Release Dates[]
Patches | Release Dates |
---|---|
PTB 7.3.0 | 19 September 2023 |
7.3.0 | 10 October 2023 |
7.3.1 | 18 October 2023 |
7.3.2 | 26 October 2023 |
7.3.3 | 6 November 2023 |
Public Test Build 7.3.0[]
CONTENT
- Killer Perk Updates
- Furtive Chase
- You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, Furtive Chase receives a token, up to a maximum of 2/3/4 tokens.
- Furtive Chase
Each token decreases your Terror Radius by 5 meters while in a chase (was 4 meters).
- Survivor Perk Updates
- Background Player
- When the Killer picks-up another Survivor, Background Player activates for 10 seconds. When you start running, break into a sprint at 150% of your normal Running Movement speed for 5 seconds (was 4 seconds). This perk cannot be used while suffering from Exhaustion. This perk causes exhaustion for 60/50/40 seconds.
- Background Player
- Updated Killer: The Skull Merchant
- Eyes in the Sky
- The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone, which conducts an invisible, continuous sweeping scan. If a Survivor is detected, the Drone becomes active, which makes the Drone’s scan lines visible. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for 3 seconds. Survivors can attempt to hack Drones. Failure activates the Drone and partially fills their Lock On meter; Success disables the Drone for 45 seconds.
- Removed the Active Zone (cylinder).
- Removed remote Activation of Drones.
- The Killer now starts with 6 drones.
- The minimum distance between drones is now 16 meters.
- The Drone radius is now 8 meters.
- The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone, which conducts an invisible, continuous sweeping scan. If a Survivor is detected, the Drone becomes active, which makes the Drone’s scan lines visible. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for 3 seconds. Survivors can attempt to hack Drones. Failure activates the Drone and partially fills their Lock On meter; Success disables the Drone for 45 seconds.
- Radar
- Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones or those with Claw Traps. Drones can be recalled with the Radar. Each Survivor detected on the Radar increases The Skull Merchant’s movement speed.
- Lock On
- The Lock On meter fills when scanned by a Drone and when failing to disable a Drone. When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect. Additional scans briefly apply the Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.
- Removed the Exposed status effect from Lock On
- Other
- Daily rituals, Achievements, Loading Tips, and Score Events have been updated accordingly.
- Eyes in the Sky
- Updated Killer: The Trapper
- When setting a Bear-Trap, The Trapper gets a Haste effect of 7.5% for 5 seconds (new effect).
- The Coffee Grounds Addon has been updated to indicate it is an additional Haste effect.
- When the Trial begins, 8 Bear-Traps spawn on the map (was 6).
- Other Killer Tweaks
- Huntress
- Reloading hatchets takes 3 seconds (was 4 seconds).
- Deathslinger
- Reloading takes 2.6 seconds (was 2.75 seconds)
- Addon: Warden's Keys - Decreases the Speargun's reload time by 0.35 seconds (was 0.5 seconds)
- Addon: Jaw Smasher - Increases movement speed by 1.5% while aiming down the Speargun's sights (was 1%).
- Addon: Wanted Poster - Increases movement speed by 3% while aiming down the Speargun's sights (was 2.5%).
- Legion
- Addon: BFFs - increased the movement speed bonus to 6% movement speed boost when not using Feral Frenzy (was 4%).
- Trickster
- Reloading knives takes 3 seconds (was 4 seconds).
- Huntress
- Anti-Camp Feature
- Survivors on the hook have an internal "camp meter" which fills when the Killer is nearby. The meter fills faster the closer the Killer is, but is slower when other Survivors are near (never becomes negative).
- Once the meter is full, the Survivor gets a prompt allowing them to escape the hook with 100% probability. Survivors who take this action gain Endurance for 15 seconds.
- This feature shuts off entirely once the Exit Gates are powered.
- As part of this system, the Cannibal can no longer hit a Survivor who has Endurance twice in the same 0.5 second timespan.
- Map Updates
- Shattered Square Map Update
- The Shattered Square Map received a lot of comments at release. Some issues were related to the objects being low to the ground and hard to see, especially when it came to Killers that are navigating with a first person camera. We did a clean up and made sure that the loops feel smoother.
- There were also inconsistencies with our visual and navigation language. Objects were placed in a way that it felt possible to simply climb, because of similar angles to stairs or slopes found in other maps. This was resolved by taking away some of the objects or placing assets that match the collisions.
- The line of sight was very low and gave the ability for players to see across the map. A clear line of sight can be detrimental for both roles depending of the play style. We have changed the positioning of tiles with higher line of sight blockers to be more predominant.
- The size of the Map was large and we decided to reduce the size to encourage encounters, make it more dynamic and reduce the time to find interactables (generators, hooks, totems, chest, etc.)
- MacMillan Estate Realm Update
- The Maps of the MacMillan Estate Realm have been in the game for about 7 years. The layouts and other information have been available within the community for a while, but The Entity reminded us to give players a chaotic experience. Therefore, we are adding new variations of the MacMillan Estate Realm maps to the existing pool.
- Shattered Square Map Update
FEATURES
- Bots Improvements
- Reworked the Bots Skill Check system:
- Success rates now correlate with Skill Check size.
- Skill Check debuffs, such as The Doctor's Madness or Hex: Huntress Lullaby, reduce the odds of hitting the Skill Check.
- Reworked the Bots Skill Check system:
BUG FIXES
- Audio
- Fixed an issue that caused the Killer to hear Ripley's dialogue in the menus.
- Fixed an issue that caused the subtitles in The Mastermind's Mori to disappear quickly after appearing.
- Bots
- Bots can now attempt to self-unhook.
- Bots now break a stare-down with the Killer earlier when standing still on opposite sides of a Remote Flame Turret.
- Bots now try to look for potential Killer approach paths when doing long interactions, taking breaks from turning the camera slowly around.
- Characters
- Fixed an issue that caused The Huntress, The Cannibal, The Clown, Ghostface and The Hag to not follow the rule of looking slightly down when vaulting.
- The Xenomorph's tail attack no longer allow to hit behind the killer
- The FOV increase from Blinks can no longer be seen on the Tally screen when leaving a match during a Blink as The Nurse
- Environment/Maps
- Fixed an issue where the Dream Snares of The Nightmare could be placed under the floor of The Shattered Square's main building.
- Fixed an issue where the Dream Snares of The Nightmare could be placed under the floor of The Toba Landing Base.
- Fixed an issue where The Demogorgon could jump on top of walls in the Disturbed Ward Realm's Maps.
- Fixed an issue in the Coldwind Farm Realm's Maps where assets were too close and blocked the navigation of players.
- It is no longer possible to place the Bear Trap higher than the Killer. Preventing animation glitch during the reset.
- The Chemical Trap is no longer invisible on the pallet if the Survivor gets Hit during the Animation
- Perks
- The "Ultimate Weapon" Killer perk no longer applies to Survivors hiding inside lockers
- Undying now always handle tokens stacks of Hex: The Third Seal correctly
- Platforms
- Fixed a crash on Nintendo Switch that could happen when interacting with the Friends menu.
- UI
- For consoles, the Loadout search bar virtual keyboard now appears in the player's selected language rather than English.
- Map icons variations will display numerical indicators.
- Misc
- Equipped Charms are now always visible on the displayed character in the Store.
Patch 7.3.0[]
CONTENT
- Killer Perk Updates
- Furtive Chase
- You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds. (new functionality)
- Furtive Chase
- Survivor Perk Updates
- Background Player
- When the Killer picks-up another Survivor, Background Player activates for 10 seconds. When you start running, break into a sprint at 200% of your normal Running Movement speed for 5 seconds. (was 150% for 4 seconds). This perk cannot be used while suffering from Exhaustion. This perk causes exhaustion for 60/50/40 seconds.
- Background Player
- Updated Killer: The Skull Merchant
- Eyes in the Sky
- The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone, which conducts an invisible, continuous sweeping scan. If a Survivor is detected, the Drone becomes active, which makes the Drone’s scan lines visible. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for 3 seconds. Survivors can attempt to hack Drones. Failure activates the Drone and partially fills their Lock On meter; Success disables the Drone for 45 seconds.
- Removed the Active Zone (cylinder).
- Removed remote Activation of Drones.
- The Killer now starts with 6 drones.
- The minimum distance between drones is now 16 meters.
- The Drone radius is now 10 meters.
- The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone, which conducts an invisible, continuous sweeping scan. If a Survivor is detected, the Drone becomes active, which makes the Drone’s scan lines visible. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for 3 seconds. Survivors can attempt to hack Drones. Failure activates the Drone and partially fills their Lock On meter; Success disables the Drone for 45 seconds.
- Radar
- Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones or those with Claw Traps. Each Survivor detected on the Radar increases The Skull Merchant’s movement speed. The Radar can also recall drones or change the direction of their scan rotation.
- Lock On
- The Lock On meter fills when scanned by a Drone and when failing to disable a Drone. When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect. Additional scans briefly apply the Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.
- Removed the Exposed status effect from Lock On
- The Lock On meter fills when scanned by a Drone and when failing to disable a Drone. When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect. Additional scans briefly apply the Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.
- Add-Ons
- Adi Valente #1: Effects last until the Claw Trap is removed.
- High-Power Floodlight: Blindness status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
- Geographical Readout: Increased action speed bonus while breaking pallets and breakable walls, damaging generators, and vaulting to 20% (up from 15%). The effect is now applied for 8 seconds after deploying a drone.
- High Current Upgrade: Increases the time Survivors appear on the radar when detected.
- Adaptive Lighting: Reduced the bonus granted to Undetectable status to 20% (down from 50%).
- Stereo Remote Mic: Decreases the Disabled State duration of drones.
- Supercharge: Increased battery life of Claw Traps to 15% (up from 12%).
- Shotgun Speakers: Survivors with a Claw Trap have no skill check warning. Effects last until the Claw Trap is removed.
- Low-Power Mode: Decreases Drone Spawn Cooldown.
- Vital Targeting Processor: Increases Hindered status by 3% when a Survivor is detected by a drone.
- Brown Noise Generator: Oblivious status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
- Loose Screw: Exhausted status applied when receiving a Claw Trap. Effects last 6 seconds (up from 3 seconds).
- Randomised Strobes: Increases Hindered status by 1 second when a Survivor is detected by a drone.
- Advanced Movement Prediction: Reveals Survivor’s aura when they receive a Claw Trap.
- Ultrasonic Speaker (formerly, “Ultrasonic Trap Speaker”): Decreases scan immunity duration.
- Expired Batteries: Decreases Claw Trap battery life (50%, instead of 60%). Increases Haste status granted when Survivors are detected on the radar.
- Prototype Rotor: Increases drone rotation speed.
- Iridescent Unpublished Manuscript: When a drone is disabled, the drone gains a 32m terror radius for 15 seconds. During this time, The Skull Merchant gains the Undetectable status effect.
- Other
- Daily rituals, Achievements, Loading Tips, and Score Events have been updated accordingly.
- Eyes in the Sky
- Updated Killer: The Trapper
- When setting a Bear-Trap, The Trapper gets a Haste effect of 7.5% for 5 seconds (new effect).
- The Coffee Grounds Addon has been updated to indicate it is an additional Haste effect.
- When the Trial begins, 8 Bear-Traps spawn on the map (was 6).
- Other Killer Tweaks
- Huntress
- Reloading hatchets takes 3 seconds (was 4 seconds).
- Deathslinger
- Reloading takes 2.6 seconds (was 2.75 seconds)
- Addon: Warden's Keys - Decreases the Speargun's reload time by 0.35 seconds (was 0.5 seconds)
- Addon: Jaw Smasher - Increases movement speed by 1.5% while aiming down the Speargun's sights (was 1%).
- Addon: Wanted Poster - Increases movement speed by 3% while aiming down the Speargun's sights (was 2.5%).
- Reloading takes 2.6 seconds (was 2.75 seconds)
- Legion
- Addon: BFFs - Earn tokens for hitting Survivors during Feral Frenzy:
- Second chained hit: 2 tokens.
- Third chained hit: 3 tokens.
- Fourth chained hit: 4 tokens.
- Fifth chained hit: 5 tokens.
- Once the gates are powered, if more than 15 or more tokens have been collected, gain a 6% movement speed boost when not using Feral Frenzy (was 4%).
- Addon: BFFs - Earn tokens for hitting Survivors during Feral Frenzy:
- Trickster
- Reloading knives takes 3 seconds (was 4 seconds).
- Huntress
- Anti Face-Camp Feature
- Survivors on the hook have an internal "camp meter" which fills when the Killer is nearby. The meter fills faster the closer the Killer is, but is slower when other Survivors are near (never becomes negative). Once the meter is full, the Survivor gets a prompt allowing them to escape the hook with 100% probability. Survivors who take this action gain Endurance for 15 seconds. This feature shuts off entirely once the Exit Gates are powered. As part of this system, The Cannibal can no longer hit a Survivor who has Endurance twice in the same 0.5 second timespan.
- Map Updates
- Shattered Square Map Update
- The Shattered Square Map received a lot of comments at release. Some issues were related to the objects being low to the ground and hard to see, especially when it came to Killers that are navigating with a first person camera. We did a clean up and made sure that the loops feel smoother.
- There were also inconsistencies with our visual and navigation language. Objects were placed in a way that it felt possible to simply climb, because of similar angles to stairs or slopes found in other maps. This was resolved by taking away some of the objects or placing assets that match the collisions.
- The line of sight was very low and gave the ability for players to see across the map. A clear line of sight can be detrimental for both roles depending of the play style. We have changed the positioning of tiles with higher line of sight blockers to be more predominant.
- The size of the Map was large and we decided to reduce the size to encourage encounters, make it more dynamic and reduce the time to find interactables (generators, hooks, totems, chest, etc.)
- Shattered Square Map Update
- MacMillan Estate Realm Update
- The Maps of the MacMillan Estate Realm have been in the game for about 7 years. The layouts and other information have been available within the community for a while, but The Entity reminded us to give players a chaotic experience. Therefore, we are adding new variations of the MacMillan Estate Realm maps to the existing pool.
FEATURES
- Bots Improvements
- Reworked the Bots Skill Check system:
- Success rates now correlate with Skill Check size.
- Skill Check debuffs, such as The Doctor's Madness or Hex: Huntress Lullaby, reduce the odds of hitting the Skill Check.
- Reworked the Bots Skill Check system:
BUG FIXES
- Archives
- Fixed an issue that prevented several challenges that have to be completed in the Basement from gaining progress.
- Fixed an issue that allowed the Deadly Senses and You Can’t Hide Challenges to gain progress when hitting a survivor with a Killer’s Special Attack.
- Fixed an issue where the "Destructive Investigation" Master Challenge from Tome 16 - EXISTENCE was awarding the incorrect amount of Bloodpoints.
- Updated the description of the "I Want It, I Got It" Master Challenge from Tome 15 - ASCENSION to reflect the update to The Skull Merchant's gameplay changes.
- Updated the "Outplayed" challenge from Tome 16 - EXISTENCE to allow progress from The Dredge to grab a Survivor from a locker they just teleported to.
- Fixed an issue where the "Job Well Done" challenge from Tome 15 - ASCENSION erroneously awarded progress from another Survivor's finished generator repair action.
- Fixed an issue where the "Back Off!" Master Challenge and other similar challenges did not award progress from the stun inflicted after successfully wiggling out of the Killer's grasp.
- Fixed an issue where the "Back Off!" Master Challenge did not correctly display the Player's progress.
- Fixed an issue where the "Swarm of Darkness" Master Challenge did not correctly display the Player's progress.
- Fixed an issue where the "Cellar Search" Master Challenge did not award progress from the chest in the Killer's basement.
- "Remix" challenges no longer prevent the selection of random Perks on consecutive Trials on the same character.
- Audio
- Fixed an issue that caused the Hooked On You music not being played on Trickster's Paradise Beatdown outfit.
- Fixed an issue where the French voice didn't match the text in Tome 15 "The Absolutely Horrifying Maniacal Puppet Show. Guest Starring, Ashy Slashy. 2." Entry.
- Fixed an issue that prevented The Xenomorph to hear Generators while in Tunnels.
- Bots
- Bots can now attempt to self-unhook.
- Bots now break a stare-down with the Killer earlier when standing still on opposite sides of a Remote Flame Turret.
- Bots now try to look for potential Killer approach paths when doing long interactions, taking breaks from turning the camera slowly around.
- Characters
- Fixed an issue that caused any Survivors grabbed by the Trapper while vaulting towards him to be seen clipping into the ground.
- Fixed an issue that caused The Doctor to able to see inside of Lockers by walking into them.
- Fixed an issue that caused survivor Yun-Jin Lee's Tome 17 'Smart Outfit' arm to break when using a flashlight.
- Fixed an issue that caused the Camera to clips through Wraith's 'Saber-Toothed' weapon after hitting a survivor.
- Fixed an issue that cause the camera not to transition properly when using the Cenobite’s Summons of Pain.
- Fixed an issue causing The Xenomorph's tail attack to be able to hit Survivors behind it
- Fixed an issue causing The Xenomorph's tail attack animation not to match the collision
- Environment/Maps
- Fixed an issue in Lery's Hospital where the side of a generator was blocked by assets
- Fixed an issue in Pale Rose where a groups of blockers were too close and prevented possible navigation between them
- Perks
- Fixed an issue that caused the Territorial Imperative perk not to activate when a Survivor enters the basement.
- Fixed an issue that caused the Pain Resonance Perk to be able to explode a Generator blocked by the Deadlock Perk.
- Fixed an issue that caused the Blood Pact Perk’s icon to appear dimmed when the Haste effect is active.
- Platforms
- Fixed a crash on Nintendo Switch that could happen when interacting with the Friends menu.
- UI
- For consoles, the Loadout search bar virtual keyboard now appears in the player's selected language rather than English.
- In the Store UI, exclamation marks for content in a new DLC will now correctly disappear on viewing that content.
- The name of the character properly changes when changing to a preset with a Legendary outfit equipped.
- Wait for mystery box animation to complete before advancing Bloodweb to next level.
- Miscellaneous
- Equipped Charms are now always visible on the displayed character in the Store.
- Fixed an issue that caused the Flame Turret’s light to remain visible while vaulting.
- Fixed a bug that resulted in a different distance achieved between male and female Survivors during fast vaults.
CHANGES FROM THE PTB
- Bots
- Bots no longer pick up Items with nearly no charges remaining.
- Fixed a crash that could occur when playing with a Bot having the Reassurance Perk.
- Fixed one vault location on the Nostromo Wreckage that Bots were unable to use.
- Skull Merchant Update
- Increased Drone rotation speed while in Stealth mode from 50 degrees/sec to 60 degrees/sec.
- Increased Drone rotation speed while in Scouting mode from 75 degrees/sec to 85 degrees/sec.
- Increased Drone detection radius from 8 to 10 meters.
- Decreased Drone initialization time from 1.5 to 0.3 seconds.
- Recalling Drones no longer puts the power on cooldown.
- Recalling Drones is available at all times, regardless of the cooldown.
- Added the ability to change a Drone's rotation direction while using the Radar.
- Drones always deploy facing away from you and only rotate after the initialization phase is over.
- The Randomised Strobes Add-On properly increases the duration of the Hindered status by 1 second.
- The Adi Valente #1 Add-On properly reduces skill checks by 20% and not 50%.
- Anti-Camp Feature
- Added 7 second grace period for the Killer to be able to leave the area before the system kicks in.
- Carrying a Survivor in the radius stops the progress bar from building up.
- Dying Survivors in the radius slow down the progress bar.
- Vertical distances are now treated differently to avoid unintentionally triggering the system through floors.
- Perk Updates
- Furtive Chase
- Changed functionality: when hooking the Obsession, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds.
- Background Player
- Increased sprint speed to 200%.
- Sprint Burst no longer triggers at the same time as the Background Player Perk.
- Furtive Chase
- Shattered Square Map Update
- Reviewed loops that were noted as too strong and reduced the number of pallets spawning in the map.
- Miscellaneous
- Fixed a crash that could occur in the Splash Screen.
- The Sacrificial Ward Offering no longer disables Map Repeat Prevention.
- The Shape’s arm no longer stretches during the standing Mori from the survivor’s perspective.
Hotfix 7.3.1[]
CONTENT
- The Trapper
- The Trapper's Bear Traps now spawn close to each Generator at the beginning of a Trial.
- The Skull Merchant
- Added unique prompts to differentiate which direction a Drone will rotate in.
- Haunted by Daylight
- "Haunted by Daylight" Halloween event (starts October 18th 2PM ET).
- The Archives
- "Haunted by Daylight" Halloween event tome (opens October 18th 2PM ET).
- Event Gameplay Details screen
- The event popup has a new tab where you can view details of the event gameplay.
- Event Currency
- Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
- Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
- Spend Dark Trinkets on cosmetics and charms within the event's Collection screen.
- Collection Milestone Rewards
- Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!
BUG FIXES
- Archives
- Fixed an issue where the "Falling Darkness" Master Challenge can be completed after the first activation of the Nightfall.
- Fixed a visual issue when playing animatics on screen with an aspect ratio other then 16:9.
- All skill check related Challenges and Master Challenges no longer gain progress while wiggling out of the Killer grasp.
- Anti Face-camp
- The anti face-camp UI is no longer visible when the last Survivor alive is hooked.
- The anti face-camp meter is now coloured when filling up.
- Hooked Survivors no longer count when calculating the rate at which the anti face-camp meter fills up.
- The audio cue when the anti face-camp meter is full properly plays for spectators.
- The Struggle skill checks will now properly show up when the Unhook Self interaction is started during a Struggle skill check and then stopped midway.
- Fixed an issue that caused the anti face-camp feature to not fill the meter when the Killer was standing above certain basements.
- Fixed an issue that caused the anti face-camp meter to stop filling when the Killer was slightly higher than the hooked Survivor.
- Audio
- Fixed an issue that caused the anti face-camp to not have an audio cue when the meter is filled while spectating.
- Fixed an issue that caused the found match SFX to not being played.
- Bots
- Bots now avoid short loops created by a one-way ramp.
- Characters
- Fixed an issue that caused a placeholder string to appear when The Skull Merchant targets a Drone to change its rotation direction.
- Fixed various localization issues in various Skull Merchant Add-ons.
- Fixed an issue with The Skull Merchant Geographical Readout Add-on to prevent the Add-on stacking with itself and removed the kill switch allowing the Add-on to be selected again.
- Fixed an issue that prevented Survivors from playing the correct animation when using Blast Mine or Wiretap on a Generator.
- Fixed an issue that caused the Drone to be missing in The Skull Merchant's hand when using Killer Power.
- Fixed an issue that caused The Demogorgon's hand to clip into the Killer's camera view while carrying a Survivor and looking down.
- Survivors can no longer instantly free trapped allies from the Trapper’s Bear Trap when it is placed on a staircase.
- Skull Merchant's Drones recalled when rotating counter-clockwise now rotate clockwise when placed again.
- Fixed an issue that cased The Cenobite to be unable to use his Killer Power after solving the Lament Configuration.
- Environment/Maps
- Fixed an issue that caused players to be able to climb a vault, instead of jumping on it, on the Nostromo's wreckage.
- Perks
- Fixed an issue that caused the perk Background Player to activate when performing rushed actions without moving.
- Platforms
- Friends from other platforms are now correctly visible in the Friends Menu.
- UI
- In the Archives the "Unlock Tiers" functionality was still accessible by Gamepad even if the button was not visible.
- Fixed an issue when collecting a mystery box as the last node didn't reveal the mystery item collected.
- Fixed a rare issue in the Lobby where the player's wallet could be seen duplicated.
- Fixed an issue with the Match Found SFX not playing anymore.
- The day and night cycle is now visible on the survivor portraits when playing as The Dredge.
- Miscellaneous
- Fixed an issue that caused missing a Brand New Part skill check to disable Generator passive regression.
- Fixed older Event Cosmetics (such as Frosty Eyes) missing from players' inventories.
KNOWN ISSUES
- When The Oni goes through an open Unstable Rift teleporter, parts of its character model will become visible and clip through the camera.
- When completing a Trial as either Survivor or Killer the tally screen does not show the expected result.
Hotfix 7.3.2[]
CONTENT
- Killer - The Skull Merchant
- Reworked Low Power Mode Add-on:
- Now decreases Drone Rotation speed by 100%, effectively stopping rotation.
- No longer decreases Power cooldown by 25%.
- Reworked Low Power Mode Add-on:
- Environment/Maps
- The maximum number of pallets spawned in the Shattered Square Map has been increased to 18 to prevent large areas of the map from spawning with no pallets. The quality of the loops were also updated to reduce their safety. We hope this adds better gameplay for both roles.
- Note: The map is not guaranteed to generate with this many pallets and will instead prematurely stop spawning pallets if the minimum pallet requirement has been reached and there are no more valid positions far enough from other pallets.
- The maximum number of pallets spawned in the Shattered Square Map has been increased to 18 to prevent large areas of the map from spawning with no pallets. The quality of the loops were also updated to reduce their safety. We hope this adds better gameplay for both roles.
BUG FIXES
- Audio
- Memory fragment shards that have been collected or have despawned no longer produce SFX.
- Characters
- Fixed an issue that caused The Huntress reload animation to cause motion sickness when paired with the Iron Maiden perk.
- Fixed an issue that caused The Xenomorph pick-up animation from a Locker to jitter in a specific Locker inside the Main Building.
- Fixed an issue that caused the heads of all female Survivors to clip through the Hook during the struggle phase.
- Fixed an issue that caused The Legion's upper body to be contorted while the camera snaps back into position after performing Memento Mori.
- Fixed an issue that allowed The Cannibal's camera to clip through Lockers when performing a basic attack on them.
- Fixed an issue that caused survivors to experience clipping with the artist when picking up and putting down survivors.
- The Demogorgon’s Portals’ auras now properly appear after having performed a Mori.
- Environment/Maps
- Fixed a potentially broken Killer spawn point on Nostromo Wreckage.
- Fixed a killer blocking collision on MacMillan Estate Realm.
- Fixed an issue on Suffocation Pit where the Nightmare could not place his Dream Snares.
- Fixed a killer blocking collision issue on the Temple of Purgation.
- Fixed an issue where branches of trees could clip through the main building in Eyrie of Crows.
- Fixed an issue where the Tonic Fumes of the clown could go through ceiling in buildings of the MacMillan Estate Realm.
- Fixed an issue on Raccoon City Police Station where The Nemesis' tentacles could go through walls.
- Fixed an issue in Coldwind Farm where items could be hidden in the ground near the corn rows.
- Fixed an issue on Disturbed Ward where survivors could heal each other through walls.
- Updated the layout of the combine harvester where small killers could not interact with survivors that are standing on one side.
- Fixed an issue where players could land on top of pews in the Father Campbell's Chapel.
- Fixed an issue in Eyrie of Crows where survivors healing each other can end up stuck in roots.
- Event - Haunted By Daylight
- Lighting now properly resets when entering the Void during The Dredge’s Nightfall or while in The Nightmare’s Dreamworld.
- Killer - The Skull Merchant
- Claw traps are properly destroyed when a survivor disconnects without being replaced by a bot in a Custom Game.
- The Map now properly tracks the Skull Merchant’s’ drones when equipped with Red Twine Add-On.
- Miscellaneous
- Fixed an issue that could disconnect players mid-trial.
Hotfix 7.3.3[]
BUG FIXES
- Archives
- Fixed an issue that made it impossible to gain progress on the "In Extremis" Challenge from Tome 16.
- Bots
- Bots are now better at dodging The Trickster's Blades.
- Characters
- Fixed an issue that caused the Female and Male Survivor fast vaults distance not being the same.
- Fixed an issue that caused The Trapper to play the Naughty Bear animation during several instances (attack miss, vault and stunned).
- Environment/Maps
- Fixed an issue in Pale Rose where a tree root would get the player stuck.
- Fixed an issue where players were pushed into the roof of the Mount Ormond Resort building.
- Fixed an issue that caused the Knights guards order range to be shorter on one side of generators due to Halloween asset collision.
- Platforms
- Fixed an issue on Switch with the Naughty Bear Mori button always visible even when an other outfit was selected.
- UI
- Fixed a potential crash in the Event Entry screen after purchasing an item with event currency.
- Miscellaneous
- Fixed a crash that could occur in the Store.
- Fixed a crash/disconnection issue that could occur when playing with Bots.