversion of the X & O buttons in Japanese (now based on OS setting instead of language)
  • Fixed an issue that could cause frame rate drops during the Tutorial levels.
  • Fixed an issue that made it impossible to unlock the "Where Did They Go!?" trophy as a Survivor and caused the Killer to unlock it instead.
  • Fixed an issue that made it possible to unlock the "Risk It All" trophy with event items.
  • Translated the Platinum Trophy in all supported languages.

Patch 2.4.0 (PTB) - 27 November 2018

NEW MAP: THE ORMOND SLOPES RESORT

Welcome to Ormond, Alberta. Surrounded by an impressive mountain range, The Ormond Slopes Resort now lies derelict. The resort fell into disuse. Ormond’s resort was abandoned to decay, and then became a hideout for gangs of teenagers looking for trouble. Some people say it hid a darkness, a bottomless hole from where no one could return.


NEW KILLER: THE LEGION

When teenagers get involved with an impulsive mastermind, they discover an addictive kind of freedom. Together, they spiral out of control and become the wrong kind of crowd. Players will choose to embody one of the agile teenagers able to catch Survivors off-guard with their power, Feral Frenzy.


THE LEGION’S POWER IS:

  • Feral Frenzy. When active, The Legion can move at a faster rate, vault pallets, and missed attacks have a shorter cooldown. Successful attacks made during the Frenzy apply a new status effect – DEEP WOUND – and reset the power’s duration, allowing The Legion to chain their attacks to multiple Survivors.


THE LEGION COMES WITH 3 PERKS:

  • Discordance: Any time 2 or more survivors are working on the same Generator; the Generator's aura is highlighted for a short duration.
  • Mad Grit: While carrying a Survivor, you suffer no cooldown for missed attacks, and hitting another Survivor will pause the carried Survivor’s wiggle timer for a moment.
  • Iron Maiden: You open lockers faster. Additionally, when a Survivor exits a locker, their location is revealed, and they suffer from the Exposed status effect for a while.


NEW SURVIVOR: JEFF JOHANSEN

  • Jeff is an artist with a heart of gold. One morning, he got a phone call from Ormond, Alberta. Home. Jeff revisited the home he left behind, but he should never have looked back.


JEFF JOHANSEN COMES WITH 3 PERKS:

  • Breakdown: Any time you are removed from a hook (escaped or saved), the hook breaks and the Killer's aura is shown to you.
  • Aftercare: A 2-way link is created between yourself and other Survivors when you cooperate. When you heal or rescue someone, or when someone heals or rescues you, a link is created, allowing you to see each other’s auras across the entire map.
  • Distortion: You start the Trial with 3 tokens. When your aura would be shown to the killer, the perk activates, and a token is consumed. For a short period, your aura will not be shown to the Killer and you leave no scratch marks.


DEV NOTES

PTB INFORMATION

Your personal profile (save data, inventory, currencies) has been copied from the Live servers to the PTB servers at 8:15UTC on November 26th. Any progress or purchases made on the Live servers after this date will not be reflected on the PTB. All progress made during the PTB will not be transferred over to the Live servers. You can leave feedback of your experience here: https://forum.deadbydaylight.com/en/categories/ptb-feedback


UNREAL ENGINE UPDATE

The updated engine has added support for many new features (especially in Audio & Rendering), but also caused some incompatibility with existing features the game relied on. As such, we have re-balanced a few very important components of the game (lighting, fog, sound & occlusion):

  • Added support for more realistic volumetric fog in all exterior maps.
  • Adjusted audio balance and occlusion levels across all maps.
  • Adjusted lighting across all themes and maps, quality settings (PC Only), as well as Killer specific lighting conditions (The Nightmare's dream world, etc).


NEW MATCHMAKING SYSTEM

We will be testing a new matchmaking system during the Chapter X PTB. For more info about the nature of this new matchmaking system and when it will roll out on the live environment, please consult this post.


DEEP WOUND STATUS

With our latest chapter, Darkness Among Us, we are introducing a new status effect to the world of Dead by Daylight: Deep Wound. You may already be familiar with the effect if you have ever been on the receiving end of a Borrowed Time save. The perk, Borrowed Time, has now been updated to reflect this new status effect.

Deep Wound indicates that a Survivor has been afflicted with a devastating internal injury and has a limited amount of time in which to be mended before being put into the dying state.

Survivors now have the ability to mend themselves, or others, without requiring a med-kit. Just find a safe place to stop running and spend a bit of time repairing those internal injuries. The Deep Wound timer now pauses while the Survivor is in a chase and The Killer is shown a location indicator if the Survivor goes down because of Deep Wound.

For these reasons, Borrowed Time’s bleed-out timer has been reduced to 10/15/20 seconds (previously 15/20/25 seconds) before putting the afflicted Survivor into dying state.

The portrait icon in the bottom-left of the screen indicates the amount of time the Survivor has before they go down. The screen effects while in Deep Wound have also been modified from the desaturated look of the original Borrowed Time to now incorporate more blood to make it very clear that you are still in peril.


FEATURES & CONTENT

  • Feature - Added a new status effect for Survivors: Deep Wound. Survivors afflicted with the Deep Wound status effect need to mend before being able to heal themselves, or be healed by others. Survivors can mend each other.
  • Feature - Added the theme, map and tile information in the Pause menu. This feature is to better help our players and the Dev team when reporting map specific issues. Please be sure to include that information when reporting any map issues.
  • Feature - Integrated an updated version of the Unreal Engine (4.20, from 4.13).
  • Feature - Map Scheduler: Added a server configuration to allow control of map frequency during Online Ranked matches. This will allow us to add or remove emphasis on certain maps or themes during specific periods. Map selection offerings will still normally take precedence over these.
  • Feature - Opening the Store from the offline lobbies will redirect the user to the currently selected character's catalog page.


BALANCE

UI UPDATES

  • Updated layout for the character information screen. Killer information screens now show basic stats (Max Base Speed, Base Terror Radius, and Height).


SURVIVOR PERKS

  • Borrowed Time: Unhooked Survivors are now affected by the Deep Wound Status effect. Changed the Bleedout timer from 15/20/25 seconds to 10/15/20 seconds. VFX have been updated. Please see the dev message: "Deep Wound" for more details.
  • Diversion: Scratch marks will now appear at the location of the loud noise from the pebble.


BUG FIXES

AUDIO & LOCALIZATION

  • Major localization and translation improvements.


KILLER

  • Fixed an issue that caused Survivors hooked by the Hag to appear a bit offset from the hook.
  • Fixed an issue that caused Survivors to flip into the dead position when mori'd by the Shape with either Judith's Tombstone or Tombstone Piece add-ons.
  • Fixed an issue that caused an audio discrepancy between two game client who are facing in opposite directions (towards and away) from the Hillbilly's chainsaw.
  • Fixed an issue that caused blood VFX from the environment to appear brighter when the Spirit uses her power.
  • Fixed an issue that caused the Clown's knife to become misaligned when interrupting a Survivor vaulting towards them.
  • Fixed an issue that caused the Killers red stain to be visible on their own character's model.
  • Fixed an issue that caused the Nurse to clip into Survivors during her mori kill.
  • Fixed an issue that caused the Nurse to go into the fatigued state when blink interrupting a Survivor.
  • Fixed an issue that caused the Spirit's Husk to start a fresh idle animation instead of using the players current animation during her Phase Walk.
  • Fixed an issue that caused the Spirit's head to disappear towards the end of the camera pan intro sequence at the start of a match.
  • Fixed an issue that caused the Survivor stepped in trap loud noise bubble to appear when the Trapper was holding a bear trap near any other notification bubble.
  • Fixed an issue that caused the Survivor to move in front of the camera when the Spirit attacks while carrying a Survivor on her shoulder.
  • Fixed an issue that caused the blood from Survivors to be visible while the Spirit charged her power.
  • Fixed an issue that caused the camera to be incorrectly placed from Survivor perspective when being mori'd by the Shape with either Judith's Tombstone or Tombstone Piece add-ons.
  • Fixed an issue that caused the held items to briefly appear out of the Killers' hand when interrupting a Survivor vaulting towards them.
  • Fixed an issue that caused the wrong LOD to sometimes load on The Spirit's customization.
  • Fixed an issue that made it impossible for the Trapper to pick up Survivors from a bear trap when it was placed too close to a totem.
  • Fixed an issue that made it impossible to blind a Killer with a flashlight if there was a downed Survivor in front of them.


MAP SPECIFIC

  • Fixed an issue that allowed the Killer to interrupt a chest search across from a fence in Lampkin Lane.
  • Fixed an issue that caused an impassable gap for Killers when two trees spawned too close together in the Mother's Dwelling map.
  • Fixed an issue that caused an inaccessible chest in the Grim Pantry map.
  • Fixed an issue that could cause a stuck spot in the Grim Pantry map between a log and a hill.
  • Fixed an issue that made it impossible to open or escape through the hatch when spawned on a specific hill in the Mother's Dwelling map.
  • Fixed an issue that made it impossible to repair a generator from one of the shorts sides next to the van in the street in Lampkin Lane.


PERKS

  • Fixed an issue that caused Adrenaline to trigger during the pick-up and interrupt animations.
  • Fixed an issue that caused the attack cooldown to be applied on Hex: No One Escapes Death, after it was removed in patch 2.3.0.
  • Fixed an issue that caused the bleedout timer from Borrowed Time perk to cancel completely when stepping in a bear trap.
  • Fixed an issue that caused the hooks destroyed by a sacrifice not to respawn with the Hangman's Trick perk.


MISCELLANEOUS

  • Adjusted lighting across all themes and maps, quality settings (PC Only), as well as Killer specific lighting conditions (The Nightmare's dream world, The Spirit's phase walk, etc).
  • Fixed an issue that caused Survivors to overlap on one another in the match result screen.
  • Fixed an issue that caused Survivors to snap back underneath the hook when unhooking themselves.
  • Fixed an issue that caused an inconsistency in the way that perks, powers and add-ons dynamically modify the Terror Radius.
  • Fixed an issue that caused healing progress not to reset when being interrupted and hooked.
  • Fixed an issue that caused players to be invisible to others until moving if spawned in the Shack.
  • Fixed an issue that caused the Clown's stomach to jiggle too much in the tally screen.
  • Fixed an issue that caused the Killer Prestige items to be awarded in the wrong order.
  • Fixed an issue that caused the Mangled status effect to stack when applied from different sources (add-ons, perks).
  • Fixed an issue that caused the Object of Obsession perk not to work when the character body was not facing a non-host Killer in a Kill Your Friends match.
  • Fixed an issue that caused the Rite of the Spirit Daily Ritual to unlock without meeting the requirements.
  • Fixed an issue that caused the Spectator camera to remain in spectate when the last player would leave the match.
  • Fixed an issue that could cause items to disappear when swapping items in a chest.
  • Fixed an issue that could cause the damage protection from getting unhooked to either not trigger, or be applied long after the player has regained control of their character.
  • Fixed an issue that made it possible for a Survivor to obtain an Iridescent Unbroken Emblem in a game where they were pulled out of a bear trap and hooked.
  • Hiding inside of lockers now blocks the auras of Survivors while they are inside.
  • Increased the brightness of auras.
  • Made it possible for Survivors to cancel being healed by walking away. Prior to this change, survivors needed to run in order to cancel being healed.
  • Misc cosmetic clipping & camera adjustments and improvements.
  • Survivors who activate a map or key item while crouched now stay crouched.
  • When in a locker once the Bleedout timer has ended, Survivors will automatically exit the locker.


UI & HUD

  • Changed the "Survivors" tab in the pause menu to "Match Details".
  • Fixed an issue that caused the Killer add-ons not to appear in the tally screen in a Kill Your Friends match with a non-host Killer.
  • Fixed an issue that caused the prices to be missing from customization tooltips that were only purchasable with Auric Cells.
  • Fixed an issue that caused the tooltips from Page 1 to carry over to Page 2 of the Map Select in Match Management in Kill Your Friends.
  • Fixed an issue that made it impossible to open profiles or read perk, add-ons, items or offering descriptions on the match result screen after spectating.
  • Fixed an issue that made it impossible to scroll through the DLC confirmation texts with the controller sticks.
  • Misc UI improvements.


PLATFORM SPECIFIC - PC

  • Fixed an issue that made it impossible to unlock the "Where Did They Go!?" achievement as a Survivor and caused the Killer to unlock it instead.
  • Fixed an issue that made it possible to unlock the "Risk It All" achievement with event items.


PTB KNOWN ISSUES

  • Distortion tokens are consumed when being downed, carried and interrupted if the Killer has Deerstalker equipped.
  • Kill Your Friends camera is misplaced.
  • Snap Out Of It and Wake Up takes priority over mending.
  • Some floors and various other objects are using the wrong texture material.
  • The Cannibal does not have chainsaw rev audio.
  • The Legion can hear Survivors sounds while in Frenzy.
  • The Legion's camera becomes offset when interrupting a mori.
  • The Legion's mori is missing some audio SFX.
  • The game hangs for about 30 seconds the first time the Loadout is opened.

Patch 2.3.3 - 06 November 2018

BALANCE
  • Adjusted the Spirit's husk animations while activating Yamaoka's Haunting. This change will make the transition more seamless, improving the mind-game potential.


BUG FIXES

  • Fixed an issue that caused the Mangled status effect to have an incorrect healing speed penalty.
  • Fixed an issue that caused the Clown's gas bottles not to have an effect on Survivors' vault speed.
  • Fixed an issue that caused event items to be erroneously removed from Kill Your Friends.
  • Fixed an issue that caused The Spirit's husk to play a running animation after the power would end.
  • Fixed an issue that caused the Hallowed Blight's event Vial to be displayed in the HUD after the event's completion.
  • Minor localization and translation improvements.

Patch 2.3.2 - 26 October 2018

FEATURES
  • Adjusted the Hallowed Blight widget to reflect the merging of survivor & killer event objectives


BUG FIXES

  • Fixed an issue causing event vial progress to get reset for the killers when completing a survivor objective or vice-versa. This issue was originally introduced with the merging of event objectives.

Patch 2.3.1 - 19 October 2018

BUG FIXES
  • Fixed an issue that would cause the interaction efficiency penalty of self-healing or sabotage to apply to other interactions if the Med-Kit or Toolbox used for the interaction would deplete.
  • Fixed an issue that caused the Survivor camera to be placed out of world when crouch entering a locker

Patch 2.3.0 - 16 October 2018

FEATURES & CONTENT
  • Feature - Added additional HUD information for both Survivors and Killers to see their equipped add-ons.
  • Feature - Added additional information the in-game pause screen to show the offerings burnt at the start of the Trial.
  • Feature - Created a new rarity for event-specific offerings, items and customization outfits and pieces. Some items from earlier events (Scorching Summer BBQ and Howling Grounds) have been updated to this rarity.
  • Feature - Added customization filter options "Artefact" and "Event" in the Store catalog screen
  • Feature - Added additional progress information about the login process on the title screen.


BALANCE

  • Disabled all Moon Bouquet (lightest / darkest moonlight) offerings
  • Added the ability to unlock perks in Bloodweb levels 2, 3 and 4
  • Adjusted the speed thresholds to hit a running vault (fast vault). They should now be more consistent. To hit a running vault, make sure to run straight at the window with at least 2.5 meters of clearance.
  • Added new interaction prompt text for the running vault to make it more clear when to hit the input. It's pretty quick, so keep your eyes peeled. (Herman Carter laughs in the distance)
  • Adjusted the spawning rules to reduce the possibility for Survivors to spawn next to a Killer
  • Time to hook a survivor reduced from 2 seconds to 1.5 seconds. The hooking animation has been updated.


AUDIO ADJUSTMENTS:

  • The Spirit's phasing audio has been adjusted: Survivors within the Spirit Husk's terror radius will not hear the phasing sound. Survivors outside the Spirit Husk's terror radius can hear the Spirit's phasing sound, but will not be able to determine its direction. Survivors will no longer be able to hear the Spirit's breathing while she is phasing.
  • Adjusted the footstep audio for the stealthier and smaller Killers (The Hag, The Nightmare, The Pig, The Shape, The Spirit and The Wraith)


MAP CHANGES:

GLOBAL CHANGES

  • The minimum and maximum hook rules no longer define a random range. They now specify a minimum number of hooks to spawn and a maximum that is allowed to spawn
  • Hooks will now spawn at least 20 meters away from each other (unless the minimum is not reached, no two hooks will be closer than 20 meters).
  • The effects of the Petrified Oak, Moldy Oak, Rotten Oak and Putrid Oak Offerings have changed. They now apply a modifier to the minimum and maximum hooks allowed.
  • Tweaked the Pallet Density for each map. The minimum distance between pallets are now either 14m, 16m, 18m or 20m.
  • Hill Totems are now better hidden.
  • Added a few extra hook spawn points to various building tiles to improve the hook spawn pool which was too restricted.

SPECIFIC CHANGES

  • In The Game map, slightly moved or re-positioned pallets to increase their visibility.
  • In The Game map, a new corner tile may appear with a maze on the bottom floor.
  • In The Game map, set the minimum number of pallets to 15.
  • In Haddonfield, all short fences (white picket fences and hedge fences) have holes in them. Only tall fences can completely enclose a yard.
  • In Lery's Memorial Institute, fixed a situation where two windows leading from the treatment room could spawn at the same time.
  • In Coldwind Farm maps, reworked the Slaughter Tree. Made the loop smol and added a blocker in front of the vault to give the loop a preferred direction.
  • In Pale Rose, made the layout smaller and moved the Shrimp Boat tile.
  • In Grim Pantry, made the layout smaller and added a Dock tile.
  • Added a hook to the top floor of the Thompson House.


FLASHLIGHT CHANGES:

  • Improved the consistency of flashlight target zones for each Killer (aim at the head!).
  • Improved flashlight feedback to make it clearer when the blind effect is being applied, and when a successful flashlight blind occurs.
  • Reworked the flashlight blind effect that the Killer experiences in first person view (no longer a blindingly pure white-screen effect). New VFX are also applicable for Survivors being blinded with a firecracker item.


HEALING CHANGES:

  • To give killers the ability to extend the game length through regular gameplay and without increasing generator times, the base time to heal is being increased.
  • Increased the base heal time from 12 seconds to 16 seconds
  • Mangled Status Effect: Reduced the modifier strength from -25% to -20%. Mangled will now increase healing time from 16 seconds to 20 seconds.
  • Medkits and their add-ons have had their charges increased to match the new charges required for one heal (from 12 to 16)
  • The recover cap has been increased from 85% to 95%.
  • Recover action speed has been increased from 40% to 50%. Recover is a form of healing, and is affected by the base healing time change. It now takes 30.4 seconds to recover to a maximum of 95%. (It previously took 25.5 seconds to recover to a maximum of 85%)


SABOTAGE CHANGES:

  • Toolbox Sabotage: Removed efficiency penalty. Previously, sabotaging with a toolbox would use 3 charges per second from that toolbox. Seeing as sabotage is no longer permanent, this efficiency penalty has been removed.
  • Saboteur: Seeing as toolbox sabotage no longer suffers from an item efficiency penalty, Saboteur's toolbox sabotage efficiency bonus has been removed. Saboteur now causes hooks and traps sabotaged by that player to stay sabotaged for an extra 10/20/30 seconds.
  • Event specific hooks can no longer be sabotaged by Survivors.


EMBLEM CHANGES:

  • Devout: Hooking all Survivors at least once in a Trial each awards a minimum of Bronze quality in this Emblem.
  • Chaser: Remaining within a close (16 meters) proximity of a hooked Survivor will reduce the quality of this Emblem over time. Being within 8m greatly increases this penalty. This penalty is not applied for the first 10 seconds after a Survivor is hooked. If the Killer is currently in a chase OR there are 1 or more other Survivors within a 16m radius of the hooked Survivor, the penalty is not applied. If the hooked Survivor is the last remaining Survivor in a match, the penalty is not applied.


SURVIVOR PERK CHANGES:

  • Alert: Range and cooldown have been removed, and effect duration has been adjusted. It now reads: When the Killer performs a break action, the Killer is revealed to you for 3/4/5 seconds.
  • Bond: Increased aura reading range for levels 1 and 2. It now reads: Allies' auras are revealed to you when they are within a 20/28/36 meter range.
  • Iron Will: Removed the stillness condition from levels 1 and 2. Volume reduction adjusted from 75%/100%/100% to 50%/75%/100%.
  • Botany Knowledge: Increased values from 10%/15%/20% to 11%/22%/33%.
  • Sole Survivor: Increased aura reading disruption ranges for all levels. Also, the perk icon will now show as activate when the perk is disrupting killer aura reading that would have revealed the player.
  • Saboteur: Saboteur now causes hooks and traps sabotaged by that player to stay sabotaged for an extra 10/20/30 seconds
  • Leader, Vigil & Streetwise: The effects of Leader, Vigil and Streetwise now persist for 15 seconds after the perk owner is out of range


KILLER PERK CHANGES:

  • Hex: No One Escapes Death: Survivors now suffer from the Exposed Status Effect at all levels. Movement increase bonus changed from +3%/4%/4% to +2%/3%/4%.
  • Make Your Choice: Changed the unhook range to 32 meters at all levels. The exposed effect now lasts for 40/50/60 seconds. Perk will stay dimmed in the HUD until at least 32 meters away from the hooked player.
  • Beast of Prey: The red stain disappears after gaining Bloodlust Tier I and stays hidden until you lose Bloodlust. Gain 30%/40%/50% more Bloodpoints for actions in the Hunter category.


BUG FIXES - GENERAL

KILLER RELATED:

  • Tentatively fixed an issue that could cause the Killer to teleport next to the pallet while stunned with it
  • Fixed an issue that caused the red arrow indicator to appear when Killers broke a pallet
  • Fixed an issue that allowed Survivors to be able to push Killers if the Killer stops moving after hitting a Survivor
  • Fixed an issue that allowed Killers to enter a hooked Survivors' collision, preventing a hook rescue when they attempted to escape
  • Fixed an issue that caused awake Survivor to retain collision with the Nightmare after being hooked
  • Fixed an issue that caused the Hag's terror radius to be removed for the remainder of the match when equipping the Grandma's Heart add-on
  • Fixed an issue that allowed the Hag to see through maze walls while carrying or dropping a Survivor from her shoulder
  • Fixed an issue that caused no effect when Survivors vaulted a pallet at the same time as the Hillbilly used his chainsaw to break it
  • Fixed an issue that caused the Pig's red stain to stay visible after the transition to the Ambush stance
  • Fixed an issue that caused the Pig to leave the Ambush stance when searching a locker
  • Fixed an issue that caused the camera to clip through the Shape's body when performing a Memento Mori kill
  • Fixed an issue that caused the Survivors' blood to appear bright red while the Spirit charged her power
  • Fixed an issue that caused the Survivors' blood to remain bright red when the Spirit cancelled her power during the charge
  • Fixed an issue that caused items to remain visible if Survivors picked them up during the Spirit's Phase Walk
  • Fixed an issue that caused the chase music to continue for the Spirit when using Yamaoka's Haunting
  • Fixed an issue that caused the Spirit's katana to hang from her hand after being stunned with a pallet while attacking

MAP SPECIFIC:

  • Fixed an issue that caused an impassable gap between a log and the Shrimp Boat in The Pale Rose map
  • Fixed an issue that caused audio corruption in The Pale Rose
  • Fixed an issue that could cause the Killer to get stuck on an invisible collision in the big cabin in the Grim Pantry map
  • Fixed an issue that made it impossible for the Nurse to blink in or around the bathroom tile in The Game map
  • Fixed an issue that caused a room on the lower level of The Game map to spawn with no open doors
  • Fixed an issue that made it possible for the Nurse to blink beyond the map barriers in the Family Residence map
  • Fixed an issue that allowed survivors to block Killer movement when crouching in front of the hay bale on the combine harvester in Coldwind Farm maps
  • Fixed an issue that could make it impossible to pick up a Survivor in certain areas of houses in the Lampkin Lane and Badham Preschool maps

PERKS:

  • Fixed an issue where the guaranteed hook escape attempt sometimes wasn't granted when using the Deliverance perk
  • Fixed an issue that caused Survivors aura not to show when looking directly at them while they're hiding in a locker with Survivor aura perks (ie: Bond, Empathy, etc)
  • Fixed an issue that caused the notification bubble for the Diversion perk to appear slightly higher than other loud noise notifications
  • Fixed an issue that allowed a Survivor to skip the self-unhook animation by throwing a pebble with the Diversion perk
  • Fixed an issue that caused the skill checks for Autodidact to be to non-healing skill checks
  • Fixed an issue that caused the Kill with the Rancor perk to consume the Ivory Memento Mori Kill

MISCELLANEOUS:

  • Fixed an issue that could cause the doors on the locker to open/close twice when rapidly entering/exiting
  • Fixed an issue that caused the Survivors' to briefly clip through the locker when being grabbed out of it
  • Fixed an issue that caused Survivors to clip through the locker doors if the Killer hit them at the same time as they quickly hid in it
  • Fixed an issue that caused the prompt order to change when the Killer has more than one prompt at a time
  • Fixed an issue that caused the Killers animation to break when hooking a Survivor gets interrupted
  • Fixed an issue that caused the blinding VFX to display for a survivor using the flashlight while a different Survivor blinds the Killer using a flashlight
  • Fixed an issue that caused the medkit self healing to stop when medkit ran out of charges while the Self-Care perk is equipped
  • Fixed an issue that caused the Doctor's illusions to block the flashlight beam for a short time after they have disappeared
  • Fixed an issue that caused the textures on items dropped by sacrificed Survivors to change to the sacrificed texture
  • Fixed an issue that caused the Spirit to appear invisible for the Kill Your Friends spectator when switching to her while she uses Yamaoka's Haunting
  • Various cosmetic clipping/camera adjustments and improvements

AUDIO & LOCALIZATION:

  • Fixed an issue that caused auto completed generator piston audio to be louder than manually completed generators
  • Fixed an issue that caused the Spirit's glass cracking noises to play while she was Phase Walking
  • Minor localization and translation improvements

UI & HUD

  • Fixed an issue that caused the Killers weapons to be flagged as a "power" in the Store
  • Fixed an issue that caused the "Auric Cell Packs" texts to appear cut-off on the short-cut icon in the Store in certain languages
  • Fixed an issue that caused the host's cursor to reset to the default position when a Survivor joins the lobby
  • Fixed an issue that made it impossible to use the controller buttons to change pages in the map selection in Kill Your Friends
  • Fixed an issue that caused the "Waiting for {X} Survivors" to disappear for the Killer when selecting anything in the Loadout
  • Fixed an issue that caused the category icon to be missing from the Spirit's daily ritual
  • Minor UI improvements

BUG FIXES

  • Fixed an issue that caused the wiggle prompts to appear as the default keys when modifying the keyboard controls
  • Fixed an issue that caused some players playing in Chinese to be unable to purchase Auric Cell Packs
  • Fixed an issue that made it impossible to acquire any of the escaping achievements if the user escaped through the hatch with less than 5 generators repaired

FIXES & CHANGES FROM PTB 2.3.0

  • Fixed an issue that caused the Spirit's Phase Walk audio to be directional
  • Fixed an issue with the Spirit's Prayer Bead Bracelet add-on that caused the Phase Walk sounds not to be removed
  • Adjusted the Spirit's Prayer Bead Bracelet add-on description
  • Adjusted the Hex: No One Escapes Death and Botany Knowledge descriptions in all Tiers to properly reflect the values in the Patch Notes. Saboteur has also been updated to reflect the sabotage time changes.
  • Fixed an issue that caused the Sole Survivor perk to remain active at over 72 meters in Tier III with 3 tokens Tier 3
  • Fixed an issue that caused the Pig's red stain to be removed for the rest of the match after using the Ambush dash
  • Fixed an issue that caused the Killer not to get an audio cue when a Survivor rushed out of a locker
  • Fixed an issue that caused the Cannibal to be unable to break pallets with his chainsaw
  • Fixed an issue that caused the top floor of the main building in the Grim Pantry map not to have any windows

Patch 2.2.2 - 04 October 2018

BUG FIXES
  • Fixed an issue that caused the Clowns Titled Doll Hat head customization item to visually clip through the camera during gameplay

Patch 2.3.0 (PTB) - 02 October 2018

FEATURES & CONTENT
  • Feature - Added additional HUD information for both Survivors and Killers to see their equipped add-ons.
  • Feature - Added additional information the in-game pause screen to show the offerings burnt at the start of the Trial.
  • Feature - Created a new rarity for event-specific offerings, items and customization outfits and pieces. Some items from earlier events (Scorching Summer BBQ and Howling Grounds) have been updated to this rarity.
  • Feature - Added additional progress information about the login process on the title screen.


BALANCE

  • Disabled all Moon Bouquet (lightest / darkest moonlight) offerings
  • Added the ability to unlock perks in Bloodweb levels 2, 3 and 4
  • Adjusted the speed thresholds to hit a running vault (fast vault). They should now be more consistent. To hit a running vault, make sure to run straight at the window with at least 2.5 meters of clearance.
  • Added new interaction prompt text for the running vault to make it more clear when to hit the input. It's pretty quick, so keep your eyes peeled. (Herman Carter laughs in the distance)
  • The Spirit's phasing audio has been adjusted: Survivors within the Spirit Husk's terror radius will not hear the phasing sound. Survivors outside the Spirit Husk's terror radius can hear the Spirit's phasing sound, but will not be able to determine its direction. Survivors will no longer be able to hear the Spirit's breathing while she is phasing.
  • Adjusted the spawning rules to reduce the possibility for Survivors to spawn next to a Killer
  • Time to hook a survivor reduced from 2 seconds to 1.5 seconds. The hooking animation has been updated.


MAP CHANGES:

GLOBAL CHANGES

  • The minimum and maximum hook rules no longer define a random range. They now specify a minimum number of hooks to spawn and a maximum that is allowed to spawn
  • Hooks will now spawn at least 24 meters away from each other (unless the minimum is not reached, no two hooks will be closer than 24 meters).
  • The effects of the Petrified Oak, Moldy Oak, Rotten Oak and Putrid Oak Offerings may have changed due to the above hook changes.
  • Pallets will now spawn at least 16 meters away from each other (unless they are forced by tile logic or unless the minimum is not reached, no two pallets will be closer than 16 meters).
  • Hill Totems are now better hidden.
  • Added a few extra hook spawn points to various building tiles to improve the hook spawn pool which was too restricted.

SPECIFIC CHANGES

  • In The Game map, slightly moved or re-positioned pallets to increase their visibility.
  • In The Game map, a new corner tile may appear with a maze on the bottom floor.
  • In The Game map, set the minimum number of pallets to 15.
  • In Haddonfield, all short fences (white picket fences and hedge fences) have holes in them. Only tall fences can completely enclose a yard.
  • In Lery's Memorial Institute, fixed a situation where two windows leading from the treatment room could spawn at the same time.
  • In Coldwind Farm maps, the slaughter tree walls have been lowered.
  • In Pale Rose, made the layout smaller.
  • In Grim Pantry, made the layout smaller.

FLASHLIGHT CHANGES:

  • Improved the consistency of flashlight target zones for each Killer (aim at the head!).
  • Improved flashlight feedback to make it clearer when the blind effect is being applied, and when a successful flashlight blind occurs.
  • Reworked the flashlight blind effect that the Killer experiences in first person view (no longer a blindingly pure white-screen effect). New VFX are also applicable for Survivors being blinded with a firecracker item.

HEALING CHANGES:

  • Increased the base heal time from 12 seconds to 16 seconds
  • Mangled Status Effect: Reduced the modifier strength from -25% to -20%. Mangled will now increase healing time from 16 seconds to 20 seconds.
  • Medkits and their add-ons have had their charges increased to match the new charges required for one heal (from 12 to 16)
  • The recover cap has been increased from 85% to 95%.
  • Recover action speed has been increased from 40% to 50%. Recover is a form of healing, and is affected by the base healing time change. It now takes 30.4 seconds to recover to a maximum of 95%. (It previously took 25.5 seconds to recover to a maximum of 85%)

SABOTAGE CHANGES:

  • Toolbox Sabotage: Removed efficiency penalty. Previously, sabotaging with a toolbox would use 3 charges per second from that toolbox. Seeing as sabotage is no longer permanent, this efficiency penalty has been removed.
  • Saboteur: Seeing as toolbox sabotage no longer suffers from an item efficiency penalty, Saboteur's toolbox sabotage efficiency bonus has been removed. Saboteur now causes hooks and traps sabotaged by that player to stay sabotaged for an extra 40/50/60 seconds.

EMBLEM CHANGES:

  • Devout: Hooking all Survivors at least once in a Trial each awards a minimum of Bronze quality in this Emblem.
  • Chaser: Remaining within a close (16 meters) proximity of a hooked Survivor will reduce the quality of this Emblem over time.

SURVIVOR PERK CHANGES:

  • Alert: Range and cooldown have been removed, and effect duration has been adjusted. It now reads: When the Killer performs a break action, the Killer is revealed to you for 3/4/5 seconds.
  • Bond: Increased aura reading range for levels 1 and 2. It now reads: Allies' auras are revealed to you when they are within a 20/28/36 meter range.
  • Iron Will: Removed the stillness condition from levels 1 and 2. Volume reduction adjusted from 75%/100%/100% to 50%/75%/100%.
  • Botany Knowledge: Increased values from 10%/15%/20% to 14%/23%/33%. This will reduce healing time from 16 seconds to 14/13/12 seconds.
  • Sole Survivor: Increased aura reading disruption ranges for all levels. Also, the perk icon will now show as activate when the perk is disrupting killer aura reading that would have revealed the player.
  • Leader, Vigil & Streetwise: The effects of Leader, Vigil and Streetwise now persist for 15 seconds after the perk owner is out of range

KILLER PERK CHANGES:

  • Hex: No One Escapes Death: Survivors now suffer from the Exposed Status Effect at all levels. Movement increase bonus changed from +3%/4%/4% to +2%/3%/4%.
  • Make Your Choice: Changed the unhook range to 32 meters at all levels. The exposed effect now lasts for 40/50/60 seconds. Perk will stay dimmed in the HUD until at least 32 meters away from the hooked player.
  • Beast of Prey: The red stain disappears after gaining Bloodlust Tier I and stays hidden until you lose Bloodlust. Gain 30%/40%/50% more Bloodpoints for actions in the Hunter category.


BUG FIXES

  • Tentatively fixed an issue that could cause the Killer to teleport next to the pallet while stunned with it
  • Fixed an issue that caused the red arrow indicator to appear when Killers broke a pallet
  • Fixed an issue that allowed Survivors to be able to push Killers if the Killer stops moving after hitting a Survivor
  • Fixed an issue that allowed Killers to enter a hooked Survivors' collision, preventing a hook rescue when they attempted to escape
  • Fixed an issue that caused the Pig's red stain to stay visible after the transition to the Ambush stance
  • Fixed an issue that caused the Pig to leave the Ambush stance when searching a locker
  • Fixed an issue that caused the camera to clip through the Shape's body when performing a Memento Mori kill
  • Fixed an issue that caused the Survivors' blood to appear bright red while the Spirit charged her power
  • Fixed an issue that caused items to remain visible if Survivors picked them up during the Spirit's Phase Walk
  • Fixed an issue that caused the chase music to continue for the Spirit when using Yamaoka's Haunting
  • Fixed an issue that caused the Spirit's katana to hang from her hand after being stunned with a pallet while attacking
  • Fixed an issue that allowed the Hag to see through maze walls while carrying or dropping a Survivor from her shoulder

MAP SPECIFIC

  • Fixed an issue that caused an impassable gap between a log and the Shrimp Boat in The Pale Rose map
  • Fixed an issue that could cause the Killer to get stuck on an invisible collision in the big cabin in the Grim Pantry map
  • Fixed an issue that made it impossible for the Nurse to blink in or around the bathroom tile in The Game map
  • Fixed an issue that made it possible for the Nurse to blink beyond the map barriers in the Family Residence map
  • Fixed an issue that allowed survivors to block Killer movement when crouching in front of the hay bale on the combine harvester in Coldwind Farm maps
  • Fixed an issue that could make it impossible to pick up a Survivor in certain areas of houses in the Lampkin Lane and Badham Preschool maps


PERKS

  • Fixed an issue where the guaranteed hook escape attempt sometimes wasn't granted when using the Deliverance perk
  • Fixed an issue that caused Survivors aura not to show when looking directly at them while they're hiding in a locker with Survivor aura perks (ie: Bond, Empathy, etc)
  • Fixed an issue that caused the notification bubble for the Diversion perk to appear slightly higher than other loud noise notifications
  • Fixed an issue that allowed a Survivor to skip the self-unhook animation by throwing a pebble with the Diversion perk
  • Fixed an issue that caused the skill checks for Autodidact to be to non-healing skill checks

PROGRAMMING

  • Fixed an issue that could cause the doors on the locker to open/close twice when rapidly entering/exiting
  • Fixed an issue that caused the Survivors' to briefly clip through the locker when being grabbed out of it
  • Fixed an issue that caused Survivors to clip through the locker doors if the Killer hit them at the same time as they quickly hid in it
  • Fixed an issue that caused the prompt order to change when the Killer has more than one prompt at a time
  • Fixed an issue that caused the Killers animation to break when hooking a Survivor gets interrupted
  • Fixed an issue that caused the blinding VFX to display for a survivor using the flashlight while a different Survivor blinds the Killer using a flashlight
  • Fixed an issue that caused the medkit self healing to stop when medkit ran out of charges while the Self-Care perk is equipped
  • Fixed an issue that caused the Doctor's illusions to block the flashlight beam for a short time after they have disappeared
  • Fixed an issue that caused the textures on items dropped by sacrificed Survivors to change to the sacrificed texture
  • Fixed an issue that caused the Spirit to appear invisible for the Kill Your Friends spectator when switching to her while she uses Yamaoka's Haunting

AUDIO & LOCALIZATION

  • Fixed an issue that caused auto completed generator piston audio to be louder than manually completed generators
  • Audio - fix crack on active phasing

UI & HUD

  • Fixed an issue that caused the Killers weapons to be flagged as a "power" in the Store
  • Fixed an issue that caused the "Auric Cell Packs" texts to appear cut-off on the short-cut icon in the Store in certain languages
  • Fixed an issue that caused the host's cursor to reset to the default position when a Survivor joins the lobby
  • Fixed an issue that made it impossible to use the controller buttons to change pages in the map selection in Kill Your Friends
  • Fixed an issue that caused the "Waiting for {X} Survivors" to disappear for the Killer when selecting anything in the Loadout

DEV NOTE:

  • Decisive Strike: We planned the Decisive Strike changes to be live for this update. However, after implementing the changes and testing, we realized the result were not satisfying.

Patch 2.2.1 - 27 September 2018

FEATURES & CONTENT
  • Integrated the Polish community translations for 2.2.0


BALANCE

  • Removed the Huntress' hatchet hitbox changes introduced with update 2.2.0. It should now function as it did prior to that update.
  • Reduced the default recharge time of the Spirit's power from 20 seconds to 15 seconds


BUG FIXES

  • Fixed an issue that caused the Spirit to get instantly blinded with a flashlight
  • Fixed an issue that sometimes caused pallets to push killers without stunning them
  • Fixed an issue that caused the Halloween™ music not to play when selecting the Shape in the Loadout
  • Fixed an issue that caused triggered Hag traps not to have a terror radius
  • Fixed an issue that allowed the Clown to have consistent increased movement speed when combining the VHS Porn and Smelly Inner Soles add-ons
  • Fixed an issue that caused the cooldown for the Spirit's Yamaoka's Haunting to be reduced when combining the Kaiun Talisman and the Katsumori Talisman add-ons
  • Fixed an issue that caused Adam and the Spirit perk descriptions to be improperly formatted in French
  • Fixed an issue that caused the Hex: Devour Hope perk to gain tokens every time a Survivor starts the unhook action (instead of upon completion of the interaction).
  • Fixed an issue that caused the duration of Yamaoka's Haunting to last longer as a client Spirit killer in Kill Your Friends

Patch 2.2.0 - 18 September 2018

FEATURES & CONTENT
  • Content - Added a new option for player reporting in the Tally (Exploit).
  • Feature - Added a direct link to the Customer Support Help Desk in the Help & Tutorial page, as well as on the tally screen. Help Desk can be used to open a ticket with the Customer Support team. This is the place to go if you want to report an issue you have encountered in-game.
  • Feature - Added a new score event: Safe Hook Rescue. The scoring event triggers after a Survivor has been unhooked and not downed for 10 seconds. The Survivor that performed the hook rescue gains the points. This score event helps clarify if / when a safe hook rescue has occurred (for the purposes of Emblem: Benevolent, and new perk, Deliverance).
  • Feature - Added a new status effect for Survivors: Broken. Survivors afflicted with the Broken status effect may not be healed past the injured health state for the duration (similar to the No Mither effect). This status is shown to other players on the character portraits in the HUD. The Broken status effect is applied to Survivors when they successfully use Deliverance to unhook themselves.
  • Feature - Added new menu and lobby music
  • Integrated updated Portuguese translations PC only


BALANCE

  • Adjusted and shortened all Killer interrupt animations
  • Killers with a 4.4 m/s move speed (The Hag, The Huntress and The Spirit) now lunge at the same speed as other killers.


SCORE EVENT CHANGES:

  • Added a score event for healing yourself or others with an insta-heal medkit add-ons
  • The score event points for a Safe Hook Rescue (for the Survivor that performed the action) is 500
  • The score event points for unhooking a Survivor after the generators are complete have been reduced from 1875 to 1500
  • The score event points for unhooking a Survivor before the generators are complete have been reduced from 1500 to 1000


UNHOOK CHANGES:

  • Players who are being unhooked, or are freeing themselves from the hook, will not take damage from killer attacks if they are hit before they regain control of their character
  • The animation for freeing oneself from the hook has been reduced from 2.4 to 1.2 seconds
  • The unhook animation can be cancelled if the survivor moves away before completing the charge interaction


PALLET CHANGES:

  • Adjusted the animation for a survivor throwing down a pallet while stationary (the pallet will be dropped more quickly)


MAP CHANGES:

  • Added some additional lockers and blockers to some main building tiles in various maps.
  • Coal Tower: Adjusted the debris setups around the Coal Tower. Disassociated the pallet loops from the window loops.
  • Disturbed Ward: Improved navigation inside the Asylum by moving debris out from the center of the hallways.
  • Fractured Cowshed: Removed the possibility of the long-chase window to spawn. Improved the safety of the short window close to the basement. Modified the outside debris near the basement to remove a dead-end. Adjusted totem placement.
  • Gas Heaven: The front door is now always open.
  • Grim Pantry: Adjusted the window spawning logic on the top floor.
  • Groaning Storehouse: Made it impossible for one of the two long-chase windows to spawn. Increase the length of one of the long-chase window and short window loop.
  • Mother's Dwelling: Adjusted the spawning logic for windows and pallets.
  • Rancid Abatoir: Changed the configuration of the guide fences when the long-chase window spawns to force players to take a longer route around the loop. Adjusted placement of two lockers.
  • Torment Creek: Removed the possibility for two pallets to spawn in the front of the silo. Blocked dead-end when the long-chase window doesn't spawn. Only one pallet will now spawn if the long-chase window spawns. Adjusted totem placement.
  • Various buildings were adjusted to minimize the effect of long-chase windows on main building tiles:
  • Wretched Shop: Removed the possibility for the two long-chase windows to spawn. Removed the dead-end near the former long-chase windows. Increased the length for existing short window loops. Moved pallets from the front of the building to the back. Adjusted hook and totem placement.


BLOODLUST CHANGES:

  • Bloodlust 2 speed bonus reduced from +0.6m/s to +0.4 m/s
  • Bloodlust 3 speed bonus reduced from +1.2m/s to +0.6 m/s


EMBLEM CHANGES:

  • Hover over each Emblem to see the activities and actions that contributed (both positively and negatively) toward your final Emblem result.
  • Scoring criteria and Emblem results breakdown have been added to the post-match Emblem screen.
  • The values represent the percentage of points you gained towards reaching the Iridescent Emblem threshold (100%), however, it is possible to receive an Emblem result with an overall percentage greater than 100%.
  • This Emblem results breakdown is intended to give more clarity and transparency to the resulting outcome, and reduce the confusion and frustration that some players feel when they receive unexpected results.


THE TRAPPER CHANGES:

  • "Trap Buffering" has been reintroduced: A bear trap that is being disarmed will not trap survivors who run over it
  • Disarm Bear Trap time increased from 2.5s to 3.5s


THE WRAITH CHANGES:

  • After successfully uncloaking, the wraith gains a burst of speed for 1 second, similar to the effect from the Windstorm add-ons. These add-ons have been redesigned.
  • Movement speed while uncloaking has been adjusted.
  • The uncloak exit animation, which lasts 0.3 seconds after finishing uncloaking, can now be cancelled by attacking or interacting with objects.
  • Time required to burn the Wraith out of cloak with a flashlight increased from 1.5 to 2 seconds. The Blind Warrior add-ons, which previously granted further light burn protection, have been redesigned.


REVISITED ALL OF THE WRAITH'S ADD-ONS:

  • "All Seeing" - Blood: Survivor aura reading range increased from 10m to 12m.
  • "All Seeing" - Mud: Replaced with new add-on "The Beast" - Soot. Changed rarity from Uncommon to Common. The Wraith's terror radius no longer suppressed while cloaked, and bloodpoints granted for Stalker and Surprise Attack are increased by 100%.
  • "All Seeing" - Spirit: Redesigned. While cloaked, the repair progress of generators can be determined by the intensity of their auras.
  • "All Seeing" - White: Replaced with new add-on "The Serpent" - Soot. Changed rarity from Rare to Common. The Wraith will uncloak completely when breaking pallets or damaging generators while cloaked.
  • "Blind Warrior" - Blood: Replaced with new add-on "Shadow Dance" - White. Changed rarity from Very Rare to Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked.
  • "Blind Warrior" - Mud: Redesigned. Surprise attacks inflict survivors with aura blindness for 60 seconds.
  • "Blind Warrior" - Soot: replaced with "The Hound" - Soot. Fresh blood marks are considerable more discernible than normal.
  • "Blind Warrior" - Spirit: Replaced with new add-on "Shadow Dance" - Blood. Changed rarity from Ultra Rare to Very Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked.
  • "Blind Warrior" - White: Redesigned. Surprise attacks inflict survivors with mangled and hemorrhage until healed.
  • "Blink" add-ons have had their values and rarities adjusted.
  • "Swift Hunt" add-ons have had their values and rarities adjusted.
  • "The Ghost" - White: Redesigned and renamed "The Ghost" - Soot. Changed rarity from Rare to Common. The Wraith's terror radius will remains suppressed for 6 seconds after uncloaking.
  • "Windstorm" add-ons now increase the Wraith's movement speed while cloaked and decrease the Wraith's movement speed while uncloaking.
  • Bone Clapper: Changed rarity from Common to Uncommon. Survivors can no longer discern the Wailing Bell's distance or direction.
  • Coxcombed Clapper: Changed rarity from Uncommon to Ultra Rare. Renders the Wailing Bell completely silent.


THE NURSE CHANGES:

  • Readjusted The Nurse interruption animations


BUG FIXES

KILLER RELATED:

  • Fixed an issue that allowed Survivor to be able to burn the Wraith out of invisibility through walls
  • Fixed an issue that allowed the Clown to throw bottles through walls when the camera was against the wall
  • Fixed an issue that caused Survivors to be briefly offset during multiple Killers pick up animation from the Killer POV
  • Fixed an issue that caused Survivors to be offset when being hooked by the Nightmare
  • Fixed an issue that caused Survivors to be offset when being picked up by the Shape
  • Fixed an issue that caused the Obsession not to have the dream state VFX on their icon in the HUD when the Nightmare used the Black Box add-on
  • Fixed an issue that caused the Pig not to be able to hit Survivors with her Ambush attack if they were crouched on stairs
  • Fixed an issue that caused the Pig's Bag or Gears and Crate of Gears add-ons not to debuff the Survivor accordingly
  • Fixed an issue that caused the Trapper to be unable to set bear traps for the rest of the match after picking up a bear trap while it's getting set with the Iridescent Stone add-on
  • Fixed an issue that could cause the Hillbilly's chainsaw to miss the hit detection
  • Fixed an issue that could cause the Survivor to become stuck in place when the Killer fell on top of them
  • Fixed an issue that could make it to be impossible to blind the Nightmare with flashlights or firecrackers

MAP SPECIFIC:

  • Fixed an issue that allowed Killers to interrupt Survivors' window vault through a specific asset in the slaughterhouse of the Rancid Abbatoir map
  • Fixed an issue that allowed the Nurse to blink out of world through a corner wall in the bathroom of The Game map
  • Fixed an issue that caused an LOD issue on the exit gates in all maps
  • Fixed an issue that caused an LOD issue on the hooks in the Autohaven Wrecker's maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an inaccessible hook in the Mother's Dwelling map
  • Fixed an issue that caused an invisible collision on one of the planks in the Silo building in the Torment Creek map
  • Fixed an issue that caused an invisible collision on the stairs inside the foundry building in the Ironworks of Misery map
  • Fixed an issue that caused characters to clip through the asset when vaulting over the window on the combine harvester asset in Coldwind Farm maps
  • Fixed an issue that caused the Survivor to be able to get on top of a locker in the main building in the Mother's Dwelling map
  • Fixed an issue that caused the Trapper's bear traps to sink into the ground on certain areas of the ferry boat in the Pale Rose map
  • Fixed an issue that could cause a bush or trash pile to spawn too close to a generator, preventing repairs in the Lampkin Lane map
  • Fixed an issue that could cause a totem to spawn inside a locker on the 2nd floor of the foundry in the Ironworks of Misery map
  • Fixed an issue that could cause the ground textures to flicker when seen from another tile in the Mother's Dwelling map
  • Fixed an issue that could cause the hatch to spawn inside of a tree in the Mother's Dwelling map
  • Fixed an issue that could sometimes make it impossible to repair a generator on one side in the Autohaven Wrecker's maps
  • Fixed an issue that prevented Survivors from sabotaging a specific hook in The Game map
  • Fixed an issue that prevented the Nurse from blinking in a certain part of the barn in the Fractured Cowshed map
  • Fixed an issue that prevented the Nurse from blinking on certain tiles in the Treatment Theatre map

PERKS:

  • Fixed an issue that allowed Survivors to propel themselves to unreachable areas when combining the speed boost when hit with Dead Hard over a hole
  • Fixed an issue that caused the Mangled effects from Sloppy Butcher to be removed after healing one health state when healed from the dying state ****
  • Fixed an issue that caused the Overcharge skill check to explode on the player if the player let go of the repair action and failed the skill check
  • Fixed an issue that could prevent Survivors from escaping the Killer when succeeding the Decisive Strike skill check while the Killer lung attack towards the ground
  • Fixed an issue that made it impossible to use Unbreakable if the player was recovering when Adrenaline triggered
  • Fixed an issue that made it possible to use Sprint Burst while hiding in a locker
  • Fixed an issue that prevented Monitor & Abuse from playing certain Killer proximity layers
  • Fixed an issue that prevented players from healing another Survivor in the Borrowed Time state if they had No Mither equipped
  • Fixed an issue that that caused Decisive Strike to get used when succeeding the skill check while dropped or hooked. Now the skill check should re-appear if succeeded

PROGRAMMING:

  • Fixed an issue that caused the Emergency Medkit item not to give 25% healing efficiency
  • Fixed an issue that caused the Loadout menu to be inaccessible when leaving a Kill Your Friends lobby as a spectator
  • Fixed an issue that caused the Ranger Medkit not to modify the skill check difficulty and bonus zones
  • Fixed an issue that could allow Survivors to fully heal themselves at the same moment as getting hit, or hit with a double damage weapon
  • Fixed an issue that could cause a Survivor to farm Sabotage points with a bear trap
  • Fixed an issue that could cause the Hag to become stuck in a pallet if teleporting to a triggered trap while a pallet was being dropped
  • Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the ones pushed live with patch 2.0.1a and 2.1.0
  • Adjusted the brightness for hex totem outlines
  • Fixed an issue that caused Feng's pony tails from the Sci-Fi Fan collection to go crazy
  • Fixed an issue that caused all female Survivors to have their eyes closed during the Nightmare's mori
  • Fixed an issue that caused the Tarnished Coin not to be present in Kill Your Friends
  • Fixed an issue that caused the improper text and missing icon when prestiging Nea to Prestige level II
  • Fixed an issue that could cause Kate's hair and shirt to stretch when performing certain actions
  • Fixed an issue where 4 of Jake's Grey Performance Top variations were missing gloves
  • Fixed an issue where The Wraith's blade wipe animation was misaligned with the weapons from the Grim Tidings collection
  • Fixed an issue where the Doctor's Overcharge customization items and the Cannibal's face collection was missing from the players inventory when purchasing the character in-store instead of through DLC
  • Updated the intro video
  • Various cosmetic clipping/camera adjustments and improvements
  • Fixed an issue that caused the material on the Hillbilly's Chrome Pickaxe to appear darker
  • Fixed an issue that prevented players from accepting an invite in the Tutorial after the title had finished installing
  • Fixed an issue that cause non-installed DLC characters to be missing when restricting content
  • Fixed an issue that caused the right stick and the D-Pad to share the same inputs
  • Fixed an issue that caused a FPS drop when using Sprint Burst
  • Fixed an issue that could cause an initialization error that blocked the user on the IIS if the game was unable to fetch the Auric Cell bundles
  • Fixed an issue causing certain assets to not be properly reloaded if the game would finish downloading and installing while running. This would cause assets added after update 2.0.0 to not load properly (certain customization items, Summer BBQ Event Hooks & Generators, etc).

AUDIO & LOCALIZATION:

  • Adjusted the audio of the Hag's phantasm traps being triggered from the Killer perspective
  • Fixed an issue that caused the wrong material audio when running or walking beneath a hole in the main building of the Grim Pantry map
  • Minor localization improvements

UI & HUD:

  • Fixed an issue that caused the category score event meter to appear full at 5000 Bloodpoints instead of 8000

KNOWN ISSUE

  • There's an issue causing the flashlight's blinding effect to build up very rapidly on The Spirit
  • There's an issue causing no heartbeat or terror radius when triggering a phantasm trap

Patch 2.2.0 (PTB) - 28 August 2018

FEATURES & CONTENT
  • Content - Added the Exploit option for player reporting in the Tally.
  • Feature - Added a direct link to the Customer Support Help Desk in the Help & Tutorial page, as well as on the tally screen. Help Desk can be used to open a ticket with the Customer Support team. This is the place to go if you want to report an issue you have encountered in-game.
  • Feature - Added a new score event: Safe Hook Rescue. The scoring event triggers after a Survivor has been unhooked and not downed for 10 seconds. The Survivor that performed the hook rescue gains the points. This score event helps clarify if / when a safe hook rescue has occurred (for the purposes of Emblem: Benevolent, and new perk, Deliverance).
  • Feature - Added a new status effect for Survivors: Broken. Survivors afflicted with the Broken status effect may not be healed past the injured health state for the duration (similar to the No Mither effect). This status is shown to other players on the character portraits in the HUD. The Broken status effect is applied to Survivors when they successfully use Deliverance to unhook themselves.


BALANCE

SCORE EVENT CHANGES

  • Added a score event for healing yourself or others with an insta-heal medkit add-ons
  • The score event points for a Safe Hook Rescue (for the Survivor that performed the action) is 500
  • The score event points for unhooking a Survivor after the generators are complete have been reduced from 1875 to 1500
  • The score event points for unhooking a Survivor before the generators are complete have been reduced from 1500 to 1000

UNHOOK CHANGES

  • Players who are being unhooked, or are freeing themselves from the hook, will not take damage from killer attacks if they are hit before they regain control of their character
  • The animation for freeing oneself from the hook has been reduced from 2.4 to 1.2 seconds
  • The unhook animation can be cancelled if the survivor moves away before completing the charge interaction

PALLET CHANGES

  • Adjusted the animation for a survivor throwing down a pallet while stationary (the pallet will be dropped more quickly)

MAP CHANGES

  • Various buildings were adjusted to minimize the effect of long-chase windows on main building tiles
  • Added some additional lockers and blockers to some main building tiles in various maps.
  • Coal Tower: Adjusted the debris setups around the Coal Tower. Disassociated the pallet loops from the window loops.
  • Disturbed Ward: Improved navigation inside the Asylum by moving debris out from the center of the hallways.
  • Fractured Cowshed: Removed the possibility of the long-chase window to spawn. Improved the safety of the short window close to the basement. Modified the outside debris near the basement to remove a dead-end. Adjusted totem placement.
  • Gas Heaven: The front door is now always open.
  • Grim Pantry: Adjusted the window spawning logic on the top floor.
  • Groaning Storehouse: Made it impossible for one of the two long-chase windows to spawn. Increase the length of one of the long-chase window and short window loop.
  • Mother's Dwelling: Adjusted the spawning logic for windows and pallets.
  • Rancid Abatoir: Changed the configuration of the guide fences when the long-chase window spawns to force players to take a longer route around the loop. Adjusted placement of two lockers.
  • Torment Creek: Removed the possibility for two pallets to spawn in the front of the silo. Blocked dead-end when the long-chase window doesn't spawn. Only one pallet will now spawn if the long-chase window spawns. Adjusted totem placement.
  • Wretched Shop: Removed the possibility for the two long-chase windows to spawn. Removed the dead-end near the former long-chase windows. Increased the length for existing short window loops. Moved pallets from the front of the building to the back. Adjusted hook and totem placement.

BLOODLUST CHANGES

  • Bloodlust 2 speed bonus reduced from +0.6m/s to +0.4 m/s
  • Bloodlust 3 speed bonus reduced from +1.2m/s to +0.6 m/s

EMBLEM CHANGES

  • Hover over each Emblem to see the activities and actions that contributed (both positively and negatively) toward your final Emblem result.
  • Scoring criteria and Emblem results breakdown have been added to the post-match Emblem screen.
  • The values represent the percentage of points you gained towards reaching the Iridescent Emblem threshold (100%), however, it is possible to receive an Emblem result with an overall percentage greater than 100%.
  • This Emblem results breakdown is intended to give more clarity and transparency to the resulting outcome, and reduce the confusion and frustration that some players feel when they receive unexpected results.

THE WRAITH CHANGES

  • After successfully uncloaking, the wraith gains a burst of speed for 1 second, similar to the effect from the Windstorm add-ons. These add-ons have been redesigned.
  • Movement speed while uncloaking has been adjusted.
  • The uncloak exit animation, which lasts 0.3 seconds after finishing uncloaking, can now be cancelled by attacking or interacting with objects.
  • Time required to burn the Wraith out of cloak with a flashlight increased from 1.5 to 2 seconds. The Blind Warrior add-ons, which previously granted further light burn protection, have been redesigned.
  • Revisited all of the Wraith's add-ons
    • "All Seeing" - Blood: Survivor aura reading range increased from 10m to 12m.
    • "All Seeing" - Mud: Replaced with new add-on "The Beast" - Soot. Changed rarity from Uncommon to Common. The Wraith's terror radius no longer suppressed while cloaked, and bloodpoints granted for Stalker and Surprise Attack are increased by 100%.
    • "All Seeing" - Spirit: Redesigned. While cloaked, the repair progress of generators can be determined by the intensity of their auras.
    • "All Seeing" - White: Replaced with new add-on "The Serpent" - Soot. Changed rarity from Rare to Common. The Wraith will uncloak completely when breaking pallets or damaging generators while cloaked.
    • "Blind Warrior" - Blood: Replaced with new add-on "Shadow Dance" - White. Changed rarity from Very Rare to Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked.
    • "Blind Warrior" - Mud: Redesigned. Surprise attacks inflict survivors with aura blindness for 60 seconds.
    • "Blind Warrior" - Soot: replaced with "The Hound" - Soot. Fresh blood marks are considerable more discernible than normal.
    • "Blind Warrior" - Spirit: Replaced with new add-on "Shadow Dance" - Blood. Changed rarity from Ultra Rare to Very Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked.
    • "Blind Warrior" - White: Redesigned. Surprise attacks inflict survivors with mangled and hemorrhage until healed.
    • "Blink" add-ons have had their values and rarities adjusted.
    • "Swift Hunt" add-ons have had their values and rarities adjusted.
    • "The Ghost" - White: Redesigned and renamed "The Ghost" - Soot. Changed rarity from Rare to Common. The Wraith's terror radius will remains suppressed for 6 seconds after uncloaking.
    • "Windstorm" add-ons now increase the Wraith's movement speed while cloaked and decrease the Wraith's movement speed while uncloaking.
    • Bone Clapper: Changed rarity from Common to Uncommon. Survivors can no longer discern the Wailing Bell's distance or direction.
    • Coxcombed Clapper: Changed rarity from Uncommon to Ultra Rare. Renders the Wailing Bell completely silent.

THE NURSE CHANGES

  • Readjusted The Nurse interruption animations


BUG FIXES

AUDIO & LOCALIZATION

  • Adjusted the audio of the hag's phantasm traps being triggered from the Killer perspective
  • Fixed an issue that caused the wrong material audio when running or walking beneath a hole in the main building of the Grim Pantry map
  • Minor localization improvements

KILLER RELATED

  • Fixed an issue that allowed Survivor to be able to burn the Wraith out of invisibility through walls
  • Fixed an issue that allowed the Clown to throw bottles through walls when the camera was against the wall
  • Fixed an issue that caused Survivors to be offset when being hooked by the Nightmare
  • Fixed an issue that caused the Obsession not to have the dream state VFX on their icon in the HUD when the Nightmare used the Black Box add-on
  • Fixed an issue that caused the Pig not to be able to hit Survivors with her Ambush attack if they were crouched on stairs
  • Fixed an issue that caused the Pig's Bag or Gears and Crate of Gears add-ons not to debuff the Survivor accordingly
  • Fixed an issue that caused the Trapper to be unable to set bear traps for the rest of the match after picking up a bear trap while it's getting set with the Iridescent Stone add-on
  • Fixed an issue that could cause the Hillbilly's chainsaw to miss the hit detection
  • Fixed an issue that could cause the Survivor to become stuck in place when the Killer fell on top of them

MAP SPECIFIC

  • Fixed an issue that allowed Killers to interrupt Survivors' window vault through a specific asset in the slaughterhouse of the Rancid Abbatoir map
  • Fixed an issue that caused an LOD issue on the exit gates in all maps
  • Fixed an issue that caused an LOD issue on the hooks in the Autohaven Wrecker's maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an invisible collision on one of the planks in the Silo building in the Torment Creek map
  • Fixed an issue that caused an invisible collision on the stairs inside the foundry building in the Ironworks of Misery map
  • Fixed an issue that caused characters to clip through the asset when vaulting over the window on the combine harvester asset in Coldwind Farm maps
  • Fixed an issue that caused the Trapper's bear traps to sink into the ground on certain areas of the ferry boat in the Pale Rose map
  • Fixed an issue that could cause a bush or trash pile to spawn too close to a generator, preventing repairs in the Lampkin Lane map
  • Fixed an issue that could cause the ground textures to flicker when seen from another tile in the Mother's Dwelling map
  • Fixed an issue that could cause the hatch to spawn inside of a tree in the Mother's Dwelling map
  • Fixed an issue that could sometimes make it impossible to repair a generator on one side in the Autohaven Wrecker's maps

PERKS

  • Fixed an issue that allowed Survivors to propel themselves to unreachable areas when combining the speed boost when hit with Dead Hard over a hole
  • Fixed an issue that caused the Overcharge skill check to explode on the player if the player let go of the repair action and failed the skill check
  • Fixed an issue that could prevent Survivors from escaping the Killer when succeeding the Decisive Strike skill check while the Killer lung attack towards the ground
  • Fixed an issue that made it impossible to use Unbreakable if the player was recovering when Adrenaline triggered
  • Fixed an issue that made it possible to use Sprint Burst while hiding in a locker
  • Fixed an issue that prevented Monitor & Abuse from playing certain Killer proximity layers
  • Fixed an issue that prevented players from healing another Survivor in the Borrowed Time state if they had No Mither equipped
  • Fixed an issue that that caused Decisive Strike to get used when succeeding the skill check while dropped or hooked. Now the skill check should re-appear if succeeded

UI & HUD

  • Fixed an issue that caused the category score event meter to appear full at 5000 Bloodpoints instead of 8000

MISCELLANEOUS

  • Fixed an issue that caused all female Survivors to have their eyes closed during the Nightmare's mori
  • Fixed an issue that caused the Emergency Medkit item not to give 25% healing efficiency
  • Fixed an issue that caused the Loadout menu to be inaccessible when leaving a Kill Your Friends lobby as a spectator
  • Fixed an issue that caused the Ranger Medkit not to modify the skill check difficulty and bonus zones
  • Fixed an issue that caused the Tarnished Coin not to be present in Kill Your Friends
  • Fixed an issue that caused the improper text and missing icon when prestiging Nea to Prestige level II
  • Fixed an issue that could allow Survivors to fully heal themselves at the same moment as getting hit, or hit with a double damage weapon
  • Fixed an issue that could cause a Survivor to farm Sabotage points with a bear trap
  • Fixed an issue that could cause the Hag to become stuck in a pallet if teleporting to a triggered trap while a pallet was being dropped
  • Fixed an issue where 4 of Jake's Grey Performance Top variations were missing gloves
  • Fixed an issue where The Wraith's blade wipe animation was misaligned with the weapons from the Grim Tidings collection
  • Fixed an issue where the Doctor's Overcharge customization items and the Cannibal's face collection was missing from the players inventory when purchasing the character in-store instead of through DLC
  • Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the ones pushed live with patch 2.0.1a and 2.1.0.
  • Updated the intro video
  • Various cosmetic clipping/camera adjustments and improvements

PLATFORM SPECIFIC PC

  • Fixed an issue that caused the game to hang when the player lost connection during the transition to a lobby
  • Fixed an issue that caused no confirmation prompt when pressing ALT + F4 on the Credits
  • Fixed an issue that caused an infinite loading when attempting to joina Kill Your Friends lobby without being friends with the host. Players should now get a user friendly message*.

Patch 2.1.2 - 20 August 2018

FEATURES & CONTENT
  • Content - Extending the BBQ event personal challenge until Thursday August 23rd 3:00 PM UTC

Patch 2.1.1 - 07 August 2018

FEATURES & CONTENT
  • Integrated Chinese & Korean community localization


BUG FIXES

  • Fixed an issue that caused the Hag to lose collision with Survivors after carrying them on her shoulder
  • Fixed an issue that caused the Killers terror radius to disappear indefinitely when Tinkerer at Tier II was activated
  • Fixed an issue that could cause framerate hitches in the lobby and during matches after opening the Store


BUG FIX PC

  • Fixed an issue that could make it impossible for a Survivor to sprint

Patch 2.1.0 - 24 July 2018

FEATURES & CONTENT
  • Feature - Added progress bar to emblem tooltips
  • Feature - Integrated additional Status Effect score notification for the Vigil and Decisive Strike perks
  • Feature - Integrated the Proficiency System to interaction progress bars from other players. For example, when a player is being healed by a different player, while a healing debuff perk is active (ie: Coulrophobia), they will see the debuff applied in their HUD.


BALANCE

  • Adjusted the Killer pick up (Pick up Survivor from ground) time to 3 seconds, down from 4.3 seconds
  • Changed the Obsession mechanic to show all players in the match who the Obsession is. All players will receive notification when the Obsession is in a chase (animated Entity spikes icon).
  • Exhaustion no longer recovers while running.
  • Wraith uncloaking: Adjusted the timing of the smoke effect (and its audio) for the Wraith's uncloaking to avoid giving away his position earlier than intended


SEASON RESET & RANK PIP CHANGES

  • Players at Rank 15 will not be able to de-rank to Rank 16 (or lower) outside of rank reset.
  • From Rank 16 - 20, players will not lose pips or de-rank.
  • The number of pips that players receives back when the rank reset occurs has been adjusted to create distinct Rank 'pools'.
    • Rank 1 will be reset to Rank 10 with 2 pips
    • Rank 2 will be reset to Rank 10 with 0 pips
    • Rank 3 will be reset to Rank 11 with 2 pips
    • Rank 4 will be reset to Rank 11 with 0 pips
    • Rank 5 will be reset to Rank 12 with 3 pips
    • Rank 6 will be reset to Rank 12 with 0 pips
    • Rank 7 will be reset to Rank 13 with 3 pips
    • Rank 8 will be reset to Rank 13 with 0 pips
    • Rank 9 will be reset to Rank 14 with 2 pips
    • Rank 10 will be reset to Rank 14 with 0 pips
    • Rank 11 will be reset to Rank 15 with 2 pips
    • Rank 12 will be reset to Rank 15 with 0 pips
    • Rank 13 will be reset to Rank 16 with 1 pips
    • Rank 14 will be reset to Rank 16 with 0 pips
    • Rank 15 will be reset to Rank 17 with 1 pip
    • Rank 16 will be reset to Rank 18 with 3 pips
    • Rank 17 will be reset to Rank 18 with 0 pips
    • Rank 18 will be reset to Rank 19 with 1 pips
    • Rank 19 will be reset to Rank 20 with 2 pips
    • Rank 20 will be reset to Rank 20 with 0 pips


KILLER PERK CHANGES

  • Bitter Murmur: When a generator is completed, survivors within 16m of that generator will have their aura shown for 5 seconds, when the last generator is powered all survivor auras are shown for 5/7/10 seconds.
  • Brutal Strength: Brutal Strength will now increase the speed at which you damage generators in addition to pallets. 10%/15%/20% faster.
  • Hangman's Trick: Hangman's Trick will now reduce the bear trap re-spawn timer by 60 seconds.
  • Predator: Changed the way scratch marks are distributed - a smaller cone rather than a longer duration.
  • Save the Best for Last: Made the perk token based. Tokens are gained by attacking Survivors who are not the Obsession. Each token is worth a stackable 5% decreased cooldown on successful attacks. Attacking the Obsession makes you lose 4/3/2 tokens.
  • Sloppy Butcher: Added the Mangled Status Effect. 25% increased healing time after being hit in addition to the bleed. Mangled status effects do not stack.
  • Tinkerer: When a generator is repaired to 75%, Killer receives a loud noise indicator and Terror Radius is reduced to 0 meters for 810/12 seconds. NOTE: Add-ons are no longer affected by this perk.


SURVIVOR PERK CHANGES

  • Ace in the Hole: 100% chance to find an add-on of very rare rarity or lower, added a 10/25/50% chance to find a second add-on with an uncommon rarity or lower.
  • Calm Spirit: Additional modifier that causes survivors to not scream in pain when: being hit, under the effects of madness or being affected by the clown's bottle.
  • Dark Sense: Reveal the killer's aura for 5 seconds each time a generator is completed. When the final generator is completed, the killer's aura is revealed for 5/7/10 seconds.
  • Deja Vu: Perk now reveals the aura's of 3 generators, which are in close proximity to one another for 30/45/60 seconds, at the start of the match and each time a generator is completed for the person who is using Deja Vu.
  • Sole Survivor: Functionality change, for each survivor killed or sacrificed, your aura will not be readable within 16/18/20 meters from the killer.


THE TRAPPER CHANGES

  • Added a new add-on "Padded Jaws" for the Trapper (Common rarity). Bear traps do not inflict damage to trapped Survivors, and points awarded for trapping Survivors are increased by 100%.
  • Added a new add-on "Trapper Sack" for the Trapper (Common rarity). Start with and allows the transportation of 1 extra bear trap.
  • Changed trap setting time to have a 0.5 open phase, and 0.5 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
  • Disarm time is set to 2.5 seconds instead of 1.5 seconds.

Increased loud noise indicator range for trap disarm from 48m to 10000000m

  • Logwood Dye and Tar bottle add-ons now stack
  • Sabotaged bear traps will respawn after 180 seconds, similar to the hook regeneration. The regeneration time can be modified with the Oily Coil add-on and with the perk Hangman's Trick.
  • The mid phase animation has been reduced to 1.5 seconds, this can be modified using add-ons.


Add-on changes

  • Bloody Coil: Changed rarity from Very Rare to Ultra Rare.
  • Bloody Coil: Complete rework: When a Survivor disarms or sabotages a bear trap the Survivor is injured. Survivors are not put into the dying state when sabotaging or disarming a Bloody Coil, they can only be injured from healthy.
  • Diamond Stone: Renamed to Iridescent Stone. New mechanic where every 30 seconds one of the unset bear traps (chosen at random) will become set.
  • Honing Stone: Inflicts dying upon the trapped victim if they free themselves.
  • Trapper Bag: Allows the transportation of 2 extra bear traps (up from 1).


THE HAG CHANGES

  • Changed trap setting time to have a 0.5 open phase, and 0.7 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
  • Increased the trap teleport range to 40 meters from 32 meters
  • The mid phase animation has been reduced to 1 second, this can be modified using add-ons.
  • Revisited all of the Hag's add-ons. We removed all the negative effects on the add-ons, giving the Hag the bit of a buff that she needs.


Add-on changes

  • _Bloodied Mud_: Removed the slight decrease of tripped trap duration time
  • _Cracked Turtle Egg_: Removed the moderately decreased range at which the Hag can teleport to her traps
  • _Cypress Necklet_: Removed stacks and removed Tinkerer mention
  • _Disfigured Ear_: Removed the considerable decrease of tripped trap duration time
  • _Dragonfly Wings_: Removed the slight increase of setting time for traps and removed Tinkerer mention
  • _Dried Cicada_: Removed the moderately increased setting time of the traps and Tinkerer mention
  • _Half Eggshell_: Removed the slightly decreased range at which the Hag can teleport to her traps
  • _Pussy Willow Catkins_: Removed the slightly reduced trap effective range
  • _Rope Necklet_: Removed stacks and removed Tinkerer mention
  • _Scarred Hand_: Removed the reduced movement speed
  • _Swamp Orchid Necklet_: Removed stacks and removed Tinkerer mention
  • _Waterlogged Shoe_: Slightly increased the Hag's movement speed
  • _Willow Wreath_: Removed the moderately reduced trap effective range


THE HUNTRESS CHANGES

  • Flower Babushka to have -12% instead of -20% charge time
  • Manna Grass Braid to have -8% instead of -10% charge time


THE SHAPE CHANGES

  • Changed Myers carry speed in Tier I. Now he will carry Survivors at the same speed as Tier II and III (3.68 m/s)
  • Myers tier 1 speed buff from 90% (of 4.6 m/s) which means he currently moves at 4.14 m/s to 91.4% for 4.2 m/s


BRAND NEW PART (TOOLBOX ADD-ON) CHANGES

  • Brand New Part can no longer repair a generator 100%
  • Installing the Brand New Part will complete 15% of a generator over 5 seconds.
  • During the install there will be 2 difficult skill checks
  • Successful skill check will result in 5% progression each (for a maximum of 25% added progression)
  • The toolbox is no longer consumed when the add-on is used, add-on is consumed instead


BUG FIXES


AUDIO & LOCALIZATION

  • Fixed an issue that caused male Survivors not to make any noise when cleansing totems
  • Fixed an issue that caused the trap disarm audio to be cut off or corrupted if the Trapper was not facing the trap
  • Fixed multiple community reported spelling and grammatical errors in Store customization items and Clown's add-on texts in English
  • Minor localization and translation improvements


KILLER RELATED

  • Fixed an issue that caused jittery animation when the Nurse attacked while carrying a Survivor
  • Fixed an issue that caused the Clowns gas bomb VFX to remain visible on the tally screen
  • Fixed an issue that caused the Hag's killer stain to appear too bright
  • Fixed an issue that caused the Hag's phantasm trap to appear misaligned when holding a directional key during the trap placement
  • Fixed an issue that caused the Nurse to be able to cancel a charged blink by attacking
  • Fixed an issue that caused the Nurse to be unable to use her blink power around the Asylum building in the Crotus Prenn Asylum map
  • Fixed an issue that caused the Survivor not to immediately go into crawl state when The Trapper hit them during the step in bear trap animation
  • Fixed an issue that caused the bear traps & trap indicator to become offset during the Trappers trap placement animation
  • Fixed an issue that could sometimes cause the Cannibal to be unable to destroy a pallet when using the chainsaw
  • Fixed an issue where the locked (unequippable) Cannibal's Face Mask Collection customization items were not appearing in the players inventory


MAP SPECIFIC

  • Fixed an LOD issue on one of the houses in Haddonfield
  • Fixed an impassable gap for Killers between a rock and a fence tile in the Autohaven Wrecker's themed maps
  • Fixed an impassable gap for Killers between a rock and a tree in the Mother's Dwelling map
  • Fixed an issue could cause less than 5 totems to spawn in the Pale Rose map
  • Fixed an issue that allowed players to climb on top of a chest next to a broken boat in the Backwater Swamp themed maps
  • Fixed an issue that caused bear traps to sink into the stairs of the main building in the Blood Lodge map
  • Fixed an issue that caused players to become permanently stuck when interrupting a vault through a specific window in the Smokehouse building in the Mother's Dwelling map
  • Fixed an issue that caused players to become permanently stuck when interrupting a vault through a specific window in the chapel building in the Father Campbell's Chapel map
  • Fixed an issue that could cause a MacMillan killer hook to spawn in the Badham Preschool map if the basement was not located inside the preschool
  • Fixed an issue that could cause a player to become stuck in a closed room inside The Game map when rescued from the Killers grasp in a specific area
  • Fixed an issue that could cause multiple totems to spawn in the main building of the Groaning Storehouse map
  • Fixed an issue that could cause specific assets to disappear from a distance in the Crotus Prenn Asylum maps
  • Fixed an issue that could cause specific assets to disappear from a distance in the MacMillan Estate themed maps
  • Fixed an issue where the Pig and the Nightmare didn't fall after vaulting through the window on the car crusher asset in Autohaven Wrecker's themed maps


PERKS

  • Fixed an issue that caused Survivor aura not to be visible within the exit gates when using the Blood Warden perk
  • Fixed an issue that caused generator progression when succeeding an Overcharge skill check
  • Fixed an issue that caused the Stake Out perk to accumulate tokens during the interrupt animation
  • Fixed an issue that caused the Windows of Opportunity perk to show the aura of a boarded-up window vault in Léry's Memorial Institute
  • Fixed an issue where the extra hook escape attempts sometimes weren't given when using the Slippery Meat perk


UI & HUD

  • Added a tooltip on the "Filter" icon in the Store
  • Fixed an issue that prevented players from viewing how much Player XP was calculated during the match when switching pages in the tally screen


MISCELLANEOUS

  • Fixed an issue that allowed clients to spectate a broken screen if the host of the match disconnected
  • Fixed an issue that caused Survivor hair and glasses to remain visible after disconnecting in the Dream State
  • Fixed an issue that caused Survivors to briefly fly outside of the locker when the Killer grabs them out
  • Fixed an issue that caused a broken screen when spectating if the host of the match disconnected
  • Fixed an issue that caused the Bloodweb to skip levels if the last node was a perk
  • Fixed an issue that caused the Killer model in a Kill Your Friends lobby to be invisible when switching roles rapidly
  • Fixed an issue that caused the Killers stain to be active in the tally screen
  • Fixed an issue that caused the wrong Prestige item unlock order for the Hag and the Nurse
  • Fixed an issue that could cause Survivor's face to appear solid white when rapidly swapping outfits in the Store
  • Fixed an issue that could cause the exit gate not to open if the Killer hit the Survivor at the very last frame of the interaction
  • Fixed an issue that made it possible to receive a reward at a lower rarity than ultra rare when purchasing an ultra rare mystery box in the Bloodweb
  • Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the one pushed live with 2.0.1a.
  • Tentatively fixed an issue that could cause players not to receive the first match of the day bonus XP
  • Various cosmetic adjustments and improvements


BUG FIXES - PS4

  • Fixed an issue that caused an infinite loading screen for clients when the host of the private lobby left via invite
  • Fixed an issue that could cause the user to be re-directed to the character select tab in the Store after selecting a character
  • Integrated missing translations for the Curtain Call trophy pack


2.0.0 - Fixes

  • Fixed an issue that caused a missing collision on a wall of the Wretched Shop building in Autohaven Wreckers when the basement spawned in the shack building
  • Fixed an issue that caused the Generator Icon & count to be invisible in the HUD in a match after completing the Tutorial levels
  • Fixed an issue that could cause a locker to spawn underneath a window in Father Campbell's Chapel, thus allowing Survivor to hold the game hostage
  • Fixed an issue that could cause the pallet collision to remain active after being destroyed by a chainsaw attack from The Hillbilly or The Cannibal
  • Fixed the textures on Claudette's Official Botanist Apron

Patch 2.1.0a (PTB) - 13 July 2018

BALANCE
  • Adjusted the logic the Bloodweb uses to spawn multiple perks in one single Bloodweb level. This means perks should no longer spawn on the first ring, and levels with 2 perks should spawn further apart rather than close together.


PERK CHANGES

  • Tinkerer: Added a new visual indicator when the perk activates
  • Tinkerer: When a generator is repaired to 85% (was 90%), Killer receives a loud noise indicator and Terror Radius is reduced to 0 meters for 8/10/12 seconds (was 4/6/8)


BUG FIXES

PERKS

  • Fixed an issue that caused the Bitter Murmur perk to always be lit up in the HUD
  • Fixed an issue that caused the perk Hangman's Trick to increase the bear trap respawn by 60 seconds instead of decreasing it by 60 seconds
  • Fixed an issue where the extra hook escape attempts sometimes weren't given when using the Slippery Meat perk
  • Updated the proper perk descriptions for Calm Spirit, Dark Sense and Deja Vu/


MISCELLANEOUS

  • Fixed an issue that caused bear traps to sink into the stairs of the main building in the Blood Lodge map
  • Fixed an issue that caused players to be unable to de-pip at Rank 15
  • Fixed an issue that caused the wrong Prestige item unlock order for the Hag and the Nurse
  • Minor localization improvements
  • Tentatively fixed an issue that could cause players not to receive the first match of the day bonus XP

Patch 2.1.0 (PTB) - 10 July 2018

FEATURES & CONTENT
  • Feature - Added progress bar to emblem tooltips
  • Feature - Integrated additional Status Effect score notification for the Vigil and Decisive Strike perks
  • Feature - Integrated the Proficiency System to interaction progress bars from other players. For example, when a player is being healed by a different player, while a healing debuff perk is active (ie: Coulrophobia), they will see the debuff applied in their HUD.


BALANCE

  • Adjusted the Killer pick up (Pick up Survivor from ground) speeds to 3 seconds total, down from 4.3 seconds total
  • Changed the Obsession mechanic to show all players in the match who the Obsession is. All players will receive notification when the Obsession is in a chase (animated Entity spikes icon).
  • Changed Exhaustion so it can no longer be recovered while running.
  • Wraith uncloaking: Adjusted the timing of the smoke effect (and its audio) for the Wraith's uncloaking to avoid giving away his position earlier than intended


SEASON RESET & RANK PIP CHANGES

  • Players at Rank 15 will not be able to de-rank to Rank 16
    • From Rank 16 - 20, players will not lose pips or de-rank.
    • The number of pips that players receives back when the rank reset occurs has been adjusted to create distinct Rank pools.
      • Rank 1 + 2 will be reset to Rank 10;
      • Rank 3 + 4 will be reset to Rank 11;
      • Rank 5 + 6 will be reset to Rank 12, and so on.


KILLER PERK CHANGES:

  • Bitter Murmur: When a generator is completed, survivors within 16m of that generator will have their aura shown for 5 seconds, when the last generator is powered all survivor auras are shown for 5/7/10 seconds.
  • Brutal Strength: Brutal Strength will now increase the speed at which you damage generators in addition to pallets. 10%/15%/20% faster.
  • Hangman's Trick: Hangman's Trick will now reduce the bear trap re-spawn timer by 60 seconds.
  • Predator: Changed the way scratch marks are distributed - a smaller cone rather than a longer duration.
  • Save the Best for Last: Made the perk token based. Tokens are gained by attacking Survivors who are not the Obsession. Each token is worth a stackable 5% decreased cooldown on successful attacks. Attacking the Obsession makes you lose 4/3/2 tokens.
  • Sloppy Butcher: Added the Mangled Status Effect. 25% increased healing time after being hit in addition to the bleed. Mangled status effects do not stack.
  • Tinkerer: When a generator is repaired to 90%, Killer receives a loud noise indicator and Terror Radius is reduced to 0 meters for 4/6/8 seconds. NOTE: Add-ons are no longer affected by this perk.


SURVIVOR PERK CHANGES:

  • Ace in the Hole: 100% chance to find an add-on of very rare rarity or lower, added a 10/25/50% chance to find a second add-on with an uncommon rarity or lower.
  • Calm Spirit: Additional modifier that causes survivors to not scream in pain when: being hit, under the effects of madness or being affected by the clown's bottle.
  • Dark Sense: Reveal the killer's aura for 5 seconds each time a generator is completed. When the final generator is completed, the killer's aura is revealed for 5/7/10 seconds.
  • Deja Vu: Perk now reveals the aura's of 3 generators, which are in close proximity to one another for 30/45/60 seconds, at the start of the match and each time a generator is completed for the person who is using Deja Vu.
  • Sole Survivor: Functionality change, for each survivor killed or sacrificed, your aura will not be readable within 16/18/20 meters from the killer.


THE TRAPPER CHANGES:

  • Added a new add-on "Padded Jaws" for the Trapper (Common rarity). Bear traps do not inflict damage to trapped Survivors, and points awarded for trapping Survivors are increased by 100%.
  • Added a new add-on "Trapper Sack" for the Trapper (Common rarity). Start with and allows the transportation of 1 extra bear trap.
  • Changed trap setting time to have a 0.5 open phase, and 0.5 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
  • Disarm time is set to 2.5 seconds instead of 1.5 seconds.
  • Loud noise indicators for trap disarm now have global range
  • Sabotaged bear traps will respawn after 180 seconds, similar to the hook regeneration. The regeneration time can be modified with the Oily Coil add-on and with the perk Hangman's Trick.
  • The mid phase animation has been reduced to 1.5 seconds, this can be modified using add-ons.


TRAPPER ADD-ON CHANGES

  • Bloody Coil: Changed rarity from Very Rare to Ultra Rare.
  • Bloody Coil: Complete rework: When a Survivor disarms or sabotages a bear trap the Survivor is injured. Survivors are not put into the dying state when sabotaging or disarming a Bloody Coil, they can only be injured from healthy.
  • Diamond Stone: Gave it a new name, Iridescent Stone. New mechanic where every 30 seconds one of the unset bear traps (chosen at random) will become set.
  • Honing Stone: Inflicts dying upon the trapped victim if they free themselves.
  • Logwood Dye and Tar bottle add-ons now stack
  • Trapper Bag: Allows the transportation of 2 extra bear traps (up from 1).


THE HAG CHANGES

  • Changed trap setting time to have a 0.5 open phase, and 0.7 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
  • Increased the trap teleport range to 40 meters from 32 meters
  • Revisited all of the Hag's add-ons. We removed all the negative effects on the add-ons, giving the Hag the bit of a buff that she needs.
  • The mid phase animation has been reduced to 1 second, this can be modified using add-ons.


HAG ADD-ONS CHANGES

  • Bloodied Mud: Removed the slight decrease of tripped trap duration time
  • Cracked Turtle Egg: Removed the moderately decreased range at which the Hag can teleport to her traps
  • Cypress Necklet: Removed stacks and removed Tinkerer mention
  • Disfigured Ear: Removed the considerable decrease of tripped trap duration time
  • Dragonfly Wings: Removed the slight increase of setting time for traps and removed Tinkerer mention
  • Dried Cicada: Removed the moderately increased setting time of the traps and Tinkerer mention
  • Half Eggshell: Removed the slightly decreased range at which the Hag can teleport to her traps
  • Pussy Willow Catkins: Removed the slightly reduced trap effective range
  • Rope Necklet: Removed stacks and removed Tinkerer mention
  • Scarred Hand: Removed the reduced movement speed
  • Swamp Orchid Necklet: Removed stacks and removed Tinkerer mention
  • Waterlogged Shoe: Slightly increased the Hag's movement speed
  • Willow Wreath: Removed the moderately reduced trap effective range


THE HUNTRESS CHANGES

  • Flower Babushka to have -12% instead of -20% charge time
  • Manna Grass Braid to have -8% instead of -10% charge time


THE SHAPE CHANGES

  • Myers tier 1 speed buff from 90% (of 4.6 m/s) which means he currently moves at 4.14 m/s to 91.4% for 4.2 m/s
  • Changed Myers carry speed in Tier I. Now he will carry Survivors at the same speed as Tier II and III (3.68 m/s)


BRAND NEW PART (TOOLBOX ADD-ON) CHANGES

  • Brand New Part can no longer repair a generator 100%
  • Installing the Brand New Part will complete 15% of a generator over 5 seconds.
  • During the install there will be 2 difficult skill checks
  • Successful skill check will result in 5% progression each (for a maximum of 25% added progression)
  • The toolbox is no longer consumed when the add-on is used, add-on is consumed instead


BUG FIXES

AUDIO & LOCALIZATION

  • Fixed an issue that caused male Survivors not to make any noise when cleansing totems
  • Fixed an issue that caused the trap disarm audio to be cut off or corrupted if the Trapper was not facing the trap
  • Fixed multiple community reported spelling and grammatical errors in Store customization items and Clown's add-on texts in English


KILLER RELATED

  • Fixed an issue that caused jittery animation when the Nurse attacked while carrying a Survivor
  • Fixed an issue that caused the Clowns gas bomb VFX to remain visible on the tally screen
  • Fixed an issue that caused the Hag's killer stain to appear too bright
  • Fixed an issue that caused the Hag's phantasm trap to appear misaligned when holding a directional key during the trap placement
  • Fixed an issue that caused the Nurse to be able to cancel a charged blink by attacking
  • Fixed an issue that caused the Nurse to be unable to use her blink power around the Asylum building in the Crotus Prenn Asylum map
  • Fixed an issue that caused the bear traps & trap indicator to become offset during the Trappers trap placement animation
  • Fixed an issue that could sometimes cause the Cannibal to be unable to destroy a pallet when using the chainsaw
  • Fixed an issue where the locked (unequippable) Cannibal's Face Mask Collection customization items were not appearing in the players inventory


MAP SPECIFIC

  • Fixed an LOD (level of detail) issue on one of the houses in Haddonfield
  • Fixed an impassable gap for Killers between a rock and a fence tile in the Autohaven Wrecker's themed maps
  • Fixed an impassable gap for Killers between a rock and a tree in the Mother's Dwelling map
  • Fixed an issue could cause less than 5 totems to spawn in the Pale Rose map
  • Fixed an issue that allowed players to climb on top of a chest next to a broken boat in the Backwater Swamp themed maps
  • Fixed an issue that could cause a MacMillan killer hook to spawn in the Badham Preschool map if the basement was not located inside the preschool
  • Fixed an issue that could cause a player to become stuck in a closed room inside The Game map when rescued from the Killers grasp in a specific area
  • Fixed an issue that could cause assets to disappear from a distance in the MacMillan Estate themed maps
  • Fixed an issue where the Pig and the Nightmare didn't fall after vaulting through the window on the car crusher asset in Autohaven Wrecker's themed maps


PERKS

  • Fixed an issue that caused generator progression when succeeding an Overcharge skill check
  • Fixed an issue that caused Survivor aura not to be visible within the exit gates when using the Blood Warden perk
  • Fixed an issue that caused the Stake Out perk to accumulate tokens during the interrupt animation
  • Fixed an issue that caused the Windows of Opportunity perk to show the aura of a boarded-up window vault in Léry's Memorial Institute


UI & HUD

  • Added a tooltip on the "Filter" icon in the Store
  • Fixed an issue that prevented players from viewing how much Player XP was calculated during the match when switching pages in the tally screen


MISCELLANEOUS

  • Fixed an issue that allowed clients to spectate a broken screen if the host of the match disconnected
  • Fixed an issue that caused Survivor hair and glasses to remain visible after disconnecting in the Dream State
  • Fixed an issue that caused a broken screen when spectating if the host of the match disconnected
  • Fixed an issue that caused the Bloodweb to skip levels if the last node was a perk
  • Fixed an issue that caused the Killer model in a Kill Your Friends lobby to be invisible when switching roles rapidly
  • Fixed an issue that caused the Killers stain to be active in the tally screen
  • Fixed an issue that caused the wrong Prestige item unlock order for the Hag and the Nurse
  • Fixed an issue that could cause Survivor's face to appear solid white when rapidly swapping outfits in the Store
  • Fixed an issue that could cause the exit gate not to open if the Killer hit the Survivor at the very last frame of the interaction
  • Fixed an issue that made it possible to receive a reward at a lower rarity than ultra rare when purchasing an ultra rare mystery box in the Bloodweb
  • Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the one pushed live with 2.0.1a.
  • Tentatively fixed an issue that could cause players not to receive the first match of the day bonus XP
  • Various cosmetic adjustments and improvements


PLATFORM SPECIFIC

  • Added a message indicating that the Steam Overlay needs to be enabled in order to purchase Auric Cell Packs
  • Fixed an issue that could cause a crash when the user quit the game by spamming the "B" and "A" buttons on a Xbox360/Xbox One controller
  • Fixed multiple issues that could cause the menus to become unresponsive when opening and closing any of the lobby buttons
  • Integrated Simplified Chinese and Korean community translations


PTB KNOWN ISSUES

  • Bitter Murmur perk always lit up in HUD
  • Cannot damage generator from one side on a specific tile in Junkyard maps
  • Hangman's Trick perk increases bear trap respawn time instead of decreases
  • Item dropped/depleted audio cue is missing
  • Various camera clipping with Killer customization items

Patch 2.0.1b - 04 July 2018

BUG FIXES
  • Fixed an issue that caused a missing collision on a wall of the Wretched Shop building in Autohaven Wreckers when the basement spawned in the shack building
  • Fixed an issue that made it possible for players to increase their navigation & interaction speed
  • Fixed the textures on Claudette's Official Botanist Apron

Patch 2.0.1a - 26 June 2018

BUG FIXES
  • Fixed an issue that could cause clients to be unable to move once they have loaded into a match

Patch 2.0.1 - 19 June 2018

FEATURES & CONTENT
  • Content - Integrated Korean & Polish community translations


BUG FIXES

  • Added extra logging to better help track down the issue where a player can be unable to move after loading into a match
  • Fixed an incorrect value in the Clown's power description (coughing duration should be 2 seconds instead of 1.5 seconds)
  • Fixed an issue that caused English localization to appear in a few areas of the Store when the game languages was not set to English
  • Fixed an issue that caused the Generator Icon & count to be invisible in the HUD in a match after completing the Tutorial levels
  • Fixed an issue that could cause a locker to spawn underneath a window in Father Campbell's Chapel, thus allowing Survivor to hold the game hostage
  • Fixed an issue that could cause the pallet collision to remain active after being destroyed by a chainsaw attack from The Hillbilly or The Cannibal
  • Fixed an issue where the Hillbilly's Marked Spike Maul customization item was erroneously removed from the inventory
  • Fixed text color formatting for Chinese, Japanese, Korean & Thai

Patch 2.0.0 - 12 June 2018

FEATURES & CONTENT
  • Content - Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherface™ DLC
  • Content - Added new idle animations for Killers in the offline lobby & store sections
  • Content - Added new main menu music to tie in with the DLC Chapter
  • Content - Added new sounds when Emblems appear in the Tally Screen based on their quality
  • Content - Integrated Simplified Chinese, Japanese and Korean community localization
  • Content - Removed the RedShell third party tool from the game
  • Feature - Added Tutorial levels to explain Survivor & Killer gameplay
  • Feature - Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.
  • Feature - Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.
  • Feature - Re-designed all confirmation prompts
  • Feature - Updated the main menu and player loadout button layouts to accommodate for the newly added Store and Tutorials.
    • For more details on the Upcoming content and changes, please consult the 2.0.0 Dev Message


BALANCE

  • Adjusted the level requirements for unlocking perk slots. The 2nd, 3rd and 4th perk slots now unlock at levels 5/10/15 respectively (down from 15/20/25)
  • Adjusted the red aura intensity for killers on totems, bear traps, hooks and generators.
  • All characters now start with their 3 personal perks unlocked by default (at level 1)
  • Changed hook auras to always be visible from the Killer's standpoint while carrying a survivor. Prior to this change, hook auras would only be displayed if the hook was hidden behind another object.
  • Decreased the Wraith flashlight uncloak stun time from 4 seconds to 3 seconds
  • Decreased the range of activation for the Killer pick up interaction
  • Fixed an issue that caused The Wraith's red stain and terror radius to remain for several seconds after successfully cloaking. This change gives the Wraith the bit of a boost that he needs, and also applies when damaging generators and destroying pallets.
  • Removed the acceleration curve when the Survivor was hit by the Killer. Removing the acceleration curve should allow the Survivors to use their default acceleration and have more control over their character during the speed boost.
  • Removed the possibility of spawning the Doctor or the Hag splinters in the Bloodweb because these characters can now be purchased for Iridescent Shards.


MAP ADJUSTMENTS

  • Added a few totem spawn points in the buildings of Macmillan Estate
  • Adjusted Torment Creek and Rancid Abattoir map layouts to create more distance between the maze tiles
  • Changed the number of hooks for each map to be based on its number of tiles (Total Tile Count / 3)
  • Improved totem placement in various maps
  • Pallet loops in the maps of Macmillan Estate, Autohaven Wreckers and Coldwind Farm themes have been tweaked in order to increase their fun factor
  • Relaxed the default Survivor-on-Survivor spawning rules in order to minimize the occurrence of killers spawning close to survivors.
  • Updated pallets within Badham, Hospital and "map" The Game to use procedural distribution system. This should result in a more fair pallet generation.


IRIDESCENT SHARDS

  • The shards economy has been reworked completely:
  • Shards are now obtained by leveling up your Player Level
  • The maximum cap for the Shards has been removed
  • Shrine of Secrets teachable perk costs have been increased to 2700/2000 (previously at 750/550). Note that the Shrine of Secrets will remain empty until this update is released on all platforms.
  • Shrine can now be used to purchase certain characters and cosmetics from the Store, in addition to purchasing teachable perks from the Shrine of Secrets.
  • The amount of Bloodpoints received when purchasing an already owned Teachable Perk from the Shrine has been reduced to 200000 / 150000 (from 250000 / 200000) for new and old perks respectively


SCORING

  • The following scoring events have had their initial Bloodpoints reward increased but adjusted with diminishing returns when triggered additional times during the game. This will increase Bloodpoints gain in general, particularly for those who were consistently receiving a low amount of Bloodpoints at the end of a trial.
    • Objectives, Coop (increased from 10 to 25)
    • Boldness, Chased (increased from 20/sec to 40/sec)
    • Boldness, Escaped (increased from 250 to 400)
    • Brutality, Hit (increased from 300 to 500)
    • Hunter, Chase (increased from 5/sec to 10/sec)
    • Hunter, Survivor Found (increased from 200 to 400)


EMBLEMS

  • Benevolent
    • Increased the starting amount of Benevolent points (from 20 points to 35 points)
  • Lightbringer
    • Reduced the requirement to attain Bronze quality (from 50 points to 30 points)
    • Reduced the requirement to attain Gold quality (from 230 points to 190 points)
    • Reduced the requirement to attain Iridescent quality (from 310 points to 270 points)
    • Reduced the requirement to attain Silver quality (from 130 points to 100 points)
  • Evader
    • Increased the requirement to attain Bronze quality (from 200 points to 230 points)
    • Reduced the requirement to attain Gold quality (from 700 points to 560 points)
    • Reduced the requirement to attain Iridescent quality (from 1100 points to 880 points)
    • Reduced the requirement to attain Silver quality (from 400 points to 380 points)
  • Chaser
    • Increased the requirement to attain Bronze quality (from 550 points to 650 points)
    • Increased the requirement to attain Silver quality (from 1100 points to 1230 points)
    • Reduced the requirement to attain Gold quality (from 2200 points to 1800 points)
    • Reduced the requirement to attain Iridescent quality (from 3300 points to 2550 points)


PALLETS

  • Pallet Interaction & Stun Zone changes
    • Adjusted the dimensions of the pallet stun hitbox. The hitbox was larger on one side than the other and encompassed both the standing pallet and the fallen pallet. It has been reduced to only encompass the fallen pallet.
    • Removed the ability to drop a pallet and rapidly cross the zone, what is often referred to as the pallet vacuum. With this change, a survivor will always stay on the same side of the pallet when triggering the interaction.
    • The way survivors drop pallets has changed, the interaction is now input based rather than velocity/ direction based. If you want to drop a pallet from a standstill, you simply need to be on the side of the pallet that you would like to stay after dropping the pallet, and press the drop pallet interaction key. If you would like to drop the pallet on the opposite side of you, as there is no longer a vacuum to take you from one side to the other, you must run through the pallet and press the drop pallet interaction key when you are on the other side of the pallet. *We are looking into fixing an issue where you cannot drop the pallet if you are holding the rush key (SHIFT key on PC) while dropping the pallet.


PERKS

  • Dead Hard:
    • Added an new animation to indicate that the perk is active
    • Removed the speed boost from Dead Hard while in the air. This change aims to fix a variety of game hostage issues in multiple maps
  • Balanced Landing:
    • Added sprint of 150% for 3 seconds for all Tiers
    • Sprint causes Exhaustion for 60/50/40 seconds
    • Stagger effects from long falls are reduced by 75% for all Tiers, without cooldown
  • Stake Out:
    • Stake Out's progression is not lost anymore when a token is consumed


BUG FIXES

KILLER RELATED

  • Fixed an issue that caused Bloodlust to be reset at the end of a Chainsaw Sprint with the Hillbilly. Bloodlust will now reset at the start of the Chainsaw Sprint instead.
  • Fixed an issue that caused The Doctor's Maple Knight add-on not to work properly
  • Fixed an issue that caused The Huntress' hatchets to hit a collision over a picnic bench in Lampkin Lane
  • Fixed an issue that caused The Huntress' hatchets to hit a collision when thrown over the engine part of the generators
  • Fixed an issue that caused The Huntress' hatchets to hit a collisions when thrown over the flatbed of the pick up truck asset
  • Fixed an issue that caused The Huntress' red stain to flicker while idle
  • Fixed an issue that caused The Wraith's red stain to be visible for a few seconds after successfully cloaking
  • Fixed an issue that caused blood splatters to appear on the Huntress' screen when successfully hitting a Survivor with a hatchet
  • Fixed an issue that caused players to become stuck if attempting to cleanse a totem that has a bear trap in front of it
  • Fixed an issue that caused the Killer Burn score events for The Wraith and Nurse not properly trigger
  • Fixed an issue that caused the Survivor to briefly go flying when a Survivor dropped a pallet on the Killer during the pick up animation
  • Fixed an issue that caused the Survivors camera to become offset when being pulled out of a locker or interrupted by the Killer
  • Fixed an issue that caused the Trappers add-on Logwood Dye to take priority over the Tar Bottle add-on
  • Fixed an issue that could cause The Hag to fall out of world when teleporting to a trap with the Mint Rag add-on
  • Fixed an issue that could cause a client to be unable to interact and repeatedly teleport from their location if the Killer had interrupted their exit locker animation
  • Fixed an issue that could caused a non-host Trapper to be launched in the air when picking up a trapped Survivor
  • Fixed an issue that made it impossible to heal, Snap Out of It, or use Dead Hard during the Killer stun animation when getting free from their shoulder
  • Fixed an issue that made it impossible to hit a Survivor that was underneath the Killer
  • Fixed an issue that made it possible for The Huntress' hatchets to hit Survivors through walls
  • Fixed an issue that would cause the nurse blink destination (and thus the plaid flannel's target blink indicator) to wiggle around obstructions while moving/charging blink
  • Fixed an issue where The Doctor's illusions did not match the equipped customization items
  • Fixed an issue where hair was not highlighted when stalking a Survivor as the Shape
  • Fixed an issue which caused the Hag, the Nightmare and the Pig to vault windows slower than intended. All killers should now vault windows in 1.7 seconds.


MAP SPECIFIC

  • Changed the position of the white arrows on the ground in The Game map to properly indicate where the stair cases are
  • Fixed an issue causing too many pallets to be spawned in the Pale Rose map
  • Fixed an issue that allowed players to walk on a rock in the Autohaven Wreckers maps
  • Fixed an issue that caused an impassable gap between a chest and a hedge on Lampkin Lane
  • Fixed an issue that caused an impassable gap between a chest and a row of seats in Lery's Memorial Institute map
  • Fixed an issue that caused an impassable gap between a hill and a tree in the Red Forest map
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in Mother's Dwelling
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Grim Pantry map
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the MacMillan Estate maps
  • Fixed an issue that could cause Killers to become stuck when hitting a Survivor in the corner next to one of the exit gates in Lery's Memorial Institute map
  • Fixed an issue that could cause an impassable gap between a brick wall and a tree by the exit in the MacMillan Estate theme maps
  • Fixed an issue that could cause the generator in the Vat Room of The Game map to be inaccessible from one side
  • Fixed an issue that made it impossible for The Nurse to use her blink power to get on top of assets in the Autohaven Wrecker's and Coldwind Farm themes
  • Fixed an issue that made it impossible to cleanse a totem between crates and a small log pile in the Suffocation Pit map
  • Fixed an issue that prevented Killers from damaging the generator in the Foundry building from one side
  • Fixed various LOD issues in the multiple maps
  • Tweaked the brightness in a few of the darker rooms in The Game map to make it more visible when in the Dream State with The Nightmare


AUDIO & LOCALIZATION

  • Changed the requirements for unlocking the Adept achievements for Dwight, Meg, Claudette, Jake, Trapper, Wraith and Hillbilly to keep consistency with the other Adept achievements. Please note: If there is partial progress on the achievement, it will be lost since the unlock requirements have changed.
  • Fixed an instance of an issue that could cause a client to get kicked out of a lobby, followed by an Easy Anti Cheat error message
  • Fixed an issue that caused The Shape's Vanity Mirror add-on to use the wrong description when the language was set to Polish
  • Fixed an issue that caused the unhook audio to play shortly after hooking a Survivor
  • Fixed an issue that could make the heartbeat extremely difficult to hear when the Killer had the perk Monitor & Abuse equipped
  • Fixed improper formatting in the Dead Hard perk in English
  • Fixed the description for Claudette's Myopian Frohawk head customization in French, Italian, German and Spanish
  • Fixed the improper values in the Bloodhound perk for Tier II in English
  • Integrated some missing localization for Italian
  • Misc UI and icon improvements
  • Tweaked the hatch audio to be a bit louder and fixed sound occlusion


MISCELLANEOUS

  • Changed the report icon from gray to white
  • Fixed an issue that allowed Survivors to escape with a reverse bear trap on their heads under specific conditions
  • Fixed an issue that caused David Kings jacket collars to remain floating after being sacrificed
  • Fixed an issue that caused a desync in animation when Killer picks up a falling Survivor
  • Fixed an issue that caused cleansed totems to fall through the floor/ceilings when cleansed on a 2nd floor
  • Fixed an issue that caused the Survivors health state to appear as Dead when crawling through the exit with little health left
  • Fixed an issue that caused the auto-save icon to appear after tapping a generator
  • Fixed an issue that caused the disconnected Survivor body to remain floating when disconnecting from the Killers shoulder
  • Fixed an issue that caused the player profile to open when reporting or giving props to a player
  • Fixed an issue that could cause Survivors to be pushed into a generator when failing a skill check while the Killer was too close to them
  • Fixed an issue that could cause a crash when the match ended while a Survivor vaulted over a pallet
  • Fixed an issue that could cause a desync in animation & health states when the Killer hit the survivor at the same time as they were going through the hatch
  • Fixed an issue that could cause the moon to appear through trees and other assets
  • Fixed an issue that could cause the scratch marks to generate through walls and floors
  • Fixed an issue that could cause the survivor to teleport back to the side of the pallet/window they vaulted from
  • Fixed an issue that could rarely cause the interrupt animation not to play
  • Fixed an issue that made it impossible to blind the Killer with a Survivor standing in front of them
  • Fixed an issue that made it impossible to make progress on the Taking One For The Team achievement
  • Fixed an issue where The Cannibal's chainsaw didn't make noise during his memento mori if he hadn't previously used it
  • Fixed an issue where pips for players at rank one would be displayed on the Tally screen page (causing an inconsistency with the rank display at the top right)
  • Fixed multiple instances of character customization stretching from other players point of view
  • Improvements to customization clipping and skinning issues for multiple characters & customization items
  • Misc stability improvements


KNOWN ISSUES:

  • Kate's hair and t-shirts are stretching when running or performing an action
  • The Clown's reload related add-ons are currently affected by the Tinkerer Perk. We're currently in the process of changing the mechanics for the Tinkerer perk and this will result in it not affecting add-ons directly in the future.
  • The Hag's killer stain is too pale.
  • The Hillbilly's First Anniversary weapon doesn't display in the inventory

Patch 2.0.0b (PTB) - 06 June 2018

PTB PATCH UPDATE 2.0.0B


FEATURES & CONTENT

Content - Added skull bone cracking audio for the Clown's mori Content - Integrated French, Italian, German, Spanish, Japanese and Thai localization Content - Integrated Kate Denson's updated VOs


BALANCE

The Clown changes

  • Addon - Ether 10% (rare) +1.0s to +0.66s
  • Addon - Ether 15% (very rare) +1.5s to +1.0s
  • Addon - Ether 5% (common) +0.5s to +0.33s
  • Addon - Flask of Bleach: removed intoxication penalty effect.
  • Addon - Garish Makeup Kit (very rare) +1.0s to +0.66s
  • Addon - Redhead's Pinky Finger: removed intoxication penalty effect.
  • Addon - Smelly Inner Soles 15% to 20%.
  • Addon - VHS Porn 25% to 35%.
  • Increased the Based Intoxication time of the Afterpiece Tonic (power) from 1.5 sec. to 2.0 sec.
  • Removed the slowdown penalty of holding the bomb (-9% to 0%)

Hatch changes

  • The close hatch interaction now automatically completes the remaining generators and powers the exit gates upon completion.
    • Note that this does not actually open the exit gates, and that they will still need to be interacted with by the survivor for 16 seconds with the normal open gate interaction.


BUG FIXES

  • Fixed an issue that caused Splinter offerings to appear in the Bloodwebs of owned Killers
  • Fixed an issue that caused the Frosty Eyes head customization to be too bright on the Nurse
  • Fixed an issue that caused the Hag's killer stain to be too big
  • Fixed an issue that caused the Howling Grounds customization items to be missing from players inventory
  • Fixed an issue that caused the Trapper's beard from the Strongman outfit to stay on screen when changing characters/customization items
  • Fixed an issue that caused the VFX from the Clown's bombs to be active in the tally screen/scoreboard
  • Fixed an issue that caused the camera to snap when a Survivor gets interrupted
  • Fixed an issue that caused the hatch to clip into the ground in the Survivor Tutorial
  • Fixed an issue that caused the muddy VFX to appear on screen when a Survivor triggered the Hag's Phantasm traps
  • Fixed an issue that caused the players rank to disappear inside the lobby
  • Fixed an issue that caused the tally screen/scoreboard to become empty when spectating another player
  • Fixed an issue that could cause the Survivor Tutorial becoming blocked when there was no Survivor on the hook
  • Fixed an issue that made it impossible for the Killer to pick up a Survivor who was downed around a specific tire asset in Autohaven Wrecker's Maps
  • Fixed an issue that made it impossible to drop a pallet when holding the Rush action button
  • Fixed an issue that made it impossible to hit Survivor with Huntress hatchets if too close
  • Fixed an issue that made it impossible to hit Survivors with the Hag
  • Fixed an issue that made it impossible to hit a Survivors head with the Clown's Afterpiece Tonic
  • Fixed an issue that prevented the Nurse from blinking in potential basement locations
  • Fixed an issue where hair was not highlighted when stalking a Survivor as the Shape
  • Misc UI and icon improvements
  • Misc customization items improvements (skinning, clipping, etc)
  • Misc stability improvements


DEV MESSAGE

Our first tests on the PTB with the hatch close mechanic have proved quite promising. We received a lot of varying feedback on the mechanic, and we believe the overall feeling is that the hatch close mechanic in itself solves the hatch standoff, but also comes with it's own set of frustration and issues. One of those issues in particular is a survivor who would be left in the match to complete at minimum 3 generators, in a one survivor versus one killer scenario, we feel like completing generators may be detracting from the main component of the game, the chase.

For the next iteration, when the killer chooses to close the hatch, we will complete all remaining generators, powering the exit gates. All end game perks will activate (ie: No One Escapes Death, Remember Me, Adrenaline, etc). The exit gates will NOT open automatically, and will still need to be interacted with by the survivor for 16 seconds in order to open the gate.

This is not the final version of the hatch close/ end game mechanic. This mechanic needs to work well with emblems, granting the proper gatekeeper score to killers, adding a scoring event for closing the hatch, in addition to new hatch close text to indicate that the killer is triggering the end game + a series of other changes.

This is a test to see if players enjoy this game play and to see what we can do to continue to improve the experience for everyone. The Hatch Close interaction is meant for testing and gathering feedback for the duration of the PTB and will be removed for the 2.0.0 update.

Patch 2.0.0a (PTB) - 31 May 2018

PTB PATCH UPDATE 2.0.0A


FEATURES & CONTENT

  • Feature - Updated Lobby and Store lighting
  • Content - Integrated additional Simplified Chinese & Korean community localization
  • Content - Added new sounds when leveling up the Global Player Level


BALANCE

  • Adjusted the speed boost received by a Survivor when hit by the Killer to be a fixed value instead of variable over time. Removing the curve should allow the Survivors to have more control over their character during the speed boost that is given to them after being injured.
  • Removed the Intoxication Effect Time penalty from the Clown's Flask of Bleach add-on


BUG FIXES

  • Fixed an issue that could cause a player to crash while loading into a match
  • Fixed an issue that could cause a desync in the procedural map for a client (this would manifest by seeing the an incorrect tile or invalid placement of interactive objects)
  • Fixed an issue that allowed Survivors to escape with a reverse bear trap on their heads under specific conditions
  • Fixed an issue where only 2 idle crows would spawn the first time a client is idle
  • Fixed an issue that caused the Frosty Eyes head customization to clip into the Doctor's camera
  • Fixed an issue that caused the Back button to overlap during the transition to Store
  • Fixed an issue that caused the scroll bar in the Character Bio not to reset its position when closing and re-opening the bio section
  • Fixed the infinite loading symbol that appeared over characters perks in the Character Info
  • Fixed an issue in the Survivor Tutorial where if the player ran away from the Killer terror radius it would skip the Stealth pop-ups from the next section of the tutorial
  • Fixed an issue that caused the moon in the Tutorial levels to appear flat
  • Fixed an issue making it possible for a Customization Item icon to exceed the boundaries of the button
  • Multiple customization improvements (skinning, clipping, etc)
  • Updated skinning for David King and Feng Min that caused a gap in their waists when wearing certain customization item combinations
  • Adjusted the audio that plays during The Clown's mori animation

Patch 2.0.0 (PTB) - 29 May 2018

PTB-SPECIFIC PATCH NOTES

This section is meant for features or changes that are planned for testing during the PTB, but aren't necessarily meant to be released with the official update.

Progress & save data information has been copied from the Live game to our PTB servers (on May 24th). Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


CONTENT

All players have been granted 4025 Auric Cells to allow purchasing of items in the Store for use exclusively during the PTB


BALANCE

Added a new interaction allowing Killers to close the hatch


MAIN PATCH NOTES

FEATURES & CONTENT

  • Content - Added new main menu music to tie in with the DLC Chapter
  • Content - Added new sounds when Emblems appear in the Tally Screen based on their quality
  • Content - Added new idle animations for Killers in the offline lobby & store sections
  • Content - Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherface™ DLC
  • Feature - Re-designed all confirmation prompts
  • Feature - Updated the main menu and player loadout button layouts to accommodate for the newly added Store and Tutorials.
  • Feature - Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.
  • Feature - Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.
  • Feature - Added Tutorial levels to explain Survivor & Killer gameplay
  • Content - Integrated Simplified Chinese, Japanese and Korean community localization


BALANCE

  • All characters now start with their 3 personal perks unlocked by default (at level 1)
  • Adjusted the level requirements for unlocking perk slots. The 2nd, 3rd and 4th perk slots now unlock at levels 5/10/15 respectively (down from 15/20/25)
  • Changed hook auras to always be visible from the Killer's standpoint while carrying a survivor. Prior to this change, hook auras would only be displayed if the hook was hidden behind another object.
  • Decreased the range of activation for the Killer pick up interaction
  • Decreased the Wraith flashlight uncloak stun time from 4 seconds to 3 seconds
  • Removed the possibility of spawning the Doctor or the Hag splinters in the Bloodweb because these characters can now be purchased for Iridescent Shards.


MAP ADJUSTMENTS

  • Added a few totem spawn points in the buildings of Macmillan Estate
  • Pallet loops in the maps of Macmillan Estate, Autohaven Wreckers and Coldwind Farm themes have been tweaked in order to increase their fun factor
  • Changed the number of hooks for each map to be based on its number of tiles (Total Tile Count / 3)
  • Improved totem placement in various maps
  • Removed a pallet from the Badham Preschool building tile
  • Adjusted Torment Creek and Rancid Abattoir map layouts to create more distance between the maze tiles
  • Relaxed the default Survivor-on-Survivor spawning rules in order to minimize the occurrence of killers spawning close to survivors.


IRIDESCENT SHARDS

The shards economy has been reworked completely:

  • Shards are now obtained by leveling up your Player Level
  • The maximum cap for the Shards has been removed
  • Shrine of Secrets teachable perk costs have been increased to 2700/2000 (previously at 750/550). Note that the Shrine of Secrets will remain empty until this update is released on all platforms.
  • Shrine can now be used to purchase certain characters and cosmetics from the Store, in addition to purchasing teachable perks from the Shrine of Secrets.
  • The amount of Bloodpoints received when purchasing an already owned Teachable Perk from the Shrine has been reduced to 200000 / 150000 (from 250000 / 200000) for new and old perks respectively


SCORING

The following scoring events have had their initial Bloodpoints reward increased but adjusted with diminishing returns when triggered additional times during the game. The will increase Bloodpoints gain in general, particularly for those who were consistently receiving a low amount of Bloodpoints at the end of a trial.

  • Objectives, Coop (increased from 10 to 25)
  • Boldness, Chased (increased from 20/sec to 40/sec)
  • Boldness, Escaped (increased from 250 to 400)
  • Brutality, Hit (increased from 300 to 500)
  • Hunter, Chase (increased from 5/sec to 10/sec)
  • Hunter, Survivor Found (increased from 200 to 400)


EMBLEMS

Benevolent

  • Increased the starting amount of Benevolent points (from 20 points to 35 points)

Lightbringer

  • Reduced the requirement to attain Bronze quality (from 50 points to 30 points)
  • Reduced the requirement to attain Silver quality (from 130 points to 100 points)
  • Reduced the requirement to attain Gold quality (from 230 points to 190 points)
  • Reduced the requirement to attain Iridescent quality (from 310 points to 270 points)

Evader

  • Increased the requirement to attain Bronze quality (from 200 points to 230 points)
  • Reduced the requirement to attain Silver quality (from 400 points to 380 points)
  • Reduced the requirement to attain Gold quality (from 700 points to 560 points)
  • Reduced the requirement to attain Iridescent quality (from 1100 points to 880 points)

Chaser

  • Increased the requirement to attain Bronze quality (from 550 points to 650 points)
  • Increased the requirement to attain Silver quality (from 1100 points to 1230 points)
  • Reduced the requirement to attain Gold quality (from 2200 points to 1800 points)
  • Reduced the requirement to attain Iridescent quality (from 3300 points to 2550 points)


PALLETS

  • Pallet Interaction & Stun Zone changes

Removed the ability to drop a pallet and rapidly cross the zone, what is often referred to as the pallet vacuum. With this change, a survivor will always stay on the same side of the pallet when triggering the interaction. Adjusted the dimensions of the pallet stun hitbox. The hitbox was larger on one side than the other and encompassed both the standing pallet and the fallen pallet. It has been reduced to only encompass the fallen pallet.


PERKS

Dead Hard:

  • Added an new animation to indicate that the perk is active
  • Removed the speed boost from Dead Hard while in the air. This change aims to fix a variety of game hostage issues in multiple maps

Balanced Landing:

  • Stagger effects from long falls are reduced by 75% for all Tiers, without cooldown
  • Added sprint of 150% for 3 seconds for all Tiers
  • Sprint causes Exhaustion for 60/50/40 seconds

Stake Out:

  • Stake Out's progression is not lost anymore when a token is consumed


BUG FIXES

Killer specific

  • Fixed an issue that caused players to become stuck if attempting to cleanse a totem that has a bear trap in front of it
  • Fixed an issue that could caused a non-host Trapper to be launched in the air when picking up a trapped Survivor
  • Fixed an issue that caused Bloodlust to be reset at the end of a Chainsaw interaction with the Hillbilly. Bloodlust will now reset at the start of the Chainsaw interaction instead.
  • Fixed an issue that caused the Survivors camera to become offset when being pulled out of a locker or interrupted by the Killer
  • Fixed an issue that caused the Killer Burn score events for The Wraith and Nurse not properly trigger
  • Fixed an issue that caused The Wraith's red stain to be visible for a few seconds after successfully cloaking
  • Fixed an issue that would cause the nurse blink destination (and thus the plaid flannel's target blink indicator) to wiggle around obstructions while moving/charging blink
  • Fixed an issue that made it impossible to heal, Snap Out of It, or use Dead Hard during the Killer stun animation when getting free from their shoulder
  • Fixed an issue that caused the Survivor to briefly go flying when a Survivor dropped a pallet on the Killer during the pick up animation
  • Fixed an issue that caused blood splatters to appear on the Huntress' screen when successfully hitting a Survivor with a hatchet
  • Fixed an issue that caused The Huntress' hatchets to hit a collision over a picnic bench in Lampkin Lane
  • Fixed an issue that caused The Huntress' hatchets to hit a collisions when thrown over the flatbed of the pick up truck asset
  • Fixed an issue that made it possible for The Huntress' hatchets to hit Survivors through walls
  • Fixed an issue that caused The Huntress' hatchets to hit a collision when thrown over the engine part of the generators
  • Fixed an issue that caused The Huntress' red stain to flicker while idle
  • Fixed an issue that caused The Doctor's Maple Knight add-on not to work properly
  • Fixed an issue where The Doctor's illusions did not match the equipped customization items
  • Fixed an issue that could cause The Hag to fall out of world when teleporting to a trap with the Mint Rag add-on
  • Fixed an issue which caused the Hag, the Nightmare and the Pig to vault windows slower than intended. All killers should now vault windows in 1.7 seconds.
  • Fixed an issue that made it impossible to hit a Survivor that was underneath the Killer


Map specific

  • Fixed an issue that made it impossible for The Nurse to use her blink power to get on top of assets in the Autohaven Wrecker's and Coldwind Farm themes
  • Fixed an issue that allowed players to walk on a rock in the Autohaven Wreckers maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Grim Pantry map
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an impassable gap between a chest and a row of seats in Lery's Memorial Institute map
  • Fixed an issue that could cause Killers to become stuck when hitting a Survivor in the corner next to one of the exit gates in Lery's Memorial Institute map
  • Fixed an issue that caused an impassable gap between a chest and a hedge on Lampkin Lane
  • Fixed an issue that caused an impassable gap between a hill and a tree in the Red Forest map
  • Fixed an issue that could cause an impassable gap between a brick wall and a tree by the exit in the MacMillan Estate theme maps
  • Fixed an issue that prevented Killers from damaging the generator in the Foundry building from one side
  • Fixed an issue that made it impossible to cleanse a totem between crates and a small log pile in the Suffocation Pit map
  • Changed the position of the white arrows on the ground in The Game map to properly indicate where the stair cases are
  • Fixed an issue that could cause the generator in the Vat Room of The Game map to be inaccessible from one side
  • Tweaked the brightness in a few of the darker rooms in The Game map to make it more visible when in the Dream State with The Nightmare
  • Fixed an issue causing too many pallets to be spawned in the Pale Rose map
  • Fixed various LOD issues in the multiple maps


Miscellaneous

  • Fixed an issue that could cause the survivor to teleport back to the side of the pallet/window they vaulted from
  • Fixed an issue that caused the auto-save icon to appear after tapping a generator
  • Fixed an issue where The Cannibal's chainsaw didn't make noise during his memento mori if he hadn't previously used it
  • Fixed an issue that caused David Kings jacket collars to remain floating after being sacrificed
  • Fixed multiple instances of character customization stretching from other players point of view
  • Fixed an issue that could cause Survivors to be pushed into a generator when failing a skill check while the Killer was too close to them
  • Fixed an issue that could cause a crash when the match ended while a Survivor vaulted over a pallet
  • Fixed an issue that made it impossible to blind the Killer with a Survivor standing in front of them
  • Fixed an issue that could rarely cause the interrupt animation not to play
  • Fixed an issue that caused cleansed totems to fall through the floor/ceilings when cleansed on a 2nd floor
  • Fixed an issue that caused the disconnected Survivor body to remain floating when disconnecting from the Killers shoulder
  • Fixed an issue that caused a desync in animation when Killer picks up a falling Survivor
  • Fixed an issue that could cause a desync in animation & health states when the Killer hit the survivor at the same time as they were going through the hatch
  • Fixed an issue that caused the Survivors health state to appear as Dead when crawling through the exit with little health left
  • Fixed an issue that could cause the scratch marks to generate through walls and floors
  • Fixed an issue that could cause the moon to appear through trees and other assets
  • Fixed an issue where pips for players at rank one would be displayed on the Tally screen page (causing an inconsistency with the rank display at the top right)
  • Changed the report icon from gray to white
  • Improvements to customization clipping and skinning issues for multiple characters & customization items


AUDIO & LOCALIZATION

  • Fixed an issue that could make the heartbeat extremely difficult to hear when the Killer had the perk Monitor & Abuse equipped
  • Fixed an issue that caused the unhook audio to play shortly after hooking a Survivor
  • Tweaked the hatch audio to be a bit louder and fixed sound occlusion
  • Fixed improper formatting in the Dead Hard perk in English
  • Fixed the improper values in the Bloodhound perk for Tier II in English
  • Minor improvements to localization, audio & UI
  • Integrated some missing localization for Italian


PC

  • Fixed an instance of an issue that could cause a client to get kicked out of a lobby, followed by an Easy Anti Cheat error message
  • Changed the requirements for unlocking the Adept achievements for Dwight, Meg, Claudette, Jake, Trapper, Wraith and Hillbilly to keep consistency with the other Adept achievements. Please note: If there is partial progress on the achievement, it will be lost since the unlock requirements have changed.
  • Fixed an issue that made it impossible to make progress on the Taking One For The Team achievement
  • Fixed an issue that caused The Shape's Vanity Mirror add-on to use the wrong description when the language was set to Polish

Patch 1.9.4c - 25 April 2018

FEATURES & CONTENT
  • Added loadout validation to limit the number of perks & add-ons assigned at once
  • Integrated Polish and Japanese localization (from community) (PC only)


BUG FIXES

  • Fixed an issue where a save request could result in an HTTP error (changes the format of the save game)
  • Fixed an issue causing end game analytics to not be reported properly.
  • Fixed an issue causing Nea's "Tartan Special" customization to be available by default (from the 80s Suitcase DLC)


XB1 & PS4

  • Fixed an issue that can cause an error code 100 on the splash screen while attempting to load the save data if a player hadn’t played for a long period of time (multiple months) (Consoles only - This fix already live on PC)

Patch 1.9.4b - 12 April 2018

FEATURES & CONTENT
  • Integrated missing Russian localization for the 1.9.4 update


KNOWN ISSUES

  • Fixed an issue that can cause an error code 100 on the splash screen while attempting to load the save data if a player hadn’t played for a long period of time (multiple months)

Patch 1.9.4 - 10 April 2018

FEATURES & CONTENT
  • Feature - Emblem System: The Emblem System has been developed as a way to evaluate your performance in a trial (affect your overall online rank) and to replace the previous victory conditions of the match. There are 4 different categories in which your performance is evaluated for both, Survivor and Killer.


BALANCE

  • Changed values and adding curves for the following Scoring Events: Chase Escape, Chase Per Second, Coop Objective
  • Reworked the bonus Bloodpoints granted by several Bloodpoints Bonus Offerings:
    • All basic Sachets & Wreath offerings : raised from 25 to 50%
    • All Fresh Sachets & Devout Wreath offerings : raised from 50 to 75%
    • All Fragrant Sachets & Ardent Wreath offerings : raised from 75 to 100%
    • Bound envelope offering: raised from 15 to 25%


BUG FIXES

  • Fixed a few instances of the game crashing when continuously opening/closing certain menus
  • Fixed a rare issue that could cause the Killers power to load in on the ground when the match started
  • Fixed an issue that could cause players to get stuck on loading past the title screen
  • Fixed an issue where a player could get stuck on the loading screen while transitioning into the trial, which blocked all other players from progressing into the match
  • Fixed an issue that could cause a player to be randomly kicked back to the pre-lobby from the match loading screen
  • Fixed an issue that could cause a player to become stuck on a broken screen when the host of a Kill Your Friends returned the party to the lobby
  • Fixed an issue where clients has a "Switch to Spectator" option when leaving a Kill Your Friends match
  • Fixed an issue that could cause players with refunded Bloodpoints to be unable to spend them in the Bloodweb
  • Fixed an issue that caused the same perk to keep generating in the Bloodweb if not consumed
  • Fixed an issue that caused Splinter Offerings to appear in Killer Bloodwebs despite owning the corresponding DLC
  • Fixed an issue that caused the Offering tooltips not to appear when hovering over them on the Offering burn screen
  • Fixed an issue that the spectator camera to view out of world when spectating a player in the match and another player died or escaped
  • Fixed an issue that could cause the different tally pages to be displayed on top of each other
  • Fixed an issue that caused the report pop-up to appear twice after selecting a report category
  • Fixed an issue that caused The Nightmare's add-on Red Paint Brush to reduce the chase music instead of the terror radius
  • Fixed an issue that caused the Hag's trap triggering to be heard map-wide. Now, like The Hillbilly’s chainsaw, it is heard within 60 meters.
  • Fixed an issue that could caused the Phantasm Attack score event not to trigger
  • Fixed an issue that could cause repaired generator audio to become corrupted in the Mother's Dwelling
  • Fixed an issue that caused the perk Stake Out to accumulate tokens while being carried and on the hook
  • Fixed an issue that caused the Survivors footsteps and breathing to be lower than intended. Please note that we are still investigating some reported issues with regards to this.
  • Fixed an issue that caused the unhook audio sounds to play during the unhook interaction rather than after
  • Changed the sound of the hook and bear trap sabotage
  • Fixed an issue that caused an impassable gap between a cedar tree and 2 ends of a hedge in Lampkin Lane
  • Fixed an issue that caused scratch marks to be spawned in random parts of the environment and much further away from the survivors than intended
  • Minor audio improvements
  • Minor localization improvements


KNOWN ISSUES

  • All remaining clients in a match will crash when one player disconnects from the match result screen when the Killer is the Doctor
  • Chainsaw SFX players for each attack if the Cannibal attacks immediately after using the chainsaw
  • Successful hatchet hits will cause blood VFX to appear on the Huntress' screen

Patch 1.9.3b - 12 March 2018

BUG FIXES
  • Fixed two specific cases where a save/load data operation would fail to process properly and could result in loss of progress

Patch 1.9.3a - 06 March 2018

FEATURES
  • Feature - Added a more thorough retry mechanism to the saving functionality and display a failure message to the user if the game is unable to process a save request for an extended period of time (30 seconds)
  • Feature - Added a new saving icon
  • Feature - Added a warning message when a player attempts to leave the game while there is still a save command pending
  • Feature - Added an auto-save message on the splash screen

Patch 1.9.3 - 27 February 2018

FEATURES & CONTENT
  • Content - Added a new customization for Feng Min (torso) for completing the Lunar New Year community challenge
  • Content - Extending the Lunar New Year personal challenge until Monday March 5th 7:00 pm UTC
  • Content - Removed the Lunar New Year fireworks from the lobbies. It has been decided that we are keeping the lobby lighting from the Lunar Event.
  • Content - Removed the possibility to spawn the Red Envelope Offering in the Bloodweb when the event ends. Please note, if you have one generated in the Bloodweb prior to it being disabled, it will still be there. Also note, the Offering will still be available in the inventory, but disabled until a future event.
  • Feature - Players now receive a notification the first time they are affected by the perk Overwhelming Presence. In addition, the perk We'll Make It will now give a notification to the player who has been unhooked. Maybe they won't run away this time!


BALANCE

  • The Hag's Terror Radius has been reduced from 28 meters to 24 meters. A smaller Terror Radius will help the hag approach survivors with more time before being detected, in addition to a larger range in which she can hide her presence in range of her maximum teleport range.


BUG FIXES

  • Fixed an issue that caused Lunar New Year Event coin totals to duplicate in the save data when quitting a Kill Your Friends, which could cause the game to crash or infinite load
  • Fixed an issue that caused The Hag's phantasms to appear normally when using a Prestiged Hag
  • Fixed an issue that caused all players to hear The Hillbilly hit an object with his chainsaw map wide
  • Fixed an issue that caused corrupted characters to appear in the Daily Rituals screen in Thai, Japanese and Traditional Chinese
  • Fixed an issue that caused no impact sound when hitting a Survivor, or failing a self heal skill check
  • Fixed an issue that caused some Memento Mori audio elements to be missing or inconsistent between clients and host
  • Fixed an issue that caused the loud noise indicators not to appear when Survivors rushed an action above the basement while the Killer was in it
  • Fixed an issue that caused the perks, items, add-ons and offerings from players in the scoreboard to appear through the other pages on the tally screen
  • Fixed an issue that caused totems revealed from the perk Detective's Hunch not to be added to the map
  • Fixed an issue that could cause Survivors to briefly teleport to the sides when vaulting
  • Fixed an issue that could cause Survivors to get stuck inside a pallet when vaulting
  • Fixed an issue that could cause The Hag's triggered traps not to have a terror radius
  • Fixed an issue that could cause a crash on the Title Screen if the save data of the player would become too large
  • Fixed an issue that could cause the tally screen and scoreboard to be empty if a Daily Ritual was completed but not dismissed before the host left
  • Fixed an issue that could make it impossible to pick up an item after swapping it from a chest
  • Fixed an issue that made it almost impossible to pick up a medkit from a chest after searching it
  • Fixed the Hex: Devour Hope description formatting in Simplified Chinese
  • Minor localization improvements

Patch 1.9.2b - 19 February 2018

BALANCE
  • Reverted the pallet and flashlight stun changes when picking up a downed Survivor
  • Reverted the pallet stun on a blinking nurse This change is planned to be brought back when other issues related to pallets are fixed


BUG FIXES

  • Fixed an issue that caused the chase music to play instead of the proximity music when within a Killers terror radius
  • Fixed an issue that caused the chase music to play when being put on a hook

Patch 1.9.2 - 15 February 2018

HOWLING GROUNDS - EVENT OBJECTIVE
  • Acquire a Red Envelope Offering in the Bloodweb and play it in a trial
  • Each Red Envelope Offering played will generate 1 Lunar Hook and 1 Lunar Generator
  • As a Killer, hook a Survivor on a Lunar Hook for the first time to gain 1 Burnt Coin
  • As a Survivor, complete repairs on a Lunar Generator to grant all Survivors 1 Golden Coin
  • If you played a Red Envelope, you will also score bonus Bloodpoints when the above conditions are met
  • Once you have enough Burnt Coins, you will unlock a customization item for The Huntress
  • Once you have enough Golden Coins, you will unlock a customization item for David King
  • Keep collecting coins - even if you have unlocked the customizations - they all contribute to the community challenge!
  • The Red Envelope Offering is only playable during the Lunar event


FEATURES & CONTENT

  • Content - Added new menu and lobby aesthetics for the Lunar New Year event
  • Content - Added support for the Howling Grounds event (see the details in the event objective section)
  • Feature - Added a Difficulty Rating for all Survivors and Killers and updated the character descriptions to better help our newer players
  • Feature - Added a tutorial pop-up when entering a new menu for the first time. For expert players, these can be easily dismissed using the 'Hide All Tutorials' checkbox.
  • Feature - Added additional help text, tool tips, and improvements to various menus such as the Bloodweb, Daily Rituals, Character Info, Currencies, Shrine of Secrets, etc.
  • Feature - Players now receive a notification the first time they are affected by another player's perks. This currently applies to the perks Leader, Streetwise, Dying Light, Thanatophobia and Unnerving Presence.


BALANCE

  • Killer Changes
    • Adjusted the sound of the static when shocked by The Doctor
    • Fixed an issue that allowed Survivor to use the Map item while in Madness Tier III. This was a design change made back in Doctor Cube (1.6.2), and was only applied to the healing/repairing interactions. Now all items cannot be used (auras reading, firecrackers, flashlights, healing, repairing/sabotaging) when needing to Snap Out Of It.
    • Fixed an issue that made it impossible to rescue a dying survivor with a pallet/flashlight save while being picked up or dropped mid animation. Now, the pick up/drop animation will play fully, followed by the flashlight/pallet stun.
    • Fixed an issue that prevented The Nurse from getting stunned by a pallet during her blink. If a pallet is pulled on her, she will get stunned after her blink is complete.
    • Reworked the Pig's Rite of the Ungrateful Daily Ritual: It now requires to land 4 successful. Dash attacks with the Pig for 30 000 Bloodpoints.
    • Reworked the values of three Score Events for the Pig:
      • A Successful Hit after an Ambush Dash gives 250 Bloodpoints (instead of 200).
      • Starting an Ambush Dash gives 50 Bloodpoints (instead of 100)
  • Perk Changes
    • Borrowed Time modification: Only the survivor being unhooked will be protected by Borrowed Time and Borrowed Time is no longer a single use perk. We will monitor the usage of this perk and its function before doing further changes to Borrowed Time. Text change is currently only updated in English.


BUG FIXES

  • Fixed an issue that allowed The Nightmare to put Survivor to sleep when they were hiding in a locker
  • Fixed an issue that allowed players to track the hatch with the Rainbow Map or Black Silk Cord add-on prior to meeting the requirements to spawn the hatch
  • Fixed an issue that caused Survivors not to receive Map Scout points for anything tracked by the Detective's Hunch perk
  • Fixed an issue that caused Survivors to be unable to perform certain actions / interactions when the same movement button was bound to Q
  • Fixed an issue that caused audio cues and Survivor groans to be heard map wide from both Killer and Survivor perspectives
  • Fixed an issue that caused improper camera placement when spectating the Killer in a Kill Your Friends lobby
  • Fixed an issue that caused missing audio when The Doctor landed a successful hit
  • Fixed an issue that caused stretched polygons when sacrificing a Survivor on a hook with a RBT on their head
  • Fixed an issue that caused the Map item reading audio to loop indefinitely when spectating a Survivor who depletes the Map charges
  • Fixed an issue that caused the bear trap not to animate when The Trapper stepped in a bear trap while carrying a Survivor
  • Fixed an issue that caused the framerate to drop below 30 FPS in a specific area of The Game map
  • Fixed an issue that caused the incorrect Offering bonus to display when another player uses a bonus Bloodpoint Offering
  • Fixed an issue that caused the item charges to continue to deplete upon failing a skill check
  • Fixed an issue that caused the loud noise indicator not to appear for the Killer when too far away from an unhook
  • Fixed an issue that caused the report icon not to appear immediately after a successful report
  • Fixed an issue that caused the reverse bear trap to continue beeping for other players when a Survivor died at the exit
  • Fixed an issue that caused unknown characters to appear when the host of a Kill Your Friends returned to lobby in Thai, Simplified and Tradition Chinese
  • Fixed an issue that made it impossible to cleanse a totem in the Ironworks of Misery map
  • Fixed an issue that made it nearly impossible to see Survivor auras when using the Wraith's "All Seeing" - Mud add-on
  • Fixed multiple prestige issues that were either generating a level 50 web at level 1, abusing the UI to Prestige low level characters, or characters randomly Prestiging unwantedly
  • Minor localization improvements. English only.

Patch 1.9.1 - 01 February 2018

BALANCE
  • Changed Dead Hard Speed curve. Speed increases to 250% then drops off back to 100% over 0.5 seconds. This is step one of making the speed match the animation (step 2) and the Dead Hard movement easier to decipher from the killer side.
  • Fixed an issue with Window Vaults allowing survivors to vault faster from one side, survivors now vault at the same speed from both sides of a window.
  • Increased the odds of spawning "openings" instead of walls (or closed doors) for the rooms in Lery`s Memorial Treatment Theater map.
  • Reworked the values of three Score Events for The Pig:
    • A Successful Hit after an Ambush Dash gives 200 Bloodpoints instead of 50.
    • Setting a Reverse Bear Trap gives 500 Bloodpoints instead of 250.
    • Starting an Ambush Dash gives 100 Bloodpoints instead of 25.


BUX FIXING

  • Fixed a couple of instances where the hatch spawned inside of walls in The Game map
  • Fixed an issue that allowed The Pig to get an automatic kill when dropping a Survivor with a reverse bear trap on at the exit gate
  • Fixed an issue that allowed player to see the Killers red stain through doors in The Game map
  • Fixed an issue that caused The Huntress' movement speed to be too slow when cancelling a hatchet throw
  • Fixed an issue that caused The Nurse to do the blade wipe animation after blinking and hitting a survivor. The Nurse should now only have her fatigue stun after blinking and hitting.
  • Fixed an issue that caused The Nurse's Lethal Blink score event to be unobtainable (which prevented progress on her Daily Ritual and achievement)
  • Fixed an issue that caused some floating grass patches in the Grim Pantry map
  • Fixed an issue that caused the game to freeze or crash when there were too many available interactions displayed in the HUD. This was affected by the selected language (which vary in length), and would cause the game to crash.
  • Fixed an issue that caused the pallet breaking sound to play when The Pig damaged a generator
  • Fixed an issue that prevented some players from obtaining the "Where Did They Go!?" achievement after meeting the requirements
  • Fixed some level of detail issues on the number signs at the exit gates in The Game map
  • Updated the Self-Care perk description with the updated values for Tiers I and II in Polish, Portuguese, Korean and Traditional Chinese.

Patch 1.9.0 - 23 January 2018

FEATURES & CONTENT
  • Content - Removed the Winter Event gift box skin and replaced with the Mystery Box
  • Content - Removed the Winter accessories and themed skins from the lobbies and in game
  • Content - Removed the Winter themed lobby and menu music
  • Content - Removed the possibility for the "Winter Party Starter" firecracker item to spawn in chests and in the Bloodweb
  • Feature - Added a "Secondary Power" keybinding to the Killer Controls. Hag players can now rebind the Teleport button, which should now prevent accidental teleports when using the Mint Rag add-on.


BALANCE

  • BloodWeb Changes
    • Changed the half price cost of the Mystery Box back to the original values
    • Readjusted drop rates of items from level 25 to 50
    • The mystery boxes appearance rate is back at what it was prior to the Winter Event.
  • Design Changes
    • Blindness status effect now blocks auras of hooked and downed survivors. (This includes Hex: The Third Seal and Huntress Add-ons)
    • NURSE: After blinking, the Nurse used to have a special attack with different speed values and detection zones. This has been removed. The Nurse will now have a regular lunge after blinking.
    • NURSE: Duration of the blink now depends on the how long the player charged the blink for, rather than the distance traveled during the blink. The time required to fully charge a blink (2 seconds), the maximum distance traveled (20 meters) and the time required to cover that distance (1.5 seconds) remain unchanged.
    • NURSE: Lunge speed has been adjusted: She will now accelerate to a maximum speed of 6.9 m/s during the lunge, like other killers. Previously, her regular (non-blink) attack was slower than other killers due to her reduced movement speed.
    • NURSE: Reappearance time is now much shorter and should be occurring as she blinks, this should remove the feeling that her collision is in place before she is visible, and allow for visual feedback in order to play against The Nurse.
    • NURSE: We've updated how much time it takes to blink and linked this timing to how long The Nurse Blinks. Due to the Blink mechanic improvement, Nurse's are now able to short blink instead of being forced to blink in relation to how long they have charged. Coupling the charge time for how long the nurse will take to displace herself will allows for survivors to always have a similar visual queue and timing to give them time to try and dodge The Nurse.
    • NURSE: We've updated how we calculate where the Nurse Blinks, this change allows the Nurse to blink upwards and downwards with more accuracy. This change has also enabled the Nurse to vary how far she Blinks, allowing her to blink closer when previously she would have committed to the distance she had charged. This will significantly improve the Nurse's ability to Blink. The following points will address the additional balance changes that should counter balance the improved Blink.
    • SCRATCH MARKS: We've adjusted how Scratch Marks are displayed, they should no longer be; showing up on a floor above a survivor and showing up on walls that are opposite of a survivor running. They will still show up under floors when a survivor is running above it.
    • Save The Best for Last's text and functionality has been updated. The successful attack cooldown will not be lost when changing targets during a chase, and will continue to be active as long as a chase is held for more than 20 seconds.
  • Map Changes
    • Added logic that limits the number of generic pallets that can spawn inside the Badham Preschool map to 3. Made the outside pallets procedural.
    • Changed the minimum and maximum number of procedural pallets that can spawn. Global change.
    • Fixed an exploit on the harvester object in the farm theme.
    • Implemented a new pallet management system that allows us to tweak the minimum and maximum number of procedural pallets that can spawn per map.
    • Increased the minimum spawning distance between procedural pallets from 8m to 10m. Global change.
    • Reduced the number of pallets that can spawn on the edges of the Backwater Swamp maps.


BUG FIXING

  • Added "Personal" to the Chalk Pouch, Cream Chalk Pouch and Ivory Chalk Pouch offering descriptions in all languages except Portuguese, Polish,Traditional Chinese, Korean and Japanese
  • Added "Personal" to the Escape! Cake and Survivor Pudding Anniversary offerings descriptions in all languages except Portuguese, Polish,Traditional Chinese, Korean and Japanese
  • Changed the name of Jake's Old Man head customization from the Head Case DLC pack to Old Man Jake
  • Fixed a missing word in one of the survivors loading screen tool tips
  • Fixed a typo in the Doctor's "Obedience" - Carter's Notes add-on that referred to Shake it off instead of Snap Out Of It
  • Fixed a typo in the Survivors' Health State section of the Killers Help & Tutorials Guide
  • Fixed a visual desync between host and client that could cause The Nurse to become invisible after a double blink or Memento Mori
  • Fixed an issue that allowed players to get on top of one of the piers in The Pale Rose
  • Fixed an issue that blocked Killer movement when a survivor was crouched in front of the hay bale on the combine harvester in Coldwind Farm maps
  • Fixed an issue that caused incorrect audio to play when The Shape killed a survivor
  • Fixed an issue that caused perk bonuses to appear as Offering bonuses in the tally screen. English only.
  • Fixed an issue that caused the Cursed status effect and debuff icon not to appear when Hex: Ruin or Hex: Huntress Lullaby were triggered
  • Fixed an issue that caused the Nightmare's eyes to appear translucent in game
  • Fixed an issue that caused the Upgrade button to erroneously disappear from the tally screen
  • Fixed an issue that caused the aura of a Survivor opening an exit gate to show at the improper range when using the Wake Up! perk
  • Fixed an issue that caused the equipped perks in the Loadout to reset when switching roles in a Kill Your Friends
  • Fixed an issue that could cause an invisible survivor pawn to appear in a match when that survivor disconnected during loading
  • Fixed an issue that could sometimes cause the points on the scoreboard to be inconsistent between host and clients
  • Fixed an issue that made it impossible to search a chest in Mother's Dwelling
  • Fixed an issue that made it impossible to track the hatch or bear traps via the Rainbow Map item or the Black Silk Cord/Red Rope map add-ons
  • Fixed an issue that made it possible for the Engineer's Toolbox to sabotage
  • Fixed an issue that visually caused add-ons from a previously equipped item to remain when switching items in the Loadout
  • Fixed an issue where Killers were not awarded with bonus Bloodpoints with the perk Hex: Thrill of the Hunt equipped
  • Fixed an issue where clients had the Kill Your Friends Loadout if they left the private match
  • Fixed an issue with The Nurse's Plaid Flannel add-on that caused it to indicate the wrong position for the blink. It should now accurately display the target location for the blink.
  • Fixed an issue with The Nurse's Plaid Flannel add-on that caused the blink indicator to display the shading used for being behind an object at all times. It will now properly display with light shading when unobstructed, and dark shading when behind an object. This should make it clearer where the blink will land.
  • Fixed multiple issues that blocked player movement when a survivor was on specific hooks in Treatment Theatre
  • Fixed multiple typos in various Daily Rituals
  • Fixed various impassable gaps in the Badham Preschool map
  • Fixed various impassable gaps in the Coldwind Farm maps
  • Fixed various impassable gaps in the Disturbed Ward map
  • Fixed various impassable gaps in the MacMillan Estate maps
  • Tentatively fixed an issue that could occasionally cause no outdoor hooks to spawn in the MacMillan Estate maps #2. Due to the nature of this issue, it was difficult to reproduce and we will be tracking the status of the issue after this patch to confirm.
  • Updated various Offerings and add-on descriptions to properly reflect their behaviour in all languages

Patch 1.8.3b - 15 January 2018

BUG FIXING
  • Integrated additional anlaytics and logging to investigate connectivity issues with the backend services.

Patch 1.8.3a - 21 December 2017

FEATURES & CONTENT
  • Content - Integrated updated Polish localization
  • Event - Added support for Blood Hunt event from December 28th 2017 to January 2nd 2018


BUG FIXING

  • Re-integrated the Polish language (was erroneously removed with 1.8.3)

Patch 1.8.3 - 14 December 2017

FEATURES & CONTENT
  • Added 3 new achievements for the Winter season Holiday Get-Together, Milk 'n' Cookies and Happy Holidays
  • Added a new Winter skin for the Mystery Boxes in the Bloodweb. We are feeling generous this Winter season! The Winter Mystery Boxes will appear at every level of the Bloodweb, and will contain new rewards!
  • The regular mystery box reward with higher rarity tier weighting
  • Multiple versions of the mystery boxes will have cheaper bloodpoints costs
  • Added a new Winter themed head customization for all original Killers
  • Added a new Winter themed skin for the hooks, barrels and lockers in all levels
  • Added a new Winter variation of the Chinese Firecracker item (can be found in chests and in the bloodweb)
  • Added new menu and lobby music for the Winter season
  • Added various Winter accessories (snow piles, lanterns, snowman and blinking lights) and added falling snow in the main menu and lobbies


BALANCE

Wraith Changes

  • Changed the Wraith's Wailing Bell ringing audio to play up to 24 meters instead of map wide. Survivors, if you hear the bell it means that the Wraith is already decloaking near you!
  • Changed the Wraith's cloaking "woosh" sound to 40 meters, instead of infinite. Add-ons that reduced the Wraith's Wailing Bell audio range have been re-purposed for reducing the Cloaking woosh sound. Survivors, if you hear the woosh, the Wraith is near, but you are not in as much danger as when you hear the bell ringing!
  • Changed the blood pools and VFX from an injured Survivor to be brighter when The Wraith is cloaked. The blood color returns to normal when uncloaked.
  • Cloaking is now faster. Changed speed curve to be 100% of movement speed for 95% of the curve at which it increases to 110% of the Wraith's 4.6 movement speed. (5.06m/s). This should encourage cloaking during chases, we felt that it was rather penalizing to have a cloak reduced movement speed + a uncloak reduced movement speed.
  • Delay uncloaking sound by 1.5 seconds. (50% of the animation). Wraith's, use this delay of audio to try and surprise survivors. Survivors, actively look for the Wraith's shimmer while he is cloaked to make the most out of his decloak time/speed.
  • Increased the time it takes to Burn the Wraith out of invisibility with a flashlight from 1 second to 1.5
  • Increased uncloaking movement speed and adjusted the uncloak movement speed curve to feel smoother and give less ground to survivors. The decloak gave a lot of room for survivors to put distance between themselves and the Wraith, with these changes Survivors should be actively looking for the wraith shimmer to get a head start.
  • Interacting with a locker while cloaked should force the Wraith out of cloak if he finds a survivor. If he doesn't find anyone he should stay cloaked.
  • Odd Bulb has an adjusted consumption rate, from moderately (24%) to slightly (12%) increased consumption rate.
  • Reduced invisibility Burnout time when a survivor flashlights a cloaked Wraith from 4 seconds to 3
  • Removed the quicker blind and burn modifiers from the increased flashlight beam effects against the killer, and from increased the power of the flashlight beam add-ons and items as well as simplified the text to reflect these changes(Utility Flashlight, Focus Lens, High-end Sapphire Lens, Power Bulb, Intense Halogen, Odd Bulb and TIR Optic)
  • The Wraith can now damage generators and destroy pallets when cloaked. Doing this will force the Wraith out of invisibility during the animation, and the terror radius will play at full and then fade the Wraith back into invisibility.

Perk Changes

  • Bloodhound: Increased Tiers I and II so that all Tiers use the same blood intensity.
  • Shadowborn: Negative effects have been removed, FOV increased to 9/12/15 from 3/5/10.

Add-on Changes

  • All Wraith's Common add-ons are now "Soot" add-ons
  • All Wraith's Rare add-ons are now "White" add-ons
  • All Wraith's Ultra Rare add-ons are now "Spirit" add-ons
  • All Wraith's Uncommon add-ons are now "Mud" add-ons
  • All Wraith's Very Rare add-ons are now "Blood" add-ons

Add-on Rarity Changes

  • Adjusted the "Blink" add-ons that reduce The Wraiths disappearance charge time to 12.5/50%
  • Adjusted the White and Blood "Windstorm" add-ons for The Wraith's reappearance time to 10/15%.Adjusting the uncloak movement curve, we've made it so The Wraith exits the uncloak at max speed instead of having to accelerate to max speed after the uncloak. This effectively maximizes the Windstorm add-ons efficiency, in compensation we have increased the time it takes to uncloak.
  • Adjusted the range at which the Wraith's Wailing Bell can be heard with the "Coxcombed Clapper" add-on to 40%
  • Adjusted the time it takes for The Wraith to uncloak with the "Swift Hunt" add-ons to 10/15/20%
  • Changed the name of the "Ghost" Soot add-on to "Ghost" White to better fit it's rarity
  • Increased the aura reading range by 2 meters on the "All Seeing" add-ons. These are affected by other aura reading perks.

Map Changes

  • Moved the generator in the foundry in the Ironworks of Misery map
  • Re-integrated the adjusted pallet location next to the foundry window in the Ironworks of Misery map
  • Re-integrated the assets outside of the window on the bottom floor of the foundry in the Ironworks of Misery map

Bloodweb Changes

  • Mystery Box (Winter Gift) can never contain an Item below the box's Rarity
  • Mystery Box (Winter Gift) prices are half of the box rarity's
  • Reworked the spawn pattern of Mystery Box (Winter Gift) to be 1 at all Levels, and 2 every 5 Levels (except 50)


BUG FIXING

  • Fixed a level of detail issue on a specific type of tree in Badham Preschool
  • Fixed an issue that caused Feng Min's Day Off Wrap customization to become transparent while in the Dream State
  • Fixed an issue that caused additional extra bonus Bloodpoint rewards when using The Shape's add-ons "Scratched Mirror" & "Vanity Mirror"
  • Fixed an issue that caused an impassable gap between a rock and fire barrel in the MacMillan Estate maps
  • Fixed an issue that caused the Killers model to obstruct auras (outlines)
  • Fixed an issue that caused the Wraith to be unaffected by the Enduring perk when getting hit by a pallet while cloaked
  • Fixed an issue that caused the Wraiths eyes to remains visible when equipping the All Hallow's Eyes customization
  • Fixed an issue that caused the arrows in Spectate mode to be invisible
  • Fixed an issue that caused the generator repaired bubble not to appear for players when indoor generators in Lampkin Lane and Badham Preschool were repaired
  • Fixed an issue that could sometimes cause motion blur when changing graphics settings
  • Fixed an issue that made it impossible for the Nurse to blink behind one of the houses in Badham Preschool
  • Fixed an issue that made it impossible to properly interrupt a survivor repairing an indoor generator in the Lampkin Lane and Badham Preschool maps
  • Fixed an issue where out of world textures were visible while in the Dream State in the garage of the Wretched Shop map
  • Fixed an issue where out of world textures were visible while in the Dream State in the slaughterhouse of the Rancid Abbatoir map
  • Fixed an issue where the offering Black Salt Statuette had the incorrect rarity
  • Fixed an issue with the perk Beast of Prey, Tiers I and III were marked as 10/30, instead of 15/25 as listed in game.
  • Fixed an issue with the perk Object of Obsession, Tiers II and III were set to 50 meters and 56 meters instead of 56 and 64.
  • Fixed an issue with the perk Quick and Quiet, Tiers I and II were set to 60 and 40 second cooldowns instead of 30/25 respectively.
  • Fixed an issue with the perk Slippery Meat, Tier 1 decreased the escape rate by 25% instead of increasing it by 15%.
  • Fixed the ground textures in Badham Preschool

Patch 1.8.2d - 05 December 2017

BUG FIXING
  • Fixed an issue causing players to lose their save game if they did not yet have a profile created on the Dead by Daylight backend servers (If they hadn’t played since May 2017).
  • Fixed an issue that could cause a loss of save game when Steam services goes down.

Patch 1.8.2c - 30 November 2017

FEATURES & CONTENT
  • Integrated modified texts from 1.8.2 (The Nightmare Addons Garden Rake, Paint Thinner & Prototype Claws descriptions) (Russian only)
  • Migrated save game data from Steam Cloud / local drive to the Dead by Daylight services for all players

Patch 1.8.2b - 27 November 2017

BUG FIXING

Patch 1.8.2a - 22 November 2017

BUG FIXING
  • Fixed an issue that caused Bloodlust display an incorrect status notification
  • Fixed an issue that caused Kindred not to appear in the HUD
  • Fixed an issue where Killers would experience a half second freeze after hooking a survivor
  • Fixed an issue where only 1 perk would appear in the Bloodweb after level 25 (at random)
  • Fixed an issue where the blinding effect from the Killer's point of view would build up more quickly than it should (which made it impossible to avoid being fully blinded)
  • Fixed the placeholder text when viewing the Nightmares add-ons

Patch 1.8.2 - 20 November 2017

FEATURES & CONTENT
  • Content - Removed the Halloween themed lobby and menu music
  • Feature - Improved the speed of Bloodweb animations to make the Bloodweb more responsive and easier to use
  • Feature - Removed pop-up when purchasing an element of the Bloodweb, except when showing the content of a Mystery Box


BALANCE

  • Adjusted the rate at which the Mystery Boxes can spawn in the Bloodweb. Previously the Mystery Boxes spawned at every level, now it will spawn at levels 3, 5, then every 5 levels.
  • Adjusted the speed curve while channeling The Nightmare's ability: He now moves at 95% speed for the duration of channeling. The movement penalty applied when continually casting the Nightmare's ability was quite intense, we have added a slight reduction to the Nightmare's movement speed when using his ability continually.
  • Changed the overall balancing of the Bloodweb to have a better repartition of items and rarities. We wanted to make the progression in the Bloodweb more rewarding and satisfying when reaching the higher levels
  • Changed the prices of all Bloodweb elements to be based on Rarity instead of position. Price based on position created variance and inconsistency in the value of the rewards. We want players to be able to make choices on what to invest in based on consistent rules.
  • Fixed the interaction & attack block during The Nightmare's power success animation. 0.5 seconds after successfully casting his ability the Nightmare can now attack or interact.
  • Raised the Rarity of Bloody Party Streamers to Rare (previously Common). Bloody Party Streamers used to be Common for the event they were part of, but leaving them as part of the normal game required to raise their Rarity to appropriately reflect their impact.
  • Removed Tiers 2 and 3 of all Daily Rituals and reworked the values to reach for Tiers 1. We want the Daily Ritual to be short, easy to achieve objectives that you can complete every day.
  • Removed the possibility for all Moonlight Offerings to spawn in the Bloodweb. The usage of these Offerings could have a lot of impact on the lighting of each map. We needed more control over the exact lighting we decide to set in each map in order to ensure a good experience, and these offerings were making this harder.
  • Removed the possibility for the "Will O' Wisp" flashlight and "All Hallows' Eve Lunchbox" medkit items to spawn in chests and in the Bloodweb
  • Several changes to to the Rarity of Add-Ons and Offerings :
  • Based on the new pricing rules of the Bloodweb, we felt that these items values were superior to what their Rarity suggested.
  • The add-ons Garden Rake, Prototype Claws and Paint Thinner now reduce the speed penalty during the 3 second slowdown after The Nightmare triggers the dream transition on a survivor. Prior to this update, these aforementioned add-ons were reducing the speed penalty while you continually casted. Now these add-ons will strictly be reducing the slowdown after successfully putting a survivor to sleep.


BUG FIXING

  • Adjusted the description for the "Risk It All" Achievement
  • Adjusted the text for the Camping Aid Kit to have a considerable healing speed instead of moderately
  • Fixed a couple of typos in the Cannibals torso customization descriptions in English
  • Fixed an issue that caused an impassable gap between 2 rock assets when spawned too close together in Coldwind Farm
  • Fixed an issue that caused an impassable gap between 2 rock assets when spawned too close together in Mother's Dwelling
  • Fixed an issue that caused the Huntress' camera to behave improperly when slashing a suvrivor
  • Fixed an issue that caused the generator explosion and lights to appear when failing / completing an indoor generator in Lampkin Lane or Badham Preschool
  • Fixed an issue that caused the polygons on Nea's tank tops to stretch when viewing a character at a distance
  • Fixed an issue that could cause Ultra Rare items in the Bloodweb to spawn too frequently
  • Fixed an issue that could cause only 1 exit gate to spawn in Azarov's Resting Place map
  • Fixed an issue that could cause survivors to get stuck inside the hill asset when healing
  • Fixed an issue that made it impossible for the Nurse to blink near the ambulance and cross road in Badham Preschool
  • Fixed an issue that made it impossible to unlock the "Risk It All" achievement if the ultra rare item/add-on was lost or consumed
  • Fixed an issue where killers were not fully blinded by a Flashlight inside the houses in Lampkin Lane
  • Fixed an issue where the Nightmare claws played out of sync with the audio from a clients perspective
  • Fixed an issue with the Nurse's Sally of the Lantern head customization VFX that caused her eyes to reappear before her body when blinking
  • Fixed an issue with the textures on the Shape and the Nurse in the front end and in game
  • Tentatively fixed an issue that could occasionally cause no outdoor hooks to spawn in the MacMillan Estate maps. Due to the nature of this issue, it was difficult to reproduce and we will be tracking the status of the issue after this patch to confirm.
  • Tweaked the Flashlight blinding effects on the Nightmare. Was causing slight VFX corruption

Patch 1.8.1b - 17 November 2017

FEATURES & CONTENT
  • Content - Integrated an exclusive customization for David King (torso) for the GStar Event

Patch 1.8.1a - 14 November 2017

BUG FIXING
  • Fixed an issue causing players to disconnect from the server while transitioning to a lobby through a Survive With Friends group

Patch 1.8.1 - 09 November 2017

FEATURES & CONTENT
  • Content - Added new VFX when failing a generator skill check to wake up
  • Feature - Added a status effect on the portrait of a Survivor who is asleep
  • Feature - Added dissolve VFX on the Nightmare when a survivor is transitioning to the Dream State
  • Feature - Removed the in and out of Dream World transition when The Nightmare performs his memento mori kill. Now survivors who are being killed by the Nightmare will always be in the Dream State


BALANCE

  • A bug fix where we made the 0.3 seconds of the attack always play has made all lunges feel longer. In fact we are playing the full attack phase animation allowing the killer too fully swing before playing the blade wipe animation. We have made a tweak this patch where this is not true for the obstruction hit. An obstruction as soon as it is registered will go into the obstruction hit cooldown.
  • Changed the medkit add-ons Needle & Thread and Surgical Suture to have an additive increased skill check chances instead of a multiplicative one. Changed the Surgical Suture Skillcheck chance, increased it from Slightly(3%) to Moderately(5%). English only
  • Increased The Nightmare's terror radius from 16 to 24 meters. Increasing the Terror radius allows for survivors to have more room to maneuver around Freddy without having their aura seen. We've matched the Terror Radius and Lullaby to keep The Nightmare's presence consistent at a base.
  • Increased The Nightmares slowdown when successfully putting someone to sleep from 1 to 3 seconds. The slowdown will be more present and give survivors a slight window to put distance between themselves and Freddy before they are asleep.
  • Nightmare's Red Paint Brush add-on reduces terror radius by 16 meters instead of 8 meters, this is an adjustment since we increased the terror radius to 24 meters as a base for Freddy.
  • Removed the ability to wake up a survivor in crawl state. Now when healed to the injured state they will automatically be woken up. Also applicable when using the Unbreakable perk
  • Survivors with the Adrenaline perk at all Tiers will automatically be woken up from the Dream State when Adrenaline triggers. Adrenaline tiers 1 and 2 gain the ability to heal from dying as well as Tier 1 gains a 5 second sprint on activation. Updated description in English only
  • The Nightmare will now appear twice briefly during the Dream Transition instead of being visible throughout the Dream Transition. This change should help Freddy players to confuse their targets and encourage a disengage and surprise strategy.
  • Tweaked the Dream State VFX when a survivor is being pulled out of a locker when awake. Now the survivor is put to sleep at the beginning of the interaction rather than at the end


BUG FIXING

  • Adjusted the brightness when in the Dream State in the Treatment Theatre map
  • Adjusted the collision on some bush asset barriers in Badhman Preschool
  • Adjusted the fire visual effects in the basement of the Badham Preschool
  • Adjusted the shape of the yard of one of the houses in Badham Preschool that caused grass to appear inside the house
  • Fixed a collision that sometimes blocked player movement between the crashed school bus and a rock in the Autohaven Wrecker's theme
  • Fixed an audio and desync issue when the Nightmare performed his memento mori
  • Fixed an issue that allowed a recovering survivor to be able to stack recovering and healing progression
  • Fixed an issue that caused The Nightmare to see the outline of a survivor when they stood in front of a generator
  • Fixed an issue that caused survivors to have the Wake Up prompt when the action wasn't actually available
  • Fixed an issue that caused the Hag's killer stain to appear extremely bright
  • Fixed an issue that caused the Nightmare's hand to bend unnaturally during his memento mori
  • Fixed an issue that caused the Unbreakable perk to be consumed if survivor was holding the Recover button at the same time they were being healed
  • Fixed an issue that caused the destroy pallet audio string to play when the Nightmare damages a generator
  • Fixed an issue that could cause a survivor to fall out of world and die when getting rescued from a hook
  • Fixed an issue that could cause survivors arms to contort when getting unhooked
  • Fixed an issue that could cause survivors to teleport on to the chandelier in the main house in Mother's Dwelling when waking up another survivor
  • Fixed an issue that could cause survivors to teleport to the first floor of the Treatment Room when healing another survivor on the control panel
  • Fixed an issue that made it impossible for all players in the lobby to use the lobby chat after certain symbols were used
  • Fixed an issue that made it impossible to interact with a totem located between a tree and fishing boat in the Backwater Swamp theme
  • Fixed an issue that made it impossible to pass between a hedge and a rock on the Badham Preschool map
  • Fixed an issue that made it impossible to pass between a rock and fence on the Badham Preschool map
  • Fixed an issue that made it impossible to pass between a tree and a trashcan in the Badham Preschool map
  • Fixed an issue that made it possible to get stuck behind a chest in the Badham Preschool map
  • Fixed an issue that sometimes made it impossible for the Hillbilly and the Cannibal to use the chainsaw sprint in the main entrance of the Smokehouse
  • Fixed an issue where achievements tied to leveling up appeared in Steam after closing and restarting the game
  • Fixed an issue where the attack detection phase would be skipped as soon as a target is found. This affects the lunge, and makes it so that the full attack animation 0.3 seconds is played each time you swing, after the attack phase the character will go into the blade wipe, obstruction hit, or miss swing animation. This was done in the Nightmare DLC release. We have now adjusted the obstruction hit to not completely play, please see balance change for more details.
  • Updated the descriptions for all the Medkit items to reflect the healing speed is increased while healing others. English only

Patch 1.8.0b - 02 November 2017

FEATURES & CONTENT
  • Added additional analytics support
  • Integrated Simplified Chinese localization for The Nightmare on Elm Street chapter

Patch 1.8.0a - 27 October 2017

FEATURES & CONTENT
  • Integrated additional analytics support


1.8.0 ERRATA

  • Features & Content: Legacy clothing has been retouched to bring back it's glory
  • Balance: Generator regression % is increase to 100% from 25%
  • Balance: Generator breaking time reduced to 2 seconds from 3 seconds

Patch 1.8.0 - 26 October 2017

FEATURES & CONTENT
  • Removed the Slightly and Moderately map offerings from Bloodwebs and from the Kill Your Friends offering inventory


BALANCE

  • Added the ability to unhook a survivor from all possible angles.
  • This is a step towards making the hook a happier place.
  • Adjusted Global Skill Check Chances, we believe they were currently a little too high when no item/perk was being used and we would like to encourage choice through items/perks and addons. As one of the first steps towards a *healthier balance we will be changing the following Skill Check Chances.
  • Heal Other Skill check Chance remains at 15%.
  • Heal Other with Medkit Skill Check Chance remains at 15%.
  • Heal Self with Medkit Skill Check Chance changed from 15% to 12.5%
  • Heal Self without medkit Skill check Chance changed from 15% to 10.5%
  • Repair with a toolkit Skill Check Chance has been changed from 8% to 10.5%
  • Repair without a toolkit Skill Check Chance has not changed, it remains at 8%.
  • Sabotage Hook with a toolkit Skill check Chance remains at 15%.
  • Sabotage Hook without a toolkit Skill Check Chance changed from 15% to 10.5%
  • Increased the time it takes to increase Bloodlust levels from 12 to 15 seconds. It has been brought to our attention that Bloodlust is currently triggering every 12 seconds. This is an error as Bloodlust is intended to trigger every 15 seconds. It is unclear when this issue occurred, Bloodlust should be triggering every 15 seconds as this should give an opportunity for survivors to lose the killer before they reach their next Bloodlust level. Bloodlust is intended to be an option for killers to use and it is not intended to be the answer to all situations.
  • Increased wiggle penalty for dropping a survivor from 25% to 33%. The initial intent was to cause killers to drop survivors after dropping them 4 times in a row. Due to recovery rates killers had 5 drops before the survivor was freed. This change should cause survivors to be freed after being dropped 3 times in a row when dropped in quick succession
  • Reduced "Good" healing skill check success reward from 1% to 0%. Good skillchecks are meant to continue progress as the skillcheck was not failed, Good skillchecks were not meant to advance progress.
  • Reduced the audio levels of The Wraiths growls while cloaked from the survivors standpoint
  • Removed some parts of the railing on the second floor of the Foundry in MacMillan Estate


BUG FIXING

  • Adjusted the audio cue when losing an item when the survivor was hit by a killer with the perk "Franklin's Demise"
  • Fixed an issue causing the items to be lost when using the offering White Ward and the add-ons Weaved Ring & Milky Glass Token
  • Fixed an issue that caused The Wraith's poncho to clip into the camera when attacking
  • Fixed an issue that caused items, perks, add-ons, powers, and offerings to have the incorrect inventory type text on the scoreboard
  • Fixed an issue that caused no bonus Bloodpoint rewards when using The Shape's add-ons "Scratched Mirror" & "Vanity Mirror", numbers are currently too high, they will be reduced in the next patch.
  • Fixed an issue that caused placeholder Lore Tips to be displayed on the loading screen
  • Fixed an issue that caused the Killer to become stuck in the boxes on the porch of the Strode house in Haddonfield when performing a window vault interrupt
  • Fixed an issue that caused the chainsaw's rev audio looping when doing a pallet stun on the Cannibal
  • Fixed an issue that caused the perk "Franklin's Demise" not destroying the toolbox add-on "Brand New Part" when survivor is hit while using it
  • Fixed an issue that caused the smoke VFX from the Nurse's Sally of the Lantern cusotmization to reappear before her blink was complete
  • Fixed an issue that caused the smoke VFX from the Nurse's Sally of the Lantern cusotmization to remain visible when looking downwards
  • Fixed an issue that could cause a hooked survivor to become broken for the rest of the match if a survivor got disconnected while unhooking them
  • Fixed an issue that could cause bear traps to float when placed in certain areas in the Grim Pantry map
  • Fixed an issue that could cause players ranks to reset when closing the application
  • Fixed an issue that could cause the match management settings to reset to default after each match in Kill Your Friends
  • Fixed an issue that could cause the non host killer of a Kill Your Friends match to remain in game when leaving the match
  • Fixed an issue that made it impossible for Killers to pick up survivors if they exited the locker in crawl state
  • Fixed an issue that made it impossible to earn the "No One Left Behind" achievement
  • Fixed an issue that made it impossible to interrupt a survivor installing a Brand New Part
  • Fixed an issue that made it possible for a player to remain the Obsession indefintely if they were the Obsession in a Kill Your Friends match as the host survivor
  • Fixed an issue where players were not awarded bloodpoints when partially sabotaging a hook
  • Fixed an issue where players were not awarded bloodpoints when partially searching a chest
  • Fixed an issue where the Halloween™ music was missing when loading into Haddonfield
  • Various localization fixes

Patch 1.7.3 - 16 October 2017

FEATURES & CONTENT
  • Added a new head customization for The Nurse
  • Added new Halloween variations of the Flashlight and Medkit Items (can be found in chests and in the bloodweb)
  • Added new menu music for Halloween
  • Added various Halloween accessories (jack-o'-lanterns, candles, lanterns and tombstones) and changed the fog VFX and lighting in the main menu and lobbies


BUG FIXES

  • Fixed an issue that caused hooked survivors to drop their item when the killer hit them with the perk "Franklin's Demise" equipped
  • Fixed an issue that caused players to become stuck for the rest of the match when vaulting over the shutter windows in Treatment Theatre (Léry's Memorial Institute)
  • Fixed an issue that caused survivors to become stuck in the hook after being rescued at the last possible moment
  • Fixed some cases where a player could lose their save progress after the game client would lose Network connection
  • Updated the description for perk "Distressing" : The bonus Deviousness points are awarded during the trial, not afterwards. The description has been corrected
  • Fixed an issue that caused players queued for a public lobby to join a Private lobby after the host unchecked the "Friends Only" option in match management
  • Integrated multiples fixes for Russian localization

Patch 1.7.2a - 06 October 2017

BUG FIXES
  • Fixed an issue that caused nearby interactions to become instantly complete when the survivor spammed the action button while using the Self-Care perk

Patch 1.7.2 - 28 September 2017

FEATURES & CONTENT
  • Changed the order of Tally screen sequence so that score categories screen appears before leveling up (pips) screen


BALANCE

  • Adjusted Bloodlust to not affect The Cannibals chainsaw rev speed
  • Adjusted The Cannibal's speed limiter add-ons to allow multiple hits with the chainsaw on contact
  • Adjusted the bonus score event when hooking a survivor with "Barbecue & Chili" perk equipped to only trigger if there is a survivor already on the hook
  • Adjusted the perk "Franklin's Demise" to be ineffective when Killers used their power
  • Adjusted the perk "Open-Handed" to be effective versus the perk "Knock Out"
  • Changed the "Barbecue & Chili" perk to give the bonus bloodpoint post game rather than during the game, like the perk "We're Gonna Live Forever"
  • Changed the number of reduced hatchets from 2 to 4 with the Iridescent Head add-on for The Huntress


BUG FIXES

  • Fixed an issue that caused players queued for a public lobby to join a Private lobby after the host unchecked the "Friends Only" option in match management
  • Fixed an issue that caused players to be launched in to the air when vaulting over a pallet as it was being destroyed with a chainsaw
  • Fixed an issue that caused the audio to become corrupted after dropping a firecracker in front of The Cannibal
  • Fixed an issue that could cause The Shape to have no head after the Prestige reward fix in 1.7.1
  • Fixed the Decisive Strike skill checks in Tiers I and II appearing at the wrong percentage of the wiggle bar for the non Obsession

Patch 1.7.1 - 21 September 2017

BALANCE
  • Reduced the audio levels of The Wraiths growls while cloaked


BUG FIXES

  • Adjusted the garage creaking audio in the Groaning Storehouse
  • Adjusted the Hillbilly's daily ritual text to mention the Killer (English only)
  • Fixed a typo in the Perk "Enduring"
  • Fixed an issue causing the chainsaw audio to become corrupted for the entire game when dropping a firecracker in front of The Cannibal
  • Fixed an issue that caused the user to receive the incorrect reward Item when reaching Prestige Level II and III with The Shape
  • Fixed an issue that caused female Survivor's knees to pop during the repair animation
  • Fixed an issue that caused the Add-on "Light Chassis" to increase the Chainsaw range
  • Fixed an issue that caused the destroyed pallet debris to float into the air
  • Fixed an issue that caused The Hag to snap into position after placing a trap
  • Fixed an issue that caused The Hags trap decal to be visible during the start of the set trap animation
  • Fixed an issue that caused the perk "Sole Survivor" to have no effect against the Killers aura reading when 1 or 2 survivors were sacrificed / killed
  • Fixed an issue that could cause the client to have the wrong status icon on the scoreboard when killed by The Shape with the "Tombstone Piece" or "Judith's Tombstone" add-ons
  • Fixed an issue that made it impossible to hit a survivor with The Cannibals chainsaw when the killer wasn't moving as the non-host killer of a Kill Your Friends lobby
  • Removed "slightly reduced chainsaw detection zone range" for the Light Chassis Chainsaw add-on for all languages
  • Fixed an issue that caused players to receive the incorrect amount of bloodpoints when purchasing a Teachable perk they already own in the Shrine of Secrets
  • Fixed an issue that caused the audio to loop for the rest of the match if the client disconnected during The Cannibals Memento Mori
  • Fixed an issue that caused the navigation UI to disappear for survivors if they would disconnect from a lobby with the any sidebar UI opened (bloodweb, inventory, customization)
  • Fixed an issue that could cause players to get a soft ban message without being banned
  • Fixed an issue that could cause the players Steam names to appear incorrectly in game if there were specific symbols in it
  • Fixed an issue that made it possible for players to use a DLC Killer character they do not own after playing against a killer who played the associated splinter offering

Patch 1.7.0 - 14 September 2017

FEATURES & CONTENT

CONTENT - Added a new customization for The Huntress (head) for participating in the Fall Masquerade challenge
CONTENT - Added a new map for The Backwater Swamp (Grim Pantry)
FEATURE - Added a ping indicator to show players' latency to the host for public matches


BALANCE

  • Base Mechanic changes:
    • Changed Killer vault from 2.667 to 1.5
    • Changed Survivor medium vault speed from .8 seconds to 1 second.
    • Crouch speed increased from .84 to 1.1. This is half of normal walking speed.
    • Killer breaking pallet speed increased by 15%. Breaking pallets goes from 3 seconds to 2.6. This change is relevant to the new Brutal Strength values.
  • Item Camping Aid Med-Kit:
    • Increased base medkit charges from 8 to 12. Medkit can now heal 1 health state by default.
    • Reduced healing speed from 25% to 15% (Considerably to Moderately)
  • Item Emergency Med-Kit:
    • Increased base charges from 16 to 18.
  • Perk Urban Evasion:
    • Changed from only usable when Crouching and Uninjured to anytime crouching.
    • Crouch speed changed from 40/45/50% to 90/95/100% crouch speed.
  • Perk Self-Care
    • Efficiency of healing items during self-heal from 50/75/100% to 10/15/20%
    • Healing speed remains the same. 50/50/50%
    • Removed Skillcheck increased difficulty from tiers 1 and 2.
  • Perk Slippery Meat:
    • Added increased efficiency at hook escapes by 25%/40%/60%. This means that a Survivor has 1/2/3 extra escape attempts with Slippery Meat.
    • Changed the odds to escape a bear trap from 0/5/10 to 15/20/25.
    • Removed increased escape attempt speed on hooks and traps.
    • Removed the increased chance to escape a hook.
  • Perk Borrowed Time:
    • Changed Borrowed Time's proc timer from 20 to 15 seconds.
    • Changed bleedout timer from 30/35/40 to 15/20/25.
  • Perk This is Not happening:
    • Changed increased Success Zone size of the Great Skillcheck instead of the Good Skillcheck.
  • Perk We're Gonna Live Forever:
    • Change Maximum point gain from 100/150/200 to 50/75/100%.
    • Change stackable bonus from 50% to 25%
  • Perk Enduring:
    • Changed tier 1 and tier 2 values from 25/50% to 50/60%
  • Perk Unnerving Presence:
    • Increased skillcheck chance from 3/5/8 to 6/8/10
    • Increased skillcheck success zone reduction from 5/10/15 to 40%/50%/60%
  • Perk Lightborn:
    • Removed Dim vision
  • Perk Brutal Strength:
    • Changed Brutal Strength pallet breaking speed from 20/30/40% to 10/15/20%.
    • This change is relevant to the new breaking pallet values.
  • Perk Change Agitation:
    • Increased terror radius value. Terror radius values are now 6/8/12 meters up from 0/3/6 meters.
  • Perk Change Overwhelming Presence:
    • Increased the item consumption rate. Consumption rates are now 80%/90%/100% up from 40%/45%/50%
  • Perk Change Distressing:
    • Changed point gain from 5/10/15% to 50%/75%/100% more Bloodpoints for actions in the Deviousness category.
    • Changed terror radius increase from 8%/16%/24% gain to 22%/24%/26%
  • Map Changes:
    • Adjusted the assets outside of the window on the bottom floor of the foundry in the Ironworks of Misery map
    • Adjusted the pallet location next to the foundry window in the Ironworks of Misery map
    • Adjusted the window blockers on the windows on the second floor of the foundry in the Ironworks of Misery map


BUG FIXING

  • Adjujsted the collision in the Asylum building to properly detect hatchets in Crotus Prenn Asylum
  • Adjusted loading screen tips that were cut off
  • Fixed an issue that allowed Survivor to continue repairing the indoor generators in Haddonfield despite it being fully repaired
  • Fixed an issue that allowed Survivors to avoid triggering The Hag's phantasm traps when using the map or key items
  • Fixed an issue that allowed The Hillbilly to use his chainsaw to get on top of the Asylum
  • Fixed an issue that allowed The Nurse to be able to blink into the roof in Treatment Theatre
  • Fixed an issue that allowed The Nurse to see through the exit gate when blinking on the opposite side
  • Fixed an issue that allowed hatchets to pass through hospital bed curtains in Treatment Theatre
  • Fixed an issue that allowed hatchets to pass through specific walls in Treatment Theatre
  • Fixed an issue that caused Survivors to get in a bad state when entering / exiting a locker next to the silo in the Torment Creek map
  • Fixed an issue that caused The Nurse to automatically blink into the basement when attempting to blink on the surface above it
  • Fixed an issue that caused The Shape to be unable to kill Survivors with his add-ons while they were performing gestures
  • Fixed an issue that caused The Shape to get Bloodlust in Tier I
  • Fixed an issue that caused an unresponsive screen when spamming multiple specific buttons at once
  • Fixed an issue that caused an unresponsive state when accepting an invite during the match loading
  • Fixed an issue that caused grass to clip oddly inside of lockers in Junkyard maps
  • Fixed an issue that caused hatchets to pass through houses in Haddonfield
  • Fixed an issue that caused pallet to spawn in the wrong position or create invisible collision. Was most frequent in The Pale Rose map
  • Fixed an issue that caused the audio to become lower when opening the Help & Tutorials
  • Fixed an issue that caused the game to crash frequently when a non-host player uses The Huntress in a Kill Your Friends lobby
  • Fixed an issue that caused the generator repaired bubble to not appear for clients or hosts when indoor generators in Haddonfield were repaired
  • Fixed an issue that caused the perk "Sprint Burst" to activate while on the hook
  • Fixed an issue that caused the spark VFX from damaged generators not to appear for AMD cards
  • Fixed an issue that caused the tooltips in the Help & Tutorials to become uncentered
  • Fixed an issue that could cause any inputs made when a windowed notification is displayed onscreen to also affect any background window or menu
  • Fixed an issue that could cause selected customizations to reset when rebooting the game
  • Fixed an issue that could cause the perks "Deerstalker" and "Object of Obsession" to reveal auras after the survivor has escaped
  • Fixed an issue that could cause very long or infinite loading screen when accepting an invite to a private lobby during the match count down
  • Fixed an issue that could make it impossible to fix the exterior generators in Haddonfield
  • Fixed an issue where Survivor could vault at extremely slow speeds when attempting to vault during a fall
  • Fixed an issue where Survivors could reach a rock pillar in Mother's Dwelling when using the perks "Sprint Burst" or "Dead Hard"
  • Fixed an issue where the Killer's red stain affected Survivors' hair
  • Fixed an issue where the chainsaw blades stopped animating after The Hillbilly revved the chainsaw for an extended period of time
  • Fixed an issue where the player would not receive a "No Network Connection" error message when pulling the LAN cable in a Kill Your Friends lobby
  • Fixed an issue where there was no buff icon for Survivor when the perk "Open-Handed" was active
  • Fixed an issue with David Kings hair texture
  • Fixed some floating textures in Treatment Theatre
  • Fixed the collision on a fallen tree asset in The Pale Rose allowing the Killer to get stuck on it
  • Various LOD fixes
  • Various Localization fixes

Patch 1.6.3 - 06 September 2017

FEATURES & CONTENT
  • Added game client support for soft bans (restricting access to gameplay until it expires)
  • Add support for the Fall Masquerade event


BUG FIXING

  • Fixed an issue that caused instances of Rubber banding when getting rescued from the hook

Patch 1.6.2d - 22 August 2017

FEATURES & CONTENT
  • Integrated Shrine of Secrets content for the month of September.
  • Added support for the Polish Language (partial localization).


BUG FIXING

  • Fixed an issue causing members of a Survive with Friends party to not properly report joining of lobbies (this could result in the lobby state to become desynchronized and causing the services to send players to full lobbies).

Patch 1.6.2c - 17 August 2017

BUG FIXING
  • Integrated A Lullaby for the Dark, Spark of Madness & other missing localization for Chinese & Japanese languages
  • Improved developer error reporting when the game client fails to join a lobby

Patch 1.6.2b - 15 August 2017

BUG FIXING
  • Fixed an issue where players could climb on the outside of the Asylum building #2
  • Fixed an issue where survivors were unable to interact briefly when getting out of the Killers grasp by any means

Patch 1.6.2a - 11 August 2017

BUG FIXING
  • Fixed an issue causing the perk Left Behind to be active under the wrong conditions
  • Fixed a typo in a streamer customization from the Charity Case

Patch 1.6.2 - 10 August 2017

FEATURES & CONTENT


BALANCE

  • "Snap Out Of It" is now classified as a form of healing. This means it is affected by perks such as "Botany Knowledge" or "A Nurse's Calling," status effects such as "Mangled", and other effects concerned with healing.
  • "Snap Out Of It" now has a chance to trigger skill checks. Failing a skill check will interrupt the interaction and reveal the survivor's location.
  • Added a 200-point score event to the Survival category when successfully performing the "Snap Out Of It" action.
  • Added a new affliction granted by The Doctor's "Order" Class add-ons: Every 20 seconds, a broken pallet within a certain range is replaced with an illusionary pallet that is visible to survivors past a certain madness threshold, depending on the add-on.
  • Adjusted the affliction granted by The Doctor's "Discipline" add-ons: When a chase begins, the chased survivor perceives the red stain and terror radius as though The Doctor were right behind them for a duration depending on the add-on used and the survivor's madness level. The Doctor shares in his patients' madness in order to see the illusionary red stain.
  • Removed the speed penalty when switching stances with The Doctor
  • Survivors hit by the The Doctor's Shock Therapy attack are rendered unable to perform any interaction for 2.5 seconds
  • The skill check affliction previously granted by The Doctor's "Order" add-ons is now a baseline ability. Skill checks have a 33%, 66% or 100% chance of appearing in a random location while in madness 1, 2 or 3, respectively.
  • Updated the description for The Doctor's "Iridescent King" add-on to describe the afflictions it can inflict


BUG FIXING

  • Fixed an issue that allowed Killers to get blinded by the flashlight while looking down
  • Fixed an issue that caused survivors to begin standing up before the end of the Snap Out Of It action
  • Fixed an issue that caused The Doctor to not have a penalty when attacking while carrying a survivor
  • Fixed an issue that caused the stun from Decisive Strike to last 4.33 seconds for all levels. The stun will last 3, 3.5 or 4 seconds for Decisive Strike I, II and III, respectively.
  • Fixed an issue that caused very choppy frame rate while spectating
  • Fixed an issue that prevented Enduring's stun length reduction from applying to the stun from Decisive Strike
  • Fixed an issue that prevented the special skill check from the perk Overcharge from triggering during the Install Brand New Part interaction
  • Fixed an issue where the amount of pips the killer would receive wasn't behaving properly
  • Fixed bug where players could climb on the outside of the building

Patch 1.6.1b - 09 August 2017

BALANCE
  • Increased Bloodpoint cap to 1 Million BPs
  • Increased Daily Ritual Bloodpoint rewards greatly
  • Increased Bloodpoint reward for buying already unlocked teachable perk in the Shrine to 250k (750 shards)
  • Increased Bloodpoint reward for buying already unlocked teachable perk in the Shrine to 200k (550 shards)

Patch 1.6.1 - 03 August 2017

FEATURES & CONTENT
  • Feature - Added a status effect on the portrait of a Survivor who has the perk No Mither equipped, to better indicate they cannot be healed


BALANCE

  • Added a "Hit" Brutality score event for The Huntress in addition to the Deviousness score event for Hatchet Hit and Precise Shot
  • Added locker on the ferry boat in Pale Rose (more access to hatchet refills)
  • Adjusted the axe positioning. Lifted axe up so the haft aims at the middle of the screen
  • Adjusted the detection of the flashlight beam against the Killer. Made it so you can now only blind the Killer when he’s looking at the survivor. Please note we are currently working on improvements, specifically when looking down.
  • Adjusted the locker search animation to play when The Huntress has max ammo, reducing the search time from 3 seconds to 2 seconds


BUG FIXING

  • Fix for survivor being hooked crooked from the killer perspective (Nurse and Hag)
  • Fixed an issue causing tokens to not properly apply to the perk "We're Gonna Live Forever" once all the generators were repaired
  • Fixed an issue that caused the survivor to remain in a bad state when rushing out of a locker at the same moment the Killer searches it
  • Fixed an issue that caused the tokens from the perk Play with Your Food to not be consumed on Hatchet Hits/throws
  • Fixed an issue that gives the wrong amount of Bloodpoints in the Shrine of Secrets
  • Fixed an issue where the Killer can partly climb downed pallets
  • Fixed an issue where Toolbox does not boost repair or deplete itself when repairing an indoor generator

Patch 1.6.0b - 01 August 2017

FEATURES & CONTENT
  • Feature - Added Bloodfeast news in News pop up


BUG FIXING

  • Fixed an issue that allowed The Trapper to place bear traps directly under hooks

Patch 1.6.0a - 31 July 2017

BUGFIXES
  • Fixed an issue causing the Huntress' hatchets to trigger an explosion sound after successfully hitting a survivor
  • Fixed an issue causing the Huntress' hatchets to hit invisible collisions on barrels, crates & logs in the "Pale Rose" map
  • Fixed an issue that could cause a large rock to block the exit in the "Mother's Dwelling" map
  • Fixed an issue making it impossible for a survivor to be picked up by a killer in certain parts of the Smokehouse building of the "Mother's Dwelling" map
  • Fixed an LOD issue on sabotaged hooks
  • Fixed an issue causing The Nurse to have no cooldown animation after successfully hitting a Survivor
  • Fixed an issue that allowed The Nurse to be able to immediately attack after she blinks
  • Fixed an issue that caused The Nurse's hands to disappear after a successful Precise Blink
  • Fixed an issue that allowed The Nurse to move her camera while she was stunned

Patch 1.6.0 - 27 July 2017

FEATURES & CONTENT
  • Content - Added a new Killer (The Huntress)
  • Content - Added a new location (Red Forest)
  • Content - Added a new map for Red Forest (Mother's Dwelling)
  • Content - Added a new Survivor (David King)
  • Feature - Adjusted the perk display in the in game HUD to more clearly show perks from other players.
  • Feature - Changed the position of the lobby messages so they're more visible and have less overlap with other UI elements.


BUG FIXING

  • Fixed an animation de-sync when Killers picked up a crawling Survivor as they were falling.
  • Fixed an issue causing clients to lose their items and add-ons when the host leaves the match. (Please note this only includes when pressing "Leave". Pulling Ethernet cable is a separate issue).
  • Fixed an issue causing players to be prompted with "Cannot start with X Killers" after switching roles in a KYF lobby.
  • Fixed an issue causing Survivors to be able to repair the generator in the lodge from below the porch in the Blood Lodge map.
  • Fixed an issue causing Survivors to snap into the hook sabotage animation.
  • Fixed an issue causing Survivors to snap to the hook when attempting to sabotage from a distance.
  • Fixed an issue causing the camera to sometimes clip through The Shape's mask when attacking.
  • Fixed an issue causing the Killers to do a snapping animation when performing an interrupt on a Survivor rescuing someone from the hook.
  • Fixed an issue causing the Killers to sometimes see no scores in each category on the match results screen.
  • Fixed an issue causing The Nurse to be able to blink inside of hills.
  • Fixed an issue causing the perk Hex: No One Escapes Death levels I and II to display the "Exposed" status effect icon when the exit gates were available.
  • Fixed an issue causing the perks Borrowed Time and We'll Make It to have no effect once the exit gates were available.
  • Fixed an issue causing the speed boost from the perk Hex: Devour Hope to not take effect once the Exit Gates were available.
  • Fixed an issue causing the Survivor to be in a broken state when they were placed on a hook at the same time the hook was sabotaged.
  • Fixed an issue causing flickering on the hospital door prior to reaching the exit gates.
  • Fixed an issue that caused the Entity spikes to not appear for the Killer at the exit gates in Haddonfield.
  • Fixed an issue that could cause clients getting kicked out of lobbies when loading into a match.
  • Fixed an issue that could cause the player camera to switch to 1st person when getting hooked.
  • Fixed an issue that could rarely cause players bloodwebs to become empty after a prestige.
  • Fixed improper translations in Portuguese for offerings that reward Survivors with additional Bloodpoints in the Survival category.
  • Fixed several missing characters in various localized languages.
  • Fixed the misaligned burn effect when purchasing a perk from the Shrine of Secrets.
  • Fixed the width of several tooltips so they better fit localized text.
  • Fixed various customization clipping issues.

Patch 1.5.3b - 24 July 2017

FEATURE
  • Adjusted matchmaking logic for Survivor to ignore ranks after waiting for more than 90 seconds (after 90 seconds of waiting, as a survivor, the game will attempt to join any lobby available)

Patch 1.5.3a - 13 July 2017

BUGFIX
  • Fixed an issue causing survivors sometimes to receive a "No Network Connection" error when searching for a game in a Survive with Friends lobby

Patch 1.5.3 - 04 July 2017

FEATURES & CONTENT
  • Feature - New Killer Win / Lose Condition: Prior to patch 1.5.3 Killer win conditions were determined through point gain: less than 7000 bloodpoints gained in a match resulted in losing 1 rank pip, 7000 to 9999 was considered a tie with no rank pips lost, 10,000 to 19,999 was considered a win granting 1 rank pip and finally 20,000 granted 2 rank pips. Unfortunately this did not satisfy most Killers as it does not directly reflect the amount of killing/hooking done in a match. As of patch 1.5.3 our Killer win/lose conditions change to reflect our Killers' visceral game play. Killers need to score Killer Goals to satisfy the entity.

For details: Victory Cube Changes

BALANCE

  • Four "post-exit" altruism score events have had their values increased by 25%:
    • "Post Exit: Heal" - Heal a Survivor after the exit gates have been powered: 500 altruism points (up from 400)
    • "Post Exit: Assist" - Get in range of a Survivor who is in need after the exit gates have been powered: 315 altruism points (up from 250)
    • "Post Exit: Trap Rescue" - Save a Survivor from a bear trap after the exit gates have been powered: 1250 altruism points (up from 1000)
    • "Post Exit: Hook Rescue" - Save a Survivor from a hook after the exit gates have been powered: 1875 altruism points (up from 1500)
  • Killers can now see the auras of hooks on which Survivors are being sacrificed
  • Old score events have been re-implemented with new diminishing returns and/or hard caps:
    • "Bold" - Exiting a locker while in the Killer's proximity: 50 boldness points
  • Reworked the toolbox add-on "Brand New Part": Brand New Part replaces the "Toolbox Repair" interaction with "Install Brand New Part". This interaction will trigger constant skill checks with large progress rewards. When the interaction ends for any reason, the toolbox is consumed
  • Sacrifice scoring has been reworked:
    • 500 points for hooking a survivor - Scoring Event: Hooked
    • 200 points for beginning the summoning phase - Scoring Event: Hooked
    • 200 points for beginning the struggle phase - Scoring Event: Entity Summoned
    • 200 points for a successful sacrifice - Scoring Event: Sacrifice Completed
  • The offerings "Ivory Memento Mori" and "Ebony Memento Mori" now require a Survivor to have been hooked at least once before they can be killed.
  • The summoning phase and struggle phase of the sacrifice sequence have each had their duration increased to 60 seconds (up from 45).
  • Two existing score events have had their values adjusted:
    • "Map Scout" - Adding an object to the map: 150 objective points (up from 50)
    • "Hex: Ruin Skill Check" - Succeed a skill check affected by Hex: Ruin: 150 objective points (up from 50)


BUG FIXING

  • Added missing Teachable perks in Killer tooltips
  • Fixed an issue that allowed the Character Info screen to open when pressing the right arrow key
  • Fixed redundant text in The Hillbilly's Teachable perk "Lightborn"

Patch 1.5.2c - 20 June 2017

FEATURES & CONTENT
  • Content - Added a new map for The MacMillan Estate (Groaning Storehouse)
  • Content - Added icons to the Anniversary customizations (Dwearder, Old-School Windbreaker, Old Man Jake, Classic Sleeveless, Red-Trim Leather Hoodie, Marked Bolo Machete, Marked Bloodlust Axe, Marked Spike Maul, Marked Bridal Saw and Iron Chuckles)
  • Content - Re-enabled the 25% and 50% single category point offerings for Killers and Survivors back into the Bloodweb


BALANCE

  • Adjusted the perk "Alert" to display the Killers aura for 6 seconds (up from 3) - Updated perk description in English only


BUG FIXING

  • Adjusted the collision boxes on various assets in Léry's Memorial Institute that blocked the Killers slashes and The Hillbilly's chainsaw
  • Fixed a typo in the offering Bloody Party Streamers description
  • Fixed an issue making it impossible for the Nurse to blink on Haddonfield exit tiles
  • Fixed an issue that could cause the survivor to become stuck in place when failing to vault a window
  • Fixed a typo in the perk Quick & Quiet description

Patch 1.5.2b - 13 June 2017

FEATURES & CONTENT


BUG FIXING

  • Adjusted the "We'll Make It" perk text, specified that the healing boost works just on others and not on yourself as well. (English only)
  • Fixed an issue causing a camera pop as a Killer after playing the attack miss animation.
  • Fixed an issue causing a Hillbilly Chainsaw Attack with both the "Begrimed Chains" & "Rusted Chains" add-ons equipped to increase survivor healing time to 30 minutes (using both Add-ons should now cause healing to be slowed-down by 4)
  • Fixed an issue causing survivors to not receive any points after an Insane Skill Check
  • Fixed an issue causing the audio when rushing in Lockers and over Pallets to persist with the perk Quick & Quiet equipped
  • Fixed an issue causing the Deerstalker perk to display survivor's outlines after they have escaped the level
  • Fixed an issue causing the flashlight to have no effect in a Kill Your Friends game if the host of the lobby is far away from the survivor activating the flashlight
  • Fixed an issue causing the Hillbilly's weapon to be higher than intended in the screen (should be in the lower portion of the right part of the screen instead of the full right portion of the screen)
  • Fixed an issue causing the perk Quick & Quiet not to have a cooldown when rushing out of a locker
  • Fixed an issue causing the perk Thanatophobia to stay active after a survivor was sacrificed or killed and remained in the tally screen or spectate
  • Fixed an issue making it impossible for the Nurse to blink on the ground around certain buildings in "The Macmillan Estate" & "Crotus Prenn Asylum" (Foundry, Mine & Asylum)

Patch 1.5.2a - 09 June 2017

BUG FIXES
  • Disabled an unfinished Hag Customization set which was released earlier than planned (will be completed and eventually re-released)
  • Fixed an issue in Survive With Friends causing the match search to stop automatically if a game was not found
  • Fixed the "Item of Obsession" achievement not unlocking properly
  • Fixed the "Vulture" achievement not unlocking properly
  • Removed 5 customization items (2 Meg, 2 Claudette, 1 Jake) which were wrongfully assigned to the Head Case DLC
  • Removed empty pages at the end of the Survivor Guides section
  • The sound that plays when the "Whispers" perk is triggered was changed to what it used to be (pre-1.5.2)

Patch 1.5.2 - 08 June 2017

FEATURES & CONTENT
  • Added the ability for the KYF Match Manager to toggle whether join permissions are limited to friends only or not.
  • Added the ability to view Items, the Killer Power and Add-ons on the score board at the end of the match
  • Added the Proficiency System. The Proficiency System helps the player know how the different gameplay elements (e.g. their own or other players' perks, offerings, add-ons) affect their performance at the interaction they are currently performing. Proficiency icons will appear for:
    • Chance: Displays if the player has a better or worse chance at succeeding the performed action (only valid for actions that can fail, e.g. escaping a trap or a hook)
    • Efficiency: Displays if the player's Item Usage depletes slower or faster than usual
    • Progression Speed: Displays if the Action Progression Speed is slower or faster than usual
    • Skill Check Difficulty: Only displays after the first Skill check, and indicates if the Skill Check is easier or harder to succeed
    • Skill Check Probability: Only displays after the first Skill check, and indicates if Skill Checks happen more or less frequently than usual
  • Adjusted the color of the interaction bar when using perks, items or add-ons to properly reflect if there is a positive(yellow) or negative(red) speed effect
  • Adjusted the controller cursor speed and stickiness
  • Adjusted the font size of player steam names in the HUD. Font was reduced to compensate for names cutting off
  • Adjustements to various survivor & killer animations (killer attack camera movement, hooking, survivor carry, open exit, window vault)
  • Implemented a character info screen. This screen features each characters unique perks and their character biography
  • Implemented a new Help & Tutorials section
  • Implemented tooltips on the loading screen
  • Integrated additional status effects and modified some existing effects to use the new Proficiency system (see below). The current status effects are:
    • Blindness: Character’s vision is impaired.
    • Bloodlust: Killers gain bloodlust by maintaining a chase for at least 15 seconds. Bloodlust increases the Killer's movement speed
    • Cursed: The Survivor is suffering from a secret penalty due to a Hex Perk. Cleansing its Hex Totem will dispel the curse.
    • Endurance: The Survivor is hardened, and can resist a hit.
    • Exhausted: The Survivor cannot performs physically demanding feats of speed from perks such as Sprint Burst, Balanced Landing or Lithe.
    • Exposed: The Survivor is in peril and can be downed in one hit. (Will not show on chainsaw hit)
    • Haste: The character's movement speed is increased.
    • Hemorrhage: The Survivor gushes blood, making them easier to track.
    • Hindered: The character's movement speed is decreased.
    • Madness: The Survivor suffers various mental afflictions including hallucinations and uncontrollable screaming.
    • Mangled: The Survivor is heavily injured and requires more time to be fully healed.
  • The charge meter for items now changes colour when it is being positively or negatively affected. Red for negative affects (charge is depleted quickly) and yellow for positive affects (charge is depleted slowly)


BALANCE

  • Hex: Thrill of the Hunt Perk change: Changed values for blood points granted for hunting by 4%/6%/8% to 6%/8%/10%. Changed cleanse time from 4/7/10 to 4/5/6. The increased cleansing time was too high for what we wanted Thrill of the Hunt to do, we've reduced it to more manageable numbers.
  • Open-Handed perk change: Now affects teammates by increasing aura reading ranges by 4/6/8 meter range.
  • Quick & Quiet perk change: Added a cooldown every 30/25/20 seconds.
  • Removed Offerings which gives players addition Bloodpoints from the Kill Your Friends Inventory


BUG FIXING

  • Fixed an issue allowing players to equip 2 of the same add-ons in the Load-out
  • Fixed an issue causing infinite loading with a specific item
  • Fixed an issue causing Killers not to get an auditory/visual warning of certain interactions done by Survivors with Quick & Quiet equipped
  • Fixed an issue causing Killers to get stuck in a corner next to the Foundry in Ironworks of Misery
  • Fixed an issue causing Killers to not drop the non-Obsessed Survivors when succeeding a skill check with the perk Decisive Strike
  • Fixed an issue causing Killers to not get the "Destruction" score event when breaking Pallets
  • Fixed an issue causing placed bear traps to sink underneath the ground in Farm themed maps
  • Fixed an issue causing Survivors to be unable to interact with certain Hooks in Treatment Theatre
  • Fixed an issue causing Survivors not to escape when opening the Exit Gates
  • Fixed an issue causing The Doctor's prestige outfit not to appear properly in game
  • Fixed an issue causing the item inventory to display 3/2 when selecting a perk from the 3rd page
  • Fixed an issue causing the Killer to be unable to use a hook with a chest spawned next to it in Rancid Abattoir
  • Fixed an issue causing the Killers camera to clip through walls and lockers when the area was struck
  • Fixed an issue causing the perk Borrowed Time to trigger when being grabbed out of a Locker
  • Fixed an issue causing the items to be lost when using the offering White Ward and the add-on Weaved Ring
  • Fixed various issues with the terrain. Tiles should no longer be visible or have collisions preventing players from going from one to the other. These fixes have been applied to Industrial, Farm and Junkyard themed maps


ADDITIONAL CHANGES:

  • Update for Quick & Quiet, we didn't just add a cooldown to Quick and Quiet but rather we've added the much asked for Quiet aspect to our Quick and Quiet.
  • Quick and Quiet will now reduce audio and noise notification range by 100% instead of just noise notification range by 90%.
  • The cooldown was added as we felt like 100% Quick and Quiet is very strong even with a cooldown of 20 seconds.
  • Whispers change was made because we heard that it was too subtle for players. We tried something with the new audio, we'll see how you guys like it or not and gather that information and revise what we do with the audio!

Patch 1.5.1c - 31 May 2017

FEATURES & CONTENT
  • Added the ability for developers to change the active Matchmaking Systems (Steam to Dead by Daylight Services and the other way around). This is toggled using a switch in the Dead by Daylight Services, and applies to all players at the same time. (The players won't be able to switch from one service to the other on their own.)
  • Integrated Shrine of Secrets content for this week

Patch 1.5.1b - 18 May 2017

FEATURES & CONTENT
  • Added support for a double bloodpoints weekend from May 19th to May 23rd


BALANCE

  • "Snap Out Of It" duration increased from 8 seconds to 12 seconds
  • All shock therapy zones have had their hitbox heights adjusted to better hit survivors at different elevations
  • Doctor add-on "Mouldy Electrode" charge speed penalty reduced to 10%
  • Doctor add-on "High Stimulus Electrode" charge speed penalty reduced to 30%
  • Doctor add-on "Order: Carter's Notes" special skill check chance increased to 100%
  • Doctor add-on "Order: Class I" special skill check chance increased to 25%
  • Doctor add-on "Order: Class II" special skill check chance increased to 50%
  • Doctor add-on "Polished Electrode" charge speed penalty reduced to 20%
  • Increased the default shock therapy attack range by 20%
  • Increased The Doctor's movement speed in Treatment Stance from 4.3 m/s to 4.4 m/s
  • Shared Hallucination aura color has been changed
  • Shared Hallucination auras are revealed to The Doctor in Madness III


BALANCE EXPLANATION

  • "Order" Add-on Special Skill Check Chance Increase: The chance of triggering this affliction was too small to make these add-ons an appealing choice. We have increased these numbers significantly in order to make its effects more noticeable and hopefully make it a more satisfying experience.
  • Changed Shared Hallucination Aura Color: The shared hallucination's aura colour was flashy, but not very fitting. It has been changed from "Notice Me!" Hot Pink to "I Indicate An Ally" Yellow.
  • Electrode Add-on Charge Time Penalty: We found the penalty to the charge time of Shock Therapy made these add-ons less fun to use so we have significantly decreased them. These add-ons should be more pleasant to use now!
  • Improving The Doctor's Base Kit: We have heard from players that The Doctor is too reliant on add-ons, and they would like to see improvements to his base abilities. We agree! Today's patch includes a change to the Shared Hallucination affliction to make its aura visible in Madness III by default to increase the incentive for driving survivors mad without relying on add-ons. Future updates to The Doctor will likely include new afflictions and changes to his base abilities.
  • Increase "Snap Out Of It" Charge Time: "Snap Out Of It" should feel like more than just a minor inconvenience. We have increased the time required by 4 seconds to give the killer more time to counter this action.
  • Movement Speed Increase in Treatment Stance: We have slightly increased The Doctor's movement speed in Treatment Stance to match that of The Hag. This change increases the consistency of movement speed across different killers, and gives the Doctor more mobility to land Shock Therapy attacks or patrol the level.
  • Shock Therapy Zone Adjustments: It seems very natural to chase a survivor and shock them as they run away. The default shock therapy zone was too small to do this reliably, so we have increased its range. Furthermore, it was very difficult to hit survivors on slopes or stairs; the hit detection zone has had its height adjusted to better handle these situations.


BUG FIXING

  • Fixed an issue with a locker in the hospital bathroom that could make it impossible for a killer to open while occupied by a survivor
  • Reworked Doctor texts to be clearer

Patch 1.5.1a - 15 May 2017

BUG FIXING
  • Adjusted the conditions in which survivors were allowed to escape the level (tentatively fixes issues where survivors would remain in the game past the exit gate)
  • Fixed an issue allowing players to equip more than one of the same add-on
  • Fixed an issue causing a survivor to die instantaneously when hooked if another survivor had previously disconnected while on the same hook
  • Fixed an issue causing the "Hex: Thrill of the Hunt" perk to not slow down the Cleanse Totem interaction
  • Fixed an issue causing the Shock, Black & Muddy Splinter offerings to have no effect
  • Fixed an issue making it impossible for The Nurse to blink anywhere in the shock therapy room in Treatment Theatre if the basement was in it
  • Fixed an issue making it possible for the Doctor to hit an injured survivor outside of his power radius
  • Fixed an issue that could cause a survivor in a Kill Your Friends party to get stuck on a loading screen while transitionning back from the lobby
  • Fixed some frequent crashes that could happen during gameplay
  • Reduced extreme texture memory usage when loading into "Lery's Memorial Institute" which is believed to cause crashes.

Patch 1.5.1 - 11 May 2017

FEATURES & CONTENT
  • Content - Added a new location (Léry's Memorial Institute)
  • Content - Added a new map for Léry's Memorial Institute (Treatment Theatre)
  • Content - Added a new offering that allows to play as The Doctor (appears on bloodwebs if you do not own the associated DLC)
  • Feature - Added a loading bar to the loading screen
  • Feature - Added a new screen when opening the Settings menu in game. This features every survivor in game with their full Steam IDs and their selected survivor. Clicking on a player will bring up their Steam profile
  • Feature - Added a new sound effect when opening exit gates
  • Feature - Added a saving/loading icon at the top right of the screen. This icon indicates that the game is processing something, so don't close it!
  • Feature - Adjusted character limit for player Steam names in the game HUD. Now includes an ellipses (...) to indicate additional characters not seen
  • Feature - Adjusted the color of positive status effects. Was blue and is now yellow
  • Localization - Integrated community translated Japanese texts


BALANCE

  • Adjusted the maze wall distribution in Asylum, Fractured Cowshed, Torment Creek and Rancid Abattoir
  • Adjusted the window spawning on a house in Haddonfield


BUG FIXING

  • Adjusted pallet placements
  • Fixed a typo in The Hillbilly's add-on "Speed Limiter"
  • Fixed an issue allowing players to visually select all perks in their inventory
  • Fixed an issue causing an impassable gap between car stacks in Gas Heaven
  • Fixed an issue causing Player IDs in the Setting menu to not appear with a private Steam profile
  • Fixed an issue causing small bushes in Haddonfield to spawn between fence gaps
  • Fixed an issue causing the effects from the perk "Adrenaline" not to properly trigger when caught in a bear trap
  • Fixed an issue causing the effects from the perk "Adrenaline" to not properly trigger when dropped from the killers shoulder
  • Fixed an issue causing the effects from the perk "Adrenaline" to trigger when the killer performs their Memento Mori
  • Fixed an issue causing the effects of the perk "Hex: Devour Hope" to remain after the associated totem was destroyed
  • Fixed an issue causing the hatch to spawn in an inaccessible location in Suffocation Pit
  • Fixed an issue causing the perk "Hex: Devour Hope" to be non functional in a KYF for a killer who was not the host
  • Fixed an issue causing the perk "Hex: Ruin" icon to appear in the HUD at the start of the match. Now the icon will appear when starting to repair a generator
  • Fixed an issue causing the scratch marks not appearing in The Asylum
  • Fixed an issue causing the title to crash when exiting the game
  • Fixed the collision on Asylum walls and debris assets

Patch 1.5.0 - 27 April 2017

FEATURES & CONTENT
  • Added a new info Status Effect display in the HUD
  • Added a set of black Left Behind shirts (torso customization) for Dwight, Jake, Meg, Claudette & Nea (available if the player is a member of the Dead by Daylight community on Steam)
  • Added controller support in the menus
  • Added localization support for the Korean & Japanese Languages
  • Menu UI V2


BALANCE

  • Added the Bloodlust Mechanic (increased speed for killers during chases)
  • Adjusted Hag Trap activation. Will no longer trigger when crouching
  • Adjusted rarities for some perks and rarity probabilities for perks selection in the bloodweb
  • Adjusted the audio occlusion levels of multiple objects
  • Adjusted the effect of light affecting offerings
  • Adjusted the radius of the circle at which the crows fly around still survivors
  • Changed "Bitter Murmur" perk. Changed reveal values from 2/4/6 to 5/7/9. This perk currently ranks as one of the lowest usage rates amongst killer perks, we are testing an increase in reveal time to see if this perk's usage rates increase.
  • Changed "Iron Grasp" perk. In light of the Sabotage and hook repair implementations, we have changed Iron Grasp's values to their old values. Struggling is reduced by 25/50/75% changed from 20/40/60%. Time to struggle out of the killers grasp is increased by 4/8/12% instead of 15/27/36%. As noticed the numbers have been much higher for a while, this was due to Killers not having enough access to hooks on the map. The Auto Hook Repair mechanic should allow for smaller Iron Grasp numbers.
  • Changed Dull Totem cleanse scoring value from 400 - 600
  • Changed Hex Totem cleanse scoring value from 800 - 1000
  • Changed Sabotage of Hooks to be 15 seconds instead of 20
  • Changed Totem cleansing time to 14 seconds from 10 seconds
  • Changed skillcheck starting point from .25 to .33
  • Changed the "Hex: Devour Hope" perk at level 3. Removed the repair generator penalty given at 1 token and replaced it with a speed boost at 2 tokens. The reason we changed the bonus from the token gain was due to the fact that the repair penalty was a dead giveaway that the killer had Devour Hope.
  • Changed the "Hex: Thrill of the Hunt" perk. Removed condition that required a hook save for a token to be applied, instead tokens will be awarded for each remaining totem on the map. Additionally the killer will receive a notification when someone starts working on a hex totem.
  • Changed the "Lightborn" & "Shadowborn" perks. These perks have changed to match the 1.4 engine update lighting. Modified the recovery time to a constant 50% for Lightborn, light effectiveness has been reduced from 100% to 35% for both Lightborn and Shadowborn. Shadowborn gets you blinded at most 30% faster which is down from 50% and the time to recover from this condition was reduced from 75% to 50%.
  • Changed the "No One Escapes Death" perk (now called "Hex: No One Escapes Death"). We've modified NOED to be a Hex based perk instead of having a 2 minute timer starting once the gates are powered. The Hex will be applied once the exit gates are powered as long as there is a dull totem still intact. Survivors will have an option to destroy the totem or try and open the door to escape.
  • Changed the "Save the Best for Last" perk. Removed the flat successful and missed attack cooldowns from the perk and replaced them with a Successful attack cooldown that is triggered after chasing a survivor for 20 consecutive seconds.
  • Changed the audio cue used when the "Small Game" perk gets triggered
  • Changed the color of survivor auras in the effects of the perk "Bond". These auras were previously red, which generally indicates the survivor is in trouble. Changed the auras to yellow
  • Changed the progression bar color to make the visibility of the progression more noticeable (ie repairing, unhooking, healing, etc)
  • Decreased the penalty for failing a Sabotage action skill check from 25% to 10%. We believe the Sabotage fail skill check penalty was too extreme, we've reduced the fail skill check from 25% to 10% in addition to making the sabotage time for bear traps longer.
  • Increased Exit Gate opening time from 15 seconds to 20 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches.
  • Increased bear trap sabotage time from 8 to 16 seconds. We believe that sabotaging the Trappers traps/his power, was too easy, we've increased the time to sabotage as compensation.
  • Increased generator total repair time from 70 seconds to 80 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches.
  • Reduced the bear trap disarm time from 5 to 2.5 seconds. We've reduced the total time to disarm a trap, we believe that finding a trap should be the challenge, whereas once found disarming should be relatively fast.
  • Removed hook sabotage score event once gates are powered
  • Removed the ability for the Trapper to place bear traps under hooks. Traps under hooks have caused many issues for survivors trying to save their teammates and ended up with more frustration than fun. Traps can still be placed near the hook but there should always be enough room for the survivor to unhook their teammates without either survivor being trapped.
  • Removed the possibility for the "Chinese Firecracker" item to spawn in chests or in the bloodweb
  • Sabotaged hooks will now automatically repair after 180 seconds. This feature has been implemented to help combat the sabotage loop that results in slugging due to the killer having no hooks/ being too far from all the hooks.
  • Some Character custom Items rarity value have been modified
  • The "Adrenaline", "Balanced Landing" & "Sprint Burst" perks now use a shared cooldown for the activation of the speed boost (Exhausted Status Effect). Exhausted cooldown is paused while running. "Adrenaline" cause Exhausted Status Effect but is not impaired by the Status Effect.
  • Trapper and The Hag trap place times have been reduced by 2 seconds overall. There is an initial trap placement time which took 2 seconds, then the trap would be set for 2-3 seconds followed by an out animation which would take another 2 seconds. We've reduced the out and the in animation times to 1 second each which should help trappers and hags place their traps more dynamically/ in chases and perhaps allow killers to mind game by fake placing a trap.
  • Unhooking a Survivor with an Item underneath them has been made easier, unhooking has the priority. Picking up the item requires the Survivor to look directly at the item.


BUG FIXING

  • Adjusted darkness levels around closed houses in Haddonfield
  • Fixed Prestige Items not properly showing during the Prestige reward screen.
  • Fixed a crash that could happen during the offering sequence
  • Fixed a crash that could happen while The Shape would stalk survivors
  • Fixed an issue causing "Left Behind" to affect all action speed rather than just repair speed
  • Fixed an issue causing "Sprint Burst" to trigger during interactions if the survivor holds the "run" button
  • Fixed an issue causing Killer powers and Memento Mori kills to not be usable when being a non host Killer in a Kill Your Friends lobby
  • Fixed an issue causing Killer to get blinded during Memento Mori kills
  • Fixed an issue causing killers to sometimes float instead of falling after vaulting a window higher than ground level
  • Fixed an issue causing map selection offerings to have no effect in Kill Your Friends even with map option set to "all"
  • Fixed an issue causing non-obsession survivors to not hear the audio cue when the obsession would get killed
  • Fixed an issue causing perks to not display the appropriate color in the HUD for spectators
  • Fixed an issue causing player(s) to be stuck on a pulsating logo screen when accepting/joining a private lobby
  • Fixed an issue causing players under the effects of the perk "Borrowed Time" to not go into crawl state when being hit out of a bear trap
  • Fixed an issue causing survivors not to get a delay after hitting a skill-check in the regression zone of the "Hex: Ruin" skill-check
  • Fixed an issue causing survivors to animate backwards (moonwalk) when performing an action while using the flashlight
  • Fixed an issue causing survivors to be unable to heal themselves with a medkit when standing too close to another player
  • Fixed an issue causing survivors to potentially become stuck when rescuing another survivor from the hook while a bear trap is being placed
  • Fixed an issue causing survivors to sometimes receive the "reunited" score event when escaping the level
  • Fixed an issue causing the "No One Left Behind" achievement to unlock in invalid circumstances
  • Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Torment Creek" map
  • Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Wrecker's Yard" map
  • Fixed an issue causing the Map item to display fully repaired generators
  • Fixed an issue causing the Map item to display sabotaged bear trap highlights
  • Fixed an issue causing the Map item to scout the bear trap held in the The Trapper's hand
  • Fixed an issue causing the Shape's stalking screen effect to remain on screen for a spectator switching from the killer's point of view to a survivor's point of view
  • Fixed an issue causing the audio from the Ferry Boat crows in "Backwater Swamp" to cut off
  • Fixed an issue causing the description for The Shape's add-on "Vanity Mirror" to display the description for "Scratched Mirror"
  • Fixed an issue causing the flashlight beam to display the old beam when spectating
  • Fixed an issue causing the hook camera animation to continue on the Tally Screen if the killer would leave the match during the sacrifice sequence
  • Fixed an issue causing the recover bar to be influenced by other players health bars and possible reset recover progress
  • Fixed an issue preventing The Nurse from blinking through the crashed bus asset in the Junkyard maps
  • Fixed an issue that made it impossible for the player to move the camera while cloaking or uncloaking with the Wraith
  • Fixed an issue that made it possible for a killer to attempt an interrupt while carrying a survivor
  • Fixed an issue that made the player camera partially stuck when loading in
  • Fixed an issue where generator pistons wouldn't move if the exit gates were powered and the generator was untouched
  • Fixed an issued causing "Unbreakable" to sometimes allow the owning survivor to recover more than once
  • Optimized GPU usage for higher cost lights (killer red light, flashlight, cop car light in Haddonfield, neon light in Gas Heaven)


FEATURES & CONTENT

  • Adjusted add-ons and perk slots to automatically change to the next slot when in the character Loadout
  • Changed mouse cursor and adjusted mouse cursor speed in menus
  • Moved "Settings & Controls", "Credits" and "Quit Game" buttons to the Main Menu
  • Removed "Extras" from Main Menu


BALANCE

  • Adjusted Exhaustion cooldown recovery speed to be half as fast when running and 133% faster when crouching
  • Bloodlust - Changed decay from 10% a second to 20% a second effectively causing the decay to last a maximum of 5 seconds
  • Bloodlust progression now resets after blinking (The Nurse) or after teleporting to a trap (The Hag)
  • Removed bloodlust accumulation and speed boost while cloaked (The Wraith) or stalking (The Shape)
  • Removed the bloodlust speed boost while attacking


BUG FIXING

  • Fixed an issue allowing Killers to be able to equip any power
  • Fixed an issue causing Spectate mode to freeze after switching roles in a KYF and Public lobby.
  • Fixed an issue causing Unbreakable to get consumed before usage
  • Fixed an issue causing survivor's recover bar to reset when they're picked up by the killer and dropped
  • Fixed an issue causing the Halloween Trademark music not to play when loading into Haddonfield
  • Fixed an issue causing the perk "Adrenaline" to trigger and cause Exhaustion when on the hook while the last generator is repaired. If hooked Adrenaline will now trigger once unhooked.
  • Fixed an issue causing the perk "Borrowed Time" to appear as a placeholder perk instead of a status effect icon
  • Fixed an issue causing the perk "Object of Obsession" not to show the Killer the survivor's aura under certain situations
  • Fixed an issue making it impossible to dismiss the Disconnected from server message with a mouse and keyboard
  • Fixed an issue that prevented players from being able to spectate in a KYF or public match
  • Fixed the missing collision in the Blood Lodge map (Junkyard)
  • Fixed typos in the main menu

Patch 1.4.2g - 13 April 2017

FEATURE
  • Added support for a Blood Hunt this weekend

Patch 1.4.2f - 12 April 2017

BUGFIX
  • Added Shrine of Secrets content for this week

Patch 1.4.2e - 28 March 2017

BUGFIX
  • Minor improvements to Survive with Friends Matchmaking (ignore servers for which a connection was already attempted and failed, sequentially attempt to join each search result before making a new search)

Patch 1.4.2d - 24 March 2017

BUGFIXES
  • Fixed an issue causing the "Borrowed Time" perk bleed-out timer to never end if the survivor wielding the perk would get hit twice with a double-damage attack
  • Fixed an issue that could cause a crash when searching for a lobby in Survive with Friends

Patch 1.4.2c - 21 March 2017

BUGFIXES
  • Integrated localized texts for the new Left Behind content (all languages except Brazilian Portuguese)
  • Fixed an issue causing some analytic reports to get ignored by the backend
  • Integrated additional analytics for Survive With Friends Matchmaking

Patch 1.4.2b - 15 March 2017

BUGFIX
  • Fixed an issue causing a crash when disconnecting from the server after Borrowed Time was triggered and the cooldown was expired.

Patch 1.4.2a - 14 March 2017

BUG FIXES
  • Fixed an issue causing "Borrowed Time" to not activate when a healthy survivor would get hit with a double-damage attack (Chainsaw, Tier 3 Evil Within). The intent is that the survivor should lose a health state right away (into injured), and the bleedout timer should activate.
  • Fixed an issue causing L4D related content to appear as placeholder in languages other than english (currently forced to english until localization is completed)
  • Fixed an issue causing the "Borrowed Time" bleedout timer to remain active if the survivor would use the instant-heal interaction from the "Anti-hemorrhagic Syringe" add-on
  • Fixed an issue causing the "Borrowed Time" bleedout timer to remain active if the survivor would walk into a bear trap
  • Fixed an issue causing the server to potentially crash if a survivor would use an instant-heal interaction while the "Borrowed Time" bleedout timer is in effect
  • Integrated additional analytics to track matchmaking, lobby joining & connectivity issues

Patch 1.4.2 - 08 March 2017

FEATURES & CONTENT
  • Added a full set of customization for Claudette (as Rochelle from Left 4 Dead 2)
  • Added a full set of customization for Dwight (as Ellis from Left 4 Dead 2)
  • Added a full set of customization for Jake (as Francis from Left 4 Dead)
  • Added a full set of customization for Meg (as Zoey from Left 4 Dead)
  • New Survivor Character Available (William "Bill" Overbeck)


BUG FIXES

  • Fixed an issue causing Killers to be unable to do a totem interrupt
  • Fixed an issue causing Killers to lose pips if all survivors leave the game while loading into the match
  • Fixed an issue causing a kill your friends spectator to be unable to see The Nurse's blink marker when using the "Plaid Flannel" add-on
  • Fixed an issue causing a kill your friends spectator to see an extra survivor tick (UI Marker) for themselves when switching roles
  • Fixed an issue causing an impassable area between car pile and crane landmark in the "Gas Heaven" map
  • Fixed an issue causing some players to be stuck with an empty Shrine of Secrets that would only refresh in a very large number of days
  • Fixed an issue causing survivors wrists to twist unnaturally when opening a chest
  • Fixed an issue causing the "Sprint Burst" perk to activate while crouching or in crawl state
  • Fixed an issue causing the Nurse to be unable to blink into the basement in the "Gas Heaven" map
  • Fixed an issue causing the Wraith to have no terror radius when spamming the Cloak button
  • Fixed an issue causing the hatch to sometimes spawn in an inaccessible location in the "Backwater Swamp" map
  • Fixed an issue causing the map item to show fully repaired generator highlights when used
  • Fixed an issue causing the map item to show sabotaged bear trap highlights when used
  • Fixed an issue causing the mist to appear black in the "Backwater Swamp" map when a fog offering is used
  • Fixed an issue causing the spark VFX from damaging generators to persist after a survivor repairs it with a toolbox
  • Fixed an issue causing the spark VFX from damaging generators to remain after all generators are completed
  • Fixed an issue causing the status effect icons not to appear in the HUD for spectator
  • Fixed an issue that allowed the Nurse to get points when hitting hooked survivors after a Blink
  • Fixed the probability of a certain chest spawning in the "Gas Heaven" map

Patch 1.4.1b - 28 February 2017

BUGFIX
  • Fixed an issue that could cause an infinite loading screen while transitioning to a game

Patch 1.4.1a - 22 February 2017

BUGFIXES
  • Re-adjusted the audio occlusion levels
  • Fixed a potential crash when a player would exit the game process inside a lobby
  • Fixed a potential crash when a survivor selected as the killer’s obsession would leave before to the intro sequence
  • Fixed an issue causing a killer to receive objective points when damaging a generator while a survivor is repairing it
  • Fixed an issue causing the sound of generator pistons to stop or restart when moving the camera

Patch 1.4.1 - 16 February 2017

FEATURES & CONTENT
  • Content – Added a new map for Autohaven Wreckers (Gas Heaven)


BALANCE

  • Adjusted the bloodweb generation’s perk selection to equalize the change of obtaining perks of all rarities


BUG FIXES

  • Fixed an issue causing APEX enabled clothing to remain fully visible during sacrifice (instead of becoming transparent)
  • Fixed an issue causing the “Decisive Strike” perk to not trigger if a killer would drop a survivor just before the 25% mark and pick him back up
  • Fixed an issue causing the moon to render on top of level geometry in the Asylum

Patch 1.4.0a - 14 February 2017

BUGFIXES
  • Fixed a frequent crash that could happen upon leaving a lobby as a survivor
  • Fixed a server crash that could happen upon a survivor leaving or disconnecting during a match
  • Fixed an issue causing interaction progress bars to fill in a clunky manner
  • Re-exposed most user settings under the Engine category

Patch 1.4.0 - 13 February 2017

FEATURES & CONTENT
  • Added new game options to the owner of a Kill Your Friends Lobby (map selection & enabling of perks, items / add-ons, offerings and DLC killers)
  • Added support and translation for Brazilian Portuguese
  • Added support to change roles in Kill Your Friends lobbies (killer, survivor or spectator)
  • Added the "Chinese Firecracker" item
  • Integrated an updated version of the Unreal Engine (4.13)
  • Kill Your Friends mode now allows all players to access every item, add-on, perk & offering (not tied to the player profile anymore)
  • The entity has granted its killers the power to damage generators that have been partially repaired


BALANCE

  • Added additional links to the bloodweb to make sure a player can reach any specific node before the Entity starts consuming nodes
  • Added the ability for the "Hex: The Third Seal" perk to affect the aura reading ability of maps
  • Adjusted hatch interaction allowing survivors to escape from all angles
  • Adjusted paradise lighting, all maps lighting and light affecting offerings
  • Adjusted spawning rules to increase the initial distance between survivors & totems
  • Adjusted the "Unrelenting" killer perk to not have a cooldown on successful attacks and increased the cooldown bonus on missed attacks on lower tiers
  • Adjusted the number of hooks and pallets that can spawn in The Pale Rose
  • Adjusted the number of pallets that can spawn in the Autohaven Wreckers maps
  • Adjusted the size of the survivors hitbox for the killer attack detection
  • Generator repair skill checks triggered while under the effect of "Hex: Ruin" perk now grant new score events
  • Hag: Added a screenspace effect on the killer's screen when in teleportation range of an active trap.
  • Hag: Trap outlines are now revealed to survivors when illuminated with a Flashlight
  • Hillbilly: Chainsaw charges can no longer be interrupted by flashlight blinds
  • Made it impossible to place bear traps on top of the hatch
  • Modified "Object of Obsession" to be affected by the "Sole Survivor" perk. The aura reading reduction applies only to the active zone between the killer's terror radius and the maximum range of the perk
  • Modified placement of totems on Haddonfield
  • Modified the "Decisive Strike" perk (the automatic skill check only applies to the obsession; non-obsession survivors will get a skill-check after filling up the wiggle meter to a certain point)
  • Survivors are now immune to bear traps while unhooking themselves from the hook
  • Updated the Flashlight's light cone FX to facilitate aiming

BUG FIXES

  • Fixed an issue causing Claudette's customization option "The Orange Smhock" to not display properly during a match
  • Fixed an issue causing Hag traps to be immune to the flashlight if placed under a hooked survivor
  • Fixed an issue causing a chest to spawn improperly between an outer wall and hook in The Pale Rose
  • Fixed an issue causing a hooked survivor to die without the chance to struggle if the unhooking survivor would get interrupted
  • Fixed an issue causing a survivor to receive full repair & coop points while repairing a generator if the last required generator is repaired by another survivor simultaneously
  • Fixed an issue causing bear traps to appear under the ground past the exit gate and inside the foundry building in "Ironworks of Misery"
  • Fixed an issue causing fireflies FX to not display in the Backwater Swamp
  • Fixed an issue causing killers to get stuck in a door frame on the 2nd floor of the foundry building in "Ironworks of Misery"
  • Fixed an issue causing partially used item energy bars to appear full when swapped or dropped
  • Fixed an issue causing players to see the "Open Hatch" interaction when holding a key even with the hatch being invisible
  • Fixed an issue causing some completed daily rituals texts to be cut off on the tally screen
  • Fixed an issue causing survivor and The Nurse getting stuck in between certain walls in The Asylum
  • Fixed an issue causing survivors to be able to interact while being picked up by the killer
  • Fixed an issue causing survivors to get stuck in the ground when getting free from The Nurse's grasp by any means
  • Fixed an issue causing survivors to receive the "Reunited" scoring event when approaching a dead survivor
  • Fixed an issue causing survivors to warp at the end of the Hag Memento Mori's interaction
  • Fixed an issue causing the "Ready" & "Unready" buttons inside a lobby to become inverted when repeatedly clicked
  • Fixed an issue causing the "Splinter" offerings to spawn the killer with the power of the currently selected killer instead of the killer associated with the offering
  • Fixed an issue causing the Hag "Half Eggshell" add-on to display the wrong UI icon
  • Fixed an issue causing the Hag to not receive a loud noise notification when a trap is triggered while using the "rusty shackles" add-on
  • Fixed an issue causing the Hag's traps to not produce a loud noise notification when getting destroyed with a flashlight
  • Fixed an issue causing the Hillbilly to hit an invisible collision when revving his chainsaw next to a hook
  • Fixed an issue causing the Wraith's bell to appear after being stunned
  • Fixed an issue causing the effects of the mist thickening offerings to be invisible to spectators
  • Fixed an issue causing the hatch escape score to be awarded multiple times if a survivor repeatedly attempts the interaction
  • Fixed an issue causing the host to crash when attempting to slash a survivor going into a locker while carrying another survivor on their shoulder
  • Fixed an issue causing the host to crash when loading into The Pale Rose map with an AMD graphics card
  • Fixed an issue causing the offering "Muddy Splinter" offering to appear in the bloodweb even if a the player would own the DLC "Of Flesh and Mud"
  • Fixed an issue causing the perk "Balanced Landing" to trigger on other survivor's falls
  • Fixed an issue causing the perk "Balanced Landing" to trigger without providing the speed bonus and stagger reduction to the survivor
  • Fixed an issue causing the perk "Decisive Strike" to continue triggering skill checks (which would provide no effect) after the perk had been used
  • Fixed an issue causing the perk "Hex: Devour Hope" to not grant a token for an unhook if the killer is too close to another hooked survivor (other than the one being unhooked)
  • Fixed an issue causing the perk "Hex: The Third Seal" to potentially remain active after its hex totem has been cleansed
  • Fixed an issue causing the perk "Spies from the Shadows" to not trigger notifications when crows are startled
  • Fixed an issue causing the perk "Streetwise" to provide a smaller decrease in energy usage at level 3 (was 13% instead of 15%)
  • Fixed an issue making it impossible for the Hag to place traps while going down a slope
  • Fixed an issue making it impossible for the Trapper to pick up a survivor in a bear trap while he attempts to escape
  • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if getting hooked while the hook is getting sabotaged
  • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if multiple survivors were sacrificed simultaneously
  • Fixed an issue making it possible for a killer to pick-up a crawling survivor at the exit gate after the survivor has exited
  • Fixed an issue making it possible for a survivor to exit through the hatch during a Memento Mori kill
  • Fixed an issue making traps immune to the flashlight depending on the Hag's orientation & position relative to the survivor
  • Fixed an issue that made it impossible to trigger activated abilities of add-ons attached to items spawned in chests (see perk "Ace in the Hole" and add-ons "Styptic Agent" & "Anti-Haemorrhagic Syringe)
  • Fixed some issues causing perks to display improperly in the HUD while spectating other players
  • Fixed some issues causing players to get stuck on a game logo screen while attempting to join a lobby
  • Fixed some issues causing survivors to lose pips if the killer disconnects
  • Fixed some issues causing the Nurse to be unable to blink in certain sections of The Pale Rose map
  • Fixed various totem placements in various maps that made them impossible to cleanse

Patch 1.3.1g - 30 January 2017

BUGFIX
  • Adjusted reporting of analytics for save game writing failures

Patch 1.3.1f - 24 January 2017

CONTENT
  • Added Lunar New Year Shirt for Claudette, Dwight, Jake & Meg
  • Added support & translation for Traditional Chinese
  • Integrated revised translation for Simplified Chinese

Patch 1.3.1e - 12 January 2017

BUGFIXES
  • Fixed an issue causing the burn progression to not display properly on the Nurse alternate outfit
  • Fixed an issue making it possible to prestige characters sub level 50
  • Fixed multiple issues making it possible to assign powers, items, perks & customization to invalid slots or characters.

Patch 1.3.1d - 20 December 2016

FEATURES & CONTENT
  • Added the display of the Player ID in the settings screen (for Customer Support)
  • Added support for a double blood points weekend from December 23rd to December 27th
  • Added an error message when the game is about to write save data with regressed progress (should display a message instead of overriding the save game)


BUGFIXES

  • Fixed an issue causing Adept & Prestige related achievements to not be properly awarded when launching the game if the requirements are already met
  • Fixed an issue making it impossible for the Nurse to blink on the ground around the large boat in the Pale Rose map
  • Fixed an issue making it possible to gain progress on the Hag’s Rite of Flesh and Mud Daily Ritual by hitting a hooked camper

Patch 1.3.1c - 15 December 2016

BALANCING
  • Rebalanced all flashlight values that related to the blinding of killers (“flashlight beam effects against the killer”)


BUGFIXES

  • Fixed an issue causing killer stun durations to not be properly applied (causing Hag’s stun to be shorter than desired, and others to be longer than desired)
  • Fixed an issue causing the “Hex: Third Seal” perk’s tokens to still be awarded after the associated totem has been cleansed
  • Fixed an issue causing the progression of the cleanse totem interaction to not reset properly if already at 99% and then get hit by a killer
  • Fixed an issue making it impossible to destroy Hag’s Trap with a Flashlight if the Hag was too far away or not looking in the direction of the trap
  • Fixed some issues that could cause loading into a game to last indefinitely
  • Fixed an issue causing Killers to vault slower in one of the two directions

Patch 1.3.1b - 12 December 2016

BUGFIXES & BALANCING
  • Adjusted “deafening” sound effect of the “Disfigured Ear” Hag Add-On
  • Dull Totem outlines are not displayed from the POV of the Killer (only Hex totems are)
  • Dying survivors do not trigger Phantasm Traps
  • Progress of the cleanse totem interactions is resets if the Survivor doesn’t complete it in a single interaction

Patch 1.3.1a - 09 December 2016

BUGFIXES
  • Fixed an issue causing the Nurse and Survivors to get stuck after an interruption to a pallet vault
  • Fixed an issue causing the All Aboard Achievement to not unlock

Patch 1.3.1 - 08 December 2016

FEATURES & CONTENT
  • Added the “Thrill of the Hunt” Killer Perk
  • Content - Added a new location (Backwater Swamp)
  • Content - Added a new map for Backwater Swamp (The Pale Rose)
  • Content - Added a new offering that allows to play as The Hag (appears on bloodwebs if you do not own the associated DLC)


BUG FIXES

  • Fixed an issue causing Perk Tooltips to not display on the Tally Screen
  • Fixed an issue causing survivors to get stuck in the unhook position when interrupted during the unhook interaction
  • Fixed an issue causing Teachable Perks to not appear in Prestige bloodwebs (event when they weren’t bought in normal bloodwebs)
  • Fixed an issue causing the blood web popups to appear underneath the sidebar buttons
  • Fixed an issue causing the Exit Entity blocker to not appear from the point of view of the Killer & Spectator
  • Fixed an issue causing the Report Button to refresh improperly when navigating between Spectate mode and the Tally Screen
  • Fixed an issue making it impossible to click the right-hand side button of setting sliders
  • Fixed an issue causing all Achievements to not register properly

Patch 1.3.0 - 06 December 2016

FEATURES & CONTENT
  • Added a bell object and animation while the Wraith cloaks & de-cloaks
  • Added a popup message when launching the game and the save game can’t be read (also disables saving of the game)
  • Added additional information to Easy Anti-Cheat popup messages
  • Added an option to adjust the menu music volume
  • Added Legacy Customization Items for Dwight, Jake, Meg, Claudette, Nea, Trapper, Wraith, Hillbilly & Nurse
  • Added sorting (automatic) of customization items by rarity
  • Added support for spectators in Kill Your Friends (there are now 5 non-killer slots that can be filled by a mix of survivors and spectators)
  • Added support to rate the match in the Tally Screen
  • Added support to report or give props to other players in the Tally Screen
  • Added the Totem Mechanic (Dull Totems)
  • Adjusted the display of bear trap placement to match the actual placement of the bear trap
  • Re-integrated ready checkmarks & nameplates above survivors in online lobbies (without ranking and progression information)


BALANCE

  • Activating the last required generator for a game will automatically activate all remaining generators
  • Added a Scoring Event for 300 Brutality Points when doing a surprise uncloak attack with The Wraith (in addition to the Surprise Attack Deviousness points)
  • Added a Scoring Event for 300 Brutality Points when landing a chainsaw hit with The Hillbilly (in addition to the Deviousness points)
  • Added Affected by Tinkerer modifier to the following addons; Nurse: "Dull Bracelet", "Anxious Gasp", "Jenner's Last Breath", "Metal Spoon", "Bad Man's Keepsake", "Spasmodic Breath"; Trapper: "Strong Coil Spring", "4 Coil Spring", "Bloody Coil", "Fastening Tools"; Hillbilly: "Thompsons Mix", "Death Engravings", "Doom Engravings".
  • Adjusted "Plunderer’s Instinct" (reduced aura reading distances for Levels 2 & 3, added a modifier to increase the rarity of items found for all levels)
  • Adjusted "Vanity Mirror" & "Scratched Mirror" to provide bonus in the deviousness category (instead of brutality)
  • Adjusted Asylum building modeling & level-design to add more randomness and reduce possibilities for infinites
  • Adjusted Survivor vaulting animation to feel more fluid.
  • Adjusted the "Balanced Landing" Perk (sprint duration increased from 2 seconds to 3 seconds, cooldown decreased to 40 seconds from 60 seconds)
  • Adjusted the "Calm Spirit" Perk, (new values are 80/90/100%, increased from 70/80/95%)
  • Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
  • Adjusted the "Hope" Perk (new values are 5/6/7 increased from 2/3/4, included a condition for this perk to be active only for 120 seconds after the exit gates are powered)
  • Adjusted the "Sprint Burst" Perk so that recuperation time takes twice as long while running
  • Adjusted the "Tinkerer" Perk to provide its bonus to positive modifiers (negative effects will be let unaffected by the perk)
  • Adjusted the "Urban Evasion" Perk (new values are 40/45/50 increased from 10/12/15)
  • Adjusted the Hatch Escape interaction to be available from all incoming angles
  • Adjusted the number of pallets and hooks in various maps (ongoing)
  • Adjusted the parameters for the entity window blocking mechanic & added a condition that requires a recent chase to have happened for windows to be blocked
  • Adjusted The Shape Evil Within Scoring (500 bloodpoints upon raising the Evil Within Tier, up to 2000 bloodpoints. After reaching this, each event will reward 50 less blood points than the previous one, for a maximum of 4000 bloodpoints per game)
  • Adjusted The Shape Stalker Scoring (100 bloodpoints for each point stalked from a survivor, with each survivor having up to 10 stalking points, for a maximum of 4000 bloodpoints per game)
  • Redesigned the "Small Game" perk to work in a similar fashion as "Premonition" (emits a warning sound when looking at a trap or a totem, within a range of 45 degrees)
  • Reduced the time it takes for Killers to vault windows
  • Revisited the level-design of infinite spots in various maps (attempting to break fix infinites in the direction where fast-vaulting is not supported)
  • Survivor dying bleedout now keeps on progressing while in the Kill Interaction (Memento Mori)
  • The Nurse carry speed was slightly increased to match that of other killers
  • The Wraith now starts the match cloaked


BUGFIXES

  • Fixed an issue causing achievements relating to teachable perks to not unlock if bought in the Shrine of Secrets
  • Fixed an issue causing characters to disappear from offline lobby after accessing the credits
  • Fixed an issue causing characters to possibly appear as fully white in lobbies
  • Fixed an issue causing Decisive Strike to be lost if attempted while being dropped
  • Fixed an issue causing Decisive Strike to not be lost if attempted but failed for overshooting the skill check
  • Fixed an issue causing generators pistons to stop animating if a survivor leaves a generator after failing a skill check
  • Fixed an issue causing Laurie & Nea to sound echo when screaming on the hook
  • Fixed an issue causing spectators to see HUD Perks for other players at level 1 instead of their proper level (it was currently displaying the spectator’s perk level instead)
  • Fixed an issue causing survivors to display as disconnected on the Tally screen if they quit the game while in spectate
  • Fixed an issue causing the "Dying Light" perk to trigger when the obsession escaped the level
  • Fixed an issue causing the "Glass Fragment", "Reflective Fragment" & "Mirror Shards" add-ons to not display outlines
  • Fixed an issue causing the Bloodpoint Icon to remain on screen after purchasing a perk from the Shrine of Secrets
  • Fixed an issue causing the Lobby to transition into a game with only 3 Survivors if the fourth Survivor would leave while all the others are readied-up
  • Fixed an issue causing the luck trait to reduce the number of skill checks a survivor would trigger
  • Fixed an issue causing the Stalking Effect from The Shape to remain on the screen when transitioning to the Tally Screen
  • Fixed an issue causing the stillness crows to still circle the survivor when carried by the killer
  • Fixed an issue making it impossible for The Nurse to blink inside certain houses in Haddonfield
  • Fixed an issue making it possible for a killer to interrupt a survivor from a different height
  • Fixed an issue making it possible for players to get trapped inside a pallet
  • Fixed an issue making it possible for the Wraith to remain cloaked on certain clients while being uncloaked on the server
  • Fixed an issue making it possible to buy the same teachable perk multiple times from the Shrine of Secrets
  • Fixed an issue making it possible to equip add-ons for a different type of items if changing tabs (to add-ons) during the animation of changing the page (from another section)
  • Fixed an issue making it possible to see offering tooltips before they are revealed
  • Fixed various gameplay & animation issues with the hook (large revamp of how the hook is handled)

Patch 1.2.2b - 28 November 2016

BUGFIX & BALANCING
  • Adjusted the starting round of the entity on the bloodweb to round 5 for levels 25+ (up from 4)
  • Fixed decisive strike having no effect

Patch 1.2.2a - 25 November 2016

BUGFIXES
  • Fixed an issue causing Legacy Prestige outfits to not be displayed in character customization
  • Fixed an issue causing the CGVA Mask to be available in the character customization

Patch 1.2.2 - 25 November 2016

FEATURES & CONTENT
  • Added Legacy Prestige Outfits in Customization View (currently locked until they are available)


BALANCE

  • Adjusted the Bloodweb generation to allow multiple perks on a single Bloodweb (the entity will always eat the remaining perk after the player selects one)
  • Reduced the amount of nodes per Bloodweb for faster leveling up of characters
  • Various other adjustments on Bloodweb generation (changing odds of appearance and content distribution)

Patch 1.2.1e - 17 November 2016

BUGFIXES
  • Added support for fixed duration blood points bonus events
  • Adjusted accumulation of stalking points to be the same for any number of stalked survivors (simultaneously stalking multiple survivors does not increase the speed at which stalking points increase)
  • Adjusted the minimum distance between bear traps to 1.5 meters (up from 0.6 meters)
  • Fixed an issue causing blood points to sometimes start counting from a negative value in the Tally screen
  • Modified the process of joining lobbies which results in reduced time to join a lobby after a game has been found

Patch 1.2.1d - 14 November 2016

BALANCING
  • Added a cooldown period (after losing or gaining a charge) before a killer can gain an additional charge for the “Play with Your Food” Perk
  • Added an additional modifier to the “Vanity Mirror” The Shape Add-On that slightly decreases the movement speed
  • Reduced the maximum recovery percentage to 85% (down from 95%)
  • The “Play with Your Food” speed increase bonus was adjusted to 3%/4%/5% (down from 5%/6%/7%)
  • The “Tinkerer” Perk now affects 3 additional Add-Ons for The Shape (“Judith’s Journal”, “Memorial Flower”, “J. Myers Memorial”)

Patch 1.2.1c - 07 November 2016

BUGFIXES
  • Fixed a few in-game crashes
  • Fixed an issue causing the camera to clip through survivor’s heads while opening the exit gates
  • Fixed an issue making it possible for players to be able to randomly go through one another (temporarily having no collisions between specific players)
  • Fixed an issue making it possible to push survivors away from hooks
  • Fixed an issue making it possible to stalk survivors after they have escaped the level

Patch 1.2.1b - 27 October 2016

FEATURES & CONTENT
  • Added a new Halloween themed head customization item for Trapper, Wraith, and Hillbilly


BALANCING

  • Added an effect to the “Object of Obsession” Perk if the wielder of the perk is not the obsession (similar effect, shorter range)
  • Added a forced save of the game after a perk has been bought in the Shrine of Secret
  • Adjusted Chase & Proximity music levels


BUGFIXES

  • Fixed an issue making it impossible to jump down from a roof through fence gaps in Haddonfield
  • Fixed an issue making it impossible to navigate behind a specific bench in Haddonfield because of a rock too close to an hedge
  • Fixed an issue making it possible for The Shape to stalk survivors inside closets
  • Fixed an issue making it possible to jump on top of the Cabin building in Haddonfield
  • Fixed an issue that caused a barrel to spawn underneath a hook in Haddonfield
  • Fixed an issue that caused chases to end when entering Stalking mode with The Shape
  • Fixed an issue that caused Laurie Strode’s voice to be Meg’s
  • Fixed an issue that caused some Med-Kit Add-Ons to affect Self-Care and other interactions
  • Fixed an issue that caused The Shape tier 3 kill action to consume a Memento Mori kill
  • Readjusted game audio balance (this will cause a reduction in general volume)

Patch 1.2.1a - 26 October 2016

BUGFIX
  • Fixed an issue making it impossible to successfully stalk a survivor with The Shape at certain resolutions

Patch 1.2.1 - 25 October 2016

FEATURES & CONTENT
  • Content – Added a new location (Haddonfield)
  • Content – Added a new map for Haddonfield (Lampkin Lane)
  • Content – Added a new offering that allows to play as Michael Myers (appears on killers’ bloodwebs if you do not own the associated DLC) (refer to the dev message below for more details)
  • Feature – Added the new Obsession Mechanic (refer to the dev message below for more details)


BUG FIXES

  • Fixed an issue causing map calling tremendous offerings to have no effect
  • Fixed an issue making it possible for a killer to hook a survivor instantly from the ground if picked up under a hook
  • Fixed missing text for the Enduring Perk ("Recovery from physical stun condition caused by perks is increased by 20%" added)

Patch 1.2.0b - 24 October 2016

BUGFIX
  • Fixed a display issue with the rewarding of Iridescent Shards on the Tally Screen

Patch 1.2.0 - 24 October 2016

The Patch Notes for 1.2.0 match the ones for its PTB, listed here are only additional changes:

FEATURES & CONTENT

  • Audio - Added two new musics that play when in proximity of the killer or during a chase
  • Audio - Added four new songs from the soundtrack to the menu music sequence


BALANCE

  • Added randomization of pallet spawning inside the Asylum
  • Adjusted random Map selection to have an equal distribution of Maps instead of Locations
  • Adjusted the Wraith visuals to make him more difficult to see
  • Reduced the Wraith sound loudness while cloaked
  • The Unrelenting Perk attack cooldown reduction has been increased for all tiers

BUG FIXES

  • Fixed an issue causing incorrect or no sounds to be played upon hitting various surfaces
  • Fixed an issue making it impossible to share The Last Breath Chapter through family sharing (both characters are unlocked by default)

Patch 1.2.0 (PTB) - 18 October 2016

FEATURES & CONTENT
  • Art – Added a new visual FX to indicate the exit’s collision from the killer’s perspective
  • Controls – Changed the killer break pallet interaction from Attack (M1) to Interact (Space)
  • Feature – Added a new in-game currency rewarded based on play time, for use in the Shrine of Secrets (Iridescent Shards)
  • Feature – Added the Shrine of Secrets
  • Misc – Added Thai Localization Support
  • UI – Added a new color scheme to perks in the HUD to indicate Buffs & Debuffs effects from other players
  • UI – Adjusted “Cheater Detected” error message to reflect the proper error and error code (will facilitate support for these issues)
  • UI – Revamped the Character Selection & Loadout UI


BALANCE

  • Adjusted generator interaction progress while multiple survivors are working simultaneously on one
  • Adjusted Matchmaking for Survive With Friends to be based on the average rank of the group (instead of the host’s rank)
  • Adjusted skill check difficulty (zones have been reduced) and removed success bonus in “good” zone (only “great” skill checks will provide a progress bonus)
  • Adjusted the height of the survivor’s collision capsule (made smaller)
  • Adjusted the hook selection mechanism to be location based instead of killer based (hooks will now match the map location instead of the killer)
  • Adjusted vault snapping speed and added angle cut-off for the different type of vaults
  • Adjusted the “Insidious” Perk Conditions to not trigger when the killer performs interactions
  • Changes to the Maze Tiles (aka “jungle gyms”) have been removed (from patch 1.1.2d)
  • Integrated a new vault animation for second floor (or off the ground) windows for killers (prevents them from dropping mid-way through the interaction)
  • The Wraith does not trigger crows anymore when cloaked


BUG FIXES

  • Fixed an issue causing a sync problem between the server and clients if a survivor would stun the killer while he pulls out a survivor out of a locker
  • Fixed an issue causing Nea to play an incorrect facial animation during Unlock Exit & Healing interaction
  • Fixed an issue causing players to use the wrong loadout when switching characters (it would be possible to use the loadout from the previous character)
  • Fixed an issue causing some daily rituals to appear as completed even though they are not
  • Fixed an issue causing survivors to appear as Level 0 in Kill Your Friends lobbies
  • Fixed an issue causing survivors to hear their own screams while in injured state with the “Iron Will” Perk equipped
  • Fixed an issue causing the bear trap to play the trapped sound effect when picked up
  • Fixed an issue causing the Commodious Toolbox repair to be the same speed as the Engineer’s Toolbox
  • Fixed an issue causing the progress for the “Way of Light” ritual to not apply if getting interrupted while opening the exit gate
  • Fixed an issue causing the survivor to visually detach from the killer’s shoulder while the killer hits a surface by attacking
  • Fixed an issue making it impossible for a survivor to get trap in a bear trap while another survivor would attempt to disarm it
  • Fixed an issue making it possible for a survivor bloodweb to contain killer content
  • Fixed an issue making it possible for a survivor to climb up a collision by crouching
  • Fixed an issue making it possible for objects (generators, hooks, etc) to spawn outside of the boundaries of levels in the Macmillan Estate
  • Fixed an issue making it possible for the Trapper to pick up traps through walls
  • Fixed an issue making it possible to use a killer’s power on the tally screen
  • Fixed an issue making it possible to use the flashlight through walls
  • Fixed an issue causing the killer’s attacks on Asylum wall to not cause the hit-fail reaction

Patch 1.1.2e - 06 October 2016

BUGFIXES
  • Fixed an issue causing some players to not get access to DLC Customization Item after purchasing it (80s Pack)
  • Fixed an issue making it possible to keep customization items in your inventory after refunding a purchase

Patch 1.1.2d - 03 October 2016

BALANCING
  • Solution for maze tiles (aka “jungle gyms”) has been implemented randomizing the number of vaults and limiting it to one.

Patch 1.1.2c - 29 September 2016

BUGFIXES
  • Adjusted the EAC Integrity Violation Message
  • Fixed an issue causing some players to be kicked out of a lobby quickly after joining and receiving the “Cheater Detected” message

Patch 1.1.2b - 28 September 2016

BUGFIXES
  • Added analytics for better tracking of players getting booted out of killer lobbies upon joining
  • Fixed an issue causing missing collisions on certain Asylum walls
  • Increased timeout on matchmaking reservations (should decrease matchmaking times)

Patch 1.1.2a - 27 September 2016

BALANCING
  • Adjusted Flashlight Burn out of Invisibility (350 down from 1000)
  • Disabled the possibility of flashlight stuns during Hooking & Picking Up Animations


BUGFIXES

  • Fixed an issue causing Survive With Friends groups to be kicked back to the main menu
  • Fixed an issue making it impossible to open the hatch with a key (Dull & Skeleton)

Patch 1.1.2 - 23 September 2016

FEATURES & CONTENT
  • Added a new set of 13 Item Add-Ons
  • Added a new set of 10 Offerings
  • Added a new set of 29 Power Add-Ons
  • Added 9 new Item variations.
  • New Survivor Customization Items Available (80s Pack DLC)
  • New Killer Customization (Weapons)
  • Added a reservation step prior to joining a Lobby (making sure there’s a spot available prior to transitioning)
  • As survivors, interval of ranks for which you are searching will not expand anymore (expansion is limited to Killers)
  • Searching for games now will search non-stop until a game is found (this can be cancelled out of)
  • Added a toggle button for the Chat in Lobby & Tally (display / hide)
  • Added automatic sorting of Items, Add-Ons & Offerings in the Inventory (by Compatibility, Rarity and then Name)


BALANCE

  • Added a bear trap immunity period after exiting a trap or being dropped by the killer (a player can’t be trapped for a certain period of time after either of these interactions)
  • Added a new mechanic that causes windows to become blocked for a short duration if a survivor uses the same window too frequently in a short period of time (only visible and blocked for the Survivor)
  • Adjusted spawning proximity values (reduce the chance of spawning in clumps of Survivors)
  • Adjusted the recovery time for Survivors in dying state (recovery in dying state is now twice as fast)
  • Implemented additional interactivity between the Flashlight and the Nurse (Flashlight can interrupt charge & chain blinking and cause a stun)
  • Rebalanced Map & Flashlight Scoring Values
  • Some Nurse Addons have been rebalanced (Pocket Watch, Wooden Horse, Bad Man’s Keepsake, Catatonic Boy’s Treasure)
  • Stillness crows (level crows) do not fly off anymore when a Survivor crouches or crouch walks
  • Survivors being healed from the crawling state are not animated anymore (makes it more difficult for the Killer to identify this through Outlines, like with Deerstalker)
  • The Nurse “Nurse’s Calling” Perk range has been reduced
  • The Nurse base blink amount has been reduced from 3 to 2
  • The Nurse base movement speed has been reduced


BUG FIXES

  • Disabled V-Sync while the game is in Windowed Full Screen (default) mode (should provide a performance increase in various circumstances)
  • Fixed an issue which caused “Prove Thyself” to remain active even if the wielder of the perk would die or disconnect
  • Fixed an issue which caused “Whispers” & “Spies from the Shadows” to trigger on dead & disconnected survivors
  • Fixed an issue which caused disconnected Survivors to count towards sacrifice achievements
  • Fixed an issue which caused hair (and other dynamically animated geometry) to get stuck in various buildings (Asylum, Shack)
  • Fixed an issue which caused part of The Wraith head’s geometry to be visible in first person when walking while invisible
  • Fixed an issue which caused players to stand-up after vaulting when crouched
  • Fixed an issue which caused survivors to jitter when put on the hook (usually the first time)
  • Fixed an issue which caused survivors to spawn with default customization items when accepting an invite from outside the game
  • Fixed an issue which caused the “Shroud of Separation” & “Should of Binding” offerings to not have any effect
  • Fixed an issue which caused the bear trap to change position & orientation every time the killer would step on it
  • Fixed an issue which caused the Flashlight Stun Drop to not be triggered while hooking up and picking up a Survivor
  • Fixed an issue which caused the Killer’s intro sequence to not play (which in turn caused part of the killer’s head geometry to stay visible during gameplay)
  • Fixed an issue which caused the killer matchmaking to search for a wider range of ranks after survivors would join a Lobby
  • Fixed an issue which caused the Nurse to move too quickly when holding a Survivor
  • Fixed an issue which caused the Pallet Stun Drop to not be triggered if the survivor was wiggling on the killer’s shoulder
  • Fixed an issue which caused the players to be transitioned to paradise but to still be considered in the game
  • Fixed an issue which could cause a survivor do dies instantaneously on the hook if another survivor would cancel the unhook interaction
  • Fixed an issue which made it impossible for some people to type in chat because of invalid characters in their Steam Name (specifically “&”, “<”, “>”)
  • Fixed an issue which made it impossible for the Hillbilly to chainsaw a crouching survivor down a hill
  • Fixed an issue which made it impossible to activate the Memento Mori from certain directions
  • Fixed an issue which made it possible for a survivor to get stuck on a loading screen when accepting a lobby invite while the last spot is getting taken
  • Fixed an issue which made it possible for players to keep using the flashlight when getting injured to the dying state
  • Fixed an issue which made it possible for players to skip the end of the sabotage interaction by dropping an item
  • Fixed an issue which made it possible for some interactions to be activated through a collision
  • Fixed an issue which made it possible for the Hillbilly to bump up a collision when colliding with the chainsaw
  • Fixed an issue which made it possible for the Nurse to blink on top of pallets
  • Fixed an issue which made it possible for the Nurse to interrupt during the blink cooldown phase
  • Fixed an issue which made it possible to obtain boldness points if another survivor would disconnect on the hook

Patch 1.1.1b - 13 September 2016

BUGFIXES
  • Disabled the use of macros while the game is running
  • Fixed an issue which cause the Season Reset to not trigger
  • Fixed an issue which caused promo customization items to only appear for users that owned them
  • Fixed an issue which made it possible to exceed the maximum turn-rate of the chainsaw by using the both a mouse and keyboard (or a controller) simultaneously

Patch 1.1.1a - 30 August 2016

BUGFIXES
  • Fixed an issue which caused pallet stun to maximize Boldness points for Survivors
  • Fixed an issue which made it possible for players to walk through arch structures in Asylum

Patch 1.1.1 - 30 August 2016

FEATURES & CONTENT
  • Adjusted Reset Controls to Default to apply to the current page only (killer / survivor & controller / keyboard)


BALANCE

  • Adjusted pallet overlap with a slasher (on drop down) to teleport the slasher away from survivor instead of the same side
  • Adjusted pallet stun to apply at the beginning of the pallet drop instead of the end


BUG FIXES

  • Fixed an issue which caused a survivor to get stuck if a player healing him would disconnect or leave during the interaction
  • Fixed an issue which caused a survivor to visually sink in the ground when using a gesture while crouched
  • Fixed an issue which caused the flashlight stun drop to not activate while a killer attacks or drops a survivor
  • Fixed an issue which caused the Iron Will Perk to not work as described (sound dampening reduction was lower than expected, and the local player did not hear the proper levels)
  • Fixed an issue which caused the Lightborn Perk to not display in the HUD and to not work as described
  • Fixed an issue which made it possible to exit out of sabotage early by using a gesture
  • Fixed for game client crashing when disconnecting from the server & when leaving the tally after a game
  • Updated FX visuals and additional optimization (telekinesis, burned trees, leaves, pallet)
  • Updated the Nurse Memento Mori animation

Patch 1.1.0e - 23 August 2016

BUGFIX
  • Fixed an issue which causes some players to be unable to save their game

Patch 1.1.0f - 22 August 2016

BALANCING
  • Adjusted attack and hit detection zone for Killers
  • Hide Survivor information UI bubbles indicating Name, Level & Rank in Public Lobbies


BUGFIXES

  • Fixed an issue which caused all Perk & Add-Ons revealing survivor outlines to not work at all
  • Fixed an issue which caused the survivor hair to be visible over generator outlines
  • Fixed an issue which made it impossible to remove some equipped prestige parts for the Nurse
  • Fixed an issue which made it possible a killer to attack or interrupt through some walls
  • Fixed an issue which made it possible for the Hillbilly to run infinitely against a collision and accumulate points
  • Fixed an issue which made it possible for the Nurse to interrupt, pick up or interact during the blink stun period
  • Fixed an issue which made it possible to lunge attack without looking at the target

Patch 1.1.0e - 22 August 2016

BUGFIX
  • Fixed an issue which causes some players to be unable to save their game

Patch 1.1.0d - 19 August 2016

BUGFIX
  • Fixes an issue which caused the leaving penalty (3 pips) to be applied to certain players upon lauching the game.

Patch 1.1.0c - 19 August 2016

BUGFIX
  • Fixed an issue which caused exited lobbies to be kept available (should alleviate matchmaking difficulties)

Patch 1.1.0b - 19 August 2016

BALANCING
  • Adjusted the catch-up speed for the Nurse
  • Adjusted matchmaking parameters to discard older lobbies and reduce the potential of connecting to dead lobbies
  • Adjusted the Nurse camera angle when breaking pallets & getting stunned


BUGFIXES

  • Fixed a potential crash while healing (towards completion)
  • Fixed a potential loading screen crash
  • Fixed an issue which causes players to lose their item after the game begins if equipped with Anti-Haemorrhagic Syringe, Styptic Agent or Brand New Part
  • Fixed an issue which made generator highlights invisible to killers & survivors with maps when left at 99.9% completion

Patch 1.1.0b - 19 August 2016

BALANCING
  • Adjusted the catch-up speed for the Nurse
  • Adjusted matchmaking parameters to discard older lobbies and reduce the potential of connecting to dead lobbies
  • Adjusted the Nurse camera angle when breaking pallets & getting stunned


BUGFIXES

  • Fixed a potential crash while healing (towards completion)
  • Fixed a potential loading screen crash
  • Fixed an issue which causes players to lose their item after the game begins if equipped with Anti-Haemorrhagic Syringe, Styptic Agent or Brand New Part
  • Fixed an issue which made generator highlights invisible to killers & survivors with maps when left at 99.9% completion

Patch 1.1.0a - 19 August 2016

BUGFIXES
  • Fixed a crash happening on the loading screen
  • Fixed an issue which allowed the Nurse to obtain scoring points when blink attacking a survivor on the hook
  • Fixed an issue which caused player to not see every other survivor in an online lobby after joining as a survivor group
  • Fixed an issue which caused the loud noise to not trigger on fast window vaults
  • Fixed an issue which caused the medium speed window vault to be triggered instead of the fast one
  • Fixed an issue which caused the player rank to not display properly until updated

Patch 1.1.0 - 18 August 2016

FEATURES & CONTENT
  • Added a new location (Crotus Prenn Asylum)
  • Added a new map for Crotus Prenn Asylum (Disturbed Ward)
  • Added a new Survivor Perk (Kindred)
  • Added chat functionality to the Tally Screen (available until server becomes unavailable)
  • Added support for Controls remapping
  • Added various prompts to indicate Easy-Anti Cheat banned status
  • New Killer Character Available (The Nurse)
  • New Survivor Character Available (Nea Karlsson)
  • Tooltip for add-ons has a mention to indicate that they can’t be equipped (if not compatible with the current item)


BALANCE

  • Added an angle tolerance for triggering the fast window vault interaction
  • Added a loud noise trigger upon sabotaging a hook
  • Added a new mechanic that will slow characters down after landing from a high enough point
  • Adjusted sound levels for entering / exiting closets and being inside a closet
  • Adjusted the Chainsaw’s long guide bar add-on to reduce the possibilities of triggering the attack without successfully landing a hit
  • Changed “Rank 1” display to behave like other ranks (displays the number of pips)
  • Chase trigger conditions have been adjusted
  • Scoring Adjustment – Balanced Hillbilly scoring events
  • Scoring Adjustment – Balanced Wraith scoring events
  • Scoring Adjustment – Increased scoring for hook struggling
  • Scoring Adjustment – Reduced score for placing a bear trap as Trapper
  • Scoring Adjustment – Reduced score for sabotage actions
  • Self-heal interaction is now only available when stopped


BUGFIXES

  • Adjusted leaving penalties to not apply when crashing
  • Adjusted survivors visuals so that they fade into the fog in the distance
  • Fixed an issue which caused a survivor struggling on the hook to be sacrificed if another survivor tried to unhook him but stopped midway
  • Fixed an issue which caused customization items to be applied on wrong characters
  • Fixed an issue which caused customization slots to be greyed out and made it impossible to customize parts of certain characters
  • Fixed an issue which caused killer to sometimes only lose a single pip when leaving a game (now set to 3 pips)
  • Fixed an issue which caused killers to get stuck at the end of an interaction (vault, hook, pickup) while playing in low or medium settings
  • Fixed an issue which caused Perk Slots to be automatically unlocked when Prestiging
  • Fixed an issue which caused perks that affect other players to still be displayed in their HUD after the owner player dies or is sacrificed
  • Fixed an issue which caused survivors to clip halfway through the ground after being put in a crawling state in a slope
  • Fixed an issue which caused the Barricade Killer Stun & Destroy Barricade scoring events to not be awarded
  • Fixed an issue which caused the Hillbilly to be able to break a plank during his chainsaw recovery
  • Fixed an issue which caused the killer to interrupt a survivor’s escape from his shoulder grasp by attacking
  • Fixed an issue which caused the list of players in the lobby in a Kill Your Friends Match to be invalid
  • Fixed an issue which caused the Map & Key Items to continuously emit sound for other players when depleted
  • Fixed an issue which caused the perk “Whispers” to trigger on survivors in paradise
  • Fixed an issue which caused the prompts for disarm and sabotage to be both displayed in quick succession (disarm is now required prior to sabotaging)
  • Fixed an issue which caused the recover or self-heal prompts to display when getting interrupted while entering a locker
  • Fixed an issue which caused the recover prompt to take precedence over the Hatch Escape prompt in dying state
  • Fixed an issue which caused the skill check marker to keep animating for a small amount of time after hitting the skill check button
  • Fixed an issue which caused the stillness crows to change height when a survivor crouches
  • Fixed an issue which caused the Wraith to be able to attack while turning fully invisible
  • Fixed an issue which made it impossible to sabotage a bear trap if the trapper is wielding the Tinkerer perk and some add-ons
  • Fixed an issue which made it impossible to unlock the Perfect Killing achievement
  • Fixed an issue which made it possible for survivors to obtain the Escaped status while being in the killer’s grasp
  • Fixed offering descriptions & rarities being mismatches during the offering sequence when more than one offering was played
  • Fixed various issues that could cause the tally screen & character status (Rank & Bloodpoints) to display incorrect values
  • Various localization fixes for Chinese & Russian

Patch 1.0.6 - 12 August 2016

BALANCE CHANGES
  • Adjust PIP reward zones to 0 / 7000 / 10000 / 20000 for receiving -1, 0, 1 and 2 pips respectively.

Patch 1.0.5b - 09 August 2016

BUGFIX
  • Fixed an issue that caused Unnerving Presence to cause skill-checks on some non-skill-check based charge interactions (recover, open door, ...)

Patch 1.0.5a - 08 August 2016

BUGFIX
  • Integrate additional analytics to investigate failures to join lobby & matchmaking

Patch 1.0.5 - 04 August 2016

BUG FIXES
  • Fixed an issue which could cause Steam Stats & Achievements to get reset
  • Fixed an issue preventing the trapper from placing traps near sabotaged traps
  • Fixed an issue which could cause killer prestige weapons to flicker in game
  • Fixed an issue that caused the Saboteur perk to decrease sabotage speed when using a toolbox
  • Fixed an issue which could cause survivors to lose pips when the killer leaves the game (known issues with the Tally not properly displaying the pips & blood points status in such cases)
  • Fixed an issue which caused the perk "Whispers" to trigger when near dead or sacrificed survivors
  • Fixed an issue which could render a downed survivor unable to interact or be interacted with if a pickup interaction would fail


BALANCE CHANGES

  • Removed the ability for a survivor to disarm or sabotage traps while walking or running
  • Added a penalty to the wiggle build-up when a killer puts a survivor down

  • Bloodhound: Fresh blood marks can be for 2/3/4 seconds longer than normal (up from 1/2/3)

Our data indicates that Bloodhound is underpowered. In order to make this perk more viable, we have chosen to increase the duration of how long the blood marks are visible. With a longer blood trail, there are more chances you’ll pick up the scent and be able to start your hunt. We kept its powerful synergy with Sloppy Butcher in mind:

  • Sloppy Butcher: Increased the frequency of bleeding for tiers I and II. Decreased the frequency of bleeding for tier III.

We rebalanced the amount of blood spawned when affected by sloppy butcher. We feel the new balance is closer to the intended gameplay: being able to track a survivor. The injured survivor needs to use the environment to break the line of blood splatter using grass and other techniques to obscure their trail until they are healed (or killed). Overall this perk should be more a more viable option for killers’ loadouts at all levels. A good killer at this point should be able to follow the blood trail on most maps.

  • Brutal Strength: Increased barricade destruction speed bonus to 20%/30%/40% (up from 10%/20%/30%)

Brutal Strength is a good perk that is being picked, but not as often as the more popular perks. We have decided that a slight boost should allow for more dynamic play and enough of a boost to merit equipping this perk.

  • Insidious: Decreased time taken to become stealthy to 4/3/2 seconds (down from 6/4/3)

This is one of our favorite perks. However, in its current form, it can be too slow to use with the current pace of the game. The idle time required is often too high a price to pay, especially at level I. We have lowered time required to become stealthy for all tiers of the perk. Survivors, take your time to look around before you do you anything risky!

  • Iron Grasp: Fixed description and decreased wiggle reduction effect to 20%/40%/60% (down from 25%/50%/75%)

We want to add a bit more challenge for the killer when transporting a victim with Iron Grasp. As it currently stands (due mostly to sneaky sabotaging survivors!) we chose not to reduce the time required to struggle out. However, we did reduce the wiggle force reduction to allow survivors to fight back a bit better. We also updated the description of the struggle time effect to match the values that were already in-game.

  • No One Escapes Death: Added a time limit of 120 seconds and reduced movement speed bonus to 3%/4%/4% (down from 3%/5%/5%)

No One Escapes Death is probably one of the game’s most controversial perks, and certainly one of the most often picked. By adding a time limit to the perk, we’re encouraging killers to try a “berserker blitz” where they have to hunt and find survivors as fast as possible, rather than camp strategic points. The very slight movement speed decrease will help some survivors get away during these 2 terrifying minutes. With these changes in place, we believe that this perk will no longer be a “must-have” for every killer loadout, but still be a viable option.

  • Shadowborn: Reduced the field of view bonus for all tiers

This perk has was so strong that it was a no-brainer to always use it, especially given the rarity of flashlight experts out there. The FOV difference should still be high enough to be noticeable and give an advantage to those who use this perk, without being an automatic pick.

  • Spies from the Shadows: Increased odds to trigger the effect to 50%/50%/75% (up from 25%/50%/75%) and increased range to 16/24/36 meter (from 12/24/36)

We believe this perk is fine at tiers II and III but the first tier of this perk could use a boost. Increasing the chance that the crows give a visual cue and increasing the range should make this perk viable even at tier I.

Even though the numbers appear unchanged, they are now added to the base chance rather than acting as a multiplier on them. This will greatly increase the probability of skill checks being triggered when in the terror radius of the killer.

Patch 1.0.4 - 26 July 2016

FEATURES & CONTENT
  • Additional Survivor customisation Items (one set per Survivor)
  • Survivor Gestures (1 & 2 on Keyboard, D-Pad Up & D-Pad Down on Controller)
  • Russian & Chinese Localisation
  • New Coldwind Farm Map (Fractured Cowshed)
  • Increased support for catching players tampering with game files


BALANCE CHANGES

  • Level design & art adjustments to reduce infinite window loops
  • Added dynamic spawning of window blockers
  • Removed the possibility to place bear trap really close (or on top) of each other


BUG FIXES

  • Fixed escaping of the level when running towards the exit and caught in a bear trap
  • Fixed hatch noise being audible even if the hatch is invisible
  • Fixed locker interior being visible in the distance
  • Fixed locker blocking placement of bear traps
  • Fixed some issues with objects appearing too clearly through fog and in low-end
  • Fixed issue with chainsaw add-ons making it impossible to fully heal a survivor
  • Fixed some cases where the survivor used killer customisation parts when entering a private lobby
  • Fixed returning to a lobby from a private match causing an infinite load for the Host
  • Fixed countdown not occurring in private lobby if a party member leaves while readied-up
  • Fixed some cases where bear traps could be farmed for points by survivors
  • Fixed some cases where players would not lose pips (disconnect penalty) while exiting an active game
  • Fixed scoring event localization
  • Fixed hatch appearance frequency on certain maps
  • Fixed black nodes appearing on the blood web (and force regenerate invalid blood webs)

Patch 1.0.3b - 14 July 2016

FEATURE
  • Added support for Survivor With Friends (V1)

Patch 1.0.3a - 14 July 2016

FEATURE
  • Matchmaking changes to prepare for Survivor Groups

Patch 1.0.3 - 11 July 2016

BUG FIXES
  • Fixed entity visible at the start of the hook sequence
  • Fixed interruption on hatch causing the survivor to turn invisible

FEATURES

  • Survive With Friends (V1)

This initial implementation of Survive With Friends will allow for a group of survivors to be created and to matchmake into a ranked lobby together. It should be used in a similar fashion as the Kill Your Friends Mode:

  1. Have a survivor (host) created click Survive With Friends from the Main Menu
  2. As the host, invite other survivors to the lobby.
  3. Once the party is formed, have all players ready. This will triggered the matchmaking process and transition the party to an online lobby.

Note: After playing a game, the survivor group will be automatically disbanded and all members will be returned to their single player survivor lobby. We are working on maintaining the party between games, and you can expect this to come in a follow up patch.

Patch 1.0.2d - 30 June 2016

BUGFIX
  • Fixed an issue that could slow down or break matchmaking for some killers

Patch 1.0.2c - 30 June 2016

BUGFIXES & BALANCING
  • Capped blood points at 500,000
  • Fix Wraith point farming when cloaking / uncloaking next to injured survivors
  • Fix for some killer add-ons not working (Wraith, Trapper)
  • Fixed PIP penalties for leaving a game

Patch 1.0.2b - 30 June 2016

BUGFIX
  • Fixed placement of bear traps near windows
  • Fixed picking up of crawling survivors near windows

Patch 1.0.2a - 30 June 2016

BUGFIX
  • Fixed jittery walking animations for survivors

Patch 1.0.2 - 29 June 2016

BALANCE CHANGES
  • Adjusted cooldown of "Sprint Burst"
  • "We'll Make It" now only affects healing others, and its maximum bonus has been reduced
  • Various balance changes to healing build perks, survivalist build perks and healing items
  • Adjusted spawn location weights for chests and generators
  • Adjusted various score values
  • Crows will now notify killers of survivors who bore the Entity by being too still for too long
  • The Wraith now has better things to do than cloak and uncloak repeatedly for points
  • Adjusted window vaulting mechanics for killers and survivors


MISCELLANEOUS CHANGES

  • "Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
  • Added a 5 second delay before joining a new game after leaving lobby
  • Killers are now awarded sacrifice points if a survivor leaves the game
  • Killers are now awarded bonus points if a survivor disconnects
  • Unspent blood points are now capped
  • Adjusted certain matchmaking values
  • Various changes to basement, mine and blood lodge
  • Adjusted distortion effects during the sacrifice sequence
  • Adjusted smoke and materials when spawning characters
  • UI updates to the tally, loadout and inventory screens
  • The tally screen should now display the proper status for players that left or disconnected
  • Increased penalties for disconnecting or leaving a game
  • Animation polish


BUG FIXES

  • Fixed an issue which could cause "No One Escapes Death" to grant an incorrect attack cooldown reduction
  • Fixed an issue that could cause the killer's camera to clip when picking up a survivor
  • Fixed an issue that could cause loud noise indicators to be seen in the tally screen
  • Fixed an issue that could stop a survivor from running when pressing the item use button when no interactions are available
  • Fixed an issue that could cause the trapper's addons to only affect his starting trap
  • Fixed a matchmaking issue that could cause some players to be unable to play as the killer
  • Fixed an issue that could cause the survivor's HP (bleed out) bar to not update properly on the survivor's screen
  • Fixed an issue that could cause The Wraith to flicker when dissolving
  • Fixed an issue that could cause the wrong animation to play after picking up a survivor
  • Fixed an issue which could cause players not to derank after achieving rank 1
  • Fixed an issue which could block movement when The Hillbilly destroys an obstacle with the chainsaw
  • Fixed an issue where survivors couldn’t run away while getting healed
  • Fixed an issue which could cause players to get stuck on the hill
  • Various audio fixes
  • The Entity now manifests at the sacrificial hook in its proper glory

Patch 1.0.1a - 18 June 2016

CONTENT
  • Added art book for owners of the Deluxe Edition

Patch 1.0.1 - 17 June 2016

CHANGES
  • Fixed various chainsaw sounds
  • Fixed various hook sounds
  • Adjusted visual for the match results text
  • Fixed an issue that could cause eye popping during a hook rescue
  • Fixed various issues that could result in floating chests and barricades
  • Fixed an issue that could cause drastic framerate drops when healing fellow survivors
  • Fixed an issue that could cause bloodpoints to display a negative value when players earned more points than their previous total
  • Fixed an issue that cause the killer to play a "carrying attack" animation after hooking a survivor
  • Fixed various issues that could occur if a player sabotaged a hook while a killer hooks someone
  • Fixed an issue that could cause the killer to get stuck in objects when interrupting survivor actions
  • Added missing shadows to the campfire
  • Adjusted certain fire materials
  • Adjusted certain emissive materials
  • Adjusted certain effects on Meg's hair
  • Fixed an issue that could prevent players from disarming traps when holding a toolbox
  • Modified a certain hill tile to prevent certain collision issues
  • Fixed an issue that could cause escaped players' outlines to be shown to hooked players
  • Fixed certain issues that could occur when a hooked player disconnects
  • Item addons will now function properly if the item is given to another player
  • Adjustments to male and female run animations
  • Fixed an issue could cause the "Zealous" achievement to be awarded incorrectly
  • Fixed an issue that could cause players to become stuck if the player healing them taps the input rather than holding it
  • Fixed an issue that could result in a broken lobby transition when accepting a private lobby invitation while watching a tutorial video
  • Fixed various UI issues in the Kill Your Friends lobby
  • Rapidly pressing on "Loadout" and "Switch Role" will no longer result in the loadout background to be displayed without the menu
  • Fixed an issue that could cause a crash when pressing alt-F4 during the intro video
  • The "Saboteur" perk was missing its skill check difficulty adjustment. It has been fixed.
  • The "Spine Chill" and "Premonition" perks were not working correctly. They have been fixed.
  • Fixed a graphical issue that could occur when a player leaves the match during the sacrifice sequence
  • Fixed an issue that could cause players to incorrectly lose rank pips when in the tally screen
  • Fixed an issue that could cause the host player to crash when leaving a public match
  • Fixed an issue that could cause daily rituals to behave incorrectly for new players
  • Fixed an issue that could cause the category of maxed out score events to be replaced by "none"
  • Fixed an issue that could leave a lobby in a state unable to receive new players
  • Fixed an issue where healing a survivor would reward the points to the survivor that got healed, rather that the healer.

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