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Release Dates[]

Patches Release Dates
PTB 7.4.0 8 November 2023
7.4.0 28 November 2023
7.4.1 5 December 2023
7.4.2 13 December 2023


Public Test Build 7.4.0[]

CONTENT

  • New Killer - The Good Guy
  • Perks
  • Killer Updates - The Trickster
    • Movement speed increased from 4.4 m/s to 4.6 m/s.
    • Removed recoil for throwing knives.
    • Blade-ready movement speed: removed per-throw movement speed reduction.
    • Increase the blade throw speed.
    • Increase laceration meter from 6 to 8.
    • Main Event Updates:
      • Decrease the number of Blades required to access Main Event from 30 to 6 Blades.
      • Decrease Main Event duration from 10 sec to 5 sec.
      • Pressing the Active Ability button within 0.3 second of activating Main Event does not cancel it.
      • Add 0.5 second to the next Main Event for each combo score level reached.
      • Combo Score Levels (consecutive hits with thrown blades increases the combo):
        • E: base time + 0.5 sec
        • D: base time + 1 sec
        • C: base time + 1.5 sec
        • B: base time + 2 sec
        • A: base time + 2.5 sec
        • S: base time + 3 sec
    • Trickster Add-on Updates
      • Memento Blades
        • Increases throw speed by 5% (new functionality)
      • Inferno Wires
        • Increases duration of Main Event by 40% (was 25%)
      • Ji-Woon's Autograph
        • Decreases the number of Blades required to reach Main Event by 1 (new functionality)
      • Tequila Moonrock
        • Increases duration of Main Event by 60% (was 50%)
      • Fizz-Spin Soda
        • Decreases the number of Blades required to reach Main Event by 2 (new functionality)
      • Waiting for You to Watch
        • Increases the duration of Main Event by 0.25 second for each Blade hit while it is active (was 0.4 seconds)
      • Iridescent Photo Card
        • For each consecutive Blade hit, gain a stackable [1]% Haste status effect, up to a maximum of [7]%. This bonus is lost when missing a Blade or when putting a Survivor into the dying state. (new functionality)
  • Perk Updates
    • Made For This
      • This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster. (added deep wound condition for haste effect)
  • Map Updates
    • The largest Maps in the game, Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.
    • The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.


FEATURES

  • Graphics Update
    • Added support for FSR 1.0 on all platforms.
  • Player Profile and Customizable Player Cards
    • Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it.
      • Players now have a Player Card in the Profile screen and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.
        • Note: during PTB, players will only have access to the default "empty" badge and banner.


BUG FIXES

  • Audio
    • Specific voice lines' subtitles should now match the audio more accurately.
    • Fixed an issue that caused the sound to be missing when switching back in a disabled pod as The Singularity.
    • Survivor's screams are now properly being stopped during The Knight's Mori.
  • Bots
    • Bots are better at handling the Undetectable status of a Killer.
    • Bots no longer struggle to repair a Generator on a specific tile on The Game.
    • Fixed multiple crashes that could occur when playing with Bots.
    • Bots in the Tutorials have been slightly nerfed to improve new player experience.
    • Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
    • Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
    • Bots have figured out how to fall off a specific ledge on Lampkin Lane.
    • When a Killer approaches while being healed by another player, Bots are now more willing to run away.
  • Characters
    • Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
    • Fixed an issue that caused Mikaela Reid's book to appear broken during menu idle animation.
    • The Undetectable icon is now correctly displayed when Michael Myers is in Tier 1 of Evil Within.
    • When The Singularity switches back to a disabled pod, the residual sounds now play correctly.
    • VFX for The Knight's power is now no longer spawned in the corner of certain maps.
    • The survivor activity HUD now correctly shows a survivor has escaped when escaping after having been marked by Ghostface.
    • Pools of blood hidden when The Spirit begins charging a Phase Walk will reappear if cancelling or exiting the Phase Walk
    • The Doctor's Illusionary Red Stain is no longer visible on a survivor after being mori'd
    • The Xenomorph's Control Stations no longer incorrectly block flashlight beams
    • The Cenobite cannot target a Survivor with more chains once they have started solving the Lament Configuration
    • The Cenobite's Chain Hunt is no longer reset when Survivors are interrupted during certain actions
    • The Ghost Face and The Pig can now remain crouched when activating Hex: Pentimento
    • The Nightmare is no longer able to set Dream Snares across walls or out of bounds
    • As The Clown, swapping bottles while one is thrown no longer changes the type of the thrown bottle
    • The effects of the Unicorn Block and Sheep Block no longer only apply to one affected Survivor
  • Environment/Maps
    • Fixed an issue where players would not be able to interact with one side of a Generator in the Hawkins National Laboratory.
    • Fixed an issue where The Hag could place her traps in illegal areas of the Suffocation Pit main building.
    • Fixed an issue where the Killer's navigation would get blocked on the Suffocation Pit map.
    • Fixed an issue where The Nightmare was not able to place Dream Snares in a section of the Suffocation Pit main building.
    • Fixed an issue where the dark mist would not appear properly in the Raccoon City Police Department.
    • Fixed an issue in Eyrie of Crows where an extended collision would block the players navigation.
    • Fixed an issue where The Pig could not pick up a Survivor near a Jigsaw Box in Midwich Elementary School.
  • Perks
    • The Hooked Survivor is now correctly able to see the aura of the killer when the Kindred perk is equipped
    • The Dramaturgy Perk is no longer incorrectly displayed as available when vaulting a window with the Sprint Burst Perk equipped.
    • When a Survivor breaks a Pallet due to the Dissolution Perk, the Thwack! Perk is no longer triggered
    • The Blast Mine perk's explosion now correctly deafens the killer who triggers it, instead of the Survivor who installed
    • The Perks Ultimate Weapon and Darkness Revealed are no longer incorrectly activated when a Survivor interacts with a Locker that has a Survivor in it
  • Platforms
    • Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
    • Fixed a crash that could occur on PS5 while in menus.
  • UI
    • Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to being correctly consumed and shown on the Tally screen.
    • Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
    • Players can switch between Archives visual lore entries while in fullscreen.
  • Miscellaneous
    • Killswitched Cosmetics can no longer be brought into a Trial.
    • Fixed a crash that could occur when starting a Trial with an empty loadout.
    • After the Pocket Mirror disappears upon crossing the exit gates, an item taken from a chest during the Trial now correctly appears in the survivor’s hand.
    • Hooks previously shown in a loud noise notification bubble no longer appear in subsequent loud noise notifications.
    • A recently hooked survivor will now no longer see their hook obscuring a completed generator's loud noise notification.
    • Survivors now receive Blood Points when being interrupted from searching a chest
    • Survivors can no longer activate the Glass Bead map Add-on without cooldown
    • Dismantle achievement now correctly gains progress with Breakdown's trigger.
    • Performing a fast vault immediately after falling from an elevated footing will no longer cancel the fall stagger
    • When carrying a Survivor as any Killer, the "Carrying Survivor" icon no longer blocks the button prompt for the drop action.
    • A pallet's break animation is now correctly in sync when broken by a Killer having the Orange Glyph status effect
    • The Green glyph now spawns correctly after the requirements for the "Glyph Pursuer" Challenge are completed
    • A Survivor's right arm no longer appears unnaturally bent when performing a self-unhook while holding certain items
    • When the Killer disconnects, Survivors no longer start running in place before reaching the tally screen.


KNOWN ISSUES

  • Survivors can stay on the floor until the end of the pickup animation when picked up by The Good Guy


Patch 7.4.0[]

CONTENT

  • New Killer - The Good Guy
  • Killer Updates - The Trickster
    • Movement speed increased from 4.4 m/s to 4.6 m/s.
    • Removed recoil for throwing knives.
    • Blade-ready movement speed: removed per-throw movement speed reduction.
    • Increase laceration meter from 6 to 8.
    • Main Event Updates:
      • Decrease the number of Blades required to access Main Event from 30 to 8 Blades.
      • Decrease Main Event duration from 10 sec to 5 sec.
      • Pressing the Secondary Power button within 0.3 second of activating Main Event does not cancel it.
      • Add 0.5 second to the next Main Event for each combo score level reached.
      • Combo Score Levels (consecutive hits with thrown Blades increases the combo):
        • E: base time + 0.5 sec
        • D: base time + 1 sec
        • C: base time + 1.5 sec
        • B: base time + 2 sec
        • A: base time + 2.5 sec
        • S: base time + 3 sec
    • Trickster Add-on Updates
      • Memento Blades
        • Increases throw speed by 5% (new functionality)
      • Inferno Wires
        • Increases duration of Main Event by 40% (was 25%)
      • Ji-Woon's Autograph
        • Increase the time before a combo ends by 10% (new functionality)
      • Tequila Moonrock
        • Increases duration of Main Event by 60% (was 50%)
      • Fizz-Spin Soda
        • Increase the time before a combo ends by 15% (new functionality)
      • Death Throes Compilation
        • Reveal the aura of Survivors hit during Main Event for 6 seconds (new functionality)
      • Iridescent Photo Card
        • For each consecutive Blade hit, gain a stackable 1% Haste status effect, up to a maximum of 7%. (new functionality)
        • This bonus is lost when missing a Blade or when injuring a Survivor by any means. (new functionality)
  • Killer Update - The Nemesis
    • There is a new animation for when Survivors use Vaccines on themselves.
  • Perk Updates
    • Made For This
      • This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster. (added deep wound condition for haste effect)
    • Stranger Things Perks - now that the Stranger Things DLC is available once more, the following perks will no longer be in the bloodweb unless you own the DLC:
      • Surge - Demogorgon perk (was Jolt)
      • Mindbreaker - Demogorgon perk (was Fearmonger)
      • Cruel Limits - Demogorgon perk (was Claustrophobia)
      • Babysitter - Steve Harrington perk (was Guardian)
      • Camaraderie - Steve Harrington perk (was Kinship)
      • Second Wind - Steve Harrington perk (was Renewal)
      • Better Together - Nancy Wheeler perk (was Situational Awareness)
      • Fixated - Nancy Wheeler perk (was Self Aware)
      • Inner Strength - Nancy Wheeler perk (was Inner Healing)
  • Map Updates
    • The largest Maps in the game, The Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.
    • The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.
      • PTB Feedback for the House in Garden Of Joy, we noticed that the position changes of the breakable walls, made it more difficult to deal with the Windows. We have removed the breakables, the structure of house is still problematic it is noted and will be part of a future pass on the building.
    • Autohaven Wreckers will be more festive this year with added holiday decorations in a few places within the maps.


FEATURES

  • Graphics Update
    • Added support for FSR 1.0 on all platforms.
  • Player Profile and Customizable Player Cards
    • Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it. The Player Profile is where players can customize their Player Card.
    • Players now have a Player Card and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.


BUG FIXES

  • Archives
    • Fixed an issue where The Wraith could earn progress towards the Tome 6 Ripple of Violence challenge when hitting a healthy survivor with the Blind Warrior - White add-on. This unintended.
    • Fixed an issue where the Green Glyphs were not spawning after the challenge requirement was completed.
    • Fixed an issue where the pallet break animation was out of sync while the Killer player was under the effect of the Orange Glyph.
    • Fixed an issue where a hooked Survivor player could earn progress on skill check related challenges during the hooked struggle phase. This was unintended.
    • Fixed an issue where visual elements of the Core Memory: Stray Thoughts challenge were visible after the shard despawned.
    • Fixed an issue where the shards of the Core Memory: Stray Thoughts challenge could spawn inside environment assets.
    • Fixed an issue where the High Skill challenge can gain progress from hook struggle skill checks.
  • Audio
    • Specific voice lines' subtitles should now match the audio more accurately.
    • Fixed various VO issues on The Good Guy.
    • Fixed an issue where The Good Guy could hear the illusory footfalls.
    • Fixed an issue where some killers were lacking the SFX when snuffing a totem.
    • Fixed an issue where the wrong music was playing for Jake Park's Lucky Stroll Outfit.
    • Fixed an issue where the Blast Mine explosion was muffling the audio on the Survivor who installed it at any range.
    • Fixed an issue where the perk "Spies from the Shadow" caused the loud noises to be too loud.
    • Fixed an issue where Memory Shards were lingering after despawning.
  • Bots
    • Bots are better at handling the Undetectable status of a Killer.
    • Bots no longer struggle to repair a Generator on a specific tile on The Game.
    • Fixed multiple crashes that could occur when playing with Bots.
    • Bots in the Tutorials have been slightly nerfed to improve new player experience.
    • Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
    • Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
    • Bots have figured out how to fall off a specific ledge on Lampkin Lane.
    • When a Killer approaches while being healed by another player, Bots are now more willing to run away.
  • Characters
    • An animation of Mikaela Reid pulling out a book in the menus has been fixed to correctly hide the book at the end.
    • Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a **Trial.
    • Fixed an issue that caused the hook animation of the Nurse to not play properly when hooking a survivor.
    • Fixed an issue that caused multiple animations to clip during specific interactions as The Hag.
    • Fixed an issue that caused the Survivors right arm to appears broken when performing the self-unhook animation
    • Fixed an issue that caused the The Hillbilly to be able to see through a Locker when starting the Use Chainsaw.
    • Fixed an issue that caused Break pallet animation to be out of sync when breaking a pallet as the Killer while under the Orange Glyph status effect.
    • Fixed an issue that caused Nicolas Cage to plays ‘failed skillcheck’ animation when using Styptic Syringe.
    • Fixed an issue that caused The Hag camera to moves briefly when returning to idle after an attack.
    • Fixed an issue that caused The Trapper and The Pig to be missing their traps in the Lobby
    • Fixed an issue that caused Survivor Nicolas Cage's chin to clip through his collar during the pointing animation.
    • Fixed an issue that caused Survivor The Nurse's weapon to snaps back into idle position after an attack miss.
    • Fixed an issue that caused The Hag's arm to be invisible when having the Sugared Claws equipped during multiple actions.
    • Fixed an issue that caused the camera to be misplaced during the Moris as Renato Lyra and equipped with his legendary outfit.
    • Fixed an issue that caused The Hag or The Nurse camera to be able to clip inside of the locker until they move, when searching an empty locker.
    • Fixed an issue that caused The Blight's camera to be able to clip through locker while using chain dash.
    • Fixed an issue that caused The Trickster's camera to drops to low, when landing.
    • Fixed an issue that caused Survivors right arm to appear broken when performing the self-unhook animation while holding certain items.
    • Fixed an issue that caused the Trapper to be able to farm Bloodpoints and stack Haste bonuses by spamming the Set Trap ability on Maurice's hooves.
    • Fixed an issue that caused the Demogorgon's FOV not to increase while using the Shred ability.
    • Fixed an issue that caused the Legion's add-on Julie's Mix Tape not to replenish the Feral Frenzy cooldown when pallet stunned.
    • Fixed an issue that could cause a crash when the Deathslinger reeled in a speared Survivor.
  • Environment/Maps
    • Fixed issues related to the navigations of Bots in the The Underground Complex
    • Fixed an issue in the realm of Crotus Prenn where the pallet in the shack was clipping in the ground
    • Fixed an issue where Victor could not jump through a window of the Grim Pantry building
    • Fixed an issue on the Suffocation Pit where the player could land on top pf assets
    • Fixed an issue in the Coal Tower maps where player could land on top of pallets
    • Fixed an issue with the collision of a car asset in the Badham Preschool.
    • Fixed an issue where you could see the edge of the map in the vistas on The decimated Borgo.
    • Fixed an issue that caused the Xenomorph's tail attack not to inflict damage on Survivors in the shack in the Red Forest maps.
    • Fixed an issue that caused the Xenomorph's tail attack to hit multiple invisible collisions in the Underground Complex map.
    • Fixed an issue that caused the Mastermind to not be able to use his power around a sliding door in the Underground Complex map.
  • Perks
    • Fixed an issue that sometimes caused successful skillchecks from the Merciless Storm perk to count as failed.
  • Platforms
    • Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
    • Fixed a crash that could occur on PS5 while in menus.
  • UI
    • Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to be correctly consumed and shown on the Tally screen.
    • Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
    • Players can switch between Archives visual lore entries while in fullscreen.
    • Fixed a missing word in the Player Stats tab
    • Fixed an issue where the screen blurs when canceling the Naughty Bear Mori preview while loading.
    • Fixed an issue where the spending pop-up above the Bloodpoints wallet doesn't appear when using bonus Bloodpoints.
    • Fixed an issue where texts are overlapping in the Loadout menu on the Nintendo Switch.
    • Fixed an issue where tooltips do not scale with the UI Scale option
  • Miscellaneous
    • Killswitched Cosmetics can no longer be brought into a Trial.
    • Fixed a crash that could occur when starting a match with an empty loadout.
    • Fixed an issue that caused Survivors to run in place when the Killer disconnected from the trial.


PTB ADJUSTMENTS

  • New Killer - The Good Guy
    • Killer Power
      • Pallet Scamper - 1.4 seconds (Was 1.2 seconds)
      • Slice & Dice dash duration - 1.2 seconds (Was 1 second)
      • Slice & Dice miss speed adjusted to be more in line with other similar Killers
    • Perks
      • Batteries Included - adjusted to deactivate after all generators are completed.
    • Addons
      • Good Guy Box - Decrease Slice & Dice hit blade wipe by 7 %. (Was 15%)
      • Power Drill - Hidey-Ho Mode cooldown reduced by 15% after hitting a Survivor with Slice & Dice. (Was 20%)
      • Electric Carving Knife - Decrease Slice & Dice miss cooldown by 5%. (Was 10%)
      • Jump Rope - Increase duration of Slice & Dice by 8%. (Was 30%)
      • Flaming Hair Spray - Reduce the amount of time consumed by M1 attacks in Hidey-Ho Mode by 20% (Was 12.5%)
      • Automatic Screwdriver - Missing a Slice & Dice attack reduces Hidey-Ho Cooldown by 10%. (Was 15%)
      • Portable TV - Slice & Dice duration increased by 70% once the Exit Gates have been powered. (Was 100%)
      • Silk Pillow - Terror Radius is reduced by 6m in Normal Mode, but Slice & Dice charge time is increased by 50%. (Was 4m and 75%)
      • Iridescent Amulet - Hidey-Ho Mode duration increased by 50%. M1 attacks immediately end Hidey-Ho Mode. (Was 100%)
      • Yardstick - Performing a Scamper reveals Survivor auras within 12m distance for 5 seconds. (Was 20m)
      • Running Shoes - Gain 2% movement speed after performing a Scamper for 5 seconds. (Was 4% and 3 seconds)
      • Rat Poison - While performing a Slice & Dice, the auras of survivors within 12m of you are revealed for 5 seconds (Was 8m)
  • Killer Updates - The Trickster
    • Increase Main Event blade requirement to 8 (was 6).
    • Revert time between throws to 0.33 sec (was 0.25).
    • Addons:
      • Ji-Woon’s Autograph: Increase the time before a combo ends by 10% (NEW EFFECT).
      • Fizz-Spin Soda: Increase the time before a combo ends by 15% (NEW EFFECT).
      • Waiting for You Watch: Increases the duration of Main Event by 0.4 seconds for each Blade hit while it is active. (was 0.25)
      • Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (NEW EFFECT).
      • Iridescent Photocard: Remove the Haste bonus when injuring a Survivor (instead of the dying state).
  • Bots
    • Bots will now think twice before doing a fall from a higher floor into the Killer's arms.
    • Bots are now more likely to loop clockwise and anti-clockwise around certain loops, rather than fixed to one direction.
    • Bots are now more accepting of being healed, particularly while fully downed.
    • Bots are more likely to leave an unsafe loop after getting hit.
    • Bots can now attempt to dodge dash actions.
    • Bots can now vault a specific pallet on the Mother's Dwelling Map.
    • Bots can now fall out of a specific window on the Lampkin Lane Map.
    • Bots can now vault a specific pallet on the Raccoon City Police Department Maps.
    • Bots' looping behaviour has improved, preventing them from turning around mid-loop in certain edge cases.
    • Bots are once again self-unhooking, having been disrupted by the anti-camp measures.


BUG FIXES

  • Gameplay
    • Queueing as a certain Killer for a regular game then switching to a custom game no longer locks you to play the Killer you queued as in the regular game.
    • Fixed The Demogorgon's Perks being available to Chucky without prestiging the former.
  • The Good Guy
    • The Good Guy's voice lines can overlap and cause the Slice and Dice yell to be silent
    • When destroying a Pallet as The Good Guy, the animation is now correctly centered in the direction of the Pallet.
    • The Good Guy's camera sensitivity is no longer affected when getting stunned during a Slice and Dice dash.
    • Activating the Hidey-ho mode no longer results in an increase in server latency and potential rubberbanding
    • The Good Guy can no longer hear Illusory Footfalls spawned around survivors
    • After vaulting a Pallet or a Vault, The Good Guy's Slice and Dice vignette no longer remains visible
    • The Good Guy's Chain Scampers are now more resilient in high latency network conditions
    • Survivors no longer remain on the floor during The Good Guy's pickup animation
    • The Good Guy now correctly play voice lines when entering Hidey-Ho Mode
    • The Good Guy can no longer body block hooked survivors from being unhooked
    • The Good Guy's Pallet Scamper and Vault Scamper are now the same duration
    • Breaking a pallet with The Good Guy's Hard Hat Addon now correctly triggers Chemical Trap, Thwack!, Game Afoot and Spirit Fury perks
    • The Good Guy now correctly plays voice lines when a Survivor escapes a Trial
    • The Good Guy's Slice and Dice ability no longer consumes 2 tokens of the Play With Your Food perk
  • The Trickster
    • Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when hitting a Survivor with Endurance.
    • Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when grabbing a Survivor.
  • Perks
    • Fixed an issue that caused the perk Resurgence not to work after unhooking yourself.
    • Fixed an issue that caused the perk Dying Light to gain a stack when hooking the Obsession while having the perk Friends 'Til the End equipped.
    • Fixed an issue that caused the Status Effects from the Friends 'Til the End perk not to transfer to the new Obsession when triggered by Obsession transfer perks.
    • Fixed an issue that caused the perk Hex: Two Can Play to not be dimmed when all totems were destroyed.
    • Fixed an issue that caused the perk Hex: Two Can Play not to gain a charge when a Survivor wiggled out from the Killers grasp.
    • Fixed an issue that caused various Haste bonuses not to stack when applied to the lingering bonus Haste of the perk Batteries Included.
  • Platforms
    • Fixed a crash that could occur on the Microsoft Store version of the game when moving around menus.
    • Fixed a crash that could occur on Nintendo Switch after consecutive matches.
  • Miscellaneous
    • Fixed a crash that could occur on loading into certain maps.
    • Fixed a server crash that could occur when playing with Bots.
    • Fixed an issue that caused the Hag's add-ons that reveal Survivor auras when a trap is triggered not to work.

Hotfix 7.4.1[]

UX

  • Input icons on Killer's power stay visible, becoming semi-transparent when that input cannot be used.


CONTENT

  • Events & Archives
    • The "Bone Chill" Winter event returns December 14th at 11:00 AM ET.
    • The "Bone Chill" event includes an event tome, with Level 1 opening at the start of the event.
  • The Good Guy
    • There is now input protection when entering Hidey-Ho Mode (a small delay before you can exit the mode to prevent double-tapping and accidentally wasting the power by exiting immediately).
  • The Trickster
    • Memento Blades Add-on: Increased the bonus throw speed from Memento Blades to 10% (was 5%).


BUG FIXES

  • Archives
    • Fixed an issue where no audio feedback would play when interacting with a Glyph.
  • Audio
    • Fixed an issue that caused the Good Guy's VO lines to overlap and cause the Slice & Dice yell to be silent.
  • Bots
    • Bots no longer run away when a player fails to complete a Heal action on them.
    • Bots no longer try to heal players that went into the Downed State by using Plot Twist.
    • Bots will now attempt to get the players' attention if they want to be healed.
    • Bots can no longer blind The Mastermind while being thrown.
  • Characters
    • Fixed an issue that caused The Huntress arm to glitch when throwing a hatchet while looking down.
    • Fixed an issue that caused the Nurse to gain an additional blink charge after charging a blink and picking up a downed Survivor with the Matchbox add-on.
    • Fixed an issue that caused the Demogorgon to traverse with a carried Survivor if it cancelled the traverse interaction at the last second and picked up a downed Survivor.
    • Fixed an issue that caused the Demogorgon's portal auras to be white instead of yellow after being activated.
    • Fixed an issue that caused from Survivor perspective, to flip repeatedly when The Good Guy interrupted them during a vault.
    • Fixed an issue that caused The Killer camera to clip into Charles Lee Ray during the "Wiggle out" animation of the survivor.
    • Fixed an issue that caused the Good Guy's basic attack to hit ground collision when looking slightly downward on a missed attack.
    • Fixed an issue that caused interaction prompts to remain visible when the Good Guy was performing a *Slice & Dice.
    • Fixed an issue that caused random the Good Guy VO subtitles to display when loading into or leaving the match.
    • Fixed an issue that caused Survivors to be misaligned while being carried by Charles Lee Ray/the Good guy.
    • Fixed an issue that caused the Good Guy's camera to be extremely misaligned and clipping after interacting with a glyph.
  • Environment/Maps
    • Fixed an issue on the Nostromo Wreckage Map where characters can get on top pf some debris.
    • Fixed an issue on Gas Heaven Map where The Demogorgon could get on top of a pallet.
    • Fixed a global issue where the doors of Lockers would clip in the stairs of the Basement.
    • Fixed an issue in The Underground Complex Map where Killers could not grab Survivors working on a side of a Generator.
    • Fixed an issue in Coal Tower Map where Killers could land on top of crates.
    • Fixed an issue in Badham Preschool Map where the Killer was unable to vault the window of the Killer Shack.
    • Fixed an issue in Family Residence Map where The Good Guy was able to land on top of blockers.
    • Fixed an issue where traps could be hidden under water in the Yamaoka Estate Maps.
    • Fixed an issue where Killers were unable to grab Survivors on some Generators in the Midwich Elementary school map.
  • UI
    • Fixed an edge case where switching between characters with an identical Perk inventory except for Perk levels would fail to update the inventory.
    • Fixed the Store Banner subtitle in the Featured section so that it's not cut before the end in certain languages.
    • Fixed an issue in the Archives Rift menu where the Auric Cell Reward preview stayed displayed after selecting a Blood Point Reward.

Hotfix 7.4.2[]

KILLSWITCH

  • Re-enabled Flashlight items and perks Residual Manifest, Dramaturgy and Appraisal.

CONTENT

  • The Good Guy
    • Batteries Included: is no longer disabled when the Exit Gates are powered.
  • The Trickster
    • Decreased the base time between throws to 0.3 seconds (was 0.33)
    • Increased the Main Event throw rate multiplier to 66% (was 33%)
    • Increased the Main Event active duration to 6 seconds (was 5 seconds)
    • Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)


BUG FIXES

  • Archives
    • Fixed an issue that made it impossible to complete the Back-to-Back Tome 17 Challenge if getting a Good skill check or missing a skill check after getting 3 Great skill checks consecutively.
  • Bots
    • Bots can once again dodge special attacks.
  • Characters
    • Fixed an issue that caused the Mastermind picking up a Survivor on his shoulders to be misaligned for a few seconds.
    • Fixed an issue that caused The Demogorgon's Break Pallet animation to play properly when a Survivor runs into the Pallet from the other side.
    • Fixed an issue that caused The Good Guy "Slice and Dice" hit animation to plays twice.
    • Fixed an issue that caused survivors to become misaligned during The Good Guy carry animation attacks
    • The Good Guy can now scamper under pallets being lifted by Any Means Necessary
    • Fixed an issue where players could bypass the 90 degree camera lock with The Good Guy
    • The Trickster's Main Event can no longer trigger the Supreme Combo event multiple times per health state
    • As seen from the survivor point of view Charles Lee Ray no longer jitters and lags behind while carrying The Good Guy
    • Fixed an issue that caused The Huntress' hatchets to become offset at launch
  • Environment/Maps
    • Fixed an issue in The Nostromo map where characters could land on debris
    • Fixed an issue in Midwich Elementary School where characters would clip through a vault
    • Fixed an issue in the Swamp Realm where extra collision would let characters stand
    • Fixed an issue in The Underground Complex where characters would not be able to rescue a survivor on a hook
  • UI
    • Fixed occasionally missing UI elements like the Currencies information.
    • Fixed a potential crash in the Archives when hovering a Reward node.
    • Fixed a potential crash if closing the Player Profile menu too quickly after equipping a Player Card badge or banner.
  • Miscellaneous
    • Fixed an issue that caused Survivors to clip into a locker after being interrupted from entering one by the Killer
    • Fixed an issue that caused Survivors to clip into lockers after using a flashlight and entering the locker simultaneously


KNOWN ISSUES

  • The Back-to-Back Tome 17 challenge description erroneously says "1 consecutive skill check" instead of 3.
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