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Release Dates[]

Patches Release Dates
PTB 8.2.0 6 August 2024
8.2.0 27 August 2024
8.2.1 4 September 2024
8.2.2 11 September 2024

Public Test Build 8.2.0[]

CONTENT

  • New Survivor - Trevor Belmont
    • Perks
      • Eyes of Belmont: When a generator is completed, the aura of the Killer is revealed to you for 1/2/3 seconds. Any time the Killer's aura is shown for a period of time, its duration is increased by 2/2/2 seconds.
      • Exultation: Stunning the Killer with a pallet upgrades your held item rarity to the next tier, then recharges 25% of the item's maximum charges. Rarity is not kept at the end of the trial.This perk has a 40/35/30-second cooldown.
      • Moment of Glory: This perk activates after you open or rummage through 2 chests. When you become injured, you become broken. Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates.
        This effect is cancelled if you enter the dying state. This perk will not activate if you are already suffering from the Broken status effect.
  • New Killer - The Dark Lord
    • Power
      • His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.
        The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths:
        • Vampire Form - In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that travel ahead of him and can be cast across low obstacles.
        • Wolf Form - In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Movement speed is increased, blood pools and scratch marks are more apparent, and Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack.
        • Bat Form - While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.
    • Perks
      • Hex: Wretched Fate: After one generator has been repaired, a random dull totem becomes a hex totem and curses the Obsession. The Obsession has a 27/30/33% repair speed penalty. They also see this Hex totem's aura when within 12/12/12 meters.This effect persists until the Hex totem is cleansed.
      • Human Greed: You see Unopened Chests auras and Survivor auras are revealed for 3 seconds when they enter a 8 meter range. You also gain the ability to kick chests to close them. This ability has a 80/70/60 second cooldown. Survivors unlock these closed chests 50% faster.
      • Dominance: The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by The Entity for 4/6/8 seconds. The auras of blocked totems and chests are revealed to you in white.


KILLER TWEAKS

  • The Doctor
    • Power
      • Static Blast's cooldown is now dynamic:
        • If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW)
        • If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)
      • Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)
    • "Order" - Class II:
      • Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)
    • "Order" - Carter's Notes:
      • Decreases Static Blast cooldown by 3 seconds. (was 6 seconds)
  • The Dredge
    • Power
      • Decreased the volume of The Dredge's audio.
      • Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
      • Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
      • Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
      • Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
      • Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)
    • Boat Key
      • Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)
    • Haddie's Calendar
      • Decreases the time to exit a locked Locker by 0.4 seconds. (was 1 second)
    • Malthinker's Skull
      • Increases the charges gained per injured Survivor by 25%. (was 66%)
    • Ottomarian Writing
      • Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)
  • The Nemesis
    • Power
      • Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
      • Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)
    • Licker Tongue
      • Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)
    • Marvin's Blood
      • Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)


PERK UPDATES

  • Blast Mine
    • Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
  • Chemical Trap
    • Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
    • Stays active for 40/50/60 seconds. (was 100/110/120 seconds)
  • Dance With Me
    • Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Deception
    • Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Diversion
    • Activates after being in the Killer's Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)
  • Flashbang
    • Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)
  • Mirrored Illusion
    • Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
  • Wiretap
    • Activates after completing a total of 40% worth of repair progress on generators. (was 50%)


GAMEPLAY UPDATES

  • Increase hook stage drain timer to 70 seconds. (was 60 seconds)


MAP UPDATES

  • Castle Vista
    • Dracula's castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.
  • Midwich Gameplay Pass
    • The breakable walls have been removed in the bathroom section for both roles to use an extra set of stairs to navigate between floors.


FEATURES

  • Graphics Option
    • Added the support for Intel XeSS for PC.
  • Live Data Reboot
    • As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes kill switches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.
  • UX
    • Lobby Controller Compatible Navigation
      • Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don't need to press A on top and use the joystick.
      • Cosmetic subtab defaults to Outfits instead of Heads.
    • Settings Menu
      • Disabled options are shown are greyed out, instead of having a black/transparent background.
  • Misc
    • The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
    • Upgraded EasyAntiCheat to new version.
    • There is now a limit of 10000 of any Item, Add-on or Offering.


BUG FIXES

  • Audio
    • Fixed an issue that caused the Long Grass to make no sound on collision.
    • Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.
  • Characters
    • Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
    • Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
    • The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
    • The Demogorgon can no longer perform actions while travelling through a Tunnel and opening and closing the Match Details screen.
    • Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.
  • Maps
    • Collision update pass on the map of Garden Of Joy
    • Collision update pass on the realms of MacMillans Estates
    • Fixed an issue in Greenville Park where the Parking tile doesn't spawn
    • Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
    • Fixed an issue in Greenville Park where Victor would dissolve when jumping in the stairs
  • UI
    • If a player disconnects from a Trial due to network issues, they will no longer see the Killers' Loadouts or name.
    • Fixed Player HUD text, font readability and health bar elements to their previous size.
    • Fixed Tally buttons navigation misalignment.
    • Fixed missing hair on The Good Guy default and prestige head cosmetics.
    • Fixed an issue with the reward size on the Tutorials screen.


KNOWN ISSUES

  • There are no indications in the Bloodweb when an item that has reached the 10,000 inventory limit is purchased.
  • The Dark Lord and Trevor Belmont do not unlock the bloody cosmetic upon reaching prestige level 4 to 6.
  • Dance with Me Perk icon does not correctly show the cooldown.


Patch 8.2.0[]

CONTENT

  • New Survivor - Trevor Belmont
    • Perks
      • Eyes of Belmont
        • Any time the Killer's aura is shown for a period of time, its duration is increased by 2/2/2 seconds.
      • Exultation
        • This perk has a 40/35/30-second cooldown. Rarity is not kept at the end of the trial.
      • Moment of Glory
        • When you become injured, you become broken. Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates.
          This effect is cancelled if you enter the dying state. This perk will not activate if you are already suffering from the Broken status effect.
  • New Killer - The Dark Lord
    • Power
      • His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.
        The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths.
        • Vampire Form - In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that erupt from the ground in front of him and can be cast across low obstacles.
        • Wolf Form - In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Blood pools and scratch marks are more apparent, and running Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack and gain a short non-stacking haste buff.
        • Bat Form - While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.
    • Perks
      • Hex: Wretched Fate
        • The Obsession has a 27/30/33% repair speed penalty. They also see this Hex totem's aura when within 12/12/12 meters. This effect persists until the Hex totem is cleansed.
      • Human Greed
        • You also gain the ability to kick chests to close them. This ability has a 60/45/30-second cooldown. Survivors unlock these closed chests 50% faster.
      • Dominance
        • The auras of blocked totems and chests are revealed to you in white.


KILLER TWEAKS

  • The Doctor
    • Power
      • Static Blast's cooldown is now dynamic:
        • If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW)
        • If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)
        • Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)
    • Addons
      • "Order" - Class II:
        • Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)
      • "Order" - Carter's Notes:
        • Decreases Static Blast cooldown by 3 seconds. (was 6 seconds)
  • The Dredge
    • Power
      • Decreased the volume of The Dredge's audio
      • Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
      • Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
      • Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
      • Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
      • Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)
    • Addons
      • Boat Key
        • Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)
      • Haddie's Calendar
        • Decreases the time to exit a locked Locker by 0.4 seconds. (was 1 second)
      • Malthinker's Skull
        • Increases the charges gained per injured Survivor by 25%. (was 66%)
      • Ottomarian Writing
        • Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)
  • The Nemesis
    • Power
      • Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
      • Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)
      • Increase the Tentacle Strike length in Mutation Rate 3 to 6.5m (was 6)
      • Decrease the Tentacle Strike successful cooldown to 2.25 seconds (was 2.5 seconds)
    • Addons
      • Licker Tongue
        • Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)
      • Marvin's Blood
        • Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)
  • The Knight
    • Power
      • The Knight can summon a Guard at anytime despawning any Guard that was deployed (NEW)
      • Each Guard has a unique cooldown that starts after they have despawned (NEW):
        • Assassin: 30 seconds
        • Carnifex: 20 seconds
        • Jailer: 25 seconds
      • Despawning a patrolling Guard by hitting them with a basic attack decreases the cooldown to 10 seconds (NEW)


PERK UPDATES

  • Blast Mine
    • Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
  • Chemical Trap
    • Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
    • Stays active for 40/50/60 seconds. (was 100/110/120 seconds)
  • Dance With Me
    • Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Deception
    • Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Diversion
    • Activates after being in the Killer's Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)
  • Flashbang
    • Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)
  • Mirrored Illusion
    • Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
  • Wiretap
    • Activates after completing a total of 40% worth of repair progress on generators. (was 50%)


GENERAL GAMEPLAY UPDATES

  • Increase hook stage drain timer to 70 seconds. (was 60 seconds)


MAP UPDATES

  • Castle Vista
    • Dracula's castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.
  • Midwich Gameplay Pass
    • Midwich Elementary School also benefited from a gameplay pass.
    • The school has been revisited to find a better combination of obstacles and reduce the long line of sight of the school corridors.
    • A pass on both the interior (classrooms) and exterior tiles has also been done, updating the current gameplay and adding new exterior tiles for variation.


EVENTS & ARCHIVES

  • Modifier: Lights Out - Castlevania begins September 12th at 11:00am Eastern.
    • This Modifier also features an event tome.


FEATURES

  • Graphics Option
    • Added the support for Intel XeSS for PC
  • Live Data Reboot
    • As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes kill switches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.

UX

  • Gameplay
    • Addons are now shown to the left side of Items and Killer Powers.
    • The Dark Lord's Killer Power on the UI displays main power and new smaller icons to surface mechanics and cooldowns.
  • Lobby controller compatible navigation
    • Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don't need to press A on top and use the joystick.
  • Lobby
    • Characters default ordering changed to show owned characters sorted by release date, then unowned sorted to show latest characters first.
    • Entering the Cosmetics section shows the Outfits category by default instead of Head.
  • Settings Menu
    • Disabled options are shown are greyed out, instead of having a black/transparent background.


MISC

  • The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
  • Upgraded EasyAntiCheat to new version. (PC only)


BUG FIXES

  • Archives
    • Fixed an issue where select Core Memory challenge could display negative progress was made when reaching the tally screen, resulting in no progress gained.
  • Audio
    • Fixed an issue that caused the Long Grass to make no sound on collision.
    • Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.
    • Fixed Dredge's locker warning SFX being too faint from Killer POV.
    • Fixed an issue where the Arcade Machine Pallet SFX from Greenville Square was not played.
    • Re-Balanced Were-Elk VOs compared to regular Huntress VOs.
  • Bots
    • Bots using the Moment of Glory Perk can now set aside an Item, rather than be stuck in an infinite loop trading items with the Chest.
  • Characters
    • Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
    • Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
    • The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
    • The Demogorgon can no longer perform actions while traveling through a Tunnel and opening and closing the Match Details screen.
    • Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.
    • Fixed an issue that caused The Nurse's left hand to stop animating when holding her power for longer than anticipated.
    • Fixed an issue that caused the Were-elk's axe to shake when selected in the Killer's lobby.
    • Fixed an issue that caused The Good Guy's camera to move at an unnatural angle when picking up a Survivor.
    • Fixed an issue that caused a vertex to poke out of Elodie Rakoto's shoulder in her Old Cami Torso customization.
    • Fixed an issue that caused the players model not to follow the camera when sprinting away immediately after opening a chest or Killer crate.
    • Fixed an issue that could rarely cause the Hand of Vecna not to teleport the player.
  • Environment/Maps
    • Collision update pass on the Garden Of Joy Map.
    • Collision update pass on the maps of the MacMillan Estate Realm.
    • Fixed an issue in Greenville Park where the Parking tile doesn't spawn
    • Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
    • Fixed an issue in Greenville Park where Victor would dissolve when jumping in the stairs
    • Fixed a soft-lock that could occur when loading into a map.
  • Platforms
    • On PS5, fixed a crash that could occur when buying Bundles in the Store.
  • UI
    • If a player disconnects from a Trial due to network issues, they will no longer see the Killers' Loadouts or name.
    • Fixed Player HUD text, font readability and health bar elements to their previous size.
    • Fixed Tally buttons navigation misalignment.
    • Fixed missing hair on The Good Guy default and prestige head cosmetics.
    • Fixed an issue with the reward size on the Tutorials screen.
    • The game once again correctly closes when trying to Alt-F4 during the splash screen.
    • Experiencing an error when going through the lobbies once again correctly kicks out the player to the Main Menu.
    • Fixed an issue where Bloodweb item names are no longer in uppercase.
    • Fixed an issue where the cursor is disabled during the offering screen in the custom game.


Public Test Build (PTB) Adjustments

  • New Killer - The Dark Lord
    • Power
      • Hellfire Cancel curve smoothed out so it doesn't feel so abrupt.
      • Hellfire Cast curve movement speed increased to 2.0 m/s (was 1.48 m/s).
      • Hellfire charge duration decreased to 0.9 seconds (was 1.0 second).
      • Wolf's base movement speed increased to 4.6 m/s (was 4.4 m/s).
      • Scent Orbs still bring you up to 4.8 m/s.
      • Wolf Pounce cooldown reduced to 20 seconds (was 25 seconds).
      • Wolf Pounce break actions on walls and pallets reduced to 2.25 seconds (was 2.7 seconds).
      • Collision with a wall or obstacle on the 1st pounce no longer ends the power, allowing the 2nd pounce to activate.
    • Addons
      • Sylph Feather: Breaking a pallet grants The Dark Lord a token. For each token held, Hellfire's cooldown is decreased by 5%, to a maximum of 25%. (was ""Breaking a pallet resets Flame Pillar cooldown.")
      • Ruby Circlet: Decreases the cooldown of Hellfire by 10%. (was 7%)
      • Moonstone Necklace: Reduces the size of the Terror Radius in Vampire and Wolf Forms by 4 meters. (was "Terror Radius in Vampire Form reduced by 4 m.")
      • White Wolf Medallion: Increases Killer Instinct duration by 40% while in Wolf Form after Survivors complete rushed actions. (was "Killer instinct from loud noises lasts 40% longer")
      • Force of Echo: Scent Orbs spawn rate increased by 17% (was "Scent Orb tracking precision increased by 30%")
      • Pocket Watch: Breaking a pallet or wall resets the Teleport cooldown. (was "Breaking a pallet resets Teleport cooldown.")
      • Medusa's Hair: All Survivors within 12 meters of your teleport destination suffer from the Hindered status effect for 5 seconds. (was "Passing within 1 m of a Survivor while teleporting causes them to suffer from Blindness for 10 seconds.")
      • Lapis lazuli: After Teleporting to a window vault, the Entity blocks that window for Survivors for 15 seconds (was "After teleporting to a window vault, the Entity blocks that window for Survivors for 4 seconds.")
  • Scoring Events
    • Hellfire's Bite: Changed blood point value to 800 (was 500)
    • Lupine Ferocity: Changed blood point value to 800 (was 500)
    • Lupine Ferocity: Event changed to be on a hit with a pounce attack (was on a down with a pounce attack)
    • Quick as the Night: Changed blood point value to 600 (was 800)
    • Quick as the Night: Changed to 6.0 seconds (was 3.0 seconds)
  • Killer Perks
    • Human Greed
      • Reduced cooldown from 80/70/60 to 60/45/30 seconds
  • Misc
    • There is now a limit of 4 million of any Item, Add-on or Offering, raised from the limit in PTB.
  • Bug Fixes
    • Fixed an issue that caused Trevor Belmont's perks not to appear in the correct order in the Loadout menus.
    • Fixed an issue that erroneously caused Survivors to have 4 attempts to self unhook.
    • Fixed an issue that caused the Decisive Strike perk icon to remain visibly active after succeeding the skill check.
    • Fixed an issue that caused the Moment of Glory perks to stay active after the Survivor is put into the dying state.
    • Fixed an issue that could sometimes caused the Hex: Wretched Fate to reveal the auras of all Hex totems in the trial to the Obsession when activated.
    • Fixed an issue that caused the Hex: Wretched Fate perk icon to remain visually active when the associated Hex totem was cleansed.
    • Fixed an issue that caused the Dark Lord to pass through Survivors while charging his abilities.
    • Fixed an issue that caused the Good Guy's camera to move unnaturally when picking up a Survivor.
    • Fixed an issue that caused the Good Guy to be unable to vault from an elevated vault.
    • Fixed an issue that caused multiple Killers to be missing the hold arrow icon for their power.
    • Fixed an issue that caused the Survivor locker sequence to break when the Dredge teleports to a locker at the same time a Survivor enters the same locker.
    • Fixed an issue that caused the Pig's Videotape add-on to activate all RBTs at the start of the trial.
    • Bardic Inspiration no longer requires the activation button to be held down to activate correctly
  • Maps
    • Fixed collision issues on the map of Dvarka Deepwood - Nostromo Wreckage.

Hotfix 8.2.1[]

CONTENT

  • Perks
    • Exultation
      • Rarity of upgraded items is now kept at the end of a Trial.
  • Events & The Archives
    • Modifier: Lights Out - Castlevania begins September 12th at 11:00am Eastern.
      • Features a new limited item, the Candelabra, used to guide Survivors in the darkness.
      • This Modifier also features an event tome with exclusive rewards.
    • Chaos Shuffle returns September 24th at 11:00am Eastern.


BUG FIXES

  • Audio
    • Fixed an issue that caused Iron Will to not suppress the final grunt when self-healing
    • Audio that starts at the same time as a character spawns, such as theme music, works correctly once again.
  • Characters
    • Fixed an issue that caused the Lich's pelvic rotation not to match the red stain from the survivor's point of view
    • Fixed an issue that caused the Hand of Vecna to not align properly when the Survivor performs certain actions
    • Fixed an issue that caused the camera not to be at the correct distance when the Dark Lord switched forms by performing the Destroy action
    • Fixed an issue that caused the Dark Lord's Wolf Pounce power not to display the red cooldown drain around the icon after the first pounce attack
    • Fixed an issue that caused the Dark Lord's material swap to be desynched with some of the interactions as the wolf and bat
    • Fixed an issue that caused the Survivors interrupt animation to be misaligned when the Dark Lord interrupted a window vault or locker
    • Fixed an issue that caused the Lich's portal VFX to be corrupted when viewed for the first time
  • Environment/Maps
    • Fixed an issue in Raccoon City Police Station where a character could vault and land on a lamp over a door frame
    • Fixed an issue in Greenville Square where there was a lag at the start of the game
    • Fixed an issue in Disturbed Ward where there was a lag at the start of the game
    • Fixed an issue in Raccoon City Police Station where a collision on the side of the stairs leading to the Basement would get the characters to bump
    • Fixed an issue in Nostromo map where the Nurse could blink on top of a rock
    • Fixed an issue in Azarov's Resting Place where the killer could not grab a survivor off a generator side on tile LD13
    • Fixed an issue in Raccoon City Police Station in the west wing where the Trapper could hide traps under debris
    • Fixed an issue in Mount Ormond Resort where the killer could not pick up a survivor on tile Fr_MD75
    • Fixed an issue in Badham Preschool where the killer could not navigate between assets of Garbage and Foliage
    • Fixed an issue in Nostromo Map where the Nurse could blink under the Spaceship
    • Fixed an issue in Toba Landing where the Nurse could blink on top of a rock pillar near the main building
  • Perks
    • Fixed an issue that caused various Survivor chest perks to gain tokens when a Survivor briefly interacted with a chest previously closed by the Human Greed perk
    • Fixed an issue that caused the aura of items in a chest to continue to appear after it was closed by the Human Greed perk when the Survivor had Plunderer's Instinct equipped
    • Fixed an issue that caused the Weave Attunement perk to trigger by the Exultation perk when stunning the Killer
    • Fixed an issue that caused the Survivors White Ward offering to protect the add-ons when a Survivor is sacrificed with an upgraded item from the Exultation perk
    • Fixed an issue that caused the Moment of Glory perk not to activate after the Broken status effect ended from the Deliverance & For The People perks
    • Fixed an issue that caused the Hex: Wretched Fate not to transfer to the Hex: Undying when destroyed
    • Fixed an issue that caused the Hex: Wretched Fate perk to be active despite no dull totems remaining
  • Platforms
    • Archive and Event Screens are once again correctly blocked during a partial install on platforms that support it.
  • UI
    • Fixed an issue where only the first modification is applied to cross-play/auto decline friend request setting.
    • Fixed an issue where closing the text input popup required an additional selection to interact with store elements.
    • Fixed the text field in the lobby archive widget to show all three digits of the rift tier when the tier is a hundred or higher.
    • Fixed an issue where the user names of players are not displayed in the penalized user list.
    • Fixed an issue where bloodweb perks do not include names of their respective character.
  • Misc
    • Fixed an issue that caused Survivors affected by the Broken status effect to receive the Heal score events when using the Medkit's Anti-Hemorrhagic add-on
    • Fixed an issue that caused the inability to heal others and random skill checks appear when multiple injured Survivors repeatedly spam healed each other


KNOWN ISSUES

  • Addon Traveler's Hat does not have the in-game effect as implied in its description.

Hotfix 8.2.2[]

IMPORTANT

  • From September 12th the pricing of eight of our Original Characters will be reduced, Ace Visconti, Feng Min, Kate Denson, Adam Francis, The Hag, The Doctor, The Clown and The Spirit. These characters will now cost 125 AC/$1.25 USD.
  • As a result we will also reduce the price of our Maddening Darkness DLC Pack to $9.99 USD.


CONTENT

  • Killer Updates
    • The Nemesis - Addons
      • Licker Tongue
        • Survivors are Hindered for an extra 1 second after being Contaminated. (was 3 seconds)
        • Note: The Nemesis' Hindered effect was much lower than intended. This is fixed as of this update, prompting the Licker Tongue add-on to be balanced accordingly.
  • The Dark Lord
    • Power
      • Bat Form movement speed changed to 6.5 m/s (was 6.0 m/s)
      • Teleport Speed changed to 12.0 m/s (was 10.0 m/s)
      • Shapeshift cooldown changed to 2.5 seconds (was 5.0 seconds)
    • Magical Ticket
      • Reduced to 10% to compensate for increased teleport speed (was 25%)


BUG FIXES

  • Audio
    • Fixed missing idle sounds on The Dredge.
    • Fixed missing Halloween theme on Michael Myers.
    • Fixed an issue that caused The Dark Lord's flame pillar charging sound not being heard from Survivor perspective.
  • Characters
    • Fixed an issue that caused the Trickster to lack some facial animations when in the lobby.
    • Fixed an issue that caused The Dark Lord's Traveler's Hat add-on not to function.
    • Fixed an issue where The Dark Lord could attack while transforming.
    • Fixed a collision issue with The Dark Lord's Pounce attack.
    • Fixed an issue that caused the Nemesis' tentacle strike to apply the incorrect Hindered value to Survivors
  • Environment/Maps
    • Fixed an issue in the Family Residence where the Dredge would get stuck in a locker
    • Fixed an issue in Eyrie of Crows where the killer can't grab from a side of a generator
    • Fixed an issue in Toba Landing where the Nurse could blink on top of a stone pillar
    • Fixed an issue in Raccoon City Police Station where a character could land on top of a light fixture when vaulting
    • Fixed an issue in Nostromo Wreckage that allowed The Nurse to blink underneath the Main Building through the floor of 2 ledges
    • Fixed an issue in Toba Landing where fog covered the ceiling and stairs in the basement, obstructing visibility
    • Continuing the global clean up of collisions for all maps
    • Fixed a window on the Decimated Borgo that could not properly be interacted with.
  • Perks
    • Fixed an issue that caused the Fire Up perk not to gain tokens when a bot completed a generator
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