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Patches are regular updates to Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo.


Overview

Each Patch is accompanied by a list of Patch Notes, which detail the changes the Developers made to the Game from one Patch to the next.

The list below lists all Patches and their accompanying Patch Notes since the release of the Game in June of 2016 (Patch 1.0.0).
The release dates are from the Steam version only, though they usually match with the dates of console releases.

To see all Patch Notes on one continuous page, please refer to Patches (Legacy Display).


Patches

Patch 8.1.0 - 16 July 2024

CONTENT
  • New Survivor: Lara Croft
    • Perks
      • Finesse: This perk activates while you are healthy. Your fast vaults are 20% faster. This perk goes on cool-down for 40/35/30 seconds after performing a fast vault.
      • Hardened: This perk activates after you complete all of the following: unlock a chest; cleanse or bless a totem. For the rest of the trial, anytime you would scream, reveal the Killer's aura for 3/4/5 seconds instead.
      • Specialist: Each time you open or rummage through a chest, gain 1 token, up to 6/6/6. When you hit a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by 2/3/4.


PERK UPDATES

  • Darkness Revealed
    • Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds)
  • I'm All Ears
    • Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds)
  • Trail of Torment
    • Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds)
  • Oppression
    • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
  • Dragon's Grip
    • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
  • Machine Learning
    • Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds)
  • Autodidact
    • Decreased the initial progress penalty to 15%. (was 25%)
  • Empathic Connection
    • Increased the speed at which you heal others to 30% faster. (was 10%)
  • Iron Will
    • Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%)
  • Resurgence
    • Increased the healing progress gained to 50/60/70%. (was 40/45/50%)
  • Solidarity
    • Increased the heal conversion rate to 50/60/70%. (was 40/45/50%)
  • Babysitter
    • Increased the Haste bonus to 10%. (was 7%)
    • Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds)


KILLER TWEAKS

  • The Knight
    • Power
      • Added the ability to cycle between guards using the Secondary Ability button.
      • Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
      • The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It's possible to cancel early by using the Secondary Ability button.
      • Adjusted the Guards' detection to reduce the likelihood of being detected through walls.
      • While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
      • While drawing a patrol path, its length applies a modifier on the base total hunt time:
        • 1-15 meters: 1x
        • 16-25 meters: 1.25x
        • 26+ meters: 1.5x
      • While drawing a patrol path, its length applies a modifier on the base banner spawn time:
        • 1-15 meters: 1x
        • 16-25 meters: 1.5x
        • 26+ meters: 2x
      • Decreased The Carnifex's hunt duration to 12 seconds. (was 24 seconds)
      • Increased The Jailer's hunt duration to 24 seconds. (was 12 seconds)
      • Decreased the time it takes for each Guard to perform the Order action:
        • Carnifex: 1.8 seconds (was 2 seconds)
        • Assassin: 5 seconds (was 6 seconds)
        • Jailer: 5 seconds (was 6 seconds)
      • Increased each Guard's detection range:
        • Carnifex: 10 meters (was 8 meters)
        • Assassin: 10 meters (was 8 meters)
        • Jailer: 16 meters (was 14 meters)
    • Map of the Realm
      • Increases the Guard's detection range by 2 meters. (was 4 meters)
    • Pillaged Mead
      • Decreases the Break or Damage action of Guards by 10%. (was 15%)
    • Battleaxe Head
      • Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)
    • Treated Blade
      • Decreases the cooldown after calling upon The Assassin by 20%. (Rework)
    • Cold Steel Manacles
      • Decreases the cooldown after calling upon The Jailer by 20%. (Rework)
    • Sharpened Mount (was Chain Mail Fragment):
      • Increases the time it takes for the Standard to spawn by 15%. (Rework)
    • Grim Iron Mask
      • When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)
    • Broken Hilt
      • Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)
    • Ironworker's Tongs
      • If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)
    • Town Watch's Torch
      • While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)
    • Blacksmith's Hammer
      • Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)
    • Flint and Steel
      • After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)
    • Healing Poultice
      • After summoning The Assassin, all Survivors within 8 meters of The Assassin's spawn location have their auras revealed for 8 seconds. (Rework)
    • Jailer's Chimes (was Lightweight Greaves):
      • After summoning The Jailer, Survivors that cross The Jailer's Patrol Path have their auras revealed for 8 seconds. (Rework)
    • Knight's Contract
      • After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)
    • Iridescent Company Banner
      • Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds)
      • The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor.
      • All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.
  • The Singularity
    • When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
    • Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed) (was 0.3 seconds)
    • When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it (new)
    • New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod
    • Added Aim Assist effect when aiming at a Slipstreamed Survivor
    • Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 - allows less downtime after shooting a Survivor)
    • Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
    • Added Hindered Icon to show the slow down when Survivors charge the EMP tool
    • Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
    • Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature.
    • Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
    • Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
    • Increased readability of the Survivor-in-range indicator - Highlight is On = can be tagged / Highlight is Off = cannot be tagged
    • After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
    • Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
    • UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
    • Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
    • After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
    • EMP Range effect has been increased from 8M to 10M.
    • EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
    • No longer forced to pick up EMPs after opening Supply Cases
    • Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.
  • The Good Guy
    • Hidey-Ho Mode cooldown now starts at the end of a Slice & Dice.
    • Hidey-Ho Mode cooldown reduced to 10 seconds (was 12 seconds)


MAP UPDATES

  • Added 2 new Map variations to the Mount Ormond Resort
  • Added 1 new Map variation to the Family Residence from the Yamaoka's Estate Realm
  • Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka's Estate Realm
  • Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level
  • Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm
  • Added lockers in the existing maze tiles in the Coldwind Farm Realm
  • Updated the placement of the Exit Gates
  • Updated new maze tile safety from the feedback collected during the PTB


EVENTS & ARCHIVES

  • Tome 20 - Mystic level 1 opens July 16 at 1100 Eastern


FEATURES

  • Hook Respawn
    • Hooks broken by a Sacrifice will now respawn after 60 seconds.

UX

  • Knight Guard's Chase
    • Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.
  • Lobby Update
    • Cosmetics and Character selection are merged into a single section. As in the store, players can use subtabs to navigate between options, including Characters' bio pages.
    • Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters.
    • Filter option allows for players to show locked cosmetics if they want to do so.
    • As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby.
    • Now Moris can be previewed in the Lobby.
    • Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future.
    • Following PTB feedback, we've adjusted the Cosmetics and Character selection back to 4 columns for a smoother browsing & selection (note that these changes will not be present on Switch but will be coming in a Hotfix).
  • Singularity's Podding and Controlling
    • Biopod & Killer reticule was updated to better communicate states:
      • Green state: Idle, Firing Biopod, Slipstreaming Survivor
      • Purple state: Teleport to Survivor
      • Grey state: On cooldown
      • Red state: Destroying Biopod, Disabled Biopod
    • Biopods will now indicate to Survivors when they are about to be reactivated


BUG FIXES

  • Audio
    • The Voice-Over of the Lich is now correctly playing in the Mori Preview.
    • Fixed an issue that caused The Knight's guards audio to remain audible after being despawned during a Hunt.
    • The Knight's Hunt audio cue is now triggered correctly when using the addon "Knight's Contract"
    • The Legion's (Susie) "Backstabber" outfit now match the correct voice.
  • Bots
    • The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing.
    • The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps.
    • Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name.
  • Characters
    • The Knight
      • Fixed an issue that allowed The Knight to spawn a Guard while another was already spawned.
      • Fixed an issue that caused survivors to not play their downed animation while using Bardic Inspiration.
      • Fixed an issue that causes the camera to see into The Knight's leg when vaulting with the 'Menacing Knight' outfit."
      • Fixed an issue that causes The Huntress's 'Were-Elk' outfit arms to bend weirdly when throwing an axe while looking down."
  • Environment/Maps
    • Fixed an issue Mother's Dwelling where players would get stuck in the ground
    • Fixed an issue in Greenville Square where the singularity could place pogs on part of the stairs of the Theater
    • Fixed an issue where a survivor spawner was misplaced
    • Fixed an issue with Projectiles going through metal sheets of the Shack in Autohaven Wreckers
    • Fixed an issue in the map Torment Creek where the killer could not navigate and be blocked in a chase
    • Fixed an issue in Midwich Elementary School where the traps would get hidden under rubbles
    • Fixed an issue in stairs of Midwich Elementary School where players would get stuck
    • Fixed an issue of floating pallets in the corn fields
    • Fixed an issue with stair in Midwich Elementary School where the players could not navigate smoothly near the Exit Door
    • Fixed an issue in Rotten Fields causing unnecessary network corrections
  • Perks
    • The Illusion created using the Mirrored Illusion perk now despawns when the killer walks through it.
    • The Decisive Strike stun now always has the correct duration.
  • UI
    • Fixed an issue where some perks' descriptions have an improper number format
    • Fixed an issue where the account name is displayed in the main menu when turning on or off the "Hide your name" setting
    • Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown.
  • Misc
    • Fixed an issue that could soft-lock loading into a Trial due to a player's loadout bringing an invalid Item.


PTB ADJUSTMENTS

  • New Perk: Hardened
    • Clarified the description of the perk with bullet points to help avoid confusion.
  • New Perk: Specialist
    • Increased maximum tokens from 3/3/3 to 6/6/6.
  • New Perk: Finesse
    • Added a custom animation when vaulting pallets.
  • Bug Fixes - Lara Croft
    • Lara Croft correctly receives Bloodied outfit when going through Prestige 4-5-6.
    • The Hardened now correctly triggers from several abilities and perks such as The Doctor’s power, the Nurse’s Anxious Grasp Add-On, and the Make Your Choice and Hex: Face the Darkness Perks.
    • Generators now complete if the progress granted by the Specialist Perk brings them to full charge.
  • Disconnect Bots Changes
    • In PTB, we have enabled Disconnect Bots during loading. This is now once again disabled. Disconnect Bots continue to work as always in Live, only appearing when a Survivor disconnects after the game has started.
  • Killer Updates
    • The Knight
      • Power
        • While drawing a patrol path, its length applies a modifier on the base banner spawn time:
          • 1-15 meters: 1x
          • 16-25 meters: 1.5x
          • 26+ meters: 2x
        • Different Guards now share the same cooldown.
      • Bug Fixes
        • The Guard distraction effect on vault points now plays correctly when used several times on the same vault point.
        • Survivors standing on the Banner when it spawns now correctly ends the Hunt.
    • The Singularity
      • Removed autoaim while taking control of a Biopod
      • Reverted the time to Slipstream a Survivor from a Biopod back to 0.6 seconds (was 0.8 seconds on the PTB)
      • Tagging from a pod or from the weapon now play different sound effects.
      • Bug Fixes
        • Placing Biopods on surfaces like trees is now easier.
        • The body and the collision of the Singularity now correctly appear at the same place for survivors after teleporting.
        • Teleporting to a survivor no longer takes longer to complete than previously.
    • Bug Fixes
      • Bots
        • Disconnect Bots correctly interact with the Anonymous Mode setting.
    • Misc
      • Fixed issues arising from leaving another player's Custom Game lobby.
      • Fixed several server-side crashes.
      • Survivor animations are now correctly playing when performing various interactions.
      • The anti-camp system now correctly fills up when the Killer is standing on top of the Basement.


KNOWN ISSUES

  • The Hag and The Unknown's model appears floating after previewing the Mori a second time.
  • One of the new Ormond Map variations will be disabled until the next Hotfix.

Patch 8.1.0 (PTB) - 25 June 2024

CONTENT
  • New Survivor - Lara Croft
    • Perks:
      • Finesse
        • This perk activates while you are healthy. Your fast vaults are 20% faster. This perk goes on cooldown for 40/35/30 seconds after performing a fast vault.
      • Hardened
        • After you unlock a chest and cleanse or bless a totem, this perk activates. Anytime you would scream, reveal the Killer's aura for 3/4/5 seconds instead.
      • Specialist
        • Each time you open or rummage through a chest, gain 1 token, up to 3/3/3. When you do a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by 2/3/4.


PERK UPDATES

  • Darkness Revealed
    • Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds)
  • I'm All Ears
    • Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds)
  • Trail of Torment
    • Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds)
  • Oppression
    • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
  • Dragon's Grip
    • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
  • Machine Learning
    • Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds)
  • Autodidact
    • Decreased the initial progress penalty to 15%. (was 25%)
  • Empathic Connection
    • Increased the speed at which you heal others to 30% faster. (was 10%)
  • Iron Will
    • Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%)
  • Resurgence
    • Increased the healing progress gained to 50/60/70%. (was 40/45/50%)
  • Solidarity
    • Increased the heal conversion rate to 50/60/70%. (was 40/45/50%)
  • Babysitter
    • Increased the Haste bonus to 10%. (was 7%)
    • Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds)


KILLER TWEAKS

  • The Knight
    • Power
      • Added the ability to cycle between guards using the Secondary Ability button.
      • Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
      • The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It's possible to cancel early by using the Secondary Ability button.
      • Adjusted the Guards' detection to reduce the likelihood of being detected through walls.
      • While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
      • While drawing a patrol path, its length applies a modifier on the base total hunt time:
        • 1-15 meters: 1x
        • 16-25 meters: 1.25x
        • 26+ meters: 1.5x
      • Decreased The Carnifex's hunt duration to 12 seconds. (was 24 seconds)
      • Increased The Jailer's hunt duration to 24 seconds. (was 12 seconds)
      • Decreased the time it takes for each Guard to perform the Order action:
        • Carnifex: 1.8 seconds (was 2 seconds)
        • Assassin: 5 seconds (was 6 seconds)
        • Jailer: 5 seconds (was 6 seconds)
      • Increased each Guard's detection range:
        • Carnifex: 10 meters (was 8 meters)
        • Assassin: 10 meters (was 8 meters)
        • Jailer: 16 meters (was 14 meters)
    • Map of the Realm
      • Increases the Guard's detection range by 2 meters. (was 4 meters)
    • Pillaged Mead:
      • Decreases the Break or Damage action of Guards by 10%. (was 15%)
    • Battleaxe Head:
      • Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)
    • Treated Blade:
      • Decreases the cooldown after calling upon The Assassin by 20%. (Rework)
    • Cold Steel Manacles:
      • Decreases the cooldown after calling upon The Jailer by 20%. (Rework)
    • Sharpened Mount (was Chain Mail Fragment):
      • Increases the time it takes for the Standard to spawn by 15%. (Rework)
    • Grim Iron Mask:
      • When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)
    • Broken Hilt:
      • Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)
    • Ironworker's Tongs:
      • If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)
    • Town Watch's Torch:
      • While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)
    • Blacksmith's Hammer:
      • Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)
    • Flint and Steel:
      • After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)
    • Healing Poultice:
      • After summoning The Assassin, all Survivors within 8 meters of The Assassin's spawn location have their auras revealed for 8 seconds. (Rework)
    • Jailer's Chimes (was Lightweight Greaves):
      • After summoning The Jailer, Survivors that cross The Jailer's Patrol Path have their auras revealed for 8 seconds. (Rework)
    • Knight's Contract:
      • After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)
    • Iridescent Company Banner:
      • Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds)
      • The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor.
      • All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.
  • The Singularity
    • Power
      • When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
      • Tag depletion starts after 0.25 seconds after Slipstream has been accumulated. (but not completed) (was 0.3 seconds)
      • When taking over an inactive pod, the reticule will center on the closest Survivor in range and line of sight. (new)
      • When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it. (new)
      • New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod.
      • Added Aim Assist effect when aiming at a Slipstreamed Survivor
      • Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 - allows less downtime after shooting a Survivor)
      • Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
      • Added Hindered Icon to show the slow down when Survivors charge the EMP tool
      • Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
      • Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature.
      • Increased the Lock-On time to Slipstream a Survivor while controlling a pod to 0.8 seconds (was 0.6).
      • Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
      • Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
      • Increased readability of the Survivor-in-range indicator - Highlight is On = can be tagged / Highlight is Off = cannot be tagged
      • After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
      • Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
      • UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
      • Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
      • After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
      • EMP Range effect has been increased from 8M to 10M.
      • EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
      • No longer forced to pick up EMPs after opening Supply Cases
    • Perks
      • Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.


MAP UPDATES

  • Added 2 new Map variations to the Mount Ormond Resort
  • Added 1 new Map variation to the Family Residence from the Yamaoka's Estate Realm
  • Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka's Estate Realm
  • Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level
  • Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm
  • Added lockers in the existing maze tiles in the Coldwind Farm Realm


FEATURES

  • Disconnect Bots
    • Disconnect Bots will now be able to spawn if a player disconnects during loading. This should allow for games that used to be cancelled for not having enough players to continue on.
  • Hook respawn
    • Hooks broken by a Sacrifice will now respawn after 60 seconds.
  • UX - Knight Guard's Chase
    • Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.
  • UX - Lobby Update
    • Cosmetics and Character selection are merged into a single section. As in the store, players can use subtabs to navigate between options, including Characters' bio pages.
    • Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters.
    • Filter option allows for players to show locked cosmetics if they want to do so.
    • As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby.
    • Now Moris can be previewed in the Lobby.
    • Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future.
  • UX - Singularity's Podding and Controlling
    • Biopod & Killer reticule was updated to better communicate states:
      • Green state: Idle, Firing Biopod, Slipstreaming Survivor
      • Purple state: Teleport to Survivor
      • Grey state: On cooldown
      • Red state: Destroying Biopod, Disabled Biopod
    • Biopods will now indicate to Survivors when they are about to be reactivated


BUG FIXES

  • Audio
    • The Voice-Over of the Lich is now correctly playing in the Mori Preview.
  • Bots
    • The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing.
    • The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps.
    • Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name.
  • Characters
    • Fixed an issue that caused female survivors to remain stuck in the trapped position animation even after freeing themselves.
    • The Good Guy’s Hidey-Ho Mode cooldown now begins at the end of a Slice & Dice attack.
    • The Onryo’s intermittent invisibility when within 24 meters of the Killer now happens in sync between the Survivors’ and Killer’s POV.
    • The path leading to the Highlighted Control Station can no longer be seen when outside of tunnels when playing as the Xenomorph.
  • Environment/Maps
    • Fixed an issue where players could get body blocked on the Forgotten Ruins in Decimated Borgo. The door frames have been updated.
    • Fixed a collision issue in Toba Landing map
    • Fixed an issue where the killer gets blocked on the Blood Lodge Map
    • Updated the pallet count on the Forgotten Ruins map
    • The Pig stays in Stealth when using the Passages in Forgotten Ruins.
    • Players may no longer get stuck in Passages if multiple players try to use them at the same time.
  • Perks
    • Survivors no longer randomly fail Merciless Storm skill checks when hitting in the success zone.
    • The Mirrored Illusion illusion correctly despawns when the Killer goes through it.
    • The Trapper’s Bloody Coil Add-On, The Plague’s Vile Purge, and the Skull Merchant’s Claw Trap now activate the Dissolution perk.
  • UI
    • Fixed an issue where some perks' descriptions have an improper number format
    • Fixed an issue where the account name is displayed in the main menu when turning on or off the "Hide your name" setting
    • Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown.
  • Misc
    • Fixed an issue that could soft-lock loading into a Trial due to a player's Loadout bringing an invalid Item.


KNOWN ISSUES

  • The Knight can spawn a guard while another guard is already summoned.

Patch 8.0.2 - 19 June 2024

CONTENT
  • Environment/Maps
    • In the Forgotten Ruins Map, at least 4 hooks will now always be available in the dungeon section of the map.
    • In the Forgotten Ruins Map, Passage locations have been adjusted to avoid being directly beside vaults and pallets.
    • Passage interaction time has been extended by 0.15 seconds for Survivors and shortened by 0.25 seconds for Killers.
  • Characters
    • The Lich
      • Increased Mage Hand pallet lifting time from 0.35 seconds to 0.5 seconds.
      • Increased the volume on Flight of the Damned skeleton spawn to give better awareness to Survivors.
      • Addon Ring of Telekinesis: Activating Mage Hand on an Upward pallet increases your general vault Speed by 10% for the next 8 seconds.
      • Addon Vorpal Sword: Increasing time to break pallet from 2.2 seconds to 3.2 seconds.


BUG FIXES

  • Anniversary
    • Fixed an issue that caused some VFXs to appear late when a Player that was far away approaches the location where they appeared
    • Cancelling an Invitation Pillar interaction no longer causes the gold glitter VFX to linger and fail to respawn the scroll atop the Pillar.
    • The Dancing Marionettes no longer clip with the ceilings of the Underground Complex.
    • Survivor's pools of blood no longer disappear very rapidly after the effect of the "Quiet Mode" ability is over
  • Archives
    • Fixed an issue where progress could not be made with some iterations of the Bronze Age challenge.
    • Fixed an issue where multiple recent Tomes were using the same cover colour in the Compendium screen of The Archives.
  • Characters
    • Fixed an issue where the Lich's hand teleports away from the survivor for a frame at the end of the assimilate animation.
    • Fixed an issue where the The Lich can be seen entering the Passage during the selection animation.
    • Fixed an issue that caused a few Killers' motion trail VFX to not play correctly.
    • The Lich's Spell Indicator VFX no longer becomes distorted when players change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
    • The Hand of Vecna's Locker Smoke VFX no longer appears before the locker doors open when Survivors fast-exit a destination locker after teleporting
    • Survivors no longer obtain items from The Lich's chest in the dying state
    • It is no longer possible for a Survivor to teleport into the locked room on Temple of Purgation with the Hand of Vecna
    • The assimilated Hand of Vecna no longer jitters and becomes desynced with the Survivors arm when moving
    • The animation of The Lich's chest can no longer be skipped if the Survivor presses the interaction button while the animation is playing.
  • Environment/Maps
    • Fixed an issue in Garden of Joy where a Survivor could climb on the rock on the edge of the map
    • Fixed an issue in the Temple of Purgation where content of the map could block the collision of the Killers only
    • Fixed an issue in Lery's Hospital where the Killer could not pick up a Survivor that was crawling against a blocker
    • Fixed an issue in the Forgotten Ruins where a placeholder tile would appear in the environment
    • Fixed an issue in Decimated Borgo where a blocker would prevent the Killer from passing
    • Fixed an issue in Lery's Hospital where a Survivor on hook would prevent the Killer from navigating
    • Fixed an issue in Toba Landing where the Survivors could run on the railing of the stairs
    • Survivors entering a Passage at the same time no longer get stuck
    • Entry into a Passage is no longer cancelled when Victor Pounces on a Survivor entering a Passage
    • Survivors no longer get stuck in the Killer's collision when a Killer waits for Survivors at a Passage's exit.
    • The camera no longer gets stuck on the Spectator's POV when the in-match Survivor uses the Passage while the Spectator was being mori'd
  • Perks
    • Illusions spawned by the Mirrored Illusion perk now correctly despawn when the Killer walks through it
    • The Mirrored Illusion perk no longer charges when an Illusion is already active.
    • The Dark Arrogance perk's bonus vault effect no longer incorrectly applies to other Killer abilities.
  • Miscellaneous
    • Medkits no longer fully deplete when self-healing to 100% with no add-ons.
    • Fixed an issue that caused the Entity window blocking effects not to block a window that was just unblocked after 3 consecutive rushed vaults.
    • Survivors no longer get stuck in the hooked state when the killer is interrupted.

Patch 8.0.1 - 13 June 2024

CONTENT
  • The Good Guy
    • Power Drill
      • Hidey-Ho Mode cooldown reduced by 10% after hitting a Survivor with Slice & Dice. (was 15%)
    • Automatic Screwdriver
      • Missing a Slice & Dice reduces Hidey-Ho Cooldown by 8%. (was 10%)

Dev note: Currently, The Good Guy's Power incorrectly starts to recharge as soon as the Slice & Dice attack is started rather than after it finishes, making his Power recharge much faster than intended. This will be corrected in the near future. In the meantime, we have toned down these Add-Ons to make sure they don't get out of hand. They will return to their normal strength once this is resolved.


FEATURES

  • UX Improvement
    • Added an option on the Graphic settings menu for players to choose between the use of the full sized item preview or reduced item preview during matches.


BUG FIXES

  • Archives
    • Fixed an issue with the "Bloody Rewards" challenge where progress could not be made when the player was earning Bloodpoints in a trial.
  • Audio
    • Fixed an issue that caused The Legion's Backstabber outfit to have Frank's voice instead of Susie's.
  • Bots
    • Bots no longer break from interacting with pallets reset by Any Means Necessary.
    • The Trapper Bot in Survive with Bots Tutorial remembered how to use Bear Traps again
  • Characters
    • Fixed an issue that caused some Survivors to lack facial animations while idle in the lobby.
    • Fixed an issue that caused multiple clipping issues when performing various actions on the Survivor as The Pig.
    • Fixed an issue that caused the hands to appear without the arms when teleporting to a TV while playing as The Onryo.
    • Fixed an issue that caused the legs of male Survivors to clip through The Twins' POV when the Survivor performs Decisive Strike.
    • Blight no longer slows down to 4.6m/s before the end of a Rush when using the Alchemist's Ring add-on.
  • Characters - The Lich
    • When using the Fly spell, The Lich is now correctly able to move over crouched Survivors.
    • The Treasures Chest lid no longer closes slightly for a moment after having been opened by a Survivor
    • A network desync no longer occurs when The Lich interrupts a Survivor rushing into a locker with the Hand of Vecna equipped
    • The Attuned Hand and Eye of Vecna no longer remain visible when Survivors are sacrificed on a hook
    • ** The Hand of Vecna mesh no longer lacks a dissolve VFX when Survivors bleed out holding the hand
    • The Locker Smoke VFX when The Lich or a Survivor opens an Entry-Locker is no longer hidden for Survivors
    • The Lich's Dispelling Sphere starting point is no longer offset when cast while strafing
    • The Lich's Mage Hand Decal VFX no longer remains visible on multiple Pallets when they are close together
    • The Lich's mini-mori is no longer bound to the same input as the regular mori
    • The Lich's mori and mini mori prompts no longer behave erratically when both are available at the same time
    • The Lich's Spell Indicator VFX no longer can become distorted when users change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
    • While spectating the Lich, the Spell Indicator VFX is no longer offset until a Survivor is killed by a mori.
  • Environment/Maps
    • Fixed an issue in Toba Landing where there was a delay when entering the map
    • Fixed an issue with the hatch where there was a delay when getting close to it
    • Fixed an issue in Midwich Elementary school where players could experience a delay when navigating the corridor between the bathrooms
    • Fixed an issue in the Yamaoka's Estate Residence where a collision would create an issue for the Blight
    • Fixed an issue in Badham Preschool where the killer would be blocked in the navigation
    • Fixed an issue In MacMillan Estate Realm where projectiles would not go between the boards of boarded up windows
    • Fixed an issue in Raccoon City Police Station where the Mastermind would not vault with his power activated
    • The Camera no longer becomes misaligned if the Survivor is grabbed while traversing a Passage.
    • The Knight's guards pathing no longer breaks when Survivors take the Tower Passage during a Hunt
    • The Passage glow VFX no longer remains visible from afar after traveling through it
    • The camera no longer becomes first person when traveling through Passages on the Spectator's POV
    • The Passage aura and glow VFX are no longer missing on the Spectator's POV
  • Events
    • Fixed an issue where the Tryks Stand-In charm, a Twitch Drop reward, was erroneously listed within the Collection screen of the Twisted Anniversary event.
  • Perks
    • The Mirrored Illusion can no longer be distinguished from The Killer POV from afar.
    • Survivors using Mirrored Illusion can no longer stack Static illusions at the same location.
    • The Mirrored Illusion VFX is no longer missing when a Survivor uses the Perk a second time.
    • Survivors using Mirrored Illusion can no longer spawn Static Illusions on Boon Totems.
    • Survivors with Mirrored Illusion can no longer become stuck and jitter when placing an Illusion on certain Generators.
    • The Generator progress to activate the "Mirrored Illusion" Perk no longer fails to be displayed on the Perk icon
    • The Still Sight perk icon now correctly remains dimmed when the survivor is hidden inside a locker
    • The Pallet stun duration increase by Dark Arrogance is now correctly 25% instead of 20%
    • The Perks Languid Touch and Weave Attunement no longer display a green 'buff' external Perk icon for Survivors.
    • The Survivor can no longer be seen floating after succeeding in a Decisive Strike on the Killer.
  • Platforms
    • Fixed an issue on PS4 where rarely, the game could get into an infinite black screen during startup.
  • UI
    • Subtitles now correctly play in Cinematics.
  • Misc
    • The Flame Turret no longer fails to display the Information UI on initial pickup from the Control Station.
    • Basic attacks with 'Undetectable' status gained from perks and add-ons now correctly count towards 'Outta Nowhere' achievement
    • Killers with the Ivory Memento Mori Offering can Mori Survivors on the 1st Hook stage when they self-unhook at the very last second.


KNOWN ISSUES

  • The Archives progress widget does not appear in-game when gaining progress on the "Show 'Em What You Got", "Encore! Encore!", "It Takes Two", and "Dancing with Myself" challenges. Progress is still retained after the match.


Note: The update will be delayed on Xbox. Crossplay and Events will be unavailable to Xbox players until the update goes live on the platform.

Patch 8.0.0 - 03 June 2024

CONTENT


PERK UPDATES

  • Deadlock
    • Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
  • Grim Embrace
    • Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
  • Pop Goes the Weasel
    • Decreased the amount of progress lost to 20%. (was 30%)
  • Scourge Hook: Pain Resonance
    • Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)
  • Background Player
    • Decreased the movement speed bonus to 150%. (was 200%)
    • Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
  • Buckle Up
    • Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed)
    • The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
  • Invocation: Weaving Spiders
    • Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds)
    • Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds.
  • Decisive Strike
    • Decreased the stun duration to 4 seconds. (was 5 seconds)


KILLER TWEAKS

  • The Blight
    • Compound Thirty-Three
      • Rush tokens are capped at 5. (was 3)
      • Increases Rush turn rate by 11%. (was 33%)
      • Increases Rush duration by 11%. (was 33%)
  • Iridescent Blight Tag
    • Increases Rush speed by 10%. (was 20%)
  • The Cannibal
    • Power
      • Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
      • Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
      • Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
      • Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)
    • Award-winning Chilli|Award-Winning Chili
      • Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)
    • Chainsaw File
      • Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)
    • Chili
      • Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
    • Homemade Muffler
      • Decreases tantrum duration by 0.5 seconds. (was 1 second)
    • Knife Scratches
      • Increases Chainsaw Sweep movement speed by 1.5%. (was 2%)
      • Increases time required to charge the Chainsaw by 10%. (was 12%)
    • The Beast's Marks
      • Increases Chainsaw Sweep movement speed by 2%. (was 3%)
      • Increases time required to charge the Chainsaw by 12%. (was 14%)
  • The Deathslinger
    • Power
      • Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
      • Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
      • Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)
    • Bayshore's Cigar
      • Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)
    • Bayshore's Gold Tooth
      • Increases the Speargun's reeling speed by 5%. (was 9%)
    • Chewing Tobacco
      • Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)
    • Snake Oil
      • Increases the Speargun's reeling speed by 2.5%. (was 5%)
  • The Mastermind
    • Power
      • Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
      • The Uroboros infection now resets to 1% upon being hooked. (was 50%)
  • The Good Guy
    • Power
      • Scamper is now only available while performing a Slice & Dice.
      • Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
      • Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
      • Added a 1 second cooldown after cancelling a Slice & Dice charge up.
    • Strobing Light
      • Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
    • Pile of Nails
      • Upon manually exiting Hidey-Ho Mode, Chucky remains Undetectable for 3 seconds. (was 5 seconds)
    • Yardstick
      • Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)
    • Hard Hat
      • Removed "and exits Hidey-Ho Mode." from description.


TOOLBOX TWEAKS

  • Toolbox
    • Increases sabotage speed by 15%. (was 10%)
  • Mechanic's Toolbox
    • Increases sabotage speed by 25%. (was 10%)
  • Commodious Toolbox
    • Increases sabotage speed by 50%. (New functionality)
  • Engineer's Toolbox
    • Increases sabotage speed by 10%. (was Decreases by 25%)
  • Alex's Toolbox
    • 18 charges. (was 24 charges)
    • Increases sabotage speed by 100%. (was 50%)
  • Festive Toolbox
    • Increases sabotage speed by 50%. (New functionality)
  • Anniversary Toolbox
    • Increases sabotage speed by 50%. (New functionality)
  • Masquerade Toolbox
    • Increases sabotage speed by 50%. (New functionality)

TOOLBOX ADD-ONS TWEAKS

  • Cutting Wire
    • Increases the Toolbox's sabotage speed by 20%. (was 15%)
  • Grip Wrench
    • Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
  • Hacksaw
    • Increases the Toolbox's sabotage speed by 30%. (was 20%)


EVENTS & ARCHIVES

  • The Twisted Masquerade event begins June 13th at 11:00 am ET.
  • The Twisted Masquerade event tome also opens June 13th at 11:00 am ET.


MAP UPDATES

  • Decimated Borgo Realm Update
    • The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.

FEATURES

  • UX
    • Started adding search tags for Charms.
      • Only "Perks" and "Birds" for the moment.
    • New Item Preview Window
      • Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.


BUG FIXES

  • Archives
    • Fixed an issue that affected Archives challenges which required the Killer to complete a Trial with no more than X Survivors living to update their progress incorrectly during a match. It now correctly updates throughout the match as each Survivor dies.

Fixed an issue that prevented the Archives challenge progress notification to display in the Match Results screen if the challenge was already completed before entering another trial.

  • Bots
    • The names of the Bots that appear following a player disconnection have been corrected.
  • Characters
    • Fixed an issue that caused some survivors to stop playing their idle animation when equipped with an item in the lobby.
    • Fixed an issue that caused Survivor to be misaligned with The Ghost Face during a vault interruption.
    • Fixed an issue that caused the Male Survivors to be misaligned when Naughty Bear picks them up.
    • Fixed an issue that caused the chains from the Cenobites portals not to be dismissed when the Cenobite teleports to a Survivor solving the box.
    • Fixed an issue that caused a crosshair to be briefly visible in the middle of the screen when unbinding Victor as the Twins.
    • Fixed an issue that caused Victor to briefly appear on Charlottes head in the tally screen when playing as the Twins.
    • Fixed an issue that caused the Plague's Vile and Corrupt Purge animation to continue playing after the interaction has ended.
    • Fixed an issue that caused the Cannibal to be missing the Tantrum animation from the Killer POV when not extending the Chainsaw Sweep.
    • Fixed an issue that caused the Cannibal to be missing the Tantrum animation after bumping into an asset.
    • Fixed a crash that could sometimes happen when playing against killers with a lullaby
  • Environment/Maps
    • Fixed an issue that caused items to slightly float on the Ferry Boat in the Pale Rose map.
    • Fixed an issue that prevented the Killer from interrupting Survivors performing the Invocation interaction from specific spots.
    • Fixed an issue in Raccoon City Police Station where the Nurse can blink out bound
  • Platforms
    • Fixed an issue with input bindings for players on the Windows Store.
    • Haptic Feedback has been fixed on PlayStation.
  • UI
    • Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.
    • Fixed an issue where the survivor offerings' order is inconsistent in the match details
    • Fixed a crash issue that could occur in the search bar
    • Fixed a crash issue that could occur while reporting another player
    • Fixed an issue where the perk's description is not displayed properly in the Tally Scoreboard on the Switch
    • Fixed an issue where the owned tag is shown on customization items in the Rift
    • Fixed an issue where a tooltip was not displayed on the disabled button in the lobby
  • Misc
    • Bloodwebs with kill-switched items should no longer be possible.
    • Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
    • Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
    • Fixed an issue that VFX to misalign with the Spirit's body during the Mori preview with the Blazing Lineage outfit.


PUBLIC TEST BUILD (PTB) ADJUSTMENTS

  • The Lich
    • Survivor activating the effect of a Vecna Item suffers from Broken Status effect for 30 seconds.
    • Decreasing the Spell charge time of all Spells from 0.33 seconds to 0.2 seconds.
    • Increased all Spell charges movement speed from 3.68 m/s to 4.0 m/s.
    • Increased duration of the Fly spell from 3.5 seconds to 4.0 seconds.
    • Killer gains back collision with Survivors at the start of the end of Fly sequence.
    • Slightly Increased ground friction and controls at the end of Fly to diminish the sliding effect.
    • Reduced the FOTD Projectiles spawns from 1.0 seconds to 0.5 seconds.
    • Increased the FOTD Projectiles movement speed from 8.0 m/s to 9.0 m/s.
    • Increased FOTD Activation cooldown movement Speed from 2.3 m/s to 3.68 m/s.
    • Increased Dispelling Sphere active time from 20 seconds. to 25 seconds.
    • Increased Dispelling Sphere movement speed from 4.2 m/s to 5.5m/s.
    • Increased Dispelling Sphere Activation cooldown movement Speed from 2.3m/s to 3.68m/s.
    • Increased Mage Hand Activation cooldown movement Speed from 2.3m/s to 3.68m/s.
    • Decreased Mage Hand time to lift a pallet from 0.5 seconds to 0.35 seconds.
    • Decreased all Spell Cooldown from 50 seconds to 38 seconds.
    • Decreased all Magic Items default Reveal Killer aura from 3.0 to 1.5 seconds.
  • Addons
    • Raven's Feather: Decreased duration of the Fly spell from 1 second. to 0.5 seconds.
    • Trickster's Glove: Decreased Mage Hand holds pallet time from 1 seconds to 0.5 seconds.
    • Crystal Ball: Increased the duration of Killer instinct from 1.5 seconds to 3.0 seconds.
    • Potion of Speed: Decreases the period where you cannot attack after casting Fly from 0.5 seconds to 0.35 seconds.
    • Ring of Telekinesis: Decreased the lift speed from 50% to 35%
    • Ring of Spell: Storing Decreased the cooldown reduction of all spells from 5 seconds to 4 seconds.
    • Robe of Eyes: Decreased distance detection from 8M to 6M.
    • Dragontooth Dagger: Increased Haemorrhage and Mangled Status Effects from 30 seconds to 45 seconds.
    • Cloak of Invisibility: Decreased the Undetectable time from 12 seconds to 10 seconds.
      • Vorpal Sword: Decreased the Broken status effect from 60 seconds to 30 seconds.
  • Score Events
    • Violent Caster Increased from 100 to 300 Bloodpoints
    • Spectral Smash Increased from 500 to 600 Bloodpoints
  • Perks
    • Weave Attunement
      • Aura reveal distance increased from 8 meters to 12 meters of dropped items.
    • Dark Arrogance
      • Vault speed increase updated from 16/18/20% to 15/20/25%.
    • Bardic Inspiration
      • Buff now lasts 90 seconds instead of 60 and goes on cooldown for 110/100/90 seconds instead of 80/70/60.
      • Duration of buff is now shown on the external perk icon.
    • Still Sight
      • Aura reveal distance increased from 18 meters to 24 meters.
  • Killer Updates
    • The Blight
      • Compound Thirty-Three
        • Rush tokens are capped at 5. (was 3)
  • Archives
    • The current challenge progression will now pop on the side of the Tally screen at the end of every game, even if there was no progress on the selected challenge.
  • Bots
    • Bots can now use the Mirrored Illusion Perk correctly.
    • Bots no longer magically see The Lich's Dispelling Sphere without an appropriate Magic Item.
    • Bots should be less likely to stop mid-chase while thinking of options.
    • Fixed multiple crashes that could occur due to playing with Bots.
    • Duplicates of characters replaced by Bots should no longer appear in the Tally screen.


BUG FIXES

  • The Lich
    • Fixed an issue that caused The Lich to lose collision with Survivors while selecting or charging spells.
    • Fixed an issue that caused The Lich to lose collision with Survivors during the Fly spell.
    • Fixed an issue that caused The Lich to lose collision with crouching Survivors after using the Fly spell.
    • Fixed an issue that caused The Lich to potentially get stuck if the Fly spell ends on top of a vault.
    • Fixed an issue that caused The Lich to be unable to avoid being flashlight blinded after having used Fly or the Flight of the Damned spells.
    • Fixed an issue that caused The Lich's spells to display in active cooldown on the spell selection screen when quickly cancelling any spell cast.
    • Fixed an issue that caused Survivors to remain stuck in the grab animation for a few seconds after being interrupted during the Mimic chest escape interaction.
    • Fixed an issue that caused the dispelling sphere loop SFX to be too loud on the survivor and killer perspective.
    • Fixed an issue that caused blood burst VFX to appear at the feet of male survivors when attuning to the Eye of Vecna.
    • Fixed an issue that caused the Magic Items to lack a dissolve VFX.
    • Fixed an issue that caused the Vecna Items to lack a dissolve VFX.
    • Fixed an issue that caused the Spell Indicator VFX invisibility or to remain dimly lit during and after the first Cooldowns.
    • Fixed an issue that caused the Lich's motion trail VFX offset during multiple actions.
    • Fixed an issue that caused the Eye of Vecna Invisibility Locker Smoke VFX to be only visible for the Survivor fast-exiting the Locker.
    • Fixed an issue that caused the blood drip VFX for The Lich's wipe animation to offset.
    • The Lich no longer speeds up briefly when casting Flight of the Damned or Dispelling Orb.
    • The Lich's Flight of the Damned collision hitbox is now correctly lowered while using the Iridescent Book of Vile Darkness addon.
  • Perks
    • Fixed an issue that caused the Bardic Inspiration music to play indefinitely when falling the dice roll.
    • Fixed an issue that caused the Bardic Inspiration perk animation to continue when a Survivor is downed during the interaction.
    • Fixed an issue that caused Mirrored Illusion husk dissolution smoke VFX to remain longer than intended.
    • Fixed an issue that caused Survivors' auras to be revealed when swapping a handheld item with an item inside a chest when the Killer had the Weaved Attunement perk.
    • Fixed an issue that caused the Weave Attunement external perk icon not to be displayed.
    • Fixed an issue that caused the Languid Touch external perk icon not to be displayed.
  • Misc
    • Buying multiple characters too fast should no longer crash the game.
    • Fixed an issue that caused smoke flickering on pallets in the Forgotten Ruins map.
    • Fixed an issue that caused trap Killers to be unable to use their powers at the entrance of the main building in the Forgotten Ruins map.
    • Fixed an issue that caused Victor's SFX to keep looping after a Survivor shoves open a locker blocked by Victor when playing against the Twins.
    • Fixed an issue that caused the Dredge and a Survivor to get stuck in a locker if another Survivor tried to hide in the same locker before the Dredge teleported.
    • Fixed an issue that caused The Good Guy to be able to Scamper window vaults while in Hidey-Ho Mode.
    • Fixed a crash that could occur when using Decisive Strike.
    • Fixed a crash that could occur when playing the Tutorial matches.
    • Survivors are now able to correctly blind the Unknown with a Flashlight.

Patch 8.0.0 (PTB) - 14 May 2024

CONTENT
  • New Survivor - Aestri Yazar
    • Perks:
      • Mirrored Illusion: This perk activates after completing a total of 50% worth of repair progress on generators. Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds. Then, the perk deactivates.
      • Bardic Inspiration: Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 60 seconds if the performance is completed. When the ability is cancelled or the performance completes, it goes on cooldown for 90/75/60 seconds.
        1 | You scream, but nothing happens
        2-10 | skill checks give +1% progress
        11-19 | skill checks give +2% progress
        20 | skill checks give +3% progress
      • Still Sight: After standing still for 6/5/4 seconds, this perk activates. Until you start moving, you see the aura of the Killer as well as all generators and chests within 18 meters.


  • New Killer - The Lich
    • Perks:
      • Weave Attunement: When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items. Survivors within 8 meters of dropped items have their auras revealed to you. When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
      • Languid Touch: When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds. This perk has a 20-second cooldown. Exhausted prevents Survivors from activating exhausting perks.
      • Dark Arrogance: Increases the duration you are blinded and the duration of pallet stuns by 25%. Increases regular vault speed by 16/18/20%.


PERK UPDATES

  • Deadlock
    • Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
  • Grim Embrace
    • Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
  • Pop Goes the Weasel
    • Decreased the amount of progress lost to 20%. (was 30%)
  • Scourge Hook: Pain Resonance
    • Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)
  • Background Player
    • Decreased the movement speed bonus to 150%. (was 200%)
    • Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
  • Buckle Up
    • Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed)
    • The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
  • Invocation: Weaving Spiders
    • Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds)
    • Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds)
  • Decisive Strike
    • Decreased the stun duration to 4 seconds. (was 5 seconds)


KILLER TWEAKS

  • The Blight
    • Compound Thirty-Three
      • Increases Rush turn rate by 11%. (was 33%)
      • Increases Rush duration by 11%. (was 33%)
    • Iridescent Blight Tag
      • Increases Rush speed by 10%. (was 20%)
  • The Cannibal
    • Power
      • Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
      • Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
      • Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
      • Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)
    • Award-Winning Chili
      • Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)
    • Chainsaw File
      • Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)
    • Chili
      • Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
    • Homemade Muffler
      • Decreases tantrum duration by 0.5 seconds. (was 1 second)
    • Knife Scratches
      • Increases Chainsaw Sweep movement speed by 1.5%. (was 2%)
      • Increases time required to charge the Chainsaw by 10%. (was 12%)
    • The Beast's Marks
      • Increases Chainsaw Sweep movement speed by 2%. (was 3%)
      • Increases time required to charge the Chainsaw by 12%. (was 14%)
  • The Deathslinger
    • Power
      • Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
      • Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
      • Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)
    • Bayshore's Cigar
      • Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)
    • Bayshore's Gold Tooth
      • Increases the Speargun's reeling speed by 5%. (was 9%)
    • Chewing Tobacco
      • Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)
    • Snake Oil
      • Increases the Speargun's reeling speed by 2.5%. (was 5%)
  • The Mastermind
    • Power
      • Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
      • The Uroboros infection now resets to 1% upon being hooked. (was 50%)
  • The Good Guy
    • Power
      • Scamper is now only available while performing a Slice & Dice.
      • Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
      • Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
      • Added a 1 second cooldown after cancelling a Slice & Dice charge up.
  • Strobing Light
    • Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
  • Pile of Nails
    • Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds. (was 5 seconds)
  • Yardstick
    • Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)
  • Hard Hat
    • Removed "and exits Hidey-Ho Mode." from description.


TOOLBOX TWEAKS

  • Toolbox
    • Increases sabotage speed by 15%. (was 10%)
  • Mechanic's Toolbox
    • Increases sabotage speed by 25%. (was 10%)
  • Commodious Toolbox
    • Increases sabotage speed by 50%. (New functionality)
  • Engineer's Toolbox
    • Increases sabotage speed by 10%. (was Decreases by 25%)
  • Alex's Toolbox
    • 18 charges. (was 24 charges)
    • Increases sabotage speed by 100%. (was 50%)
  • Festive Toolbox
    • Increases sabotage speed by 50%. (New functionality)
  • Anniversary Toolbox
    • Increases sabotage speed by 50%. (New functionality)
  • Masquerade Toolbox
    • Increases sabotage speed by 50%. (New functionality)


TOOLBOX ADD-ONS TWEAKS

  • Cutting Wire
    • Increases the Toolbox's sabotage speed by 20%. (was 15%)
  • Grip Wrench
    • Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
  • Hacksaw
    • Increases the Toolbox's sabotage speed by 30%. (was 20%)


MAP UPDATES

  • New Map - Forgotten Ruins
    • A new Map comes to the world of Dead by Daylight, found in The Decimated Borgo Realm. A tower standing tall alone, but what is above ground hides a new world underground. A prison area where Vittorio Toscano was thrown in for some time. On the other side of the dungeon, the Alchemist room is found, where a scholar can learn secrets of the world, or the dimensions that surround the universe of the Entity.
  • Decimated Borgo Realm Update
    • The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.


FEATURES

  • UX
    • Started adding search tags for Charms
      • Only "Perks" and "Birds" for the moment.
    • New Item Preview Window
    • Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.


BUG FIXES

  • Archives
    • Archive challenges requiring killers to complete a Trial with no more than X Survivors living should now correctly update throughout the match as Survivors die off.
  • Audio
    • Fixed an issue that caused some of The Good Guy's voice lines to be cut in the Mori Preview.
    • Fixed an issue that caused the Nightmare's Jump Rope add-on to fail increasing Survivors grunts volume.
  • Bots
    • The names of the Bots that appear following a player disconnection have been corrected.
  • Characters
    • Fixed an issue that caused The Cannibal's Tantrum animation to sometimes not play after overcharging the chainsaw or hitting a collision.
    • Fixed an issue that caused male Survivors to be dropped closer to Killer than female Survivors when escaping the Killer's grasp by any means.
    • Fixed an issue that caused The Twin's Baby Teeth add-on not to inflict the Blindness status effect when attached to a Survivor.
    • Fixed an issue that caused Victor's respawn animation to play on Charlotte before his cooldown finishes.
    • Fixed an issue that caused Victor not to trigger the anti-camp meter when he was close to the hook.
    • Fixed an issue that caused The Blight camera to pan down after breaking a pallet during Lethal Rush.
    • Fixed an issue that caused Charles Lee Ray to be invisible during certain interactions.
    • Fixed an issue that caused the Cenobite's camera to reset when turning while using his power.
    • Fixed an issue that caused Survivors camera to snap back to the default position when exiting a locker.
    • Fixed an issue that caused the Plague to lose Corrupt Purge when being stunned by any means.
  • Environment/Maps
    • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of Killer Basement staircase in the main building of the Ironworks of Misery map.
    • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of the staircases in the Midwich Elementary map.
    • Fixed an issue in the Underground Complex where two generators could spawn in the same room.
    • Fixed an issue in the Underground Complex where a chest would spawn in rooms and clip with different elements of the environment.
    • Fixed an issue in Lery's Hospital where an invisible collision was letting players walk over the stairs going down the basement in the Doctor's Office.
    • Fixed multiple issues related to the Nurse blinking out of the Raccoon City Police Station map.
    • Fixed an issue in the Eyrie of Crows map where a collision near the hill would prevent players from navigating.
    • Fixed an issue in the Raccoon City Police Station map where Victor could climb on blockers.
    • Fixed an issue in the Autohaven Wrecker's Realm where an obstacle blocked navigation for the Killer.
  • Perks
    • Fixed an issue that caused Victor to be unable to receive noise notifications from the Call of Brine perk.
    • Fixed an issue that caused the Premonition perk to activate while being carried by the Killer.
    • Fixed an issue that caused the Bamboozle perk to trigger when Killers used their power to vault through a window.
    • Fixed an issue that caused the Bite the Bullet perk not to activate.
    • Fixed an issue that caused the Deliverance perk to sometimes not activate.
    • Fixed an issue that caused the Ultimate Weapon perk to sometimes not to activate the screaming animation from Survivor POV.
  • UI
    • Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.
  • Misc
    • Kill-switched items should no longer appear in Bloodwebs.
    • Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
    • Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
    • Fixed a crash that could occur when a Survivor screams.
    • Spamming the unhook button no longer causes the hooked Survivor's camera to swing around repeatedly.
    • Fixed an issue that caused the Hatch Unlock progress to reset when cancelling the interaction.
    • Fixed an issue that caused Survivors to be unable to unhook a teammate if that hooked Survivor had previously unhooked themselves just before reaching the struggle stage.


KNOWN ISSUES

  • Characters
    • It is possible for The Dredge and a Survivor to get stuck in a locker if another Survivor tries to hide in the same locker before the teleportation.
  • Perks
    • UI feedback is missing for some Perks (Languid Touch, Weave Attunement, Bardic Inspiration).
    • Survivors' Auras are revealed when swapping an item held in hands with an Item inside a Chest with the Weave Attunement Perk.
    • The Survivor screams and animation triggers before the result of the dice appears with the Bardic Inspiration Perk.
    • Rarely there is no lute or dice animations when triggering the Bardic Inspiration Perk.
    • When rolling a 1 with the Bardic Inspiration perk, the lute song will continue to play indefinitely until the perk interaction is attempted again.
    • It is possible to spawn a second illusion when there is already one active with the Mirrored Illusion Perk.

Patch 7.7.1 - 06 May 2024

CONTENT
  • Modifiers
    • Modifier: Chaos Shuffle opens at May 16th at 11:00:00 AM Eastern Time.
      • This Modifier also features an event tome, opening at the same time.
  • Perk Updates
    • Ultimate Weapon
      • Now causes Survivors within 32 meters of the locker to scream and show their position (was based on the Killer's position) then gain Blindness for 30 seconds (as before).


BUG FIXES

  • Audio
    • Fixed an issue that caused sound issues in the Mori Preview after previewing The Nightmare or the Wraith.
    • Fixed an issue that caused Naughty Bear to have overlapping voice lines in the Mori Preview.
    • Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low.
  • Characters
    • Potential fix for an issue that caused rubber-banding when moving.
    • Fixed an issue that caused a stutter at the end of several interactions.
    • Fixed an issue which allowed Victor to be recalled sooner than 30 seconds after latching onto a Survivor.
    • Victor now glows red after downing an injured Survivor with a Pounce attack, properly indicating he can be Crushed.
    • Victor can no longer latch on to survivors with the Endurance status effect.
    • Fixed an issue that caused Victor to be unable to move after switching to Victor while a Bot is crushing him.
    • Fixed an issue that may cause Survivors to be unable to wiggle out when a Hook interaction is denied by the server.
    • Fixed an issue that caused The Xenomorph to be unable to hit a Survivor placing a turret with their tail attack.
    • Fixed an issue that caused The Nurse to not be affected by pallet stuns.
    • Fixed an issue that caused the Survivors' left arm to jitters when in downed state
    • Fixed an issue that caused The Legion's post-Frenzy hand to snaps upwards before entering the self-stun animation.
  • Perks
    • Toolboxes now properly lose charge when used to charge the Potential Energy perk.
  • UI
    • Fixed an issue when going back to the Main Menu from a "Play as Killer" offline Lobby causing the bottom button prompts to overlap.
    • Fixed an issue in the Killer tutorial where two prompts could sometimes overlap.
    • Fixed an issue in the Archives where the menu became invisible after watching a Journal's Entry cinematic.
    • Fixed an issue where the Killer name would be missing from the daily ritual "The Hunt Ritual"
  • Environment/Maps
    • Fixed an issue in the Nostromo map where the Nurse could blink and get stuck in the hull of the Spaceship
    • Fixed an issue where The Blight didn't bounce of wall properly in the Raccoon PD map
    • Fixed an issue in Greenville Square where the traps could be placed under the ground next to the shack window
    • Fixed an issue in Shattered Square where both pallets of the main building would spawn at the same time
    • Fixed an issue in the RPD where the survivors could land on top of a door frame
    • Fixed an issue in Léry's Hospital where the killer could not interrupt a survivor from one side of a generator
    • Fixed an issue in Autohaven Wreckers where Victor could jump though a sheet of metal in the shack
    • Fixed an issue in Greenville Square where the double pallet tile didn't spawn
    • Fixed an issue that may cause Meg to be unable to unhook Dwight during the Survivor Tutorial.
    • Fixed an issue in Dead Dawg Saloon where the player camera could clip into a rock
    • Fixed an issue in Coldwind Farms where the Cow Tree's vault tarp was missing
    • Fixed an issue in Crotus Prenn Asylum where Trapper could hide beartraps inside the rocky edge of the hill
    • Fixed an issue in Eyrie of Crows where Trapper could hide beartraps inside some roots at the stone gazebo
    • Fixed an issue in Hawkins Laboratory where superfluous collisions were affecting player navigation near some closed doors and causing rubber-banding
    • Fixed an issue in Hawkins Laboratory where players could hide items in the floor near the storage room doors
    • Fixed an issue in Haddonfield where players would collide with the car mirrors and experience frustrating navigation issues
    • Fixed an issue in Haddonfield where the End-Game Collapse Cracks would appear on the ceiling of the balcony from one of the large houses
    • Fixed an issue in Midwich Elementary School where Killers' vision could clip into a destroyed wall and see outside of the map
    • Fixed an issue in Raccoon City Police Department West Wing where Trapper could hide beartraps inside a pile of debris in the library
    • Fixed an issue in Raccoon City Police Department where players could climb on top of a duffle bag
    • Fixed an issue in Raccoon City Police Department East Wing where players could climb onto the toilets
    • Fixed an issue in Toba's Landing where the central computer console from the main base was popping with distance
  • Graphics
    • Fixed an issue that caused bright flashes in the basement and in the end game screen.
  • Store
    • Fix: Auric Cell Offers cards now can be clicked entirely without players needing to click on the button.
  • Miscellaneous
    • Fixed an issue where items and add-ons would not get equipped automatically after previously running out of them

Patch 7.7.0a - 26 April 2024

BUG FIX
  • Tentatively fixed an issue causing strobing / flashing white lights.
  • This fix is applied to Steam and Epic Game Store initially.
  • Please advise if you continue to encounter the flashing lights after downloading the hotfix here.

Patch 7.7.0 - 23 April 2024

FEATURES
  • Game Engine Update
    • Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
  • New Store
    • New Store available, replacing the previous one
      • Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
      • Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
      • Specials Page: A dedicated page to show all special offers currently available in the game.
      • Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
      • Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
      • Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
    • Mix and Matching specifics
      • Players can now select Characters and Cosmetics without having to equip them immediately.
        • Clicking on an option allows players to preview the Character or Cosmetic.
        • Selecting the Character or equipping the Cosmetic confirms their choice.
      • Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
      • Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
    • Previewing Perks, Powers and Moris
      • Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
      • Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
      • Visceral Outfits are going to show their own version of their Character's Mori.
    • Bio pages for Characters
      • These were made a part of the Characters' Wardrobes.
      • They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
    • General
      • Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
      • The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
      • Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
      • Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
      • Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
    • Shrine of Secrets
      • The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
      • The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.
  • Match's Details Menu
    • The Match Details Menu now allow players to review Perks.
    • During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
    • Hovering on Perks and Offerings allow players to see the tooltips and read their description.


CONTENT

  • The Archives
    • Tome 19 "SPLENDOR" - Level 1 opens April 23rd at 11:00:00 AM Eastern Time.
  • Killer Update - The Twins
    • The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
    • Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
    • Charlotte can now recall Victor at any point while he is unbound. (NEW)
    • A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
    • Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
      • Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
      • Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
      • Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)
    • Add-Ons:
      • Tiny Fingernail: Decreases Victor’s Unbind time by 33%. (was 50%)
      • Toy Sword: Decreases Pounce charge time by 10%. (was 20%)
    • UX improvements
      • Power Widget:
        • Victor's cooldown is now displayed.
        • Cooldown is now displayed at a decreased opacity.
        • Charlotte's Power icon updates to surface when recalling Victor is available.
        • Charlottes Power icon updates to surface the correct input when recalling Victor is available.
  • Killer Update - The Blight
    • Improved collision detection to reduce cases where The Blight slides off objects.
    • Add-Ons:
      • Shredded Notes: Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
      • Summoning Stone: Increases the initial Rush duration by 0.5 second. (Rework)
      • Soul Chemical: Increases the initial Rush speed by 5%. (Rework)
    • UX improvements
      • Power Widget:
        • Cooldown is now displayed at a decreased opacity
        • Cooldown now uses the consistent white colour
        • Cooldown is now displayed per charge
        • Rush duration is now surfaced
      • Time to perform a new Rush is now surfaced
  • Perk Updates
    • Ultimate Weapon
      • Now activates for 15 seconds (was 30 seconds).
      • Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
      • Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
    • Decisive Strike
      • Increased the Stun duration to 5 seconds (was 3 seconds).
    • Adrenaline
      • Burst of speed now lasts 3 seconds (was 5 seconds).
      • Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
      • Adrenaline no longer causes you to wake up when facing The Nightmare.
  • Environment/Maps
    • Haddonfield - Lampkin Lane
      • The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.
  • Gameplay Mechanics
    • The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.


BUG FIXES

  • Audio
    • Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
    • Fixed an issue that caused dead Survivors to be moaning after a Mori.
    • Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.
  • Archives
    • Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb's Watchful Eye Master Challenge.
    • Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
    • Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
    • Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
    • Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.
  • Characters
    • Fixed an issue that caused The Trickster's vault animation through a window to jitter.
    • Fixed an issue that caused the male Survivor's flashlight aim to be lower than before.
    • Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
    • Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
    • Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
    • Fixed an issue that caused Victor and The Nemesis' Zombies to not be destroyed by the Head On Perk.
    • Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
    • Fixed an issue that caused Bear Traps to float when placed under Survivors.
    • Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
    • Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.
  • Environment/Maps
    • Fixed an issue with the Crashed Bus where the Characters could not vault.
    • Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
    • Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
    • Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.
  • Bots
    • The Knight's Guards will no longer get stuck on stairs.
    • Bots can now activate the Plot Twist Perk
    • Fixed an issue where bots were unable to interact with some Hex Totems in Léry's Memorial Institute and Midwich Elementary School
  • Perks
    • Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.
  • UI
    • Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
    • Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
    • Fixed an issue where the search result of friends cannot be scrolled with a Controller.
  • Miscellaneous
    • Fixed an issue where players would not disconnect from their party when closing the game.
    • Fixed an issue where players could not block other players.
    • Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
    • Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.


KNOWN ISSUES

  • Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.
  • The "i" button that opens up the selected Character's lore is removed. This information will be again available in a future update
  • Lore is still accessible through the Store, using the "Bio" subtab on Characters' wardrobes
  • Charles Lee Ray is sometimes invisible to some players POV.
  • Victor can sometimes not be crushed by pallets.


CHANGES FROM THE PTB

  • General Updates
    • Reverted the unhook interaction to being cancellable.
  • Killer Updates - The Twins
    • Reverted most of the changes that were on the PTB, except the quality of life changes listed above.
  • Add-Ons:
    • Rusted Needle: Crushing Victor when attached inflicts Hemorrhage until healed. (Reverted)
    • Sewer Sludge: Increases time to crush Victor when attached by 2 seconds. (Reverted)
    • Silencing Cloth: Charlotte gains Undetectable for 20 seconds after waking from her dormant state. (Reverted)
    • Weighty Rattle: Crushing Victor when attached inflicts Broken for 20 seconds. (Reverted)
    • Iridescent Pendant: Crushing Victor while he is dormant inflicts Exposed for 45 seconds. (Reverted)
  • Killer Updates - The Blight
    • Add-Ons:
    • Summoning Stone: Increases the initial Rush duration by 0.5 second. (was 1 second)
    • Soul Chemical: Increases the initial Rush speed by 5%. (was 10%)
  • Perk Updates
    • Decisive Strike
      • Removed the new stabbing animation.


BUG FIXES

  • Fixed an issue that caused Killers to bypass the Decisive Strike stun by immediately dropping Survivors.
  • Fixed an issue that caused the pallet break effects to play several times when pulling down a Dream Pallet.
  • Fixed an issue that caused Charles Lee Ray to be invisible during multiple interactions.
  • Fixed an issue that caused The Twin's Silencing Cloth Add-On not to grant undetectable when Victor is crushed stunned by any means.
  • Fixed an issue that caused a discrepancy between male and female Survivor running vault distances.
  • Fixed an issue that caused Survivors animation to stop playing during the Naughty Bear's Mori.
  • Fixed an issue that caused The Blight's legs to face the wrong direction when moving during the inject animation.
  • Fixed an issue that could cause a crash when quitting the game.

⁠*Missing a healing skill check then cancelling the heal no longer causes the healing animation to loop indefinitely.

  • The Dead Hard perk no longer causes Survivors to A-Pose during the special animation run when activated.
  • The Dramaturgy Perk no longer causes Survivors to A-Pose during the high-knee run when activated.

Patch 7.7.0 (PTB) - 04 April 2024

FEATURES
  • New Store
    Note: In order to test out the new Store, players will receive 6K Auric Cells on the PTB Build. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
  • New Store available, replacing the previous one
  • Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
  • Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
  • Specials Page: A dedicated page to show all special offers currently available in the game.
  • Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
  • Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
  • Killer and Survivors dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
  • Mix and Matching specifics:
    • Players can now select Characters and Cosmetics without having to equip them immediately.
    • Clicking on an option allows players to preview the Character or Cosmetic.
    • Selecting the Character or equipping the Cosmetic confirms their choice.
    • Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
    • Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
  • Previewing Perks, Powers and Moris:
    • Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
    • Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
    • Visceral Outfits are going to show their own version of their Character's Mori.
  • Bio pages for Characters:
    • These were made a part of the Characters' Wardrobes.
    • They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
  • Commons:
    • Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
    • The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
    • Kill-switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
    • Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
    • Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
  • Shrine of Secrets:
    • The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
    • The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.
  • Match's Details Menu
    • The Match Details Menu now allow players to review Perks.
    • During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
    • Hovering on Perks and Offerings allow players to see the tooltips and read their description.


CONTENT

  • Killer Update - The Twins
    • Victor’s Pounce no longer latches onto Healthy Survivors. (NEW)
    • Victor can no longer be kicked after successful Pounce attacks which do not latch onto a Survivor. (NEW)
    • Victor’s Pounce now latches onto Survivors when they are put into the dying state. While Victor is attached, the Survivor cannot return to the Injured state. Other Survivors can crush Victor during this time to help the dying Survivor. Victor automatically returns to Charlotte after 20 seconds. (NEW)
    • While Victor is attached to a Survivor or holding a Survivor in a locker, Charlotte gains a 10% Haste effect. This bonus is lost when hitting a Survivor. (NEW)
    • The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
    • Victor will now glow red whenever he is vulnerable to being crushed and white when is not vulnerable to being crushed. (NEW)
    • Added the ability to recall Victor at any point while he is unbound. (NEW)
    • Added the ability to switch between Victor and Charlotte near a hooked Survivor, at a slower rate. (NEW)
    • Added a new icon to represent the moment when Victor can be recalled. (NEW)
    • Victor no longer reveals Survivors with Killer Instinct while he is latched on. (NEW)
    • Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
    • Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
    • Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
    • Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)
    • Add-Ons:
      • Tiny Fingernail: Decreases Victor’s Unbind time by 33%. (was 50%)
      • Toy Sword: Decreases Pounce charge time by 10%. (was 20%)
      • Rusted Needle: Pounce attacks inflict Hemorrhage until healed. (Rework)
      • Sewer Sludge: Decreases the Survivor’s crawl speed by 25% when Victor is attached to them. (Rework)
      • Silencing Cloth: Now triggers when Victor is crushed (Adjustment)
      • Weighty Rattle: Pounce attacks inflict Broken for 60 seconds. (Rework)
      • Iridescent Pendant: Each time Victor injures a Survivor with a Pounce attack, increase Victor and Charlotte’s movement speed by 2%. This can only reach a maximum of 8%. This effect is lost when putting a Survivor in the dying state. (Rework)
  • Killer Update - The Blight
    • Improved collision detection to reduce cases where The Blight slides off objects.
    • Add-Ons:
      • Shredded Notes: Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
      • Summoning Stone: Increases the initial Rush duration by 1 second. (Rework)
      • Soul Chemical: Increases the initial Rush speed by 10%. (Rework)
  • Perks
    • Ultimate Weapon
      • Now activates for 15 seconds (was 30 seconds).
      • Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
      • Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
    • Decisive Strike
      • Increased the Stun duration to 5 seconds (was 3 seconds).
      • Added a new stabbing animation when Decisive Strike is used successfully (NEW).
    • Adrenaline
      • Burst of speed now lasts 3 seconds (was 5 seconds).
      • Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
      • Adrenaline no longer causes you to wake up when facing The Nightmare.
  • Environment/Maps
    • Haddonfield - Lampkin Lane
      • The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.
  • Gameplay Mechanics
    • The Unhook interaction may no longer be cancelled partway to avoid being able to keep someone on the hook maliciously.
    • The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent accidentally letting go of the input early.


BUG FIXES

  • Audio
    • Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.
  • Environment/Maps
    • Fixed an issue with the Crashed Bus where the Characters could not vault.
    • Fixed an issue with the shack on Greenville Square where the Killer could hit through a visual blocker.
    • Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
  • Bots
    • Guard will no longer get stuck on stairs.
  • Characters
    • Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
    • Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
    • Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
    • Fixed an issue that caused Victor and The Nemesis' Zombies not to be destroyed by the Head On Perk.
    • Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
    • Fixed an issue that caused Bear Traps to float when placed under Survivors.
    • Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
    • Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.
  • UI
    • Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
  • Perks
    • Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.
  • Miscellaneous
    • Fixed an issue where players would not disconnect from their party when closing the game.
    • Fixed an issue where players could not block other players.


KNOWN ISSUES

  • Placeholders are present on the Grisly Bear Skull Mask (including its variant).

Patch 7.6.2 - 01 April 2024

KILLER UPDATES
  • The Clown
    • Add-Ons
      • Sticky Soda Bottle: Increases Invigoration's effect by 2% (rework).
      • Cheap Gin Bottle: Increases Invigoration's effect by 3% (rework).
  • The Huntress
    • Add-Ons
      • Leather Loop: Hatchet hits grant 2% Haste for 5 seconds (rework).
      • Infantry Belt: Hatchet hits grant 3% Haste for 5 seconds (rework).


BUG FIXES

  • Characters
    • Fixed an issue that caused The Unknown's lunge to be shorter than other Killers.
    • Fixed an issue that caused The Unknown to not see a black screen when teleporting to a Hallucination currently being interacted with by a Survivor.
    • Fixed an issue that caused the Survivors to clip into the ground when locker interrupted by The Unknown.
    • Fixed an issue that caused The Spirit to see hidden items on Survivors in lockers after phasing.
    • Fixed an issue that caused The Cenobite's Power not to interrupt healing actions.
    • Fixed an issue where the Survivor appeared to float and disappear when being hooked by The Good Guy.
    • Fixed an issue that caused The Cannibal's camera to clip and see through lockers or walls at the end of is chainsaw animation.
    • Fixed an issue that caused a stretched texture on The Doctor's Blood Shock Outfit head during his lobby menu animation.
  • Environment/Maps
    • Fixed an issue in the Underground Complex where the placement of the hook in the portal room would not be accessible to Survivors.
    • Fixed an issue in the Underground Complex where The Trapper could hide Bear Traps in rubble.
    • Fixed issues where the salt circle would not appear properly in the basement.
    • Fixed an issue where a chest or Killer items would clip in lockers or blockers in the Underground Complex.
    • Fixed an issue in Dead Dawg Saloon where a Generator could not be repaired on one side.
    • Fixed an issue in Garden of Joy where where the Dream Snare would be placed under the floor.
  • Audio
    • Fixed an issue that caused Dwight's 'Tight Tights' pants jingle sound to be heard by all players when rotating in the menus.
  • Platforms
    • Fixed an issue on Epic where some player's Grade could be visible in the Tally scoreboard under certain circumstances.

Patch 7.6.1 - 25 March 2024

CONTENT
  • Re-enabled the Twins Killer.


KILLER UPDATES

  • The Hag
    • Add-ons:
      • Cracked Turtle Egg:
        • Increases triggered Phantasm Trap duration by 30% (was 20%).
      • Half Eggshell:
        • Increases triggered Phantasm Trap duration by 25% (was 15%).
      • Powdered Eggshell:
        • Increases triggered Phantasm Trap duration by 20% (was 10%).


SURVIVOR BOTS

  • Reaction Time
    • In order to ease the learning of how to play Killers in Custom Matches, we have updated our Survivor Bots:
      • Base reaction times are now randomized and slower on average
      • Reaction time versus Powers now increases according to distance between Survivor Bot and Killer
      • Reaction time versus Powers now increases when Survivor Bot does not see the Killer


BUG FIXES

  • The Unknown's DLC exclusive cosmetic is now correctly granted when purchasing the All Things Wicked Chapter (works retroactively).
  • The correct loadout is now displayed in the tutorials tally screens.
  • Fixed a rare issue where returning players might get stuck on game boot.
  • Fixed an issue that could cause a crash in the lobby when having any Remix archive challenge selected.
  • Audio
    • Fixed an issue that caused some wheat plants to not trigger any SFX on Coldwind Farm's Fractured Cowshed map
  • Environment/Maps
    • Fixed an issue in Crotus Prenn Asylum where the The Trapper's Bear Traps would float above the ground in the shack.
    • The Demogorgon is now correctly able to traverse the Upside Down when a Portal is placed in various parts of the theater in Greenville Square map.
    • Fixed an issue in Mother's Dwelling where collision would prevent a proper navigation for both roles.
    • Fixed an issue that caused a placeholder tile to spawn in Mother's Dwelling.
    • Fixed an issue in Treatment Theatre where The Singularity's Biopods would not correctly attach to the walls.
    • Fixed an issue where Victor could walk along stairs on Badham Preschool.
    • Fixed an issue in Eyrie of Crows where a The Trapper could set his Trap under an object.
    • Fixed an issue in Toba Landing where killers could land on top of objects.
    • Fixed an issue that caused the Fragile Blood Basins to sometimes float in the air in multiple maps.
  • Characters
    • Fixed an issue that caused Charlotte's movement to rubberband after unbinding and recalling Victor.
    • Fixed an issue that caused Charlotte's movement to be hindered for the rest of the trial after unbinding Victor two or more times.
    • Fixed an issue that allowed the Oni to lunge attack while carrying a Survivor.
    • Fixed an issue that caused the Unknown's hair to clip into the camera when hitting an object with the Rare and Very Rate heads equipped.
  • Perks
    • Endurance status effect no longer remains active when performing the Invocation: Weaving Spiders interaction.
    • A Score Event is no longer missing upon completion of the Invocation: Weaving Spiders interaction.
    • The Perk Scourge Hook: Floods of rage no longer fails to reveal the other Survivors auras when a Survivor self-unhooks on the Scourge Hook.
  • UI
    • Fixed an issue where the player could select another button behind the invitation widget while accepting or declining an invitation.
    • Fixed the Archive Rift Pass Details text formatting.
  • Platforms
    • Fixed an issue that caused the Skull Merchant's Scarlet Vengeance outfit to be missing arms on Nintendo Switch.


KNOWN ISSUES

  • The Doctor's Blood Shock outfit head has stretched textures during his lobby menu animation.

Patch 7.6.0 - 12 March 2024

CONTENT
  • New Map - Greenville Square
    • A new section of the Withered Isle has opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.


STATUS EFFECT TWEAKS

  • MangledIconStatusEffects mangledIconStatusEffects mangledIconStatusEffects mangled
    • Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we'll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.
      • Affected Perks
      • Affected Add-ons
        • Begrimed Chains (Hillbilly)
        • Begrimed Head (Huntress)
        • "Blind Warrior" - White (Wraith)
        • Broken Hilt (Knight)
        • Cat Block (Nightmare)
        • Crimson Ceremony Book (Executioner)
        • Defaced Smiley Pin (Legion)
        • Diagnostic Tool (Repair) (Singularity)
        • Fragile Wheeze (Nurse)
        • Grisly Chains (Cannibal)
        • Honey Locust Thorn (Deathslinger)
        • Kane's Helmet (Xenomorph)
        • Powdered Glass (Skull Merchant)
        • Rusted Jaws (Trapper)
        • Rusted Spike (Deathslinger)
        • Rusty Attachments (Pig)
        • Rusty Head (Huntress)
        • Straight Razor (Good Guy)
        • Sulphuric Acid Vial (Clown)
        • Thorny Nest (Artist)
        • Tilling Blade (Dredge)
        • Utility Blades (Pig)
        • Z Block (Nightmare)


KILLER TWEAKS

  • The Blight
    • Compound Thirty-Three
      • Rush cannot be performed more than 3 times (was 2).
      • Increases Rush turn rate by 33%.
      • Increases Rush duration by 33%.
  • The Clown
    • Power
      • Increased Afterpiece Antidote duration to 6 seconds (was 5).
      • Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).
      • Increased number of bottle to 6 (was 4).
      • Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.
    • Redhead's Pinky Finger
      • Direct hits by a bottle of Afterpiece Tonic inflict Exposed until Intoxication ends.
      • Sets maximum number of carried bottles to 1 (new functionality).
  • The Demogorgon
    • Power
      • Decreased Shred successful hit cooldown to 2.7 seconds (was 3).
      • Decreased Shred pallet break cooldown to 1.8 seconds (was 2).
    • Black Heart
      • Decreases Shred hit cooldown by 10% (was 15%).
    • Barb's Glasses
      • Decreases Shred pallet break cooldown by 10% (was 15%).
  • The Doctor
    • Power
      • Increased Shock Therapy range to 12 meters (was 10.7).
      • Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).
    • "Discipline" - Class III:
      • Decreases the detonation delay of Shock Therapy by 15% (was 20%).
    • "Discipline" - Carter's Notes:
      • Decreases the detonation delay of Shock Therapy by 20% (was 30%).
  • The Hag
    • Power
      • Increased Phantasm Trap teleport range to 48 meters (was 40).
      • Decreased Phantasm Trap setting time to 0.9 seconds (was 1).
      • Increased triggered Phantasm Trap duration to 6 seconds (was 5).
      • Decreased Phantasm Trap trigger range to 2.7 meters (was 3).
      • Increased the time it takes to wipe away traps to 4 seconds (was 3.5).
    • Bloodied Mud
      • Decreases Phantasm Trap trigger range by 30% (was "Increases").
    • Bloodied Water
      • Decreases Phantasm Trap trigger range by 20% (was "Increases").
    • Bog Water
      • Decreases Phantasm Trap trigger range by 10% (was "Increases").
    • Cracked Turtle Egg
      • Increases triggered Phantasm Trap duration by 20% (was 55%).
    • Cypress Necklet
      • Increases Phantasm Trap setting speed by 15% (was 20%).
    • Dead Fly Mud
      • Increases teleportation range by 10% (was 20%).
    • Dragonfly Wings
      • Increases teleportation range by 12.5% (was 25%).
    • Dried Cicada
      • Increases teleportation range by 15% (was 30%).
    • Half Eggshell
      • Increases triggered Phantasm Trap duration by 15% (was 45%).
    • Powdered Eggshell
      • Increases triggered Phantasm Trap duration by 10% (was 25%).
    • Rope Necklet
      • Increases Phantasm Trap setting speed by 10% (was 15%).
    • Swamp Orchid Necklet
      • Increases Phantasm Trap setting speed by 20% (was 25%).
  • The Huntress
    • Power
      • Increased Hatchet count to 7 (was 5).
      • Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1).
  • The Pig
    • Power
      • Increased Ambush attack duration to 2.3 seconds (was 2).
      • Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3).
      • Decreased Ambush attack miss cooldown to 1.5 seconds (was 2).
      • Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6).
      • Decreased the time it takes for The Pig to crouch to 1 second (was 1.3).
      • Removed The Pig's ability to see Jigsaw Boxes.
      • Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500).
      • Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500).
    • Combat Straps
      • Increases crouching and uncrouching speed by 10% (was 30%).
    • Shattered Syringe
      • Decreases Ambush attack miss cooldown by 10% (was 25%).
    • Workshop Grease
      • Increases Ambush attack charge speed by 50%.
      • Decreases Ambush attack miss cooldown by 10% (was 25%).
    • Amanda's Secret
      • Gain a notification when a Survivor removes a Reverse Bear Trap.
      • Auras of Survivors removing a Reverse Bear Trap are revealed to you for 6 seconds.
      • Disables your ability to see the Auras of Jigsaw Boxes. (removed functionality as it is now basekit).


ARCHIVES & EVENTS

  • The Blood Moon event begins March 18th at 11:00 am ET.
  • The Blood Moon event tome also opens March 18th at 11:00 am ET.


FEATURES

  • Bloodweb Improvements
    • The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged.
    • Level up pop-ups can be skipped by pressing: Controller's A button, mouse's left button, any keyboard key
    • Added loading wheel animation when data is being loaded.
  • Loadout and Perks
    • Selecting an empty Perk slot will no longer reset to the first page of Perks.
    • Perks can now be searched with certain keywords and short-forms.
  • Locked Outfit Discount Tag Removal
    • For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set.


BUG FIXES

  • Archives
    • Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Clown and downing a Survivor affected by the Afterpiece Antidote.
    • Fixed an issue where the Ailing Annihilator Challenge would unintentionally gain progress by the Killer's Perk(s) if they applied a Perk effect, but not a Status Effect.
    • Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Twins and using Victor Pounce ability.
    • Fixed an issue where the Ailing Annihilator Challenge failed to gain progress after grabbing a Survivor from inside a locker when playing as The Dredge.
    • Fixed an issue where the Ailing Annihilator Challenge failed to gain progress if a Survivor fell into the dying state after failing to mend their Deep Wound Status Effect.
    • Fixed an issue where bots could unintentionally provide progression toward the player's active Challenge(s).
    • Fixed an issue where the Core Memory fragments could spawn in the ground in the Mount Ormond Realm.
  • Audio
    • Fixed an issue that caused Kate's Composer Pyjamas Outfit to have the wrong music playing in the lobby.
    • Fixed an issue that caused The Blight's Wandering Cat Outfit to have the default SFX.
    • Fixed an issue that caused The Blight's Wandering Cat Outfit to have the wrong music playing in the lobby.
    • Fixed an issue that caused Yun-Jin's Record-Breaking Sneakers to play the High Heels SFX.
    • Fixed an issue that caused a spatialization issue with the Artist's Dire Crow Power.
    • Fixed an issue that caused Invocation: Weaving Spiders sound to restart when Survivor interrupt a co-op Invocation action.
    • Fixed an issue that caused The Wraith's cloak transition sound effect to be global instead of 40m.
    • Fixed an issue that caused the sound to stutter when switching left and right quickly from pod to pod as The Singularity.
  • Bots
    • Nemesis Zombies now turn around when walking into an obstacle at an indirect angle.
    • Nemesis Zombies now correctly walk around a specific Vault Frame in The Underground Complex.
    • Bots no longer get stuck near the Exit Gate while trying to escape The Underground Complex.
    • Bots now try to run past the Killer when trapped in a dead end.
    • Bots now replace Survivors who were kicked for cheating.
  • Characters
    • Fixed an issue where The Oni's ceremonial blade was facing the wrong direction.
    • Fixed an issue where The Huntress's hatchet throw animation no longer misaligns with the thrown hatchet's trajectory.
    • Fixed an issue that caused The Oni's Demon Dash and Demon Strike animation to play at a slower rate.
    • Fixed an issue that caused The Legion in Feral Frenzy, when Blinded by a Survivor, to not play the cooldown animation.
    • Fixed an issue that caused The Knight to teleport by performing interactions from far away using Guardia Compagnia.
    • Fixed an issue that caused Survivors to get stuck in the locker when opened at the same time one of The Knight's Guards searched it.
    • Fixed an issue that caused The Onryo's Ring Drawing Add-On to give Survivors an extra Condemned stack when they heal something while they are holding a VHS Tape.
    • Fixed an issue that caused The Hillbilly's Overdrive cooldown movement speed not to be decreased.
  • Environment/Maps
    • Fixed an issue in Lery's Hospital where two basements would spawn.
    • Fixed an issue in Dead Dawg Saloon where Victor can reach an area unreachable to Survivors.
    • Fixed an issue in the Temple Of Purgation where an asset would block the navigation of players.
    • Fixed multiple issues related to the placement of the salt circle that appears with the Perk Invocation: Weaving Spiders.
    • Fixed multiple issues where the traps of The Trappers can be hidden under ground assets.
    • Fixed an issue in Lery's Hospital where The Nurse could blink through the ceiling.
    • Fixed an issue in Mount Ormond Resort where a Hook would not appear properly in the main building.
  • Perks
    • Fixed an issue that caused the aura of Entity blocked Generators not to fade when in close proximity to the Generator with the Visionary Perk equipped.
    • Fixed an issue that caused the Deja Vu Perk not to reveal Generator auras affected by the Trail of Torment Perk.
    • Fixed an issue that caused the Reactive Healing Perk to fully heal the player when a locker interrupt occurs.
  • UI
    • Fixed an issue where the active state of the tab in the player profile is not resetting properly.
    • Fixed an issue where the player profile is displayed on the offering screen.
    • Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts.
    • Fixed an issue where some player cards do not appear in the search results.
    • Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5.
    • Chapter packs are now shown with their official names.
    • Discount tags are no longer showed on Outfits that can not be purchased.
    • Black bars no longer appear on the sides of the screen when transitioning out of multiple menus.
    • Survivor status icon now displays the correct status on the tally screen if a Survivor is sacrificed and the Killer disconnects.
    • Fixed an issue which would cause a freeze in the event menu store, when trying to buy an owned cosmetic.
    • Fixed the visual state of the disabled Killer selection button in the online Killer lobby.
  • Misc
    • Survivor loadouts now save correctly if the game is closed after completing a Challenge.
    • Fixed an issue that caused Survivors to be able to continue repairing a Generator if that Generator exploded while the last Generator required to escape the match was repaired.


KNOWN ISSUES

  • The Unknown's DLC exclusive cosmetic is currently not granted when purchasing the All Things Wicked Chapter (fixed in 7.6.1 Hotfix).
  • Due to an issue causing Charlotte to be hindered in her navigation, The Twins will be kill switched until a future update.
  • The percentages for Scourge Hook: Gift of Pain are incorrect.


PTB ADJUSTMENTS

  • The Unknown
    • Power
      • Increased Hindered status effect on UVX airborne hits from 3% to 6%.
      • Weakness’ duration now increases by 6 seconds when a Survivor is injured by UVX.
    • Notebook of Theories
      • Updated the Add-On's description to better clarify the increased time duration to Hindered status effect triggered upon UVX airborne hits.
    • Homemade Mask
      • Increased Blindness duration for the Add-On to 60 seconds (was 45 seconds).
  • Sable Ward
    • Invocation: Weaving Spiders
      • Changed benefit to reduce total Generator charges.
      • Added a score event when completing the Invocation.
    • Strength in Shadows
      • Increased healing speed benefit for being in the basement to 70%.
    • Wicked
      • Complete rework - see description above.
  • The Huntress
    • Reverted The Huntress' movement speed while holding a Hatchet to 3.08 m/s (was 3.54 m/s).
  • The Pig
    • Reverted the Reverse Bear Trap timer to 150 seconds (was 180 seconds).
  • The Clown
    • The Redhead's Pinkie Finger Add-On now reduces the maximum carried bottles to 1 (previous reduced capacity by 3).


PTB BUG FIXES

  • Fixed an issue that caused the completed Generator notification bubble to fail to be displayed when a Generator is completed from the Perk Invocation: Weaving Spiders.
  • Fixed an issue that prevented Killers from interrupting Survivors performing an Invocation.
  • Fixed an issue that caused performing an Invocation with multiple Survivors to not count towards co-op Daily Rituals.
  • Fixed an issue that caused the radial timer for the Killers aura reveal to be missing when finishing the self-healing action with the Strength in Shadows Perk.
  • Fixed an issue that caused the Unforeseen Perk to activate while it was already active under certain circumstances.
  • Fixed an issue that caused the Unforeseen and Dark Devotion Perk timers to fail to pause when the other Perk gets activated.
  • Fixed an issue that caused the Undetectable Status Effect from the Perk Machine Learning to be lost at the end of the Unforeseen Perk's duration.
  • Fixed an issue that caused damaging a Generator with the Unforeseen Perk to cause 2 Terror Radius' from the Survivor's perspective while simultaneously using the Perk Dark Devotion.
  • Fixed an issue that caused The Unknown's Husks not to turn towards Survivors from a Spectator perspective.
  • Fixed an issue that caused The Unknown's Husks in cooldown to be very difficult to destroy with the UVX projectile when equipping the Slashed Backpack Add-On.
  • Fixed an issue that caused The Unknown's Husks to appear transparent after they spawn and have been teleported to more than once.
  • Fixed an issue that caused The Unknown's UVX VFX to remain in the Trial indefinitely after a Survivor disconnects while Weakened.
  • Fixed an issue that caused The Unknown's Add-Ons Notebook of Theories and Rabbit's Foot to be missing the Status Effect notification.
  • Fixed an issue that caused the Healing action not to automatically continue when all med-kit charges are used during a heal.
  • Fixed an issue that caused Survivors to run/crawl in place when exiting the trial through the exit gates.
  • Fixed an issue that caused the Undetectable Status Effect from the Insidious Perk to be applied before the Perk charge duration finished.
  • Fixed an issue that caused the Potential Energy Perk not to gain Tokens when repairing a Generator with a Toolbox until it was depleted.
  • Fixed an issue that caused the progress bar to appear full if repairing a Xenomorph Flame Turret more than once.

Patch 7.6.0 (PTB) - 20 February 2024

Content

New Perk Type: Invocation Invocations are a new type of Survivor Perk. Invocations require Survivors to activate a salt circle in the Basement; on activation, a penalty is paid in exchange for a large boost.

New Survivor - Sable Ward Perks

Invocation: Weaving Spiders When in the Basement near the circle, press the ability button 1 to begin the Invocation. Invocations take 120/120/120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing the speed by 50/50/50% each. If they have an Invocation Perk equipped, they increase it by 100/100/100% instead. Once the Invocation is completed: You become injured and Broken for the rest of the Trial, and all Generators instantly gain 9/12/15 charges. Completing the Invocation disables that Perk for all Survivors. Strength in Shadows When in the basement, this Perk activates. Unlocks the Strength in Shadows ability, which allows you to heal without a Med-Kit at 60/60/60% normal healing speed. When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds. Wicked NOTE: The PTB features an older version of the Perk which has since been replaced. The effects listed below are how the Perk functions on the PTB, but this effect will be changed before the update goes live. This Perk starts with 1 Token, up to a maximum of 5/5/5 Tokens. For each Token, you recover from Mangled 20/20/20% faster. For each 15/15/15 seconds spent in the basement, gain 1 Token. While affected by the Cursed Status Effect, you heal 8/9/10% faster. New Killer - The Unknown Killer Power Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown.

Special Ability: Hallucinations

The Unknown will intermittently create Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination's spawn time decreases by 10 seconds.

Special Ability: Teleport

The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct.

Perks

Unbound This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means. After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself. Unforeseen When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters. You gain Undetectable for that duration. Then, this Perk goes on cool-down for 30/30/30 seconds. Undone When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens. When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second. Then, once the Generator is unblocked, it starts regressing. This Perk goes on cooldown for 60 seconds. New Map - Greenville Square A new section of the Withered Isle has opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.

Mangled Update Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we'll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.

Affected Perks

Blood Echo Sloppy Butcher Scourge Hook: Gift of Pain Affected Addons

Defaced Smiley Pin (Legion) Diagnostic Tool (Singularity) Rusted Spike (Deathslinger) Begrimed Chains (Hillbilly) Blind Warrior - White (Wraith) Broken Hilt (Knight) Fragile Wheeze (Nurse) Grisly Chains (Cannibal) Honey Locust Thorn (Deathslinger) Cain's Helmet (Xenomorph) Powdered Glass (Skull Merchant) Rusted Jaws (Trapper) Rusty Attachments (Pig) Unity Blades (Pig) Rusty Head (Huntress) Sulphuric Acid Vial (Clown) Thorny Nest (Artist) Begrimed Head (Huntress) Straight Razor (Good Guy) Tilling Blade (Dredge) Cat Block (Nightmare) Z Block (Nightmare) Crimson Ceremony Block (Executioner) Killer Updates The Blight Add-Ons

Compound Thirty-Three: Rush cannot be performed more than 3 times (was 2). Increases Rush turn rate by 33%. Increases Rush duration by 33%. The Clown Basekit

Increased Afterpiece Antidote duration to 6 seconds (was 5). Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5). Increased number of bottle to 6 (was 4). Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic. The Demogorgon Basekit

Decreased Shred successful hit cooldown to 2.7 seconds (was 3). Decreased Shred pallet break cooldown to 1.8 seconds (was 2). Add-Ons

Black Heart: Decreases Shred hit cooldown by 10% (was 15%). Barb's Glasses: Decreases Shred pallet break cooldown by 10% (was 15%). The Doctor Basekit

Increased Shock Therapy range to 12 meters (was 10.7). Decrease Shock Therapy detonation delay to 0.8 seconds (was 1). Add-Ons

"Discipline" - Class III: Decreases the detonation delay of Shock Therapy by 15% (was 20%). "Discipline" - Carter's Notes: Decreases the detonation delay of Shock Therapy by 20% (was 30%). The Hag Basekit

Increased Phantasm Trap teleport range to 48 meters (was 40). Decreased Phantasm Trap setting time to 0.9 seconds (was 1). Increased triggered Phantasm Trap duration to 6 seconds (was 5). Decreased Phantasm Trap trigger range to 2.7 meters (was 3). Increased the time it takes to wipe away traps to 4 seconds (was 3.5). Add-Ons

Bloodied Mud: Decreases Phantasm Trap trigger range by 30% (was "Increases"). Bloodied Water: Decreases Phantasm Trap trigger range by 20% (was "Increases"). Bog Water: Decreases Phantasm Trap trigger range by 10% (was "Increases"). Cracked Turtle Egg: Increases triggered Phantasm Trap duration by 20% (was 55%). Cypress Necklet: Increases Phantasm Trap setting speed by 15% (was 20%). Dead Fly Mud: Increases teleportation range by 10% (was 20%). Dragonfly Wings: Increases teleportation range by 12.5% (was 25%). Dried Cicada: Increases teleportation range by 15% (was 30%). Half Eggshell: Increases triggered Phantasm Trap duration by 15% ((was 45%). Powdered Eggshell: Increases triggered Phantasm Trap duration by 10% (was 25%). Rope Necklet: Increases Phantasm Trap setting speed by 10% (was 15%). Swamp Orchid Necklet: Increases Phantasm Trap setting speed by 20% (was 25%). The Huntress Basekit

Increased Hatchet count to 7 (was 5). Increased The Huntress' movement speed while holding a Hatchet to 3.54 m/s (was 3.08). Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1). The Pig Basekit

Increased Ambush attack duration to 2.3 seconds (was 2). Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3). Decreased Ambush attack miss cooldown to 1.5 seconds (was 2). Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6). Decreased the time it takes for The Pig to crouch to 1 second (was 1.3). Increased the Reverse Bear Trap's timer to 180 seconds (was 150). Removed The Pig's ability to see Jigsaw Boxes. Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500). Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500). Add-Ons

Combat Straps: Increases crouching and uncrouching speed by 10% (was 30%). Shattered Syringe: Decreases Ambush attack miss cooldown by 10% (was 25%). Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 10% (was 25%). PatchNotesDivider.png Features Copyrighted Music A separate toggle has been added to the Audio section of the Settings menu to enable or disable copyrighted music. This setting is no longer bound to Anonymous Mode.

UX Bloodweb Improvements The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged. Level up pop-ups can be skipped by pressing: Controller's A button Mouse's left button Any keyboard key Added loading wheel animation when data is being loaded. Locked Outfit Discount Tag Removal For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set.

PatchNotesDivider.png Bug Fixes Audio Certain Character sounds in menus should now correctly match changes incurred by the equipped customizations. Fixed a missing voiceline between Ellen Ripley and Jonesy in the menus. Bots The Nemesis' Zombies no longer attempt to navigate towards vaults as they cannot vault. Bots playing on The Underground Complex Map are better at avoiding dead-ends in certain tiles. Characters The Cenobite's camera no longer points upwards when hit by a Possessed Chain. The Blight no longer has 3 Tokens when equipping both C33 and Iridescent Tag Add-Ons. The Hillbilly’s Chainsaw no longer reappears late when dropping a carried Survivor after being Blinded or Stunned. When crouched, The Pig no longer plays the wrong vaulting animation. Downing a Survivor affected by the Afterpiece Antidote no longer fails to give progression to the Ailing Annihilator Archive Challenge. The Singularity's Biopods can now properly lock on to Survivors when on a 21:9 aspect ratio and the 16:9 aspect ratio setting is set to ON. The Knight's Guards now correctly detect Survivor loud noises. The Hillbilly’s achievement The Grind now correctly counts Chainsaw hits. Core Memory: Disturbing Notions: On the Ormond Map, Memory Shards may spawn in the ground and cannot be collected by the Survivor. Globally, The Trapper’s Bear Traps will appear to be floating when placed near a Pallet. Certain Killer Perks no longer provide progression to the Ailing Annihilator Archive Challenge without giving a Status Effect to the Survivors. The Dredge's Abduction now counts correctly as downing for the Ailing Annihilator Challenge. Hubris no longer enters cooldown after intentionally dropping a Survivor when they are past 75% wiggle progress. Survivors can get stuck inside Lockers if they slowly enter the Locker or under poor networking conditions. The Plot Twist Perk no longer activates the Dissolution Perk. Survivors can no longer place traps on regressing Generators. Survivors now correctly receive the Killer Stun scoring event when using Blast Mine. M2 attacks are no longer considered basic attacks when Blinded. The Blight's Rush action no longer fails to activate when a Trial lasts very long. Killers no longer jump when the damage actions are cancelled. The Thwack! Perk no longer fails to activate after destroying a breakable wall. The Knight can no longer teleport by performing interactions from far away, using his power Guardia Compagnia. Environment/Maps Improved performance globally when decorations are used on Maps. Fixed and issue for the bot navigation on the Combine Harvester Fixed an issue where the dark mist would not appear everywhere in the Greenville Square Fixed an issue in the Greenville Square where the Blight could not bounce off blockers Fixed an issue in RPD where the Xenomorph turrets could should through the walls UI Fixed an issue where the active state of the tab in the player profile is not resetting properly. Fixed an issue where the player profile is displayed on the offering screen. Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts. Fixed an issue where some player cards do not appear in the search results. Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5. Misc Black bars no longer appear around the screen in menus and transitions, in resolutions other than 16:9. PatchNotesDivider.png Known Issues The Withered Isle Offering will not bring players to the new map, Greenville Square.

Patch 7.5.2 - 14 February 2024

CONTENT
  • Killer Adjustments - The Blight
    • Add-Ons
      • Iridescent Blight Tag
        • Rush cannot be performed more than 3 times (new functionality)
        • Increases maximum Rush look angle 20 degrees (new functionality)
        • Increases Rush speed by 20% (new functionality)
  • Killer Adjustments - The Hillbilly
    • Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
    • Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
    • Added an audio cue when The Hillbilly's Chainsaw cooldown is over and the Chainsaw is ready to be used again.
    • Increased The Hillbilly's Chainsaw volume from the Survivor's perspective.
    • Add-Ons
      • Greased Throttle
        • Decreases recovery time after using the Chainsaw by 5% (was 8%)
      • The Thompson's Mix
        • Decreases recovery time after using the Chainsaw by 10% (was 12%)
  • Perk Adjustments
    • Champion of Light (Alan Wake)
      • Removed "while holding a flashlight" requirement.


BUG FIXES

  • Audio
    • Fixed an issue that caused Saga Anderson's injured and hook screams to be too loud.
    • Fixed an issue that caused some of Rose Marigold's VOs to be too loud.
    • Fixed an issue that caused some of The Trickster's voice lines to be lower than others.
  • Archives
    • Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed by other players.
    • Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.
  • Bots
    • Bots no longer get stuck on a vault near the stairs in Treatment Theatre.
  • Environment/Maps
    • Fixed an issue on Coal Tower Map that let The Demogorgon access the top of multiple blockers
    • Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
    • Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook.
    • Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.
  • Perks
    • Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.
  • UI
    • Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
    • Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.

Patch 7.5.1 - 08 February 2024

CONTENT
  • Killer Adjustments - The Blight
    • Addons
      • Adrenaline Vial
        • Increases maximum Rush tokens by 2.
        • Increases maximum Rush look angle by 20 degrees.
        • Decreases Rush turn rate by 55%. (re-added functionality)
        • Increases Rush speed by 5%
      • Compound Thirty Three
        • Rush cannot be performed more than 2 times (new functionality)
        • Increases Rush turn rate by 33% (slightly adjusted functionality)
        • Increases Rush duration by 33% (new functionality)
  • Killer Adjustments - The Hillbilly
    • Addons
      • Greased Throttle
        • Decreases recovery time after using the Chainsaw by 8%
        • This effect does not apply while in Overdrive (new functionality)
      • The Thompson's Mix
        • Decreases recovery time after using the Chainsaw by 12%
        • This effect does not apply while in Overdrive (new functionality)
  • Killer Adjustments - The Onryo
    • Killer Power
      • Removed the Condemned cooldown
      • Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
      • Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
      • Increased movement speed while Manifesting to 4 m/s (was 3.68)


BUG FIXES

  • Archives
    • The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.
  • Achievements
    • The Nerves of Steel achievement now properly tracks Skill Checks.
  • Audio
    • Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream
    • Fixed an issue that caused no sound to be heard when an invite is accepted.
    • Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.
    • Fixed an issue where the End Game Collapse bell sound wasn't heard.
  • Bots
    • Bots no longer run away from a Killer on a different floor.
  • Characters
    • Fixed an issue where The Good Guy's "Wedding Dress" torso stretches and distorts when selecting the outfit icons.
    • Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.
    • The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.
  • Environment/Maps
    • Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook
    • Fixed an issue in Midwich Elementary School where items could be hidden under rubbles
    • Fixed an issue with the Harvester where bots could get stuck
    • Fixed an issue with the crashed Bus where Bots would not leave their position
    • Fixed an issue in Underground Complex entity effect were clipped near a hook
    • Fixed an issue in Mother's Dwelling where The Nurse could not blink through railings around the house
    • Fixed an issue with the collision on a maze tile in Pale Rose
    • Fixed an issue in the Underground Complex where the The Singularity's Biopods would not stick to the walls properly
    • Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.
    • Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile
    • Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations
    • Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.
  • Perks
    • Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.
    • The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.
    • The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.
  • UI
    • Fixed missing SFX when a player joins or leaves a party
    • Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives
    • Fixed an issue where the cursor could be visible/movable during the intro cinematic

Patch 7.5.0a - 31 January 2024

BUG FIX
  • Fixed an issue which caused the Alan Wake Chapter to appear unavailable in the store.


KNOWN ISSUES

  • Description text for Begrimed Chains, Filthy Slippers, Compound Seven, and The Onryo's Power do not match their in-game effects.

Patch 7.5.0 - 30 January 2024

FEATURES
  • Field of View Settings
    • There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (Killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing.
  • FOV Perk Updates
  • Generators System Update
    • The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustration. To help prevent such situations, the following now applies:
      • Each Generator can only suffer 8 regression events maximum.
      • After the max has been reached on a Generator, that Generator can no longer be regressed by the Killer (including kicks, Add-ons, and Perk-related regressions).
        • Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events.
        • Gens at max regression events cannot regress by the Killer (including kicks, Add-ons, and Perk-related regressions).
      • Survivors failing Skill Checks still regress Generators normally and do not count as regression events.
      • Killer kick regression is increased from 2.5% to 5%.
      • "Gen tapping" is no longer possible. To stop a Generator from regressing, a Survivor must repair 5% of the Generator.
        • Regression does not occur while repairs are in progress.
  • Perks Affected


CONTENT

  • Re-enabled the Nowhere to Hide Perk.
  • Re-enabled The Knight Killer.
  • New Survivor - Alan Wake
  • Killer Update - The Hillbilly
    • Killer Power
      • Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the Chainsaw, and sprinting with the Chainsaw each cause the Overdrive meter to increase. The meter decreases when the Chainsaw is not in use. When the meter is full, the Chainsaw goes into Overdrive.
    • Base changes
      • Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).
      • Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).
      • Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).
      • Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).
      • Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint.
      • Disconnected the Chainsaw's sensitivity from controller sensitivity.
        • Baseline sensitivity was set to 100% of the controller sensitivity.
    • Special State: Overdrive
      • While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
    • Base Overdrive stats
      • Chainsaw charge speed increased by 5%.
      • Chainsaw Sprint movement speed increased to 13 m/s.
      • Chainsaw cooldowns reduced by 10%.
    • Addons
      • Greased Throttle (was Junkyard Air Filter)
        • Decrease recovery time after using the Chainsaw by 8% (new functionality).
      • Counterweight (was Heavy Clutch)
        • Decreases Chainsaw Sprint initial turn rate by 70% (new functionality).
      • Cracked Primer Bulb (was Speed Limiter)
        • Survivors hit with the Chainsaw are damaged for a single health state.
        • Increases Overdrive generation by 15% (new functionality).
      • Steel Toe Boots
        • Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).
      • Begrimed Chains (was Big Buckle)
        • Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage Status Effects until fully healed (new functionality).
      • Dad's Boots
        • Increases the Chainsaw Sprint turn rate by 30% (was 28%).
      • Clogged Intake (was Death Engravings)
        • Increases Overdrive duration by 15% (new functionality).
      • Off-Brand Motor Oil
        • Increases Overdrive generation by 15% (new functionality).
      • Thermal Casing (was Punctured Muffler)
        • Decreases the speed at which heat dissipates when not using the Chainsaw by 20% (new functionality).
      • The Thompson's Mix (was Black Grease)
        • Decrease recovery time after using the Chainsaw by 12% (new functionality).
      • Iridescent Engravings (was Doom Engravings)
        • Increases Chainsaw Sprint movement speed by 20%.
        • Increases time required to charge the Chainsaw by 12% (new functionality and rarity).
      • Ragged Engine (was Leafy Mash)
        • Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 30% (new functionality).
      • Low Kickback Chains
        • Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).
      • Discarded Air Filter (was Mother's Helpers)
        • Increases the time it takes before Overdrive starts dissipating by 20% (new functionality).
      • High Speed Idler Screw (was Pighouse Gloves)
        • Increases the time it takes before Overdrive starts dissipating by 30% (new functionality).
      • Spiked Boots
        • Increases the Chainsaw Sprint turn rate by 45% (was 44%, & removed functionality).
      • Tuned Carburetor
        • Changed rarity to Ultra Rare.
      • Apex Muffler
        • Changed rarity to Very Rare.
      • Filthy Slippers (was Iridescent Brick)
        • After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends (new functionality and rarity).
      • Miscellaneous
        • Added a new loading tip regarding the Overdrive meter.
        • Added new score events when using the Chainsaw:
          • Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.
          • Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.
          • Overdrive: When Overdrive triggers.
          • Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.
            • Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.
          • Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.
  • Killer Update - The Onryo
    • Demanifested State
      • While Demanifested:
        • The Onryo can gain Bloodlust as usual.
        • The Onryo can enter chases as usual.
      • When Demanifesting:
        • Bloodlust is no longer lost.
      • Increase Demanifested state invisibility duration from 1 to 1.2 seconds.
    • Killer Power
      • Teleport cooldown from previous update removed.
      • Condemned gained from teleports increased to 1 full stack.
      • New Power Meter:
        • Resets on teleport and charges automatically afterwards (10 seconds).
          • If the power meter is at 98% or more when teleporting, the teleport applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.
        • If the power meter is <98%, no Condemned is applied.
      • Powered TVs:
        • Now have VFX showing range at all times (when powered).
        • Are revealed to Survivors within 16 meters.
      • Hooking a Survivor locks in up to 2 stacks of Condemned (applies for each hook action). These stacks become impossible to remove.
    • VHS Tapes
      • Tapes no longer grant protection from gaining Condemned while holding them.
      • Survivors no longer gain Condemned if hit while holding a Tape.
      • Survivors no longer lose their Tape when attacked.
      • Survivors must bring their Tape to the furthest TV.
        • Highlighted in yellow.
      • Retrieving a Tape now takes 1 second (was 2).
      • Inserting a Tape in a TV now takes 1 second (was 2).
    • Addons
      • Videotape Copy
        • Increases the range at which Survivors gain Condemned from Projection by 2 meters (new functionality).
      • Reiko's Watch
        • Increases the invisibility duration while Demanifested by 25% (was 33%).
      • Ring Drawing
        • When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack (new functionality).
      • Tape Editing Deck
        • Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location (no change).
        • Survivors that insert their Tape are revealed for 6 seconds (new functionality).
      • Iridescent Videotape
        • Projection does not turn off TVs, and does not apply Condemned (new functionality).
        • TVs turned off by Survivors take 20% longer to turn back on (new functionality).
  • Killer Addon Updates - The Blight
    • Blighted Rat
      • Increases Rush speed by 2% for each consecutive Rush (was 4%).
    • Blighted Crow
      • Increases Rush speed by 3% for each consecutive Rush (was 6%).
    • Adrenaline Vial
      • Increases maximum Rush tokens by 2.
      • Increases maximum Rush look angle by 20 degrees.
      • Increases Rush speed by 5%. (adjusted functionality)
    • Alchemist's Ring
      • Increases Rush duration by 20% for each consecutive Rush (new functionality).
    • Compound Thirty-Three
      • Increases Rush turn rate by 11% for each consecutive Rush that travels at least 3 meters, up to a maximum of 33% (new functionality).
    • Iridescent Blight Tag
      • Enables Rush to be performed without spending tokens.
      • Rush bonuses are capped after 3 consecutive rushes.
      • Blighted Corruption goes on cooldown for 20 seconds after a Lethal Rush attack, missing a Slam, or breaking a Pallet with Blighted Corruption.(new functionality)
  • Perk Updates
  • Events
    • Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
      • A Modifier: Lights Out event Tome will also open while the Modifier is active.
  • Maps
    • Mount Ormond updates
      • We made some changes to Mount Ormond. The layout and main building are staying the same. but we decided to address the fact that the front of the Building, representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went updated the gameplay to make it more fluid and fitting with the loops and to actually add gameplay. The Art team went through as well to make things look nice.
      • In the back of the building we had a couple of tiles that were simple loops, but that didn't have interesting gameplay. We updated this and improved the quality there as well.


BUG FIXES

  • Archives
    • Fixed an issue where The Archives Challenges could be completed when playing Tutorial Bot Match.
    • Fixed an issue where the Memory Shard visual effects would not stop drawing when in Spectator mode.
    • Fixed an issue where the Challenge descriptions of Core Memory: Stray Thoughts were inconsistent with other Core Memory *Challenges.
    • Fixed an issue where the Tome 17 Back-to-Back Challenge would gain unintended progress from non-consecutive Skill Checks.
    • Fixed an issue where the Knockout Challenge would gain progress if a Survivor activated the Plot Twist Perk to put themselves in the dying state.
    • Fixed an issue where the A Stunning Display Challenge would not gain progress after wiggling free from the Killer's grasp.
    • Fixed an issue where the That's Rude Challenge would not gain progress when pointing at the Killer within five (5) seconds of the Premonition Perk activating.
    • The Undying Influence Challenge now properly tracks Totems ignited by the Hex: Plaything Perk.
    • The Plot Twist Perk no longer gives progress towards the Killer Challenge Knockout (Remix).
    • The That’s Rude Challenge now correctly gains progress when pointing towards the Killer after activating the Premonition Perk.
  • Audio
    • Fixed issues that caused the Thorn SFX from the 3 Generator System to be too loud.
    • Reduced The Hillbilly's Chainsaw volume.
  • Bots
    • Bots no longer self-heal immediately after being unhooked. They will first try to get healed by the person that got the unhook.
    • Bots now have different priorities between different self interactions (self mend being the highest priority, and self care being the lowest priority)
    • Bots no longer enter an infinite loop when injured and holding a Medkit and a special item.
    • Bots self-healing is now more consistent: they correctly see the interaction as possible while moving.
    • Players can now signal a bot for their attention by either using the "come here" emote or by t-bagging. Unless they have something urgent, they'll drop what they're doing and heal the player or let themselves get healed.
    • Bots now change the priority of their interactions when they are targeting a specific interactor.
    • When bots drop their Flashbang to grab and use a Spray or Serum, they will immediately pick back up their Flashbang once they're done healing themselves.
    • Bots no longer stop in front of certain vaults.
  • Characters
    • The Knight can no longer summon many Guards at the same time when vaulting a window.
    • Fixed an issue that caused the Pebble throw animation from male Survivors to be misaligned with the camera's orientation when using the Diversion Perk.
    • Fixed an issue that caused Struggling Survivors to clip outside of The Demogorgon's arm.
    • Fixed an issue that caused Nancy's red plaid skirt to clips into her leg while running in the tally screen.
    • The screen no longer turns black for spectators after The Cenobite teleports to the Lament Configuration.
  • Environment/Maps
    • Fixed an issue in Nostromo Wreckage where The Nurse would get stuck in the main building.
    • Fixed an issue in Mount Ormond where a collision would block the Guards.
    • Fixed an issue in the Crotus Prenn Asylum where players could walk on the visually inaccessible ramp.
    • Fixed an issue in Mount Ormond where debris would prevent The Mastermind from moving properly.
    • Fixed an issue in the Underground Complex where the Killers could not drop down a hole in the Rift room.
    • Fixed an issue in the Underground Complex where The Knight's Guards are unable to climb the stairs.
  • Perks
    • Fixed an issue where players would end up with unlevelled perks if they have levelled it in lobby without opening the loadout menu before loading into a Trial.
    • Survivors equipped with the Visionary Perk will see the Aura of the claws on a Generator blocked by the Corrupt Intervention Perk.
  • UI
    • Fixed an issue where the "Controller Disconnected" pop-up does not appear when the controller is disconnected.
    • Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
    • Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.
    • Fixed an issue where the reward node status was not updated when collecting it.
    • Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
    • Fixed an issue where Character info can be opened during the offering screen.
    • Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors were being sacrificed.
    • Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar became empty.
    • Fixed an issue that caused The Blight’s Rush input prompt to flicker when looking up.
    • Fixed an issue that caused The Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-on.
    • Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
    • Fixed an issue where some tooltips in bot loadout had their header off screen.
  • Miscellaneous
    • Fixed an issue where players could be stuck in a loop loading when attempting to start a Trial in a Custom Game with 6 players.


FIXES FROM THE PTB

  • Characters
    • The Cannibal’s Speed Limiter Add-on correctly gives bonus Bloodpoints for the Chainsaw Hit score event.
    • The Hillbilly’s movement speed no longer increases when colliding with an asset during a Chainsaw Sprint just as Override activates.
    • Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a Generator.
    • The Undetectable Status Effect is properly granted when playing as The Blight with both the Iridescent Blight Tag and Vigo’s Journal Add-ons equipped.
    • The Onryo can no longer turn invisible when using the Nowhere to Hide Perk.
    • Killer Instinct is now properly shown when The Twins’ Victor is Dormant close to Survivors hidden in Lockers.
  • FOV
    • Players can no longer bypass the minimum and maximum FOV by editing the ini files.
    • The FOV setting is correctly saved between sessions.
    • The Restore Defaults button correctly resets the FOV setting.
  • Generators
    • The minimum repair indicator to stop regression no longer appears on Generators that are not regressing.
    • The minimum repair indicator no longer appears if the Generator regression is stopped by something other than repairing the Generator, such as when the Hex: Ruin Totem is Cleansed.
    • Eruption no longer applies its effects if the Generator is not damaged because it has already accrued the maximum number of regression events.
    • Missing the Overcharge Skill Check no longer causes a Generator with no repair progress to regress.
    • Generators that are blocked after having accrued the maximum number of regression events can no longer be regressed by The Legion’s Fuming Mix Tape Add-on.
  • Miscellaneous
    • Survivors may no longer become invisible when interacting with a Locker at the same time as another Character.
    • Characters may no longer get pushed when interacting with a Locker at the same time as another Character.
  • Perks
    • The Chest Auras reveal by the Boon: Illumination Perk are now hidden when affected by the Blindness Status Effect.
    • The Champion of Light Perk no longer applies the Hindered Status Effect to the Killer when blinded by something other than a Flashlight.
    • The Shadowborn Perk icon now only lights up when the Perk is active.
    • The Save the Best for Last Perk no longer sometimes fails to lose Tokens when hitting the Obsession when other Obsession Perks are equipped.
    • Fixed an issue that may cause players to become desynced when the Decisive Strike Perk was triggered at the same time the Killer was Stunned in another way.
    • The Plot Twist Perk icon is no longer lit up when the Survivor is healthy.
    • Hex: Thrill of the Hunt Perk now has the proper number of Tokens when re-ignited by the Hex: Undying Perk.
    • The Endurance Status Effect granted by the We’re Gonna Live Forever Perk now counts towards the Humanitarian achievement.


KNOWN ISSUES

  • Daily Rituals button is unresponsive when coming to the Main menu from the Archives or a Killer lobby. This can be fixed by visiting any other menus and coming back to the Main menu. The daily rituals button is also accessible in any Lobby or the Tally.

Patch 7.5.0 (PTB) - 09 January 2024

FEATURES
  • Field of View Settings
    • There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing."
  • FOV Perk Updates
    • Shadowborn
    • Monitor and Abuse
  • Generators System Update
    • The 3-gen strategy (identifying the closest 3 generators and defending only them) has become very strong, especially on certain killers. This can lead to very long games and frustrations. To help prevent such situations, the following now applies:
      • Each generator can only suffer 8 regression events maximum
      • After the max has been reached on a generator, that generator can no longer be regressed by the Killer (including kicks, addons, and perk-related regressions)
      • Number of regressions per generator is indicated by increasing VFX after 3 or more regression events
      • Gens at max regression events cannot regress by the Killer (including kicks, addons, and perk-related regressions)
      • Survivors failing skill checks still regress generators normally and do not count as regression events
      • Killer kick regression is increased from 2.5% to 5%
      • "Gen tapping" is no longer possible. To stop a generator from regressing, a Survivor must repair 5% of the generator
      • Regression does not occur while repairs are in progress
    • Perks Affected:
      • Hex: Ruin
      • Surge
      • Scourge Hook: Pain Resonance
      • Oppression
      • Overcharge


CONTENT

  • New Survivor - Alan Wake
    • Dead by Daylight welcomes a new famous survivor into the fog - Alan Wake!
  • Perks
  • Killer Update - The Hillbilly
    • Killer Power
      • Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the chainsaw, and sprinting with the chainsaw each cause the Overdrive meter to increase. The meter decreases when the chainsaw is not in use. When the meter is full, the chainsaw goes into Overdrive.
    • Base changes
      • Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s)
      • Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds)
      • Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds)
      • Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s)
      • Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint
      • Disconnected the Chainsaw's sensitivity from controller sensitivity
      • Baseline sensitivity was set to 100% of the controller sensitivity
    • Special State: Overdrive
      • While in Overdrive, the chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
    • Base Overdrive stats
      • Chainsaw charge speed increased by 5%
      • Chainsaw Sprint movement speed increased to 13 m/s
      • Chainsaw cooldowns reduced by 10%
    • Miscellaneous
      • Added a new loading tip regarding the Overdrive meter
      • Added new score events when using the Chainsaw:
        • Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw
        • Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event
        • Overdrive: When Overdrive triggers
        • Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode
        • Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer
        • Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters
  • Killer Update - The Onryo
    • Demanifested State
      • While Demanifested:
        • The Onryo can gain Bloodlust as usual
        • The Onryo can enter chases as usual
      • When Demanifesting:
        • Bloodlust is no longer lost
        • Increase Demanifested state invisibility duration from 1 to 1.2 second
    • Killer Power
      • Cooldown from previous update removed
      • Condemned gained from teleports increased to 1 full stack
      • Teleporting applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV
      • Powered TVs:
        • Now have VFX showing range at all times (when powered)
        • Are revealed to Survivors within 16 meters
        • Hooking a Survivor locks in their Condemned progress, making it impossible to remove
      • VHS Tapes
        • No longer grant protection from gaining Condemned
        • Survivors no longer gain Condemned if hit while holding a tape
        • Survivors no longer lose their tape when attacked
        • Survivors must bring their tape to the furthest TV
        • Highlighted in yellow
        • Retrieving a tape now takes 1 second (was 2)
        • Inserting a tape in a TV now takes 1 second (was 2)
    • Addons
  • Killer Addon Updates - The Blight
  • Perk Updates
  • Maps
    • Mount Ormond updates
      • We made some changes to the map. The layout and main building stays the same, but we decided to address the fact that the front of the Building representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went through to update the gameplay and make it more fluid and fitting with the loops and to actually add gameplay. The art team went through as well to make things look nice.
      • In the back of the building we had a couple of tiles that were simple loops, but that didn't have interesting gameplay, we went around to update this and improve the quality there as well.


BUG FIXES

  • Archives & Events
    • Fixed an issue where the "Back-to-Back" Survivor Master Challenge would void completed progress if the Survivor later succeeded on a good skill check or failed any skill check in the same match.
  • Characters
    • Fixed an issue that caused The Left Arm of the Naughty Bear to appear broken when placing down a Bear Trap.
    • The Trapper can now pick up Bear Traps rightg after placing them without having to first move away.
    • The Blight’s power no longer starts to recharge during the Rush cooldown animation.
    • Fixed an issue that caused the screen to turn black after teleporting to the Lament Configuration when spectating The Cenobite.
    • The Nemesis’ Zombies now lose collision after infecting a survivor to prevent being unable to leave the area and getting hit a second time.
    • The Knight can now start an order on a Survivor’s position.
    • Survivors now cough and scream when exiting a locker or vaulting into one of The Clown’s Afterpiece Tonic clouds.
    • Fixed an issue that caused Survivors to be teleported to a random part of the map after landing on one of The Hag’s Mud Phantasms.
    • The Drop Pallet interaction now has priority over Crush Victor when a Survivor is near a Pallet with The Twins’ Victor on their back.
    • The Executioner can now properly create a Torment Trail when going up stairs.
    • The Mastermind can no longer change the final direction in which a Survivor grabbed by Virulent Bound is thrown by moving the camera during the Bound.
    • The Nurse can now buffer blinks during her Fatigued state.
    • The Cenobite can no longer see hiding Survivors when passing through Lockers when teleporting to a Gateway.
  • Animation
    • Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a generator.
  • Audio
    • Fixed issues where menu sounds were not playing correctly.
    • Fixed an issue where the perk "Territorial Imperative" did not triggered the sound.
    • Fixed an issue where survivors did not scream or cough if they slow vault or exit a locker while inside the Clown's Afterpiece tonic.
    • Fixed issues where the sounds of the tab in the Friends menu were not playing.
    • Fixed an issue where the sound when the player clicked ready in the custom game lobby was not playing.
  • Bots
    • Bots now seek to solve Condemn using a percentage of non-locked condemn stacks.
    • Bots now close Televisions at a distance of 16m to their generator in all difficulties.
    • Bots can use Blast Mine, Wiretap and Repressed Alliance without issue.
    • Bots no longer reveal Ghostface without looking in his direction while outside of chase.
    • Bots now avoid running directly into the map corner.
    • Bots are now affected by Darkness and don't detect a Killer beyond the visible range through their Sight sense.
    • Bots now have a reaction time to attacks depending of Killer and bot difficulty level.
    • Bots are in general more brave while doing objectives, especially if the Killer is already busy in a chase.
  • Environment/Maps
    • Fixed an issue in Red Forest where the front side of the Generator on top of the hill was not accessible to players.
    • Fixed an issue in the Treatment Theatre where the items are clipping in the ground.
    • Fixed an issue in Underground Complex where the Xenomorph Tail attack gets blocked.
    • Fixed an issue in the Treatment Theatre where players could not interact on one side of a Generator.
    • Fixed an issue in the Lampkin Lane where the player would get stuck after leaving the repair of a Generator behind a house.
    • Fixed an issue in the Garden of Joy where items could be hidden under the ground.
    • Fixed an issue where The Underground Complex was missing in the Match Management of Custom Game mode.
    • Fixed issues in the Mount Ormond Resort where foliage was clipping through multiple chests.
    • Fixed an issue in the Mount Ormond Resort where there were some seams visible on the ground of the shack.
    • Fixed an issue in the Mount Ormond Resort where a plan was clipping inside a mazewall mesh.
    • Fixed an issue in the Mount Ormond Resort where a chest was clipping with a fence.
    • Fixed an issue in the Mount Ormond Resort with the collision around the snowcat.
    • Fixed an issue in the Mount Ormond where the end game collapse failed to appear on the stairs of the chalet.
    • Fixed an issue in the Mount Ormond where a chest was clipping with a rock.
    • Fixed an issue in the Mount Ormond where survivors could climp rocks leading up the hill.
    • Fixed an issue in the Mount Ormond with the windows of the chalet level of detail popping.
    • Fixed an issue in the Mount Ormond with the snowpiles level of details had to be adjusted.
    • Fixed an issue in the Mount Ormond where some part of a tree was missing.
    • Fixed an issue in the Mount Ormond where a tree was removed because it was too low quality.
  • Gameplay
    • Fixed an issue that may cause a Toolbox that was previously equipped by another Survivor to hold infinite charges.
  • Perks
    • Fixed an issue that caused the audio cue to not always play when a Survivor enters the Basement when equipped with the Territorial Imperative perk.
    • Fixed an issue that caused the Survivor to scream even when trapped in a Bear Trap after using the Dramaturgy perk.
    • Decisive Strike now properly triggers when grabbed by the Mastermind’s Virulent Bound.
    • Open Handed now increases Empathic Connection’s aura reading range.
    • Going into the dying state with Plot Twist perk while holding the Lament Configuration no longer causes it to be solved.
  • UI
    • Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
    • Fixed an issue where the menu buttons when selecting a survivor appear too small in the custom game lobby.
    • Fixed an issue where the reward node status was not updated when collecting it.
    • Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
    • Fixed an issue where character info can be opened during the offering screen.
    • Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors are being sacrificed.
    • Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar becomes empty.
    • Fixed an issue that caused the Blight’s Rush input prompt to flicker when looking up.
    • Fixed an issue that caused the Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-On.
    • Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
  • UX
    • When the Skull Merchant's drones cannot detect you as a Survivor, their beams lighter in appearance and colour. Change only seen by the Survivor that will not be detected.
    • The viewport is now constrained when controlling a Biopod as The Singularity with the 16:9 Aspect Ratio option activated.
    • Targeting a Biopod when multiple are lined up no longer requires aiming a little below the desired pod.


KNOWN ISSUES

  • The Knight remains disabled due to an ongoing issue
  • The Perk Nowhere to Hide is also disabled

Patch 7.4.2 - 13 December 2023

KILLSWITCH
  • Re-enabled Flashlight items and perks Residual Manifest, Dramaturgy and Appraisal.

CONTENT

  • The Good Guy
    • Batteries Included: is no longer disabled when the Exit Gates are powered.
  • The Trickster
    • Decreased the base time between throws to 0.3 seconds (was 0.33)
    • Increased the Main Event throw rate multiplier to 66% (was 33%)
    • Increased the Main Event active duration to 6 seconds (was 5 seconds)
    • Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)


BUG FIXES

  • Archives
    • Fixed an issue that made it impossible to complete the Back-to-Back Tome 17 Challenge if getting a Good skill check or missing a skill check after getting 3 Great skill checks consecutively.
  • Bots
    • Bots can once again dodge special attacks.
  • Characters
    • Fixed an issue that caused the Mastermind picking up a Survivor on his shoulders to be misaligned for a few seconds.
    • Fixed an issue that caused The Demogorgon's Break Pallet animation to play properly when a Survivor runs into the Pallet from the other side.
    • Fixed an issue that caused The Good Guy "Slice and Dice" hit animation to plays twice.
    • Fixed an issue that caused survivors to become misaligned during The Good Guy carry animation attacks
    • The Good Guy can now scamper under pallets being lifted by Any Means Necessary
    • Fixed an issue where players could bypass the 90 degree camera lock with The Good Guy
    • The Trickster's Main Event can no longer trigger the Supreme Combo event multiple times per health state
    • As seen from the survivor point of view Charles Lee Ray no longer jitters and lags behind while carrying The Good Guy
    • Fixed an issue that caused The Huntress' hatchets to become offset at launch
  • Environment/Maps
    • Fixed an issue in The Nostromo map where characters could land on debris
    • Fixed an issue in Midwich Elementary School where characters would clip through a vault
    • Fixed an issue in the Swamp Realm where extra collision would let characters stand
    • Fixed an issue in The Underground Complex where characters would not be able to rescue a survivor on a hook
  • UI
    • Fixed occasionally missing UI elements like the Currencies information.
    • Fixed a potential crash in the Archives when hovering a Reward node.
    • Fixed a potential crash if closing the Player Profile menu too quickly after equipping a Player Card badge or banner.
  • Miscellaneous
    • Fixed an issue that caused Survivors to clip into a locker after being interrupted from entering one by the Killer
    • Fixed an issue that caused Survivors to clip into lockers after using a flashlight and entering the locker simultaneously


KNOWN ISSUES

  • The Back-to-Back Tome 17 challenge description erroneously says "1 consecutive skill check" instead of 3.

Patch 7.4.1 - 05 December 2023

UX
  • Input icons on Killer's power stay visible, becoming semi-transparent when that input cannot be used.


CONTENT

  • Events & Archives
    • The "Bone Chill" Winter event returns December 14th at 11:00 AM ET.
    • The "Bone Chill" event includes an event tome, with Level 1 opening at the start of the event.
  • The Good Guy
    • There is now input protection when entering Hidey-Ho Mode (a small delay before you can exit the mode to prevent double-tapping and accidentally wasting the power by exiting immediately).
  • The Trickster
    • Memento Blades Add-on: Increased the bonus throw speed from Memento Blades to 10% (was 5%).


BUG FIXES

  • Archives
    • Fixed an issue where no audio feedback would play when interacting with a Glyph.
  • Audio
    • Fixed an issue that caused the Good Guy's VO lines to overlap and cause the Slice & Dice yell to be silent.
  • Bots
    • Bots no longer run away when a player fails to complete a Heal action on them.
    • Bots no longer try to heal players that went into the Downed State by using Plot Twist.
    • Bots will now attempt to get the players' attention if they want to be healed.
    • Bots can no longer blind The Mastermind while being thrown.
  • Characters
    • Fixed an issue that caused The Huntress arm to glitch when throwing a hatchet while looking down.
    • Fixed an issue that caused the Nurse to gain an additional blink charge after charging a blink and picking up a downed Survivor with the Matchbox add-on.
    • Fixed an issue that caused the Demogorgon to traverse with a carried Survivor if it cancelled the traverse interaction at the last second and picked up a downed Survivor.
    • Fixed an issue that caused the Demogorgon's portal auras to be white instead of yellow after being activated.
    • Fixed an issue that caused from Survivor perspective, to flip repeatedly when The Good Guy interrupted them during a vault.
    • Fixed an issue that caused The Killer camera to clip into Charles Lee Ray during the "Wiggle out" animation of the survivor.
    • Fixed an issue that caused the Good Guy's basic attack to hit ground collision when looking slightly downward on a missed attack.
    • Fixed an issue that caused interaction prompts to remain visible when the Good Guy was performing a *Slice & Dice.
    • Fixed an issue that caused random the Good Guy VO subtitles to display when loading into or leaving the match.
    • Fixed an issue that caused Survivors to be misaligned while being carried by Charles Lee Ray/the Good guy.
    • Fixed an issue that caused the Good Guy's camera to be extremely misaligned and clipping after interacting with a glyph.
  • Environment/Maps
    • Fixed an issue on the Nostromo Wreckage Map where characters can get on top pf some debris.
    • Fixed an issue on Gas Heaven Map where The Demogorgon could get on top of a pallet.
    • Fixed a global issue where the doors of Lockers would clip in the stairs of the Basement.
    • Fixed an issue in The Underground Complex Map where Killers could not grab Survivors working on a side of a Generator.
    • Fixed an issue in Coal Tower Map where Killers could land on top of crates.
    • Fixed an issue in Badham Preschool Map where the Killer was unable to vault the window of the Killer Shack.
    • Fixed an issue in Family Residence Map where The Good Guy was able to land on top of blockers.
    • Fixed an issue where traps could be hidden under water in the Yamaoka Estate Maps.
    • Fixed an issue where Killers were unable to grab Survivors on some Generators in the Midwich Elementary school map.
  • UI
    • Fixed an edge case where switching between characters with an identical Perk inventory except for Perk levels would fail to update the inventory.
    • Fixed the Store Banner subtitle in the Featured section so that it's not cut before the end in certain languages.
    • Fixed an issue in the Archives Rift menu where the Auric Cell Reward preview stayed displayed after selecting a Blood Point Reward.

Patch 7.4.0 - 28 November 2023

CONTENT
  • New Killer - The Good Guy
  • Killer Updates - The Trickster
    • Movement speed increased from 4.4 m/s to 4.6 m/s.
    • Removed recoil for throwing knives.
    • Blade-ready movement speed: removed per-throw movement speed reduction.
    • Increase laceration meter from 6 to 8.
    • Main Event Updates:
      • Decrease the number of Blades required to access Main Event from 30 to 8 Blades.
      • Decrease Main Event duration from 10 sec to 5 sec.
      • Pressing the Secondary Power button within 0.3 second of activating Main Event does not cancel it.
      • Add 0.5 second to the next Main Event for each combo score level reached.
      • Combo Score Levels (consecutive hits with thrown Blades increases the combo):
        • E: base time + 0.5 sec
        • D: base time + 1 sec
        • C: base time + 1.5 sec
        • B: base time + 2 sec
        • A: base time + 2.5 sec
        • S: base time + 3 sec
    • Trickster Add-on Updates
      • Memento Blades
        • Increases throw speed by 5% (new functionality)
      • Inferno Wires
        • Increases duration of Main Event by 40% (was 25%)
      • Ji-Woon's Autograph
        • Increase the time before a combo ends by 10% (new functionality)
      • Tequila Moonrock
        • Increases duration of Main Event by 60% (was 50%)
      • Fizz-Spin Soda
        • Increase the time before a combo ends by 15% (new functionality)
      • Death Throes Compilation
        • Reveal the aura of Survivors hit during Main Event for 6 seconds (new functionality)
      • Iridescent Photo Card
        • For each consecutive Blade hit, gain a stackable 1% Haste status effect, up to a maximum of 7%. (new functionality)
        • This bonus is lost when missing a Blade or when injuring a Survivor by any means. (new functionality)
  • Killer Update - The Nemesis
    • There is a new animation for when Survivors use Vaccines on themselves.
  • Perk Updates
    • Made For This
      • This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster. (added deep wound condition for haste effect)
    • Stranger Things Perks - now that the Stranger Things DLC is available once more, the following perks will no longer be in the bloodweb unless you own the DLC:
      • Surge - Demogorgon perk (was Jolt)
      • Mindbreaker - Demogorgon perk (was Fearmonger)
      • Cruel Limits - Demogorgon perk (was Claustrophobia)
      • Babysitter - Steve Harrington perk (was Guardian)
      • Camaraderie - Steve Harrington perk (was Kinship)
      • Second Wind - Steve Harrington perk (was Renewal)
      • Better Together - Nancy Wheeler perk (was Situational Awareness)
      • Fixated - Nancy Wheeler perk (was Self Aware)
      • Inner Strength - Nancy Wheeler perk (was Inner Healing)
  • Map Updates
    • The largest Maps in the game, The Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.
    • The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.
      • PTB Feedback for the House in Garden Of Joy, we noticed that the position changes of the breakable walls, made it more difficult to deal with the Windows. We have removed the breakables, the structure of house is still problematic it is noted and will be part of a future pass on the building.
    • Autohaven Wreckers will be more festive this year with added holiday decorations in a few places within the maps.


FEATURES

  • Graphics Update
    • Added support for FSR 1.0 on all platforms.
  • Player Profile and Customizable Player Cards
    • Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it. The Player Profile is where players can customize their Player Card.
    • Players now have a Player Card and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.


BUG FIXES

  • Archives
    • Fixed an issue where The Wraith could earn progress towards the Tome 6 Ripple of Violence challenge when hitting a healthy survivor with the Blind Warrior - White add-on. This unintended.
    • Fixed an issue where the Green Glyphs were not spawning after the challenge requirement was completed.
    • Fixed an issue where the pallet break animation was out of sync while the Killer player was under the effect of the Orange Glyph.
    • Fixed an issue where a hooked Survivor player could earn progress on skill check related challenges during the hooked struggle phase. This was unintended.
    • Fixed an issue where visual elements of the Core Memory: Stray Thoughts challenge were visible after the shard despawned.
    • Fixed an issue where the shards of the Core Memory: Stray Thoughts challenge could spawn inside environment assets.
    • Fixed an issue where the High Skill challenge can gain progress from hook struggle skill checks.
  • Audio
    • Specific voice lines' subtitles should now match the audio more accurately.
    • Fixed various VO issues on The Good Guy.
    • Fixed an issue where The Good Guy could hear the illusory footfalls.
    • Fixed an issue where some killers were lacking the SFX when snuffing a totem.
    • Fixed an issue where the wrong music was playing for Jake Park's Lucky Stroll Outfit.
    • Fixed an issue where the Blast Mine explosion was muffling the audio on the Survivor who installed it at any range.
    • Fixed an issue where the perk "Spies from the Shadow" caused the loud noises to be too loud.
    • Fixed an issue where Memory Shards were lingering after despawning.
  • Bots
    • Bots are better at handling the Undetectable status of a Killer.
    • Bots no longer struggle to repair a Generator on a specific tile on The Game.
    • Fixed multiple crashes that could occur when playing with Bots.
    • Bots in the Tutorials have been slightly nerfed to improve new player experience.
    • Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
    • Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
    • Bots have figured out how to fall off a specific ledge on Lampkin Lane.
    • When a Killer approaches while being healed by another player, Bots are now more willing to run away.
  • Characters
    • An animation of Mikaela Reid pulling out a book in the menus has been fixed to correctly hide the book at the end.
    • Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a **Trial.
    • Fixed an issue that caused the hook animation of the Nurse to not play properly when hooking a survivor.
    • Fixed an issue that caused multiple animations to clip during specific interactions as The Hag.
    • Fixed an issue that caused the Survivors right arm to appears broken when performing the self-unhook animation
    • Fixed an issue that caused the The Hillbilly to be able to see through a Locker when starting the Use Chainsaw.
    • Fixed an issue that caused Break pallet animation to be out of sync when breaking a pallet as the Killer while under the Orange Glyph status effect.
    • Fixed an issue that caused Nicolas Cage to plays ‘failed skillcheck’ animation when using Styptic Syringe.
    • Fixed an issue that caused The Hag camera to moves briefly when returning to idle after an attack.
    • Fixed an issue that caused The Trapper and The Pig to be missing their traps in the Lobby
    • Fixed an issue that caused Survivor Nicolas Cage's chin to clip through his collar during the pointing animation.
    • Fixed an issue that caused Survivor The Nurse's weapon to snaps back into idle position after an attack miss.
    • Fixed an issue that caused The Hag's arm to be invisible when having the Sugared Claws equipped during multiple actions.
    • Fixed an issue that caused the camera to be misplaced during the Moris as Renato Lyra and equipped with his legendary outfit.
    • Fixed an issue that caused The Hag or The Nurse camera to be able to clip inside of the locker until they move, when searching an empty locker.
    • Fixed an issue that caused The Blight's camera to be able to clip through locker while using chain dash.
    • Fixed an issue that caused The Trickster's camera to drops to low, when landing.
    • Fixed an issue that caused Survivors right arm to appear broken when performing the self-unhook animation while holding certain items.
    • Fixed an issue that caused the Trapper to be able to farm Bloodpoints and stack Haste bonuses by spamming the Set Trap ability on Maurice's hooves.
    • Fixed an issue that caused the Demogorgon's FOV not to increase while using the Shred ability.
    • Fixed an issue that caused the Legion's add-on Julie's Mix Tape not to replenish the Feral Frenzy cooldown when pallet stunned.
    • Fixed an issue that could cause a crash when the Deathslinger reeled in a speared Survivor.
  • Environment/Maps
    • Fixed issues related to the navigations of Bots in the The Underground Complex
    • Fixed an issue in the realm of Crotus Prenn where the pallet in the shack was clipping in the ground
    • Fixed an issue where Victor could not jump through a window of the Grim Pantry building
    • Fixed an issue on the Suffocation Pit where the player could land on top pf assets
    • Fixed an issue in the Coal Tower maps where player could land on top of pallets
    • Fixed an issue with the collision of a car asset in the Badham Preschool.
    • Fixed an issue where you could see the edge of the map in the vistas on The decimated Borgo.
    • Fixed an issue that caused the Xenomorph's tail attack not to inflict damage on Survivors in the shack in the Red Forest maps.
    • Fixed an issue that caused the Xenomorph's tail attack to hit multiple invisible collisions in the Underground Complex map.
    • Fixed an issue that caused the Mastermind to not be able to use his power around a sliding door in the Underground Complex map.
  • Perks
    • Fixed an issue that sometimes caused successful skillchecks from the Merciless Storm perk to count as failed.
  • Platforms
    • Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
    • Fixed a crash that could occur on PS5 while in menus.
  • UI
    • Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to be correctly consumed and shown on the Tally screen.
    • Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
    • Players can switch between Archives visual lore entries while in fullscreen.
    • Fixed a missing word in the Player Stats tab
    • Fixed an issue where the screen blurs when canceling the Naughty Bear Mori preview while loading.
    • Fixed an issue where the spending pop-up above the Bloodpoints wallet doesn't appear when using bonus Bloodpoints.
    • Fixed an issue where texts are overlapping in the Loadout menu on the Nintendo Switch.
    • Fixed an issue where tooltips do not scale with the UI Scale option
  • Miscellaneous
    • Killswitched Cosmetics can no longer be brought into a Trial.
    • Fixed a crash that could occur when starting a match with an empty loadout.
    • Fixed an issue that caused Survivors to run in place when the Killer disconnected from the trial.


PTB ADJUSTMENTS

  • New Killer - The Good Guy
    • Killer Power
      • Pallet Scamper - 1.4 seconds (Was 1.2 seconds)
      • Slice & Dice dash duration - 1.2 seconds (Was 1 second)
      • Slice & Dice miss speed adjusted to be more in line with other similar Killers
    • Perks
      • Batteries Included - adjusted to deactivate after all generators are completed.
    • Addons
      • Good Guy Box - Decrease Slice & Dice hit blade wipe by 7 %. (Was 15%)
      • Power Drill - Hidey-Ho Mode cooldown reduced by 15% after hitting a Survivor with Slice & Dice. (Was 20%)
      • Electric Carving Knife - Decrease Slice & Dice miss cooldown by 5%. (Was 10%)
      • Jump Rope - Increase duration of Slice & Dice by 8%. (Was 30%)
      • Flaming Hair Spray - Reduce the amount of time consumed by M1 attacks in Hidey-Ho Mode by 20% (Was 12.5%)
      • Automatic Screwdriver - Missing a Slice & Dice attack reduces Hidey-Ho Cooldown by 10%. (Was 15%)
      • Portable TV - Slice & Dice duration increased by 70% once the Exit Gates have been powered. (Was 100%)
      • Silk Pillow - Terror Radius is reduced by 6m in Normal Mode, but Slice & Dice charge time is increased by 50%. (Was 4m and 75%)
      • Iridescent Amulet - Hidey-Ho Mode duration increased by 50%. M1 attacks immediately end Hidey-Ho Mode. (Was 100%)
      • Yardstick - Performing a Scamper reveals Survivor auras within 12m distance for 5 seconds. (Was 20m)
      • Running Shoes - Gain 2% movement speed after performing a Scamper for 5 seconds. (Was 4% and 3 seconds)
      • Rat Poison - While performing a Slice & Dice, the auras of survivors within 12m of you are revealed for 5 seconds (Was 8m)
  • Killer Updates - The Trickster
    • Increase Main Event blade requirement to 8 (was 6).
    • Revert time between throws to 0.33 sec (was 0.25).
    • Addons:
      • Ji-Woon’s Autograph: Increase the time before a combo ends by 10% (NEW EFFECT).
      • Fizz-Spin Soda: Increase the time before a combo ends by 15% (NEW EFFECT).
      • Waiting for You Watch: Increases the duration of Main Event by 0.4 seconds for each Blade hit while it is active. (was 0.25)
      • Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (NEW EFFECT).
      • Iridescent Photocard: Remove the Haste bonus when injuring a Survivor (instead of the dying state).
  • Bots
    • Bots will now think twice before doing a fall from a higher floor into the Killer's arms.
    • Bots are now more likely to loop clockwise and anti-clockwise around certain loops, rather than fixed to one direction.
    • Bots are now more accepting of being healed, particularly while fully downed.
    • Bots are more likely to leave an unsafe loop after getting hit.
    • Bots can now attempt to dodge dash actions.
    • Bots can now vault a specific pallet on the Mother's Dwelling Map.
    • Bots can now fall out of a specific window on the Lampkin Lane Map.
    • Bots can now vault a specific pallet on the Raccoon City Police Department Maps.
    • Bots' looping behaviour has improved, preventing them from turning around mid-loop in certain edge cases.
    • Bots are once again self-unhooking, having been disrupted by the anti-camp measures.


BUG FIXES

  • Gameplay
    • Queueing as a certain Killer for a regular game then switching to a custom game no longer locks you to play the Killer you queued as in the regular game.
    • Fixed The Demogorgon's Perks being available to Chucky without prestiging the former.
  • The Good Guy
    • The Good Guy's voice lines can overlap and cause the Slice and Dice yell to be silent
    • When destroying a Pallet as The Good Guy, the animation is now correctly centered in the direction of the Pallet.
    • The Good Guy's camera sensitivity is no longer affected when getting stunned during a Slice and Dice dash.
    • Activating the Hidey-ho mode no longer results in an increase in server latency and potential rubberbanding
    • The Good Guy can no longer hear Illusory Footfalls spawned around survivors
    • After vaulting a Pallet or a Vault, The Good Guy's Slice and Dice vignette no longer remains visible
    • The Good Guy's Chain Scampers are now more resilient in high latency network conditions
    • Survivors no longer remain on the floor during The Good Guy's pickup animation
    • The Good Guy now correctly play voice lines when entering Hidey-Ho Mode
    • The Good Guy can no longer body block hooked survivors from being unhooked
    • The Good Guy's Pallet Scamper and Vault Scamper are now the same duration
    • Breaking a pallet with The Good Guy's Hard Hat Addon now correctly triggers Chemical Trap, Thwack!, Game Afoot and Spirit Fury perks
    • The Good Guy now correctly plays voice lines when a Survivor escapes a Trial
    • The Good Guy's Slice and Dice ability no longer consumes 2 tokens of the Play With Your Food perk
  • The Trickster
    • Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when hitting a Survivor with Endurance.
    • Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when grabbing a Survivor.
  • Perks
    • Fixed an issue that caused the perk Resurgence not to work after unhooking yourself.
    • Fixed an issue that caused the perk Dying Light to gain a stack when hooking the Obsession while having the perk Friends 'Til the End equipped.
    • Fixed an issue that caused the Status Effects from the Friends 'Til the End perk not to transfer to the new Obsession when triggered by Obsession transfer perks.
    • Fixed an issue that caused the perk Hex: Two Can Play to not be dimmed when all totems were destroyed.
    • Fixed an issue that caused the perk Hex: Two Can Play not to gain a charge when a Survivor wiggled out from the Killers grasp.
    • Fixed an issue that caused various Haste bonuses not to stack when applied to the lingering bonus Haste of the perk Batteries Included.
  • Platforms
    • Fixed a crash that could occur on the Microsoft Store version of the game when moving around menus.
    • Fixed a crash that could occur on Nintendo Switch after consecutive matches.
  • Miscellaneous
    • Fixed a crash that could occur on loading into certain maps.
    • Fixed a server crash that could occur when playing with Bots.
    • Fixed an issue that caused the Hag's add-ons that reveal Survivor auras when a trap is triggered not to work.

Patch 7.4.0 (PTB) - 08 November 2023

CONTENT
  • New Killer - The Good Guy
  • Perks
  • Killer Updates - The Trickster
    • Movement speed increased from 4.4 m/s to 4.6 m/s.
    • Removed recoil for throwing knives.
    • Blade-ready movement speed: removed per-throw movement speed reduction.
    • Increase the blade throw speed.
    • Increase laceration meter from 6 to 8.
    • Main Event Updates:
      • Decrease the number of Blades required to access Main Event from 30 to 6 Blades.
      • Decrease Main Event duration from 10 sec to 5 sec.
      • Pressing the Active Ability button within 0.3 second of activating Main Event does not cancel it.
      • Add 0.5 second to the next Main Event for each combo score level reached.
      • Combo Score Levels (consecutive hits with thrown blades increases the combo):
        • E: base time + 0.5 sec
        • D: base time + 1 sec
        • C: base time + 1.5 sec
        • B: base time + 2 sec
        • A: base time + 2.5 sec
        • S: base time + 3 sec
    • Trickster Add-on Updates
      • Memento Blades
        • Increases throw speed by 5% (new functionality)
      • Inferno Wires
        • Increases duration of Main Event by 40% (was 25%)
      • Ji-Woon's Autograph
        • Decreases the number of Blades required to reach Main Event by 1 (new functionality)
      • Tequila Moonrock
        • Increases duration of Main Event by 60% (was 50%)
      • Fizz-Spin Soda
        • Decreases the number of Blades required to reach Main Event by 2 (new functionality)
      • Waiting for You to Watch
        • Increases the duration of Main Event by 0.25 second for each Blade hit while it is active (was 0.4 seconds)
      • Iridescent Photo Card
        • For each consecutive Blade hit, gain a stackable [1]% Haste status effect, up to a maximum of [7]%. This bonus is lost when missing a Blade or when putting a Survivor into the dying state. (new functionality)
  • Perk Updates
    • Made For This
      • This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster. (added deep wound condition for haste effect)
  • Map Updates
    • The largest Maps in the game, Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.
    • The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.


FEATURES

  • Graphics Update
    • Added support for FSR 1.0 on all platforms.
  • Player Profile and Customizable Player Cards
    • Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it.
      • Players now have a Player Card in the Profile screen and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.
        • Note: during PTB, players will only have access to the default "empty" badge and banner.


BUG FIXES

  • Audio
    • Specific voice lines' subtitles should now match the audio more accurately.
    • Fixed an issue that caused the sound to be missing when switching back in a disabled pod as The Singularity.
    • Survivor's screams are now properly being stopped during The Knight's Mori.
  • Bots
    • Bots are better at handling the Undetectable status of a Killer.
    • Bots no longer struggle to repair a Generator on a specific tile on The Game.
    • Fixed multiple crashes that could occur when playing with Bots.
    • Bots in the Tutorials have been slightly nerfed to improve new player experience.
    • Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
    • Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
    • Bots have figured out how to fall off a specific ledge on Lampkin Lane.
    • When a Killer approaches while being healed by another player, Bots are now more willing to run away.
  • Characters
    • Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
    • Fixed an issue that caused Mikaela Reid's book to appear broken during menu idle animation.
    • The Undetectable icon is now correctly displayed when Michael Myers is in Tier 1 of Evil Within.
    • When The Singularity switches back to a disabled pod, the residual sounds now play correctly.
    • VFX for The Knight's power is now no longer spawned in the corner of certain maps.
    • The survivor activity HUD now correctly shows a survivor has escaped when escaping after having been marked by Ghostface.
    • Pools of blood hidden when The Spirit begins charging a Phase Walk will reappear if cancelling or exiting the Phase Walk
    • The Doctor's Illusionary Red Stain is no longer visible on a survivor after being mori'd
    • The Xenomorph's Control Stations no longer incorrectly block flashlight beams
    • The Cenobite cannot target a Survivor with more chains once they have started solving the Lament Configuration
    • The Cenobite's Chain Hunt is no longer reset when Survivors are interrupted during certain actions
    • The Ghost Face and The Pig can now remain crouched when activating Hex: Pentimento
    • The Nightmare is no longer able to set Dream Snares across walls or out of bounds
    • As The Clown, swapping bottles while one is thrown no longer changes the type of the thrown bottle
    • The effects of the Unicorn Block and Sheep Block no longer only apply to one affected Survivor
  • Environment/Maps
    • Fixed an issue where players would not be able to interact with one side of a Generator in the Hawkins National Laboratory.
    • Fixed an issue where The Hag could place her traps in illegal areas of the Suffocation Pit main building.
    • Fixed an issue where the Killer's navigation would get blocked on the Suffocation Pit map.
    • Fixed an issue where The Nightmare was not able to place Dream Snares in a section of the Suffocation Pit main building.
    • Fixed an issue where the dark mist would not appear properly in the Raccoon City Police Department.
    • Fixed an issue in Eyrie of Crows where an extended collision would block the players navigation.
    • Fixed an issue where The Pig could not pick up a Survivor near a Jigsaw Box in Midwich Elementary School.
  • Perks
    • The Hooked Survivor is now correctly able to see the aura of the killer when the Kindred perk is equipped
    • The Dramaturgy Perk is no longer incorrectly displayed as available when vaulting a window with the Sprint Burst Perk equipped.
    • When a Survivor breaks a Pallet due to the Dissolution Perk, the Thwack! Perk is no longer triggered
    • The Blast Mine perk's explosion now correctly deafens the killer who triggers it, instead of the Survivor who installed
    • The Perks Ultimate Weapon and Darkness Revealed are no longer incorrectly activated when a Survivor interacts with a Locker that has a Survivor in it
  • Platforms
    • Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
    • Fixed a crash that could occur on PS5 while in menus.
  • UI
    • Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to being correctly consumed and shown on the Tally screen.
    • Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
    • Players can switch between Archives visual lore entries while in fullscreen.
  • Miscellaneous
    • Killswitched Cosmetics can no longer be brought into a Trial.
    • Fixed a crash that could occur when starting a Trial with an empty loadout.
    • After the Pocket Mirror disappears upon crossing the exit gates, an item taken from a chest during the Trial now correctly appears in the survivor’s hand.
    • Hooks previously shown in a loud noise notification bubble no longer appear in subsequent loud noise notifications.
    • A recently hooked survivor will now no longer see their hook obscuring a completed generator's loud noise notification.
    • Survivors now receive Blood Points when being interrupted from searching a chest
    • Survivors can no longer activate the Glass Bead map Add-on without cooldown
    • Dismantle achievement now correctly gains progress with Breakdown's trigger.
    • Performing a fast vault immediately after falling from an elevated footing will no longer cancel the fall stagger
    • When carrying a Survivor as any Killer, the "Carrying Survivor" icon no longer blocks the button prompt for the drop action.
    • A pallet's break animation is now correctly in sync when broken by a Killer having the Orange Glyph status effect
    • The Green glyph now spawns correctly after the requirements for the "Glyph Pursuer" Challenge are completed
    • A Survivor's right arm no longer appears unnaturally bent when performing a self-unhook while holding certain items
    • When the Killer disconnects, Survivors no longer start running in place before reaching the tally screen.


KNOWN ISSUES

  • Survivors can stay on the floor until the end of the pickup animation when picked up by The Good Guy

Patch 7.3.3 - 06 November 2023

BUG FIXES
  • Archives
    • Fixed an issue that made it impossible to gain progress on the "In Extremis" Challenge from Tome 16.
  • Bots
    • Bots are now better at dodging The Trickster's Blades.
  • Characters
    • Fixed an issue that caused the Female and Male Survivor fast vaults distance not being the same.
    • Fixed an issue that caused The Trapper to play the Naughty Bear animation during several instances (attack miss, vault and stunned).
  • Environment/Maps
    • Fixed an issue in Pale Rose where a tree root would get the player stuck.
    • Fixed an issue where players were pushed into the roof of the Mount Ormond Resort building.
    • Fixed an issue that caused the Knights guards order range to be shorter on one side of generators due to Halloween asset collision.
  • Platforms
    • Fixed an issue on Switch with the Naughty Bear Mori button always visible even when an other outfit was selected.
  • UI
    • Fixed a potential crash in the Event Entry screen after purchasing an item with event currency.
  • Miscellaneous
    • Fixed a crash that could occur in the Store.
    • Fixed a crash/disconnection issue that could occur when playing with Bots.

Patch 7.3.2 - 26 October 2023

CONTENT
  • Killer - The Skull Merchant
    • Reworked Low Power Mode Add-on:
      • Now decreases Drone Rotation speed by 100%, effectively stopping rotation.
      • No longer decreases Power cooldown by 25%.
  • Environment/Maps
    • The maximum number of pallets spawned in the Shattered Square Map has been increased to 18 to prevent large areas of the map from spawning with no pallets. The quality of the loops were also updated to reduce their safety. We hope this adds better gameplay for both roles.
      • Note: The map is not guaranteed to generate with this many pallets and will instead prematurely stop spawning pallets if the minimum pallet requirement has been reached and there are no more valid positions far enough from other pallets.


BUG FIXES

  • Audio
    • Memory fragment shards that have been collected or have despawned no longer produce SFX.
  • Characters
    • Fixed an issue that caused The Huntress reload animation to cause motion sickness when paired with the Iron Maiden perk.
    • Fixed an issue that caused The Xenomorph pick-up animation from a Locker to jitter in a specific Locker inside the Main Building.
    • Fixed an issue that caused the heads of all female Survivors to clip through the Hook during the struggle phase.
    • Fixed an issue that caused The Legion's upper body to be contorted while the camera snaps back into position after performing Memento Mori.
    • Fixed an issue that allowed The Cannibal's camera to clip through Lockers when performing a basic attack on them.
    • Fixed an issue that caused survivors to experience clipping with the artist when picking up and putting down survivors.
    • The Demogorgon’s Portals’ auras now properly appear after having performed a Mori.
  • Environment/Maps
    • Fixed a potentially broken Killer spawn point on Nostromo Wreckage.
    • Fixed a killer blocking collision on MacMillan Estate Realm.
    • Fixed an issue on Suffocation Pit where the Nightmare could not place his Dream Snares.
    • Fixed a killer blocking collision issue on the Temple of Purgation.
    • Fixed an issue where branches of trees could clip through the main building in Eyrie of Crows.
    • Fixed an issue where the Tonic Fumes of the clown could go through ceiling in buildings of the MacMillan Estate Realm.
    • Fixed an issue on Raccoon City Police Station where The Nemesis' tentacles could go through walls.
    • Fixed an issue in Coldwind Farm where items could be hidden in the ground near the corn rows.
    • Fixed an issue on Disturbed Ward where survivors could heal each other through walls.
    • Updated the layout of the combine harvester where small killers could not interact with survivors that are standing on one side.
    • Fixed an issue where players could land on top of pews in the Father Campbell's Chapel.
    • Fixed an issue in Eyrie of Crows where survivors healing each other can end up stuck in roots.
  • Event - Haunted By Daylight
    • Lighting now properly resets when entering the Void during The Dredge’s Nightfall or while in The Nightmare’s Dreamworld.
  • Killer - The Skull Merchant
    • Claw traps are properly destroyed when a survivor disconnects without being replaced by a bot in a Custom Game.
    • The Map now properly tracks the Skull Merchant’s’ drones when equipped with Red Twine Add-On.
  • Miscellaneous
    • Fixed an issue that could disconnect players mid-trial.

Patch 7.3.1 - 18 October 2023

CONTENT
  • The Trapper
    • The Trapper's Bear Traps now spawn close to each Generator at the beginning of a Trial.
  • The Skull Merchant
    • Added unique prompts to differentiate which direction a Drone will rotate in.
  • Haunted by Daylight
    • "Haunted by Daylight" Halloween event (starts October 18th 2PM ET).
  • The Archives
    • "Haunted by Daylight" Halloween event tome (opens October 18th 2PM ET).
  • Event Gameplay Details screen
    • The event popup has a new tab where you can view details of the event gameplay.
  • Event Currency
    • Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
    • Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
    • Spend Dark Trinkets on cosmetics and charms within the event's Collection screen.
  • Collection Milestone Rewards
    • Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!


BUG FIXES

  • Archives
    • Fixed an issue where the "Falling Darkness" Master Challenge can be completed after the first activation of the Nightfall.
    • Fixed a visual issue when playing animatics on screen with an aspect ratio other then 16:9.
    • All skill check related Challenges and Master Challenges no longer gain progress while wiggling out of the Killer grasp.
  • Anti Face-camp
    • The anti face-camp UI is no longer visible when the last Survivor alive is hooked.
    • The anti face-camp meter is now coloured when filling up.
    • Hooked Survivors no longer count when calculating the rate at which the anti face-camp meter fills up.
    • The audio cue when the anti face-camp meter is full properly plays for spectators.
    • The Struggle skill checks will now properly show up when the Unhook Self interaction is started during a Struggle skill check and then stopped midway.
    • Fixed an issue that caused the anti face-camp feature to not fill the meter when the Killer was standing above certain basements.
    • Fixed an issue that caused the anti face-camp meter to stop filling when the Killer was slightly higher than the hooked Survivor.
  • Audio
    • Fixed an issue that caused the anti face-camp to not have an audio cue when the meter is filled while spectating.
    • Fixed an issue that caused the found match SFX to not being played.
  • Bots
    • Bots now avoid short loops created by a one-way ramp.
  • Characters
    • Fixed an issue that caused a placeholder string to appear when The Skull Merchant targets a Drone to change its rotation direction.
    • Fixed various localization issues in various Skull Merchant Add-ons.
    • Fixed an issue with The Skull Merchant Geographical Readout Add-on to prevent the Add-on stacking with itself and removed the kill switch allowing the Add-on to be selected again.
    • Fixed an issue that prevented Survivors from playing the correct animation when using Blast Mine or Wiretap on a Generator.
    • Fixed an issue that caused the Drone to be missing in The Skull Merchant's hand when using Killer Power.
    • Fixed an issue that caused The Demogorgon's hand to clip into the Killer's camera view while carrying a Survivor and looking down.
    • Survivors can no longer instantly free trapped allies from the Trapper’s Bear Trap when it is placed on a staircase.
    • Skull Merchant's Drones recalled when rotating counter-clockwise now rotate clockwise when placed again.
    • Fixed an issue that cased The Cenobite to be unable to use his Killer Power after solving the Lament Configuration.
  • Environment/Maps
    • Fixed an issue that caused players to be able to climb a vault, instead of jumping on it, on the Nostromo's wreckage.
  • Perks
    • Fixed an issue that caused the perk Background Player to activate when performing rushed actions without moving.
  • Platforms
    • Friends from other platforms are now correctly visible in the Friends Menu.
  • UI
    • In the Archives the "Unlock Tiers" functionality was still accessible by Gamepad even if the button was not visible.
    • Fixed an issue when collecting a mystery box as the last node didn't reveal the mystery item collected.
    • Fixed a rare issue in the Lobby where the player's wallet could be seen duplicated.
    • Fixed an issue with the Match Found SFX not playing anymore.
    • The day and night cycle is now visible on the survivor portraits when playing as The Dredge.
  • Miscellaneous
    • Fixed an issue that caused missing a Brand New Part skill check to disable Generator passive regression.
    • Fixed older Event Cosmetics (such as Frosty Eyes) missing from players' inventories.


KNOWN ISSUES

  • When The Oni goes through an open Unstable Rift teleporter, parts of its character model will become visible and clip through the camera.
  • When completing a Trial as either Survivor or Killer the tally screen does not show the expected result.

Patch 7.3.0 - 10 October 2023

CONTENT
  • Killer Perk Updates
    • Furtive Chase
      • You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds. (new functionality)
  • Survivor Perk Updates
    • Background Player
      • When the Killer picks-up another Survivor, Background Player activates for 10 seconds. When you start running, break into a sprint at 200% of your normal Running Movement speed for 5 seconds. (was 150% for 4 seconds). This perk cannot be used while suffering from Exhaustion. This perk causes exhaustion for 60/50/40 seconds.
  • Updated Killer: The Skull Merchant
    • Eyes in the Sky
      • The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone, which conducts an invisible, continuous sweeping scan. If a Survivor is detected, the Drone becomes active, which makes the Drone’s scan lines visible. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for 3 seconds. Survivors can attempt to hack Drones. Failure activates the Drone and partially fills their Lock On meter; Success disables the Drone for 45 seconds.
        • Removed the Active Zone (cylinder).
        • Removed remote Activation of Drones.
        • The Killer now starts with 6 drones.
        • The minimum distance between drones is now 16 meters.
        • The Drone radius is now 10 meters.
    • Radar
      • Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones or those with Claw Traps. Each Survivor detected on the Radar increases The Skull Merchant’s movement speed. The Radar can also recall drones or change the direction of their scan rotation.
    • Lock On
      • The Lock On meter fills when scanned by a Drone and when failing to disable a Drone. When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect. Additional scans briefly apply the Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.
        • Removed the Exposed status effect from Lock On
    • Add-Ons
      • Adi Valente #1: Effects last until the Claw Trap is removed.
      • High-Power Floodlight: Blindness status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
      • Geographical Readout: Increased action speed bonus while breaking pallets and breakable walls, damaging generators, and vaulting to 20% (up from 15%). The effect is now applied for 8 seconds after deploying a drone.
      • High Current Upgrade: Increases the time Survivors appear on the radar when detected.
      • Adaptive Lighting: Reduced the bonus granted to Undetectable status to 20% (down from 50%).
      • Stereo Remote Mic: Decreases the Disabled State duration of drones.
      • Supercharge: Increased battery life of Claw Traps to 15% (up from 12%).
      • Shotgun Speakers: Survivors with a Claw Trap have no skill check warning. Effects last until the Claw Trap is removed.
      • Low-Power Mode: Decreases Drone Spawn Cooldown.
      • Vital Targeting Processor: Increases Hindered status by 3% when a Survivor is detected by a drone.
      • Brown Noise Generator: Oblivious status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
      • Loose Screw: Exhausted status applied when receiving a Claw Trap. Effects last 6 seconds (up from 3 seconds).
      • Randomised Strobes: Increases Hindered status by 1 second when a Survivor is detected by a drone.
      • Advanced Movement Prediction: Reveals Survivor’s aura when they receive a Claw Trap.
      • Ultrasonic Speaker (formerly, “Ultrasonic Trap Speaker”): Decreases scan immunity duration.
      • Expired Batteries: Decreases Claw Trap battery life (50%, instead of 60%). Increases Haste status granted when Survivors are detected on the radar.
      • Prototype Rotor: Increases drone rotation speed.
      • Iridescent Unpublished Manuscript: When a drone is disabled, the drone gains a 32m terror radius for 15 seconds. During this time, The Skull Merchant gains the Undetectable status effect.
    • Other
      • Daily rituals, Achievements, Loading Tips, and Score Events have been updated accordingly.
  • Updated Killer: The Trapper
    • When setting a Bear-Trap, The Trapper gets a Haste effect of 7.5% for 5 seconds (new effect).
    • The Coffee Grounds Addon has been updated to indicate it is an additional Haste effect.
    • When the Trial begins, 8 Bear-Traps spawn on the map (was 6).
  • Other Killer Tweaks
    • Huntress
      • Reloading hatchets takes 3 seconds (was 4 seconds).
    • Deathslinger
      • Reloading takes 2.6 seconds (was 2.75 seconds)
        • Addon: Warden's Keys - Decreases the Speargun's reload time by 0.35 seconds (was 0.5 seconds)
        • Addon: Jaw Smasher - Increases movement speed by 1.5% while aiming down the Speargun's sights (was 1%).
        • Addon: Wanted Poster - Increases movement speed by 3% while aiming down the Speargun's sights (was 2.5%).
    • Legion
      • Addon: BFFs - Earn tokens for hitting Survivors during Feral Frenzy:
        • Second chained hit: 2 tokens.
        • Third chained hit: 3 tokens.
        • Fourth chained hit: 4 tokens.
        • Fifth chained hit: 5 tokens.
        • Once the gates are powered, if more than 15 or more tokens have been collected, gain a 6% movement speed boost when not using Feral Frenzy (was 4%).
    • Trickster
      • Reloading knives takes 3 seconds (was 4 seconds).
  • Anti Face-Camp Feature
    • Survivors on the hook have an internal "camp meter" which fills when the Killer is nearby. The meter fills faster the closer the Killer is, but is slower when other Survivors are near (never becomes negative). Once the meter is full, the Survivor gets a prompt allowing them to escape the hook with 100% probability. Survivors who take this action gain Endurance for 15 seconds. This feature shuts off entirely once the Exit Gates are powered. As part of this system, The Cannibal can no longer hit a Survivor who has Endurance twice in the same 0.5 second timespan.
  • Map Updates
    • Shattered Square Map Update
      • The Shattered Square Map received a lot of comments at release. Some issues were related to the objects being low to the ground and hard to see, especially when it came to Killers that are navigating with a first person camera. We did a clean up and made sure that the loops feel smoother.
    • There were also inconsistencies with our visual and navigation language. Objects were placed in a way that it felt possible to simply climb, because of similar angles to stairs or slopes found in other maps. This was resolved by taking away some of the objects or placing assets that match the collisions.
    • The line of sight was very low and gave the ability for players to see across the map. A clear line of sight can be detrimental for both roles depending of the play style. We have changed the positioning of tiles with higher line of sight blockers to be more predominant.
    • The size of the Map was large and we decided to reduce the size to encourage encounters, make it more dynamic and reduce the time to find interactables (generators, hooks, totems, chest, etc.)
  • MacMillan Estate Realm Update
    • The Maps of the MacMillan Estate Realm have been in the game for about 7 years. The layouts and other information have been available within the community for a while, but The Entity reminded us to give players a chaotic experience. Therefore, we are adding new variations of the MacMillan Estate Realm maps to the existing pool.


FEATURES

  • Bots Improvements
    • Reworked the Bots Skill Check system:
      • Success rates now correlate with Skill Check size.
      • Skill Check debuffs, such as The Doctor's Madness or Hex: Huntress Lullaby, reduce the odds of hitting the Skill Check.


BUG FIXES

  • Archives
    • Fixed an issue that prevented several challenges that have to be completed in the Basement from gaining progress.
    • Fixed an issue that allowed the Deadly Senses and You Can’t Hide Challenges to gain progress when hitting a survivor with a Killer’s Special Attack.
    • Fixed an issue where the "Destructive Investigation" Master Challenge from Tome 16 - EXISTENCE was awarding the incorrect amount of Bloodpoints.
    • Updated the description of the "I Want It, I Got It" Master Challenge from Tome 15 - ASCENSION to reflect the update to The Skull Merchant's gameplay changes.
    • Updated the "Outplayed" challenge from Tome 16 - EXISTENCE to allow progress from The Dredge to grab a Survivor from a locker they just teleported to.
    • Fixed an issue where the "Job Well Done" challenge from Tome 15 - ASCENSION erroneously awarded progress from another Survivor's finished generator repair action.
    • Fixed an issue where the "Back Off!" Master Challenge and other similar challenges did not award progress from the stun inflicted after successfully wiggling out of the Killer's grasp.
    • Fixed an issue where the "Back Off!" Master Challenge did not correctly display the Player's progress.
    • Fixed an issue where the "Swarm of Darkness" Master Challenge did not correctly display the Player's progress.
    • Fixed an issue where the "Cellar Search" Master Challenge did not award progress from the chest in the Killer's basement.
    • "Remix" challenges no longer prevent the selection of random Perks on consecutive Trials on the same character.
  • Audio
    • Fixed an issue that caused the Hooked On You music not being played on Trickster's Paradise Beatdown outfit.
    • Fixed an issue where the French voice didn't match the text in Tome 15 "The Absolutely Horrifying Maniacal Puppet Show. Guest Starring, Ashy Slashy. 2." Entry.
    • Fixed an issue that prevented The Xenomorph to hear Generators while in Tunnels.
  • Bots
    • Bots can now attempt to self-unhook.
    • Bots now break a stare-down with the Killer earlier when standing still on opposite sides of a Remote Flame Turret.
    • Bots now try to look for potential Killer approach paths when doing long interactions, taking breaks from turning the camera slowly around.
  • Characters
    • Fixed an issue that caused any Survivors grabbed by the Trapper while vaulting towards him to be seen clipping into the ground.
    • Fixed an issue that caused The Doctor to able to see inside of Lockers by walking into them.
    • Fixed an issue that caused survivor Yun-Jin Lee's Tome 17 'Smart Outfit' arm to break when using a flashlight.
    • Fixed an issue that caused the Camera to clips through Wraith's 'Saber-Toothed' weapon after hitting a survivor.
    • Fixed an issue that cause the camera not to transition properly when using the Cenobite’s Summons of Pain.
    • Fixed an issue causing The Xenomorph's tail attack to be able to hit Survivors behind it
    • Fixed an issue causing The Xenomorph's tail attack animation not to match the collision
  • Environment/Maps
    • Fixed an issue in Lery's Hospital where the side of a generator was blocked by assets
    • Fixed an issue in Pale Rose where a groups of blockers were too close and prevented possible navigation between them
  • Perks
    • Fixed an issue that caused the Territorial Imperative perk not to activate when a Survivor enters the basement.
    • Fixed an issue that caused the Pain Resonance Perk to be able to explode a Generator blocked by the Deadlock Perk.
    • Fixed an issue that caused the Blood Pact Perk’s icon to appear dimmed when the Haste effect is active.
  • Platforms
    • Fixed a crash on Nintendo Switch that could happen when interacting with the Friends menu.
  • UI
    • For consoles, the Loadout search bar virtual keyboard now appears in the player's selected language rather than English.
    • In the Store UI, exclamation marks for content in a new DLC will now correctly disappear on viewing that content.
    • The name of the character properly changes when changing to a preset with a Legendary outfit equipped.
    • Wait for mystery box animation to complete before advancing Bloodweb to next level.
  • Miscellaneous
    • Equipped Charms are now always visible on the displayed character in the Store.
    • Fixed an issue that caused the Flame Turret’s light to remain visible while vaulting.
    • Fixed a bug that resulted in a different distance achieved between male and female Survivors during fast vaults.


CHANGES FROM THE PTB

  • Bots
    • Bots no longer pick up Items with nearly no charges remaining.
    • Fixed a crash that could occur when playing with a Bot having the Reassurance Perk.
    • Fixed one vault location on the Nostromo Wreckage that Bots were unable to use.
  • Skull Merchant Update
    • Increased Drone rotation speed while in Stealth mode from 50 degrees/sec to 60 degrees/sec.
    • Increased Drone rotation speed while in Scouting mode from 75 degrees/sec to 85 degrees/sec.
    • Increased Drone detection radius from 8 to 10 meters.
    • Decreased Drone initialization time from 1.5 to 0.3 seconds.
    • Recalling Drones no longer puts the power on cooldown.
    • Recalling Drones is available at all times, regardless of the cooldown.
    • Added the ability to change a Drone's rotation direction while using the Radar.
    • Drones always deploy facing away from you and only rotate after the initialization phase is over.
    • The Randomised Strobes Add-On properly increases the duration of the Hindered status by 1 second.
    • The Adi Valente #1 Add-On properly reduces skill checks by 20% and not 50%.
  • Anti-Camp Feature
    • Added 7 second grace period for the Killer to be able to leave the area before the system kicks in.
    • Carrying a Survivor in the radius stops the progress bar from building up.
    • Dying Survivors in the radius slow down the progress bar.
    • Vertical distances are now treated differently to avoid unintentionally triggering the system through floors.
  • Perk Updates
    • Furtive Chase
      • Changed functionality: when hooking the Obsession, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds.
    • Background Player
      • Increased sprint speed to 200%.
      • Sprint Burst no longer triggers at the same time as the Background Player Perk.
  • Shattered Square Map Update
    • Reviewed loops that were noted as too strong and reduced the number of pallets spawning in the map.
  • Miscellaneous
    • Fixed a crash that could occur in the Splash Screen.
    • The Sacrificial Ward Offering no longer disables Map Repeat Prevention.
    • The Shape’s arm no longer stretches during the standing Mori from the survivor’s perspective.

Patch 7.3.0 (PTB) - 19 September 2023

CONTENT
  • Killer Perk Updates
    • Furtive Chase
      • You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, Furtive Chase receives a token, up to a maximum of 2/3/4 tokens.

Each token decreases your Terror Radius by 5 meters while in a chase (was 4 meters).

  • Survivor Perk Updates
    • Background Player
      • When the Killer picks-up another Survivor, Background Player activates for 10 seconds. When you start running, break into a sprint at 150% of your normal Running Movement speed for 5 seconds (was 4 seconds). This perk cannot be used while suffering from Exhaustion. This perk causes exhaustion for 60/50/40 seconds.
  • Updated Killer: The Skull Merchant
    • Eyes in the Sky
      • The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone, which conducts an invisible, continuous sweeping scan. If a Survivor is detected, the Drone becomes active, which makes the Drone’s scan lines visible. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for 3 seconds. Survivors can attempt to hack Drones. Failure activates the Drone and partially fills their Lock On meter; Success disables the Drone for 45 seconds.
        • Removed the Active Zone (cylinder).
        • Removed remote Activation of Drones.
        • The Killer now starts with 6 drones.
        • The minimum distance between drones is now 16 meters.
        • The Drone radius is now 8 meters.
    • Radar
      • Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones or those with Claw Traps. Drones can be recalled with the Radar. Each Survivor detected on the Radar increases The Skull Merchant’s movement speed.
    • Lock On
      • The Lock On meter fills when scanned by a Drone and when failing to disable a Drone. When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect. Additional scans briefly apply the Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.
      • Removed the Exposed status effect from Lock On
    • Other
      • Daily rituals, Achievements, Loading Tips, and Score Events have been updated accordingly.
  • Updated Killer: The Trapper
    • When setting a Bear-Trap, The Trapper gets a Haste effect of 7.5% for 5 seconds (new effect).
    • The Coffee Grounds Addon has been updated to indicate it is an additional Haste effect.
    • When the Trial begins, 8 Bear-Traps spawn on the map (was 6).
  • Other Killer Tweaks
    • Huntress
      • Reloading hatchets takes 3 seconds (was 4 seconds).
    • Deathslinger
      • Reloading takes 2.6 seconds (was 2.75 seconds)
      • Addon: Warden's Keys - Decreases the Speargun's reload time by 0.35 seconds (was 0.5 seconds)
      • Addon: Jaw Smasher - Increases movement speed by 1.5% while aiming down the Speargun's sights (was 1%).
      • Addon: Wanted Poster - Increases movement speed by 3% while aiming down the Speargun's sights (was 2.5%).
    • Legion
      • Addon: BFFs - increased the movement speed bonus to 6% movement speed boost when not using Feral Frenzy (was 4%).
    • Trickster
      • Reloading knives takes 3 seconds (was 4 seconds).
  • Anti-Camp Feature
    • Survivors on the hook have an internal "camp meter" which fills when the Killer is nearby. The meter fills faster the closer the Killer is, but is slower when other Survivors are near (never becomes negative).
    • Once the meter is full, the Survivor gets a prompt allowing them to escape the hook with 100% probability. Survivors who take this action gain Endurance for 15 seconds.
    • This feature shuts off entirely once the Exit Gates are powered.
    • As part of this system, the Cannibal can no longer hit a Survivor who has Endurance twice in the same 0.5 second timespan.
  • Map Updates
    • Shattered Square Map Update
      • The Shattered Square Map received a lot of comments at release. Some issues were related to the objects being low to the ground and hard to see, especially when it came to Killers that are navigating with a first person camera. We did a clean up and made sure that the loops feel smoother.
      • There were also inconsistencies with our visual and navigation language. Objects were placed in a way that it felt possible to simply climb, because of similar angles to stairs or slopes found in other maps. This was resolved by taking away some of the objects or placing assets that match the collisions.
      • The line of sight was very low and gave the ability for players to see across the map. A clear line of sight can be detrimental for both roles depending of the play style. We have changed the positioning of tiles with higher line of sight blockers to be more predominant.
      • The size of the Map was large and we decided to reduce the size to encourage encounters, make it more dynamic and reduce the time to find interactables (generators, hooks, totems, chest, etc.)
    • MacMillan Estate Realm Update
      • The Maps of the MacMillan Estate Realm have been in the game for about 7 years. The layouts and other information have been available within the community for a while, but The Entity reminded us to give players a chaotic experience. Therefore, we are adding new variations of the MacMillan Estate Realm maps to the existing pool.


FEATURES

  • Bots Improvements
    • Reworked the Bots Skill Check system:
      • Success rates now correlate with Skill Check size.
      • Skill Check debuffs, such as The Doctor's Madness or Hex: Huntress Lullaby, reduce the odds of hitting the Skill Check.


BUG FIXES

  • Audio
    • Fixed an issue that caused the Killer to hear Ripley's dialogue in the menus.
    • Fixed an issue that caused the subtitles in The Mastermind's Mori to disappear quickly after appearing.
  • Bots
    • Bots can now attempt to self-unhook.
    • Bots now break a stare-down with the Killer earlier when standing still on opposite sides of a Remote Flame Turret.
    • Bots now try to look for potential Killer approach paths when doing long interactions, taking breaks from turning the camera slowly around.
  • Characters
    • Fixed an issue that caused The Huntress, The Cannibal, The Clown, Ghostface and The Hag to not follow the rule of looking slightly down when vaulting.
    • The Xenomorph's tail attack no longer allow to hit behind the killer
    • The FOV increase from Blinks can no longer be seen on the Tally screen when leaving a match during a Blink as The Nurse
  • Environment/Maps
    • Fixed an issue where the Dream Snares of The Nightmare could be placed under the floor of The Shattered Square's main building.
    • Fixed an issue where the Dream Snares of The Nightmare could be placed under the floor of The Toba Landing Base.
    • Fixed an issue where The Demogorgon could jump on top of walls in the Disturbed Ward Realm's Maps.
    • Fixed an issue in the Coldwind Farm Realm's Maps where assets were too close and blocked the navigation of players.
    • It is no longer possible to place the Bear Trap higher than the Killer. Preventing animation glitch during the reset.
    • The Chemical Trap is no longer invisible on the pallet if the Survivor gets Hit during the Animation
  • Perks
    • The "Ultimate Weapon" Killer perk no longer applies to Survivors hiding inside lockers
    • Undying now always handle tokens stacks of Hex: The Third Seal correctly
  • Platforms
    • Fixed a crash on Nintendo Switch that could happen when interacting with the Friends menu.
  • UI
    • For consoles, the Loadout search bar virtual keyboard now appears in the player's selected language rather than English.
    • Map icons variations will display numerical indicators.
  • Misc
    • Equipped Charms are now always visible on the displayed character in the Store.

Patch 7.2.3 - 20 September 2023

BUG FIXES
  • Survivors are no longer able to pass through Locker collisions in certain cases
  • Add missing animation for Survivor placing "Blast Mine" or "Wiretap" traps on a generator, preventing Survivors from becoming invisible and unhittable in certain cases
    • Note: With this bugfix, we are reenabling Flashlights, along with three Perks: Dramaturgy, Appraisal and Residual Manifest.

Patch 7.2.2 - 13 September 2023

CONTENT
  • The Xenomorph:
    • Reviewed the Remote Flame Turret placement logic to allow for more flexibility when deploying them
    • Decreased the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed
  • Perks:
    • Adjusted the descriptions of Blast Mine, Chemical Trap, and Wiretap for consistency
    • Added a VFX for when the Chemical Trap disappears by itself


BUG FIXES

  • The Xenomorph
    • The Xenomorph can no longer see Idle Crows when exiting a tunnel
    • Players are now correctly able to make progress for The Onryo's "Viral Video" achievement
    • The Xenomorph can no longer turn invisible indefinitely in a Trial
    • The Xenomorph is now correctly able to destroy turrets in the malfunctioned state
    • Fixed an issue where The Xenomorph's regular movement speed could remain after downing a Survivor with the Tail Attack
    • Fixed a rare issue where The Xenomorph can become stuck in the tunnels, unable to exit
    • Fixed a rare issue where The Xenomorph can fall through the ground
  • Perks
    • The Adrenaline Perk now correctly gives a bonus health state after self-unhooking
  • Audio
    • The Skull Merchant's footsteps SFX are no longer missing where she is inspecting the radar.
    • Spark bursts in the Nostromo map are no longer silent.
  • UI
    • Fixed an issue that hides the UI when spamming the ESC key while ending a match.
  • Characters
    • The Pig's right hand is no longer missing animations when carrying a survivor and moving.
    • Fixed an issue that caused the Camera to move backward when leaning and stalking with Ghost Face.
    • Fixed an issue that caused Vaulting Survivors to be misaligned during the windows vault animation.
    • Fixed an issue that caused The Hag Camera to be obstructed when looking up while wearing any outfit.
  • Environment/Maps
    • Fixed an issue where the trees of the Garden of Joy map lose texture and have dark silhouettes when survivors are sacrificed on the hook
    • Fixed an issue in Ormond where the Bear-Traps would disappear under the snow
    • Fixed an issue in RPD where players could climb Wesker's supply crate
    • Fixed one sided collisions on the Nostromo Wreckage


KNOWN ISSUES

  • Survivor fast vaults do not align with the expected animation resulting in different distance achieved between male and female survivors

Patch 7.2.1 - 05 September 2023

BUG FIXES
  • Archives
    • Currency previews in The Rift no longer stack, which was decreasing game performance.
  • Audio
    • The Modern Tales' menu theme is no longer played when Meg is equipped with the Movie Night outfit.
  • Characters
    • The Xenomorph no longer has an animation stutter upon entering a tunnel.
    • The Xenomorph is no longer able to perform a Tail Attack against Survivors who have escaped through the Exit Gate.
    • Survivors now correctly play an animation when interrupted from interacting with the Flame Turret.
    • The Xenomorph is no longer able to see Generators, Lockers, and Survivors during transitions in and out of tunnels.
    • The Oni Outfit "The Minotaur" is no longer missing horns and teeth during a Mori.
    • When a Survivor sabotages a Hook, their head no longer clips inside the Hook.
    • Fixed an issue that caused Ellen Ripley's Very Rare 'Out Of Uniform' t-shirt to clip through her arm during certain animations.
    • Fixed an issue where The Trickster's arm would clip into the camera with certain Cosmetics after a Survivor escapes from his grasp.
    • Fixed an issue with The Cenobite Add-On "Greasy Black Lens", which would fail to reveal the Survivor hit by a possessed chain.
    • Fixed an issue with The Doctor madness effect where some of the Doctor illusions would sometimes spawn in the floor or outside of the levels.
    • Fixed an issue where The Xenomorph was able to see Survivors in Tunnels, located on 2nd floor, if they were standing in the path
    • Fixed an issue where The Xenomorph tail was missing while in Crawler Mode
  • Environment/Maps
    • Fixed an issue in Haddonfield where an invisible collision was blocking the players on the roof of the house
    • Fixed an issue in Nostromo Wreckage map where the traps would be hidden under assets
    • Fixed an issue where Victor could jump on the table in the Nostromo
    • Fixed alignment issues with the survivor animation vault
    • Fixed an issue where a placeholder tile would spawn in Eyrie of Crows
    • Fixed an issue with the vaulting in Junkyard that affected the animation of the female characters
    • Fixed an issue where a branch is floating over the Skull Merchant base
    • Fixed an issue where small branches were blocking killers with chainsaws in Eyrie of Crows
    • Fixed an issue where the killer could not grab a survivor off a generator in Thompson's House map
    • Fixed an issue where Killers could not grab survivor from a generator in Badham Preschool map
    • Fixed an issue in Nostromo Wreckage map where an invisible collision would block characters
    • Fixed an issue in Dead Dawg Saloon where an entrance was not blocked as intended
    • Fixed an issue where the lighting on Haddonfield and in Nostromo Wreckage would change after The Xenomorph exited the Tunnels
    • Fixed an issue where the Killer was unable to pick up Survivors in the dying state on the Temple of Purgation and re-enabled the map into rotation
  • Perks
    • Footsteps are no longer silent when walking while Light-Footed is equipped.
    • Blood Rush is no longer active after being downed by the Killer.
    • Blast Mine can no longer be placed on a Generator blocked by Repressed Alliance.
  • UI
    • Fixed an issue where the match result appears when spectating the last survivor during Memento Mori.
    • Fixed an issue where the Bot Loadout Menu displays an incorrect page of items when quickly changing pages.
    • Fixed transparency texture for locked tooltips.
  • Misc
    • The Steam Pipes reset progress bar now correctly shows a yellow-colour when used by multiple Survivors.
    • Players are now correctly able to advance progress with The Onryo's "Viral Video" achievement.
    • Localization issues with certain Cosmetics have been fixed.
    • Fixed an issue where The Xenomorph's Tunnels may lose lighting and ambiance when the game is paused or the Graphic Settings are changed

Patch 7.2.0 - 29 August 2023

CONTENT
  • New Killer - The Xenomorph
    Dev Note: Note that map-specific hooks will be overridden with the Xenomorph's hook when you play as or against The Xenomorph.
    • Killer Power
    • Map Feature: Control Stations
      • Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.
    • Special Item: Remote Flame Turret
      • Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Crawler Mode to end. If a Turret successfully knocks the Xenomorph out of Crawler Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.
    • Perks
      • Ultimate Weapon
        • When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
      • Rapid Brutality
        • You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
      • Alien Instinct
        • This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.
  • New Survivor - Ellen Ripley
    • Perks
      • Lucky Star
        • When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator's aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
      • Chemical Trap
        • After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
      • Light Footed
        • When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.
  • New Map - Nostromo Wreckage
    • Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.

CHANGES FROM THE PTB

  • General Tweaks
    • Increased Xenomorph movement speed whilst traversing the map in the tunnel to 18ms was 16ms
    • Whilst inside the Tunnel, when in proximity of an exit, the tunnel connection to the Control Station aura is highlighted for the Killer
    • Improved visual feedback on the Tail Attack for players
    • Fixed the obstruct Tail Attack animation going through objects for Survivors
    • Movement speed after missing a Tail Attack has been increased to 2.0ms was 1.2ms whilst in cooldown
    • Destroyed Turrets now take 60s to return to a Control Station instead of 45s
    • Multiple Turrets firing at a Killer no longer stack, the Xenomorph will not lose it's power faster if it's affected by more than one Turret at a time
    • When burned by a Remote Flame Turret without Crawler Mode ending, Power recovery now starts after 1 second (was 2 seconds).
    • When burned by a Remote Flame Turret without Crawler Mode ending, Power now recovers at 25% per second (was 20%).
    • A Turret being carried by the Survivor, now provides the audio radar feedback to any Survivor in range
    • Slightly decreased the Turret placement restriction and Turret collision to allow a bit more flexibility with Turrets in enclosed locations
    • Emergency Helmet Addon is now Rare instead of Uncommon rarity, now offers 35% increased resistance effect instead of 50%
    • Brett's Cap Addon is now an Uncommon rarity instead of Rare rarity
    • Adjusted Xenomorph Chase Music
  • Killer Tweaks
    • The Knight
      • Pillaged Mead - Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
      • Tattered Tabard - Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
      • Town Watch's Torch - When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
    • The Demogorgon
      • Killer Power - Undetectable after teleport lasts 5 seconds (was 3 seconds).
      • Rat Tail - Increases speed of opening a Portal by 50% (was 35%).
      • Unknown Egg - Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
      • Violet Waxcap - Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
      • Leprose Lichen - Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all ***Survivors within 16 meters of an active Portal are revealed for 3 seconds.
  • Audio
    • Updated the audio for Jonah Vasquez - grunts of pain, scream etc


FEATURES

  • PC Graphics Update
    • New setting to toggle VSync on and off.
    • New setting to change the FPS limit.
    • New setting tog toggle the anti aliasing on and off.
    • Setting for resolution option update.


BUG FIXES

  • Archives
    • The "It All Leads Here" master challenge description has been fixed to improve objective clarity.
    • The "Mastering Deadly Senses" challenge description has been fixed to improve objective clarity.
  • Audio
    • The survivor's pick up HUD soundcue is no longer heard when killer such as the Trapper, or The Cenobite pick up their respective killer item.
    • The Tally screen music is now properly heard if the trial is ending while The Singularity was controlling a Biopod.
  • Bots
    • Bots are now more likely to be productive within the Terror Radius.
    • Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.
    • Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
    • Bots now investigate Supply Cases more often.
    • Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
    • Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.
  • Characters
    • When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
    • An extra SFX no longer plays when specific Killers pick up a Killer Item.
    • The Hide action is no longer executed upon entering the interaction zone of a Locker while holding the input.
    • The Nurse's "Spasmodic Breath" addon no longer increases the carrying speed
    • Survivors no longer lose deep wound when grabbed by a killer during a vault
    • Survivors hiding in a Locker and hit by The Artist's Dire Crows are now correctly revealed by Killer Instincts
    • The Twins no longer enter a broken state when switching control and being stunned simultaneously
    • The Knight is now correctly able to summon a second Guard at the same location of the first summon.
    • Survivors hit by The Deathslinger's Harpoon projectile will now correctly play pain, injury or grunts on hit
    • The Undetectable status no longer triggers Play With Your Food
    • When emerging from a Portal, the Demogorgon's Add-on "Leprose Lichen" aura reveal is now correctly distance-limited
    • Entering a locker no longer clears the duration of Blindness status effects from Killer Perks and Addons.
    • The Cenobite's Mori animation is no longer misaligned with Survivors.
    • Killers' camera is now always properly aligned with the Killer's orientation.
    • Getting hit by The Onryo no longer causes Survivors to have a VHS tape in hand at the start of retrieving the next VHS
    • The Dredge can no longer break locks with a Basic Attack while inside a locker.
  • Perks
    • A Survivor's Aura is no longer revealed to the Killer when in range of a cleansed Dull Totem when using the Perk Hex: Undying.
    • The perk Friendly Competition now correctly activates when a Generator is completed by a Bot.
    • Survivors can no longer bypass the Perk "Overcharge" by quickly repairing the generator and leaving it
    • Blood Pact no longer fail to activate when using an Anti-Hemorrhagic Syringe add-on.
    • The effects of Plot Twist are now correctly disabled after being hooked
    • The Scene Partner Perk is now correctly activated by the Terror Radius of The Xenomorph.
  • Platforms
    • Steam experiencing a network issue will no longer cancel an existing lobby.
  • UI
    • The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".
    • Display the remaining time when hovering the mouse on the store character item.
    • Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
    • Fixed an issue where the online subsection within social menu gets reset when choosing to restore defaults in another section of the Options.
  • Miscellaneous
    • Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.
    • Disconnected players can no longer spectate the game they disconnected from.
    • Fixed an issue where the game crashes when The Cenobite teleports to the Lament Configuration.
  • The Xenomorph (since PTB)
    • When The Xenomorph is in a tunnel, the horizontal distance no longer counts towards perks with distance requirements
    • Flame Turrets can no longer be placed in such a way as to to block passage for the Killer or partially block access for Survivors
    • Fixed an infrequent crash when Starting a custom match as The Xenomorph
    • Breaking down a Flame Turret while holding a limited item no longer causes the Survivor to be unable to pick up or place the Turret
    • The Xenomorph's tail placement is no longer affected by Survivors
    • The Xenomorph no longer alerts crows on the map while in Runner Mode
    • Placeholder white orb is no longer visible in Haddonfield when the killer is The Xenomorph
    • The Flame Turret's detection radius VFX no longer remains visible when performing other animations while holding the Flame Turret
    • The Flame Turret no longer rotates in Survivors' hands when performing gestures
    • Survivors who are grabbed from a Locker no longer keep their Flame Turret.
    • When exiting a Control Station as The Xenomorph, it is no longer possible to briefly see out of world
    • The Acidic Blood Add-On now displays the correct icon when exiting a Tunnel.
    • Survivors can no longer pick up multiple Flame Turrets at once
    • Performing a "Break Down Flame Turret" action while screaming no longer causes the Flame Turret's fire VFX to play incorrectly
    • The haste effect icon is now shown properly when playing The Xenomorph with Parker's Headband Add-On.
    • The Xenomorph no longer pops into view in the Main Menu
    • When in a tunnel, The Xenomorph's offscreen indicator tracking moving Survivors no longer jitters
  • Perks - The Xenomorph and Ellen Ripley (since PTB)
    • The Xenomorph and Ellen Ripley perks are now in the right order in the Character Info section
    • The Xenomorph's Tail attacks now correctly consume Play With Your Food Tokens.
    • Blast Mine and Wiretap can no longer be placed on generators with zero progress
    • The Chemical Trap no longer stays active after being broken by one of The Knight's Guards.
    • Chemical Trap's HUD indicator no longer starts with progress or ends early


PTB ADJUSTMENTS

  • Audio
    • Killer audio such as footsteps once again correctly plays in the Tally screen.
    • Some of the Xenomorph footsteps sound are no longer missing for some quadruped animations.
  • Bots
    • Bots now avoid running to heal a downed Survivor with a nearby Killer.
  • Characters
    • Fixed an issue that caused Jonesy to not appear and disappear correctly in the lobby
    • Fixed an issue that caused the laser to be too intense when playing against the Xenomorph
    • Multiple Jonesy's will no longer spawn as part of menu idle animations.
    • Fixed an issue that caused the The Hillbilly, to clip through the camera when using the basic attack or hooking a survivor.
    • Fixed an issue that caused The Singularity to drop carried Survivors on the ground between its legs, rather than dropping them on its left side.
    • Fixed an issue that caused The Spirit's sword to not fully reset when attacking twice while holding a Survivor.
    • Fixed an issue that caused male Survivors to hold the First Aid Spray towards themselves when using it on a teammate in a Trial.
    • Fixed an issue that caused the Skull Merchant's elbow to bend and stretch during the idle animation in the lobby when equipped with the "Executive Terror" Torso cosmetic.
    • Fixed an issue that caused Survivors to still hold a VHS tape when attempting to retrieve it from a TV set after losing a VHS tape by getting hit from The Onryo.
  • Platforms
    • Removed incorrectly distributed "Attack on Titan" cosmetics for players on the Windows Store.
    • Players on Switch with improperly synchronized time can now correctly start the game.
  • UI
    • The Report Feedback popup should now be correctly localized.
    • The Legion and The Shape now have new portrait renders on the selection screen.
  • Miscellaneous
    • Fixed a crash that could occur when queueing up for a Trial.
    • Restored missing Cosmetics that were reported as lost since the 7.1.0 release.


KNOWN ISSUES

  • Crawler Mode is incorrectly translated as Runner Mode in-game and will be updated in a future update
  • Instability may occur when fullscreen mode setting is used when the game is out of focus
  • Due to an issue with the Temple of Purgation, the map has been temporarily removed from rotation. The offering "The Last Mask" has also been disable until this issue is address.

Patch 7.2.0 (PTB) - 08 August 2023

CONTENT
  • New Killer - The Xenomorph
    • Killer Power
    • Hidden Pursuit
      • A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Runner Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.
    • Special Ability: Runner Mode
      • The Xenomorph enters Runner Mode automatically when not on cooldown. In Runner Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Runner Mode the Xenomorph also has access to a brutal Tail Attack.
    • Map Feature: Control Stations
      • Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.
    • Special Item: Remote Flame Turret
      • Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Runner Mode to end. If a Turret successfully knocks the Xenomorph out of Runner Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.
    • Perks
      • Ultimate Weapon
        • When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
      • Rapid Brutality
        • You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
      • Alien Instinct
        • This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.
  • New Survivor - Ellen Ripley
    • Perks
      • Lucky Star
        • When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator's aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
      • Chemical Trap
        • After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
      • Light Footed
        • When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.
  • New Map - Nostromo Wreckage
    • Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.
  • Killer Tweaks
    • The Knight
      • Pillaged Mead - Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
      • Tattered Tabbard - Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
      • Town Watch's Torch - When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
    • The Demogorgon
      • Killer Power - Undetectable after teleport lasts 5 seconds (was 3 seconds).
      • Rat Tail - Increases speed of opening a Portal by 50% (was 35%).
      • Unknown Egg - Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
      • Violet Waxcap - Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
      • Leprose Lichen - Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.


FEATURES

  • PC Graphics Update
    • New setting to toggle VSync on and off.
    • New setting to change the FPS limit.
    • New setting tog toggle the anti aliasing on and off.
    • Setting for resolution option update.


BUG FIXES

  • Animation
    • When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
  • Audio
    • Survivors will now produce a scream of pain when being hit by The Deathslinger's harpoon.
  • Bots
    • Bots are now more likely to be productive within the Terror Radius.
    • Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.
    • Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
    • Bots now investigate Supply Cases more often.
    • Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
    • Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.
  • Perks
    • The Blast Mine notification no longer appears after a delay.
    • The Play with your Food cooldown no longer shows in the HUD when undetectable.
  • Platforms
    • Steam experiencing a network issue will no longer cancel an existing lobby.
  • UI
    • The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".
    • Display the remaining time when hovering the mouse on the store character item.
    • Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
  • Misc
    • Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.
    • Disconnected players can no longer spectate the game they disconnected from.
  • Known Issues
    • We are aware and working on the issue where Killers can be trapped in or get on top of the Pallet in the Eyrie of Crows Killer Shack.

Patch 7.1.2a - 15 August 2023

BUG FIXES
  • Steam & EGS
    • Fixed an issue that caused Stadia owned entitlements to be no longer available since the 7.1.0 release

Patch 7.1.2 - 09 August 2023

FEATURES
  • Activation of the Improved Player Reporting Feedback feature

BUG FIXES

  • General Bugs
    • Fixed an issue that caused certain killers to not look downward while vaulting from a ledge or window, which led to a drop
    • Fixed an issue that caused the Ghostface camera to move backward when leaning and stalking.
    • Fixed an issue that caused Survivors to get stuck crouching after being hit by the Deathslinger.
    • Fixed an issue that caused The Knight's camera moves up slightly after a successful basic attack.
    • Fixed an issue where shows unknown error message when connection to party is lost via http request errors.
    • Fixed an issue where survivors could be heard above ground when hooked in the Killer Basement.
    • Fixed an issue where the "Dramaturgy" perk's scream animation is played after stepping on a Bear Trap
    • Fixed an issue where the "Dramaturgy" perk's scream animation is played incorrectly as a survivor is downed
    • Activating the "Dramaturgy" perk and being hit by Virtulent Bond together no longer plays the wrong screaming animation
    • Fixed an issue where the VFX and aura on "Hex Pentimento" are not removed upon being cleansed
    • Fixed an issue where "Friendly Competition" sometimes fails to activate
    • Fixed an issue where some female Survivors hit by The Spirit will not make injury or grunts sounds on being hit
    • Fixed an issue where the Singularity can become stuck when teleporting to a survivor that disconnects
    • Fixes for some crashes across several platforms
    • Fixed an issue where survivors couldn't be picked up or healed and could block others when holding the key assigned to activate the perk "Plot Twist".
  • UI
    • Fixed the input taking too long to register on the add/subtract tier buttons with mouse click.
    • Fixed an issue with the perk tooltips being overlapped by survivor info.
    • Fixed disable visual state for the "Go to Event Tome" button in the Online Lobby.
    • Fixed an issue that prevent player from viewing the profile of someone replaced by a bot.
    • Fixed missing Chinese subtitles for archive trailer.
  • Level Design
    • Fixed an issue where players could climb on supply crates in the Raccoon City Police Station
    • Fixed an issue where the Nurse would get stuck in Toba Landing
    • Fixed an issue where crows were overlappng in Dead Dawg Saloon
    • Fixed an issue to give more chances for hooks to spawn on the lower floor of the Gideon Meat Plant
    • Fixed an issue where the Trapper's trap would hide in a pile of snow in the Ormond
    • Fixed an issue where a placeholder tile would spawn in McMillan's Estate Maps
    • Fixed an issue where the Hillbilly would not collide with assets in Eyrie of Crows
    • Fixed an issue in Ormond where the Legion could not vault over a side of a pallet when in Feral Frenzy
    • Fixed an issue where the characters would clip through the doors of the lockers in Eyrie of Crows
    • Fixed an issue with the dark mist in Raccoon City Police Station
    • Fixed an issue where a generator in Lery's Hospital could not be repaired or damaged
    • Fixed an issue where an invisible collision would prevent the navigation of the players


KNOWN ISSUES

  • Reasons for report feedback are in English across all languages. Full translations to come soon.

Patch 7.1.1 - 01 August 2023

CONTENT
  • Updated the Reactive Healing Perk to round up to 100% healing when there is only a tiny bit of healing missing (example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)
  • Re-enabled the Cenobite.


BUG FIXES

  • Perks
    • The Scene Partner Perk's scream and animation are now played at the same time when curing from The Plague's Vile Purge.
    • Survivors in lockers no longer scream because of Dramaturgy's effect.
    • The Survivor is no longer slowed down temporarily when activating Dramaturgy.
    • The Dramaturgy Perk no longer causes Items to appear during animated interactions.
    • The Spirit no longer causes the Survivors with the Scene Partner Perk to scream when passing in front of them when Phase Walking.
    • Scene Partner no longer activates when the Killer is Undetectable using Beast of Prey
    • The "Dramaturgy" Perk no longer spawns event addons.
    • The "Dramaturgy" Perk no longer spawns an Ultra Rare item.
    • Survivors with the "Scene Partner" Perk now correctly scream when reviving themselves with the "Plot Twist" perk in front of the Killer
    • The Plot Twist Perk is no longer briefly displayed as being usable after recovering from the Dying state
  • Characters
    • Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.
    • Fixed an issue that caused the Survivors to be unable to be picked up by the Knight when they are downed while being pulled out from locker by the Guardia Compania
    • Fixed an issue that caused cosmetics (Free songbird, Pro-Pain Hammer, Hound Mask and Untamed Donkey Jacket) to be missing from players inventories
      • The Trapper's Add-on "Wax Brick" no longer has an incorrect value.
    • Survivors are no longer sometimes rendered unable to move when being healed by others
    • The Nurse's Matchbox addon no longer affects the Killer's carrying speed
    • Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig's skill checks to be silent
    • Survivors escaping through an Exit gate no longer have their running animation stop abruptly before the Tally Screen.
    • The Knight can now properly pick up downed Survivors hit by the basic attack while grabbed from a locker by the Guardia Compania
    • When installing a "Brand New Part" on a Generator with a Toolbox and affected by the "Overcharge" Perk, Missed and Failed Skill Checks now correctly result in the Generator exploding
    • For The Nurse, holding the Blink input during a Blink now correctly automatically starts the next Blink in a chain.
    • The Onryo Condemned Mori can no longer be executed twice on the same Survivor.
  • Audio
    • Fixed an issue that caused the Singularity's aiming loop SFX to still be playing if it was stunned while shooting a pod or slipstreaming.
    • Fixed an issue that caused Nicolas Cage's voice lines not to be stopped at the start of a Mori.
    • Fixed an issue that caused the "Lucky Stroll" and the "Inspiration Seeker" outfits to play a collection music in the menu.
  • UI
    • Fixed a potential crash in the Hud when hiding the external Perks.
    • Fixed an inconsistency between Bloodpoints spent and Bloodpoints displayed upon canceling the Prestige Level Up halfway.
  • Maps
    • Fixed an issue with an invisible collisions found in the McMillan's Estate
    • Fixed an issue in Badham Preschool where the characters would clip out of the lockers
    • Fixed an issue where the nurse could get stuck on Toba Landing
    • Fixed an issue in Eyrie of Crows map where the projectile detection was not working as intended
    • Fixed an issue with the shrimp boat in the Pale Rose map where traps would clip in the ground
    • Fixed an issue in Fractured Cowshed where the Demogorgon was able to climb over collisions
    • Fixed an issue where Biopods could be placed out reach on Autohaven Wreckers
    • Fixed an issue where a collision is mission next to a window in Ormond
  • Events & Archives
    • Fixed an issue where a Survivor player could gain progress for a Map item related challenges (ie: "Cartophile") without having to equip a Map.
    • Fixed an issue where the "Outplayed" challenge was calculating the distance from the pallet to the Killer instead of from the pallet to the downed Survivor.
    • Fixed an issue where the "Outplayed" challenge was not gaining progress from Survivors downed near The Nightmare's Dream Pallets.
  • Console
    • Fixed an issue that caused no subtitles when playing video on XBX and XB1.
    • Fixed an issue that caused some players stuck on the starting screen on PS4.
    • Fixed an issue that caused trophies to be unlocked without real progression on PS5.
  • Misc
    • There is no longer an invisible collision in one of the hallways inside the Badham Preschool.

Patch 7.1.0 - 25 July 2023

CONTENT
  • New Survivor: Nicolas Cage
    • Perks:
      • Dramaturgy
      • Scene Partner
      • Plot Twist
  • Updated Killer: The Onryo
    • Projection:
      • Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
      • The time a TV is disabled after The Onryo Projects to it has been reduced to 45 seconds (was 100 seconds). This can be further reduced using Add-ons.
      • The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 70 seconds (was 60 seconds).
      • Projection now has a 10 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.
    • Cursed Tapes:
      • Getting hit with a Basic Attack while carrying a Cursed Tape applies 2 stacks of Condemned, and the tape is destroyed.
      • Being hooked while holding a Cursed Tape destroys the tape.
      • Holding a Cursed Tape no longer passively builds Condemned.
      • Cursed Tapes can now be placed in any TV other than the one they were retrieved from.
    • Demanifestation:
      • The Onryo can no longer be stunned while Demanifested.
      • Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position.
      • Demanifesting now removes Bloodlust, similar to other Killer Powers.
    • Add-ons:
      • Videotape Copy: TVs used for Projection turn back on 10 seconds sooner.
      • Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.
      • Well Stone: TV turn on time after receiving a tape is reduced by 7 seconds.
  • Hook Grabs:
    • Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.
  • Toolbox Add-On Updates:
    • Brand New Part - new functionality:
      • Toolbox Repair action is replaced with Install Brand New Part.
      • During the installation, you will be faced with a difficult Skill Check.
      • Upon succeeding the Skill Check, the generator's required charges are reduced by 10.
      • This add-on is consumed after use
  • Perk Updates
    • Killer Perk Updates:
      • Coup de Grace:
        • Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
      • Claustrophobia:
        • Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
      • Hangman's Trick → Scourge Hook: Hangman's Trick:
        • Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 8/10/12 meters of a scourge hook.
      • Territorial Imperative:
        • Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.
      • Remember Me:
        • You become obsessed with one survivor. Each time your Obsession loses a health state, gain 1 token, up to 2/3/4. you increase the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.
      • Hex: Crowd Control:
        • The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
      • Trail of Torment:
        • After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.
    • Survivor Perk Updates:
      • Prove Thyself:
        • For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
      • We're Gonna Live Forever:
        • Adjusted description to indicate that it works for ALL blinds, not just flashlights.
      • Blast Mine:
        • Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
      • Wiretap:
        • Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
      • Saboteur:
        • See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
      • Clairvoyance:
        • Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
      • Breakout:
        • When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
      • Buckle Up:
        • While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
      • Smash Hit:
        • After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.
      • Spine Chill:
        • Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
  • Killer Tweaks
    • The Executioner:
      • If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).
    • The Spirit:
      • Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%).
      • Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters).
      • Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster.
      • Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%).
      • Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%).
    • The Hag:
      • Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%).
      • Mint Rag - the teleport cooldown has been reduced to 10 seconds.
      • Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%).
  • Events & Archives
    • NEW TOME: Tome 16: EXISTENCE - Level 1 opens July 26 at 11:00:00 AM Eastern Time.
    • NEW EVENT: Scorching BBQ begins August 3 at 11:00:00 AM Eastern Time.
    • Level 1 of the Scorching BBQ event tome opens at the start of the event.
  • Maps - Fractured Cowshed and Rancid Abattoir
    • During the PTB we have noted that the Abattoir was abusable with a set of vaultable windows close to each other. we have updated the layout.
    • The god window next to the basement in the Abattoir got blocked.
    • Different modifications were done on all the tiles, to make them consistent for the navigation and gameplay.
    • Moved Hooks that would spawn in loops with pallets away from the loops.


FEATURES

  • Disconnected Survivor Bots
    • Replaced disconnected survivors with bots.
    • Bots can now use Dramaturgy and Plot Twist.
  • Improved Player Reporting Feedback
    • We hope players are going to feel more confident when learning that their reports were used to take action when necessary
    • Now players are going to receive feedback when their report helps to ban another player.
    • The information does not contain players' details, and displays the reason and date of the ban.
  • Miscellaneous
    • You may notice that the Consent menus (such as Privacy Policy and EULAs) now pop up earlier in the initialization.
  • UI
    • Consent popup now shows earlier.
    • Added new Character Portraits for Survivors and Killers.
    • New visuals for Store flags (limited time items) and New Items across all menus.


BUG FIXES

  • Audio
    • Fixed an issue where the Cenobites 'I came' quote upon completing a teleport is missing.
    • Fixed an issue where some survivors' hooked screams last longer than intended.
  • Bots
    • Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
    • Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.
  • Characters
    • Fixed an issue that caused injured Survivors that getting hit while they are entering in a locker to being seeing in the Dying State for a brief moment before getting out of the locker.
    • Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
    • Fixed an issue that caused The Trapper, The Wraith, The Hillbilly, The Shape and The Doctor to not follow the rule of looking slightly down when vaulting.
    • We will update the vaulting animation of The Huntress, The Cannibal, The Clown, Ghostface and The Hag in an upcoming release.
    • Fixed an issue that caused The Singularity model to slide backward when vaulting over obstacles.
    • Survivors no longer exit the Locker in the wrong direction when dying.
    • The FOV increase from Blinks can no longer be seen on the Tally screen when leaving a match during a Blink as The Nurse
    • The Knight no longer sees both the Special Item and the Regular Item in a Survivor's hand after having used his Power.
  • Events & Archives
    • Fixed an issue where the localization of the "Adrenaline Overflow" challenge did not correctly display the target number of progress required.
    • Fixed an issue where the "Alternative Medicine" challenge requirements were not updated to match the currect version of the Boon: Circle of Healing perk.
    • Fixed an issue where the "Mark My Prey" challenge would gain unintended progress when playing as The Huntress and throwing hatchets at a hooked Survivor.
    • Fixed an issue where the Pink Glyph of the "Glyph Prowler" and "Glyph Snatcher" challenges did not function properly while Survivors were performing certain interactions.
    • The challenge Out Isn't An Option can now be completed when an hatch escape occurs.
    • Progress for the Huntress Challenge "Mark my Prey" can no longer be gained by throwing hatchets at hooked Survivors.
  • Maps
    • Fixed an issue where a collision would block the projectiles in the The Thompson House.
    • Fixed an issue where the Trapper could place a trap on a broken bench in RPD.
    • Fixed an issue where The Skull Merchant could place a drone in an unreachable spot in the Coal Tower map.
    • Fixed an issue where all of The Clown's projectile gas would go through the ceiling of the Fractured Cowshed main building.
    • Fixed an issue that caused the Biopods of The Singularity to attach on invisible collisions in the Toba Landing map.
    • Fixed an issue where the Nurse could blink out of the world in the Toba Landing map.
    • Fixed an issue in the Treatment Theatre map a survivor in a dying state could not be picked up by the killer.
    • Fixed an issue where the crows of Dead Dawg Saloon could not be visible for some players.
    • Fixed an issue in Midwich Elementary School where the Skull Merchant could place a drone unreachable to the survivors.
    • Fixed an issue in Family Residence map where the Zombie or Guards could not navigate.
  • Perks
    • The Killer perk "Play With Your Food" now correctly displays the cooldown when gaining a token.
  • Platforms
    • Fixed an issue that caused trophies don't get updated properly when changing device of PS4 or PS5.
    • Fixed an issue where cause incorrect cells expiring timer in Japan on Xbox.
    • Fixed an issue that cause trial can be seen when entering tally by disconnecting the controller, waiting a short time then reconnecting.
    • Fixed an issue that cause AoT charm not being given on Switch.
    • Fixed an issue where cause game crash with error code 2622-9511 when region set to Japan on Switch.
    • Tentatively fixed an issue that caused error 8,001 happens on Windows Store.
  • UI
    • Fixed an issue where the loadout page is reset when the host changed the match management setting.
    • Fixed an issue that prevents from adding a 4th bot due to overlapping player lists over the button.
    • Fixed an issue where icons are visible that should not be visible while observing other players.
    • Fixed an issue where the challenge tracker is dismissed too fast.
    • Fixed an issue where the wallet tooltip is behind survivor names in the lobby.
    • Fixed an issue with back button being disabled when searching for a match while a panel tab is opened.
    • Fixed an issue with active challenge not appearing in the archives widget.
    • Fixed an issue where the game crashes when you are switching survivors in spectate mode, with some boon effect.
    • Fixed an issue where the game sometimes crashes on console when going from store to lobby after purchase.
  • Miscellaneous
    • Fixed an issue where shows wrong error message of "Host unreachable".
    • Fixed an issue where shows corrupted data error popup improperly.
    • Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
    • Fixed an issue that caused bloodweb automatic purchase get more expensive items before selecting event rarity.
    • Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
    • The Spirit's The Wakizashi Saya Add-on's prompt is now properly translated.
    • The Drop Firecracker prompt no longer appears when the Survivor holds a Flash Grenade.
    • Pink Glyphs no longer fail to stare at Survivors performing interactions.


CHANGES FROM THE PTB

  • Onryo Update
    • Power:
      • Survivors no longer gain Condemned when a Survivor with a tape is hooked.
      • Survivors carrying a tape who are hooked still lose the tape.
      • Survivors carrying a tape hit with a basic attack gain 2 stacks of Condemned, and lose their tape.
      • TVs turn back on in 45 seconds after a teleport.
      • TVs turn back on in 70 seconds after receiving a tape.
      • Teleporting has a 10 second cooldown.
    • Addons:
      • Videotape copy:
        • TVs used for Projection turn back on 10 seconds sooner.
      • Cabin Sign:
        • TV turn on time after a teleport is reduced by 4.5 seconds.
      • Well stone:
        • TV turn on time after receiving a tape is reduced by 7 seconds.
  • Perk Updates
    • Scourge Hook: Hangman's Trick:
      • Increased the ranges for Tiers II and III by +1 and +2 metres respectively.
    • Remember Me:
      • Included info about tokens in the description.
  • Characters
    • The new camera look down after a successful hit animation for some killers has been removed.
  • Gameplay
    • The Mastermind is again able to turn during Charge Bound dashes.
    • Survivors no longer sometimes become unable to move when healed by others.
    • Placeholder text is no longer present when using Brand New Part add-on in trials.
    • Addons obtained from the "Dramaturgy" Perks are no longer lost when inserting the Onryo's Cursed Tape back to a VHS.
    • The "Territorial Imperative" Perk no longer activates for Survivors already in the basement.
    • Survivors using the Plot Twist perk no longer scream when in Madness Tier 3.
    • Survivors downed by the Killer can no longer fully recovers with the Plot Twist perk.
    • The Brand New Part Toolbox Addon can now be used more than once on the same side of a Generator.
    • Survivors now correctly see the updated progress bar from Brand New Part while not actively repairing a generator.
    • Coup De Grace no longer gains tokens from Generators being worked on when the last Generator is completed.
    • Spine Chill no longer flickers when the killer and survivor look at each other in some angles.

Patch 7.1.0 (PTB) - 05 July 2023

FEATURES
  • Bots
    • Disconnected Survivors will be replaced with Bots
    • Added support for new perks for Bots: Dramaturgy and Plot Twist.
  • UI
    • Consent popup now shows earlier.
    • Added new Character Portraits for Survivors and Killers.
    • New visuals for Store flags (limited time items) and New Items across all menus.


CONTENT

  • New Survivor: Nicolas Cage
  • Updated Killer: The Onryo
    • Projection:
      • Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
      • The time a TV is disabled after The Onryo Projects to it has been reduced to 70 seconds (was 100 seconds). This can be further reduced using Add-ons.
      • The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 90 seconds (was 60 seconds).
      • Projection now has a 15 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.
    • Cursed Tapes:
      • Getting hit with a Basic Attack while carrying a Cursed Tape will apply one stack of Condemned
      • When a Survivor carrying a Cursed Tape is hooked, all other Survivors gain one stack of Condemned and the Tape is destroyed
      • Holding a Cursed Tape no longer passively builds Condemned
      • Cursed Tapes can now be placed in any TV other than the one they were retrieved from
    • Demanifestation:
      • The Onryo can no longer be stunned while Demanifested
      • Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position
      • Demanifesting now removes Bloodlust, similar to other Killer Powers
  • Hook Grabs:
    • Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.
  • Toolbox Add-On Updates:
    • Brand New Part - new functionality:
      • Toolbox Repair action is replaced with Install Brand New Part. During the installation, you will be faced with a difficult Skill Check. Upon succeeding the Skill Check, the generator's required charges are reduced by 10. This add-on is consumed after use
  • Killer Perk Updates:
    • Coup de Grace:
      • Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
    • Claustrophobia:
      • Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
    • Hangman's Trick → Scourge Hook: Hangman's Trick:
      • Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 8/9/10 meters of a scourge hook.
    • Territorial Imperative:
      • Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.
    • Remember Me:
      • Each time your Obsession loses a health state, gain a token. Each token increases the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.
    • Hex: Crowd Control:
      • The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
    • Trail of Torment:
      • After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.
  • Survivor Perk Updates:
    • Prove Thyself:
      • For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
    • We're Gonna Live Forever:
      • Adjusted description to indicate that it works for ALL blinds, not just flashlights.
    • Blast Mine:
      • Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
    • Wiretap:
      • Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
    • Saboteur:
      • See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
    • Clairvoyance:
      • Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
    • Breakout:
      • When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
    • Buckle Up:
      • While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
    • Smash Hit:
      • After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.
    • Spine Chill:
      • Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
  • Killer Tweaks
    • The Executioner:
      • If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).
    • The Spirit:
      • Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%)
      • Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters)
      • Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster
      • Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%)
      • Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%)
    • The Hag:
      • Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%)
      • Mint Rag - the teleport cooldown has been reduced to 10 seconds
      • Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%)
  • Level Design
    • Rebalance on the Fractured Cowshed and Rancid Abattoir maps
    • Modified the layout of the map
    • Modified the main building access
    • Globally changed the content on the Coldwind Farm Realm including more gameplays in the fence tiles
    • Coldwind Farm Realm has received updated the corn tiles with added detail


BUG FIXES

  • General
    • Fixed an issue where blockers would prevent players from navigating in the Mothers Dwelling map
    • Fixed an issue in the Raccoon City Police Station where zombies would get stuck
    • Fixed an issue where a survivor would clip through the doors of a locker in the Torment Creek map
    • Fixed an issue in the Fractured Cowshed where the Clown's gas clipper through the walls
    • Fixed a collision issue on the Torment Creek Map
    • Fixed a collision issue around the barn in the Fractured cowshed map
    • Fixed an issue where shows wrong error message of "Host unreachable".
    • Fixed an issue where shows corrupted data error popup unproperly.
    • Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
    • Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
  • Bots
    • Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
    • Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.
  • Console
    • Fixed an issue that caused trophies to not get updated properly when changing device of PS4 or PS5.
    • Fixed an issue where Auric Cells expired at an incorrect time in Japan on Xbox.
    • Fixed an issue that caused the trial to be seen when entering tally screen by disconnecting the controller, waiting a short time then reconnecting.
    • Fixed an issue that cause Attack on Titan charms to not being given on Switch.
    • Tentatively fixed an issue which caused error 8,001 happens on Windows Store.
    • Fixed an issue which caused the subtitle "On" setting to be disabled when restarting the game.
  • Characters
    • Fixed an issue that caused many killers to not follow the rule of looking down after successfully hitting a survivor.
    • Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
    • Fixed an issue that caused Ghost Face to fail to play the attack animation and instead play the standing-up animation when performing a basic attack while crouched.
    • Fixed an issue that caused The Clown's Afterpiece bottle in his left hand to become invisible during the reload animation when reloading bottles as The Clown.
    • Fixed an issue that caused the VHS tape model to remain in Survivors' hands even after they inserted it into a TV.
    • As The Wraith, the lingering undetectable status effect icon is correctly displayed when Uncloaking with "The Ghost - Soot" add-on equipped
    • The Knight has a more robust strategy to prevent becoming stuck in Orb Patrol on top obstacles
    • Survivors no longer get stuck with a Lament Configuration when they get downed while picking it up
    • The HUD no longer can disappear after triggering the Shape's standing mori
    • The Demogorgon's Shred is no longer cancelled when pressing the Esc key
    • When throwing an Afterpiece Antidote close to an obstacle, the emanation will no longer incorrectly become an Afterpiece Tonic.
    • The charge bar now correctly visibly depletes on Items dropped by Franklin's Demise until the player leaves and returns to the dropped item
    • Skill Checks which hit the edge of the success zone during the Merciless Storm are no longer handled as fails
    • Survivors can no longer see the Red Stain or hear the Terror Radius when the Demogorgon uses a portal
    • The Deathslinger's projectile is no longer cancelled when a survivor performs a rushed action
    • The Black Ward now works correctly when controlling Victor at the end of the trial
    • Adept achievements are now correctly unlocked in all cases when meeting the requirements
    • The Medkit bonus progression on a great skill check now have the correct values
    • When Wesker performs a Virulent Bound on a fully-infected survivor vaulting a pallet or window, the survivor will no longer incorrectly be grabbed and slammed
    • Hex: Face The Darkness no longer incorrectly affects Survivors on hooks
    • The Hindered Status effect from the "Waterlogged Shoe" Hag add-on no longer persists indefinitely when two Survivors trigger the Phantasm Trap and remain inside the radius
    • The Cannibal no longer takes too long to reach maximum max speed when using the Carburetor Tuning Guide
    • The Nurse can no longer start holding the Killer Power button when a Blink is not currently charged to be able to Blink once it becomes charged
    • The Shape is no longer returned to level 1 of Evil Within if someone disconnects during the standing mori
  • UI
    • Fixed an issue where the loadout page is reset when the host changed the match management setting.
    • Fixed an issue which prevented adding a 4th bot due to player lists overlapping the button.
    • Fixed an issue where icons that should not be visible are visible while observing other players.
    • Fixed an issue where the challenge tracker is dismissed too fast.
    • Fixed an issue where the currency tooltip is behind survivor names in the lobby.

Patch 7.0.2 - 28 June 2023

CONTENT
  • Killer Addons
    • The Singularity:
      • Kid's Ball Glove - Decreased Overclock duration time to 15% (was 25%)
      • Foreign Plant Fibres - changed Rarity rating to Very Rare (was Rare)
      • Cremated Remains - changed to "Survivors afflicted with Temporal Slipstream suffer from Blindness." (was Killer Instinct before)
      • Nanomachine Gel - changed Rarity rating to Rare (was Very Rare), decreased Broken Status Effect to 30 seconds. (was 40 seconds)
      • Denied Requisition Form - changed Rarity rating to Ultra Rare (was Very Rare)
      • Soma Family Photo - changed Rarity rating to Very Rare (was Ultra Rare), reduction effect of Overclock Mode is now -20% (was -50%)
      • Iridescent Crystal Shard - changed to "When a Biopod is created the auras of all Survivors within 6 meters of that Biopod are revealed to you for 6 seconds." (was applied when within the zone of a Biopod)
    • The Nemesis:
      • Damaged Syringe - increases time it takes Survivors to use a Vaccine by 5 seconds (used to be 2 seconds, and increased Killer Instinct by 1.5 seconds)


BUG FIXES

  • Bots
    • Fixed additional rare issues with Survivor and Special Items.
    • Tentatively fixed an issue that bots are unable to use the Perk Scavenger correctly.
  • Characters
    • Fixed an issue that caused survivors who walk or crouch while standing in the Torment Trail to remain in the standing position animation during a trial against The Executioner.
    • The Nightmare is now able to correctly place Dream Pallets on a location previously holding a Fragile Pallet.
  • Platforms
    • Fixed a crash on PlayStation 5 when browsing the Store.
    • Fixed a crash on Steam when joining a party.
    • Fixed an error that would occur when loading into an Autohaven Wreckers map on the Epic Games Store version of the game.
  • Twisted Masquerade
    • When a Masquerade Pillar disappears after the Exit Gate or the Hatch opens, the proper disappearance VFX are now correctly played
    • Masquerade Pillar is now despawned when the hatch or an exit gate is opened
    • When the Killer interacts with the Invitation Pillar, the regular interaction icon is now displayed
    • As the Twins, the Masquerade Invitation charge UI now updates correctly when switching from Victor to Charlotte.
    • Survivors downed while interacting with the Pillar can now correctly be picked up by the Killer
  • UI
    • Fixed the HUD invitation icon reward state opacity to be independent of the chase state when gaining the reward.
    • Fixed and issue that caused a SFX loop when using a controller in the Archive Tier purchase popup.
  • Miscellaneous
    • The Adept Singularity achievement is now correctly unlocked when completing a trial inside a Biopod
    • The Game Afoot Perk now correctly activates the Nemesis Perk
    • The Survivor perk 'Made For This' endurance effect no longer triggers after using an Anti-Hemorrhagic Syringe on another survivor
  • Level Design
    • Fixed an issue where the hook can be block by the killer in Toba Landing
    • Fixed an issue where Wesker could slide on top of crates in Shelter Woods near the Skull Merchant base
    • Fixed an issue where the stairs in the back of the main building in Eyrie of Crows didn't feel smooth
    • Fixed an issue where the nurse could get stuck in the west wing basement of the Raccoon City Police Station
    • Pass on the Toba Landing to Improve the navigation
    • Added Lockers in Toba Landing
    • Fixed an issue where killer could get stuck on the Temple of Purgation map


KNOWN ISSUES

  • The Singularity's add-on "Nanomachine Gel" has still the old text description.
  • The Singularity's add-on "Kid's Ball Glove" has still the old text description.
  • The Singularity's add-on "Soma Family Photo" has still the old text description.
  • The Singularity's add-on "Soma Family Photo" has an incorrect time value for the Overclock Mode. (-80% instead of -20%)

Patch 7.0.1 - 21 June 2023

UPDATES
  • The Singularity
    • EMP Crates per map were reduced from 5 to 4
    • EMP Generation time increased from 90 to 100 seconds
    • Survivors are now slowed by 10% while charging the EMP
    • Time to charge an EMP increased from 2.0 to 2.5 seconds
    • Duration of pod disabling (from an EMP) decreased from 60 to 45 seconds
    • Removed score caps on the score events for Assimilation, Teleportation, and Teleportation Strikes
    • Increased score points for Assimilation and Teleportation from 200 to 250
  • Event
    • The 7th Anniversary "Twisted Masquerade" event begins June 22, 2023 at 11:00:00 ET
    • Level 1 of the "Twisted Masquerade" event tome opens June 22, 2023 at 11:00:00 ET


BUG FIXES

  • Audio
    • Fixed an issue that caused the Slipstream Teleport sfx to be missing at the beginning of the animation.
  • Bots
    • Bots are less likely to follow paths that start by going towards a chasing Killer.
    • Bots using the Scavenger perk and affected by the repair speed penalty may now prioritize other goals over working on the generator.
    • Bots have read previous Patch Notes and now correctly distinguish Survivor and Special items.
  • The Singularity
    • When looking away after performing a Lock On to a Survivor, The Singularity no longer can Slipstream Teleport to a different survivor
    • The face melt effect is no longer played a second time when a Survivor is Mori'd by The Singularity
    • The Auras of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity
    • The reticule is no longer missing when spectating and switching to The Singularity when already inside a biopod
  • Characters
    • Fixed an issue that caused part of the female survivor's face to be distorted when interacting with the Jigsaw box.
    • Fixed an issue that caused the Killer's animation to be off-center and misaligned when playing as The Cenobite and performing a Lunge Attack, resulting in the hand completely disappearing during the animation.
  • Environment
    • Dvarka Deepwood - Toba Landing
      • Increased the fog on the map, to help with visibility making it feel less cluttered when looking at a distance.
      • Desaturated some of the plants for a better readability of the environment.
  • Perks
    • Using For the People to heal a survivor to healthy no longer incorrectly applies the Endurance effect from the Made for This perk
    • Survivors' camera no longer sometimes stays stuck on the Killer after using the Perk Decisive Strike
    • The Troubleshooter perk now correctly applies a yellow Aura to Generators
  • Platforms
    • On PlayStation 4, using a keyboard and a controller simultaneously during gameplay no longer leads to a crash.
    • On Nintendo Switch, leaving the console running on an error message for a long time no longer crashes the game.
  • UI
    • On consoles, the cursor no longer disappears after failing to put a valid code into the Store's Redeem Code popup multiple times.
    • The tooltip style for the hidden perk is changed
    • Fixed an issue where the observed player's name does not appear when returning to the spectator mode
    • Fixed an issue where incorrect values were displayed for the progress of the challenges.
    • Fixed an issue where addons text overlaps the search bar in inventory.
    • Fixed an issue where the rift fragment rewards were displayed in red color.
  • Miscellaneous
    • Zombies no longer stop spawning when The Nemesis uses "Tyrant Gore" and "Depleted Ink Ribbon"
    • Survivors carrying a Cursed Killer Item are now able to properly complete interacting with Glyphs.
    • The Ghost Face is no longer able to lean on all Vaults of the Main Building in Toba Landing
  • Level Design
    • Fixed an issue where the character was clipping through the locker in the Garden Of Joy
    • Fixed an issue where the character could get stuck near the building of the Gas Heaven
    • Fixed issues where the biopods of The Singularity can get placed in areas the survivors can't deactivate them
    • Fixed an issue where the survivors are clipping through the lockers of Treatment Theatre
    • Fixed an issue where The Nurse could blink under the Temple in Sanctum of Wrath
    • Fixed an issue where a pallet clipped through a door frame in the Shattered Square
    • Fixed an issue on Dead Dawg Saloon where the killer could place their powers on top of small fences
    • Fixed an issue where The Nightmare could not place the Dream Snares on top of the gallows in Dead Dawg Saloon
    • Fixed an issue on the Toba Landing where The Demogorgon could land on top of a rock
    • Fixed an issue in the Mother's Dwelling where the character could not navigate between two assets
    • Fixed an issue where a pallet can clip through assets in Raccoon City Police Station
    • Fixed an issue where the Nightmare could not place Dream Snares on a surface of a Landmark in the Temple of Purgation map
    • Fixed an issue in the map Garden Of Joy where the players could climb on top of a pallet


KNOWN ISSUES

  • We are aware of an issue in which the Attack of Titan DLC's do not provide the related charms - this will be fixed in a future update and the charms applied retroactively.

Patch 7.0.0 - 13 June 2023

CONTENT
  • New Killer: The Singularity
    • Power: Quantum Instantiation
      • A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit. The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread. Special State: Overclock Mode - After a successful Slipstream teleport, the Singularity enters Overclock Mode. In this state, walls and pallets can be destroyed faster, vaulting speed is faster, and he cannot be stunned by pallets. Attempts to stun by pallet merely remove Overlock Mode and momentarily slow the Singularity. Special Interaction: Electromagnetic Pulse - At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to destroy a Biopod. Once used, the EMP is destroyed.
    • Perks:
      • Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.
      • Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 20%. This perk goes on cooldown for 40/35/30 seconds.
      • Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 10% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.
  • New Survivor: Gabriel Soma
    • Perks:
      • Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.
      • Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
      • Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 5. When you reach maximum tokens, lose all tokens automatically recharge the toolbox to full. Then, your generator repair speed is 50% slower for 40/35/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.
  • New Map: Dvarka Deepwood - Toba Landing
    • The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment his split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serves as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the survivors to hide and wait for the real threat to pass by.Between the two biomes the Toba Landing, now a desolate remnant of what was once a second chance of life is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.Wild life is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of the entity and light up when source of energy like generators and exit gates are around.


KILLER TWEAKS

  • The Artist
    • Ink Egg
      • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
    • Vibrant Obituary
      • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
  • The Nemesis
    • Damaged Syringe
      • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
    • Tyrant Gore
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
    • Zombie Heart
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
  • The Trickster
    • Lucky Blade
      • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
    • Waiting For You Watch
      • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
  • The Ghost Face
    • Power
      • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
      • Night Shroud recharge time: 20 seconds (was 24 seconds).
      • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
    • Knife Belt Clip
      • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
    • Night Vision Monocular
      • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).
  • The Executioner
    • Power
      • When hitting a Survivor with Punishment of the Damned, that Survivor is inflicted with Torment.


PERK UPDATES

  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and every time a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)


FEATURES

  • Search Bar
    • Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.
    • The following text parts can be searched for:
      • Name
      • Description / flavor text
      • Rarity
      • The Collection name of a Cosmetic
      • The Outfit name of a Cosmetic
      • The Item that an Add-on attaches to
      • For teachable Perks, the name of the character that unlocks it
  • Item Rules Rework
    • Items are now divided into categories:
      • Survivor Item
        • These can return to a player's inventory at the end of a match
        • e.g. Toolbox, Firecracker, etc
      • Special Item
        • Items related to playing against specific Killers
        • e.g. Lament Configuration, VHS Tape, etc
      • Temporary Item
        • Items that do not return to a player's inventory at the end of a match
        • e.g. the White Glyph's Pocket Mirror, Flashbang
  • Misc
    • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
    • Added protection against hackers using characters they do not own.
    • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.


BUG FIXES

  • Audio
    • Fixed an issue where survivors could hear the Terror radius when affected by the Oblivious status during a chase.
    • Fixed an issue where The Wraith's Coxcombed Clapper addon also muted the sound when The Wraith uncloaks.
  • Killer - The Singularity
    • Fixed an issue causing pallets broken by The Singularity to occasionally remain visible
    • The Singularity's Hologram Generator Addon no longer shows a Placeholder icon to affected Survivors
    • The Singularity can no longer slipstream to the wrong survivor
    • The Singularity's Power UI no longer appears enabled during the wake-up sequence
    • The Singularity can no longer place Biopods where Survivors stand to interact with generators
    • The Singularity's Biopods are no longer missing their Killer Item Aura when spotted by the Map
    • Slipstream Pods on Survivors self-destruct before The Singularity's Mori is confirmed and begins
    • When The Singularity performs a Slipstream Teleportation, the POV now correctly starts at ground level
    • The Singularity no longer gets stuck in the ground or level objects after Teleporting to a survivor
    • Slipstream pods on Survivors no longer stretch when the Survivor is placed on a hook
    • The Singularity, while in shutdown mode, can no longer interrupt survivors
    • The Singularity's add-ons are now correctly affected by the Vigil perk
    • The Terror-Radius caused by the Hyperawareness Spray Add-On is now correctly blocked when affected by the Oblivious status effect
    • The killer now teleports instead of slides when performing a Slipstream Teleport to an already-assimilated survivor
    • When playing as or against The Singularity, EMP Crates are correctly spawned on both floors of Gideon Meat Plant
    • The Slipstream Slime Overlay VFX is no longer visible during the Mori, when bleeding out, escaping the exit gates or dying in the end-game scenario
    • Slipstream Pods are now removed when Survivors leave the Trial
    • There is no more choppiness apparent when the Singularity walks into a still Survivor after teleporting to them
    • The description of the Forced Hesitation Perk has been corrected
    • The Blood Pact external perk icon is no longer visible to the Survivor with it equipped while affected by the Haste status effect
    • The Auras effect of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity
  • Bots
    • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
    • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
    • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanfested Onryo).
    • Bots no longer drop held Items after wiping a Hag's Phantasm Trap.
    • Bots no longer have trouble with one window on the Rancid Abattoir Map.
    • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
    • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
    • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
    • Bots playing against Freddy Krueger can now use Alarm Clocks.
    • Bots playing against Pyramid Head can now crouch whilst attempting to cross a Trail of Torment while crouching.
    • Bots playing against The Dredge now lock Lockers near Generators they are working on.
    • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
    • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
    • Bots playing against The Twins are more likely to run up to and kick Victor.
    • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
    • Multiple Bots no longer attempt to sabotage the same hook at the same time.
  • Characters
    • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
    • Fixed an issue where, when playing as the Executioner, survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
    • Fixed an issue where the Pig's hand would move unnaturally when mainly moving sideways to the left.
    • Fixed an issue where Cenobite appeared to be sliding around instead of walking.
    • Fixed an issue where breakables interactions would appear misaligned when playing as The Huntress in a Trial and having the Torso cosmetics Chain Mail (Blue Rift), or Sand Flower Dress equipped.
    • Fixed an issue that caused Victor of the Twin's arms to disappear behind the camera during the running animation.
    • Fixed an issue that caused The Skull Merchant's kick animation of breaking pallets to be off-set when wearing the 'Cyber Assassin' customization.
    • Fixed an issue that caused The Legion to experience a small animation hitch when strafing to the sides from the Killer's point of view.
    • Fixed an issue that cause The Artist to go into A-Pose instead of playing the her wipe animation.
    • Fixed an issue that cause Ashley Williams to no longer has an idle animation when Ashy Slashy or Maniac Puppet Hand customizations are equipped.
    • Fixed an issue that caused the Mastermind's trench coat to fail to unravel in order to properly cover his legs in the main menu.
    • Fixed an issue that cause the Survivors dying during the The Mastermind's Mori to go back to the crawling position and jitter.
    • Fixed an issue that caused The Spirit, when carrying a survivor, to have the ability to see through walls and objects.
    • The Skull Merchant Add-on Prototype Rotor now properly gives haste
    • The same T-Virus vaccine can no longer be picked up at the same time by two survivors
    • Chain Hunt is no longer reset when Survivors are interrupted during certain actions
    • The Wraith's lunge attack when uncloaking now correctly benefits from the extra distance and speed
    • Onryo's Tape Editing Deck add-on now correctly causes Survivors to start with a Tape in hand
    • The add-on "The Serpent - Soot" now correctly causes The Wraith to uncloak when performing a break action
  • Environment
    • Fixed a texture issue on a sign in the exit gate of Silent Hill - Midwich Elementary School
    • Fixed an issue with a window on the roof of the Léry's Memorial Institute
  • Maps
    • Fixed an invisible collision on a staircase in the Eyrie of Crows Map
    • Fixed an issue that prevented players from reaching Victor in the Toba Landing Map
    • Updated the placement of the generators in the corridors of Midwich Elementary School to avoid 3 gens to spawn in the same corridor
    • Fixed an issue that were preventing killers from going down the stairs in Toba Landing basement
    • Fixed an issue preventing The Mastermind from pushing Survivors and getting them stuck in collisions on the Gas Haven map
    • Fixed issues in maps where the biopods were placed in areas that could not be deactivated
    • Fixed an issue in Toba Landing where on side of the generator was not accessible
    • Fixed an issue in Haddonfield where killers could land on top of Hedges
    • Fixed an issue in Crotus Prenn's shack the placement of locker where survivors were clipping through the doors
    • Fixed an issue in Toba Landing where the nurse could blink out of the walls
    • Triggering a Hag Phantasm Trap when specific cosmetics are equipped no longer causes a crash
  • Events & Archives
    • Fixed an issue where Survivors could collect memory fragments while on a hook
    • Fixed an issue where memory fragments were still visible after their respective challenge had been completed
    • Fixed an issue where the Survivor's held Item would disappear when they collected the fragile mirror from the White Glyph "Glyph Caretaker" challenge
  • Perks
    • Fixed an issue which could allow Survivors to reach unintended places by using the perk Any Means Necessary.
    • Using For the People to heal a survivor to healthy no longer triggers the Endurance effect from Made for This
    • The Hex: The Third Seal perk now correctly applies the Blindness status effect to the last Survivors hit rather than the first Survivors hit
    • The Perk Quick and Quiet no longer goes into cooldown if the perk is activated during an interaction that already has started and notified the Killer
  • UI
    • Disconnecting a controller while transitioning to the Tally Screen no longer hardlocks the UI.
    • Disconnecting and quickly reconnecting a controller while transition to a lobby no longer softlocks the UI.
    • Fixed a soft-lock that could occur when changing role while in the Characters menu.
    • Fixed a potential crash when quitting the Game.
    • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
    • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.
    • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.
    • Trimmed extraneous space entered in the Promo code input text.
    • Fixed a navigation issue in the Onboarding Menu when switching Tabs with a Gamepad.
    • Fixed an issue in the Promo Code popup where the player could not reselect text field to try entering another code after inputting an invalid code.
    • Fixed an issue in the Bot Loadout popup where the pagination can sometimes be unsynced with the actual displayed page.
    • Fixed Score Events that do not appear in the HUD when Spectating a Custom Game.
  • Misc
    • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
    • Cosmetics accessories such as hair and cloths should now be correctly in sync.
    • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
    • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
    • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.
    • Fixed multiple issues with VFX when changing characters or Cosmetics.
    • Fast vaulting no longer causes survivors to briefly snap back to before the vault point
    • Dead Survivors no longer stay in the crawling pose after bleeding out
    • When escaping, a Survivor will no longer disappear before the end of the fade out
    • Players are now able to exit through the Hatch in the Survivor Tutorial
    • Regular items are no longer lost when escaping with a special item
    • The camera no longer jitters when picking up a survivor from a locker

CHANGES FROM THE PTB

  • The Singularity
    • Updated Biopods' disabled state to be more obvious visually
    • Made Overclock duration more obvious by adding a meter around the power icon
    • Diagnostic Tool (Add on): Updated to work during Overclock mode for clarity and consistency
    • Nanomachine Gel (Add on): Updated to work during Overclock mode for clarity and consistency
  • EMPs and Supply Crates
    • Survivors holding an EMP no longer see Supply Crates
    • Number of Supply Crates decreased from 7 to 5
    • Increased the time it takes for EMPs to be generated from 80 to 90 seconds
  • Toba Landing
    • Reduced the amount of vegetation to help players navigate in the map
    • Updated the amount of loops considered safe
  • Bots
    • Bots have realized that a Killer on a different floor directly above or below them is not as dangerous, and are now less likely to drop **pallets in that situation.
    • Bots playing against The Singularity are now slower at hiding from an active Biopod.
    • Bots playing against The Singularity no longer pace back and forth when a Survivor is on a Hook near a Biopod.
    • Bots using Flashbang can once again interact with Killer-specific items.
  • Platforms
    • Fixed a crash occurring when receiving an in-game friend request on the Nintendo Switch.
    • PlayStation players that are friends with a party host but not mutual friends can now join that party.
    • Inputting an invalid code in the Store twice in a row no longer breaks the text field on some platforms.
  • Misc
    • Adjustments the the Executioner (Punishment of the Damned) have been reverted
    • Fixed multiples issues in the Singularity's mori, where the survivor's face was not dissolving correctly,
    • The Perk Preview icons are now disabled in Anonymous Mode.
    • Loadout parts are now correctly blocked by Match Management settings in a Custom Game.

Patch 7.0.0 (PTB) - 23 May 2023

CONTENT
  • New Killer: The Singularity
    • Perks:
      • Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.
      • Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 15%. This perk goes on cooldown for 60/50/40 seconds.
      • Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 7% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.
  • New Survivor: Gabriel Soma
    • Perks:
      • Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.
      • Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
      • Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 6/5/4. When you reach maximum tokens, lose all tokens automatically recharge the toolbox to full. Scavenger is disabled for the remainder of the Trial after recharging a toolbox. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.
  • New Map: Dvarka Deepwood - Toba Landing


KILLER TWEAKS

  • The Artist
    • Ink Egg
      • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
    • Vibrant Obituary
      • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
  • The Nemesis
    • Damaged Syringe
      • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
    • Tyrant Gore
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
    • Zombie Heart
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
  • The Trickster
    • Lucky Blade
      • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
    • Waiting For You Watch
      • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
  • The Ghost Face
    • Power
      • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
      • Night Shroud recharge time: 20 seconds (was 24 seconds).
      • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
    • Knife Belt Clip
      • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
    • Night Vision Monocular
      • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).
  • The Executioner
    • Power
      • When hitting a Survivor with Punishment of the Damned, that Survivor is inflicted with Torment.


PERK UPDATES

  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and every time a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)


FEATURES

  • Search Bar
    • Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.
    • The following text parts can be searched for:
      • Name
      • Description / flavor text
      • Rarity
      • The Collection name of a Cosmetic
      • The Outfit name of a Cosmetic
      • The Item that an Add-on attaches to
      • For teachable Perks, the name of the character that unlocks it
  • Item Rules Rework
    • Items are now divided into categories:
      • Survivor Item
        • These can return to a player's inventory at the end of a match
        • e.g. Toolbox, Firecracker, etc
      • Special Item
        • Items related to playing against specific Killers
        • e.g. Lament Configuration, VHS Tape, etc
      • Temporary Item
        • Items that do not return to a player's inventory at the end of a match
        • e.g. the White Glyph's Pocket Mirror, Flashbang
  • Misc
    • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
    • Added protection against hackers using characters they do not own.
    • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.


BUG FIXES

  • Archives
    • Audio
      • Fixed an issue where survivors could hear the Terror radius when affected by the Oblivious status during a chase.
      • Fixed an issue where The Wraith's Coxcombed Clapper addon also muted the sound when The Wraith uncloaks.
  • Bots
    • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
    • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
    • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanfested Onryo).
    • Bots no longer drop held Items after wiping a Hag's Phantasm Trap.
    • Bots no longer have trouble with one window on the Rancid Abattoir Map.
    • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
    • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
    • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
    • Bots playing against Freddy Krueger can now use Alarm Clocks.
    • Bots playing against Pyramid Head can now crouch whilst attempting to cross a Trail of Torment while crouching.
    • Bots playing against The Dredge now lock Lockers near Generators they are working on.
    • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
    • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
    • Bots playing against The Twins are more likely to run up to and kick Victor.
    • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
    • Multiple Bots no longer attempt to sabotage the same hook at the same time.
  • Characters
    • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
    • Fixed an issue where, when playing as the Executioner, survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
    • Fixed an issue where the Pig's hand would move unnaturally when mainly moving sideways to the left.
    • Fixed an issue where Cenobite appeared to be sliding around instead of walking.
    • No longer showing an extra placeholder mesh of The Cenobite in every map
    • Survivors affected by the Oblivious status effect can no longer hear the Terror radius during a chase
    • A Survivor's Flashlight no longer remains visible to The Spirit if turned off during a Phase Walk
    • The game no longer crashes if a Zombie falls out of bounds
    • Legion is no longer able to vault on top of the bus in Autohaven Wreckers during Feral Frenzy
    • Correctly display scream noise indicator when a Survivors screams from The Knight's Healing Poultice add-on
    • Fixed Knight Guards being unable to patrol in various locations
    • The Plague can no longer infect breakable walls and Exit gates
    • The Milk'n'Cookies achievement can no longer be advanced more than once per trial
    • Using The Cenobite's power during a chase now correctly resets Bloodlust
    • Scratch marks are no longer visible for a short period of time when switching from Charlotte to Victor
  • Environment
    • Fixed issues related to the placement of the Singularity in Door frames
    • Fixed an issue where Victor would not dissolve in Badham Preschool
  • Perks
    • Multiple survivors with "Any Means Necessary" cannot all raise the same pallet, preventing the ability to climb elevated collision
    • Adrenaline is now triggered in a way that is compatible with Sprint Burst
    • Adrenaline is now correctly triggered when being unhooked or self-unhooking when the exit gates become powered
    • Survivors who receive the Oblivious status by way of the Nemesis perk now maintain it for the full 60 seconds even if the Obsession is changed.
    • The Potential Energy perk can no longer be activated for a short duration after being grabbed from a Generator by the Killer
    • The Distortion perk now correctly hides auras when caught in a bear trap
  • Platforms
    • UI
    • Disconnecting a controller while transitioning to the Tally Screen no longer hardlocks the UI.
    • Fixed a soft-lock that could occur when changing role while in the Characters menu.
    • Fixed a potential crash when quitting the Game.
    • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
    • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.
    • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less **Bloodpoints than the required amount.
    • Trimmed extraneous space entered in the Promo code input text.
  • Misc
    • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
    • Cosmetics accessories such as hair and cloths should now be correctly in sync.
    • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
    • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
    • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.

Patch 6.7.2 - 18 May 2023

CONTENT
  • Added two Outfits for in-game store.
  • Added some of the Charms for the 2023 Anniversary and Pride celebrations.

Patch 6.7.1 - 03 May 2023

BUG FIXES
  • Bots
    • Bots no longer have a tickle fight when they are both infected by The Mastermind's Uroboros Infection and attempting to spray each other with First Aid Sprays.
    • When playing against The Dredge, Bots are more likely to lock lockers.
    • When playing on the Rancid Abattoir map, Bots no longer infinitely vault a window when going for an Unhook.
  • Characters
    • VFX issues no longer occur on The Oni during Intro Camera, Mori and Score Screen.
    • VFX issues no longer occur on The Ghost Face when swapping between Cosmetics.
    • Smoke VFX no longer appear when switching between certain locked Cosmetics.
    • When The Skull Merchant destroys a Pallet, the animation plays out as intended.
    • Fixed an issue where, as The Spirit, vaulting from a high location and falling to the ground would cause her to jitter in the air instead of falling continuously.
    • Hitting a Survivor with The Knight’s Guardia Compania now correctly resets Play with Your Food tokens.
    • The Flashlight beam is no longer obstructed by The Wraith’s body when cloaked.
    • The Cenobite may no longer teleport far from the Survivor when the teleport is triggered right after the Survivor starts solving the Lament Configuration.
    • Fixed an issue that caused some of the cosmetic VFX to disappear while playing a match.
    • Fixed an issue where the kicking animation for breaking pallets and generators was offset while The Huntress was equipped with the 'Night Owl' customization set."
    • Fixed an issue that caused The Huntress' arm is to clip in the Killer POV when throwing a hatchet while falling.
    • Fixed an issue where when a Survivors starts healing another Survivors immediately after unhooking them, they get positioned in a way that clipping occurs between them.
    • Fixed an issue that caused The Spirit's hands to briefly flash blue when releasing the Killer Power at the last second while charging, causing them to duplicate momentarily.
    • Fixed an issue that caused The Pig’s crouch and un-crouch animation not to be shorter when equipped with the Combat Straps Add-On.
  • Animation
    • Disable an optimization on animation that caused choppy or low-frame rate animations in certain situation.
  • Environment
    • Fixed issue in Blackwater Swamp's Pale Rose map where there was a collision issue in the stairs of the Pale Rose's boat.
    • Fixed an issue on all maps around the killer shack where a collision would hinder navigation around the exterior of the shack.
    • Fixed an issue on The MacMillan Estate Groaning Storehouse map where the killer could body block access in the stairs to the basement.
    • Fixed an issue on The MacMillan Estate Suffocation pit map where the killer could body block access in the stairs to the basement.
  • Archives
    • The "Salvation or Sacrifice" challenge no longer gains an unintended extra point of progress when hooking a Survivor during the End-Game Collapse.
  • Issues related to the Core Memory challenges.
    • Memory fragments no longer spawn too close to the Player spawn points and to each other.
    • The memory portal no longer remains displayed after another player interacts with it.
    • The Demogorgon can no longer collect memory fragments while traversing the Upside Down.
    • Survivors can no longer interact with the memory portal while Incapacitated with Victor when playing against The Twins.
    • Fixed multiples issues to the Survivor interactions and visibility with memory fragments and memory portal interaction when Victor was unbound nearby Players when playing against The Twins.
    • The Killer can no longer interact with the memory portal while carrying a Survivor.
    • Fixed an issue where the audio feedback for collecting a memory fragment played only once instead of per fragment.
    • The Knight can no longer collect memory fragments while creating a patrol path for a Guard.
    • Fixed an inconsistent page change audio in the Archive.
    • Fixed an issue where the Killer's camera had unintentional movement when interacting with the memory portal.
  • Audio
    • The sounds of Survivors fighting back are no longer missing from The Shape's Mori while having Judith's Tombstone Add-On equipped.
    • Survivors grunts no longer persist after being healed while inside The Skull Merchant's Drone detection zone.
    • Fixed an issue where, during an active Event, auto-filling the Bloodweb would play the same Item purchase sound multiple times.
    • Fixed an issue where the SFXs were missing for the skull merchant's body cleaver weapon.
    • Fixed an issue where the Body Cleaver weapon for The Skull Merchant would not have attack sounds.
    • Fixed an issue where clicking on the Perk preview UI button would produce no sound.
    • Fixed an issue where using the Memory Of Maurice outfit for The Dredge would not have the added horse sound effects.
  • Level Design
    • The Nurse can no longer teleport out of bounds in Raccoon City Police Station Map.
    • Fixed multiple collision issues in the Red Forest Realm.
    • Fixed issues in Ironworks of Misery where some killers could land their powers on places unreachable to survivors
    • Zombies no longer get stuck on railings in Father Campbell's Chapel.
    • Fixed an issue in Groaning Storehouse where Killers are unable to pick up Survivors.
    • Fixed an issue in Shattered Square where the dark mist was not positioned properly in the map
    • Zombies should no longer get stuck on Temple of Purgation.
    • Zombies should no longer get stuck on Dead Dawg Saloon.
    • Fixed global issue where debris from Pallets would clip in the ground.
    • Improved situation where lack of Hooks in Badham Preschool negatively impacted Killers.
    • Fixed clipping assets in Temple of Purgation.
    • Removed an impassable area in Badham Preschool.
    • Fixed issue in Gas Heaven that adds mist around the Gas Station.
    • Fixed issue in Mount Ormond Resort that prevented The Nightmare from placing Dream Snares around the building
    • The Skull Merchant can no longer block doorways with Drones in Father Campbell's Chapel.
    • The Demogorgon can no longer jump on top of metal piles in Gas Heaven.
    • Zombies can now navigate between cars in Haddonfield.
    • Fixed issue in Midwich Elementary School where Victor could stand unreachable on top of metal shelves.
    • Characters no longer get blocked in front of a cart in the Shattered Square.
    • Killers can no longer land on top of a Hook in Midwich Elementary School.
    • Fixed an issue in Badham Preschool where the Killer could not grab a Survivor working on a Generator.
    • Fixed an issue in Dead Dawg Saloon where a collision prevented Killer navigation near the bar.
    • Zombies now navigate better in Temple of Purgation.
    • Fixed issue in Treatment Theatre where Killers were body blocked near a hook
    • The Nightmare's Dream Snares can no longer be placed on walls of the mine in Suffocation Pit.
    • Mist now appears as intended in the Racoon City Police Station Map.
    • Fixed an issue that caused the trees to fail to dissolve when the Entity sacrifice a survivor in the different maps.
    • Fixed an issue where the dark mist would not appear properly in the Gas Station
    • Fixed an issue where killers can stand on the rocks of the hills in Crotus Prenn maps
    • Fixed an issue where a Faux-Appels would affect the players near the exit gates in Shattered Square
    • Fixed an issue where players could not vault on the side of the Pale Rose Boat
    • Fixed an issue that prevented players from navigating properly in the basement stairs, Shattered Square
    • Fixed an issue where Trapper's Trap would appear near the fences, Shattered Square
    • Fixed an issue where the players were blocked in the basement in the west wing of the Racoon City Police Station map
    • Fixed an issue that prevented the nurse from blinking properly in the shrimp boat
    • Fixed an issue related to the blocked window in the Myers House and created a dead end
    • Fixed an issue where killers could jump on a pile of wood in the Mine map
  • UI
    • Players can no longer accept and decline the Privacy Policy at the same time.
    • Fixed an issue that caused a crash after passing Level 50 in the bloodweb.
    • Fixed an issue where the player is unable to hide other player's name after showing the name when the Hide Other Player Names setting is on.
    • Bloodpoint cost on the tooltip is now displayed in red when there is insufficient bloodpoints.
    • Fixed an issue where the red outline of centre button remains after automatic purchasing of the bloodweb level on Switch.
    • Fixed soft lock with bloodweb purchase when switching characters.
  • Terror Radius Visual Feedback
    • The Terror Radius Visual Feedback is now displayed when the audio level reaches a certain audible threshold to avoid the indicator being shown when the audio is barely discernible.
  • Misc
    • The Insidious Perk icon no longer lights up if you become Undetectable from another source. Now it only lights up to indicate when the Perk itself is active.
    • Fixed a crash on PS4 that could occur during initialization.
    • Fixed a crash that could occur very rarely when using the Bloodweb.
    • Fixed a crash that could occur at the end of a Trial.
    • On the Nintendo Switch, the screen no longer flashes white during initialization.
    • The Bloodweb is once again buying nodes as per the priority written in its description: nodes closest to the centre, of lowest rarity first.
    • Fixed the error 8007 for players on the Windows Store.


KNOWN ISSUES

  • The Dredge's "Masquerade Colours" cosmetic breaks in the Tally Screen

Patch 6.7.0 - 18 April 2023

CONTENT
  • Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven
    • Maze Tile (MD13) with unsafe Pallets and windows was redesigned to be safe and consistent with other maps.
    • Added more Lockers in the realm.
    • Raised the minimum amount of Pallets in the Realm to reduce Dead Zones.
    • Updated the placement of the Gas Station to be more on the side of the map.
    • Updated the setup of the Gas Station to remove the strong window in the back of the building.
  • The Archives
    • Tome 15: ASCENSION - Level 1 opens on April 19th at 11:00am ET
    • "Core Memory" challenges
      • These challenges task Survivors and Killers to restore a lost memory by finding Memory Shards scattered in the trials and restoring them to unlock story fragments in journals.
      • As with the Glyph challenges, upcoming tomes will introduce new variants of the Core Memory challenge, providing a more varied experience in the Archives with each new Tome.
    • Lightburn has been removed from all applicable challenge descriptions and challenge requirements.
    • Adjusted the challenge requirements for challenges in Tomes 1 to 5 and 12 so they are better aligned with the challenge difficulties of other Tomes and their levels within The Archives.


FEATURES

  • Light-Killer Interactions
    • We are removing Killer-specific light interactions.
      • The Nurse can no longer be Lightburned out of her Blinks.
      • The Hag's Phantasm Traps are no longer removed by lights.
      • Survivors can now remove them by approaching them carefully and wiping them away.
      • The Wraith can no longer be Lightburned when cloaked.
      • The Artist's Crows are no longer affected by light.
      • Crow swarms cannot be removed by light.
      • Dire Crows cannot be removed by light.
      • The Spirit
        • Can no longer burn The Spirit's Husk
  • General Healing
    • Decrease the bonus on successful Healing Great Skill Checks from 5% to 3%.
  • Killer Tweaks
    • The Hillbilly
      • Power
        • Less heat added upon starting to rev the Chainsaw.
        • Less heat added while revving the Chainsaw.
        • More heat added during Chainsaw Sprint.
    • The Pig
      • John's Medical File Addon
        • Increase crouched move speed by 10% (was 6%).
    • The Cenobite
      • The Lament Configuration will now teleport if The Cenobite stands on it for 5 seconds.
    • The Clown
      • Redhead's Pinky Finger Addon: Start with 3 fewer bottles, and maximum bottles is decreased by 3 (was 2 and 2, respectively).
    • The Nightmare
      • Add-Ons
        • Sheep Block: Triggering Dream Snares or Dream Pallets inflicts Blindnessfor 60 seconds (was 30 seconds).
        • Unicorn Block: Triggering Dream Snares or Dream Pallets inflicts Blindnessfor 90 seconds (was 60 seconds).
    • The Oni
      • Add-Ons
        • Blackened Toenail: Increases movement speed while absorbing Blood Orbs by 0.4 m/s (was 0.3 m/s).
        • Bloody Sash: Increases movement speed while absorbing Blood Orbs by 0.7 m/s (was 0.6 m/s).
    • The Executioner
      • Scarlet Egg Add-On
        • Increases the duration of Killer Instinct when triggered by Rites of Judgment by 3 seconds.
  • Perk Updates
    • Scourge Hook: Pain Resonance
      • You start the Trial with 4 tokens. The first time each Survivor is placed on a Scourge Hook, lose 1 token. When you lose a token, the Generator with the most progress explodes, instantly losing 15%/20%/25% progress, and begins to regress. Once you have no tokens, Pain Resonance deactivates for the rest of the Trial.
    • Gearhead
      • After a survivor loses a health state by any means, Gearhead activates for 30 seconds. While Gearhead is active, the every time a Survivor performs a good Skill Check while repairing, their Aura is revealed to you for 6/7/8 seconds.
    • Boon: Circle of Healing
      • Any Survivors within the Boon Totem’s range gain a 50%/75%/100% healing speed bonus to healing others. Med-Kits do not stack with Boon: CoH. Injured Survivors have their Auras revealed to all other Survivors when inside the Boon Totem’s range.
    • Dead Hard
      • Dead hard activates after you are unhooked or unhook yourself. Press the Active Ability button 1 while running to gain the Endurance status effect for the next 0.5 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard then deactivates.
    • Overzealous
      • After cleansing or blessing any totem, this Perk activates. Your Generator repair speed is increased by 8%/9%/10%. This bonus is doubled if you cleanse/bless a Hex totem. This Perk deactivates when you lose a health state by any means.
    • Call of Brine
      • After kicking a generator this perk becomes active for 60 seconds. The Generator regresses at 115%/120%/125% of the normal regression speed and you can see its aura in yellow. Each time a Survivor completes a good Skill Check on a Generator affected by this Perk, you receive a loud noise notification.
    • Overcharge
      • Overcharge a generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a difficult Skill Check. Failing the Skill Check results in an additional 2%/3%/4% loss of progress. Succeeding the Skill Check grants no progress, but prevents the Generator explosion. After Overcharge is applied to a generator, its regression speed increases from 85% of normal to 130% of normal over the next 30 seconds.
  • Med-kit Update
    • Camping Aid Kit: 24 charges. (was 16) Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
    • First Aid Kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
    • Emergency Med-kit: 24 charges. (was 16) Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Self-healing buff removed)
    • Ranger Med-kit: 24 charges. (was 32) Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Skill check bonuses removed)
    • All Hallows' Eve Lunchbox: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. Makes you considerably more visible.
    • Anniversary Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
    • Masquerade Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
  • Med-kit Addons Update
    • Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW) (Removed progress bonus for Great skill checks)
    • Sponge: Increases the Bonus skill check size by 20% (NEW) (Removed progress bonus for Great skill checks
    • Needle & Thread: Increases the chances of triggering a Skill Check by 10%. Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed Bloodpoint bonus)
    • Medical Scissors: Increases healing speed by 10%. (was 15%)
    • Gauze Roll: Adds 10 charges to the Med-Kit. (was 12 charges) Changed to Rare rarity.
    • Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed Bloodpoint bonus)
    • Gel Dressings: Changed to Ultra Rare rarity.
    • Abdominal Dressing: Increases healing speed by 15%. (was 25%) (Removed charges penalty) Changed to Very Rare rarity.
    • Styptic Agent: Press the Secondary Action button while healing with the Med-kit to use the Styptic Agent. When the Styptic Agent is used on an injured Survivor, they gain Endurance for 5 seconds. (was 8 seconds) Consumes the Med-Kit on use.
  • Bloodweb Improvements
    • You asked for it for a long time, and it's finally here: using the Bloodweb has been made much simpler!
      • By default, nodes can now be claimed by pressing them rather than holding. If you want to revert to the old method, a setting in the Accessibility tab allows you to toggle between Press and Hold.
      • Hovering the cursor over any node in the Bloodweb that is not currently purchasable shows a red outline of a path of nodes leading up to it and displays the total Bloodpoints needed to buy all those nodes.
      • Pressing/holding on any such node automatically purchases all the nodes one-by-one on the hovered path. This may not complete if purchasing all nodes becomes limited by your Bloodpoint total or the Entity consuming nodes alonh the way.
      • After reaching Prestige 1 with a character, the Bloodweb for that character will contain a new center node. Pressing/holding on it will automatically claim as much as possible of the whole Bloodweb level. The automation will prioritize Perks first and attempt to spend the minimum amount of Bloodpoints second. This will stop if you run out of Bloodpoints, but will continue with The Entity consuming nodes.
    • We've done the following fixes since PTB:
      • Leaving the Bloodweb menu during Automated Purchasing no longer breaks the Bloodweb.
      • Cancelling Automated Purchasing no longer breaks the Bloodweb.
      • Switching characters during Automated Purchasing will no longer be possible, as it could have led to a soft-locked state.
      • The cost of a Bloodweb node chain ending in a Rare or Very Rare Perk is now displayed correctly.
      • The Bloodweb no longer soft locks when pressing the Automated Purchasing button with low Bloodpoints.
      • Automated Purchasing no longer stops midway due to Entity shenanigans.
      • Audio cues for claiming nodes during Automated Purchasing are removed, instead replaced by a single cue at the completion of a level.
      • The speed of automatic purchase has been increased.
      • The total chain price format in the Node Tooltip has been modified with a new icon.
      • The Center node to automatically purchase nodes is now disabled when there is not enough Bloodpoints to purchase at least one node.
      • Fixed some interaction issues related to the new Bloodweb center node to purchase nodes automatically.
      • Fixed a softlock when collecting a node in the Bloodweb when starting a Matchmaking at the same time as a Killer.
  • Visual Terror Radius
    • Added a new Accessibility Options for the Visual Terror Radius.
      • When enable, the Terror Radius will be represented by a beating heart within your Survivor's chest. The closer the Killer comes, the faster and more intensely the heart will beat.
      • Killer Lullabies will also be represented by a haze effect in your chest.
      • This feature can be combined with existing colourblindness settings to improve its visibility as needed.
  • Miscellaneous
    • Anonymous Mode is now available on consoles.
    • The "Hide Player Names" setting now also hides the Killer name in Custom Games.
    • Cinematic video files are now stored in Bink format.
    • The Undetectable effect now mutes the audio progressively in all cases, to mimic the Killer moving away. Previously there were some Add-Ons that were removing the Terror Radius instantly.


CHANGES FROM PTB TO LIVE

  • Killer Tweaks
    • Reverted the PTB updates to the Hillbilly's Doom Engravings and Death Engravings Add-Ons.
  • Perks
    • Dead hard now activates when you are unhooked or unhook yourself.
    • Scourge Hook: Pain Resonance's effect is now 15%/20%/25%.
    • Boon: Circle of Healing's effect is now 50%/75%/100%.
  • General healing
    • Reverted Survivor heal interaction seconds to charge from 24 to 16 seconds.
  • Med-kit Update
    • Camping Aid Kit: Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
    • First Aid Kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
    • Emergency Med-kit: Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
    • Ranger Med-kit: Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) (Skill check bonuses removed)
    • All Hallows' Eve Lunchbox: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
    • Anniversary Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
    • Masquerade Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • Med-kit Addons Update
    • Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW)
    • Butterfly Tape: Increases healing speed by 5%. (was 3%)
    • Sponge: Increases the Bonus skill check size by 20% (NEW)
    • Needle & Thread: Increases the chances of triggering a Skill Check by 10%. Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed bloodpoint bonus)
    • Gauze Roll: Changed to Rare rarity.
    • Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed bloodpoint bonus)
    • Gel Dressings: Adds 16 charges to the Med-Kit. (was 14 charges) Changed to Ultra Rare rarity.
    • Abdominal Dressing: Increases healing speed by 15%. (was 20%) (Removed charges penalty) Changed to Very Rare rarity.
    • Anti-hemorrhagic Syringe: Press the Secondary Action button while healing with the Med-Kit to use the Anti-Hemorrhagic Syringe. The affected Survivor will passively gain a health state 16 seconds after use. (was 24 seconds) The time required is modified by perks, items and add-ons that affect Healing Speeds. This effect is canceled when the affected Survivor changes health state or is picked up. Consumes the Med-Kit on use.
    • Refined Serum: Increases your Movement speed by +5% for 20 seconds. (was 15 seconds) Creates a Blight trail behind the affected Survivor. Can be used on other Survivors or yourself. Consumes the Med-Kit on use.
  • Bug Fixes
    • The Archives
      • The "Near Miss" Survivor challenge now counts when avoiding hits while the Killer is carrying another Survivor.
      • The "Near Miss" Survivor challenge now no longer counts attacks while in the dying state or on a hook.
      • The "Physical Tantrum" Killer challenge now counts progress from pallets destroyed when vaulted by a Survivor affected by The Skull Merchant's Claw Trap.
  • Audio
    • Adjusted the speed of audio as the Bloodwell autofills.
    • Fixed an issue where the audio of Bloodweb Generation would play twice.
    • Survivors are no longer missing voiceovers when a Killer interrupts them while entering and exiting a Locker.
    • Fixed a delay in the Terror Radius suppression after de-manifesting and gaining Undetectable with The Onryo.
    • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Cenobite's Add-On "Chatterer's Tooth".
    • Fixed a delay in the Terror Radius suppression after crouching and gaining Undetectable with The Pig.
    • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Deathslinger's Add-On "Hellshire Iron".
    • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Hillbilly's Add-On "Iridescent Brick" and "Leafy Mash".
    • Fixed an issue where when using The Doctor with any "Discipline" Add-On, the Terror Radius and Red Stain fails to be active after a Chase would end while in Madness Tier 2.
  • Bots
    • Bots in the Tutorial now have their names correctly localized.
    • Bots are less likely to drop a Pallet while standing still on the same side as the Killer.
    • Bots no longer slow down while traversing the area of a Skull Merchant's Drone if inside the Terror Radius.
    • Bots are less likely to run into a Killer while attempting to evade them.
    • Further reduced the odds of Bots failing to loop when a Killer is near.
    • Bots no longer try solve the Lament Configuration while being chased.
  • Characters
    • Fixed an issue that caused The Skull Merchant's Drone deployment animation to be delayed for several seconds after the Drone has been successfully deployed.
    • Animations should no longer appear choppy during gameplay.
    • The Spirit's arm pieces will no longer clip into each other during several animations.
    • Fixed an issue that caused Performing a Lunge Attack with the Female Legion body to cancel the hit animation if the duration of Feral Frenzy ends during the animation.
    • The Female Legion cosmetics no longer use male walking animations while in the Trial.
    • The Pig should no longer remain standing when Crouching.
    • Select Killer Moris will no longer cause the Survivor's camera to fade to gray and flicker before going to the tally screen.
    • Survivors may no longer wipe the Hag’s trap away a second time after wiping it.
    • The Nurse can properly charge a Blink when being lit by a flashlight.
    • The Legion’s Frenzy ends after missing an attack after having hit a Survivor.
    • The Legion’s Frenzy completely replenishes when putting a Survivor into Deep Wound when equipped with the Never-Sleep Pills and Mischief List Add-Ons.
    • Characters no longer show the missed Skill Check animation the next time they heal someone if they interrupted a healing action just as a Skill Check was appearing.
    • The Terror Radius and Red Stain properly activate after ending a chase when equipped with any of the ’Discipline’ Add-Ons as The Doctor.
    • The Dredge may no longer become invisible when teleporting during Nightfall.
    • The Cannibal, The Hillbilly, The Trapper and The Twins now correctly have their Power visible on the tally screen.
    • The Clown may no longer push Survivors while reloading his Tonics.
  • Environment
    • Fixed an issue where the mist was not visible in the basement of RPD
    • Fixed issues where the Skull Merchant can deploy drones in door ways.
    • Fixed a bug where the Nightmare could not place his trap in the Asylum building.
    • Fixed an issue where Nemesis Tentacles would go through barricaded windows of the Foundry.
    • Updated the height of small bushes in Red Forest to improve visibility and navigation.
    • Fixed and issue where Killers could not grab a Survivor from a Jigsaw Box in RPD.
    • Fixed an issue preventing Victor from jumping on the Pot in the Temple of Purgation dungeon.
    • Fixed an issue where a Survivor would clip through the doors of a Locker in Main Building of the Mother's Dwelling Map.
    • Fixed an issue where a character could spawn in a car pile.
    • Fixed an issue where Zombies get stuck on top of hills.
    • Fixed an issue where the exit sign is misplaced in RPD.
    • Fixed an issue where items were hidden in the books of Eyrie of Crows building.
    • Fixed an issue where a Pallet was clipping with the ground in the Yamaoka Family Residence.
    • Fixed an issue in the Garden of Joy where Zombies could not patrol the Greenhouse.
    • Fixed an issue where a Generator was not accessible on a tile in Junkyard.
    • Fixed an issue where a Hook in The Shattered Square was not accessible to the Killer.
    • Fixed an issue where a trap could not be picked near the Yamaoka Family Residence.
    • Fixed a Faux Appel near the Temple of Purgation.
    • Fixed issue where invisible collisions would block projectiles in the main building of The Shattered Square,
    • Fixed an issue where a placeholder tile could spawn on Haddonfield.
    • Fixed an issue in Dead Dawg Saloon where waking up against a wall would send the Survivors out of the world.
    • Fixed an issue where Legion was not able to vault the Pallet in the shack of the Red Forest.
    • Fixed an issue where the Nurse could not blink in the bungalow in Badham Preschool
    • Fixed an issue where a trap would spawn inside of a Generator in Treatment Theater.
    • Updated the weight of the Generators in Haddonfield to prevent them from being too close.
    • Fixed an issue where a Bear Trap would spawn in the Bus tile in Junkyard.
  • Perks
    • Gearhead no longer activates when a Survivor disconnects.
    • Gearhead no longer activates when a Survivor gains a health state.
    • Thrill of the Hunt now grants extra Bloodpoints as per perk design
    • Merciless Storm no longer causes Generator progress to regress while the Generator is blocked.
    • Merciless Storm no longer causes the Generator to lose progress when succeeding the Skill Check.
  • UI
    • Fixed alignment and overlaps for the input switchers in the Full-screen image viewer of the archives.
    • Fixed button overlaps between Main Menu and Options button on multiple languages on the Onboarding Screen.
    • The HUD is properly hidden when spectating a Mori.
    • The heartbeat icon is no longer visible when using a Flashlight.
    • The remaining time text in the Shrine of Secrets is no more cut-off in certain languages.
    • Fixed localization issues in some of the system error messages.
    • Fixed the tooltip positioning in the Archive Compendium Tab.
    • Fixed an unlocalized String in the Match Result screen.
    • Added prompt icons support for PS5 controller when playing on PC.
  • Miscellaneous
    • Equipping Cosmetics that have unique voice lines should now have the subtitles always in sync.
    • Archive and Event cinematics should now be accessible in lobbies and be interruptable.
    • Inviting a player on PS5 to your lobby made on PS4, or vice-versa, should now work correctly, even if the invited player does not have the game running.


KNOWN ISSUES

  • The Visual Terror Radius is not correctly showing the strength of the Killer's Lullaby

Patch 6.7.0 (PTB) - 29 March 2023

CONTENT
  • Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven
    • Updated the layout to reduce the concentration of low line-of-sight tiles.
    • Updated the placement of the main buildings.
    • Updated the Maps' layouts.
    • Updated the Car Piles tiles to be able to navigate through them.
    • Added a variation of the Bus tile.
    • Updated the maze tiles that had unsafe loops.
    • Updated empty fence tiles with blockers and gameplay.
    • Updated the Gas Station tiles to have a door open in the garage section.
    • Updated loops inside the Gas Station.
  • Light-Killer Interactions
    • We are removing Killer-specific light interactions.
      • The Nurse can no longer be lightburned out of her Blinks.
      • The Hag's Phantasm Traps are no longer removed by lights.
        • Survivors can now remove them by approaching them carefully and wiping them away.
      • The Wraith can no longer be lightburned when cloaked.
      • The Artist's crows are no longer affected by light.
        • Crow swarms cannot be removed by light.
        • Dire Crows cannot be removed by light.
      • The Spirit
        • Can no longer burn The Spirits Husk


FEATURES

  • Killer Tweaks
    • The Hillbilly
      • Power
        • Less heat added on starting to rev the Chainsaw
        • Less heat added while revving the Chainsaw
        • More heat added during Chainsaw Sprint
      • Addons
        • Death Engravings
          • Chainsaw charge time +15% (was +12%)
          • Heat generated while charging the Chainsaw -10% (was -14%)
          • Sprint speed +10% (was +15%)
        • Doom Engravings
          • Chainsaw charge time +15% (was +12%)
          • Heat generated while charging the Chainsaw -10% (was -14%)
          • Sprint speed +15% (was +20%)
    • The Pig
      • John's Medical File Addon
        • Increase crouched move speed by 10% (was 6%)
    • The Oni
      • Addons
        • Bloody Sash: Increases movement speed while absorbing Blood Orbs by 0.7 m/s (was 0.6 m/s)
        • Blackened Toenail: Increases movement speed while absorbing Blood Orbs by 0.4 m/s (was 0.3 m/s)
    • The Nightmare
      • Addons
        • Sheep Block: Triggering Dream Snares or Dream Pallets inflicts Blindness for 60 seconds (was 30 seconds)
        • Unicorn Block: Triggering Dream Snares or Dream Pallets inflicts Blindness for 90 seconds (was 60 seconds)
    • The Clown
      • Redhead's Pinky Finger Addon: Start with 3 fewer bottles, and maximum bottles is decreased by 3 (was 2 and 2, respectively)
    • The Cenobite
      • The Lament Configuration will now teleport if the Cenobite stands on it for 5 seconds.
    • The Executioner
      • Scarlet Egg Addon: Increases the duration of Killer Instinct when triggered by Rites of Judgment by 3 seconds.
    • Perk Updates
        • Scourge Hook: Pain Resonance
          • You start the Trial with 4 tokens. The first time each Survivor is hooked on a scourge hook, lose 1 token and the generator with the most progress explodes, instantly losing 11/13/15% progress, and will start to regress. Once you have no tokens, Pain Resonance deactivates for the rest of the Trial.
        • Gearhead
          • After a survivor loses a health state by any means, Gearhead activates for 30 seconds. While Gearhead is active, the every time a Survivor performs a good Skill Check while repairing, their aura is revealed to you for 6/7/8 seconds.
        • Boon: Circle of Healing
          • Any Survivors within the Boon Totem’s range gain a 40/45/50% healing speed bonus to healing others. Medkits do not stack with Boon CoH. Injured Survivors have their auras revealed to all other Survivors when inside the Boon Totem’s range.
        • Dead Hard
          • Dead hard activates after you have unhooked a Survivor safely or unhooked yourself. Press the Active Ability button 1 while running to gain the Endurance status effect for the next 0.5 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard then deactivates.
        • Overzealous
          • After cleansing or blessing any totem, this perk activates. Your generator repair speed is increased by 8%/9%/10%. This bonus is doubled if you cleanse/bless a Hex totem. This Perk deactivates when you lose a health state by any means.
        • Call of Brine
          • After kicking a generator this perk becomes active for 60 seconds. The generator regresses at 115%/120%/125% of the normal regression speed and you can see its aura in yellow. Each time a Survivor completes a good Skill Check on a generator affected by this perk, you receive a loud noise notification.
        • Overcharge
          • Overcharge a generator by performing the Damage Generator action. The next survivor interacting with that generator is faced with a difficult Skill Check. Failing the Skill Check results in an additional 2%/3%/4% loss of progress. Succeeding the Skill Check grants no progress but prevents the generator explosion. After Overcharge is applied to a generator, its regression speed increases from 85% of normal to 130% of normal over the next 30 seconds.
    • General Healing
      • Increase Survivor heal interaction seconds to charge from 16 to 24 seconds.
      • Decrease the bonus on successful Healing skill checks from 5% to 3%.
    • Med-kit Update
      • Camping Aid Kit: 24 charges. (was 16) Increases the speed that you heal others by 20%. (was 25%) Unlocks the self-healing action.
      • First Aid Kit: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action.
      • Emergency Med-kit: 24 charges. (was 16) Increases the speed that you heal others by 30%. (was 50%) Unlocks the self-healing action. (Self-healing buff removed)
      • Ranger Med-kit: 24 charges. (was 32) Increases the speed that you heal others by 35%. (was 50%) Increases Skill Check success zone size by 10%. (was 14%) Increases Great Skill Check zones size by 10%. (was 15%) Unlocks the self-healing action.
      • All Hallows' Eve Lunchbox: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action. Makes you considerably more visible.
      • Anniversary Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action.
      • Masquerade Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action.
    • Med-kit Addons
      • Rubber Gloves: Increases progression bonus for succeeding Great Skill Checks by 2%. (was 3%)
      • Butterfly Tape: Increases healing speed by 3%. (was 5%)
      • Sponge: Increases progression bonus for succeeding Great Skill Checks by 3%. (was 5%)
      • Needle & Thread: Increases the chances of triggering a Skill Check by 10%. 100% Bonus Bloodpoints granted for succeeding Great Skill Checks. Increases healing speed by 10%. (was 15%)
      • Medical Scissors: Increases healing speed by 12%. (was 15%)
      • Gauze Roll: Adds 10 charges to the Med-kit. (was 12 charges)
      • Surgical Suture: Increases the chances of triggering a Skill Check by 15%. 150% Bonus Bloodpoints granted for succeeding Great Skill Checks. Increases healing speed by 10%. (was 15%)
      • Gel Dressings: Adds 14 charges to the Med-kit. (was 16 charges)
      • Abdominal Dressing: Increases healing speed by 20%. (was 25%) Decreases Med-kit charges by 12. (was 8 charges)
      • Styptic Agent: Press the Secondary Action button while healing with the Med-kit to use the Styptic Agent. When the Styptic Agent is used on an injured Survivor, they gain Endurance for 5 seconds. (was 8 seconds) Consumes the Med-kit on use.
      • Anti-hemorrhagic Syringe: Press the Secondary Action button while healing with the Med-kit to use the Anti-Hemorrhagic Syringe. The affected Survivor will passively gain a health state 24 seconds after use. (was 16 seconds) The time required is modified by perks, items and add-ons that affect Healing Speeds. This effect is canceled when the affected Survivor changes health state or is picked up. Consumes the Med-kit on use.
      • Refined Serum: Increases your Movement speed by +5% for 15 seconds. (was 20 seconds) Creates a Blight trail behind the affected Survivor. Can be used on other Survivors or yourself. Consumes the Med-Kit on use.
    • Bloodweb Improvements
      • You asked for it for a long time, and it's finally here: using the Bloodweb has been made much simpler!
      • By default, nodes can now be claimed by pressing on them rather than holding. If you want to revert to the old behaviour, a setting in the Accessibility tab allows you to toggle between Press and Hold behaviour.
      • Hovering the cursor over any node in the Bloodweb that is not currently purchaseable shows a red outline of a path of nodes leading up to it and displays the total Bloodpoints needed to buy all those nodes.
      • Pressing/holding on any such node automatically purchases all the nodes one-by-one on the hovered path. This may not complete if purchasing all nodes becomes limited by your Bloodpoint total or the Entity consuming nodes on the way.
      • After reaching Prestige 1 with a character, the Bloodweb for that character will contain a new center node. Pressing/holding on it will automatically claim as much as possible of the whole Bloodweb level. The automation will prioritize Perks first and attempt to spend the minimum amount of Bloodpoints second. This will stop if you run out of Bloodpoints, but will continue with Entity consuming nodes.
    • Misc
      • Heartbeat Visual Support: Displays a visual indicator for Survivors being affected by a Terror Radius or a Lullaby. Can be toggled ON/OFF in the Accessibility tab of the Settings.
      • Cinematic video files are now stored in Bink format.


BUG FIXES

  • Bots
    • Bots in the Tutorial now have their names correctly localized.
    • Bots are less likely to drop a pallet while standing still on the same side as the Killer.
    • Bots no longer slow down while traversing the area of a Skull Merchant's Drone if inside the Terror Radius.
    • Bots are less likely to run into a Killer while attempting to evade them.
  • Gameplay
    • The Knight can no longer enter a broken state when ordering a guard to destroy a Pallet that is also being destroyed by the Dissolution perk.
    • The Huntress’ Wooden Fox Add-On now properly grants the Undetectable effect while reloading.
    • The Killer Instinct VFX is now properly displayed when equipped with the Mother’s Glasses or Dried Cherry Blossom Add-Ons when playing as the Spirit.
    • The Kinship perk no longer activates when reaching the Struggle Phase while in the Executioner’s Cage of Atonement.
    • The auras of Survivors standing near the Exit Gates when the Blood Warden Perk activates are now properly shown.
    • The Perks of the Skull Merchant, Thalita Lyra and Renato Lyra now appear in the correct order in the Character Info screen.
  • UI
    • The Chase activity indicator is now properly removed if players disconnect while in chase.
    • The Killer’s HUD reappears properly when survivors disconnect as they are being Moried.
    • The remaining time text in the Shrine of Secrets is no more cut-off in certain languages.
    • Fixed localization issues in some of the system error messages.
    • Title texts on AI Bot Loadout popup is consistent with Loadout menu.
  • Maps
    • Fixed an issue in Red Forest where The Blight slid off trees.
    • Fixed an issue in Raccoon City Police Station where the zombies would get stuck in a door frame.
    • Fixed multiple issues where the drones of The Skull Merchant would clip in the door frames.
    • Fixed an issue where the Bear Traps would clip into the ground on the Autohaven bus.
    • Modified the placement of the generators in Haddonfield.
    • Fixed an issue where the Bear Trap would appear under a generator in Lerys Memorial Hospital.
  • Misc
    • The Yellow Glyph Skill Checks can now be properly completed.
    • Equipping Cosmetics that have unique voice lines should now have the subtitles always in sync.


KNOWN ISSUES

  • The in-game description of Overzealous is not correct
  • Using the Hold interaction in the Bloodweb and pressing the center button may lead to a soft-lock with a low amount of Bloodpoints owned.
  • Claiming a chain node too fast after leveling a character can cause menus to break. Restarting the game will fix this issue.

Patch 6.6.2 - 22 March 2023

FEATURES
  • Killer: The Skull Merchant
    • Base power changes:
      • The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
        • One Survivor : +3%
        • Two Survivors: +5%
        • Three Survivors: +6%
        • Four Survivors: +7%
          • Note: You do not need to be Inspecting the Radar in order to get this bonus.
      • Failing the Claw Trap hack no longer recharges its battery
      • Entering an Active Zone no longer recharges Claw Trap batteries
      • Drones only return to the Killer after their respective Claw Trap battery is empty
      • Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby
      • Claw Trapped Survivors who fast vault pallets break the pallet and their Claw Trap at the same time
      • Claw traps are automatically removed when their battery is empty
    • Addon changes :
      • Ultrasonic Trap Speaker (NEW EFFECT): Decrease the time it takes for Undetectable to take effect by 50%
      • Increase the “Expired Batteries” addon rarity to Ultra Rare (was Very Rare)
      • Decrease the “Prototype Rotor” addon rarity to Very Rare (was Ultra Rare)
      • Increase Adaptive Lighting to 50% (was 20%)
      • Decrease Expired Batteries to 40% (was 150%)


MISCELLANEOUS

  • A previous patch note stated that the perk Leverage no longer worked on self-healing. This was not the case. Leverage has worked on self-healing and still does.
  • Updated screams caused by Perks to be heard map-wide, as they were prior to version 6.6.0.


BUG FIXES

  • Archives & Challenges
    • Fixed an issue where pallets broken by The Knight's Guards were not contributing progress towards applicable challenges, such as "Rault's Strength" and "Unleash the Rage".
  • Audio
    • Fixed an issue in the Archives where the French voice over for Memory 714 of Tome 13 would cut before the end.
    • Fixed an issue where The Trapper would fail to trigger a voice over when a Survivor escapes his grab.
  • Bots
    • Bots can now ask other players to move out of their way.
    • Bots no longer give up when Broken and within the area of a Boon: Circle of Healing.
    • Tentatively fixed an issue where Bots would shut themselves down when injured by an Artist's Dire Crow.
    • When playing against Freddy Krueger with the Dream Pallets Power, Bots no longer stop moving after passing a Dream Pallet.
    • When playing against The Skull Merchant, Bots can now disable Drones placed on stairs.
  • Characters
    • Fixed an issue that cause Yun-Jin and a few other female survivors' face to be different when been on the hook.
    • Fixed an issue that cause The Nurse's Grim Veil to stretches unnaturally on the tally screen.
    • Fixed an issue that cause Males survivors grabbed from lockers to have stretched eyebrows.
    • Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.
  • Map
    • Fixed a bug that made two chests spawn in the Shattered Square basement of the main building.
  • Perks
    • The Haste status effect icon no longer appears on screen when Teamwork: Collective Stealth is active
    • The Friendly Competition repair bonus speed buff is no longer lost if the Perk owner disconnects from the Trial.
    • A Survivor fast vaults a Pallet with the Skull Merchant Claw trap no longer triggers the Perk Thwack!
    • Failing one skill check caused by the Merciless Storm Perk no longer causes subsequent skill checks to fail
  • Platforms
    • Intro cinematics should no longer stutter on Xbox One.
  • Killer - Skull Merchant
    • Drones no longer show the scanning VFX for one frame when starting the scan phase.
    • Claw-Traps removed by hacking now correctly self-destruct instead of disappearing
  • UI
    • Fixed Perk description tooltips being incorrectly positioned in the Edit Bot Loadout menu.
    • Corrected 'Shotgun Speakers' add-on icon to avoid trypophobia trigger.

Patch 6.6.1 - 14 March 2023

FEATURES
  • Updated UI for The Skull Merchant's Power.


BUG FIXES

  • Archives & Challenges
    • Fixed an issue where the "Glyph Graduate" Yellow Glyph challenges were not recognizing the Player's input within a good skill check zone.
    • Fixed an issue where the "Near Miss" challenge could gain progress if the Killer's attack missed a Survivor from a distance greater than the intended 5 meters.
    • Fixed an issue where the "Gruesome" challenge would gain two (2) points of progress instead of one (1) during the End-Game Collapse.
      • This fix also addresses other Hook action challenges that gained double progress during the End-Game Collapse.
  • Audio
    • Fixed an issue with The Spirit where the audio for her phase ability would not be played for Survivors while using the Furin add-on.
    • Fixed an issue where granted currency and item pop-ups in the Main Menu would play twice.
    • Fixed an issue where the SFX for changing pages using a controller would be missing while in a bot lobby.
    • Fixed an issue where the game's audio could be heard while in the Loading Screen before entering or leaving a Trial.
  • Bots
    • After playing a Custom Game with Add-ons disabled, the Tally screen no longer shows incorrect Add-ons.
    • An injured Bot will now think twice before attempting to heal a downed Bot within the Terror Radius.
    • Bots can now use the Repressed Alliance Perk.
    • Bots no longer shuffle at a slow pace while at a pallet if the chasing Killer is slightly far away.
    • Bots now respect Killers more by not getting into lockers while in the Killer's line of sight.
    • Bots will now avoid backtracking to Pallet to stun the Killer, as it often led to an injury.
    • In the Custom Game lobby, Bots now correctly display the Item equipped even after changes in party members.
    • When playing against a Killer with the Iron Maiden Perk, Bots are now more careful about getting into Lockers, especially when equipped with Locker-based Perks like Flashbang.
    • When playing against Freddy Krueger with Add-ons allowing Dream Pallets, Bots will now remember which Pallets were replaced by fakes.
    • When playing against The Skull Merchant, Bots avoid loops covered by a Drone zone.
    • When playing against The Skull Merchant, Bots are now capable of vaulting near Drones.
    • When playing against The Skull Merchant with the Iridescent Unpublished Manuscript Add-on, Bots now respond to the change in Terror Radius.
  • Characters
    • Fixed an issue that cause the Door breaking animation to play too fast when playing as The Legion with Brutal Strength and equipped Frank's mix tape.
    • Fixed an issue that cause all Survivors' left hands to be distorted when receiving healing.
    • Fixed an issue that causes The Artist's arm to jitter backward awkwardly when she walks into and past a tall asset.
    • Fixed an issue that cause All Survivors' hands and heads to clip through the locker when fast exiting.
    • Injured Survivors have no more crooked wrists when moving and holding a Pocket Mirror.
    • Fixed an issue causing killers to sometimes be unable to hit a Survivor healing a downed Survivor.
    • Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.
    • The Dredge no longer incorrectly becomes Invisible when teleporting during Nightfall.
    • Survivors who scream during the Cenobite's teleport no longer become stuck.
    • The Skull Merchant's Drones no longer appear invisible when in the Active State.
  • Environment
    • Fixed a lighting issue that caused the Onryo's well to look incorrect in the lobby.
    • Fixed an issue with a rock that could be climbed in the Mount Ormond Resort map.
  • Perks
    • The Survivor's Aura no longer fails to be revealed by Grim Embrace when the obsession is transferred by Game Afoot.
    • Teamwork: Power of Two no longer fails to deactivate if the other Survivor disconnects.
    • Healing an injured Survivor who has the Perk Adrenaline equipped while all Generator are completed no longer triggers the effect of the Perk Teamwork: Power Of Two
    • The Teamwork: Power of Two buff external icon now properly appears on all of the Survivors using the Perk.
    • The Teamwork: Collective Stealth's external perk icon now correctly appears on the affected Survivor instead of the perk owner when both Survivors have this Perk equipped.
    • The Friendly Competition repair bonus speed buff is now properly maintained if the Perk owner disconnects from the Trial.
    • Using the Perk For The People on a dying Survivor now properly gives the Survivors the Teamwork: Power of Two and Teamwork: Collective Stealth buffs.
    • The End Game Collapse timer now updates properly when the last remaining survivor gets back up from the Adrenaline perk's effect
  • Platforms
    • All available Maps now correctly show in the Custom Game settings for players on the Epic Games Store.
    • Fixed an account mismatch issue when using the in-game Store on the Windows Store.
    • Fixed an intermittent crash when launching the game on Switch.
  • UI
    • Fixed an animation issue when quickly changing pages in the Edit Bot Loadout popup.
    • Fixed a layout issue in the Edit Bot Loadout popup when the UI Scale Setting is not 100%.
    • Fixed an incorrect tooltip message for unavailable add-ons in the Edit Bot Loadout popup.
  • Misc
    • Hooking Survivors during the End Game Collapse no longer counts for 2 Hooks for the Hooks challenges progress
    • The Hack the Mainframe Achievement now unlocks correctly upon Killer disconnection.
    • Adept Renato and Adept Thalita are unlocked if the Killer Disconnects after the Exit Gate was opened.

Patch 6.6.0 - 07 March 2023

CONTENT
  • New Killer: The Skull Merchant
    • Perks:
      • Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.
      • THWACK!: After hooking a Survivor, this perk activates. The next Breakable Wall or Pallet you break will make Survivors within 28/30/32 meters scream and reveal their aura for 4 seconds. (Changed from PTB: removed activation timer and distance is now a tiered value)
      • Leverage: Each time you hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates for 30 seconds. For each token, reduces the speed at which Survivors heal by 3/4/5%.
  • New Survivor: Thalita Lyra
    • Perks:
      • Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.
      • Friendly Competition:Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.
      • Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.
  • New Survivor: Renato Lyra
    • Perks:
      • Background Player: When the Killer picks up another Survivor, Background Player activates for 10 seconds. When you start running, you break into a sprint at 150% of your normal Running Movement speed for 4 seconds and become exhausted. This perk cannot be used while exhausted. This perk causes exhaustion for 60/50/40 seconds. (Changed from PTB; now activates on pickup for 10 seconds, triggers on starting to run, increases move speed for 4 seconds)
      • Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.
      • Teamwork: Collective Stealth:Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.
  • Map Changes: Shelter Woods
    • A makeshift command center was erected here, its rigid walls and sharp angles standing in stark contrast to the twisted wood and soil. For those who chance upon this crude structure, the realization that this complex belongs to an apex hunter—a hunter whose prey is human—usually comes too late.
  • Visual Update: Red Forest
    • We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?
  • Quality of Life
    • Map Repeat Prevention
      • This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero. This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.
    • Perk Changes
      • Any Means Necessary: Removed cooldown.
      • Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds. (Changed from PTB: now 10% of total progress, not current progress)
    • Loading Timeout
      • After analysing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.
    • Reporting Players
      • We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.
  • Miscellaneous Updates
    • Triggered scream audio
      • We have done a consistency pass on the following perks and addons which trigger audio feedback when the position of a Survivor is revealed:
        • Deathbound, Dragon's Grip, Eruption, Hex: Face the Darkness, Infectious Fright, Iron Maiden, Make Your Choice, Iridescent Family Crest, Incensed Ointment, Healing Poultice, Greasy Black Lens.
        • When a Survivor screams to reveal their location, the scream will be a 3d scream (instead of a 2d/mapwide scream), with a 19m max range, and a loud noise sfx is triggered.
  • Bots in Custom Games
    • Pre-game Improvements
      • Bots are now assigned to specific slots when added in the Custom Match lobby.
      • Players can now edit bots to make them use a selection of Perks, Offerings, Items and Add-ons in Custom Games.
      • Players can save up to 4 bot loadout presets to re-use them at a later time or to apply them to different bots in order to face bots with unique loadouts.
      • Players can now manually select which Survivor should be used as a Bot.
      • Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional.
    • In-game Improvements
      • Bots respond better while in the Terror Radius on multi-floor Maps.
      • Bots are more likely to pick up dropped Items.
      • Bots will use the Haste Effect more effectively after being hit by the Killer.
      • Bots are no longer overcome with existential dread when Broken and holding a Medkit.
      • Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located.
      • Bots no longer automatically know the Perk associated with a Hex Totem.
      • Bots should now make more strategically sound rescues in the Killer’s presence.
      • Improved Bot decision-making while dodging ranged attacks and looping.
      • Improved Bot pathing while obstructed by a teammate.
      • Bots now prioritize gaining distance from the Killer over seeking a nearby loop.
      • Bots react more accurately to sound, especially from Killer Powers.
      • Injured Bots are now more effective at healing one another.
      • When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above.
    • Killer-specific Improvements
      • Bots are more willing to solve The Lament Configuration when playing against Pinhead.
      • Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On.
      • Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On.
      • Bots no longer fear approaching Charlotte while Victor is active.
      • Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps.
      • Bots no longer attempt to blind The Demogorgon while it is travelling in the Upside Down.
      • Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor.
      • Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion.
      • Bots are far more willing to disarm The Trapper’s Bear Traps when required.
    • Bots changes since PTB
      • Bots can now use the following Perks:
        • Deception
        • For the People
        • Saboteur
        • Blast Mine
        • Wiretap
        • Tenacity
        • Self-Care
      • Bots can now use the following Add-ons:
        • Styptic Agent
        • Anti-hemorrhagic Syringe
        • Brand New Part
        • Glass Bead
      • Bots now correctly vault a specific window in the Dead Dawg Saloon Map.
      • When playing against The Artist, Bots now cancel the Repel Crows action to vault or drop a pallet.
      • Bots no longer attempt to stand up from the Dying State while lying down on a Trapper's Bear Trap.
      • When playing against a Trapper with the Tension Spring Add-on, Bots run away from Bear Traps before healing.
      • Bots now avoid using particularly small loops.
      • Bots no longer crouch in place while looping a Killer.
      • Bots can now use Keys and their Add-ons.
      • Bots can now sabotage Hooks with a Toolbox.


BUG FIXES

  • Characters
    • Pallets now react as intended when kicked during the Pallet breaking animation.
    • The Huntress' legs now move forward while performing basic attacks.
    • Female Legion members no longer have the Male Legion walk animation while inside Trials.
    • Correct transition now plays after being stunned when The Legion has the Julie's Mix Tape equipped.
  • Environment
    • A collision in the Mother's Dwelling Map no longer blocks projectiles.
    • Addressed level-of-detail issues in the Yamaoka Estate Map,.
  • Audio
    • Fixed an issue where a Survivor's scream would continue to play after being unhooked rapidly.
    • Fixed an issue where Thalita and Renato's screams were muffled when activating the Eruption perk.
    • Fixed an issue in the Tome 14 Rift where only The Knight would produce sound when highlighting rewards.
    • Fixed an issue where using the Visual Data torso cosmetic for The Legion would use the default sounds instead of Julie's.
    • A subtitle from William Birkin's voiceover lines no longer appears when playing as The Blight with a different Cosmetic.
  • Misc
    • Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.
    • Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.
    • Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.
    • Fixed a potential crash when closing the game.
    • Fixed a softlock in the Main Menu after selecting a Game Mode and quickly selecting the Store or Archives button at the same time.
    • Fixed a positioning issue of the loadout item tooltip in the Tally screen after displaying the Killer Power tooltip.
    • Cybil no longer remains idle when interacting with or using Killer objects.
    • Fixed some cases where Adept achievements could not be completed.
    • Hex: Huntress Lullaby no longer affects Hook struggle Skill Checks
    • Whispers now deactivates correctly when a Survivor is killed or disconnects in the Perk's range.
    • The Killer's Obsession is now applied to the correct survivor while "Decisive Strike" is equipped.
    • Fixed a server crash which happened in some cases after a Survivor is interrupted.
    • Bots now cancel a pending Crow removal when waiting to vault or drop pallet.
    • Add-Ons from The Knight, The Onryo and The Oni no longer cause Survivors in Lockers to scream.
    • Victor's Aura is now correctly displayed after a successful Pounce.
    • William Birkin voice line subtitles no longer appear when downing survivors as default Blight.
    • Fixed a crash on the server when certain Status Effects are imposed.
    • Blood Warden no longer permanently blocks the Exit Gates.
    • Wiggle Skill Checks now disappear once becoming Hooked.
    • Fixed an issue where Survivors are unable to wiggle off of a Killer's shoulders.
  • Bug Fixes since PTB
    • Updated The Nurse's Power description to include the fact that she can interrupt and grab Survivors between a Blink and the ensuing fatigue.
      • This change will propagate to other languages in a future update.
    • A player disconnecting during the Trial introductory camera rotation now correctly cancels the match.
    • Survivors no longer risk receiving a disconnection penalty when the Killer disconnects.
    • Fixed an issue where editing a Bot in an invalid state in a Custom Game lobby could crash the game.
    • Fixed a crash when selecting the "Edit Bot" option in the Lobby after disabling some items from the Match Management settings.
    • Fixed an issue where Bot Loadout items were not affected by the Match Managament settings.
    • Fixed an issue with animations in the Bot Edit Loadout popup whe changing pages.
    • Fixed a positioning issue of the Perk tooltip in the Bot Edit Loadout popup.
    • Fixed some formatting issues in Inventory's tooltip in the Bot Edit Loadout Popup.
    • Fixed an issue with the UI Scale setting not being applied to the Bot Edit Loadout popup.
    • Fixed an issue that caused different cosmetic issues when a Survivor enters a Drone's active detection zone.
    • The Rite of the Skull Merchant Daily Ritual should now progress correctly.
    • Survivors with a Claw-Trap no longer see the wrong decal when observing Scouting Drones.
    • The Leverage Perk's external icon now correctly displays a timer.
    • Rancor's Exposed Status is no longer immediately activated when the Obsession is transferred through the Game Afoot Perk.
    • Game Afoot's Obsession transfer is now triggered at the end of a hit, preventing the Remember Me perk from gaining a Token too early.
    • Using Blood Rush with the Background Player Perk active now properly removes the Exhaustion Status Effect imposed by another Perk.
    • Leverage now applies only when healing others and not self-healing.
    • The Cut Loose icon now reflects the proper state and duration.
    • Sprint Burst triggers correctly when using Blood Rush.
    • Teamwork: Collective Stealth and Teamwork: Power of Two now activate correctly when using a Anti-Haemorrhagic Syringe.
    • Teamwork: Collective Stealth is no longer deactivated when one Survivor runs in a different direction from the others.
    • Teamwork: Collective Stealth no longer fails to deactivate if the other Survivor disconnects.
    • The icons of Teamwork: Power of Two and Teamwork: Collective Stealth now correctly matches the Perk state.


KNOWN ISSUES

  • The Archives
    • "Glyph Graduate" Yellow Glyph challenges
      • Skill checks for the Glyph Graduate challenge are not behaving as intended and may not recognize the Player's input in the "good" Skill Check zones.
      • Affects all instances of the Glyph Graduate challenge across all applicable Tomes.
  • Misc
    • Stuttering present for Tools of Torment intro video on XB1.
    • The description of achievements do not scroll on the side on the EGS launcher social panel.
  • Maps
    • The Boreal Hill on the Red Forest has unclear pathing.

Patch 6.6.0 (PTB) - 15 February 2023

Important

Progress & save data information has been copied from the Live game to our PTB servers on February 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game. PatchNotesDivider.png Content New Killer: The Skull Merchant Perks: Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.

THWACK!: After hooking a Survivor, performing the break action on the next Breakable Wall or Pallet will make Survivors within 32 meters scream and reveal their Aura for 4 seconds. THWACK! is active for 45/60/75 seconds after the Survivor is Hooked.

Leverage: Each time you Hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates. For each token, reduces the speed at which Survivors heal by 3/4/5% for 30 seconds.

New Survivor: Thalita Lyra Perks: Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.

Friendly Competition: Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.

Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.

New Survivor: Renato Lyra Perks: Background Player: After you unhook another Survivor, break into a sprint at 150% of your normal running speed for 6 seconds and gain Exhaustion for 60/50/40 seconds. This Perk cannot be used while suffering from Exhaustion. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion.

Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.

Teamwork: Collective Stealth: Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.

Map Changes: Shelter Woods Deep in the heart of the Shelter Woods lies The Skull Merchant’s Hunting Camp, where luxury and brutality coalesce. Many grotesque tools have been crafted within its walls. The high life indeed.

Visual Update: Red Forest We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?

Visual Update: Haddie Kaur Visual improvement to eyes and hair. Hair shape and color adjusted to be more reflective of her lore. Added blood to Prestige hair. Visual update to her uncommon skin makeup. Icons and portrait updated. PatchNotesDivider.png Quality of Life Map Repeat Prevention This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero. This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.

Loading Timeout After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.

Reporting Players We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.

Perk Changes Any Means Necessary: removed cooldown. Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of current progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds. PatchNotesDivider.png Bots in Custom Games Pre-game Improvements Bots are now assigned to specific slots in the Custom Match party lobby. Bots can now use a selection of Perks in Custom Games. Up to 4 Bot Perk loadouts can be saved. Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional. In-game Improvements Bots respond better while in the Terror Radius on multi-floor Maps. Bots are more likely to pick up dropped Items. Bots will use the Haste Effect more effectively after being hit by the Killer. Bots are no longer overcome with existential dread when Broken and holding a Medkit. Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located. Bots no longer automatically know the Perk associated with a Hex Totem. Bots should now make more strategically sound rescues in the Killer’s presence. Improved Bot decision-making while dodging ranged attacks and looping. Improved Bot pathing while obstructed by a teammate. Bots now prioritize gaining distance from the Killer over seeking a nearby loop. Bots react more accurately to sound, especially from Killer Powers. Injured Bots are now more effective at healing one another. When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above. Killer-specific Improvements Bots are more willing to solve The Lament Configuration when playing against Pinhead. Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On. Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On. Bots no longer fear approaching Charlotte while Victor is active. Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps. Bots no longer attempt to blind The Demogorgon while it’s travelling in the Upside Down. Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor. Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion. Bots are far more willing to disarm The Trapper’s Bear Traps when required. PatchNotesDivider.png Bug Fixes

Audio Generator sounds are no longer muffled to those Repairing it. Reworked how Survivors scream when getting Hooked to make it sound more natural. Fixed an issue where, if ending a Trial as The Cenobite while in the Gateway, playing the next Trial as The Cenobite would cause the Killer's sounds to be muffled. Characters Updated The Nurse's Power description. The Dredge no longer becomes invisible when teleporting into a Locker at the same time a Survivor enters it. The Dredge no longer retains Bloodlust when teleporting to Lockers. The Dredge's Power, The Gloaming, can no longer be incorrectly cancelled while charging. Killer Instinct is no longer revealed on Survivors in Lockers from which The Dredge had previously teleported. Fixed an issue that cause injured female Survivor body to clips through The Wraith when being grabbed from a locker while he's cloaked. Fixed a rare crash after teleporting to a Portal as the Demogorgon. The Trickster can no longer see the impact effects of thrown blades when Blinded The Oni's Demon Dash progress bar no longer remains white when the Scalped Topknot Add-On is equipped. The Torment Trail is no longer applied to Survivors grabbed by The Executioner while doing another action. After vaulting but without moving as The Knight, Guardia Compagnia is no longer disabled until the Killer moves. After Summoning a Guard for an Order, The Knight's Guardia Compagnia Patrol Path now fades out in its entirety. The Knight's Guards are no longer spawning in mid-air in certain areas, such as near door frames During The Knight's Guardia Compagnia, it is no longer possible to see the Killer's Red Stain or Idle Crows spawned while in Guard Summon mode The Knight's Guards no longer trigger the hidden corpse jumpscare event when patrolling in the Midwich Locker Room. Perks The perk Deja Vu is no longer activated after the last Generator is completed. The perk Coup de Grace now correctly extends the distance of the first lunge when a token has been gained The Knight's Guardia Compagnia can now be cancelled by the perk Head-On. Maps The Killer shack loop in the Garden of Joy Map is no longer disrupted by debris. The Haddonfield Porch Lights will now operate as intended when the Generator is complete. The Killer will no longer be able to climb on top of (or get trapped in) the Eyrie of Crows Killer Shack Pallet. Pallets in the Decimated Borgo no longer fail to shake when kicked. Killers can no longer become desynched when standing in certain tiles in the Eyrie of Crows Killer Shack. UI Killer can now consistently open the character info menu while in the lobby. Corrected wrong character swap button prompts in the Lobby and the Store. Misc Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match. Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself. Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match. The wiggle Skill Check check no longer becomes partly incompletable when picked up from a Generator. A Survivor self-Unhooking and running away no longer experiences a small rubber-banding issue. Generators blocked by the Entity no longer continue regressing and losing progress. The Exposed status effect no longer incorrectly displays a timed icon when the player is permanently Exposed. All Perks can now be bound to, and triggered by a mouse scroll Input bindings changed while being displayed by a button prompt no longer stay permanently displayed. PatchNotesDivider.png Known Issues The Drone's scan lines can be seen through some Breakable Walls. The Autohaven Wreckers map "Azarov's Resting Place" is Kill Switched due to a placeholder bug. The Perk "Blood Warden" is Kill Switched due to a bug.

Patch 6.5.2 - 08 February 2023

BUGFIXES
  • Adept Achievements / Merciless Killer
    • We've applied a tentative fix that should resolve an issue surrounding Merciless Killer, wherein Killing 4 Survivors would not trigger it as intended. Your Tally Screen Results should now be displayed accurately.
    • However, we are still working on a consistent fix to an issue surrounding the Adept Achievements for Killer and Survivor, which are still not unlocking correctly in select situations.


GENERAL

  • There is no longer a missing prompt while purchasing Outfits.
  • Killer
    • Killer players in a lobby will no longer see character swap arrows after opening the Bloodweb.
    • Using the Furin Add-On as The Spirit no longer impacts her audio while Phasing.
    • The Huntress's menu music now loops correctly.
    • The camera no longer risks getting stuck when returning to Charlotte after Victor gets crushed.
    • Victor will no longer become unreachable after pouncing on a Vaulting Survivor.
    • The Hex: Huntress Lullaby no longer remains active after the Totem is cleansed.
    • The Hex: Huntress Lullaby Perk no longer gains two tokens each time a Survivor is Hooked after it has been re-activated by Hex: Undying.
    • The Knight can no longer grab Survivors at the end of the Patrol Path after Summoning a Guard
  • Survivor
    • Cages of Atonement no longer distort female Survivor faces.
    • Female Survivor faces are no longer distorted when another Survivor finds them in a Locker.
    • The Killer is no longer locked looking into the same direction during the survivor tutorial.
    • Wiggle skill checks now correctly grant Bloodpoints.
    • The Mangled effect no longer applies to the Mend, Snap Out of It, and Recover interactions.
    • The Aura reading ability of Maps may no longer remain active indefinitely.
  • Maps
    • Generators will no longer spawn too close together in the Racoon City Police Station Main Hall.
    • Players can no longer climb on a rock in the Eyrie of Crows.
    • Repairing the Generator in Racoon City Police Station West Wing awards the Raccoon City Recruit achievement.

Patch 6.5.1 - 31 January 2023

FEATURES
  • Survivor activity HUD now shows Generator progress.


BUG FIXES

  • General
    • The game should no longer crash on exit.
    • Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.
    • Items on sale in the Store display the correct discounted Iridescent Shard price.
    • Customization Reward notifications will now correctly appear.
    • The copyright year has been updated in the intro trailer.
    • Simultaneously levelling up and swapping character should no longer trigger a soft lock.
  • Custom Games
    • In a Custom Game, changing to Survivor after having multiple players in the Killer role now displays the correct role to all party members.
    • Bots will now hit regular Skill Checks correctly.
  • Killer Bugs
    • The Knight can no longer break an un-dropped Pallet that was reset by the Perk Any Means Necessary.
    • Survivors will no longer remain stuck in the the Remove Chain action when chained by The Cenobite's Summons of Pain or Chain Hunt.
    • Lethal Pursuer will no longer inadvertently reveal Auras while Blinded.
    • The Hillbilly’s Chainsaw no longer risks going silent when using the Apex Muffler or Off-Brand Motor Oil Add-Ons.
    • The Whispers icon no longer appears lit before its first activation.
    • The frame rate has been stabilized during Killer Moris.
    • The Nurse will now gain Blink Charge correctly while using Jenner’s Last Breath.
    • Status Effects from The Pig’s Add-Ons will no longer remain after a Reverse Bear Trap has been removed.
    • Killers will no longer receive Merciless Killer after Killing fewer than 4 Survivors.
    • Killers will no longer get stuck in the Shattered Square Map.
    • Fixed an unreachable Bear Trap placement in the Gas Haven Map.
    • Killers can no longer climb on the Vat Room rails in The Game Map.
    • Killers can no longer completely body block access to basements in the Autohaven Wreckers Realm.
    • Exiting a locker as The Dredge while a Survivor is moving away no longer causes a sound cut.
    • The Blight will no longer keep William Birkin’s voice in the menu while changing to another Outfit.
    • The Knight's Enchanted Plates and Frosty Eyes outfits no longer disappear while he is using his Power.
  • Survivor Bugs
    • Female Survivor legs will no longer clip through the ground during The Nurse’s Mori.
    • The Red Envelope of a dead or disconnected Survivor will no longer remain visible.
    • The Breakout Perk icon is now correctly visible to Survivors being affected by it
    • Carried Survivors are now able to see if they are affected by Iron Grasp.
    • Missing a Skill Check when letting go of a Generator will now lead to a loss of Potential Energy Tokens.
    • The Map Item no longer allows for indefinite Aura reading.
    • Survivors using the Glass Bead Add-On can now make Markers as intended.
    • The Healing Hud icon will not activate when a Survivor is in a Cage of Atonement.
    • The HUD Indicator should now reveal accurate Generator progress information.
    • Fixed an issue that may cause Reverse Bear Traps to remain floating in front of the Jigsaw Box after being removed.
    • Reverse Bear Traps will now disappear correctly upon being removed.
    • Survivors who bleed out or die to a Killer’s Special Power (The Onryo’s Condemned, etc) will no longer see the Escaped Result on the End Game screen.
    • The Item of Obsession Achievement can now be unlocked as intended.
    • Survivors can no longer trap The Knight’s Guards inside lockers with a rushed exit.


KNOWN ISSUES

  • The Mastermind can't go up the stairs and vault smoothly when using the Virulent Bound ability in Dead Dawg Saloon.

Patch 6.5.0 - 24 January 2023

CONTENT
  • Event - Moonlight Burrow
    • The "Moonlight Burrow" Lunar New Year event starts January 24, 1pm ET.


ARCHIVES

  • Tome 14 - BETRAYAL Level 1 opens January 25, 11am ET.
  • Archive Challenges:
    • "Dark Triumph" Killer Challenge: As The Executioner, Survivors who die inside a Cage of Atonement now award progress.
    • "Terrified" Killer Challenge: As The Trickster, Survivors hit by Showstopper blades no longer award progress.
    • "Near Miss" Survivor Challenge: Dodging Basic Attacks from The Oni and The Ghost Face (while crouched) now awards progress.
    • "The Engineer's Guild" Survivor Challenge: Progress is now cumulative and no longer resets when the co-op action is interrupted.


FEATURES

QUALITY OF LIFE

  • Survivor Activity HUD
    • The Survivor HUD now features an indicator that appears whenever they or their teammates engage in an activity. Activities include Repairing a Generator, being chased by the Killer, Healing, recovering from the Dying State, Cleansing or Blessing a Totem, opening an Exit Gate, or interacting with a Killer’s Power.
  • Merciless Killer
    • Moving forward, getting 4 Kills will earn the Killer a Merciless Killer rating, rather than the previous requirement of a double pip.
  • The Queuing Experience
    • Players are now able to browse the Store, The Archives and Daily Rituals, while queueing for a match. If they are mid-purchase when the lobby is ready, the game will wait for the conclusion of the transaction – though it will kick the player if the delay is too long.
    • While queued, Killers can browse their other Killers and change their loadouts and customizations. This will not affect their currently queued character, who remains shown beside the "Looking for Match" message.
      • Dev Note: Due to a potential disconnection during cinematics, we had to disable the viewing of cinematics when in a party or queueing for a match.


WIGGLING

  • Following a period in BETA, the updated Wiggle system is now standard for all players. Rather than mashing the left and right inputs to Wiggle, it now follows a ping-pong Skill Check system.
  • Based on the feedback we’ve received from players – thank you very much – we have made a few adjustments to the system.
    • Controller input handling has been improved, which should allow Killers to respond to Wiggling more efficiently while carrying Survivors.
    • Survivors no longer shorten carry time by hitting Great Skill Checks. Instead, Great Skill Checks will increase resistance for the Killer.
    • The size of the Great Skill Check zone has been slightly increased. We’ve also updated the Wiggling sound effects for improved feedback.


BALANCE CHANGES

  • The Knight
    • Now that the Forged In Fog Chapter has been released for several weeks, we have updated several aspects of The Knight’s Base Kit:
    • While using his Power, The Knight is now forced out of Guard Summon Mode after 10 seconds.
    • While tracing a Patrol Path, The Knight’s Orb shrinks with distance travelled and disappears completely after 10m.
    • When The Knight creates a Patrol Path longer than 10m, he will gain the Haste Status Effect. The Effect’s duration depends on the length of the Path, beginning at 2 seconds and increasing to 10 seconds at the maximum distance of 32m. The 10-second duration was 6 seconds on the PTB.
    • When a Guard detects a Survivor: If your Patrol Path is over 10m, the time it takes that Guard to reach the Survivor has been decreased. ***This reduction depends on the length of your Path, ranging from the default 10% to a maximum of 25% if your Path reaches 32m. Basically, the longer your Patrol Path, the faster your Guard will move once he detects a Survivor.
    • Using a Guard to damage a Generator now grants an instant 5% loss of progress (previously 2.5%).
    • Add-On Updates:
      • Healing Poultice: When Survivors are within 24m of The Assassin when he spawns, their locations will be revealed for 5 seconds (up from 3).
  • The Nurse
    • The Nurse holds an interesting place in the Killer Roster. Though her Power can be challenging to master, she can be extremely deadly in practiced hands, especially with certain Perks that accentuate her mobility. While we don’t want to completely overhaul her, we have made some updates to The Nurse, including a pass on her Add-Ons.
    • In addition, The Nurse is officially the latest Killer to receive her own theme in the menu, as well as a new Terror Radius and Chase Music.
    • Base Kit:
      • Any Attack made after Blinking is now a Blink Attack, not a Basic Attack. This will impact how The Nurse synergizes with certain Perks, including those that trigger the Exposed Status Effect.
    • Add-On Updates:
      • Catatonic Boy’s Treasure: Reduces extra fatigue from Chain Blinks by 65% (was 100).
      • Dark Cincture: Increases movement speed after a Blink but before the following fatigue by 30%.
      • Heavy Panting: Extends the duration of a Lunge by 30% after more than one Blink.
      • Ataxic Respiration: Reduces base Blink fatigue duration by 7% (was 12%).
      • Fragile Wheeze: Blink Attacks inflict the Mangled status effect.
      • Campbell's Last Breath: After reappearing from a fully charged Blink, The Nurse immediately Blinks again at full charge in the direction she is currently facing. This only works if The Nurse has a remaining Blink charge (was originally a half-charged Blink).
      • "Bad Man's" Last Breath: Hitting a Survivor with a successful Blink Attack grants the Undetectable status effect for 25 seconds (up from 16). This effect may be only triggered once every 45 seconds (down from 60).
      • Kavanaugh's Last Breath: When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds.
      • Jenner's Last Breath: Once The Nurse has exhausted all her Blinks, The Nurse can immediately Blink back to her original position by pressing the Active Ability Button. Must be triggered before The Nurse succumbs to fatigue. After returning to her original position, one Blink charge is restored (added restoration of 1 Blink charge; this is a change from the PTB where all charges were restored).
      • Torn Bookmark: Adds 1 Blink charge. Increases Blink recharge time by 30% (was 50%).
      • Matchbox: Sets maximum number of Blink charges to 1. Increases The Nurse's base movement speed to 4.4 m/s (was 4.2 m/s, no longer allows other addons to increase Blink charges).
    • We’ve also adjusted the following:
      • Improved feedback for the Spasmodic Breath Add-On.
      • Updated Blink recharge audio to give a better indication of when Blink charges are full.


  • Eyrie of Crows Map
    • Eyrie of Crows has received an additional balance pass to make the Map more fun to play for both Survivor and Killer.
      • The Map's length has been shortened.
      • Generators are more evenly distributed.
      • The main building has been moved toward the Map's edge.
      • The strength of certain main building loops has been decreased.
      • New tiles have been added.
      • Dead Zones have been reduced around the border.
      • The Exit Gate no longer inadvertently spawns behind the main building.
      • Certain rocks will no longer spawn close to Hooks, causing collision issues.
      • An alternate Generator has been added to the main building.


BUG FIXES

  • PlayStation
    • The PlayStation Store banner no longer remains visible outside of the store.
    • PlayStation players should no longer have trouble inviting or joining their friends in a match.
  • Windows Store
    • Players should no longer be unable to successfully purchase Auric Cells on the Windows Store.
  • Audio
    • The proper SFX will now play when a match is found.
    • The blood SFX will no longer play when a Hooked Survivor enters the Struggle Phase.
    • The Locker exit SFX is no longer unaffected by the Quick & Quiet Perk.
    • The Music no longer continues playing while a Survivor is being Sacrificed.
    • Raised the volume of the Legion’s blood wiping SFX.
  • The Knight
    • The Knight’s Guards no longer get stuck in various places on the Mount Ormond Map.
    • The Knight’s guards are no longer incapable of traversing certain passages on the Mount Ormond Map.
    • The Knight’s feet are officially animated in the first-person perspective when attacking or looking down.
    • Fixed an issue that caused the Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path creation mode and Phase Walking respectively.
    • The Knight's Power no longer becomes unusable when using the order system immediately after entering Patrol mode.
    • The Knight will no longer be able to perform actions from unintended distances immediately after using Guardia Compagnia.
    • The Knight will no longer receive a permanent 5% Haste Status Effect upon creating a Guard Path under than 10m.
    • Fixed an issue that caused The Knight entering Path Creation Mode to trigger Make Your Choice while standing beside a Hook.
  • The Spirit
    • The Spirit’s weapon retracting animation no longer speeds up.
    • The Spirit’s hair is no longer missing from a Spectator’s point of view during a Custom Match.
  • The Twins
    • Switching between Charlotte and Victor will no longer lead to an unexpected black screen.
    • Fixed an issue where Charlotte would be unable to move after switching control from Victor.
    • The Undetectable Visual Effect is no longer missing while using the Silencing Cloth Add-On.
  • The Plague:
    • Unstable Rifts can no longer become infected by a Survivor infected by The Plague’s Power.
  • Survivor Perks & Gameplay
    • Flashbangs no longer spin while in a Survivor’s hand.
    • When the Circle of Healing Boon is snuffed, Survivors in its radius no longer fail their ongoing Skill Checks.
    • Survivors can no longer drop a Flashbang Grenade while getting Healed.
    • Firecrackers and Flashbangs now trigger as intended when thrown against a wall.
    • Object of Obsession now properly increases the chances of players becoming the Obsession at the start of a match.
    • Potential Energy should no longer remain on the Survivor after certain Killers use their Power.
  • Killer Perks
    • Fixed an issue where Hex: No One Escapes Death’s Aura remains active if first blessed by a survivor, then snuffed by a killer.
    • Resolved Hex: Huntress inconsistencies between SFX and UI.
  • Maps
    • Fixed an impassable passage between cedar walls on the Badham Preschool IV Map.
    • Survivors can no longer use momentum to vault onto a ledge of the Pale Rose’s Ferry.
    • A specific Generator on the Garden of Joy Map is no longer inaccessible from one side.
    • Placeholder textures have been removed from the Disturbed Ward Map.
  • Misc:
    • Special Cosmetics such as the Vial Charms will now appear in-game consistently.
    • The Killer player can no longer join a lobby with an unintended character.
    • Players can no longer use an exploit to play with more than 4 Perks.
    • Bots no longer get stuck on thin air.
    • Force-quitting the game no longer causes a crash.
    • The splash screen no longer causes a crash.
    • Customizations equipped in the store are now immediately visible to all party members.
    • Survivor Bots no longer attempt to blind The Knight’s guards.
    • Applied a tentative fix to an issue causing lag spikes for players with both a mouse and controller connected.
    • Resolved an issue in the Shrine of Secrets where a Perk would display as “available” even after purchasing it.
    • The menu is no longer accessible while interacting with the EULA or Privacy Policy popup.
    • The Alert Reward popup no longer blocks inputs on the Menu.
    • Players should now gain proper progress on the achievement “Milk ‘n’ Cookies.”
    • Wiggle Skill Check responsiveness has been improved.
    • Survivor hair is no longer wonky during the Hook death animation.
    • The Entity Spikes at the Exit Gates should now appear as intended.
    • Fixed an issue causing the Dissolve VFX not to not appear when a Breakable Wall is destroyed.


BUG FIXES FROM THE PTB

  • The Cannibal’s Perk Names have been corrected.
  • The Artist’s legs now move correctly while rotating in place.
  • Grabbing a Vaulting female Survivor as The Spirit no longer causes clipping issues.
  • As The Legion, Julie and Susie’s Tally Screen animation has been corrected.
  • A visual progression issue affecting select Tomes on Archive Compendium menu has been corrected.
  • Pop-ups should no longer overlap incorrectly when opened.
  • Improved accuracy of the Survivor Activity Indicator while in Spectate Mode.
  • The intensity of the Nurse's Spasmodic Breath vignette has been reduced.
  • The Knight’s Undetectable vignette will now appear as intended.
  • Maps
    • Bots no longer get stuck on a pallet in Wreckers' Yard.
    • A placeholder Hill tile no longer spawns in the Crotus Prenn Asylum.
    • The Eyrie of Crows Killer shack Pallet no longer traps Killers or causes unintended interactions.
    • The Legion no longer vaults incorrectly during Feral Frenzy in the Eyrie Of Crows.
    • Crawling underneath the Raccoon City Police Department main hall desk no longer prevents Killers from picking you up.
    • The Raccoon City Police Department basement light no longer clips through the stairs.
    • Players will no longer land on top of a desk when falling through the hole in the Raccoon City Police Department’s second floor.
    • The Knight's guards no longer get stuck in the doorway of the Raccoon City Police Department's main hall.
    • The Pale Rose no longer has a spot where Survivors can avoid being picked up.
    • Killers can no longer accidentally land on top of a Pallet in the Midwich Elementary School.
  • The Pig
    • Survivors can no longer re-interact with the Jigsaw Box after attempting to remove a Reverse Bear Trap.
  • The Knight
    • A Knight’s Guard that previously attacked a Survivor will no longer play an Attack animation after breaking a Wall or Pallet.
    • Improved The Knight's Guard's pathing around select Mount Ormond Resort ski racks.
    • The Knight's Guards’ feet no longer clip into the floor.
  • The Twins
    • Charlotte no longer has a higher-than-intended movement speed boost when switching from Victor after having previously woken up as Charlotte.
    • Charlotte can no longer perform any actions during her wake-up animation.
    • The Twins may lose all functionality if stunned while unbinding.
  • The Nurse
    • The Heavy Panting Add-On now extends The Nurse's Lunge duration after the second Blink as intended.
  • The Nightmare
    • When playing as The Nightmare, red arrows no longer appear above Generators during the intro screen.
    • The Nightmare is no longer unable to use Dream Snares.
  • The Legion
    • The Julie’s Mixtape Add-On no longer allows the The Legion to attack twice in quick succession after recovering from a stun.
  • The Trapper
    • The Trapper grabbing Dwight from a Locker no longer triggers a Skill Check.
  • The Executioner
    • Injuring a Survivor from up close using Punishment of the Damned no longer now gives the Punishment score event.
  • Killer Perks & Gameplay
    • Terminus now displays a cooldown for Survivors after opening the Exit Gate.
    • Special Attack Lunges no longer inadvertently trigger Coup De Grace.
    • Whispers now works as intended.
    • Killers no longer bypass the Decisive Strike Stun if the Survivor is dropped before the Skill Check.
    • Nowhere To Hide now reveals the Aura of Survivors that were out of the range upon activation.
    • Nowhere to Hide’s effect is now properly centered on the Killer instead of the kicked Generator.
    • The Hag’s Daily Ritual Rite Of Flesh and Mud can now be completed
  • Survivor Perks & Gameplay
    • Wiretap now reveals the auras of The Killer while they are blinded by Residual Manifest.
    • Situational Awareness no longer reveals the player's Aura against Lethal Pursuer.
    • Adrenaline no longer triggers every time a Survivor is unhooked after all Generators have been repaired.
    • Renewal no longer keeps charging when Survivors change states.
    • The Deep Wound vignette no longer remains visible at the Tally Screen when a Survivor escapes while in the Deep Wound state.
    • Survivors now gain Haste when grabbing The Knight's banner as intended.
    • Survivors are now longer immune to The Deathslinger's projectile during a fast window Vault.
    • Fixed an issue that caused The Survivor perk 'Smash Hit' may apply delayed movement speed bonus for the Survivor when The Nurse is stunned while charging its power
    • The Item of Obsession Achievement can now be unlocked without issue.
    • The Agonizing Escape Achievement can now be unlocked without issue.
  • Misc.
    • Players can no longer use an exploit to play with two copies of the same Add-On.
    • Entering the Archives during an Event while tracking a previous Event’s Archive Challenge will no longer cause soft locking.
    • In the "Survive with Bots" Tutorial, the Killer will no longer be unable to pick up a downed Survivor.
    • The Wiggle UI will no longer appear incorrectly during the Survivor Tutorial.
    • Added an outline to the Chat text to improve contrast.


KNOWN ISSUES

  • Generator progress is not shown on Survivor HUD activity icons.

Patch 6.5.0 (PTB) - 03 January 2023

QUALITY OF LIFE

Survivor Activity HUD

  • The Survivor HUD now features an indicator that appears whenever they or their teammates engage in an activity. Activities include Repairing a Generator, being chased by the Killer, Healing, recovering from the Dying State, Cleansing or Blessing a Totem, opening an Exit Gate, or interacting with a Killer’s Power.


Merciless Killer

  • Moving forward, getting 4 Kills will earn the Killer a Merciless Killer rating, rather than the previous requirement of a double pip.


The Queuing Experience

  • Players are now able to browse the Store, The Archives and Daily Rituals, while queueing for a match. If they are mid-purchase when the lobby is ready, the game will wait for the conclusion of the transaction – though it will kick the player if the delay is too long.

While queued, Killers can browse their other Killers and change their loadouts and customizations. This will not affect their currently queued character, who remains shown beside the "Looking for Match" message.

Dev Note: Due to a potential disconnection during cinematics, we had to disable the viewing of cinematics when in a party or queueing for a match


Wiggling

  • Following a period in BETA, the updated Wiggle system is now standard for all players. Rather than mashing the left and right inputs to Wiggle, it now follows a ping-pong Skill Check system.

Based on the feedback we’ve received from players – thank you very much – we have made a few adjustments to the system.

  • Controller input handling has been improved, which should allow Killers to respond to Wiggling more efficiently while carrying Survivors.
  • Survivors no longer shorten carry time by hitting Great Skill Checks. Instead, Great Skill Checks will increase resistance for the Killer.
  • The size of the Great Skill Check zone has been slightly increased. We’ve also updated the Wiggling sound effects for improved feedback.


BALANCE CHANGES

The Knight

Now that the Forged In Fog Chapter has been released for several weeks, we have updated several aspects of The Knight’s Base Kit:

  • While using his Power, The Knight is now forced out of Guard Summon Mode after 10 seconds.
  • While tracing a Patrol Path, The Knight’s Orb shrinks with distance travelled and disappears completely after 10m.
  • When The Knight creates a Patrol Path longer than 10m, he will gain the Haste Status Effect. The Effect’s duration depends on the length of the Path, beginning at 2 seconds and increasing to 6 seconds at the maximum distance of 32m.
  • When a Guard detects a Survivor: If your Patrol Path is over 10m, the time it takes that Guard to reach the Survivor has been decreased. This reduction depends on the length of your Path, ranging from the default 10% to a maximum of 25% if your Path reaches 32m. Basically, the longer your Patrol Path, the faster your Guard will move once he detects a Survivor.
  • Using a guard to damage a Generator now grants an instant 5% loss of progress (previously 2.5%).


Add-On Updates:

  • Healing Poultice: When Survivors are within 24m of The Assassin when he spawns, their locations will be revealed for 5 seconds (up from 3).


The Nurse

The Nurse holds an interesting place in the Killer Roster. Though her Power can be challenging to master, she can be extremely deadly in practiced hands, especially with certain Perks that accentuate her mobility. While we don’t want to completely overhaul her, we have made some updates to The Nurse, including a pass on her Add-Ons.


Base Kit:

  • Any Attack made after Blinking is now a Blink Attack, not a Basic Attack. This will impact how The Nurse synergizes with certain Perks, including those that trigger the Exposed Status Effect.


Add-On Updates:

  • Catatonic Boy’s Treasure: Reduces extra fatigue from Chain Blinks by 65% (was 100).
  • Dark Cincture: Increases movement speed after a Blink but before the following fatigue by 30%.
  • Heavy Panting: Extends the duration of a Lunge by 30% after more than one Blink.
  • Ataxic Respiration: Reduces base Blink fatigue duration by 7% (was 12%).
  • Fragile Wheeze: Blink Attacks inflict the Mangled status effect.
  • Campbell's Last Breath: After reappearing from a fully charged Blink, The Nurse immediately Blinks again at full charge in the direction she is currently facing. This only works if The Nurse has a remaining Blink charge (was originally a half-charged Blink).
  • "Bad Man's" Last Breath: Hitting a Survivor with a successful Blink Attack grants the Undetectable status effect for 25 seconds (up from 16). This effect may be only triggered once every 45 seconds (down from 60).
  • Kavanaugh's Last Breath: When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds.
  • Jenner's Last Breath: Once The Nurse has exhausted all her Blinks, The Nurse can immediately Blink back to her original position by pressing the Active Ability Button. Must be triggered before The Nurse succumbs to fatigue. After returning to her original position, all Blink charges are restored (added restoration of Blink charges).
  • Torn Bookmark: Adds 1 Blink charge. Increases Blink recharge time by 30% (was 50%).
  • Matchbox: Sets maximum number of Blink charges to 1. Increases The Nurse's base movement speed to 4.4 m/s (was 4.2 m/s, no longer allows other addons to restore Blink charges).


General Updates

The Nurse is officially the latest Killer to receive her own theme in the menu, as well as a new Terror Radius and Chase Music.

We've also adjusted the following:

  • Improved feedback for the Spasmodic Breath Add-On.
  • Updated Blink recharge audio to give a better indication of when Blink charges are full.


MAP UPDATES

Eyrie of Crows has received a balance pass to make the Map more fun to play for both Survivor and Killer.

  • The Map's length has been shortened.
  • Generators are more evenly distributed.
  • The main building has been moved toward the Map's edge.
  • The strength of certain main building loops has been decreased.
  • New tiles have been added.


OPTIMISATIONS

We have improved overall stability and performance of the Main Menu, the Character Info panel, and The Archives Rift. We’ve also improved performance when loading into a match on Nintendo Switch.


BUG FIXES

PlayStation

  • The PlayStation Store banner no longer remains visible outside of the store.
  • PlayStation players should no longer have trouble inviting or joining their friends in a match.


Windows Store

  • Players should no longer be unable to successfully purchase Auric Cells on the Windows Store.


Audio

  • The proper SFX will now play when a match is found.
  • The blood SFX will no longer play when a Hooked Survivor enters the Struggle Phase.
  • The Locker exit SFX is no longer unaffected by the Quick & Quiet Perk.
  • The Music no longer continues playing while a Survivor is being Sacrificed.
  • Raised the volume of the Legion’s blood wiping SFX.


The Knight

  • The Knight’s Guards no longer get stuck in various places on the Mount Ormond Map.
  • The Knight’s guards are no longer incapable of traversing certain passages on the Mount Ormond Map.
  • The Knight’s feet are officially animated in the first-person perspective when attacking or looking down.
  • Fixed an issue that caused the Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path creation mode and Phase Walking respectively.
  • The Knight's Power no longer becomes unusable when using the order system immediately after entering Patrol mode.
  • The Knight will no longer be able to perform actions from unintended distances immediately after using Guardia Compagnia.
  • The Knight will no longer receive a permanent 5% Haste Status Effect upon creating a Guard Path under than 10m.
  • Fixed an issue that caused The Knight entering Path Creation Mode to trigger Make Your Choice while standing beside a Hook.


The Spirit

  • The Spirit’s weapon retracting animation no longer speeds up.
  • The Spirit’s hair is no longer missing from a Spectator’s point of view during a Custom Match.


The Twins

  • Switching between Charlotte and Victor will no longer lead to an unexpected black screen.
  • Fixed an issue where Charlotte would be unable to move after switching control from Victor.
  • The Undetectable Visual Effect is no longer missing while using the Silencing Cloth Add-On.


The Plague:

  • Unstable Rifts can no longer become infected by a Survivor infected by The Plague’s Power.


Survivor Perks & Gameplay

  • Flash Grenades no longer spin while in a Survivor’s hand.
  • When the Circle of Healing Boon is snuffed, Survivors in its radius no longer fail their ongoing Skill Checks.
  • Survivors can no longer drop a Flash Grenade while getting Healed.
  • Firecrackers and Flash Grenades now trigger as intended when thrown against a wall.
  • Object of Obsession now properly increases the chances of players becoming the Obsession at the start of a match.
  • Potential Energy should no longer remain on the Survivor after certain Killers use their Power.


Killer Perks

  • Fixed an issue where Hex: No One Escapes Death’s Aura remains active if first blessed by a survivor, then snuffed by a killer.
  • Resolved Hex: Huntress Lullaby inconsistencies between SFX and UI.


Maps

  • Fixed an impassable passage between cedar walls on the Badham Preschool IV Map.
  • Survivors can no longer use momentum to vault onto a ledge of the Pale Rose’s Ferry.
  • A specific Generator on the Garden of Joy Map is no longer inaccessible from one side.
  • Placeholder textures have been removed from the Disturbed Ward Map.


Miscellaneous

  • Special Cosmetics such as the Vial Charms will now appear in-game consistently.
  • The Killer player can no longer join a lobby with an unintended character.
  • Players can no longer use an exploit to play with more than 4 Perks.
  • Bots no longer get stuck on thin air.
  • Force-quitting the game no longer causes a crash.
  • The splash screen no longer causes a crash.
  • Customisations equipped in the store are now immediately visible to all party members.
  • Survivor Bots no longer attempt to blind The Knight’s guards.
  • Applied a tentative fix to an issue causing lag spikes for players with both a mouse and controller connected.
  • Resolved an issue in the Shrine of Secrets where a Perk would display as “available” even after purchasing it.
  • The menu is no longer accessible while interacting with the EULA or Privacy Policy popup.
  • The Alert Reward popup no longer blocks inputs on the Menu.
  • Players should now gain proper progress on the achievement “Milk ‘n’ Cookies.”
  • Wiggle Skill Check responsiveness has been improved.
  • Survivor hair is no longer wonky during the Hook death animation.
  • The Entity Spikes at the Exit Gates should now appear as intended.
  • Fixed an issue causing the Dissolve SFX to not play when Breakable Wall pieces disappear.


KNOWN ISSUES

  • When the Nurse use the Spasmodic Breath Add-On, hits a Survivor and then leaves the game, the vignette will continue to show in the Tally Screen.
  • Some language localisation issues remain, particularly in relation to the Merciless Killer rating.

Patch 6.4.3 - 15 December 2022

BUG FIXES

THE KNIGHT

  • The Knight no longer encounters issues entering a chase while a Guard is active.


BONE CHILL

  • Killers no longer occasionally turn invisible upon leaving a Snowman.
  • Killers entering a snowman should no longer get stuck in collision terrain.


SURVIVOR PERKS

  • The Killer’s Aura no longer fails to display while using Kindred.
  • Inner Healing now operates as intended, where cleansing a Totem and entering a Locker for a duration heals 1 Health State.


MAPS

  • The Game is no longer haunted by an invisible collision zone.


MISC

  • Undetectable Killers no longer experience unintended Aura reveals.


KNOWN ISSUES

  • Nowhere To Hide’s Aura reveal zone currently remains centred on the Generator instead of the Killer.
    • Note: the in-game Patch Notes falsely claimed the opposite to be the issue, namely the Aura remaining centred on the Killer instead the Generator, which is contrary to how the Perk is supposed to work according to its description and previous non-bugged state.
  • Nowhere To Hide does not reveal the Aura of Survivors who were out of range when the Perk was triggered, but enter the detection zone while it’s still activated.
  • The Knight’s feet have no animation when looking down during an Attack.

Patch 6.4.2 - 06 December 2022

CONTENT

BONE CHILL

  • The Bone Chill Event returns on December 8th, bringing holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more.

THE KNIGHT

  • BUFF: When Guards damage Generators, they now apply the Killer’s default 2.5% regression loss. This regression is not affected by Perks.


BUG FIXES

PLAYSTATION

  • Players will no longer be stuck with an analogue cursor in-game.


THE KNIGHT

  • The Knight’s Enchanted Plates Outfit now plays the correct sound in the menu.
  • The Knight no longer crosses small obstacles after using Guardia Compagnia.
  • Fixed an animation issue when The Knight’s guards hit a Survivor during a locker search.
  • The Knight’s Guards no longer get stuck when creating a Patrol Path in select corners.
  • Fixed an issue where The Knight could not order Guards to destroy select Breakable Walls.
  • The Knight’s Patrol Path Orb no longer triggers Make Your Choice or Hex: Devour Hope.


THE ONI

  • The Oni’s weapon no longer disappears during the Match Results screen.


SURVIVOR PERKS

  • The Knight’s Guardia Compagnia no longer makes the Terror Radius indicator disappear from the Spine Chill icon.
  • Spine Chill no longer grants a Repair bonus when a Survivor is in the line of sight of The Knight’s Path Drawing Orb.


MAPS

  • Beef Tallow Mixture (Map Offering for The Decimated Borgo Realm) has been re-enabled.
  • A hook-free dead zone in one corner of the Temple of Purgation Map has been fixed.
  • A Totem no longer accidentally spawns inside a Locker in The Game Map.
  • Removed impassable spaces on the Ironworks of Misery.
  • An invisible collision spot in the Autohaven Wrecker's Realm has been fixed.
  • Fixed an irregular Pallet spawn issue in the Autohaven Wrecker's Realm.
  • Removed spaces where Killers could not pass between objects (trees, rocks) on the Crotus Prenn Asylum Map.
  • A maze tile on the Garden of Joy Map no longer accidentally spawns without windows.
  • Reduced the number of Pallets in The Shattered Square Map.
  • Fixed an issue where two Pallets spawned at the same time in The Shattered Square Map.
  • Edge objects now spawn as intended in The Shattered Square Map.


MISCELLANEOUS

  • Survivors no longer suffer from distorted lips during select actions.
  • The Killer’s loadout no longer displays while spectating a Survivor during a custom game.


KNOWN ISSUES

  • The Knight’s feet have no animation when looking down during an Attack.
  • The Killer’s Aura does not properly appear while Kindred is active if the Hooked Survivor did not equip the Perk.

Patch 6.4.1 - 30 November 2022

BUG FIXES
  • Updated Perk Repressed Alliance's description to indicate it cannot be activated if another Survivor is repairing the same generator.
  • Updated the Hex: Face the Darkness's description.
  • Fixed an issue that caused the screaming animation to loop constantly when doing a gesture.
  • Fixed an issue that caused The Huntress arm to clip through the camera when aiming up with a Hatchet.
  • Fixed an issue that caused The Knight's attack trail to be misaligned in first person view.
  • Fixed an issue that caused The Knight and The Spirit to see the Potential Energy VFX and Refined serum VFX while in Path Creation Mode and Phase Walking.
  • Fixed an issue that caused the spikes on Oni's Armoured Titan cosmetic to have the wrong texture during gameplay.
  • Fixed an issue that caused the mist to be missing in some tiles of Garden of Joy map
  • Fixed an issue that caused the Shock Therapy's VFX to not match the power's collision with the "Interview Tape" add-on
  • Fixed an issue that caused The Knight to sometimes move at the speed of the Path Creation Wisp
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight to be able to unintentionally attack nearby survivors after summoning a guard
  • Fixed an issue that caused The Knight's Guards to be able to break walls located high off the ground
  • Fixed an issue that caused Lethal Pursuer's additional aura reveal time to fail to apply to the Nowhere to Hide Perk
  • Fixed an issue that caused Hex: Face the Darkness not to be triggered by The Trapper's Traps and The Plague's Vile Purge upon injuring a Survivor
  • Fixed an issue that caused The Knight's Guards to be able to break generators blocked by the entity
  • Fixed an issue that caused the achievement Speed Kills to not gain progress when using a non-basic Attack to injure a Survivor afflicted with Haste
  • Fixed an issue that caused a Survivor vaulting a pallet to be interrupted by a guard ordered to break that pallet
  • Fixed an issue that caused The Knight's Guard break object orders to break objects out of sync with the corresponding animation
  • Fixed an issue that caused The Knight's Guards to sometimes start orders without confirmation
  • Fixed an issue that caused highlights of dream pallets in the Shattered Square map to appear as regular pallets
  • Fixed an issue that caused the power icon to not display a timer for the duration of The Knight's Guard performing a breaking order
  • Fixed an issue that caused The Knight to be unable to give orders when close to a breakable wall or a generator during Path Creation mode
  • Fixed an issue that caused a Guard summoned by The Knight to get stuck on elevated objects
  • Fixed an issue that caused The Knight to be unable to summon guards when using the order system immediately after entering patrol mode
  • Fixed an issue that caused The Knight to be unable to summon guards for the rest of the trial after power is used in quick succession
  • Fixed an issue that caused No Challenge Available text to appear when hovering over the Archives area in the lobby
  • Fixed an issue that caused the grunts of pain and screams from Vittorio to be louder than other survivors.
  • Fixed an issue that caused an incorrect SFX to be played when the cage on the ground in the Shattered Square map is hit by projectiles.
  • Fixed an issue that caused the wrong SFX to be played when Legion vaults a pallet.
  • Fixed an issue where Phantom Trap would fail to trigger quickly after teleporting to a triggered trap.
  • Fixed an issue where failing a Decisive Strike skill check would break the beta wiggle.
  • Fixed an issue where Lethal Pursuer additional aura reveal time would fail to be triggered by the Nowhere to Hide Perk.
  • Fixed an issue where the flash effect from flashbangs/firecrackers is cancelled when thrown against a wall.
  • Fixed an issue where The Artist would not receive brutality score events for damaging Survivors with Crows.
  • Fixed an issue where the "Rebuild The Borgo" Achievement fail to unlock after the Killer disconnect at the same time as the generator in the main building is repaired.
  • Fixed an issue where the Killer was able to trap Survivors near one of the exit gates on Gideon Meat Plant map.
  • Fixed an issue where the Killer was unable to pass between a boat and a rock in Pale Rose map.
  • Fixed an issue that caused lighting to be too dark in the Dream World on certain maps when playing with The Nightmare
  • Fixed an issue that caused Dream Pallets on Shattered Square map to turn into the generic pallet model upon being pulled down
  • Fixed an issue that caused The Knight's Guards' flags to sometimes not disappear


KNOWN ISSUES

  • The Knights's feet do not animate in FPV when looking down while attacking.

Patch 6.4.0 - 22 November 2022

FEATURES
  • New Killer - The Knight
    • New Perk - Nowhere to Hide
      • Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds.
    • New Perk - Hex: Face the Darkness
      • Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled.
    • New Perk - Hubris
    • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds.
  • New Survivor - Vittorio Toscano
    • New Perk - Potential Energy
      • After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost.
    • New Perk - Fogwise
      • Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds.
    • New Perk - Quick Gambit
      • When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action.
  • Flashlight update
    • Flashlight blinds that occur within the last 0.4 seconds of the Survivor pickup animation will now stun the Killer once the animation has completed.
      • Dev note: We've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
    • Killers are now immune to blindness while grabbing a Survivor out of a locker.
  • Bots in Custom Matches
    • The host of a Custom Match can add Survivor bots to the game.
  • (PS5 Only!) Added Haptic Feedback & a pop-up informing players.
  • Rancor Perk - updated the conditions on which the obsession becomes exposed to include closing the hatch


CONTENT

  • New map - The Shattered Square
  • Updated Basement
    • Wider stairs to address body-blocking issues
  • Updated visuals for Pallets and Breakable doors


CHANGES FROM THE PTB

  • Decreased the spawn time of the guards to 1.5s from 2.0s.
  • Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec.
  • Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec.
  • Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec.
  • Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec.
  • Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec.
  • The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack.
  • Addon Map of the Realm: is now +4M instead of +6M.
  • Addon Flint and Steel: now only works on dropped/unbroken pallets.
  • Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M.
  • Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger.
  • Perk Hex: Face the Darkness has updated functionality and timing.
  • Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds.
    • Dev note: we've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
  • The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement.
  • The pallet textures and hooks on The Shattered Square have been modified to improve visibility.
  • When a survivor picks up a flag, there is now a VFX for the duration of the bonus effect.


BUG FIXES

  • Fixed an issue that caused error 109 after a trial.
  • Fixed an issue that caused the wrong prestige level to be displayed on the tally screen
  • Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope
  • Fixed an issue that caused letter casing in chat on WinGDK.
  • Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map
  • Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map.
  • Fixed an issue that caused a placeholder in Pale Rose.
  • Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map.
  • Fixed an issue in the Archives where the progression was duplicated between some tomes
  • Fixed a possible crash when closing the Game
  • Fixed invitations not received when visiting the Archives or Onboarding menus
  • Fixed an issue that caused the survivor to be stuck in the animation loop after failing a skillcheck.
  • Fixed an issue that caused Jeff Johansen face to be distorted When performing action..
  • Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX.
  • Fixed an issue that caused The Knight to plays 2 kicks sounds when breaking doors despite only kicking the door once.
  • Fixed an issue on Switch that caused the Onryo project power's SFX to be corrupted.
  • Fixed an issue that caused the Survivor's escape animation to be incorrect when escaping while using a flashlight.
  • Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession.
  • Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate
  • Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight
  • Fixed an issue that caused For The People to not trigger We're Gonna Live Forever when used too quickly
  • Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the survivor is dropped before the skill check
  • Fixed an issue that caused kills and sacrifices not being properly tracked in challenges and achievements.


BUG FIXES FROM THE PTB

  • Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed.
  • Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags
  • Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives
  • Fixed an issue that caused the Blight's VFX to be missing during his mori
  • Fixed an issue that caused the active flag VFX to be visible when a survivor is hit by a guard, before it get activated.
  • Fixed an issue that caused the flags for the Knight to dissolve inconsistently when a Guard despawns.
  • Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel.
  • Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered.
  • Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared.
  • Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow
  • Fixed an issue that caused The Knight's Flint and Steel addon to not remove a token from the perk Distortion when triggered
  • Fixed an issue that caused The Knight's Knight Contract addon to affect a smaller than intended radius
  • Fixed an issue that caused The Knight's Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators
  • Fixed an issue that caused The Knight's Guards to place a flag in mid-air if the hunted survivor is detected while falling
  • Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path
  • Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu
  • Fixed an issue that caused The Knight's aura not to be visible to survivors when performing Guardia Compagna
  • Fixed an issue that caused The Knight's power hud icon to incorrectly display a button prompt during the guard patrol
  • Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely
  • Fixed an issue that caused The Knight's cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned
  • Fixed an issue that caused The Knight's guards to sometimes be unable to reach a survivor hiding in a locker during a hunt
  • Fixed an issue that caused The Knight's Guards to not grant Chaser Emblem points when damaging a survivor
  • Fixed an issue that caused The Knight's Guards to not detect survivors making loud noises within their hunt detection radius
  • Fixed an issue that caused The Knight's Healing Poultice Addon to reveal Survivors in a larger area than intended
  • Fixed an issue that caused The Knight's Guard order VFX to not be visible on breakable objects until The Knight uses his power once
  • Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation
  • Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement
  • Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight's Guards
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight's Guards to get stuck when making sharp turns around thin walls
  • Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking.
  • Fixed an issue that caused the The Knight's Guardia Compagnia to be unable to Summon a guard to break certain pallets
  • Fixed an issue that caused a green line at the bottom of the screen during the Knight's Trailer on certain platforms
  • Fixed an issue that caused The Knight's Carnifex guard to be unable to move after hitting a hunted survivor in a locker
  • Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation
  • Fixed an issue that caused The Knight's Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt
  • Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls
  • Fixed an issue that caused The Knight's Guard to incorrectly change elevation during a hunt
  • Fixed an issue that caused the Oni's model to be distorted during a Mori when in Blood Fury.
  • Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer's grasp.
  • Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate.
  • Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion
  • Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation
  • Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial
  • Fixed an issue that caused the Survivor Tutorial objective "Vault the Pallet" to be impossible to complete, preventing players from progressing further in the tutorial.
  • Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab
  • Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer.
  • Fixed an issue that caused Freddy's dream pallets to have incorrect textures in The Shattered Square map.
  • Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time.
  • Fixed an issue that caused Killers to be able to vault on elevated vault locations.
  • Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound.
  • Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows
  • Fixed an issue that caused the survivors' animation transition from holding to solving the Lament Configuration to not be triggered.
  • Fixed an issue that caused the Deep Wound status bar to remain visible on other players' HUDs after the Survivor had escaped the trial.
  • Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker.
  • Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly.


KNOWN ISSUES

  • (Stadia Only) The Shattered Square is not available to be selected in Custom Games on Stadia.
  • In French, in several descriptions The Knights Power is incorrectly written as Compagnia d'Arme rather than the proper name Guardia Campania.
  • Some Playstation players are unable to invite or join friends in the lobby.
  • Hex: Face the Darkness has an incorrect description.

Patch 6.4.0 (PTB) - 01 November 2022

IMPORTANT

Progress & save data information has been copied from the Live game to our PTB servers on Oct 25. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


FEATURES

  • New Killer - The Knight
    • New Perk - Nowhere to Hide
      • Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds.
    • New Perk - Hex: Face the Darkness
      • When this Hex is inactive and you injure a Survivor, a Dull Totem becomes lit and hexes that Survivor. When the Hex is active, all other Survivors outside of your Terror Radius will have a chance to scream intermittently, revealing their positions and auras for 2 seconds. Other Survivors also see the aura of the cursed Survivor for 12/10/8 seconds. When the cursed Survivor is downed or returned to full health, the Hex is lifted, and the Hex Totem becomes unlit. Cleansing the Hex totem deactivates Hex: Face the Darkness permanently.
    • New Perk - Hubris
      • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds.
  • New Survivor - Vittorio Toscano
    • New Perk - Potential Energy
      • After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost.
    • New Perk - Fogwise
      • Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds.
    • New Perk - Quick Gambit
      • When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action.
  • Flashlight update
    • Finishing a flashlight blind of a Killer who is picking up a Survivor will succeed in rescuing the Survivor if it completes during the last 0.25 seconds of the pickup animation.
    • Killers are now immune to blindness while grabbing a Survivor out of a locker.
  • Bots in Custom Matches
    • The host of a Custom Match can add Survivor bots to the game.


CONTENT

  • New map - The Shattered Square
  • Updated Basement
    • Wider stairs to address body-blocking issues
  • Updated visuals for Pallets and Breakable doors


BUG FIXESS

  • Fixed an issue that caused wrong prestige levels to be displayed in the end game tally screen.
  • Tentatively fixed an issue that sometimes meant a survivor in dying state couldn't be healed whilst on stairs or slopes.
  • Fixed an issue that caused letter casing in chat on WinGDK.
  • Fixed an issue that caused female survivors to not make any sounds while falling.
  • Fixed an issue that allowed killers to be able to body block the stairs to the basement in the Racoon City Police Station Map.
  • Fixed an issue that caused survivors Infected with the T-Virus to not play their opening Exit Gate animation.
  • Fixed an issue that caused The killer to not be stunned when the flashlight blind occurs at the end of the pickup animation.
  • Fixed an issue that caused Survivor faces to be distorted when interacting or using emotes.
  • Fixed an issue that caused The Cenobite's camera to appear lower than usual.
  • Fixed an issue that caused the Survivors to not play the exit hatch animation from the Killer POV.
  • Fixed a possible crash when clicking on the Current Tome button in the Archives.
  • Fixed layout in the Settings menu where the match details tab could appears partially offscreen in a few languages.
  • Fixed an issue that caused Pink Glyphs to fail to spawn in Trials when the Glyph Prowler challenge is selected.
  • Fixed an issue that caused the timer of the perk "Inner Healing" to fail to update when grabbed by a Killer.
  • Fixed an issue that caused Empathic Connection to remain active in the trial after the Survivor with the perk has died.
  • Fixed an issue that caused the Demogorgon's Brass Case Lighter add-on to have a different duration from the the add-on description.
  • Fixed an issue that caused Generators not to regress when being repaired by survivors when the Eruption perk is triggered.
  • Fixed an issue that caused the progression bar to not light up when achieving Bronze in Unbroken.
  • Fixed an issue that caused the Lethal Pursuer perk's additional time not to apply to the Aura reveal at the beginning of a Trial.
  • Fixed an issue that caused the Lethal Pursuer perk to fail to increase the aura duration of the "Hex: Retribution" and "Object of Obsessions" perks.
  • Fixed an issue that caused The Twins to sometimes be unable to move after switching between Charlotte or Victor.
  • Fixed an issue that caused the Spirit's add-on 'Mother-Daughter Ring' to modify movement speed by the wrong amount.


KNOWN ISSUES

  • Sometimes the Knights guards will path around window or pallet vaults instead of going through them during a hunt.
  • A Survivor in a locker that gets hit by a guard will keep the Blindness status effect indefinitely.
  • The Knight's Guards do not always correctly follow elevation changes.
  • The Knight does not require line of sight on game objects to perform his Order action; will be fixed on later version.
  • The Knight cannot be stunned by pallets or lockers while he is in Guard Summon mode.
  • Survivors making a Loud Noise inside the Detection radius of a Guard does not get detected.
  • VFX on Survivor when picking up a Guard's flag is missing, should last for the duration of the bonus effect.
  • Active flag VFX becomes visible if a Survivor is hit by a Guard before the flag becomes active.
  • The flags for the Knight's Guards dissolve inconsistently when a Guard despawns.
  • The VFX for the Blight's Mori are missing.
  • The loud noise notification from the No Way Out Perk is misaligned with the Exit Gate Switch Panel.
  • The VFX for the Potential Energy perk, can be misaligned depending on the orientation of the Survivor when triggered.
  • Survivor who are hunted by The Knight's Guards will sometimes noticed the Flag will not despawn, even if the Guard disappears.
  • The Give Order VFX is not visible on breakable objects until the Knight uses his power once.
  • Vittorio and the Knight Tier I perks are Common rarity.
  • The Survivor Tutorial cannot be completed.
  • Activating a Guard order on a Generator can sometimes injure a Survivor repairing the Generator. Survivors should only be forced off it

Patch 6.3.2 - 26 October 2022

BUG FIXES
  • Fixed an issue that caused Bloodpoint modifier Offerings not to be working correctly.
  • Fixed an issue that sometimes caused the Matchmaking Incentive icon to disappear.
  • Fixed an issue where buying add-ons that were originally equipped do not auto-equip after replenishing.
  • Fixed an issue where the hooks placement prevents hooking in Midwich Elementary School.
  • Fixed an issue that caused Killers to be unable to move between a wall and barrel in Junkyard.
  • Fixed an issue where the Mastermind can get survivors stuck between a wall and a pile of rubble in Asylum.
  • Fixed an issue that prevented players from vaulting one of the windows on the ferry boat in the Pale Rose map.
  • Fixed an issue where the sounds of generators would be muffled while working to fix them.
  • Fixed an issue where Carlos and Sheva's screams were not heard by other survivors.
  • Fixed an issue where the SFX for smashing a pumpkin with The Artist or The Onryo was missing.
  • Fixed an issue that caused female Survivors arms to snap briefly when opening the exit gates.
  • Fixed an issue that caused Jeff's eyeballs to pop out in the lobby.
  • Fixed an issue that caused the VFX of the Oni's outfit "Bursting with Fury" to be missing and the hair to not turn red when he go into Demon Mode.
  • Fixed an issue that caused survivors to vault a pallet or window sideways when clicking the flashlight before vaulting.
  • Fixed an issue that caused survivors to keep using their flashlight during the escape animation if it is in use when they escape.
  • Fixed an issue that caused the centrifuge to be spinning when working on an esoteric generator with an empty void energy tank.
  • Fixed an issue that caused survivors to keep unbanked void energy when killed by the Shape’s standing mori.
  • Fixed an issue that caused the Wraith to be unable to interact with Unstable Rifts when cloaked.
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. (Switch & Stadia only)
  • Fixed an issue that caused the Dramatic Death charm icon to be the wrong one. (All platforms except Switch & Stadia)
  • Removed the Halloween Cinematics that caused crashes on all platforms and game access issues for XB1/XSX users. (All platforms except Stadia & Switch)


KNOWN ISSUES

  • Occasionally the Escape Artist Challenge from the Haunted by Daylight Event does not progress for some users

Patch 6.3.1 - 18 October 2022

BUG FIXES
  • Fixed an issue that caused a save error when switching accounts in game on Xbox.
  • Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK.
  • Fixed an issue that caused the wrong tutorial reward display.
  • Fixed an issue that caused a crash after finishing or leaving a match.
  • Fixed an issue that caused the killer's custom match not to end when the last remaining survivor quits the match but stays on tally.
  • Fixed some number formatting errors when more than thousands in the Archives.
  • Fixed some text localization in the Archives.
  • Fixed a potential crash when trying to access the compendium after mastering a tome.
  • Fixed an issue in the Onboarding menu where the wrong character rewards are displayed.
  • Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway.
  • Fixed an issue that caused the flashlight aim to be inconsistent with previous releases.
  • Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare's alarm clocks.
  • Fixed an issue that caused Meg to not escape during the survivor tutorial.
  • Fixed an issue that allowed survivors to be able to carry more than one flashbang.
  • Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.
  • Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game.
  • Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack.
  • Fixed an issue where some Killers would have no sound in the menu.
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia - they will have the updated texture and icon in HF2)
  • Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane.


KNOWN ISSUES

  • Event intro movie might play again after every tally screen in custom game. To workaround the issue, restart the game.
  • A crash occurs when unchecking the Allow DLC Killers option in Custom Games.
  • Bloodpoint Offerings are not burnt when used and do not provide a Bloodpoint bonus.

Patch 6.3.0 - 11 October 2022

FEATURES
  • Options Menu
    • Social and Privacy options are now located in the Online tab
    • Subtitle and Colourblind options are now located in the Accessibility Tab
    • The Accessibility and Online tabs are now available in the Options menu
  • Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered
  • Prestige Catch-Up: Characters who were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as though they had been prestiged. (updated on Live Build 7th October)
  • Flashlight Adjustments
    • The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.
    • To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.
    • Dev Note: We are continuing to investigate issues around the aiming angles required for the flashlight since the PTB.

ARCHIVES

  • Removed "press and hold" interaction on challenge nodes
  • Completed Challenges now remain in the Archives widget until either claimed or replaced.
  • A new Challenge Complete visual has been added to the archives widget's minimized state to better convey when the challenge you are working on has been completed
  • New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time.
  • Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
  • Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.


CONTENT

  • "Haunted by Daylight" Halloween event (starts October 13th 11AM ET)
  • The Archives
    • Tome 13 - Malevolence tome (opens October 12th 11AM ET)
    • "Haunted by Daylight" Halloween event tome (opens October 13th 11AM ET)
  • The Hag now has new music


OPTIMISATION

  • Performance and under-the-hood optimizations done to the Huntress.
  • Small improvements to animations and textures in Archives.
  • Optimisations done to animations and audio.


BUG FIXES

  • Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
  • Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
  • Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
  • Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
  • Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
  • Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
  • Fixed an issue that caused error popup on some languages don't show player ID.
  • Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
  • Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
  • Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
  • Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
  • Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
  • Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
  • Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
  • Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
  • Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.
  • Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
  • Fixed an issue that caused the Mastermind's tentacles to pass through second floors during the Mori animation.
  • Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
  • Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
  • Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
  • Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
  • Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
  • Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
  • Fixed an issue that caused the Hag’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
  • Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
  • Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.
  • Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
  • Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
  • Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
  • Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
  • Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
  • Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
  • Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
  • Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
  • Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.
  • Fixed an issue that caused many Killers to snap back to Idle when vaulting any window.
  • Fixed an issue that caused male survivors' chins to be deformed when being Mori'd by the Doctor
  • Tentatively fixed several occurrences of large friends list performance issue on Steam.
  • Tentatively fixed an issue that sometimes occurred after refunding a DLC, where the DLC would still be accessible.
  • Tentatively fixed an issue that sometimes caused bloodweb cannot progress due to the animation freezing.
  • Tentatively fixed some issues that caused incorrect bloodpoints when disconnected.
  • Tentatively fixed an issue that caused grade progress error after a match.
  • Fixed an issue when selecting "View Challenge" from the Lobby does not direct the player to the correct Tome and Level.
  • Fixed an issue where the Carried Icon is displayed twice when The Trapper have no Bear Trap left to set and carries a Survivor.
  • Fixed an issue with the language Setting dropdown menu closing after dragging the scrollbar with the mouse.
  • Fixed an issue that caused Ada Wong and Rebecca Chambers not to be silent while opening a chest or cleansing a totem with the perk "Calm Spirit" equipped.
  • Fixed an issue where the pages 9 and 10 had no audio in Tome 12 Legacy of Deceit.
  • Fixed an issue in the Raccoon City Police Department map where the sound effect of certain projectiles hitting a certain part of the map were not producing the correct surface response.
  • Fixed an issue in the Saloon map where the sound effect of projectiles when hitting a caravan would produce a metal sound.
  • Fixed an issue in the Asylum map where the sound effect of projectiles on concrete walls would produce a hollow sound.
  • Fixed an issue in the Autohaven Wreckers map where windows would produce a metal sound when hitting them.
  • Fixed an issue that caused the Hag traps to not trigger when placed on the stairs of the basement.
  • Fixed an issue that caused the Nurse to blink through a wall on Raccoon police Department map.
  • Fixed an issue that caused Killers and Survivors to get obstructed by bubble notifications.


FIXES FROM PTB

  • Fixed an issue that caused the Balanced Landing perk to trigger when vaulting a pallet or window.
  • Fixed an issue that caused observed survivors not to be animated.
  • Fixed an issue that caused the Spirit’s Husk to have no animation after a few minutes in the trial.
  • Fixed an issue that may cause some HUD icons not to be visible after switching to Victor when playing as the Twins.
  • Fixed an issue that caused the Huntress's walking animation to be missing when seen from TPV when charging or aiming the hatchet.
  • Fixed an issue that caused the Huntress's left hand to remain visible when looking up and down while having a hatchet charged.


KNOWN ISSUES

  • Female Survivor arms snap unnaturally when interacting with the Nightmare's alarm clocks.
  • The Flashbang perk allows Survivor to stack up to 2 flashbangs.
  • Hex: Huntress Lullaby does not shorten the time between the skill check warning sound and the skill check.
  • Flashlight aiming is inconsistent with previous releases.
  • User can be blocked on the splash screen if consents are revoked.
  • Some descriptions on the Accessibility Tab remain in English and have not yet been localised.
  • There is a ghosting effect around the edges of character models & hair. Although present everywhere, this is slightly more apparent during a trial and on other player's characters.

Skeleton cosmetics for the Haunted by Daylight Event do not have the back portion of the skeleton showing - this will be rectified in the next hotfix.

Patch 6.3.0 (PTB) - 27 September 2022

IMPORTANT
  • Progress & save data information has been copied from the Live game to our PTB servers on September 19th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


FEATURES

  • Finishing Mori System (Will not ship in the next release; included for testing and feedback purposes)
    • Moris are no longer available during the game.
    • The Onryō's Power, The Executioner's Power, and The Shape's Judith's Tombstone addon still function as before.
    • Once all Survivors are dead, in the dying state or have escaped, a Finishing Mori is triggered, and the game ends.
    • The last Survivor to enter the dying state and the Killer are teleported to a special location on the map for the performance of the Mori.
    • Other Survivors on the ground are killed by the Entity.
    • Other Survivors on hooks are immediately sacrificed.
    • When a Survivor becomes the Last Standing, all Survivors and the Killer are notified that if this last one goes down, the game ends.
  • Mori Offering updates
    • Cypress Memento Mori offering will be renamed to "Cypress Demand". The new text will read, "Gain 8000 blood points if you kill at least 2 survivors, and end the match with a Finishing Mori."
    • Ivory Memento Mori offering will be renamed to "Ivory Demand". The new text will read, "Gain 12000 blood points if you kill at least 3 survivors, and end the match with a Finishing Mori."
    • Iridescent Ebony Mori offering will be renamed to "Ebony Demand". The new text will read, "Gain 20000 blood points if you kill all 4 survivors, and end the match with a Finishing Mori."
  • Survivors who are on the ground in the dying state can now get themselves up without help.
    • Self-recovery takes 45 seconds.
  • Blood On Your Face Achievement will change to "In public matches, kill 4 Survivors."
  • Several Perks have changed to accommodate the Finishing Mori System and the ability of Survivors to recover from the dying state on their own.
    • Unbreakable: Increases dying self-recovery speed by 80%/90%/100%.
    • Soul Guard: Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state. Also gain a 10% Haste status effect for 5 seconds. This effect can only occur once every 30 seconds.
    • No Mither: You suffer from the Broken status effect for the entire Trial, but gain the benefit from the follow effects: Pools of Blood are suppressed, When Injured or dying your Grunts of Pain are reduced by 25/50/75%, Your Recovery speed is increased by 15/20/25%.
    • Boon: Exponential: Survivors inside the Boon Totem's range benefit from the following effects: Increased dying self-recovery speed by 80/90/100%.
    • Rancor: Each time a Generator is completed, your Obsession sees your aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession's aura is revealed in red for 10 seconds and is permanently inflicted with the Exposed status effect.
    • Hex: Devour Hope: When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. 2 Tokens: Gain a 3%/4%/5% Haste status Effect,10 seconds after hooking a survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed status effect. 5 Tokens: Any Survivors who are placed on a hook die immediately. Survivors already on a hook are unaffected.
  • Once fully recovered, the Survivor will see a "Get Up" prompt.
  • Healing another Survivor who is in the dying state still takes 16 seconds, as before.


IMPORTANT NOTE

  • Due to production constraints, the localizations of the updated Perks, Offerings, and any other text related to the Finishing Mori System will not be seen during the PTB.


PLANNED TO SHIP FOR PATCH RELEASE

  • Added a new Accessibility tab in the Options menu. Includes the following sub-categories:
    • In-Game Text
    • Dialogue Subtitles
    • Subtitle Background
    • Subtitle Size
    • Large Text
    • Colourblind Mode
    • Mode
    • Intensity
    • Motion Sickness
    • Last Survivor Standing FOV
  • Inclusion of Stage 2 of our Prestige Catch-Up. Characters which were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as if they had been prestiged.
  • Flashlight cooldowns
    • To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.
    • The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.


ARCHIVES

  • New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time. This will hopefully improve the experience for players who switch roles often, or want to take full advantage of the Matchmaking Incentives Bloodpoint Bonus.
  • Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
  • Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.
  • Completed Challenges now remain in the Archives widget until either claimed or replaced. A new Challenge Complete visual was added to the archives widget minimized state to better convey when the challenge you are working on is completed. This will hopefullly reduce the current issue of not noticing your challenge has been completed previously and entering a subsequent trial (or six) without an active Archives Challenge.
  • Removed "press and hold" interaction on challenge nodes.


OPTIMISATION

  • Optimisations done to the Huntress.
  • Small improvements to animations and textures in Archives.


BUG FIXES

  • Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
  • Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
  • Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
  • Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
  • Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
  • Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
  • Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
  • Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
  • Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
  • Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
  • Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
  • Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
  • Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
  • Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
  • Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.
  • Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
  • Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
  • Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
  • Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
  • Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
  • Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
  • Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
  • Fixed an issue that caused the Haq’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
  • Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
  • Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.
  • Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
  • Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
  • Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
  • Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
  • Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
  • Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
  • Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
  • Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
  • Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.


KNOWN ISSUES

  • Finishing Mori
  • All perk, offering, help tips and other texts relating to the Finishing Mori changes have not been changed. These will be updated when the feature releases.
  • Survivors can escape as they are downed during the Last Survivor Standing mode, causing the Finishing Moris flow to break.
  • When the Killer downs the Last Survivor Standing and spams the button to pick them up, it can cause the Finishing Moris flow to break.
  • The Twins Finishing Mori is not triggered when downing the Last Survivor Standing as Victor.
  • Triggering the Last Survivor Standing mode while controlling Victor will not display the FOV change.
  • The Wraiths Finishing Mori does not trigger then the Last Standing Survivor bleeds out from Deep Wound while the Wraith is cloaked.
  • Score Events are not hidden by the Finishing Mori transition vignette.
  • The Finishing Mori score events have the Twisted Masquerade icon.
  • The Last Survivor Standing FOV effect does not stack with other modifiers.
  • Survivors can be sacrificed or die on the ground during the Finishing Mori.
  • The perk Soul Guard does not grant the Haste status effect when healed or after recovering.
  • The vignette when a Survivor is on a hook disappears when the Last Survivor Standing mode is deactivated.
  • Some prompts are still visible on screen after the Finishing Mori sequence.
  • The Finishing Mori visual effects appear in the tally screen.
  • The camera returns to the players location at the end of the Finishing Mori animation.
  • Downing the Last Survivor Standing powers up the exit gates.
  • The Trickster's Main Event state vignette will continue during the Finishing Mori transition screen when downing the Last Survivor Standing with his power.
  • Multiple Killer moris are clipping through various assets on multiple maps.


MISCELLANEOUS

  • Several HUD icons are no longer displayed for the remainder of the match when The Twins unbounds Victor.

Patch 6.2.2 - 13 September 2022

FEATURES
  • Anonymous Mode Removed from Multiple platforms
    • Removed from PS4, PS5, Xbox, Windows Store, Switch and Stadia builds.
      • Dev Note: The Anonymous Mode was never intended to be released on these platforms, but due to a data deployment issue on our end they slipped into the build. To ensure players are still able to use the platform-level features to block or report players we will not be able to support Anonymous Mode on these platforms for the time being. However, we have left in the other options to hide your name to help anyone who wants to stream their game from one of these platforms.
      • The ability to report players has not been removed, as ever an in-game report is still required, however when completing the Support Form you no longer need to put the ID/Name of the player that you are reporting, this is found from the in-game report that you submitted


CONTENT

  • Updated Wiretap Perk description for clarity.
  • Updated Bite the Bullet Perk description for clarity.
  • Blast Mine: Requires 50% of a generator to activate (was 66%); trap stays active for 40/45/50 seconds (was 35/40/45).
    • Dev note: Blast Mine no longer returns to you if the Killer does not kick the generator. Now that this has been fixed, we've given it some small buffs to compensate.
  • Blast Mine: Updated description to clarify deactivation conditions.


BUG FIXES

  • Tentatively fixed an issue that sometimes caused levelling up in the bloodweb to fail.
  • Fixed an issue that caused temporary ban pop-ups to not display the ban end date.
  • Fixed an issue that occasionally caused the game to crash when one survivor is left in a trial with The Mastermind.
  • Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.
  • Fixed an issue that caused the tentacle SFX not to be played during the animation at the start of the trial with The Mastermind.
  • Fixed an issue that caused voice lines to be played as The Mastermind when hitting a survivor who used Endurance.
  • Fixed an issue that caused the The Mastermind's Uroboros Tentacle to become misaligned during the Mori of some female characters.
  • Fixed an issue that caused the Anti-Haemorrhagic Syringe Add-on to not trigger the Better Than New perk.
  • Fixed an issue that caused Virulent Bound to immediately let go of a Survivor caught from a behind an obstacle.
  • Fixed an issue that caused exit gate entity spikes to appear incorrectly when The Mastermind slammed a survivor near to the exit gate.
  • Fixed an issue that caused The Mastermind to incorrectly play a Hit animation when performing a Virulent Bound across a window or vault towards a downed survivor.
  • Fixed an issue that caused the Forced Penance perk to fail to activate when performing a Virulent Bound.
  • Fixed an issue that caused the Renewal perk to be activated while being Broken.
  • Fixed an issue that caused the Renewal perk UI not to update while healing.
  • Fixed an issue that caused The Mastermind to become stuck if grabbing a survivor at the point of leaving the exit gate.
  • Fixed an issue that caused the Trapper's Power Icon to indicate the incorrect amount of Bear Traps being carried.
  • Fixed an issue that caused survivors to sometimes become stuck when attacked by The Mastermind's Virulent Bound.
  • Fixed an issue that allowed Reassurance to be activated multiple times at once on a single survivor.
  • Fixed an issue that caused the Reassurance prompt to incorrectly be available on a Survivor being hooked a third time.
  • Fixed an issue that caused no sounds to play when activating the Reassurance perk.
  • Fixed an issue that caused the survivor's body to clip through the camera of the Mastermind when been carry.
  • Fixed an issue that caused the females survivors to be improperly displayed for split frame when being hook.
  • Fixed an issue that caused a hook that the killer can prevent rescue if standing in the doorway in East Wing of Racoon City Police Station map.
  • Fixed an issue that caused Glyphs to spawn in unreachable location in Garden of Joy map.
  • Fixed an issue that caused the Active Ability 1 & 2 buttons in the settings menu to be unlocalized. Note: The text will appear in English for all languages and will be properly translated in the next update.
  • Fixed an issue that caused incorrect animations on a survivor, only from the survivor perspective, if The Mastermind initiates a Virulent Bound on them at a distance of 12.5m from a wall.
  • Fixed an issue that caused The Mastermind's vault to become cancelled by looking away before reaching it.
  • Fixed an issue that caused the Reassurance translation is be missing in Turkish and Latin American Spanish.
  • Fixed an issue that caused the game to sometimes crash when using the Reassurance perk.
  • Fixed an issue that caused the skybox in the Lampkin Lane, Eyrie of Crows and Garden of Joy maps to become completely white after waking up from the Nightmare's Dream World.
  • Fixed an issue that caused a survivor to be unable to heal for the rest of the match if they activate the Terminus perk when 99% healed.
  • Fixed an issue that caused the Mastermind's out of tokens vignette to take up a large portion of the screen. Note: This vignette was forgotten in the 6.2.1 patch notes. We reduced the out of tokens vignette, as well as the in between tokens vignette.
  • Fixed an issue that caused the Tome 12 level 4 challenge Looking Out for Number One to be missing the perk in the description.
  • Fixed an issue that caused the Reactive Healing perk to sometimes not trigger if the player was running.

Patch 6.2.1 - 06 September 2022

FEATURES
  • The Mastermind
    • Increased the size of Survivor detection for triggering grabs with Virulent Bound
    • Damage done with Virulent Bound now counts towards the Chaser emblem


CONTENT

  • Archives
    • Visual feedback has been updated for the "Glyph Massacre" orange glyph challenge.


BUG FIXES

  • Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players.
  • Fixed an issue that caused the face of survivor Carlos's to be contorted after being Mori'd by some Killers
  • Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound.
  • Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs.
  • Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle.
  • Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used.
  • Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound.
  • Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge.
  • Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound.
  • Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it.
  • Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.
  • Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound.
  • Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate.
  • Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions.
  • Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial *after installing a trap using the Wiretap perk.
  • Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking.
  • Fixed an issue that sometimes caused the HUD's Player Statuses to be constantly displayed in their brightened state.
  • Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages.

Patch 6.2.0 - 30 August 2022

FEATURES
  • New Killer - The Mastermind
  • New Perk: Superior Anatomy
    • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
  • New Perk: Awakened Awareness
    • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position.
  • New Perk: Terminus
    • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.
  • New Survivor - Ada Wong
  • New Perk: Wiretap
    • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.
  • New Perk: Reactive Healing
    • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 40%/45%/50% of the missing healing progression.
  • New Perk: Low Profile
    • When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood, and grunts of pain for 70/80/90 seconds.
  • New Survivor - Rebecca Chambers
  • New Perk: Better Than New
    • Upon completing a healing action on another survivor, the targeted survivor gets a 12%/14%/16% speed boost to healing, opening chests, and cleansing and blessing Totems. Survivors keep the bonus until they lose a health state.
  • New Perk: Reassurance
    • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. Reassurance can only be triggered once per survivor per hook instance.
  • New Perk: Hyperfocus
    • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 4%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.
  • New Features: Streamer Options (PC Only)
    • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game.
    • Anonymous Mode
      • Replaces your account name with your selected character's name for other players. Players in your group will still see your account name.
    • Hide Your Name
      • Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List.
    • Hide Other Player Names
      • Replaces other player names with their selected character's name.
    • Hidden Matchmaking Delay
      • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment.
  • Improved Feature: HUD Connection Indicators
    • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
    • Ping is represented by a vertical bar icon
      • Yellow = Ping over 100ms
      • Red = Ping over 200ms
    • Packet Loss is represented by a double-diamond icon
      • Yellow = 2%-5% packet loss
      • Red = More than 5% packet loss
    • Your own Ping / Packet Loss icons are displayed above the Survivor List
    • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
      • For Killer issues: A unique red icon appears above the Survivor List for Survivors
      • For Survivor issues: A red bar appears next to their name on the Survivor List
  • Matchmaking Incentives will be active.
  • A photosensitivity warning has been added to the boot sequence of the game


PERKS

  • Mettle of Man
    • Reverted to its previous behavior prior to 6.1.2
      • After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate the next time you are put into the dying state. Increases your chances to be the Killer’s Obsession.
    • Removed the Endurance icon from the status effect display, since the perk does not use Endurance
  • Blast Mine
    • Changed the behaviour when a placed mine times out
      • If the mine times out without being triggered, the entire perk deactivates and the Survivor will need to repair a generator to re-earn the mine (previously, a timed out mine would be allow the Survivor to immediately place another one)

CONTENT

  • Update on Racoon City Police Station map:
    • Raccoon City Police Station East Wing & Raccoon City Police Station West Wing
    • Increased the duration of the Endurance & Haste effects after a Survivor is unhooked to 10 seconds (from 5 seconds).
    • Increased the strength of the Haste effect after a Survivor is unhooked to 10% (from 7%).
    • Reduced the cost of Bloodweb nodes by about 33%.


BUG FIXES

  • Tentatively fixed an issue that caused some players to have 'Unknown error' popups appear after matches.
  • Tentatively fixed an issue that caused performance drops for users with large friends lists.
  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni.
  • Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby.
  • Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page.
  • Fixed an issue that prevented the game from being launched via accepting an invite. (Windows store only)
  • Fixed an issue that caused some players to have incorrect perk levels after the prestige rework.
  • Fixed an issue that caused equipped cosmetics to revert to default after previewing a different cosmetic piece.
  • Fixed an issue that caused The Survivor to float in front of the Killer after being grabbed while performing various actions.
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer.
  • Fixed an issue that caused broken animation when repairing a generator.
  • Fixed an issue that made it possible to intentionally delay loading into the trial, causing Corrupt Intervention to start late.
  • Fixed an issue that caused the aura hiding effect of the Knock Out perk to apply to survivors not downed by a basic attack.
  • Fixed an issue that may cause the killer to still be able to kill survivors after the Hex: Devour Hope totem is cleansed when used with Hex: Undying.
  • Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap.
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite.
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map.
  • Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite.
  • Fixed an issue that made it possible to interact with glyphs while holding the Lament Configuration.
  • Fixed an issue that caused all tokens not to be consumed when the Dredge returns to the Remnant when equipped with the Air Freshener add-on.
  • Fixed an issue that made it possible for the Onryo to demanifest into a hooked survivor, preventing them from being rescued.
  • Fixed an issue that may cause the Hillbilly’s Chainsaw SFX to continue playing when cancelling revving the chainsaw.
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk.
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror.
  • Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight.
  • Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked.
  • Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk.
  • Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item.
  • Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge.
  • Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height.
  • Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator.
  • Fixed an issue that caused a sound effect to be missing when selecting an outfit in the customization menu.
  • Fixed an issue that caused tooltips to overlap other controls in the Lobby on consoles.
  • Fixed an issue that caused the virtual cursor's to position itself to the center of the screen when entering a killer lobby with a controller.
  • Fixed an issue that caused some of the main menu's controller button mapping not to work.
  • Fixed an issue that caused various inconsistencies between tooltips' texts in the Lobby.
  • Fixed an issue that caused the Archive Widget Open sound effects to play even if the widget wasn’t open.
  • Fixed an issue that caused The Oni's Blood Fury background sound to continue to play when changing outfit.
  • Fixed an issue that caused The Hillbilly's chainsaw revving sound to play infinitely when cancelling the revving.
  • Fixed an issue that caused survivors to have a choppy animation after solving the Lament Configuration while injured.
  • Fixed an issue that caused survivors to not have facial animation when chain interrupted by the Cenobite while solving the Lament Configuration.
  • Fixed an issue that caused the weapon of the Trickster to break during the breaking a pallet animation.
  • Fixed an issue that caused Female Survivor's right arms to clip through their right thighs when crouching while injured
  • Fixed an issue that caused the Plague's "Frosty eyes" to appears in front of the camera when vomiting
  • Fixed an issue that caused the Oni's hair to disappear when performing a Mori on a Survivor, while wearing specific head cosmetics
  • Fixed an issue that caused the player to get stuck on a specific spot near the stairs in the main building in Eyrie of Crows map.
  • Fixed an issue that caused a rock with bigger collision to block killer projectiles in Mount Ormond Resort map.
  • Fixed an issue that caused an invisible collision when going up with the outside stair in the Main house of Mother's Dwelling map.
  • Fixed an issue that enabled survivors to be able to climb onto inaccessible areas on the Racoon City Police Station map whilst cleansing or blessing a totem.


CHANGES FROM THE PTB

  • The Mastermind
    • Decreased the collision detection for Virulent Bound to 20cm (was 45cm)
    • Decreased the Survivor detection for Virulent Bound to 20cm (was 40cm)
    • Increased the movement speed between the first and second Virulent Bound to 2.76m/s (was 2.3m/s)
    • Virulent Bound throws ending at a ledge will now result in the Survivor falling instead of stopping at the ledge
    • Survivors standing too close to a vault point or dropped pallet will now be injured when The Mastermind vaults it
    • Survivors used as collision for Virulent Bound will now always get Deep Wound (previously only applied Deep Wound to injured survivors)
    • Add-on: Loose Crank
      • Decreased the movement modifier to 8% (was 20%)
      • Dev Note: Even though the percentage has gone down, this is actually a net buff from 2.76m/s to 2.98m/s, due to the increase to the baseline move speed listed above.
  • Perks
    • Reassurance
      • Changed the restriction to once per survivor per hook instance (was a 40 second cooldown)
    • Awakened Awareness
      • Removed the 2 second aura linger
    • Low Profile
      • Added grunts of pain to the effects affected by the perk
    • Better Than New
      • Removed the generator repair boost
      • Added totem blessing to the list of effects
      • Increased speed boost to 12%/14%/16% (was 6%)
      • Removed effect duration: Survivors now keep the bonus until they lose a health state
    • Hyperfocus
      • Increased Skill check chance per token to 4% (was 2%)
    • Reactive Healing
      • Increased healing values to 40%/45%/50% (was 25%/30%/35%)


FIXES FROM THE PTB

  • Fixed an issue that caused subtitles to appear despite the voice lines not starting when switching fast between Resident Evil survivors in the lobby.
  • Fixed an issue that caused Jonah Vasquez to trigger Leon S. Kennedy voice lines and reactions from other Resident Evil characters.
  • Fixed an issue that caused Rebecca’s grunts of pain to be louder than the one from other survivors.
  • Fixed an issue that caused a fence SFX impact to be played upon hitting an air conditioner unit on the Raccoon City Police Station map.
  • Fixed an issue that caused a wooden box SFX impact to be played upon hitting a concrete wall on the Raccoon City Police Station map.
  • Fixed an issue that caused matchmaking incentive bonuses to be applied on bonus bloodpoints.
  • Fixed an issue that caused anonymous mode to hide player names from survivor group members.
  • Fixed an issue that caused an artifact on The Mastermind's tentacle in the pre-lobby idle animation.
  • Fixed an issue that caused the Uroboros to stay there during the sacrifice animation.
  • Fixed an issue that caused too many pallets to spawn on the Raccoon City Police Station Map.
  • Fixed an issue that caused the Mastermind to gain increased speed after being stunned during a Virulent Bound.
  • Fixed an issue that may cause the Mastermind to float into the air after throwing a survivor with his Virulent Bound.
  • Fixed an issue that may cause survivors to float into the air when thrown by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused the Virulent Bound to be unusable for the rest of the trial after being used on a survivor with the Mettle of Man or Dead Hard effect active.
  • Fixed an issue that caused survivors to briefly disappear just before being thrown by the Mastermind.
  • Fixed an issue that caused survivors to play an incorrect animation when hitting a collision after being thrown by the Mastermind.
  • Fixed an issue that may cause the Mastermind’s Virulent Bound to stop working after being started close to a corner.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to hit survivors who are vaulting or interacting with lockers.
  • Fixed an issue that caused the Mastermind’s Virulent Bound to function incorrectly when passing over the Hatch.
  • Fixed an issue that caused survivors to take damage when thrown over some ledges by the Mastermind.
  • Fixed an issue that may cause survivors to be instantly dropped when grabbed near the end of the Virulent Bound’s range.
  • Fixed an issue that caused the Deep Wound timer to be reset when a survivor infected with Uroboros Virus is slammed into a survivor already affected by Deep Wound.
  • Fixed an issue that caused the Mastermind’s Bound Vault not to trigger on pallets currently being reset through the Any Means Necessary perk.
  • Fixed an issue that caused survivors to gain bloodpoints for dodging the Mastermind’s Virulent Bound when on a hook.
  • Fixed an issue that caused the Global Saturation score to be granted four times at the start of the trial when equipped with the Iridescent Uroboros Vial add-on.
  • Fixed an issue that caused the Green Herb add-on not to increase infection the first time a survivor is hit by Virulent Bound.
  • Fixed an issue that caused the exposed effect given by the Starstruck perk to last indefinitely when triggered by the Mastermind’s Virulent Bond.
  • Fixed an issue that caused the Superior Anatomy perk to become active when a vaulting survivor is interrupted.
  • Fixed an issue that caused the Superior Anatomy perk’s effect to be applied to the Mastermind’s Bound Vault and the Legion’s Frenzy pallet and window vaults.
  • Fixed an issue that caused the Terminus perk icon to remain lit up after the perk’s effect is over.
  • Fixed an issue that caused the Terminus perk icon not to be displayed when affected by the perk’s Broken effect.
  • Fixed an issue that caused the Hyperfocus perk not to lose tokens when succeeding Merciless Storm skill checks.
  • Fixed an issue that caused the Hyperfocus perk tokens not to reset when interrupting the Heal interaction.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is damaged by the Plague’s Vile Purge.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is put into the dying state.
  • Fixed an issue that caused the killer aura revealed by the Wiretap perk to be visible when the survivor is affect by the Blindness effect.
  • Fixed an issue that caused survivors to be unable to install traps from the Wiretap and Blast Mine perk when fully charged using the Brand New Part add-on.
  • Fixed an issue that made it possible for several survivors to install Wiretap traps on the same generator.
  • Fixed an issue that caused the Low Profile perk to have an incorrect duration.
  • Fixed an issue that caused the Reassurance effect to continue when a survivor is unhooked and hooked for a second time.
  • Fixed an issue that caused the Reassurance interaction not be available when already in range of the hook when a survivor is hooked.
  • Fixed an issue that caused the Better Than New external perk icon not to be displayed when the survivor is not performing actions.
  • Fixed an issue that may cause the dedicated server to crash when opening a chest when equipped with Ace in the Hole perk.
  • Fixed an issue that caused traps on all generators to be destroyed when the killer damages any single generator.
  • Fixed an issue that caused the Rite of the Mastermind not to gain progress.


KNOWN ISSUES

  • The description for Tier 1 of the perk Hyperfocus displays the wrong value.
  • The headline and subtitles for some Store banners is displayed as placeholder text.

Patch 6.2.0 (PTB) - 09 August 2022

IMPORTANT INFORMATION

Progress & save data information has been copied from the Live game to our PTB servers on August 1st. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


FEATURES

  • New Killer - The Mastermind
    • New Perk: Superior Anatomy
      • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
    • New Perk: Awakened Awareness
      • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position. Auras revealed this way linger for 2 seconds after you stop carrying the survivor.
    • New Perk: Terminus
      • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.
  • New Survivor - Ada Wong
    • New Perk: Wiretap
      • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.
    • New Perk: Reactive Healing
      • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 25%/30%/35% of the missing healing progression.
    • New Perk: Low Profile
      • When you become the last Survivor, this perk activates. Hide your scratch marks and pools of blood for 70/80/90 seconds.
  • New Survivor - Rebecca Chambers
    • New Perk: Better Than New
      • Upon completing a healing action on another survivor, the targeted survivor gets a 6% speed boost to generator repair, healing, chest opening and totem cleansing for 25/30/35 seconds.
    • New Perk: Reassurance
      • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. This perk has a 40 seconds cool-down.
    • New Perk: Hyperfocus
      • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 2%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.
  • New Features: Streamer Options (PC Only)
    • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game.
  • Anonymous Mode
    • Replaces your account name with your selected character's name for other players. Players in your group will still see your account name.
  • Hide Your Name
    • Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List.
  • Hide Other Player Names
    • Replaces other player names with their selected character's name.
  • Hidden Matchmaking Delay
    • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment.
  • Improved Feature: HUD Connection Indicators
    • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
    • Ping is represented by a vertical bar icon
      • Yellow = Ping over 100ms
      • Red = Ping over 200ms
    • Packet Loss is represented by a double-diamond icon
      • Yellow = 2%-5% packet loss
      • Red = More than 5% packet loss
    • Your own Ping / Packet Loss icons are displayed above the Survivor List
    • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
    • For Killer issues: A unique red icon appears above the Survivor List for Survivors
    • For Survivor issues: A red bar appears next to their name on the Survivor List
  • A photosensitivity warning has been added to the boot sequence of the game


CONTENT

  • The Racoon City Police Station map has been split into two separate layouts:
    • Raccoon City Police Station East Wing
    • Raccoon City Police Station West Wing
    • Both maps feature new openings to make it easier than ever to navigate, wider hallways to improve gameplay, and are much smaller than the original version.
  • Nurse Addons adjustments
    • Kavanaghs Last Breath - increased the blink duration by 30%
    • Heavy Panting - increased the blink duration by 20%
    • This keeps the speed the Nurse blinks at a consistent speed with or without addons


BUG FIXES

  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni.
  • Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby.
  • Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page.
  • Fixed an issue that caused The Survivor to float in front of the Killer when been grab while performing various actions.
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer.
  • Fixed an issue that caused broken animation when repairing a generator.
  • Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap.
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite.
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map.
  • Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite.
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk.
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror.
  • Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight.
  • Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked.
  • Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk.
  • Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item.
  • Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge.
  • Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height.
  • Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator.


KNOWN ISSUES

  • The Mastermind's tentacles glows in first person point of view.
  • Very rarely, the Mastermind's Bound stops working.
  • Starstruck is currently disabled due to a bug which causes the Exposed effect to never expire.

Patch 6.1.2 / 6.1.3 - 02 August 2022

The 6.1.2 & 6.1.3 Bugfix Patches go live on 2 August 2022.
These updates include fixes for a number of issues as well as several balance changes.

Some platforms would receive version 6.1.2 while others would jump straight to 6.1.3.
These versions were largely the same with the latter including an additional fix for the Bloodweb.
This would not affect cross-play: Everyone could play together, no matter which version they had!


FEATURES

PERKS

  • Thanatophobia
    • Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
    • Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds.
  • Mettle of Man
    • Reworked to use Endurance correctly
    • After you earn 2 Protection Hit scoring event, the perk activates. Once activated, you gain the Endurance status effect. As long as you have Endurance, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate once Endurance is lost.
  • Dead Man's Switch
    • Decreased activation duration to 20/25/30 seconds (was 35/40/45 seconds)
  • Pain Resonance
    • Affected generators now interrupt Survivors that are repairing them (Note: This does not notify the Killer with a scream)


CONTENT

  • Re-enabled the Clown.
  • Fixed the localization of the Master Challenge "Furious Destruction" in Tome 2, Level 2.
  • Replaced the Orange Glyph "Glyph Massacre" challenge for a Red Glyph "Glyph Seeker" challenge in Tome 12, Level 1
  • Add-on rarity in low level bloodwebs increases as you increase your prestige level


BUG FIXES

  • Fixed a small visual issue that occurs after pressing the 'Upgrade' button in the tally screen.
  • Reduced rubber banding occurrences when interacting.
  • Fixed an issue that may cause the Clown to retain the Haste status from the Afterpiece Antidote.
  • Fixed an issue that caused succeeding the Overcharge skill check to grant permanent generator regression when the Call of Brine perk is also equipped.
  • Fixed an issue that caused the Haste bonus granted by the Hex: No One Escapes Death perk to be greater than intended.
  • Fixed an issue that caused the Dead Hard animation to last longer than the Endurance effect it grants.
  • Fixed an issue that caused the Off the Record perk to remain active when the exit gates are powered.
  • Fixed an issue that caused generators regressing from the Damage Generator interaction to stop regressing upon ending Feral Frenzy with the Fuming Mixtape add-on.
  • Fixed an issue that may cause survivors to not drop their item on the second Feral Frenzy hit when the Legion is equipped with the Stolen Sketchbook add-on.
  • Fixed an issue that may cause killers to remain stuck in an animation loop when destroying a pallet with their power at the same time as the Dissolution perk.
  • Fixed an issue that caused the aura of the illusionary Doctor to briefly flicker in front of the camera.
  • Tentatively fixed an issue that caused a loss of progression and cosmetics when linking to a Behaviour account.
  • Fixed an issue that caused a bloodweb error when switching characters during the bloodweb level-up animation.
  • Fixed an issue that sometimes caused the bloodweb level-up animation to be skipped.
  • Fixed an issue that caused bloodweb errors to happen intermittently.
  • Fixed an issue that caused Attack on Titan charms to appear missing until the application was rebooted.
  • Fixed an issue that caused the Orange Glyph SFX to remain despite completing the requirements.
  • Fixed an issue that caused the Nightmare Clock that can't be used in the MacMillan Estate realm.
  • Fixed an issue that caused an invisible collision that allows Survivors to walk along a cage in Gideon map.
  • Fixed an issue that caused Killers to be slow down due to collision in the basement.
  • Fixed a facial animation bug during Cenobite's mori.

Patch 6.1.1 - 26 July 2022

FEATURES
  • Add a score event when a perk or effect is disabled by a conspicuous action

BUG FIXES

  • Fixed an issue that prevented the main menu from playing when using a new account
  • Fixed an issue that caused a visual glitch with the back button when backing out of the store
  • Fixed an issue that caused all Prestige perk charms to display the Balanced Landing charm when inspected
  • Fixed an issue that caused the Exposed icon from Hex: No One Escapes Death to disappear after the hex is transferred to the Hex: Undying totem
  • Fixed an issue that caused the Supply Case and Rummage interactions to be affected by the Calm Spirit perk
  • Fixed an issue that caused the white outline to be missing when getting hit while under the Endurance effect from the Mettle of Man perk
  • Fixed an issue that caused the Spine Chill clock fill to fill in the wrong direction
  • Fixed an issue that caused the head of the Demogorgon to be visible for spectators after traversing to the Upside Down
  • Fixed an issue that caused the wrong scream to trigger after Madness increases from the Doctor's Static Blast
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera
  • Fixed an issue that caused the Shape and the Ghost Face to be able to stalk through the environment by rapidly moving the camera
  • Fixed an issue that caused a players not to be able to interact with a Green Glyph on The Forsaken Boneyard
  • Fixed a crash that occurred when Feng Min's Warrior Goddess outfit was used. This outfit has been re-enabled for use

Patch 6.1.0 - 19 July 2022

CONTENT
  • "Tome 12: DISCORDANCE" of The Archives (starts July 20th 11AM ET)
  • Added 5 maze tiles to the pool in the McMillan Estate map


GAMEPLAY

  • Generators take 90 seconds for a single survivor to repair (was 80 seconds)
  • Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression
  • Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
  • The following Killer actions have been sped up by 10%:
    • Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
    • Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds)
    • Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds)
  • Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds)
  • Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required
    • Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds
    • The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action
      • Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate.
    • Added a new section and description to the Game Manual
  • Endurance status effect is now cancelled by Conspicuous Actions
  • Endurance does not prevent a Survivor from entering the dying state if they are inflicted with Deep Wound


KILLER PERKS

  • Barbecue and Chili
    • Removed Bloodpoint bonus
  • Corrupt Intervention
    • Added: Corrupt Intervention deactivates when any Survivor enters the dying state.
    • Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state.
  • Coulrophobia
    • Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk.
  • Dark Devotion
    • Now triggers when a Survivor loses a health state by any means (was just basic attacks)
  • Eruption
    • Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)
    • Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds)
  • Hex: No One Escapes Death
    • Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters.
  • Hex: Ruin
    • Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.
    • While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed.
  • Jolt
    • Removed the cooldown
  • Knock Out
    • Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk.
  • Lethal Pursuer
    • Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds.
    • Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match.  
  • Monstrous Shrine
    • Reworked - This perk is now Scourge Hook: Monstrous Shrine
    • Scourge Hooks
    • grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks. T
  • Overcharge
  • Added: After Overcharge is applied to a generator, its regression speed increases from 75% of normal to 200% of normal over the next 30 seconds.
  • Pop Goes the Weasel  
    • Changed regression to be 20% of current progress (was 25% of total)
    • Note: This is calculated after the new baseline regression when kicking a generator.  
  • Scourge Hook: Gift of Pain
    • Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)  
  • Scourge Hook: Pain Resonance
    • Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression
  • Thanatophobia
    • Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)  
    • Increased maximum penalty to 18/20/22% (was 16/18/20%)
  • Tinkerer
    • Added: This effect can only be triggered once on each generator.


SURVIVOR PERKS

  • Borrowed Time
    • Reworked to account for the baseline version of the effect
    • Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds.
  • Botany Knowledge
    • Increased healing speed bonus to 30/40/50% (was 11/22/33%)
    • Changed Medkit efficiency bonus to a -20% efficiency penalty (was +10/20/30%)
  • Calm Spirit
    • Increased chance to avoid alerting crows to 100% (was 80/90/100%)
    • Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed.
  • Dark Sense
    • Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds. Once the aura's duration expires, Dark Sense deactivates.
    • Note: The effect triggers if the Killer is already within 24 meters when the perk is activated.
  • Dead Hard
    • Removed the dash / dodge element of the perk.
    • Activating Dead Hard now grants the Survivor Endurance for 0.5 seconds
    • An animation plays when activated so Killers can see when the perk is used without the Survivor being hit
  • Decisive Strike
    • Added: The perk and its effects are disabled if the exit gates are powered.
    • The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section)
    • Stun duration is now 3s down from 5s
  • Déjà Vu
    • Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu.
  • Distortion
    • Reduced the starting tokens to 3 (was 4)
    • Removed stipulation preventing the perk from activating when in a Killer Trap
    • Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens.
    • Added: Audio cue when a token is used
  • Hope
    • Removed time limit.
  • Inner Focus
    • Removed the distance restriction on seeing the Scratch Marks of other Survivors (was 32 meters)
  • Iron Will
    • Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%)
    • Added: Does not function while Exhausted. Does not inflict Exhausted.
  • Lightweight
    • Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)
    • Added: Your scratch marks are spaced inconsistently.
  • Lucky Break
    • Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value.
  • No One Left Behind
    • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)
    • Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds.
  • Off the Record
    • Added: Once you are unhooked or escape from the hook,Off the Record activates for 60/70/80seconds.
    • Added: Gain the Endurance status effect.
    • Added: Off The Record is disabled when the exit gates are powered.
  • Overzealous
    • Increased repair speed buff to 6/7/8% (was 4/5/6%)
    • Added: This bonus is doubled if you cleanse an Hex totem.
  • Pharmacy
    • Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured
  • Saboteur
    • Scourge Hooks now have a yellow aura when a Survivor is being carried.
  • Self-Care
    • Reduced the self heal speed to 25/30/35% (was 50%)
    • Removed Med-Kit efficiency bonus
  • Sole Survivor
    • Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch.
  • Spine Chill
    • Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius.
  • Tenacity
    • Added: Grunts of pain while in the dying state have their volume reduced by 75%.
  • We're Gonna Live Forever
    • Reworked: When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk's secondary function: Perform a Safe Hook Rescue, Take a hit to protect a Survivor, Rescue a Survivor by stunning the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function.


PROGRESSION

  • The Progression and Prestige systems have been reworked
  • IMPORTANT: No existing perks, items, or cosmetics will be lost if they are already unlocked on a character, even if having them would contradict the rules of the new system.
  • Global Bloodpoint soft-cap has been raised to 2,000,000 (was 1,000,000)
  • Bloodpoint Categories maximum raised to 10,000 (was 8,000)
  • Prestiging no longer removes any items, add-ons, offerings, perks, or perk slots
  • Teachable Perks have been removed from the Bloodweb
  • Level 51 in the Bloodweb requires the character to Prestige, costing 20,000 Bloodpoints
  • Characters can now each be prestiged up to 100 times
  • Prestiging a character has the following rewards:
  • Prestige 1: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 1
  • Prestige 2: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 2
  • Prestige 3: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 3
  • Prestige 4-6: Bloodied cosmetic items (when available for the specific character)
  • Prestige 7-9: Perk Charms for the character's perks
  • Existing players will have their characters granted prestige levels in the new system based on the following:
  • +2 additional levels per existing Prestige level
  • Example: A Prestige 1 character will receive +2 levels, resulting in being Prestige 3 in the new system
  • If the character has 70 or more Perks unlocked (Counting each tier of a perk separately):
    • +1 level for 70-119 Perks
    • +2 levels for 120-169 Perks
    • +3 levels for 170-219 Perks
    • +4 levels for 220-269 Perks
    • +5 levels for 270-319 Perks
    • +6 levels for 320+ Perks
  • Prestige 9 is the highest level a character can be when transferring to the new system, even if the above rules say they should be higher
  • Existing unlocked Teachable Perks will immediately grant access to Tier 1 of that Perk on all characters if no other mechanic has already granted access to the Perk
  • Added unique Prestige Crest artwork for each prestige level
  • Characters who are already at Prestige 3 on the old system will unlock a Bloody Prestige Portrait on the character selection screen
    • Can be toggled on / off in the Options menu


SHRINE OF SECRETS

  • Teachable Perks have been removed from the Shrine of Secrets
  • Purchasing a Perk on the Shrine of Secrets now immediately unlocks that Perk on all Killers / Survivors at the displayed Tier level
    • Tier 1 - 2,000 Iridescent Shards
    • Tier 2 - 4,000 Iridescent Shards
    • Tier 3 - 6,000 Iridescent Shards
  • You must purchase Tier 1 before you can purchase Tier 2, and Tier 2 before Tier 3, unless you have already unlocked the Perk via the Prestige System
  • Having the perk already available via the Prestige System discounts the price:  
    • Tier 1 via Prestige - 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3
    • Tier 2 via Prestige - 2,000 Iridescent Shards for Tier 3
  • The same Perk may be purchased multiple times on a single rotation of Shrine of Secrets
  • Purchasing a Perk that you already have at Tier 3 will convert the Iridescent Shards to 100,000 Bloodpoints
    • This can only be done once Shrine of Secrets rotation per Perk (maximum of 4 times on a single rotation, assuming you have all 4 Perks already at Tier 3)


MATCHMAKING INCENTIVES

  • Matchmaking Incentives have been added to the game
  • Not available to players who have Cross-Play disabled
  • When the Survivor:Killer ratio in the active Matchmaking queue drifts too far from optimal (4:1), players will receive BP bonuses to enter the queue as the needed role
    • Note: Players can also expect queues with a large Incentive bonus to have faster queue times!
  • Matchmaking Incentives will appear on the Main menu and in the Lobby next to the Ready button.


UI

  • Made UI layout changes to accommodate the new Prestige Crest on multiple screens.
  • Character Info button has been moved to the side tabs in the Lobby UI.
  • Replaced Character Swap buttons/prompts with a Previous/Next button in the Lobby UI footer.


OPTIMISATION

  • Optimized the Doctor's performance.
    • Dev Note: The Doctor currently has one of the largest impacts on performance for Killers. These performance optimizations should help improve that on all platforms.


CHANGES FROM THE PTB

  • Reduced Prestige node cost from 50,000 to 20,000
  • Increased Bloodpoint Category caps from 8,000 to 10,000
  • Increased Global Bloodpoint soft-cap from 1,000,000 to 2,000,000
  • Rules for converting Prestige levels from the old system to the new system have been made more rewarding, but with a maximum starting point of Prestige 9
  • Reworked the Prestige Portrait reward for players who had already reached Prestige 3 on a character
  • Reworked the Prestige Perk Charm visuals
  • Reworked the Prestige Crest visuals
    • Dev Note: We received a lot of feedback on the PTB about the grind not being reduced enough when only focusing on a few characters, especially in relation to the cost of the Prestige node on the bloodweb. In response, we have reduced the BP cost of the Prestige node as well as raising various BP caps to allow for more BP to be earned, stocked up, and spent. We've additionally adjusted the transition rules for the Prestige system in such a way that players who reached Prestige 3 in the old system will immediately be Prestige 9 and thus unlock all associated perks, cosmetics, and charms immediately for the character.
  • Endurance no longer stops a Survivor from going down if they have Deep Wound
  • Dead Hard's Endurance duration reduced from 1 second to 0.5 seconds
  • Off The Record is now disabled when the Exit Gates are powered
  • Overcharge's regression has been reduced from 100%-400% to 75%-200%
  • Botany Knowledge now has a Medkit efficiency penalty of -20%
  • Spine Chill now has additional Terror Radius visual feedback
  • Inner Focus no longer has a distance restriction on viewing scratch marks
    • Dev Note: On the PTB we saw many instances where Survivors were able to queue up several instances of Endurance one after the other, and being able to tank far too many additional hits. Changing Endurance to not trigger when a player has Deep Wounds will prevent this from being as effective, as Survivors will now need to mend the Deep Wound in order to benefit from Endurance a second time. Off The Record was also proving to be too strong during the end game, since there are no required Conspicuous Actions at that point, and will now disable once the gates have been powered.


BUG FIXES

  • Fixed an issue that caused players to experience rubber banding during gameplay.
  • Fixed an issue that caused the Dredge's head to clip through the camera when teleporting to a locker.
  • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas.
  • Fixed an issue that caused the Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state.  
  • Fixed an issue that caused Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped.
  • Fixed an issue that caused the extra fatigue duration from chain blinks to be unaffected by the Nurse's Catatonic Boy's Treasure add-on.
  • Fixed an issue that caused the Built To Last perk to continue recharging the item when interrupted going into a locker.
  • Fixed an issue that caused the aura reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killers basic attack.
  • Fixed an issue that caused the skill check wiggle UI to briefly appear after succeeding a Decisive Strike skill check.
  • Fixed an issue that caused the Decisive Strike perk to remain active indefinitely if the Killer is stunned when the skill check need is in the success zone.
  • Fixed an issue that caused the Invigorated status effect from the Clown's Afterpiece Antidote to last longer when exiting a gas cloud as it activates.
  • Fixed an issue that caused the Legion's Feral Frenzy combo not to reset when blinding them mid lunge attack.
  • Fixed an issue that caused the Wraith's "Shadow Dance" - White add-on to increase the locker opening speed while cloaked.
  • Fixed an issue that could cause the healing progress bar to remain on screen after the healing action is completed when affected by the Haemorrhage status effect.
  • Fixed an issue that caused only one Survivor to grunt when one or more Survivors stopping the healing action while affected by the Haemorrhage status effect when close by to each other.
  • Fixed an issue that caused cleansing a totem while under the Broken status effect to still activate the Inner Healing perk when the broken status effect ends.
  • Fixed an issue that caused the "Brand New Part" add-on to bypass the Survivors screaming when the Eruption and Scourge hook: Pain Resonance perks are triggered.
  • Fixed an issue that caused Survivors to recover indefinitely with Soul Guard once affected by the Hex: Plaything or Hex: Pentimento perks.
  • Fixed an issue that caused the Haste status effect icon to be missing when affected by Hex: Devour Hope.
  • Fixed an issue that caused the Hex: Undying perk to reveal Survivor auras when they are near a Boon Totem.
  • Fixed an issue that caused the Deathbound perk not to give progress to the Punch Drunk achievement (trophy for Sony platforms).
  • Fixed an issue that caused the Pig's Ambush Dash animation to freeze when hitting an asset.
  • Fixed an issue that caused a missing animation when vaccinating another Survivor.
  • Fixed an issue that caused a missing animation when Survivors open an exit gate while injured and contaminated by the Nemesis' T-Virus.
  • Fixed an issue that caused the Nightmare's Dream Pallet placing animation to be missing.
  • Fixed an issue that caused the Hag's trigger range add-ons (Bog Water, Bloodied Water, Bloodied Mud) to have no functionality.
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the auras of downed Survivors when using the chainsaw.
  • Fixed an issue that caused the Nightmare's Pill Bottle add-on not to make him invisible to awake Survivors after dropping and picking up a Survivor.
  • Fixed an issue that caused the Madness Tier II effect of the Doctor's "Calm" add-ons not to match the description.
  • Fixed an issue that caused the Flashbang and Firecracker items to be unusable when running down stairs.
  • Fixed an issue that caused the Streetwise perk to remain active in the area when the Survivor with it was Sacrificed, Killed or disconnected.
  • Fixed an issue that caused the Adrenaline perk to give progress to the Generosity challenges.
  • Fixed an issue that caused the Heroic Virtue challenge to gain progress when the Killer disconnects.
  • Fixed an issue that caused the Kinship perk not to give clear feedback when the perk is activated.
  • Fixed an issue that caused the Nemesis' Prestige outfit to have a hole in the hand.
  • Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor who's downed on the basement stairs after using Dead Hard
  • Fixed an issue that caused equipped charms to not appear for other survivors in a survivor lobby.
  • Fixed an issue where the Hillbilly's chainsaw revving sound effect does not continue for the entire duration of the charge animation..
  • Fixed an issue that caused the Conscious Concoction charm UI icon to appear different from its actual model.
  • Fixed an issue that caused survivor bots to toggle their flashlights rapidly.
  • Fixed an issue that caused some users to be unable to remove EGS friends from their friends list.
  • Fixed an issue that could cause the daily rituals screen to soft-lock the application.
  • Fixed an issue that could cause a loss of progress when launching the game on 6.1.0 for the first time.
  • Fixed an issue that caused items, addons and offerings to not be lost after a trial.
  • Fixed an issue that caused legacy character customizations to disappear after rebooting the game on 6.1.0.
  • Fixed an issue that enabled a Killer to body block the access to the basement in the main building in Junkyard.
  • Fixed an issue where the Killer is unable to go through a specific spot on Léry's Memorial Institute.  
  • Fixed an issue where the Killer can't pick up a downed Survivor on top of the logs in Garden of Joy.
  • Fixed an issue where a pile of debris in Léry's Memorial Institute blocks the Blight when using Blighted Corruption power.  
  • Fixed an issue that caused an invisible collision preventing Killers to access the basement in Coal Tower.  
  • Fixed an issue that caused a generator that couldn't be repaired on one side in Dead Dawg Saloon.  
  • Fixed an issue that caused a green glyph that can't be interacted with in Midwich Elementary School.  
  • Fixed an issue where some rocks can be climbed on by stepping around it in Garden of Joy.  
  • Fixed an issue where survivors are able to reach on top of the shelf barrels in Gideon Meat Plant.  
  • Fixed an issue that caused the hatch to sometimes spawn inside the basement.  
  • Fixed an issue that caused the Jigsaw's Annotated Plan add-on to remove 30 seconds from the reverse bear trap timer instead of 10 when the last generator is completed.
  • Fixed an issue that may cause succeeding a Brand New Part skill check not to give generator repair progress.
  • Fixed an issue that may cause survivors to be unable to exit some lockers when facing the Trickster.
  • Fixed an issue that caused some green glyphs not to be accessible.
  • Fixed an issue that make Mikaela's hair to not have the white outline aura from the Nightmare's POV in the Dream State.
  • Fixed an issue that caused the smoke cloud to appear as small repeated patterns in the Punishment of the Damned VFX.
  • Fixed an issue that caused the VFX of Ghost Face's Glacial Shroud to be seen through fog.


AUDIO

CHARACTERS:

  • Fixed an issue where the Hillbilly's chainsaw revving SFX does not continue for the entire duration of the charge animation
  • Fixed an issue where the wrong audio cue would be called when selecting a Survivor from the Role Selection menu
  • Fixed an issue where the female survivors voice over would not follow the character's mouth movement when being hooked
  • Fixed an issue where only one Survivor would grunt when two Survivors would stop healing closely at the same time while being affected by Hemorrhage
  • Fixed an issue where, in some rare instances, some Killer's Bloodweb sound would be stuck in an infinite loop
  • Added Entries for Tome 12 of the Archives


PERKS:

  • Fixed an issue where the Tenacity perk would only reduce grunts of pain after Survivors would move from their initial falling point
  • Added a new audio indicator when losing a token when Distortion hides a player's aura


GENERAL:

  • Fixed an issue where multiple instances of the same audio cues would play in menus
  • Fixed an issue where when a Killer would hit a wooden table, the incorrect surface sound would be played
  • Fixed an issue where the small pole Generators would fail to throw confetti and would not play the correct SFX once completed in specific maps
  • Fixed an issue where when changing from the Play As Killer menu to the Store, the Killer's sound effects would be missing
  • Fixed an issue where there was no audio cue when a Killers would be stunned while under the effect of the Orange Glyph
  • Audio optimisation pass on Midwich Elementary School to prevent audio cuts


PLATFORM SPECIFIC

Xbox One:

  • Fixed an issue where the game would crash when muting the game on Xbox One

Nintendo Switch:

  • Fixed an issue where after extended periods of play, the application would run out of memory after quitting the Tally Screen.


FIXED FROM THE PTB

  • Fixed an issue that caused the post unhook endurance and speed bonus timers to start during the animation instead of at the end.
  • Fixed an issue that caused the sparks emitted by a generator to be too intense when damaged.
  • Fixed an issue that caused Hex: Ruin to deactivate at the beginning of the hook sacrifice animation instead of the end.
  • Fixed an issue that may cause the application to crash when the Hex: No One Escapes Death perk is used.
  • Fixed an issue that caused killers not to see the Haste status icon when the Hex: No One Escapes Death perk activates.
  • Fixed an issue that caused the Exposed icon to disappear when Hex: No One Escapes Death is transferred to the Hex: Undying totem.
  • Fixed an issue that caused killers not to be able to kill the survivors when having 5 tokens on the Hex: Devour Hope perk.
  • Fixed an issue that caused the Hex: Devour Hope Exposed effect not to be revealed when injuring survivors using certain killer powers.
  • Fixed an issue that caused the Lethal Pursuer perk not to reveal survivors' auras for the correct duration at the start of the trial.
  • Fixed an issue that caused the aura reveal duration from some of The Shape's add-ons not to be increased by the Lethal Pursuer perk.
  • Fixed an issue that caused survivors under the effects of the Prove Thyself perk not to see the perk icon or the yellow progress bar.
  • Fixed an issue that caused the repair speed bonus not to be applied when a survivor is already working on a generator when it becomes revealed by the Déjà Vu perk.
  • Fixed an issue that caused the repair speed bonus to continue to be applied when a survivor is working on a generator that stops being revealed by the Déjà Vu perk.
  • Fixed an issue that caused survivors under the Broken status effect to be healed to full health when removing the Plague's sickness at a fountain.
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera when activated.
  • Fixed an issue that caused some HUD elements to become hidden for the remainder of the trial after switching to Victor when playing as the Twins.
  • Fixed an issue that caused several actions not to be blocked during the tutorial.
  • Fixed an issue that caused Bill's cigarette smoke to be misaligned.


KNOWN ISSUES

  • Warrior Goddess for Feng Min has been disabled to prevent a crash
  • The Rancor perk activates when the hatch is closed regardless of how many generators were left
  • The Nightmare is unable to place Dream Snares in the kitchen in Badham Preschool.  
  • Bloodweb cap has been increased to 2 million bloodpoint, even though the tooltip still read as 1 million.
  • The matchmaking incentives text is present in Play as Killer without having the BloodPoint Bonus.
  • Terror Radius feedback on Spine Chill functions in reverse (ie Drains as the TR gets louder, instead of filling

Patch 6.1.0 (PTB) - 28 June 2022

FEATURES

GAMEPLAY

  • Generators take 90 seconds for a single survivor to repair (was 80 seconds)
  • Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression
  • Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
  • The following Killer actions have been sped up by 10%:
    • Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds)
    • Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds)
    • Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
    • Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds)
  • Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required
  • Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds
  • The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action
  • New Term - Conspicuous Actions
    • Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate.
    • Added a new section and description to the Game Manual.
    • Endurance status effect is now cancelled by Conspicuous Actions


Killer Perks

  • Barbecue and Chili
    • Removed Bloodpoint bonus
  • Corrupt Intervention
    • Added: Corrupt Intervention deactivates when any Survivor enters the dying state.
    • Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state.
  • Coulrophobia
    • Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk.
  • Dark Devotion
    • Now triggers when a Survivor loses a health state by any means (was just basic attacks)
  • Eruption
    • Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)
    • Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds)
  • Hex: No One Escapes Death
    • Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters.
  • Hex: Ruin
    • Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.
    • While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed.
  • Jolt
    • Removed the cooldown
  • Knock Out
    • Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk.
  • Lethal Pursuer
    • Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds.
    • Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match.
  • Monstrous Shrine
    • Reworked - This perk is now Scourge Hook: Monstrous Shrine
    • Scourge Hooks grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks.
  • Overcharge
    • Added: After Overcharge is applied to a generator, its regression speed increases from 100% of normal to 400% of normal over the next 30 seconds.
  • Pop Goes the Weasel
    • Changed regression to be 20% of current progress (was 25% of total)
    • Note: This is calculated after the new baseline regression when kicking a generator.
  • Scourge Hook: Gift of Pain
    • Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)
  • Scourge Hook: Pain Resonance
    • Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression
  • Thanatophobia
    • Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)
    • Increased maximum penalty to 18/20/22% (was 16/18/20%)
  • Tinkerer
    • Added: This effect can only be triggered once on each generator.


Survivor Perks

  • Borrowed Time
    • Reworked to account for the baseline version of the effect
    • Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds.
  • Botany Knowledge
    • Removed Med-Kit efficiency bonus
    • Increased healing speed bonus to 30/40/50% (was 11/22/33%)
  • Calm Spirit
    • Increased chance to avoid alerting crows to 100% (was 80/90/100%)
    • Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed.
  • Dark Sense
    • Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds. ** Once the aura's duration expires, Dark Sense deactivates.
    • Note: The effect triggers if the Killer is already within 24 meters when the perk is activated.
  • Dead Hard
    • Removed the dash / dodge element of the perk.
    • Activating Dead Hard now grants the Survivor Endurance for 1 second
    • An animation plays when activated so Killers can see when the perk is used without the Survivor being hit
  • Decisive Strike
    • Added: The perk and its effects are disabled if the exit gates are powered.
    • The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section)
    • Stun duration is now 3s down from 5s
  • Déjà Vu
    • Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu.
  • Distortion
    • Reduced the starting tokens to 3 (was 4)
    • Removed stipulation preventing the perk from activating when in a Killer Trap
    • Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens.
  • Hope
    • Removed time limit.
  • Iron Will
    • Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%)
    • Added: Does not function while Exhausted. Does not inflict Exhausted.
  • Lightweight
    • Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)
    • Added: Your scratch marks are spaced inconsistently.
  • Lucky Break
    • Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value.
  • No One Left Behind
    • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)
    • Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds.
  • Off the Record
    • Added: Once you are unhooked or escape from the hook, Off the Record activates for 60/70/80 seconds.
    • Gain the Endurance status effect
  • Overzealous
    • Increased repair speed buff to 6/7/8% (was 4/5/6%)
    • Added: This bonus is doubled if you cleanse an Hex totem.
  • Pharmacy
    • Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured
  • Saboteur
    • Scourge Hooks now have a yellow aura when a Survivor is being carried.
  • Self-Care
    • Reduced the self heal speed to 25/30/35% (was 50%)
    • Removed Med-Kit efficiency bonus
  • Sole Survivor
    • Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch.
  • Spine Chill
    • Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
  • Tenacity
    • Added: Grunts of pain while in the dying state have their volume reduced by 75%.
  • We're Gonna Live Forever
    • Reworked: When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk's secondary function: Perform a Safe Hook Rescue, Take a hit to protect a Survivor, Rescue a Survivor by stunning the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function.


Progression
The Progression and Prestige systems have been reworked

  • IMPORTANT: No existing perks, items, or cosmetics will be lost if they are already unlocked on a character, even if having them would contradict the rules of the new system.
  • Prestiging no longer removes any items, add-ons, offerings, perks, or perk slots
  • Teachable Perks have been removed from the Bloodweb
  • Level 51 in the Bloodweb requires the character to Prestige, costing 50,000 Bloodpoints
  • Characters can now each be prestiged up to 100 times
  • Prestiging a character has the following rewards:
    • Prestige 1: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 1
    • Prestige 2: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 2
    • Prestige 3: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 3
    • Prestige 4-6: Bloodied cosmetic items (when available for the specific character)
    • Prestige 7-9: Perk Charms for the character's perks
  • Existing players will have their characters granted prestige levels in the new system based on the following:
    • 1 level per existing Prestige level (maximum of 3)
  • If the character has 70 or more Perks unlocked (Counting each tier of a perk separately):
    • 1 level for 70-119 Perks
    • 2 levels for 120-169 Perks
    • 3 levels for 170-219 Perks
    • 4 levels for 220-269 Perks
    • 5 levels for 270-319 Perks
    • 6 levels for 320+ Perks
  • Existing unlocked Teachable Perks will immediately grant access to Tier 1 of that Perk on all characters if no other mechanic has already granted access to the Perk
  • Added unique Prestige Crest artwork for each prestige level
  • Added a Prestige legacy effect to the character portraits that can be toggled in the Settings menu


Shrine of Secrets

  • Teachable Perks have been removed from the Shrine of Secrets
  • Purchasing a Perk on the Shrine of Secrets now immediately unlocks that Perk on all Killers / Survivors at the displayed Tier level
    • Tier 1 - 2,000 Iridescent Shards
    • Tier 2 - 4,000 Iridescent Shards
    • Tier 3 - 6,000 Iridescent Shards
  • You must purchase Tier 1 before you can purchase Tier 2, and Tier 2 before Tier 3, unless you have already unlocked the Perk via the Prestige System
  • Having the perk already available via the Prestige System discounts the price:
    • Tier 1 via Prestige - 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3
    • Tier 2 via Prestige - 2,000 Iridescent Shards for Tier 3
  • The same Perk may be purchased multiple times on a single rotation of Shrine of Secrets
  • Purchasing a Perk that you already have at Tier 3 will convert the Iridescent Shards to 100,000 Bloodpoints
  • This can only be done once Shrine of Secrets rotation per Perk (maximum of 4 times on a single rotation, assuming you have all 4 Perks already at Tier 3)


Matchmaking Incentives

  • Matchmaking Incentives have been added to the game
  • Not available to players who have Cross-Play disabled
  • When the Survivor:Killer ratio in the active Matchmaking queue drifts too far from optimal (4:1), players will receive BP bonuses to enter the queue as the needed role
  • Note: Players can also expect queues with a large Incentive bonus to have faster queue times!
  • Matchmaking Incentives will appear on the Main menu and in the Lobby next to the Ready button.


UI

  • Made UI layout changes to accommodate the new Prestige Crest on multiple screens.
  • Character Info button has been moved to the side tabs in the Lobby UI.
  • Replaced Character Swap buttons/prompts with a Previous/Next button in the Lobby UI footer.

Patch 6.0.2 - 27 June 2022

FEATURES
  • The Dredge
    • Decreased the maximum range that The Dredge is visible during Nightfall to 20 meters (was 24 meters)
    • Increased the maximum range at which Survivors can see each other during Nightfall to 54 meters (was 24 meters)


BUG FIXES

  • Fixed an issue that caused the game to crash when starting a tutorial bot match without having the game fully downloaded. (Consoles only)
  • Fixed an issue that caused the DBD image on the intro screen to be off center and missing the Dead by Daylight logo on PS4. (PS4 only)
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Calm Spirit perk description.
  • Fixed an issue that could cause a performance drop when the Dredge teleported between lockers.
  • Fixed an issue that prevented Survivors from being picked up by the Killer when downed while cleansing at a Pool of Devotion.
  • Fixed an issue that could cause the Dredge's camera to be locked when getting stunned at the same time as teleporting to a locker.
  • Fixed an issue that could cause the Dredge's camera to be locked after exiting from a locker.
  • Fixed an issue that caused the Dredge's smoke VFX to appear outside the locker when entered.
  • Fixed an issue that caused the Dredge's weapon to appear distorted during locker interrupts.
  • Fixed an issue that caused some Killer add-ons to be missing parts of their descriptions in certain languages.
  • Fixed an issue that could cause extreme environment/lighting flickering when playing against the Dredge during the Nightfall in the Autohaven Wreckers maps.
  • Fixed an issue that caused parts of the Dredge's model to clip into the camera when walking and looking up with the Very Rare Twisted Plaything outfit.
  • Fixed an issue that caused the Anniversary confetti and SFX not to play upon generator completion on the small yellow generators in the Game and Raccoon City Police Department maps.
  • Fixed an issue that caused the Trapper and the Wraith's weapons to snap into the wrong position when moving.
  • Fixed an issue that caused male Survivors animations to snap when breaking free from the Killers grasp by any means.
  • Fixed an issue that caused flickering light against the Dredge's nightfall.
  • Fixed an issue that caused two hooks to spawn close together in the Coldwind Farm maps.
  • Fixed an issue that caused a glyph to spawn too high in The Pale Rose.
  • Fixed an issue that caused a glyph to be inaccessible in The Game map

Patch 6.0.1 - 16 June 2022

CONTENT
  • "Twisted Masquerade" 6th Anniversary limited-time event start time has shifted (now starting June 16th 11:30AM ET)


BUG FIXES

  • Tentatively fixed an issue that caused lag while navigating the loadout menu.
  • Tentatively fixed an issue that could cause Survivors crawl speed to be higher than normal.
  • Fixed an issue that could occasionally cause the game to crash when teleporting as The Dredge.
  • Fixed an issue that could occasionally cause the game to crash when playing against the Huntress or the Trickster.
  • Fixed an issue that caused the Dredge's Very Rare Twisted Plaything outfit to stretch during its apparition in menus. (All platforms except Steam and Epic)
  • Fixed an issue that allowed bloodpoint offerings to be displayed in custom game loadout presets.
  • Fixed an issue that caused some tabs in the UI to display broken background images when the tab text was short.
  • Fixed an issue that could cause the Game Manual list of entries to scroll too slowly on some platforms.
  • Fixed an issue that sometimes caused the Cannibals Chainsaw to be silent for survivors.
  • Fixed an issue that caused survivors to continue their injured grunt SFX when fully healed themselves using the Solidarity Perk.
  • Fixed an issue that caused two impact SFXs to be heard when The Dredge is breaking a wall.
  • Fixed an issue that caused an incorrect surface SFX to be played when a specific part of the Garden Of Joy hook is hit by a killer.
  • Fixed an issue that caused the SFX and VFX Nightfall warning to be missing when the Killer injures a survivor right before the notification threshold.
  • Fixed an issue that caused the Dredge's smoke to be missing.
  • Fixed an issue that caused the Dredge to be visible when teleporting to a locker.
  • Fixed an issue that caused the Entity Spikes on blocked lockers to sometimes disappear when looking at them from higher ground.
  • Fixed an issue that caused Survivors to pop forward during the locker grab animation when the Dredge teleported to a locker with a Survivor inside.
  • Fixed an issue that caused part of the Dredge to clip through the camera when exiting a locker immediately after teleporting to it.
  • Fixed an issue that caused the Dredge's vignette during nightfall to desaturate the Killer instinct and Loud Noise notifications.
  • Fixed an issue that caused the Dredge to be blinded by blinding items (firecrackers, flashbangs, flashlights) while teleporting to a locker.
  • Fixed an issue that caused the undetectable smoke VFX to be visible for a few seconds when the Dredge exits a locker during the Nightfall.
  • Fixed an issue that could cause the Blindness and Exhausted status effects from the Fearmonger perk to stay on Survivors after they stop repairing a generator.
  • Fixed an issue that caused Survivors within 5 meters of a locker and in the dying state to trigger the Dredge's Lavalier Microphone add-on.
  • Fixed an issue that caused Survivors to suffer from the Exposed status effect for the whole Nightfall duration if the last generator is repaired during the end of Nightfall with the Dredge's Iridescent Wood Plan and Field Recorder add-ons.
  • Fixed an issue that caused the From The Deep achievement (trophy on Sony platforms) to gain progress when the Dredge is hiding in a locker and the Survivor interacts with it.
  • Fixed an issue that caused the Dredge to have no animation on the match result screen when the match ends while it was in a locker.
  • Fixed an issue that caused the aspect ratio black bars to disappear when the Dredge is in a locker.
  • Fixed an issue that could cause Survivors to get stuck when searching a locker as the Dredge is teleporting to it with high packet loss.
  • Fixed an issue that could cause Survivors to get in a broken state inside a locker if the Killer is stunned by another Survivor using the Head On perk when searching a locker.
  • Fixed an issue that allowed characters to get on top of some crates and buckets by dropping down from the second floor of the main building in Coal Tower.
  • Fixed an issue that caused an invisible collision blocking the hole in the second floor in Badham Preschool maps.
  • Fixed an issue that caused the old Ghost Face's chase music to be played again.
  • Fixed an issue that caused the Play With Your Food perk not to consume a token when injuring a Survivor using a Possessed Chain with the Cenobite's Engineer's Fang add-on.
  • Fixed an issue that caused the Overlap trophy description not to be translated in certain languages. (PS5 only)


KNOWN ISSUES

  • Some players are experiencing rubber banding since 5.7.0 - This issue is being investigated.
  • Players on console might experience crashes when starting a tutorial bot match before fully download the game. To work around the issue, wait for the game to fully downloaded before starting the tutorial bot match.

Patch 6.0.0 - 07 June 2022

FEATURES
  • New Killer - The Dredge
    • New Perk: Dissolution
      • 3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 second(s). While Dissolution is active, if a Survivor fast vaults over a pallet inside of your Terror Radius, the Entity will break the pallet at the end of the vault, and Dissolution deactivates.
    • New Perk: Darkness Revealed
      • When you open a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 3/4/5 seconds. This perk has a 30 second cooldown.
    • New Perk: Septic Touch
      • Whenever a Survivor performs the healing action within your Terror Radius, they suffer from Blindness and Exhaustion. These effects linger for 6/8/10 seconds after a healing action is interrupted by any means.
  • New Survivor - Haddie Kaur
    • New Perk: Inner Focus
      • You can see other Survivors' Scratch Marks within a 32 meters range of you. Whenever another Survivor loses a health state within a 32 meters range of you, the Killer's aura is revealed to you for 3/4/5 seconds.
    • New Perk: Residual Manifest
      • After a successful Killer Blind action, the Killer is affected by the Blindness status effect for 20/25/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Flashlight.
    • New Perk: Overzealous
      • After cleansing any totem, this perk activates. Your generator repair speed is increased by 4%/5%/6%. This Perk deactivates when you lose a health state by any means.
  • UI
    • Layout change to the Main Menu - Allows more room to gaze longingly into the campfire.
  • Miscellaneous
    • Changed the text for Entity Displeased on the tally screen. It now reads "The Entity Hungers..."
    • Added a warning message in the Custom Games Lobby to indicate that matches do not count toward Achievements.
    • Updated desktop icon.
  • Presets - For Loadouts & Customizations
    • The ability to save your favourite Loadout builds and Customizations has been added to the Loadout and Customizations menus respectively.
  • The Ghost Face
    • Reworked Add-on - Driver's License
  • New General Killer Perk - Shattered Hope
    • When you destroy a Boon Totem using this Perk, the auras of all Survivors inside the Boon Totem range are revealed to you for 6/7/8 seconds.
  • The Pig
    • Added an extra Jigsaw Box to all matches
    • Survivors are guaranteed to find the key for their Reverse Beartrap at a maximum of 4 boxes searched (It can still be found sooner, but you will never need to search more than 4 boxes)
    • The box system has been adjusted to be more consistent overall and have a slightly higher average number of searches needed, from 2.5 to 3 (Yes, this is a buff)
    • Menu movement when using a Controller has been removed across all screens.
      • When Marking a Survivor repairing a generator, the generator explodes and loses 20% progress. The affected generator becomes blocked for 15 seconds. When Marking multiple Survivors at the same time, the loss of progress only applies once.

Dev Note: Some Pig players have been camping out in front of the final Jigsaw Box, blocking a survivor from being able to get rid of their Reverse Beartrap. With these changes, this strategy will no longer work! We also tweaked the way box searches are determined to prevent extreme cases of very few searches / too many searches, as well as a small buff to the average number of searches required to escape the Reverse Beartrap. Overall, this should make the boxes more consistent and slightly more powerful for The Pig.


CONTENT

  • "Twisted Masquerade" 6th Anniversary limited-time event (starting June 16th 11AM ET)
  • Archives
    • Twisted Masquerade event tome (also starting June 16th 11AM ET)
    • Fixed the localisation of the Green Glyph challenge description text to better clarify the spawn rules and aura reveal information.
    • Added a timer to the Main Menu indicating time remaining until the Rift closes.
  • New Map: Garden of Joy


BUG FIXES

  • Tentatively fixed an issue that could cause the Onryo's power to sometimes not load properly at the start of a match.
  • Tentatively fixed an issue that could cause the Oni to have the Demon Dash prompt when Blood Fury was inactive.
  • Tentatively fixed an issue that could cause the Deathslinger to be unable to aim down sights or reload.
  • Tentatively fixed an issue that could cause the screen to stay black after the Cenobite uses Summons of Pain.
  • Tentatively fixed an issue that could cause Survivors' items to not function properly when loading into a match.
  • Fixed an issue that may cause the hook indicator not to update upon entering the struggle phase.
  • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas.
  • Fixed an issue that may cause killers not to be able to use their power for the duration of the trial.
  • Fixed an issue that caused survivors to be misaligned when hooked after being picked up from a locker in the basement.
  • Fixed an issue that caused the killer's camera to become stuck after interrupting a survivor closing a white glyph.
  • Fixed an issue where the Legion Chase music (and the addons mixtapes) was too loud.
  • Fixed an issue where multiple assets in the Léry's Memorial Institute maps have the wrong impact sfx.
  • Fixed an issue that caused an inaccessible green glyph in a locker in the Midwich Elementary map.
  • Fixed an issue that occasionally caused the daily rituals to show an incorrect amount of bloodpoints temporarily.
  • Fixed the disabled states in the Tutorials menu so that it's easier to understand when they are locked / disabled.
  • Fixed a misaligned button in the Redeem Promo Code popup.
  • Fixed an issue that caused Nemesis zombies to become stuck when climbing basement stairs.
  • Fixed an issue which caused blocked generators to lose progression when the Eruption perk is triggered.
  • Fixed an issue that caused the perk Kindred to remain active when the Survivor using it disconnected.
  • Fixed an issue that caused a bush to disappear from distance in the Eyrie of Crow.
  • Fixed an issue that could cause a totem to be unreachable at the top of the stairs in Midwich Elementary School
  • Fixed an issue that caused survivors working on the side of the generator with the light pole not to be targeted by the Cenobite's Chain Hunt.
  • Fixed an issue that may prevent the killer from picking up survivors downed next to a fence in the Haddonfield map.
  • Fixed an issue that caused survivors unable to wake up using a clock on the second floor of the house in Haddonfield map.
  • Fixed an issue that occasionally caused some players to appear disconnected even when they have not disconnected.
  • Fixed an issue that caused lag while the game was saving for some players.
  • Fixed an issue that caused bonus bloodpoints from Barbecue & Chilli to not appear in the tally match total.
  • Tentatively fixed an issue that caused EAC error 10022 when launching the game.
  • Fixed an issue that caused Dwight's Bloodletting T-Shirt to not be added to the Steam inventory when redeemed. (Steam only)
  • Fixed an issue that prevented some users from unlinking their Steam or EGS accounts. (Steam/EGS only)
  • Fixed an issue caused custom games to start failing after several consecutive matches in the same lobby.
  • Fixed an issue where the game partially softlocks when attempting to spectate at the same time as the last survivor reaches the tally screen.
  • Fixed an issue that caused The Pig's add-on Amanda's Letter not to show survivor auras.
  • Fixed an issue that caused the Botanist Extraordinaire archive challenge to not be completable in some cases.
  • Fixed an issue that caused the White Glyph challenge to get completed without having performed the required actions.
  • Fixed an issue that caused survivors to be seen passing through the ground when being moried by The Cenobite.
  • Fixed an issue that caused The Spirit to be unable to use her power more than once in a Trial.
  • Fixed an issue that caused the Blinding Legion mid lunge attack to not reset the Feral Frenzy combo.
  • Fixed an issue that caused the perk No One Left Behind to not add bonus Bloodpoints.
  • Fixed an issue that caused Onryo exiting a television via teleport to be easily blinded by a flashlight.
  • Fixed an issue that caused the killer perk Save The Best For Last to have no effect on a successful basic attack cooldown.
  • Fixed an issue that caused The Deathslinger to be able to avoid a chain breaking fatigue animation by pressing M2 at the end of the Chain Reel.
  • Fixed an issue that caused The Artist to be unable to attack if a Survivor runs into Dire Crow when it is launched.
  • Fixed an issue that caused the Deathslinger's harpoon to bounce off survivors who are fast vaulting a pallet.
  • Fixed an issue that caused Pallet Stuns to move a killer if they are on the same side of the pallet as the survivor.


FIXES FROM THE PTB

  • Fixed an issue that caused the jumpscare stinger to not play if the Dredge exits a locker too quickly.
  • Fixed an issue that caused the survivors to not scream at the end of The Dredge's Mori Animation.
  • Fixed an issue that caused some missing SFX when walking through the Purple Hydrangea Bush by any character in the Garden of Joy map.
  • Fixed an issue that caused some Dredge actions to lower the volume of some gameplay object like the generator.
  • Fixed an issue that caused the voices starvations in Midwich Highschool to cut in and out for a couple seconds.
  • Fixed an issue that caused a generator not being able to be repaired from the short side when spawned on the hill in Sanctum of Wrath.
  • Fixed an issue that caused the bottom of some windows missing from the Grim Pantry's main building.
  • Fixed an issue that caused an invisible collision allowing characters to walk over a hole in Gideon Map.
  • Fixed an issue in the Loadout Panel where the Charm Zoom button can lose functionality when swapping Loadout Presets.
  • Fixed an issue that caused the game to crash when swapping to the Spectator role.
  • Fixed an issue that sometimes caused a crash when The Dredge exits a locker carrying a survivor.
  • Fixed an issue that caused The Pig's Workshop Grease add-on to have no effect on the Ambush charge speed.
  • Fixed an issue that caused The Survivor's Jigsaw Box search speed to be unaffected by the Pig's Bag of Gears and Crate of Gears add-ons.
  • Fixed an issue that caused The Pig's Ambush attack charge time to be unaffected by the Last Will uncommon Add-on.
  • Fixed an issue that caused a survivor's body to remain visible after after being moried by the Dredge.
  • Fixed an issue that caused The Dredge to sometimes become unable to exit a locker if teleporting at the same time as a Survivor exits.
  • Fixed an issue that caused The Dredge can be blinded during the first part of locker search.
  • Fixed an issue that caused The Dredge's Nightfall Meter to stop charging once a survivor is downed.
  • Fixed an issue that caused The Dredge's locker teleport to individually select lockers within a cluster.
  • Fixed multiple issues with how The Dredge's Septic Touch perk applies Blindness and Exhaustion status effects.
  • Fixed an issue that caused The Dredge's Darkness Revealed perk to incorrectly show the auras of hooked survivors.
  • Fixed an issue that caused the Spine Chill perk to activate incorrectly when The Dredge is in a locker.
  • Fixed an issue that caused a spurious skill check when a survivor is abducted in a locker by The Dredge.
  • Fixed an issue that caused The Dredge's Destroyed Pillow add-on to decrease the teleport cooldown during the daytime instead of Nightfall.
  • Fixed an issue that caused some lockers to be missing their aura when using The Dredge's teleport power.
  • Fixed an issue that caused VFX to be sometimes be incorrectly visible when charging The Dredge's teleport power.
  • Fixed an issue that caused VFX to be incorrectly visible when spectating The Dredge during a teleport.
  • Fixed an issue that caused The Dredge's add-on Haddie's Calendar not to decrease the time to exit a locked locker.
  • Fixed an issue that caused chest auras to be white instead of pink.
  • Fixed an issue that caused spectators not to move along with The Dredge during a locker teleport.
  • Fixed an issue that caused the Decisive Strike perk to not activate when The Dredge abducts a survivor from a locker.
  • Fixed an issue that caused The Dredge's add-on Caffeine Tablets to not show a yellow aura on lockers while charging a teleport.
  • Fixed an issue that caused The Dredge's arms to behave incorrectly during a mori.
  • Fixed an issue that caused The Dredge's hand to be momentarily visible when switching cameras upon entering a locker.
  • Fixed an issue that caused locker locks to be sometimes difficult for The Dredge to break.
  • Fixed an issue that caused the Nightfall effects to be missing when a survivor is moried during Nightfall.
  • Fixed an issue that caused a survivor with Head On to be able to stun The Dredge when the latter is inside or entering a Locker.
  • Fixed an issue that caused the Dredge not to receive a score event for abducting a Survivor from a locker.
  • Fixed an issue that caused The Wraith to be unaffected by the Blast Mine perk when cloaked.
  • Fixed an issue that caused the Dredge to appear incorrectly when he teleport as Nightfall is trigger
  • Fixed an issue that caused the Dredge to see through blindness when charging his power
  • Fixed an issue that caused the Survivor's body to be visible when he get mori by the Dredge
  • Fixed an issue that caused the quantity number on Loadout Inventory buttons to overlap with the selected markers.
  • Fixed an issue that caused Archive Challenges with no progress to incorrectly use the "in progress" state.
  • Fixed an issue that caused the left side Lobby UI to be positioned lower than intended, causing overlapping UI elements on smaller resolutions.


KNOWN ISSUES

  • PS5 | Outrun the Overlap trophy description uses English text in certain languages.
  • The Dredge has no animation on the match result screen if they are in a locker when the match ends.
  • The Dredge's weapon is distorted during locker interrupts.
  • The Dredge's Very Rare Twisted Plaything outfit stretches during its apparition in menus (All platforms except Steam and Epic).
  • It is possible for Survivors to get stuck when searching a locker as the Dredge teleports to it with high packet loss.
  • The Trapper and the Wraith's weapons snap after they stop moving.
  • Killer Instinct and Loud Noise notification appear black and white during the Dredge's Nightfall.
  • The generator notification from the perk Tinkerer is slightly misaligned with the generator.
  • The Dredge smoke may not appear in certain situations.
  • The Dredge's body can be visible when teleporting to a locker with a survivor inside
  • Some players are experiencing rubber banding since 5.7.0 - this issue is being investigated

Patch 6.0.0 (PTB) - 17 May 2022

FEATURES

New Map - Garden of Joy


New Killer - The Dredge

  • New Perk: Dissolution
  • 3 seconds after injuring a survivor by any means, Dissolution activates for 12/16/20 second(s). While Dissolution is active, if a survivor fast vaults over a pallet inside of your Terror Radius, the Entity will break the pallet at the end of the vault, and Dissolution deactivates.
  • New Perk: Darkness Revealed
  • When you open a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 3/4/5seconds. This perk has a 30seconds cooldown.
  • New Perk: Septic Touch
  • Whenever a Survivor performs the healing action within your Terror Radius, they suffer from Blindness and Exhaustion. These effects linger for 6/8/10 seconds after a healing action is interrupted by any means.


New Survivor - Haddie Kaur

  • New Perk: Inner Focus
  • You can see other Survivors' Scratch Marks within a 32 meters range of you. Whenever another Survivor loses a health state within a 32 meters range of you, the Killer's aura is revealed to you for3/4/5 seconds.
  • New Perk: Residual Manifest
  • After a successful Killer Blind action, the Killer is affected by the Blindness status effect for 20/25/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Flashlight.
  • New Perk: Overzealous
  • After cleansing any totem, this perk activates. Your generator repair speed is increased by 4%/5%/6%. This Perk deactivates when you lose a health state by any means.


New General Killer Perk - Shattered Hope

  • Whenever you snuff a Boon Totem, the totem is destroyed instead. When you destroy a Boon Totem this way, the auras of all Survivors inside the Boon Totem range are revealed to you for 6/7/8 seconds.


UI

  • Layout change to the Main Menu - Allows more room to gaze longingly into the campfire.
  • Menu movement when using a Controller has been removed across all screens.


Presets - For Loadouts & Customizations

  • The ability to save your favorite Loadout builds and Customizations has been added to the Loadout and Customizations menus respectively.


Misc.

  • Added a warning message in the Custom Games Lobby to indicate that matches do not count toward Achievements.
  • Updated desktop icon.


The Pig

  • Added an extra Jigsaw Box to all matches
  • Survivors are guaranteed to find the key for their Reverse Beartrap at a maximum of 4 boxes searched (It can still be found sooner, but you will never need to search more than 4 boxes)

Dev Note: Some Pig players have been camping out in front of the final Jigsaw Box, blocking a survivor from being able to get rid of their Reverse Beartrap. With these changes, this strategy will no longer work!


CONTENT

  • Fixed the localization of the Green Glyph challenge description text to better clarify the spawn rules and aura reveal information.
  • Added a timer to the Main Menu indicating time remaining until the Rift closes.


The Ghost Face

  • Olsen's Driver's License Addon has been updated:
  • When Marking a Survivor repairing a generator, the generator explodes and loses 20% progress.
  • The affected generator becomes blocked for 15 seconds.
  • When Marking multiple Survivors at the same time, the loss of progress only applies once.


BUG FIXES

  • Tentatively fixed an issue that caused players to rubber band after the 5.7.0 update.
  • Tentatively fixed an issue that caused The Onryo's power to sometimes not load properly at the start of a match.
  • Fixed an issue that may cause the hook indicator not to update upon entering the struggle phase.
  • Fixed an issue that caused The Hillbilly to be able to use his momentum to reach inaccessible areas.
  • Fixed an issue that may cause Killers not to be able to use their power for the duration of the trial.
  • Fixed an issue that caused Survivors to be misaligned when hooked after being picked up from a locker in the basement.
  • Fixed an issue that caused the Killer's camera to become stuck after interrupting a Survivor closing a white glyph.
  • Fixed an issue where The Legion's chase music (and the addons mixtapes) were too loud.
  • Fixed an issue where multiple assets in the Léry's Memorial Institute map had the wrong impact SFX.
  • Fixed an issue that caused an inaccessible green glyph in a locker in the Midwich Elementary School map.
  • Fixed an issue that occasionally caused the daily rituals to show an incorrect amount of bloodpoints temporarily.
  • Fixed the disabled states in the Tutorials menu so that it's easier to understand when they are locked / disabled.
  • Fixed a misaligned button in the Redeem Promo Code popup.
  • Fixed an issue that caused The Nemesis' zombies to become stuck when climbing basement stairs.
  • Fixed an issue which caused blocked generators to lose progression when the Eruption perk is triggered.
  • Fixed an issue that caused the perk Kindred to remain active when the Survivor using it disconnected.
  • Fixed an issue that caused a bush to disappear from distance in the Eyrie of Crows.
  • Fixed an issue that could cause a totem to be unreachable at the top of the stairs in Midwich Elementary School map.
  • Fixed an issue that caused Survivors working on the side of the generator with the light pole not to be targeted by the Cenobite's Chain Hunt.
  • Fixed an issue that may prevent the Killer from picking up survivors downed next to a fence in the Haddonfield map.


KNOWN ISSUES

  • The game might occasionally crash on Steam overlay during boot.
  • Some of the new content is not fully translated in all languages.
  • Misc typos, punctuation and formatting errors in some of the new content descriptions.
  • The Dredge does not earn a score event for abducting a Survivor from a locker.
  • The Dredge has no animation on the match result screen if they are in a locker when the match ends.
  • The glow effect from Nightfall stays active while carrying a Survivor from both Killer and Survivor POV.
  • Survivors will not have the Nightfall glow effect on them from the Dredge's POV if it exits a locker at the same time as Nightfall begins.
  • Survivors can interact with locks while the locker doors are slamming with the Dredge's Lavalier Microphone add-on.
  • Jigsaw Box search speed is unaffected by the Pig's Bag of Gears and Crate of Gears add-ons.
  • The Pig's Workshop Grease and Last Will add-ons do not affect the Ambush charge speed.
  • The Wraith is not affected by Blast Mine when cloaked.
  • Killers are able to see the hooked Survivor's aura with the Darkness Revealed perk.
  • Survivors entering the Killers terror radius that are already healing are unaffected by the Blindness and Exhaustion status effects from the Septic Touch perk.
  • When a Survivor is in front of a locker, Spine Chill activates regardless of the direction the Dredge is facing while inside that locker.
  • Killer hits when damaging a generator make no sound.
  • Thick mist is seen when the Cenobite opens a portal in the basement houses in Haddonfield.
  • Aiming The Dredge's teleport power at a cluster of lockers may cause issues with the indicator.
  • When using the old Wiggle system, survivors will be presented with extra skill check after being grabbed by The Dredge in a locker. It is recommended to opt in to the New Wiggle Interaction in the Beta tab of the Settings menu.

Patch 5.7.2 - 10 May 2022

FEATURES
  • Added new chase music to The Ghost Face.


BUG FIXES

  • Fixed an issue where James Sunderland was missing his normal and injured breathing.
  • Fixed an issue where the embers and wood inside the braziers in the Eyrie of Crows map emit a metal SFX when struck.
  • Fixed an issue that caused the Legions idle animation briefly not to play when Feral Frenzy ended.
  • Fixed an issue where pressing "Enter" when entering a promo code closed the popup without submitting the code.
  • Fixed an issue that caused the Rancor perk not to apply the exposed effect to the obsession after the exit gates are powered.
  • Fixed an issue that caused the Bitter Murmur perk not to trigger when a generator is completed.
  • Fixed an issue that caused the exposed status effect icon to remain displayed for survivors Evil Within tier 3 ends when playing as The Shape.
  • Fixed an issue that caused survivors being moried to be able to reveal the Ghost Face.
  • Fixed an issue that caused the Ghost Face's power icon to remain unchanged when activating Night Shroud.
  • Fixed an issue that caused the Hemorrhage status effect not to refresh upon entering the Nightmare's traps when equipped with the Cat Block add-on.
  • Fixed an issue that caused the Fuming Mix Tape add-on effect to be cancelled when a survivor cleanses the Hex: Ruin totem during Feral Frenzy.
  • Fixed an issue that caused survivors to gain stacks to Feral Slash when hitting a survivor as they are being unhooked.
  • Fixed an issue that caused the mending interaction to continue after the deep wound effect is removed by the use of the Anti-Hemorrhagic Syringe.
  • Fixed an issue that caused the archives ambiance to be cut in the Compendium.
  • Fixed an issue that caused Killers to not being able to hit Survivors on top of stairs in Midwich Elementary School map.
  • Fixed an issue that caused a noticeable seams in the frame of a vault in Lery's Memorial Institute map.
  • Fixed an issue that caused Victor to be not reachable and unable to be crushed by Survivors after pouncing behind the hole in the locker room in the RPD map.
  • Fixed an issue that caused Victor to dissolve after pouncing on most of the stairways on Haddonfield map
  • Fixed an issue that caused tutorial progression to appear to be carried over to a different account after switching accounts.


KNOWN ISSUES

  • The Ghost Face's addon "Olsen's Driver's License" is not functioning.
  • Survivors are missing the open exit gate animation when injured and affected by the Nemesis' T-Virus.

Patch 5.7.1 - 03 May 2022

BUG FIXES
  • Lowered the Ghost Face's chase music. Please note this is a temporary fix while we work on a new chase track altogether.
  • Fixed an issue that could sometimes cause Meg to be unable to vault in the Killer tutorial.
  • Fixed an issue that caused a totem to spawn in a closed room on the second floor of the Strode House in Haddonfield.
  • Fixed an issue that made it impossible to interrupt Survivors on a specific side of multiple generators in Haddonfield.
  • Fixed an issue that caused the Legion's power gauge not to refill when equipped with Julie's Mix Tape add-on and stunned by the Head On perk.
  • Fixed an issue that caused progress to regress after succeeding a difficult skill check triggered by the Blight's Soul Chemical add-on.
  • Fixed an issue that caused succeeding an unhook attempt right before transitioning to the struggle phase to be instantly sacrificed on a subsequent hooking.
  • Fixed an issue that caused an interaction started by double clicking on the Stadia platform to continue without holding down the button without the Toggle Interaction option enabled.
  • Fixed an issue that caused the wrong lobby theme music to be played when the Little Red Gaming Fit outfit for Feng Min is equipped.
  • Fixed an issue that caused the fifth entry in the House of the Arkham journal to be played in English instead of Japanese.
  • Fixed an issue that caused the survivors to keep making injured noises when recovering to full while afflicted with Madness tier 3.
  • Fixed an issue that sometimes caused the selected survivor to not be saved upon restarting the game.
  • Fixed an issue that prevented entering the game upon refusing consent for Nintendo Account usage. (Switch only)
  • Fixed an issue that prevented Survivor using Dead Hard to be able to land on the luggage in Ormond Map.
  • Fixed an issue that enabled the Killer to body block Survivor near one of the Gideon's exit gate.
  • Fixed an issue that caused an inaccessible Green Glyph on the Car Crusher tile in the Wrecker's Yard map.
  • Fixed an issue that prevented the Nightmare from setting Dream Snares in the garage in the Gas Heaven map.
  • Fixed an issue that allowed Killers to get onto the water tower from the hill in the Suffocation Pit map.
  • Fixed an issue that sometimes caused the Killer to no being able to pick up a Survivor at the bottom of the stairs of the basement.
  • Fixed an issue that caused the Credits to appear as a placeholder string ID in all non-English languages. (PS5, Switch and Stadia only)


KNOWN ISSUES

  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.
  • The Ghost Face's addon "Olsen's Driver's License" is not working as intended - currently no effect.

Patch 5.7.0 - 28 April 2022

FEATURES
  • UI Update - Added an indicator to the Searching for Friends popup when loading data.


CONTENT

  • Visual Update for Haddonfield Map.


General

  • Difficulty ratings for Survivors have been removed
  • Difficulty ratings for Killers are now Easy, Moderate, Hard, or Very Hard
  • Easy: These Killers are the easiest for a first-time player
  • Moderate: Require the player to be comfortable with the basics of the role, though the Killers share common mechanics with those from the Easy category
  • Hard: Use mechanics that are specific to the Killer and require more practice to be effective
  • Very Hard: Require a high amount of practice and understanding, inexperienced players would likely find little success when using them
  • Switch players should update to 14.1.0-1.0 firmware or newer to fix an issue with Auric Cell Purchases failing.

Dev Note: Since all Survivors have the same mechanics, they are no longer separated into different difficulty tiers. Killer difficulty is based on overall mechanical and strategic complexity, specifically for newer players.


Hemorrhage Rework

  • New Effect: Survivors affected by the Hemorrhage Status Effect have their healing progression regress at a steady rate when not being healed
  • Healing regresses at a rate of 7% per second (this means a 99% full heal would take 14 seconds to completely empty)
  • Sloppy Butcher and The Nightmare's "Z" Block Add-on have been modified to take the new effect into account (changes listed below)

Dev Note: Hemorrhage has had a reputation of being a "useless" status effect, so we reworked it to have a more meaningful impact on the core mechanic of survivor healing.


Perks

  • Boil Over
  • Increases struggling effects by 60/70/80% (was 50/75/100%)

Dev Note: Boil Over's wiggle impact was causing some players to have significant issues navigating certain maps, beyond the intended impact of the perk. We are planning to look at wiggle impact more generally in a future patch, but for now we are toning down the impact from Boil Over to prevent particularly egregious cases.


  • Boon: Circle of Healing
  • Increases healing speed bonus by 40/45/50% (was 65/70/75%)

Dev Note: As it was foretold, so it has been delivered.


  • Sloppy Butcher
  • Modified to account for the Hemorrhage Rework
  • Increases the rate at which healing progression is lost by 15/20/25%

Dev Note: On the PTB, all mentions of Sloppy Butcher increasing bleed frequency were removed, but the mechanic remained! The strings have been updated to clarify that increase bleed frequency is still present on Sloppy Butcher, in addition to the new effect.


The Nightmare

  • Add-on - "Z" Block
  • Modified to account for the Hemorrhage Rework
  • Survivors interacting with a Dream Trap suffer from the Hemorrhage Status Effect for 90 seconds (was 60 seconds)


The Legion

  • The Legion now has unique Terror Radius and Chase music, which can be modified by the Mix Tape add-ons
  • New: Each successful hit with Feral Slash now increases The Legion's movement speed by +0.2m/s for the remainder of Feral Frenzy
  • New: After 4 successful hits with Feral Slash, the next Feral Slash will put the survivor into the dying state and end Feral Frenzy
  • Removed the loss of power gauge on successful basic attacks
  • When Feral Frenzy ends, the power gauge now starts charging immediately (Previously waited for the fatigue sequence to end)
  • Fatigue after Feral Frenzy lasts for 3 seconds (was 4 seconds)
  • Add-on - Mischief List
  • Increases the Duration of Feral Frenzy by 2 seconds (was 1 second)
  • Add-on - Scratched Ruler
  • Decreases Feral Frenzy recharge time by 5 seconds (was 2 seconds)
  • Add-on - Suzie's Mix Tape
  • Increases Killer Instinct detection range by 20 meters (was 16 meters)
  • Add-on - Filthy Blade
  • Increases time required for Survivors to mend by 4 seconds (was 2.5 seconds)
  • Add-on - Iridescent Button
  • Removed effect where Terror Radius extends to the entire map
  • Reworked Add-on - Stab Wounds Study
  • The auras of Survivors who self-mend a Deep Wound from Feral Frenzy are shown for 4 seconds afterwards
  • Reworked Add-on - Friendship Bracelet
  • Increases duration of lunges during Feral Frenzy by 0.3 seconds
  • Reworked Add-on - Smiley Face Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Blindness for 60 seconds
  • Reworked Add-on - Defaced Smiley Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Mangled
  • Reworked Add-on - Etched Ruler
  • Survivors hit by Feral Slash are inflicted with Oblivious for 60 seconds
  • Reworked Add-on - Julie's Mix Tape
  • If The Legion is stunned during Feral Frenzy, the power gauge refills once the duration of the stun ends
  • Reworked Add-on - Mural Sketch
  • Increases Speed Boost per hit during Feral Frenzy to 0.3m/s
  • Reworked Add-on - Never-sleep Pills
  • The Legion's base move speed during Feral Frenzy is 4.6/ms
  • Increases the duration of Feral Frenzy by 10 seconds
  • Gain 100 to 500 bonus Bloodpoints for each successive hit on a Survivor during Feral Frenzy
  • Reworked Add-on - Joey's Mix Tape
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Hemorrhage until fully healed
  • Reworked Add-on - Stolen Sketchbook
  • During Feral Frenzy from the second chained hit onward, hit Survivors drop their item
  • Reworked Add-on - The Legion Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Broken for 60 seconds
  • Reworked Add-on - Frank's Mix Tape
  • While using Feral Frenzy: Damaging generators is 20% faster, breaking walls is 30% faster the power gauge pauses while performing these actions
  • Reworked Add-on - Fuming Mix Tape
  • While using Feral Frenzy: The repair progress of generators can be determined by the intensity of their auras, generators not being worked on regress
  • Note: Regression effect does stack with Hex: Ruin or other regression effects
  • New Add-on - Stylish Sunglasses
  • Shows the auras of Survivors who are mending within a 24 meter radius
  • New Add-on - BFFs
  • Earn tokens for hitting Survivors during Feral Frenzy
  • Second chained hit: 2 token
  • Third chained hit: 3 tokens
  • Fourth chained hit: 4 tokens
  • Fifth chained hit: 5 tokens
  • Once the gates are powered, if 15 or more tokens have been collected, gain a 4% movement speed boost when not using Feral Frenzy
  • Removed Add-ons: Nasty Blade, Cold Dirt

Dev Note: This update for Legion leans into their signature - Running really fast with a knife! The stacking movement speed from Feral Strike gives a better reward from each hit, and they now have a way to down survivors at the end of a great chain. Add-ons have also seen a major overhaul to provide more variety of playstyles.


The Ghost Face

  • The Ghost Face can no longer be revealed by Marked Survivors
  • Marked now lasts for 60 seconds (was 45 seconds)
  • The Ghost Face now has unique Terror Radius and Chase music
  • Reviewed the technical implementation of the stalk and reveal mechanics
  • Fixed an issue that could lead some player's reveal to be ignored completely when multiple survivors are revealing at the same time
  • Reveal progress will now regress over a short time when a survivor loses sight of Ghost Face and resume when revealing starts again (Previously, losing sight of Ghost Face for a single frame would cause all reveal progress to be lost)
  • Added in differentiation of the sighting zone (the zone in your screen where the target must be to be revealed or stalked) for killers and survivors to better account for the differences between 1st and 3rd person cameras
  • Made it possible to reveal Ghost Face / stalk Survivors when they are not in the center of the screen but still take up a large amount of the screen (eg when they are very close to you)
  • Fixed some issues which caused the stalk / reveal sighting zone to scale incorrectly on non-16:9 resolutions
  • Add-on - Cheap Cologne
  • Increases Marked duration by 10 seconds (was 5 seconds)
  • Add-on - Headline Cutouts
  • Increases movement speed while stalking by 40% (was 10%)
  • Add-on - Walleye's Matchbook
  • Decreases Night Shroud recovery time by 6 seconds (was 2 seconds)
  • Add-on - Marked Map
  • Increases duration of Killer Instinct after being revealed by 2 seconds (was 1 second)
  • Add-on - Leather Knife Sheath
  • Increases crouched movement speed by 10% (was 5.6%)
  • Add-on - Outdoor Security Camera
  • The auras of all Survivors are revealed for 7 seconds when a Marked Survivor is put into the dying state (was 4 seconds)
  • Now applies to all survivors (was limited to Survivors inside the Terror Radius)
  • Reworked Add-on - "Philly"
  • Decreases time required to Mark a Survivor by 20%
  • Reworked Add-on - Cinch Straps
  • Night Shroud remains active after a failed basic attack
  • Reworked Add-on - Olsen's Address Book
  • Survivors that are Marked reveal their auras for 5 seconds when performing rushed actions
  • Reworked Add-on - Olsen's Journal
  • A Survivor that is Marked is inflicted with Oblivious until the Mark expires
  • Reworked Add-on - Telephoto Lens
  • A Survivor that reveals The Ghost Face is inflicted with Oblivious for 60 seconds
  • Reworked Add-on - Chewed Pen
  • Survivors that are in the dying state take 3 seconds to reveal The Ghost Face
  • Reworked Add-on - Knife Belt Clip
  • Reduces the Terror Radius by 8 meters when crouching
  • Reworked Add-on - Lasting Perfume
  • Survivors that are on a hook take 3 seconds to reveal The Ghost Face
  • Reworked Add-on - Olsen's Wallet
  • Breaking a pallet or wall immediately recharges Night Shroud
  • Reworked Add-on - Drop-Leg Knife Sheath
  • The Ghost Face gains 10% movement speed for 5 seconds after Marking a Survivor
  • Reworked Add-on - Night Vision Monocular
  • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 5 seconds
  • Reworked Add-on - Victim's Detailed Routine
  • After being Marked, Survivors are inflicted with Exhausted for 5 seconds
  • Reworked Add-on - "Ghost Face caught on Tape"
  • Instantly recharges Night Shroud after a successful basic attack puts a Survivor into the dying state

Dev Note: Ghost Face was having a tough time generally, and his add-ons were particularly uninteresting overall. This change boosts the effectiveness of the Marked effect, and also overhauls his Add-on loadout for more interesting and powerful combinations. The reveal and stalking mechanics have also been tuned to be more predictable and intuitive.


Changes from PTB

  • The Nightmare's "Z" Block Add-on has had the bleed frequency modifier returned
  • Hemorrhage no longer reduces healing progress when downed
  • The Shape's stalk and The Ghost Face's stalk / reveal mechanics have had their values tuned to account for the technical rework to stalking / revealing


The Legion

  • Removed the loss of power gauge on successful basic attacks
  • The following Add-ons have been adjusted from the PTB: Frank's Mixtape, Julie's Mixtape, Stolen Sketchbook, Stab Wounds Study, BFFs, and Etched Ruler


The Archives

  • "Tome 11: DEVOTION" of The Archives (starts April 28th 11AM ET)
  • The "Blood Debt" challenge in Tome 8: DELIVERANCE - Level 4 has had its completion goal reduced from 10 to 5.
  • Changed instances of Roman numerals in Tome names to Arabic numerals in all related contexts
  • Reworked the description texts of Glyph Challenges and Dual Role challenges to make them consistent and clearer


Engine Update And Download Size

  • We continued to improve our patching process in an attempt to reduce download size during an update. However, due to an engine update, expect a bigger than usual download this time.


BUG FIXES

  • Fixed an issue that caused the shower drain leak VFX to float slightly above the floor in the Léry showers.
  • Fixed an issue that caused floating debris from breakable walls to be visible when one side has a noticeable slope in elevation.
  • Fixed an issue that caused Ace's Trilby hats to clip through his head on the killer side when in the dream world.
  • Fixed an issue that caused the sleep VFX to flicker on Jake when wearing the Western Wrangler torso.
  • Fixed an issue that caused the dream state outline to clip into Nea’s default torso in various animations.
  • Fixed an issue that caused Yun-Jin's 'Lunar Hanbok' torso customization to flicker when in the dream world.
  • Fixed an issue that caused the Dream world sky on Coldwind Farm to have unusual lines in the grainy texture.
  • Fixed an issue that caused some visual corruption in the sky on Haddonfield when in the Dream World.
  • Fixed an issue that caused the Onryo's legs to clip through the backside of the TV after projecting.
  • Fixed an issue that sometimes caused subtitles for Ash to be displayed when selecting another survivor.
  • Fixed an issue that sometimes caused the survivor settings from the 'Play as Survivor' lobby to be carried over to the custom game lobby.
  • Fixed an issue that caused custom game lobby warning messages to not be displayed.
  • Fixed a hardlock when minimizing the Game during a Loading screen after a match.
  • Fixed an incorrect formatting on tutorial messages when the screen resolution is lower than 100%.
  • Fixed an issue with a wrong UI prompt "Scroll List" appearing in the Support menu.
  • Fixed an issue with the controller "Pause" button not able to close the Pause/Overlay Menu.
  • Fixed an issue where the report button was not disabled for a Custom Game in the Tally screen.
  • Fixed an issue in the Archives Compendium section where the tooltip was not showing if an active node has been completed.
  • Fixed an issue that caused projectiles passing through Thompson's House windows when thrown from the inside of the building.
  • Fixed an issue that caused survivors dying in the Executioner's Cage of Atonement to be considered killed instead of sacrificed, leading to various side effects.
  • Fixed an issue that caused the Executioner's Torment VFX to remain visible after killing a survivor by Mori or Final Judgement.
  • Fixed an issue that caused survivors to be stuck in T-pose when Adrenaline triggers while in a Cage of Atonement.
  • Fixed an issue that caused survivors to be momentarily shown as crawling after being rescued from a Cage of Atonement.
  • Fixed an issue that caused the Nightmare to be prevented from putting down another Dream Snare when standing on one.
  • Fixed an issue that caused the Artists Crows to despawn immediately when spawned near the exit gates on the Léry's Memorial Institute - Treatment Theatre map.
  • Fixed an issue that caused the Cenobite's chains to hit a collision over survivors in the dying state.
  • Fixed an issue that may cause the Wraith to appear invisible to survivors while uncloaked.
  • Fixed an issue that may cause the Wraith to be visible while cloaked after cancelling the damage generator interaction when equipped with the The Serpent - Soot add-on.
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the aura of survivors downed with the chainsaw.
  • Fixed an issue that caused Victor to be missing from the match results screen.
  • Fixed an issue that caused the Hag's traps not to be triggered for other survivors when a survivor in the dying state is on the trap.
  • Fixed an issue that caused the Hag's Disfigured Ear add-on not to deafen the survivor.
  • Fixed an issue that caused failing to unhook a survivor during the Struggle phase to reset their skill check progress.
  • Fixed an issue that caused Dance with Me's cooldown not to be shown on the perk's icon.
  • Fixed an issue that caused the Shape's standing mori to not be usable against survivors using the Clairvoyance interaction.
  • Fixed an issue that caused the Clairvoyance's interaction not to end when put into the dying state.
  • Fixed an issue that caused the Boil Over icon to be missing on the killer's side when carrying a survivor equipped with the perk.
  • Fixed an issue that made it impossible to pick up survivors put in the dying state in front of a locker in the Killer basement.
  • Fixed an issue that caused the screaming animation to be played twice when passing from the injured to the dying state while screaming.
  • Fixed an issue that caused the Modern Tale theme to keep playing when equipping cosmetics not in the collection.
  • Fixed an issue that caused the weapon of the Plague to become invisible in the middle of a basic attack swing.
  • Fixed an issue that occasionally caused survivor deafness at the start of a trial
  • Fixed an issue that sometimes prevented the Demogorgon scream from triggering after a missed pounced.
  • Fixed an issue that caused survivors to hear Ghost Face's reveal sfx to play map-wide.
  • Fixed an issue that caused visceral cankers to prevent sliding doors from opening.
  • Fixed an issue that prevented the text "The Onryo" from being accepted in Crowd Choice.
  • Fixed an issue that caused game to disconnect during Steam maintenance.
  • Fixed an issue that caused survivor to go invisible when switching between lobby and store.
  • Fixed an issue that prevented the purchasing of DLC characters and auric cells.
  • Fixed an issue that caused mouse slow down after closing the game.
  • Fixed an issue that gave incorrect disconnection penalty.
  • Fixed an issue that caused friend list to not update properly.
  • Fixed an issue that caused the Onryo's TV SFX to still be heard after a survivor retrieved a tape and closed the TV.
  • Fixed an issue that caused the Garage Door to have to wrong SFX when hit by the killer in the Gas Heaven Map.
  • Fixed an issue that caused David's breathing to be heard map wide.
  • Fixed an issue that caused the ambiance music to stop in the Getting Started Menu when getting back from the Game's Manual's.
  • Fixed an issue that caused the Ghost Face crouching SFX to still be heard when breaking a pallet or a breakable wall.
  • Fixed an issue that caused the survivor to scream when healing to full while being afflicted with x duration Hemorrhage.
  • Fixed an issue where the options in the setting menu disappear before the settings UI is fully closed after changing a setting.
  • Fixed an issue where sometimes, the Bloodpoints score events disappear too fast in the Hud.
  • Fixed an issue in the Tally screen where smashing buttons while also selecting the spectate option could bring you back to the Hud with a black screen.
  • Fixed an issue that caused a misplaced collision on stair railing in the basement of the school.
  • Fixed an issue where one generator in Pale Rose cannot be repaired from one side.
  • Fixed an issue where the hooks on the second floor of the Library aren't spawning in RPD map.
  • Fixed an issue where a Survivor can climb on a speaker and a table using the cleanse or bless totem action at the Press room in RPD map.
  • Fixed an issue where a Survivor can't be picked up by the Killer between some assets on the first floor of Gideon Meat Plant.
  • Fixed an issue that caused a gap that can be mistaken for a passable path behind the ramp of the Swamp maze.
  • Fixed an issue that caused a fat shaming spot around the killer shack in Disturbed Ward.
  • Fixed an issue where a Survivor can fall onto a rock near the big boat in Swamp Pale Rose when put into the dying state by the Killer.
  • Fixed an issue that caused darker Dreamworld for the Survivor POV when entering a basement area.
  • Fixed an issue that caused low FPS on the main menu. (Switch only)
  • Fixed a visual glitch which could occur when toggling between the Killer lobby and main menu.
  • Fixed an issue that caused an infinite loading screen after using 'Instant on' or 'Instant sign in' mode while in a match. (Xbox One only)
  • Fixed an issue that caused Hex: Ruin to not regress generators after Hex: Undying is destroyed.
  • Fixed an issue that may cause the Nurse to instantly fully blink a second time when playing with high latency.
  • Fixed an issue that caused all survivors to lose laceration when the Trickster attacks someone.
  • Fixed an issue that caused the cooldown of the Cannibal's successful chainsaw attack to be 3 seconds instead of 2.
  • Fixed an issue that may cause the survivor to become invisible during the Cenobite's mori.
  • Fixed an issue that caused reversed skill checks not to be hit reliably on Stadia.
  • Fixed an issue that caused the hand icon next to the interaction bar when Victor uses his power.
  • Fixed an issue that caused dark lighting inside the houses in Haddonfield map.  
  • Fixed an issue that caused confusion on vaultable windows on the second floors in Haddonfield map.  


Fixes from PTB

  • Adjusted the Ghost Face's chase music.
  • Fixed an issue where sometimes survivor playerTags were not visible when entering a lobby.
  • Fixed an issue that caused the Legion to gain stacks to Feral Slash when hitting a hooked survivor.
  • Fixed an issue that caused The Mixtape Legions chase music to continue being applied in subsequent matches after using the mixtape.
  • Fixed an issue that caused the Legion's Fuming Mix Tape generator regression not to apply to generators not being repaired when starting Frenzy.
  • Fixed an issue that caused the kick sound effect on Generator or Breakable Wall to be missing when using the new animations with Julie's and Frank's mix tape add-ons equipped.
  • Fixed an issue that caused the Legion's attack animation to be lengthened instead of the lunge when equipped with the Friendship Bracelet add-on.
  • Fixed an issue that caused the Shape to continue stalking at Tier 3.
  • Fixed an issue that caused healing progression to regress during the failed skill check penalty when affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hemorrhage effect applied by the Sloppy Butcher perk to regress healing at a lower rate than intended.
  • Fixed an issue that caused the progress bar animation to be missing when affected by the Hemorrhage perk and depleting a medkit while healing self.


KNOWN ISSUES

  • The Hex: Ruin effect is cancelled when a survivor stops repairing a generator during Feral Frenzy when equipped with the Fuming Mix Tape add-on.
  • When dismissing a daily ritual, an incorrect amount of reward might be displayed. This is purely visual, and does not affect the actual amount of reward you will receive. Reopening the daily ritual window should correct this.
  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.
  • There's a specific Green glyph that cannot be interacted with in the Wreckers Yard.
  • It is impossible to grab a Survivor from a specific side of multiple generators in Haddonfield map.  
  • Meg is sometimes unable to Vault in the Killer Tutorial.
  • There is a one sided collision preventing smooth passage in the Eyrie of the crows map.
  • The Credits appear as a placeholder text string in all non-English languages on PS5, Switch and Stadia platforms.

Patch 5.7.0 (PTB) - 05 April 2022

FEATURES
  • UI Update - Added an indicator to the Searching for Friends popup when loading data.


CONTENT

  • Visual Update for the Haddonfield Map.


General

  • Difficulty ratings for Survivors have been removed
  • Difficulty ratings for Killers are now Easy, Moderate, Hard, or Very Hard
  • Easy: These Killers are the easiest for a first-time player
  • Moderate: Require the player to be comfortable with the basics of the role, though the Killers share common mechanics with those from the Easy category
  • Hard: Use mechanics that are specific to the Killer and require more practice to be effective
  • Very Hard: Require a high amount of practice and understanding, inexperienced players would likely find little success when using them

Dev Note: Since all Survivors have the same mechanics, they are no longer separated into different difficulty tiers. Killer difficulty is based on overall mechanical and strategic complexity, specifically for newer players.


Hemorrhage Rework

  • New Effect: Survivors affected by the Hemorrhage Status Effect have their healing progression regress at a steady rate when not being healed
  • Healing regresses at a rate of 7% per second (this means a 99% full heal would take 14 seconds to completely empty)
  • Sloppy Butcher and The Nightmare's "Z" Block Add-on have been modified to take the new effect into account (changes listed below)

Dev Note: Hemorrhage has had a reputation of being a "useless" status effect, so we reworked it to have a more meaningful impact on the core mechanic of survivor healing.


Perks

  • Boil Over
  • Increases struggling effects by 60/70/80% (was 50/75/100%)

Dev Note: Boil Over's wiggle impact was causing some players to have significant issues navigating certain maps, beyond the intended impact of the perk. We are planning to look at wiggle impact more generally in a future patch, but for now we are toning down the impact from Boil Over to prevent particularly egregious cases.


  • Boon: Circle of Healing
  • Increases healing speed bonus by 40/45/50% (was 65/70/75%)

Dev Note: As it was foretold, so it has been delivered.


  • Sloppy Butcher
  • Modified to account for the Hemorrhage Rework
  • Increases the rate at which healing progression is lost by 15/20/25% (was increasing bleeding frequency by 50/75/100%)


The Nightmare

  • Add-on - "Z" Block
  • Modified to account for the Hemorrhage Rework
  • Survivors interacting with a Dream Trap suffer from the Hemorrhage Status Effect for 90 seconds (was 60 seconds, no longer causes them to bleed when healthy)


The Legion

  • The Legion now has unique Terror Radius and Chase music, which can be modified by the Mix Tape add-ons
  • New: Each successful hit with Feral Slash now increases The Legion's movement speed by +0.2m/s for the remainder of Feral Frenzy
  • New: After 4 successful hits with Feral Slash, the next Feral Slash will put the survivor into the dying state and end Feral Frenzy
  • When Feral Frenzy ends, the power gauge now starts charging immediately (Previously waited for the fatigue sequence to end)
  • Fatigue after Feral Frenzy lasts for 3 seconds (was 4 seconds)
  • Add-on - Mischief List
  • Increases the Duration of Feral Frenzy by 2 seconds (was 1 second)
  • Add-on - Scratched Ruler
  • Decreases Feral Frenzy recharge time by 5 seconds (was 2 seconds)
  • Add-on - Suzie's Mix Tape
  • Increases Killer Instinct detection range by 20 meters (was 16 meters)
  • Add-on - Filthy Blade
  • Increases time required for Survivors to mend by 4 seconds (was 2.5 seconds)
  • Add-on - Iridescent Button
  • Removed effect where Terror Radius extends to the entire map
  • Reworked Add-on - Friendship Bracelet
  • Increases duration of lunges during Feral Frenzy by 0.3 seconds
  • Reworked Add-on - Smiley Face Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Blindness for 60 seconds
  • Reworked Add-on - Defaced Smiley Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Mangled
  • Reworked Add-on - Etched Ruler
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Oblivious for 60 seconds
  • Reworked Add-on - Julie's Mix Tape
  • While using Feral Frenzy: Breaking walls is 30% faster, the power gauge pauses while breaking a wall
  • Reworked Add-on - Mural Sketch
  • Increases Speed Boost per hit during Feral Frenzy to 0.3m/s
  • Reworked Add-on - Never-sleep Pills
  • The Legion's base move speed during Feral Frenzy is 4.6/ms
  • Increases the duration of Feral Frenzy by 10 seconds
  • Gain 100 to 500 bonus Bloodpoints for each successive hit on a Survivor during Feral Frenzy
  • Reworked Add-on - Joey's Mix Tape
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Hemorrhage until fully healed
  • Reworked Add-on - Stolen Sketchbook
  • Sets the power gauge reduction on basic attack hits to 2.5 seconds
  • Reworked Add-on - The Legion Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Broken for 60 seconds
  • Reworked Add-on - Frank's Mix Tape
  • While using Feral Frenzy: Damaging generators is 20% faster, the power gauge pauses while damaging a generator
  • Reworked Add-on - Fuming Mix Tape
  • While using Feral Frenzy: The repair progress of generators can be determined by the intensity of their auras, generators not being worked on regress
  • Note: Regression effect does stack with Hex: Ruin or other regression effects
  • New Add-on - Stylish Sunglasses
  • Shows the auras of Survivors who are mending within a 24 meter radius
  • New Add-on - BFFs
  • Earn tokens for hitting Survivors during Feral Frenzy
  • Second chained hit: 1 token
  • Third chained hit: 2 tokens
  • Fourth chained hit: 3 tokens
  • Fifth chained hit: 4 tokens
  • Once the gates are powered, if 30 or more tokens have been collected, gain a 4% movement speed boost when not using Feral Frenzy
  • Removed Add-ons: Nasty Blade, Cold Dirt

Dev Note: This update for Legion leans into their signature - Running really fast with a knife! The stacking movement speed from Feral Strike gives a better reward from each hit, and they now have a way to down survivors at the end of a great chain. Add-ons have also seen a major overhaul to provide more variety of playstyles.


The Ghost Face

  • The Ghost Face can no longer be revealed by Marked Survivors
  • Marked now lasts for 60 seconds (was 45 seconds)
  • The Ghost Face now has unique Terror Radius and Chase music
  • Reviewed the technical implementation of the stalk and reveal mechanics
  • Fixed an issue that could lead some player's reveal to be ignored completely when multiple survivors are revealing at the same time
  • Reveal progress will now regress over a short time when a survivor loses sight of Ghost Face and resume when revealing starts again (Previously, losing sight of Ghost Face for a single frame would cause all reveal progress to be lost)
  • Added in differentiation of the sighting zone (the zone in your screen where the target must be to be revealed or stalked) for killers and survivors to better account for the differences between 1st and 3rd person cameras
  • Made it possible to reveal Ghost Face / stalk Survivors when they are not in the center of the screen but still take up a large amount of the screen (eg when they are very close to you)
  • Fixed some issues which caused the stalk / reveal sighting zone to scale incorrectly on non-16:9 resolutions
  • Add-on - Cheap Cologne
  • Increases Marked duration by 10 seconds (was 5 seconds)
  • Add-on - Headline Cutouts
  • Increases movement speed while stalking by 40% (was 10%)
  • Add-on - Walleye's Matchbook
  • Decreases Night Shroud recovery time by 6 seconds (was 2 seconds)
  • Add-on - Marked Map
  • Increases duration of Killer Instinct after being revealed by 2 seconds (was 1 second)
  • Add-on - Leather Knife Sheath
  • Increases crouched movement speed by 10% (was 5.6%)
  • Add-on - Outdoor Security Camera
  • The auras of all Survivors are revealed for 7 seconds when a Marked Survivor is put into the dying state (was 4 seconds)
  • Now applies to all survivors (was limited to Survivors inside the Terror Radius)
  • Reworked Add-on - "Philly"
  • Decreases time required to Mark a Survivor by 20%
  • Reworked Add-on - Cinch Straps
  • Night Shroud remains active after a failed basic attack
  • Reworked Add-on - Olsen's Address Book
  • Survivors that are Marked reveal their auras for 5 seconds when performing rushed actions
  • Reworked Add-on - Olsen's Journal
  • A Survivor that is Marked is inflicted with Oblivious until the Mark expires
  • Reworked Add-on - Telephoto Lens
  • A Survivor that reveals The Ghost Face is inflicted with Oblivious for 60 seconds
  • Reworked Add-on - Chewed Pen
  • Survivors that are in the dying state take 3 seconds to reveal The Ghost Face
  • Reworked Add-on - Knife Belt Clip
  • Reduces the Terror Radius by 8 meters when crouching
  • Reworked Add-on - Lasting Perfume
  • Survivors that are on a hook take 3 seconds to reveal The Ghost Face
  • Reworked Add-on - Olsen's Wallet
  • Breaking a pallet or wall immediately recharges Night Shroud
  • Reworked Add-on - Drop-Leg Knife Sheath
  • The Ghost Face gains 10% movement speed for 5 seconds after Marking a Survivor
  • Reworked Add-on - Night Vision Monocular
  • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 5 seconds
  • Reworked Add-on - Victim's Detailed Routine
  • After being Marked, Survivors are inflicted with Exhausted for 5 seconds
  • Reworked Add-on - "Ghost Face caught on Tape"
  • Instantly recharges Night Shroud after a successful basic attack puts a Survivor into the dying state

Dev Note: Ghost Face was having a tough time generally, and his add-ons were particularly uninteresting overall. This change boosts the effectiveness of the Marked effect, and also overhauls his Add-on loadout for more interesting and powerful combinations. The reveal and stalking mechanics have also been tuned to be more predictable and intuitive.


The Archives

  • Changed instances of Roman numerals in Tome names to Arabic numerals in all related contexts
  • Reworked the description texts of Glyph Challenges and Dual Role challenges to make them consistent and clearer


Engine Update And Download Size

  • We continued to improve our patching process in an attempt to reduce download size during an update. However, due to an engine update, expect a bigger than usual download this time.

Dev Note: In this PTB we are introducing an engine update, which might lead to some new type of crashes. In order for the team to investigate those properly we ask you to please attach your DbD log and dxdiag file when you are reporting a crash that appeared during this PTB.


BUG FIXES

  • Fixed an issue that caused the shower drain leak VFX to float slightly above the floor in the Léry showers.
  • Fixed an issue that caused floating debris from breakable walls to be visible when one side has a noticeable slope in elevation.
  • Fixed an issue that caused Ace's Trilby hats to clip through his head on the killer side when in the dream world.
  • Fixed an issue that caused the sleep VFX to flicker on Jake when wearing the Western Wrangler torso.
  • Fixed an issue that caused the dream state outline to clip into Nea’s default torso in various animations.
  • Fixed an issue that caused Yun-Jin's 'Lunar Hanbok' torso customization to flicker when in the dream world.
  • Fixed an issue that caused the Dream world sky on Coldwind Farm to have unusual lines in the grainy texture.
  • Fixed an issue that caused some visual corruption in the sky on Haddonfield when in the Dream World.
  • Fixed an issue that caused the Onryo's legs to clip through the backside of the TV after projecting.
  • Fixed an issue that sometimes caused subtitles for Ash to be displayed when selecting another survivor.
  • Fixed an issue that sometimes caused the survivor settings from the 'Play as Survivor' lobby to be carried over to the custom game lobby.
  • Fixed an issue that caused custom game lobby warning messages to not be displayed.
  • Fixed a hardlock when minimizing the Game during a Loading screen after a match.
  • Fixed an incorrect formatting on tutorial messages when the screen resolution is lower than 100%.
  • Fixed an issue with a wrong UI prompt "Scroll List" appearing in the Support menu.
  • Fixed an issue with the controller "Pause" button not able to close the Pause/Overlay Menu.
  • Fixed an issue where the report button was not disabled for a Custom Game in the Tally screen.
  • Fixed an issue in the Archives Compendium section where the tooltip was not showing if an active node has been completed.
  • Fixed an issue that caused projectiles passing through Thompson's House windows when thrown from the inside of the building.
  • Fixed an issue that caused survivors dying in the Executioner's Cage of Atonement to be considered killed instead of sacrificed, leading to various side effects.
  • Fixed an issue that caused the Executioner's Torment VFX to remain visible after killing a survivor by Mori or Final Judgement.
  • Fixed an issue that caused survivors to be stuck in T-pose when Adrenaline triggers while in a Cage of Atonement.
  • Fixed an issue that caused survivors to be momentarily shown as crawling after being rescued from a Cage of Atonement.
  • Fixed an issue that caused the Nightmare to be prevented from putting down another Dream Snare when standing on one.
  • Fixed an issue that caused the Artists Crows to despawn immediately when spawned near the exit gates on the Léry's Memorial Institute - Treatment Theatre map.
  • Fixed an issue that caused the Cenobite's chains to hit a collision over survivors in the dying state.
  • Fixed an issue that may cause the Wraith to appear invisible to survivors while uncloaked.
  • Fixed an issue that may cause the Wraith to be visible while cloaked after cancelling the damage generator interaction when equipped with the The Serpent - Soot add-on.
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the aura of survivors downed with the chainsaw.
  • Fixed an issue that caused Victor to be missing from the match results screen.
  • Fixed an issue that caused the Hag's traps not to be triggered when a survivor in the dying state is on the trap.
  • Fixed an issue that caused the Hag's Disfigured Ear add-on not to deafen the survivor.
  • Fixed an issue that caused failing to unhook a survivor during the Struggle phase to reset their skill check progress.
  • Fixed an issue that caused Dance with Me's cooldown not to be shown on the perk's icon.
  • Fixed an issue that caused the Shape's standing mori to not be usable against survivors using the Clairvoyance interaction.
  • Fixed an issue that caused the Clairvoyance's interaction not to end when put into the dying state.
  • Fixed an issue that caused the Boil Over icon to be missing on the killer's side when carrying a survivor equipped with the perk.
  • Fixed an issue that made it impossible to pick up survivors put in the dying state in front of a locker in the Killer basement.
  • Fixed an issue that caused the screaming animation to be played twice when passing from the injured to the dying state while screaming.
  • Fixed an issue that caused the Modern Tale theme to keep playing when equipping cosmetics not in the collection.
  • Fixed an issue that caused the weapon of the Plague to become invisible in the middle of a basic attack swing.
  • Fixed an issue that occasionally caused survivor deafness at the start of a trial
  • Fixed an issue that sometimes prevented the Demogorgon scream from triggering after a missed pounced.
  • Fixed an issue that caused survivors to hear Ghost Face's reveal sfx to play map-wide.
  • Fixed an issue that caused visceral cankers to prevent sliding doors from opening.
  • Fixed an issue that prevented the text "The Onryo" from being accepted in Crowd Choice.
  • Fixed an issue that caused game to disconnect during Steam maintenance.
  • Fixed an issue that caused survivor to go invisible when switching between lobby and store.
  • Fixed an issue that prevented the purchasing of DLC characters and auric cells.
  • Fixed an issue that caused mouse slow down after closing the game.
  • Fixed an issue that gave incorrect disconnection penalty.
  • Fixed an issue that caused friend list to not update properly.


KNOWN ISSUES

  • Activating the Wiggle Beta Tab does not activate the wiggle skill checks
  • The Shape can continue to stalk after reaching Evil Within Tier 3.
  • The health bar outro animation is missing upon depleting a med-kit while healing yourself when under the Hemorrhage effect.
  • Healing progression regresses when missing a skill check while healing a survivor affected with Hemorrhage.
  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.

Patch 5.6.2 - 23 March 2022

BUGFIXES
  • Fixed an issue that caused the Bloodletting, Vector Victory and Pulcinella cosmetics to be unlocked for free. (Epic Games Store only)
  • Fixed an issue which sometimes allowed purchasing of the same perk multiple times in the Shrine of Secrets.
  • Fixed an issue which prevented unlocking of Sadako Rising DLC achievements. (PS4 only)
  • Fixed a crash which could occur when equipping the Boon: Dark Theory perk. (Switch only)
  • Fixed an issue which prevented purchasing of discounted outfits using Shards.
  • Fixed an issue that caused killer being able to block the Unhook prompt with one of the hook in MacMillan Estate maps.
  • Fixed an issue that preventing The Onryo sfx from playing when opening an empty locker.
  • Fixed an issue that sometimes prevented The Hillbilly's chainsaw SFX from playing during a sprint.
  • Fixed a crash that would sometimes occur when entering the perimeter of Yoichi Asakawa's Boon: Dark Theory.
  • Fixed an issue that prevented progress in the Triage achievement if the healed Survivor was unhooked.
  • Fixed an issue that prevented The Onryo's Condemned kills from counting towards the Tome 10 Execution challenge.
  • Fixed an issue that caused an incorrect camera orientation while projecting as The Onryo to a nearby near TV.
  • Fixed an issue that prevented a Survivor using perk Head On from killing The Nemesis' zombies when dashing out of a locker.
  • Fixed an issue that caused a generic icon to be shown when using a Killer power.
  • Fixed an issue that caused The Nurse's blink charge animation to loop when charging her power.
  • Fixed an issue that prevented progress of The Demogorgon's Daily Ritual.
  • Fixed an issue that prevented The Nurse's blink charge time from being increased when using Kavanagh's Last Breath and Heavy Panting add-ons.
  • Fixed an issue that caused Survivor to instantly wiggle free when being downed while the Killer was carrying another Survivor with 90 % or more wiggle progress.
  • Fixed an issue that caused the makeup to be missing from Elodie's 50's Night Out outfit icon.


KNOWN ISSUES

  • Killer sound effects are missing when going from the Play as Killer menu to the Store. Swapping to a different Killer in the Store will fix the issue.

Patch 5.6.1 - 15 March 2022

FEATURES
  • Re-enabled the Wake Up perk after a bug fix.
  • Re-enabled Object of Obsession perk after a bug fix.

Please note that these perks will be re-enabled only after the update is available on all platforms.


BUG FIXES

  • Fixed an issue that caused survivors to be stuck between a hook and a locker in Silent Hill map.  
  • Fixed an issue that caused the killer not being able to pick up the survivor in the basement's stairs.  
  • Fixed an issue that caused the previous killer's theme to play in the Lobby of a custom game if the Survivor switches to Spectate mode.
  • Fixed an issue that caused selected outfit customizations to revert to default in the store when selecting a new customization part.
  • Fixed an issue that could sometimes prevent opening of the sliding doors on the Gideon Meat Plant map.
  • Fixed an issue that caused already equipped charms to not appear on the killer customization preview screen.
  • Fixed an issue that caused a long delay when hooking Meg in the tutorial. (PS4 only)
  • Fixed an issue that sometimes caused daily rituals to be generated for characters which are disabled.
  • Fixed an issue that caused the Killer to crash when Survivors interacted with the exit switch with the Wake Up perk equipped.
  • Fixed an issue that caused a crash when unhooking a Survivor using the perks Aftercare, Object of Obsession and Empathetic Connection.
  • Fixed an issue that may cause a Merciless Storm skill check to appear after the generator has been completed.  
  • Fixed an issue that caused the Enduring perk to reduce the stun duration when a survivor is carried.
  • Fixed an issue that caused the effect of the Boil Over perk to remain after a survivor disconnects while carried by the killer.
  • Fixed an issue that may prevent survivors from wiggling free after being dropped by the killer and picked back up.
  • Fixed an issue that may cause the wiggle progress to start at 25%.
  • Fixed an issue that caused the survivors arm holding an item to bend backwards when screaming.
  • Fixed an issue that caused the Ingest Corruption VFX to be offset when the Plague interacts with a corrupted fountain
  • Fixed an issue that caused the Operation Theatre room to be less visible with the Onryo's screen effect
  • Fixed an issue that caused The Onryo's Ring Drawing add-on not to spread Condemned stacks when healing a condemned survivor using an Anti-Hemorrhagic Syringe
  • Fixed an issue that caused a VFX of The Onryo to be present in the background of the Tally screen
  • Fixed an issue that caused the arrow indicator VFX to sometimes be missing from The Onryo's televisions
  • Fixed an issue that caused fewer televisions to spawn in Custom Games with less than 3 survivors
  • Fixed an issue that caused hatch VFX to be incorrectly positioned when playing as The Onryo
  • Fixed an issue that caused missing breakable walls in Badham Preschool.  
  • Fixed an issue that caused broken tiles in Yamaoka map.  


KNOWN ISSUES

  • When swapping from the Play as Killer menu to the Store, the sound effects of the Killer are missing. Swapping to a different Killer in the Store will fix this issue.

Patch 5.6.0 - 08 March 2022

FEATURES
  • Added a new Killer - The Onryō
  • Perks - Scourge Hook: Floods of Rage, Call of Brine, Merciless Storm
  • Added a new Survivor - Yoichi Asakawa
  • Perks - Parental Guidance, Empathic Connection, Boon: Dark Theory
  • The Nurse is back in rotation after a bug fix
  • Forum and support links now redirect based on your selected language when applicable.
  • Added new custom SFX Intros to all Maps.
  • Added an option to lock viewport aspect ratio to 16:9.
  • Added subtitles in the Lobby.
  • Improved detection of modified or corrupted game files.
  • Daily Rituals will be reset the first time a player starts the game

Dev Note: The tracking system for Daily Rituals has been reworked, which requires all rituals to be reset with this patch


BUG FIXES

  • Fixed an issue that may cause valid skill checks to be rejected under high network latency.
  • Fixed an issue that caused the Nurse to be stuck and unable to move after a grab attempt after blinking is invalidated.
  • Fixed an issue that caused the AI controlled Meg to fail to drop the pallet in the killer and survivor tutorials, making it impossible to complete them.
  • Fixed an issue that caused survivors' positions not to be revealed if they are crouching when the Cenobite picks up the lament configuration.
  • Fixed an issue that caused the camera to follow the survivor after a hit is invalidated because of a survivor using Dead Hard.
  • Fixed an issue that may cause a desync to appear in the HUD if a survivor is picked up at the same moment as they bleed out.
  • Fixed an issue in the Loadout panel that when hovering over an add-on from a past event, the message "No longer available" was showing if the associated item was equipped.
  • Fixed an issue with killer loading tips not displaying randomly after playing a few matches.
  • Fixed an issue that may cause the Cenobite to remain stuck when interrupting a survivor at the same time as they get hit by a chain.
  • Fixed an issue that caused the Spirit's Husk not to be destroyed when stunned by the Head On perk.
  • Fixed an issue that caused survivors to be able to destroy Victor while inside a locker.
  • Fixed an issue that may cause the Nemesis' zombies to be attracted to survivor in the dying state.
  • Fixed an issue that caused the Distortion perk to consume tokens when standing inside Boon: Shadow Step's area.
  • Fixed an issue that caused completed generators to be blocked by the Dead Man's Switch perk.
  • Fixed an issue that caused the Broken status icon not to appear when under the effect of the Renewal perk.
  • Fixed an issue that caused the Haste status icon not to appear when under the effect of the Guardian perk.
  • Fixed an issue that allowed users to unlink unbreakable outfits in the store.
  • Fixed an issue that caused Dwight's and the Trapper's loadout to be reset after playing a tutorial bot match.
  • Fixed an issue that caused some of the Trickster's subtitles to disappear too early.
  • Fixed an issue where pressing Alt+Tab in the keybinding menu would cause any further key remapping to not work properly. (Stadia only)
  • Fixed an issue that sometimes caused a wrong cosmetic to be displayed after switching a killer's outfit in the store.
  • Fixed an issue that caused survivors to keep breathing loudly when stopping to open a chest after running.
  • Fixed an issue that caused the Chase Music for the Trapper to occasionally cut out during gameplay.
  • Fixed an issue that allowed players to play the game with Stretched Resolution to gain an unfair advantage.
  • Tentatively fixed an issue that causes players to disconnect during Steam maintenance.
  • Fixed an issue where the teachable Perks from Stranger Things characters displayed in the Store Character info page could be the one from the previous character selected.
  • Fixed an issue in Custom Game spectate mode where a "None" prompt could appear under the Item of the spectated Survivor.
  • Fixed an issue with Player names using Asian characters were no longer displayed correctly in-game.
  • Fixed an issue that caused the Built to Last perk to continue to recharge items when a survivor is grabbed from the locker by the killer.
  • Fixed an issue that allowed survivors to interaction with totems while inside lockers.
  • Fixed an issue that caused the Overcome perk to trigger when the survivor has the Endurance status.
  • Fixed an issue that caused generator auras to appear incorrectly when using the Hex: Ruin and Surveillance perks together.
  • Fixed an issue that caused the Oppression skill check to remove progression.
  • Fixed an issue that may cause the audio to be delayed on the opening trailer video. (Xbox One/XSX/Stadia only)
  • Fixed an issue that caused certain purchased DLC-related cosmetics to not be unlocked. (EGS only)
  • Fixed an issue that may cause a grade progress error message to appear at the end of a match.
  • Tentatively fixed an issue that may cause survivors to receive a disconnection penalty when the killer disconnects from the match.
  • Fixed an issue that caused the interaction icon not to switch to the hand icon after an item is depleted during an interaction.
  • Fixed an issue that caused the arrow icon to disappear when consuming an item during an interaction when still affected by a positive speed effect.
  • Fixed an issue that may cause friend list statuses to not update properly.
  • Fixed a minor misalignment of the Main Menu.
  • Fixed an issue that could cause the Custom Game button on the Main Menu to flicker when hovered.
  • Fixed a number of Loading Screen tips that had incorrect icons.
  • Fixed an issue that caused the wiggle skill check sfx to trigger too soon after being pulled from a locker
  • Fixed an issue that prevented spawning sfx from triggering when a survivor loads into a lobby
  • Fixed an issue that caused the Undetectable VFX to move ahead when blinking as as the Nurse
  • Fixed an issue that caused the Plague's infection to remain when the pallet is dropped by an infected survivor.
  • Fixed an issue that caused the VFX to be visible in the Blight's POV with his "Ferryman of the Underworld" outfit.
  • Fixed an issue that caused the blood droplet to remain in the air when a survivor is removed from the Cage of Atonement
  • Fixed an issue that caused the Artist's Crow head to vanish during the spawning idle animation.
  • Fixed an issue that caused the ink vfx to remain in the air when a hook in the Eyrie of Crows's map is sabotaged
  • Fixed an issue that caused hooked vfx to persist after being unhooked


FIXES FROM PTB

  • Fixed an issue that caused the Brand New Part add-on to trigger the Merciless Storm skill checks.
  • Fixed an issue that caused the first skill check of any kind to be red after failing a skill check from Merciless Storm.
  • Fixed an issue that cause the external perk icon for the Empathic Connection perk to be missing.
  • Fixed an issue that made it possible to bypass the constrained aspect ratio black bars
  • Fixed an issue that caused the HUD not to be constrained at the start of trials.
  • Fixed an issue with the HUD position when the game was in portrait mode and the 16:9 Aspect Ratio option was set to ON.
  • Fixed an issue that caused the Blood Pact perk to reveal the auras of all survivors.
  • Fixed an issue that caused missing and incorrect survivor voices on Legendary cosmetics.
  • Adjusted the intensity of all Onryō's weapons, the Condemned's VFX, the mini-mori's transition and the glitch effect inside the Lobby.
  • Fixed an issue that caused the glitch effect to stay in all menus.
  • Fixed an issue that caused the Onryō's weapon to not appear correctly inside the lobby.
  • Fixed an issue that may cause a rituals sync error to occur at the end of a match.
  • Fixed an issue that caused bonus bloodpoints to not be granted at the end of a match.
  • Fixed an issue that caused daily rituals progress to be saved for games where the user disconnected.
  • Fixed an issue that caused FPS drops when survivors were inflicted with full Condemned stacks.
  • Fixed an issue that caused bloodpoints to be granted for the last remaining survivor even if they disconnected.
  • Fixed an issue that caused Iridescent Videotape to turn on televisions which were closed by survivors inserting a tape.
  • Fixed an issue that caused the Videotape Copy add-on not to give bonus bloodpoints when performing an Apparition or Transposition.
  • Fixed an issue that caused The Onryō to move around the Main Menu level if rotated while doing her jump scare animation.
  • Fixed an issue that caused the Other World effects to be removed if cancelling The Onryō's Manifest just before it completes.
  • Fixed an issue that caused survivors in lockers to clip with weapon ammo assets when grabbed by The Onryō.
  • Fixed an issue that caused The Onryō to be able to attack immediately after demanifesting when lagging.
  • Fixed an issue that caused the Survivor death animation to play a second time at the end of The Onryō's Mori or Mini Mori.
  • Fixed an issue that caused The Onryō not to receive a Psychic Torsion score event when performing a Condemn Mini Mori.
  • Fixed an issue that caused The Onryō's red stain to be out of sync with her visibility after entering the physical world.
  • Fixed an issue that caused The Onryō to enter an invalid state when teleporting after manifesting under conditions of network lag.
  • Fixed an issue that caused the black smoke to be missing when The Onryō is Undetectable.
  • Fixed an issue that caused The Onryō to have a collision while not being Manifested.
  • Fixed an issue that caused survivors to sometimes be unable to interact with televisions previously teleported to by The Onryō.
  • Fixed an issue that caused The Onryō to appear standing up for a frame before crawling out of a television.
  • Fixed an issue that caused the Well Stone add-on not to reduce the time for a turned-off television to turn back on.
  • Fixed an issue that caused The Onryō's Water Well Add-on to remain inactive after some interactions.


CHANGES FROM THE PTB

  • The Onryō
  • Decreased Manifest charge time to 1.5 seconds (was 2.5 seconds)
  • Decreased Demanifest charge time to 1.5 seconds (was 2.5 seconds)
  • Decreased maximum visibility range to 24 meters (was 32 meters)
  • Decreased Terror Radius to 24 meters (was 32 meters)
  • Decreased passive Comdemned fill time per segment when holding the Videotape to 25 seconds (was 30 seconds)
  • Decreased the amount of Condemned segments removed when inserting the tape to 3 (was 4)
  • Add-on - Yoichi's Fishing Net - Decreased time modifier to 12 % (was 20 %)
  • Smoothed the movement transition when Manifesting
  • Changed some of The Onryō's VFX to help with photo sensitivity concerns
  • Reduced the intensity of The Onryō’s attack VFX
  • Reduced the intensity of the Condemned VFX
  • Reduced the intensity of screen effects in the lobby
  • Improvements to The Onryō’s mini-mori transition

Dev Note: These changes are intended to make The Onryō more viable on open maps, and allow her to Manifest more frequently during chases. In addition, passive Condemned progression has been buffed (and removal nerfed) to make it more threatening overall.

  • Perk - Parental Guidance
  • Duration decreased to 5/6/7 seconds (was 8/9/10 seconds)
  • Perk - Corrective Action
  • Updated description to clarify that the perk only effects normal skill checks

Dev Note: Corrective Actions already had this behaviour, it just wasn't clearly stated in the description on the PTB.


KNOWN ISSUES

  • Charms are misplaced when Survivors repair generators.
  • The Haddonfield map and the Strode Realty Key offering remain disabled.
  • In certain resolutions, objective, notification and other indicators can appear outside of the in-game viewport.
  • On PS4, in the Killer tutorial, there is a ~1m delay before Meg dies on the hook. 
  • It is possible for the Onryo's model to bend towards the ground.
  • Two Generators can't be damaged by the Killer from one side in Backwater Swamp.
  • Missing UI and Survivor model when coming back to Lobby from the Archives. Re-entering the lobby (going to the Store and back, Main Menu and back, etc.) should correct the issue.

Patch 5.6.0 (PTB) - 15 February 2022

Important

Progress & save data information has been copied from the Live game to our PTB servers on February 8th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


Features

  • Added a new Killer - The Onryō
    • Perks - Scourge Hook: Floods of Rage, Call of Brine, Merciless Storm
  • Added a new Survivor - Yoichi Asakawa
    • Perks - Parental Guidance, Empathic Connection, Boon: Dark Theory
  • Forum and support links now redirect based on your selected language when applicable.
  • Added new custom SFX Intros to all Maps.
  • Added an option to lock viewport aspect ratio to 16:9.
  • Improved detection of modified or corrupted game files.
  • Daily Rituals will be reset the first time a player starts the game

Dev Note: The tracking system for Daily Rituals has been reworked, which requires all rituals to be reset with this patch.


Bug Fixes

  • Fixed an issue in the Loadout panel that when hovering over an add-on from a past event, the message "No longer available" was showing if the associated item was equipped.
  • Fixed an issue with killer loading tips not displaying randomly after playing a few matches.
  • Fixed an issue that may cause the Cenobite to remain stuck when interrupting a survivor at the same time as they get hit by a chain.
  • Fixed an issue that caused the Spirit's Husk not to be destroyed when stunned by the Head On perk.
  • Fixed an issue that caused survivors to be able to destroy Victor while inside a locker.
  • Fixed an issue that may cause the Nemesis' zombies to be attracted to survivor in the dying state.
  • Fixed an issue that caused the Distortion perk to consume tokens when standing inside Boon: Shadow Step's area.
  • Fixed an issue that caused completed generators to be blocked by the Dead Man's Switch perk.
  • Fixed an issue that caused the Broken status icon not to appear when under the effect of the Renewal perk.
  • Fixed an issue that caused the Haste status icon not to appear when under the effect of the Guardian perk.
  • Fixed an issue that allowed users to unlink unbreakable outfits in the store.
  • Fixed an issue that caused Dwight's and the Trapper's loadout to be reset after playing a tutorial bot match.
  • Fixed an issue that caused some of the Trickster's subtitles to disappear too early.
  • Fixed an issue where pressing Alt+Tab in the keybinding menu would cause any further key remapping to not work properly. (Stadia only)
  • Fixed an issue that sometimes caused a wrong cosmetic to be displayed after switching a killer's outfit in the store.
  • Fixed an issue that caused survivors to keep breathing loudly when stopping to open a chest after running.
  • Fixed an issue that caused the Chase Music for the Trapper to occasionally cut out during gameplay.
  • Fixed an issue that allowed players to play the game with Stretched Resolution to gain an unfair advantage.
  • Tentatively fixed an issue that causes players to disconnect during Steam maintenance.


Known Issues

  • Generator auras appear incorrectly when using the perks Hex: Ruin and Surveillance.
  • The Brand New Part add-on triggers the Merciless Storm skill checks.
  • The bonus Bloodpoints are missing when performing an Apparition or Transposition with the Videotape Copy add-on as the Onryō.
  • The external perk icon for the Empathic Connection perk is missing.
  • The Onryō is unable to be spun in a Custom Game lobby.
  • Survivors jump at the start of any TV interaction.
  • Survivors facial animations persists on their corpses when they are mori'd by certain Killers.
  • Charms are misplaced when Survivors repair generators.
  • The Haddonfield map and the Strode Realty Key offering remain disabled.
  • The Nurse is disabled due to a bug.
  • The AI controlled Meg fails to drop the pallet in the killer and survivor tutorials, making it impossible to complete them.

Patch 5.5.2 - 09 February 2022

Content
  • Boil Over
    • Changed to give 33% of current wiggle progress when falling from great heights (was a flat 25% increase)

Dev Note: This change prevents abuse of Boil Over in specific map locations where the killer has no choice but to drop from a height. It still stays relevant for longer walks and especially for basement access. At over 75% wiggle progress, it still results in an insta-drop.

  • Changed "Rite of The Executioner" Daily Ritual to require sending 2 Survivors to Cages of Atonement (was 4)


Bug Fixes

  • Fixed an issue that caused some players to encounter a Grade Reset after updating to patch 5.5.1. Note: This issue was only visual.
  • Fixed an issue that caused the Wraiths Withering Vine cosmetic to erroneously be unlocked for all players.
  • Fixed an issue that caused the Hillbilly's Fable Acres Delivery torso cosmetic to clip into the camera when hooking a Survivor.
  • Fixed an issue that caused the HUD score alerts to lose their formatting when using the Large Text setting.
  • Fixed an issue that caused players with at least 1 game played but 0 pips to not receive any reward at the end of season.
  • Fixed an issue that caused the Nemesis' tentacle strike recovery animation to be missing when too close to an asset.
  • Fixed an issue that caused the Nurse to not be able to lunge after a blink if the attack input is pressed before the end of the blink.
  • Fixed an issue that caused the Nurse's second blink to be delayed and thus cover less distance.
  • Fixed an issue that caused the Nurse not to enter fatigue when having a grab validation fail after blinking.
  • Fixed an issue that caused the Nurse's hand not to close properly when charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Springwood maps.
  • Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Backwater Swamp maps.
  • Fixed an issue that caused the Survivors to use Dead Hard to jump on rocks near the Ferry Boat.
  • Fixed an issue that caused Jonah's tablet to be visible on the floor of the Vat room in The Game map.
  • Fixed an issue that caused hooks in the Eyrie of Crows map to be missing the white glow from Scourge Hook perks.
  • Fixed an issue that caused a small part of the Entity to stretch when a Survivor is sacrificed.
  • Fixed an issue that caused the exit prompt to become unresponsive after adding a friend in the Friends List.
  • Fixed an issue that may have caused the game to become stuck when joining an almost full survivor lobby (PS4/PS5 only)

Patch 5.5.1 - 02 February 2022

Features

Beta Feature

  • Wiggle progress will no longer regress when not actively wiggling, with both the new and old wiggle interactions


Content

  • The Coldwind Farm - Fractured Cowshed map has been re-enabled.
  • The Crotus Prenn Asylum - Father Campbell's Chapel has been re-enabled.


Bug Fixes

  • Fixed an issue that caused tooltips to linger in the Settings menu
  • Fixed an issue that caused the Cannibal not to be able to break a pallet after hitting a survivor in the same chainsaw sweep.
  • Fixed an issue that caused the Demogorgon's Shred ability to sometimes not break pallets.
  • Fixed an issue that caused the Eruption perk to go into cooldown when triggering on a completed generator.
  • Fixed an issue that caused stuns triggered through the Power Struggle duration to be reduced more than intended when the killer is equipped with the Enduring perk.
  • Fixed an issue that caused the blessing SFX to continue after a survivor is hit after an unvalidated interruption attempt.
  • Fixed an issue that caused the Glyph and Red Envelope interactions not to be interruptible by the killer.
  • Fixed an issue that caused the wrong animation to be played when using the Deathslinger's Aim Down Sights right after interacting with a Red Envelope.
  • Fixed an issue that caused the loud noise indicator not to appear when an AI player fails a skill check during the tutorial.
  • Fixed an issue that may cause the Nemesis' tentacle to be invisible during recovery after hitting an object.
  • Fixed an issue that caused the Expert Killer and Expert Survivor achievements to unlock when the grade threshold has not been met. (Steam only)
  • Fixed an issue that occasionally caused an offering to appear out of place on the offerings loading screen
  • Fixed an issue that caused the floating ink VFX to be missing in some of The Artist's customization.
  • Fixed an issue that caused the killer music to not change properly when switching roles from a Survivor wearing a 'Modern Tales' outfits.
  • Fixed an issue that caused an inconsistent sound effect to play when hitting the fireplace in the chalet, in the Mount Ormond Resort map.
  • Fixed an issue that caused the killer to be unable to use a hook when it spawns too close to a bush wall near the big house in Badham IV.
  • Fixed an issue that caused the possibility to ''Dead Hard'' from the balcony onto the shelves in the main hall of RPD.
  • Fixed an issue that caused a lack of hooks in the library of the RPD map.
  • Fixed an issue that caused the killer to become stuck beside a hatch in the main building in the Storehouse.
  • Fixed an issue that caused a Glyph to spawn too high in the Yamaoka map.
  • Fixed an issue that caused The Artist to not fall smoothly from the Thompson house vault.
  • Fixed an issue that caused two pallets to spawn on the same tile in The MacMillan Estate.
  • Fixed an issue that caused low quality shadows from the generator lights.
  • Tentatively fixed an issue that caused Meg's Deathgarden head cosmetic to not be available anymore.
  • Tentatively fixed an issue that caused Jane's Twitch shirt cosmetic to be available for all players.


Known Issues

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Nurse has a delay when starting to charge a chain blink.
  • The Nurse's hand doesn't reflect the current blink charge when chain blinking.
  • As The Nurse, blinking and having a grab validation fail causes The Nurse to not enter the fatigue state.
  • We are also investigating reports of not being able to attack right after a chain blink.

Patch 5.5.0 - 25 January 2022

Important

Due to an increase in file compression, this patch will require Steam players to redownload  almost the entire game. Thankfully, this means the game is now ~20GB smaller than usual.

This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.


Features

  • Fixed some specific vulnerabilities that could be abused by cheaters
  • Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)

Dev Note: This won't eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.

  • New Feature: Interaction Behavior - Hold / Toggle
  • When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.)
  • To end the interaction, you will need to press the interaction button a second time (or use the "Run to Cancel" option detailed below!)
  • Located in the Options menu under "Controls"
  • Available for both Survivor and Killer as separate settings
  • New Feature: Run to Cancel - On / Off
  • When enabled, survivor players can cancel an interaction by giving a run input (ie the run modifier and a direction to move)
  • Located in the Options menu under "Controls"
  • Only available for Survivors

Dev Note: Holding buttons for extended interactions isn't always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot Myers stalking you.


Beta Features

A new tab is available in the Options menu: Beta!

  • New features will appear here so that we can gain feedback from all players on all platforms
  • Turning a feature ON will grant a Bloodpoint bonus for the first 10 matches that you play with it

First Beta Feature: New Wiggle Interaction

  • NOTE: THIS BETA FEATURE WILL ONLY BE AVAILABLE FOR A LIMITED TIME
  • Survivor only
  • Replaces the wiggle interaction with a new dual skill check style input
  • Default binding for Keyboard: Space
  • Default binding for Controller: LB/RB or L1/R1
  • When playing on a controller, either button will work for either side of the skill check
  • Secondary input can be rebound in the Key Bindings menu
  • Bloodpoint Bonus for first 10 matches: 20,000

Dev Note: We're excited to gather your feedback on the new Wiggle system, and we've put it in a Beta tab to allow console players to participate in the fun!


Content

  • "Lurking Stripes" Lunar New Year limited-time event (starts Jan 25th 2PM ET)
  • "Tome X: SAW" of The Archives (starts Jan 26th 11AM ET)

Cosmetic Changes

  • New voice for Lisa Garland legendary cosmetic
  • New voice for Cybil Bennett legendary cosmetic

The Cenobite

  • New Cenobite VO lines have been added.

The Blight

  • Add-on - Adrenaline Vial
  • Decreased the Rush Turn rate penalty to -0.5 degrees per second (was -0.8 degrees per second)

The Cannibal

  • Add-on - Carburetor Tuning Guide
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on - Depth Gauge Rake
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on - Iridescent Flesh
  • Decreased the maximum tantrum duration to 5 seconds (was 8 seconds)
  • Add-on - Long Guide Bar
  • Increased the chainsaw revving threshold to +2 seconds (was +1 second)
  • Survivor masks have been removed from the game. Please refer to the developer update on our forums for more information.

The Clown

  • Add-on - Robin Feather
  • Increased bottle throw cooldown to 40% (was 30%)
  • Add-on - Flask of Bleach
  • Decreased Hindered penalty from Intoxication to 4% (was 5%)
  • Add-on - Redhead's Pinky Finger
  • Now reduces bottle count by 2

The Pig

  • Add-on - Amanda's Letter
  • Decreases available Bear Traps to 2 (was 1)
  • Last Will
  • Decreased time to charge Ambush Attack to +33% (was +66%)

The Twins

  • Add-on - Iridescent Pendant
  • Increased Exposed duration when crushing Victor to 45 seconds (was 30 seconds)
  • Add-on - Baby Teeth
  • Increased Blindness duration when crushing attached Victor to 30 seconds (was 15 seconds)
  • Add-on - Madeleine's Scarf
  • Reduced Victor movement speed buff to 0.3m/s (was 0.4m/s)
  • Add-on - Toy Sword
  • Decreased Pounce charge time modifier to 0.2 seconds (was 0.25 seconds)
  • Add-on - Stale Biscuit
  • Decreased pounce cooldown modifier to 0.4 seconds (was 0.5 seconds)

The Nemesis

  • Add-on - Iridescent Umbrella Badge
  • Increased Exposed duration when using a vaccine to 60 seconds (was 30 seconds)
  • Add-on - Shattered S.T.A.R.S. Badge
  • Increased zombie movement speed bonus when a generator is repaired to 150% (was 100%)
  • Text now lists the correct duration of 60 seconds (description text said 30 seconds, but the effect already lasted for 60 seconds)
  • Add-on - Marvin's Blood
  • Decreased the mutation rate modifier on Tentacle Strike to 25% (was 33%)
  • Add-on - Mikhail's Eye
  • Decreased the Zombie movement speed bonus to 35% (was 50%)

The Huntress

  • Add-on - Wooden Fox
  • Increased Undetectable duration after reloading to 30 seconds (was 15 seconds)

The Oni

  • Add-on - Iridescent Family Crest
  • Increased scream radius on missed attacks to 24 meters (was 12 meters)

Dev Notes: Almost all of these add-on changes are "numbers only" tweaks, where we've adjusted numerical values and nothing else. The nerfed add-ons were all over-performing and influencing kill rates vs. their baseline kill rates more than we'd like, so they've been adjusted downwards slightly. Likewise, the buffed add-ons were all under-performing, so we hope to make them more appealing with larger effects.


Survivor Perks

  • Boil Over
  • Increased wiggle strafe intensity to 50/75/100% (was 25/50/75%)
  • Increased hook obscure radius to 16 meters (was 10/12/14 meters)
  • New effect: You gain 25% wiggling progress when the killer drops from great heights.
  • Distortion
  • Increased the token count to 4 (was 3)
  • Buckle Up
  • Increased aura reveal duration to 6/8/10 seconds (was 4/5/6 seconds)
  • Wake Up
  • Increased Exit Gate speed boost to 15/20/25% (was 5/10/15%)
  • Power Struggle
  • Decreased the activation threshold to 25/20/15% wiggle progress (was 35/30/25%)
  • Circle of Healing
  • Decreased healing speed bonus to 65/70/75% (was 90/95/100%)

Dev Notes: We will continue to monitor the performance of Circle of Healing, and may adjust it again in the near future.


Killer Perks

  • Gearhead - Reworked
  • New Description: After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds. Gearhead then deactivates.
  • Remember Me
  • Trigger condition changed to the Obsession losing a health state (was triggered on basic attack only)
  • Coup de Grace
  • Increased lunge distance modifier to 70/75/80% (was 40/50/60%)
  • Furtive Chase
  • Effect Removed: "You lose all your tokens if the Obsession is sacrificed or killed."
  • Dead Man's Switch
  • Removed the Obsession mechanic, the perk now triggers when hooking any survivor.

Dev Notes: Gearhead was seeing very little use and was a bit too complicated to trigger reliably. The rework aims to make it simpler and more appealing in a wider variety of situations.


Bug Fixes

  • Fixed an issue that caused a missing sfx for the Nemesis's Zombie and Survivors when a Zombie hit a survivor.
  • Fixed an issue that caused the Trickster's voice line to be missing when closing the hatch.
  • Fixed an issue that caused some generators sfx to be muffled when repaired by Survivors in the Midwich Elementary School map.
  • Fixed an issue that caused a loud noise SFX to be played when survivors disturb crows beyond the range of the Spies From The Shadows perk, when this perk is used by the Killer.
  • Fixed an issue that caused Xbox controller prompts to be displayed when using a DualShock controller (Steam only).
  • Fixed an issue that allowed the "Out isn't an option" archives challenge to be completed by disconnecting from a trial.
  • Fixed a rare issue that could sometimes make it impossible to spend bloodpoints in the bloodweb.
  • Fixed an issue that caused the back button in the killer lobby to be disabled upon matchmaking failure.
  • Fixed an issue that caused first match bonus player XP to be granted after every match.
  • Fixed a global issue that caused The Nurse not being able to blink past multiple locations.
  • Fixed an issue that caused the Survivor to be able to climb on top of a rock using a sand mound in The Eyrie of crows map.
  • Fixed an issue that caused the Killer to be able to completely block a hook in The Eyrie of crows map.
  • Fixed an issue that caused the players to get stuck when interacting with a totem at the top of the Coldwind Farm hills.
  • Fixed an issue that caused a generator in Eyrie of crows to not be able to be repaired from one side.
  • Fixed an issue that caused The Nightmare's Dream World appearing too dark in Raccoon City map.
  • Fixed an issue that caused one hook in front of the Rancid Abattoir can't be sabotaged.
  • Fixed an issue that caused the Ormond Map being darker.
  • Fixed an issue that caused the Spirit's hair to disappear before the rest of her body when she phase in and out.
  • Fixed an issue that caused breakable wall's debris to float when getting destroyed by Nemesis in Eerie of crows.
  • Fixed an issue that caused a desync for the Trapper when dropping a survivor while stepping into a bear trap.
  • Fixed an issue that caused the Grim Embrace perk not to block already blocked generators even if the block duration would be longer.
  • Fixed an issue that caused the blessing sound to continue playing after a survivor is interrupted while blessing a totem.
  • Fixed an issue that caused the dissolving SFX of Victor when dying or being crushed to sound muffled.
  • Fixed an issue that caused the countdown for the Built to Last perk to deactivate when a different survivor exits a locker.
  • Fixed an issue that caused the Premonition perk not to activate when looking in the direction of the killer.
  • Fixed an issue that caused the Hex: Blood Favor perk to activate when a survivor is sacrificed or killed.
  • Fixed an issue that caused the Cannibal's power to recharge superfluously after reaching the maximum number of charges.
  • Fixed an issue with the Loadout menu title appearing incorrectly as "Inventory".


The Nurse

Several issues affected the Nurse's power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.

  • Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
  • Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
  • Fixed an issue that caused the Nurse's vault to be slower than intended.
  • Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
  • Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
  • Fixed an issue that may cause the Nurse's animations to briefly be static after interrupting a Survivor.
  • Fixed an issue that caused the Nurse to be unable to blink through some hills.
  • Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
  • Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
  • Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped with the Jenner's Last Breath add-on.
  • Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
  • Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
  • Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
  • Fixed an issue that may cause the Nurse's hand not to appear for spectators cycling through spectated players during a blink.
  • Fixed an issue that caused a stutter during the Nurse's post blink animation when turning the camera.


Fixed from PTB

  • Fixed an issue that prevented you from escaping the killer's grasp when reaching 100% progress while falling.
  • Fixed an issue that caused successful Overcharge skill checks to remove generator progression.
  • Fixed an issue that may cause the tutorials to be impossible to complete with the Interaction Toggle activated.
  • Fixed an issue that may cause survivors with the Run to Cancel setting activated to become stuck after the Cenobite teleports to them.
  • Fixed an issue that caused the Nurse not to be able to blink inside several buildings.
  • Fixed an issue that caused the Nurse add-ons Kavanagh's Last Breath and Heavy Panting not to increase maximum Blink range.
  • Fixed an issue that caused the Lightborn perk icon to show for survivors attempting to blind a killer equipped with the perk.
  • Fixed an issue in the Keybinding menu where the Keyboard and mouse inputs appear on Consoles after changing the value of Beta Tab Setting.
  • Fixed an issue on Stadia in the Keybinding menu where the Xbox prompts are shown by default when opening the Options menu for the first time.
  • Fixed a systematic crash when closing the application.


Known Issues

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Coldwind Farm - Fractured Cowshed map has been disabled.
  • The Crotus Prenn Asylum - Father Campbell's Chapel has been disabled.
  • The Cannibal cannot break a pallet after hitting a survivor in the same chainsaw sweep.
  • The Meg Deathgarden Mask is not available to some players.

Patch 5.5.0 (PTB) - 05 January 2022

Important

Due to an increase in file compression, players who download this PTB will have to download almost the entire game, and then re-download the entire game when switching back to the regular version. Thankfully, this means the PTB build is ~20GB smaller than usual.

This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.

Progress & save data information has been copied from the Live game to our PTB servers on December 22nd. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


Features

  • Fixed some specific vulnerabilities that could be abused by cheaters
  • Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)

Dev Note: This won't eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.

  • New Feature: Interaction Behavior - Hold / Toggle
    • When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.)
    • To end the interaction, you will need to press the interaction button a second time (or use the "Run to Cancel" option detailed below!)
    • Located in the Options menu under "Controls"
    • Available for both Survivor and Killer as separate settings
  • New Feature: Run to Cancel - On / Off
    • When enabled, survivor players can cancel an interaction by giving a run input (i.e. the run modifier and a direction to move)
    • Located in the Options menu under "Controls"
    • Only available for Survivors

Dev Note: Holding buttons for extended interactions isn't always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot The Shape stalking you.


Beta Features

  • A new tab is available in the Options menu: Beta!
    • New features will appear here so that we can gain feedback from all players on all platforms
    • Turning a feature ON will grant a Bloodpoint bonus for the first 10 matches that you play with it
  • First Beta Feature: New Wiggle Interaction
    • Survivor only
    • Replaces the wiggle interaction with a new dual skill check style input
    • Default binding for Keyboard: Space
    • Default binding for Controller: LB/RB or L1/R1
      • When playing on a controller, either button will work for either side of the skill check
    • Secondary input can be rebound in the Key Bindings menu
    • Bloodpoint Bonus for first 10 matches: 20,000

Dev Note: We're excited to gather your feedback on the new Wiggle system, and we've put it in a Beta tab to allow console players to participate in the fun!


Content The Blight

  • Add-on - Adrenaline Vial
    • Decreased the Rush Turn rate penalty to -0.5 degrees per second (was -0.8 degrees per second)

The Cannibal

  • Add-on - Carburetor Tuning Guide
    • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on - Depth Gauge Rake
    • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on - Iridescent Flesh
    • Decreased the maximum tantrum duration to 5 seconds (was 8 seconds)
  • Add-on - Long Guide Bar
    • Increased the chainsaw revving threshold to +2 seconds (was +1 second)
  • Survivor masks have been removed from the game. Please refer to the developer update on our forums for more information.

The Clown

  • Add-on - Solvent Jug
    • Increased duration of Invigoration to +2 seconds (was +1 second)
  • Add-on - Robin Feather
    • Increased bottle throw cooldown reduction to 40% (was 30%)
  • Add-on - Flask of Bleach
    • Decreased Hindered penalty from Intoxication to 4% (was 5%)
  • Add-on - Redhead's Pinky Finger
    • Now reduces bottle count by 2

The Pig

  • Add-on - Amanda's Letter
    • Decreases available Bear Traps by 2 (was 3)
  • Last Will
    • Decreased time to charge Ambush Attack to +33% (was +66%)

The Twins

  • Add-on - Iridescent Pendant
    • Increased Exposed duration when crushing Victor to 45 seconds (was 30 seconds)
  • Add-on - Baby Teeth
    • Increased Blindness duration when crushing attached Victor to 30 seconds (was 15 seconds)
  • Add-on - Madelein's Scarf
    • Reduced Victor movement speed buff to 0.3m/s (was 0.4m/s)
  • Add-on - Toy Sword
    • Decreased Pounce charge time modifier to 0.2 seconds (was 0.25 seconds)
  • Add-on - Stale Biscuit
    • Decreased pounce cooldown modifier to 0.4 seconds (was 0.5 seconds)

The Nemesis

  • Add-on - Iridescent Umbrella Badge
    • Increased Exposed duration when using a vaccine to 60 seconds (was 30 seconds)
  • Add-on - Shattered S.T.A.R.S. Badge
    • Increased zombie movement speed bonus when a generator is repaired to 150% (was 100%)
    • Text now lists the correct duration of 60 seconds (description text said 30 seconds, but the effect already lasted for 60 seconds)
  • Add-on - Marvin's Blood
    • Decreased the mutation rate modifier on Tentacle Strike to 25% (was 33%)
  • Add-on - Mikhail's Eye
    • Decreased the Zombie movement speed bonus to 35% (was 50%)

The Huntress

  • Add-on - Wooden Fox
    • Increased Undetectable duration after reloading to 30 seconds (was 15 seconds)

The Oni

  • Add-on - Iridescent Family Crest
    • Increased scream radius on missed attacks to 24 meters (was 12 meters)

The Cenobite

  • New Cenobite's VO lines have been added.


Perk Updates

Survivor Perks

  • Boil Over
    • Increased wiggle strafe intensity to 50/75/100% (was 25/50/75%)
    • Increased hook obscure radius to 16 meters (was 10/12/14 meters)
    • New effect: You gain 25% wiggling progress when the killer drops from great heights.
  • Distortion
    • Increased the token count to 4 (was 3)
  • Buckle Up
    • Increased aura reveal duration to 6/8/10 seconds (was 4/5/6 seconds)
  • Power Struggle
    • Decreased the activation threshold to 25/20/15% wiggle progress (was 35/30/25%)
  • Wake Up
    • Increased Exit Gate speed boost to 15/20/25% (was 5/10/15%)

Killer Perks

  • Gearhead - Reworked
    • New Description: After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds. Gearhead then deactivates.
  • Remember Me
    • Trigger condition changed to the Obsession losing a health state (was triggered on basic attack only)
  • Coup de Grace
    • Increased lunge distance modifier to 70/75/80% (was 40/50/60%)
  • Furtive Chase
    • Effect Removed: "You lose all your tokens if the Obsession is sacrificed or killed."
  • Dead Man's Switch
    • Removed the Obsession mechanic, the perk now triggers when hooking any survivor.


The Nurse Several issues affected the Nurse's power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.

  • Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
  • Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
  • Fixed an issue that caused the Nurse's vault to be slower than intended.
  • Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
  • Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
  • Fixed an issue that may cause the Nurse's animations to briefly be static after interrupting a Survivor.
  • Fixed an issue that caused the Nurse to be unable to blink through some hills.
  • Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
  • Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
  • Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped wit the Jenner's Last Breath add-on.
  • Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
  • Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
  • Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
  • Fixed an issue that may cause the Nurse's hand not to appear for spectators cycling through spectated players during a blink.
  • Fixed an issue that caused a stutter during the Nurse's post blink animation when turning the camera.


Bug Fixes

  • Fixed a couple of bugs that caused the wrong surface SFX to be played.
  • Fixed an issue than caused the Trickster's VO lines to be missing when closing the hatch.
  • Fixed an issue that caused the end of the Nemesis tentacle cooldown audio to play on Survivor side.
  • Fixed an issue that caused the Ghost Face to be able to lean when standing behind low cover objects.
  • Fixed an issue that caused the protection hit to be missing when a survivor is lacerated by the Trickster's knives next to an injured Survivor.
  • Fixed an issue that caused the Cannibal not to lose his tokens when hitting an obstruction during Chainsaw Dash.
  • Fixed an issue that caused some Killers to be able to prevent unhooking by standing close to a hooked Survivor.
  • Fixed an issue that caused the cooldown of the Diversion perk to affect all Survivors equipped with the perk.
  • Fixed an issue that caused the Dead Hardy challenge not to gain progress.
  • Fixed an issue that caused the Deathbound perk to trigger when a Survivor is 8m away from the Killer rather than from the player being healed.
  • Fixed an issue that caused a Survivor that disconnects during a Memento Mori to disappear before the animation has ended.
  • Fixed an issue that caused the outline of the Trapper's trap to be visible during an attack.
  • Fixed an issue that caused some player Cloud IDs to be displayed in the friend list menu.
  • Fixed an issue which allowed players to switch roles while loading into a custom game match.
  • Fixed an issue that caused the Nightmare's Dream World to be too dark in RPD map.
  • Fixed an issue that caused projectiles to pass through the Thompson's House window.
  • Fixed audio events when navigating Settings and Key Binding menus
  • Fixed an issue in Custom Game where some loadout items disabled by the Match Leader were still selectable by other players
  • Fixed an issue with input text fields in Redeem Code and Search Friends popups to focus them by default
  • Fixed an issue in the Onboarding menu where it was not possible to receive invite notifications
  • Fixed a navigation issue in the Store where the player could be automatically redirected to the Featured page after the Shop data is loaded
  • Fixed an issue in the Onboarding menu where the Charm's tooltip size was not affected by the UI scale setting
  • Fixed an issue to remove David King from part of the "A Lullaby for the Dark" DLC description if the user would like to buy this content
  • Fixed an issue in the Loadout Menu where we could have an inconstancy between the Perk selected and the Inventory page displayed
  • Fixed an issue in the Customization Menu where an equipped Charm will appear as not equipped after closing and re-opening the menu
  • Fixed an issue that caused the Overcome perk to incorrectly activate when hit by the Nemesis tentacle or zombie


Known Issues

  • The Trickster has been disabled for this PTB due to a bug. Will be fixed for release.
  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • When using the perk Spies from the Shadows, the Killer can hear loud noise SFX when Survivors disturb crows beyond the range of the perk.
  • Generators enter regression when Survivor fails an Overcharge skill check or the Jolt perk triggers even when being actively repaired. Releasing and restarting the repair interaction will return it to a normal state.
  • Succeeding the Overcharge skill check removes progression.
  • Having the Interaction Toggle activated may break the Killer and Survivor tutorials.
  • Having an interruption rejected by the server after a blink will cause the Nurse to go through both the post attack animation and the fatigue state.
  • Survivors' blood spurts and scream are missing when attacked by one of the Nemesis' zombies.
  • Fire Up perk receives three tokens when the last generator is completed.
  • Survivors can see the Lightborn perk notification when attempting to blind a killer equipped with the perk.
  • Premonition perk sometimes doesn't activate when looking in the direction of the Killer.

Patch 5.4.2 - 15 December 2021

Optimisation
  • Improved performance when The Artist uses all of the Dire Crows at once


Bug Fixes

  • Fixed an issue with the Resolution percent slider not changing the resolution on Low/Medium quality.
  • Fixed a string not localized in the Character Info screen.
  • Fixed an issue in the Settings screen where the language selection menu could overlap with Tabs.
  • Fixed an issue that caused the Lament Configuration SFX and VFX to stop playing when the Cenobite interrupts or down a survivor holding the box.
  • Fixed an issue that caused a one way collision at the top of the basement stairs in the main building of the Suffocation Pit.
  • Fixed an issue that caused Killers to get stuck in a tree by falling onto it from a climbable rock in Eyrie of Crows.
  • Fixed an issue that caused Killers not being able to kick a side of a generator next to a rock on Grim Pantry.
  • Fixed an issue that caused crow swarms to spread to some Survivors incorrectly when The Artist used the Severed Hands add-on.
  • Fixed an issue that caused the Prowler achievement to only track progress when playing The Artist.
  • Fixed an issue that caused the Thrill of the Hunt not to regain a token when a cleansed Hex: Pentimento totem is rekindled.
  • Fixed an issue that caused the Corrective Action perk to consume tokens when assisting survivors succeed skill checks.
  • Fixed an issue that caused the Cenobite Mori to loop invisibly for female survivors.
  • Fixed an issue that caused the Nemesis' footsteps to double-trigger while Tentacle Strike Charge.
  • Fixed an issue that prevented the Spirit's new chase music from playing for Killers.
  • Fixed an issue for Bone Chill event where Survivors could get stuck after interacting with specific Snowmen locations on the Raccoon City Police Station map.
  • Fixed an issue that caused the remaining generators not to have the repaired lights and SFX after the generators required to power the exit gates have been repaired.
  • Fixed an issue that may cause the Hex: Ruin regression sparks to appear when a generator is actively being repaired.
  • Fixed an issue that may cause the Cannibal to gain tokens every time the chainsaw is revved when equipped with the Irridescent Flesh add-on.

Patch 5.4.1 - 07 December 2021

BUG FIXES
  • Fixed an issue that caused the Crow Food archive challenge not to gain progress.
  • Fixed an issue that caused the Sprint & Slash archive challenge not to gain progress.
  • Fixed an issue that caused the Beast Awakens archive challenge not to gain progress.
  • Fixed an issue that allowed players to surpass the Blight turn rate limits by using frame rate limiting software.
  • Fixed an issue that allowed survivors to complete the opening of the hatch when put into dying state
  • Fixed an issue that sometimes caused the Oni and Spirit's hair to disappear during the intro pan.
  • Fixed an issue that caused The Artist's Crows' aura to remain visible after downing a Survivor who was repelling crows
  • Fixed an issue that caused the damaging crows not to be counted as protective hits
  • Fixed an issue that caused Corrective Action not to consume a token when another Survivor failed a skill check
  • Fixed an issue that caused the New and Sale badges to not disappear after clicking the Store buttons.
  • Fixed an issue that prevented the killer player from hearing a boon totem being blessed.
  • Fixed an issue that prevented the boon totem blessing SFX from looping correctly.
  • Fixed an issue that prevented Survivors to be picked up at a corner near the Exit Gates in Autohaven Wreckers.
  • Fixed an issue that caused missing Thai accents and punctuation in the Subtitles Settings text.
  • Fixed several texts exceeding the button size in the Game Manual in some languages
  • Fixed an issue with the hook 3D model remaining visible in Play as Killer when switching from an empty charm slot to a Killer cosmetic slot in the Lobby.
  • Fixed an issue that caused the spotlight to be delayed when fully repairing a short pole or yellow generator
  • Fixed an issue that cause the black ink VFX to be missing from the survivor's eyes and mouth when getting Mori'ed by the Artist.
  • Fixed an issue that caused Coup de Grace to get too many tokens

Patch 5.4.0 - 30 November 2021

Features
  • Added a new Killer - The Artist
    • Perks - Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento
  • Added a new Survivor - Jonah Vasquez
    • Perks - Overcome, Corrective Action, and Boon: Exponential
  • Added a new map - Eyrie of Crows
  • Loadout and Customization menus now have Page Markers
    • Markers include the number of the page
    • Markers can be directly selected to jump to the desired page
  • Added a New/Sale badge to the Store
  • Added Subtitles to the HUD
    • Can be toggled in the options
    • Only applies to in-game speech (just The Trickster at this time)

Content

  • Re-enabled location restriction when snuffing Boon totems
  • Updated the character portraits for Meg, Dwight, Adam, and Laurie.
  • Updated the character background images in the Character Info and Store menus for Quentin, Feng, Kate, David, Jake, Nea, Adam, Meg, and Dwight.
  • Added input prompts for the Anti-Hemorrhagic Syringe, Styptic Agents, and Glass Beads add-ons
  • The Store DLC Purchase Popup now specifies the character associated with exclusive items

Cenobite Addon Update

  • Add-on - Liquified Gore
    • Decreased solving time modifier to 1 second (was 2 seconds)
  • Add-on - Torture Pillar
    • Decreased Chain Hunt activation time to 5 seconds (was 10 seconds)
  • Add-on - Larry's Remains
    • Decreased solving time modifier to 2 seconds (was 4 seconds)
  • Add-on - Chatterer's Tooth
    • Increased Undetectable status to duration 25 seconds (was 12 seconds)
  • Add-on - Engineer's Fang
    • Added effect: When hitting an injured Survivor with a possessed chain, only 1 additional chain will spawn
  • Add-on - Iridescent Lament Configuration
    • Increased range to 24 meters (was 16 meters)

Dev Note: The Cenobite has been overperforming since he came to DbD. These addon changes are intended to bring his five best performing addons more in line to reduce his overall power, accompanied with a buff to his worst performing addon.

Optimization

  • Optimized The Spirit's performance

Dev Note: The Spirit has the largest impact on performance of any Killer, technically speaking. These performance optimizations should help alleviate that on all platforms.


Bug Fixes

  • Fixed the broken Game Manual tab on the Tutorial screen.
  • Fixed an issue that allowed survivors to consume other survivor's Clairvoyance perk.
  • Fixed an issue that caused blessing a totem not to disable Decisive Strike.
  • Fixed an issue that caused the Clairvoyance perk not to be deactivated when speared.
  • Fixed an issue that caused Boon Totem vignettes to disappear when moving between overlapping Boon ranges.
  • Fixed an issue that may cause the Boon Totem vignette to linger when the survivor who applied a Boon leaves the match.
  • Fixed an issue where skill checks would be absent when self-healing with the Self-Care or Boon: Circle of Healing.
  • Fixed an issue that may cause the sound notification for the 4th generator completed not to trigger.
  • Fixed an issue that may cause items, including medkits and toolboxes, with charge modifier add-ons to only apply 99% of their charge.
  • Fixed an issue that caused a hitch to occur at the end of vaults with the Legion.
  • Fixed an issue that caused Hag traps set in the Asylum's entrance not to get triggered.
  • Fixed an issue that let The Nightmare place Dream Snares which would not be seen from below on top of stairs.
  • Fixed an issue that may cause the Afterpiece Tonic gas not to match the affected area when the bottle explodes high above ground level.
  • Fixed an issue that may cause survivors to be attacked by the Chain Hunt while they are solving the Lament Configuration.
  • Fixed an issue that caused a placeholder icon to be seen when affected by another player's Leader perk.
  • Fixed an issue that caused a gun SFX to be heard when entering into the tally screen as The Deathslinger.
  • Fixed an issue that caused non-lethal interruptions not to grant progress towards the Quick Draw achievement.
  • Fixed an issue that may cause the camera in the Killer lobby to be off center.
  • Fixed an issue that may cause a hitch to occur after vaulting when using the Lithe perk.
  • Fixed an issue that may cause a hitch to occur when unhooking a survivor or entering a closet.
  • Fixed an issue that may cause The Cannibal to lose the ability to use his power after getting stunned.
  • Fixed an issue that caused clients de-synchronizations after running in the main buildings of various maps (Yamaoka, Macmillan, Ironwork of Misery, Coal Tower).
  • Fixed an issue that caused archives progress to be shareable between different accounts by switching accounts in the main menu.
  • Fixed an issue that caused the end game music to stop playing after using the Legion’s Feral Frenzy.
  • Fixed an issue that caused the Mori music not to play for killers playing the Nemesis.
  • Fixed an issue that may cause the wrong VFX and SFX to play when a Hex Totem was destroyed by a survivor.
  • Fixed an issue that prevented a Gateway’s SFX from stopping after it is closed while playing against The Cenobite.
  • Fixed an issue that prevented Chainsaw SFX from playing after The Cannibal’s Tantrum impacts an object.
  • Fixed an issue that prevented repair sfx from playing when repairing generators in the Survivor tutorial.
  • Fixed an issue that caused the Survivor to crawl into a corner near a totem to prevent being picked up by the Killer in the main building of Yamaoka Family Residence.
  • Fixed an issue that caused the Survivor to get on top of some cars near the Azarov Office.
  • Fixed an issue that caused a crouching Survivor get stuck near the stairs of one of the house in Dead Dawg Saloon.
  • Fixed an issue that caused Survivors and Killers to climb on top of a cart near the gallows of Dead Dawg Saloon.
  • Fixed an issue that caused Killers to be unable to walk through a doorway on RPD if the hatch spawned in that location.
  • Fixed an issue that caused the Survivors to not interact with one of the Nightmare's clocks in RPD map on XSX only.
  • Fixed an issue that caused the "health line" visual in The Nemesis's power effect behind the Survivor HUD portraits to disappear.
  • Fixed an issue that caused players to remain stuck in the result screen after a game.
  • Fixed an issue that caused a wireframe to be visible on Survivors on some platforms.

Known Issues

  • There are missing Meat Barrels in the Thompson House Bathroom causing an invisible collision.
  • A couple of Trickster voiceover lines are not localized.
  • Type of currency (KWD) is displayed incorrectly on Windows Store
  • The New and Sale flags on the Store buttons do not properly disappear when clicking on the Store buttons.

Changes from PTB

Features

  • The Artist
    • Extended power limitation zone around Hooked survivors to 10 meters (was 8 meters)
    • Swarmed Survivors who contact an idle Dire Crow will now have their Repel action reset (previously, it would damage the Survivor)

Dev Note: These changes were made to help reduce The Artist's power to shut down unhooking, and also to make her less oppressive during short loops by giving the survivor a counterplay option.

  • Perks
    • Grim Embrace
      • Generator blocking increased to 30/35/40 seconds (was 20/25/30 seconds)
      • Obsession aura reveal increased to 5 seconds (was 4 seconds)
    • Hex: Pentimento
      • Perk effects now line up with the description text properly

Dev Note: On the PTB, Hex: Pentimento would trigger the healing speed debuff first and then the repair speed debuff second, while the description listed them in the opposite order. The perk description is now correct, and the repair speed debuff is first followed by the healing speed debuff second.


Bug Fixes

  • Fixed an issue where Burning Candle and Torture Pillar had the same bonus. The Candle is now 3 seconds and the Pillar is 6 seconds.
  • Fixed an issue where Engineer's Fang's text was not correct.
  • Fixed an issue that prevented the killer from damaging the generator in the killer tutorial.
  • Fixed an issue that caused the first generator in the survivor tutorial to start at 0% progress.
  • Fixed an issue that sometimes caused a crash when playing the tutorial bot match.
  • Fixed an issue that caused previously purchased Stranger Things cosmetics to be missing.
  • Fixed an issue that caused the graphics resolution setting to reset to 100% every time the player relaunches the client.
  • Fixed an issue where it was possible for The Artist to spawn Crows during a cooldown when lagging
  • Fixed an issue where incorrect text was displayed in the tooltips for The Artist and Jonah Vasquez
  • Fixed an issue where a flying Bird of Torment would be unable to pass through some windows or over small obstacles
  • Fixed an issue where the Darkest Ink add-on would not be applied when the crows are swarming a survivor
  • Fixed an issue where a Bird of Torment would continue past a survivor who was just unhooked or in the process of being unhooked
  • Fixed an issue where the Corrective Action perk incorrectly consumes tokens when an assisting survivor succeeds a skill check
  • Fixed an issue where an audio reminder about firing a Bird of Torment is played even though it had been already fired
  • Fixed an issue where the Matias' Baby Shoes Add-on would not properly reveal survivors
  • Fixed an issue where crows would not be applied to a survivor exiting a locker, or reapplied near another infected survivor
  • Fixed an issue where Birds of Torment could not be spawned in some more enclosed spaces
  • Fixed an issue where Birds of Torment would not follow the slope along some inclined floors or stairs
  • Fixed an issue where killer charms would be clipping through certain hooks
  • Fixed an issue where Birds of Torment could not be consistently dissipated with a flashlight
  • Fixed an issue where Corrective Action would incorrectly apply to failed skill checks on co-op interactions other than healing or repairing
  • Fixed an issue where a survivor's recovery bar or self-healing bars would not turn red while slowed down by Hex Pentimento
  • Fixed an issue with Hex Pentimento where the survivors would become cursed when the killer rekindles a totem
  • Fixed an issue where a Hex Totem would have both the Boon and Hex flame effects when cleansed, rekindled and subsequently blessed
  • Fixed an issue where equipping Grim Embrace would show blocked generators with a red aura
  • Fixed an issue where the incorrect cooldown times are displayed when equipping the Festering Carrion add-on
  • Fixed an issue when The Artist fires a Bird of Torment just before the time runs out makes it impossible to attack or interact with anything
  • Fixed an issue when using the killer Add-on Severed Hands where a survivor with a swarm of crows can spread the crows to survivors lying dead on the ground
  • Fixed an issue where Corrective Action incorrectly assisted with skill checks forced by perks or add-ons
  • Fixed an issue where a survivor's recovery speed would double when in range of two Totems blessed with the Boon: Exponential perk
  • Fixed an issue with The Artist where firing a Bird of Torment at a survivor in a locker would not cause that survivor to be revealed with Killer Instincts
  • Fixed an issue where the Overcharge killer perk progress penalty is not applied when a survivor fails an Overcharge skill check
  • Fixed a crash which could happen when the Starstruck cooldown is done
  • Fixed a crash where The Artist's Garden of Rot add-on would crash at the start of a trial
  • Fixed an issue where the Overcome perk would activate when becoming downed instead of just injured
  • Fixed an issue where The Artist would not get stunned by a pallet when placing a Dire Crow
  • Fixed an issue where the Severed Tongue add-on would not apply for the correct amount of time
  • Fixed an issue with the Thick Tar addon where Survivors would not receive visual feedback that their Repel action was slowed
  • Fixed an issue where survivors may not be hit by a Dire Crow that spawned overlapping with them
  • Fixed an issue where damage done by The Artist's Dire Crow would not count towards the Chaser emblem
  • Fixed an issue where Hex: Plaything affects only one survivor
  • Fixed an issue with the Corrective Action perk not adding tokens for great skill checks after having used a toolbox with the Brand New Part add-on
  • Fixed an issue where a Blast Mine detonation on a generator would not dispel a swarm of crows on a nearby survivor
  • Fixed an issue where Hex: The Third Seal does not apply Blindness to survivors damaged by a Dire Crow
  • Fixed an issue when The Artist launching a Bird of Torment does not consume a token of Play with your Food
  • Fixed an issue where the Coup de Grace perk receives extra tokens when the last generator is repaired
  • Fixed an issue where the "Out isn't an option" challenge can be completed by disconnecting from a trial
  • Fixed an lighting issue with reflections, sky and colors.

Patch 5.4.0 (PTB) - 09 November 2021

Features
  • Added a new Killer - The Artist
    • Perks - Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento
  • Added a new Survivor - Jonah Vasquez
    • Perks - Overcome, Corrective Action, and Boon: Exponential
  • Added a new map - Eyrie of Crows
  • Loadout and Customization menus now have Page Markers
    • Markers include the number of the page
    • Markers can be directly selected to jump to the desired page
  • Added Subtitles to the HUD
    • Can be toggled in the options
  • Added a New/Sale badge to the Store
    • Only applies to in-game speech (just The Trickster at this time)

Content

  • Re-enabled location restriction when snuffing Boon totems
  • Updated the character portraits for Meg, Dwight, Adam, and Laurie.
  • Updated the character background images in the Character Info and Store menus for Quentin, Feng, Kate, David, Jake, Nea, Adam, Meg, and Dwight.
  • Added input prompts for the Anti-Hemorrhagic Syringe, Styptic Agents, and Glass Beads add-ons
  • The Store DLC Purchase Popup now specifies the character associated with exclusive items

Cenobite Addon Update

  • Liquified Gore: Decreased solving time modifier to 1 second (was 2 seconds)
  • Torture Pillar: Decreased Chain Hunt activation time to 5 seconds (was 10 seconds)
  • Larry's Remains: Decreased solving time modifier to 2 seconds (was 4 seconds)
  • Chatterer's Tooth: Increased Undetectable status to 25 seconds (was 12 seconds)
  • Engineer's Fang: When hitting an injured Survivor with a possessed chain, only 1 additional chain will spawn
  • Iridescent Lament Configuration: Increased range to 24 meters (was 16 meters)

Dev Note: The Cenobite has been overperforming since he came to DbD. These addon changes are intended to bring his five best performing addons more in line to reduce his overall power, accompanied with a buff to his worst performing addon.

Optimization

  • Optimized The Spirit's performance

Dev Note: The Spirit has the largest impact on performance of any Killer, technically speaking. These performance optimizations should help alleviate that on all platforms.

Bug Fixes

  • Fixed the broken Game Manual tab on the Tutorial screen.
  • Fixed an issue that allowed survivors to consume other survivor's Clairvoyance perk.
  • Fixed in issue that caused Boon Totem vignettes to disappear when moving between overlapping Boon ranges.
  • Fixed an issue that may cause the Boon Totem vignette to linger when the survivor who applied a Boon leaves the match.
  • Fixed an issue that caused a hitch to occur at the end of vaults with the Legion.
  • Fixed an issue that caused Hag traps set in the Asylum's entrance not to get triggered.
  • Fixed an issue that let The Nightmare place Dream Snares which would not be seen from below on top of stairs.
  • Fixed an issue that may cause the sound notification for the 4th generator completed not to trigger.
  • Fixed an issue that may cause the Afterpiece Tonic gas not to match the affected area when the bottle explodes high above ground level.
  • Fixed an issue that may cause survivors to be attacked by the Chain Hunt while they are solving the lament configuration.
  • Fixed an issue that caused a placeholder icon to be seen when affected by another player's Leader perk.
  • Fixed an issue that caused a gun SFX to be heard when entering into the tally screen as The Deathslinger.
  • Fixed in issue that caused non-lethal interruptions not to grant progress towards the Quick Draw achievement.
  • Fixed an issue where players could unlock achievements when playing on the PTB environment.
  • Fixed an issue where sometimes the camera in the Killer lobby would be off center.

Known Issues

  • Some subtitles for The Trickster have not been fully translated into all languages.
  • Doors powered by generators appear closed for the player(s) who did not complete the generator. (Visual only bug)
  • Players are able to land on top of a generator inside the tower in the Eyrie of Crows map.
  • Some facial animation issues for some Survivors when chained by the Cenobite.
  • The auras of the Artist's crow flock is missing when the Artist is very close to the affected Survivor.
  • Recovery speed stacks when between 2 Boon Totems affected by perk Boon: Exponential.

Patch 5.3.2 - 02 November 2021

FEATURES

Boon Totems

  • Disabled an animation restriction that caused many boon totems to be unsnuffable by the killer due to the placement of the totems

Dev Note: We intend to re-enable this in a future patch, once we have had time to locate and reposition all offending totems so that they play nice. This will result in some totems being snuffable through collision, but we are erring on the side of caution to ensure that all totems can be snuffed by the killer until then. Enjoy it while it lasts, Killer Mains!


BUG FIXES

  • Fixed an issue that caused the archive widget to appear without any challenge selected when there would be a challenge selected in the tome page.
  • Fixed an issue that caused the purchased survivor to be unlocked and no Auric Cells to be spent after getting a "Purchase Failed" error in the store.
  • Fixed an issue that caused the player to be able to level up two character Bloodwebs at the same time.
  • Fixed an issue that caused Survivors using the Clairvoyance perk to be able to push other players.
  • Fixed an issue that caused the interaction bar not to become red when blessing a hex totem.
  • Fixed an issue that may cause reverse bear traps installed by the Pig's Video Tape add-on not to kill survivors when the timer runs out.
  • Fixed an issue that may cause survivors to be unable to move when a generator is completed when the Pig has the Video Tape add-on equipped.
  • Fixed an issue that caused the Adrenaline perk not to trigger if the Survivor was not eligible to receive the effect when the exit gates are powered.
  • Fixed an issue that caused the grass and foliage to become partially black as players walk through.
  • Fixed a potential wrong active node state in the Archives.
  • Fixed an issue that caused survivors repeatedly scream when crouching while being puked on.

Switch only:

  • Fixed a text overlapping issue in the Keybinding menu.
  • Fixed a performance issue in docked state by deactivating the menu movement when moving the cursor.
  • Fixed an issue that could cause an excessively long / infinite loading screen.


KNOWN ISSUES

  • The Killer can only earn 1 point of progress per Tangled Hook for the Halloween Hook challenge.
  • When completing a level in the Archives, the level status is not immediately refreshed. However leaving and re-entering the menu will refresh and reflect the completed status.
  • We are aware of an issue with the perk Clairvoyance, where the effects may not be disabled in some cases
  • A Survivor with an activated Clairvoyance can consume another Survivor's activated Clairvoyance when they are close to each other.

Patch 5.3.1 - 26 October 2021

CONTENT
  • Perk – Clairvoyance: Added the Hatch to the auras revealed. The Hatch aura is only visible after The Hatch has spawned.
  • Perk - Dead Hard: Added hit validation
  • The Midnight Grove Event - Selecting a Halloween challenge involving the event pumpkins will cause pumpkins to react to your presence.

Dev note: Previously, Dead Hard's invulnerability was calculated on the Killer's client, which led to survivors needing to anticipate the killer's swing to an unreasonable degree in order for it to work. With hit validation, the server will decide if the hit would have landed and reject it if Dead Hard was active without relying on the Killer's client.


BUG FIXES

  • (Steam, Windows Store, PS4, PS5, Xbox One, Xbox Series S|X) Tentatively fixed an issue which could cause players to get stuck in an infinite loading screen
  • Fixed an issue that caused Halloween pumpkins not to rotate to face the player.
  • Fixed an issue that caused Halloween pumpkins not to appear lit when a related challenge is active.
  • Fixed an issue that caused Halloween hooks' auras not to be orange when viewed by survivors.
  • Fixed an issue that caused the haste timer not to function properly when having haste both from the Halloween pumpkins and from the Clown's Afterpiece Antidote.
  • Fixed an issue that may cause the game to crash when using the Boon: Circle of Healing perk.
  • Fixed an issue that caused the Boon: Circle of Healing perk to give the Self Care prompt.
  • Fixed an issue that caused the heal speed not to be adjusted when a medkit runs of charges when self healing with a medkit within the range of Boon: Circle of Healing.
  • Fixed an issue that caused the Clairvoyance perk to remain activated when used while being healed and holding an item.
  • Fixed an issue that caused the Spirit to be able to teleport to a destroyed husk when using the Wakizashi Saya add-on.
  • Fixed an issue that caused the Life Giver archive challenge not to gain progress when gaining health from the Adrenaline, For the People, Resurgence, Second Wind, or Solidarity perks.
  • Fixed an issue that caused the Appeal to Heal archive challenge not to gain progress when consuming a medkit by using the Styptic Agent or Anti-Hemorrhagic Syringe add-ons.
  • Fixed an issue that caused the Power Struggle perk not to reliably stun the killer since the same side pallet stuns were removed.
  • Fixed an issue in the cosmetic icons where Jonathan Byers' head would appear distorted in his outfit and torso icons.
  • Fixed an issue that caused users to be able to change a Daily Ritual multiple time by restarting the application after removing a Daily Ritual.
  • Fixed an issue that caused Players to sometimes load into trials with little to no lighting.
  • Fixed an issue that caused some hatch spawns on Midwitch Elementary can not be opened with a key.
  • Fixed an issue that caused the Survivors can't be picked up in crevasse on Lery's Memorial Institute.
  • Fixed an issue that caused the First to the Punch achievement not to gain progress when a survivor is downed other than by a basic attack. It now gains progress whenever a survivor is downed next to a pallet, no matter the reason.
  • Fixed an issue that caused the Humanitarian achievement not to gain progress when unhooking a survivor with the Borrowed Time perk.
  • Fixed an issue that caused the Cenobite to appear inside of the ground when teleporting to a survivor solving the Lament Configuration on the top level of the maze in the Pale Rose map.
  • Fixed an issue that caused the Twins' Drop of Perfume add-on's oblivious range not to be affected by other add-ons affecting Victor's Shriek radius.
  • Fixed an issue that caused Victor's alert range not to be affected by other add-ons affecting Victor's Shriek radius.
  • Fixed an issue that caused survivors to be able to use the Dead Hard and Balanced Landing perks at the same time.
  • Fixed an issue that caused the 5th Killer Instinct VFX "tick" to not appear if a Survivor affected by Killer Instinct is behind an asset.
  • Fixed an issue with various totem locations which caused the Killer to be unable to snuff them.

KNOWN ISSUES

  • Treatment Theatre Map is disabled.
  • The Killer can only earn 1 point of progress per Tangled Hook for the Halloween Hook challenge.

Patch 5.3.0 - 19 October 2021

FEATURES
  • System to support event content within The Archives


CONTENT

  • Added a new Survivor: Mikaela Reid.
  • Updated the Character Select portraits for several Survivors. (David, Jake, Nea, Kate, Quentin, and Feng)
  • "The Midnight Grove" Halloween limited-time event (starts Oct. 21st 11AM ET)
  • Tome IX of The Archives (starts Oct. 20th 11AM ET)


GENERAL

  • Item and Add-on descriptions have been rewritten
  • “Considerably” and other vague terms have been replaced with number values
  • Added in reminder text for Status Effects: Any Add-ons that trigger status effect also include a brief description on the status effect
  • The hatch will now only appear when one survivor is left alive
  • Survivors can open the hatch after it has been kicked shut by using a key
  • Key interaction takes 2.5 seconds, and does not lose progress when interrupted
  • The achievement “Where Did They Go!?” has been changed to “The Key to Escaping”

Developer notes: The hatch change is effectively the much asked for Key nerf in disguise, preventing survivors from escaping a trial prematurely. It is also intended to reduce situations where survivors would camp the hatch, waiting for their teammates to die so they could escape.


The Trapper

  • Base trap carrying capacity and starting traps increased to 2 (was 1)
  • Trap aura color changed from red to white to be consistent with other killer object auras
  • The number of traps spawned on a given map is now always 6 (was random 4-6)
  • Add-on – Trapper Gloves: Setting speed bonus increased to 30% (was 20%)
  • Add-on – Wax Brick: Trap escape modifier removed. Added effect: 33% increase to rescue and escape time. Rarity decreased to Uncommon (was Rare)
  • Add-on – Trapper Bag: Reduced number of additional traps to 1 (was 2). Rarity increased to Rare (was Uncommon)
  • Add-on – Secondary Coil: Increased trap disarm time to 50% (was 43%)
  • Add-on – Fastening Tools: Trap escape modifier removed. Added effect: 25% increase to rescue and escape time. Rarity decreased to Rare (was Very Rare)
  • Reworked Add-on – Oily Coil: When resetting a Bear Trap, reveal the aura of the most recent Survivor to disarm it for 5 seconds
  • Reworked Add-on – Trapper Sack: Bear Traps are carried at the beginning of the trial instead of spawning on the map. Bear Traps cannot be picked up
  • New Add-on – Bear Oil: Setting a Bear Trap is silent
  • New Add-on – Makeshift Wrap: The Trapper cannot be caught by his Bear Traps. The Bear Trap will be disarmed if The Trapper steps on it
  • New Add-on – Coffee Grinds: Gain a 5% Haste status effect for 5 seconds after setting a Bear Trap
  • New Add-on – Lengthened Jaws: Bear Traps inflict Deep Wound on Survivors
  • New Add-on – Tension Spring: The Bear Trap resets 2 seconds after a Survivor escapes from it
  • The following add-ons have been removed: Strong Coil Spring, Trap Setters, Logwood Dye, Setting Tools, Stitched Bag
  • New Bear Trap SFX when using Padded Jaws add-on

Developer notes: The Trapper is DbD’s oldest killer, and he needed some love to bring him up to our modern standard of play. Many of these changes are focused around bringing him into line with how the rest of our Killers behave. Traps have been balanced to provide more consistent game experiences, and his add-ons have been overhauled to give a greater variety of options.


The Wraith

  • Uncloaking speed boost duration reduced to 1 seconds (was 1.25 seconds)
  • Add-on – All Seeing: Blood: Aura reveal range decreased to 8 meters (was 12 meters)

Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements. We’ll continue monitoring how he performs, and potentially have more changes for him in the future.


The Hillbilly

  • Add-on – Death Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Doom Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Mother’s Helpers: Charge speed bonus after being stunned increased to 18% (was 12%)
  • Add-on – Tuned Carburetor: Charge speed bonus increased to 25% (was 20%)
  • Reworked Add-on – Black Grease: Increases Chainsaw charge speed by 18% for 30 seconds after being blinded
  • Reworked Add-on – Pighouse Gloves: While overheated, increases action speed by 20% when breaking pallets or walls, or damaging generators. While overheated, decreases duration of pallet stuns by 50%

Developer notes: The engraving add-ons are very popular with players, but the increased charge time means he generates significantly more heat for a full charge with these add-ons than without. A heat reduction modifier has been added to keep the amount of heat produced for one full charge constant, and we’ve also improved some underperforming add-ons to make them more enticing.


The Nurse

  • Add-on – Torn Bookmark: Removed line of sight restriction. Added effect: Increases Blink recharge time by 50%

Developer notes: The line of sight restriction on Torn Book wasn’t terribly fun to play with, so we’ve replaced that a new downside which we feel is more in line with what players would expect.


The Shape

  • Add-on – Memorial Flower: Rarity decreased to Common (was Uncommon)
  • Add-on – Vanity Mirror: Removed speed penalty
  • Add-on – Judith’s Tombstone: Speed penalty now only applies to Evil Within III

Developer notes: The rarity change to Memorial Flower brings The Shape in line with all our other killers in terms of add-on rarity distribution. Additionally, we have removed the movement speed penalties that prevented two add-ons from realistically enabling their intended play styles. Our condolences to players who used these add-ons for comedic purposes.


The Hag

  • Add-on – Waterlogged Shoe: Increased speed bonus to 4.5% (was 2%)

Developer notes: Waterlogged Show was The Hag’s worst performing add-on, so we’ve given it a buff to help make it more viable. It will now make The Hag move at regular killer speed, 4.6m/s.


The Pig

  • Add-on – Bag of Gears: Increased Reverse Bear Trap setting speed bonus to 50% (was 20%)
  • Add-on – Crate of Gears: Decreased Jigsaw Box search penalty to 33% (was 43%)
  • Add-on – Tampered Timer: Decreased Reverse Bear Trap death timer modification to 20 seconds (was 30 seconds)
  • Add-on – Rule Set N.2: Decreased rarity to Rare (was Ultra Rare)
  • Add-on – Amanda’s Letter: Jigsaw Box reduction removed. Aura reveal range increased to 16 meters (was 12 meters)
  • Reworked Add-on – John’s Medical File: Increases crouched move speed by 6%
  • Reworked Add-on – Razor Wires: Failing a Jigsaw Box skill check while uninjured will injure the survivor
  • Reworked Add-on – Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 25%. Increased rarity to Uncommon (was Common)
  • Reworked Add-on – Last Will: Increases Ambush attack movement speed by 6%. Increases time to charge Ambush attack by 66%
  • Reworked Add-on – Interlocking Razor: Failing a Jigsaw Box skill check while injured will inflict Deep Wound on the Survivor
  • Reworked Add-on – Jigsaw’s Annotated Plan: Increases available Reverse Bear Traps by 1. Increases Reverse Bear Trap death timer by 10 seconds. Whenever a generator is completed, 10 seconds is removed from the death timer of all active Reverse Bear Traps
  • Reworked Add-on – Jigsaw’s Sketch: Increases available Reverse Bear Traps by 1. When a Survivor with a Reverse Bear Trap is working on a generator, that generator’s aura is revealed to you
  • Reworked Add-on – Video Tape: Survivors begin the trial with Reverse Bear Traps installed. Rarity increased to Ultra Rare (was Uncommon)

Developer notes: We are happy to announce The Pig is getting an add-on balance pass! We have replaced a number of underperforming or unpopular add-ons with new effects and increased the values on others to make them more effective. On the other end, Tampered Timer and Crate of Gears could sometimes be too strong (especially when combined) so their values have been reduced. The end result should be an add-on set that is overall stronger, more diverse, and more fun to play.


The Spirit

  • While phase walking Survivors within 24 meters of The Spirit (not the husk) hear a directional audio cue that gains volume with proximity
  • Add-on – Juniper Bonsai: Added effect: Increases Passive Phasing duration by 50%
  • Reworked Add-on – Dried Cherry Blossom: Survivors trigger Killer Instinct when they come within 4 meters of The Spirit while she is phasing. Scratch marks are no longer visible while using Yamaoka’s Haunting
  • Reworked Add-on – Wakizashi Saya: During Yamaoka’s Haunting, use the Active Ability button to return to the husk and end the haunting
  • New Add-on – Mother’s Glasses: Survivors trigger Killer Instinct when they come within 2 meters of the husk. Scratch marks are no longer visible while using Yamaoka’s Haunting
  • New Add-on – Uchiwa: Instantly recharges Yamoka’s Haunting when stunned by a pallet
  • New Add-on – Senko Hanabi: When Yamaoka’s Haunting ends, The Spirit’s husk explodes and any vaults within 4 meters are blocked for 5 seconds
  • New Add-on – Furin: The phasing sound is heard by all Survivors
  • New Add-on – Kintsugi Teacup: Instantly recharges Yamaoka’s Haunting after breaking a pallet or wall
  • The following add-ons have been removed: Bloody Hair Brooch, Dirty Uwabaki, Katsumori Talisman, Prayer Beads Bracelet, Father’s Glasses
  • New Terror Radius music

Developer notes: The Spirit’s phase walking mind-games have evolved into something of a Kobayashi Maru. By adding some audio cues, it should give sharp survivors a chance to figure out what she’s doing and react accordingly. Along with this, we’ve replaced some of her more problematic / boring add-ons with new ones that should provide more varied options for potential playstyles.


The Plague

  • If the power button is released early, Vile Purge will continue charging to the minimum threshold instead of cancelling and entering cooldown
  • Vile Purge cooldown move speed increased from 2.3m/s to 3.6m/s
  • Base object infection time increased to 40 seconds (was 35 seconds)
  • Interacting with infected objects generates 2x more sickness over time than interacting with non-infected objects
  • Time to cleanse at a fountain increased to 8 seconds (was 6 seconds)
  • Add-on – Limestone Seal: Object infection bonus increased to 20 seconds (was 5 seconds)
  • Add-on – Emetic Potion: Increased Vile Purge effectiveness bonus to 30% (was 25%)
  • Add-on – Hematite Seal: Object infection bonus increased to 30 seconds (was 10 seconds)
  • Add-on – Infected Emetic: Decreased Vile Purge effectiveness bonus to 40% (was 50%)
  • Add-on – Ashen Apple: Removed object infection duration modifier. Added effect: Increases the number of Pools of Devotion in the trial by 1
  • Add-on – Rubbing Oil: Reduced Vile Purge charge speed bonus to 50% (was 100%)
  • Add-on – Exorcism Amulet: Increased Corrupt Purge duration bonus to 10 seconds (was 6 seconds)
  • Add-on – Devotees Amulet: Increased Corrupt Purge duration bonus to 20 seconds (was 8 seconds)
  • Add-on – Black Incense: Decreased survivor aura reveal duration to 3 seconds (was 5 seconds)
  • Add-on – Iridescent Seal: Removed speed penalty while holding Corrupt Purge
  • Reworked Add-on – Prayer Tablet Fragment: Vile Purge no longer affects Survivors. Increases object infection duration by 40 seconds. Increases infection from infected objects by 100%. Increases Devious Bloodpoints by 100%
  • Reworked Add-on – Olibanum Incense: Survivors who cleanse at fountains have their auras revealed for 4 seconds
  • Reworked Add-on – Prophylactic Amulet: Decreases the number of Pools of Devotion in the trial by 2
  • Reworked Add-on – Incensed Ointment: Ingesting the corruption at a Pool of Devotion causes all Survivors within The Plague’s Terror Radius to scream and reveal their locations
  • Reworked Add-on – Vile Emetic: Increases velocity of vomit projectiles by 10%

Developer notes: These changes are intended to be a general buff and to enhance quality-of-life for The Plague. It was far too common for players to attempt a quick purge only to accidentally release the charge a fraction of a second too early and unintentionally end up in cooldown, so we’ve changed the behaviour of early releases to charge to a minimum threshold instead of going on cooldown. We have also buffed the options for focusing on infecting objects during the trial, with infected objects now increasing infection faster than non-infected ones.


The Deathslinger

  • The Deathslinger must now wait for the Enter Aim animation to complete before being able to fire (0.4 seconds)
  • The Deathslinger must now wait for the Exit Aim animation to complete before being able to attack (0.6 seconds)
  • Increased movement speed when aiming down sights to 85% (was 75%)
  • The cooldown when a survivor breaks free is now the same duration as a successful hit cooldown
  • Increased terror radius to 32 meters (was 24 meters)
  • Add-on – Gold Creek Whiskey: Removed movement speed penalty
  • Add-on – Marshal’s Badge: Removed movement speed penalty
  • Add-on – Iridescent Coin: Decreased range requirement to 12 meters (was 15 meters)
  • Add-on - Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
  • Add-on - Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)
  • Reworked Add-on – Hellshire Iron: When a Survivor is speared, gain Undetectable. The effect persists for 10 seconds after the Survivor is no longer speared.

Developer notes: We were unhappy with how easy it was for players to “insta-scope” survivors, especially given how little counterplay this had for survivor players. To combat this, The Deathslinger now has minimum enter / exit times when aiming down sights before being able to shoot / attack normally. We have also adjusted the stun when survivors break free to be the same as a successful hit, giving players a choice to break the reel early in exchange for losing out on the damage / deep wound. Wanted Poster and Jaw Smasher are to account for his new base movement speed while aiming: When stacked The Deathslinger moves at ~3.9m/s, which is very close to Survivor move speed of 4.0 m/s.


The Ghost Face

  • Night Shroud recovery time decreased to 24 seconds (was 30 seconds)
  • Add-on – Walleye’s Matchbook: Decreased Night Shroud recovery modifier to 2 seconds (was 4 seconds)
  • Add-on – Olson’s Address Book: Decreased Night Shroud recovery modifier to 3 seconds (was 6 seconds)
  • Add-on – Chewed Pen: Decreased Night Shroud recovery modifier to 4 seconds (was 8 seconds)

Developer notes: Player feedback about Ghost Face's add-ons was very clear: decreased recovery time was more appealing than any other option. In light of this, we have 'baked in' roughly half the effect of these add-ons to encourage a wider variety of selection.


The Blight

  • Add-on – Adrenaline Vial: Increased rush token recharge bonus to 1 second (was 0.75 seconds). Added effect: Increases Rushing speed by 10%
  • Add-on – Summoning Stone: Increased pallet blocking range to 16 meters (was 12 meters). Increased pallet blocking duration to 15 seconds (was 6 seconds)

Developer notes: The add-on Adrenaline Vial is supposed to enable an alternate "straight line dash" playstyle for players interested in novelty. While it's still unlikely to be stronger than baseline Blight play, increased movement speed and token recharge should make the alternate playstyle a bit more viable. Additionally, the values on Summoning Stone have been increased to better reflect the perk it is referencing (Hex: Blood Favor).


The Oni

  • Add-on – Scalped Topknot: Reduced Demon Dash activation reduction to 0.5 seconds (was 1 second)

Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line.


The Trickster

  • Add-on – Ji-Woon's Autograph: Decreased the reduction of blades required to 1 (was 2)

Developer notes: There was an error that caused Ji-Woon's Autograph and Fizz-Spin Soda to bother reduce the blades required by 2, so we've reduced the power of the more common add-on.


Survivor Perks

  • The following perks have become General Perks, and their names have changed:
    • Babysitter is now Guardian
    • Camaraderie is now Kinship
    • Second Wind is now Renewal
    • Better Together is now Situational Awareness
    • Fixated is now Self-Aware
    • Inner Strength is now Inner Healing


Perk Balancing

  • Vigil: Recovery bonus increased to 20/25/30% (was 10/15/20%). Added Broken, Exposed, and Oblivious to the status effects modified by the perk
  • Guardian (formerly Babysitter): Added a 7% Haste status effect for the rescued survivor. Removed the Killer seeing your aura. Killer aura visibility for you increased to 8 seconds (was 4 seconds)
  • For the People: Reduced the duration of the Broken status effect to 80/70/60 seconds (was 110/100/90 seconds)
  • Windows of Opportunity: Increased effective range to 24/28/32 meters (was 20 meters). Removed cooldown after vaulting / dropping a Pallet
  • Repressed Alliance: Generator repair requirement reduced to 55/50/45 seconds (was 80/70/60 seconds)
  • Built to Last – Reworked: After hiding inside a Locker for 14/13/12 seconds with a depleted item in hand, 99% of its charges are refilled. Each use of Built to Last reduces the amount of charges refilled by 33%. Added stinger audio when item charges are refilled
  • Any Means Necessary: Added effect: You can see the auras of dropped pallets
  • No Mither: Grunts of pain reduction increased to 25/50/75% (was 0/25/50%). Added effect: Your recovery speed is increased by 15/20/25%

Developer notes: All of these perks have a low usage rate, low success rate, or both. They have all seen buffs to make them more appealing and more effective.


Killer Perks

  • The following perks have become General Perks, and their names have changed:
    • Surge is now Jolt
    • Mindbreaker is now Fearmonger
    • Cruel Limits is now Claustrophobia


Perk Balancing

  • Hex: Retribution: Oblivious condition changed to trigger from interacting with any type of totem (was just cleansing hex totems): Increased aura reveal time to 15 seconds (was 10 seconds)
  • Hex: Blood Favor: Pallet blocking effect now triggers off survivors losing a health state (was basic attacks). Pallet blocking radius increased to 32 meters (was 16 meters). Pallet blocking is now centered around the survivor losing health. Cooldown has been removed
  • Hex: The Third Seal: Blindness effect now triggers off basic attacks and special attacks (was just basic attacks)
  • Hex: Thrill of the Hunt: Survivor penalty now applies to both Cleansing and Blessing actions (was just Cleansing). Penalty stacks increased to 8/9/10% per stack (was 4/5/6%). Maximum penalty increased to 40/45/50% (was 30%). Loud noise notification has been removed
  • Fearmonger (formerly Mindbreaker): Now applies Exhausted and Blindness to survivors (was just Exhausted)

Developer notes: Hex: Retribution and Hex: Thrill of the Hunt have been adjusted to take the new Boon Totem perks into account. The other perks have been generally unpopular, so some buffs are warranted to increase viability.


BUG FIXES

  • Fixed an issue that may cause the Cenobite's Lament Configuration to get stuck underneath pallets.
  • Fixed an issue that caused the Cenobite to be able to chain a survivor without teleporting when starting the teleport just as the survivor solves the Lament Configuration.
  • Fixed an issue that may cause survivors to be unable to move if the Cenobite attempts to teleport just as the survivor solves the Lament Configuration.
  • Fixed an issue that made it impossible to cleanse a totem next to a cabinet in the Treatment Theatre map.
  • Fixed an issue that made it impossible to cleanse a totem between a barrel and a box of crates in The Underground Complex map.
  • Fixed an issue that made it impossible to cleanse a totem behind a staircase and log pile in the Dead Dawg Saloon map.
  • Fixed an issue that caused the collision of the hatch to appear before the hatch itself.
  • Fixed an issue that caused the Clown's gas to dissipate quickly in any house basement.
  • Fixed an issue that may cause a status effect's icon to remain indefinitely on screen.
  • Fixed an issue that caused stalking progress to jump upon ending the stalk when the distance to the stalked survivor changes.
  • Fixed an issue that caused survivors' faces to distort when being unhooked by a survivor of the opposite gender.
  • Fixed an issue that caused survivors to recoil back when failing the second skill check while using the Brand New Part add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up.
  • Fixed an issue that caused killers to clip through the ground when walking in the Tally screen.
  • Fixed an issue that caused the auras of carried survivors to be revealed when using the Aftercare, Situational Awareness (formerly Better Together) and No One Left Behind perks.
  • Fixed an issue that caused the aura of the survivor sent to a Cage of Atonement to be revealed when using the Iridescent Seal of Metatron Pyramid Head add-on.
  • Fixed an issue that caused survivors Laceration meter to continue to decrease for other survivors after they escape the challenge.
  • Fixed an issue that caused the Alert perk not to reveal the Nemesis Tentacle Strike pallet action.
  • Fixed an issue that caused the interaction prompt button icons on the HUD to not be affected by the Large Text Setting.
  • Fixed an issue with the Buff Icon missing from the HUD whenever the Clown steps into a Antidote Gas Cloud and gains Haste.
  • Fixed a Back button disappearance in the Search for Friends screen in 4k resolution.
  • Fixed an issue where holding the backspace key to clear the chat didn't work anymore.
  • Fixed an issue that caused some of Claudette's head icons to appear darker.
  • Fixed an issue that caused bots to sometimes enter lockers while in the killer's view.
  • Fixed an issue that caused an error to sometimes occur while linking accounts.
  • Fixed an issue that caused an error to sometimes occur while unlinking an unified account.
  • Fixed an issue that caused "" to be displayed in the public match and tally chats instead when entering blank text.
  • Fixed an issue that caused a pallet that can't be vaulted near the main building in Wretched Shop.
  • Fixed an issue that caused the Executioner's sfx to be delayed when he plants his blade into the ground.
  • Fixed an issue that caused a missing sfx during the chains animation when wearing the Chatterer outfit.
  • Fixed an issue that caused the splash SFX to be muffled when a survivor is hooked at certain locations in the Springwood map.
  • Fixed an issue that caused survivors to be able to use the Dead Hard and Sprint Burst sprints at the same time.
  • Fixed an issue that caused the survivor's voice to keep playing after the Cenobite's mori.
  • Fixed an issue that caused survivors to be able to walk over bear traps next to a window vault by spamming the vault button.
  • Fixed an issue that caused the mori music not to play for the survivor.
  • Fixed an issue that caused zombies not to react to bubble indicators.
  • Fixed an issue that caused the bonfire sound effect to be played on the Offering screen.
  • Fixed an issue that caused the Cenobite's music to be played despite being back in the default main menu.
  • Fixed an issue that caused the new Spirit's chase music to not be played on the Killer side.
  • Fixed an issue that caused the default killer theme to overlap with The Shape's Halloween theme in the main menu.
  • Fixed an issue that caused the terror radius to not always be played when affected by the Discipline add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up by the Killer.
  • Fixed an issue that caused a generator that can't be kicked by the killer in Hospital Map and Treatment Theatre.
  • Fixed an issue that caused the Killer not being able to pick up Survivor in a specific corner in Dead Dawg Saloon.
  • Fixed an issue that caused the generator in one of Midwich's classrooms that can't be repaired from one side.
  • Fixed an issue that caused Survivors can't be picked up near the fences and bushes in Lampkin Lane.
  • Fixed an issue that caused a generator near one of Lery's exit gate from being kicked on one side.
  • Fixed an issue that caused Victor to fall out of bounds in a hole near the Exit Gate in Midwich.
  • Fixed an issue that caused two pallets to spawn very close to each other in Badham Preschool IV near the big house.
  • Fixed an issue that caused a generator in Grim Pantry not being able to be damaged from one side.
  • Fixed an issue that caused the Killer to stand in a weird place on Crotus Prenn Asylum.
  • Fixed an issue that caused Reverse Bear Traps that survivors start with at the begin of the match when the pig uses the Video Tape add-on not to activate properly.
  • Fixed an issue with the Progression Available button disappearing in the Tally after coming back from the Spectate mode
  • Fixed an issue that caused the "Beginner Mode" Setting not to affect the Score Categories Tooltips visibility on the Tally screen
  • Fixed an issue causing a softlock when changing the Language in the Settings menu and immediately restore the Settings to Default
  • Fixed an issue that caused survivors not to be able to move for a short while after stopping the Cleansing or Blessing actions.
  • Fixed an issue that caused the Killer not to be able to do the Snuff action on some totems.
  • Fixed an issue that caused the Oni's Renjiro's Bloody Glove add-on to reveal survivors for the entire match.
  • Fixed an issue that caused the Trapper's attacks to be cancelled upon stepping on a bear trap with the Makeshift Wrap add-on equipped.
  • Fixed an issue that caused the Trapper to have an extra bear trap during the tutorial.
  • Fixed an issue that caused the Thrill of the Hunt perk to display a loud noise notification when a survivor cleanses or blesses a hex totem.
  • Fixed an issue that caused the Mettle of Man perk not to activate.
  • Fixed an issue that caused Survivors to become invisible after switching role in the custom game lobby while on the charm selection menu as Killer.
  • Fixed an issue when players could change a Daily Ritual multiple times by restarting the application after removing a Daily Ritual.
  • Tentatively fixed an issue when players would lose all of their characters progress after a save game error.
  • Tentatively fixed an issue when occasionally the ready button wouldn't work after an error pop-up in a survivor lobby.
  • Fixed an issue that could cause incorrect press detection on the Onboarding menu buttons.
  • Fixed an issue that prevented the Tutorial objectives keyboard prompt icons from increasing with the large text setting.


CHANGES FROM THE PTB

Hex: Blood Favour

  • Now triggers when a survivor loses a health state, and the area of effect is centered on the survivor


Boon Perks

  • Multiple instances of the same Boon Perk no longer stack when the areas of effect overlap from multiple totems
  • Blessing a Hex Totem now takes 24 seconds (was 14 seconds)
  • Boon Totem range has been reduced to 24 meters (was 28 meters)


The Deathslinger

  • Add-on - Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
  • Add-on - Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)


The Trickster

  • Add-on – Ji-Woon's Autograph
  • Decreased the reduction of blades required to 1 (was 2)


Mikaela Reid

  • Lowered Mikaela Reid's voice

Dev notes: Blood Favour was changed to use healthstates instead of attacks to be more balanced for killers like Legion and Trickster, as well as recentering the trigger location on the survivor to prevent situations where a survivor was injured at a distance. Boon Totems were a bit too strong on the PTB, but these changes should bring them into line with our expectations. The Deathslinger add-ons were adjusted to account for his buffed base movement speed. Ji-Woon's Autograph had an error that caused it to have the same reduction as the rarer addon Fizz-Spin Soda.

Patch 5.3.0 (PTB) - 28 September 2021

Content
  • Added a new Survivor: Mikaela Reid

Updated the Character Select portraits for several Survivors. (David, Jake, Nea, Kate, Quentin, and Feng)

Balance

  • Item and Add-on descriptions have been rewritten
  • “Considerably” and other vague terms have been replaced with number values
  • Added in reminder text for Status Effects: Any Add-ons that trigger status effect also include a brief description on the status effect
  • The hatch will now only appear when one survivor is left alive
  • Survivors can open the hatch after it has been kicked shut by using a key
  • Key interaction takes 2.5 seconds, and does not lose progress when interrupted
  • The achievement “Where Did They Go!?” has been changed to “The Key to Escaping”

Developer notes: The hatch change is effectively the much asked for Key nerf in disguise, preventing survivors from escaping a trial prematurely. It is also intended to reduce situations where survivors would camp the hatch, waiting for their teammates to die so they could escape.

The Trapper

  • Base trap carrying capacity and starting traps increased to 2 (was 1)
  • Trap aura color changed from red to white to be consistent with other killer object auras
  • The number of traps spawned on a given map is now always 6 (was random 4-6)
  • Add-on – Trapper Gloves: Setting speed bonus increased to 30% (was 20%)
  • Add-on – Wax Brick: Trap escape modifier removed. Added effect: 33% increase to rescue and escape time. Rarity decreased to Uncommon (was Rare).
  • Add-on – Trapper Bag. Reduced number of additional traps to 1 (was 2). Rarity increased to Rare (was Uncommon).
  • Add-on – Secondary Coil: Increased trap disarm time to 50% (was 43%)
  • Add-on – Fastening Tools: Trap escape modifier removed. Added effect: 25% increase to rescue and escape time. Rarity decreased to Rare (was Very Rare).
  • Reworked Add-on – Oily Coil: When resetting a Bear Trap, reveal the aura of the most recent Survivor to disarm it for 5 seconds
  • Reworked Add-on – Trapper Sack: Bear Traps are carried at the beginning of the trial instead of spawning on the map. Bear Traps cannot be picked up.
  • New Add-on – Bear Oil: Setting a Bear Trap is silent
  • New Add-on – Makeshift Wrap: The Trapper cannot be caught by his Bear Traps. The Bear Trap will be disarmed if The Trapper steps on it.
  • New Add-on – Coffee Grinds: Gain a 5% Haste status effect for 5 seconds after setting a Bear Trap
  • New Add-on – Lengthened Jaws: Bear Traps inflict Deep Wound on Survivors
  • New Add-on – Tension Spring: The Bear Trap resets 2 seconds after a Survivor escapes from it
  • The following add-ons have been removed: Strong Coil Spring, Trap Setters, Logwood Dye, Setting Tools, Stitched Bag
  • New Bear Trap SFX when using Padded Jaws add-on

Developer notes: The Trapper is DbD’s oldest killer, and he needed some love to bring him up to our modern standard of play. Many of these changes are focused around bringing him into line with how the rest of our Killers behave. Traps have been balanced to provide more consistent game experiences, and his add-ons have been overhauled to give a greater variety of options.

The Wraith

  • Uncloaking speed boost duration reduced to 1 seconds (was 1.25 seconds)
  • Add-on – All Seeing: Blood: Aura reveal range decreased to 8 meters (was 12 meters)

Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements. We’ll continue monitoring how he performs, and potentially have more changes for him in the future.

The Hillbilly

  • Add-on – Death Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Doom Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Mother’s Helpers: Charge speed bonus after being stunned increased to 18% (was 12%)
  • Add-on – Tuned Carburetor: Charge speed bonus increased to 25% (was 20%)
  • Reworked Add-on – Black Grease: Increases Chainsaw charge speed by 18% for 30 seconds after being blinded
  • Reworked Add-on – Pighouse Gloves: Increases action speed by 20% when breaking pallets or walls, or damaging generators while overheated. Decreases duration of pallet stuns by 50%.

Developer notes: The engraving add-ons are very popular with players, but the increased charge time means he generates significantly more heat for a full charge with these add-ons than without. A heat reduction modifier has been added to keep the amount of heat produced for one full charge constant, and we’ve also improved some underperforming add-ons to make them more enticing.

The Nurse

  • Add-on – Torn Bookmark: Removed line of sight restriction. Added effect: Increases Blink recharge time by 50%.

Developer notes: The line of sight restriction on Torn Book wasn’t terribly fun to play with, so we’ve replaced that a new downside which we feel is more in line with what players would expect.

The Shape

  • Add-on – Memorial Flower: Rarity decreased to Common (was Uncommon)
  • Add-on – Vanity Mirror: Removed speed penalty
  • Add-on – Judith’s Tombstone: Speed penalty now only applies to Evil Within III

Developer notes: The rarity change to Memorial Flower brings The Shape in line with all our other killers in terms of add-on rarity distribution. Additionally, we have removed the movement speed penalties that prevented two add-ons from realistically enabling their intended play styles. Our condolences to players who used these add-ons for comedic purposes. The Hag

  • Add-on – Waterlogged Shoe: Increased speed bonus to 4.5% (was 2%)

Developer notes: Waterlogged Show was The Hag’s worst performing add-on, so we’ve given it a buff to help make it more viable. It will now make The Hag move at regular killer speed, 4.6m/s.

The Pig

  • Add-on – Bag of Gears: Increased Reverse Bear Trap setting speed bonus to 50% (was 20%)
  • Add-on – Crate of Gears: Decreased Jigsaw Box search penalty to 33% (was 43%)
  • Add-on – Tampered Timer: Decreased Reverse Bear Trap death timer modification to 20 seconds (was 30 seconds)
  • Add-on – Rule Set N.2: Decreased rarity to Rare (was Ultra Rare)
  • Add-on – Amanda’s Letter: Jigsaw Box reduction removed. Aura reveal range increased to 16 meters (was 12 meters).
  • Reworked Add-on – John’s Medical File: Increases crouched move speed by 6%
  • Reworked Add-on – Razor Wires: Failing a Jigsaw Box skill check while uninjured will injure the survivor
  • Reworked Add-on – Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 25%. Increased rarity to Uncommon (was Common).
  • Reworked Add-on – Last Will: Increases Ambush attack movement speed by 6%. Increases time to charge Ambush attack by 66%.
  • Reworked Add-on – Interlocking Razor: Failing a Jigsaw Box skill check while injured will inflict Deep Wound on the Survivor
  • Reworked Add-on – Jigsaw’s Annotated Plan: Increases available Reverse Bear Traps by 1. Increases Reverse Bear Trap death timer by 10 seconds. Whenever a generator is completed, 10 seconds is removed from the death timer of all active Reverse Bear Traps.
  • Reworked Add-on – Jigsaw’s Sketch: Increases available Reverse Bear Traps by 1. When a Survivor with a Reverse Bear Trap is working on a generator, that generator’s aura is revealed to you.
  • Reworked Add-on – Video Tape: Survivors begin the trial with Reverse Bear Traps installed. Rarity increased to Ultra Rare (was Uncommon).

Developer notes: We are happy to announce The Pig is getting an add-on balance pass! We have replaced a number of underperforming or unpopular add-ons with new effects and increased the values on others to make them more effective. On the other end, Tampered Timer and Crate of Gears could sometimes be too strong (especially when combined) so their values have been reduced. The end result should be an add-on set that is overall stronger, more diverse, and more fun to play.

The Spirit

  • While phase walking Survivors within 24 meters of The Spirit (not the husk) hear a directional audio cue that gains volume with proximity
  • Add-on – Juniper Bonsai: Added effect: Increases Passive Phasing duration by 50%
  • Reworked Add-on – Dried Cherry Blossom: Survivors trigger Killer Instinct when they come within 4 meters of The Spirit while she is phasing. Scratch marks are no longer visible while using Yamaoka’s Haunting.
  • Reworked Add-on – Wakizashi Saya: During Yamaoka’s Haunting, use the Active Ability button to return to the husk and end the haunting
  • New Add-on – Mother’s Glasses: Survivors trigger Killer Instinct when they come within 2 meters of the husk. Scratch marks are no longer visible while using Yamaoka’s Haunting.
  • New Add-on – Uchiwa: Instantly recharges Yamoka’s Haunting when stunned by a pallet
  • New Add-on – Senko Hanabi: When Yamaoka’s Haunting ends, The Spirit’s husk explodes and any vaults within 4 meters are blocked for 5 seconds
  • New Add-on – Furin: The phasing sound is heard by all Survivors
  • New Add-on – Kintsugi Teacup: Instantly recharges Yamaoka’s Haunting after breaking a pallet or wall
  • The following add-ons have been removed: Bloody Hair Brooch, Dirty Uwabaki, Katsumori Talisman, Prayer Beads Bracelet, Father’s Glasses
  • New Terror Radius music

Developer notes: The Spirit’s phase walking mind-games have evolved into something of a Kobayashi Maru. By adding some audio cues, it should give sharp survivors a chance to figure out what she’s doing and react accordingly. Along with this, we’ve replaced some of her more problematic / boring add-ons with new ones that should provide more varied options for potential playstyles.

The Plague

  • If the power button is released early, Vile Purge will continue charging to the minimum threshold instead of cancelling and entering cooldown
  • Vile Purge cooldown move speed increased from 2.3m/s to 3.6m/s
  • Base object infection time increased to 40 seconds (was 35 seconds)
  • Interacting with infected objects generates 2x more sickness over time than interacting with non-infected objects
  • Time to cleanse at a fountain increased to 8 seconds (was 6 seconds)
  • Add-on – Limestone Seal: Object infection bonus increased to 20 seconds (was 5 seconds)
  • Add-on – Emetic Potion: Increased Vile Purge effectiveness bonus to 30% (was 25%)
  • Add-on – Hematite Seal: Object infection bonus increased to 30 seconds (was 10 seconds)
  • Add-on – Infected Emetic: Decreased Vile Purge effectiveness bonus to 40% (was 50%)
  • Add-on – Ashen Apple: Removed object infection duration modifier. Added effect: Increases the number of Pools of Devotion in the trial by 1.
  • Add-on – Rubbing Oil: Reduced Vile Purge charge speed bonus to 50% (was 100%)
  • Add-on – Exorcism Amulet: Increased Corrupt Purge duration bonus to 10 seconds (was 6 seconds)
  • Add-on – Devotees Amulet: Increased Corrupt Purge duration bonus to 20 seconds (was 8 seconds)
  • Add-on – Black Incense: Decreased survivor aura reveal duration to 3 seconds (was 5 seconds)
  • Add-on – Iridescent Seal: Removed speed penalty while holding Corrupt Purge
  • Reworked Add-on – Prayer Tablet Fragment: Vile Purge no longer affects Survivors. Increases object infection duration by 40 seconds. Increases infection from infected objects by 100%. Increases Devious Bloodpoints by 100%.
  • Reworked Add-on – Olibanum Incense: Survivors who cleanse at fountains have their auras revealed for 4 seconds
  • Reworked Add-on – Prophylactic Amulet: Decreases the number of Pools of Devotion in the trial by 2
  • Reworked Add-on – Incensed Ointment: Ingesting the corruption at a Pool of Devotion causes all Survivors within The Plague’s Terror Radius to scream and reveal their locations
  • Reworked Add-on – Vile Emetic: Increases velocity of vomit projectiles by 10%

Developer notes: These changes are intended to be a general buff and to enhance quality-of-life for The Plague. It was far too common for players to attempt a quick purge only to accidentally release the charge a fraction of a second too early and unintentionally end up in cooldown, so we’ve changed the behaviour of early releases to charge to a minimum threshold instead of going on cooldown. We have also buffed the options for focusing on infecting objects during the trial, with infected objects now increasing infection faster than non-infected ones.

The Deathslinger

  • The Deathslinger must now wait for the Exit Aim animation to complete before being able to attack (0.6 seconds)
  • Increased movement speed when aiming down sights to 85% (was 75%)
  • The cooldown when a survivor breaks free is now the same duration as a successful hit cooldown
  • Increased terror radius to 32 meters (was 24 meters)
  • The Deathslinger must now wait for the Enter Aim animation to complete before being able to fire (0.4 seconds)
  • Add-on – Gold Creek Whiskey: Removed movement speed penalty
  • Add-on – Marshal’s Badge: Removed movement speed penalty
  • Add-on – Iridescent Coin: Decreased range requirement to 12 meters (was 15 meters)
  • Reworked Add-on – Hellshire Iron: When a Survivor is speared, gain Undetectable. The effect persists for 10 seconds after the Survivor is no longer speared.

Developer notes: We were unhappy with how easy it was for players to “insta-scope” survivors, especially given how little counterplay this had for survivor players. To combat this, The Deathslinger now has minimum enter / exit times when aiming down sights before being able to shoot / attack normally. We have also adjusted the stun when survivors break free to be the same as a successful hit, giving players a choice to break the reel early in exchange for losing out on the damage / deep wound.

The Ghost Face

  • Night Shroud recovery time decreased to 24 seconds (was 30 seconds)
  • Add-on – Walleye’s Matchbook: Decreased Night Shroud recovery modifier to 2 seconds (was 4 seconds)
  • Add-on – Olson’s Address Book: Decreased Night Shroud recovery modifier to 3 seconds (was 6 seconds)
  • Add-on – Chewed Pen: Decreased Night Shroud recovery modifier to 4 seconds (was 8 seconds)

Developer notes: Player feedback about Ghost Face's add-ons was very clear: decreased recovery time was more appealing than any other option. In light of this, we have 'baked in' roughly half the effect of these add-ons to encourage a wider variety of selection.

The Blight

  • Add-on – Adrenaline Vial: Increased rush token recharge bonus to 1 second (was 0.75 seconds). Added effect: Increases Rushing speed by 10%.
  • Add-on – Summoning Stone. Increased pallet blocking range to 16 meters (was 12 meters). Increased pallet blocking duration to 15 seconds (was 6 seconds).

Developer notes: The add-on Adrenaline Vial is supposed to enable an alternate "straight line dash" playstyle for players interested in novelty. While it's still unlikely to be stronger than baseline Blight play, increased movement speed and token recharge should make the alternate playstyle a bit more viable. Additionally, the values on Summoning Stone have been increased to better reflect the perk it is referencing (Hex: Blood Favor).

The Oni

  • Add-on – Scalped Topknot: Reduced Demon Dash activation reduction to 0.5 seconds (was 1 second)

Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line.

Survivor Perks

The following perks have become General Perks, and their names have changed:

  • Babysitter is now Guardian
  • Camaraderie is now Kinship
  • Second Wind is now Renewal
  • Better Together is now Situational Awareness
  • Fixated is now Self-Aware
  • Inner Strength is now Inner Healing

Perk Balancing

  • Vigil: Recovery bonus increased to 20/25/30% (was 10/15/20%). Added Broken, Exposed, and Oblivious to the status effects modified by the perk.
  • Guardian (formerly Babysitter): Added a 7% Haste status effect for the rescued survivor. Removed the Killer seeing your aura. Killer aura visibility for you increased to 8 seconds (was 4 seconds).
  • For the People: Reduced the duration of the Broken status effect to 80/70/60 seconds (was 110/100/90 seconds)
  • Windows of Opportunity: Increased effective range to 24/28/32 meters (was 20 meters). Removed cooldown after vaulting / dropping a Pallet.
  • Repressed Alliance: Generator repair requirement reduced to 55/50/45 seconds (was 80/70/60 seconds)
  • Built to Last – Reworked: After hiding inside a Locker for 14/13/12 seconds with a depleted item in hand, 99% of its charges are refilled. Each use of Built to Last reduces the amount of charges refilled by 33%. Added stinger audio when item charges are refilled
  • Any Means Necessary: Added effect: You can see the auras of dropped pallets
  • No Mither: Grunts of pain reduction increased to 25/50/75% (was 0/25/50%). Added effect: Your recovery speed is increased by 15/20/25%

Developer notes: All of these perks have a low usage rate, low success rate, or both. They have all seen buffs to make them more appealing and more effective.

Killer Perks

The following perks have become General Perks, and their names have changed:

  • Surge is now Jolt
  • Mindbreaker is now Fearmonger
  • Cruel Limits is now Claustrophobia

Perk Balancing

  • Hex: Retribution: Oblivious condition changed to trigger from interacting with any type of totem (was just cleansing hex totems). Increased aura reveal time to 15 seconds (was 10 seconds).
  • Hex: Blood Favor: Pallet blocking effect now triggers off basic attacks and special attacks (was just basic attacks). Pallet blocking radius increased to 32 meters (was 16 meters). Cooldown has been removed.
  • Hex: The Third Seal: Blindness effect now triggers off basic attacks and special attacks (was just basic attacks)
  • Hex: Thrill of the Hunt: Survivor penalty now applies to both Cleansing and Blessing actions (was just Cleansing). Penalty stacks increased to 8/9/10% per stack (was 4/5/6%). Maximum penalty increased to 40/45/50% (was 30%). Loud noise notification has been removed.
  • Fearmonger (formerly Mindbreaker): Now applies Exhausted and Blindness to survivors (was just Exhausted)

Developer notes: Hex: Retribution and Hex: Thrill of the Hunt have been adjusted to take the new Boon Totem perks into account. The other perks have been generally unpopular, so some buffs are warranted to increase viability.

Optimization

  • Implemented a status effect pre-loading system to fix issues of hitches when a status effect is first applied during a match. Currently implemented for Adrenaline, Balanced Landing, No One Escapes Death, Sloppy Butcher, and The Shape's Evil Within.
  • Fixed an issue that could cause hitches when a survivor is unhooked.
  • Performance optimizations on all survivors' items.
  • Performance optimizations on all hex perks.

Map Status

  • The Dead Dawg Saloon map has been re-enabled.

Bug Fixes

  • Fixed an issue that caused survivors to be able to vault over traps placed too close to vault points.
  • Fixed an issue that made it impossible to cleanse a totem next to a cabinet in the Treatment Theatre map.
  • Fixed an issue that made it impossible to cleanse a totem between a barrel and a box of crates in The Underground Complex map.
  • Fixed an issue that made it impossible to cleanse a totem behind a staircase and log pile in the Dead Dawg Saloon map.
  • Fixed an issue that caused the Clown's gas to dissipate quickly in any house basement.
  • Fixed an issue that may cause a status effect's icon to remain indefinitely on screen.
  • Fixed an issue that caused stalking progress to jump upon ending the stalk when the distance to the stalked survivor changes.
  • Fixed an issue that caused survivors' faces to distort when being unhooked by a survivor of the opposite gender.
  • Fixed an issue that caused survivors to recoil back when failing the second skill check while using the Brand New Part add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up.
  • Fixed an issue that caused killers to clip through the ground when walking in the Tally screen.
  • Fixed an issue that caused the auras of carried survivors to be revealed when using the Aftercare, Situational Awareness (formerly Better Together) and No One Left Behind perks.
  • Fixed an issue that caused the aura of the survivor sent to a Cage of Atonement to be revealed when using the Iridescent Seal of Metatron Pyramid Head add-on.
  • Fixed an issue that caused survivors Laceration meter to continue to decrease for other survivors after they escape the challenge.
  • Fixed an issue that caused the Alert perk not to reveal the Nemesis Tentacle Strike pallet action.
  • Fixed an issue that caused the interaction prompt button icons on the HUD to not be affected by the Large Text Setting.
  • Fixed an issue with the Buff Icon missing from the HUD whenever the Clown steps into a Antidote Gas Cloud and gains Haste.
  • Fixed a Back button disappearance in the Search for Friends screen in 4k resolution.
  • Fixed an issue where holding the backspace key to clear the chat didn't work anymore.
  • Fixed an issue that caused some of Claudette's head icons to appear darker.
  • Fixed an issue that caused bots to sometimes enter lockers while in the killer's view.
  • Fixed an issue that caused an error to sometimes occur while linking accounts.
  • Fixed an issue that caused an error to sometimes occur while unlinking an unified account.
  • Fixed an issue that caused "" to be displayed in the public match and tally chats instead when entering blank text.
  • Fixed an issue that caused a pallet that can't be vaulted near the main building in Wretched Shop.
  • Fixed an issue that caused the Executioner's SFX to be delayed when he plants his blade into the ground.
  • Fixed an issue that caused a missing SFX during the chains animation when wearing the Chatterer outfit.
  • Fixed an issue that caused the splash SFX to be muffled when a survivor is hooked at certain locations in the Springwood map.

Known Issues

  • Add-on text in non-English languages is not completely updated / translated.
  • Several totems on various maps cannot be snuffed by the Killer.
  • A totem next to a window in the Mine building in the Suffocation Pit map cannot be cleansed.
  • When a Survivor cleanses a totem the pieces appear to explode.
  • The camera becomes stuck partway through the Plague's mori for Yun-Jin.
  • While inside the boon totem radius, Survivors screen briefly becomes fully covered by the boon totem vignette when the Killer switches between Charlotte and Victor.
  • The Trapper can place a bear trap at the beginning of the Tutorial.
  • The Executioner's hand does not rotate properly when picking up a Survivor.
  • Female Survivors faces are distorted when chained by Chain Hunt.
  • Female Survivors become stuck in the Lament Configuration solving animation if the Cenobite has previously teleported near them solving it.
  • The Cenobite's chains are momentarily stretched and flicker at the start of his mori.
  • Survivors organs appear black during the Hag's mori.
  • Blood does not pour out of Mikaela's mouth during the Ghost Face mori.
  • The perk Guardian (formerly Babysitter) external buff icon displays the icon for Babysitter.
  • The Repressed Alliance perk description has the wrong value at tier 1.
  • The Hex: Retribution perk description is not properly updated.
  • Pig's add-on "Video Tape" is disabled during the PTB
  • Survivors run in place when opening the hatch.

Patch 5.2.2 - 21 September 2021

Content
  • Reverted the pallet to the old visuals. The updated pallet will return in a future update.

Bug Fixes

  • Fixed an issue that caused several Cenobite scoring events to incorrectly count as Bonus BP
  • Fixed an issue with the Nemesis' move speed while charging Level 3 Tentacle Strike
  • Fixed an issue that caused the Survivor models in a lobby to not always reflect what the other Survivors selected.
  • Fixed an issue that caused players to not always receive disconnection penalties when leaving a match as Killer.
  • Fixed an issue that may cause a loss of momentum when changing directions during a lunge attack when playing as the Cenobite.
  • Fixed an issue that caused the Cenobite's chase music not to restart after using Summons of Pain during a chase.
  • Fixed an issue that caused the Cenobite's Lament Guardian score event to be counted in an incorrect category.
  • Fixed an issue that caused a grunt sound effect to be played when switching to the Cenobite when spectating a custom game.
  • Fixed an issue that a "generator completed" sound notification to play when switching between Victor and Charlotte or when switching spectated players.
  • Fixed an issue that caused the Engineer's Guild archive quest not to progress.
  • Fixed an issue that caused two hooks too close to one another at the east stairs in Resident Evil map.
  • Fixed an issue that prevented one side of a pallet in Gideon Meat Plant from being destroyed by the killer,
  • Fixed an issue where the Cenobite's Gateway SFX continues to play after triggering the attack.
  • Fixed an issue that caused the chain hunt start notification sound to trigger when switching to a survivor's perspective while spectating.
  • Fixed several misaligned banners in the Store.
  • (PC only) Fixed an issue with 4K resolution being enabled by default for some players, sometimes resulting in performance drop
  • Fixed a possible softlock when spamming the ESC key during the Loading screen
  • Fixed an issue with the Grade Reset popup not opening if the date changed while the Game is still opened
  • Fixed a crash in the Tally screen related to the Season End Grade Reset

Known Issues

  • The Dead Dawg Saloon map is disabled and is planned to be fixed for the next update.

Patch 5.2.1 - 14 September 2021

Content

Pinhead

  • Clusters of Chains targeting the Survivor carrying the Lament Configuration during Chain Hunt will respawn as soon as the interaction is stopped if the Survivor does not complete the Solve interaction.
  • Teleport interaction will prioritize a location on the same level as the Survivor solving the puzzle box.

Maps

  • The Dead Dawg Saloon and Raccoon City Police Station maps have been re-enabled.

Bug Fixes

  • Fixed an issue that caused Steam Family Share to no longer share DLC.
  • Fixed an issue that caused Cross Progression between Steam and Stadia to no longer share DLC.
  • Fixed and issue that caused DLC to disappear on PS4 and PS5 accounts.
  • Fixed an issue that caused all survivors to hear the Chain Hunt starting notification sound when it starts only for the survivor holding the Lament Configuration.
  • Fixed an issue that may cause chains to hit the Cenobite when creating a gateway too close to himself.
  • Fixed an issue that caused the "Remove Chains" text to appear in english in all languages.
  • Fixed an issue that caused the Cenobite to gain bloodpoints when hitting a downed survivor with his chains.
  • Fixed an issue that caused the Lament Configuration to clip with the survivor's hand when performing the Remove Chains action.
  • Fixed an issue that caused the Gateway screen effect to remain when spectating the Cenobite while opening a gateway and switching to a survivor.
  • Fixed an issue that caused the player name not to change properly when switching to spectating the Cenobite while he possesses a gateway.
  • Fixed an issue that caused survivors to be able to stun the Nightmare with a Dream Pallet.
  • Fixed an issue that caused the killer to be unable to pick up survivors downed while working on one of the short sides of a generator.
  • Fixed an issue that caused the killer to be unable to pick up a survivor downed while trying to enter an occupied locker.
  • Fixed an issue that caused the Locked & Found challenge not to track depleted keys.
  • Fixed an issue that caused progress towards the Punch Drunk achievement not to be tracked.
  • Fixed an issue that caused Feral Frenzy, Shadowborn and Monitor & Abuse not to change the player's FOV.
  • Fixed an issue that caused the vault block duration to be incorrect for tier 1 of the Hex: Crowd Control perk.
  • Fixed an issue that caused the item lost SFX to play when performing some actions in the tutorial.
  • Fixed an issue that caused the item lost SFX to play when the Trapper places a bear trap.
  • Fixed an issue that caused a red wireframe to appear after the Nemesis uses his Tentacle Strike.
  • Fixed an issue where survivors could be seen loading into public lobbies a second time when equipped with a Legendary Outfit.
  • Fixed an issue where entering the store from the Play as Killer screen would cause the killer to revert to the default outfit if the user bought an outfit for another killer.
  • Fixed an issue where the Plague's Foul Gown cosmetic effects were clipping into the camera when vomiting.
  • Fixed an issue where a completed generator's lights disappeared at certain camera angles.
  • Fixed an issue where the Oni's Fire Moon Warrior pattern would remain red when not in Demon Mode.
  • Fixed an issue where the Clown's speed vignette was yellow instead of purple when using the VHS Porn AddOn.
  • Fixed an issue where the Cenobite's Bloody Hook and Chain still appeared in the menu.
  • Fixed an issue where the Cenobite's blue outline would stay on screen when spectating him and switching to a Survivor.
  • Fixed an issue where survivors can get blocked by the collision of a rock at the stone structure in Red Forest.
  • Fixed an issue where there's an invisible collision blocking the flow of a chase at any drops from the 2nd floor in Ormond.
  • Fixed an issue where a Plague's fountain collision prevents going up a set of stairs in Hawkins National Laboratory.
  • Fixed an issue where one of the main hall generators doesn't count toward Raccoon City Recruit.
  • Fixed an issue where the survivors can use dead hard to jump over garbage bags in Haddonfield.
  • Fixed an issue where a hatch in RPD cannot be opened with a key.
  • Fixed an issue where survivors could escape the Trial by forcing collision with a rail near the stairs while healing another Survivor in the helicopter area of RPD.
  • Fixed an issue where survivor can't interact with one of the Nightmare's clocks in Raccoon City Police Station.
  • Fixed an issue where the killers snap on top of a sink when kicking a generator in RPD.
  • Fixed an issue where there is an invisible collision for survivor and killer when falling off one side of a Hill.
  • Fixed an issue where Claudette's Patrol cap sinks inside her head while repairing generators.
  • Fixed an issue where the chase music stops abruptly when killer interrupts survivor fixing a generator.
  • Fixed an issue where a drop item sound was playing incorrectly in the killer tutorial.

Known Issues

  • The Cenobites chase music fails to restart after using Summons of Pain.

Patch 5.2.0 - 07 September 2021

Features
  • Added an new Killer - The Cenobite
  • Match Results - When players leave a Trial with a Limited Item (Example: The Nemesis's Vaccine) they will now be notified that they do not get to keep it. It has been consumed by The Entity.
  • Large Text Settings - The players can enable this option to enlarge all texts in the HUD, increasing readability.
  • Skill Based Matchmaking will be enabled separately on September 8th at 11:00AM EDT.
  • Visual Update of the Pallet

Grades and Grade Rewards

  • Grades are replacing Ranks
  • Grades are broken up into five groupings: Ash, Bronze, Silver, Gold, and Iridescent
  • Each grouping has four sub-groupings: IV, III, II, I
  • Current Ranks will be translated into their corresponding Grade
  • Rank 20 = Ash IV, Rank 19 = Ash III, Rank 18 = Ash II, Rank 17 = Ash I, Rank 16 = Bronze IV, etc.
  • Grade Resets will happen on the 13th of each month, and all players will be reset to Ash IV for both Killer and Survivor, regardless of their previous Grade
  • Bloodpoint rewards are given out when the reset occurs, based on your previous Grade
  • It is no longer possible to lose enough pips to lose a Grade

Content

The Nemesis Update:

  • Movement speed while charging Tentacle Strike Tier 3 increased to 4.0m/s (was 3.8m/s)
  • Shattered S.T.A.R.S. Badge effect duration increased to 60 seconds (was 30 seconds)
  • Iridescent Umbrella Badge effect duration increased to 30 seconds (was 15 seconds, but was erroneously displayed as 12 seconds)
  • Ritual of The Nemesis reduced to reaching maximum Mutation Rate one time (was 4)

Miscellaneous:

  • Various bug fixes and improvements to address performance issues on the Family Residence, Sanctum of Wrath and Midwich Elementary School.
  • Blood Lodge and The Game maps are re-enabled
  • Updated a variety of survivors hair and facial hair cosmetics.

Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete.

Bug Fixes

  • Fixed an issue that caused killers not to hear several sounds for survivors not currently visible on screen. This includes, but is not limited to, footsteps when using the Spirit's phase walk.
  • Fixed an issue that may cause a hitch to occur when using the Dead Hard perk.
  • Fixed an issue that may cause Dead Hard's invulnerability not to coincide with the dash effect.
  • Fixed an issue that rarely caused survivors to keep some status effects, such as Lithe's speed boost, for the remainder of the trial. The icon may now remain, but the effect will not be applied.
  • Fixed an issue that caused bubble indicators not to appear for the Doctor when survivors reach a new madness level, scream while in tier 3 Madness, or fail Snap Out of It skill checks.
  • Fixed an issue that caused the exit gates to be permanently blocked after Victor is removed if he pounces on a Survivor near the exit gate.
  • Fixed an issue that caused survivors not to be revealed by Killer Instinct when performing actions near Victor.
  • Fixed an issue that caused teachable perks to not be unlocked after being bought in the shrine.
  • Fixed an issue that caused bots to not always heal each other when next to a generator.
  • Fixed an issue that sometimes caused survivor bots to get stuck in front of a killer blocking a vault point.
  • Fixed an issue that caused player names containing a '#' to get truncated in game and on the tally screen.
  • Fixed an issue that could cause a wrong benevolent emblem to be assigned.
  • Fixed an issue that caused the unbreakable set to be breakable by the cosmetics previews in the store.
  • Fixed an issue that caused purchases to fail when buying multiple items in a row in the store.
  • Fixed an issue that caused frame hitches when a generator is repaired.
  • Fixed an issue that caused frame hitches when a survivor is healed.
  • Fixed an issue that caused the hook count and the generator count to overlap each other when spectating a custom game.
  • Fixed an issue that caused the pause menu to open and close constantly when holding the Escape key.
  • Fixed an issue that caused the Tricksters' charge indicator to carry over to other Killers after completing a match.
  • Fixed an issue that caused the Prove Thyself icon to be displayed more than once in the HUD
  • Fixed an issue that caused one hatch in the Treatment Theatre that can't be opened with keys
  • Fixed an issue that caused one side of generator cannot be repaired from Hawkins tile
  • Fixed an issue that caused a survivor can remain stuck near one of the building in Dead Dawg Saloon
  • Fixed an issue that caused the Nurse and Cenobite to teleport out of bounds on top of the basement in the east wing
  • Fixed an issue that caused survivor to clip into the stairs when cleansing a totem found under the stairs in some rooms in the Underground Complex
  • Fixed an issue that caused survivor to clip into the stairs when cleansing a totem found near the gallows in Dead Dawg Saloon
  • Fixed an issue that caused survivor not being able to interact with one of the Nightmare's clocks in Resident Evil map
  • Fixed an issue that caused survivor to get stuck when cleansing a specific totem in the Disturbed Ward
  • Fixed an issue that caused the Cow tree in the Farm map to have no collision and makes looping difficult
  • Fixed an issue that caused an invisible collision for survivor and killer when falling off one side of a Hill
  • Fixed an issue that caused the color of the pallet to be less vibrant
  • Fixed an issue that caused loss of progress. Additional issues are still under active investigation.

Known Issues

  • The Cenobite's power description is not using the latest version in all translated languages.
  • The Chain Hunt activation audio notification plays for all Survivors while a Survivor is holding the puzzle box
  • Some text relating to Grades and Grade Rewards has not been translated into non-English languages.
  • The Dead Dawg Saloon map is disabled and is planned on being re-enabled on 5.2.1.
  • Unable to make progress on the Punch Drunk Achievement.
  • It is possible to stun The Nightmare using a Dream Pallet.
  • Upcoming Boon Totem description is displayed in the Tutorials page.
  • Larger text setting does not save after restarting the application (Consoles only).

Changes from PTB

The Cenobite

  • The Cenobite's voice over lines have been removed due to complications with the audio files.
  • Added a maximum time that The Cenobite can spend inside a gateway.
  • Added a pitch threshold before going to a lower level when placing a gateway as The Cenobite to make placement easier in areas with multiple floors.
  • Gave a short immunity from The Cenobite's Chain Hunt to recently unhooked survivors.
  • Made the Deep Wound timer pause while performing the Remove Chains interaction.
  • Chains broken with collisions now respawn faster.
  • Increased the speed at which the chain spawner tries spawning a chain after a failed attempt.
  • Increased the collision detection of the chain spawner.
  • Updated the Chain Hunt to always spawn clusters of 3 chains, but the spawning interval is based on the number of healthy/injured Survivors.
  • Picking up the Lament Configuration now stops other Survivor's Chain Hunt timers, but not the carrier's. It also stops the Chain Hunt for other Survivors, but not the carrier.
  • To stop a Chain Hunt, the Survivor must Solve the Lament Configuration (if The Cenobite teleports, it also stops the Chain Hunt).
  • Added a cooldown to the Solve interaction to prevent spamming.
  • Increased the value of various score events.
  • Updated the Lament Configuration spawn sound.

Miscellaneous

  • Changed pallet hit boxes to prevent the killer from getting stunned when on the same side as the survivor dropping the pallet.

Bug fixes

The Cenobite

  • Fixed an issue that may make it impossible to remove the Cenobite's chains.
  • Fixed an issue that caused the Cenobite's Burning Candle and Torture Pillar add-ons not to stack.
  • Fixed an issue that may cause chains to appear with inconsistent timing when executing an interaction while holding the Lament Configuration.
  • Fixed an issue that caused chains to remain visible if a survivor disconnects while hooked by the Cenobite's chains.
  • Fixed an issue that may cause the Chain Hunt timer not to restart when a survivor disconnects while holding the Lament Configuration.
  • Fixed an issue that may cause the Cenobite to remain stuck in the teleport interaction if a survivor disconnects during the teleportation.
  • Fixed an issue that caused the Cenobite to play the wrong animation when attacking a survivor carrying the Lament Configuration while carrying a survivor.
  • Fixed an issue that caused a chain to remain on the map after the Cenobite teleports to a survivor solving the Lament Configuration.
  • Fixed an issue that caused survivors to remain stuck in the solving animation after having moved during a Lament Configuration skill check.
  • Fixed an issue that caused the Lament Configuration to instantly teleport to the ground after being solved by a survivor.
  • Fixed an issue that caused the Lament Configuration VFX to disappear when it spawns at a new location.
  • Fixed an issue that may cause the Lament Configuration to spawn on the hatch.
  • Fixed an issue that may cause the lightning VFX to be missing from the Cenobite's chains.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the Mend action.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the Sabotage action.
  • Fixed an issue that caused the Cenobite's chains not to interrupt several item interactions.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the interactions of the Reset Pallet and Rummage interactions.
  • Fixed an issue that caused input prompts to briefly appear after clicking the Create Gateway input.
  • Fixed an issue that caused the Cenobite to lose the ability to open gateways when stunned while in the gate.
  • Fixed an issue that caused the gateway to appear instantly at maximum range after the Cenobite gets stunned while possessing a gateway.
  • Fixed an issue that caused input keys not to appear in the prompts when remapping some actions to the same input as emotes.
  • Fixed an issue that may cause the Cenobite's weapon to remain visible when tilting his head.
  • Fixed an issue that caused the Cenobite not to be granted a scoring event when surviviors escape without the Lament Configuration.
  • Fixed an issue that caused survivors to be granted an incorrect amount of Bloodpoints when breaking multiple chains.
  • Fixed an issue that caused an animation to be missing after the he creates a gateway when spectating the Cenobite.
  • Fixed an issue that caused the prestige weapon not to appear in-game.
  • Fixed an issue that caused the camera to shake violently when sending a possessed chain upright as the Cenobite.
  • Fixed an issue that caused the Cenobite and Nurse's aiming reticles to float in the air when aiming on uneven ground.
  • Fixed an issue that caused the Chain Hunt character portrait to disappear when a survivor enters a locker.
  • Fixed an issue that caused a chain to appear on the left side of the screen while controlling the Gateway projectile as the Cenobite.
  • Fixed an issue that caused the Cenobite's weapon to stay visible when going to a menu with the Cenobite selected
  • Fixed an issue that caused the survivor's hand to be bleeding when repairing a generator
  • Fixed an issue that caused an explosion of blood when the survivor are struck by the Killer weapon
  • Fixed an issue that caused the visual effect for the Scourge Hook to not appear on Macmillan Estate map
  • Fixed an issue that caused the VFX to not appear on the Lament Box during the Lobby's animation or when the match start
  • Fixed an issue that caused the Trickster's blades to be floating next to his hand
  • Fixed an issue that caused the blood VFX to be offset when hitting a Survivor with throwing knives.

Patch 5.2.0 (PTB) - 17 August 2021

Features
  • Added an new Killer - The Cenobite
  • Match Results - When players leave a Trial with a Limited Item (Example: The Nemesis's Vaccine) they will now be notified that they do not get to keep it. It has been consumed by The Entity.
  • Large Text Settings - The players can enable this option to enlarge all texts in the HUD, increasing readability.

Content

The Nemesis Update:

  • Movement speed while charging Tentacle Strike Tier 3 increased to 4.0m/s (was 3.8m/s)
  • Shattered S.T.A.R.S. Badge effect duration increased to 60 seconds (was 30 seconds)
  • Iridescent Umbrella Badge effect duration increased to 30 seconds (was 15 seconds, but was erroneously displayed as 12 seconds)
  • Ritual of The Nemesis reduced to reaching maximum Mutation Rate one time (was 4)

Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete.

  • Various bug fixes and improvements to address performance issues on the Family Residence, Sanctum of Wrath and Midwich Elementary School.
  • Blood Lodge, Dead Dawg Saloon and The Game maps are re-enabled
  • Updated a variety of survivors hair and facial hair cosmetics.

Bug Fixes

  • Fixed an issue that caused The Executioner's rear to be too flat when having "The Corrupted" outfit equipped.
  • Fixed an issue that caused a specific hook blocking navigation when a Survivor is hooked on it in Hospital map.
  • Fixed an issue that caused the killer to body block the basement when standing at the door frame in the main building of the Blood Lodge.
  • Fixed an issue that caused Meg "Jewel of the party" very rare outfit multiple clipping with her body.
  • Fixed an issue that caused Meg "Jewel of the party" very rare outfit skirt misshapen when performing various action.
  • Fixed an issue that caused female survivors to be missing an animation when stepping on a bear trap with the Calm Spirit perk equipped.
  • Fixed an issue that caused survivors to perform the falling animation when walking down some stairs in the Raccoon City Police Station map.
  • Fixed an issue that caused survivors to float and fall to the ground when cleansing some totems.
  • Fixed an issue that caused the durability bar of toolboxes to appear red when sabotaging a hook.
  • Fixed an issue that caused the walking animation of the Nemesis to be missing when in spectator mode in a custom game.
  • Fixed an issue that caused Victor to be able to pounce on survivors while Dead Hard is being used.
  • Fixed an issue that may cause survivors to remain stuck in a window when downed by the Trickster's knives while vaulting.
  • Fixed an issue that caused the Doctor's Shock Therapy and Static Blasts not to negate the Oblivious effect.
  • Fixed an issue that caused the sound notification for the Tinkerer perk to be too low.
  • Fixed an issue that caused the Coup de Grace perk icon to remain lit until all generators are done instead of until all tokens are used.
  • Fixed an issue that caused the hook count and the generator count to overlap each other when spectating a custom game.
  • Fixed an issue that caused the pause menu to open and close constantly when holding the Escape key during a match.
  • Fixed an issue that caused player names with a # symbol to get truncated in the HUD.
  • Fixed an issue that caused save file problem.
  • Fixed an issue that caused survivor to receive an incorrect benevolent emblem.

Known Issues

  • Sometimes, Survivors are bound by chains and are unable to remove them
  • New Rank Crest images are part of the PTB. The new MMR system will not be active on PTB.
  • Some animations are missing while solving the Lament Configuration
  • The wrong animation plays when bound to the Lament Configuration after the Killer teleports to it while the Survivor is solving it
  • The Lament Configuration breaks when a Survivor disconnects while holding it
  • Chains are not removed from the match when a Survivor disconnects while they are bound by them
  • The "Lament Guardian" score event is granted even if the Survivors escape with the Lament Configuration
  • Survivors are awarded an incorrect amount of Bloodpoints when breaking free from multiple chains
  • The Burning Candle and Torture Pillar add-ons do not stack as intended
  • The Cenobite can place a gateway out of bounds in certain maps
  • Items are not held in Claire Redfield's hands.
  • Claire Redfield's camera clips in the ground when being mori'd.
  • Claire Redfield's face is distorted in-game.

Patch 5.1.1 - 10 August 2021

Content

The Trickster:

  • Increased time before Laceration decay to 15s (was 10s)
  • Increased maximum throw speed bonus to 30% (was 25%)

The Trickster's performance is still lower than we want him after the 5.1.0 release, so we decided to add a bit of power in a few places. Chase dynamics are more interesting now that he has a short delay before Laceration decays but it was a bit too easy for him to lose partial progress toward damaging a Survivor, meriting an increase to the delay.

Bug Fixes

  • Fixed an issue that caused clipping between two shelves in one of the preschool's classrooms in Springwood map.
  • Fixed an issue that caused a generator in Lery's memorial Institute not being able to repaired from one side.
  • Fixed an issue where the killer and survivor are able to get on top of a coal wagon using a rock and a pallet in the Suffocation Pit map.
  • Fixed an issue where there was an invisible collision near the hill close to the main building in Ormond map.
  • Fixed an issue where the killers can completely block access to one of Gideon's hook.
  • Fixed an issue with the EULA screen Layout.
  • Fixed an issue that prevent EULA from being displayed in the tally screen.
  • Fixed an issue with the Spectate mode where the power gauge of some Killers were hidden.
  • Fixed an issue with the tooltip for cosmetics overlapping with other buttons.
  • Fixed an issue with some Tutorial Hud elements still visible in a regular Trial.
  • Fixed an issue with wrong icons displayed in the Hud for a very short time.
  • Fixed an issue where the Killers' projectiles can pass through one side of the bed covers in Treatment Theatre.
  • Fixed an issue that caused the Blight's Lethal Rush ability to consume Play with Your Food tokens.
  • Fixed an issue that may cause the Blight to be unable to move during the recovery animation after performing an attack at the end of a Lethal Rush.
  • Fixed an issue that may cause killers to be unable to use their power if a survivor disconnects during the into camera pan.
  • Fixed an issue that may cause killers to use their power instead of grabbing survivors.
  • Fixed an issue that caused the Trapper's Logwood Dye and Tar Bottle add-ons not to darken traps.
  • Fixed an issue that caused the Spirit to be able to phase inside of hooked survivors.
  • Fixed an issue that caused the Trickster's blades to hit survivors while they are being unhooked.
  • Fixed an issue that caused the Trickster to be able to land multiple hits with one knife when using the Cut Thru U Single and Edge of Revival Album add-ons together. Now each knife can apply at most one hit to each survivor.
  • Fixed an issue that may cause position desyncs in the shower tile of the Treatment Theatre map.
  • Fixed an issue that caused the hit marker VFX to stay on the Trickster's knife after hitting a survivor with the Cut Thru U Single add-on equipped.
  • Fixed an issue that caused the Demogorgon not to animate during part of the exit portal animation.
  • Fixed an issue that caused the Counterforce perk to still show totem auras while affected by the Blindness effect.
  • Fixed an issue that caused the camera not to follow female survivors when being sacrificed on a hook.
  • Fixed an issue that caused some effects to be missing when female survivors are sacrificed on a hook.
  • Fixed an issue that caused the camera to remain static during the Shape's mori.
  • Fixed an issue that caused multiple disconnects between legs and torso of Dwight Fairfield.
  • Fixed an issue that caused Jill Valentine's face to be distorted.
  • Fixed an issue where Laurie Strode's "October Cardigan" clips through leg customization items.
  • Fixed an issue that caused The Deathslinger's chest customization 'Fish Market Overalls' has the hand bandages floating to the sides when grabbing a survivor.
  • Fixed an issue that caused Yun-Jin Lee's leg customization 'Magnum Opus Denims' have charms clipping into it.
  • Fixed an issue that caused The Deathslinger's left hand to not be visible in first person view for "Fishy Target" outfit.
  • Fixed an issue that caused the physics of The Spirit's "Oceanic Robe" to be too intense or not intense enough.
  • Fixed an issue that caused Jane Romero's head customizations 'Windswept Wonder' and 'Bohemian Wonders' to have the chokers clipping into her neck.
  • Fixed an issue about Nea's Cropped Top torso has clipping issue when used with several legs.
  • Fixed an issue that caused The Executioner's rear to be too flat.
  • Fixed an issue that caused The Nurse's Lamenting Saw to have the wrong texture and icon.
  • Fixed an issue that caused Survivors Beard textures appear miscoloured when the game quality setting is set to "Low".
  • Fixed an issue that caused the Legacy outfits to be too intense.
  • Fixed an issue that caused The Deathslinger's weapon cosmetic "Anchored Harpoon" to have a PSI Gauge blocking the Killer's view when aiming down sight.
  • Fixed an issue that caused user is returned with a 'Purchase Failed' error after attempting to buy Auric Cells on PS5.
  • Fixed an issue that caused The Deathslinger's Anchored Harpoon to not be sold with the Fishy Target outfit.
  • Fixed an issue that caused Auric Cell purchases are failing on Stadia.
  • Fixed an issue that caused the equip button not to work properly in the Store.
  • Fixed an issue that caused The Nurse's "The Ashen Lady" outfit to not remove VFX when deselecting the outfit from the customization tab.
  • Fixed an issue that caused sparks in the Treatment Theatre to be very bright.
  • Fixed an issue when trying to join a crossplay party with crossplay disabled.
  • Fixed an issue that caused Survivors to equip an incorrect outfit.
  • Fixed an issue that caused equipped outfit to not save.

Known Issues

  • Blood Lodge and The Game maps are disabled.
  • The Executioner's rear may still be too flat.

Patch 5.1.0 - 27 July 2021

FEATURES & CONTENT
  • Settings Menu - Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events.
  • Settings Menu - Players can now reset each category tab individually.
  • Lobby - Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.
  • Lighting and material improvements on Hospital Map


THE TRICKSTER GAMEPLAY UPDATE

Power:

  • Maximum Laceration is now 6 (was 8).
  • Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running)
  • Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds)
  • Laceration removed upon successful basic attack now 3 (was 4)
  • Main Event starts throwing knives 1 second sooner
  • 30 knife hits required to activate Main Event (was 20)
  • 30 second window to activate Main Event (was 10)
  • New knife hit indicators have been added to show when knives connect with Survivors.

Addons:

  • Melodious Murder: Moderately decreases knives' reload time at lockers.
  • Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
  • Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
  • Death Throes Compilation: When Main Event ends, The Trickster's knives are replenished.
  • Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
  • Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)

Changes from PTB to Live:

  • Now starts with 44 knives (was 60)
  • Maximum knife rate of fire bonus after throwing 8 knives is 25% (was 33%)
  • Trick Pouch: Adds 4 knives to inventory (was 10)
  • Bloody Boa: Adds 8 knives to inventory (was 15)
  • Knife hit indicators reduced in size.

Perks:

  • No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates. When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
  • Hex: Crowd Control: Effect now lasts 14/17/20 seconds (was 10/12/14 seconds)


TECHNICAL UPDATES

  • The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
  • When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
  • Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.
  • Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
  • Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0.

Tutorial Updates

  • Added new tutorials for both Survivor and Killer.
  • Menus now have tooltips. This can be turned off in the settings.

Survivor Visual Updates

  • Updated the original outfits of Dwight, Meg, Jake and Claudette.
  • Updated textures and materials on all Prestige outfits.
  • Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated a variety of characters outfits, textures and materials.
  • Updated and fixed a variety of context specific facial animations.
  • Minor changes to a variety of new Survivor models based on PTB feedback.

Miscellaneous

  • Removed the ability for the Plague to infect breakable walls.
  • Reduced Nemesis zombie network usage.
  • Keys with zero charges no longer can open the Hatch.
  • The map offering for Raccoon City Police Department has been re-enabled.
  • Implemented changes to prevent players modifying some in-game files (such as models, textures and images).

Archives

  • A new Tome and Rift will be added to the Archives in the next few days


BUG FIXES

Gameplay & Performance

  • Fixed an issue that prevented the Nightmare from slowing down while charging the "set snare" interaction.
  • Fixed an issue that could prevent the Blight from using his power after being stunned by a pallet while attacking.
  • Fixed an issue that could prevent the Clown's gas from applying the Hindered effect to running survivors.
  • Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
  • Fixed an issue that could cause frame rate stuttering when using the Huntress outfit "The Mordeo".
  • Fixed an issue that could cause the perk "Built to Last" to trigger when a med-kit is consumed by activating the add-ons "Anti-haemorrhagic Syringe" or "Styptic Agent."
  • Fixed an issue that prevented the Demogorgon's add-on "Red Moss" from correctly applying its slowing effect to the portal exit animation.
  • Fixed an issue that could prevent survivors from being affected by the Clown's blurring VFX when playing as Steve Harrington.
  • Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk "Hex: Undying."
  • Fixed an issue with bot pathing logic that could affect performance in tutorial bot matches.
  • Fixed certain level issues which could affect performance in Lery's Memorial Institute.
  • Fixed an issue that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
  • Fixed an issue that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
  • Fixed an issue that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
  • Fixed an issue that prevented zombies from disturbing grass.
  • Fixed an issue that could cause the "Exposed" effect from the Clown's "Red Head Pinky" add-on to last indefinitely if the survivor does not move.
  • Fixed an issue that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
  • Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck.
  • Fixed an issue that could cause a delay before displaying the blocker VFX from the Blight's "Summoning Stone" add-on.
  • Fixed an issue that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
  • Fixed an issue that could cause the add-on "Plaid Flannel" to briefly display the location of the previous blink.
  • Fixed an issue that could allow the perk "Fixated" to affect crawling speed.
  • Fixed an issue that could cause tokens for the perk "Fast Track" to be consumed when using the toolbox add-on "Brand New Part"
  • Fixed certain issues with the perks "Prove Thyself", "Autodidact" and "For the People" that could affect performance
  • Fixed a loading issue that could occur on the initial interaction screen and cause the framerate to drop.
  • Fixed an issue that caused Nemesis' Tentacle Strike to hit survivors through some of the barred windows at the killer shack and other main buildings.
  • Fixed an issue that allowed killers players to see the generator aura from the perk "Blast Mine" when playing as Victor.
  • Fixed an issue that could prevent the Spirit's husk from being destroyed by flashlights when aiming at its head.
  • Fixed an issue with the perk "Starstruck" that could cause survivors to exit and re-enter the terror radius to lose their exposed status rather than reset it.
  • Fixed an issue with the perk "Blood Warden" that could prevent the entity spikes from appearing unless in close proximity.
  • Fixed an issue that could allow Pyramid Head to skip his power cooldown by attacking at a certain time.

Maps & Collisions

  • Fixed an issue that could cause Survivors' legs to clip through the East Office Vaults in the Raccoon City Police Department.
  • Fixed an issue that caused the path to be blocked by The Nightmare's clock near the stairs in the Raccoon City Police Department.
  • Fixed an issue that could allow the N